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The document outlines a four-day Java programming course focusing on basics, control statements, loops, arrays, strings, methods, and object-oriented programming. Each day is divided into sessions with specific programming tasks and target times for completion. The course culminates in a mini project and final assessment to evaluate the skills learned.

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0% found this document useful (0 votes)
7 views6 pages

Questions

The document outlines a four-day Java programming course focusing on basics, control statements, loops, arrays, strings, methods, and object-oriented programming. Each day is divided into sessions with specific programming tasks and target times for completion. The course culminates in a mini project and final assessment to evaluate the skills learned.

Uploaded by

nirajcharpe50
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

DAY 1 – Java Basics & Control Statements

Focus: Input, output, variables, operators, if-else

Session 1 (2 Hours): Basic Programs

Target
[Link] Programming Task
Time

1 Write a Java program to print your name, class and section. 15 min

2 Write a program to print numbers from 1 to 10. 15 min

Write a program to take two integers and print their sum, difference,
3 30 min
product and quotient.

4 Write a program to calculate area of a rectangle using user input. 30 min

Session 2 (2 Hours): Decision Making

Target
[Link] Programming Task
Time

5 Write a program to check whether a number is even or odd. 20 min

Write a program to check whether a number is positive, negative or


6 25 min
zero.

7 Write a program to find the largest of two numbers. 25 min

8 Write a program to find the largest of three numbers. 30 min

Session 3 (2 Hours): Conditional Logic

Target
[Link] Programming Task
Time

9 Write a program to check whether a year is a leap year. 30 min

Write a program to calculate percentage and display grade using if-


10 40 min
else.

Write a program to check whether a character is a vowel or


11 25 min
consonant.
Target
[Link] Programming Task
Time

Write a program to check whether a number is divisible by both 5


12 25 min
and 11.

Session 4 (2 Hours): Switch Case

Target
[Link] Programming Task
Time

13 Write a menu-driven calculator using switch case. 40 min

Write a program to display day name based on day number using


14 30 min
switch case.

15 Write a program to convert Celsius to Fahrenheit using switch. 30 min

16 Modify calculator to allow repeated execution. 40 min

DAY 2 – Loops & Pattern Programming

Focus: for, while, do-while, nested loops

Session 1 (2 Hours): Loop Basics

[Link] Programming Task Target Time

17 Write a program to print numbers from 1 to 100. 15 min

18 Write a program to print all even numbers between 1 and 100. 20 min

19 Write a program to find sum of first N natural numbers. 25 min

20 Write a program to calculate factorial of a number. 30 min

Session 2 (2 Hours): Number Programs

[Link] Programming Task Target Time

21 Write a program to reverse a number. 25 min

22 Write a program to check whether a number is palindrome. 30 min


[Link] Programming Task Target Time

23 Write a program to find sum of digits of a number. 25 min

24 Write a program to count digits in a number. 20 min

Session 3 (2 Hours): Advanced Number Logic

[Link] Programming Task Target Time

25 Write a program to check whether a number is prime. 30 min

26 Write a program to print all prime numbers between 1 and 100. 40 min

27 Write a program to find GCD of two numbers. 30 min

28 Write a program to find LCM of two numbers. 30 min

Session 4 (2 Hours): Pattern Programs

[Link] Programming Task Target Time

29 Print square star pattern. 20 min

30 Print right-angled triangle star pattern. 30 min

31 Print number pattern: 1 / 12 / 123 / 1234 40 min

32 Print inverted star pyramid. 40 min

DAY 3 – Arrays, Strings & Methods

Focus: Data structures & modular programs

Session 1 (2 Hours): Arrays

[Link] Programming Task Target Time

33 Write a program to store and display 5 elements in an array. 20 min

34 Write a program to find sum and average of array elements. 30 min

35 Write a program to find largest and smallest element in array. 35 min


[Link] Programming Task Target Time

36 Write a program to search an element in array. 35 min

Session 2 (2 Hours): Strings

[Link] Programming Task Target Time

37 Write a program to count vowels in a string. 30 min

38 Write a program to reverse a string. 30 min

39 Write a program to check whether a string is palindrome. 30 min

40 Write a program to count words in a string. 30 min

Session 3 (2 Hours): Methods

[Link] Programming Task Target Time

41 Write a method to add two numbers and call it from main. 20 min

42 Write a method to check whether a number is prime. 30 min

43 Write a method to return factorial of a number. 35 min

44 Create a menu-driven program using methods. 55 min

Session 4 (2 Hours): Combined Programs

Target
[Link] Programming Task
Time

Program to store student marks in array and find total, average and
45 60 min
grade.

