Sr.
Day Module Topic / Focus Key Sub-topics
No
Difference between UI & UX, what
1 1 Fundamentals Intro to UI & UX designers do, examples of good/bad
products, core terms
User-centered design, double-diamond
Design UX Process &
2 2 model, typical UX workflow (research →
Thinking Design Thinking
design → test → iterate)
Qualitative vs quantitative research,
User Research
3 3 User Research interviews, surveys, user goals, pain
Basics
points, simple personas
Information Site maps, task flows, user flows,
Information
4 4 Architecture & navigation patterns, card sorting idea,
Arch.
Flows structuring information
Affordances, feedback, consistency,
Interaction Interaction Design
5 5 mental models, common patterns (forms,
Design Fundamentals
menus, dialogs, navigation)
Sketching layouts, grayscale screens,
Low-Fidelity
6 6 Wireframing focusing on layout and hierarchy, rapid
Wireframes
iterations
Adding detail, states (empty, error,
High-Fidelity
7 7 Wireframing loading), annotating behavior and
Wireframes
interactions
Sr.
Day Module Topic / Focus Key Sub-topics
No
Layout principles (grid, alignment,
Visual Design
8 8 Visual Design spacing), visual hierarchy, balance, use of
Basics
white space
Font pairing, hierarchy (headings, body),
9 9 Typography Typography for UI line height, contrast, readability, basic
accessibility
Color theory basics, contrast and
Color & UI Color & Design
10 10 accessibility, brand colors, components,
Design Systems
design tokens, simple design system
Making clickable prototypes in tools like
Interactive
11 11 Prototyping Figma/XD, linking screens, transitions,
Prototypes
basic microinteractions
Usability Usability Testing & Test goals, simple test plans, observing
12 12
Testing Feedback users, logging issues, prioritizing fixes
WCAG ideas, keyboard navigation, color
Accessibility &
13 13 Accessibility contrast, alt text, designing for different
Inclusive Design
abilities
Handoff to Design documentation, redlines,
Handoff &
14 14 Developers & exporting assets, inspect tools, working
Collab
Specs with devs and PMs
Small case study (problem → research →
Mini Project &
15 15 Portfolio wireframe → prototype), structuring a
Portfolio Basics
portfolio project