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Model Writing 2

The document discusses the dual perspectives on video games, highlighting their benefits such as stress relief, skill improvement, and educational value, while also acknowledging potential drawbacks like health issues and negative behavioral impacts. It emphasizes that video games can enhance creativity and problem-solving skills but warns against excessive play leading to addiction and poor academic performance. Ultimately, the author believes that if used appropriately, video games can positively contribute to society.

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0% found this document useful (0 votes)
5 views1 page

Model Writing 2

The document discusses the dual perspectives on video games, highlighting their benefits such as stress relief, skill improvement, and educational value, while also acknowledging potential drawbacks like health issues and negative behavioral impacts. It emphasizes that video games can enhance creativity and problem-solving skills but warns against excessive play leading to addiction and poor academic performance. Ultimately, the author believes that if used appropriately, video games can positively contribute to society.

Uploaded by

Ái Mỹ Đỗ
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as DOCX, PDF, TXT or read online on Scribd

Some people regard video games as harmless fun, or even as a useful educational tool.

Others,
however, believe that videos games are having an adverse effect on the people who play them. In
your opinion, do the drawbacks of video games outweigh the benefits?

Entertainment, especially video game, is becoming increasingly popular in an ever-stressful


society. While many think of video games as a harmless hobby, others view them as a negative
impact on our community. In this essay, I will look at the matter from both perspectives and give
my opinion.

On the bright side, playing electronic games is a convenient and inexpensive way to relieve
ourselves from stress after a long and hard day. Moreover, computer games help us improve our
observing and keyboarding skill or even sharpen our reflexes through such games as: .... These
games also teach us team working since we usually have to cooperate with our teammates while
playing. From educational perspective, this pastime cultivates our mind to be more creative,
expands our concentration span, and enhances our critical thinking and problem solving ability,
all of which are essentially helpful to our life outside the gaming world. As a matter of fact, a
recent survey on The New York Times revealed that 85% employees at HS, a creative graphic
design studio in Hollywood, play video games as an effective way to, in their own words, "give
us fuel to trigger our cerebral power”.

On the other hand, playing too much video games could be harmful in many aspects. First of all,
spending too much time in front of the screen is very detrimental to our eyes in particular, and to
our health in general since staying inactive for a long time significantly increases the chance of
being obese. Furthermore, a number of violent games on the market really affect people in a very
unpleasant way as they urge us to behave more aggressively to one another. Another disturbing
feature of video games is that it might substantially lower our working and learning performance
if we get addicted. A study conducted last year at Harvard University showed that 6/10 students
alleged video games as the main cause for their poor academic results.

To sum up, despite the presence of several drawbacks, there are many undeniable benefits of
video games at the same time. If exploited in the right ways, this activity will greatly contribute
to the well-being of our world.

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