Os Notes
Os Notes
Dror G. Feitelson
School of Computer Science and Engineering
The Hebrew University of Jerusalem
91904 Jerusalem, Israel
c 2007
Contents
I Background 1
1 Introduction 2
1.1 Operating System Functionality . . . . . . . . . . . . . . . . . . . . . . . 2
1.2 Abstraction and Virtualization . . . . . . . . . . . . . . . . . . . . . . . . 5
1.3 Hardware Support for the Operating System . . . . . . . . . . . . . . . . 8
1.4 Roadmap . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
1.5 Scope and Limitations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
Bibliography . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
2 Performance Evaluation 18
2.1 Performance Metrics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
2.2 Workload Considerations . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
2.2.1 Statistical Characterization of Workloads . . . . . . . . . . . . . . 21
2.2.2 Workload Behavior Over Time . . . . . . . . . . . . . . . . . . . . 25
2.3 Analysis, Simulation, and Measurement . . . . . . . . . . . . . . . . . . . 26
2.4 Modeling: the Realism/Complexity Tradeoff . . . . . . . . . . . . . . . . . 28
2.5 Queueing Systems . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
2.5.1 Waiting in Queues . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
2.5.2 Queueing Analysis . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
2.5.3 Open vs. Closed Systems . . . . . . . . . . . . . . . . . . . . . . . . 35
2.6 Simulation Methodology . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
2.6.1 Incremental Accuracy . . . . . . . . . . . . . . . . . . . . . . . . . 37
2.6.2 Workloads: Overload and (Lack of) Steady State . . . . . . . . . . 38
2.7 Summary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39
Bibliography . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
II The Classics 43
3 Processes 44
ii
3.1 What is a Process? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
3.1.1 A Context for Computation . . . . . . . . . . . . . . . . . . . . . . 44
3.1.2 Process States . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
3.1.3 Threads . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48
3.1.4 Operations on Processes and Threads . . . . . . . . . . . . . . . . 51
Example: Processes and Threads in Unix . . . . . . . . . . . . . . . . . . . . . 53
3.2 Having Multiple Processes in the System . . . . . . . . . . . . . . . . . . 59
3.2.1 Multiprogramming and Responsiveness . . . . . . . . . . . . . . . 59
3.2.2 Multiprogramming and Utilization . . . . . . . . . . . . . . . . . . 61
3.2.3 Multitasking for Concurrency . . . . . . . . . . . . . . . . . . . . . 63
3.2.4 The Cost . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64
3.3 Scheduling Processes and Threads . . . . . . . . . . . . . . . . . . . . . . 65
3.3.1 Performance Metrics . . . . . . . . . . . . . . . . . . . . . . . . . . 65
3.3.2 Handling a Given Set of Jobs . . . . . . . . . . . . . . . . . . . . . 67
3.3.3 Using Preemption . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69
3.3.4 Priority Scheduling . . . . . . . . . . . . . . . . . . . . . . . . . . . 72
3.3.5 Starvation, Stability, and Allocations . . . . . . . . . . . . . . . . . 75
3.3.6 Fair Share Scheduling . . . . . . . . . . . . . . . . . . . . . . . . . 77
3.4 Summary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 78
Bibliography . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79
4 Concurrency 81
4.1 Mutual Exclusion for Shared Data Structures . . . . . . . . . . . . . . . 82
4.1.1 Concurrency and the Synchronization Problem . . . . . . . . . . . 82
4.1.2 Mutual Exclusion Algorithms . . . . . . . . . . . . . . . . . . . . . 84
4.1.3 Semaphores and Monitors . . . . . . . . . . . . . . . . . . . . . . . 90
4.1.4 Locks and Disabling Interrupts . . . . . . . . . . . . . . . . . . . . 93
4.1.5 Multiprocessor Synchronization . . . . . . . . . . . . . . . . . . . . 95
4.2 Resource Contention and Deadlock . . . . . . . . . . . . . . . . . . . . . . 95
4.2.1 Deadlock and Livelock . . . . . . . . . . . . . . . . . . . . . . . . . 96
4.2.2 A Formal Setting . . . . . . . . . . . . . . . . . . . . . . . . . . . . 97
4.2.3 Deadlock Prevention, Avoidance, and Detection . . . . . . . . . . 99
4.2.4 Real Life . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 103
4.3 Summary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 104
Bibliography . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 105
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5.3.2 Address Translation . . . . . . . . . . . . . . . . . . . . . . . . . . 118
5.3.3 Algorithms for Page Replacement . . . . . . . . . . . . . . . . . . . 124
5.3.4 Disk Space Allocation . . . . . . . . . . . . . . . . . . . . . . . . . . 128
5.4 Swapping . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 128
5.5 Summary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 130
Bibliography . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 131
iv
III Real Stuff 175
9 Technicalities 176
9.1 Booting the System . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 176
9.2 Timers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 178
9.3 Kernel Priorities . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 178
9.4 Logging into the System . . . . . . . . . . . . . . . . . . . . . . . . . . . . 179
9.4.1 Login . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 179
9.4.2 The Shell . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 179
9.5 Starting a Process . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 179
9.5.1 Constructing the Address Space . . . . . . . . . . . . . . . . . . . 180
9.6 Context Switching . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 180
9.7 Making a System Call . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 181
9.7.1 Kernel Address Mapping . . . . . . . . . . . . . . . . . . . . . . . . 181
9.7.2 To Kernel Mode and Back . . . . . . . . . . . . . . . . . . . . . . . 183
9.8 Error Handling . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 184
Bibliography . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 186
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12.2.1 Remote Procedure Call . . . . . . . . . . . . . . . . . . . . . . . . . 200
12.2.2 Message Passing . . . . . . . . . . . . . . . . . . . . . . . . . . . . 201
12.2.3 Streams: Unix Pipes, FIFOs, and Sockets . . . . . . . . . . . . . . 201
12.2.4 Shared Memory . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 205
12.3 Distributed System Structures . . . . . . . . . . . . . . . . . . . . . . . . 207
12.4 Example Client-Server Systems . . . . . . . . . . . . . . . . . . . . . . . . 209
12.5 Middleware . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 210
Bibliography . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 212
13 (Inter)networking 213
13.1 Communication Protocols . . . . . . . . . . . . . . . . . . . . . . . . . . . 213
13.1.1 Protocol Stacks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 213
13.1.2 The ISO-OSI Layered Model . . . . . . . . . . . . . . . . . . . . . . 216
13.1.3 The TCP/IP Protocol Suite . . . . . . . . . . . . . . . . . . . . . . . 217
13.2 Implementation Issues . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 220
13.2.1 Error Correction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 220
13.2.2 Buffering and Flow Control . . . . . . . . . . . . . . . . . . . . . . 223
13.2.3 TCP Congestion Control . . . . . . . . . . . . . . . . . . . . . . . . 225
13.2.4 Routing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 229
13.3 Summary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 231
Bibliography . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 232
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15.3 Parallel Systems . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 250
15.3.1 System Structure . . . . . . . . . . . . . . . . . . . . . . . . . . . . 250
15.3.2 Message Passing . . . . . . . . . . . . . . . . . . . . . . . . . . . . 251
15.3.3 Scheduling . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 251
15.3.4 Memory Management . . . . . . . . . . . . . . . . . . . . . . . . . 253
15.3.5 Parallel File Systems . . . . . . . . . . . . . . . . . . . . . . . . . . 254
Bibliography . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 254
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viii
Part I
Background
Introduction
The operating system is the first piece of software to run on a computer when it
is booted. Its job is to coordinate the execution of all other software, mainly user
applications. It also provides various common services that are needed by users and
applications.
It is common to draw the following picture to show the place of the operating system:
user
application
operating system
hardware
2
application
system
calls
operating
non−privileged system
machine privileged
instructions instructions
hardware
where we have used a 3-D perspective to show that there is one hardware base, one
operating system, but many applications. It also shows the important interfaces: ap-
plications can execute only non-privileged machine instructions, and they may also
call upon the operating system to perform some service for them. The operating sys-
tem may use privileged instructions that are not available to applications.
A possible sequence of actions in such a system is the following:
1. The operating system executes, and schedules an application (makes it run).
2. The chosen application runs: the CPU executes its (non-privileged) instructions,
and the operating system is not involved at all.
3. The system clock interrupts the CPU, causing it to switch to the clock’s interrupt
handler, which is an operating system function.
4. The operating system chooses another application to run in place of the previous
one, thus performing a context switch.
5. The chosen application runs directly on the hardware; again, the operating sys-
tem is not involved. After some time, the application performs a system call to
read from a file.
6. The system call causes a trap into the operating system. The operating system
sets things up for the I/O operation (using some privileged instructions). It then
puts the calling application to sleep, to await the I/O completion, and chooses
another application to run in its place.
7. The third application runs.
The important thing to notice is that at any given time, only one program is running1 .
Sometimes this is the operating system, and at other times it is a user application.
1
This is not strictly true on modern microprocessors with hyper-threading or multiple cores, but
we’ll assume a simple single-CPU system for now.
3
When a user application is running, the operating system loses its control over the
machine. It regains control if the user application performs a system call, or if there
is a hardware interrupt.
Exercise 1 How can the operating system guarantee that there will be a system call or
interrupt, so that it will regain control?
Exercise 2 Make a list of applications you use in everyday activities. Which of them
are reactive? Are reactive programs common or rare?
4
• Entries in system tables, such as the process table and open files table.
All the applications want to run on the CPU, but only one can run at a time.
Therefore the operating system lets each one run for a short while, and then preempts
it and gives the CPU to another. This is called time slicing. The decision about which
application to run is scheduling (discussed in Chapter 3).
As for memory, each application gets some memory frames to store its code and
data. If the sum of the requirements of all the applications is more than the avail-
able physical memory, paging is used: memory pages that are not currently used are
temporarily stored on disk (we’ll get to this in Chapter 5).
With disk space (and possibly also with entries in system tables) there is usually
a hard limit. The system makes allocations as long as they are possible. When the
resource runs out, additional requests are failed. However, they can try again later,
when some resources have hopefully been released by their users.
Exercise 3 As system tables are part of the operating system, they can be made as big
as we want. Why is this a bad idea? What sizes should be chosen?
5
Exercise 4 What features exist in the hardware but are not available in the abstract
machine presented to applications?
Exercise 5 Can the abstraction include new instructions too?
6
The main reason for using virtualization is to make up for limited resources. If
the physical hardware machine at our disposal has only 1GB of memory, and each
abstract machine presents its application with a 4GB address space, then obviously
a direct mapping from these address spaces to the available memory is impossible.
The operating system solves this problem by coupling its resource management func-
tionality with the support for the abstract machines. In effect, it juggles the available
resources among the competing virtual machines, trying to hide the deficiency. The
specific case of virtual memory is described in Chapter 5.
7
Thus the issue of what exactly constitutes the operating system can be murky. In par-
ticular, several layers of virtualization and operating systems may be involved with
the execution of a single application.
In these notes we’ll ignore such complexities, at least initially. We’ll take the
(somewhat outdated) view that all the operating system is a monolithic piece of code
— it is all the kernel. But in later chapters we’ll consider some deviations from this
viewpoint.
8
Exercise 7 Which of the following instructions should be privileged?
1. Change the program counter
2. Halt the machine
3. Divide by zero
4. Change the execution mode
At the hardware level, Intel processors provide not two but four levels of protection.
Level 0 is the most protected and intended for use by the kernel.
Level 1 is intended for other, non-kernel parts of the operating system.
Level 2 is offered for device drivers: needy of protection from user applications, but not
trusted as much as the operating system proper2 .
Level 3 is the least protected and intended for use by user applications.
Each data segment in memory is also tagged by a level. A program running in a certain
level can only access data that is in the same level or (numerically) higher, that is, has
the same or lesser protection. For example, this could be used to protect kernel data
structures from being manipulated directly by untrusted device drivers; instead, drivers
would be forced to use pre-defined interfaces to request the service they need from the
kernel. Programs running in numerically higher levels are also restricted from issuing
certain instructions, such as that for halting the machine.
Despite this support, most operating systems (including Unix, Linux, and Windows) only
use two of the four levels, corresponding to kernel and user modes.
Unix has a special privileged user called the “superuser”. The superuser can override
various protection mechanisms imposed by the operating system; for example, he can
2
Indeed, device drivers are typically buggier than the rest of the kernel [5].
3
The PC is a special register that holds the address of the next instruction to be executed. This isn’t
a very good name. For an overview of this and other special registers see Appendix A.
9
access other users’ private files. However, this does not imply running in kernel mode.
The difference is between restrictions imposed by the operating system software, as part
of the operating system services, and restrictions imposed by the hardware.
There are two ways to enter kernel mode: interrupts and system calls.
Exercise 9 A typical value for clock interrupt resolution is once every 10 millisec-
onds. How does this affect the resolution of timing various things?
10
• I/O device interrupt. This tells the operating system that an I/O operation has
completed. The operating system then wakes up the application that requested
the I/O operation.
Internal (synchronous) interrupts occur as a result of an exception condition when
executing the current instruction. This means that the processor cannot complete
the current instruction for some reason, so it transfers responsibility to the operating
system. There are two main types of exceptions:
• An error condition: this tells the operating system that the current application
did something illegal (divide by zero, try to issue a privileged instruction, etc.).
The handler is the operating system function that deals with misbehaved appli-
cations; usually, it kills them.
• A temporary problem: for example, the process tried to access a page of memory
that is not allocated at the moment. This is an error condition that the operating
system can handle, and it does so by bringing the required page into memory.
We will discuss this in Chapter 5.
Exercise 10 Can another interrupt occur when the system is still in the interrupt han-
dler for a previous interrupt? What happens then?
When the handler finishes its execution, the execution of the interrupted applica-
tion continues where it left off — except if the operating system killed the application
or decided to schedule another one.
To read more: Stallings [18, Sect. 1.4] provides a detailed discussion of interrupts, and how
they are integrated with the instruction execution cycle.
2. The library function (still running in user mode) stores the system call identifier
and the provided arguments in a designated place in memory.
11
3. It then issues the trap instruction.
4. The hardware switches to privileged mode and loads the address of the operating
system function that serves as an entry point for system calls into the PC.
5. The entry point function starts running (in kernel mode). It looks in the desig-
nated place to find which system call is requested.
6. The system call identifier is used in a big switch statement to find and call the
appropriate operating system function to actually perform the desired service.
This function starts by retrieving its arguments from where they were stored by
the wrapper library function.
When the system call finishes, it simply returns to its caller like any other function.
Of course, the CPU must return to normal execution mode.
We’ll review specific hardware features used by the operating system as we need
them.
12
1.4 Roadmap
There are different views of operating systems
An operating system can be viewed in three ways:
– Time slicing.
– A file system.
• Process handling. Processes are the agents of processing. The operating system
creates them, schedules them, and coordinates their interactions. In particular,
multiple processes may co-exist in the system (this is called multiprogramming).
• Memory management. Memory is allocated to processes as needed, but there
typically is not enough for all, so paging is used.
• File system. Files are an abstraction providing named data repositories based on
disks that store individual blocks. The operating system does the bookkeeping.
In addition there are a host of other issues, such as security, protection, accounting,
error handling, etc. These will be discussed later or in the context of the larger issues.
13
• When a process performs an I/O operation on a file, it is descheduled until the
operation completes, and another process is scheduled in its place. This im-
proves system utilization by overlapping the computation of one process with
the I/O of another:
time
Thus both the CPU and the I/O subsystem are busy at the same time, instead of
idling the CPU to wait for the I/O to complete.
• If a process does not have a memory page it requires, it suffers a page fault
(this is a type of interrupt). Again, this results in an I/O operation, and another
process is run in the meanwhile.
• Memory availability may determine if a new process is started or made to wait.
We will initially ignore such interactions to keep things simple. They will be men-
tioned later on.
• The structuring of operating systems, the concept of microkernels, and the pos-
sibility of extensible systems
14
• Operating systems and mobile computing, such as disconnected operation of lap-
tops
• Operating systems for parallel processing, and how things change when each
user application is composed of multiple interacting processes or threads.
15
emphasis on understanding system behavior and dynamics. Specifically, we focus on
the complementary roles of hardware and software, and on the importance of know-
ing the expected workload in order to be able to make design decisions and perform
reliable evaluations.
Bibliography
[1] M. J. Bach, The Design of the UNIX Operating System. Prentice-Hall, 1986.
[3] D. P. Bovet and M. Cesati, Understanding the Linux Kernel. O’Reilly, 2001.
[4] R. Card, E. Dumas, and F. Mével, The Linux Kernel Book. Wiley, 1998.
[5] A. Chou, J. Yang, B. Chelf, S. Hallem, and D. Engler, “An empirical study of
operating system errors ”. In 18th Symp. Operating Systems Principles, pp. 73–
88, Oct 2001.
[6] R. A. Finkel, An Operating Systems Vade Mecum. Prentice-Hall Inc., 2nd ed.,
1988.
[9] J. Lions, Lions’ Commentary on UNIX 6th Edition, with Source Code. Annabooks,
1996.
[11] S. Maxwell, Linux Core Kernel Commentary. Coriolis Open Press, 1999.
16
[17] D. A. Solomon, Inside Windows NT. Microsoft Press, 2nd ed., 1998.
[22] U. Vahalia, Unix Internals: The New Frontiers. Prentice Hall, 1996.
17
Chapter 2
Performance Evaluation
Operating system courses are typically concerned with how to do various things, such
as processor scheduling, memory allocation, etc. Naturally, this should be coupled
with a discussion of how well the different approaches work.
18
types of jobs, e.g. applications being run, files being transferred, bank accounts being
updated, etc.
Exercise 12 Are response time and throughput simply two facets of the same thing?
Being up is good
The above metrics are concerned with the amount of useful work that gets done.
There is also a whole group of metrics related to getting work done at all. These
are metrics that measure system availability and reliability. For example, we can
talk about the mean time between failures (MTBF), or the fraction of time that the
system is down.
A special case in this class of metrics is the supportable load. Every system be-
comes overloaded if it is subjected to extreme load conditions. The question is, first,
at what level of load this happens, and second, the degree to which the system can
function under these conditions.
19
2.2 Workload Considerations
Workload = sequence of things to do
The workload on a system is the stream of jobs submitted to the system. From the
system’s point of view, the important attributes of the workload are when each job
arrives, and what resources it needs. Similar considerations apply to subsystems.
For example, for the file system the workload is the sequence of I/O operations, and
the most important attribute is the number of bytes accessed.
Exercise 15 You are designing a kiosk that allows people to check their email. You are
told to expect some 300 users a day, each requiring about 2 minutes. Based on this you
decide to deploy two terminals (there are 600 minutes in 10 hours, so two terminals
provide about double the needed capacity — a safe margin). Now you are told that
the system will be deployed in a school, for use during recess. Should you change your
design?
20
are called benchmarks. A well-known example is the SPEC benchmarks, which are
updated every few years [16].
For operating systems there are few such agreed benchmarks. In addition, creat-
ing a representative workload is more difficult because it has a temporal component.
This means that in a typical system additional work arrives unexpectedly at differ-
ent times, and there are also times at which the system is idle simply because it has
nothing to do. Thus an important component of modeling the workload is modeling
the arrival process (as in the bursty example in Exercise 15). By contradistinction, in
computer architecture studies all the work is available at the outset when the appli-
cation is loaded, and the CPU just has to execute all of it as fast as possible.
Consider the distribution of job runtimes, and ask the following question: given that a job
has already run for time t, how much longer do you expect it to run?
21
The answer depends on the distribution of runtimes. A trivial case is when all jobs run for
exactly T seconds. In this case, a job that has already run for t seconds has another T − t
seconds to run. In other words, the longer you have waited already, and less additional
time you expect to have to wait for the job to complete. This is true not only for this trivial
case, but for all distributions that do not have much of a tail.
The boundary of such distributions is the exponential distribution, defined by the pdf
f (x) = λe−λx . This distribution has the remarkable property of being memoryless. Its
mean is 1/λ, and this is always the value of the time you can expect to wait. When the
job just starts, you can expect to wait 1/λ seconds. 7 seconds later, you can expect to wait
an additional 1/λ seconds. And the same also holds half an hour later, or the next day. In
other words, if you focus on the tail of the distribution, its shape is identical to the shape
of the distribution as a whole.
fat-tailed distributions are even more counter-intuitive. They are characterized by the
fact that the more you wait, the more additional time you should expect to wait. In other
words, if you focus on the tail of the distribution, its shape has a fatter tail than the
distribution as a whole.
Exercise 16 You are designing a system that handles overload conditions by actively killing
one job, in the hope of reducing the load and thus being able to better serve the remaining
jobs. Which job should you select to kill, assuming you know the type of distribution that
best describes the job sizes?
The above can be formalized mathematically using the definition of a heavy tail. A distri-
bution is said to posses a heavy tail if its tail decays according to a power law. This means
that the probability of seeing very large values grows smaller and smaller, but not as fast
as an exponential reduction. The equation is
The simplest example of such a distribution is the Pareto distribution, which we discuss
below.
There are two main problems with applying this formal definition to real-life situations.
First, the definition applies to values of x tending to infinity. In real life, everything is
bounded to relatively small values. For example, we are typically not interested in jobs
that run for more than a year (a mere 31,536,000 seconds), or in files of more than a
terabyte or so; the highest values seen in most systems are considerably smaller.
Second, it is typically very hard to assess whether or not the tail really decays according
to a power law: there are simply not enough observations. And from a practical point
22
of view, it typically doesn’t really matter. Therefore we prefer not to get into arguments
about formal definitions.
What does indeed matter is that there is a non-negligible probability to encounter ex-
tremely high values. For example, in an exponential distribution the probability of seeing
a value that is 100 times (or more) larger than the mean is less than 10−43 . This is neg-
ligible, and can safely be ignored. In a fat-tailed distribution this probability can be as
high as 10−5 . While still very small, this is non-negligible, and any non-trivial system can
expect to encounter events with such a probability. In order to avoid formal arguments,
we will therefore talk about fat-tailed distributions from now on, and not claim that they
conform with the formal definition of having a “heavy tail”.
Example distributions
The Pareto distribution is defined on the range x > 1, and has a simple power-law CDF:
F (x) = 1 − x−a
where a must be positive and is called the shape parameter — the lower a is, the heavier
the tail of the distribution. In fact, the distribution only has a mean if a > 1 (otherwise
the calculation of the mean does not converge), and only has a variance if a > 2 (ditto).
The pdf is
f (x) = ax−(a+1)
Exercise 17 What is the mean of the Pareto distribution when it does exist?
for some 0 < p < 1. By a judicious choice of λ1 , λ2 , and p, one can create a distribution in
which the standard deviation is as large as desired relative to the mean, indicating a fat
tail (as opposed to the exponential distribution, in which the standard deviation is always
equal to the mean). However, this is not a heavy tail.
The following graphs compare the CDFs of these three distributions. Of course, these are
special cases, as the exact shape depends on the parameters chosen for each one. The
right graph focuses on the tail.
23
1 1
pareto
0.8 exponential 0.998 pareto
hyper exponential exponential
hyper exponential
0.6 0.996
0.4 0.994
0.2 0.992
0 0.99
0 2 4 6 8 10 12 14 0 50 100 150 200 250 300
In many cases, the important characteristic of the workload is not the mathemat-
ical description of the tail, but the phenomenon of mass-count disparity. This means
that there are many small elements, and a few huge ones, and moreover, that most
of the “mass” is in the huge ones (technically, it means that if we integrate the distri-
bution’s pdf, much of the sum comes from the tail). Instances of workloads that are
often found to be fat-tailed and exhibit significant mass-count disparity include the
following:
• The distribution of job runtimes. In this case, most of the jobs are short, but
most of the CPU time is spent running long jobs.
• The distribution of file sizes in a file system. Here most of the files are small,
but most of the disk space is devoted to storing large files.
• The distribution of flow sizes on the Internet. As with files, most flows are short,
but most bytes transferred belong to long flows.
We will consider the details of specific examples when we need them.
Exercise 18 The distribution of traffic flows in the Internet has been characterized as
being composed of “mice and elephants”, indicating many small flows and few big
ones. Is this a good characterization? Hint: think about the distribution’s modes.
A special case of such distributions is the Zipf distribution. This distribution ap-
plies to a surprising number of instances of ranking by popularity, e.g. the popularity
of web pages.
24
times, and so on. Note that we Rcan’t express this in the conventional way using a proba-
bility density function, because x1 dx = ∞! The only way out is to use a normalizing factor
that is proportional to the number of observations being made. Assuming N observations,
the probability of observing the item with rank x is then
1
f (x) =
x ln N
and the CDF is
ln x
F (x) =
ln N
To read more: Advanced books on performance evaluation typically include some treatment
of the above distributions. Examples include those by Jain [7] and Law and Kelton [11].
The volume edited by Adler et al. contains a collection of chapters on the subject, but fails
to provide a basic and cohesive introduction [1]. Relatively readable papers on heavy tails
include those by Crovella [2] and Downey [4]. Mass-count disparity is described by Feitelson
[5]. Zipf’s Law was introduced in 1949 based on empirical evidence regarding the relative
frequency in which different words occur in written language [17].
25
And there may be a local structure
While random sampling is a convenient model, it does not capture the dynamics of
real workloads. In a real system, the workload over a relatively short time frame may
be substantially different from the average of a whole year. For example, the char-
acteristics of the load on a server in the Computer Science department may change
from week to week depending on the programming exercise that everyone is working
on that week.
In addition, workloads often display a daily cycle as a result of being generated by
human beings who go to sleep at night. And there are also weekly and even yearly
cycles (e.g. the workload in late December may be much lower than average).
Exercise 20 What is the significance of the daily cycle in each of the following cases?
1. Access to web pages over the Internet
2. Usage of a word processor on a privately owned personal computer
3. Execution of computationally heavy tasks on a shared system
26
Simulation is flexible
The main advantage of simulation is its flexibility: you can make various modifica-
tions to the simulation model, and check their effect easily. In addition, you can make
some parts of the model more detailed than others, if they are thought to be impor-
tant. In particular, you do not need to make simplifying assumptions (although this
is sometimes a good idea in order to get faster results). For example, you can simulate
the system with either one or two disks, at many different levels of detail; this refers
both to the disks themselves (e.g. use an average value for the seek time, or a de-
tailed model that includes the acceleration and stabilization of the disk head) and to
the workload that they serve (e.g. a simple sequence of requests to access consecutive
blocks, or a sequence of requests recorded on a real system).
The drawback of simulations is that they are often perceived to be unreliable.
After all, this is not a full system implementation but only the parts you think are
important. But what if there are some effects you didn’t think about in advance?
The most convincing approach is to measure a real system. However, this only pro-
vides a single data point, and is not useful to compare different approaches or dif-
ferent configurations. For example, you can get detailed data about how the time for
an I/O operation depends on the number of bytes accessed, but only for your current
system configuration.
The perception of being “the real thing” may also be misguided. It is not easy to
measure the features of a complex system. In many cases, the performance is a func-
tion of many different things, and it is impossible to uncover each one’s contribution.
Moreover, it often happens that the measurement is affected by factors that were not
anticipated in advance, leading to results that don’t seem to make sense.
Exercise 22 How would you go about measuring something that is very short, e.g. the
overhead of trapping into the operating system?
It would be wrong to read the preceding paragraphs as if all three alternatives have
equal standing. The bottom line is that simulation is often used because it is the only
viable alternative. Analysis may be too difficult, or may require too many simplifying
assumptions. Once all the assumptions are listed, the confidence in the relevance
of the results drops to the point that they are not considered worth the effort. And
difficulties arise not only from trying to make realistic assumptions, but also from
size. For example, it may be possible to analyze a network of half a dozen nodes, but
not one with thousands of nodes.
27
Measurement is sometimes impossible because the system does not exist or it
would take too much time. In other cases it is irrelevant because we cannot change
the configuration as desired.
One way to simplify the model is to use a static workload rather than a dynamic
one. For example, a scheduler can be evaluated by how well it handles a given job
mix, disregarding the changes that occur when additional jobs arrive or existing ones
terminate.
The justification is that the static workload is considered to be a snapshot of the
real dynamic workload. By freezing the dynamic changes in the workload, one saves
the need to explicitly model these dynamics. By repeatedly evaluating the system
under different static workloads, one may endeavor to capture the behavior of the
system as it would be in different instants of its dynamic evolution.
The problem with using static workloads is that this leads to lesser accuracy and less
confidence in the evaluations results. This happens because incremental work, as in
a dynamically evolving real system, modifies the conditions under which the system
operates. Creating static workloads may miss such effects.
For example, the layout of files on a disk is different if they are stored in a disk
that was initially empty, or in a disk that has been heavily used for some time. When
storing data for the first time in a new file system, blocks will tend to be allocated
consecutively one after the other. Even if many different mixes of files are consid-
ered, they will each lead to consecutive allocation, because each time the evaluation
starts from scratch. But in a real file system after heavy usage — including many file
deletions — the available disk space will become fragmented. Thus in a live file sys-
tem there is little chance that blocks will be allocated consecutively, and evaluations
based on allocations that start from scratch will lead to overly optimistic performance
results. The solution in this case is to develop a model of the steady state load on a
disk, and use this to prime each evaluation rather than starting from scratch [14].
28
And of course distributions are important too
Another aspect of the realism/complexity tradeoff is the choice of distributions used
to represent the workload. The whole previous section on workloads is actually about
the need to create more complex and realistic models. If simple distributions are
chosen, this may adversely affect the validity of the evaluation results.
queue
new finished
CPU
jobs jobs
terminals
In this figure, the CPU is one service station, and there is a queue of jobs waiting for
it. After running for some time, a job may either terminate, require service from one
of two disks (where it might have to wait in queue again), or require input. Input
terminals are modeled as a so called “delay center”, where you don’t have to wait in a
queue (each job has its own user), but you do need to wait for the service (the user’s
input).
29
Exercise 23 Draw queuing networks describing queueing in a supermarket, a bank,
and a cafeteria.
It is most realistic to model arrival times and service times as random processes. This
means that when we say that “on average, there are 3 jobs per minute”, we do not
mean that jobs arrive exactly 20 seconds apart. On the contrary, in some cases they
may come 2 seconds apart, and in some cases 3 minutes may go by with no new job.
The probability of this happening depends on the distribution of interarrival times.
The random nature of arrivals and service times has profound implications on perfor-
mance.
Consider an example where each job takes exactly 100 ms (that is, one tenth of a
second). Obviously, if exactly one such job arrives every second then it will be done in
100 ms, and the CPU will be idle 90% of the time. If jobs arrive exactly half a second
apart, they still will be serviced immediately, and the CPU will be 80% idle. Even
if these jobs arrive each 100 ms they can still be serviced immediately, and we can
achieve 100% utilization.
But if jobs take 100 ms on average, it means that some may be much longer. And
if 5 such jobs arrive each second on average, it means that there will be seconds when
many more than 5 arrive together. If either of these things happens, jobs will have to
await their turn, and this may take a long time. It is not that the CPU cannot handle
the load on average — in fact, it is 50% idle! The problem is that it cannot handle
multiple jobs at once when a burst of activity happens at random.
Exercise 24 Is it possible that a system will not be able to process all its workload, even
if it is idle much of the time?
We would therefore expect the average response time to rise when the load in-
creases. But how much?
30
The simplest system has one queue and one server
Queueing analysis models the system as a collection of queues and servers. For ex-
ample, a computer that runs jobs one after the other in the order that they arrive
is modeled as a queue (representing the ready queue of waiting jobs) followed by a
server (representing the CPU).
server
queue
arriving departing
jobs jobs
λ µ
The main parameters of the model are the arrival rate and the service rate.
The arrival rate, denoted by λ, is the average number of clients (jobs) arriving per
unit of time. For example, λ = 2 means that on average two jobs arrive every second.
It also means that the average interarrival time is half a second.
The service rate, denoted by µ, is the average number of clients (jobs) that the
server can service per unit of time. For example, µ = 3 means that on average the
server can service 3 jobs per second. It also means that the average service time is
one third of a second.
The number of clients that the server actually serves depends on how many arrive.
If the arrival rate is higher than the service rate, the queue will grow without a
bound, and the system is said to be saturated. A stable system, that does not saturate,
requires λ < µ. The load or utilization of the system is ρ = λ/µ.
While only two numerical parameters are used, many different metrics can be quan-
tified. A partial list of quantities that are commonly studied is
Note that the process by which jobs arrive at the queue and are serviced is a
random process. The above quantities are therefore random variables. What we
want to find out is usually the average values of metrics such as the response time
and number of jobs in the system. We shall denote averages by a bar above the
variable, as in n̄.
31
Little’s Law provides an important relationship
An important relationship between the above quantities, known as Little’s Law, states
that
n̄ = λ · r̄
Intuitively, this means that if λ jobs arrive each second, and they stay in the system
for r seconds each, we can expect to see λ · r jobs in the system at any given moment.
This relationship is very useful, because if we know λ, and can find n̄ from our
analysis, then we can compute r̄, the average response time, which is the metric for
performance.
Exercise 25 Can you derive a more formal argument for Little’s Law? Hint: look at the
cumulative time spent in the system by all the jobs that arrive and are serviced during
a long interval T .
The way to analyze such a queue (and indeed, more complicated queueing systems as
well) is to examine its state space. For an M/M/1 queue, the state space is very simple. The
states are labeled by integers 0, 1, 2, and so on, and denote the number of jobs currently
in the system. An arrival causes a transition from state i to state i + 1. In a time interval
of ∆t this is expected to happen λ∆t times. A departure (after a job is serviced) causes a
transition from state i to state i − 1. In the same interval of ∆t this happens µ∆t times on
average.
λ λ λ λ
0 1 2 3
µ µ µ µ
disk
32
The nice thing about this is that it is a Markov chain. The probability of moving from
state i to state i + 1 or i − 1 does not depend on the history of how you got to state i (in
general, it may depend on which state you are in, namely on i. For the simple case of an
M/M/1 queue, it does not even depend on i).
Using this property, we can write a set of equations that describe the flow between the dif-
ferent states. Let pi (t) be the probability of being in state i at time t. Then the probability
of being in the same state i an interval ∆t later is the sum of three terms: the probabil-
ity initially being in state i − 1 and moving to state i, the probability of being in state i
and staying there, and the probability initially being in state i + 1 and moving to state i.
The probabilities of moving from one state to another are proportional to the arrival and
service rates, because these events cause such transitions. We can therefore write
and in general
πi = π0 ρi
where ρ = µλ . Given that the probabilities for being in all the states must sum to 1, we
have the additional condition that
∞
π 0 ρi = 1
X
i=0
Taking π0 out of the sum and using the well-known formula for a geometric sum, i
i=0 ρ =
P∞
1
1−ρ , this leads to
33
π0 = 1 − ρ
This even makes sense: the probability of being in state 0, where there are no jobs in the
system, is 1 minus the utilization.
We’re actually nearly done. Given the above, we can find the expected number of jobs in
the system: it is
X
n̄ = iπi
i
i(1 − ρ)ρi
X
=
i
ρ
=
1−ρ
Finally, we use Little’s Law to find the expected response time. It is
n̄
r̄ =
λ
ρ
=
λ(1 − ρ)
1
=
µ−λ
The end result of all this analysis looks like this (by setting µ = 1 and ρ = λ):
30
25
average response time
20
15
10
0
0 0.2 0.4 0.6 0.8 1
utilization
For low loads, the response time is good. Above 80% utilization, it becomes very bad.
The shape of this graph is characteristic of practically all queueing analyses for
open systems. It is a result of the randomness of the arrivals and service times.
Because of this randomness, customers sometimes cluster together and have to wait
a long time. As the utilization approaches 100%, the system is idle less, and the
chances of having to wait increase. Reducing the variability in arrivals and/or service
times reduces the average response time.
34
This analysis is based on a host of simplifying assumptions
You probably didn’t notice it, but the above analysis is based on many simplifying
assumptions. The most important ones are
• The interarrival times and service times are exponentially distributed.
• The service discipline is FCFS.
• The population of clients (or jobs) is infinite, and the queue can grow to un-
bounded size.
• The interval ∆t is small enough so that only one arrival or one departure occurs
within such an interval.
Exercise 27 Can you identify at which point in the derivation each assumption was
used?
Nevertheless, the resulting analysis demonstrates the way in which response time
depends on load. It gives a mathematical explanation to the well-known phenomenon
that as the system approaches saturation, the queue length grows to infinity. This
means that if we want short response times, we must accept the fact that utilization
will be less than 100%.
