C Tutorial
C Tutorial
com
Important Information
Thank you for choosing Freenove products!
Getting Started
First, please read the Start [Link] document in the unzipped folder you created.
If you have not yet downloaded the zip file, associated with this kit, please do so now and unzip it.
Freenove provides free and responsive product and technical support, including but not limited to:
⚫ Product quality issues
⚫ Product use and build issues
⚫ Questions regarding the technology employed in our products for learning and education
⚫ Your input and opinions are always welcome
⚫ We also encourage your ideas and suggestions for new products and product improvements
For any of the above, you may send us an email to:
support@[Link]
Safety and Precautions
Please follow the following safety precautions when using or storing this product:
⚫ Keep this product out of the reach of children under 6 years old.
⚫ This product should be used only when there is adult supervision present as young children lack
necessary judgment regarding safety and the consequences of product misuse.
⚫ This product contains small parts and parts, which are sharp. This product contains electrically conductive
parts. Use caution with electrically conductive parts near or around power supplies, batteries and
powered (live) circuits.
⚫ When the product is turned ON, activated or tested, some parts will move or rotate. To avoid injuries
to hands and fingers keep them away from any moving parts!
⚫ It is possible that an improperly connected or shorted circuit may cause overheating. Should this happen,
immediately disconnect the power supply or remove the batteries and do not touch anything until
it cools down! When everything is safe and cool, review the product tutorial to identify the cause.
⚫ Only operate the product in accordance with the instructions and guidelines of this tutorial, otherwise
parts may be damaged or you could be injured.
⚫ Store the product in a cool dry place and avoid exposing the product to direct sunlight.
⚫ After use, always turn the power OFF and remove or unplug the batteries before storing.
About Freenove
Freenove is committed to assist customers in their education of robotics, programming and electronic circuits
so that they may transform their creative ideas into prototypes and new and innovative products. To this end,
our services include but are not limited to:
⚫ Educational and Entertaining Project Kits for Robots, Smart Cars and Drones
⚫ Educational Kits to Learn Robotic Software Systems for Arduino, Raspberry Pi and micro: bit
⚫ Electronic Component Assortments, Electronic Modules and Specialized Tools
⚫ Product Development and Customization Services
You can find more about Freenove and get our latest news and updates through our website:
[Link]
sale@[Link]
Copyright
All the files, materials and instructional guides provided are released under Creative Commons Attribution-
NonCommercial-ShareAlike 3.0 Unported License. A copy of this license can be found in the folder containing
the Tutorial and software files associated with this product.
This means you can use these resource in your own derived works, in part or completely but NOT for the
intent or purpose of commercial use.
Freenove brand and logo are copyright of Freenove Creative Technology Co., Ltd. and cannot be used without
written permission.
TM
Contents
Preface
ESP32-S3 is a micro control unit with integrated Wi-Fi launched by Espressif, which features strong properties
and integrates rich peripherals. It can be designed and studied as an ordinary Single Chip Micyoco(SCM) chip,
or connected to the Internet and used as an Internet of Things device.
ESP32-S3 can be developed using the Arduino platform, which will definitely make it easier for people who
have learned arduino to master. Moreover, the code of ESP32-S3 is completely open-source, so beginners
can quickly learn how to develop and design IOT smart household products including smart curtains, fans,
lamps and clocks.
Generally, ESP32-S3 projects consist of code and circuits. Don't worry even if you've never learned code and
circuits, because we will gradually introduce the basic knowledge of C programming language and electronic
circuits, from easy to difficult. Our products contain all the electronic components and modules needed to
complete these projects. It's especially suitable for beginners.
We divide each project into four parts, namely Component List, Component Knowledge, Circuit and Code.
Component List helps you to prepare material for the experiment more quickly. Component Knowledge allows
you to quickly understand new electronic modules or components, while Circuit helps you understand the
operating principle of the circuit. And Code allows you to easily master the use of SEP32 and accessory kit.
After finishing all the projects in this tutorial, you can also use these components and modules to make
products such as smart household, smart cars and robots to transform your creative ideas into prototypes
and new and innovative products.
In addition, if you have any difficulties or questions with this tutorial or toolkit, feel free to ask for our quick
and free technical support through support@[Link]
ESP32-S3 WROOM
ESP32-S3-WROOM-1 has launched a total of two antenna packages, PCB on-board antenna and IPEX
antenna respectively. The PCB on-board antenna is an integrated antenna in the chip module itself, so it is
convenient to carry and design. The IPEX antenna is a metal antenna derived from the integrated antenna of
the chip module itself, which is used to enhance the signal of the module.
PCB on-board antenna IPEX antenna
In this tutorial, the ESP32-S3 WROOM is designed based on the PCB on-board antenna-packaged ESP32-
S3-WROOM-1 module.
Currently, we have two development board options available: the N8R8 version with a black PCB and the
N16R8 version with a red [Link] only difference between these two boards lies in their built-in Flash storage
capacity, while all other features, functionalities, and peripheral circuits remain identical.
(Note: The N16R8 version is currently sold as a single-board kit only.)
ESP32-S3 WROOM N16R8 ESP32-S3 WROOM N8R8
Compare the left and right images. We've boxed off the resources on the ESP32-S3 WROOM in different
colors to facilitate your understanding of the ESP32-S3 WROOM.
Box color Corresponding resources introduction
GPIO pin
LED indicator
Camera interface
USB port
And we also design an extension board, so that you can use the ESP32-S3 more easily in accordance with
the circuit diagram provided. The followings are their photos.
The hardware interfaces of ESP32-S3 WROOM are distributed as follows:
We've boxed off the resources on the ESP32-S3 WROOM in different colors to facilitate your understanding
of the ESP32-S3 WROOM.
Box color Corresponding resources introduction
GPIO pin
LED indicator
GPIO interface of development board
power supplied by the extension board
External power supply
In ESP32-S3, GPIO is an interface to control peripheral circuit.
In the following projects, we only use USB cable to power ESP32-S3 WROOM by default.
In the whole tutorial, we don’t use T extension to power ESP32-S3 WROOM. So 5V and 3.3V (including
EXT 3.3V) on the extension board are provided by ESP32-S3 WROOM.
We can also use DC jack of extension board to power ESP32-S3 WROOM. In this way, 5v and EXT 3.3v
on extension board are provided by external power resource.
CH343 (Importance)
ESP32-S3 WROOM uses CH343 to download codes. So before using it, we need to install CH343 driver in our
computers.
Windows
2. Turn to the main interface of your computer, select “This PC” and right-click to select “Manage”.
3. Click “Device Manager”. If your computer has installed CH343, you can see“USB-Enhances-SERIAL
CH343 (COMx)”. And you can click here to move to the next step.
CH343 Port
Installing CH343
1. First, download CH343 driver, click [Link] to download the
appropriate one based on your operating system.
Windows
MAC
If you would not like to download the installation package, you can open
“Freenove_Super_Starter_Kit_for_ESP32_S3/CH343”, we have prepared the installation package.
6. When ESP32-S3 WROOM is connected to computer, select “This PC”, right-click to select “Manage” and
click “Device Manager” in the newly pop-up dialog box, and you can see the following interface.
7. So far, CH343 has been installed successfully. Close all dialog boxes.
MAC
Windows
MAC
If you would not like to download the installation package, you can open
“Freenove_Super_Starter_Kit_for_ESP32_S3/CH343”, we have prepared the installation package.
Second, open the folder “Freenove_Super_Starter_Kit_for_ESP32_S3/CH343/MAC/”
Run it.
If you still haven't installed the CH340 by following the steps above, you can view [Link] to install it.
ReadMe
Programming Software
Arduino Software (IDE) is used to write and upload the code for Arduino Board.
First, install Arduino Software (IDE): visit [Link] to enter the download page.
Select and download corresponding installer according to your operating system. If you are a windows user,
please select the "Windows Installer" to download to install the driver correctly.
After the download completes, run the installer. For Windows users, there may pop up an installation dialog
box of driver during the installation process. When it popes up, please allow the installation.
After installation is complete, an Arduino Software shortcut will be generated in the desktop. Run the Arduino
Software.
Menus
Toolbar
Text editor
Message
area
Console
Configured board
and serial port
Programs written with Arduino Software (IDE) are called sketches. These sketches are written in the text
editor and saved with the file [Link]. The editor has features for cutting/pasting and
searching/replacing text. The message area gives feedback while saving and exporting and also displays
errors. The console displays text output by the Arduino Software (IDE), including complete error messages
and other information. The bottom right-hand corner of the window displays the configured board and
serial port. The toolbar buttons allow you to verify and upload programs, create, open, and save sketches,
and open the serial monitor.
Verify
Check your code for compile errors .
Upload
Compile your code and upload them to the configured board.
Debug
Debug code running on the board. (Some development boards do not
support this function)
Development board selection
Configure the support package and upload port of the development
board.
Serial Plotter
Receive serial port data and plot it in a discounted graph.
Serial Monitor
Open the serial monitor.
Additional commands are found within the five menus: File, Edit, Sketch, Tools, Help. The menus are context
sensitive, which means only those items relevant to the work currently being carried out are available.
Environment Configuration
First, open the software platform arduino, and then click File in Menus and select Preferences.
Fourth, click "Boards Manager". Enter “esp32” in Boards manager and select 2.0.5,Then click “INSTALL”.
Arduinowill download these files automaticly. Wait for the installation to complete.
When finishing installation, click Tools in the Menus again and select Board: "Arduino Uno", and then you
can see information of ESP32. click "ESP32-S3 Dev Module" so that the ESP32-S3 programming
development environment is configured.
Strapping Pin
If you have any difficulties or questions with this tutorial or toolkit, feel free to ask for our quick and free
technical support through support@[Link] at any time.
or check: [Link]
1u_datasheet_en.pdf
PSRAM Pin
The module on the ESP32-S3-WROOM board uses the ESP32-S3R8 chip with 8MB of external Flash. When
we use the OPI PSRAM, please note that the GPIO35-GPIO37 on the ESP32-S3-WROOM board will not be
available for other purposes. When OPI PSRAM is not used, GPIO35-GPIO37 on the board can be used as
normal GPIO.
SDcard Pin
An SDcard slot is integrated on the back of the ESP32-S3-WROOM board. We can use GPIO38-GPIO40 of
ESP32-S3-WROOM to drive SD card.
The SDcard of ESP32-S3-WROOM uses SDMMC, a 1-bit bus driving method, which has been integrated in
the Arduino IDE, and we can call the "SD_MMC.h" library to drive it. For details, see the SDcard chapter in this
tutorial.
USB Pin
In Micropython, GPIO19 and GPIO20 are used for the USB function of ESP32S3, so they cannot be used as
other functions!
Cam Pin
When using the camera of our ESP32-S3 WROOM, please check the pins of it. Pins with underlined
numbers are used by the camera function, if you want to use other functions besides it, please avoid using
them.
CAM_Pin GPIO_pin
SIOD GPIO4
SIOC GPIO5
CSI_VYSNC GPIO6
CSI_HREF GPIO7
CSI_Y9 GPIO16
XCLK GPIO15
CSI_Y8 GPIO17
CSI_Y7 GPIO18
CSI_PCLK GPIO13
CSI_Y6 GPIO12
CSI_Y2 GPIO11
CSI_Y5 GPIO10
CSI_Y3 GPIO9
CSI_Y4 GPIO8
If you have any questions about the information of GPIO, you can click here to go back to ESP32-S3
WROOM to view specific information about GPIO.
or check: [Link]
Chapter 0 LED
This chapter is the Start Point in the journey to build and explore ESP32-S3 WROOM electronic projects. We
will start with simple “Blink” project.
In this project, we will use ESP32-S3 WROOM to control blinking a common LED.
Component List
or
Power
ESP32-S3 WROOM needs 5v power supply. In this tutorial, we need connect ESP32-S3 WROOM to computer
via USB cable to power it and program it. We can also use other 5v power source to power it.
In the following projects, we only use USB cable to power ESP32-S3 WROOM by default.
In the whole tutorial, we don’t use T extension to power ESP32-S3 WROOM. So 5V and 3.3V (includeing EXT
3.3V) on the extension board are provided by ESP32-S3 WROOM.
We can also use DC jack of extension board to power ESP32-S3 WROOM. In this way, 5v and EXT 3.3v on
extension board are provided by external power resource.
Sketch
According to the circuit, when the GPIO2 of ESP32-S3 WROOM output level is high, the LED turns ON.
Conversely, when the GPIO2 ESP32-S3 WROOM output level is low, the LED turns OFF. Therefore, we can let
GPIO2 circularly output high and low level to make the LED blink.
Upload the following Sketch:
Freenove_Super_Starter_Kit_for_ESP32_S3\Sketches\Sketch_01.1_Blink.
Next we will introduce two ways to upload code to ESP32-S3 WROOM.
Option 1:
Connect ESP32-S3 WROOM to computer.
Open Arduino IDE 2.0.0. Click Tools->Upload Mode. Select UART0 / Hardware CDC.
Before uploading the code, click "Tools", "Board" and select "ESP32S3 Dev Module".
Note: For macOS users, if the uploading fails, please set the baud rate to 115200 before clicking
“Upload Using Programmer”.
Click the Upload button and it will compile and upload the Sketch to the ESP32-S3-WROOM.
Wait for the Sketch upload to complete, and observe the ESP32-S3-WROOM. You can see that the blue
LED (IO2) on the board flashes cyclically.
Option 2:
Connect ESP32-S3 WROOM to computer.
Open Arduino IDE 2.0.0. Click Tools->Upload Mode. Select USB-OTG CDC(TinyUSB).
Click the Upload button and it will compile and upload the Sketch to the ESP32-S3-WROOM.
Wait for the Sketch upload to complete, and observe the ESP32-S3-WROOM. You can see that the blue
Sketch_01.1_Blink
The following is the program code:
1 #define LED_BUILTIN 2
2 // the setup function runs once when you press reset or power the board
3 void setup() {
4 // initialize digital pin LED_BUILTIN as an output.
5 pinMode(LED_BUILTIN, OUTPUT);
6 }
7
8 // the loop function runs over and over again forever
9 void loop() {
10 digitalWrite(LED_BUILTIN, HIGH); // turn the LED on (HIGH is the voltage level)
11 delay(1000); // wait for a second
12 digitalWrite(LED_BUILTIN, LOW); // turn the LED off by making the voltage LOW
13 delay(1000); // wait for a second
14 }
The Arduino IDE code usually contains two basic functions: void setup() and void loop().
After the board is reset, the setup() function will be executed firstly, and then the loop() function.
setup() function is generally used to write code to initialize the hardware. And loop() function is used to write
code to achieve certain functions. loop() function is executed repeatedly. When the execution reaches the end
of loop(), it will jump to the beginning of loop() to run again.
Reset 1 // the setup function runs once when you press reset or power the board
2 void setup() {
… …
5 }
6
7 // the loop function runs over and over again forever
8 void loop() {
… …
13 }
Reset
Reset operation will lead the code to be executed from the beginning. Switching on the power, finishing
uploading the code and pressing the reset button will trigger reset operation.
In the circuit, ESP32-S3 WROOM's GPIO2 is connected to the LED, so the LED pin is defined as 2.
1 #define LED_BUILTIN 2
This means that after this line of code, all LED_BUILTIN will be treated as 2.
In the setup () function, first, we set the LED_BUILTIN as output mode, which can make the port output high
level or low level.
4 // initialize digital pin LED_BUILTIN as an output.
5 pinMode(LED_BUILTIN, OUTPUT);
Then, in the loop () function, set the LED_BUILTIN to output high level to make LED light up.
10 digitalWrite(LED_BUILTIN, HIGH); // turn the LED on (HIGH is the voltage level)
Wait for 1000ms, that is 1s. Delay () function is used to make control board wait for a moment before executing
the next statement. The parameter indicates the number of milliseconds to wait for.
11 delay(1000); // wait for a second
Then set the LED_BUILTIN to output low level, and LED light off. One second later, the execution of loop ()
function will be completed.
12 digitalWrite(LED_BUILTIN, LOW); // turn the LED off by making the voltage LOW
13 delay(1000); // wait for a second
The loop() function is constantly being executed, so LED will keep blinking.
Reference
void pinMode(int pin, int mode);
Configures the specified pin to behave either as an input or an output.
Parameters
pin: the pin number to set the mode of.
mode: INPUT, OUTPUT, INPUT_PULLDOWM, or INPUT_PULLUP.
void digitalWrite (int pin, int value);
Writes the value HIGH or LOW (1 or 0) to the given pin which must have been previously set as an output.
For more related functions, please refer to [Link]
Chapter 1 LED
This chapter is the Start Point in the journey to build and explore ESP32-S3 WROOM electronic projects. We
will start with simple “Blink” project.
In this project, we will use ESP32-S3 WROOM to control blinking a common LED.
Component List
or
Breadboard x1
Component knowledge
LED
A LED is a type of diode. All diodes only work if current is flowing in the correct direction and have two poles.
A LED will only work (light up) if the longer pin (+) of LED is connected to the positive output from a power
source and the shorter pin is connected to the negative (-). Negative output is also referred to as Ground
(GND). This type of component is known as “diodes” (think One-Way Street).
All common 2 lead diodes are the same in this respect. Diodes work only if the voltage of its positive electrode
is higher than its negative electrode and there is a narrow range of operating voltage for most all common
diodes of 1.9 and 3.4V. If you use much more than 3.3V the LED will be damaged and burn out.
