0% found this document useful (0 votes)
4 views24 pages

Central Processing Unit

A central processing unit (CPU) is the primary component of a computer that executes instructions from programs by performing arithmetic, logical, control, and I/O operations. Modern CPUs are typically microprocessors, which integrate multiple functions onto a single chip, and can include multiple cores for parallel processing. The fundamental operation of CPUs involves fetching, decoding, and executing instructions in a cycle, with historical developments leading to the current design primarily based on the von Neumann architecture.
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
4 views24 pages

Central Processing Unit

A central processing unit (CPU) is the primary component of a computer that executes instructions from programs by performing arithmetic, logical, control, and I/O operations. Modern CPUs are typically microprocessors, which integrate multiple functions onto a single chip, and can include multiple cores for parallel processing. The fundamental operation of CPUs involves fetching, decoding, and executing instructions in a cycle, with historical developments leading to the current design primarily based on the von Neumann architecture.
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd

Central processing unit

From Wikipedia, the free encyclopedia


"CPU" redirects here. For other uses, see CPU (disambiguation).
"Computer processor" redirects here. For other uses, see Processor (disambiguation).
This article needs additional citations for verification. Please help improve this article
by adding citations to reliable sources. Unsourced material may be challenged and
removed. (November 2014) (Learn how and when to remove this template message)

An Intel 80486DX2 CPU, as seen from above.

Bottom side of an Intel 80486DX2, showing Its pins.

A central processing unit (CPU) is the electronic circuitry within a computer that carries out
the instructions of a computer program by performing the basic arithmetic, logical, control and
input/output (I/O) operations specified by the instructions. The term has been used in the
computer industry at least since the early 1960s.[1] Traditionally, the term "CPU" refers to a
processor, more specifically to its processing unit and control unit (CU), distinguishing these
core elements of a computer from external components such as main memory and I/O circuitry.[2]

The form, design and implementation of CPUs have changed over the course of their history, but
their fundamental operation remains almost unchanged. Principal components of a CPU include
the arithmetic logic unit (ALU) that performs arithmetic and logic operations, processor registers
that supply operands to the ALU and store the results of ALU operations, and a control unit that
orchestrates the fetching (from memory) and execution of instructions by directing the
coordinated operations of the ALU, registers and other components.
Most modern CPUs are microprocessors, meaning they are contained on a single integrated
circuit (IC) chip. An IC that contains a CPU may also contain memory, peripheral interfaces, and
other components of a computer; such integrated devices are variously called microcontrollers or
systems on a chip (SoC). Some computers employ a multi-core processor, which is a single chip
containing two or more CPUs called "cores"; in that context, single chips are sometimes referred
to as "sockets".[3] Array processors or vector processors have multiple processors that operate in
parallel, with no unit considered central. There also exists the concept of Virtual CPUs which are
an abstraction of dynamical aggregated computational resources. [4]

Contents
 1 History
o 1.1 Transistor CPUs
o 1.2 Small-scale integration CPUs
o 1.3 Large-scale integration CPUs
o 1.4 Microprocessors
 2 Operation
o 2.1 Fetch
o 2.2 Decode
o 2.3 Execute
 3 Structure and implementation
o 3.1 Control unit
o 3.2 Arithmetic logic unit
o 3.3 Memory management unit
o 3.4 Clock rate
o 3.5 Integer range
o 3.6 Parallelism
 3.6.1 Instruction-level parallelism
 3.6.2 Task-level parallelism
 3.6.3 Data parallelism
o 3.7 Virtual CPUs
 4 Performance
 5 See also
 6 Notes
 7 References
 8 External links

History
Main article: History of general-purpose CPUs
EDVAC, one of the first stored-program computers

Early computers such as the ENIAC had to be physically rewired to perform different tasks,
which caused these machines to be called "fixed-program computers".[5] Since the term "CPU" is
generally defined as a device for software (computer program) execution, the earliest devices
that could rightly be called CPUs came with the advent of the stored-program computer.

The idea of a stored-program computer was already present in the design of J. Presper Eckert and
John William Mauchly's ENIAC, but was initially omitted so that it could be finished sooner.[6]
On June 30, 1945, before ENIAC was made, mathematician John von Neumann distributed the
paper entitled First Draft of a Report on the EDVAC. It was the outline of a stored-program
computer that would eventually be completed in August 1949.[7] EDVAC was designed to
perform a certain number of instructions (or operations) of various types. Significantly, the
programs written for EDVAC were to be stored in high-speed computer memory rather than
specified by the physical wiring of the computer.[8] This overcame a severe limitation of ENIAC,
which was the considerable time and effort required to reconfigure the computer to perform a
new task. With von Neumann's design, the program that EDVAC ran could be changed simply
by changing the contents of the memory. EDVAC, however, was not the first stored-program
computer; the Manchester Small-Scale Experimental Machine, a small prototype stored-program
computer, ran its first program on 21 June 1948[9] and the Manchester Mark 1 ran its first
program during the night of 16–17 June 1949.[10]

Early CPUs were custom designs used as part of a larger and sometimes distinctive computer.[11]
However, this method of designing custom CPUs for a particular application has largely given
way to the development of multi-purpose processors produced in large quantities. This
standardization began in the era of discrete transistor mainframes and minicomputers and has
rapidly accelerated with the popularization of the integrated circuit (IC). The IC has allowed
increasingly complex CPUs to be designed and manufactured to tolerances on the order of
nanometers.[12] Both the miniaturization and standardization of CPUs have increased the presence
of digital devices in modern life far beyond the limited application of dedicated computing
machines. Modern microprocessors appear in electronic devices ranging from automobiles[13] to
cellphones,[14] and sometimes even in toys.[15]

While von Neumann is most often credited with the design of the stored-program computer
because of his design of EDVAC, and the design became known as the von Neumann
architecture, others before him, such as Konrad Zuse, had suggested and implemented similar
ideas.[16] The so-called Harvard architecture of the Harvard Mark I, which was completed before
EDVAC,[17][18] also utilized a stored-program design using punched paper tape rather than
electronic memory.[19] The key difference between the von Neumann and Harvard architectures is
that the latter separates the storage and treatment of CPU instructions and data, while the former
uses the same memory space for both.[20] Most modern CPUs are primarily von Neumann in
design, but CPUs with the Harvard architecture are seen as well, especially in embedded
applications; for instance, the Atmel AVR microcontrollers are Harvard architecture processors.
[21]

