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The document contains a series of configuration flags and parameters related to performance, rendering, and physics in a software environment, likely for a game engine. Key settings include enabling or disabling telemetry, preloading assets, and adjusting physics simulation rates. Various flags are set to optimize performance and enhance user experience, with specific values assigned to control aspects like texture quality, network prediction, and input handling.

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nzlegit99
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0% found this document useful (0 votes)
9 views3 pages

Message

The document contains a series of configuration flags and parameters related to performance, rendering, and physics in a software environment, likely for a game engine. Key settings include enabling or disabling telemetry, preloading assets, and adjusting physics simulation rates. Various flags are set to optimize performance and enhance user experience, with specific values assigned to control aspects like texture quality, network prediction, and input handling.

Uploaded by

nzlegit99
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

{

"FFlagHandleAltEnterFullscreenManually": "False",
"FFlagDebugGraphicsPreferD3D11": "True",
"DFFlagTextureQualityOverrideEnabled": "False",
"DFIntTextureQualityOverride": "0",
"DFFlagDisableDPIScale": "True",
"FIntDebugForceMSAASamples": "1",
"DFStringRobloxAnalyticsURL": "null",
"FFlagDebugDisableTelemetryV2Counter": "True",
"FFlagDebugDisableTelemetryV2Stat": "True",
"FFlagDebugDisableTelemetryV2Event": "True",
"DFFlagEnablePerfDataGatherTelemetry2": "False",
"DFFlagEnablePerfDataCountersCollection": "False",
"DFFlagEnablePerfDataSubsystemTimersCollection2": "False",
"DFFlagEnablePerfDataMemoryCollection": "False",
"FIntRuntimeMaxNumOfSchedulers": "20000",
"FIntRuntimeConcurrency": "2139999999",
"FIntRuntimeMaxNumOfThreads": "20000",
"FIntTaskSchedulerThreadMin": "240000",
"FFlagFixNetworkPhysicsInterpolation": "True",
"DFIntInterpolationFreezeThresholdSpeed": "0",
"DFIntPlayerNetworkUpdateRate": "100000000",
"FIntRefreshRateLowerBound": "360",
"FIntTargetRefreshRate": "480",
"FIntDebugTextureManagerSkipMips": "7",
"FFlagPreloadMinimalFonts": "True",
"FFlagPreloadAllFonts": "True",
"DFFlagEnableSoundPreloading": "True",
"DFFlagEnableMeshPreloading2": "True",
"DFFlagEnableTexturePreloading": "True",
"DFIntAssetPreloading": "9999999",
"DFIntNumAssetsMaxToPreload": "9999999",
"FIntFRMMaxGrassDistance": "0",
"FIntFRMMinGrassDistance": "0",
"FIntRenderGrassDetailStrands": "0",
"FIntSSAOMipLevels": "0",
"FIntBloomFrmCutoff": "-1",
"FIntRobloxGuiBlurIntensity": "0",
"FFlagPreOptimizeNoCollisionPrimitive": "True",
"DFFlagOptimizeNoCollisionPrimitiveInMidphaseCrash": "True",
"DFFlagOptimizeClusterCacheAlloc": "True",
"DFFlagReducePhysicsReceiverAllocations": "True",
"DFFlagPhysicsMechanismCacheOptimizeAlloc": "True",
"DFFlagSimSolverOptimizeGeometricStiffness4": "True",
"DFFlagPhysicsInfiniteCurvePersistence": "True",
"DFFlagPhysicsIgnoreDragForCurving": "True",
"DFFlagPhysicsAlwaysAllowCurving": "True",
"DFIntPhysicsSpinFrictionMultiplier": "0",
"DFIntPhysicsSpinCurveAcceleration": "99999",
"DFIntPhysicsMaxAngularVelocity": "999999",
"DFFlagPhysicsAllowExtremeSpin": "True",
"FFlagUserPhysicsSimulationRate": "True",
"DFIntNetworkPrediction": "240",
"DFIntServerTickRate": "240",
"DFIntServerPhysicsUpdateRate": "240",
"FIntPhysicsStepsPerSecond": "240",
"DFIntPhysicsSimulationRate": "240",
"FIntNumFramesToCaptureCallStack": "1",
"DFIntRakNetClockDriftAdjustmentPerPingMillisecond": "2139999999",
"DFIntInterpolationDtLimitForLod": "1",
"DFIntClientPacketHealthyAllocationPercent": "50",
"DFIntClientPacketMaxDelayMs": "1",
"DFIntCodecMaxIncomingPackets": "2139999999",
"DFIntCodecMaxOutgoingFrames": "2139999999",
"DFIntNumFramesAllowedToBeAboveError": "0",
"FIntInterpolationAwareTargetTimeLerpHundredth": "150",
"DFIntPerformanceControlFrameTimeMax": "1",
"DFIntMaxFramesToSend": "1",
"DFIntMaxProcessPacketsStepsPerCyclic": "2139999999",
"DFIntMaxProcessPacketsStepsAccumulated": "0",
"DFIntMaxProcessPacketsJobScaling": "2139999999",
"FFlagFasterPreciseTime4": "True",
"FFlagRobloxInputUsesRuntime2": "True",
"DFIntMaxFrameBufferSize": "1",
"DFFlagSimLocalBallSocketInterpolation": "True",
"DFIntInterpolationNumParallelTasks": "350",
"FFlagSmoothInputOffset": "True",
"DFIntGameplayNetInterpolationDistanceCorrectionSampleMillionth":
"1000000",