Note: LEDs cannot be directly connected to a power supply, which usually ends in a damaged component. A
resistor with a specified resistance value must be connected in series to the LED you plan to use.
Resistor
Resistors use Ohms (Ω) as the unit of measurement of their resistance (R). 1MΩ=1000kΩ, 1kΩ=1000Ω.
A resistor is a passive electrical component that limits or regulates the flow of current in an electronic circuit.
On the left, we see a physical representation of a resistor, and the right is the symbol used to represent the
presence of a resistor in a circuit diagram or schematic.
The bands of color on a resistor is a shorthand code used to identify its resistance value. For more details of
resistor color codes, please refer to the appendix of this tutorial.
With a fixed voltage, there will be less current output with greater resistance added to the circuit. The
relationship between Current, Voltage and Resistance can be expressed by this formula: I=V/R known as
Ohm’s Law where I = Current, V = Voltage and R = Resistance. Knowing the values of any two of these
allows you to solve the value of the third.
In the following diagram, the current through R1 is: I=U/R=5V/10kΩ=0.0005A=0.5mA.
WARNING: Never connect the two poles of a power supply with anything of low resistance value (i.e. a metal
object or bare wire) this is a Short and results in high current that may damage the power supply and electronic
components.
Note: Unlike LEDs and diodes, resistors have no poles and re non-polar (it does not matter which direction
you insert them into a circuit, it will work the same)
Breadboard
Here we have a small breadboard as an example of how the rows of holes (sockets) are electrically attached.
The left picture shows the way to connect pins. The right picture shows the practical internal structure.
Power
ESP32-S3 WROOM needs 5v power supply. In this tutorial, we need connect ESP32-S3 WROOM to computer
via USB cable to power it and program it. We can also use other 5v power source to power it.
In the following projects, we only use USB cable to power ESP32-S3 WROOM by default.
In the whole tutorial, we don’t use T extension to power ESP32-S3 WROOM. So 5V and 3.3V (includeing EXT
3.3V) on the extension board are provided by ESP32-S3 WROOM.
We can also use DC jack of extension board to power ESP32-S3 [Link] this way, 5v and EXT 3.3v on
extension board are provided by external power resource.
Circuit
First, disconnect all power from the ESP32-S3 WROOM. Then build the circuit according to the circuit and
hardware diagrams. After the circuit is built and verified correct, connect the PC to ESP32-S3 WROOM.
CAUTION: Avoid any possible short circuits (especially connecting 5V or GND, 3.3V and GND)! WARNING: A
short circuit can cause high current in your circuit, generate excessive component heat and cause permanent
damage to your hardware!
Schematic diagram
Hardware connection. If you need any support, please contact us via: support@[Link]
Longer Pin
Sketch
According to the circuit, when the GPIO2 of ESP32-S3 WROOM output level is high, the LED turns ON.
Conversely, when the GPIO2 ESP32-S3 WROOM output level is low, the LED turns OFF. Therefore, we can let
GPIO2 circularly output high and low level to make the LED blink.
Upload the following Sketch:
Freenove_Super_Starter_Kit_for_ESP32_S3\Sketches\Sketch_01.1_Blink.
Before uploading the code, click "Tools", "Board" and select "ESP32S3 Dev Module ".
Note: For macOS users, if the uploading fails, please set the baud rate to 115200 before clicking
“Upload Using Programmer”.
Sketch_01.1_Blink
Click the Upload button and it will compile and upload the Sketch to the ESP32-S3-WROOM.
Wait for the Sketch upload to complete, and observe the ESP32-S3 WROOM. You can see that the LED on
breadboard flashes cyclically.
Control:
ESP32S3,
RPI, Arduino,
MCU and etc.
Input: Output:
switches, sensors LED, buzzer,
and etc. motor and etc.
Next, we will build a simple control system to control a LED through a push button switch.
In the project, we will control the LED state through a Push Button Switch. When the button is pressed, our
LED will turn ON, and when it is released, the LED will turn OFF.
Component List
or
Breadboard x1
Component knowledge
Push button
This type of push button switch has 4 pins (2 Pole Switch). Two pins on the left are connected, and both left
and right sides are the same per the illustration:
When the button on the switch is pressed, the circuit is completed (your project is powered ON).
Circuit
Schematic diagram
Hardware connection. If you need any support, please feel free to contact us via: support@[Link]
Sketch
This project is designed for learning how to use push button switch to control a LED. We first need to read
the state of switch, and then determine whether to turn the LED ON in accordance to the state of the switch.
Upload following sketch:
Freenove_Super_Starter_Kit_for_ESP32_S3\Sketches\Sketch_02.1_ButtonAndLed.
Sketch_02.1_ButtonAndLed
Download the code to ESP32-S3 WROOM, then press the key, the LED turns ON, release the switch, the LED
turns OFF.
In the circuit connection, LED and button are connected with GPIO2 and GPIO13 respectively, so define ledPin
and buttonPin as 2 and 13 respectively.
1 #define PIN_LED 2
2 #define PIN_BUTTON 13
In the while cycle of main function, use digitalRead(buttonPin) to determine the state of button. When the
button is pressed, the function returns low level, the result of “if” is true, and then turn on LED. Otherwise,
turn off LED.
11 void loop() {
12 if (digitalRead(PIN_BUTTON) == LOW) {
13 digitalWrite(PIN_LED,HIGH);
14 }else{
15 digitalWrite(PIN_LED,LOW);
16 }
17 }
Reference
int digitalRead (int pin);
This function returns the value read at the given pin. It will be “HIGH” or “LOW”(1 or 0) depending on the
logic level at the pin.
We will also use a push button switch, LED and ESP32-S3 to make a MINI table lamp but this will function
differently: Press the button, the LED will turn ON, and pressing the button again, the LED turns OFF. The ON
switch action is no longer momentary (like a door bell) but remains ON without needing to continually press
on the Button Switch.
First, let us learn something about the push button switch.
The moment when a push button switch is pressed, it will not change from one state to another state
immediately. Due to tiny mechanical vibrations, there will be a short period of continuous buffeting before it
completely reaches another state too fast for humans to detect but not for computer microcontrollers. The
same is true when the push button switch is released. This unwanted phenomenon is known as “bounce”.
press stable release stable
Ideal state
Virtual state
Therefore, if we can directly detect the state of the push button switch, there are multiple pressing and
releasing actions in one pressing cycle. This buffeting will mislead the high-speed operation of the
microcontroller to cause many false decisions. Therefore, we need to eliminate the impact of buffeting. Our
solution: to judge the state of the button multiple times. Only when the button state is stable (consistent) over
a period of time, can it indicate that the button is actually in the ON state (being pressed).
This project needs the same components and circuits as we used in the previous section.
Sketch
Sketch_02.2_Tablelamp
Download the code to the ESP32-S3 WROOM, press the button, the LED turns ON, and press the button
again, the LED turns OFF.
When judging the push button state, if it is detected as "pressed down", wait for a certain time to detect again
to eliminate the effect of bounce. When confirmed, flip the LED on and off. Then it starts to wait for the
pressed button to be released, and waits for a certain time to eliminate the effect of bounce after it is released.
12 if (digitalRead(PIN_BUTTON) == LOW) {
13 delay(20);
14 if (digitalRead(PIN_BUTTON) == LOW) {
15 reverseGPIO(PIN_LED);
16 }
17 while (digitalRead(PIN_BUTTON) == LOW);
18 delay(20);
19 while (digitalRead(PIN_BUTTON) == LOW);
20 }
The subfunction reverseGPIO() means reading the state value of the specified pin, taking the value back and
writing it to the pin again to achieve the function of flipping the output state of the pin.
23 void reverseGPIO(int pin) {
24 digitalWrite(pin, ! digitalRead(pin));
25 }
Component List
or
Breadboard x1
Component knowledge
Let’s learn about the basic features of these components to use and understand them better.
LED bar
A LED bar graph has 10 LEDs integrated into one compact component. The two rows of pins at its bottom
are paired to identify each LED like the single LED used earlier.
Circuit
Schematic diagram
Hardware connection. If you need any support, please feel free to contact us via: support@[Link]
If LED bar does not work, try to rotate it for 180°. The label is random.
Sketch
This project is designed to make a flowing water lamp. Which are these actions: First turn LED1 ON, then turn
it OFF. Then turn LED2 ON, and then turn it OFF... and repeat the same to all 10 LEDs until the last LED is turns
OFF. This process is repeated to achieve the “movements” of flowing water.
Upload following sketch:
Freenove_Super_Starter_Kit_for_ESP32_S3\Sketches\Sketch_03.1_FlowingLight.
Sketch_03.1_FlowingLight
Download the code to ESP32-S3 WROOM and LED bar graph will light up from left to right and from right to
left.
Breathing light, that is, LED is turned from off to on gradually, and gradually from on to off, just like "breathing".
So, how to control the brightness of a LED? We will use PWM to achieve this target.
Component List
or
Breadboard x1
Related knowledge
In practical application, we often use binary as the digital signal, that is a series of 0’s and 1’s. Since a binary
signal only has two values (0 or 1), it has great stability and reliability. Lastly, both analog and digital signals
can be converted into the other.
PWM
PWM, Pulse-Width Modulation, is a very effective method for using digital signals to control analog circuits.
Common processors cannot directly output analog signals. PWM technology makes it very convenient to
achieve this conversion (translation of digital to analog signals)
PWM technology uses digital pins to send certain frequencies of square waves, that is, the output of high
levels and low levels, which alternately last for a while. The total time for each set of high levels and low levels
is generally fixed, which is called the period (Note: the reciprocal of the period is frequency). The time of high
level outputs are generally called “pulse width”, and the duty cycle is the percentage of the ratio of pulse
duration, or pulse width (PW) to the total period (T) of the waveform.
The longer the outputs of high levels last, the longer the duty cycle and the higher the corresponding voltage
in the analog signal will be. The following figures show how the analog signal voltages vary between 0V-5V
(high level is 5V) corresponding to the pulse width 0%-100%:
The longer the PWM duty cycle is, the higher the output power will be. Now that we understand this
relationship, we can use PWM to control the brightness of a LED or the speed of DC motor and so on.
It is evident from the above that PWM is not real analog, and the effective value of the voltage is equivalent
to the corresponding analog. Therefore, we can control the output power of the LED and other output
modules to achieve different effects.
80,000,000
Freqmax =
1≪𝑏𝑖𝑡
8
For example, generate a PWM with an 8-bit precision (2 =256. Values range from 0 to 255) with a maximum
frequency of 80,000,000/256 = 312,500Hz.)
Circuit
Hardware connection. If you need any support, please contact us via: support@[Link]
Longer Pin
Sketch
This project is designed to make PWM output GPIO2 with pulse width increasing from 0% to 100%, and then
reducing from 100% to 0% gradually.
Sketch_04.1_BreathingLight
Download the code to ESP32-S3 WROOM, and you'll see that LED is turned from on to off and then from off
to on gradually like breathing.
6 ledcAttachChannel(PIN_LED, FRQ, PWM_BIT, CHN); //attach the led pin to pwm channel
7 }
8
9 void loop() {
10 for (int i = 0; i < 255; i++) { //make light fade in
11 ledcWrite(PIN_LED, i);
12 delay(10);
13 }
14 for (int i = 255; i > -1; i--) { //make light fade out
15 ledcWrite(PIN_LED, i);
16 delay(10);
17 }
18 }
The PWM pin output mode of ESP32-S3 is not the same as the traditional controller. It controls each
parameter of PWM by controlling the PWM channel. Any number of GPIO can be connected with the PWM
channel to output PWM. In setup(), you first configure a PWM channel and set the frequency and precision.
Then the GPIO is associated with the PWM channel.
6 ledcAttachChannel(PIN_LED, FRQ, PWM_BIT, CHN); //attach the led pin to pwm channel
In the loop(), There are two “for” loops. The first makes the ledPin output PWM from 0% to 100% and the
second makes the ledPin output PWM from 100% to 0%. This allows the LED to gradually light and extinguish。
11 for (int i = 0; i < 255; i++) { //make light fade in
12 ledcWrite(PIN_LED, i);
13 delay(10);
14 }
15 for (int i = 255; i > -1; i--) { //make light fade out
16 ledcWrite(PIN_LED, i);
17 delay(10);
18 }
You can also adjust the rate of the state change of LED by changing the parameters of the delay() function in
the “for” loop.
void ledcAttachChannel (uint8_t pin, double freq, uint8_t bit_num, uint8_t channel);
void ledcDetachPin(uint8_t pin);
Set the frequency and accuracy of a PWM channel.
Parameters
chan: channel index. Value range :0-7
freq: frequency, it could be a decimal.
bit_num: precision of values.
channel: Bind/unbind a GPIO to a PWM channel.
void ledcWrite(uint8_t channel, uint32_t duty);
Writes the pulse width value to a PWM channel.
After learning about PWM, we can use it to control LED bar graph and realize a cooler flowing light.
The component list, circuit, and hardware are exactly consistent with the project Flowing Light.
Component List
or
Breadboard x1
Circuit
Schematic diagram
Hardware connection. If you need any support, please feel free to contact us via: support@[Link]
Sketch
Download the code to ESP32-S3 WROOM, and LED bar graph will gradually light up and out from left to
right, then light up and out from right to left.
14 }
15
16 void loop() {
17 for (int i = 0; i < 16; i++) { //flowing one side to other side
18 for (int j = 0; j < ledCounts; j++) {
19 ledcWrite(ledPins[j], dutys[i + j]);
20 }
21 delay(delayTimes);
22 }
23 for (int i = 0; i < 16; i++) { //flowing one side to other side
24 for (int j = ledCounts - 1; j > -1; j--) {
25 ledcWrite(ledPins[j], dutys[i + (ledCounts - 1 - j)]);
26 }
27 delay(delayTimes);
28 }
29 }
In setup(), set the frequency of 8 PWM channels to 1000Hz, the accuracy to 10bits, and the maximum pulse
width to 1023. Attach GPIO to these PWM channels.
11 for (int i = 0; i < ledCounts; i++) { //setup the pwm channels
12 ledcAttachChannel(ledPins[i], 1000, 10, chns[i]);
13 }
In loop(), a nested for loop is used to control the pulse width of the PWM, and LED bar graph moves one grid
after each 1 is added in the first for loop, gradually changing according to the values in the array duties. As
shown in the table below, the value of the second row is the value in the array duties, and the 8 green squares
in each row below represent the 8 LEDs on the LED bar graph. Every 1 is added to I, the value of the LED bar
graph will move to the right by one grid, and when it reaches the end, it will move from the end to the starting
point, achieving the desired effect.
0 1 2 3 4 5 7 8 9 1 1 1 1 1 1 1 1 1 1 2 2 2 2 2
0 1 2 3 4 5 6 7 8 9 0 1 2 3 4
d 0 0 0 0 0 0 0 0 1 5 2 1 6 3 1 8 0 0 0 0 0 0 0 0
0 1 5 2 4 2 6
i 2 2 6 8
3
0
1
2
3
…
13
14
15
In the code, two nested for loops are used to achieve this effect.
17 for (int i = 0; i < 16; i++) { //flowing one side to other side
18 for (int j = 0; j < ledCounts; j++) {
19 ledcWrite(ledPins[j], dutys[i + j]);
20 }
21 delay(delayTimes);
22 }
23 for (int i = 0; i < 16; i++) { //flowing from one side to the other
24 for (int j = ledCounts - 1; j > -1; j--) {
25 ledcWrite(ledPins[j], dutys[i + (ledCounts - 1 - j)]);
26 }
27 delay(delayTimes);
28 }
In this project, we will make a multicolored LED. And we can control RGB LED to switch different colors
automatically.
Component List
or
Breadboard x1
Related knowledge
RGB LED has integrated 3 LEDs that can respectively emit red, green and blue light. And it has 4 pins. The
long pin (1) is the common port, that is, 3 LED 's positive or negative port. The RGB LED with common positive
port and its symbol is shown below. We can make RGB LED emit various colors of light by controlling these 3
LEDs to emit light with different brightness,
Red, green, and blue are known as three primary colors. When you combine these three primary-color lights
with different brightness, it can produce almost all kinds of visible lights. Computer screens, single pixel of cell
phone screen, neon, and etc. are working under this principle.
RGB
8 8 8
If we use three 8-bit PWMs to control the RGB LED, in theory, we can create 2 *2 *2 =16777216 (16 million)
colors through different combinations.
Circuit
Schematic diagram
Hardware connection. If you need any support, please feel free to contact us via: support@[Link]
Sketch
We need to create three PWM channels and use random duty cycle to make random RGB LED color.
Sketch_05.1_ColorfulLight
With the code downloaded to ESP32-S3 WROOM, RGB LED begins to display random colors.
If you have any concerns, please contact us via: support@[Link]
15 delay(200);
16 }
17
18 void setColor(byte r, byte g, byte b) {
19 ledcWrite(ledPins[0], 255 - r); //Common anode LED, low level to turn on the led.
20 ledcWrite(ledPins[1], 255 - g);
21 ledcWrite(ledPins[2], 255 - b);
22 }
Define the PWM channel and associate it with the pin connected to RGB LED, and define the variable to hold
the color value and initialize it in setup().