Relays and vacuum tubes (thermionic tubes) were commonly used as switching elements;[22][23] a
useful computer requires thousands or tens of thousands of switching devices. The overall speed
of a system is dependent on the speed of the switches. Tube computers like EDVAC tended to
average eight hours between failures, whereas relay computers like the (slower, but earlier)
Harvard Mark I failed very rarely.[1] In the end, tube-based CPUs became dominant because the
significant speed advantages afforded generally outweighed the reliability problems. Most of
these early synchronous CPUs ran at low clock rates compared to modern microelectronic
designs. Clock signal frequencies ranging from 100 kHz to 4 MHz were very common at this
time, limited largely by the speed of the switching devices they were built with.[24]

Transistor CPUs

Main article: Transistor computer

The design complexity of CPUs increased as various technologies facilitated building smaller
and more reliable electronic devices. The first such improvement came with the advent of the
transistor. Transistorized CPUs during the 1950s and 1960s no longer had to be built out of
bulky, unreliable, and fragile switching elements like vacuum tubes and relays.[25] With this
improvement more complex and reliable CPUs were built onto one or several printed circuit
boards containing discrete (individual) components.

In 1964, IBM introduced its System/360 computer architecture that was used in a series of
computers capable of running the same programs with different speed and performance.[26] This
was significant at a time when most electronic computers were incompatible with one another,
even those made by the same manufacturer. To facilitate this improvement, IBM utilized the
concept of a microprogram (often called "microcode"), which still sees widespread usage in
modern CPUs.[27] The System/360 architecture was so popular that it dominated the mainframe
computer market for decades and left a legacy that is still continued by similar modern
computers like the IBM zSeries.[28][29] In 1965, Digital Equipment Corporation (DEC) introduced
another influential computer aimed at the scientific and research markets, the PDP-8.[30]

Transistor-based computers had several distinct advantages over their predecessors. Aside from
facilitating increased reliability and lower power consumption, transistors also allowed CPUs to
operate at much higher speeds because of the short switching time of a transistor in comparison
to a tube or relay.[31] Thanks to both the increased reliability as well as the dramatically increased
speed of the switching elements (which were almost exclusively transistors by this time), CPU
clock rates in the tens of megahertz were obtained during this period.[32] Additionally while
discrete transistor and IC CPUs were in heavy usage, new high-performance designs like SIMD
(Single Instruction Multiple Data) vector processors began to appear.[33] These early
experimental designs later gave rise to the era of specialized supercomputers like those made by
Cray Inc and Fujitsu Ltd.

Small-scale integration CPUs


CPU, core memory, and external bus interface of a DEC PDP-8/I. Made of medium-scale
integrated circuits.

During this period, a method of manufacturing many interconnected transistors in a compact


space was developed. The integrated circuit (IC) allowed a large number of transistors to be
manufactured on a single semiconductor-based die, or "chip". At first only very basic non-
specialized digital circuits such as NOR gates were miniaturized into ICs. CPUs based upon
these "building block" ICs are generally referred to as "small-scale integration" (SSI) devices.
SSI ICs, such as the ones used in the Apollo guidance computer, usually contained up to a few
score transistors. To build an entire CPU out of SSI ICs required thousands of individual chips,
but still consumed much less space and power than earlier discrete transistor designs.

IBM's System/370 follow-on to the System/360 used SSI ICs rather than Solid Logic
Technology discrete-transistor modules. DEC's PDP-8/I and KI10 PDP-10 also switched from
the individual transistors used by the PDP-8 and PDP-10 to SSI ICs, and their extremely popular
PDP-11 line was originally built with SSI ICs but was eventually implemented with LSI
components once these became practical.

Large-scale integration CPUs

Lee Boysel published influential articles, including a 1967 "manifesto", which described how to
build the equivalent of a 32-bit mainframe computer from a relatively small number of large-
scale integration circuits (LSI).[34][35] At the time, the only way to build LSI chips, which are
chips with a hundred or more gates, was to build them using a MOS process (i.e., PMOS logic,
NMOS logic, or CMOS logic). However, some companies continued to build processors out of
bipolar chips because bipolar junction transistors were so much faster than MOS chips; for
example, Datapoint built processors out of TTL chips until the early 1980s.[35]

People building high-speed computers wanted them to be fast, so in the 1970s they built the
CPUs from small-scale integration (SSI) and medium-scale integration (MSI) 7400 series TTL
gates. At the time, MOS ICs were so slow that they were considered useful only in a few niche
applications that required low power.[36][37]

As the microelectronic technology advanced, an increasing number of transistors were placed on


ICs, decreasing the quantity of individual ICs needed for a complete CPU. MSI and LSI ICs
increased transistor counts to hundreds, and then thousands. By 1968, the number of ICs required
to build a complete CPU had been reduced to 24 ICs of eight different types, with each IC
containing roughly 1000 MOSFETs.[38] In stark contrast with its SSI and MSI predecessors, the
first LSI implementation of the PDP-11 contained a CPU composed of only four LSI integrated
circuits.[39]

Microprocessors

Main article: Microprocessor

Die of an Intel 80486DX2 microprocessor (actual size: 12×6.75 mm) in its packaging

Intel Core i5 CPU on a Vaio E series laptop motherboard (on the right, beneath the heat pipe)

In the 1970s, the fundamental inventions by Federico Faggin (Silicon Gate MOS ICs with self-
aligned gates along with his new random logic design methodology) changed the design and
implementation of CPUs forever. Since the introduction of the first commercially available
microprocessor (the Intel 4004) in 1970, and the first widely used microprocessor (the Intel
8080) in 1974, this class of CPUs has almost completely overtaken all other central processing
unit implementation methods. Mainframe and minicomputer manufacturers of the time launched
proprietary IC development programs to upgrade their older computer architectures, and
eventually produced instruction set compatible microprocessors that were backward-compatible
with their older hardware and software. Combined with the advent and eventual success of the
ubiquitous personal computer, the term CPU is now applied almost exclusively[a] to
microprocessors. Several CPUs (denoted cores) can be combined in a single processing chip.[40]

Previous generations of CPUs were implemented as discrete components and numerous small
integrated circuits (ICs) on one or more circuit boards.[41] Microprocessors, on the other hand, are
CPUs manufactured on a very small number of ICs; usually just one.[42] The overall smaller CPU
size, as a result of being implemented on a single die, means faster switching time because of
physical factors like decreased gate parasitic capacitance.[43][44] This has allowed synchronous
microprocessors to have clock rates ranging from tens of megahertz to several gigahertz.
Additionally, as the ability to construct exceedingly small transistors on an IC has increased, the
complexity and number of transistors in a single CPU has increased many fold. This widely
observed trend is described by Moore's law, which has proven to be a fairly accurate predictor of
the growth of CPU (and other IC) complexity.[45]

While the complexity, size, construction, and general form of CPUs have changed enormously
since 1950,[46] it is notable that the basic design and function has not changed much at all. Almost
all common CPUs today can be very accurately described as von Neumann stored-program
machines.[b] As the aforementioned Moore's law continues to hold true,[45] concerns have arisen
about the limits of integrated circuit transistor technology. Extreme miniaturization of electronic
gates is causing the effects of phenomena like electromigration and subthreshold leakage to
become much more significant. These newer concerns are among the many factors causing
researchers to investigate new methods of computing such as the quantum computer, as well as
to expand the usage of parallelism and other methods that extend the usefulness of the classical
von Neumann model.