46 Program to sort array elements in ascending order. 40 min

47 Program to merge two arrays. 40 min

DAY 4 – OOP & Mini Project


Focus: Classes, objects, constructors, OOP logic

Session 1 (2 Hours): Classes & Objects

[Link] Programming Task Target Time

48 Create a class Student with data members and display details. 30 min

49 Create a constructor to initialize student data. 30 min

50 Create multiple objects and display their details. 30 min

51 Calculate student percentage using class method. 30 min

Session 2 (2 Hours): OOP Programming

Target
[Link] Programming Task
Time

52 Demonstrate method overloading with a calculator class. 40 min

Implement encapsulation using private variables and


53 40 min
getters/setters.

54 Create a class to count number of objects created. 40 min

Session 3 (2 Hours): Mini Project (Hard)

Task Description Target Time

55 Student Management System (Add, Display, Grade Calculation). 90 min

56 Enhance project with menu-driven approach. 30 min

Session 4 (2 Hours): Final Assessment

Task Target Time

Coding Test – Easy Program 30 min

Coding Test – Medium Program 40 min

Coding Test – Hard Program 50 min

Common questions

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Arrays in Java are a fundamental data structure that facilitate the storage and manipulation of a fixed set of elements, such as integers or strings. They enable efficient access and modification of data, centralized storage, and systematic processing. For instance, an array can store student marks, allowing operations such as finding totals and calculating averages . These abilities make arrays indispensable for tasks requiring systematic data manipulation.

Different loop structures in Java have varying levels of efficiency based on the task. 'For' loops are generally efficient for tasks with a known number of iterations, such as printing numbers from 1 to 100 . 'While' and 'do-while' loops are more flexible for tasks where the total number of iterations is not predetermined, such as calculating factorials where conditions are used to stop iteration . Understanding loop structures allows developers to optimize code for performance and readability.

Loop-based pattern programs in Java encourage deep understanding of nested loops by requiring precise control over iteration variables and conditions. For example, creating patterns like a right-angled triangle or square star pattern necessitates using outer loops to handle lines and inner loops to manage line contents . Such exercises illustrate the practical implications of loop nesting, including pattern generation efficiency and complexity, useful for both educational and real-world coding challenges.

Using switch-case statements over if-else constructs presents implications such as improved code readability and execution efficiency. In scenarios like unit conversion or day-of-week conversions, switch-case allows clean handling of discrete values (e.g., integers or characters) without deep nesting, which enhances readability . Additionally, switch-case can be more efficient in certain cases because it compiles into a lookup table or jump list, reducing execution time when compared to linear 'if-else' evaluations. However, switch-case lacks the flexibility for range-based conditions without additional logic.

Developing a basic Java program to perform arithmetic operations involves several key steps: defining the program structure with the 'main' method, using appropriate data types for storing inputs (such as 'int' for integers), and leveraging Java operators (+, -, *, /) to perform sum, difference, product, and quotient calculations . These steps lay the groundwork for more complex tasks by emphasizing proper variable handling, operator use, and input management, which are essential for processing larger data sets or more intricate calculations.

In Java, searching operations such as searching an element in an array typically have a linear time complexity, O(n), due to the need to potentially inspect each array element . Sorting operations can vary depending on the algorithm used, but a common approach like the 'QuickSort' or 'MergeSort' achieves a time complexity of O(n log n). Leveraging efficient algorithms within Java's libraries can mitigate array operation time costs, crucial for large data sets and performance-critical applications.

Classes and objects in Java are central to object-oriented programming, embodying encapsulation by allowing data and methods to be bundled together. Encapsulation restricts access to specific parts of an object, often enforced through private variables and public getters/setters . This promotes abstraction by exposing only necessary operation details, simplifying interface complexity. Such structuring aids in maintaining clear, modular, and reusable code, akin to maintaining a class of student records with specific accessible methods.

Control statements in Java, such as 'if-else' and 'switch case,' enable decision-making by allowing the program to execute different blocks of code based on specific conditions. 'If-else' allows for simple comparisons and logical branching, such as checking if a number is even or odd . 'Switch case' provides a streamlined way to handle multiple potential values for a variable, demonstrated in applications like menu-driven calculators where operations vary based on user choices . Both structures enhance program logic and adaptability.

Programming with methods in Java fosters code modularity by isolating functionality into reusable blocks, allowing changes without affecting the broader program. They enhance maintainability by reducing redundancy and facilitating debugging. In complex applications like menu-driven programs, methods can encapsulate individual operational logic, such as arithmetic tasks or user-input processing, and be easily invoked based on user selection . Methods support scalability, letting developers easily extend functionality without significant restructuring.

Implementing a student management system in Java poses challenges such as managing complex data, maintaining scalable code, and ensuring user-friendly interfaces. Object-oriented principles offer solutions by utilizing classes to encapsulate student attributes and methods for data management, such as adding or displaying records . Grades can be dynamically calculated using class methods, and encapsulation helps protect sensitive data. Developing such systems requires careful planning of class structures and interfaces to support extensibility and user interaction.

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