1 const byte ledPins[] = {38, 39, 40}; //define red, green, blue led pins
2 const byte chns[] = {0, 1, 2}; //define the pwm channels
3 int red, green, blue;
4 void setup() {
5 for (int i = 0; i < 3; i++) { //setup the pwm channels,1KHz,8bit
6 ledcAttachChannel(ledPins[i], 1000, 8, chns[i]);
7 }
8 }
In setColor(), this function controls the output color of RGB LED by the given color value. Because the circuit
uses a common anode, the LED lights up when the GPIO outputs low power. Therefore, in PWM, low level is
the active level, so 255 minus the given value is necessary.
18 void setColor(byte r, byte g, byte b) {
19 ledcWrite(ledPins[0], 255 - r); //Common anode LED, low level to turn on the led.
20 ledcWrite(ledPins[1], 255 - g);
21 ledcWrite(ledPins[2], 255 - b);
22 }
In loop(), get three random Numbers and set them as color values.
11 red = random(0, 256);
12 green = random(0, 256);
13 blue = random(0, 256);
14 setColor(red, green, blue);
15 delay(200);
In the previous project, we have mastered the usage of RGB LED, but the random display of colors is rather
stiff. This project will realize a fashionable light with soft color changes.
Component list and the circuit are exactly the same as the random color light.
Using a color model, the color changes from 0 to 255 as shown below.
In this code, the color model will be implemented and RGB LED will change colors along the model.
Sketch_05.2_SoftColorfulLight
The following is the program code:
1 const byte ledPins[] = {38, 39, 40}; //define led pins
2 const byte chns[] = {0, 1, 2}; //define the pwm channels
3
4 void setup() {
5 for (int i = 0; i < 3; i++) { //setup the pwm channels
6 ledcAttachChannel(ledPins[i], 1000, 8, chns[i]);
7 }
8 }
9
10 void loop() {
11 for (int i = 0; i < 256; i++) {
12 setColor(wheel(i));
13 delay(20);
14 }
15 }
16
17 void setColor(long rgb) {
18 ledcWrite(ledPins[0], 255 - (rgb >> 16) & 0xFF);
19 ledcWrite(ledPins[1], 255 - (rgb >> 8) & 0xFF);
20 ledcWrite(ledPins[2], 255 - (rgb >> 0) & 0xFF);
21 }
22
23 long wheel(int pos) {
24 long WheelPos = pos % 0xff;
25 if (WheelPos < 85) {
26 return ((255 - WheelPos * 3) << 16) | ((WheelPos * 3) << 8);
27 } else if (WheelPos < 170) {
28 WheelPos -= 85;
29 return (((255 - WheelPos * 3) << 8) | (WheelPos * 3));
30 } else {
31 WheelPos -= 170;
32 return ((WheelPos * 3) << 16 | (255 - WheelPos * 3));
33 }
34 }
In setColor(), a variable represents the value of RGB, and a hexadecimal representation of color is a common
representation, such as 0xAABBCC, where AA represents the red value, BB represents the green value, and
CC represents the blue value. The use of a variable can make the transmission of parameters more convenient,
in the split, only a simple operation can take out the value of each color channel
18 void setColor(long rgb) {
19 ledcWrite(ledPins[0], 255 - (rgb >> 16) & 0xFF);
20 ledcWrite(ledPins[1], 255 - (rgb >> 8) & 0xFF);
21 ledcWrite(ledPins[2], 255 - (rgb >> 0) & 0xFF);
22 }
The wheel() function is the color selection method for the color model introduced earlier. The pos parameter
ranges from 0 to 255 and outputs a color value in hexadecimal.
Chapter 6 Buzzer
In this chapter, we will learn about buzzers that can make sounds.
We will make this kind of doorbell: when the button is pressed, the buzzer sounds; and when the button is
released, the buzzer stops sounding.
Component List
or
Breadboard x1
Jumper M/M x6
NPN transistorx1 Active buzzer x1 Push button x1 Resistor 1kΩ x1 Resistor 10kΩ x2
(S8050)
Component knowledge
Buzzer
Buzzer is a sounding component, which is widely used in electronic devices such as calculator, electronic
warning clock and alarm. Buzzer has two types: active and passive. Active buzzer has oscillator inside, which
will sound as long as it is supplied with power. Passive buzzer requires external oscillator signal (generally use
PWM with different frequency) to make a sound.
Active buzzer is easy to use. Generally, it can only make a specific frequency of sound. Passive buzzer
requires an external circuit to make a sound, but it can be controlled to make a sound with different
frequency. The resonant frequency of the passive buzzer is 2kHz, which means the passive buzzer is loudest
when its resonant frequency is 2kHz.
Next, we will use an active buzzer to make a doorbell and a passive buzzer to make an alarm.
Transistor
Because the buzzer requires such large current that GPIO of ESP32-S3 output capability cannot meet the
requirement, a transistor of NPN type is needed here to amplify the current.
Transistor, the full name: semiconductor transistor, is a semiconductor device that controls current. Transistor
can be used to amplify weak signal, or works as a switch. It has three electrodes(PINs): base (b), collector (c)
and emitter (e). When there is current passing between "be", "ce" will allow several-fold current (transistor
magnification) pass, at this point, transistor works in the amplifying area. When current between "be" exceeds
a certain value, "ce" will not allow current to increase any longer, at this point, transistor works in the saturation
area. Transistor has two types as shown below: PNP and NPN.
In our kit, the PNP transistor is marked with 8550, and the NPN transistor is marked with 8050.
Based on the transistor's characteristics, it is often used as a switch in digital circuits. As micro-controller's
capacity to output current is very weak, we will use transistor to amplify current and drive large-current
components.
When use NPN transistor to drive buzzer, we often adopt the following method. If GPIO outputs high level,
current will flow through R1, the transistor will get conducted, and the buzzer will sound. If GPIO outputs low
level, no current flows through R1, the transistor will not be conducted, and buzzer will not sound.
When use PNP transistor to drive buzzer, we often adopt the following method. If GPIO outputs low level,
current will flow through R1, the transistor will get conducted, and the buzzer will sound. If GPIO outputs high
level, no current flows through R1, the transistor will not be conducted, and buzzer will not sound.
Circuit
Schematic diagram
Hardware connection. If you need any support, please feel free to contact us via: support@[Link]
Note: in this circuit, the power supply for buzzer is 5V, and pull-up resistor of the button connected to the
power 3.3V. The buzzer can work when connected to power 3.3V, but it will reduce the loudness.
Sketch
In this project, a buzzer will be controlled by a push button switch. When the button switch is pressed, the
buzzer sounds and when the button is released, the buzzer stops. It is analogous to our earlier project that
controlled a LED ON and OFF.
Sketch_06.1_Doorbell
Download the code to ESP32-S3 WROOM, press the push button switch and the buzzer will sound. Release
the push button switch and the buzzer will stop.
5 pinMode(PIN_BUZZER, OUTPUT);
6 pinMode(PIN_BUTTON, INPUT);
7 }
8
9 void loop() {
10 if (digitalRead(PIN_BUTTON) == LOW) {
11 digitalWrite(PIN_BUZZER,HIGH);
12 }else{
13 digitalWrite(PIN_BUZZER,LOW);
14 }
15 }
The code is logically the same as using button to control LED.
Sketch
In this project, the buzzer alarm is controlled by the button. Press the button, then buzzer sounds. If you
release the button, the buzzer will stop sounding. It is logically the same as using button to control LED, but
in the control method, passive buzzer requires PWM of certain frequency to sound.
Sketch_06.2_Alertor
Download the code to ESP32-S3 WROOM, press the button, then alarm sounds. And when the button is
released, the alarm will stop sounding.
The code is the same as the active buzzer logically, but the way to control the buzzer is different. Passive
buzzer requires PWM of certain frequency to control, so you need to create a PWM channel through
ledcAttachChannel(). Here ledcWriteTone() is designed to generating square wave with variable frequency
and duty cycle fixed to 50%, which is a better choice for controlling the buzzer.
8 ledcAttachChannel(PIN_BUZZER, 0, 10, CHN); //attach the led pin to pwm channel
9 ledcWriteTone(PIN_BUZZER, 2000); //Sound at 2KHz for 0.3 seconds
In the while cycle of main function, when the button is pressed, subfunction alert() will be called and the alertor
will issue a warning sound. The frequency curve of the alarm is based on the sine curve. We need to calculate
the sine value from 0 to 360 degree and multiply a certain value (here is 500) and plus the resonant frequency
of buzzer.
21 void alert() {
22 float sinVal; // Define a variable to save sine value
23 int toneVal; // Define a variable to save sound frequency
24 for (int x = 0; x < 360; x += 10) { // X from 0 degree->360 degree
25 sinVal = sin(x * (PI / 180)); // Calculate the sine of x
26 toneVal = 2000 + sinVal * 500; //Calculate sound frequency according to the sine of x
27 ledcWriteTone(PIN_BUZZER, toneVal);
28 delay(10);
29 }
30 }
If you want to close the buzzer, just set PWM frequency of the buzzer pin to 0.
17 ledcWriteTone(PIN_BUZZER, 0);
Reference
double ledcWriteTone(uint8_t channel, double freq);
This updates the tone frequency value on the given channel.
This function has some bugs in the current version (V1.0.4): when the call interval is less than 20ms, the
resulting PWM will have an exception. We will get in touch with the authorities to solve this problem and
give solutions in the following two projects.
This project uses ESP32-S3’s serial communicator to send data to the computer and print it on the serial
monitor.
Component List
or
Related knowledge
Serial communication
Serial communication generally refers to the Universal Asynchronous Receiver/Transmitter (UART), which is
commonly used in electronic circuit communication. It has two communication lines, one is responsible for
sending data (TX line) and the other for receiving data (RX line). The serial communication connections of
two devices is as follows:
Device 1 Device 2
RX RX
TX TX
Before serial communication starts, the baud rate of both sides must be the same. Communication between
devices can work only if the same baud rate is used. The baud rates commonly used is 9600 and 115200.
UART
UART COM
USB
Arduino Software also uploads code to Freenove ESP32-S3 through the serial connection.
Your computer identifies serial devices connecting to it as COMx. We can use the Serial Monitor window of
Arduino Software to communicate with Freenove ESP32-S3, connect Freenove ESP32-S3 to computer
through the USB cable, choose the correct device, and then click the Serial Monitor icon to open the Serial
Monitor window.
Interface of serial monitor window is as follows. If you can't open it, make sure Freenove ESP32-S3 has been
connected to the computer, and choose the right serial port in the menu bar "Tools".
Title bar
Data-
sending
Data- area
receiving
area
Circuit
Sketch
Sketch_07.1_SerialPrinter
Download the code to ESP32-S3 WROOM, open the serial port monitor, set the baud rate to 115200, and
press the reset button. As shown in the following figure:
As shown in the image above, "ESP32-S3 initialization completed! " The previous is the printing message
Any concerns? support@[Link]
█ [Link] Chapter 7 Serial Communication 87
when the system is started. The user program is then printed at a baud rate of 115200.
Reference
void begin(unsigned long baud, uint32_t config=SERIAL_8N1, int8_t rxPin=-1,
int8_t txPin=-1, bool invert=false, unsigned long timeout_ms = 20000UL);
Initializes the serial port. Parameter baud is baud rate, other parameters generally use the default value.
size_t println( arg );
Print to the serial port and wrap. The parameter arg can be a number, a character, a string, an array of
characters, etc.
size_t printf(const char * format, ...) __attribute__ ((format (printf, 2, 3)));
Print formatted content to the serial port in the same way as print in standard C.
unsigned long millis();
Returns the number of milliseconds since the current system was booted.
From last section, we use serial port on Freenove ESP32-S3 to send data to a computer, now we will use that
to receive data from computer.
Sketch
Sketch_07.2_SerialRW
Download the code to ESP32-S3 WROOM, open the serial monitor, and set the top right corner to Newline,
115200. As shown in the following figure:
Then type characters like 'ABCDEFG' into the data sent at the top, and press Ctrl+Enter to send the
message.
Input
In loop(), determine whether the serial port has data, if so, read and save the data, and if the newline
character is read, print out all the data that has been read.
Reference
String();
Constructs an instance of the String class.
For more information, please visit
[Link]
int available(void);
Get the number of bytes (characters) available for reading from the serial port. This is data that’s already
arrived and stored in the serial receive buffer.
[Link]();
Reads incoming serial data.
Chapter 8 AD Converter
In this chapter, we will learn how to use ESP32-S3 to read analog signals.
In this project, we will use the ADC function of ESP32-S3 to read the voltage value of the potentiometer and
print it out through the serial monitor.
Component List
or
Breadboard x1
Related knowledge
ADC
An ADC is an electronic integrated circuit used to convert analog signals such as voltages to digital or binary
form consisting of 1s and 0s. The range of our ADC on ESP32-S3 is 12 bits, that means the resolution is
2^12=4096, and it represents a range (at 3.3V) will be divided equally to 4096 parts. The rage of analog values
corresponds to ADC values. So the more bits the ADC has, the denser the partition of analog will be and the
greater the precision of the resulting conversion.
Analog Voltage
𝐴𝐷𝐶 𝑉𝑎𝑙𝑢𝑒 = ∗ 4095
3.3
ADC on ESP32-S3
ESP32-S3 has two digital analog converters with successive approximations of 12-bit accuracy, and a total
of 20 pins can be used to measure analog signals. GPIO pin sequence number and analog pin definition are
shown in the following table.
Pin number in Arduino GPIO number ADC channel
A0 GPIO 1 ADC1_CH0
A1 GPIO 2 ADC1_CH1
A2 GPIO 3 ADC1_CH2
A3 GPIO 4 ADC1_CH3
A4 GPIO 5 ADC1_CH4
A5 GPIO 6 ADC1_CH5
A6 GPIO 7 ADC1_CH6
A7 GPIO 8 ADC1_CH7
A8 GPIO 9 ADC1_CH8
A9 GPIO 10 ADC1_CH9
A10 GPIO 11 ADC2_CH0
A11 GPIO 12 ADC2_CH1
A12 GPIO 13 ADC2_CH2
A13 GPIO 14 ADC2_CH3
A14 GPIO 15 ADC2_CH4
A15 GPIO 16 ADC2_CH5
A16 GPIO 17 ADC2_CH6
A17 GPIO 18 ADC2_CH7
A18 GPIO 19 ADC2_CH8
A19 GPIO 20 ADC2_CH9
The analog pin number is also defined in ESP32-S3's code base. For example, you can replace GPIO1 with
A0 in the code.
Component knowledge
Potentiometer
A potentiometer is a three-terminal resistor. Unlike the resistors that we have used thus far in our project
which have a fixed resistance value, the resistance value of a potentiometer can be adjusted. A potentiometer
is often made up by a resistive substance (a wire or carbon element) and movable contact brush. When the
brush moves along the resistor element, there will be a change in the resistance of the potentiometer’s output
side (3) (or change in the voltage of the circuit that is a part). The illustration below represents a linear sliding
potentiometer and its electronic symbol on the right.
What between potentiometer pin 1 and pin 2 is the resistor body, and pins 3 is connected to brush. When
brush moves from pin 1 to pin 2, the resistance between pin 1 and pin 3 will increase up to body resistance
linearly, and the resistance between pin 2 and pin 3 will decrease down to 0 linearly.
In the circuit. The both sides of resistance body are often connected to the positive and negative electrode of
the power. When you slide the brush pin 3, you can get a certain voltage in the range of the power supply.
Rotary potentiometer
Rotary potentiometer and linear potentiometer have similar function; their only difference is: the resistance
is adjusted by rotating the potentiometer.
Circuit
Schematic diagram
Hardware connection. If you need any support, please feel free to contact us via: support@[Link]
Sketch
Sketch_08.1_ADC
Download the code to ESP32-S3 WROOM, open the serial monitor, and set the baud rate to 115200. As
shown in the following figure.
As shown in the picture above, as long as the handle of the potentiometer is rotated, the serial monitor will
print out the ADC value, as well as the voltage value of the potentiometer.
In loop(), use the analogRead() function to obtain the input ADC value of the potentiometer, calculate the
voltage value of the potentiometer according to the formula in the previous knowledge point, and print it out
through the serial port.
7 int adcVal = analogRead(PIN_ANALOG_IN);
8 double voltage = adcVal / 4095.0 * 3.3;
9 [Link]("ADC Val: %d, \t Voltage: %.2fV\n", adcVal, voltage);
Reference
uint16_t analogRead(uint8_t pin);
Reads the value from the specified analog pin. Return the analog reading on the pin. (0-4095 for 12 bits).
This project reads the value of the touch sensor and prints it out.
Component List
or
Breadboard x1
Jumper M/M x1
Related knowledge
Touch sensor
ESP32-S3's touch sensor supports up to 14 GPIO channels as capacitive touch pins. Each pin can be used
separately as an independent touch switch or be combined to produce multiple touch points. The following
table is a list of available touch pins on ESP32-S3.
Name of touch sensing signal GPIO number
T1 GPIO1
T2 GPIO2
T3 GPIO3
T4 GPIO4
T5 GPIO5
T6 GPIO6
T7 GPIO7
T8 GPIO8
T9 GPIO9
T10 GPIO10
T11 GPIO11
T12 GPIO12
T13 GPIO13
T14 GPIO14
The touch pin number is already defined in ESP32-S3's code base. For example, in the code, you can use T1
to represent GPIO1.
The electrical signals generated by touch are analog data, which are converted by an internal ADC converter.
You may have noticed that all touch pins have ADC functionality.
The hardware connection method is shown in the following figure.
