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Java

The document outlines different data types in programming, including their size, range, and memory tricks for easy recall. It categorizes variables by data type, scope/lifetime, and value type, providing examples for each. Additionally, it offers a memory technique to remember the ranges of various data types based on their byte size.

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0% found this document useful (0 votes)
12 views3 pages

Java

The document outlines different data types in programming, including their size, range, and memory tricks for easy recall. It categorizes variables by data type, scope/lifetime, and value type, providing examples for each. Additionally, it offers a memory technique to remember the ranges of various data types based on their byte size.

Uploaded by

tfdusyouk
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as DOCX, PDF, TXT or read online on Scribd

1 byte = 8 bits

🔹 1. By Data Type
These define what kind of value the variable can hold.

Easy Way to
Type Example Range/Size
Remember
Think small pocket
byte byte b = 100; -128 to 127 (1 byte)
(only 1 byte space).
Easy Way to
Type Example Range/Size
Remember
short s = "Short is 2 shorts = 2
short 30000; -32,768 to 32,767 (2 bytes)
bytes".
Most common
int x = -2,147,483,648 to 2,147,483,647 (4
int 100000; number type (default
bytes)
for whole numbers).
long l = Huge! -9,22,33,72,036,854,775,808 to "Long journey needs
long 9999999999L; +9,22,33,72,036,854,775,807 (8 bytes) more space".
float f = "Float like water
float 3.14f; ~6–7 decimal digits (4 bytes)
(decimal but light)".
"Double precision =
double d =
double 3.141592653; ~15–16 decimal digits (8 bytes) more accurate
decimals".
Single Unicode character (2 bytes in Think of character =
char char c = 'A';
Java) alphabet.
boolean flag = true or false (1 bit, but JVM uses 1 "Boolean = Binary
boolean true;
byte) (Yes/No, 1/0)".

👉 Memory Trick (in size order):


byte < short < int < long (all integers)
float < double (decimals)

🔹 2. By Scope / Lifetime
These define where and how long a variable exists.

Type Example Scope & Lifetime Memory Trick


Local Defined inside a method, Exists only while "Local = lives in local
Variable e.g. int x = 5; method runs area only".
Instance Defined in a class but Each object gets its "Instance = for each
Variable outside methods own copy object instance".
Static Shared across all "Static = stays same for
Declared with static
Variable objects of class all".

🔹 3. By Value Type
 Primitive Variables → Directly store values (like int, float, etc.).
 Reference Variables → Store address of objects (like String, Array, custom
classes).

👉 Trick:

 Primitive = Actual value


 Reference = Remote control (points to object).

🧠 Memory Technique to Remember Ranges


Here’s a simple shortcut:

1. Byte → 1 byte → range = 2⁸ = 256 values → -128 to 127


2. Short → 2 bytes → 2¹⁶ = 65,536 values → -32,768 to 32,767
3. Int → 4 bytes → 2³² values → -2B to +2B
4. Long → 8 bytes → 2⁶⁴ values → very huge

👉 Rule:
Range = -2^(n-1) to (2^(n-1) - 1) where n = number of bits.

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