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5e Homebrew Races and Subclasses

The document outlines various homebrew races and classes for a fantasy setting, particularly focusing on unique races from the Sphere of Khoth, including Khoth Gnomes, Elves, Dwarves, Humans, Lizans, Kitsune, Weavewoven, Nutkinkin, and Harik, each with distinct characteristics and abilities. It also describes specific subclasses for Warlocks and Sorcerers, emphasizing the need for narrative justification and permission to use them. Players are encouraged to contact the author for further details and preparation regarding these options.
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0% found this document useful (0 votes)
32 views3 pages

5e Homebrew Races and Subclasses

The document outlines various homebrew races and classes for a fantasy setting, particularly focusing on unique races from the Sphere of Khoth, including Khoth Gnomes, Elves, Dwarves, Humans, Lizans, Kitsune, Weavewoven, Nutkinkin, and Harik, each with distinct characteristics and abilities. It also describes specific subclasses for Warlocks and Sorcerers, emphasizing the need for narrative justification and permission to use them. Players are encouraged to contact the author for further details and preparation regarding these options.
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Homebrew Races

There are Several Races akin to my world. You may be any of them. Know that all the
extra races have their own things they have to deal with. Do not do this lightly. You can
contact me if you like so I can get the info ready for you.

Khoth Gnomes

Gnomes from the Sphere of Khoth, the Society is driven by the Acquisition of Trade and
Wealth (Similar to Firangi from Star Trek but not quite). Their abilities are based on things
like how much wealth they have

Khoth Elf

A Wild and Curious elven race which is very close family ties. They belong to one of 4
known families designated by a single Crystal Dragon Scale on the back of their hands.
Their abilities are akin to normal elves just with some other base spells.

Khoth Dwarf

Not for the faint of heart but super fun RP wise. A dwarven race with close ties to magic,
said to be created by pure magic. They carry a personal node with them because if they
did not have it and a dead magic zone or antimagic zone happened they could die within
one minute. Wild magic zones are also really fun for them. They do resist magic of all
types as well.

Khoth Humans

A longer lived human race. They are known for their family oriented veiws on life. Rarely
do they go out adventuring but some do often because of their family in one way or form.
They are unpredictable but thats the fun.
Lizans

Also from the Sphere of Khoth, these kobold like creatures are more akin to having dragon
DNA. Their appearance is very smooth scales and have a specific color stripe from the top
of the head all the way to the tip of the tail. Their abilities are different based on which of 7
tribes they belong to.

Kitsune

Also known to be a refugee from Khoth, these creatures seem to have found their way to
some remote area and have not really been seen. They are known for their abilities of
enchantment and their healing. Their tails represent their age often growing the ninth tail
weeks before they are destined to die

Weavewoven

With an extremely long lifespan, the Weavewoven has not been seen since Mystra died.
They are generally kept to themselves and prefer damp environments. They are
amorphous like creatures and can be in a humanoid shape often human to blind in. This is
a race I would only allow in specific circumstances but it is still a playable race

Nutkinkin

A race of Cute Squirrels from the Rawlinswood. This race was discovered by the Threads
of Fate party. Not alot is known about them. Lets talk.

The Harik

Evolved from Almiraj in the magically-charged High Moor, the Harik are a rare, insular race
of rabbit-folk who bear the wisdom of prey in humanoid form. These small, horned
humanoids live in hidden warrens, masters of vigilance and silent communication. With
expressive ears that signal complex messages and spiral horns that record their life
stories, they navigate the world with cautious grace, always watching, always ready to
vanish. To encounter a Harik is to be assessed as either a threat to evade or, rarely, a
secret worth sharing. They believe true strength lies not in conquest, but in ensuring your
community survives another generation unseen.
Homebrew Classes
There are Several subclasses akin to my world. These subclasses require explicit
permission as there must be some narrative hook or reason. Do not do this lightly. You
can contact me if you like so we can talk and I can get the info ready for you.

Warlock: The Overgod’s Arbiter

Your patron is Ao, the Overgod, supreme arbiter of divine law. You are his instrument,
enforcing cosmic balance without favor or mercy. Where others take sides, you judge all
equally, for the Balance is absolute.
This subclass is based around abilities of give and take. It is maintaining balance. This is
not a subclass that can be taken freely and must in detail talk to me about it.

Otherworldly Patron: The Celestial Seer

Your patron is the goddess Selûne. Through celestial insight, you unravel the secrets of
souls, wielding fate as your ally and weapon.
This subclass is a high divination based subclass. It is about seeing thing and granting
abilities based on those sights

Sorcerer: Chosen of Eilistraee

"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in
Peace, and live beneath the sun again, where trees and flowers grow" - The Message of
Eilistraee
This is a Drow only subclass, unless you can come up with a very viable narrative reason
why. You are the chosen of the Drow goddess Eilistraee. The subclass is based around
song and dancing as well as a type of Drow blade dancing.

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