Unit 3 - Technology Enabled Learning
Unit 3 - Technology Enabled Learning
Technological advancements have made the world a great and convenient place to
live in. There is no denying of how they make lives better and easier, especially in the fields
of science, medicine and education. But, like most things, technology also has its drawbacks.
In fact, some of the more recent inventions are now being categorized as lazy aids, and are
considered major contributors of obesity and a generally unhealthy. Can the same thing be
said for technology used in the classroom?. Tools, such as computers, mobile devices and
the internet, are now integrated into the educational system. While, they are beneficial in
certain academic aspects, they also have negative implications. The study of merits and
demerits of technology will enable us to know the role of technology in education.
Advantages
Disadvantages
Digital media is any communication media that operate in conjunction with various
encoded machine-readable data formats. Digital media can be created, viewed, distributed,
modified, listened to, and preserved on a digital electronics device.
Digital media is digitized content that can be transmitted over the internet or
computer networks. This can include text, audio, video, and graphics. This means that news
from a TV network, newspaper, magazine, etc. that is presented on a Web site or blog can fall
into this category.
Advantages of Digital Media: There are several advantages of digital media in marketing:
As a reason for its variety of offerings, digital media is proving to be the pioneer in
marketing platforms as it is highly cost effective and the turnover ratio of customers is
relatively high compared to other platforms. It is also highly effective because in today’s
times the buying behavior of customers is highly dependent on internet and multimedia
sources over various platforms. A decent digital media marketing approach starts from a very
smaller yet largely impactful perspective of a user’s life. The different digital media channels
are:
The second most important part of digital media marketing which is the website.
Websites can be interactive, loaded with content and user friendly. This helps in making the
visitor or the user comfortable with the content, easily understandable and the value addition
the offering can give. A decent pricing content is also made available with the differentiating
points, if any, to the visitor.
Digital media marketing includes the email and the SMS services. Often to either
attract or to remind people about the website they visited for a purchase or actually made a
purchase from, marketers use the platform of email and SMS services. Emails and SMS can
be highly customizable, cost effective and informative.
Emails tend to contain multimedia messages as well which the SMS cannot deliver
but the rate of content delivery is higher in case of an SMS than an email.
4. Blogs
The fourth type of digital media marketing is the interactive blogs or review panels.
Generally before making a buying decision any customer wishes to get a review from the
current user of the product or service. Also there are certain doubts which can be cleared by
the company or the current users through blogging websites where question and answer
conveyance is very high.
5. Mobile Apps
With the growing presence of smartphones, mobile apps have become an important
digital media option for businesses to work. Interactive apps help build a strong connect with
its customers offering ease of use and instant updates.
There are newer types of digital media coming up in the ecosystem like Augmented
Reality, 3D (three dimensional), Podcasts, Stories which can help customers connect even
better with a company and at the same time experience the product or service at much
detailed and interactive levels.
Digital media has been proven to provide a very effective means of communication
for the businesses and the customers. With the coming future the dependency of human on
machines is definitely going to increase and the usage of digital media will rise by many
folds. Marketers can harness this opportunity and can reap benefits if the strategies are used
properly.
The Major Digital Media Companies include Google, Netflix, Apple, Facebook, Twitter,
Amazon etc.
Latest Digital tools/technology of Digital media
ODL methods use a wide variety of technologies to bridge the divide that is created
by the physical separation of learners from the teachers and the educational institution. These
include printed as well as digital learning resources, audio and video conferencing, online
learning management systems, mobile devices, as well as a growing list of social media tools.
Advantages of ODL:
The main advantages includes (1) overcomes boundaries, (2) Resolving time or
scheduling issues, (3) Broadens learning opportunities: (4) Cost Saving, and (5)
Adaptability.
Disadvantages of ODL:
The major disadvantages of ODL incudes: (1) causes Isolation, (2) requires time
management and self-motivation skills, (3) difficult to prevent cheating, (4)educators focus
on theoretical knowledge instead of practice, (5) difficulty in teaching practical subjects< and
(6) students may neglect exercise and physical health.
