Vector Violet Reference Guide
Vector Violet Reference Guide
Enter Syntax
Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
Getting started ................................................................ 1
Text conventions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
Examining objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
Copying, cutting, and pasting, objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
Storing changes and updating objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
Using undo and redo . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
Vector Default Times . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
Getting Help . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
Loops . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 113
Working with loops . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 114
Playing back loops . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 115
Linking Cues . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 115
Fan . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 116
Working with the fan feature . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 117
Temporary Cues . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 118
Working with temporary cues . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 119
Using the faders in channel mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 120
Working in channel mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 120
Blind Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 121
Using the blind editor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 121
Snaps . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 160
Active snaps . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 161
Snap modes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 161
Storing a new snap . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 161
Triggering snaps . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 162
Modifying snaps . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 163
Naming snaps . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 163
Deleting snaps . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 163
Examining snaps . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 164
Copying snaps . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 164
Glossary for keys, buttons, shift pairs, and other controls . . . . . . . . . . . . . . . . . . . . 277
Console keys . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 277
Other console controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 284
Editor toolbar modes and buttons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 285
Default buttons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 285
Active mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 285
Cue mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 286
Delta mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 287
Dimmer (patch) mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 288
Every (selection filter) mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 288
Fan mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 289
Fixture selection mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 289
Library mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 290
Loop mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 291
Macro mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 291
Pan/Tilt mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 291
Parameter (setting levels) mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 292
Profile mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 292
Rate mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 293
Store options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 293
Time mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 293
Timeline mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 294
Shift pairs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 294
Index . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 297
x
Introduction
Getting started
Ease of use has been the watchword for Vector ‘s development team. However, as Vector controls
complex lighting rigs as well as simpler rigs, console operation may also be complex sometimes. The
purpose of this guide is to help you become a skilled Vector programmer.
However, as Vector controls complex lighting rigs as well as simpler rigs, console operation may also
be complex sometimes. Experienced Compulite programmers will find much in Vector that is familiar.
We recommend that you use the Quick Start Guide to familiarize yourself with Vector’s unique
capabilities.
New and experienced users will find the General Information chapter useful. The General Information
chapter describes the user interface, windows use, color code conventions, and standard procedures’
syntax that is common to many show elements.
This guide generally follows your work flow, from patching through programming cues to playback.
Text conventions
The actual keys on the console panel are referred to as KEYS. Panel KEYS are in BOLD CAPS.
The keys on the touch screens are referred to as BUTTONS. Touch screen BUTTONS are BOLD,
ITALICIZED CAPS.
Command line refers to area at the bottom of the screen where the command chain is displayed
and error messages appear. Command line text is in italics.
Dialog box captions, window titles, and field names appear in this font.
Key presses are separated by commas when operation sequences written in a single line.
Example: SPOT, #, ,#, ACTIVE
When + appears between key or button names, it means: Press THIS (and) THAT at the same
time. Example: SHIFT + FREE. Generally used only in conjunction with shift pairs.
The term Tap is used for touch or click when referring to the touch screen buttons.
Fixture is used for any lighting device.
Channel is a one parameter (usually dimmer) lighting device.
Spot is a multiparameter lighting device.
PBD stands for playback device.
MPB stands for master playback device
Compulite
Notes: The screen captures appearing in this guide may not look exactly like the screens on your
Vector. In the interest of visual clarity, a different skin was used for the guides’s illustrations. The
content of the illustrations is identical to the content seen on Vector.
2
Chapter 1 Setting up Vector
This chapter contains the following sections:
Setting up Vector (see page 3)
Connecting external screens (see page 4)
Calibrating touch screens (see page 5)
Adjusting desk lights and LCD displays (see page 6)
Connecting external devices (see page 7)
Language options (see page 7)
Settings (see page 7)
Software installation and upgrade (see page 7)
Setting up Vector
1 Place the console on a clean, stable, and level surface.
2 Make sure the voltage selection switch, located on the power supply, is correctly set to
230V AC or 110V AC.