Circuit
Schematic diagram
Hardware connection. If you need any support, please feel free to contact us via: support@[Link]
Sketch
Sketch_09.1_TouchRead
Download the code to ESP32-S3 WROOM, open the serial monitor, and set the baud rate to 115200. Touch
jumper with hand. As shown in the following figure,
Touch
No touch
Reference
uint16_t touchRead(uint8_t pin);
Read touch sensor value. (values close to 0 mean touch detected)
In this project, we will use ESP32-S3's touch sensor to create a touch switch lamp.
Component List
or
Breadboard x1
Circuit
Schematic diagram
Hardware connection. If you need any support, please feel free to contact us via: support@[Link]
Sketch
Sketch_09.2_TouchLamp
Download the code to ESP32-S3 WROOM, open the serial monitor, and set the baud rate to 115200. Touch
jumper with hand. As shown in the following figure,
With a touch pad, the state of the LED changes with each touch, and the detection state of the touch sensor
is printed in the serial monitor.
25 }
26
27 void reverseGPIO(int pin) {
28 digitalWrite(pin, ! digitalRead(pin));
29 }
Due to different operating environments, the return value of the function touchRead() may not be the same
or similar. Therefore, with the help of Project 9.1, we can know the return values of touchRead() in different
states, and based on these return values, we can set a valid threshold range for the touch function.
For example, when touchRead() returns a value greater than 200000, we consider the touch function to be
triggered by a human. Similarly, when the return value of touchRead() is less than 60000, we consider that the
touch function has not been triggered by someone. Note that the threshold range here can be modified by
users according to their own conditions
2 #define PRESS_VAL 200000 //Set a threshold to judge touch
3 #define RELEASE_VAL 60000 //Set a threshold to judge release
In loop(), first determine whether the touch was detected. If yes, print some messages, flip the state of the
LED, and set the flag bit isProcessed to true to avoid repeating the program after the touch was successful.
11 if (touchRead(T14) > PRESS_VAL) {
12 if (! isProcessed) {
13 isProcessed = true;
14 [Link]("Touch detected! ");
15 reverseGPIO(PIN_LED);
16 }
17 }
It then determines if the touch key is released, and if so, prints some messages and sets the isProcessed to
false to avoid repeating the process after the touch release and to prepare for the next touch probe.
19 if (touchRead(T14) < RELEASE_VAL) {
20 if (isProcessed) {
21 isProcessed = false;
22 [Link]("Released! ");
23 }
24 }
In this project, we will make a soft light. We will use an ADC Module to read ADC values of a potentiometer
and map it to duty cycle of the PWM used to control the brightness of a LED. Then you can change the
brightness of a LED by adjusting the potentiometer.
Component List
or
Breadboard x1
Circuit
Schematic diagram
Hardware connection. If you need any support, please feel free to contact us via: support@[Link]
Sketch
Sketch_10.1_Softlight
Download the code to ESP32-S3 WROOM, by turning the adjustable resistor to change the input voltage of
GPIO19, ESP32-S3 changes the output voltage of GPIO14 according to this voltage value, thus changing the
brightness of the LED.
The following is the code:
1 #define PIN_ANALOG_IN 1
2 #define PIN_LED 14
3 #define CHAN 0
4 void setup() {
5 ledcAttachChannel(PIN_LED, 1000, 12, CHAN);
6 }
7
8 void loop() {
9 int adcVal = analogRead(PIN_ANALOG_IN); //read adc
10 int pwmVal = adcVal; // adcVal re-map to pwmVal
11 ledcWrite(PIN_LED, pwmVal); // set the pulse width.
12 delay(10);
13 }
In the code, read the ADC value of potentiometer and map it to the duty cycle of PWM to control LED
brightness.
In this project, 3 potentiometers are used to control the RGB LED and in principle it is the same as the Soft
Light project. Namely, read the voltage value of the potentiometer and then convert it to PWM used to control
LED brightness. Difference is that the original project only controlled one LED, but this project required (3)
RGB LEDs.
Component List
or
Breadboard x1
Circuit
Schematic diagram
Hardware connection. If you need any support, please feel free to contact us via: support@[Link]
Sketch
Sketch_10.2_SoftColorfulLight
Download the code to ESP32-S3 WROOM, rotate one of the potentiometers, then the color of RGB LED will
change.
If you have any concerns, please contact us via: support@[Link]
In the code you can read the ADC values of the 3 potentiometers and map it into a PWM duty cycle to control
the 3 LED elements to vary the color of their respective RGB LED.
A photoresistor is very sensitive to the amount of light present. We can take advantage of the characteristic
to make a nightlight with the following function: when the ambient light is less (darker environment) the LED
will automatically become brighter to compensate and when the ambient light is greater (brighter
environment) the LED will automatically dim to compensate.
Component List
or
Breadboard x1
Component knowledge
Photoresistor
A photoresistor is simply a light sensitive resistor. It is an active component that decreases resistance with
respect to receiving luminosity (light) on the component's light sensitive surface. A photoresistor’s resistance
value will change in proportion to the ambient light detected. With this characteristic, we can use a
photoresistor to detect light intensity. The photoresistor and its electronic symbol are as follows.
The circuit below is used to detect the change of a photoresistor’s resistance value:
In the above circuit, when a photoresistor’s resistance vale changes due to a change in light intensity, the
voltage between the photoresistor and resistor R1 will also change. Therefore, the intensity of the light can
be obtained by measuring this voltage.
Circuit
The circuit of this project is similar to project Soft Light. The only difference is that the input signal is changed
from a potentiometer to a combination of a photoresistor and a resistor.
Schematic diagram
Hardware connection. If you need any support, please feel free to contact us via: support@[Link]
Sketch
The circuit used is similar to the project Soft Light. The only difference is that the input signal of the pin of
ADC changes from a potentiometer to a combination of a photoresistor and a resistor.
Sketch_11.1_Nightlamp
Download the code to ESP32-S3 WROOM, if you cover the photoresistor or increase the light shining on it,
the brightness of the LED changes accordingly.
If you have any concerns, please contact us via: support@[Link]
Reference
constrain(amt,low,high)
#define constrain(amt,low,high) ((amt)<(low)? (low):((amt)>(high)? (high):(amt)))
Constrain the value amt between low and high.
Chapter 12 Thermistor
In this chapter, we will learn about thermistors which are another kind of resistor
A thermistor is a type of resistor whose resistance value is dependent on temperature and changes in
temperature. Therefore, we can take advantage of this characteristic to make a thermometer.
Component List
or
Breadboard x1
Component knowledge
Thermistor
A thermistor is a temperature sensitive resistor. When it senses a change in temperature, the resistance of the
thermistor will change. We can take advantage of this characteristic by using a thermistor to detect
temperature intensity. A thermistor and its electronic symbol are shown below.
1 1
Rt = R ∗ EXP[ B ∗ ( − ) ]
T2 T1
Where:
Rt is the thermistor resistance under T2 temperature;
R is the nominal resistance of thermistor under T1 temperature;
EXP[n] is nth power of E;
B is for thermal index;
T1, T2 is Kelvin temperature (absolute temperature). Kelvin temperature=273.15 + Celsius temperature.
For the parameters of the thermistor, we use: B=3950, R=10k, T1=25.
The circuit connection method of the thermistor is similar to photoresistor, as the following:
We can use the value measured by the ADC converter to obtain the resistance value of thermistor, and then
we can use the formula to obtain the temperature value.
Therefore, the temperature formula can be derived as:
1 𝑅𝑡
T2 = 1/( + ln ( )/𝐵)
T1 R
Circuit
The circuit of this project is similar to the one in the last chapter. The only difference is that the photoresistor
is replaced by the thermistor.
Schematic diagram
Hardware connection. If you need any support, please feel free to contact us via: support@[Link]
Sketch
Sketch_12.1_Thermometer
Download the code to ESP32-S3 WROOM, the terminal window will display the current ADC value, voltage
value and temperature value. Try to “pinch” the thermistor (without touching the leads) with your index finger
and thumb for a brief time, you should see that the temperature value increases.
In the code, GPIO1 is connected to the thermistor circuit. ESP32-S3 reads the ADC value of GPIO1, calculates
the voltage and resistance value of the thermistor according to Ohm's law, and finally calculates the
temperature value perceived by the thermistor according to the formula.
Chapter 13 Joystick
In the previous chapter, we have learned how to use rotary potentiometer. Now, let's learn a new electronic
module joystick which working on the same principle as rotary potentiometer.
In this project, we will read the output data of a joystick and display it to the Terminal screen.
Component List
or
Breadboard x1
Component knowledge
Joystick
A joystick is a kind of input sensor used with your fingers. You should be familiar with this concept already as
they are widely used in gamepads and remote controls. It can receive input on two axes (Y and or X) at the
same time (usually used to control direction on a two dimensional plane). And it also has a third direction
capability by pressing down (Z axis/direction).
X
Y
This is accomplished by incorporating two rotary potentiometers inside the joystick Module at 90 degrees of
each other, placed in such a manner as to detect shifts in direction in two directions simultaneously and with
a push button switch in the “vertical” axis, which can detect when a User presses on the Joystick.
When the joystick data is read, there are some differences between the axes: data of X and Y axes is analog,
which needs to use the ADC. The data of the Z axis is digital, so you can directly use the GPIO to read this
data or you have the option to use the ADC to read this.
Circuit
Schematic diagram
Hardware connection. If you need any support, please feel free to contact us via: support@[Link]
Sketch
In this project’s code, we will read the ADC values of X and Y axes of the joystick, and read digital quality of
the Z axis, then display these out in terminal.
Sketch_13.1_Joystick
Download the code to ESP32-S3 WROOM, open the serial port monitor, the baud rate is 115200, as shown
in the figure below, shift (moving) the joystick or pressing it down will make the data change.
In the code, configure xyzPins[2] to pull-up input mode. In loop(), use analogRead () to read the value of
axes X and Y and use digitalRead () to read the value of axis Z, then display them.
8 int xVal = analogRead(xyzPins[0]);
9 int yVal = analogRead(xyzPins[1]);
10 int zVal = digitalRead(xyzPins[2]);
11 [Link]("X,Y,Z: %d,\t%d,\t%d\n", xVal, yVal, zVal);
12 delay(500);
Now let’s learn how to use the 74HC595 IC chip to make a flowing water light using less GPIO.
Component List
or
Breadboard x1
Related knowledge
74HC595
A 74HC595 chip is used to convert serial data into parallel data. A 74HC595 chip can convert the serial data
of one byte into 8 bits, and send its corresponding level to each of the 8 ports correspondingly. With this
characteristic, the 74HC595 chip can be used to expand the IO ports of a ESP32-S3. At least 3 ports are
required to control the 8 ports of the 74HC595 chip.
Circuit
Schematic diagram
Hardware connection. If you need any support, please feel free to contact us via: support@[Link]
Sketch
In this project, we will make a flowing water light with a 74HC595 chip to learn about its functions.
Sketch_14.1_FlowingLight2
Download the code to ESP32-S3 WROOM. You will see that LED bar graph starts with the flowing water
pattern flashing from left to right and then back from right to left.
If you have any concerns, please contact us via: support@[Link]
9 pinMode(dataPin, OUTPUT);
10 }
11
12 void loop() {
13 // Define a one-byte variable to use the 8 bits to represent the state of 8 LEDs of LED bar
14 graph.
15 // This variable is assigned to 0x01, that is binary 00000001, which indicates only one LED
16 light on.
17 byte x = 0x01; // 0b 0000 0001
18 for (int j = 0; j < 8; j++) { // Let led light up from right to left
19 writeTo595(LSBFIRST, x);
20 x <<= 1; // make the variable move one bit to left once, then the bright LED move one step
21 to the left once.
22 delay(50);
23 }
24 delay(1000);
25 x = 0x80; //0b 1000 0000
26 for (int j = 0; j < 8; j++) { // Let led light up from left to right
27 writeTo595(LSBFIRST, x);
28 x >>= 1;
29 delay(50);
30 }
31 delay(1000);
32 }
33 void writeTo595(int order, byte _data ) {
34 // Output low level to latchPin
35 digitalWrite(latchPin, LOW);
36 // Send serial data to 74HC595
37 shiftOut(dataPin, clockPin, order, _data);
38 // Output high level to latchPin, and 74HC595 will update the data to the parallel output
39 port.
40 digitalWrite(latchPin, HIGH);
41 }
In the code, we configure three pins to control the 74HC595 chip and define a one-byte variable to control
the state of the 8 LEDs (in the LED bar graph Module) through the 8 bits of the variable. The LEDs light ON
when the corresponding bit is 1. If the variable is assigned to 0x01, that is 00000001 in binary, there will be
only one LED ON.
17 x=0x01;
In the loop(), use “for” loop to send x to 74HC595 output pin to control the LED. In "for" loop, x will shift one
bit to the LEFT in one cycle, then when data of x is sent to 74HC595, the LED that is turned ON will move one
bit to the LEFT once.
18 for (int j = 0; j < 8; j++) { // Let led light up from right to left
19 writeTo595(LSBFIRST, x);
20 x <<= 1;
21 delay(50);
22 }
In second “for” loop, the situation is the same. The difference is that x is shift from 0x80 to the RIGHT in order.
The subfunction writeTo595() is used to write data to 74HC595 and immediately output on the port of
74HC595.
Reference
<< operator
"<<" is the left shift operator, which can make all bits of 1 byte shift by several bits to the left (high) direction
and add 0 on the right (low). For example, shift binary 00000001 by 1 bit to left:
byte x = 1 << 1;
← ← ← ← ← ← ←
← 0 0 0 0 0 0 0 1 ← 0
The result of x is 2(binary 00000010).
0 0 0 0 0 0 1 0
There is another similar operator" >>". For example, shift binary 00000001 by 1 bit to right:
byte x = 1 >> 1;
→ → → → → → →
0 → 0 0 0 0 0 0 0 1 →
The result of x is 0(00000000).
0 0 0 0 0 0 0 0
Parameters
dataPin: the pin on which to output each bit. Allowed data types: int.
clockPin: the pin to toggle once the dataPin has been set to the correct value. Allowed data types: int.
bitOrder: which order to shift out the bits; either MSBFIRST or LSBFIRST. (Most Significant Bit First, or, Least
Significant Bit First).
value: the data to shift out. Allowed data types: byte.
We will use 74HC595 to control 7-segment display and make it display hexadecimal character "0-F".
Component List
or
Breadboard x1
Component knowledge
7-segment display
A 7-segment display is a digital electronic display device. There is a figure "8" and a decimal point represented,
which consists of 8 LEDs. The LEDs have a common anode and individual cathodes. Its internal structure and
pin designation diagram is shown below:
As we can see in the above circuit diagram, we can control the state of each LED separately. Also, by combining
LEDs with different states of ON and OFF, we can display different characters (Numbers and Letters). For
example, to display a “0”: we need to turn ON LED segments A, B, C, D, E and F, and turn OFF LED segments
G and DP.
In this project, we will use a 7-Segment Display with a common anode. Therefore, when there is an input low
level to a LED segment the LED will turn ON. Defining segment “A” as the lowest level and segment “DP” as
the highest level, from high to low would look like this: “DP”, “G”, “F”, “E”, “D”, “C”, “B”, “A”. Character "0"
corresponds to the code: 1100 0000b=0xc0.
For detailed code values, please refer to the following table (common anode).
CHAR DP G F E D C B A Hex ASCII
0 1 1 0 0 0 0 0 0 0xc0 1100 0000
1 1 1 1 1 1 0 0 1 0xf9 1111 1001
2 1 0 1 0 0 1 0 0 0xa4 1010 0100
3 1 0 1 1 0 0 0 0 0xb0 1011 0000
4 1 0 0 1 1 0 0 1 0x99 1001 1001
5 1 0 0 1 0 0 1 0 0x92 1001 0010
6 1 0 0 0 0 0 1 0 0x82 1000 0010
7 1 1 1 1 1 0 0 0 0xf8 1111 1000
8 1 0 0 0 0 0 0 0 0x80 1000 0000
9 1 0 0 1 0 0 0 0 0x90 1001 0000
A 1 0 0 0 1 0 0 0 0x88 1000 1000
B 1 0 0 0 0 0 1 1 0x83 1000 0011
C 1 1 0 0 0 1 1 0 0xc6 1100 0110
D 1 0 1 0 0 0 0 1 0xa1 1010 0001
E 1 0 0 0 0 1 1 0 0x86 1000 0110
F 1 0 0 0 1 1 1 0 0x8e 1000 1110
Circuit
Schematic diagram
Hardware connection. If you need any support, please feel free to contact us via: support@[Link]
Sketch
In this section, the 74HC595 is used in the same way as in the previous section, but with different values
transferred. We can learn how to master the digital display by sending the coded value of "0" - "F".
Sketch_15.1_7_Segment_Display
Verify and upload the code, and you'll see a 1-bit, 7-segment display displaying 0-f in a loop.
Component List
or
Breadboard x1
Component knowledge
L293D
L293D is an IC chip (Integrated Circuit Chip) with a 4-channel motor drive. You can drive a unidirectional DC
motor with 4 ports or a bi-directional DC motor with 2 ports or a stepper motor (stepper motors are covered
later in this Tutorial).
When using L293D to drive DC motor, there are usually two connection options.
The following connection option uses one channel of the L239D, which can control motor speed through
the PWM, However the motor then can only rotate in one direction.
The following connection uses two channels of the L239D: one channel outputs the PWM wave, and the
other channel connects to GND, therefore you can control the speed of the motor. When these two channel
signals are exchanged, not only controls the speed of motor, but also can control the steering of the motor.