D.)Online Education
Online education is a form of education which is delivered and administered using the
Internet. One of the significant advantages of online learning is that professionals can learn
from schools worldwide and find the program that best meets their needs without uprooting
their lives. In contrast, those studying on campus are limited to local options or must move to
another city for a full-time program. The major online education are Synchronous learning
and Asynchronous learning.
The letter ‘e’ in e-learning stands for the word ‘electronic’. The objective of an e-
learning course is to help learners learn by themselves, while at the same time allowing
them to collaborate and interact with their peers for social learning experience.
Definitions of E-Learning
E-learning is the use of electronic media for a variety of learning purposes that
range from add-on functions in conventional classrooms to full substitution for the face-to
face meetings by online encounters” (Guri-Rosenblit, 2005).
“E-learning is distance education through remote resources” (Marques, 2006).
“E-learning is defined as learning facilitated by the use of digital tools and content
that involves some form of interactivity, which may include online interaction between the
learner and their teacher or peers” (Ministry of Communication and Technology of New
Zealand, 2008).
“E-learning is defined as information and communication technologies used to
support students to improve their learning” (Ellis, Ginns & Piggott, 2009).
Characteristics of e learning
The language used within your training materials can have a significant impact on how
your messages are heard and considered. The content speaks directly to the learner as an
individual rather than addressing the learning audience as a group. Inclusive language helps
create the feeling of a personalized learning experience and generates an emotional
connection with the content.
The modern learner wants to know how information relates to and benefits them
directly. E-Learning provides opportunities for learners to relate content to their role or
personal situation through thought-provoking self-reflective learning checks. These are
particularly powerful when interspersed within a scenario at pivotal moments to provoke
learners to think how they would handle the situation.
3. Allows user-friendly, easy navigation.
eLearning is easy to use and enables learners to take control and find what they need
quickly. Learners should be able to navigate the course intuitively through course design that
implements sound user experience principles.
4. Includes relevant, relatable, real-life scenarios.
How many times have you been in a meeting and let your attention wonder
when topics don’t relate to your role directly? Meaningful content is the key to learner-
centered eLearning to engage and hold attention. Immersive scenarios that place learners in a
relatable situation they must then problem-solve to a successful outcome can be effective.
5. Enables personalization.
Personalization is another key feature of eLearning. Personalization can involve
allowing learners to customize the learning experience by selecting a visual theme or
accommodating individual comfort and accessibility by enabling learners to control volume
and screen text font sizes. Personalization can be taken further by capturing a learner’s name
during registration and using it throughout the course or by streaming specific content to an
individual.
6. Responds to individual needs.
Pre-testing is an effective method for allowing eLearning to respond to individual
needs based on existing competencies. The pre-test assessment can consist of a series of
questions linked to course topics and allow learners to skip topics linked to correctly
answered questions.
7. Connects through multi-sensory interaction.
A true learner-centered design is a multi-sensory experience. Engaging learners
through visual, auditory, and kinesthetic methods simultaneously immerses the learners in the
educational content to ensure learning is remembered. Challenging interactive activities
should be provided throughout to prompt learners to think critically about the application of
skills and knowledge.
5. Fixed E-Learning
Fixed e-learning is a fancy name for something you are likely already familiar with.
“Fixed” in this context means that the content used during the learning process does not
change from its original state and all the participating students receive the same information
as all the others. The materials are predetermined by the teachers and don’t adapt to the
student’s preferences. This type of learning has been the standard in traditional classrooms
for thousands of years, but it’s not ideal in e-learning environments. That is because fixed e-
learning does not utilize the valuable real-time data gained from student inputs. Analyzing
each student individually through their data and making changes to the materials according to
this data leads to better learning outcomes for all students.
6. Adaptive E-Learning
Adaptive e-learning is a new and innovative type of e-learning, which makes it possible
to adapt and redesign learning materials for each individual learner. Taking a number of
parameters such as student performance, goals, abilities, skills, and characteristics into
consideration, adaptive e-learning tools allow education to become more individualized and
student-centered than ever before. We are now at a point in time where laboratory-based
adaptive instructional techniques can be used for mathematical sequencing of student data.