3 Connect the Vector to the mains supply using the cable supplied.
4 Connect any peripherals to their connectors on the rear panel. All connectors are labelled
with names and standard icons.
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Chapter 1
To power up Vector
1 Switch on the power, using the switch located on the power supply on Vector’s back panel.
The soft switch located on the front of the console is lit.
2 Open the door, on the front of the console, protecting the soft switch and press the soft
switch once. Wait for Vector to complete boot up.
3 Connect the DMX cables to the appropriate ports.
IMPORTANT! MAKE SURE the voltage selector is set to the voltage that is correct for
your mains power supply.
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VECTOR
Setting up Vector
Vector Blue: The built in touch screens are screens 2 and 3. The external displays are numbers 1, 4,
5, and 6.
Vector Green: The built in touch screens is screen 2. The external display is number 1.
Newly connected displays show the Vector [Link] must open a new window for the new display.
See “Opening new windows” page 24
Click on and drag the numbered screens, so they represent the physical order of the displays.
1 Open the System Settings dialog box through the Tools menu.
2 Tap the Hardware tab.
3 Tap Touch Screen Calibration.
4 Tap the center of the x that appears in the upper left corner of the display.
5 Tap the center of the x that appears in the lower right corner of the display.
6 Continue steps 4 - 5 for each screen.
OR
1 Press SCROLL WIN to enable windows mode.
2 Press @ to open the Start menu.
3 On the task bar, double click on the Pointer Device Settings icon.
The Pointer Device Properties dialog box opens. if the icon is not visible, click the arrows
to expand the task bar.
4 In the Pointer Device Properties dialog box, select a display from the Installed Devices list.
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Chapter 1
1 Press SETUP.
2 On the Editor toolbar, tap DESK LIGHTS.
3 Use the DESK LIGHT wheel to set the brightness.
There are manual adjustment knobs on the back panel next to the auxiliary light connectors.
1 Press SETUP.
2 On the Editor toolbar, tap DESK LIGHTS.
3 Use the LCD BRIGHTNESS wheel to set the brightness.
4 Use the LCD BACKLIGHT wheel to adjust contrast.
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VECTOR
Setting up Vector
Vector comes equipped with a mini keyboard in the slide out tray under the panel. Keyboards are
connected at the USB ports or the PS-2 keyboard port on Vector’s back panel.
Settings
General system defaults for Vector shows are defined in the System Settings dialog box. You can
customize any of these settings. See “System settings” page 233
General window settings can be changed through Start menu Control Panel Display.
Set the Vector’s clock through: Start menu Control Panel Date/Time.
Language options
Vector’s menus, tool tips, and dialog boxes can be localized so Vector speaks your language. For
information on localization contact your local Compulite distributor.
Before installing new software, we recommend saving back up copies of your shows and any
customized devices.
To upgrade software
1 Access the Task Bar by pressing the Start key on the Vector Keyboard.
2 Right click the RT Interface icon and select Exit RT Interface.
IMPORTANT! After this step, you will not be able to use the track ball as a mouse.
Continue with an external mouse.
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To shutdown Vector
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Chapter 2 General Information
This chapter contains the following sections:
Vector operation modes and programming syntax (see page 9)
The user interface (see page 11)
Using the trackball for mousing (see page 11)
Scrolling and navigating spreadsheets (see page 12)
Command line and system status (see page 13)
Selecting objects (see page 16)
Adding text tags to objects (see page 16)
Deleting objects (see page 16)
Copying, cutting, and pasting, objects (see page 18)
Examining objects (see page 17)
Storing changes and updating objects (see page 18)
Using undo and redo (see page 19)
The operation mode and programming syntax are set in the System Settings dialog box Behavior
tab. See “System settings” page 233
Tracking mode
In tracking mode, Vector stores only the changes or moves from one cue to the next. Parameter
levels that do not change are tracked through cues following the cue where the level was originally
set. Levels that are being tracked are not stored again in each cue. Thus there are two types of
parameter values:
Hard values (new or changed values) - values that are stored in the current cue.
Tracked values - unchanged values that are tracked from an earlier cue.
