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Graphics Assignment

The document discusses the creation of a new logo for SU, focusing on the choice between bitmap and vector graphics, and includes questions about their storage methods, resource consumption, digitization of bitmap images, and techniques for achieving photo-realistic images. It also requests the writing of WebGL code for a quadrilateral. The content emphasizes the technical aspects of graphic design and programming.

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masundulwani
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0% found this document useful (0 votes)
23 views1 page

Graphics Assignment

The document discusses the creation of a new logo for SU, focusing on the choice between bitmap and vector graphics, and includes questions about their storage methods, resource consumption, digitization of bitmap images, and techniques for achieving photo-realistic images. It also requests the writing of WebGL code for a quadrilateral. The content emphasizes the technical aspects of graphic design and programming.

Uploaded by

masundulwani
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd

a.

You have been asked to make a new logo for SU to rebrand, which would you use a
bitmap or a vector graphic, justify your answer [5]
b. Explain the difference between the way a bitmap and vector graphic is stored in a
computer. []
c. A bitmap consumes more computer resources compared to a vector graphic, Do you
agree with this statement, if so, What can we do to bitmapped images to limit its
consumption of computer resources
d. Our everyday world stimulates using analog data but a computer can only use digital
data, explain how we can digitise a bitmap image. [5]
e. Explain any 2 methods that can be used to make computer images look photo realistic [4]
f. Write your own webgl code to define the following quadrilateral (parallelogram), use
your own colours, outline

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