Operation
The fundamental operation of most CPUs, regardless of the physical form they take, is to execute
a sequence of stored instructions that is called a program. The instructions to be executed are
kept in some kind of computer memory. Nearly all CPUs follow the fetch, decode and execute
steps in their operation, which are collectively known as the instruction cycle.

After the execution of an instruction, the entire process repeats, with the next instruction cycle
normally fetching the next-in-sequence instruction because of the incremented value in the
program counter. If a jump instruction was executed, the program counter will be modified to
contain the address of the instruction that was jumped to and program execution continues
normally. In more complex CPUs, multiple instructions can be fetched, decoded, and executed
simultaneously. This section describes what is generally referred to as the "classic RISC
pipeline", which is quite common among the simple CPUs used in many electronic devices
(often called microcontroller). It largely ignores the important role of CPU cache, and therefore
the access stage of the pipeline.

Some instructions manipulate the program counter rather than producing result data directly;
such instructions are generally called "jumps" and facilitate program behavior like loops,
conditional program execution (through the use of a conditional jump), and existence of
functions.[c] In some processors, some other instructions change the state of bits in a "flags"
register. These flags can be used to influence how a program behaves, since they often indicate
the outcome of various operations. For example, in such processors a "compare" instruction
evaluates two values and sets or clears bits in the flags register to indicate which one is greater or
whether they are equal; one of these flags could then be used by a later jump instruction to
determine program flow.

Fetch
The first step, fetch, involves retrieving an instruction (which is represented by a number or
sequence of numbers) from program memory. The instruction's location (address) in program
memory is determined by a program counter (PC), which stores a number that identifies the
address of the next instruction to be fetched. After an instruction is fetched, the PC is
incremented by the length of the instruction so that it will contain the address of the next
instruction in the sequence.[d] Often, the instruction to be fetched must be retrieved from
relatively slow memory, causing the CPU to stall while waiting for the instruction to be returned.
This issue is largely addressed in modern processors by caches and pipeline architectures (see
below).

Decode

The instruction that the CPU fetches from memory determines what the CPU will do. In the
decode step, performed by the circuitry known as the instruction decoder, the instruction is
converted into signals that control other parts of the CPU.

The way in which the instruction is interpreted is defined by the CPU's instruction set
architecture (ISA).[e] Often, one group of bits (that is, a "field") within the instruction, called the
opcode, indicates which operation is to be performed, while the remaining fields usually provide
supplemental information required for the operation, such as the operands. Those operands may
be specified as a constant value (called an immediate value), or as the location of a value that
may be a processor register or a memory address, as determined by some addressing mode.

In some CPU designs the instruction decoder is implemented as a hardwired, unchangeable


circuit. In others, a microprogram is used to translate instructions into sets of CPU configuration
signals that are applied sequentially over multiple clock pulses. In some cases the memory that
stores the microprogram is rewritable, making it possible to change the way in which the CPU
decodes instructions.

Execute

After the fetch and decode steps, the execute step is performed. Depending on the CPU
architecture, this may consist of a single action or a sequence of actions. During each action,
various parts of the CPU are electrically connected so they can perform all or part of the desired
operation and then the action is completed, typically in response to a clock pulse. Very often the
results are written to an internal CPU register for quick access by subsequent instructions. In
other cases results may be written to slower, but less expensive and higher capacity main
memory.

For example, if an addition instruction is to be executed, the arithmetic logic unit (ALU) inputs
are connected to a pair of operand sources (numbers to be summed), the ALU is configured to
perform an addition operation so that the sum of its operand inputs will appear at its output, and
the ALU output is connected to storage (e.g., a register or memory) that will receive the sum.
When the clock pulse occurs, the sum will be transferred to storage and, if the resulting sum is
too large (i.e., it is larger than the ALU's output word size), an arithmetic overflow flag will be
set.
Structure and implementation
See also: Processor design

Block diagram of a basic uniprocessor-CPU computer. Black lines indicate data flow, whereas
red lines indicate control flow; arrows indicate flow directions.

Hardwired into a CPU's circuitry is a set of basic operations it can perform, called an instruction
set. Such operations may involve, for example, adding or subtracting two numbers, comparing
two numbers, or jumping to a different part of a program. Each basic operation is represented by
a particular combination of bits, known as the machine language opcode; while executing
instructions in a machine language program, the CPU decides which operation to perform by
"decoding" the opcode. A complete machine language instruction consists of an opcode and, in
many cases, additional bits that specify arguments for the operation (for example, the numbers to
be summed in the case of an addition operation). Going up the complexity scale, a machine
language program is a collection of machine language instructions that the CPU executes.

The actual mathematical operation for each instruction is performed by a combinational logic
circuit within the CPU's processor known as the arithmetic logic unit or ALU. In general, a CPU
executes an instruction by fetching it from memory, using its ALU to perform an operation, and
then storing the result to memory. Beside the instructions for integer mathematics and logic
operations, various other machine instructions exist, such as those for loading data from memory
and storing it back, branching operations, and mathematical operations on floating-point
numbers performed by the CPU's floating-point unit (FPU).[48]

Control unit

Main article: Control unit

The control unit of the CPU contains circuitry that uses electrical signals to direct the entire
computer system to carry out stored program instructions. The control unit does not execute
program instructions; rather, it directs other parts of the system to do so. The control unit
communicates with both the ALU and memory.

Arithmetic logic unit

Main article: Arithmetic logic unit

Symbolic representation of an ALU and its input and output signals

The arithmetic logic unit (ALU) is a digital circuit within the processor that performs integer
arithmetic and bitwise logic operations. The inputs to the ALU are the data words to be operated
on (called operands), status information from previous operations, and a code from the control
unit indicating which operation to perform. Depending on the instruction being executed, the
operands may come from internal CPU registers or external memory, or they may be constants
generated by the ALU itself.