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Chapter 2
This table shows the total output and the levels that are recorded in each cue:
Channel 1 2 3 1 2 3
CUE 1 50 FL 40 50 FL 40
CUE 2 25 FL FL 25 FL
CUE 3 25 80 FL 80
Note that only the new or changed values are stored in each cue.
Sometimes you want to cancel all tracking values, for instance, when starting a new scene. Block
cues are used to reset the tracking, Block cues must be specifically programmed.
See “Programming and modification options in tracking mode operation” page 105
Vector automatically maintains the cue state when playing back cues out of sequence, as often
happens during rehearsals.
Compulite mode
Compulite mode is a cue only mode, where all fixtures and values that comprise the lighting state
are stored in each cue.
The editor is not released after storing a cue. You can continue programming cues based on the
editor group or reset the editor. See “Resetting the editor” page 72.
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VECTOR
General Information
Programming syntax
Output convention
• Parameter levels that are set using @, are • Parameter levels that are set using @, are not
immediately output. output until ENTER is pressed.
• Parameter levels set using the wheels, FULL, • Parameter levels set using the wheels, FULL,
ZERO, or ON are immediately output. ZERO, or ON are immediately output.
Procedure syntax
Keypresses and button taps are entered to the command line, showing a clear progression of the
current programming sequence.
Vector also uses a graphical user interface (GUI) and many operations can be done using the touch
screen buttons. Vector's graphical user interface includes menus, toolbars, file trees, and dialog
boxes that make it easy to find your way around and get things done. Your pointing device can be
an external mouse, connected at the mouse port on the back panel, or the trackball set to mouse
function. The display is completely flexible. You can set up the GUI to display what you need at
each stage of your work.
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Chapter 2
The default trackball mode controls pan and tilt. Make sure MOUSE is not enabled.
Press MOUSE. The MOUSE LED flashes. The trackball is now available as a pointer device.
The extreme right encoder can also be used to as a scroll wheel in spreadsheet and soft key displays.
To navigate in spreadsheets
Press SCROLL WIN. Use the arrow keys above the trackball to move from cell to cell.
Keyboard Keyboard
Console key Console key
equivalent equivalent
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VECTOR
General Information
Keyboard Keyboard
Console key Console key
equivalent equivalent
SCROLL WIN is automatically enabled when working in dialog boxes. SCROLL WIN is automati-
cally released when exiting a dialog box.
IMPORTANT! When SCROLL WIN is enabled, the numeric keypad is disabled for
fixture editing and the wheel cannot control intensity. The message Windows Mode
Active!!! overlays the command line.
Progress bar
A progress bar is displayed on the command line for operations that may take some time. The
progress bar is displayed when:
Opening shows
Saving shows
Automatic saves are in progress
Uploading data to the real time processor
Uploading software to the real time processor
The bar shows the operation in progress. it appears to the left of the real time connection status.
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Chapter 2
Spot
Channel
Group
QList
Cue
Dim
Press CLEAR. The last entry is cleared. Continue pressing CLEAR. Each press clears the last
entry in the command line.
Press SHIFT + CLEAR. All the entries in the command line are cleared and the command line
is reset to idle.
Note: This does not clear the last selection from wheel control.
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VECTOR
General Information
Active snap
Active Editor
QList on the master playback
Last stored cue
Master/slave status (if configured for master/slave operation)
SMPTE/TimeLine clock (when SMPTE is enabled)
Editors
Vector has 7 live editors. The editors can simultaneously contain fixture selections and parameter
levels. Fixtures may be active in more than one editor at the same time.
Parameter levels, in the active editor, are displayed on a white field.
Parameter levels, in the editors that are not active, are displayed on a dark field.
1 Press EDITOR.
2 Press a number (1 - 7), on the keypad.
3 Press ENTER.
The selected editor is now active. All editing is done only in the active editor.
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Chapter 2
Universal procedures
Selecting objects, copying and pasting objects, adding text tags to objects, deleting objects, and
modifying objects, (such as cues, QLists, groups, snaps, libraries, and macros) follow the same
basic procedure and invoke the same dialog boxes.