When done correctly, this could mean a new era for educational science. While this type of e-
learning can be more difficult to plan and accomplish than traditional teaching methods, it’s
potential value and effectiveness is often understated.
The features of adaptive learning : Adaptive learning is one technique for providing
personalized learning, which aims to provide efficient, effective, and customized learning
paths to engage each student
7. Linear E-Learning
When referring to human-computer interaction, linear communication means that information
passes from sender to receiver, without exception. In the case of e-learning, this becomes a
very limiting factor, as it does not allow two-way communication between teachers and
students. This type of e-learning does have its place in education, although it’s becoming less
relevant with time. Sending training materials to students through television and radio
programs are classic examples of linear e-learning.
Advantages of E-learning
The adoption of E-learning in education, especially for higher educational
institutions has several benefits, and given its several advantages and benefits, e-learning is
considered among the best methods of education. Some of the advantages that the adoption
of e-learning in education, includes the following:
1. It is flexible when issues of time and place are taken into consideration. Every student
has the luxury of choosing the place and time that suits him/her. The adoption of e-
learning provides the institutions as well as their students or learners the much flexibility
of time and place of delivery or receipt of according to learning information.
2. E-learning enhances the efficacy of knowledge and qualifications via ease of access to a
huge amount of information.
3. E-learning is able to provide opportunities for relations between learners by the use of
discussion forums. Through this, it helps eliminate barriers that have the potential of
hindering participation including the fear of talking to other learners. E-learning
motivates students to interact with other, as well as exchange and respect different point
of views. E-learning eases communication and also improves the relationships that
sustain learning. E-Learning makes available extra prospects for interactivity between
students and teachers during content delivery.
4. E-learning is cost effective in the sense that there is no need for the students or learners
to travel. It is also cost effective in the sense that it offers opportunities for learning for
maximum number of learners with no need for many buildings.
5. E-learning always takes into consideration the individual learner’s differences. Some
learners, for instance prefer to concentrate on certain parts of the course, while others are
prepared to review the entire course.
6. E-learning helps compensate for scarcities of academic staff, including instructors or
teachers as well as facilitators, lab technicians etc.
7. The use of e-Learning allows self-pacing. For instance, the asynchronous way permits
each student to study at his or her own pace and speed whether slow or quick. It there-
fore increases satisfaction and decreases stress
Disadvantages of E-Learning
In spite of the advantages that has been adopted in education, E-learning also
has some disadvantages. The disadvantages of e-learning include the following:
1. Technology-enhanced learning
2. E-learning
3. Digitally enhanced learning
4. Online learning
5. Online education
2. Personal Devices
On top of the basic setup, students can possess devices like tablets and laptops.
Personal tablets have replaced the simple digital slate because the cost of making is very low
now. Students can take notes, receive material and complete assignments and tests in the
same device. This also saves paper which is a plus for the environment.
3. Virtual Reality
By using a VR headset, students can enter a new world or a sandbox. In a sandbox,
the students can do experiments, especially physical ones to learn theories and incite the
brain. The contents of the VR can also be controlled by the teacher so that everyone
experiences the same. From a DNA molecule to the French revolution can be shown in great
detail. Augmented Reality is used to simulate objects in the real world. This can include
holograms and AR glasses. The technology is in the cradle and is rapidly advancing.
All the aspects of the school are digitized here. From attendance marking to school
bus tracking are in the cloud. This ensures more transparency of information. The students’
performance can also be assessed in real time.
5. Interactive Boards
The old dusty chalkboards are replaced with Smartboards. Now teachers can show
visuals, videos etc in the new blackboard. The students can also interact with it with their
personal tablets. New tools enable you to present ideas better.
6. Student Devices
This can help you if you are studying remotely. Services like Google Jamboard can
enable multiple people to collaborate in the same whiteboard from separate devices. E-books,
pdf and other study material can be sent to the device eliminating the need for books.