35
Such scenarios are modeled by closed systems, in which the population of jobs is
finite, and they continuously circulate through the system. Every job termination is
immediately translated into a new job arrival.
server
queue
36
whatever the modeler wishes to include, at the desired level of detail. Of course this
is also a drawback, as they do not include whatever the modeler did not consider
important.
Exercise 29 What sort of confidence levels and accuracies are desirable in systems
evaluation?
To read more: Standard simulation methodology is covered in many textbooks, e.g. Jain [7,
Part V], as well as textbooks dedicated to the topic such as Law and Kelton [11]. The issues
discussed here are surveyed in [13].
37
2.6.2 Workloads: Overload and (Lack of) Steady State
While the simulation of systems at steady state is definitely useful, it is not clear that
it captures the whole picture. In fact, are real systems ever in “steady state”?
38
workloads should explicitly define a time horizon, and prohibit events that are not
expected to occur within this time. The results are then at least relevant for an
“average” time window of this duration [3].
Exercise 30 What are other examples of such rare events that are important for the
evaluation of an operating system?
If, for example, the events in which we are interested occur with a probability of
one in a million (10−6 ), we will need to simulate billions of events to get a decent
measurement of this effect. And 99.9999% of this work will be wasted because it is
just filler between the events of interest. Clearly this is not an efficient way to perform
such evaluations.
An alternative is to use rare event simulation techniques. This is essentially a
combination of two parts: one is the assessment of how often the rare events occur,
and the other is what happens when they do. By combining these two parts, one can
determine the effect of the rare events on the system. The details of how to do this
correctly and efficiently are non-trivial, and not yet part of standard methodology [6].
2.7 Summary
Performance is an important consideration for operating systems. It is true that the
main consideration is functionality — that is, that the system will actually work. But
it is also important that it will work efficiently and quickly.
The main points made in this chapter are:
• In many senses, operating systems are queueing systems, and handle jobs that
wait for services. In open systems, where the job population is very big and
largely independent of system performance, this means that
39
1. Randomness in arrival and service times causes the average response time
to tend to infinity as the load approaches each sub-system’s capacity.
2. This is a very general result and can be derived from basic principles.
3. You cannot achieve 100% utilization, and in fact might be limited to much
less.
In closed systems, on the other hand, there is a strong feedback from the sys-
tem’s performance to the creation of additional work. Therefore the average
response time only grows linearly with the population size.
Disclaimer
Performance is paramount in system design, and research papers on computer sys-
tems always proudly exhibit a section professing the promising results of a perfor-
mance evaluation. But all too often this is mainly a characterization of a proposed
system, not a deep evaluation of alternatives and tradeoffs. In addition, comparisons
are hampered by the lack of agreed test conditions, metrics, and workloads.
In particular, the study of systems working in overloaded conditions, and of the
characteristics and effect of workloads on a system’s behavior, is in its infancy. Thus
most of these notes do not make enough use of the issues discussed in this chapter —
not enough research on these issues has been performed, and too little empirical data
is available.
Bibliography
[1] R. J. Adler, R. E. Feldman, and M. S. Taqqu (eds.), A Practical Guide to Heavy
Tails. Birkhäuser, 1998.
[5] D. G. Feitelson, “Metrics for mass-count disparity ”. In Modeling, Anal. & Simu-
lation of Comput. & Telecomm. Syst., pp. 61–68, Sep 2006.
[6] P. Heidelberger, “Fast simulation of rare events in queueing and reliability mod-
els ”. ACM Trans. Modeling & Comput. Simulation 5(1), pp. 43–85, Jan 1995.
40
[7] R. Jain, The Art of Computer Systems Performance Analysis. John Wiley & Sons,
1991.
[8] L. Kleinrock, Queueing Systems, Vol I: Theory. John Wiley & Sons, 1975.
[9] L. Kleinrock, Queueing Systems, Vol II: Computer Applications. John Wiley &
Sons, 1976.
[11] A. M. Law and W. D. Kelton, Simulation Modeling and Analysis. McGraw Hill,
3rd ed., 2000.
[17] G. K. Zipf, Human Behavior and the Principle of Least Effort. Addison-Wesley,
1949.
41
42
Part II
The Classics
Operating systems are complex programs, with many interactions between the
different services they provide. The question is how to present these complex interac-
tions in a linear manner. We do so be using iterations.
We start with describing each service of an operating system independently, in the
context of the simplest possible system: a single autonomous computer with a single
processor. Most operating system textbooks deal mainly with such systems. Thus this
part of the notes covers the classic operating systems corriculum: processes, concur-
rency, memory management, file systems, and security. It also includes a summary of
basic principles that underlie many of the concepts being discussed.
Part III is a second iteration and contains three additional chapters about topics
that are sometimes not covered: extending operating system functionality to multi-
processor systems, various technical issues such as booting the system, the structure
of the operating system.
Part IV is the third iteration, and extends the discussion to distributed systems.
It starts with the issue of communication among independent computers, and then
presents the composition of autonomous systems into larger ensambles that it en-
ables.
Chapter 3
Processes
44
• Processor Status Word (PSW): includes bits specifying things like the mode
(privileged or normal), the outcome of the last arithmetic operation (zero, neg-
ative, overflow, or carry), and the interrupt level (which interrupts are allowed
and which are blocked).
• Instruction Register (IR) with the current instruction being executed.
• Program Counter (PC): the address of the next instruction to be executed.
• Stack Pointer (SP): the address of the current stack frame, including the func-
tion’s local variables and return information.
• General purpose registers used to store addresses and data values as directed
by the compiler. Using them effectively is an important topic in compilers, but
does not involve the operating system.
Text — the application’s code. This is typically read-only, and might be shared by a
number of processes (e.g. multiple invocations of a popular application such as
a text editor).
Data — the application’s predefined data structures.
Heap — an area from which space can be allocated dynamically at runtime, using
functions like new or malloc.
Stack — where register values are saved, local variables allocated, and return infor-
mation kept, in order to support function calls.
All the addressable memory together is called the process’s address space. In modern
systems this need not correspond directly to actual physical memory. We’ll discuss
this later.
Exercise 31 The different memory segments are not independent — rather, they point
to each other (i.e. one segment can contain addresses that refer to another). Can you
think of examples?
45
• Communication channels to other processes, possibly on other machines.
Exercise 32 How does the process affect changes in its register contents, its various
memory segments, and its environment?
The operating system keeps all the data it needs about a process in the process control
block (PCB) (thus another definition of a process is that it is “the entity described by
a PCB”). This includes many of the data items described above, or at least pointers to
where they can be found (e.g. for the address space). In addition, data needed by the
operating system is included, for example
The PCB may also contain space to save CPU register contents when the process is not
running (some implementations specifically restrict the term “PCB” to this storage
space).
Schematically, all the above may be summarized by the following picture, which
shows the relationship between the different pieces of data that constitute a process:
memory CPU
kernel user
PCB PSW
state text
memory IR
files data PC
accounting
priority heap SP
user
CPU registers general
storage stack purpose
registers
46
3.1.2 Process States
The process changes its state over time
One of the important items in the PCB is the process state. Processes change state
during their execution, sometimes by themselves (e.g. by making a system call), and
sometimes due to an external event (e.g. when the CPU gets a timer interrupt).
The following graph shows the main states and transitions:
terminated
running
schedule wait for
event
preempt
created
ready blocked
event done
Processes are created in the ready state. A ready process may be scheduled to run by
the operating system. When running, it may be preempted and returned to the ready
state. A process may also block waiting for an event, such as an I/O operation. When
the event occurs, the process becomes ready again. Such transitions continue until
the process terminates.
Exercise 35 Assume the system provides processes with the capability to suspend and
resume other processes. How will the state transition graph change?
Note that the states pertain to the process (or, as we’ll soon see, to a thread),
not to the operating system. Graphically, processes may be represented by tokens
that move from one state to another according to the possible transitions. At each
moment, at most one process is in the running state, several may be ready to run (but
can’t because we only have one processor), and several may be blocked. The operating
system mediates some of the transitions: it may do something, and as a result, change
the state of a process. Technically, this may be done by moving the PCB of the process
from one linked list to another, where one such list is the list of ready processes used
by the scheduler, another is a list of blocked processes used by interrupt handlers, and
so on. As processes may block for a variety of reasons, the blocked state may actually
be implemented by multiple distinct lists. Real transitions between elements of the
system may therefore actually look like this:
47
ready queue
new arrival terminated
CPU
preemption
= process
waiting for disk
3.1.3 Threads
Multithreaded processes contain multiple threads of execution
A process may be multithreaded, in which case many executions of the code co-exist
together. Each such thread has its own CPU state and stack, but they share the rest
of the address space and the environment.
In terms of abstractions, a thread embodies the abstraction of the flow of the com-
putation, or in other words, what the CPU does. A multithreaded process is therefore
like a computer with multiple CPUs, that may operate in parallel. All of these CPUs
have access to the computer’s memory contents and its peripherals (e.g. disk and net-
work).
memory disk
The main exception in this picture is the stacks. A stack is actually a record of the
flow of the computation: it contains a frame for each function call, including saved
register values, return address, and local storage for this function. Therefore each
thread must have its own stack.
Exercise 37 Can one thread access local variables of another? Is doing so a good idea?
48
Threads are useful for programming
Multithreading is sometimes useful as a tool for structuring the program. For exam-
ple, a server process may create a separate thread to handle each request it receives.
Thus each thread does not have to worry about additional requests that arrive while
it is working — such requests will be handled by other threads.
Another use of multithreading is the implementation of asynchronous I/O opera-
tions, thereby overlapping I/O with computation. The idea is that one thread performs
the I/O operations, while another computes. Only the I/O thread blocks to wait for the
I/O operation to complete. In the meanwhile, the other thread can continue to run.
Exercise 38 Asynchronous I/O is obviously useful for writing data, which can be done
in the background. but can it also be used for reading?
The drawback of using threads is that they may be hard to control. In particular,
threads programming is susceptible to race conditions, where the results depend on
the order in which threads perform certain operations on shared data. As operating
systems also have this problem, we will discuss it below in Chapter 4.
Exercise 39 If one thread allocates a data structure from the heap, can other threads
access it?
49
At the beginning of this chapter, we said that a process is a program in execution.
But when multiple operating-system-level threads exist within a process, it is actually
the threads that are the active entities that represent program execution. Thus it is
threads that change from one state (running, ready, blocked) to another. In particular,
it is threads that block waiting for an event, and threads that are scheduled to run by
the operating system scheduler.
kernel user
PCB text data stack
state
memory heap
files thread descriptors
accounting state stack 1
priority stack
user accounting stack 2
CPU registers priority
storage CPU registers stack 3
storage
stack 4
Note the replication of data structures and work. At the operating system level, data
about the process as a whole is maintained in the PCB and used for scheduling. But
when it runs, the thread package creates independent threads, each with its own
stack, and maintains data about them to perform its own internal scheduling.
The problem with user-level threads is that the operating system does not know
about them. At the operating system level, a single process represents all the threads.
Thus if one thread performs an I/O operation, the whole process is blocked waiting
for the I/O to complete, implying that all threads are blocked.
50
A possible solution to such problems is to use several operating system threads as
the basis for a user-level thread package. Thus when a user-level thread performs an
I/O, only the operating system thread currently running it is blocked, and the other
operating system threads can still be used to execute the other user-level threads.
A special case where threads are useful is when running on a multiprocessor (a com-
puter with several physical processors). In this case, the different threads may exe-
cute simultaneously on different processors. This leads to a possible speedup of the
computation due to the use of parallelism. Naturally, such parallelism will only arise
if operating system threads are used. User-level threads that are multiplexed on a
single operating system process cannot use more than one processor at a time.
The following table summarizes the properties of kernel threads and user threads,
and contrasts them with processes:
51
Create a new one
The main operation on processes and threads is to create a new one. In different
systems this may be called a fork or a spawn, of just simply create. A new process
is typically created with one thread. That thread can then create additional threads
within that same process.
Note that operating systems that support threads have distinct system calls for
processes and threads. For example, the “process create” call can be used to create a
new process, and then “thread create” can be used to add threads to this process.
The dual of creating a process is terminating it. A process or thread can terminate
itself by returning from its main function, or by calling the exit system call.
Suspend execution
Threads (in the same process) can also suspend each other. Suspend is essentially
another state in the thread state transition graph, which is similar to the blocked
state. The counterpart of suspend is to resume another thread. A resumed thread is
moved from the suspend state to the ready state.
Control over execution is sometimes also useful among processes. For example,
a debugger process may control the execution of a process executing the application
being debugged.
52
Send a signal or message
Unix processes are generally similar to the description given above. However, there
are some interesting details.
To read more: A full discussion of Unix processes is given by Bach [1, Chap. 6], for Unix
System V. The BSD version is described by McKusick and friends [11, Chap. 4].
The Unix equivalent of a PCB is the combination of two data structures. The data
items that the kernel may need at any time are contained in the process’s entry in
the process table (including priority information to decide when to schedule the pro-
cess). The data items that are only needed when the process is currently running are
contained in the process’s u-area (including the tables of file descriptors and signal
handlers). The kernel is designed so that at any given moment the current process’s
u-area is mapped to the same memory addresses, and therefore the data there can be
accessed uniformly without process-related indirection.
Exercise 43 Should information about the user be in the process table or the u-area?
Hint: it’s in the process table. Why is this surprising? Can you imagine why is it there
anyway?
The basic process state graph in Unix is slightly more complicated than the one in-
troduced above, and looks like this:
53
running
schedule user
trap or return
interrupt
terminated
zombie
ready running
user preempt kernel
wait for
schedule event
created
ready blocked
kernel
event done
Note that the running state has been divided into two: running in user mode and in
kernel mode. This is because Unix kernel routines typically run within the context of
the current user process, rather than having a separate environment for the kernel.
The ready state is also illustrated as two states: one is for preempted processes that
will continue to run in user mode when scheduled, and the other is for processes
that blocked in a system call and need to complete the system call in kernel mode
(the implementation actually has only one joint ready queue, but processes in kernel
mode have higher priority and will run first). The zombie state is for processes that
terminate, but are still kept in the system. This is done in case another process will
later issue the wait system call and check for their termination.
We will enrich this graph with even more states in the future, when we discuss
swapping.
Exercise 44 Why isn’t the blocked state divided into blocked in user mode and blocked
in kernel mode?
Exercise 45 The arrow from ready user to running user shown in this graph does not
really exist in practice. Why?
In Unix, new processes are not created from scratch. Rather, any process can create
a new process by duplicating itself. This is done by calling the fork system call.. The
new process will be identical to its parent process: it has the same data, executes the
same program, and in fact is at exactly the same place in the execution. The only
differences are their process IDs and the return value from the fork.
Consider a process structured schematically as in the following figure:
54
11: x = 1;
12: y = x + 2;
13: pid = fork();
parent PCB
14: if (pid == 0) {
pid = 758
15: /* child */
ppid = 699
16: } else {
uid = 31
17: /* parent */
text
18: }
data
stack
x: 1
PC = 13
y: 3
SP = 79
pid: undef
previous frames
It has a process ID (pid) of 758, a user ID (uid) of 31, text, data, and stack segments,
and so on (the “pid” in the data segment is the name of the variable that is assigned
in instruction 13; the process ID is stored in the PCB). Its program counter (PC) is on
instruction 13, the call to fork.
Calling fork causes a trap to the operating system. From this point, the process is
not running any more. The operating system is running, in the fork function. This
function examines the process and duplicates it.
First, fork allocates all the resources needed by the new process. This includes a
new PCB and memory for a copy of the address space (including the stack). Then
the contents of the parent PCB are copied into the new PCB, and the contents of the
parent address space are copied into the new address space. The text segment, with
the program code, need not be copied. It is shared by both processes.
55
11: x = 1;
12: y = x + 2;
13: pid = fork();
parent PCB child PCB
14: if (pid == 0) {
pid = 758 pid = 829
15: /* child */
ppid = 699 ppid = 758
16: } else {
uid = 31 uid = 31
17: /* parent */
text text
18: }
data data
stack stack
x: 1 x: 1
PC = 52 PC = 52
y: 3 y: 3
SP = 79 SP = 79
pid: undef pid: undef
The new process has a process ID of 829, and a parent process ID (ppid) of 758 — as
one might expect. The user ID and all other attributes are identical to the parent.
The address space is also an exact copy, except for the stack, where different return
values are indicated: in the parent, fork will return the process ID of the new child
process, whereas in the child, it will return 0. When the processes are scheduled to
run, they will continue from the same place — the end of the fork, indicated by a PC
value of 52. When the fork function actually returns, the different return values will
be assigned to the variable pid, allowing the two processes to diverge and perform
different computations.
Note that as the system completes the fork, it is left with two ready processes:
the parent and the child. These will be scheduled at the discretion of scheduler. In
principle, either may run before the other.
To summarize, fork is a very special system call: it is “a system call that returns
twice” — in two separate processes. These processes typically branch on the return
value from the fork, and do different things.,
56
2. Replace the data segment with that of the new program, initialized as directed
by the compiler.
3. Re-initialize the heap.
4. Re-initialize the stack.
5. Point the program counter to the program’s entry point.
When the process is subsequently scheduled to run, it will start executing the new
program. Thus exec is also a very special system call: it is “a system call that never
returns”, because (if it succeeds) the context in which it was called does not exist
anymore.
Exercise 47 One of the few things that the new program should inherit from the old
one is the environment (the set of hname, valuei pairs of environment variables and
their values). How can this be done if the whole address space is re-initialized?
The environment can be modified between the fork and the exec
While exec replaces the program being run, it does not re-initialize the whole envi-
ronment. In particular, the new program inherits open files from its predecessor. This
is used when setting up pipes, and is the reason for keeping fork and exec separate.
It is described in more detail in Section 12.2.3.
57
in a high-level language, because such languages typically don’t have a way to say you
want to access the stack pointer). You don’t need to modify the special registers like
the PSW and those used for memory mapping, because they reflect shared state that
is common to all the threads; thus you don’t need to run in kernel mode to perform
the thread context switch.
In Unix, jumping from one part of the program to another can be done using the
setjmp and longjmp functions that encapsulate the required operations. setjmp es-
sentially stores the CPU state into a buffer. longjmp restores the state from a buffer
created with setjmp. The names derive from the following reasoning: setjmp sets
things up to enable you to jump back to exactly this place in the program. longjmp
performs a long jump to another location.
To implement threads, assume each thread has its own buffer. Let’s assume that
bufA will be used to store the state of the current thread. The code that implements
a context switch is then simply
switch() {
if (setjmp(bufA) == 0) {
schedule();
}
}
The setjmp function stores the state of the current thread in bufA, and returns 0.
Therefore we enter the if, and the function schedule is called. This function does the
following:
schedule() {
bufB = select-thread-to-run
longjmp(bufB, 1);
}
This restores the state that was previously stored in bufB. Note that this second buffer
already contains the state of another thread, that was stored in it by a previous call
to setjmp. The result is that we are again inside the call to setjmp that originally
stored the state in bufB. But this time, setjmp will return a value of 1, not 0 (this is
specified by the second argument to longjmp). Thus, when the function returns, the if
surrounding it will fail, and schedule will not be called again immediately. Instead,
execution will continue where it left off before calling the switching function.
User-level thread packages, such as pthreads, are based on this type of code. But
they provide a more convenient interface for programmers, enabling them to ignore
the complexities of implementing the context switching and scheduling.
58
3.2 Having Multiple Processes in the System
Multiprogramming means that multiple processes are handled by the system at the
same time, typically by time slicing. It is motivated by considerations of responsive-
ness to the users and utilization of the hardware.
When there is only one CPU, multitasking and multiprogramming are the same thing.
In a parallel system or cluster, you can have multiprogramming without multitasking, by
running jobs on different CPUs.
time
job 1 job2 job3
terminates terminates terminates
Job 2 is ahead of job 3 in the queue, so when job 1 terminates, job 2 runs. However,
job 2 is very long, so job 3 must wait a long time in the queue, even though it itself is
short.
59
If the CPU was shared, this wouldn’t happen
Now consider an ideal system that supports processor sharing: when there are k jobs
in the system, they all run simultaneously, but at a rate of 1/k.
job 1 job2 job3
arrives arrives arrives
job3
job1 job2
time
job3 job 1 job2
terminates terminates terminates
Now job 3 does not have to wait for job 2. The time it takes is proportional to its own
length, increased according to the current load.
Regrettably, it is impossible to implement this ideal. But we’ll see below that it
can be approximated by using time slicing.
Exercise 48 Consider applications you run daily. Do they all have similar runtimes,
or are some short and some long?
60
The way to go depends on the coefficient of variation (CV) of the distribution of job
runtimes. The coefficient of variation is the standard deviation divided by the mean.
This is a sort of normalized version of the standard deviation, and measures how wide
the distribution is. “Narrow” distributions have a small CV, while very wide (or fat
tailed) distributions have a large CV. The exponential distribution has CV = 1.
Returning to jobs in computer systems, if the CV is smaller than 1 than we can
expect new jobs to be similar to the running job. In this case it is best to leave the
running job alone and schedule additional jobs FCFS. If the CV is larger than 1, on the
other hand, then we can expect new jobs to be shorter than the current job. Therefore
it is best to preempt the current job and run the new job instead.
Measurements from several different systems show that the distribution of job
runtimes is heavy tailed. There are many very short jobs, some “middle” jobs, and
few long jobs, but some of the long jobs are very long. The CV is always larger than
1 (values from about 3 to about 70 have been reported). Therefore responsiveness is
improved by using preemption and time slicing, and the above examples are correct.
To read more: The benefit of using preemption when the CV of service times is greater than
1 was established by Regis [13].
(where r denotes the process runtime). In other words, the tail of the distribution of
runtimes has a Pareto distribution.
61
Thus the application uses either the CPU or the disk at any given moment, but not
both:
1st I/O I/O 2nd I/O I/O 3rd I/O I/O
operation ends operation ends operation ends
time
time
62
Finally, by removing the constraint that jobs have to wait for each other, and al-
lowing resources to be utilized instead of being left idle, more jobs can be serviced.
This is expressed as a potential increase in throughput. Realization of this potential
depends on the arrival of more jobs.
Exercise 49 In the M/M/1 analysis from Chapter 2, we saw that the average response
time grows monotonically with utilization. Does this contradict the claims made here?
The operating system can create a suitable job mix by judicious long-term schedul-
ing. Jobs that complement each other will be loaded into memory and executed. Jobs
that contend for the same resources as other jobs will be swapped out and have to
wait.
The question remains of how to classify the jobs: is a new job going to be compute-
bound or I/O bound? An estimate can be derived from the job’s history. If it has
already performed multiple I/O operations, it will probably continue to do so. If it has
not performed any I/O, it probably will not do much in the future, but rather continue
to just use the CPU.
63
pipes. The first process generates some data (or reads it from a file), does some pro-
cessing, and passes it on to the next process. Partitioning the computational task into
a sequence of processes is done for the benefit of application structure and reduced
need for buffering.
Exercise 51 Pipes only provide sequential access to the data being piped. Why does
this make sense?
Overhead: in order to perform a context switch (that is, stop running one process
and start another), register values have to be stored in memory and re-loaded
from memory. This takes instruction cycles that would otherwise be dedicated
to user applications.
Degraded performance: even when the CPU is running application code, its per-
formance may be reduced. For example, we can see
64
Another example is possible interference with real-time tasks, such as viewing
a movie or burning a CD.
Complexity: a multitasking operating system has to deal with issues of synchro-
nization and resource allocation (Chapter 4). If the different processes belong
to different users, the system also needs to take care of security (this has been
the standard in Unix since the 1970s, but supporting multiple users at once still
doesn’t exist on Windows desktop systems).
However, on the bottom line, the benefits of multiprogramming generally far outweigh
the costs, and it is used on practically all systems.
65
However, we can ignore the fact that we have one continuous application running,
and regard the handling of each input as a distinct job. Thus when the user hits
“enter” or some other key, he is submitting a job, which waits, runs, produces a
response, and terminates (or at least, becomes dormant). The time to termination
is then actually the time to produce a response to the user input, which is the right
metric. In essence, the model is that the application does not compute continuously,
but rather performs a sequence of “CPU bursts”, interspersed by I/O activity (and
specifically, terminal I/O waiting for user input).
In the past, many textbooks made a distinction between turnaround time which was
the time till the whole application terminated, and response time which was the
time until it produced its first response. This is based on a model of an application
that computes continuously, and generates many outputs along the way, which does
not seem to correspond to the way that any real applications work.
Wait time — reducing the time a job waits until it runs also reduces its re-
sponse time. As the system has direct control over the waiting time, but lit-
tle control over the actual run time, it should focus on the wait time (Twait ).
Response ratio or slowdown — the ratio of the response time to the actual
run time:
Tresp
slowdown =
Trun
This normalizes all jobs to the same scale: long jobs can wait more, and
don’t count more than short ones.
In real systems the definitions are a bit more complicated. For example, when
time slicing is used, the runtime is the sum of all the times that the job runs,
and the waiting time is all the times it waits in the ready queue — but probably
not the times it is waiting for an I/O operation to complete.
Throughput — the number of jobs completed in a unit of time. If there are more
jobs completed, there should be more happy users.
Utilization — the average percentage of the hardware (or the CPU) that is actually
used. If the utilization is high, you are getting more value for the money invested
in buying the computer.
Exercise 52 The response time can be any positive number. What are the numerical
ranges for the other metrics? When are high values better, and when are low values
better?
66
The chosen metric should be one that reflects the scheduler’s performance
Not all metrics are equally applicable. For example, in many real-world situations,
users submit jobs according to their needs. The ratio of the requirements of all the
jobs to the available resources of the system then determines the utilization, and
does not directly reflect the scheduler’s performance. There is only an indirect effect:
a bad scheduler will discourage users from submitting more jobs, so the utilization
will drop.
In a nutshell, utilization and throughput are more directly linked to the workload
imposed by users than to the scheduler. They become important when the system is
overloaded. Metrics related to response time are generally better for the evaluation
of schedulers, especially in an interactive setting.
1. All jobs are available at the outset and none arrive later.
2. The job runtimes are also known in advance.
The assumption that all jobs are known in advance has two variants. The first is
that all these jobs are currently available, and this is the set of jobs that the schedul-
ing algorithm needs to handle. This is a reasonable assumption in the context of an
algorithm that is invoked repeatedly by the operating system whenever it is needed
(e.g. when the situation changes because additional jobs arrive).
The second variant assumes knowledge about jobs that will arrive in the future
(e.g. “another job will arrive in 13 minutes”). This essentially assumes that everything
is known in advance, and the algorithm is only called once. Such a scenario is mainly
of theoretical interest, as it may provide us with a bound of what can be achieved with
full knowledge. However, it is typically not directly relevant to the implementation of
real systems.
67
The assumption that runtimes are known in advance is also problematic. While
there are some situations in which runtimes are known in advance, in most cases this
is not the case.
Given that off-line algorithms get all their required information at the outset, and
that all relevant jobs are available for scheduling, they can expect no surprises during
execution. In fact, they complete the schedule before execution even begins.
Under these circumstances, there is no reason to ever preempt a job. Response
time and throughput metrics depend on job completion times, so once a job is started
it is best to complete it as soon as possible; if running another job would improve the
metric, that other job should have been scheduled in the first place. Utilization is
maximized as long as any job is running, so it is not a very relevant metric for off-line
algorithms.
The result is that off-line algorithms use “run to completion” (RTC): each job is
executed until it terminates, and the algorithm is only concerned with the order in
which jobs are started.
Exercise 53 The above argument is correct when we are only scheduling on one re-
source, e.g. the CPU. Does this change if there are multiple CPUs, but each job only
needs one of them? What about jobs that may need more than one CPU (that is, paral-
lel jobs)?
The base case for RTC scheduling algorithms is First-Come First-Serve (FCFS). This
algorithm simply schedules the jobs in the order in which they arrive, and runs each
one to completion. For the off-line case, the jobs are run in the order that they appear
in the input.
Reordering the jobs so as to run the shortest jobs first (SJF) improves the average
response time. Consider two adjacent jobs, one longer than the other. Because the
total time for both jobs is constant, the second job will terminate at the same time
regardless of their order. But if the shorter one is executed first, its termination time
will be shorter than if the long one is executed first. As a result, the average is also
reduced when the shorter job is executed first:
68
long job short job
start average
start average
By repeating this argument, we see that for every two adjacent jobs, we should run
the shorter one first in order to reduce the average response time. Switching pairs of
jobs like this is akin to bubble-sorting the jobs in order of increasing runtime. The
minimal average response time is achieved when the jobs are sorted, and the shortest
ones are first.
Exercise 54 Is SJF also optimal for other metrics, such as minimizing the average
slowdown?
69
On-line algorithms use preemption to handle changing conditions
On-line algorithms do not know about their input in advance: they get it piecemeal
as time advances. Therefore they might make a scheduling decision based on cur-
rent data, and then regret it when an additional job arrives. The solution is to use
preemption in order to undo the previous decision.
We start by reversing the first of the two assumptions made earlier. Thus we now
assume that
1. Jobs may arrive unpredictably and the scheduler must deal with those that have
already arrived without knowing about future arrivals
2. Nevertheless, when a job arrives its runtime is known in advance.
The version of SJF used in this context is called “shortest remaining time first”
(SRT)2 . As each new job arrives, its runtime is compared with the remaining runtime
of the currently running job. If the new job is shorter, the current job is preempted
and the new job is run in its place. Otherwise the current job is allowed to continue
its execution, and the new job is placed in the appropriate place in the sorted queue.
Exercise 55 Is SRT also optimal for other metrics, such as minimizing the average
slowdown?
A problem with actually using this algorithm is the assumption that the run times
of jobs are known. This may be allowed in the theoretical setting of off-line algo-
rithms, but is usually not the case in real systems.
An interesting counter example is provided by web servers that only serve static
pages. In this case, the service time of a page is essentially proportional to the page
size. Thus when a request for a certain page arrives, we can get a pretty accurate as-
sessment of how long it will take to serve, based on the requested page’s size. Schedul-
ing web servers in this way turns out to improve performance significantly for small
pages, without too much effect on large ones [6].
SRT only preempts the current job when a shorter one arrives, which relies on the
assumption that runtimes are known in advance. But a more realistic set of assump-
tions is that
70
Using more preemptions can compensate for this lack of knowledge. The idea is to
schedule each job for a short time quantum, and then preempt it and schedule another
job in its place. The jobs are scheduled in round robin order: a cycle is formed, and
each gets one time quantum. Thus the delay until a new job gets to run is limited
to one cycle, which is the product of the number of jobs times the length of the time
quantum. If a job is short, it will terminate within its first quantum, and have a
relatively short response time. If it is long, it will have to wait for additional quanta.
The system does not have to know in advance which jobs are short and which are
long.
Note that when each process just runs for a short time, we are actually time slic-
ing the CPU. This results in a viable approximation to processor sharing, which was
shown on page 60 to prevent situations in which a short job gets stuck behind a long
one. In fact, the time it takes to run each job is more-or-less proportional to its own
length, multiplied by the current load. This is beneficial due to the high variability of
process runtimes: most are very short, but some are very long.
job 1 job2 job3
arrives arrives arrives
job 1 2 1 2 3 1 2 3 1 2 1 2
time
job3 job 1 job2
terminates terminates terminates
71
This is so because in most cases the process performs a system call or an external
interrupt happens [4]. The clock interrupt therefore serves mainly as a backup.
Exercise 58 Can this be computed without storing information about all the previous
bursts?
72
and does not require the system to maintain a lot of historical information. In effect,
the execution history of the process is encoded in the queue in which it resides, and it
passes from queue to queue as it accumulates CPU time or blocks on I/O.
New processes and processes that have completed I/O operations are placed in the
first queue, where they have a high priority and receive a short quantum. If they do
not block or terminate within this quantum, they move to the next queue, where they
have a lower priority (so they wait longer), but then they get a longer quantum.
In this way, a series of queues is created: each additional queue holds jobs that
have already run for a longer time, so they are expected to continue to run for a long
time. Their priority is reduced so that they will not interfere with other jobs that
are assumed to be shorter, but when they do run they are given a longer quantum
to reduce the overhead of context switching. The scheduler always serves the lowest
non-empty queue.
CPU
queue 0
new jobs
quantum = 10
quantum = 20
terminated
quantum = 40
quantum = 80
queue 1
queue 2
queue 3
cpu use is recent CPU usage. This value is incremented for the running process on
every clock interrupt (typically 100 times a second). Thus the priority of a process goes
down as it runs. In order to adjust to changing conditions, and not to over-penalize
long running jobs, the cpu use value is divided in two for all processes once a second
73
(this is called exponential aging). Thus the priority of a process goes up as it waits in
the ready queue.
high priority
time
base is the base priority for user processes, and distinguishes them from kernel
priorities. A process that goes to sleep in a system call, e.g. when waiting for a disk
operation to complete, will have a higher priority. Thus when it wakes up it will have
preference over all user-level processes. This will allow it to complete the system
call and release kernel resources. When it returns to user mode, its priority will be
reduced again.
nice is an optional additional term that users may use to reduce the priority of
their processes, in order to be nice to their colleagues.
Exercise 59 Does the Unix scheduler give preference to interactive jobs over CPU-
bound jobs? If so, how?
Exercise 61 Assuming that CPU usage is accounted at a rate of 100Hz (that is, the us-
age of the running process is incremented by 100 every 10ms), and that all accounts are
halved once a second, what is the maximal priority value that a process may achieve?
To read more: Unix scheduling is described in Bach [1, Sect. 8.1] (system V) and in McKusick
[11, Sect. 4.4] (4.4BSD). The BSD formula is slightly more complicated.
74
3.3.5 Starvation, Stability, and Allocations
Starvation may be a problem
The problem with priority scheduling algorithms like multi-level feedback is that they
run the risk of starving long jobs. As short jobs continue to arrive, they continuously
populate the first queue, and the long jobs in lower queues never get to run.
Exercise 62 Which of the previously described algorithms also suffers from starvation?
The effect of the runtime distribution on starvation is also important. When the
distribution is fat-tailed, a very small fraction of the jobs is responsible for a rather
large fraction of the load (where load is defined here as CPU seconds of actual com-
putation). By starving only these jobs, the system can tolerate overload while still
providing adequate service to nearly all jobs [2].
In fact, this is an example of a more general principle. When a system is over-
loaded, it is extremely important to prioritize its work. Without prioritization, all
processes are equal and all suffer an infinite delay! (at least for true processor shar-
ing; short ones will eventually terminate when using finite quanta). Prioritization
allows the system to selectively reject some jobs, at the same time giving reasonable
service to others. As rejecting some jobs is unavoidable in overloaded conditions, it is
better to do so based on system considerations and not at random.
75
start with quite different priorities, they all get to run, and their priorities tend to
converge to a relatively narrow range.
low
priority
reduced priority
high
priority
time
The result of this behavior is that CPU allocations tend to be equalized — if there
are many competing processes, they will eventually all get about the same share of
the CPU. The only way that a process may get less than its peers is if it needs less,
e.g. if it often blocks on I/O. As a result it will have a higher priority, and on those
occasions when it wants to run, it will get the processor first.
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3.3.6 Fair Share Scheduling
Most schedulers attempt to serve all jobs as best they can, subject to the fact that
jobs have different characteristics. Fair share scheduling is concerned with achieving
predefined goals. This is related to quality of service guarantees.
Fair share scheduling tries to give each job what it deserves to get. However, “fair”
does not necessarily imply “equal”. Deciding how to share the system is an admin-
istrative policy issue, to be handled by the system administrators. The scheduler
should only provide to tools to implement the chosen policy. For example, a fair share
of the machine resources might be defined to be “proportional to how much you paid
when the machine was acquired”. Another possible criterion is your importance in the
organization. Your fair share can also change with time, reflecting the current impor-
tance of the project you are working on. When a customer demo is being prepared,
those working on it get more resources than those working on the next generation of
the system.
A simple method for fair share scheduling is to add a term that reflects resource usage
to the priority equation. For example, if we want to control the share of the resources
acquired by a group of users, we can add a term that reflects cumulative resource
usage by the group members to the priority equation, so as to reduce their priority
as they use more resources. This can be “aged” with time to allow them access again
after a period of low usage. The problem with this approach is that it is hard to
translate the priority differences into actual shares [8, 3].