When all input signals have settled and propagated through the ALU circuitry, the result of the
performed operation appears at the ALU's outputs. The result consists of both a data word, which
may be stored in a register or memory, and status information that is typically stored in a special,
internal CPU register reserved for this purpose.

Memory management unit

Main article: Memory management unit

Most high-end microprocessors (in desktop, laptop, server computers) have a memory
management unit, translating logical addresses into physical RAM addresses, providing memory
protection and paging abilities, useful for virtual memory. Simpler processors, especially
microcontrollers usually don't include an MMU.

Clock rate

Main article: Clock rate

Most CPUs are synchronous circuits, which means they employ a clock signal to pace their
sequential operations. The clock signal is produced by an external oscillator circuit that generates
a consistent number of pulses each second in the form of a periodic square wave. The frequency
of the clock pulses determines the rate at which a CPU executes instructions and, consequently,
the faster the clock, the more instructions the CPU will execute each second.

To ensure proper operation of the CPU, the clock period is longer than the maximum time
needed for all signals to propagate (move) through the CPU. In setting the clock period to a value
well above the worst-case propagation delay, it is possible to design the entire CPU and the way
it moves data around the "edges" of the rising and falling clock signal. This has the advantage of
simplifying the CPU significantly, both from a design perspective and a component-count
perspective. However, it also carries the disadvantage that the entire CPU must wait on its
slowest elements, even though some portions of it are much faster. This limitation has largely
been compensated for by various methods of increasing CPU parallelism (see below).

However, architectural improvements alone do not solve all of the drawbacks of globally
synchronous CPUs. For example, a clock signal is subject to the delays of any other electrical
signal. Higher clock rates in increasingly complex CPUs make it more difficult to keep the clock
signal in phase (synchronized) throughout the entire unit. This has led many modern CPUs to
require multiple identical clock signals to be provided to avoid delaying a single signal
significantly enough to cause the CPU to malfunction. Another major issue, as clock rates
increase dramatically, is the amount of heat that is dissipated by the CPU. The constantly
changing clock causes many components to switch regardless of whether they are being used at
that time. In general, a component that is switching uses more energy than an element in a static
state. Therefore, as clock rate increases, so does energy consumption, causing the CPU to require
more heat dissipation in the form of CPU cooling solutions.

One method of dealing with the switching of unneeded components is called clock gating, which
involves turning off the clock signal to unneeded components (effectively disabling them).
However, this is often regarded as difficult to implement and therefore does not see common
usage outside of very low-power designs. One notable recent CPU design that uses extensive
clock gating is the IBM PowerPC-based Xenon used in the Xbox 360; that way, power
requirements of the Xbox 360 are greatly reduced.[49] Another method of addressing some of the
problems with a global clock signal is the removal of the clock signal altogether. While
removing the global clock signal makes the design process considerably more complex in many
ways, asynchronous (or clockless) designs carry marked advantages in power consumption and
heat dissipation in comparison with similar synchronous designs. While somewhat uncommon,
entire asynchronous CPUs have been built without utilizing a global clock signal. Two notable
examples of this are the ARM compliant AMULET and the MIPS R3000 compatible MiniMIPS.

Rather than totally removing the clock signal, some CPU designs allow certain portions of the
device to be asynchronous, such as using asynchronous ALUs in conjunction with superscalar
pipelining to achieve some arithmetic performance gains. While it is not altogether clear whether
totally asynchronous designs can perform at a comparable or better level than their synchronous
counterparts, it is evident that they do at least excel in simpler math operations. This, combined
with their excellent power consumption and heat dissipation properties, makes them very
suitable for embedded computers.[50]

Integer range
Every CPU represents numerical values in a specific way. For example, some early digital
computers represented numbers as familiar decimal (base 10) numeral system values, and others
have employed more unusual representations such as ternary (base three). Nearly all modern
CPUs represent numbers in binary form, with each digit being represented by some two-valued
physical quantity such as a "high" or "low" voltage.[f]

A six-bit word containing the binary encoded representation of decimal value 40. Most modern
CPUs employ word sizes that are a power of two, for example 8, 16, 32 or 64 bits.

Related to numeric representation is the size and precision of integer numbers that a CPU can
represent. In the case of a binary CPU, this is measured by the number of bits (significant digits
of a binary encoded integer) that the CPU can process in one operation, which is commonly
called "word size", "bit width", "data path width", "integer precision", or "integer size". A CPU's
integer size determines the range of integer values it can directly operate on.[g] For example, an 8-
bit CPU can directly manipulate integers represented by eight bits, which have a range of 256
(28) discrete integer values.

Integer range can also affect the number of memory locations the CPU can directly address (an
address is an integer value representing a specific memory location). For example, if a binary
CPU uses 32 bits to represent a memory address then it can directly address 232 memory
locations. To circumvent this limitation and for various other reasons, some CPUs use
mechanisms (such as bank switching) that allow additional memory to be addressed.

CPUs with larger word sizes require more circuitry and consequently are physically larger, cost
more, and consume more power (and therefore generate more heat). As a result, smaller 4- or 8-
bit microcontrollers are commonly used in modern applications even though CPUs with much
larger word sizes (such as 16, 32, 64, even 128-bit) are available. When higher performance is
required, however, the benefits of a larger word size (larger data ranges and address spaces) may
outweigh the disadvantages. A CPU can have internal data paths shorter than the word size to
reduce size and cost. For example, even though the IBM System/360 instruction set was a 32-bit
instruction set, the System/360 Model 30 and Model 40 had 8-bit data paths in the arithmetic
logical unit, so that a 32-bit add required four cycles, one for each 8 bits of the operands, and,
even though the Motorola 68k instruction set was a 32-bit instruction set, the Motorola 68000
and Motorola 68010 had 16-bit data paths in the arithmetic logical unit, so that a 32-bit add
required two cycles.

To gain some of the advantages afforded by both lower and higher bit lengths, many instruction
sets have different bit widths for integer and floating-point data, allowing CPUs implementing
that instruction set to have different bit widths for different portions of the device. For example,
the IBM System/360 instruction set was primarily 32 bit, but supported 64-bit floating point
values to facilitate greater accuracy and range in floating point numbers.[27] The System/360
Model 65 had an 8-bit adder for decimal and fixed-point binary arithmetic and a 60-bit adder for
floating-point arithmetic.[51] Many later CPU designs use similar mixed bit width, especially
when the processor is meant for general-purpose usage where a reasonable balance of integer and
floating point capability is required.