7. Apps
Hardware side is not the only solution that is needed when it comes to smart classes.
The app development should be tailored to fit the wants of your class. Kahoot for example
has a very simple, uncluttered layout that younger people will like.
8. Communication Devices
You should use quality microphones (preferably wireless), speakers, and other
gadgets to address the whole class more effectively.
Many textbooks now feature links and QR codes to its internet counterparts to give
more content to the students. Attendance and progress can be tracked.
1. Cost Concerns
2. The Perils of Technology-Based Learning (can impair the problem-solving capacity of
students)
3. Human Values Take a Beating ( In a smart class, electronic teaching gadgets come as
teaching tools. Students attuned to learning via smart devices will lose touch with their
teachers) .
4. A Monotonous Learning Process (we will be relying so much on technology that your
creative skills will take a beating) .
5. Technical Hiccups
[Link] Campuses
A Smart Campus connects devices, applications, and people to enable new services,
improve efficiencies and enhance the experience of students and staff on campus . The
mission of the Smart Campus initiative is bringing sustainable, eco-friend and energy
efficient development. Smart Campus, we mean a campus that is an efficient, safe,
sustainable, responsive and enjoyable place to live and work, underpinned and enhanced by
digital / internet based technologies.
1. Direct visitors to open parking spaces and provide campus mapping technologies.
2. Detect water leaks or faulty appliances to address operational deficiencies proactively.
3. Refine security systems by adding gunshot sensors, facial recognition, and location
intelligence.
4. Use data to identify opportunities for inclusive activities or shift employees into
meaningful roles.
5. Add value to classroom instruction by offering engagement platforms and self-service
technologies.
6. Monitor attendance and resource use at recreational facilities, stadiums, dining,
housing, and classrooms.
7. Automate student and faculty processes to support efficiency while maintaining a
human-centric approach
How to Design a Smart Campus Concept
Determine what a smart campus looks like at your organization by developing a five-
year goal. Then walk back from your ideals to identify the steps required to get there. In most
cases, educational professionals must first improve their WiFi ecosystem. After all, reliable
wired and wireless infrastructure is the building block to a connected network. By upgrading
your bandwidth and installing flexible architecture, you can be ready as services and needs
evolve.
Benefits of smart campus
Remote Labs are the types of labs enable faculty and students to access equipment
and/or computers via the internet to perform experiments and laboratory tasks without being
in the physical lab space. . Whereas, in the Virtual Labs, the real experiments are virtualized
or simulated and students can access them online.
1. Relax time constraints, adapting to pace of each student, if there was insufficient
time in lab
2. Relax geographical constraints, disregarding the physical locality of the student
3. Economies of scale, as sharing labs allows sharing of large fixed costs of traditional
buildings
4. Improve quality of experiment, as it can be repeated to clarify doubtful
measurements in lab
5. Improve effectiveness, as student may improve effectiveness of time spent at lab by
rehearsal
6. Improved safety and security, as no risk of catastrophic failure
The disadvantages differ depending on the type of remote laboratory and the topic area.
The general disadvantages compared to a proximal (hands on) laboratory are:
Instructional media and technology are no doubt the information carriers that facilitate
teaching learning process. There are numerous other competencies but this essay has
discussed the competences some of the significant ones that teachers
should posses for the successful integration of media and technology in their work. It is
therefore, basically, the selection and utilization of these media should be based on
certain criteria such as learners’ characteristics, instructional objectives, suitability,
technicality, practicability, and the teacher’s capability among others. Most importantly
despite the existence of many competences’ teachers should have the requisite ones as
discussed above so that they successfully use and integrate them in their work of
systematically transmitting educational to learners in a reliable manner.