GND
GND
In practical use the motor is usually connected to channel 1 and 2 by outputting different levels to in1 and
in2 to control the rotational direction of the motor, and output to the PWM wave to Enable1 port to control
the motor’s rotational speed. If the motor is connected to channel 3 and 4 by outputting different levels to
in3 and in4 to control the motor's rotation direction, and output to the PWM wave to Enable2 pin to control
the motor’s rotational speed.
Circuit
Use caution when connecting this circuit, because the DC motor is a high-power component, do not use the
power provided by the ESP32-S3 to power the motor directly, which may cause permanent damage to your
ESP32-S3! The logic circuit can be powered by the ESP32-S3 power or an external power supply, which should
share a common ground with ESP32-S3.
Schematic diagram
Hardware connection. If you need any support, please feel free to contact us via: support@[Link]
Note: the motor circuit uses A large current, about 0.2-0.3A without [Link] recommend that you
use a 9V battery to power the extension board.
Sketch
Sketch_16.1_Control_Motor_by_L293D
Download code to ESP32-S3 WROOM, rotate the potentiometer in one direction and the motor speeds up
slowly in one direction. And then rotate the potentiometer in the other direction and the motor will slow down
to stop. And then rotate it in an inverse direction to accelerate the motor.
2048
The ADC of ESP32-S3 has a 12-bit accuracy, corresponding to a range from 0 to 4095. In this program, set
the number 2048 as the midpoint. If the value of ADC is less than 2048, make the motor rotate in one direction.
If the value of ADC is greater than 2048, make the motor rotate in the other direction. Subtract 2048 from the
ADC value and take the absolute value and use this result as the speed of the motor.
20 int potenVal = analogRead(A0);// Convert the voltage of rotary potentiometer into digital
21 rotationSpeed = potenVal - 2048;
22 if (potenVal > 2048)
23 rotationDir = true;
24 else
25 rotationDir = false;
26 // Calculate the motor speed
27 rotationSpeed = abs(potenVal - 2048);
28 //Control the steering and speed of the motor
29 driveMotor(rotationDir, constrain(rotationSpeed,0,2048));
30 }
Set the accuracy of the PWM to 11 bits and range from 0 to 2047 to control the rotation speed of the motor.
15 ledcSetup(channel,1000,11); //Set PWM to 11 bits, range is 0-2047
Function driveMotor is used to control the rotation direction and speed of the motor. The dir represents
direction while spd refers to speed.
34 void driveMotor(boolean dir, int spd) {
35 // Control motor rotation direction
36 if (rotationDir) {
37 digitalWrite(in1Pin, HIGH);
38 digitalWrite(in2Pin, LOW);
39 }
40 else {
41 digitalWrite(in1Pin, LOW);
42 digitalWrite(in2Pin, HIGH);
43 }
44 // Control motor rotation speed
45 ledcWrite(enable1Pin, spd);
46 }
Chapter 17 Servo
Previously, we learned how to control the speed and rotational direction of a motor. In this chapter, we will
learn about servos which are a rotary actuator type motor that can be controlled to rotate to specific angles.
Component List
or
Breadboard x1
Component knowledge
Servo
Servo is a compact package which consists of a DC motor, a set of reduction gears to provide torque, a sensor
and control circuit board. Most servos only have a 180-degree range of motion via their “horn”. Servos can
output higher torque than a simple DC motor alone and they are widely used to control motion in model cars,
model airplanes, robots, etc. Servos have three wire leads which usually terminate to a male or female 3-pin
plug. Two leads are for electric power: positive (2-VCC, Red wire), negative (3-GND, Brown wire), and the
signal line (1-Signal, Orange wire), as represented in the Servo provided in your Kit.
We will use a 50Hz PWM signal with a duty cycle in a certain range to drive the Servo. The lasting time of
0.5ms-2.5ms of PWM single cycle high level corresponds to the servo angle 0 degrees - 180 degree linearly.
Part of the corresponding values are as follows:
High level time Servo angle
0.5ms 0 degree
1ms 45 degree
1.5ms 0 degree
2ms 45 degree
2.5ms 180 degree
When you change the servo signal value, the servo will rotate to the designated angle.
Circuit
Use caution when supplying power to the servo, it should be 5V. Make sure you do not make any errors when
connecting the servo to the power supply.
Schematic diagram
Hardware connection. If you need any support, please feel free to contact us via: support@[Link]
Sketch
Sketch_17.1_Servo_Sweep
Compile and upload the code to ESP32-S3 WROOM, the servo will rotate from 0 degrees to 180 degrees and
then reverse the direction to make it rotate from 180 degrees to 0 degrees and repeat these actions in an
endless loop.
Write a function to control the rotation angle of Servo. The angle range is 0-180 degrees.
27 void servo_set_angle(int angle) {
28 if (angle > 180 || angle < 0)
29 return;
30 long pwm_value = map(angle, 0, 180, 103, 512);
31 ledcWrite(SERVO_PIN, pwm_value);
32 }
Control the steering gear to rotate from 0 ° to 180 °, and then rotate from 180 ° to 0 °, and keep rotating
circularly.
13 for (int i = 0; i < 180; i++) { //make light fade in
14 servo_set_angle(i);
15 delay(10);
16 }
17 for (int i = 180; i > 0; i--) { //make light fade out
18 servo_set_angle(i);
19 delay(10);
20 }
Component List
or
Breadboard x1
Circuit
Use caution when supplying power to the servo, it should be 5V. Make sure you do not make any errors when
connecting the servo to the power supply.
Schematic diagram
Hardware connection. If you need any support, please feel free to contact us via: support@[Link]
Sketch
Sketch_17.2_Servo_Sweep
Compile and upload the code to ESP32-S3 WROOM, twist the potentiometer back and forth, and the servo
motor rotates accordingly.
Chapter 18 LCD1602
In this chapter, we will learn about the LCD1602 Display Screen
Component List
or
Breadboard x1
Component knowledge
I2C communication
I2C (Inter-Integrated Circuit) is a two-wire serial communication mode, which can be used for the connection
of micro controllers and their peripheral equipment. Devices using I2C communication must be connected to
the serial data (SDA) line, and serial clock (SCL) line (called I2C bus). Each device has a unique address and
can be used as a transmitter or receiver to communicate with devices connected to the bus.
LCD1602 communication'
The LCD1602 display screen can display 2 lines of characters in 16 columns. It is capable of displaying numbers,
letters, symbols, ASCII code and so on. As shown below is a monochrome LCD1602 display screen along with
its circuit pin diagram
I2C LCD1602 display screen integrates a I2C interface, which connects the serial-input & parallel-output
module to the LCD1602 display screen. This allows us to only use 4 lines to the operate the LCD1602.
The serial-to-parallel IC chip used in this module is PCF8574T (PCF8574AT), and its default I2C address is
0x27(0x3F).
Below is the PCF8574 pin schematic diagram and the block pin diagram:
PCF8574 chip pin diagram: PCF8574 module pin diagram
PCF8574 module pin and LCD1602 pin are corresponding to each other and connected with each other:
So we only need 4 pins to control the 16 pins of the LCD1602 display screen through the I2C interface.
In this project, we will use the I2C LCD1602 to display some static characters and dynamic variables.
Circuit
Schematic diagram
Hardware connection. If you need any support, please feel free to contact us via: support@[Link]
Sketch
Sketch_18.1_Display_the_string_on_LCD1602
Compile and upload the code to ESP32-S3 WROOM and the LCD1602 displays characters.
In this project, we use ultrasonic ranging module to measure distance, and print out the data in the terminal.
Component List
or
Breadboard x1
Component Knowledge
The ultrasonic ranging module uses the principle that ultrasonic waves will be sent back when encounter
obstacles. We can measure the distance by counting the time interval between sending and receiving of the
ultrasonic waves, and the time difference is the total time of the ultrasonic wave’s journey from being
transmitted to being received. Because the speed of sound in air is a constant, about v=340m/s, we can
calculate the distance between the ultrasonic ranging module and the obstacle: s=vt/2.
2S=V·t.
The HC-SR04 ultrasonic ranging module integrates both an ultrasonic transmitter and a receiver. The
transmitter is used to convert electrical signals (electrical energy) into high frequency (beyond human hearing)
sound waves (mechanical energy) and the function of the receiver is opposite of this. The picture and the
diagram of the HC SR04 ultrasonic ranging module are shown below:
Pin description:
Pin Description
VCC power supply pin
Trig trigger pin
Echo Echo pin
GND GND
Technical specs:
Working voltage: 5V Working current: 12mA
Minimum measured distance: 2cm Maximum measured distance: 200cm
Instructions for use: output a high-level pulse in Trig pin lasting for least 10us, the module begins to transmit
ultrasonic waves. At the same time, the Echo pin is pulled up. When the module receives the returned
ultrasonic waves from encountering an obstacle, the Echo pin will be pulled down. The duration of high level
in the Echo pin is the total time of the ultrasonic wave from transmitting to receiving, s=vt/2.
Circuit
Hardware connection. If you need any support, please feel free to contact us via: support@[Link]
Sketch
Sketch_19.1_Ultrasonic_Ranging
Download the code to ESP32-S3 WROOM, open the serial port monitor, set the baud rate to 115200 and
you can use it to measure the distance between the ultrasonic module and the object. As shown in the
following figure:
Component List and Circuit are the same as the previous section.
Sketch
Sketch_19.2_Ultrasonic_Ranging
Download the code to ESP32-S3 WROOM, open the serial port monitor, set the baud rate to 115200. Use
the ultrasonic module to measure distance. As shown in the following figure:
Reference
class UltrasonicSensor
class UltrasonicSensor must be instantiated when used, that is, define an object of Servo type, for example:
UltrasonicSensor ultrasonic(13, 14);
setTemperature(value): The speed of sound propagation is different at different temperatures. In
order to get more accurate data, this function needs to be called. value is the temperature value of the
current environment.
distanceInCentimeters(): The ultrasonic distance acquisition function returns the value in centimeters.
distanceInMillimeters():The ultrasonic distance acquisition function returns the value in millimeter.
Chapter 20 Bluetooth
This chapter mainly introduces how to make simple data transmission through Bluetooth of ESP32-S3
WROOM and mobile phones.
Component List
or
Component knowledge
ESP32-S3's integrated Bluetooth function Bluetooth is a short-distance communication system, which can be
divided into two types, namely Bluetooth Low Energy(BLE) and Classic Bluetooth. There are two modes for
simple data transmission: master mode and slave mode.
Master mode
In this mode, works are done in the master device and it can connect with a slave device. And we can search
and select slave devices nearby to connect with. When a device initiates connection request in master mode,
it requires information of the other Bluetooth devices including their address and pairing passkey. After
finishing pairing, it can connect with them directly.
Slave mode
The Bluetooth module in slave mode can only accept connection request from a host computer, but cannot
initiate a connection request. After connecting with a host device, it can send data to or receive from the host
device.
Bluetooth devices can make data interaction with each other, as one is in master mode and the other in slave
mode. When they are making data interaction, the Bluetooth device in master mode searches and selects
devices nearby to connect to. When establishing connection, they can exchange data. When mobile phones
exchange data with ESP32-S3, they are usually in master mode and ESP32-S3 in slave mode.
Circuit
Sketch
Lightblue
If you can't install Serial Bluetooth on your phone, try [Link] you do not have this software installed on
your phone, you can refer to this link:
[Link]
1 2
In the Scan page, swipe down to refresh the name of Bluetooth that the phone searches for. Click
ESP32S3_Bluetooth.
Receive
Click “Receive”. Select the appropriate Data format in the box to the right of Data Format. For example, HEX
for hexadecimal, utf-string for character, Binary for Binary, etc. Then click SUBSCRIBE.
Back to the serial monitor on your computer. You can type anything in the left border of Send, and then click
Send.
And then you can see the mobile Bluetooth has received the message.
Similarly, you can select “Send” on your phone. Set Data format, and then enter anything in the sending box
and click Write to send.
Send
And the computer will receive the message from the mobile Bluetooth.
And now data can be transferred between your mobile phone and computer via ESP32-S3 WROOM.
The following is the program code:
1 #include <BLEDevice.h>
2 #include <BLEServer.h>
3 #include <BLEUtils.h>
4 #include <BLE2902.h>
5
6 BLECharacteristic *pCharacteristic;
7 bool deviceConnected = false;
8 uint8_t txValue = 0;
9 long lastMsg = 0;
10 String rxload="Test\n";
11
12 #define SERVICE_UUID "6E400001-B5A3-F393-E0A9-E50E24DCCA9E"
13 #define CHARACTERISTIC_UUID_RX "6E400002-B5A3-F393-E0A9-E50E24DCCA9E"
14 #define CHARACTERISTIC_UUID_TX "6E400003-B5A3-F393-E0A9-E50E24DCCA9E"
15
16 class MyServerCallbacks: public BLEServerCallbacks {
17 void onConnect(BLEServer* pServer) {
18 deviceConnected = true;
19 };
20 void onDisconnect(BLEServer* pServer) {
21 deviceConnected = false;
22 }
23 };
24
25 class MyCallbacks: public BLECharacteristicCallbacks {
26 void onWrite(BLECharacteristic *pCharacteristic) {
27 String rxValue = pCharacteristic->getValue();
28 if ([Link]() > 0) {
29 rxload="";
30 for (int i = 0; i < [Link](); i++){
31 rxload +=(char)rxValue[i];
32 }
33 }
34 }
35 };
36
37 void setupBLE(String BLEName){
38 const char *ble_name=BLEName.c_str();
39 BLEDevice::init(ble_name);
40 BLEServer *pServer = BLEDevice::createServer();
41 pServer->setCallbacks(new MyServerCallbacks());
42 BLEService *pService = pServer->createService(SERVICE_UUID);
43 pCharacteristic=
pService->createCharacteristic(CHARACTERISTIC_UUID_TX,BLECharacteristic::PROPERTY_NOTIFY);
44 pCharacteristic->addDescriptor(new BLE2902());
45 BLECharacteristic *pCharacteristic =
pService->createCharacteristic(CHARACTERISTIC_UUID_RX,BLECharacteristic::PROPERTY_WRITE);
46 pCharacteristic->setCallbacks(new MyCallbacks());
47 pService->start();
48 pServer->getAdvertising()->start();
49 [Link]("Waiting a client connection to notify...");
50 }
51
52 void setup() {
53 [Link](115200);
54 setupBLE("ESP32S3_Bluetooth");
55 }
56
57 void loop() {
58 long now = millis();
59 if (now - lastMsg > 1000) {
60 if (deviceConnected&&[Link]()>0) {
61 [Link](rxload);
62 rxload="";
63 }
64 if([Link]()>0){
65 String str=[Link]();
66 const char *newValue=str.c_str();
67 pCharacteristic->setValue(newValue);
68 pCharacteristic->notify();
69 }
70 lastMsg = now;
71 }
72 }
Define the specified UUID number for BLE vendor.
12 #define SERVICE_UUID "6E400001-B5A3-F393-E0A9-E50E24DCCA9E"
13 #define CHARACTERISTIC_UUID_RX "6E400002-B5A3-F393-E0A9-E50E24DCCA9E"
14 #define CHARACTERISTIC_UUID_TX "6E400003-B5A3-F393-E0A9-E50E24DCCA9E"
Component List
or
Breadboard x1
Circuit
Schematic diagram
Hardware connection. If you need any support, please contact us via: support@[Link]
Sketch
Sketch_20.2_Bluetooth_Control_LED
Compile and upload code to ESP32S3_Blueooth. The operation of the APP is the same as 27.1, you only need
to change the sending content to "led_on" and "led_off" to operate LEDs on the ESP32-S3 WROOM.
Data sent from mobile APP:
Send:“led_on”
Send:“led_off”
Attention: If the sending content isn't "led-on' or "led-off", then the state of LED will not change. If the LED is
on, when receiving irrelevant content, it keeps on; Correspondingly, if the LED is off, when receiving irrelevant
content, it keeps off.
Reference
strncmp() functions are often used for string comparisons, which are accurate and stable.
int strncmp(const char *str1, const char *str2, size_t n)
str1: the first string to be compared
str2: the second string to be compared
n: the biggest string to be compared
Return value: if stir1>str2, then return value>0.
If return value is 0, then the contents of str1 and str2 are the same.
If str1< str2, then return value<0.
Function memset is mainly used to clean and initialize the memory of array
void memset(void *s, int c, unsigned long n)
Function memset() is to set the content of a certain internal storage as specified value.
*s: the initial address of the content to clear out.
c:to be replaced as specified value
n: the number of byte to be replaced
Component List
or
Component knowledge
Format SD card
Before starting the tutorial, we need to create a drive letter for the blank SD card and format it. This step
requires a card reader and SD card. Please prepare them in advance. Below we will guide you to do it on
different computer systems. You can choose the guide that matches your computer.
Windows
Insert the SD card into the card reader, then insert the card reader into the computer.
In the Windows search box, enter "Disk Management" and select "Create and format hard disk partitions".
Click to select the volume, right-click and select "New Simple Volume".
Click Next.
You can choose the drive letter on the right, or you can choose the default. By default, just click Next.
File system is FAT(or FAT32). The Allocation unit size is 16K, and the Volume label can be set to any name.
After setting, click Next.
MAC
Insert the SD card into the card reader, then insert the card reader into the computer. Some computers will
prompt the following information, please click to ignore it.
