Discussion Text
Discussion Text
ARRANGED BY : GROUP 1
ABRAHAM JECONIO CAESARIO (01)
ANISA DEWI ANGGRAINI (06)
AZRIEL NURSYAFNI PRMUDIA (10)
JOKO MULIYONO (20)
NAIYA NUR FITRI ARINI (27)
I. OPENING .............................................................................................................. 3
II. DEFINITION......................................................................................................... 3
III. SOCIAL FUNCTION ........................................................................................... 3
IV. GENERIC STRUCTURE .................................................................................... 4
V. LANGUAGE FEATURES ................................................................................... 4
VI. SAMPLE TEXT AND ANALYSIS ..................................................................... 5
VII. CLOSING .............................................................................................................. 6
Compiler
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EXPLANATION TEXT
I. OPENING
In our daily lives, we often engage in a practice called discussion. There are always pros
and cons regarding the issue or problem being discussed. At the end of a discussion,
there is usually a solution, conclusion, or recommendation to the problem that has been
discussed. In this paper we will discuss about “Discussion Text” in detail, starting from
the definition, structure, linguistic rules, to examples.
II. DEFINITION
Discussion is a process of finding common ground between two different thoughts,
views or opinions. While Discussion Text is a text that presents both sides of an issue or
argument. Discussion Text can be in the form of seminar material and discourse related
to controversial issues. Discussion text presents a problematic discourse. This problem
will be discussed from different viewpoints. Discussion is commonly found in
philosophical, historic, and social text. In other word, Discussion is a kind of genre used
to present (at least) two points of view about an issue.
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IV. GENERIC STRUCTURE
1. Statement of issue
This section will contain an introduction to the issues discussed. Issues in Discussion
Text can be hot issues currently circulating around, educational, health, social,
political, historical, or other issues.
2. Supporting points
This section contains positive (pro) explanations. This section can explain things that
make the author agree/support the issue being discussed. The arguments expressed
can be in the form of advantages, benefits, and so on.
3. Contrasting points
In contrast to the previous point, arguments against or contrasting points will contain
negative (contra) explanations. In this section you explain things that make the
author disagree regarding the issue being discussed. It could be a loss, or other
negative things.
4. Conclusion or recommendation
In this final section the author presents conclusions or can also make
recommendations from the issues/discourse or problems that have been discussed.
Suggestions regarding solutions to the issues discussed can be included so that
readers can better study the issues discussed from various points of view.
V. LANGUAGE FEATURES
1. Simple present tense
A verb to express events that are happening at the moment.
2. Introducing category or generic participant
A short initial sentence to introduce the issue to be discussed.
3. Thinking verb
A verbs related to thought activities.
4. Additive, contrast, and casual connection
A conjunction of additive, contradictory, and causality.
5. Modalities
The type of word used to help a verb express something.
6. Adverbs of manner
An adverbs are used to express how or the process an event occurs.
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VI. SAMPLE TEXT AND ANALYSIS
VIDEO GAMES
Nowadays, the video games industry is developing rapidly. It becomes a multi-
billion dollar industry. Video games have become an important part not only in the
children’ life, but also in the adults’ life. Nevertheless, there is an argument whether
video games bring good or bad influences on children.
People who have a pro argument claim that video games give a lot of benefits,
playing video games is a good way to kill children’s boredom. It can refresh the
children’s mind after a tiring school day. Moreover, they also argue that video games
can trigger children to be more creative because the games provide challenging ways
to win. In other words, they believe that the video games can actually sharpen a
human’s brain.
Conversely, some people believe that video games make children lazy. They
argue that playing video games is addictive. As a consequence, most of the children
prefer playing video games to studying. These children find it hard to concentrate on
their study because they always think about how to spend more time playing video
games. In fact, there are also some children who skip their extracurricular lessons,
just because they want to play video games. In addition, most of the video games
often expose too much violence. Two years ago in the USA, for example, a student
shot his teacher and some of his friends. Newspapers said that the boy was deeply
influenced by the actions in the video games he used to play with.
It is obvious that video games have more disadvantages than advantages.
Therefore, parents should be very careful in selecting the appropriate games for their
children.
Social Function
The social function of the discussion text above is to provide a point of view
(perspective), opinion, or argument related to the video games industry.
Language Features
✓ Simple present tense: - It becomes a multi-billion dollar industry.
- They argue that playing video games is addictive.
✓ Introducing category or generic participant: Video Games
✓ Thinking verb: believe, think, influenced
✓ Additive, contrast, and casual connection: nevertheless, conversely, therefore.
✓ Modalities: should, used to.
✓ Adverbs of manner: deeply, rapidly, actually.
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Generic Structure
VIDEO GAMES
Nowadays, the video games industry is developing rapidly. It becomes a multi-
billion dollar industry. Video games have become an important part not only in the
Statement of
children’ life, but also in the adults’ life. Nevertheless, there is an argument whether
issue
video games bring good or bad influences on children.
People who have a pro argument claim that video games give a lot of benefits,
playing video games is a good way to kill children’s boredom. It can refresh the
children’s mind after a tiring school day. Moreover, they also argue that video games
Supporting
can trigger children to be more creative because the games provide challenging ways
points
to win. In other words, they believe that the video games can actually sharpen a
human’s brain.
Conversely, some people believe that video games make children lazy. They
argue that playing video games is addictive. As a consequence, most of the children
prefer playing video games to studying. These children find it hard to concentrate on
their study because they always think about how to spend more time playing video
Contrasting games. In fact, there are also some children who skip their extracurricular lessons, just
points because they want to play video games. In addition, most of the video games often
expose too much violence. Two years ago in the USA, for example, a student shot his
teacher and some of his friends. Newspapers said that the boy was deeply influenced
by the actions in the video games he used to play with.
Conclusion or It is obvious that video games have more disadvantages than advantages.
recommendation Therefore, parents should be very careful in selecting the appropriate games for their
children.
VII. CLOSING
This is a brief explanation regarding "Discussion Text" that we can convey. With this
paper, hopefully our ability to write and understand discussion texts in English
subjects can improve even better. Hopefully this paper can be useful for readers or
students who are currently studying English.