L)Implications of disruptive technologies for higher education and
extension
Disruptive technology is any innovation that dramatically changes the way
consumers, businesses, universities, extension organizations/ industries operate. When they're
first developed, disruptive technologies often create a new market. They establish their own
value network and are often seen as risky outliers when they're introduced. In other cases,
disruptive technologies enter an established market but radically change the way
business/education/extension is handled and needs are met. These technologies completely
replace their predecessors by offering revolutionary benefits that are notably superior. When
a disruptive technology enters an existing market, it can make current items or processes
obsolete. Example: Smartphones (have replaced landlines, traditional cell phones and even
computers for many people), virtual reality, internet of things, artificial intelligence etc.,
According to the person who developed the theory of disruptive innovation,
professor Clayton Christensen, "...disruption are now occurring in the world of education..."
and "...school as they are now...cannot do it..' . Furthermore, school should "... create the
new architecture for the curriculum in a new space..." so that "...the school can truly
transform itself..." . Thus, a challenge for educators, researchers and extension personnel is
to always observe and identify innovation or invention that might disrupt the education
landscape. The good news is that many of these disruptive technology will be within
anyone's reach in the short- to mid- term. Soon it will no longer necessary to be an elite
university or academy to get ahead of the curve. But the time to innovate and create relevant
educational offers now.
Advantages of Moodle
It’s free. It is a free application whose objective is free teaching.
The interface has been developed by education professionals, psychologists and
educational psychologists.
It’s easy and intuitive. It is designed to be accessible to the public.
It allows content in various formats such as video, images or interactive content.
It is compatible with all web browsers. It is free software.
Designed based on constructivist social pedagogy.
It is used by many public administrations and universities
Learning is no longer confined with boundaries, neither in terms of place nor time
(Ehlers, 2009). E-learning has been defined as “pedagogy empowered by digital technology”
(Nichols, 2008). E-learning can also be defined as technology-based learning in which
learning materials are delivered electronically to remote learners via a computer network
(Zhang, Zhao, Zhou, & Nunamaker, 2004).
E-learning occurs in a wide range of teaching activities where technology in one form
or another is involved; Technology necessarily underpins the administrative functions of
most universities and higher education institutions. The lines between the administration and
the conduct of teaching can be blurred. With this diverse and broad range of activities, we
are now seeing increased levels of awareness and concerns for the quality of the activities
that result.
As technology has become increasingly applied in education its use in the delivery
of teaching and learning has led to distinguish this as a discrete educational form called e-
learning. As a teaching and learning activity, e- learning has now been caught up in the
quality agenda
Many national bodies and organizations have new developed principles, guidelines,
benchmarks to describe quality in the use of technologies to support flexible learning. In UK
the Quality Assurance Agency describes a code of practice for the assurance of academic
quality and standards in the provision of flexible and distinguished learning including e-
learning (QAA, 2004).
Quality Assurance is not just about proof reading but also ensuring that all the
instructional content, visual content, navigation, interactivities, quizzes and assessments
are properly arranged in the correct sequence without any technical errors.
Effective e-learning elements : The three elements for the effective e-learning are:
1. Curriculum/content
2. Learning design and resources
3. Delivery process/Presentation styles
1. Curriculum/content
E- Learning content should be relevant and practical; adults learn better when the
objectives of the course are directly linked to issues, theories, case studies, research and
knowledge that are practical. Simply putting material online does not make e-learning
successful. Learners require some amount of integration of all of the information being
provides in the learning environment so that it makes sense and has meaning and utility in
their lives the information shared through e-learning should be accurate and appropriate.
Instructors should employ measures to ensure that the content provided in the course is
appropriate to learning needs. The course content should be reviewed regularly to ensure
accuracy and timeliness.
2. Learning design and Resources
The term ‘learning design’ describes the deliberate learning activities and process that
instructional designer plans into a learning environment to provide the cognitive engagement
a learner is deemed to require in a learning experience, to bring about the required conceptual
change associated with the planned learning outcomes.
The most common forms of learning design involve students reading screen based
texts and answering questions designed to promote engagement. Typical online courses are
usually comprised of comprehensive electronic resource sets and information with little
intentional instructional design aimed at supporting meaningful learning.
