Product
Design
OV E RV I E W
Our Vision for you
Axia Africa’s product design training is a
comprehensive and complete process set
to take you from 0 knowledge to 100
in 3 months.
About Our Curriculum
This is a carefully selected curriculum that aligns
with leading technology organizations that would
prepare you to deliver excellent and comprehensive
solutions and also keep you on track with the latest
trends, concepts, and skills in Design today.
Our Facilities
Axia Africa Training is led by experienced and top coaches
around the world. These are individuals that work in technology
companies around the globe. Our coaches help you lay hands on real-life
projects and teach you what field experience.
Our certificate is designed to give you recognition wherever
you find yourself, giving you the self-confidence to reach out for jobs.
What You will learn
Fundamentals of UX
- Distinguish between UI design and UX design
- Understand problem-solving using UX design
- Differentiate between “Good UX’ and “Bad UX
- Know the different areas of UX (career-wise)
- Have an understanding of some laws of UX
Design Thinking
- Understand the UX design process end to end
- Know the basics of the design thinking
- Empathise with users
- Figure out user pain points
- Understand and build personas
User Testing & Heuristics Evaluation
- Importance of usability testing,
- Carry out usability testing,
- Have an understanding of usability
methods and how to carry them out,
- Use heuristics evaluation to test products
- Carry out competitive analysis
Introduction to UI Design 1
- Understand the principles of good design
- Understand Visual Hierarchy & UI Patterns
- Understand the concept of wireframing
(low, and mid)
- Interact with the Figma interface
- Put mood boards together
Introduction to UI Design (2)
- Understand the concept of responsive design
- Build components and naming conventions
- Design interfaces using layouts and grids
- Create local style guides
- Use auto layouts
Design Systems
- Design using existing design systems
- Create projects by deconstructing user stories
- Draw out user flows for products
Prototyping
- Create clickable prototypes of their existing
projects
- Manoeuvre animations in prototype
- Handover designs to developers
- Export assets
Case Studies
- Understand the process of writing a case study
- Write case studies for their own projects
- Understand and create their own design briefs
- Approach new or existing projects with ease
Project (UX Phase)
A given task to each student
- Use the UX techniques you’ve been taught
since week one (i.e user research,
user stories, user flow, wireframing etc.) to carry
out this exercise. Once you’ve
gotten all you need, begin writing a case study on
what you were able to discover.
- Your case study should have the problem
statement, personas, information
architecture, wireframes, and your UX design
process in general.
Project (UI Phase)
- Convert your wireframes into high-fidelity
screens
- Prototype your high-fidelity screens
- Complete your case study
Project (Testing & Submission)
- Test your prototype with users to look out for
usability issues
- Test your work against the heuristics evaluations
- Document your findings in your case study
- Show your case study to senior designers or post
it on Twitter, LinkedIn, or any social media and ask
for honest feedback.