0% found this document useful (0 votes)
6 views6 pages

Design Patterns

This document provides an overview of design patterns, particularly the 23 patterns from the 'Gang of Four' (GoF) book, categorizing them into creational, structural, and behavioral patterns. It explains the importance of design patterns in promoting code maintainability and flexibility, while also discussing specific patterns like Singleton, Factory Method, and Strategy. Additionally, it highlights the connection to SOLID principles and warns against anti-patterns and over-engineering.

Uploaded by

Aman Ullah
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
6 views6 pages

Design Patterns

This document provides an overview of design patterns, particularly the 23 patterns from the 'Gang of Four' (GoF) book, categorizing them into creational, structural, and behavioral patterns. It explains the importance of design patterns in promoting code maintainability and flexibility, while also discussing specific patterns like Singleton, Factory Method, and Strategy. Additionally, it highlights the connection to SOLID principles and warns against anti-patterns and over-engineering.

Uploaded by

Aman Ullah
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

design_patterns Author: Amanullah

Documentation by Amanullah

Professional Design Patterns (GoF)

Introduction to Design Patterns


Design patterns are typical solutions to common problems in software design. They are like
pre-made blueprints that you can customize to solve a recurring design problem in your code.
Most famous are the 23 patterns from the "Gang of Four" (GoF) book. This document explores
the most impactful patterns for modern development.

Why Use Design Patterns?


Patterns provide a common language for developers. Instead of explaining a complex
interaction, you can simply say, "I used a Strategy pattern here." They also help avoid building
messy, unmaintainable code by providing tried-and-tested solutions that promote decoupling
and flexibility.

Categorization of Patterns
Patterns are generally grouped into three categories:

1. Creational: About object creation mechanisms.


2. Structural: About assembling objects and classes into larger structures.
3. Behavioral: About communication and assignment of responsibilities between objects.

Technical Documentation Page 1 of 6


design_patterns Author: Amanullah

Singleton Pattern (Creational)


The Singleton ensures that a class has only one instance and provides a global point of
access to it. It's commonly used for shared resources like database connection pools or
configuration managers. However, it should be used sparingly as it can introduce global state
and make testing more difficult.

Factory Method Pattern (Creational)


The Factory Method defines an interface for creating an object but lets subclasses decide
which class to instantiate. This decouples the client code from the specific classes being
created, making it easy to add new types of objects without changing existing code.

Builder Pattern (Creational)


The Builder pattern allows you to construct complex objects step-by-step. It is particularly
useful when an object has many optional parameters or when its construction involves
multiple steps. It leads to cleaner code than having a constructor with 10 different arguments.

Adapter Pattern (Structural)


An Adapter allows objects with incompatible interfaces to work together. Think of it like a
physical power adapter that lets you plug a US device into a European socket. In code, it's
often used when integrating a third-party library whose API doesn't match your system's
expectations.

Technical Documentation Page 2 of 6


design_patterns Author: Amanullah

Decorator Pattern (Structural)


The Decorator pattern allows you to attach new behaviors to objects by placing these objects
inside special wrapper objects that contain the behaviors. This is a flexible alternative to
subclassing for extending functionality, following the "Composition over Inheritance" principle.

Proxy Pattern (Structural)


A Proxy provides a substitute or placeholder for another object. It controls access to the
original object, allowing you to perform something either before or after the request reaches
the original object. Common uses include lazy loading, logging, and access control.

Strategy Pattern (Behavioral)


The Strategy pattern defines a family of algorithms, puts each of them into a separate class,
and makes their objects interchangeable. This is perfect for scenarios where you have
multiple ways to perform a task (e.g., different payment methods or sorting algorithms) and
want to switch between them at runtime.

Observer Pattern (Behavioral)


In the Observer pattern, an object (the subject) maintains a list of its dependents (observers)
and notifies them automatically of any state changes. This is the foundation for event handling
systems and reactive programming frameworks like RxJS.

Command Pattern (Behavioral)


The Command pattern turns a request into a stand-alone object that contains all information
about the request. This transformation lets you pass requests as method arguments, delay or

Technical Documentation Page 3 of 6


design_patterns Author: Amanullah

queue a request's execution, and support undoable operations.

State Pattern (Behavioral)


The State pattern lets an object alter its behavior when its internal state changes. It's like a
finite state machine implemented in an object-oriented way. It's much cleaner than using a
massive switch or if/else block to handle different states of a complex object.

Template Method Pattern (Behavioral)


This pattern defines the skeleton of an algorithm in a base class but lets subclasses override
specific steps of the algorithm without changing its structure. It's a great way to avoid code
duplication in classes that follow a similar workflow but differ in specific details.

Chain of Responsibility (Behavioral)


This pattern lets you pass requests along a chain of handlers. Upon receiving a request, each
handler decides either to process the request or to pass it to the next handler in the chain.
This is commonly used in middleware systems for web frameworks (like [Link]).

Composite Pattern (Structural)


The Composite pattern lets you compose objects into tree structures and then work with these
structures as if they were individual objects. This is ideal for things like file systems or UI
component hierarchies where individual items and groups of items share the same interface.

Technical Documentation Page 4 of 6


design_patterns Author: Amanullah

Facade Pattern (Structural)


A Facade provides a simplified interface to a complex library, a framework, or any other
complex set of classes. It hides the underlying complexity and provides a clean, easy-to-use
entry point for common tasks, significantly improving the maintainability of the client code.

The SOLID Principles Connection


Most design patterns are applications of the SOLID principles. For example, the Strategy
pattern follows the Open/Closed Principle, and the Dependency Inversion Principle is at the
heart of the Factory and Template patterns. Understanding SOLID makes patterns much easier
to grasp.

Anti-Patterns: What to Avoid


An anti-pattern is a "bad" solution to a problem that initially looks like a good idea but
eventually leads to trouble. Examples include "God Objects" (classes that do too much),
"Spaghetti Code" (lack of structure), and "Golden Hammer" (using the same pattern for every
problem).

Choosing the Right Pattern


Don't use a pattern just for the sake of using one. Introducing patterns too early or where they
aren't needed leads to "Over-Engineering" and unnecessary complexity. Apply them only
when you have a clear problem that a specific pattern is designed to solve.

Technical Documentation Page 5 of 6


design_patterns Author: Amanullah

Conclusion
Design patterns are invaluable tools for professional software engineers. By learning and
applying these blueprints, you can write code that is more modular, reusable, and easy for
other developers to understand. They represent the collective wisdom of thousands of
experienced developers.

Technical Documentation Page 6 of 6

You might also like