An alternative approach is to manipulate the time quanta: processes that should
receive more runtime are just given longer quanta. The problem with this approach
is that the actual runtime they receive is the product of the quantum length and how
often they are scheduled to run. It may therefore be necessary to monitor the actual
shares and adjust the quanta dynamically to achieve the desired division of resources.
To read more: Various other schemes for fair-share scheduling have been proposed in the lit-
erature. Two very nice ones are lottery scheduling, which is based on a probabilistic allocation
of resources [16], and virtual time round robin (VTRR), which uses a clever manipulation of
the queue [12].
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3.4 Summary
Abstractions
A process is essentially an abstraction of a computer. This is one of the major abstrac-
tions provided by multiprogrammed operating systems. It provides the operating en-
vironment for applications, which is based on the hardware, but with some changes
such as lack of access to privileged instructions. But the important point is the isola-
tion from other applications, running as other processes. Each one only sees its own
resources, and is oblivious to the activities of the others.
Another important abstraction is that of a thread. This actually breaks the pro-
cess abstraction into two parts: the treads, which can be viewed as an abstraction of
the CPU and the flow of the computation, and the process, which abstracts the en-
vironment including the address space, open files, etc. For single-threaded processes
the distinction is of course mute, and we can say that the process abstracts the whole
computer.
Resource management
Threads abstract the CPU, and this is the main resource that needs to be managed.
Scheduling — which is what “resource management” is in this context — is a hard
problem. It requires detailed knowledge, e.g. how long a job will run, which is typi-
cally not available. And then it turns out to be NP-complete.
However, this doesn’t mean that operating systems can’t do anything. The main
idea is to use preemption. This allows the operating system to learn about the be-
havior of different jobs, and to reconsider its decisions periodically. This is not as
pompous as it sounds, and is usually embodied by simple priority rules and simple
data structures like multi-level feedback queues.
Workload issues
Periodical preemptions are not guaranteed to improve average response times, but
they do. The reason is that the distribution of process runtimes is heavy-tailed. This
is one of the best examples of a widespread operating system policy that is based on
an empirical observation about workloads.
Hardware support
There are two types of hardware support that are related to processes. One is having
a clock interrupt, and using this to regain control, to perform preemptive scheduling,
and to implement timers.
The other is support for isolation — preventing each process from seeing stuff that
belongs to another process. This is a main feature of memory management mecha-
nisms, so we will review it in Chapter 5.
78
Bibliography
[1] M. J. Bach, The Design of the UNIX Operating System. Prentice-Hall, 1986.
[5] J. L. Guynes, “Impact of system response time on state anxiety ”. Comm. ACM
31(3), pp. 342–347, Mar 1988.
[8] G. J. Henry, “The fair share scheduler ”. AT&T Bell Labs Tech. J. 63(8, part 2),
pp. 1845–1857, Oct 1984.
[9] E. D. Lazowska, “The use of percentiles in modeling CPU service time distribu-
tions ”. In Computer Performance, K. M. Chandy and M. Reiser (eds.), pp. 53–66,
North-Holland, 1977.
[12] J. Nieh, C. Vaill, and H. Zhong, “Virtual-Time Round Robin: an O(1) proportional
share scheduler ”. In USENIX Ann. Technical Conf., pp. 245–259, Jun 2001.
79
[14] A. Silberschatz and P. B. Galvin, Operating System Concepts. Addison-Wesley,
5th ed., 1998.
80
Chapter 4
Concurrency
Given that the operating system supports multiple processes, there may be various
interactions among them. We will study three rather different types of interactions:
We’ll discuss the first two here, and the third in Chapter 12.
81
4.1 Mutual Exclusion for Shared Data Structures
An operating system is an instance of concurrent programming. This means that
multiple activities may be ongoing at the same time. For example, a process may
make a system call, and while the system call is running, an interrupt may occur.
Thus two different executions of operating system code — the system call and the
interrupt handler — are active at the same time.
An operating system is such a concurrent program. It has multiple entry points, and
several may be active at the same time. For example, this can happen if one process
makes a system call, blocks within the system call (e.g. waiting for a disk operation
to complete), and while it is waiting another process makes a system call. Another
example is that an interrupt may occur while a system call is being serviced. In this
case the system call handler is preempted in favor of the interrupt handler, which is
another operating system activity.
As operating system activities are often executed on behalf of user processes, in the
sequel we will usually talk of processes that are active concurrently. But we typically
mean operating system activities on behalf of these processes. On the other hand,
user-level processes (or threads) may also cooperatively form a concurrent program,
and exactly the same problems and solutions apply in that case as well.
The problem with concurrency is that various operations require multiple steps in
order to complete. If an activity is interrupted in the middle, the data structures
on which it operated may be in an inconsistent state. Such a situation in which the
82
outcome depends on the relative speed and the order of interleaving is called a race
condition.
Consider adding a new element to a linked list. The code to insert new after
current is trivial and consists of two statements:
new
[Link] = [Link];
head current
new
[Link] = &new;
head current
But what if the activity is interrupted between these two statements? [Link] has
already been set to point to another element, but this may no longer be valid when
the activity resumes! For example, the intervening activity may delete the pointed
element from the list, and insert it into another list! Let’s look at what happens in
detail. Initially, there are two lists, and we are inserting the new element into one of
them:
head1
current
head2
Now we are interrupted. The interrupting activity moves the gray item we are point-
ing at into the other list, and updates [Link] correctly. It doesn’t know about
our new item, because we have not made it part of the list yet:
head1
x new
current
head2
83
However, we don’t know about this intervention. Therefore we overwrite [Link]
and make it point to our new item:
head1
current
head2
As a result, the two lists become merged from the gray element till their end, and two
items are completely lost: they no longer appear in any list! It should be clear that
this is very very bad.
Exercise 64 What would happen if the interrupting activity also inserted a new item
after current, instead of moving the gray item? And what would happen if the inter-
rupting activity inserted a new item after the gray item?
Does this happen in real life? You bet it does. Probably the most infamous example
is from the software controlling the Therac-25, a radiation machine used to treat
cancer patients. A few died due to massive overdose induced by using the wrong
data. The problem was traced to lack of synchronization among competing threads
[8].
84
Exercise 65 Does the atomicity of critical sections imply that a process that is in a
critical section may not be preempted?
process 1: process 2:
going in 1 = TRUE; going in 2 = TRUE;
while (going in 2) /*empty*/; while (going in 1) /*empty*/;
critical section critical section
going in 1 = FALSE; going in 2 = FALSE;
where going in 1 and going in 2 are shared memory locations that can be accessed
by either process. Regrettably, this code is not very good, as it may create a dead-
lock: if process 1 sets going in 1 to TRUE, is interrupted, and then process 2 sets
going in 2 to TRUE, the two processes will wait for each other indefinitely.
Exercise 66 Except for the problem with deadlock, is this code at least correct in the
sense that if one process is in the critical section then it is guaranteed that the other
process will not enter the critical section?
process 1: process 2:
going in 1 = TRUE; going in 2 = TRUE;
turn = 2; turn = 1;
while (going in 2 && turn==2) while (going in 1 && turn==1)
/*empty*/; /*empty*/;
critical section critical section
going in 1 = FALSE; going in 2 = FALSE;
85
This is based on using another shared variable that indicates whose turn it is to get
into the critical section. The interesting idea is that each process tries to let the other
process get in first. This solves the deadlock problem. Assume both processes set
their respective going in variables to TRUE, as before. They then both set turn to
conflicting values. One of these assignments prevails, and the process that made it
then waits. The other process, the one whose assignment to turn was overwritten,
can then enter the critical section. When it exits, it sets its going in variable to
FALSE, and then the waiting process can get in.
i am choosing[i] = TRUE;
for (j=0 ; j<N ; j++) {
if (my ticket[i] <= my ticket[j])
my ticket[i] = my ticket[j] + 1;
}
i am choosing[i] = FALSE;
for (j=0 ; j<N ; j++) {
while (i am choosing[j]) /*empty*/;
while ((my ticket[j] > 0) &&
((my ticket[j] < my ticket[i]) ||
((my ticket[j] == my ticket[i]) && (j < i)))) /*empty*/;
}
critical section
my ticket[i] = 0;
The first block (protected by i am choosing[i]) assigns the ticket number. Note that
there are no loops here, so no process will be delayed, so tickets indeed represent the
arrival order.
However, note that several processes may be doing this at the same time, so more
than one process may end up with the same number. This is solved when we compare
our number with all the other processes, in the second for loop. First, if we encounter
a process that is in the middle of getting its ticket, we wait for it to actually get the
1
Actually, this is a slight paraphrase.
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ticket. Then, if the ticket is valid and smaller than ours, we wait for it to go through
the critical section (when it gets out, it sets its ticket to 0, which represents invalid).
Ties are simply solved by comparing the IDs of the two processes.
Exercise 67 A simple optimization of this algorithm is to replace the loop of choosing
the next ticket with a global variable, as in
my ticket[i] = current ticket;
current ticket = current ticket + 1;
Note, however, that incrementing the global variable is typically not atomic: each pro-
cess reads the value into a register, increments it, and writes it back. Can this cause
problems? Hint: if it would have worked, we wouldn’t use the loop.
Exercise 68 Does the danger of starvation imply that the system is overloaded?
After showing that the algorithms are convincing using rapid hand waving, we now turn
to a formal proof. The algorithm used is the n-process generalization of Peterson’s algo-
rithm, and the proof is due to Hofri [3].
The algorithm uses two global arrays, q[n] and turn[n − 1], both initialized to all 0’s.
Each process pi also has three local variables, j, k, and its index i. The code is
87
The generalization from the two-process case is that entering the critical section becomes
a multi-stage process. Thus the Boolean going in variable is replaced by the integer
variable q[i], originally 0 to denote no interest in the critical section, passing through
the values 1 to n − 1 to reflect the stages of the entry procedure, and finally hitting n in
the critical section itself. But how does this work to guarantee mutual exclusion? Insight
may be gained by the following lemmas.
Lemma 4.1 A process that is ahead of all others can advance by one stage.
Proof: The formal definition of process i being ahead is that ∀k6=i, q[k] < q[i]. Thus
the condition in line 4 is not satisfied, and j is incremented and stored in q[i], thus
advancing process i to the next stage.
Lemma 4.2 When a process advances from stage j to stage j + 1, it is either ahead of all
other processes, or there are other processes at stage j.
Proof: The first alternative is a rephrase of the previous lemma: if a process that is ahead
of all others can advance, than an advancing process may be ahead of all others. The other
alternative is that the process is advancing because turn[j]6=i. This can only happen if
at least one other process reached stage j after process i, and modified turn[j]. Of these
processes, the last one to modify turn[j] must still be at stage j, because the condition
in line 4 evaluates to true for that process.
Lemma 4.3 If there are at least two processes at stage j, there is at least one process at
each stage k ∈ {1, . . . , j − 1}.
Proof: The base step is for j = 2. Given a single process at stage 2, another process
can join it only by leaving behind a third process in stage 1 (by Lemma 4.2). This third
process stays stuck there as long as it is alone, again by Lemma 4.2. For the induction
step, assume the Lemma holds for stage j − 1. Given that there are two processes at
stage j, consider the instance at which the second one arrived at this stage. By Lemma
4.2, at that time there was at least one other process at stage j − 1; and by the induction
assumption, this means that all the lower stages were also occupied. Moreover, none of
these stages could be vacated since, due to Lemma 4.2.
Proof: By Lemma 4.3, if there are more than one process at stage j, all the previous j − 1
stages are occupied. Therefore at most n − (j − 1) processes are left for stage j.
Using these, we can envision how the algorithm works. The stages of the entry protocol
are like the rungs of a ladder that has to be scaled in order to enter the critical section. The
algorithm works by allowing only the top process to continue scaling the ladder. Others
are restricted by the requirement of having a continuous link of processes starting at the
bottom rung. As the number of rungs equals the number of processors minus 1, they are
prevented from entering the critical section. Formally, we can state the following:
88
Theorem 4.1 Peterson’s generalized algorithm satisfies the conditions of correctness, progress,
and fairness (assuming certain liveness properties).
Proof: According to Lemma 4.4, stage n − 1 can contain at most two processes. Consider
first the case where there is only one process at this stage. If there is another process
currently in the critical section itself (stage n), the process at stage n − 1 must stay there
according to Lemma 4.2. Thus the integrity of the critical section is maintained. If there
are two processes in stage n − 1, then according to Lemma 4.3 all previous stages are
occupied, and the critical section is vacant. One of the two processes at stage n − 1 can
therefore enter the critical section. The other will then stay at stage n − 1 because the
condition in line 4 of the algorithm holds. Thus the integrity of the critical section is
maintained again, and correction is proved.
Progress follows immediately from the fact that some process must be either ahead of all
others, or at the same stage as other processes and not the last to have arrived. For this
process the condition in line 4 does not hold, and it advances to the next stage.
Fairness follows from the fact that the last process to reach a stage is the one that cannot
proceed, because the stage’s turn cell is set to its ID. Consider process p, which is the
last to arrive at the first stage. In the worst case, all other processes can be ahead of it,
and they will enter the critical section first. But if they subsequently try to enter it again,
they will be behind process p. If it tries to advance, it will therefore manage to do so, and
one of the other processes will be left behind. Assuming all non-last processes are allowed
to advance to the next stage, process p will have to wait for no more than n − j other
processes at stage j, and other processes will overtake it no more than n times each.
To read more: A full description of lots of wrong mutual exclusion algorithms is given by
Stallings [11, Sect. 5.2]. The issue of sophisticated algorithms for mutual exclusion has been
beaten to death by Lamport [5, 6, 4].
89
Because the hardware guarantees that the test and set is atomic, it guarantees that
only one process will see the value 0. When that process sees 0, it atomically sets the
value to 1, and all other processes will see 1. They will then stay in the while loop
until the first process exits the critical section, and sets the bit to 0. Again, only one
other process will see the 0 and get into the critical section; the rest will continue to
wait.
where x is a variable, old and new are values, and the whole thing is done atomically
by the hardware. How can you implement a critical section using this instruction?
• the P operation checks whether the semaphore is free. If it is, it occupies the
semaphore. But if the semaphore is already occupied, it waits till the semaphore
will become free.
• The V operation releases an occupied semaphore, and frees one blocked process
(if there are any blocked processes waiting for this semaphore).
The above specification describes the semantics of a semaphore. The most common
way to implement this specification is by using an integer variable initialized to 1. The
value of 1 indicates that the semaphore is free. A value of 0 or less indicates that it
is occupied. The P operation decrements the value by one, and blocks the process if it
becomes negative. The V operation increments the value by one, and frees a waiting
process. This implementation is described by the following pseudo-code:
90
class semaphore
int value = 1;
P() {
if (--value < 0)
block this proc();
}
V() {
if (value++ < 0)
resume blocked proc();
}
The reasons for calling the operations P and V is that they are abbreviations of
the Dutch words “proberen” and “verhogen”. Speakers of Hebrew have the advantage
of regarding them as abbreviations for and . In English, the words wait and
signal are sometimes used instead of P and V, respectively.
Exercise 71 “Semáforo” means “traffic light” in Spanish. What is similar and what
is different between semaphores and traffic lights? How about the analogy between
semaphores and locks?
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The P operation on a semaphore, on the other hand, conveys the information that
the process cannot proceed if the semaphore is negative. If this is the case, the op-
erating system can then preempt this process and run other processes in its place.
Moreover, the process can be blocked and placed in a queue of processes that are
waiting for this condition. Whenever a V operation is performed on the semaphore,
one process is removed from this queue and placed on the ready queue.
Exercise 72 Consider a situation in which we have several linked lists, and occa-
sionally need to move an item from one list to another. Is the definition of a unique
semaphore for each pair of lists a good solution?
Moreover, the notion of having to wait for a condition is not unique to critical
sections (where the condition is “no other process is executing this code”). Thus
semaphores can be used for a host of other things.
One simple example comes from resource allocation. Obviously a semaphore can
represent the allocation of a resource. But it also has the interesting property that we
can initialize the semaphore to a number different from 1, say 3, thus allowing up to
3 processes “into” the semaphore at any time. Such counting semaphores are useful
for allocating resources of which there are several equivalent instances.
92
that state. In addition, it guarantees that these methods are executed in a mutually
exclusive manner. Thus if a process tries to invoke a method from a specific monitor,
and some method of that monitor is already being executed by another process, the
first process is blocked until the monitor becomes available.
A special case occurs when a process cannot complete the execution of a method
and has to wait for some event to occur. It is then possible for the process to enqueue
itself within the monitor, and allow other processes to use it. Later, when the time is
right, some other process using the monitor will resume the enqueued process.
To read more: Additional issues in concurrent programming are covered in Sections 5.4
through 5.7 of Stallings [12]. Similar material is covered in Sections 6.4 through 6.9 of Silber-
schatz and Galvin [10].
In order to avoid busy waiting, we need a mechanism that allows selected operating
system code to run without interruption. As asynchronous interruptions are caused
by external interrupts, this goal can be achieved by simply disabling all interrupts.
Luckily, such an option is available on all hardware platforms. Technically, this is
done by setting the interrupt level in the PSW. The processor then ignores all inter-
rupts lower than the level that was chosen.
93
Exercise 74 Should the disabling and enabling of interrupts be privileged instruc-
tions?
A rather extreme solution to the issue of mutual exclusion is to consider the whole kernel
as a critical section. This was done in early versions of the Unix system, and was one of
the reasons for that system’s simplicity. This was accomplished by disabling all interrupts
when in the kernel. Thus kernel functions could complete without any interruption, and
leave all data structures in a consistent state. When they returned, they enabled the
interrupts again.
Exercise 75 The Unix process state graph on page 54 shows an arrow labeled “preempt”
leaving the “kernel running” state. How does this fit in with the above?
Exercise 76 Does the blocking of interrupts provide the required atomicity on multiproces-
sors?
94
And locks can have special semantics
Once locks are in place, it is possible to further reduce the restrictions on system
activities by endowing them with special semantics. For example, if two processes
only need to read a certain data structure, they can do so concurrently with no prob-
lem. The data structure needs to be locked only if one of them modifies it, leading to
possible inconsistent intermediate states that should not be seen by other processes.
This observation has led to the design of so called readers-writers locks. Such
locks can be locked in two modes: locked for reading and locked for writing. Locks for
reading do not conflict with each other, and many processes can obtain a read-lock at
the same time. But locks for writing conflict with all other accesses, and only one can
be held at a time.
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4.2.1 Deadlock and Livelock
The dining philosophers problem provides an abstract example
One of the classical problems in operating system lore is the following. Assume five
philosophers live together, spending their time thinking. Once in a while they become
hungry, and go to the dining room, where a table for five is laid out. At the center of
the table is a large bowl of spaghetti. Each philosopher sits in his place, and needs
two forks in order to shovel some spaghetti from the central bowl onto his personal
plate. However, there is only one fork between every two philosophers.
The problem is that the following scenario is possible. All the philosophers become
hungry at the same time, and troop into the dining room. They all sit down in their
places, and pick up the forks to their left. Then they all try to pick up the forks
to their right, only to find that those forks have already been picked up (because
they are also another philosopher’s left fork). The philosophers then continue to sit
there indefinitely, each holding onto one fork, and glaring at his neighbor. They are
deadlocked.
For the record, in operating system terms this problem represents a set of five
processes (the philosophers) that contend for the use of five resources (the forks). It
is highly structured in the sense that each resource is potentially shared by only two
specific processes, and together they form a cycle. The spaghetti doesn’t represent
anything.
Exercise 78 A more realistic problem is the one alluded to in Exercise 72. Consider a
set of processes that need to manipulate a set of linked lists. Each list has a semaphore
associated with it. To maintain consistency, each process needs to gain hold of all the
necessary semaphores before performing an operation involving several lists. Is there
a danger of deadlock? What can the processes do so as not to get deadlocked?
96
A tempting solution is to have each philosopher relinquish his left fork if he cannot
obtain the right fork, and try again later. However, this runs the risk that all the
philosophers will put down their forks in unison, and then try again at the same
time, resulting in an endless sequence of picking up forks and putting them down
again. As they are active all the time, despite not making any progress, this is called
livelock rather than deadlock.
Luckily, several solutions that do indeed work have been proposed. One is to break
the cycle by programming one of the philosophers differently. For example, while all
the philosophers pick up their left fork first, one might pick up his right fork first.
Another is to add a footman, who stands at the dining room door and only allows
four philosophers in at a time. A third solution is to introduce randomization: each
philosopher that finds his right fork unavailable will relinquish his left fork, and try
again only after a random interval of time.
Exercise 79 Why do these solutions work?
Exercise 80 Write a program that expresses the essentials of this problem and one of
its solutions using semaphores.
However, these solutions are based on the specific structure of this problem. What we
would like is a more general strategy for solving such problems.
R1 R2
P1 P2 P3
R3
97
For example, in this graph process P2 has one instance of resource R1 and two of R3,
and wants to acquire one of type R2. It can’t get it, because the only instance of R2 is
currently held by process P3.
Exercise 81 What are examples of resources (in a computer system) of which there is a
single instance? A few instances? Very many instances?
Exercise 82 A computer system has three printers attached to it. Should they be mod-
eled as three instances of a generic “printer” resource type, or as separate resource
types?
Assuming requests represent resources that are really needed by the process, an un-
satisfied request implies that the process is stuck. It is waiting for the requested
resource to become available. If the resource is held by another process that is also
stuck, then that process will not release the resource. As a result the original process
will stay permanently stuck. When a group of processes are stuck waiting for each
other in this way, we say they are deadlocked.
More formally, four conditions are necessary for deadlock:
1. Resources are allocated exclusively to one process at a time, and are not shared.
2. The system does not preempt resources that are held by a processes. Rather,
processes are expected to release resources when they are finished with them.
3. Processes may simultaneously hold one resource and wait for another.
4. There is a cycle in the resource allocation graph, with each process waiting for a
resource held by another.
The first two are part of the semantics of what resource allocation means. For exam-
ple, consider a situation in which you have been hired to run errands, and given a
bicycle to do the job. It would be unacceptable is the same bicycle was given to some-
one else at the same time, or if it were taken away from under you in mid trip. The
third is a rule of how the system operates. As such it is subject to modifications, and
indeed some of the solutions to the deadlock problem are based on such modifications.
The fourth may or may not happen, depending on the timing of various requests. If it
does happen, then it is unresolvable because of the first three.
For example, the following graph represents a deadlocked system:
98
R1 R2
P1 P2 P3
R3
Process P3 is waiting for resource R3, but both instances are held by P2 who is waiting
for R2, which is held by P3, and so on.
Note, however, that having a cycle in the graph is not a sufficient condition for
deadlock, unless there is only one instance of each resource. If there are multiple
instances of some resources, the cycle may be resolved by some other process releas-
ing its resources. For example, in the following graph process P1 may release the
instance of R3 it is holding, thereby allowing the request of P3 to be satisfied; when
P3 subsequently completes its work it will release the instance of R2 it is holding, and
it will be given to P2.
R1 R2
P1 P2 P3
R3
99
We have identified four conditions that are necessary for deadlock to happen.
Therefore, designing the system so that it violates any of these conditions will prevent
deadlock.
One option is to annul the “hold and wait” condition. This can be done in several
ways. Instead of acquiring resources one by one, processes may be required to give
the system a list of all the resources they will need at the outset. The system can then
either provide the resources, or block the process. However, this means that processes
will hold on to their resources for more time than they actually need them, which
is wasteful. An alternative is to require processes to release all the resources they
are currently holding before making new requests. However, this implies that there
is a risk that the resources will be allocated to another process in the meanwhile;
for example, if the resources are a system data structure, it must be brought to a
consistent state before being released.
In some cases we can avoid the second condition, and allow resources to be pre-
empted. For example, in Section 5.4 we will introduce swapping as a means to deal
with overcommitment of memory. The idea is that one process is selected as a victim
and swapped out. This means that its memory contents are backed up on disk, freeing
the physical memory it had used for use by other processes.
Exercise 84 Can locks be preempted? Can processes holding locks be swapped out?
Exercise 85 With n resources there are n! possible orders. Which should be chosen as
the required order?
Exercise 86 Consider an intersection of two roads, with cars that may come from all 4
directions. Is there a simple uniform rule (such as “always give right-of-way to someone
that comes from your right”) that will prevent deadlock? Does this change if a traffic
circle is built?
100
avoid it. If a process makes a request that the operating system deems dangerous,
that process is blocked until a better time. Using the cars at the intersection analogy,
the operating system will not allow all the cars to enter the intersection at the same
time.
An example of this approach is the banker’s algorithm (also due to Dijkstra) [1].
This algorithm is based on the notion of safe states. A safe state is one in which all
the processes in the system can be executed in a certain order, one after the other,
such that each will obtain all the resources it needs to complete its execution. The
assumption is that then the process will release all the resources it held, which will
then become available for the next process in line. Such an ordering provides the
operating system with a way to run the processes without getting into a deadlock
situation; by ensuring that such an option always exists, the operating system avoids
getting stuck.
A~=A ~−R~
Where operations on vectors are done on respective elements (e.g. X ~ + Y~ is the vector
(x1 + y1 , x2 + y2 , ...xk + yk )). We now check whether this new state is also safe. If it is,
we will really perform the allocation; if it is not, we will block the requesting process
and make it wait until the allocation can be made safely.
To check whether the new state is safe, we need to find an ordering of the processes
such that the system has enough resources to satisfy the maximal requirements of
each one in its turn. As noted above, it is assumed that the process will then complete
and release all its resources. The system will then have a larger pool to satisfy the
maximal requirements of the next process, and so on. This idea is embodied by the
following pseudo-code, where P is initialized to the set of all processes:
101
while (P 6= ∅) {
found = FALSE;
foreach p ∈ P {
if (M ~p − C
~ p ≤ A)
~ {
/* p can obtain all it needs. */
/* assume it does so, terminates, and */
/* releases what it already has. */
~=A
A ~+C ~ p;
P = P − {p};
found = TRUE;
}
}
if (! found) return FAIL;
}
return OK;
where comparison among vectors is also elementwise. Note that the complexity of
the algorithm is O(n2 ) (where n = |P |), even though the number of possible orders is
n!. This is because the resources available to the system increase monotonically as
processes terminate, so if it is possible to execute any of a set of processes, the order
that is chosen is not important. There is never any need to backtrack and try another
order.
For example, consider the following resource allocation graph, where dashed edges
represent potential future requests as allowed by the declared maximal requirements:
R1 R2
P1 P2 P3
R3
102
However, if P2 requests an instance of resource R1, this cannot be granted, as it
will lead to an unsafe state, and therefore might lead to deadlock. This can be seen by
noting that if the request is granted, the system will not have sufficient resources to
grant the maximal requirements of any of the processes. Therefore the first iteration
of the algorithm will fail to find a process that can in principle obtain all its required
resources first.
Exercise 88 What can you say about the following modifications to the above graph:
1. P1 may request another instance of R3 (that is, add a dashed arrow from P1 to
R3)
2. P3 may request an instance of R1 (that is, add a dashed arrow from P3 to R1)
Exercise 89 Consider a situation in which the resources we are interested in are locks
on shared data structures, and several instances of the same program are being run.
What is the result of using the banker’s algorithm in this scenario?
Exercise 90 Avoidance techniques check each resource request with something like the
Banker’s algorithm. Do prevention techniques need to check anything?
Computational resources: these are the resources needed in order to run the pro-
gram. They include the resources we usually talk about, e.g. the CPU, memory,
and disk space. They also include kernel data structures such as page tables
and entries in the open files table.
103
Synchronization resources: these are resources that are not needed in themselves,
but are required in order to coordinate the conflicting actions of different pro-
cesses. The prime example is locks on kernel data structures, which must be
held for the duration of modifying them.
Deadlocks due to the first type of resources are typically prevented by breaking the
“hold and wait” condition. Specifically, processes that attempt to acquire a resource
and cannot do so simply do not wait. Instead, the request fails. It is then up to the
process to try and do something intelligent about it.
For example, in Unix an important resource a process may hold onto are entries
in system tables, such as the open files table. If too many files are open already, and
the table is full, requests to open additional files will fail. The program can then
either abort, or try again in a loop. If the program continues to request that the file
be opened in a loop, it might stay stuck forever, because other programs might be
doing the same thing. However it is more likely that some other program will close
its files and terminate, releasing its entries in the open files table, and making them
available for others.
Exercise 91 If several programs request something in a loop until they succeed, and get
stuck, is this deadlock? Can the operating system detect this? Should it do something
about it? Might it take care of itself? Hint: think quotas.
Deadlock due to locks can be prevented by acquiring the locks in a specific order.
This need not imply that all the locks in the system are ordered in one grand scheme.
Consider a kernel function that handles several data structures, and needs to lock
them all. If this is the only place where these data structures are locked, then multi-
ple instances of running this function will always lock them in the same order. This
effectively prevents deadlock without requiring any cognizant global ordering of all
the locks in the system. If a small number of functions lock these data structures, it
is also easy to verify that the locking is done in the same order in each case. Finally,
system designers that are aware of a potential deadlock problem can opt to use a non-
blocking lock, which returns a fail status rather than blocking the process is the lock
cannot be acquired.
4.3 Summary
Abstractions
The main abstraction introduced in this chapter is semaphores — a means of express-
ing the condition of waiting for an event that will be performed by another process.
This abstraction was invented to aid in the construction of operating systems, which
are notoriously difficult to get right because of their concurrency. It was so successful
that it has since moved to the user interface, and is now offered as a service to user
applications on many systems.
104
A closely related abstraction is that of a lock. The difference is that semaphores
are more “low level”, and can be used as a building block for various synchronization
needs. Locks focus on the functionality of regulating concurrent access to resources,
and ensuring mutual exclusion when needed. This includes the definition of special
cases such as readers-writers locks.
Another abstraction is the basic notion of a “resource” as something that a process
may need for its exclusive use. This can be anything from access to a device to an
entry in a system table.
Resource management
Deadlock prevention or avoidance have a direct effect on resource management: they
limit the way in which resources can be allocated, in the interest of not entering a
deadlock state.
Mechanisms for coordination have an indirect effect: providing efficient mecha-
nisms (such as blocking) avoids wasting resources (as is done by busy waiting).
Workload issues
Workload issues are not very prominent with regard to the topics discussed here,
but they do exist. For example, knowing the distribution of lock waiting times can
influence the choice of a locking mechanism. Knowing that deadlocks are rare allows
for the problem to be ignored.
Hardware support
Hardware support is crucial for the implementation of coordination mechanisms —
without it, we would have to use busy waiting, which is extremely wasteful. The most
common form of hardware support used is the simple idea of blocking interrupts.
More sophisticated forms of support include atomic instructions such as test and set.
Bibliography
[1] E. W. Dijkstra, “Co-operating sequential processes ”. In Programming Lan-
guages, F. Genuys (ed.), pp. 43–112, Academic Press, 1968.
[2] C. A. R. Hoare, “Monitors: an operating system structuring concept ”. Comm.
ACM 17(10), pp. 549–557, Oct 1974.
[3] M. Hofri, “Proof of a mutual exclusion algorithm – a ‘class’ic example ”. Operating
Syst. Rev. 24(1), pp. 18–22, Jan 1990.
[4] L. Lamport, “A fast mutual exclusion algorithm ”. ACM Trans. Comput. Syst.
5(1), pp. 1–11, Feb 1987.
105
[5] L. Lamport, “The mutual exclusion problem: part I — a theory of interprocess
communication ”. J. ACM 33(2), pp. 313–326, Apr 1986.
[6] L. Lamport, “The mutual exclusion problem: part II — statement and solutions ”.
J. ACM 33(2), pp. 327–348, Apr 1986.
[9] G. L. Peterson, “Myths about the mutual exclusion problem ”. Inf. Process. Lett.
12(3), pp. 115–116, Jun 1981.
106
Chapter 5
Memory Management
Text segment — this is the code, or machine instructions, of the application being
executed, as created by the compiler. It is commonly flagged as read-only, so that
programs cannot modify their code during execution. This allows such memory
to be shared among a number of processes that all execute the same program
(e.g. multiple instances of a text editor).
Data segment — This usually contains predefined data structures, possibly initial-
ized before the program starts execution. Again, this is created by the compiler.
Heap — this is an area in memory used as a pool for dynamic memory allocation. This
is useful in applications that create data structures dynamically, as is common in
object-oriented programming. In C, such memory is acquired using the malloc
107
library routine. The implementation of malloc, in turn, makes requests to the
operating system in order to enlarge the heap as needed. In Unix, this is done
with the brk system call.
Stack — this is the area in memory used to store the execution frames of functions
called by the program. Such frames contain stored register values and space for
local variables. Storing and loading registers is done by the hardware as part
of the instructions to call a function and return from it. Again, this region is
enlarged at runtime as needed.
In some systems, there may be more than one instance of each of these regions. For
example, when a process includes multiple threads, each will have a separate stack.
In addition, the data and heap may each be composed of several independent seg-
ments that are acquired at different times along the execution of the application. In
some systems it is also possible to share individual segments of memory in different
ways among a number of processes.
text
0
108
Exercise 93 Write a program which calls a recursive function that declares a local
variable, and prints its address each time. Also allocate some memory using malloc,
and print that address too. Are the results what you expected?
109
Segments can be mapped at any address
As explained above, compilers typically produce relocatable code, with addresses rel-
ative to the segment’s base address. In many systems, this is also supported by hard-
ware: the memory access hardware includes a special architectural register1 that is
loaded with the segment’s base address, and this is automatically added to the rela-
tive address for each access. In addition, another register is loaded with the length
of the segment, and this value is compared with the relative address. If the relative
address is out of bounds, a memory exception is generated.
physical
memory
relocatable
segment segment
size
mapping
of the
segment
relative OK
address
< +
out of
0 bounds
base
address
exception
Exercise 94 What are the consequences of not doing the bounds check?
In order to support multiple segments, the base and length values are extracted
from a segment table rather than from special registers. The table entry to use is
selected using the virtual address itself. The virtual addresses generated by the com-
piler are parsed as composed of two parts. The first few bits are regarded as the
segment number, and used as an index into the segment table. The rest are regarded
as an offset into the segment.
Exercise 95 Can the operating system decide that it wants to use multiple segments,
or does it need hardware support?
In the past some systems used segmentation in order to increase the size of the ad-
dress space. For example, consider a machine with 16-bit addresses (that can address
1
This means that this register is part of the definition of the architecture of the machine, i.e. how it
works and what services it provides to software running on it. It is not a general purpose register used
for holding values that are part of the computation.
110
only 64K memory locations). By using 4 segments, each with its own 64K memory
locations, the address space is enlarged by a factor of 4. To enable this, a special
instruction setting the segment is inserted before each block of code that uses a new
segment. Such tricks were used on some systems during the transition from 16-bit
architectures to 32-bit architectures.
Exercise 96 The two operations required for managing contiguous segments are to al-
locate and de-allocate them. Write pseudo-code for these operations using a linked list
of free ranges.
When searching for a free area of memory that is large enough for a new process,
several algorithms can be used. First-fit scans the list from its beginning and chooses
the first free area that is big enough. Best-fit scans the whole list, and chooses the
smallest free area that is big enough. The intuition is that this will be more efficient
and only waste a little bit each time. However, this is wrong: first-fit is usually better,
because best-fit tends to create multiple small and unusable fragments [12, p. 437].
However, first-fit tends to create more fragmentation near the beginning of the list.
This is solved by using next-fit, that always starts the next search from the point
where it made the previous allocation. Only when the end of the list is reached does
it start again from the beginning.
Exercise 97 Given the following memory map (where gray areas are allocated), what
was the last block that was allocated assuming the first-fit algorithm was used? and
what if best-fit was used?
0 15 30 48 73 78 80 86 96 118 128
111
To read more: There is extensive literature regarding the detailed analysis of these and other
packing algorithms in an off-line setting. See Coffman et al. for a good survey [3].
buddy
organization
With a buddy system, memory is partitioned according to powers of two. Each request
is rounded up to the nearest power of two (that is, the size of the address space that
is allocated is increased — represented by an area marked with an X in the figure). If
a block of this size is available, it is allocated. If not, a larger block is split repeatedly
into a pair of buddies until a block of the desired size is created. When a process
terminates, its block is re-united with its buddy if the buddy is free.