Parallelism

Main article: Parallel computing

Model of a subscalar CPU, in which it takes fifteen clock cycles to complete three instructions.

The description of the basic operation of a CPU offered in the previous section describes the
simplest form that a CPU can take. This type of CPU, usually referred to as subscalar, operates
on and executes one instruction on one or two pieces of data at a time, that is less than one
instruction per clock cycle (IPC < 1).

This process gives rise to an inherent inefficiency in subscalar CPUs. Since only one instruction
is executed at a time, the entire CPU must wait for that instruction to complete before proceeding
to the next instruction. As a result, the subscalar CPU gets "hung up" on instructions which take
more than one clock cycle to complete execution. Even adding a second execution unit (see
below) does not improve performance much; rather than one pathway being hung up, now two
pathways are hung up and the number of unused transistors is increased. This design, wherein
the CPU's execution resources can operate on only one instruction at a time, can only possibly
reach scalar performance (one instruction per clock cycle, IPC = 1). However, the performance
is nearly always subscalar (less than one instruction per clock cycle, IPC < 1).

Attempts to achieve scalar and better performance have resulted in a variety of design
methodologies that cause the CPU to behave less linearly and more in parallel. When referring to
parallelism in CPUs, two terms are generally used to classify these design techniques:

 instruction-level parallelism (ILP), which seeks to increase the rate at which instructions
are executed within a CPU (that is, to increase the utilization of on-die execution
resources);
 task-level parallelism (TLP), which purposes to increase the number of threads or
processes that a CPU can execute simultaneously.

Each methodology differs both in the ways in which they are implemented, as well as the relative
effectiveness they afford in increasing the CPU's performance for an application.[h]

Instruction-level parallelism

Main articles: Instruction pipelining and Superscalar processor


Basic five-stage pipeline. In the best case scenario, this pipeline can sustain a completion rate of
one instruction per clock cycle.

One of the simplest methods used to accomplish increased parallelism is to begin the first steps
of instruction fetching and decoding before the prior instruction finishes executing. This is the
simplest form of a technique known as instruction pipelining, and is utilized in almost all modern
general-purpose CPUs. Pipelining allows more than one instruction to be executed at any given
time by breaking down the execution pathway into discrete stages. This separation can be
compared to an assembly line, in which an instruction is made more complete at each stage until
it exits the execution pipeline and is retired.

Pipelining does, however, introduce the possibility for a situation where the result of the previous
operation is needed to complete the next operation; a condition often termed data dependency
conflict. To cope with this, additional care must be taken to check for these sorts of conditions
and delay a portion of the instruction pipeline if this occurs. Naturally, accomplishing this
requires additional circuitry, so pipelined processors are more complex than subscalar ones
(though not very significantly so). A pipelined processor can become very nearly scalar,
inhibited only by pipeline stalls (an instruction spending more than one clock cycle in a stage).

A simple superscalar pipeline. By fetching and dispatching two instructions at a time, a


maximum of two instructions per clock cycle can be completed.

Further improvement upon the idea of instruction pipelining led to the development of a method
that decreases the idle time of CPU components even further. Designs that are said to be
superscalar include a long instruction pipeline and multiple identical execution units.[52] In a
superscalar pipeline, multiple instructions are read and passed to a dispatcher, which decides
whether or not the instructions can be executed in parallel (simultaneously). If so they are
dispatched to available execution units, resulting in the ability for several instructions to be
executed simultaneously. In general, the more instructions a superscalar CPU is able to dispatch
simultaneously to waiting execution units, the more instructions will be completed in a given
cycle.
Most of the difficulty in the design of a superscalar CPU architecture lies in creating an effective
dispatcher. The dispatcher needs to be able to quickly and correctly determine whether
instructions can be executed in parallel, as well as dispatch them in such a way as to keep as
many execution units busy as possible. This requires that the instruction pipeline is filled as often
as possible and gives rise to the need in superscalar architectures for significant amounts of CPU
cache. It also makes hazard-avoiding techniques like branch prediction, speculative execution,
and out-of-order execution crucial to maintaining high levels of performance. By attempting to
predict which branch (or path) a conditional instruction will take, the CPU can minimize the
number of times that the entire pipeline must wait until a conditional instruction is completed.
Speculative execution often provides modest performance increases by executing portions of
code that may not be needed after a conditional operation completes. Out-of-order execution
somewhat rearranges the order in which instructions are executed to reduce delays due to data
dependencies. Also in case of single instruction stream, multiple data stream—a case when a lot
of data from the same type has to be processed—, modern processors can disable parts of the
pipeline so that when a single instruction is executed many times, the CPU skips the fetch and
decode phases and thus greatly increases performance on certain occasions, especially in highly
monotonous program engines such as video creation software and photo processing.

In the case where a portion of the CPU is superscalar and part is not, the part which is not suffers
a performance penalty due to scheduling stalls. The Intel P5 Pentium had two superscalar ALUs
which could accept one instruction per clock cycle each, but its FPU could not accept one
instruction per clock cycle. Thus the P5 was integer superscalar but not floating point
superscalar. Intel's successor to the P5 architecture, P6, added superscalar capabilities to its
floating point features, and therefore afforded a significant increase in floating point instruction
performance.

Both simple pipelining and superscalar design increase a CPU's ILP by allowing a single
processor to complete execution of instructions at rates surpassing one instruction per clock
cycle.[i] Most modern CPU designs are at least somewhat superscalar, and nearly all general
purpose CPUs designed in the last decade are superscalar. In later years some of the emphasis in
designing high-ILP computers has been moved out of the CPU's hardware and into its software
interface, or ISA. The strategy of the very long instruction word (VLIW) causes some ILP to
become implied directly by the software, reducing the amount of work the CPU must perform to
boost ILP and thereby reducing the design's complexity.

Task-level parallelism

Main articles: Multithreading and Multi-core processor

Another strategy of achieving performance is to execute multiple threads or processes in parallel.


This area of research is known as parallel computing.[53] In Flynn's taxonomy, this strategy is
known as multiple instruction stream, multiple data stream (MIMD).[54]

One technology used for this purpose was multiprocessing (MP).[55] The initial flavor of this
technology is known as symmetric multiprocessing (SMP), where a small number of CPUs share
a coherent view of their memory system. In this scheme, each CPU has additional hardware to
maintain a constantly up-to-date view of memory. By avoiding stale views of memory, the CPUs
can cooperate on the same program and programs can migrate from one CPU to another. To
increase the number of cooperating CPUs beyond a handful, schemes such as non-uniform
memory access (NUMA) and directory-based coherence protocols were introduced in the 1990s.
SMP systems are limited to a small number of CPUs while NUMA systems have been built with
thousands of processors. Initially, multiprocessing was built using multiple discrete CPUs and
boards to implement the interconnect between the processors. When the processors and their
interconnect are all implemented on a single chip, the technology is known as chip-level
multiprocessing (CMP) and the single chip as a multi-core processor.