1. Engagement of learners
2. Acknowledgement of content
3. Challenge of learners
4. Involvement of Practice
There are a growing number of repositories and databases of digital resources built and
developed to foster the reuse of learning resources. The growing awareness has led to
duplication and proliferation of online resources. Popular virtual learning environment such
as WebCT, Blackboard, and Desire2learn all support and encourage the development and use
of resources that have been designed with reusability in mind. To ensure the quality of e-
resources they must be updated with time so that it will increase the value of e-learning.
Certification in e-learning
The benefits of having quality assurance certification are numerous. For consumers, it
provides peace of mind that the product they are purchasing meets certain standards for
quality and safety. It also helps businesses build trust with their customers by demonstrating
their commitment to providing quality products and services. Additionally, having a quality
assurance certification may increase the value of the product or service in the eyes of
potential buyers. This can be particularly beneficial to businesses looking to expand into new
markets or increase their market share in existing markets. Finally, having a quality assurance
certification can also help businesses differentiate themselves from competitors who may not
have similar certifications.
It typically takes around 3-4 months to complete the Foundation level certification. To
get the ISTQB Certified Tester certification, you must pass an exam administered by one of
the accredited examination providers. The exam consists of 40 multiple-choice questions that
must be answered within 60 minutes. The cost of taking the ISTQB Certified Tester exam
varies depending on your location and chosen examination provider.
2. ASQ Certified Quality Engineer (CQE)
It typically takes between 6-12 months to prepare for the CQE exam. During this time,
individuals should review the topics covered on the exam, such as statistics, design of
experiments, reliability engineering, process improvement tools and techniques, management
principles and systems development life cycle. Additionally, they should become familiar
with ASQ’s Body of Knowledge (BoK), which outlines all of the topics that will be tested on
the exam.
The Six Sigma Green Belt Certification typically takes around four weeks of study and
practice to complete. During this time, participants will learn about the DMAIC (Define-
Measure-Analyze-Improve-Control) process, how to use data analysis tools such as SPC
(Statistical Process Control), how to create process maps, how to identify root causes of
problems, and how to develop solutions. Participants also learn about team dynamics, project
management principles, and communication strategies.
In order to get certified as a Six Sigma Green Belt professional, individuals must pass an
exam administered by a certified training provider or organization. The exam typically
consists of multiple choice questions that cover topics such as Lean Six Sigma methodology,
problem solving techniques, data analysis methods, project management principles, and
more.
4. The American Society for Quality (ASQ) Certified Software Quality Engineer
(CSQE)
The American Society for Quality (ASQ) Certified Software Quality Engineer (CSQE) is
a professional certification for software quality engineers. It is designed to recognize the
knowledge, skills, and abilities of individuals who have demonstrated a comprehensive
understanding of software quality engineering principles and practices.
To become an ASQ CSQE, you must pass an exam that tests your knowledge in software
quality engineering topics such as software process improvement, risk management, and
testing. The exam consists of 150 multiple-choice questions and takes approximately three
hours to complete.
In order to be eligible to take the ASQ CSQE exam, you must have at least five years of
experience working in a software quality engineering role or related field. You must also
have either a bachelor’s degree in computer science or engineering from an accredited
college or university, or equivalent work experience.
In order to obtain the ISTQB Advanced Level Test Manager certification, candidates
must first pass the Foundation Level exam. This exam covers topics such as test management
principles, risk-based testing techniques, test process improvement methods, and more. After
passing the Foundation Level exam, candidates can then proceed to take the Advanced Level
Test Manager exam. This exam focuses on topics such as advanced test management skills
and techniques, managing risks associated with software testing projects, and developing
effective strategies for improving software quality.
The ISTQB Advanced Level Test Manager certification typically takes between six
months to one year to complete. Candidates must pass both the Foundation Level and
Advanced Level exams in order to be certified.
As institutions across all sectors of education proceed to mainstream e-learning as a
alternative form of programme delivery, the need for objective measures of quality will grow.
E-learning is an activity that has many costs and makes many demands. It will be important
to be able to satisfy stakeholders that the activities providing the maximum possible returns
on investment. There is need to discover and document best practice models that institutions
can use to grow their capabilities and performances.
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