Overhead Vs. Utilization
The complexities of the various algorithms differ: best fit is linear in the number of free
ranges, first fit is also linear but with a constant smaller than one, and buddy systems
are logarithmic. On the other hand, the different algorithms achieve different levels of
memory utilization. The question is then which effect is the dominant one: is it worth
while to use a more sophisticated algorithm to push up the utilization at the price of more
overhead, or is it better to forgo some utilization and also reduce overhead?
In order to answer such questions it is necessary to translate these two metrics into the
same currency. A promising candidate is the effect on the performance of user applica-
tions. With this currency, it is immediately evident that algorithms with a higher com-
plexity are detrimental, because time spent running the algorithm is not spent running
user programs. Likewise, an inefficient algorithm that suffers from fragmentation and
reduced memory utilization may cause user processes to have to wait for memory to be-
come available. We can use detailed simulations to assess whether the more sophisticated
algorithm manages to reduce the waiting time enough to justify its cost, or whether it is
the other way round. The results will depend on the details of the workload, such as the
distribution of job memory requirements.
Fragmentation is a problem
The main problem with contiguous allocation is fragmentation: memory becomes split
into many small pieces that cannot be used effectively. Two types of fragmentation
are distinguished:
112
• Internal fragmentation occurs when the system allocates more than the process
requested and can use. For example, this happens when the size of the address
space is increased to the next power of two in a buddy system.
• External fragmentation occurs when unallocated pieces of memory are left be-
tween allocated areas, and these unallocated pieces are all too small to satisfy
any additional requests (even if their sum may be large enough).
One solution to the problem of fragmentation is compaction: relocate the various
processes so as to accumulate all the free space in one place. This will hopefully
be large enough for additional processes. However this suffers from considerable
overhead. A better solution is to use paging rather than contiguous allocation.
Exercise 98 Does compaction solve internal fragmentation, external fragmentation, or
both?
Advanced algorithms
While operating systems typically use paging rather than contiguous allocation, the
above algorithms are by no means obsolete. For example, allocation of memory from
the heap is done by similar algorithms. It is just that the usage has shifted from the
operating system to the runtime library.
Modern algorithms for memory allocation from the heap take usage into account.
In particular, they assume that if a memory block of a certain size was requested and
subsequently released, there is a good chance that the same size will be requested
again in the future (e.g. if the memory is used for a new instance of a certain object).
Thus freed blocks are kept in lists in anticipation of future requests, rather than being
merged together. Such reuse reduces the creation of additional fragmentation, and
also reduces overhead.
113
5.3.1 The Concept of Paging
Paging provides the ultimate support for virtual memory. It not only decouples the ad-
dresses used by the application from the physical memory addresses of the hardware,
but also decouples the amount of memory used by the application from the amount of
physical memory that is available.
Paging works by shuttling pages of memory between the disk and physical
memory, as needed
The basic idea in paging is that memory is mapped and allocated in small, fixed size
units (the pages). Typical sizes are around 1 to 4 KB. Addressing a byte of memory can
then be interpreted as being composed of two parts: selecting a page, and specifying
an offset into the page. For example, with 32-bit addresses and 4KB pages, 20 bits
indicate the page, and the remaining 12 identify the desired byte within the page. In
mathematical notation, we have
page = address
4096
offset = address mod 4096
Using bit positions like this leads to page sizes that are powers of two, and allows for
simple address translation in hardware.
process’s
address
space
page i+1
page i
page offset
31 12 11 0
virtual address
page i−1
The operating system maps pages of virtual addresses to frames of physical mem-
ory (of the same size). The mapping is kept in the page table. When the CPU wants to
access a certain virtual address (be it the next instruction or a data item), the hard-
ware uses the page table to translate the virtual page number to a physical memory
frame. It then accesses the specified byte in that frame.
114
physical
memory
virtual address
page offset
mapped frames
page
page table
frame
If a page is not currently mapped to a frame, the access fails and generates a page
fault. This is a special type of interrupt. The operating system handler for this inter-
rupt initiates a disk operation to read the desired page, and maps it to a free frame.
While this is being done, the process is blocked. When the page becomes available,
the process is unblocked, and placed on the ready queue. When it is scheduled, it will
resume its execution with the instruction that caused the page fault. This manner of
getting pages as they are needed is called demand paging.
Exercise 99 Does the page size have to match the disk block size? What are the consid-
erations?
A possible cloud on this picture is that there may be no free frames to accommodate
the page. Indeed, the main issue in paging systems is choosing pages to page out in
order to make room for other pages.
115
An obvious way to reduce the internal fragmentation is to reduce the page size.
However, it is best not to make pages too small, because this will require larger page
tables, and will also suffer from more page faults.
Exercise 100 Can the operating system set the page size at will?
Exercise 101 What is the maximal number of pages that may be required to be memory
resident (that is, mapped to physical frames) in order to execute a single instruction?
Exercise 102 The cache is maintained by hardware. Why is paging delegated to the
operating system?
Locality can be visualized as a 2D probability surface p(b, c), showing the probability that
an address b bytes away will be referenced for the first time in exactly c cycles [9]. Such
116
plots create various patterns: for example, sequential access to a range of memory loca-
tions creates a diagonal ridge of high probabilities. However, it does not attach a numeri-
cal value that represents the degree of locality.
To derive a measure, we first distinguish the two axes: spatial locality and temporal
locality. Spatial locality refers to the property that if a given address is accessed, nearby
addresses will also be accessed. Temporal locality refers to the property that if a given
address was referenced, it will be referenced again soon. These can be characterized by
distributions that represent access patterns. For example, it is known that the relative
popularity of addresses follows a Zipf distribution [2], and a Markov model of time gaps
has been proposed for temporal locality [14].
An intriguing approach that combines both spatial and temporal aspects of locality, and
also characterizes it by a single number, is to measure the fractal dimension of the access
pattern [16]. This is based on the postulate that the memory access pattern of programs
has a self-similar structure, i.e. often accessed addresses are grouped into clusters, within
which there are sub-clusters, etc.
The most practical measure of locality is the working set, loosely defined as the set of
addresses that are needed at a particular time [7]. The smaller the set (relative to the full
set of all possible addresses), the stronger the locality. This may change for each phase of
the computation.
Another underlying assumption in paging systems is that disk storage costs less
than primary memory. That is why it is worth while to store most of the data on
(slower) disks, and only keep the working set in (fast CPU-accessible) memory. For the
time being, this is a safe assumption. While the price of memory has been dropping
continuously, so has that of disks. But it is possible that in the future memory will
become cheap enough to call the use of paging into question [8, sect. 2.4].
Exercise 103 So when memory becomes cheaper than disk, this is the end of paging?
Or are there reasons to continue to use paging anyway?
117
yield the CPU to wait for a page to be loaded into memory. The total effect may
be a degradation in performance of 10–20% [11].
v frame
+
page table
address register invalid
page fault
The page part of the virtual address is used as an index into the page table, which con-
tains the mapping of pages to frames (this is implemented by adding the page number
to a register containing the base address of the page table). The frame number is ex-
tracted and used as part of the physical address. The offset is simply appended. Given
the physical address, an access to memory is performed. This goes through the nor-
mal mechanism of checking whether the requested address is already in the cache. If
it is not, the relevant cache line is loaded from memory.
To read more: Caching is covered in all textbooks on computer architecture. It is largely
orthogonal to the discussion here.
118
The page table also contains some additional bits of information about each page,
including
• A valid bit (also called present bit), indicating whether the page is assigned to a
frame or not. If it is not, and some word in the page is accessed, the hardware
will generate a page fault. This bit is set by the operating system when the page
is mapped.
• A modified or dirty bit, indicating whether the page has been modified. If so, it
has to be written to disk when it is evicted. This bit is cleared by the operating
system when the page is mapped. It is set automatically by the hardware each
time any word in the page is written.
• A used bit, indicating whether the page has been accessed recently. It is set
automatically by the hardware each time any word in the page is accessed. “Re-
cently” means since the last time that the bit was cleared by the operating sys-
tem.
• Access permissions, indicating whether the page is read-only or read-write. These
are set by the operating system when the page is mapped, and may cause the
hardware to trigger an exception if an access does not match the permissions.
We discuss the use of these bits below.
119
increases. This problem can be solved by using an inverted page table. Such a table
only has entries for pages that are allocated to frames. Inserting pages and searching
for them is done using a hash function. If a page is not found, it is inferred that it is
not mapped to any frame, and a page fault is generated.
The drawback of inverted page tables is that another structure is needed to main-
tain information about where pages are stored on disk, if they are not mapped to a
frame. With conventional page tables, the same space can be used to hold the map-
ping to a frame or the location on disk.
Exercise 104 Another way to reduce the size of the page table is to enlarge the size of
each page: for example, we can decide that 10 bits identify the page and 22 the offset,
thus reducing the page table to 1024 entries. Is this a good idea?
120
In fact, the operating system maintains multiple mappings. If there are multiple
processes, each has its own page table, that maps its address space to the frames that
have been allocated to it. If a process has multiple segments, they may each have
an independent page table (as shown below). Therefore the operating system has to
notify the hardware which mapping is in effect at any given moment. This is done
by loading a special architectural register with the address of the table that should
be used. To switch to another mapping (e.g. as part of a context switch), only this
register has to be reloaded.
Exercise 105 Will all erroneous accesses be caught? What happens with those
that are not caught?
121
maintained somewhere also when the process is not running, but it doesn’t have
to be accessible. Thus, in order to reduce the complexity of the kernel code, it is
convenient if only one u-area is visible at any given time.
This idea is implemented by compiling the kernel so that the u-area is page
aligned (that is, the data structure starts on an address at the beginning of a
page). For each process, a frame of physical memory is allocated to hold its u-
area. However, these frames are not mapped into the kernel’s address space.
Only the frame belonging to the current process is mapped (to the page where
the “global” u-area is located). As part of a context switch from one process to
another, the mapping of this page is changed from the frame with the u-area of
the previous process to the frame with the u-area of the new process.
If you understand this, you understand virtual memory with paging.
It is worth noting that paging is often combined with segmentation. All the above can
be done on a per-segment basis, rather than for the whole address space as a single
unit. The benefit is that now segments do not need to be mapped to contiguous ranges
of physical memory, and in fact segments may be larger than the available memory.
Address translation for paged segments is slightly more complicated, though, be-
cause each segment has its own page table. The virtual address is then parsed into
three parts:
1. The segment number, which is used as an index into the segment table and finds
the correct page table. Again, this is implemented by adding it to the contents
of a special register that points to the base address of the segment table.
2. The page number, which is used as an index into the page table to find the frame
to which this page is mapped. This is mapped by adding it to the base address
of the segment’s page table, which is extracted from the entry in the segment
table.
3. an offset into the page.
122
virtual address physical
segment page offset memory
(or cache)
page table +
segment table
v frame
+
v length <
page tab ptr
+
out of
bounds
segment tab invalid invalid
addr register
exception
exception
page fault
Exercise 107 Why is the case of an invalid segment shown as an exception, while an
invalid page is a page fault?
To read more: Stallings [15, Sect. 7.3] gives detailed examples of the actual structures used
in a few real systems (this was deleted in the newer edition). More detailed examples are
given by Jacob and Mudge [10].
123
5.3.3 Algorithms for Page Replacement
As noted above, the main operating system activity with regard to paging is deciding
what pages to evict in order to make space for new pages that are read from disk.
But with the right window size, the set becomes static: every additional instruction
accesses a page that is already in the set. Thus the set comes to represent that part
124
of memory in which the accesses are localized. For the sequence shown above, this
requires ∆ = 6:
time
pages
Knowing the working set for each process leads to two useful items of information:
• How many pages each process needs (the resident set size), and
• Which pages are not in the working set and can therefore be evicted.
However, keeping track of the working set is not realistically possible. Therefore
simpler approximations are needed.
125
The way to use these bits is as follows. Initially, all bits are set to zero. As pages
are accessed, their bits are set to 1 by the hardware. When the operating system
needs a frame, it scans all the pages in sequence. If it finds a page with its used bit
still 0, it means that this page has not been accessed for some time. Therefore this
page is a good candidate for eviction. If it finds a page with its used bit set to 1, it
means that this page has been accessed recently. The operating system then resets
the bit to 0, but does not evict the page. Instead, it gives the page a second chance. If
the bit stays 0 until this page comes up again for inspection, the page will be evicted
then. But if the page is accessed continuously, its bit will be set already when the
operating system looks at it again. Consequently pages that are in active use will not
be evicted.
It should be noted that the operating system scans the pages in a cyclic manner,
always starting from where it left off last time. This is why the algorithm is called the
“clock” algorithm: it can be envisioned as arranging the pages in a circle, with a hand
pointing at the current one. When a frame is needed, the hand is moved one page at
a time, setting the used bits to 0. When it finds a page whose bit is already 0, it stops
and the page is evicted.
0 0 0 0
1 0 0 0
1 1 0 0
1 1 1 0
0 0 0 0
0 0 0 0
1 1 1 1
Exercise 108 Is it possible to implement the clock algorithm without hardware support
for used bits? Hint: remember that the operating system can turn on and off the present
bit for each page.
The clock algorithm uses only one bit of information: whether the page was accessed
since the last time the operating system looked at it. A possible improvement is for
the operating system to keep a record of how the value of this bit changes over time.
This allows it to differentiate pages that were not accessed a long time from those
that were not accessed just now, and provides a better approximation of LRU.
Another improvement is to look at the modify bit too. Then unmodified (“clean”)
pages can be evicted in preference over modified (“dirty”) pages. This saves the over-
head of writing the modified pages to disk.
126
The algorithm can be applied locally or globally
So far, we have considered all the physical memory frames as candidates for page
eviction. This approach is called global paging.
The alternative is local paging. When a certain process suffers a page fault, we
only consider the frames allocated to that process, and choose one of the pages belong-
ing to that process for eviction. We don’t evict a page belonging to one process and
give the freed frame to another. Thus the activity of one process does not degrade the
service given to another.
The main consequence of local paging is that it divorces the replacement algorithm
from the issue of determining the resident set size. Each process has a static set of
frames at its disposal, and its paging activity is limited to this set. The operating
system then needs a separate mechanism to decide upon the appropriate resident
set size for each process; for example, if a process does a lot of paging, its allocation
of frames can be increased, subject to verification that this does not adversely affect
other processes.
Another problem with paging is that the evicted page may be dirty, meaning that it
was modified since being read off the disk. Dirty pages have to be written to disk
when they are evicted, leading to a large delay in the service of page faults (first write
one page, then read another). Service would be faster if the evicted page was clean,
meaning that it was not modified and therefore can be evicted at once.
This problem can be solved by maintaining a certain level of free frames, or clean
pages. Whenever the number of free frames falls below the predefined level, the
operating system initiates the writing of pages to disk, in anticipation of future page
faults. When the page faults indeed occur, free frames are available to serve them.
All the page replacement algorithms cannot solve one basic problem. This problem
is that if the sum of the sizes of the working sets of all the processes is larger than
the size of the physical memory, all the pages in all the working sets cannot be in
memory at the same time. Therefore every page fault will necessarily evict a page
that is in some process’s working set. By definition, this page will be accessed again
soon, leading to another page fault. The system will therefore enter a state in which
page faults are frequent, and no process manages to make any progress. This is called
thrashing.
Thrashing is an important example of a threshold effect, where positive feedback
causes system peformance to collapse: once it starts things deteriorate sharply. It
127
is therefore imperative to employ mechanisms to prevent this and keep the system
stable.
Using local paging reduces the effect of thrashing, because processes don’t auto-
matically steal pages from each other. But the only real solution to thrashing is to
reduce the memory pressure by reducing the multiprogramming level. This means
that we will have less processes in the system, so each will be able to get more frames
for its pages. It is accomplished by swapping some processes out to disk, as described
in Section 5.4 below.
Exercise 109 Can the operating system identify the fact that thrashing is occurring?
how?
To read more: There is extensive literature on page replacement algorithms. A recent concise
survey by Denning tells the story of locality [4]. Working sets were introduced by Denning in
the late 1960’s and developed till the 1980’s [5, 7, 6]. A somewhat hard-to-read early work,
noted for introducing the notion of an optimal algorithm and identifying the importance of use
bits, is Belady’s report of research at IBM [1]. The notion of stack algorithms was introduced
by Mattson et al. [13].
5.4 Swapping
In order to guarantee the responsiveness of a computer system, processes must be
preemptable, so as to allow new processes to run. But what if there is not enough
memory to go around? This can also happen with paging, as identified by excessive
thrashing.
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Swapping is an extreme form of preemption
The solution is that when a process is preempted, its memory is also preempted. The
contents of the memory are saved on secondary storage, typically a disk, and the
primary memory is re-allocated to another process. It is then said that the process
has been swapped out. When the system decides that the process should run again,
its address space is swapped in and loaded into primary memory.
The decisions regarding swapping are called long-term or medium-term schedul-
ing, to distinguish them from the decisions about scheduling memory-resident jobs.
The criteria for these decisions are
• Fairness: processes that have accumulated a lot of CPU usage may be swapped
out for a while to give other processes a chance.
• Creating a good job mix: jobs that compete with each other will be swapped
out more than jobs that complement each other. For example, if there are two
compute-bound jobs and one I/O-bound job, it makes sense to swap out the
compute-bound jobs alternately, and leave the I/O-bound job memory resident.
Swapped out processes cannot run, even if they are “ready”. Thus adding swapping
to a system enriches the process state graph. For Unix, the full process state graph is
running
user
schedule trap return
terminated
zombie
running
preempt kernel
wait for
event
schedule
ready
user
ready blocked
swap kernel
in out event done
created
swap swap swap
in out out
ready
swapped ready blocked
swapped swapped
event done
129
As previously, the distinction between processes that are ready to run in kernel mode
and those that are ready to return to user mode is artificial — this is actually the
same state. The distinction is made for illustrative reasons, to stress that only pro-
cesses that are ready to return to user mode may be preempted. When new processes
are created, they may be placed in the swapped out state if enough memory is not
available. The default, however, is to make them ready to run in memory.
Exercise 110 Are all the transitions in the graph equivalent, or are some of them “heav-
ier” (in the sense that they take considerably more time) ?
5.5 Summary
Memory management provides one of the best examples in each of the following.
Abstractions
Virtual memory is one of the main abstractions supported by the operating system.
As far as applications are concerned, they have large contiguous stretches of address
space at their disposal. It is up to the operating system to implement this abstraction
using a combination of limited, fragmented primary memory, and swap space on a
slow disk.
Resource management
Memory management includes many themes related to resource management.
One is the classical algorithms for the allocation of contiguous resources — in our
case, contiguous addresses in memory. These include First Fit, Best Fit, Next Fit, and
the Buddy allocation scheme.
Another is the realization that it is better to break the resources into small fixed-
size pieces, rather than trying to allocate contiguous stretches. This is based on a
130
level of indirection providing an associative mapping to the various pieces. With the
use of such pieces comes the issue of how to free them. The most popular algorithm
is LRU.
Finally, there is the distinction between implicit allocation (as in demand paging)
and explicit allocation (as is needed when paging is done locally within the allocation
of each process).
Needless to say, these themes are more general than just memory management.
Workload issues
Workloads typically display a high degree of locality. Without it, the use of paging to
disk in order to implement virtual memory would simply not work. Locality allows
the cost of expensive operations such as access to disk to be amortized across multiple
memory accesses, and it ensures that these costly operations will be rare.
Hardware support
Memory management is probably where hardware support to the operating system is
most prominent. Specifically, hardware address translation as part of each access is
a prerequisite for paging. There are also various additions such as support for used
and modify bits for each page.
Bibliography
[1] L. A. Belady, “A study of replacement algorithms for a virtual-storage computer ”.
IBM Syst. J. 5(2), pp. 78–101, 1966.
[4] P. J. Denning, “The locality principle ”. Comm. ACM 48(7), pp. 19–24, Jul 2005.
[5] P. J. Denning, “The working set model for program behavior ”. Comm. ACM 11(5),
pp. 323–333, May 1968.
[6] P. J. Denning, “Working sets past and present ”. IEEE Trans. Softw. Eng. SE-
6(1), pp. 64–84, Jan 1980.
131
[7] P. J. Denning and S. C. Schwartz, “Properties of the working-set model ”. Comm.
ACM 15(3), pp. 191–198, Mar 1972.
[8] G. A. Gibson, Redundant Disk Arrays: Reliable, Parallel Secondary Storage. MIT
Press, 1992.
[11] B. L. Jacob and T. N. Mudge, “A look at several memory management units, TLB-
refill mechanisms, and page table organizations ”. In 8th Intl. Conf. Architect.
Support for Prog. Lang. & Operating Syst., pp. 295–306, Oct 1998.
[14] V. Phalke and B. Gopinath, “An inter-reference gap model for temporal local-
ity in program behavior ”. In SIGMETRICS Conf. Measurement & Modeling of
Comput. Syst., pp. 291–300, May 1995.
[16] D. Thiébaut, “On the fractal dimension of computer programs and its application
to the prediction of the cache miss ratio ”. IEEE Trans. Comput. 38(7), pp. 1012–
1026, Jul 1989.
132
Chapter 6
File Systems
Support for files is an abstraction provided by the operating system, and does not
entail any real resource management. If disk space is available, it is used, else the
service cannot be provided. There is no room for manipulation as in scheduling (by
timesharing) or in memory management (by paging and swapping). However there is
some scope for various ways to organize the data when implementing the file abstrac-
tion.
• Unix: all files are a sequence of bytes, with no structure as far as the operating
system is concerned. The only operations are to read and write bytes. Interpre-
tation of the data is left to the application using it.
• IBM mainframes: the operating system supports lots of options, including fixed
or variable-size records, indexes, etc. Thus support for higher-level operations is
possible, including “read the next record” or “read the record with key X”.
133
• Macintosh OS: executables have two “forks”: one containing code, the other la-
bels used in the user interface. Users can change labels appearing on buttons in
the application’s graphical user interface without access to the source code.
Exercise 112 The Unix stat system call provides information about files (see man stat).
Why is the location of the data on the disk not provided?
134
Append: add data at the end of a file.
Seek: move to a specific position in a file.
Rewind: return to the beginning of the file.
Set attributes: e.g. to change the access permissions.
Exercise 113 Is this set of operations minimal, or can some of them be implemented
using others?
6.2.1 Directories
Directories provide a hierarchical structure
The name space for files can be flat, meaning that all files are listed together. This
has two disadvantages:
• There can be only one file with a given name in the system. For example, it is
not possible for different users to have distinct files named “ex1.c”.
• The list can be very long and unorganized.
Exercise 114 What happens if we create a cycle of directories? What is a simple way to
prevent this?
135
Names are mapped to internal entities recursively
The system identifies files by their full path, that is, the file’s name concatenated to
the list of directories traversed to get to it. This always starts from a distinguished
root directory.
Exercise 115 So how does the system find the root directory itself?
Assume a full path /a/b/c is given. To find this file, we need to perform the
following:
1. Read the internal representation of the root / (assume it is the first one in the
list of file reps), and use it to find the disk blocks storing its contents, i.e. the list
of subdirectories and files in it.
2. Read these blocks and search for the entry a. This entry will map /a to its
internal rep. Assume this is rep number 3.
3. Read internal rep 3 (which represents /a), and use it to find its blocks.
4. Read the blocks and search for subdirectory b. Assume it is mapped to internal
rep 8.
5. Read internal rep 8, which we now know to represent /a/b.
6. Read the blocks of /a/b, and search for entry c. This will provide the internal
rep of /a/b/c that we are looking for, which contains the list of blocks that hold
this file’s contents.
(In each of the steps involved with reading internal representations, the permissions
are also checked to verify that the user is allowed to see this data. This is discussed
more in Chapter 7.)
representative of /
(by convention)
logical structure
of directory tree
/ file reps blocks with
1 "a" => 3 directory contents
2
a 3 "b" => 8
4 block with
user file content
5 content
b 6
7
8 "c" => 5
c 9
10
136
Note that there are 2 disk accesses per element in the path: one for the internal rep,
and the other for the contents.
A possible shortcut is to start from the current directory (also called the working
directory) rather than from the root. This obviously requires the internal rep of the
current directory to be available. In Unix, the default current directory when a user
logs onto the system is that user’s home directory.
Exercise 116 Are there situations in which the number of disk accesses when parsing
a file name is different from two per path element?
Exercise 117 The contents of a directory is the mapping from names (strings of char-
acters) to internal representations (e.g. integers interpreted as an index into a table).
How would you implement this? Recall that most file names are short, but you need to
handle arbitrarily long names efficiently. Also, you need to handle dynamic insertions
and deletions from the directory.
6.2.2 Links
Files can have more than one name
The mapping from a user-defined name string to an internal representation (e.g. an
inode) is called a link. In principle, it is possible to have multiple strings mapped to
the same inode. This causes the file to have multiple names.
Exercise 118 Why in the world would you want a file to have multiple names?
Special care must be taken when deleting (unlinking) a file. If it has multiple
links, and one is being removed, we should not delete the file’s contents — as they are
still accessible using the other links. The inode therefore has a counter of how many
links it has, and the data itself is only removed when this count hits zero.
137
It might be better to identify files by association
Or to just search
Another recent alternative is to use keyword search. This is based on the success of
web search engines, that index billions of web pages, and provide a list of relevant
pages when queried. In principle, the same can be done for files in a file system. The
problem is how to rank the files and show the most relevant on top.
To read more: The opposition to using file names, and preferring search procedures, is pro-
moted by Raskin, the creator of the Mac interface [11].
138
6.3.1 Data Access
To use files, users use system calls that correspond to the operations listed in Section
6.1. This section explains how the operating system implements these operations.
5 8
directory
block "myfile" 13
1. The file system reads the current directory, and finds that “myfile” is represented
internally by entry 13 in the list of files maintained on the disk.
2. Entry 13 from that data structure is read from the disk and copied into the
kernel’s open files table. This includes various file attributes, such as the file’s
owner and its access permissions, and a list of the file blocks.
3. The user’s access rights are checked against the file’s permissions to ascertain
that reading (R) is allowed.
4. The user’s variable fd (for “file descriptor”) is made to point to the allocated
entry in the open files table. This serves as a handle to tell the system what
file the user is trying to access in subsequent read or write system calls, and to
prove that permission to access this file has been obtained, but without letting
user code obtain actual access to kernel data.
The reason for opening files is that the above operations may be quite time con-
suming, as they may involve a number of disk accesses to map the file name to its
internal representation and to obtain the file’s attributes. Thus it is desirable to per-
form them once at the outset, rather then doing them again and again for each access.
Open returns a handle to the open file, in the form of the file descriptor, which can
then be used to access the file many times.
139
Access to disk blocks uses the buffer cache
Now the process performs the system call
read(fd,buf,100)
which means that 100 bytes should be read from the file indicated by fd into the
memory buffer buf.
disk memory
open kernel user
files fd
attributes table
attributes 5 8
5 8
5 buffer cache
buf
11
00
00
11
disk
blocks
The argument fd identifies the open file by pointing into the kernel’s open files table.
Using it, the system gains access to the list of blocks that contain the file’s data. In
our example, it turns out that the first data block is disk block number 5. The file
system therefore reads disk block number 5 into its buffer cache. This is a region
of memory where disk blocks are cached. As this takes a long time (on the order
of milliseconds), the operating system typically blocks the operation waiting for it to
complete, and does something else in the meanwhile, like scheduling another process
to run.
When the disk interrupts the CPU to signal that the data transfer has completed,
handling of the read system call resumes. In particular, the desired range of 100
bytes is copied into the user’s memory at the address indicated by buf. If additional
bytes from this block will be requested later, the block will be found in the buffer
cache, saving the overhead of an additional disk access.
Exercise 120 Is it possible to read the desired block directly into the user’s buffer, and
save the overhead of copying?
140
The problem is that disk accesses are done in fixed blocks, and we only want to
write part of such a block. Therefore the full block must first be read into the buffer
cache. Then the part being written is modified by overwriting it with the new data. In
our example, this is done with the second block of the file, which happens to be block
8 on the disk.
disk memory
open kernel user
files fd
attributes table
attributes 5 8
5 8
buffer cache
overwrite 00
11
buf
11
00
11
00 00
11
00
11
8
copy 00
11
disk blocks
The rest of the data should go into the third block, but the file currently only has
two blocks. Therefore a third block must be allocated from the pool of free blocks. Let’s
assume that block number 2 on the disk was free, and that this block was allocated.
As this is a new block, there is no need to read it from the disk before modifying it
— we just allocate a block in the buffer cache, prescribe that it now represents block
number 2, and copy the requested data to it. Finally, the modified blocks are written
back to the disk.
disk memory
open kernel user
files fd
attributes table
attributes 2 5 8 2
5 8
buffer cache
11
00
00
11
buf 11
00
00
11 11
00
00
11
8
disk blocks
Note that the copy of the file’s internal representation was also modified, to reflect
the allocation of a new block. Therefore this too must be copied back to the disk.
Likewise, the data structure used to keep track of free blocks needs to be updated on
the disk as well.
141
which the data should be taken. This reflects common usage where files are accessed
sequentially, and each access simply continues where the previous one ended. The
operating system maintains the current offset into the file (sometimes called the file
pointer), and updates it at the end of each operation.
If random access is required, the process can set the file pointer to any desired
value by using the seek system call (random here means arbitrary, not indetermi-
nate!).
Exercise 121 What happens (or should happen) if you seek beyond the current end of
the file, and then write some data?
Example: Unix allows the file pointer to be shared
An interesting option is to share a file pointer among multiple processes. For example,
this is useful in writing a log file that is shared by several processes. If each process has
its own file pointer, there is a danger that one process will overwrite log entries written by
another process. But if the file pointer is shared, each new log entry will indeed be added
to the end of the file.
To implement this, Unix uses a set of three tables to control access to files. The first is
the in-core inode table, which contains the inodes of open files (recall that an inode is the
internal structure used to represent files, and contains the file’s metadata as outlined in
Section 6.1). Each file may appear at most once in this table.
parent process
pointer
fork
opened pointer
after fork
inode 7
other process
fd table pointer
opened
same file
twice
The second table is the open files table. An entry in this table is allocated every time a file
is opened. These entries contain two main pieces of data: a pointer to the file’s inode, and
142
a file pointer storing the current position within the file. A file may be opened multiple
times by the same process or by different processes, so there can be multiple open file
entries pointing to the same inode.
The third table is the file descriptors table. There is a separate file descriptor table for
each process in the system. When a file is opened, the system finds an unused slot in the
opening process’s file descriptor table, and uses it to store a pointer to the new entry it
creates in the open files table. The index of this slot is the return value of the open system
call, and serves as a handle to get to the file. The first three indices are by convention pre-
allocated to standard input, standard output, and standard error.
The important thing about the file descriptors table is that it is inherited across forks.
Thus if a process opens a file and then forks, the child process will also have a file descrip-
tor pointing to the same entry in the open files table. The two processes can then share
the same file pointer by using these file descriptors. If either process opens a file after the
fork, the associated file pointer is not shared.
Exercise 122 Given that multiple file descriptors can point to the same open file entry, and
multiple open file entries can point to the same inode, how are entries freed? Specifically,
when a process closes a file descriptor, how can the system know whether it should free the
open file entry and/or the inode?
As mentioned above, operating systems typically place a buffer cache between the
disk and the user. All file operations pass through the buffer cache. The use of a
buffer cache is required because disk access is performed in predefined blocks, that do
not necessarily match the application’s requests. However, there are a few additional
important benefits:
• If an application requests only a small part of a block, the whole block has to
be read anyway. By caching it (rather than throwing it away after satisfying
the request) the operating system can later serve additional requests from the
same block without any additional disk accesses. In this way small requests
are aggregated and the disk access overhead is amortized rather than being
duplicated.
143
• In some cases several processes may access the same disk block; examples in-
clude loading an executable file or reading from a database. If the blocks are
cached when the first process reads them off the disk, subsequent accesses will
hit them in the cache and not need to re-access the disk.
• A lot of data that is written to files is actually transient, and need not be kept
for long periods of time. For example, an application may store some data in
a temporary file, and then read it back and delete the file. If the file’s blocks
are initially stored in the buffer cache, rather than being written to the disk
immediately, it is possible that the file will be deleted while they are still there.
In that case, there is no need to write them to the disk at all. The same holds
for data that is overwritten after a short time.
Data about file system usage in working Unix 4.2 BSD systems was collected and
analyzed by Ousterhout and his students [9, 1]. They found that a suitably-sized
buffer cache can eliminate 65–90% of the disk accesses. This is attributed to the
reasons listed above. Specifically, the analysis showed that 20–30% of newly-written
information is deleted or overwritten within 30 seconds, and 50% is deleted or over-
written within 5 minutes. In addition, about 2/3 of all the data transferred was in
sequential access of files. In files that were opened for reading or writing, but not
both, 91–98% of the accesses were sequential. In files that were opened for both read-
ing and writing, this dropped to 19–35%.
The downside of caching disk blocks is that the system becomes more vulnerable
to data loss in case of a system crash. Therefore it is necessary to periodically flush
all modified disk blocks to the disk, thus reducing the risk. This operation is called
disk synchronization.
Exercise 123 It may happen that a block has to be read, but there is no space for it in
the buffer cache, and another block has to be evicted (as in paging memory). Which
block should be chosen? Hint: LRU is often used. Why is this possible for files, but not
for paging?
144
blocks need to be listed according to the time of their last access in order to implement the
LRU replacement algorithm. This is implemented by keeping all blocks on a global LRU
list. Thus each block is actually part of two linked lists: one based on its hashed address,
and the other based on the global access order.
For example, the following simplified picture shows a possible linking of 11 data blocks,
where the hashing is done by taking the block number modulo 7.
0 blk 14
3 blk 10
6 blk 27 blk 13
145
Background: direct memory access (DMA)
Getting the data on or off the disk is only one side of the I/O operation. The other side
is accessing the appropriate memory buffer. The question of how this is done depends on
the hardware, and has a great impact on system performance.
If only the processor can access memory the only option is programmed I/O. This means
that the CPU (running operating system code) accepts each word of data as it comes off
the disk, and stores it at the required address. This has the obvious disadvantage of
keeping the CPU busy throughout the duration of the I/O operation, so no overlap with
other computation is possible.
In modern systems components who need it typically have Direct Memory Access (DMA),
so they do not have to go through the CPU (this is true for both disks and network inter-
faces). Thus when the operating system wants to perform an I/O operation, it only has
to activate the disk controller, and tell it what to do. The operating system then blocks
the process that requested this I/O operation, and frees the CPU to run another ready
process. In the meantime, the disk controller positions the heads, accesses the disk, and
transfers the data between the memory and the disk. When the transfer is complete, the
disk controller interrupts the CPU. The operating system interrupt handler unblocks the
waiting process, and puts it on the ready queue.
But this corresponds directly to virtual memory, where continuous logical memory
segments are broken into pages and mapped to memory frames using a page table.
Instead of implementing duplicated mechanisms, it is better to use one to implement
the other.
146
allocation of a page table, and initializing all the entries to invalid (that is, the data
is on disk and not in memory).
A read or write system call is then reduced to just copying the data from or to
this mapped memory segment. If the data is not already there, this will cause a page
fault. The page fault handler will use the inode to find the actual data, and transfer
it from the disk. The system call will then be able to proceed with copying it.
Exercise 125 What happens if two distinct processes map the same file?
147
blk 1
blk 2
owner
...
permissions
blk 10
last access
last modification blk 11
size
...
ind 1
direct 1
direct 2 blk 266
...
blk 267
direct 10
...
indirect ind 2
...
...
dbl 1
blk 65547
...
ind 257
blk 65802
...
...
trpl
If the file is larger, so that the direct pointers are insufficient, the indirect pointer
is used. This points to a whole block of additional direct pointers, which each point to
a block of file data. The indirect block is only allocated if it is needed, i.e. if the file is
bigger than 10 blocks. As an example, assume blocks are 1024 bytes (1 KB), and each
pointer is 4 bytes. The 10 direct pointers then provide access to a maximum of 10 KB.
The indirect block contains 256 additional pointers, for a total of 266 blocks (and 266
KB).
If the file is bigger than 266 blocks, the system resorts to using the double indirect
pointer, which points to a whole block of indirect pointers, each of which point to
an additional block of direct pointers. The double indirect block has 256 pointers to
indirect blocks, so it represents a total of 65536 blocks. Using it, file sizes can grow to
a bit over 64 MB. If even this is not enough, the triple indirect pointer is used. This
points to a block of double indirect pointers.