Find "Disk Utility" in the MAC system and click to open it.
Select "Generic MassStorageClass Media", note that its size is about 1G. Please do not choose wrong item.
Click "Erase".
Select the configuration as shown in the figure below, and then click "Erase".
Wait for the formatting to complete. When finished, it will look like the picture below. At this point, you can
see a new disk on the desktop named "SD".
Circuit
Before connecting the USB cable, insert the SD card into the SD card slot on the back of the ESP32-S3.
Sketch
Sketch_21.1_SDMMC_Test
Compile and upload the code to ESP32-S3-WROOM, open the serial monitor, and press the RST button on
the board.
44 readFile(SD_MMC, "/[Link]");
45
46 deleteFile(SD_MMC, "/[Link]");
47 renameFile(SD_MMC, "/[Link]", "/[Link]");
48 readFile(SD_MMC, "/[Link]");
49
50 testFileIO(SD_MMC, "/[Link]");
51
52 [Link]("Total space: %lluMB\r\n", SD_MMC.totalBytes() / (1024 * 1024));
53 [Link]("Used space: %lluMB\r\n", SD_MMC.usedBytes() / (1024 * 1024));
54 }
55
56 void loop(){
57 delay(10000);
58 }
Add the SD card drive header file.
1 #include "sd_read_write.h"
2 #include "SD_MMC.h"
Defines the drive pins of the SD card. Please do not modify it. Because these pins are fixed.
4 #define SD_MMC_CMD 38 //Please do not modify it.
5 #define SD_MMC_CLK 39 //Please do not modify it.
6 #define SD_MMC_D0 40 //Please do not modify it.
Initialize the serial port function. Sets the drive pin for SDMMC one-bit bus mode.
9 [Link](115200);
10 SD_MMC.setPins(SD_MMC_CLK, SD_MMC_CMD, SD_MMC_D0);
Set the mount point of the SD card, set SDMMC to one-bit bus mode, and set the read and write speed to
20MHz.
11 if (!SD_MMC.begin("/sdcard", true, true, SDMMC_FREQ_DEFAULT, 5)) {
12 [Link]("Card Mount Failed");
13 return;
14 }
Get the type of SD card and print it out through the serial port.
15 uint8_t cardType = SD_MMC.cardType();
16 if(cardType == CARD_NONE){
17 [Link]("No SD_MMC card attached");
18 return;
19 }
20 [Link]("SD_MMC Card Type: ");
21 if(cardType == CARD_MMC){
22 [Link]("MMC");
23 } else if(cardType == CARD_SD){
24 [Link]("SDSC");
25 } else if(cardType == CARD_SDHC){
26 [Link]("SDHC");
27 } else {
28 [Link]("UNKNOWN");
29 }
Call the listDir() function to read the folder and file names in the SD card, and print them out through the
serial port. This function can be found in "sd_read_write.cpp".
34 listDir(SD_MMC, "/", 0);
Call createDir() to create a folder, and call removeDir() to delete a folder.
36 createDir(SD_MMC, "/mydir");
39 removeDir(SD_MMC, "/mydir");
Call writeFile() to write any content to the txt file. If there is no such file, create this file first.
Call appendFile() to append any content to txt.
Call readFile() to read the content in txt and print it via the serial port.
42 writeFile(SD_MMC, "/[Link]", "Hello ");
43 appendFile(SD_MMC, "/[Link]", "World!\n");
44 readFile(SD_MMC, "/[Link]");
Call deleteFile() to delete a specified file.
Call renameFile() to copy a file and rename it.
46 deleteFile(SD_MMC, "/[Link]");
47 renameFile(SD_MMC, "/[Link]", "/[Link]");
Call the testFileIO() function to test the time it takes to read 512 bytes and the time it takes to write 2048*512
bytes of data.
50 testFileIO(SD_MMC, "/[Link]");
Print the total size and used size of the SD card via the serial port.
52 [Link]("Total space: %lluMB\r\n", SD_MMC.totalBytes() / (1024 * 1024));
53 [Link]("Used space: %lluMB\r\n", SD_MMC.usedBytes() / (1024 * 1024));
In this project, we will read an mp3 file from an SD card, decode it through ESP32-S3, and use a speaker
to play it.
Component List
or
Circuit
Schematic diagram
Please note that before connecting the USB cable, please put the music into the SD card and insert the SD
card into the card slot on the back of the ESP32-S3.
Hardware connection. If you need any support, please feel free to contact us via: support@[Link]
Sketch
Sketch_22.1_PlayMP3FromSD
We placed a folder called "music" in:
Freenove_Super_Starter_Kit_for_ESP32_S3\Sketches\Sketch_22.1_PlayMP3FromSD
User needs to copy this folder to SD card.
Click upload.
Compile and upload the code to the ESP32-S3 WROOM and open the serial monitor. ESP32-S3 takes a few
seconds to initialize the program. When you see the message below, it means that ESP32-S3 has started
parsing the mp3 in sd and started playing music through Pin.
35 }
36 [Link]("'\n");
37 [Link]();
38 }
39
40 void setup()
41 {
42 [Link](WIFI_OFF);
43 [Link](115200);
44 delay(1000);
45 SD_MMC.setPins(SD_MMC_CLK, SD_MMC_CMD, SD_MMC_D0);
46 if (!SD_MMC.begin("/sdcard", true, true, SDMMC_FREQ_DEFAULT, 5)) {
47 [Link]("Card Mount Failed");
48 return;
49 }
50 [Link]("Sample MP3 playback begins...\n");
51
52 audioLogger = &Serial;
53 file = new AudioFileSourceSD_MMC("/music/01.mp3");
54 id3 = new AudioFileSourceID3(file);
55 id3->RegisterMetadataCB(MDCallback, (void*)"ID3TAG");
56 out = new AudioOutputI2SNoDAC();
57 out->SetPinout(12,13,14);//Set the audio output pin, Only 14 were used
58 out->SetGain(0.3);//Setting the Volume
59 mp3 = new AudioGeneratorMP3();
60 mp3->begin(id3, out);
61 }
62
63 void loop()
64 {
65 if (mp3->isRunning()) {
66 if (!mp3->loop()) mp3->stop();
67 } else {
68 [Link]("MP3 done\n");
69 delay(1000);
70 }
71 }
Component List
or
Component knowledge
Station mode
When ESP32-S3 selects Station mode, it acts as a WiFi client. It can connect to the router network and
communicate with other devices on the router via WiFi connection. As shown below, the PC is connected to
the router, and if ESP32-S3 wants to communicate with the PC, it needs to be connected to the router.
Circuit
Sketch
Sketch_23.1_Station_mode
Because the names and passwords of routers in various places are different, before the Sketch runs, users
need to enter the correct router’s name and password in the box as shown in the illustration above.
After making sure the router name and password are entered correctly, compile and upload codes to ESP32-
S3 WROOM, open serial monitor and set baud rate to 115200. And then it will display as follows:
When ESP32-S3 WROOM successfully connects to “ssid_Router”, serial monitor will print out the IP address
assigned to ESP32-S3 WROOM by the router.
The following is the program code:
1 #include <WiFi.h>
2
3 const char *ssid_Router = "********"; //Enter the router name
4 const char *password_Router = "********"; //Enter the router password
5
6 void setup(){
7 [Link](115200);
8 delay(2000);
9 [Link]("Setup start");
10 [Link](ssid_Router, password_Router);
11 [Link](String("Connecting to ")+ssid_Router);
12 while ([Link]() != WL_CONNECTED){
13 delay(500);
14 [Link](".");
15 }
16 [Link]("\nConnected, IP address: ");
17 [Link]([Link]());
18 [Link]("Setup End");
19 }
20
21 void loop() {
22 }
Include the WiFi Library header file of ESP32-S3.
1 #include <WiFi.h>
Enter correct router name and password.
3 const char *ssid_Router = "********"; //Enter the router name
4 const char *password_Router = "********"; //Enter the router password
Set ESP32-S3 in Station mode and connect it to your router.
10 [Link](ssid_Router, password_Router);
Check whether ESP32-S3 has connected to router successfully every 0.5s.
12 while ([Link]() != WL_CONNECTED){
13 delay(500);
14 [Link](".");
15 }
Serial monitor prints out the IP address assigned to ESP32-S3 WROOM
17 [Link]([Link]());
Reference
Class Station
Every time when using WiFi, you need to include header file "WiFi.h.".
begin(ssid, password,channel, bssid, connect): ESP32-S3 is used as Station to connect hotspot.
ssid: WiFi hotspot name
Any concerns? support@[Link]
█ [Link] Chapter 23 WiFi Working Modes 221
Component knowledge
AP mode
When ESP32-S3 selects AP mode, it creates a hotspot network that is separate from the Internet and waits
for other WiFi devices to connect. As shown in the figure below, ESP32-S3 is used as a hotspot. If a mobile
phone or PC wants to communicate with ESP32-S3, it must be connected to the hotspot of ESP32-S3. Only
after a connection is established with ESP32-S3 can they communicate.
Circuit
Sketch
Before the Sketch runs, you can make any changes to the AP name and password for ESP32-S3 in the box as
shown in the illustration above. Of course, you can leave it alone by default.
Compile and upload codes to ESP32-S3 WROOM, open the serial monitor and set the baud rate to 115200.
And then it will display as follows.
When observing the print information of the serial monitor, turn on the WiFi scanning function of your phone,
and you can see the ssid_AP on ESP32-S3, which is called "WiFi_Name" in this Sketch. You can enter the
password "12345678" to connect it or change its AP name and password by modifying Sketch.
Sketch_23.2_AP_mode
The following is the program code:
1 #include <WiFi.h>
2
3 const char *ssid_AP = "WiFi_Name"; //Enter the router name
4 const char *password_AP = "12345678"; //Enter the router password
5
6 IPAddress local_IP(192,168,1,100);//Set the IP address of ESP32-S3 itself
7 IPAddress gateway(192,168,1,10); //Set the gateway of ESP32-S3 itself
8 IPAddress subnet(255,255,255,0); //Set the subnet mask for ESP32-S3 itself
9
10 void setup(){
11 [Link](115200);
12 delay(2000);
13 [Link]("Setting soft-AP configuration ... ");
14 [Link]();
15 [Link](WIFI_AP);
16 [Link]([Link](local_IP, gateway, subnet) ? "Ready" : "Failed!");
17 [Link]("Setting soft-AP ... ");
18 boolean result = [Link](ssid_AP, password_AP);
19 if(result){
20 [Link]("Ready");
21 [Link](String("Soft-AP IP address = ") + [Link]().toString());
22 [Link](String("MAC address = ") + [Link]().c_str());
23 }else{
24 [Link]("Failed!");
25 }
26 [Link]("Setup End");
27 }
28
29 void loop() {
30 }
Include WiFi Library header file of ESP32-S3.
1 #include <WiFi.h>
Enter correct AP name and password.
3 const char *ssid_AP = "WiFi_Name"; //Enter the router name
4 const char *password_AP = "12345678"; //Enter the router password
Set ESP32-S3 in AP mode.
15 [Link](WIFI_AP);
Configure IP address, gateway and subnet mask for ESP32-S3.
16 [Link](local_IP, gateway, subnet)
Turn on an AP in ESP32-S3, whose name is set by ssid_AP and password is set by password_AP.
18 [Link](ssid_AP, password_AP);
Check whether the AP is turned on successfully. If yes, print out IP and MAC address of AP established by
ESP32-S3. If no, print out the failure prompt.
19 if(result){
20 [Link]("Ready");
21 [Link](String("Soft-AP IP address = ") + [Link]().toString());
22 [Link](String("MAC address = ") + [Link]().c_str());
23 }else{
24 [Link]("Failed!");
25 }
26 [Link]("Setup End");
Reference
Class AP
Every time when using WiFi, you need to include header file "WiFi.h.".
softAP(ssid, password, channel, ssid_hidden, max_connection):
ssid: WiFi hotspot name
password: WiFi hotspot password
channel: Number of WiFi connection channels, range 1-13. The default is 1.
ssid_hidden: Whether to hide WiFi name from scanning by other devices. The default is not hide.
max_connection: Maximum number of WiFi connected devices. The range is 1-4. The default is 4.
softAPConfig(local_ip, gateway, subnet): set static local IP address.
local_ip: station fixed IP address.
Gateway: gateway IP address
subnet:subnet mask
softAP(): obtian IP address in AP mode
softAPdisconnect (): disconnect AP mode.
Component List
or
Component knowledge
AP+Station mode
In addition to AP mode and station mode, ESP32-S3 can also use AP mode and station mode at the same
time. This mode contains the functions of the previous two modes. Turn on ESP32-S3's station mode, connect
it to the router network, and it can communicate with the Internet via the router. At the same time, turn on
its AP mode to create a hotspot network. Other WiFi devices can choose to connect to the router network or
the hotspot network to communicate with ESP32-S3.
Circuit
Sketch
Sketch_23.3_AP_Station_mode
It is analogous to Project 23.1 and Project 23.2. Before running the Sketch, you need to modify ssid_Router,
password_Router, ssid_AP and password_AP shown in the box of the illustration above.
After making sure that Sketch is modified correctly, compile and upload codes to ESP32-S3 WROOM, open
serial monitor and set baud rate to 115200. And then it will display as follows:
When observing the print information of the serial monitor, turn on the WiFi scanning function of your phone,
and you can see the ssid_AP on ESP32-S3.
11 [Link]();
12 [Link](WIFI_AP);
13 [Link]("Setting soft-AP ... ");
14 boolean result = [Link](ssid_AP, password_AP);
15 if(result){
16 [Link]("Ready");
17 [Link](String("Soft-AP IP address = ") + [Link]().toString());
18 [Link](String("MAC address = ") + [Link]().c_str());
19 }else{
20 [Link]("Failed!");
21 }
22
23 [Link]("\nSetting Station configuration ... ");
24 [Link](ssid_Router, password_Router);
25 [Link](String("Connecting to ")+ ssid_Router);
26 while ([Link]() != WL_CONNECTED){
27 delay(500);
28 [Link](".");
29 }
30 [Link]("\nConnected, IP address: ");
31 [Link]([Link]());
32 [Link]("Setup End");
33 }
34
35 void loop() {
36 }
Chapter 24 TCP/IP
In this chapter, we will introduce how ESP32-S3 implements network communications based on TCP/IP
protocol. There are two roles in TCP/IP communication, namely Server and Client, which will be implemented
respectively with two projects in this chapter.
In this section, ESP32-S3 is used as Client to connect Server on the same LAN and communicate with it.
Component List
or
Component knowledge
TCP connection
Before transmitting data, TCP needs to establish a logical connection between the sending end and the
receiving end. It provides reliable and error-free data transmission between the two computers. In the TCP
connection, the client and the server must be clarified. The client sends a connection request to the server,
and each time such a request is proposed, a "three-times handshake" is required.
Three-times handshake: In the TCP protocol, during the preparation phase of sending data, the client and the
server interact three times to ensure the reliability of the connection, which is called "three-times handshake".
The first handshake, the client sends a connection request to the server and waits for the server to confirm.
The second handshake, the server sends a response back to the client informing that it has received the
connection request.
The third handshake, the client sends a confirmation message to the server again to confirm the connection.
TCP is a connection-oriented, low-level transmission control protocol. After TCP establishes a connection, the
client and server can send and receive messages to each other, and the connection will always exist as long
as the client or server does not initiate disconnection. Each time one party sends a message, the other party
will reply with an ack signal.
Install Processing
In this tutorial, we use Processing to build a simple TCP/IP communication platform.
If you've not installed Processing, you can download it by clicking [Link] You can
choose an appropriate version to download according to your PC system.
Unzip the downloaded file to your computer. Click "[Link]" as the figure below to run this software.
Stop
Run
The new pop-up interface is as follows. If ESP32-S3 is used as client, select TCP SERVER mode for sketchWiFi.
Server mode
Receiving
Local IP address
box
Local port
number
Clear receive
Send box
Listening
Clear send
Send button
When sketchWiFi selects TCP SERVER mode, ESP32-S3 Sketch needs to be changed according to
sketchWiFi's displaying of LOCAL IP or LOCAL PORT.
Client mode
Remote IP
address
Remote port
number
When sketchWiFi selects TCP CLIENT mode, the LOCAL IP and LOCAL PORT of sketchWiFi need to be
changed according to the IP address and port number printed by the serial monitor.
Circuit
Sketch
Before running the Sketch, please open “[Link].” first, and click “Run”.
The newly pop up window will use the computer’s IP address by default and open a data monitor port.
Next, open Sketch_24.1_WiFiClient.ino. Before running it, please change the following information based on
"LOCAL IP" and "LOCAL PORT" in the figure above.
REMOTE_IP needs to be filled in according to the interface of [Link]. Taking this tutorial as an
example, its REMOTE_IP is “[Link]”. Generally, by default, the ports do not need to change its value.
Click LISTENING, turn on TCP SERVER's data listening function and wait for ESP32-S3 to connect.
Click it
Compile and upload code to ESP32-S3 WROOM, open the serial monitor and set the baud rate to 115200.
ESP32-S3 connects router, obtains IP address and sends access request to server IP address on the same LAN
till the connection is successful. When connect successfully, ESP32-S3 can send messages to server.
ESP32-S3 connects with TCP SERVER, and TCP SERVER receives messages from ESP32-S3, as shown in the
figure below.