It was later recognized that finer-grain parallelism existed with a single program. A single
program might have several threads (or functions) that could be executed separately or in
parallel. Some of the earliest examples of this technology implemented input/output processing
such as direct memory access as a separate thread from the computation thread. A more general
approach to this technology was introduced in the 1970s when systems were designed to run
multiple computation threads in parallel. This technology is known as multi-threading (MT).
This approach is considered more cost-effective than multiprocessing, as only a small number of
components within a CPU is replicated to support MT as opposed to the entire CPU in the case
of MP. In MT, the execution units and the memory system including the caches are shared
among multiple threads. The downside of MT is that the hardware support for multithreading is
more visible to software than that of MP and thus supervisor software like operating systems
have to undergo larger changes to support MT. One type of MT that was implemented is known
as temporal multithreading, where one thread is executed until it is stalled waiting for data to
return from external memory. In this scheme, the CPU would then quickly context switch to
another thread which is ready to run, the switch often done in one CPU clock cycle, such as the
UltraSPARC T1. Another type of MT is simultaneous multithreading, where instructions from
multiple threads are executed in parallel within one CPU clock cycle.

For several decades from the 1970s to early 2000s, the focus in designing high performance
general purpose CPUs was largely on achieving high ILP through technologies such as
pipelining, caches, superscalar execution, out-of-order execution, etc. This trend culminated in
large, power-hungry CPUs such as the Intel Pentium 4. By the early 2000s, CPU designers were
thwarted from achieving higher performance from ILP techniques due to the growing disparity
between CPU operating frequencies and main memory operating frequencies as well as
escalating CPU power dissipation owing to more esoteric ILP techniques.

CPU designers then borrowed ideas from commercial computing markets such as transaction
processing, where the aggregate performance of multiple programs, also known as throughput
computing, was more important than the performance of a single thread or process.

This reversal of emphasis is evidenced by the proliferation of dual and more core processor
designs and notably, Intel's newer designs resembling its less superscalar P6 architecture. Late
designs in several processor families exhibit CMP, including the x86-64 Opteron and Athlon 64
X2, the SPARC UltraSPARC T1, IBM POWER4 and POWER5, as well as several video game
console CPUs like the Xbox 360's triple-core PowerPC design, and the PS3's 7-core Cell
microprocessor.
Data parallelism

Main articles: Vector processor and SIMD

A less common but increasingly important paradigm of processors (and indeed, computing in
general) deals with data parallelism. The processors discussed earlier are all referred to as some
type of scalar device.[j] As the name implies, vector processors deal with multiple pieces of data
in the context of one instruction. This contrasts with scalar processors, which deal with one piece
of data for every instruction. Using Flynn's taxonomy, these two schemes of dealing with data
are generally referred to as single instruction stream, multiple data stream (SIMD) and single
instruction stream, single data stream (SISD), respectively. The great utility in creating
processors that deal with vectors of data lies in optimizing tasks that tend to require the same
operation (for example, a sum or a dot product) to be performed on a large set of data. Some
classic examples of these types of tasks include multimedia applications (images, video, and
sound), as well as many types of scientific and engineering tasks. Whereas a scalar processor
must complete the entire process of fetching, decoding, and executing each instruction and value
in a set of data, a vector processor can perform a single operation on a comparatively large set of
data with one instruction. Of course, this is only possible when the application tends to require
many steps which apply one operation to a large set of data.

Most early vector processors, such as the Cray-1, were associated almost exclusively with
scientific research and cryptography applications. However, as multimedia has largely shifted to
digital media, the need for some form of SIMD in general-purpose processors has become
significant. Shortly after inclusion of floating-point units started to become commonplace in
general-purpose processors, specifications for and implementations of SIMD execution units also
began to appear for general-purpose processors.[when?] Some of these early SIMD specifications -
like HP's Multimedia Acceleration eXtensions (MAX) and Intel's MMX - were integer-only.
This proved to be a significant impediment for some software developers, since many of the
applications that benefit from SIMD primarily deal with floating-point numbers. Progressively,
developers refined and remade these early designs into some of the common modern SIMD
specifications, which are usually associated with one ISA. Some notable modern examples
include Intel's SSE and the PowerPC-related AltiVec (also known as VMX).[k]

Virtual CPUs

This section needs expansion. You can help by adding to it. (September 2016)

Cloud computing can involve subdividing CPU operation into virtual central processing
units[56] (vCPUs[57]).

A host is the virtual equivalent of a physical machine, on which a virtual system is operating. [58]
When there are several physical machines operating in tandem and managed as a whole, the
grouped computing and memory resources form a cluster. In some systems it is possible to
dynamically add and remove from a cluster. Resources available at a host and cluster level can
be partitioned out into resources pools with fine granularity.
Performance
Further information: Computer performance and Benchmark (computing)

The performance or speed of a processor depends on, among many other factors, the clock rate
(generally given in multiples of hertz) and the instructions per clock (IPC), which together are
the factors for the instructions per second (IPS) that the CPU can perform.[59] Many reported IPS
values have represented "peak" execution rates on artificial instruction sequences with few
branches, whereas realistic workloads consist of a mix of instructions and applications, some of
which take longer to execute than others. The performance of the memory hierarchy also greatly
affects processor performance, an issue barely considered in MIPS calculations. Because of these
problems, various standardized tests, often called "benchmarks" for this purpose—such as
SPECint—have been developed to attempt to measure the real effective performance in
commonly used applications.

Processing performance of computers is increased by using multi-core processors, which


essentially is plugging two or more individual processors (called cores in this sense) into one
integrated circuit.[60] Ideally, a dual core processor would be nearly twice as powerful as a single
core processor. In practice, the performance gain is far smaller, only about 50%, due to imperfect
software algorithms and implementation.[61] Increasing the number of cores in a processor (i.e.
dual-core, quad-core, etc.) increases the workload that can be handled. This means that the
processor can now handle numerous asynchronous events, interrupts, etc. which can take a toll
on the CPU when overwhelmed. These cores can be thought of as different floors in a processing
plant, with each floor handling a different task. Sometimes, these cores will handle the same
tasks as cores adjacent to them if a single core is not enough to handle the information.