A nice property of this hierarchical structure is that the time needed to find a block
is logarithmic in the file size. And note that due to the skewed structure, it is indeed
148
logarithmic in the actual file size — not in the maximal supported file size. The extra
levels are only used in large files, but avoided in small ones.
Exercise 126 what file sizes are possible with the triple indirect block? what other
constraints are there on file size?
cummulative probability
0.9 files
The distribution of file sizes is one of the exam- 0.8 bytes
ples of heavy-tailed distributions in computer 0.7
workloads. The plot to the right shows the dis- 0.6
0.5
tribution of over 12 million files from over 1000 0.4
Unix file systems collected in 1993 [7]. Similar 0.3
results are obtained for more modern file sys- 0.2
tems. 0.1
0
0 16 512 16K 512K 16M 512M
file size [B]
The distribution of files is the top line (this is a CDF, i.e. for each size x it shows the prob-
ability that a file will be no longer than x). For example, we can see that about 20% of the
files are up to 512 bytes long. The bottom line is the distribution of bytes: for each file size
x, it shows the probability that an arbitrary byte belong to a file no longer than x.
The three vertical arrows allow us to characterize the distribution [3]. The middle one
shows that this distribution has a “joint ratio” of 11/89. This means that the top 11% of
the files are so big that together they account for 89% of the disk space. At the same time,
the bottom 89% of the files are so small that together they account for only 11% of the disk
space. The leftmost arrow shows that the bottom half of the files are so small that they
only account for 1.5% of the disk space. The rightmost arrow shows that the other end of
the distribution is even more extreme: half of the disk space is accounted for by only 0.3%
of the files, which are each very big.
149
file 1 0
allocation
directory table 4
0
12
"file1" attr 10 0
FF
0
"file2" attr 6 2
0
"file3" attr 15 8
FF
FF
-1
0
16
16 11
Exercise 127 Repeat Ex. 121 for the Unix inode and FAT structures: what happens if
you seek beyond the current end of the file, and then write some data?
Exercise 128 What are the pros and cons of the Unix inode structure vs. the FAT struc-
ture? Hint: consider the distribution of file sizes shown above.
150
at random — just take the first one you find that is free. But this can have adverse
effects on performance. To understand why, we first need some background on how
disks work.
Background: Mechanics of Disk Access
The various aspects of controlling disk operations are a good example of the shifting roles
of operating systems and hardware. In the past, most of these things were done by the op-
erating system, and thereby became standard material in the operating systems syllabus.
But in modern systems, most of it is done by the disk controller. The operating system no
longer needs to bother with the details.
To read more: A good description of the workings of modern disk drives is given by
Ruemmler and Wilkes [13]. An update for even more advanced disk drives that have
their own caches and reorder requests is given by Shriver et al. [14].
A modern disk typically has multiple (1–12) platters which rotate together on a common
spindle (at 5400 or 7200 RPM). Data is stored on both surfaces of each platter. Each
surface has its own read/write head, and they are all connected to the same arm and move
in unison. However, typically only one head is used at a time, because it is too difficult
to align all of them at once. The data is recorded in concentric tracks (about 1500–2000
of them). The set of tracks on the different platters that have the same radius are called
a cylinder. This concept is important because accessing tracks in the same cylinder just
requires the heads to be re-aligned, rather than being moved. Each track is divided into
sectors, which define the minimal unit of access (each is 256–1024 data bytes plus error
correction codes and an inter-sector gap; there are 100-200 per track). Note that tracks
near the rim of the disk are much longer than tracks near the center, and therefore can
store much more data. This is done by dividing the radius of the disk into (3–20) zones,
with the tracks in each zone divided into a different number of sectors. Thus tracks near
the rim have more sectors, and store more data.
spindle track
cylinder head
arm
platter
zone sector
151
In times gone by, addressing a block of data on the disk was accomplished by specifying
the surface, track, and sector. Contemporary disks, and in particular those with SCSI
controllers, present an interface in which all blocks appear in one logical sequence. This
allows the controller to hide bad blocks, and is easier to handle. However, it prevents
certain optimizations, because the operating system does not know which blocks are close
to each other. For example, the operating system cannot specify that certain data blocks
should reside in the same cylinder.
Getting the read/write head to the right track and sector involves mechanical motion, and
takes time. Therefore reordering the I/O operations so as to reduce head motion improves
performance. The most common optimization algorithms involve reordering the requests
according to their tracks, to minimize the movement of the heads along the radius of the
disk. Modern controllers also take the rotational position into account.
The base algorithm is FIFO (first in first out), that just services the requests in the order
that they arrive. The most common improvement is to use the SCAN algorithm, in which
the head moves back and forth across the tracks and services requests in the order that
tracks are encountered. A variant of this is C-SCAN (circular SCAN), in which requests
are serviced only while moving in one direction, and then the head returns as fast as
possible to the origin. This improves fairness by reducing the maximal time that a request
may have to wait.
queued
requests
6
rotational
2 delay and
7 transfer
tracks
slope reflects
3 FIFO rate of head
initial movement
position
5
1 C-SCAN
4
time
As with addressing, in the past it was the operating system that was responsible for
scheduling the disk operations, and the disk accepted such operations one at a time.
Contemporary disks with SCSI controllers are willing to accept multiple outstanding re-
quests, and do the scheduling themselves.
152
Performance is optimized by placing related blocks in close proximity
The conventional Unix file system is composed of 3 parts: a superblock (which con-
tains data about the size of the system and the location of free blocks), inodes, and
data blocks. The conventional layout is as follows: the superblock is the first block
on the disk, because it has to be at a predefined location. Next come all the inodes
— the system can know how many there are, because this number appears in the
superblock. All the rest are data blocks.
The problem with this layout is that it entails much seeking. Consider the example
of opening a file named "/a/b/c". To do so, the file system must access the root inode,
to find the blocks used to implement it. It then reads these blocks to find which inode
has been allocated to directory a. It then has to read the inode for a to get to its blocks,
read the blocks to find b, end so on. If all the inodes are concentrated at one end of the
disk, while the blocks are dispersed throughout the disk, this means repeated seeking
back and forth.
A possible solution is to try and put inodes and related blocks next to each other,
in the same set of cylinders, rather than concentrating all the inodes in one place.
This was done in the Unix fast file system. However, such optimizations depend on
the ability of the system to know the actual layout of data on the disk, which tends to
be hidden by modern disk controllers.
Exercise 129 The superblock contains the data about all the free blocks, so every time
a new block is allocated we need to access the superblock. Does this entail a disk access
and seek as well? How can this be avoided? What are the consequences?
153
indeed tend to crowd out other files, so leaving their blocks in the same set of cylinders
causes other small files to suffer. More than teaching us about disk block allocation, this
then provides testimony to the complexity of analyzing performance implications, and the
need to take a comprehensive approach.
Another optimization is to place consecutive logical blocks a certain distance from
each other along the track, called the track skew. The idea is that sequential access is
common, so it should be optimized. However, the operating system and disk controller
need some time to handle each request. If we know how much time this is, and the
speed that the disk is rotating, we can calculate how many sectors to skip to account
for this processing. Then the request will be handled exactly when the requested
block arrives under the heads.
To read more: The Unix fast file system was originally described by McKusick and friends
[8].
154
sets used by modern applications, this can be a problematic assumption. The solution
is to use another layer of abstraction: logical volumes.
A logical volume is an abstraction of a disk. A file system is created on top of a
logical volume, and uses its blocks to store metadata and data. In many cases, the
logical volume is implemented by direct mapping to a physical disk or a disk partition
(a part of the disk that is disjoint from other parts that are used for other purposes).
But it is also possible to create a large logical volume out of several smaller disks.
This just requires an additional level of indirection, which maps the logical volume
blocks to the blocks of the underlying disks.
6.4.3 Reliability
By definition, the whole point of files to to store data permanently. This can run into
two types of problems. First, the system may crash leaving the data structures on the
disk in an inconsistent state. Second, the disks themselves sometimes fail. Luckily,
this can be overcome.
Surviving system crashes is done by journaling. This means that each modification of
the file system is handled as a database transaction, implying all-or-nothing seman-
tics.
The implementation involves the logging of all operations. First, a log entry de-
scribing the operation is written to disk. Then the actual modification is done. If the
system crashes before the log entry is completely written, then the operation never
happened. If it crashes during the modification itself, the file system can be salvaged
using the log that was written earlier.
Reliability in the face of disk crashes can be improved by using an array of small disks
rather than one large disk, and storing redundant data so that any one disk failure
does not cause any data loss. This goes by the acronym RAID, for “redundant array
of inexpensive (or independent) disks” [10]. There are several approaches:
155
RAID 3: parity disk — data blocks are distributed among
the disks in round-robin manner. For each set of
A B C PABC
blocks, a parity block is computed and stored on
D E F PDEF
a separate disk. Thus if one of the original data
G H I PGHI
blocks is lost due to a disk failure, its data can be
reconstructed from the other blocks and the par-
ity. This is based on the self-identifying nature
of disk failures: the controller knows which disk
has failed, so parity is good enough.
(There are also even numbers, but in retrospect they turned out to be less popular).
How are the above ideas used? One option is to implement the RAID as part
of the file system: whenever a disk block is modified, the corresponding redundant
block is updated as well. Another option is to buy a disk controller that does this for
you. The interface is the same as a single disk, but it is faster (because several disks
are actually used in parallel) and is much more reliable. While such controllers are
available even for PCs, they are still rather expensive.
To read more: The definitive survey of RAID technology was written by Chen and friends
[2]. An interesting advanced system is the HP AutoRAID [16], which uses both RAID 1 and
RAID 5 internally, moving data from one format to the other according to space availability
and usage. Another interesting system is Zebra, which combines RAID with a log structured
file system [5].
6.5 Summary
Abstractions
Files themselves are an abstraction quite distant from the underlying hardware ca-
pabilities. The hardware (disks) provides direct access to single blocks of a given size.
The operating system builds and maintains the file system, including support for files
of arbitrary size, and their naming within a hierarchical directory structure.
the operating system itself typically uses a lower-level abstraction of a disk, namely
logical volumes.
156
Resource management
As files deal with permanent storage, there is not much scope for resource manage-
ment — either the required space is available for exclusive long-term usage, or it is
not. The only management in this respect is the enforcement of disk quotas.
Disk scheduling, if still practiced, has a degree of resource management.
Workload issues
Workload issues determine several aspects of file system implementation and tuning.
The distribution of file sizes determines what data structures are useful to store
a file’s block list. Given that a typical distribution includes multiple small files and
few very large files, good data structures need to be hierarchical, like the Unix inode
that can grow as needed by using blocks of indirect pointers. This also has an effect
on the block size used: if it is too small disk access is less efficient, but if it is too big
too much space is lost to fragmentation when storing small files.
Dynamic aspects of the workload, namely the access patterns, are also very impor-
tant. The locality of data access and the fact that a lot of data is deleted or modified
a short time after it is written justify (and even necessitate) the use of a buffer cache.
The prevailing use of sequential access allows for prefetching, and also for optimiza-
tions of disk layout.
Hardware support
Hardware support exists at the I/O level, but not directly for files. One form of support
is DMA, which allows slow I/O operations to be overlapped with other operations;
without it, the whole idea of of switching to another process while waiting for the
disk to complete the transfer would be void. Another aspect of hardware support
is the migration of functions such as disk scheduling to the disk controller. This is
actually implemented by firmware, but from the operating system point of view it is a
hardware device that presents a simpler interface that need not be controlled directly.
Bibliography
[1] M. G. Baker, J. H. Hartman, M. D. Kupfer, K. W. Shirriff, and J. K. Ousterhout,
“Measurements of a distributed file system ”. In 13th Symp. Operating Systems
Principles, pp. 198–212, Oct 1991. Correction in Operating Systems Rev. 27(1),
pp. 7–10, Jan 1993.
157
[3] D. G. Feitelson, “Metrics for mass-count disparity ”. In Modeling, Anal. & Simu-
lation of Comput. & Telecomm. Syst., pp. 61–68, Sep 2006.
[4] E. Freeman and D. Gelernter, “Lifestreams: a storage model for personal data ”.
SIGMOD Record 25(1), pp. 80–86, Mar 1996.
[5] J. H. Hartman and J. K. Ousterhout, “The Zebra striped network file system ”.
ACM Trans. Comput. Syst. 13(3), pp. 274–310, Aug 1995.
[8] M. McKusick, W. Joy, S. Leffler, and R. Fabry, “A fast file system for UNIX ”. ACM
Trans. Comput. Syst. 2(3), pp. 181–197, Aug 1984.
[10] D. A. Patterson, G. Gibson, and R. H. Katz, “A case for redundant arrays of in-
expensive disks (RAID) ”. In SIGMOD Intl. Conf. Management of Data, pp. 109–
116, Jun 1988.
[11] J. Raskin, The Humane Interface: New Directions for Designing Interactive Sys-
tems. Addison-Wesley, 2000.
[13] C. Ruemmler and J. Wilkes, “An introduction to disk drive modeling ”. Computer
27(3), pp. 17–28, Mar 1994.
[14] E. Shriver, A. Merchant, and J. Wilkes, “An analytic behavior model for disk
drives with readahead caches and request reordering ”. In SIGMETRICS Conf.
Measurement & Modeling of Comput. Syst., pp. 182–191, Jun 1998.
158
Chapter 7
Processes are the active elements in a computer system: they are the agents that
perform various operations on system elements. For example, a process can create or
delete a file, map a region of memory, and signal another process.
In most cases, a process performs its work on behalf of a human user. In effect, the
process represents the user in the system. And in many cases, it is desirable to control
what different users are allowed to do to certain system objects. This chapter deals
with the issues of identifying a user with a process, and of granting or denying the
rights to manipulate objects. In particular, it also covers security — denying certain
rights despite the users best efforts to obtain them.
The operating system can do anything it desires. This is due in part to the fact that
the operating system runs in kernel mode, so all the computer’s instructions are avail-
able. For example, it can access all the physical memory, bypassing the address map-
ping that prevents user processes from seeing the memory of other processes. Like-
wise, the operating system can instruct a disk controller to read any datda block off
the disk, regardless of who the data belongs to.
The problem is therefore to prevent the system from performing such actions on
behalf of the wrong user. Each user, represented by his processes, should be able
to access only his private data (or data that is flaged as publicly available). The
operating system, when acting on behalf of this user (e.g. during the execution of a
system call), must restrain itself from using its power to access the data of others.
In particular, restricting access to file data is a service that the operating system
159
provides, as part of the file abstraction. The system keeps track of who may access a
file and who may not, and only performs an operation if it is permitted. If a process
requests an action that is not permitted by the restrictions imposed by the system,
the system will fail the request rather than perform the action — even though it is
technically capable of performing this action.
It should be noted that when the operating system’s security is breached, it typically
means that all its objects are vulnerable. This is the holy grail of system hacking —
once a hacker “breaks into” a system, he gets full control. For example, the hacker
can impersonate another user by setting the user ID of his process to be that of the
other user. Messages sent by that process will then appear to all as if they were sent
by the other user, possibly causing that user some embarasement.
Windows was originally designed as a single-user system, so the user had full priviledges.
The distinction between system administrators and other users was only introduced re-
cently.
An alternative is to design the system so that it has several security levels. Such a
design was employed in the Multics system, where it was envisioned as a set of con-
centric rings. The innermost ring represents the highest security level, and contains
the core structures of the system. Successive rings are less secure, and deal with ob-
jects that are not as important to the system’s integrity. A process that has access to
a certain ring can also access objects belonging to larger rings, but needs to pass an
additional security check before it can access the objects of smaller rings.
160
7.1.2 Mechanisms for Restricting Access
Access can be denyed by hiding things
A basic tool used for access control is hiding. Whatever a process (or user) can’t see, it
can’t access. For example, kernel data structures are not visible in the address space
of any user process. In fact, neither is the data of other processes. This is achieved
using the hardware support for address mapping, and only mapping the desired pages
into the address space of the process.
A slightly less obvious example is that files can be hidden by not being listed in any
directory. For example, this may be useful for the file used to store users’ passwords.
It need not be listed in any directory, because it is not desirable that processes will
access it directly by name. All that is required is that the system know where to find
it. As the system created this file in the first place, it can most probably find it again.
In fact, its location can even be hardcoded into the system.
Exercise 130 One problem with the original versions of Unix was that passwords
were stored together with other data about users in a file that was readable to all
(/etc/passwd). The password data was, however, encrypted. Why was this still a
security breach?
Given that system security is an all or nothing issue, how can limited access be
granted? In other words, how can the system create a situation in which a process
gains access to a certain object, but cannot use this to get at additional objects? One
solution is to represent objects using opaque handles. This means that processes can
store them and return them to the system, where they make sense in a certain con-
text. However, processes don’t understand them, and therefore can’t manipulate or
forge them.
A simple example is the file descriptor used to access open files. The operating
system, as part of the open system call, creates a file descriptor and returns it to the
process. The process stores this descriptor, and uses it in subsequent read and write
calls to identify the file in question. The file descriptor’s value makes sense to the
system in the context of identifying open files; in fact, it is an index into the process’s
file descriptors table. It is meaningless for the process itself. By knowing how the
system uses it, a process can actually forge a file descriptor (the indexes are small
integers). However, this is useless: the context in which file descriptors are used
causes such forged file descriptors to point to other files that the process has opened,
or to be illegal (if they point to an unused entry in the table).
To create un-forgeable handles, it is possible to embed a random bit pattern in the
handle. This random pattern is also stored by the system. Whenever the handle is
presented by a process claiming access rights, the pattern in the handle is compared
161
against the pattern stored by the system. Thus forging a handle requires the process
to guess the random patterns that is stored in some other legitimate handle.
Exercise 131 Does using the system’s default random number stream for this purpose
compromise security?
2. The password should be hard to guess. Most security compromises due to at-
tacks on passwords are based on the fact that many users choose passwords
that are far from beking random strings.
To read more: Stallings [1, sect. 15.3] includes a nice description of attacks against user
passwords.
162
to the file (including the option of improving his grades), because the process is still
running the teacher’s program, not a program written by the student.
Exercise 133 Does sending a Unix file descriptor from one process to another provide
the receiving process with access to the file?
Object Operations
File read, write, rename, delete
Memory read, write, map, unmap
Process kill, suspend, resume
In the following we use files for concreteness, but the same ideas can be applied to all
other objects as well.
163
objects
users dir1 dir2 file1 file2 file3 file4 floppy tape
yossi r r r
moti rw rw rw r rw
yael r r r
rafi r rw
tal r rw r rw rw
...
Most systems, however, do not store the access matrix in this form. Instead they
either use its rows or its columns.
Using columns means that each object is tagged with an access control list (ACL),
which lists users and what they are allowed to do to this object. Anything that is
not specified as allowed is not allowed. Alternatively, it is possible to also have a list
cataloging users and specific operations that are to be prevented.
• If the object does not have an ACL at all, it means that no access control is desired,
and everything is allowed.
• If the object has a null ACL (that is, the ACL is empty and does not contain any
ACEs), it means that control is desired and nothing is allowed.
• If the object has an ACL with ACEs, all those that pertain to this user are inspected.
The operation is then allowed if there is a specific ACE which allows it, provided
there is no ACE which forbids it. In other words, ACEs that deny access take prece-
dence over those which allow access.
Exercise 134 Create an ACL that allows read access to user yosi, while denying write ac-
cess to a group of which yosi is a member. And how about an ACL that denies read access
to all the group’s members except yosi?
164
... or on the capabilities of users
Using rows means that each user (or rather, each process running on behalf of a user)
has a list of capabilities, which lists what he can do to different objects. Operations
that are not specifically listed are not allowed.
A nice option is sending capabilities to another process, as is possible in the Mach
system. This is done by representing the capabilities with opaque handles. For exam-
ple, a process that gains access to a file gets an unforgeable handle, which the system
will identify as granting access to this file. The process can then send this handle to
another process, both of them treating it as an un-interpreted bit pattern. The re-
ceiving process can then present the handle to the system and gain access to the file,
without having opened it by itself, and in fact, without even knowing which file it is!
The problem with both ACLs and capabilities is that they may grow to be very large,
if there are many users and objects in the system. The solution is to group users or
objects together, and specify the permissions for all group members at once. For ex-
ample, in Unix each file is protected by a simplified ACL, which considers the world
as divided into three: the file’s owner, his group, and all the rest. Moreover, only 3
operations are supported: read, write, and execute. Thus only 9 bits are needed to
specify the file access permissions. The same permission bits are also used for direc-
tories, with some creative interpretation: read means listing the directory contents,
write means adding or deleting files, and execute means being able to access files and
subdirectories.
Exercise 135 what can you do with a directory that allows you read permission but no
execute permission? what about the other way round? Is this useful? Hint: can you
use this to set up a directory you share with your partner, but is effectively inaccessible
to others?
7.4 Summary
Abstractions
Security involves two main abstractions. One is that of a user, identified by a user
ID, and represented in the system by the processes he runs. The other is that of
an object, and the understanding that practically all entities in the system are such
objects: table entries, memory pages, files, and even processes. This leads to the
creation of general and uniform mechanisms that control all types of access to (and
operations upon) system objects.
165
Resource management
Gaining access to an object is a prerequisite to doing anything, but does not Involve
resource management in itself. However, handles used to access objects can in some
cases be resources that need to be managed by the system.
Workload issues
Because security if not involved with resource management, it is also not much af-
fected by workload issues. But one can take a broader view of “workload”, and con-
sider not only the statistics of what operations are performed, but also what patterns
are desired. This leads to the question of how rich the interface presented by the sys-
tem should be. For example, the access permissions specification capabilities of Unix
are rather poor, but in many cases they suffice. Windows NT is very rich, which is
good because it is very expressive, but also bad because it can lead to to overhead for
management and checking and maybe also to conflicts and errors.
Hardware support
Security is largely performed at the operating system level, and not in hardware.
However, it does sometimes use hardware support, as in address mapping that hides
parts of the memory that should not be accessible.
Bibliography
[1] W. Stallings, Operating Systems: Internals and Design Principles. Prentice-Hall,
3rd ed., 1998.
166
Chapter 8
Now after we know about many specific examples of what operating systems do and
how they do it, we can distill some basic principles.
policy / mechanism separation; example: mechanism for priority scheduling, policy
to set priorities; mechanism for paging, policy to choose pages for replacement
flexibility in changing/optimizing policy, code reuse of mechanism implementation.
8.1 Virtualization
Virtualization is probably the most important tool in the bag of tricks used for sys-
tem design. It means that the objects that the system manipulates and presents to
its users are decoupled from the underlying hardware. Examples for this principle
abound.
• Processes are actually a virtualization of the whole computer: they provide the
context in which a program runs, including CPU, memory, and I/O options.
While this is realized by direct execution on the underlying hardware most of
the time, some of the resources are modified. For example, certain priviledged
instructions are hidden and cannot be used.
• Threads, which provide the locus of computation in a program, may be consid-
ered as an abstraction of the CPU only.
• Virtual memory is the most explicit form of virtualization: each process is pre-
sented with an address space that is mapped to the underlying hardware as
needed.
• Files can be considered as an idealized (and virtual) storage device: you can store
and access your data randomly, without having to worry about the idiosyncrasies
of actual devices. At a lower level, logical volumes are a virtualization of disks
that does away with the specific size limitations of the hardware.
167
• Network connections are virtualized just like files, with one important restric-
tion: data access is sequential, rather than being random.
Virtualization typically involves some mapping from the virtual objects to the physi-
cal ones. Thus each level of virtualization is equivalent to a level of indirection. While
this has its price in terms of overhead, the benefits of virtualization outweigh the cost
by far.
hide virtualization mapping using caching
VMware
operating system
168
The idea of virtual machines is not new. It originated with MVS, the operating
system for the IBM mainframes. In this system, time slicing and abstractions are
completely decoupled. MVS actually only does the time slicing, and creates multiple
exact copies of the original physical machine. Then, a single-user operating system
called CMS is executed in each virtual machine. CMS provides the abstractions of the
user environment, such as a file system.
As each virtual machine is an exact copy of the physical machine, it was also pos-
sible to run MVS itself on such a virtual machine. This was useful to debug new ver-
sions of the operating system on a running system. If the new version is buggy, only
its virtual machine will crash, but the parent MVS will not. This practice continues
today, and VMware has been used as a platform for allowing students to experiment
with operating systems. We will discuss virtual machine support in Section 8.1.
To read more: History buffs can read more about MVS in the book by Johnson [1].
As demonstrated by VMware, the issue of what exactly constitutes the operating sys-
tem can be murky. In principle, the operating system is the entity that uses the un-
derlying hardware to provide the operating environment needed by the application.
But what is this for, say, application D? Its environment is created by three distinct
layers of software: the host operating system, the VMware system, and the operating
system running on virtual machine 1.
Alternatively, the virtual machine can be provided by a language runtime environ-
ment. The most famous example is JVM, the Java virtual machine. This was defined
specifically to divorce Java applications from any dependency on the underlying op-
erating system, thus making them completely portable to any system that supports a
JVM. Thus this should surely not be considered part of the operating system.
A further complication results from the structuring of the operating system. The
core of the operating system is called the kernel, and runs in a special protected mode
as described below. But it is also possible to use special applications, that are serviced
like user applications, but actually perform operating system functions. The benefits
of using such a structure are discussed at length in Chapter 11. For now, suffice it to
say that it raises the question of whether these applications are part of the operating
system or external to it.
In this book we’ll ignore such complexities, at least initially. We’ll take the (some-
what outdated) view that all the operating system is a monolithic piece of code —
it is all the kernel. But in later chapters we’ll consider some deviations from this
viewpoint.
169
8.2 Resource Management
We now turn to more concrete principles, starting with resource management. This
is done in two dimensions: time and space.
Contiguous allocation suffers from fragmentation (in space) and is inflexible (in time).
The solution is to partition the resource into small chunks of a fixed size for allocation,
and use some mechanism to map the desired contiguous range onto non-contiguous
chunks. Examples include:
• Memory is allocated in pages that are mapped to the address space using a page
table.
• Disk space is allocated in blocks that are mapped to files using the file’s index
structure.
• Network bandwidth is allocated in packets that are numbered by the sender and
reassembled at the destination
Maintain flexibility
One of the reasons for using small fixed chunks is to increase flexibility. Thus to be
flexible we should avoid making large fixed allocations.
A good example of this principle is the handling of both memory space and disk
space. It is possible to allocate a fixed amount of memory for the buffer cache, to
support file activity, but this reduces flexibility. It is better to use a flexible scheme
in which the memory manager handles file I/O based on memory mapped files. This
allows for balanced allocations at runtime between the memory activity and file ac-
tivity.
Likewise, it is possible to allocate a fixed portion of the disk as backing store for
paging, but this too reduces flexibility. It is better to do paging into a file, so that
additional space can be added by the file system. Again, this allows for more balanced
allocations based on acutal usage patterns.
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Use hierarchies to span multiple sizes
In many cases the distribution of request sizes is highly skewed: there are very many
small requests, some medium-sized requests, and few very large requests. Thus the
operating system should optimize its performance for small requests, but still be able
to support large requests efficienty. The solution is to use hierarchical structures that
span several (binary) orders of magnitude. Examples are
• The Unix inode structure used to keep maps of file blocks, with its indirect,
double indirect, and triple indirect pointers.
• Multi-level feedback queues, where long jobs receive increasingly longer time
quanta at lower priorities.
Time is limitless
Physical resources are necessarily bounded. For example, there is only so much disk
space; when it is used up, nobody can write any more data. But time is limitless.
When coupled with the use of small fixed chunks (implying preemption), this leads to
• The possibility to serve more and more clients, by gracefully degrading the ser-
vice each one receives. Examples are time slicing the CPU and sending messages
in packets.
171
significantly higher high-water mark. This creates breathing room and ensures that
the costly resource reclamation procedure is not called again too soon.
The problem is of course that sometimes the load on the system indeed needs more
resources than are available. The solution in this case is — if possible — to forcefully
reduce the load. For example, this is the case when swapping is used to escape from
thrashing, or when a system uses admission controls.
8.3 Reduction
Problems don’t always have to be solved from basic principles. On the contrary, the
best solution is usually to reduce the problem to a smaller problem that can be solved
easily.
Use Conventions
Sometimes it is simply impossible to solve a problem from first principles. For ex-
ample, the problem of finding any file or directory is solved by using a hierarchical
directory structure. But this ceates a cycle because we need to be able to find the first
directory in order to start the procedure. Thus we need some help from outside of the
domain of directories. The simplest solution to this reduced problem (find the first
directory) is to use conventions.
Such conventions are globally useful for priming a search:
172
Use Amplification
Amplification is a more general mechanism. The idea is again to use a simple solution
to a simple problem, and amplify it in order to solve a larger problem.
• The atomic test-and-set instruction can be used to implement the more general
abstraction of a semaphore.
• A name server is the only service you need to know about initially. You can then
use it to gain knowledge about any other service you might need.
• When booting the machine, you don’t start the full operating system in a single
step. You first use a small program stored in ROM to load the boot sector from
the disk. This contains a larger program that can start up the operating system.
173
There are numerous examples of hardware support
Here is a list of examples we have mentioned for the close interactions of hardware
and the operating system:
– Address translation that includes protection and page faults for unmapped
pages
– The ability to switch mappings easily using a register that points to the
base address of the page/segment table
– The TLB which serves as a cache for the page table
– Updating the used/modified bits of pages when they are accessed
Bibliography
[1] R. H. Johnson, MVS: Concepts and Facilities. McGraw-Hill, 1989.
174
Part III
Real Stuff
The classical operating system curriculum emphasizes major concepts and ab-
stractions, and the intellectual achievements in their design. However, this is some-
times divorced from what real systems do.
First, there are lots of technical issues that simply don’t have much lustre. How-
ever, you need to know about them to really understand how the system works.
Second, there is the issue of supporting multiprocessor systems. In part II we
limited the discussion to systems with a single processor, but this is increasingly
anachronistic. Servers have employed symmetric multiprocessing for years, and in
recent years even desktop machines are using hyperthreading and multicore proces-
sors. This provides the opportunity to review all what we learned with the added
perspective of how to adjust it to support true parallelism.
Third, there is the question of structure. An operating system is a large and com-
plex program. Therefore organization, bookkeeping, and structure are just as impor-
tant as using great algorithms.
Chapter 9
Technicalities
The previous chapters covered the classical operating system curriculum, which em-
phasizes abstractions, algorithms, and resource management. However, this is not
enough in order to create a working system. This chapter covers some more technical
issues and explains some additional aspects of how a computer system works. Most
of it is Unix-specific.
Obviously, if the operating system is running, it can open the file containing the op-
erating system executable and set things up to run it. But how does this happen the
first time when the computer is turned on? Based on the analogy of getting out of the
mud by pulling on your bootstraps, this process is called “booting the system”.
The basic idea is to use amplification: write some very short program that can only
do one thing: read a larger program off the disk and start it. This can be very specific
in the sense that it expects this program to be located at a predefined location on the
disk, typically the first sector, and if it is not there it will fail. By running this initial
short program, you end up with a running longer program.
In the ’60 the mechanism for getting the original short program into memory was
to key it in manually using switches on the front panel of the computer: you literally
set the bits of the opcode and arguments for successive instructions (in the PDP-8 in
this picture, these are the row of switches at the bottom)
176
Contemporary computers have a non-volatile read-only memory (ROM) that contains
the required initial short program. This is activated automatically upon power up.
The initial short program typically reads the boot sector from the disk. The boot
sector contains a larger program that loads and starts the operating system. To do so,
it has to have some minimal understanding of the file system structure.
Exercise 136 How is address translation set up for the booting programs?
Exercise 137 How can one set up a computer such that during the boot process it will
give you a choice of operating systems you may boot?
One of the first things the operating system does whan it starts running is to load
the interrupt vector. This is a predefined location in memory where all the entry
points to the operating system are stored. It is indexed by interrupt number: the
address of the handler for interrupt i is stored in entry i of the vector. When a cer-
tain interrupt occurs, the harwdare uses the interrupt number as an index into the
interrupt vector, and loads the value found there into the PC, thus jumping to the
appropriate handler (of course, it also sets the execution mode to kernel mode).
As a recap, it may be useful to review some of the interrupts we have seen in
previous chapters, and some we didn’t, roughly in priority order:
177
type interrupt typical action
panic hardware error emergency shutdown
power failure emergency shutdown
exception illegal instruction kill process
(privileged or
undefined)
arithmetic exception kill process
(e.g. divide by zero)
page fault page in the missing page
device clock interrupt do bookkeeping, check timers, reschedule
disk interrupt wakeup waiting process, start new I/O operation
terminal interrupt wakeup waiting process
trap software trap switch on requested service
After setting up the interrupt vector, the system creates the first process environ-
ment. This process then forks additional system processes and the init process. The
init process forks login processes for the various terminals connected to the system
(or the virtual terminals, if connections are through a network).
9.2 Timers
providing time-related services. example: video/audio needs to occur at given rate in
real time; old games would run faster when the PC was upgraded...
interface: ask for signal after certain delay. best effort service, may miss. using
periodic clock sets the resolution. improved by soft timers [1], one-shot timers [5].
dependence on clock resolution [3]. Vertigo [4] — reduce hardware clock rate when
not needed, to save power.
question of periodic timers, and need to keep control. if only one app, just let it
run: control will return if something happens (e.g. network or terminal interrupt).
178
9.4 Logging into the System
9.4.1 Login
When you sit at a terminal connected to a Unix system, the first program you en-
counter is the login program. This program runs under the root user ID (the supe-
ruser), as it needs to access system information regarding login passwords. And in
any case, it doesn’t know yet which user is going to log in.
The login program prompts you for your login and password, and verifies that
it is correct. After verifying your identity, the login program changes the user ID
associated with the process to your user ID. It then execs a shell.
A trick
The login program need not necessarily exec the shell. For example, new student reg-
istration may be achieved by creating a login called “register”, that does not require a
password, and execs a registration program rather than a shell. New students can then
initially login as “register”, and provide their details to the system. When the registration
program terminates they are automatically logged off.
Exercise 138 What happens if a background program needs to communicate with the
user?
179
In Windows, a program is started by clicking on its icon on the desktop or by select-
ing it from a menu. It also has a very nice mechanism for invoking one application
from within another, called “object linking and embedding” (OLE). For example, a
text processor such as Word may embed a graphic created by a spreadsheet like Excel
(this means that the graphic appears at a certain location in the text). When editing
the text, it is then possible to click on the graphic and invoke the application that
originally created it.
Exercise 139 Script files often start with a line of the form #!/bin/hinterpreteri. What
is the magic number in this case? Is it relevant?
exec creates a text segment and initializes it using the text section of the exe-
cutable. It creates a data segment and initializes it using another section. However,
the created segment in this case is typically larger than the corresponding section, to
account for uninitialized data. A stack segment is also created, which has no corre-
sponding section in the executable.
A special case occurs when shared libraries are used (shared libraries are called
dynamic link libraries (DLLs) in Windows). Such libraries are not incorporated into
the text segment by the compiler (or rather, the linker). Instead, an indication that
they are needed is recorded. When the text segment is constructed, the library is
included on the fly. This enables a single copy of the library code to serve multiple
applications, and also reduces executable file sizes.
180
register values are typically stored on the stack, only to be restored when the func-
tion returns. The trick in using this for context switching is to swap stacks in the
middle! Thus the current process calls the context switching function, causing all the
hardware context to be stored on the kernel stack. This function loads the memory
mapping registers with values of the new process, including those used to access the
stack. At this instant, the CPU switches from executing the old process to the new one
— which is also in the middle of the same function... The function completes already
in the context of the new process, and returns, restoring the state of the new process
as it was when it called the context switching function in order to stop running.
To answer this, we must first consider what data structures are required. These can
be divided into three groups:
• Global kernel data structures, such as the process table, tables needed for mem-
ory allocation, tables describing the file system, and so forth.
• A stack for use when kernel routines call each other. Note that the kernel as a
whole is re-entrant: a process may issue a system call and block in the middle of
it (e.g. waiting for the completion of a disk operations), and then another process
may also issue a system call, even the same one. Therefore a separate stack is
needed for kernel activity on behalf of each process.
181
kernel data
global
kernel text accessible
kernel stack only by kernel
u-area
user stack
per
process accessible
by user program
user heap
user data
user text
• Tables for the kernel text and global data. These are never changed, as there
is a single operating system kernel. They are marked as being usable only in
kernel mode, to prevent user code from accessing this data.