Sketch_24.1_As_Client
The following is the program code:
1 #include <WiFi.h>
2
3 const char *ssid_Router = "********"; //Enter the router name
4 const char *password_Router = "********"; //Enter the router password
5 #define REMOTE_IP "********" //input the remote server which is you want to connect
#define REMOTE_PORT 8888 //input the remote port which is the remote provide
6 WiFiClient client;
7
8 void setup() {
9 [Link](115200);
10 delay(10);
11
12 [Link](ssid_Router, password_Router);
13 [Link]("\nWaiting for WiFi... ");
14 while ([Link]() != WL_CONNECTED) {
15 [Link](".");
16 delay(500);
17 }
18 [Link]("");
19 [Link]("WiFi connected");
20 [Link]("IP address: ");
21 [Link]([Link]());
22 delay(500);
23
24 [Link]("Connecting to ");
25 [Link](REMOTE_IP);
26
27 while () {
28 [Link]("Connection failed.");
29 [Link]("Waiting a moment before retrying...");
30 }
31 [Link]("Connected");
32 [Link]("Hello\n");
33 [Link]("This is my IP.\n");
34 }
35
36 void loop() {
37 if ([Link]() > 0) {
38 delay(20);
39 //read back one line from the server
40 String line = [Link]();
41 [Link](REMOTE_IP + String(":") + line);
42 }
43 if ([Link]() > 0) {
44 delay(20);
45 String line = [Link]();
46 [Link](line);
47 }
48 if ([Link] () == 0) {
49 [Link]();
50 [Link]();
51 }
52 }
Add WiFi function header file.
1 #include <WiFi.h>
Enter the actual router name, password, remote server IP address, and port number.
3 const char *ssid_Router = "********"; //Enter the router name
4 const char *password_Router = "********"; //Enter the router password
5 #define REMOTE_IP "********" //input the remote server which is you want to connect
6 #define REMOTE_PORT 8888 //input the remote port which is the remote provide
Apply for the method class of WiFiClient.
7 WiFiClient client;
Connect specified WiFi until it is successful. If the name and password of WiFi are correct but it still fails to
connect, please push the reset key.
13 [Link](ssid_Router, password_Router);
14 [Link]("\nWaiting for WiFi... ");
15 while ([Link]() ! = WL_CONNECTED) {
16 [Link](".");
17 delay(500);
18 }
Send connection request to remote server until connect successfully. When connect successfully, print out the
connecting prompt on the serial monitor and send messages to remote server.
28 while () {//Connect to Server
29 [Link]("Connection failed.");
30 [Link]("Waiting a moment before retrying...");
31 }
32 [Link]("Connected");
33 [Link]("Hello\n");
When ESP32-S3 receive messages from servers, it will print them out via serial port; Users can also send
messages to servers from serial port.
37 if ([Link]() > 0) {
38 delay(20);
39 //read back one line from the server
40 String line = [Link]();
41 [Link](REMOTE_IP + String(":") + line);
42 }
43 if ([Link]() > 0) {
44 delay(20);
45 String line = [Link]();
46 [Link](line);
47 }
If the server is disconnected, turn off WiFi of ESP32-S3.
48 if ([Link] () == false) {
49 [Link]();
50 [Link]();
51 }
Reference
Class Client
Every time when using Client, you need to include header file "WiFi.h."
connect(ip, port, timeout)/connect(*host, port, timeout): establish a TCP connection.
ip, *host:ip address of target server
port: port number of target server
timeout: connection timeout
connected(): judge whether client is connecting. If return value is 1, then connect successfully; If return
value is 0, then fail to connect.
stop(): stop tcp connection
print(): send data to server connecting to client
available(): return to the number of bytes readable in receive buffer, if no, return to 0 or -1.
read(): read one byte of data in receive buffer
readString(): read string in receive buffer
In this section, ESP32-S3 is used as a server to wait for the connection and communication of client on the
same LAN.
Component List
or
Circuit
Sketch
Before running Sketch, please modify the contents of the box below first.
Sketch_24.2_As_Server
Compile and upload code to ESP32-S3 WROOM board, open the serial monitor and set the baud rate to
115200. Turn on server mode for ESP32-S3, waiting for the connection of other devices on the same LAN.
Once a device connects to server successfully, they can send messages to each other.
If the ESP32-S3 fails to connect to router, press the reset button as shown below and wait for ESP32-S3 to
run again.
Serial Monitor
IP address and
serial port
Processing:
Open the “Freenove_Super_Starter_Kit_for_ESP32_S3\Sketches\Sketches\Sketch_24.2_WiFiServer\
sketchWiFi\[Link]”.
Based on the messages printed by the serial monitor, enter correct IP address and serial port in Processing to
establish connection and make communication.
42 }
43 [Link](); // stop the client connecting.
44 [Link]("Client Disconnected.");
45 }
46 }
Apply for method class of WiFiServer.
6 WiFiServer server(port); //Apply for a Server object whose port number is 80
Connect specified WiFi until it is successful. If the name and password of WiFi are correct but it still fails to
connect, please push the reset key.
13 [Link]();
14 [Link](ssid_Router, password_Router);
15 delay(1000);
16 while ([Link]() != WL_CONNECTED) {
17 delay(500);
18 [Link](".");
19 }
20 [Link]("");
21 [Link]("WiFi connected.");
Print out the IP address and port number of ESP32-S3.
22 [Link]("IP address: ");
23 [Link]([Link]()); //print out IP address of ESP32-S3
24 [Link]("IP port: %d\n",port); //Print out ESP32-S3's port number
Turn on server mode of ESP32-S3, turn on automatic reconnection.
25 [Link](); //Turn ON ESP32-S3 as Server mode
26 [Link](true);
When ESP32-S3 receive messages from servers, it will print them out via serial port; Users can also send
messages to servers from serial port.
34 if ([Link]()) { // if there's bytes to read from the
client
35 [Link]([Link]('\n')); // print it out the serial monitor
36 while([Link]()>0); // clear the wifi receive area cache
37 }
38 if([Link]()){ // if there's bytes to read from the
serial monitor
39 [Link]([Link]('\n')); // print it out the client.
40 while([Link]()>0); // clear the wifi receive area cache
41 }
Reference
Class Server
Every time use Server functionality, we need to include header file"WiFi.h".
WiFiServer(uint16_t port=80, uint8_t max_clients=4): create a TCP Server.
port: ports of Server; range from 0 to 65535 with the default number as 80.
max_clients: maximum number of clients with default number as 4.
begin(port): start the TCP Server.
port: ports of Server; range from 0 to 65535 with the default number as 0.
setNoDelay(bool nodelay): whether to turn off the delay sending functionality.
nodelay: true stands for forbidden Nagle algorithm.
close(): close tcp connection.
stop(): stop tcp connection.
Connect ESP32-S3 using USB and check its IP address through serial monitor. Use web page to access IP
address to obtain video and image data.
Component List
or
Circuit
Sketch
Sketch_25.1_As_CameraWebServer
Before running the program, please modify your router’s name and password in the box shown in the
illustration above to make sure that your Sketch can compile and work successfully.
Compile and upload codes to ESP32-S3, open the serial monitor and set the baud rate to 115200, and the
serial monitor will print out a network link address.
If your ESP32-S3 has been in the process of connecting to router, but the information above has not been
printed out, please re-check whether the router name and password have been entered correctly and press
the reset key on ESP32-S3 WROOM to wait for a successful connection prompt.
Open a web browser, enter the IP address printed by the serial monitor in the address bar, and access it.
Taking the Google browser as an example, here's what the browser prints out after successful access to ESP32-
S3's IP.
enter IP address
Note: If sketch compilation fails due to ESP32-S3 support package, follow the steps of the image to
open the CameraWebServer. This sketch is the same as described in the tutorial above.
The following is the main program code. You need include other code files in the same folder when write
your own code.
1 #include "esp_camera.h"
2 #include <WiFi.h>
3
4 // ===================
5 // Select camera model
6 // ===================
7 //#define CAMERA_MODEL_WROVER_KIT // Has PSRAM
8 //#define CAMERA_MODEL_ESP_EYE // Has PSRAM
9 #define CAMERA_MODEL_ESP32S3_EYE // Has PSRAM
10 //#define CAMERA_MODEL_M5STACK_PSRAM // Has PSRAM
11 //#define CAMERA_MODEL_M5STACK_V2_PSRAM // M5Camera version B Has PSRAM
12 //#define CAMERA_MODEL_M5STACK_WIDE // Has PSRAM
13 //#define CAMERA_MODEL_M5STACK_ESP32CAM // No PSRAM
14 //#define CAMERA_MODEL_M5STACK_UNITCAM // No PSRAM
15 //#define CAMERA_MODEL_AI_THINKER // Has PSRAM
16 //#define CAMERA_MODEL_TTGO_T_JOURNAL // No PSRAM
17 // ** Espressif Internal Boards **
18 //#define CAMERA_MODEL_ESP32_CAM_BOARD
19 //#define CAMERA_MODEL_ESP32S2_CAM_BOARD
20 //#define CAMERA_MODEL_ESP32S3_CAM_LCD
21
22 #include "camera_pins.h"
23
24 // ===========================
25 // Enter your WiFi credentials
26 // ===========================
27 const char* ssid = "********";
28 const char* password = "********";
29
30 void startCameraServer();
31
32 void setup() {
33 [Link](115200);
34 [Link](true);
35 [Link]();
36
37 camera_config_t config;
38 config.ledc_channel = LEDC_CHANNEL_0;
39 config.ledc_timer = LEDC_TIMER_0;
40 config.pin_d0 = Y2_GPIO_NUM;
41 config.pin_d1 = Y3_GPIO_NUM;
42 config.pin_d2 = Y4_GPIO_NUM;
43 config.pin_d3 = Y5_GPIO_NUM;
44 config.pin_d4 = Y6_GPIO_NUM;
45 config.pin_d5 = Y7_GPIO_NUM;
46 config.pin_d6 = Y8_GPIO_NUM;
47 config.pin_d7 = Y9_GPIO_NUM;
48 config.pin_xclk = XCLK_GPIO_NUM;
49 config.pin_pclk = PCLK_GPIO_NUM;
50 config.pin_vsync = VSYNC_GPIO_NUM;
51 config.pin_href = HREF_GPIO_NUM;
52 config.pin_sccb_sda = SIOD_GPIO_NUM;
53 config.pin_sccb_scl = SIOC_GPIO_NUM;
54 config.pin_pwdn = PWDN_GPIO_NUM;
55 config.pin_reset = RESET_GPIO_NUM;
56 config.xclk_freq_hz = 20000000;
57 config.frame_size = FRAMESIZE_UXGA;
58 config.pixel_format = PIXFORMAT_JPEG; // for streaming
59 config.grab_mode = CAMERA_GRAB_WHEN_EMPTY;
60 config.fb_location = CAMERA_FB_IN_PSRAM;
61 config.jpeg_quality = 12;
62 config.fb_count = 1;
63
64 // if PSRAM IC present, init with UXGA resolution and higher JPEG quality
65 // for larger pre-allocated frame buffer.
66 if(psramFound()){
67 config.jpeg_quality = 10;
68 config.fb_count = 2;
69 config.grab_mode = CAMERA_GRAB_LATEST;
70 } else {
71 // Limit the frame size when PSRAM is not available
72 config.frame_size = FRAMESIZE_SVGA;
73 config.fb_location = CAMERA_FB_IN_DRAM;
74 }
75
76 // camera init
77 esp_err_t err = esp_camera_init(&config);
78 if (err != ESP_OK) {
79 [Link]("Camera init failed with error 0x%x", err);
80 return;
81 }
82
83 sensor_t * s = esp_camera_sensor_get();
84 // initial sensors are flipped vertically and colors are a bit saturated
85 s->set_vflip(s, 1); // flip it back
86 s->set_brightness(s, 1); // up the brightness just a bit
Configure parameters including interface pins of the camera. Note: It is generally not recommended to change
them.
37 camera_config_t config;
38 config.ledc_channel = LEDC_CHANNEL_0;
39 config.ledc_timer = LEDC_TIMER_0;
40 config.pin_d0 = Y2_GPIO_NUM;
41 config.pin_d1 = Y3_GPIO_NUM;
42 config.pin_d2 = Y4_GPIO_NUM;
43 config.pin_d3 = Y5_GPIO_NUM;
44 config.pin_d4 = Y6_GPIO_NUM;
45 config.pin_d5 = Y7_GPIO_NUM;
46 config.pin_d6 = Y8_GPIO_NUM;
47 config.pin_d7 = Y9_GPIO_NUM;
48 config.pin_xclk = XCLK_GPIO_NUM;
49 config.pin_pclk = PCLK_GPIO_NUM;
50 config.pin_vsync = VSYNC_GPIO_NUM;
51 config.pin_href = HREF_GPIO_NUM;
52 config.pin_sccb_sda = SIOD_GPIO_NUM;
53 config.pin_sccb_scl = SIOC_GPIO_NUM;
54 config.pin_pwdn = PWDN_GPIO_NUM;
55 config.pin_reset = RESET_GPIO_NUM;
56 config.xclk_freq_hz = 20000000;
57 config.frame_size = FRAMESIZE_UXGA;
58 config.pixel_format = PIXFORMAT_JPEG; // for streaming
59 config.grab_mode = CAMERA_GRAB_WHEN_EMPTY;
60 config.fb_location = CAMERA_FB_IN_PSRAM;
61 config.jpeg_quality = 12;
62 config.fb_count = 1;
ESP32-S3 connects to the router and prints a successful connection prompt. If it has not been successfully
connected, press the reset key on the ESP32-S3 WROOM.
89 [Link](ssid, password);
90 [Link](false);
91
92 while ([Link]() != WL_CONNECTED) {
93 delay(500);
94 [Link](".");
95 }
96 while ([Link]() != true) {
97 delay(500);
98 [Link](".");
99 }
100
101 [Link]("");
102 [Link]("WiFi connected");
Open the video streams server function of the camera and print its IP address via serial port.
99 startCameraServer();
100
101 [Link]("Camera Ready! Use '[Link]
102 [Link]([Link]());
103 [Link]("' to connect");
Configure the display image information of the camera.
The set_vflip() function sets whether the image is flipped 180°, with 0 for no flip and 1 for flip 180°.
The set_brightness() function sets the brightness of the image, with values ranging from -2 to 2.
The set_saturation() function sets the color saturation of the image, with values ranging from -2 to 2.
36 sensor_t * s = esp_camera_sensor_get();
37 s->set_vflip(s, 1); //flip it back
38 s->set_brightness(s, 1); //up the blightness just a bit
39 s->set_saturation(s, -1); //lower the saturation
Modify the resolution and sharpness of the images captured by the camera. The sharpness ranges from 10 to
63, and the smaller the number, the sharper the picture. The larger the number, the blurrier the picture. Please
refer to the table below.
26 config.frame_size = FRAMESIZE_VGA;
27 config.jpeg_quality = 10;
Reference
Image resolution Sharpness Image resolution Sharpness
FRAMESIZE_96x96 96x96 FRAMESIZE_HVGA 480x320
FRAMESIZE_QQVGA 160x120 FRAMESIZE_VGA 640x480
FRAMESIZE_QCIF 176x144 FRAMESIZE_SVGA 800x600
FRAMESIZE_HQVGA 240x176 FRAMESIZE_XGA 1024x768
FRAMESIZE_240x240 240x240 FRAMESIZE_HD 1280x720
FRAMESIZE_QVGA 320x240 FRAMESIZE_SXGA 1280x1024
FRAMESIZE_CIF 400x296 FRAMESIZE_UXGA 1600x1200
We recommend that the resolution not exceed VGA(640x480).
Connect to ESP32-S3 using USB and view its IP address through a serial monitor. Access IP addresses through
web pages to obtain real-time video data.
Component List
or
Circuit
Sketch
Sketch_25.2_As_VideoWebServer
Before running the program, please modify your router’s name and password in the box shown in the
illustration above to make sure that your Sketch can compile and work successfully.
Compile and upload codes to ESP32-S3, open the serial monitor and set the baud rate to 115200, and the
serial monitor will print out a network link address.
If your ESP32-S3 has been in the process of connecting to router, but the information above has not been
printed out, please re-check whether the router name and password have been entered correctly and press
the reset key on ESP32-S3 WROOM to wait for a successful connection prompt.
Open a web browser, enter the IP address printed by the serial monitor in the address bar, and access it.
Taking the Google browser as an example, here's what the browser prints out after successful access to ESP32-
S3's IP.
Enter IP address.
Save it to SDcard.
The following is the main program code. You need include other code files in the same folder when write
your own code.
1 #include "esp_camera.h"
2 #include <WiFi.h>
3
4 // Select camera model
5 #define CAMERA_MODEL_ESP32S3_EYE // Has PSRAM
6 #include "camera_pins.h"
7
52 config.frame_size = FRAMESIZE_SVGA;
53 config.fb_location = CAMERA_FB_IN_DRAM;
54 }
55
56 // camera init
57 esp_err_t err = esp_camera_init(&config);
58 if (err != ESP_OK) {
59 [Link]("Camera init failed with error 0x%x", err);
60 return;
61 }
62
63 sensor_t * s = esp_camera_sensor_get();
64 // initial sensors are flipped vertically and colors are a bit saturated
65 s->set_vflip(s, 1); // flip it back
66 s->set_brightness(s, 1); // up the brightness just a bit
67 s->set_saturation(s, 0); // lower the saturation
68
69 [Link](ssid, password);
70
71 while ([Link]() != WL_CONNECTED) {
72 delay(500);
73 [Link](".");
74 }
75 [Link]("");
76 [Link]("WiFi connected");
77
78 startCameraServer();
79
80 [Link]("Camera Ready! Use '[Link]
81 [Link]([Link]());
82 [Link]("' to connect");
83 }
84
85 void loop() {
86 // put your main code here, to run repeatedly:
87 delay(10000);
88 }
Configure parameters including interface pins of the camera. Note: It is generally not recommended to change
them.