Due to specific capabilities of modern CPUs, such as hyper-threading and uncore, which involve
sharing of actual CPU resources while aiming at increased utilization, monitoring performance
levels and hardware utilization gradually became a more complex task.[62] As a response, some
CPUs implement additional hardware logic that monitors actual utilization of various parts of a
CPU and provides various counters accessible to software; an example is Intel's Performance
Counter Monitor technology.[3]

See also
 Information technology portal

 Technology portal

 Addressing mode
 AMD Accelerated Processing Unit
 CISC
 Computer bus
 Computer engineering
 CPU core voltage
 CPU socket
 Digital signal processor
 Hyper-threading
 List of CPU architectures
 Microprocessor
 Multi-core processor
 Protection ring
 RISC
 Stream processing
 True Performance Index
 Wait state

Notes
1.

 Integrated circuits are now used to implement all CPUs, except for a few machines designed
to withstand large electromagnetic pulses, say from a nuclear weapon.
  The so-called "von Neumann" memo expounded the idea of stored programs,[47] which for
example may be stored on punched cards, paper tape, or magnetic tape.
  Some early computers like the Harvard Mark I did not support any kind of "jump"
instruction, effectively limiting the complexity of the programs they could run. It is largely for
this reason that these computers are often not considered to contain a proper CPU, despite their
close similarity to stored-program computers.
  Since the program counter counts memory addresses and not instructions, it is
incremented by the number of memory units that the instruction word contains. In the case of
simple fixed-length instruction word ISAs, this is always the same number. For example, a fixed-
length 32-bit instruction word ISA that uses 8-bit memory words would always increment the PC
by four (except in the case of jumps). ISAs that use variable-length instruction words increment
the PC by the number of memory words corresponding to the last instruction's length.
  Because the instruction set architecture of a CPU is fundamental to its interface and usage,
it is often used as a classification of the "type" of CPU. For example, a "PowerPC CPU" uses
some variant of the PowerPC ISA. A system can execute a different ISA by running an emulator.
  The physical concept of voltage is an analog one by nature, practically having an infinite
range of possible values. For the purpose of physical representation of binary numbers, two
specific ranges of voltages are defined, one for logic '0' and another for logic '1'. These ranges
are dictated by design considerations such as noise margins and characteristics of the devices
used to create the CPU.
  While a CPU's integer size sets a limit on integer ranges, this can (and often is) overcome
using a combination of software and hardware techniques. By using additional memory, software
can represent integers many magnitudes larger than the CPU can. Sometimes the CPU's
instruction set will even facilitate operations on integers larger than it can natively represent by
providing instructions to make large integer arithmetic relatively quick. This method of dealing
with large integers is slower than utilizing a CPU with higher integer size, but is a reasonable
trade-off in cases where natively supporting the full integer range needed would be cost-
prohibitive. See Arbitrary-precision arithmetic for more details on purely software-supported
arbitrary-sized integers.
  Neither ILP nor TLP is inherently superior over the other; they are simply different means
by which to increase CPU parallelism. As such, they both have advantages and disadvantages,
which are often determined by the type of software that the processor is intended to run. High-
TLP CPUs are often used in applications that lend themselves well to being split up into
numerous smaller applications, so-called "embarrassingly parallel problems". Frequently, a
computational problem that can be solved quickly with high TLP design strategies like
symmetric multiprocessing takes significantly more time on high ILP devices like superscalar
CPUs, and vice versa.
  Best-case scenario (or peak) IPC rates in very superscalar architectures are difficult to
maintain since it is impossible to keep the instruction pipeline filled all the time. Therefore, in
highly superscalar CPUs, average sustained IPC is often discussed rather than peak IPC.
  Earlier the term scalar was used to compare the IPC count afforded by various ILP
methods. Here the term is used in the strictly mathematical sense to contrast with vectors. See
scalar (mathematics) and Vector (geometric).

11.  Although SSE/SSE2/SSE3 have superseded MMX in Intel's general-purpose


processors, later IA-32 designs still support MMX. This is usually accomplished by
providing most of the MMX functionality with the same hardware that supports the much
more expansive SSE instruction sets.

References
1.