"DFIntCheckPVDifferencesForInterpolationMinRotVelThresholdRadsPerSecHundr
edth": "0",
"FFlagUserBetterInertialScrolling": "True",
"FIntInterpolationMaxDelayMSec": "1",
"FFlagLuaMenuPerfImprovements": "True",
"FFlagStylingFasterTagProcessing": "True",
"FIntCLI20390_2": "0",
"FIntActivatedCountTimerMSKeyboard": "0",
"FIntSmoothMouseSpringFrequencyTenths": "100",
"DFIntInterpolationFrameRotVelocityThresholdMillionth": "1",
"DFIntMaxAverageFrameDelayExceedFactor": "0",
"DFIntInterpolationNumMechanismsBatchSize": "4",
"DFIntInterpolationFrameVelocityThresholdMillionth": "1",
"FIntDefaultJitterN": "0",
"FFlagMovePrerenderV2": "False",
"DFIntMaxInterpolationRecursionsBeforeCheck": "50",

"DFIntCheckPVDifferencesForInterpolationMinVelThresholdStudsPerSecHundred
th": "0",
"DFIntInterpolationNumMechanismsPerTask": "4",
"DFIntInterpolationFramePositionThresholdMillionth": "1",
"FFlagMovePrerender": "False",
"FFlagInterpolationAwareTargetTime": "False",
"FIntActivatedCountTimerMSMouse": "0",
"DFFlagDebugMechanismInterpolationWorldSpace": "True",
"DFIntTargetTimeDelayFacctorTenths": "13",
"DFIntParallelAdaptiveInterpolationCutoff": "1",
"DFIntNumFramesToKeepAfterInterpolation": "2",
"DFIntInterpolationMinAssemblyCount": "1",
"FFlagLuaAppLegacyInputSettingRefactor": "True",
"FFlagUserCameraControlLastInputTypeUpdate": "False",
"DFIntParallelAdaptiveInterpolationBatchCount": "1",
"DFIntTaskSchedulerTargetFps": "800",
"FIntFontSizePadding": "3",
"FIntFullscreenTitleBarTriggerDelayMillis": "3600000",
"FFlagDisablePostFx": "True",
"FFlagDebugForceFutureIsBrightPhase3": "True",
"DFIntCanHideGuiGroupId": "32380007",
"DFFlagDebugRenderForceTechnologyVoxel": "True",
"FIntTerrainArraySliceSize": "4",
"FIntRenderShadowIntensity": "0",
"FFlagDebugForceFutureIsBrightPhase2": "True",
"FLogNetwork": "7"
}

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