• Tables for per-process kernel data. While these are also flagged as being acces-
sible only in kernel mode, they are switched on every context switch. Thus the
currently installed tables at each instant reflect the data of the current process.
Data for other processes can be found by following pointers in kernel data struc-
tures, but it cannot be accessed directly using the data structures that identify
the “current process”.
• Tables for the user address space. These are the segment and page tables dis-
cussed in Chapter 5.
Access to data in user space requires special handling. Consider a system call like
read, that specifies a user-space buffer in which data should be deposited. This is a
pointer that contains a virtual address. The problem is that the same memory may be
mapped to a different virtual address when accessed from the kernel. Thus accessing
user memory cannot be done directly, but must first undergo an address adjustment.
182
interrupt handling is done within the context of the current process, despite that fact
that this process is probably unrelated to the interrupt.
Exercise 140 Does the Unix scheme impose any restrictions on the interrupt handlers?
183
9.8 Error Handling
The previous sections of this chapter were all about how basic operations get done.
This one is about what to do when things go wrong.
Exercise 142 What are possible reasons for failure of the fork system call? How about
write? And close?
When a system call cannot perform the requested action, it is said to fail. This is
typically indicated to the calling program by means of the system call’s return value.
For example, in Unix most system calls return -1 upon failure, and 0 or some non-
negative number upon successful completion. It is up to the program to check the
return value and act accordingly. If it does not, its future actions will probably run
into trouble, because they are based on the unfounded assumption that the system
call did what it was asked to do.
184
Exceptions require some asynchronous channel
The more difficult case is problems that occur when the application code is running,
e.g. division by zero or issuing of an illegal instruction. In this case the operating
system is notified of the problem, but there is no obvious mechanism to convey the
information about the error condition to the application.
Exercise 143 Where should the information regarding the delivery of signals to an
application?
Once the signalling mechanism exists, it can also be used for other asynchronous
events, not only for hardware exceptions. Examples include
Processes can also send signals to each other, using the kill system call.
A problem with signals is what to do if the signalled process is blocked in a system
call. For example, it may be waiting for input from the terminal, and this may take a
very long time. The solution is to abort the system call and deliver the signal.
185
These mechanisms are used to implement language-level constructs, such
as try/catch in Java
An example of the use of these mechanisms is the implementation of constructs such
as the try/catch of Java, which expose exceptions at the language level. This construct
includes two pieces of code: the normal code that should be executed (the “try” part),
and the handler that should run if exceptions are caught (the “catch” part). To im-
plement this on a Unix system, the catch part is turned into a handler for the signal
representing the exception in question.
Exercise 144 How would you implement a program that has sevaral different instances
of catching the same type of exception?
Bibliography
[1] M. Aron and P. Druschel, “Soft timers: efficient microsecond software timer sup-
port for network processing ”. ACM Trans. Comput. Syst. 18(3), pp. 197–228, Aug
2000.
[2] M. J. Bach, The Design of the UNIX Operating System. Prentice-Hall, 1986.
186
Chapter 10
10.1.3 Conflicts
different processors may take conflicting actions, e.g. regarding allocation of pages.
187
Queueing analysis can help
The question we are posing is the following: is it better to have one shared ready
queue, or should each processor have its own ready queue? A shared queue is similar
to common practice in banks and post offices, while separate queues are similar to
supermarkets. Who is right?
queue 1
departing departing
CPU 1 CPU 1
jobs jobs
queue 2
departing departing
shared queue CPU 2 CPU 2
arriving jobs arriving jobs
The queueing model for multiple independent queues is simply to take m copies of
the M/M/1 queue, each with an arrival rate of λ/m. This represents a system in which
arrivals are assigned at random to one of the processors.
The queueing model for a shared queue is M/M/m, where m is the number of pro-
cessors (servers). The state space is similar to that of an M/M/1 queue, except that
the transitions from state i to i − 1 depend on how many servers are active:
λ λ λ λ λ λ
0 1 2 m m+1
µ 2µ 3µ mµ mµ mµ
The mathematics for this case are a bit more complicated than for the M/M/1 queue,
but follow the same principles. The result for the average response time is
!
1 q
r̄ = 1+
µ m(1 − ρ)
where q is the probability of having to wait in the queue because all m servers are
busy, and is given by
(mρ)m
q = π0
m!(1 − ρ)
The expression for π0 is also rather complicated...
The resulting plots of the response time, assuming µ = 1 and m = 4, are
188
30
25 4 x M/M/1
15
10
0
0 0.2 0.4 0.6 0.8 1
utilization
Obviously, using a shared queue is substantially better. The banks and post offices are
right. And once you think about it, it also makes sense: with a shared queue, there
is never a situation where a client is queued and a server is idle, and clients that
require only short service do not get stuck behind clients that require long service —
they simply go to another server.
Exercise 145 Why is it “obvious” from the graphs that M/M/4 is better?
189
Chapter 11
An operating system does a lot of things, and therefore has many components. These
can be organized in various ways. In addition, operating systems may need to control
various hardware platforms, including distributed and parallel ones.
It is hard to build all the functionality of an operating system in a single program. In-
stead, it is easier to create a number of layers that each add some functionality, based
on functionality already provided by lower layers. In addition, separate modules can
handle different services that do not interact.
For example, one can implement thread management as a low level. Then the
memory manager, file system, and network protocols can use threads to maintain the
state of multiple active services.
The order of the layers is a design choice. One can implement a file system above
a memory manager, by declaring a certain file to be the backing store of a memory
segment, and then simply accessing the memory. If the data is not there, the paging
mechanism will take care of getting it. Alternatively, one can implement memory
management above a file system, by using a file for the swap area.
190
The more modern approach is to use a microkernel, that just provides the basic
functionality. The rest of the operating system work is done by external servers. Each
of these servers encapsulates the policies and data structures it uses. Other parts of
the system can only communicate with it using a well-defined interface.
This distinction is also related to the issue of where the operating system code
runs. A kernel can either run as a separate entity (that is, be distinct from all pro-
cesses), or be structured as a collection of routines that execute as needed within the
environment of user processes. External servers are usually separate processes that
run at user level, just like user applications. Routines that handle interrupts or sys-
tem calls run within the context of the current process, but typically use a separate
kernel stack.
191
interrupt vector, and when an interrupt occurs, they are called. The available in-
terrupts are defined by the hardware, and so is the interrupt vector; the operating
system must comply with this definition in order to run on this hardware.
While the entry point for handling the interrupt must be known by the hardware,
it is not necessary to perform all the handling in this one function. In many cases, it
is even unreasonable to do so. The reason is that interrupts are asynchronous, and
may occur at a very inoportune moment. Thus many systems partition the handling
of interrupts into two: the handler itself just stores some information about the in-
terrupt that has occurred, and the actual handling is done later, by another function.
This other functions is typically invoked at the next context switch. This is a good
time for practically any type of operation, as the system is in an itermediate state
after having stopped one process but before starting another.
The fact that different entry points handle different events is good — it shows that
the code is partitioned according to its function. However, this does not guarantee a
modular structure as a whole. When handling an event, the operating system may
need to access various data structures. These data structures are typically global,
and are accessed directly by different code paths. In monolithic systems, the data
structures are not encapsulated in separate modules that are only used via predefined
interfaces.
Operating systems by nature require many different data structures, to keep track
of the different entities that they manage. These include the process table, open files
table, tables related to memory management, and more. In monolithic kernels, these
are typically big global data structures. Moreover, they are intertwined by means of
mutual pointing.
192
Example: major Unix tables
Process table — this table contains an entry for each process. Additional data about
the process is maintained in the u-area. The u-area and process table enry point to
each other.
File related tables — the u-area of each process contains the file descriptors table for
that process. Entries in this table point to entries in the open files table. These, in
turn, point to entries in the inode table. The information in each inode contains the
device on which the file is stored.
Memory related tables — the u-area also contains a per-process region table, whose
entries point to entries in the global region table, which describe different memory
regions. Data maintained for a region includes a pointer to the inode used to initial-
ize this region, and a page table for the region. This, in turn, contains a pointer to
where the backup for each page is stored in the swap area.
problems: code instability and security risks due to global address space. any
driver can modify core kernel data. need to lock correctly. (see linus vs. tanenbaum)
11.2.3 Preemption
preempting the operating system for better responsiveness [2]. fits with partitioning
interrupt handling. must not wait for I/O.
11.3 Microkernels
Microkernels take the idea of doing things outside of the kernel to the limit.
193
Microkernels separate mechanism from policy
The reason for using microkernels is modularity. The microkernel provides the mech-
anisms to perform various actions, such as dispatching a process or reading a disk
block. However, that is all it does. It does not decide which process to run — this
is the work of an external scheduling server. It does not create named files out of
disk blocks — this is the work of an external file system server. Thus it is possible to
change policies and services by just replacing the external servers, without changing
the microkernel.
Microkernels are thus named because they are supposed to be much smaller than
a conventional kernel. This is a natural result of the fact that a lot of functionality
was moved out of the kernel. The main things that are left in the kernel are
• Multitasking and process or thread dispatch. The microkernel will do the actual
context switch, and will also schedule interrupt handlers.
• Message passing among user processes. This is needed to pass systems calls
from user applications to the servers that handle them.
• The mechanics of memory mapping and disk access.
To read more: The concept of microkernels was developed in the Mach operating system [4].
194
In addition, the fact that services are provided by independent processes makes
it easier to debug them, and also makes it possible to add and remove services while
the system is running.
microkernel
hardware
Exercise 146 But how does code that was compiled before the new device was added
know how to call the routines that handle the new device?
195
use requires indirection: to add system call or wrap existing system call, modify
entries in system call table of trap handler (iff wrapping, call original function). to add
functionality, add e.g. to table of supported file systems. can be loaded automatically
as needed, and unloaded when falls out of use.
Bibliography
[1] R. H. Campbell, N. Islam, D. Raila, and P. Madany, “Designing and implementing
Choices: an object-oriented system in C++ ”. Comm. ACM 36(9), pp. 117–126, Sep
1993.
[2] A. Goel, L. Abeni, C. Krasic, J. Snow, and J. Walpole, “Supporting time-sensitive
applications on a commodity OS ”. In 5th Symp. Operating Systems Design &
Implementation, pp. 165–180, Dec 2002.
[3] I. Leslie, D. McAuley, R. Black, T. Roscoe, P. Barham, D. Evers, R. Fairbairns,
and E. Hyden, “The design and implementation of an operating system to support
distributed multimedia applications ”. IEEE J. Select Areas in Commun. 14(7),
pp. 1280–1297, Sep 1996.
[4] R. F. Rashid, “Threads of a new system ”. UNIX Review 4(8), pp. 37–49, Aug 1986.
196
Part IV
Interprocess Communication
To read more: Communication is covered very nicely in Stallings [6], Chapter 13, especially
Sections 13.1 and 13.2. It is also covered in Silberschatz and Galvin [4] Sections 15.5 and
15.6. Then, of course, there are whole textbooks devoted to computer communications. A
broad introductory text is Comer [1]; more advanced books are tanenbaum [8] and stallings
[5].
12.1 Naming
In order to communicate, processes need to know about each other
We get names when we are born, and exchange them when we meet other people.
What about processes?
A basic problem with inter-process communication is naming. In general, pro-
cesses do not know about each other. Indeed, one of the roles of the operating system
is to keep processes separate so that they do not interfere with each other. Thus
special mechanisms are required in order to enable processes to establish contact.
198
Inheritence can be used in lieu of naming
The simplest mechanism is through family relationships. If one process forks another,
as in the Unix system, the child process may inherit various stuff from its parent.
For example, various communication mechanisms may be established by the parent
process before the fork, and are thereafter accessible also by the child process. One
such mechanism is pipes, as described below on page 203.
Exercise 148 Can a process obtain the identity (that is, process ID) of its family mem-
bers? Does it help for communication?
Exercise 149 What happens if no process adopts the name of a desired service?
For example, this approach is the basis for the world-wide web. The service pro-
vided by web servers is actually a service of sending the pages requested by clients
(the web browsers). This service is identified by the port number 80 — in essense,
the port number serves as a name. This means that a browser that wants a web page
from the server [Link] just sends a request to port 80 at that address. The pro-
cess that implements the service on that host listens for incoming requests on that
port, and serves them when they arrive. This is described in more detail below in
Section 12.4.
Exercise 150 And how do we create the initial contact with the name service?
A sticky situation develops if more than one set of processes tries to use the same
string to identify themselves to each other. It is easy for the first process to figure
out that the desired string is already in use by someone else, and therefore another
string should be chosen in its place. Of course, it then has to tell its colleagues about
the new string, so that they know what to request from the name server. But it can’t
contact its colleagues, because the whole point of having a string was to establish the
initial contact...
199
12.2 Programming Interfaces
Being able to name your partner is just a pre-requisite. The main issue in communi-
cation is being able to exchange information. Processes cannot do so directly — they
need to ask the operating system to do it for them. This section describes various
interfaces that can be used for this purpose.
procedure f
procedure g
.
.
. stub for g stub for f
The other stub mimics the caller, and calls the desired procedure locally with the
specified arguments. When the procedure returns, the return values are shipped
back and handed over to the calling process.
RPC is a natural extension of the procedure call interface, and has the advantage
of allowing the programmer to concentrate on the logical structure of the program,
200
while disregarding communication issues. However, it is only applicable on sets of
computers that run the same system (or at least the same runtime environment).
On the other hand, message passing retains the partitioning of the data into “chunks”
— the messages. Sending and receiving are discrete operations, on one message.
This allows for special features, such as dropping a message and proceeding directly
to the next one. It is also the basis for collective operations, in which a whole set
of processes participate (e.g. broadcast, where one process sends information to a
whole set of other processes). These features make message passing attractive for
communication among the processes of parallel applications. It is not used much in
networked settings.
One of the reasons for the popularity of streams is that their use is so similar to the
use of sequential files. You can write to them, and the data gets accumulated in the
order you wrote it. You can read from them, and always get the next data element
after where you dropped off last time.
Exercise 152 Make a list of all the attributes of files. Which would you expect to de-
scribe streams as well?
201
Pipes are FIFO files with special semantics
Once the objective is defined as inter-process communication, special types of files can
be created. A good example is Unix pipes.
A pipe is a special file with FIFO semantics: it can be written sequentially (by
one process) and read sequentially (by another). There is no option to seek to the
middle, as is possible with regular files. In addition, the operating system provides
some special related services, such as
• If the process writing to the pipe is much faster than the process reading from
it, data will accumulate unnecessarily. If this happens, the operating system
blocks the writing process to slow it down.
• If a process tries to read from an empty pipe, it is blocked rather then getting an
EOF.
• If a process tries to write to a pipe that no process can read (because the read
end was closed), the process gets a signal. The same happens to a process that
tries to read from a pipe that no process can write.
The problem with pipes is that they are unnamed: they are created by the pipe
system call, and can then be shared with other processes created by a fork. They
cannot be shared by unrelated processes. This gap is filled by FIFOs, which are es-
sentially named pipes.
To read more: See the man page for pipe.
202
Using Pipes to String Processes Together
Section 3.1.4 described how Unix processes are created by the fork and exec system calls.
The reason for the separation between these two calls is the desire to be able to ma-
nipulate the file descriptors, and string the processes to each other with pipes. This is
somewhat tricky, so we describe it in some detail.
By default, a Unix process has two open files predefined: standard input (stdin) and stan-
dard output (stdout). These may be accessed via file descriptors 0 and 1, respectively.
keyboard screen
(stdin)
0 1
(stdout)
process
Again by default, both are connected to the user’s terminal. The process can read what
the user types by reading from stdin, that is, from file descriptor 0 — just like reading
from any other open file. It can display stuff on the screen by writing to stdout, i.e. to file
descriptor 1.
Using pipes, it is possible to string processes to each other, with the standard output of
one connected directly to the standard input of the next. The idea is that the program
does not have to know if it is running alone or as part of a pipe. It reads input from stdin,
processes it, and writes output to stdout. The connections are handled before the program
starts, that is, before the exec system call.
To connect two processes by a pipe, the first process calls the pipe system call. This
creates a channel with an input side and an output side. Both are available to the calling
process, as file descriptors 3 and 4 (file descriptor 2 is the predefined standard error,
stderr).
keyboard screen
(stdin)
0 1
(stdout)
3 pipe
The process then forks, resulting in two processes that share their stdin, stdout, and the
pipe.
203
keyboard screen
0 1
0 1
4 4
This is because open files are inherited across a fork, as explained on page 143.
Exercise 154 What happens if the two processes actually read from their shared stdin, and
write to their shared stdout? Hint: recall the three tables used to access open files in Unix.
To create the desires connection, the first (parent) process now closes its original stdout,
i.e. its connection to the screen. Using the dup system call, it then duplicates the output
side of the pipe from its original file descriptor (3) to the stdout file descriptor (1), and
closes the original (3). It also closes the input side of the pipe (4).
1 1 1
pipe
3 3 3
4 4 4
The second (child) process closes its original stdin (0), and replaces it by the input side of
the pipe (4). It also closes the output side of the pipe (3). As a result the first process has
the keyboard as stdin and the pipe as stdout, and the second has the pipe as stdin and the
screen as stdout. This completes the desired connection. If either process now does an
exec, the program will not know the difference.
keyboard screen
0 1 child
pipe 0 1
parent
Exercise 155 What is the consequence if the child process does not close its output side of
the pipe (file desceriptor 3)?
204
In the original Unix system, pipes were implemented using the file system infras-
tructure, and in particular, inodes. In modern systems they are implemented as a
pair of sockets, which are obtained using the socketpair system call.
205
Within the same system, processes can communicate using shared memory
Recall that a major part of the state of a process is its memory. If this is shared
among a number of processes, they actually operate on the same data, and thereby
communicate with each other.
Rather than sharing the whole memory, it is possible to only share selected re-
gions. For example, the Unix shared memory system calls include provisions for
• Registering a name for a shared memory region of a certain size.
• Mapping a named region of shared memory into the address space.
The system call that maps the region returns a pointer to it, that can then be used to
access it. Note that it may be mapped at different addresses in different processes.
To read more: See the man pages for shmget and shmat.
Exercise 157 How would you implement such areas of shared memory? Hint: think
about integration with the structures used to implement virtual memory.
In the Mach system, shared memory regions may be created by inheritance across
a fork system call. Normally, the child process gets a copy of the parent’s data. But
Mach allows the parent to specify that certain regions be shared with its children,
instead of making distinct copies.
206
• Allowing multiple copies of pages that are only being read.
• Basing the system on objects or data structures rather than on pages.
• Partitioning pages into sub-pages and moving them independently of each other.
Exercise 158 Is there a way to support multiple copies of pages that are also written,
that will work correctly when the only problem is actually false sharing?
Exercise 159 Can user processes create a semaphore themselves, in a way that will
block them if they cannot gain access? Hint: think about using pipes. This solution is
good only among related processes within a single system.
207
Client-server communications are asymmetrical
The more common approach, however, is to use an asymmetrical structure: one pro-
cess is designated as a server, and the other is its client. This is used to structure the
application, and often matches the true relationship between the processes. Exam-
ples include
• A web browser is a client of a web server, and asks it for certain web pages.
well-known
port fd=3
client fd=3 server
arbitrary port
process IP assigned automatically IP process
208
By calling accept, the server re-routes the incoming connection to a new socket rep-
resented by another file descriptor. This leaves the original socket free to receive ad-
ditional clients, while the current one is being handled. Moreover, if multiple clients
arrive, each will have a separate socket, allowing for unambiguous communication
with each one of them. The server will often also create a new thread to handle the
interaction with each client, to furhter encapsulate it.
host A
port 1234
fd=3 IP
r fd=3
othe
client A IP well-known src=
port
src=1234@A fd=4
host B
src=
5678
@B
fd=3 fd=5
port 5678 server
client B IP
Note that the distinction among connections is done by the IP addresses and port
numbers of the two endpoints. All the different sockets created by accept share the
same port on the server side. But they have different clients, and this is indicated
in each incoming communication. Communications coming from an unknown source
are routed to the original socket.
209
well-known services and their ports are kept in the file /etc/services. Here is a short
excerpt:
port usage
21 ftp
23 telnet
25 smtp (email)
42 name server
70 gopher
79 finger
80 http (web)
Exercise 160 What happens if the target system is completely different, and does not
adhere to the port-usage conventions?
As an example, consider the finger command. Issuing finger joe@[Link]
causes a message to be sent to port 79 on the named host. It is assumed that when
that host booted, it automatically started running a finger daemon that is listening on
that port. When the query arrives, this daemon receives it, gets the local information
about joe, and sends it back.
Exercise 161 Is it possible to run two different web servers on the same machine?
To read more: Writing deamons correctly is an art involving getting them to be completely
independent of anything else in the system. See e.g. Stevens [7, Sect. 2.6].
12.5 Middleware
Unix daemons are an example of a convention that enables different versions of the
same system to interact. To some degree other systems can too, by having programs
listen to the correct ports and follow the protocols. But there is a need to generalize
this sort of interoperability. This is done by middleware.
210
Heterogeneity hinders interoperability
As noted above, various communication methods such as RPC and sockets rely on the
fact that the communicating systems are identical or at least very similar. But in the
real world, systems are very heterogeneous. This has two aspects:
For example, consider an application that runs on a desktop computer and needs
to access a corporate database. If the database is hosted by a mainframe that uses
different data representation and a different system, this may be very difficult to
achieve.
211
to compensate for the heterogeneity. Multiple ORBs can also communicate to create
one large object space, where all methods are available for everyone.
Bibliography
[1] D. E. Comer, Computer Networks and Internets. Prentice Hall, 2nd ed., 1999.
[2] D. E. Comer and D. L. Stevens, Internetworking with TCP/IP, Vol. III: Client-
Server Programming and Applications. Prentice Hall, 2nd ed., 1996.
[5] W. Stallings, Data and Computer Communications. Macmillan, 4th ed., 1994.
212
Chapter 13
(Inter)networking
At the top level, sending an email message is just copying a file from the sender to the
receiver’s incoming mail directory. This is conceptually very simple. The message
text begins with a line saying “To: yossi”, so the receiving email program knows
to whom the message is addressed.
213
mail mail
message
However, it may happen that the two correspondents are using different types of
computers, that represent text characters in different ways. If we don’t take care, our
carefully composed text might end up as gibberish.
As handling representations is a useful service, we will make it a separate applica-
tion, rather than bundling it into the email program. Thus the email program passes
the message to the representation program, rather than sending it directly to the
other email program. The representation program adds a small header that specifies
what representation is being used, and sends the original message plus the header to
the representation program on the other computer. The representation program on
the other computer checks whether the representation is the same, and if not, per-
forms a translation to the local representation. It then passes the message (which is
now guaranteed to be in the correct local representation) up to the email application,
which copies it to the correct user’s directory.
mail mail
encode encode
message rep
Because of limited buffer capacity in the communication hardware and other reasons,
it is impossible to send arbitrarily long messages. But users don’t know this, and
may want to send a whole book in a single message. Therefore the email handling
program may need to break up a long message into short packets on the sending side,
and re-assemble them into a single long message at the receiving side.
As packetization is again a useful service, we’ll write a separate program to han-
dle it. Thus the representation program will not send the message directly to its
counterpart on the other computer; instead, it will forward the message to its local
packetization program. The packetization program will break the message up into
packets, add a header with the packet number to each one, and send them to the
packetization program on the other computer. There they will be reassembled and
passed up to the representation program, etc.
214
mail mail
encode encode
packets packets
Two things are noteworthy. First, the packetization regards the data it receives as a
single entity that has to be packetized; it does not interpret it, and does not care if
it is actually composed of some higher-level headers attached to the “real” data. In
our case, the original message and the representation header are taken as a unit, and
divided into two packets. Second, the resulting packets need not be the same size:
there is a maximal packet size, but if the remaining data is less that this, a smaller
packet can be sent.
mail mail
encode encode
packets packets
route route route
215
Parity is a simple but primitive form of catching errors, and has limited recogni-
tion. Therefore real systems use more sophisticated schemes such as CRC. However,
the principle is the same. And naturally, we want a separate program to handle the
calculation of the error-correcting code (ECC) and the necessary re-sends.
mail mail
encode encode
packets packets
route route route
error error error
Exercise 162 What is the protocol of the email application? look at your email and
make an educated guess.
The protocol also makes assumptions about the properties of the communication
subsystem that it uses. For example, the email application assumes that the whole
message is transferred with no errors, and is in the local representation. In reality,
this abstraction of the communication subsystem is created by lower layers in the
stack.
216
required check. It assumes that the first byte is an address, and checks whether the
data is addressed to itself or maybe has to be forwarded. It assumes that the next
byte is a packet number, and so on. But what if the sending computer ordered the
headers (and the corresponding layers in the protocol stack) differently?
In order to be able to communicate, computers must agree on the structure and
functionality of their protocol stacks, and on the format of the headers used by each
one. This leads to the creation of open systems, that can accept external data and
assimilate it correctly.
217
application
presentation application
session
transport TCP/UDP
network IP
network
data link access
physical physical
IP, the Internet Protocol, is essentially concerned with routing data across multi-
ple networks, thus logically uniting these networks into one larger network. Hence
it corresponds to the network layer of OSI. However, the networks used may have
their own routing facility, so IP may be said to correspond to the “top part” of the
network layer. The lower layers are not handled at all by the TCP/IP suite — instead,
whatever is available on each network is used.
TCP and UDP provide end-to-end services based on IP, and therefore correspond
roughly to the transport layer (and possibly part of the session layer) of OSI. In ad-
dition, they are responsible for delivering the data to the correct application. This is
done by associating each application with a port number.
The top layer is the application layer, which corresponds to the session, presenta-
tion, and application layers of OSI. Some basic applications (such as ftp and telnet)
are an integral part of the standard TCP/IP suite, and thus make these services avail-
able around the world.
As mentioned, the main feature of the Internet Protocol (IP) is that it creates an
internet: a network that is composed of networks. IP performs the routing of messages
across the different networks, until they reach their final destination. For example,
the message may go over an Ethernet from its origin to a router, and then over a
token ring from the router to its destination. Of course, it can also go through a
larger number of such hops. All higher levels, including the application, need not be
concerned with these details.
218
host A host B
application application
TCP TCP
IP IP
Exercise 163 Does IP itself have to know about all the different networks a message
will traverse in advance?
The worldwide amalgamation of thousands of public networks connecting millions
of computers is called the Internet, with a capital I.
219
And there are some useful applications too
Several useful applications have also become part of the TCP/IP protocol suite. These
include
• SMTP (Simple Mail Transfer Protocol), with features like mailing lists and mail
forwarding. It just provides the transfer service to a local mail service that takes
care of things like editing the messages.
• FTP (File Transfer Protocol), used to transfer files across machines. This uses
one TCP connection for control messages (such as user information and which
files are desired), and another for the actual transfer of each file.
To read more: The TCP/IP suite is described in Stallings [7] section 13.2, and very briefly
also in Silberschatz and Galvin [5] section 15.6. It is naturally described in more detail in
textbooks on computer communications, such as Tanenbaum [9] and Stallings [6]. Finally, ex-
tensive coverage is provided in books specific to these protocols, such as Comer [2] or Stevens
[8].
220
This can be repeated any number of times, until the data finally arrives safely at its
destination. This scheme is called automatic repeat request (ARQ).
But how does the destination know if the data is valid? After all, it is just a
sequence of 0’s and 1’s. The answer is that the data must be encoded in such a way
that allows corrupted values to be identified. A simple scheme is to add a parity bit
at the end. The parity bit is the binary sum of all the other bits. Thus if the message
includes an odd number of 1’s, the parity bit will be 1, and if it includes an even
number of 1’s, it will be 0. After adding the parity bit, it is guaranteed that the total
number of 1’s is even. A receiver that receives a message with an odd number of 1’s
can therefore be sure that it was corrupted.
Exercise 166 What if two bits were corrupted? or three bits? In other words, when does
parity identify a problem and when does it miss?
An alternative approach is to encode the data in such a way that we can not only
detect that an error has occurred, but we can also correct the error. Therefore data
does not have to be resent. This scheme is called forward error correction (FEC).
In order to be able to correct corrupted data, we need a higher level of redundancy.
For example, we can add 4 parity bits to each sequence of 11 data bits. The parity bits
are inserted in locations numbered by powers of two (counting from 20 = 1). Each of
these parity bits is then computed as the binary sum of the data bits whose position
includes the parity bit position in its binary representation. For example, parity bit 4
will be the parity of data bits 5–7 and 12–15.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
0001
0010
0011
0100
0101
0110
0111
1000
1001
1010
1011
1100
1101
1110
1111
If any bit is corrupted, this will show up in a subset of the parity bits. The positions
of the affected parity bits then provide the binary representation of the location of the
corrupted data bit.
Note that this also works if one of the parity bits is the one that is corrupted.
221
Exercise 167 Another way to provide error correction is to arrange n2 data bits in a
square, and compute the parity of each row and column. A corrupted bit then causes
two parity bits to be wrong, and their intersection identifies the corrupt bit. How does
this compare with the above scheme?
The main reason for using FEC is in situations where ARQ is unwieldy. For ex-
ample, FEC is better suited for broadcasts and multicasts, because it avoids the need
to collect acknowledgments from all the recipients in order to verify that the data has
arrived safely to all of them.
errors
1 0 1 0 1 0 0 1 1 0 1 0 0 0 1
wrong
parity
The most commonly used error detection code is the cyclic redundancy check (CRC).
This can be explained as follows. Consider the data bits that encode your message as
a number. Now tack on a few more bits, so that if you divide the resulting number by
a predefined divisor, there will be no remainder. The receiver does just that; if there
is no remainder, it is assumed that the message is valid, otherwise it was corrupted.
To read more: There are many books on coding theory and the properties of the resulting
codes, e.g. Arazi [1]. CRC is described in Stallings [6].
222
Exercise 168 What is a good value for the timeout interval?
Exercise 169 Is it realistic to know exactly how much buffer space is available? Hint:
think of situations in which several different machines send data to the same destina-
tion.
223
control for
other direction
data header
A B
header data
data extracted
by application
ce
ee spa
of fr
tion
fica
noti
Exercise 170 Denote the network bandwidth by B, and the latency to traverse the net-
work by tℓ . Assuming data is extracted as soon as it arrives, what size buffer is needed
to keep the network 100% utilized?
224
The considerations for setting the window size are varied. On one hand is the
desire to achieve the maximal possible bandwidth. As the bandwidth is limited by
BW ≤ window/RT T , situations in which the RTT is large imply the use of a large
window and long timeouts. For example, this is the case when satellite links are
employed. Such links have a propagation delay of more than 0.2 seconds, so the
round-trip time is nearly half a second. The delay on terrestrial links, by contrast, is
measured in milliseconds.
Exercise 171 Does this mean that high-bandwidth satellite links are useless?
On the other hand, a high RTT can be the result of congestion. In this case it is
better to reduce the window size, in order to reduce the overall load on the network.
Such a scheme is used in the flow control of TCP, and is described below.
• Packets may come in different sizes, although there is an upper limit imposed
by the network.
• Headers are added and removed by different protocol layers, so the size of the
message and where it starts may change as it is being processed. It is desirable
to handle this without copying it to a new memory location each time.
The solution is to store the data in a linked list of small units, sometimes called mbufs,
rather than in one contiguous sequence. Adding a header is then done by writing it
in a separate mbuf, and prepending it to the list.
The problem with a linked list structure is that now it is impossible to define the
message by its starting address and size, because it is not contiguous in memory.
Instead, it is defined by an I/O vector: a list of contiguous chunks, each of which is
defined by its starting point and size.
Cooperation — the control is not exercised by a single system, but rather flows from
the combined actions of all the systems involved in using the Internet. It only
works because they cooperate and follow the same rules.
225
External resource — the resource being managed, the bandwidth of the communi-
cation links, is external to the controlling systems. Moreover, it is shared with
the other cooperating systems.
Indirection — the controlling systems do not have direct access to the controlled
resource. They can’t measure its state, and they can’t affect its state. They need
to observe the behavior of the communication infrastructure from the outside,
and influence it from the outside. This is sometimes called “control from the
edge”.
Congestion hurts
The reason that congestion needs to be controlled (or rather, avoided) is that it has
observable consequences. If congestion occurs, packets are dropped by the network
(actually, by the routers that implement the network). These packets have to be
re-sent, incurring additional overhead and delays. As a result, communication as a
whole slows down.
Even worse, this degradation in performance is not graceful. It is not the case
that when you have a little congestion you get a little degradation. Instead, you get
a positive feedback effect that makes things progressively worse. The reason is that
when a packet is dropped, the sending node immediately sends it again. Thus it
increases the load on a network that is overloaded to begin with. As a result even
more packets are dropped. Once this process starts, it drives the network into a
state where most packets are dropped all the time and nearly no traffic gets through.
The first time this happened in the Internet (October 1986), the effective bandwidth
between two sites in Berkeley dropped from 32 Kb/s to 40 b/s — a drop of nearly 3
orders of magnitude [3].
226
mechanism: if the ack did not arrive within the prescribed time, we assume that the
packet was dropped.
The problem with timeouts is how to set the time threshold. If we wait and an
ack fails to arrive, this could indicate that the packet was dropped. but it could just
be the result of a slow link, that caused the packet (or the ack) to be delayed. The
question is then how to distinguish between these two cases. The answer is that the
threshold should be tied to the round-trip time (RTT): the higher the RTT, the higher
the threshold should be.
rnew = αm + (1 − α)r
This is equivalent to using exponentially decreasing weights for more distant measure-
ments. If α = 21 , the weights are 21 , 14 , 18 , . . .. If α is small, more old measurements are
taken into account. If it approaches 1, more emphasis is placed on the most recent mea-
surement.
The reason for using an average rather than just one measurement is that Internet RTTs
have a natural variability. It is therefore instructive to re-write the above expression as
[3]
rnew = r + α(m − r)
With this form, it is natural to regard r as a predictor of the next measurement, and m − r
as an error in the prediction. But the error has two possible origins:
The factor α multiplies the total error. This means that we need to compromise. We want
a large α to get the most out of the new measurement, and take a big step towards the
true average value. But this risks amplifying the random error too much. It is therefore
recommended to use relatively small values, such as 0.1 ≤ α ≤ 0.2. This will make the
fluctuations of r be much smaller than the fluctuations in m, at the price of taking longer
to converge.
In the context of setting the threshold for timeouts, it is important to note that we don’t
really want an estimate of the average RTT: we want the maximum. Therefore we also
need to estimate the variability of m, and use a threshold that takes this variability into
account.
227
Start slowly and build up
The basic idea of TCP congestion control is to throttle the transmission rate: do not
send more packets than what the network can handle. To find out how much the
network can handle, each sender starts out by sending only one packet and waiting
for an ack. If the ack arrives safely, two packets are sent, then four, etc.
In practical terms, controlling the number of packets sent is done using a window
algorithm, just like in flow control. Congestion control is therefore just an issue of
selecting the appropriate window size. In actual transmission, the system uses the
minimum of the flow-control window size and the congestion control window size.
The “slow start” algorithm used in TCP is extremely simple. The initial window
size is 1. As each ack arrives, the window size is increased by 1. that’s it.
Exercise 172 Adding 1 to the window size seems to lead to linear growth of the trans-
mission rate. But this algorithm actually leads to exponential growth. How come?
The problem with slow start is that it isn’t so slow, and is bound to quickly reach a
window size that is larger than what the network can handle. As a result, packets
will be dropped and acks will be missing. When this happens, the sender enters
“congestion avoidance” mode. In this mode, it tries to converge on the optimal window
size. This is done as follows:
1. Set a threshold window size to half the current window size. This is the previous
window size that was used, and worked OK.
2. Set the window size to 1 and restart the slow-start algorithm. This allows the
network time to recover from the congestion.
3. When the window size reaches the threshold set in step 1, stop increasing it by
1 on each ack. Instead, increase it by w1 on each ack, where w is the window size.
This will cause the window size to grow much more slowly — in fact, now it will
be linear, growing by 1 packet on each RTT. The reason to continue growing is
twofold: first, the threshold may simply be too small. Second, conditions may
change, e.g. a competing communication may terminate leaving more bandwidth
available.
To read more: The classic on TCP congestion avoidance and control is the paper by Jacobson
[3]. An example of recent developments in this area is the paper by Paganini et al. [4].
228
13.2.4 Routing
Suppose you are sending an email message to me to complain about these notes.