 Weik, Martin H. (1961). "A Third Survey of Domestic Electronic Digital Computing
Systems". Ballistic Research Laboratory.
  Kuck, David (1978). Computers and Computations, Vol 1. John Wiley & Sons, Inc. p. 12.
ISBN 0471027162.
  Thomas Willhalm; Roman Dementiev; Patrick Fay (December 18, 2014). "Intel
Performance Counter Monitor – A better way to measure CPU utilization". [Link].
Retrieved February 17, 2015.
  Liebowitz, Kusek, Spies, Matt, Christopher, Rynardt (2014). VMware vSphere
Performance: Designing CPU, Memory, Storage, and Networking for Performance-Intensive
Workloads. Wiley. p. 68. ISBN 978-1-118-00819-5.
  Regan, Gerard. A Brief History of Computing. p. 66. ISBN 1848000839. Retrieved 26
November 2014.
  "Bit By Bit". Haverford College. Archived from the original on October 13, 2012.
Retrieved August 1, 2015.
  "First Draft of a Report on the EDVAC" (PDF). Moore School of Electrical Engineering,
University of Pennsylvania. 1945.
  Stanford University. "The Modern History of Computing". The Stanford Encyclopedia of
Philosophy. Retrieved September 25, 2015.
  Enticknap, Nicholas (Summer 1998), "Computing's Golden Jubilee", Resurrection, The
Computer Conservation Society (20), ISSN 0958-7403, retrieved 19 April 2008
  "The Manchester Mark 1". The University of Manchester. Retrieved September 25, 2015.
  "The First Generation". Computer History Museum. Retrieved September 29, 2015.
  "The History of the Integrated Circuit". [Link]. Retrieved September 29, 2015.
  Turley, Jim. "Motoring with microprocessors". Embedded. Retrieved November 15, 2015.
  "Mobile Processor Guide – Summer 2013". Android Authority. Retrieved November 15,
2015.
  "ARM946 Processor". ARM. Retrieved November 15, 2015.
  "Konrad Zuse". Computer History Museum. Retrieved September 29, 2015.
  "Timeline of Computer History: Computers". Computer History Museum. Retrieved
November 21, 2015.
  White, Stephen. "A Brief History of Computing - First Generation Computers". Retrieved
November 21, 2015.
  "Harvard University Mark - Paper Tape Punch Unit". Computer History Museum.
Retrieved November 21, 2015.
  "What is the difference between a von Neumann architecture and a Harvard
architecture?". ARM. Retrieved November 22, 2015.
  "Advanced Architecture Optimizes the Atmel AVR CPU". Atmel. Retrieved November 22,
2015.
  "Switches, transistors and relays". BBC. Retrieved 7 February 2016.
  "Introducing the Vacuum Transistor: A Device Made of Nothing". IEEE Spectrum.
Retrieved 7 February 2016.
  "What Is Computer Performance?". The National Academies Press. Retrieved May 16,
2016.
  "1953: Transistorized Computers Emerge". Computer History Museum. Retrieved June 3,
2016.
  "IBM System/360 Dates and Characteristics". IBM.
  Amdahl, G. M.; Blaauw, G. A.; Brooks, F. P. Jr. (April 1964). "Architecture of the IBM
System/360". IBM Journal of Research and Development. IBM. 8 (2): 87–101.
doi:10.1147/rd.82.0087. ISSN 0018-8646.
  Brodkin, John. "50 years ago, IBM created mainframe that helped send men to the Moon".
Ars Technica. Retrieved 9 April 2016.
  Clarke, Gavin. "Why won't you DIE? IBM's S/360 and its legacy at 50". The Register.
Retrieved 9 April 2016.
  "Online PDP-8 Home Page, Run a PDP-8". PDP8. Retrieved September 25, 2015.
  "Transistors, Relays, and Controlling High-Current Loads". New York University. ITP
Physical Computing. Retrieved 9 April 2016.
  Lilly, Paul. "A Brief History of CPUs: 31 Awesome Years of x86". PC Gamer. Retrieved
June 15, 2016.
  Patterson, David A.; Hennessy, John L.; Larus, James R. (1999). Computer organization
and design : the hardware/software interface (2. ed., 3rd print. ed.). San Francisco: Kaufmann.
p. 751. ISBN 1558604286.
  Ross Knox Bassett. "To the Digital Age: Research Labs, Start-up Companies, and the Rise
of MOS Technology". 2007. p. 127-128, 256, and 314.
  Ken Shirriff. "The Texas Instruments TMX 1795: the first, forgotten microprocessor".
  "Speed & Power in Logic Families".
  T. J. Stonham. "Digital Logic Techniques: Principles and Practice". 1996. p. 174.
  R. K. Booher. "MOS GP Computer". afips, pp.877, 1968 Proceedings of the Fall Joint
Computer Conference, 1968 doi:10.1109/AFIPS.1968.126
  "LSI-11 Module Descriptions". LSI-11, PDP-11/03 user's manual (PDF) (2nd ed.).
Maynard, Massachusetts: Digital Equipment Corporation. November 1975. pp. 4–3.
  Margaret Rouse (March 27, 2007). "Definition: multi-core processor". TechTarget.
Retrieved March 6, 2013.
  Richard Birkby. "A Brief History of the Microprocessor". [Link]. Retrieved
October 13, 2015.
  Osborne, Adam (1980). An Introduction to Microcomputers. Volume 1: Basic Concepts
(2nd ed.). Berkeley, California: Osborne-McGraw Hill. ISBN 0-931988-34-9.
  Zhislina, Victoria. "Why has CPU frequency ceased to grow?". Intel. Retrieved October
14, 2015.
  "MOS Transistor - Electrical Engineering & Computer Science" (PDF). University of
California. Retrieved October 14, 2015.
  "Excerpts from A Conversation with Gordon Moore: Moore's Law" (PDF). Intel. 2005.
Retrieved 2012-07-25.
  Lilly, Paul. "A Brief History of CPUs: 31 Awesome Years of x86". Maximum PC.
Retrieved December 10, 2015.
  Aspray, William. "The stored program concept" (PDF). Spectrum, IEEE. Retrieved
September 29, 2015.
  Ian Wienand (September 3, 2013). "Computer Science from the Bottom Up, Chapter 3.
Computer Architecture" (PDF). [Link]. Retrieved January 7, 2015.
  Brown, Jeffery (2005). "Application-customized CPU design". IBM developerWorks.
Retrieved 2005-12-17.
  Garside, J. D.; Furber, S. B.; Chung, S-H (1999). "AMULET3 Revealed". University of
Manchester Computer Science Department. Archived from the original on December 10, 2005.
  "IBM System/360 Model 65 Functional Characteristics" (PDF). IBM. September 1968.
pp. 8–9. A22-6884-3.
  Huynh, Jack (2003). "The AMD Athlon XP Processor with 512KB L2 Cache" (PDF).
University of Illinois, Urbana-Champaign. pp. 6–11. Retrieved 2007-10-06.
  Gottlieb, Allan; Almasi, George S. (1989). Highly parallel computing. Redwood City,
Calif.: Benjamin/Cummings. ISBN 0-8053-0177-1.
  Flynn, M. J. (September 1972). "Some Computer Organizations and Their Effectiveness".
IEEE Trans. Comput. C–21 (9): 948–960. doi:10.1109/TC.1972.5009071.
  "Parallelism exploitation in superscalar multiprocessing" (PDF). IEEE Xplore. Retrieved
25 April 2016.
  Anjum, Bushra; Perros, Harry G. (2015). "1: Partitioning the End-to-End QoS Budget to
Domains". Bandwidth Allocation for Video Under Quality of Service Constraints. Focus Series.
John Wiley & Sons. p. 3. ISBN 9781848217461. Retrieved 2016-09-21. [...] in cloud computing
where multiple software components run in a virtual environment on the same blade, one
component per virtual machine (VM). Each VM is allocated a virtual central processing unit
[...] which is a fraction of the blade's CPU.
  Fifield, Tom; Fleming, Diane; Gentle, Anne; Hochstein, Lorin; Proulx, Jonathan; Toews,
Everett; Topjian, Joe (2014). "Glossary". OpenStack Operations Guide. Beijing: O'Reilly
Media, Inc. p. 286. ISBN 9781491906309. Retrieved 2016-09-20. Virtual Central Processing
Unit (vCPU)[:] Subdivides physical CPUs. Instances can then use those divisions.
  "VMware Infrastructure Architecture Overview- White Paper" (PDF). VMware. VMware.
2006.
  "CPU Frequency". CPU World Glossary. CPU World. 25 March 2008. Retrieved 1
January 2010.
  "What is (a) multi-core processor?". Data Center Definitions. [Link].
Retrieved 8 August 2016.
  "Quad Core Vs. Dual Core". Buzzle. Retrieved 26 November 2014.
 Tegtmeier, Martin. "CPU utilization of multi-threaded architectures explained". Oracle.
Retrieved September 29, 2015.

You might also like