17 camera_config_t config;
18 config.ledc_channel = LEDC_CHANNEL_0;
19 config.ledc_timer = LEDC_TIMER_0;
20 config.pin_d0 = Y2_GPIO_NUM;
21 config.pin_d1 = Y3_GPIO_NUM;
22 config.pin_d2 = Y4_GPIO_NUM;
23 config.pin_d3 = Y5_GPIO_NUM;
24 config.pin_d4 = Y6_GPIO_NUM;
25 config.pin_d5 = Y7_GPIO_NUM;
26 config.pin_d6 = Y8_GPIO_NUM;
27 config.pin_d7 = Y9_GPIO_NUM;
28 config.pin_xclk = XCLK_GPIO_NUM;
29 config.pin_pclk = PCLK_GPIO_NUM;
30 config.pin_vsync = VSYNC_GPIO_NUM;
31 config.pin_href = HREF_GPIO_NUM;
32 config.pin_sccb_sda = SIOD_GPIO_NUM;
33 config.pin_sccb_scl = SIOC_GPIO_NUM;
34 config.pin_pwdn = PWDN_GPIO_NUM;
35 config.pin_reset = RESET_GPIO_NUM;
36 config.xclk_freq_hz = 20000000;
37 config.frame_size = FRAMESIZE_UXGA;
38 config.pixel_format = PIXFORMAT_JPEG; // for streaming
39 config.grab_mode = CAMERA_GRAB_WHEN_EMPTY;
40 config.fb_location = CAMERA_FB_IN_PSRAM;
41 config.jpeg_quality = 12;
42 config.fb_count = 1;
ESP32-S3 connects to the router and prints a successful connection prompt. If it has not been successfully
connected, press the reset key on the ESP32-S3 WROOM.
69 [Link](ssid, password);
70
71 while ([Link]() != WL_CONNECTED) {
72 delay(500);
73 [Link](".");
74 }
75 [Link]("");
76 [Link]("WiFi connected");
Open the video streams server function of the camera and print its IP address via serial port.
82 startCameraServer();
79
80 [Link]("Camera Ready! Use '[Link]
81 [Link]([Link]());
82 [Link]("' to connect");
In this chapter, we continue to use the camera and SD card. We will use the onboard button as the shutter.
When the button is pressed, the ESP32-S3 takes a photo and stores the photo in the SD folder.
Component List
or
Circuit
Sketch
This code uses a library named "Freenove_WS2812_Lib_for_ESP32", if you have not installed it, please do so
first.
Library is an important feature of the open source world, and we know that Arduino is an open source platform
that everyone can contribute to. Libraries are generally licensed under the LGPL, which means you can use
them for free to apply to your creations.
How to install the library
There are two ways to add libraries.
The first way, open the Arduino IDE, click Sketch → Include Library → Manager Libraries.
In the pop-up window, Library Manager, search for the name of the Library, “Freenove WS2812 Lib for ESP32”.
Then click Install.
The second way,open Arduino IDE,click Sketch→Include Library→Add .ZIP Library,In the pop-up window,
find the file named “./Libraries/Freenove_WS2812_Lib_for_ESP32.Zip” which locates in this directory,and
click OPEN.
Sketch_25.3_Camera_SDcard
As shown in the image below, after uploading the code to the ESP32-S3, the ESP32-S3 will automatically
create a folder named "camera" in the SD card. Every time the BOOT button is pressed, the on-board colored
light turns on blue, and ESP32-S3 collects a photo information and stores it in the "camera" folder. Press the
button once to take a photo.
When we press the RST button to reset the ESP32-S3, we can see that there are some photo files in the SD
card folder. These photos you can read directly through the card reader.
The following is the main program code. You need include other code files in the same folder when write
your own code.
1 #include "esp_camera.h"
2 #define CAMERA_MODEL_ESP32S3_EYE
3 #include "camera_pins.h"
4 #include "ws2812.h"
5 #include "sd_read_write.h"
6
7 #define BUTTON_PIN 0
8
9 void setup() {
10 [Link](115200);
11 [Link](false);
12 [Link]();
13 pinMode(BUTTON_PIN, INPUT_PULLUP);
14 ws2812Init();
15 sdmmcInit();
16 //removeDir(SD_MMC, "/camera");
17 createDir(SD_MMC, "/camera");
18 listDir(SD_MMC, "/camera", 0);
19 if(cameraSetup()==1){
20 ws2812SetColor(2);
21 }
22 else{
23 ws2812SetColor(1);
24 return;
25 }
26 }
27
28 void loop() {
29 if(digitalRead(BUTTON_PIN)==LOW){
30 delay(20);
31 if(digitalRead(BUTTON_PIN)==LOW){
32 ws2812SetColor(3);
33 while(digitalRead(BUTTON_PIN)==LOW);
34 camera_fb_t * fb = NULL;
35 fb = esp_camera_fb_get();
36 if (fb != NULL) {
37 int photo_index = readFileNum(SD_MMC, "/camera");
38 if(photo_index!=-1)
39 {
40 String path = "/camera/" + String(photo_index) +".jpg";
41 writejpg(SD_MMC, path.c_str(), fb->buf, fb->len);
42 }
43 esp_camera_fb_return(fb);
44 }
45 else {
46 [Link]("Camera capture failed.");
47 }
48 ws2812SetColor(2);
49 }
50 }
51 }
52
53 int cameraSetup(void) {
54 camera_config_t config;
55 config.ledc_channel = LEDC_CHANNEL_0;
56 config.ledc_timer = LEDC_TIMER_0;
57 config.pin_d0 = Y2_GPIO_NUM;
58 config.pin_d1 = Y3_GPIO_NUM;
59 config.pin_d2 = Y4_GPIO_NUM;
60 config.pin_d3 = Y5_GPIO_NUM;
61 config.pin_d4 = Y6_GPIO_NUM;
62 config.pin_d5 = Y7_GPIO_NUM;
63 config.pin_d6 = Y8_GPIO_NUM;
64 config.pin_d7 = Y9_GPIO_NUM;
65 config.pin_xclk = XCLK_GPIO_NUM;
66 config.pin_pclk = PCLK_GPIO_NUM;
67 config.pin_vsync = VSYNC_GPIO_NUM;
68 config.pin_href = HREF_GPIO_NUM;
69 config.pin_sccb_sda = SIOD_GPIO_NUM;
70 config.pin_sccb_scl = SIOC_GPIO_NUM;
71 config.pin_pwdn = PWDN_GPIO_NUM;
72 config.pin_reset = RESET_GPIO_NUM;
73 config.xclk_freq_hz = 20000000;
74 config.frame_size = FRAMESIZE_UXGA;
75 config.pixel_format = PIXFORMAT_JPEG; // for streaming
76 config.grab_mode = CAMERA_GRAB_WHEN_EMPTY;
77 config.fb_location = CAMERA_FB_IN_PSRAM;
78 config.jpeg_quality = 12;
79 config.fb_count = 1;
80
81 // if PSRAM IC present, init with UXGA resolution and higher JPEG quality
82 // for larger pre-allocated frame buffer.
83 if(psramFound()){
84 config.jpeg_quality = 10;
85 config.fb_count = 2;
86 config.grab_mode = CAMERA_GRAB_LATEST;
87 } else {
88 // Limit the frame size when PSRAM is not available
89 config.frame_size = FRAMESIZE_SVGA;
90 config.fb_location = CAMERA_FB_IN_DRAM;
91 }
92
93 // camera init
94 esp_err_t err = esp_camera_init(&config);
95 if (err != ESP_OK) {
96 [Link]("Camera init failed with error 0x%x", err);
97 return 0;
98 }
99
100 sensor_t * s = esp_camera_sensor_get();
101 // initial sensors are flipped vertically and colors are a bit saturated
102 s->set_vflip(s, 1); // flip it back
103 s->set_brightness(s, 1); // up the brightness just a bit
104 s->set_saturation(s, 0); // lower the saturation
105
106 [Link]("Camera configuration complete!");
107 return 1;
108 }
Configure camera parameters, including camera interface pins and other information. Altering them is
generally not recommended. Returns 1 if the camera is initialized successfully, and returns 0 if it fails.
53 int cameraSetup(void) {
54 camera_config_t config;
55 config.ledc_channel = LEDC_CHANNEL_0;
56 config.ledc_timer = LEDC_TIMER_0;
57 config.pin_d0 = Y2_GPIO_NUM;
58 config.pin_d1 = Y3_GPIO_NUM;
59 config.pin_d2 = Y4_GPIO_NUM;
60 config.pin_d3 = Y5_GPIO_NUM;
61 config.pin_d4 = Y6_GPIO_NUM;
62 config.pin_d5 = Y7_GPIO_NUM;
63 config.pin_d6 = Y8_GPIO_NUM;
64 config.pin_d7 = Y9_GPIO_NUM;
65 config.pin_xclk = XCLK_GPIO_NUM;
66 config.pin_pclk = PCLK_GPIO_NUM;
67 config.pin_vsync = VSYNC_GPIO_NUM;
68 config.pin_href = HREF_GPIO_NUM;
69 config.pin_sccb_sda = SIOD_GPIO_NUM;
70 config.pin_sccb_scl = SIOC_GPIO_NUM;
71 config.pin_pwdn = PWDN_GPIO_NUM;
72 config.pin_reset = RESET_GPIO_NUM;
73 config.xclk_freq_hz = 20000000;
74 config.frame_size = FRAMESIZE_UXGA;
75 config.pixel_format = PIXFORMAT_JPEG; // for streaming
76 config.grab_mode = CAMERA_GRAB_WHEN_EMPTY;
77 config.fb_location = CAMERA_FB_IN_PSRAM;
78 config.jpeg_quality = 12;
79 config.fb_count = 1;
80
81 // if PSRAM IC present, init with UXGA resolution and higher JPEG quality
82 // for larger pre-allocated frame buffer.
83 if(psramFound()){
84 config.jpeg_quality = 10;
85 config.fb_count = 2;
86 config.grab_mode = CAMERA_GRAB_LATEST;
87 } else {
88 // Limit the frame size when PSRAM is not available
89 config.frame_size = FRAMESIZE_SVGA;
90 config.fb_location = CAMERA_FB_IN_DRAM;
91 }
92
93 // camera init
94 esp_err_t err = esp_camera_init(&config);
95 if (err != ESP_OK) {
96 [Link]("Camera init failed with error 0x%x", err);
97 return 0;
98 }
99
100 sensor_t * s = esp_camera_sensor_get();
101 // initial sensors are flipped vertically and colors are a bit saturated
102 s->set_vflip(s, 1); // flip it back
103 s->set_brightness(s, 1); // up the brightness just a bit
104 s->set_saturation(s, 0); // lower the saturation
105
106 [Link]("Camera configuration complete!");
107 return 1;
108 }
Connect ESP32-S3 using USB and check its IP address through serial monitor. Use a mobile phone to obtain
video and image data.
Component List
or
There are three ways to install app, you can choose any one.
Method 1
Use Google play to search “Freenove”, download and install.
Method 2
Visit [Link] and click install.
Method 3
Visit [Link] download the files in this library, and install
[Link] to your Android phone manually.
Click here to
download.
Menu
Open application “Freenove”, as shown below:
MENU
Device
Selection
Area
Connect
Set
Circuit
Sketch
After making sure the Tools is configured correctly, don’t run Sketch. Due to WiFi, we need to modify Sketch
a little bit based on physical situation.
In the box in the figure above, ssid_Router and password_Router are the user's Router name and password,
which need to be modified according to the actual name and password. ssid_AP and password_AP are name
and password of a AP created by ESP32-S3, and they are freely set by the user. When all settings are correct,
compile and upload the code to ESP32-S3, turn on the serial port monitor, and set the baud rate to 115200.
The serial monitor will print out two IP addresses.
There are two methods for you to check camera data of ESP32-S3 via mobile phone APP.
Method 1:
Using your phone's WiFi function, select the WiFi name represented by ssid_AP in Sketch and enter the
password “password_AP” to connect.
Next, open Freenove app and select 4WD Car for Raspberry Pi mode.
Enter the IP address printed by serial port in the new interface, which generally is “[Link]”
Click “Connect”.
Method 2:
Using your phone's WiFi function, select the router named ssid_Router and enter the password “ssid_password”
to connect. And then open Freenove app and select 4WD Car for Raspberry Pi mode. The operation is similar
to Method 1.
Enter the IP address printed by serial port in the new interface, which generally is not “[Link]” but
another one. The IP address in this example is “[Link]”. After entering the IP address, click “Connect”.
The following is the main program code. You need include other code files in the same folder when write
your own code.
Sketch_26.1_Camera_Tcp_Server
1 #include "esp_camera.h"
2 #include <WiFi.h>
3 #include <WiFiClient.h>
4 #include <WiFiAP.h>
5
6 #define CAMERA_MODEL_ESP32S3_EYE
7 #include "camera_pins.h"
8 #define LED_BUILT_IN 2
9
10 const char *ssid_Router = "********";
11 const char *password_Router = "********";
12 const char *ssid_AP = "********";
13 const char *password_AP = "********";
14
15 WiFiServer server_Cmd(5000);
16 WiFiServer server_Camera(8000);
17 extern TaskHandle_t loopTaskHandle;
18
19 void setup() {
20 [Link](115200);
21 [Link](false);
22 [Link]();
23 pinMode(LED_BUILT_IN, OUTPUT);
24 cameraSetup();
25
26 [Link](ssid_AP, password_AP);
27 IPAddress myIP = [Link]();
28 [Link]("AP IP address: ");
29 [Link](myIP);
30 server_Camera.begin(8000);
31 server_Cmd.begin(5000);
32 /////////////////////////////////////////////////////
33 [Link](ssid_Router, password_Router);
34 [Link]("Connecting ");
35 [Link](ssid_Router);
36 while ([Link]() != true) {
37 delay(500);
38 [Link](".");
39 }
40 while ([Link]() != true) {
41 [Link](".");
42 delay(500);
43 }
44 [Link]("");
45 [Link]("WiFi connected");
46 /////////////////////////////////////////////////////
47 [Link]("Camera Ready! Use '");
48 [Link]([Link]());
49 [Link](" or ");
50 [Link]([Link]());
Loop function will constantly send camera data obtained to mobile phone APP.
60 while ([Link]()) {
61 fb = esp_camera_fb_get();
62 if (fb != NULL) {
63 uint8_t slen[4];
64 slen[0] = fb->len >> 0;
65 slen[1] = fb->len >> 8;
66 slen[2] = fb->len >> 16;
The loopTask_Cmd() function sends the received instruction back to the phone app and prints it out through
a serial port.
85 void loopTask_Cmd(void *pvParameters) {
86 [Link]("Task Cmd_Server is starting ... ");
87 while (1) {
88 WiFiClient client = server_Cmd.available(); // listen for incoming clients
89 if (client) { // if you get a client,
90 [Link]("Command Server connected to a client.");// print a message out the
serial port
91 String currentLine = ""; // make a String to hold incoming data from the client
92 while ([Link]()) { // loop while the client's connected
93 if ([Link]()) { // if there's bytes to read from the client,
94 char c = [Link](); // read a byte, then
95 [Link](c);
96 [Link](c); // print it out the serial monitor
97 if (c == '\n') { // if the byte is a newline character
98 currentLine = "";
99 }
100 else {
101 currentLine += c; // add it to the end of the currentLine
102 }
103 }
104 }
105 // close the connection:
106 [Link]();
107 [Link]("Command Client Disconnected.");
108 }
109 }
110 }
loopTask_ Blink()function will control the blinking of LED. When you see LED blinking, it indicates that ESP32-
S3 has been configured and starts working.
112 void loopTask_Blink(void *pvParameters) {
113 [Link]("Task Blink is starting ... ");
114 while (1) {
115 digitalWrite(LED_BUILT_IN, !digitalRead(LED_BUILT_IN));
116 delay(1000);
117 }
118 }
If you do not have a router near you, or if you are outdoors, you can annotate the following code, and then
compile and upload it to ESP32-S3. And you can display the video images on your phone by Method 1.
32 /////////////////////////////////////////////////////
33 [Link](ssid_Router, password_Router);
34 [Link]("Connecting ");
35 [Link](ssid_Router);
36 while ([Link]() != true) {
37 delay(500);
38 [Link](".");
39 }
40 while ([Link]() != true) {
41 [Link](".");
42 delay(500);
43 }
44 [Link]("");
45 [Link]("WiFi connected");
46 /////////////////////////////////////////////////////
What’s next?
Thanks for your reading. This tutorial is all over here. If you find any mistakes, omissions or you have other
ideas and questions about contents of this tutorial or the kit and etc., please feel free to contact us:
support@[Link]
We will check and correct it as soon as possible.
If you want learn more about ESP32-S3, you view our ultimate tutorial:
[Link]
If you want to learn more about Arduino, Raspberry Pi, smart cars, robots and other interesting products in
science and technology, please continue to focus on our website. We will continue to launch cost-effective,
innovative and exciting products.
[Link]