You type in my address as [Link]. How does the email software find this
machine?
The solution, like in many other cases, is to do this in several steps. The first
is to translate the human-readable name to a numerical IP address. The second is
to route the message from one router to another along the way, according to the IP
address. This is done based on routing tables, so another question is how to create
and maintain the routing tables.
Host naming and its resolution to network addresses is handled by the Domain Name
Server (DNS). The idea is to use strings of meaningful names (that is, meaningful for
humans), just like the names given to files in a file system. As with files, a hierarchical
structure is created. The difference is that the names are represented in the reverse
order, and dots are used to separate the components.
For example, consider looking up the host [Link]. The last component,
il, is the top-level domain name, and includes all hosts in the domain “Israel”. There
are not that many top-level domains, and they hardly ever change, so it is possible
to maintain a set of root DNS servers that know about all the top-level DNSs. Every
computer in the world must be able to find its local root DNS, and can then query it
for the address of the il DNS.
Given the address of the il DNS, it can be queried for the address of [Link], the
server of academic hosts in Israel (actually, it will be queried for the whole address,
and will return the most specific address it knows; as a minimum, it should be able
to return the address of [Link]). This server, in turn, will be asked for the address
of [Link], the Hebrew University domain server. Finally, the address of the
Computer Science host will be retrieved.
Exercise 173 Assume the .il DNS is down. Does that mean that all of Israel is un-
reachable?
Once an address is found, it should be cached for possible future use. In many
cases a set of messages will be sent to the same remote computer, and caching its
address saves the need to look it up for each one. For example, this happens when
fetching a web page that has a number of graphical elements embedded in it.
229
.au Australia
.es Spain
.il Israel
.it Italy
.jp Japan
.nl Netherlands
.ru Russia
.uk United Kingdom
Somewhat surprisingly, one of the least used is the code for the United States (.us). This
is because most US-based entities have preferred to use functional domains such as
.com companies
.edu educational institutions
.gov government facilities
.org non-profit organizations
.pro professionals (doctors, lawyers)
230
the longest matching prefix, and sends the message to the next-hop router indicated
in that entry. There is usually a default entry if nothing matches. The default entry
transfers the message towards the largest routers in the backbone of the Internet.
These routers have huge routing tables that should be able to resolve any request.
13.3 Summary
Abstractions
Networking is all about abstractions: provide the abstraction that your computer is
directly connected to every other computer in the world, with a reliable communica-
tion link. In reality, this is far from what the hardware provides. Many layers of
software are used to bridge the gap, by providing error correction, routing, etc.
Resource management
Networking is unique in the sense that systems may participate in global resource
management, rather than managing only their own resources. The prime example
is TCP congestion control. The key idea there is for transmitting systems to throttle
231
their transmissions in order to reduce the overall load on the network. Such throttling
is an example of negative feedback (the higher the existing load, the more you reduce
your contribution), in an effort to counter the natural positive feedback in the system
(the higher the load, the more packets are dropped, leading to more retransmissions
and an additional increase in load).
Workload issues
Communication workloads have several salient characteristics. One is the modal dis-
tribution of packet sizes, due to the packetization of different protocols or the MTUs
of underlying hardware. Another is the self-similarity of the arrival process. In fact,
networking is where self-similarity of computer workloads was first identified. In
essence, self similarity means that the traffic is bursty in many different time scales,
and does not tend to average out when multiple sources are aggregated. In practical
terms, this means that large buffers may be needed to support the peaks of activity
without losing packets.
Hardware support
The main requirement that networking places on a system is protocol processing.
This may load the system’s CPU at the expense of user applications. A possible so-
lution is to provide an additional processor on the network interface card (NIC), and
offload some of the protocol processing to that processor. For example, the NIC proces-
sor can handle routing and error correction without interrupting the main processor.
Bibliography
[1] B. Arazi, A Commonsense Approach to the Theory of Error Correcting Codes. MIT
Press, 1988.
[2] D. E. Comer, Internetworking with TCP/IP, Vol. I: Principles, Protocols, and Ar-
chitecture. Prentice-Hall, 3rd ed., 1995.
[4] F. Paganini, Z. Wang, J. C. Doyle, and S. H. Low, “Congestion control for high
performance, stability and fairness in general networks ”. IEEE/ACM Trans. Net-
working 13(1), pp. 43–56, Feb 2005.
[6] W. Stallings, Data and Computer Communications. Macmillan, 4th ed., 1994.
232
[7] W. Stallings, Operating Systems: Internals and Design Principles. Prentice-Hall,
3rd ed., 1998.
[8] W. R. Stevens, TCP/IP Illustrated, Vol. 1: The Protocols. Addison Wesley, 1994.
233
Chapter 14
This chapter deals with aspects of system services that are unique to distributed sys-
tems: security and authentication, distributed shared file access, and computational
load balalncing.
14.1.1 Authentication
In distributed systems, services are rendered in response to incoming messages. For
example, a file server may be requested to disclose the contents of a file, or to delete
a file. Therefore it is important that the server know for sure who the client is. Au-
thentication deals with such verification of identity.
The simple solution is to send the user name and password with every request. The
server can then verify that this is the correct password for this user, and is so, it
will respect the request. The problem is that an eavesdropper can obtain the user’s
password by monitoring the traffic on the network. Encrypting the password doesn’t
help at all: the eavesdropper can simply copy the encrypted password, without even
knowing what the original password was!
234
Kerberos uses the password for encryption
The Kerberos authentication service is based on a secure authentication server (one
that is locked in a room and nobody can temper with it), and on encryption. The server
knows all passwords, but they are never transmitted across the network. Instead,
they are used to generate encryption keys.
Background: encryption
Encryption deals with hiding the content of messages, so that only the intended recipient
can read them. The idea is to apply some transformation on the text of the message.
This transformation is guided by a secret key. The recipient also knows the key, and can
therefore apply the inverse transformation. Eavesdroppers can obtain the transformed
message, but don’t know how to inverse the transformation.
235
The session key is used to get other keys
Now, the client can send authenticated requests to the server. Each request is com-
posed of two parts: the request itself, R, encrypted using Ks , and the unforgeable
ticket. Thus the message sent is {RKs , {U, Ks }Kk }. When the server receives such a
request, it decrypts the ticket using its secret key Kk , and finds U and Ks . If this
works, the server knows that the request indeed came from user U, because only user
U’s password could be used to decrypt the previous message and get the ticket. Then
the server uses the session key Ks to decrypt the request itself. Thus even if someone
spies on the network and manages to copy the ticket, they will not be able to use it
because they cannot obtain the session key necessary to encrypt the actual requests.
However, an eaveasdropper can copy the whole request message and retransmit
it, causing it to be executed twice. Therefore the original session key Ks is not used
for any real requests, and the Kerberos server does not provide any real services. All
it does is to provide keys for other servers. Thus the only requests allowed are things
like “give me a key for the file server”. Kerberos will send the allocated key Kf to the
client encrypted by Ks , and also send it to the file server. The client will then be able
to use Kf to convince the file server of its identity, and to perform operations on files.
An eavsedropper will be able to cause another key to be allocated, but will not be able
to use it.
To read more: Kerberos is used in DCE, and is described in Tanenbaum’s book on distributed
operating systems [6, sect. 10.6].
14.1.2 Security
236
the
firewall
Internet organization
network
The question, of course, is how to identify “bad things”. Simple firewalls are just
packet filters: they filter out certain packets based on some simple criterion. Crite-
ria are usually expressed as rules that make a decision based on three inputs: the
source IP address, and destination IP address, and the service being requested. For
example, there can be a rule saying that datagrams from any address to the mail
server requesting mail service are allowed, but requests for any other service should
be dropped. As another example, if the organization has experienced break-in at-
tempts coming from a certain IP address, the firewall can be programmed to discard
any future packets coming from that address.
As can be expected, such solutions are rather limited: they may often block packets
that are perfectly benign, and on the other hand they may miss packets that are
part of a complex attack. A more advanced technology for filtering is to use stateful
inspection. In this case, the firewall actually follows that state of various connections,
based on knowledge of the communication protocols being used. This makes it easier
to specify rules, and also supports rules that are more precise in nature. For example,
the firewall can be programmed to keep track of TCP connections. If an internal host
creates a TCP connection to an external host, the data about the external host is
retained. Thus incoming TCP datagrams belonging to a connection that was initiated
by an internal host can be identified and forwarded to the host, whereas other TCP
packets will be dropped.
237
NFS servers are stateless
We normaly consider the file system to maintain the state of each file: whether it is
open, where we are in the file, etc. When implemented on a remote server, such an
approach implies that the server is stateful. Thus the server is cognizant of sessions,
and can use this knowledge to perform various optimizations. However, such a design
is also vulnerable to failures: if clients fail, server may be stuck with open files that
are never cleaned up; if a server fails and comes up again, clients will loose their
connections and their open files. In addition, a stateful server is less scalable because
it needs to maintain state for every client.
The NFS design therefore uses stateless servers. The remote file server does not
maintain any data about which client has opened what file, and where it is in the file.
To interact with stateless servers, each operation must be self contained. In par-
ticular,
• There is no need for open and close operations at the server level. However,
there is an open operation on the client, that parses the file’s path name and
retrieves a handle to it, as described below.
• Operations must be idempotent, meaning that if they are repeated, they produce
the same result. For example, the system call to read the next 100 bytes in the
file is not idempotent — if repeated, it will return a different set of 100 bytes
each time. But the call to read the 100 bytes at offset 300 is idempotent, and
will always return the same 100 bytes. The reason for this requirement is that
a request may be sent twice by mistake due to networking difficulties, and this
should not lead to wrong semantics.
The price of using stateless servers is a certain reduction in performance, because it is
sometimes necessary to redo certain operations, and less optimizations are possible.
mounts
238
Mounting a file system means that the root directory of the mounted file system is
identified with a leaf directory in the file system on which it is mounted. For example,
a directory called /mnt/fs on the local machine can be used to host the root of the
file server’s file system. When trying to access a file called /mnt/fs/a/b/c, the local
file system will traverse the local root and mnt directories normally (as described in
Section 6.2.1). Upon reaching the directory /mnt/fs, it will find that this is a mount
point for a remote file system. It will then parse the rest of the path by sending
requests to access /a, /a/b, and /a/b/c to the remote file server. Each such request
is called a lookup.
Exercise 174 What happens if the local directory serving as a mount point (/mnt/fs
in the above example) is not empty?
Exercise 175 Can the client send the whole path (/a/b/c in the above example) at
once, instead of one component at a time? What are the implications?
The virtual file system handles local and remote operations uniformly
Handling of local and remote accesses is mediated by the vfs (virtual file system).
Each file or directory is represented by a vnode in the vfs; this is like a virtual inode.
Mapping a path to a vnode is done by lookup on each component of the path, which
may traverse multiple servers due to cascading mounts. The final vnode contains an
indication of the server where the file resides, which may be local. If it is local, it is
accessed using the normal (Unix) file system. If it is remote, the NFS client is invoked
to do an RPC to the appropriate NFS server. That server injects a request to its vnode
layer, where it is served locally, and then returns the result.
local processes
local local
file system NFS NFS file system
client server
network
239
server to identify the file or directory in subsequent operations. The content of the
handle is only meaningful to the server, and is used to encode the object’s ID. Note
that using such handles does not violate the principle of stateless servers. The server
generates handles, but does not keep track of them, and may revoke them based on
a timestamp contained in the handle itself. If this happens a new handle has to be
obtained. This is done transparently to the application.
The NFS client also keeps pertinent state information, such as the position in the
file. In each access, the client sends the current position to the server, and receives
the updated position together with the response.
Unix semantics: this approach is based on uniprocessor Unix systems, where a sin-
gle image of the file is shared by all processes (that is, there is a single inode
and single copy of each block in the buffer cache). Therefore modifications are
immediately visible to all sharing processes.
Session semantics: in this approach each user gets a separate copy of the file data,
that is only returned when the file is closed. It is used in the Andrew file system,
and provides support for disconnected operation.
The semantics of NFS are somewhat less well-defined, being the result of implemen-
tation considerations. In paricular, shared write access can lead to data loss. How-
ever, this is a problematic access pattern in any case. NFS does not provide any means
to lock files and guarantee exclusive access.
240
process is moved to that server. In fact, in a network of connected PCs and worksta-
tions all of them can be both clients and servers: Whenever any machine has cycles
(and memory) to spare, it can host computations from other overloaded machines.
Exercise 177 Are there any restrictions on where processes can be migrated?
A seemingly good model for process runtimes, at least for those over a second long, is that
they follow a Pareto distribution with parameter near −1:
The conditional distribution describing the runtime, given that we already know that it
is more than a certain number T , is then
Thus, if the current age of a process is T , the probability that it will run for more than
2T time is about 1/2. In other words, the median of the expected remaining running time
grows linearly with the current running time.
To read more: The discussion of process lifetimes and their interaction with migration is
based on Harchol-Balter and Downey [4].
241
Choosing a destination can be based on very little information
Choosing a destination node seems to be straightforward, but expensive. We want to
migrate the process to a node that is significantly less loaded than the one on which
it is currently. The simple solution is therefore to query that status of all other nodes,
and choose the least loaded one (assuming the difference in loads is large enough).
A more economical solution is to randomly query only a subset of the nodes. It
turns out that querying a rather small subset (in fact, a small constant number of
nodes, independent of the system size!) is enough in order to find a suitable migra-
tion destination with high probability. An additional optimization is to invert the
initiative: have underloaded nodes scour the system for more work, rather than hav-
ing overloaded ones waste their precious time on the administrative work involved in
setting up a migration.
The MOSIX system is a modified Unix, with support for process migration. At the heart
of the system lies a randomized information dispersal algorithm. Each node in the system
maintains a short load vector, with information regarding the load on a small set of nodes
[2]. The first entry in the vector is the node’s own load. Other entries contain data that it
has received about the load on other nodes.
At certain intervals, say once a minute, each node sends its load vector to some randomly
chosen other node. A node that received such a message merges it into its own load vector.
This is done by interleaving the top halves of the two load vectors, and deleting the bottom
halves. Thus the retained data is the most up-to-date available.
Exercise 178 Isn’t there a danger that all these messages will overload the system?
The information in the load vector is used to obtain a notion of the general load on the
system, and to find migration partners. When a node finds that its load differs signifi-
cantly from the percieved load on the system, it either tries to offload processes to some
underloaded node, or solicits additional processes from some overloaded node. Thus load
is moved among the nodes leading to good load balancing within a short time.
The surprising thing about the MOSIX algorithm is that it works so well despite using
very little information (the typical size of the load vector is only four entries). This turns
out to have a solid mathematical backing. An abstract model for random assignment of
processes is the throwing of balls into a set of urns. If n balls are thrown at random into
n urns, one shouldnot expect
n them to spread out evenly. In fact, the probability that an
1
urn stay empty is 1 − n , which for large n tends to 1/e — i.e. more than a third of the
urns stay empty! At the other extreme, the urn that gets the most balls is expected to
have about log n balls in it. But if we do not choose the urns at random one at a time,
but rather select two each time and place the ball in the emptier of the two, the expected
number of balls in the fullest urn drops to log log n [1]. This is analogous to the MOSIX
242
algorithm, that migrates processes to the less loaded of a small subset of randomly chosen
nodes.
In addition to its efficient assignment algorithm, MOSIX employs a couple of other heuris-
tic optimizations. On is preferential the migration of “chronic forkers” — processes that
fork many other processes. Migrating such processes effectively migrates their future off-
spring as well. Another optimization is to amortize the cost of migration by insisting that
a process complete a certain amount of work before being eligible for migration. This pre-
vents situations in which prcoesses spend much of their time migrating, and do not make
any progress.
Exercise 179 Can a process nevertheless discover that it had been migrated?
Exercise 180 Does all the process’s data have to be copied before the process is restarted?
Bibliography
[1] Y. Azar, A. Z. Broder, A. R. Karlin, and E. Upfal, “Balanced allocations ”. In 26th
Ann. Symp. Theory of Computing, pp. 593–602, May 1994.
243
[2] A. Barak and A. Shiloh, “A distributed load-balancing policy for a multicomputer ”.
Software — Pract. & Exp. 15(9), pp. 901–913, Sep 1985.
[3] D. E. Comer and D. L. Stevens, Internetworking with TCP/IP, Vol. III: Client-
Server Programming and Applications. Prentice Hall, 2nd ed., 1996.
244
Part V
Advanced Topics
This part of the notes is for stuff that does not fit in previous parts, and is not really
in the core of operating system study. However, these are interesting contemporary
issues that are worth looking into.
Chapter 15
• Processes with deadlines, that is, processes that must complete their computa-
tion by a given time. For example, if a sensor on an autonomous vehicle indicates
that it is going to crash into a wall, this condition has to be handled before it ac-
tually crashes. The deadline may be hard, as in the example above, or soft, in
which case missing it is undesirable but not catastrophic.
• Periodic processes, that need to do some computation repeatedly at given inter-
vals. For example, a program that analyzes music and adds drums to it must
sample its input at a given rate, so as not to miss a beat.
A recent story about the importance of real-time scheduling comes from Mars:
NASA’a little rover there shut itself down after missing important deadlines. The
cause was determined to be an unimportant weather monitoring routine which didn’t
complete fast enough.
The most important metric in real-time systems is being on time. Therefore an im-
portant metric for hard real-time scheduling is the percentage of processes that miss
their deadlines. An additional metric for soft real-time systems is the average late-
ness of processes. Metrics like response time are not important in this context.
246
15.1.2 Scheduling in Real-Time Systems
Schedulability analysis determines whether the tasks can indeed meet their
deadlines
By definition, a real-time system is required to make guarantees about the execution
of processes. In order to be able to make such guarantees, the system must have
precise information about the computational needs of the processes. This forms a
contract between the user and the system: the user guarantees that once the process
is started, it will complete within a certain time, and the system guarantees that it
will be started in time.
Once the information is available, it is possible to determine whether a new task
can be scheduled in time, under the constraints posed by tasks already in the system.
For example, consider a system that has to schedule a number of periodic tasks. Each
task i computes for a duration ci in each period of ti . Obviously, one requirement is
that ci ≤ ti (if equal, it means that this task alone uses up all the system’s CPU time).
When multiple tasks are present, an additional requirement is that
X ci
≤1
i ti
This is because ci /ti is the fraction of time used by task i, and all the tasks together
need to share a single CPU. Thus if a new task would cause this sum to exceed 1, the
new task is rejected.
247
Bibliography
248
15.2 Mobile Systems
nomadic computing (kleinrock)
Coda
another distributed file system for larger domains than NFS. based on session seman-
tics: clients open the file and cache a local copy. this is returned (if modified) to the
server when the file is closed. supports disconnected operation (laptops etc.).
[1]
Bibliography
[1] M. Satyanarayanan, “The evolution of Coda ”. ACM Trans. Comput. Syst. 20(2),
pp. 85–124, May 2002.
249
15.3 Parallel Systems
Systems may encompass a parallel machine
One common design for the system software on parallel machines is to distinguish a
host from the nodes. The host runs a full operating system: users log onto it, develop
programs, and submit them for execution. However, the processes of the parallel ap-
plications run on the nodes. There they receive services from a reduced node system.
parallel application
compiler
shell
interconnection network
The problem with this design is that the node systems have to be developed specif-
ically for this purpose. An alternative approach that is more common today is to
use commercial operating systems — e.g. Unix — on each node, thus saving the time
and trouble of developing special systems. As such operating systems are usually not
as efficient as is possible with an optimized design, some services (notably message
passing) are implemented by user-level software.
250
parallel application
interconnection network
User-level implementations
avoid operating system overhead
15.3.3 Scheduling
Parallel systems have multiple CPUs. Therefore the scheduling question is not only
which process will run next, but also on which CPU it will run.
251
P1
readyqueue P2
new jobs
terminated
P3
P4
One way to schedule multiple processors is simply to have them all serve a shared
queue. Whenever any processor is free, it goes to the queue, takes the first job, and
runs it.
This requires some coordination in case two processors try to take the first job at
the same time — we want to make sure that only one gets the first job, and the other
gets the next job. We’ll discuss such issues below, in Section 4.1.
The shared queue is an operating system data structure. In order to allow multiple
processors to access it, it should be in shared memory, that is memory that is accessi-
ble by all the processors. Therefore this approach is especially popular in symmetric
multiprocessors, which are small parallel machines with a few CPUs that share all
their primary memory. In fact, this approach is used in all multiprocessor servers,
such as PCs or Silicon Graphics machines with 2 or 4 CPUs. There is no requirement
that the jobs be parallel, or that the processes will interact in any way.
The big advantage of using a shared queue is that it provides load sharing. This
means that the load on the system is shared by all the processors. There will never
be an idle processor if there is a ready job in the queue.
Another advantage is that time slicing is used. As explained above, this is good
for both responsiveness and utilization. However, it may cause problems for paral-
lel programs, because interacting processes may not run at the same time. Thus if
one process needs data from another, and the other process is in the queue, the first
process will have to wait a long time until the other process is scheduled on some
processor.
Large scale parallel machines, which are used to run parallel programs, typically have
distributed memory rather than shared memory. This means that each processor has
its own memory, and cannot access the memory of other processors. Therefore it is
not possible to use a shared queue, because there is nowhere to put it.
The most common solution is to divide the processors into several disjoint groups,
called partitions, and dedicate each partition to one job. The processes of the job
run on the processors in the partition. All of them run at the same time, so they
can interact efficiently. When they all terminate, the processors are re-assigned to
another job.
252
Partitioning is very simple and provides good service for running jobs. However,
it has two drawbacks: first, a job may wait a long time in the queue until processors
become available for it to run. Second, there may be fragmentation, where some
processors are idle but they are not enough for the first job in the queue, so they stay
idle until more processors become available.
backfilling
Responsiveness can be improved by combining partitioning with time slicing. But the
time slicing must be coordinated across the processors so that all the processes in the
parallel job will run simultaneously. Thus when all of them run, they can interact
efficiently: when one needs data from another, we know that the other is actually
running and working to produce the required data. Such coordinated time slicing is
called gang scheduling.
It is convenient to consider the scheduling space as a matrix, where columns rep-
resent processors and rows represent time quanta, or “slots”.
processors
1 10
context switch
time
In this example, there are 10 processors, and 9 parallel jobs. The first job, in slot 1,
has 8 processes running on processors 1 through 8. The second job, in slot 2, has 6
processes running on processors 4 through 9. In slot 3 there are two jobs that together
use all the processors, so there is no fragmentation in this slot. The jobs in each slot
are scheduled for their time quantum, and then a coordinated context switch is done
so that all the processors switch to processes belonging to jobs in the next slot. After
the last slot, they start again from slot 1.
classification of jobs according to gangedness [1]
253
15.3.5 Parallel File Systems
semantics of parallel access to files - file modes
new interfaces for file partitioning
caching on server and compute nodes
Bibliography
[1] W. Lee, M. Frank, V. Lee, K. Mackenzie, and L. Rudolph, “Implications of I/O for
gang scheduled workloads ”. In Job Scheduling Strategies for Parallel Processing,
D. G. Feitelson and L. Rudolph (eds.), pp. 215–237, Springer Verlag, 1997. Lect.
Notes Comput. Sci. vol. 1291.
254
Appendix A
Background on Computer
Architecture
Operating systems are tightly coupled with the architecture of the computer on which
they are running. Some background on how the hardware works is therefore required.
This appendix summarizes the main points. Note, however, that this is only a high-
level simplified description, and does not correspond directly to any specific real-life
architecture.
The CPU operates according to a hardware clock. This defines the computer’s
“speed”: when you buy a 3GHz machine, this means that the clock dictates 3,000,000,000
cycles each second. In our simplistic view, we’ll assume that an instruction is executed
in every such cycle. In modern CPUs each instruction takes more than a single cycle,
as instruction execution is done in a pipelined manner. To compensate for this, real
CPUs are superscalar, meaning they try to execute more than one instruction per
cycle, and employ various other sophisticated optimizations.
255
data program
One of the CPU’s special registers is the program
memory
counter (PC). This register points to the next instruc-
tion that will be executed. At each cycle, the CPU loads
this instruction and executes it. Executing it may in-
clude the copying of the instruction’s operands from
memory to the CPU’s registers, using the ALU to per-
registers
form some operation on these values, and storing the
result in another register. The details depend on the ar- ALU
CPU
chitecture, i.e. what the hardware is capable of. Some
architecture require operands to be in registers, while PSW PC
others allow operands in memory.
MEM SP
Exercise 182 What happens if an arbitrary value is loaded into the PC?
In addition to providing basic instructions such as add, subtract, and multiply, the
hardware also provides specific support for running applications. One of the main
examples is support for calling subroutines and returning from them, using the in-
structions call and ret. The reason for supporting this in hardware is that several
things need to be done at once. As the called subroutine does not know the context
from which it was called, it cannot know what is currently stored in the registers.
Therefore we need to store these values in a safe place before the call, allow the
called subroutine to operate in a “clean” environment, and then restore the register
values when the subroutine terminates.
The call instruction does the first part: data stack program
memory
After the subroutine runs, the ret instruction restores the previous state:
1. It restores the register values from the stack.
256
2. It loads the PC with the return address that was also stored on the stack.
3. It decrements the stack pointer to point to the previous stack frame.
memory
app
of memory. This means that at any given time, the
le
ib
CPU cannot access all of the physical memory. Instead,
s
operating
es
there is a part of memory that is accessible, and other system
c
ac
parts that are not. This is useful to allow the operating data
system to prevent one application from modifying the
registers
memory of another, and also to protect the operating
system itself. The simplest implementation of this idea ALU
CPU
is to have a pair of special registers that bound the ac-
cessible memory range. Real machines nowadays sup- PSW PC
port more sophisticated mapping, as described in Chap-
ter 5. MEM SP
A special case of calling a subroutine is making a system call. In this case the caller
is a user application, but the callee is the operating system. The problem is that the
operating system should run in privileged mode, or kernel mode. Thus we cannot just
use the call instruction. Instead, we need the trap instruction. This does all what call
does, and in addition sets the mode bit in the processor status word (PSW) register.
Importantly, when trap sets this bit, it loads the PC with the predefined address of
the operating system entry point (as opposed to call which loads it with the address
of a user function). Thus after issuing a trap, the CPU will start executing operating
system code in kernel mode. Returning from the system call resets the mode bit in
the PSW, so that user code will not run in kernel mode.
There are other ways to enter the operating system in addition to system calls, but
technically they are all very similar. In all cases the effect is just like that of a trap:
to pass control to an operating system subroutine, and at the same time change the
CPU mode to kernel mode. The only difference is the trigger. For system calls, the
trigger is a trap instruction called explicitly by an application. Another type of trigger
is when the current instruction cannot be completed (e.g. division by zero), a condition
known as an exception. A third is interrupts — a notification from an external device
(such as a timer or disk) that some event has happened and needs handling by the
operating system.
The reason for having a kernel mode is also an example of hardware support for
the operating system. The point is that various control functions need to be reserved
to the operating system, while user applications are prevented from performing them.
For example, if any user application could set the memory mapping registers, they
would be able to allow themselves access to the memory of other applications. There-
fore the setting of these special control registers is only allowed in kernel mode. If a
257
user-mode application tries to set these registers, it will suffer an illegal instruction
exception.
258
Appendix B
Self-Similar Workloads
B.1 Fractals
Fractals are geometric objects which have the following two (related) properties: they
are self-similar, and they do not have a characteristic scale.
Being self similar means that parts of the object are similar (or, for pure mathematical
objects, identical) to the whole. If we enlarge the whole object we end up with several
copies of the original. That is also why there is no characteristic scale — it looks the
same at every scale.
The reason they are called fractals is that they can be defined to have a fractional
dimension. This means that these objects fill space in a way that is different from
what we are used to. To explain this, we first need to define what we mean by “di-
mension”.
Consider a straing line segment. If we double it, we get
two copies of the original:
259
For a cube (which is composed of 12 line segments), dou-
bling each one creates a structure that contains 8 copies
of the original:
Let’s denote the factor by which we increase the size of the line segments by f ,
and the number of copies of the original that we get by n. The above three examples
motivate us to define dimensionality as
d = logf n
With this definition, the line segment is one-dimentional, the square is 2D, and the
cube 3D.
Self similarity in workloads is similar to the above: it means that the workload looks
the same in different time scales.
More formally, consider a time series x1 , x2 , x3 , . . . xn . xi can be the number of pack-
ets transfered on a network in a second, the number of files opened in an hour, etc.
Now create a series of disjoint sums. For example, you can sum every 3 consecutive
elements from the original series: x31 = x1 + x2 + x3 , x32 = x4 + x5 + x6 , .... This can
be done several times, each time summing consecutive elements from the previous
series. For example, the third series will start with x91 = x31 + x32 + x33 = x1 + . . . + x9 . If
all these series look the same, we say that the original series is self similar.
A major consequence of the self-similarity of workloads is that they have a bursty
nature, which does not average out. They have random fluctuation at a fine time-
scale, and this turns into bursts of higher activity at the longer time scales. This is in
stark contrast to workload models in which the random fluctuations average out over
longer time scales.
260
B.2 The Hurst Effect
The description of fractals is very picturesque, but hard to quantify. The common way
to quantify the degree of self similarity is based on the Hurst effect.
so on average the two options cancel out. But if we look at x2i , we get
(
(xi + 1)2 = x2i + 2xi + 1 with probability 0.5
x2i+1 =
(xi − 1)2 = x2i − 2xi + 1 with probability 0.5
leading to the relation x2i+1 = x2i + 1 on average, and by induction x2i+1 = i + 1. The
RMS distance of the drunk from the lamppost is therefore
|xn | = n0.5
261
to make more prograss, and get further away from the lamppost. Indeed, such pro-
cesses are characterized by the relationship
xn = cnH
where H, the Hurst parameter, satisfies 0.5 < H < 1.
In anti-persistent processes the drunk backtracks all the time, and makes less
progress than expected. In such cases the Hurst parameter satisfies 0 < H < 0.5.
Bibliography
[1] S. D. Gribble, G. S. Manku, D. Roselli, E. A. Brewer, T. J. Gibson, and E. L. Miller,
“Self-similarity in file systems ”. In SIGMETRICS Conf. Measurement & Modeling
of Comput. Syst., pp. 141–150, Jun 1998.
[2] W. E. Leland, M. S. Taqqu, W. Willinger, and D. V. Wilson, “On the self-similar
nature of Ethernet traffic ”. IEEE/ACM Trans. Networking 2(1), pp. 1–15, Feb
1994.
[3] E. E. Peters, Fractal Market Analysis. John Wiley & Sons, 1994.
[4] D. Thiébaut, “On the fractal dimension of computer programs and its application
to the prediction of the cache miss ratio ”. IEEE Trans. Comput. 38(7), pp. 1012–
1026, Jul 1989.
262
Answers to Exercises
Exercise 1: It can’t. It needs hardware support in the form of a clock interrupt which
happens regularly. On the other hand, it can be argued that the operating system
does not really need to regain control. This is discussed in Section 9.2.
Exercise 3: System tables should be kept small because their storage comes at the ex-
pense of memory for users, and processing large tables generates higher overheads.
The relative sizes of different tables should reflect their use in a “normal” workload;
if one table is always the bottleneck and becomes full first, space in the other tables
is wasted.
Exercise 4: First and foremost, privileged instructions that are used by the operating
system to perform its magic. And maybe also low-level features that are hidden by
higher-level abstractions, such as block-level disk access or networking at the packet
level.
Exercise 5: Typically no. Instructions are executed by the hardware, and the operat-
ing system is not involved. However, it may be possible to emulate new instructions
as part of handling an illegal-instruction exception.
Exercise 6: There are a number of ways. In most systems, an application can simply
request to see a list of the processes running on the system. Even without this, an
application can repeatedly read the system clock; when it notices a long gap between
successive reading this implies that something else ran during this interval.
Exercise 7:
263
Exercise 9: Some, that are managed by the operating system, are indeed limited to
this resolution. For example, this applies to sleeping for a certain amount of time.
But on some architectures (including the Pentium) it is possible to access a hardware
cycle counter directly, and achieve much better resolution for application-level mea-
surements.
Exercise 10: Assuming the interrupt handlers are not buggy, only an asynchronous
interrupt can occur. If it is of a higher level, and not blocked, it will be handled im-
mediately, causing a nesting of interrupt handlers. Otherwise the hardware should
buffer it until the current handler terminates.
Exercise 11: The operating system, because they are defined by the services provided
by the operating system, and not by the language being used to write the application.
Exercise 12: In general, no. They would be if jobs were run to completion one after
the other. But jobs may overlap (one uses the disk whole the other runs on the CPU)
leading to a more complex interaction. As a simple example, consider two scenarios:
in one jobs run for one minute each, and arrive at 2 minute intervals; the throughput
is then 30 jobs/hour, and the response time is 1 minute each. but if the 30 jobs arrive
all together at the beginning of each hour, the throughput would still be 30 jobs/hour,
but their average response time would be 15 minutes.
Exercise 14: The access pattern: which addresses are accessed one after the other.
Exercise 15: Yes, definitely! those 300 users will not be spread evenly through the
day, but will come in big groups at the end of each study period.
Exercise 16: If it is a light-tailed distribution, kill a new job. If it is memoryless,
choose one at random. If it is fat-tailed, select the oldest one.
Exercise 17: The integral is
Z Z
xf (x)dx = a x−a dx
a
Z ∞
a x−a dx =
1 a−1
Exercise 18: Mice and elephants indicate a strict bimodality: it is a combination of two
bell-like distributions, one for mice (centered at around 25 grams) and the other for
elephants (at around 3 metric tons for Indian elephants or 6 metric tons for African
elephants), with nothing in between. Real workloads more often have a steady decline
in probability, not distinct modes.
264
bimodal distribution fat-tailed distribution
probability
probability
size size
Exercise 19: In the past, it was more common to observe an inverse correlation: appli-
cations tended to be either compute-bound (with little I/O), or I/O-bound (with little
computation per data element). But modern multimedia applications (such as com-
puter games) can be both compute and I/O intensive.
Exercise 20:
1. The peak load (typically during the day or evening) is much higher than the
average (which also includes low-load periods).
2. No significance.
3. Computational tasks can be delayed and executed at night so as to allow for
efficient interactive work during the day.
Exercise 21: Response time obviously depends on the CPU speed. But it is also af-
fected by cache size, memory speed, and contention due to other jobs running at the
same time. Network bandwidth is likewise limited by the raw capabilities of the net-
working hardware, but also depends on the CPU speed, memory, and communication
protocol being used.
Exercise 22: Measure the time to call a very simple system call many times in a loop,
and divide by the number of times. Improved accuracy is obtained by unrolling the
loop, and subtracting the time for the loop overhead (measured by an empty loop).
The number of iterations should be big enough to be measurable with reasonable ac-
curacy, but not so big that context switching effects start having an impact.
Exercise 24: Yes! one simple case is when too much work arrives at once, and the
queue overflows (i.e. there is insufficient space to store all the waiting jobs). A more
complex scenario is when the system is composed of multiple devices, each of which
is not highly utilized, but their use cannot be overlapped.
Exercise 25: The gist of the argument is as follows. Consider a long interval T . Dur-
ing this time, N jobs arrive and are processed. Focusing on job i for the moment, this
job spends ri time in the system. The cumulative time spent by all the jobs can be
denoted by X = i ri . Using these notations, we can approximate the arrival rate
P
as λ = N/T , the average number of jobs in the system as n̄ = X/T , and the average
response time as r̄ = X/N. Therefore
265
X N X
n̄ = = · = λ · r̄
T T N
Exercise 26: This is a 2-D state space, where state (x, y) means that there are x jobs
waiting and being serviced by the CPU, and y jobs waiting and being serviced by the
disk. For each y, the transition (x, y) → (x + 1, y) means a new job has arrived, and
depends on λ. Denote by p the probability that a job needs service by the disk after
being served by the CPU. The alternative is that it terminates, with probability 1 − p.
Transitions (x, y) → (x − 1, y) therefore occur at a rate proportional to (1 − p)µCP U , and
transitions (x, y) → (x − 1, y + 1) at a rate proportional to pµCP U . Finally, transitions
(x, y) → (x + 1, y − 1), which mean that a disk service has completed, occur at a rate
proportional to µdisk .
λ
0,0 1,0 2,0 3,0
(1-p) µCPU µdisk
p µCPU
0,1 1,1 2,1 3,1
Exercise 28:
1. Students with a deadline: probably closed. Due to the looming deadline, the
students will tend to stay in the edit-compile-execute cycle till they are done.
2. Professors doing administration: more like open. If the system doesn’t respond,
the professors will probably decide to do this some other time.
3. Tourist at information kiosk: open, due to the large population of random users.
But if there is a long line, the tourists will probably wander off, so this is a
system that may lose clients without giving them service.
Exercise 29: Typically in the range of 90–99% confidence that the true value is within
5–10% of the measured mean.
Exercise 31: Obviously each instruction in the text segment contains the addresses
of its operands, but only those in the data segment can be given explicitly, because
the others are not known at compile time (instead, indirection must be used). Pointer
variables can hold the addresses of other variables, allowing data, heap, and stack to
266
point to each other. There are also self-references: for example, each branch instruc-
tion in the text segment contains the address to which to go if the branch condition is
satisfied.
Exercise 32: General purpose register contents are changed by instructions that use
them as the target of a computation. Other registers, such as the PC and PSW, change
as a side effect of instruction execution. The SP changes upon function call or return.
The text segment cannot normally be modified. The data, heap, and stack are
modified by instructions that operate on memory contents. The stack is also modified
as a side effect of function call and return.
The contents of system tables is only changed by the operating system. The pro-
cess can cause such modifications by appropriate system calls. For example, system
calls to open or close a file modify the open files table.
Exercise 33: To share the CPU with other processes (multiprogramming).
Exercise 34: Because the process becomes unblocked as a result of an action taken by
the operating system, e.g. by an interrupt handler. When this happens the operating
system is running, so the process cannot start running immediately (there’s only one
CPU 8-). Rather, the operating system makes the process ready to run, and it will
actually run when selected by the scheduler.
Exercise 35: Add a “suspended” state, with transitions from ready and blocked to sus-
pended, and vice versa (alternatively, add two states representing suspended-ready
and suspended-blocked). There are no transition from the running state unless a pro-
cess can suspend itself; there is no transition to the running state because resumption
is necessarily mediated by another process.
Exercise 36: Global variables should be shared, so should not be stored in registers,
as they might not be updated in memory when a thread switch occurs. The stack is
private to each thread, so automatic variables are OK.
Exercise 37: Directly no, because each thread has its own stack pointer. But in prin-
ciple it is possible to store the address of a local variable in a global pointer, and then
all threads can access it. However, if the original thread returns from the function
the pointer will be left pointing to an unused part of the stack; worse, if that thread
subsequently calls another function, the pointer may accidentally point to something
completely different.
Exercise 38: Yes. You can set up a thread to prefetch data before you really need it.
Exercise 39: It depends on where the pointer to the new data structure is stored. If
it is stored in a global variable (in the data segment) all the other threads can access
it. But if it is stored in a private variable on the allocating thread’s stack, the others
don’t have any access.
Exercise 40: Yes — they are not independent, and one may block the others. For ex-
ample, this means that they cannot be used for asynchronous I/O.
267
Exercise 41: they all terminate.
Exercise 42: In general, sleeping is useful in (soft) real-time applications. For exam-
ple, a movie viewer needs to display frames at a rate of 30 frames per second. If it
has finished decoding the displaying the current frame, it has nothing to do until the
next frame is due, so it can sleep.
Exercise 43: It is surprising because it is used to verify access privileges, which are
only relevant when the process is running and trying to access something. The reason
is the desire to be able to list all the processes in the system (including those that are
not running at the moment) with their owners (see man ps).
Exercise 44: A process only gets blocked when waiting for some service, which is
requested using a system call, and therefore only happens when running in kernel
mode.
Exercise 45: Because context switching is done in kernel mode. Thus a process is al-
ways scheduled in kernel mode, completes the end of the context-switch routine, and
only then returns to user mode.
Exercise 46: Ready to run in kernel mode, as it is still in the fork system call.
Exercise 47: It is copied to kernel space and then reconstructed.
Exercise 49: The system models are quite different. The M/M/1 analysis is essentially
a single server with FCFS scheduling. Here we are talking of multiple servers — e.g.
the CPU and the disk, and allowing each to have a separate queue.
Exercise 50: If there is only one CPU and multiple I/O devices, including disks, ter-
minals, and network connections. It can then be hoped that the different I/O-bound
jobs are actually not identical, and will use different I/O devices. In a multiprocessor,
multiple compute-bound jobs are OK.
Exercise 52:
metric range preference
response time >0 low is better
wait time >0 low is better
response ratio >1 low is better
throughput >0 high is better
utilization [0, 1] high is better
Exercise 53: For single-CPU jobs, the same argument holds. For multiple-CPU jobs,
there are cases where an off-line algorithm will prefer using preemption over run-to-
completion. Consider an example of 4 CPUs and 5 jobs: 3 jobs requiring one CPU for
one unit of time, a job requiring one CPU for 4 units, and a job requiring all 4 CPUs
for two units of time. With run to completion, the average response time is 13 5
= 2.6
12
units, but with preemption it is possible to reduce this to 5 = 2.4 units:
268
run to completion with preemption
processors
processors
time time
Exercise 54: When all jobs are available from the outset, yes.
Exercise 56: Just before, so that they run immediately (that is, at the end of the
current quantum). Then only jobs that are longer than one quantum have to wait for
a whole cycle.
Exercise 57: The shorter they are, the better the approximation of processor sharing.
But context switching also has an overhead, and the length of the time slice should
be substantially larger than the overhead to keep the relative overhead (percentage
of time spent on overhead rather than on computation) acceptably low. Typical values
are between 0.01 and 0.1 of a second.
Exercise 58:
En+1 = αTn + (1 − α)En
Exercise 59: Yes. When waiting for user input, their priority goes up.
Exercise 61: If the process runs continuously, it will gain 100 points a second, but
they will be halved on each subsequent second. The grand total will therefore ap-
proach 200.
Exercise 63: To a point. You can use multilevel feedback among the jobs in each group,
with the allocation among groups being done by fair shares. You can also redistribute
the tickets within a group to reflect changing priorities.
Exercise 65: No. It may be preempted, and other processes may run, as long as they
do not enter the critical section. Preventing preemptions is a sufficient but not nec-
essary condition for mutual exclusion. Note that in some cases keeping hold of the
processor is actually not desirable, as the process may be waiting for I/O as part of its
activity in the critical section.
Exercise 66: Yes. As the case where both processes operate in lockstep leads to dead-
lock, we are interested in the case when one starts before the other. Assume without
loss of generality that process 1 is first, and gets to its while loop before process 2
sets the value of going in 2 to TRUE. In this situation, process 1 had already set
going in 1 to TRUE. Therefore, when process 2 gets to its while loop, it will wait.
Exercise 67: The problem is that the value of current ticket can go down. Here is
269
a scenario for three processes, courtesy of Grisha Chockler:
P1: choosing[1] = TRUE;
P1: my ticket[1]=1;
P1: starts incrementing current ticket: it reads the current value of current ticket
(which is 1) and goes to sleep;
P2: choosing[2] = TRUE;
P2: my ticket[2]=1;
P2: succeeds to increment current ticket exclusively: current ticket = 2;
P2: choosing[2]=FALSE;
P3: choosing[3]=TRUE;
P3: my ticket[3]=2;
P3: succeeds to increment current ticket exclusively: current ticket=3;
P3: choosing[3]=FALSE;
P1: Wakes up, increments what it thinks to be the last value of current ticket, i.e., 1.
So now current ticket=2 again!
Now all three processes enter their for loops. At this point everything is still OK:
They all see each other ticket: P1’s ticket is (1,1), P2’s ticket is (1,2), and P3’s ticket is
(2,3). So P1 enters the critical section first, then P2 and finally P3.
Now assume that P3 is still in the critical section, whereas P1 becomes hungry again
and arrives at the bakery doorway (the entry section). P1 sees current ticket=2 so it
chooses (2,1) as its ticket and enters the for loop. P3 is still in the critical section,
but its ticket (2,3) is higher than (2,1)! So P1 goes ahead and we have two processes
simultaneously in the critical section.
Exercise 68: Not if we consider a closed system model, in which a given set of appli-
cations repeatedly try to gain access to the critical section.
Exercise 69:
1. At any given moment, it is possible to identify the next process that will get into
the critical section: it is the process with the lowest ID of those that have the
lowest ticket number.
2. Correctness follows from the serial ordering implied by the progress.
3. Again, when a process gets its ticket and increments the global counter, its place
in the sequence is determined. Thereafter it can only be leapfrogged by a finite
number of processes that managed to get the same ticket number, and have
lower IDs.
4. Obviously.
270
critical section
guard = OPEN;
Note the negation in the while condition: when the compare and swap succeeds, we
want to exit the loop and proceed to the critical section.
Exercise 72: It is wrong to create a semaphore for each pair, because even when the
A/B lists semaphore is locked, another process may nevertheless cause inconsisten-
cies by locking the A/C semaphore and manipulating list A. The correct way to go is
to have a semaphore per data structure, and lock all those you need: to move an item
between lists A and B, lock both the A and B semaphores. However, this may cause
deadlock problems, so it should be done with care.
Exercise 73: The solution uses 3 semaphores: space (initialized to the number of
available buffers) will be used to block the producer if all buffers are full, data (ini-
tially 0) will be used to block the consumer if there is no data available, and mutex
(initially 1) will be used to protect the data. The pseudocode for the producer is
while (1) {
/* produce new item */
P(space)
P(mutex)
/* place item in next free buffer */
V(mutex)
V(data)
}
The pseudocode for the consumer is
while (1) {
P(data)
P(mutex)
/* remove item from the first occupied buffer */
V(mutex)
V(space)
/* consume the item */
}
271
operating system data structures) on this processor, but if there are other processors
available, a process can run on one of them and issue a system call. Early versions
of Unix for multiprocessors therefore required all system calls to be processed on a
single designated processor.
Exercise 82: If they are located at the same place and have the same capabilities, they
may be used interchangeably, and are instances of the same type. Usually, however,
printers will be located in different places or have different capabilities. For example,
“B/W printer on first floor” is a different resource type than “color printer on third
floor”.
Exercise 83: The system is deadlocked if the cycle involves all the instances of each
resource participating in it, or — as a special case — if there is only one instance of
each. This condition is also implied if the cycle contains all the processes in the sys-
tem, because otherwise some request by some process could be fulfilled, and the cycle
would be broken.
Exercise 84: No on both counts. If a lock is preempted, the data structure it protects
may be left in an inconsistent state. And swapping out a process holding a lock will
cause the lock to remain locked for an excessively long time.
Exercise 85: The resources should be ordered by a combination of popularity and aver-
age holding time. Popular resources that are held for a short time on average should
be at the end of the list, because they will suffer more from “over holding”.
Exercise 86: A uniform rule leads to deadlock. But with a traffic circle, giving right-
of-way to cars already in the circle prevents deadlock, because it de-couples the cars
coming from the different directions.
Exercise 89: Each resource has a single instance, and all applications may want to
acquire all the resources. Thus once any process acquires a lock, we must let it run to
completion before giving any other lock to any other process. In effect, everything is
serialized.
Exercise 90: In principle yes — that the rules are being followed. For example, if the
rule is that resources be requested in a certain order, the system should check that
the order is not being violated. But if you are sure there are no bugs, and are there-
fore sure that the rules are being followed, you can leave it to faith.
Exercise 91: It’s more like livelock, as the processes are active and not blocked. In
principle, the operating system can detect it by keeping track of previous system calls,
but this entails a lot of bookkeeping. Alternatively, it is possible to claim that as far
as the operating system is concerned things are OK, as the processes are active and
may eventually actually make progress. And if quotas are in place, a program may be
killed when it exceeds its runtime quota, thus releasing its resources for others.
Exercise 92: It is only possible if the application does not store virtual addresses and
use them directly, because then the operating system cannot update them when the
272
mapping is changed.
Exercise 94: If the bounds are not checked, the program may access storage that is
beyond the end of the segment. Such storage may be unallocated, or may be part
of another segment. The less-serious consequence is that the program may either
produce wrong results or fail, because the accessed storage may be modified undeter-
ministically via access to the other segment. The more serious consequence is that
this may violate inter-process protection if the other segment belongs to another pro-
cess.
Exercise 96: Did you handle the following special cases correctly?
really good code would also catch bugs such as deallocation of a range that was actu-
ally free.
Exercise 97: Both algorithm allocate at the beginning of a free segment, so the only
candidates are the blocks at addresses 73, 86, and 96. Of these the block of size 22
at address 96 is the only one that does not fit into free segments before it, so it is the
only one that could be allocated by first fit. Any of the three could have been allocated
last by best fit.
Exercise 98: External only. Internal fragmentation can only be reduced by using
smaller chunks in the allocation.
Exercise 99: No. If the page is larger than a block used for disk access, paging will
be implemented by several disk accesses (which can be organized in consecutive lo-
cations). But a page should not be smaller than a disk access, as that would cause
unwanted data to be read, and necessitate a memory copy as well.
Exercise 100: No. It depends on hardware support for address translation.
Exercise 101: This depends on the instruction set, and specifically, on the addressing
modes. For example, if an instruction can operate on two operands from memory and
store the result in a register, then normally three pages are required: one containing
the instruction itself, and two with the operands. There may be special cases if the
instruction spans a page boundary.
Exercise 102: Handling cache misses is relatively fast, and does not involve policy
273
decisions: the cache is at the disposal of the currently running process. Handling
page faults is slow, as it involves a disk access, and should be masked with a context
switch. In addition, it involves a policy decision regarding the allocation of frames.
Exercise 103: There are other considerations too. One is that paging allows for more
flexible allocation, and does not suffer from fragmentation as much as contiguous al-
location. Therefore memory mapping using pages is beneficial even if we do not do
paging to disk. Moreover, using a file to back a paging system (rather than a dedi-
cated part of the disk) is very flexible, and allows space to be used for files or paging
as needed. Using only primary memory such dynamic reallocation of resources is im-
possible.
Exercise 104: No. With large pages (4MB in this example) you loose flexibility and
suffer from much more fragmentation.
Exercise 105: No: some may land in other segments, and wreck havoc.
Exercise 106: There will be no external fragmentation, but instead there will be inter-
nal fragmentation because allocations are made in multiples of the page size. How-
ever, this is typically much smaller.
Exercise 107: Trying to access an invalid segment is a bug in the program, and the
operating system can’t do anything about it. But an invalid page can be paged in by
the operating system.
Exercise 108: Yes (see [?]). The idea is to keep a shadow vector of used bits, that is
maintained by the operating system. As the pages are scanned, they are marked in
the page table as not present (even though actually they are mapped to frames), and
the shadow bits are set to 0. When a page is accessed for the first time, the hardware
will generate a page fault, because it thinks the page is not present. The operating
system will then set the shadow bit to 1, and simply mark the page as present. Thus
the overhead is just a trap to the operating system for each page accessed, once in
each cycle of the clock algorithm.
Exercise 111:
Owner: apply special access restrictions.
Permissions: check restrictions before allowing access.
Modification time: check file dependencies (make), identify situations where multi-
ple processes modify the file simultaneously.
Size: know how much is used in last block, optimize queries about size and seeking to
the end.
Data location: implement access.
All except the last are also used when listing files.
Exercise 112: Remember that files are abstract. The location on the disk is an inter-
nal implementation detail that should be hidden.
274
Exercise 113: Append can be implemented by a seek and a write, provided atomicity
is not a problem (no other processes using the same file pointer). Rewind is a seek to
position 0.
Exercise 114: It’s bad because then a program that traverses the file system (e.g. ls)
will get into an infinite loop. It can be prevented by only providing a mechanism to
create new subdirectories, not to insert existing ones. In Unix it is prevented by not
allowing links to directories, only to files.
Exercise 115: Some convention is needed. For example, in Unix files and directories
are represented internally by data structures called inodes. The root directory is al-
ways represented by entry number 2 in the table of inodes (inode 0 is not used, and
inode 1 is used for a special file that holds all the bad blocks in the disk, to prevent
them from being allocated to a real file). In FAT, the root directory resides at the
beginning of the disk, right after the file allocation table itself, and has a fixed size.
In other words, you can get directly to its contents, and do not have to go through any
mapping.
Exercise 116: If the directory is big its contents may span more than one block.
Exercise 119: An advantage is flexibility: being able to link to any file or directory,
even on another file system. The dangers are that the pointed-to file may be deleted,
leaving a dangling link, and that it breaks navigation using “..” (go up one level in the
hierarchy).
Exercise 120: Only if the whole block is requested: otherwise it will erroneously over-
write whatever happens to be in memory beyond the end of buf.
Exercise 122: Unix solves this by maintaining reference counts. Whenever a file is
opened, the count of open file entries pointing to the inode (which is maintained as
part of the inode) is incremented. Likewise, the counts of file descriptors pointing
to open file entries are updated when processes fork. These counts are decremented
when files are closed, and the entries are only freed when the count reaches 0.
Exercise 123: It is best to choose blocks that will not be used in the future. As we
don’t know the future, we can base the decisions on the past using LRU.
LRU depends on knowing the order of all accesses. For memory, accesses are done
by the hardware with no operating system intervention, and it is too difficult to keep
track of all of them. File access is done using operating system services, so the oper-
ating system can keep track.
Exercise 124: The problem is how to notify the process when the I/O is done. The
common solution is that the conventional read and write functions return a handle,
which the process can then use to query about the status of the operation. This query
can either be non-blocking (poll), returning “false” if the operation is not finished yet,
or blocking, returning only when it is finished.
Exercise 125: It just becomes a shared memory segment. If they write to this file, they
275
should use some synchronization mechanism such as a semaphore.
Exercise 126: Sorry — I get confused by large numbers. But the more serious con-
straint on file sizes is due to the size of the variables used to store the file size. An
unsigned 32-bit number can only express file sizes up to 4GB. As 64-bit architectures
become commonplace this restriction will disappear.
Exercise 129: The superblock is so useful that it is simply kept in memory all the
time. However, in case of a system crash, the copy of the superblock on the disk may
not reflect some of the most recent changes. This can result in the loss of some files
or data.
Exercise 130: Because the file cold be copied and cracked off-line. This was typically
done by trying to encrypt lots of dictionary words, and checking whether the results
matched any of the encrypted passwords.
Exercise 131: Yes. A user can create some legitimate handles to see what random
numbers are being used, and try to forge handles by continuing the pseudo-random
sequence from there.
Exercise 132: No. Programs may have bugs that cause security leaks.
Exercise 133: No. A file descriptor is only valid within the context of the process that
opened the file; it is not a global handle to the file.
Exercise 134: The only way to deny access to all the group except one member is to
list all the members individually.
Exercise 135: A directory with execute permissions and no read permissions allows
you to grant access to arbitrary users, by telling them the names of the files in some
secret way (and using hard-to-guess names). Users that did not get this information
will not be able to access the files, despite the fact that they actually have permission
to do so, simply because they cannot name them.
Exercise 136: It isn’t. They use physical addresses directly.
Exercise 137: The program in the boot sector doesn’t load the operating system di-
rectly. Instead, it checks all the disks (and disk partitions) to see which contain
boot blocks for different operating systems, and creates a menu based on its find-
ings. Choosing an entry causes the relevant boot block to be loaded, and everything
continues normally from there.
Exercise 138: In old systems, where communication was directly through a terminal,
it would get stuck. But nowadays it is common for each program to have a distinct
window.
Exercise 139: It is the first 16 bits are the ASCII codes for ‘#’ and ‘!’. This allows exec
to identify the file as a script, and invoke the appropriate interpreter rather than try-
ing to treat it as a binary file.
276
Exercise 140: Yes. for example, they may not block, because this will cause a random
unrelated process to block. Moreover, they should not tamper with any of the “current
process” data.
Exercise 141: Yes, but this may cause portability problems. For example, in some ar-
chitectures the stack grows upwards, and in others downwards. The design described
above requires only one function to know about such details. By copying the argu-
ments to the u-area, they are made available to the rest of the kernel in a uniform
and consistent manner.
Exercise 143: A bit-vector with a bit for each signal type exists in the process table
entry. This is used to note the types of signals that have been sent to the process since
it last ran; it has to be in the process table, because the signals have to be registered
when the process is not running. The handler functions are listed in an array in the
u-area, because they need to run in the context of the process, and are therefore in-
voked only when the process is scheduled and the u-area is available.
Exercise 144: The problem is that you can only register one handler. The simplistic
appriach is to write a specific handler for each instance, and register the correct one
at the beginning of the try code. However, this suffers from overhead to change the
handlers all the time when the application is actually running normally. A better
approach is to define a global variable that will contain an ID of the current try, and
write just one handler that starts by performing a switch on this ID, and then only
runs the desired code segment.
Exercise 146: In Unix, devices are identified by special files in the /dev directory. To
add a new device, you add a new special file to represent it. The special file’s inode
contains a major number, which identifies the device type. This is used as an index
into a table of function pointers, where pointers to functions specific to this device
type are stored. Adding a device driver therefore boils down to storing the appropri-
ate function pointers in a new entry in the table.
Exercise 148: The parent gets the identity of its child as the return value of the fork.
The child process can obtain the identity of its parent from the operating system,
usiong the getppid system call (this is not a typo: it stands for “get parent process
id”). This is useful only for very limited communication by sending signals.
Exercise 150: The common approach is that it should be known in advance. One ex-
ample is the original name service on Unix, that was identified by port 42. This was
replaced by the domain name-server network, that is entered via an advertised list of
root name servers (see 229).
As an alternative, the name service is sometimes embeded into the service that
uses it, and is not handled by a separate process. An example is the naming of shared
memory segments (Section 12.2.4).
Exercise 151: The function should not have side effects — it has to be a pure function.
277
Exercise 153: In the original Unix systems, the contents of a pipe were maintained
using only the immediate pointers in the inode, in a circular fashion. If a process tried
to write additional data when all the blocks were full, the process was blocked until
some data was consumed. In modern Unix systems, pipes are implemented using
sockets pairs, which also have a bounded buffer. The other features are simple using
counters of processes that have the pipe open.
Exercise 155: When the other process terminates, it will not receive an EOF on the
pipe as it should.
Exercise 157: The area of shared memory will be a separate segment, with its own
page table. This segment will appear in the segment tables of both processes. Thus
they will both share the use of the page table, and through it, the use of the same
pages of physical memory.
Exercise 158: You can save a shadow page with the original contents, and use it to
produce a diff indicating exactly what was changed locally and needs to be updated
on the master copy of the page.
Exercise 159: The first process creates a pipe and write one byte to it. It then forks
the other processes. The P operation is implemented by reading a byte from the pipe;
if it is empty it will block. The V operation is implemented by writing a byte to the
pipe, thus releasing one blocked process.
Exercise 160: Either there will be no program listening to the port, and the original
sender will be notified of failure, or there will be some unrelated program there, lead-
ing to a big mess.
Exercise 161: Yes, but not on the same port. This is why URLs sometimes include a
port, as in [Link] which means send to port 8080 (rather than
the default port 80) on the named host.
Exercise 162: It specifies the use of a text file, in which the first few lines constitute
the header, and are of the format “h keywordi: h value i”; the most important one is the
one that starts with “To:”, which specifies the intended recipient.
Exercise 163: No. IP on any router only has to deal with the networks to which that
router is attached.
Exercise 164: Oh yes. For example it can be used for video transmission, where time-
liness is the most important thing. In such an application UDP is preferable because
it has less overhead, and waiting for retransmissions to get everything may degrade
the viewing rather than improve it.
Exercise 165: It is messy to keep track of all the necessary acknowledgments.
Exercise 167: It is also
√ good for only one corrupt bit, but has higher overhead: for N
data bits we need 2 N parity bits, rather than just lg N parity bits.
Exercise 168: Somewhat more than the round-trip time. We might even want to ad-
278
just it based on load conditions.
Exercise 170: The time for the notification to arrive is the round trip time, which is
approximately 2tℓ . In order to keep the network fully utilized we need to transmit
continuously during this time. The number of bytes sent will therefore be 2Btℓ , or
twice the bandwidth-delay product.
Exercise 171: no — while each communication might be limited, the link can be used
to transfer many multiplexed communications.
Exercise 172: When each ack arrives, two packets are sent: one because the ack indi-
cates that space became available at the receiver, and the other because the window
was enlarged. Thus in each round-trip cycle the number of packets sent is doubled.
host A host B
packe
t sent
ack
Exercise 173: Not necessarily. Some addresses may be cached at various places. Also,
there are typically at least two servers for each domain in order to improve availabil-
ity.
Exercise 175: In principle this optimization is possible, but only among similar sys-
tems. NFS does it one component at a time so that only the client has to parse the
local file name. For example, on a Windows system the local file name may be \a\b,
which the server may not understand if it uses ‘/’ as a delimiter rather than ‘\’.
Exercise 177: Sure. For example, both origin and destination machines should belong
to the same architecture, and probably run the same operating system. And there
may also be various administrative or security restrictions.
Exercise 178: Not for reasonable system designs. In modern switched networks, the
capacity scales with the number of nodes.
Exercise 179: Maybe it can query the local host name, or check its process ID. But
279
such ueries can also be caught, and the original host name or ID provided instead of
the current one.
Exercise 180: No — demand paging (from the source node) can be used to retrieve
only those pages that are really needed. This has the additional benefit of reducing
the latency of the migration.
Exercise 181: In principle, this is what happens in a branch: the “if” loads one next
instruction, and the “else” loads a different next instruction.
Exercise 182: If the value is not the address of an instruction, we’ll get an exception.
Specifically, if the value specifies an illegal memory address, e.g. one that does not
exist, this leads to a memory fault exception. If the value is an address within the
area of memory devoted to the program, but happens to point into the middle of an
instruction, this will most probably lead to an illegal instruction exception.
Exercise 183: Enlarging each line segment by a factor of 3 leads to 4 copies of the
original, so the dimention is log3 4 = 1.262.
280
Index
281
cache, 116 deadlock, 85, 96
interference, 64, 189 avoidance, 100
caching, 116, 143, 229, 240, 249, 254 detection and recovery, 103
capabilities, 165 ignoring, 103
catch, 186 necessary conditions for, 98
Choices, 196 prevention, 99, 104
classification of jobs, 63 decoupling from hardware, 167
client-server paradigm, 205, 208, 237 delay center, 29
clock algorithm, 126 demand paging, 115
clock interrupt, 10, 71 detection of deadlock, 103
closed system, 38 device driver, 9
CMS, 7, 169 differentiated services, 75, 172
collective operations, 201 Dijkstra, 90, 101
command interpreter, 179 dimension, 259
communication protocol, 210 dining philosophers, 96
compaction, 113 directories, 135
compare and swap, 90 dirty bit, 119
computational server, 240 disabling interrupts, 93
compute-bound, 63 disk partition, 155
concurrency, 82 disk scheduling, 152
conditions for deadlock, 98 disk structure, 151
congestion, 223, 226 disk synchronization, 144
congestion control, 225–228 dispatching, 65
(lack of) consistency, 83 distribution
contention, 64 bimodal, 24
context switch, 69 exponential, 22
copy-on-write, 121 fat tail, 21–24
CORBA, 211 implications, 75, 157, 241
counting semaphores, 92 heavy tail, 22
CPU, 255 hyper exponential, 23
CPU burst, 66, 72 job runtimes, 61, 241
CPU registers, 44 Pareto, 23, 61, 241
CRC, 222 Zipf, 24
critical section, 84 DLL, 180
related, 92 DMA, 146
customization, 196 DNS, 229
CV, 61 droping packets, 223, 226
DSM, 206
daemon, 191, 209 dynamic workload, 28
data link layer, 217
data segment, 107 eavesdropper, 234
data structure, 144 edge system, 226
datagram, 219 effective quantum, 71
282
email, 213 fork system call, 121
encryption, 235 fork system call, 54–56
entry point, 12, 191 fractal, 259
environment, 45, 57 fragmentation, 112
epoch, 76 fragmentation of datagrams, 219
errno, 57 frame, 114
error recovery, 184 FTP, 220
estimation, 72, 227 function call, 108
Ethernet, 219
exception, 11, 257 global paging, 127
exec system call, 121 graceful degradation, 172
exec system call, 56 hacking, 160
exponential distribution, 22 hard link, 137
external fragmentation, 113, 115 hardware support
atomic instructions, 89
fair share scheduling, 77
kernel mode, 8
fairness, 66, 72, 77, 87, 172
privileged instructions, 8
false sharing, 206
heap, 107, 113
fast file system, 153
heavy tail, 22
FAT, 149
heterogeneity, 211
fat tailed distribution, 75, 157, 241
hierarchical name space, 135
FCFS, 59, 61, 68
hold and wait, 98, 100, 104
FEC, 221
hop, 230
FIFO, 124, 152, 202
Hurst effect, 261
file
hyper-exponential, 23, 61
mapping to memory, 146
hypervisor, 7
naming, 135–138, 150
size limit, 155, 277 I/O vector, 225
file descriptor, 143, 161, 203 I/O-bound, 63
invalid, 184 idempotent operation, 238
file pointer, 142 IDL, 211
file server, 238 ignoring deadlock, 103
file system indirect block, 148, 153
journaled, 155 indirection, 155, 168
log-structured, 154 inode, 135, 142, 147, 239
file usage, 144 Intel processor, 9
filter, 237 interactivity, 65
finding files, 138 interarrival time, 30, 31
finger, 210 internal fragmentation, 113, 115
firewall, 236 internet, 218
first-fit, 111 interoperability, 211
flat name space, 135 interrupt, 10, 182, 191, 257
flow control, 223 disabling, 93
283
interrupt priority level, see IPL locks, 104
interrupt vector, 10, 177, 191 log-structured file system, 154
inverted page table, 120 logical volume, 155
IP, 218 login, 179, 235
address translation, 229 long-term scheduling, 63
IP address, 237 longjmp, 58
IPL, 8, 93 lookup, 239
IR, 45 LRU, 125, 144
ISO, 217 LWP, 49
Java, 186, 200 M/M/1 queue, 32
Java virtual machine, see JVM M/M/m queue, 188
job, 59 Mach, 165, 185, 194
job mix, 63 magic number, 180
job runtimes, 61, 241 major number, 278
job types, 63 malloc, 107, 113
Joseph effect, 261 mapping, 135
journaled file system, 155 mapping memory, 110, 114
JVM, 169 mass-count disparity, 24
mbuf, 225
Kerberos, 235
measurement, 27
kernel, 8, 181
mechanism, 194
address mapping, 181
memory frame, 114
kernel mode, 8, 159, 183
memory mapping, 159
kernel stack, 181, 183
memory-mapped file, 146
kernel threads, 49
memoryless distribution, 22
key, 235
message passing, 201
kill system call, 185
metadata, 134
Koch curve, 260
metrics, 18, 36, 38, 65
Lamport, 86, 89 mice and elephants, 24
layers, 190 microkernel, 194
link, 137 middleware, 211
Linux migration, 189, 240
scheduling, 76 MilliPage, 207
Little’s Law, 32 modify bit, 119, 126
livelock, 97 monitor, 92
load, 31, 38 monolithic, 190
load balancing, 189, 241 MOSIX, 242
load sharing, 189 mount point, 239
loadable modules, 195 mounting file systems, 238
local paging, 127 MTBF, 19
locality, 116, 124 MTU, 219, 223
lock, 94 multi-level feedback, 72
284
multicast, 222 packet filter, 237
Multics, 160 packetization, 214
multiprocessing, 59 page fault, 115, 116, 147, 206
multiprocessor, 51 page table, 114
scheduling, 187 paged segments, 122
synchronization, 95 paging, 113
multiprogramming, 4, 59, 128 of mapped file, 147
multitasking, 59, 64, 194 page size, 116
multithreading, 49 Pareto distribution, 23, 61, 241
mutex, 91 parity, 221
mutual exclusion, 84 password, 161, 162, 179, 234
MVS, 7, 169 path, 136, 239
nack, 220 PC, 9, 45, 256
name service, 199, 208 PCB, 46
named pipe, 202 PDP-8, 176
naming, 198, 209 performance
negative feedback, 75 susceptibility to details, 153
network layer, 217 performance metric, 18, 36, 38, 65
next-fit, 111 permissions, 9, 46, 164
NFS, 237 persistence, 155
nice parameter, 74 persistent process, 261
Noah effect, 261 personality, 194
Peterson’s algorithm, 85, 87
off-line scheduling algorithms, 67 physical layer, 217
offset, 141, 240 physical memory, 116
OLE, 180 piggyback, 223
on-line scheduling algorithms, 69 pipe, 202
opaque handle, 161, 165, 239 policy, 194
open files table, 142 polling, 276
open system popularity distribution, 24
in queueing, 35 port, 205, 209
open system call, 161
portability, 169
open system call, 139
positive feedback, 127, 226
open systemwith known interface, 217
preemption, 61, 69
ORB, 211
of resources, 98
OSI, 217
prefetching, 145
ostrich algorithm, 103
present bit, 119, 206
overflow, 223
presentation layer, 217
overhead, 19, 50, 64
prevention of deadlock, 99, 104
overlapping I/O with computation, 49
overloaded system, 31, 38, 75 prioritization, 75
priority, 46
P, 90, 196 priority scheduling, 72
285
privileged instructions, 8 response ratio, 66
process response time, 18, 31, 36, 65
as a virtual machine, 167 responsiveness, 60, 94
definition, 44, 46, 78 rings, 160
process migration, 189, 240 RMI, 200
Process table, 193 ROM, 177
processor sharing, 60 root, 160, 179
processor status word, see PSW root directory, 136, 239
producer/consumer problem, 92 root DNS, 229
programmed I/O, 146 round robin, 71
progress, 87 round trip time, see RTT
protection, 9, 46, 123, 163 router, 236
protocol, 210, 216, 237 routing, 215
protocol stack, 216 routing table, 230
PSW, 8, 45, 93, 257 RPC, 200, 239
RTC, 68
queueing analysis, 30, 188 RTT, 224, 227
queueing network, 29 running process, 47
286
short-term scheduling, 65 terminal I/O, 203
Sierpinski triangle, 260 test and set, 89, 95
signal (on semaphore), 91 text segment, 107
signals, 185 Therac-25, 84
simulation, 27 thrashing, 116, 127
SJF, 68, 72 thread, 48, 209
sliding window, 224 throughput, 18, 36, 66
slowdown, 18, 66 time quantum, 71, 73
SMTP, 220 time slicing, 71
socket, 205 timeout, 226
soft link, 137 TLB, 119
SP, 45, 256 track skew, 154
spatial locality, 117 transmission errors, 220
SPEC, 21 transport layer, 217
SRPT, 70 trap, 11, 183, 192, 257
SRT, 70 try, 186
stability, 31, 38, 75 turnaround time, 65
stack, 48, 108, 183
starvation, 75, 87 u-area, 181, 183
stat system call, 134 UDP, 219
state of process, 47, 129 Unix
stateful inspection, 237 daemons, 209
stateful server, 238 data structures, 193
stateless server, 238 devices, 278
static workload, 28 fast file system, 153
stderr, 203 file access permissions, 165
stdin, 203 file system, 153
stdout, 203 inode, 147
steady state, 28, 37, 38 kernel mode, 54
stub, 200 non-preemptive kernel, 94
subroutine call, 256 process states, 53, 129
superuser, 9, 160, 179 process table, 53
swapping, 129 scheduling, 73, 75
synchronization, 95 signals, 185
system call, 11, 13, 183, 257 system calls
failure, 104, 184 exec, 56
fork, 54–56
tail of distribution, 21–24, see distribu- open, 139
tion read, 140
TCP, 219, 225 seek, 142
congestion control, 225–228 wait, 54
telnet, 220 write, 140
temporal locality, 117 accept, 205, 208
287
bind, 205 workload, 20–26
brk, 108 dynamic vs. static, 28
connect, 205 self-similar, 262
dup, 204 write system call, 140
exec, 121, 203
fork, 121, 203 Zipf distribution, 117
kill, 185 Zipf’s Law, 24
listen, 205 zombie, 54
open, 161
pipe, 203
seek, 202
socket, 205
socketpair, 205
tables for files, 142
u-area, 53, 121, 193
used bit, 119, 125
user ID, 179
user mode, 8
user-level threads, 50
utilization, 19, 61, 66
V, 90
valid bit, 119
virtual address, 108
virtual file system, 239
virtual machine, 168
virtual memory, 113
virtualization, 6, 167, 168
VMware, 7, 168
vnode, 239
288