Selecting objects
You can select cues, QLists, snaps, groups, libraries, macros, channels, or spots using a key
sequence or soft keys.
Press the object key (CUE, QLIST, SNAP, MACRO, etc.) and enter in its number on the
keypad.
Activate the appropriate soft key tab and tap the object’s number.
1 Press TEXT.
2 Select the object.
3 Press ENTER.
The Text dialog box opens.
4 Use the keyboard to type the name.
5 Press ENTER or tap OK.
The dialog box closes.
OR
Immediately after storing the object, press TEXT and follow steps 4 and 5.
Deleting objects
The same procedure is used to delete cues, groups, snaps, and all other show elements.
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VECTOR
General Information
To delete objects
1 Press DELETE.
2 Select the object.
3 Press ENTER.
The Delete warning and confirmation box opens.
4 Tap DELETE or ENTER to confirm the operation.
Tap CANCEL to exit the operation without deleting the object.
Examining objects
Lists of objects and specific objects can be viewed.
OR
Toggle the group soft keys to spreadsheet view by tapping . A list of groups is displayed
in the active pane.
OR
1 View the groups in spreadsheet format.
If the group tab is in soft key format, toggle to spreadsheet view.
2 Double click on group 5. The contents of the group are displayed in the active pane.
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Chapter 2
A copied or cut object is placed on the internal clipboard. It can be pasted multiple times. The
object remains on the clipboard until replaced by copying or cutting another object.
Pasted objects that were put on the clipboard using COPY are tagged Copy of (source object). You
can, of course, change the text tag. Pasted objects that were put on the clipboard using CUT retain
their original text.
Note: When modifying cues, press UPDATE instead of STORE. See “Using the Update
dialog box options” page 98
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VECTOR
General Information
2 Press ENTER.
3 Select the target cue.
4 Press STORE.
The Object Exists dialog box opens.
5 Tap OVERWRITE, UPDATE, or RELEASE.
Press UNDO.
To redo an undo
Getting Help
Vector has on line help for both Action syntax and Enter (Broadway style) syntax.
To open help
Note: Choose the help for the syntax that you are using.
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20
Chapter 3 Displays and Menus
On start up the touch screens open with basic display layouts. The layouts are completely customi-
zable and you can change the layouts to suit your show and work habits. We recommend that you
familiarize yourself with the layouts supplied before changing them.
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Chapter 3
Soft Keys - Soft keys access most programming and components. Use the pane splitter to pile
soft keys on top of each other. When piled, a tab is automatically created for each set of soft
keys. Soft key elements are set using the workspace tree. The soft key view can be toggled to
show soft keys or a list of the relevant elements. See “Setting up Soft Keys” page 38.
Master playback - Shows the current and next cues running on the master playback and other
playback information according to the fields set in the Grid Properties dialog box. See “Grid
properties” page 40
QList on master playback - Shows the cue sheet for the QList that is loaded to the master play-
back. The view is toggled to spreadsheet view.
Editor toolbar - The Editor toolbar is context sensitive, changing according to the current func-
tion. See “Editor Toolbar” page 37
Wheel Assignments - The wheel assignments display is context sensitive, changing in
response to the selected parameter type. See “Wheel Assignments” page 38
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VECTOR
Displays and Menus
You can show or hide the window title bar. Hiding the title bar maximizes display area real estate.
The window control icons are displayed with the title bar. If the title bar is hidden, the window
controls are not available.
Paging and close controls for each pane appear on its title bar. A pane’s title bar can be shown or
hidden.
To activate a pane
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Chapter 3
You can also set up a view pane or a tab in a view pane as the default exam display; whenever you
request an exam, the exam is always displayed in the same place.
Go to the menu bar. Tap Window Exam Use this view as default.
Go to the menu bar. Tap Window Exam Always open exams on default view.
1 Go to the Window menu and tap New. A new window opens on the main display screen.
2 Using the mouse, a stylus, or the trackball (set to the mouse option) drag the new window
to one of the display screens.
3 When the window is located on the display screen, maximize it.
Navigating displays
The display navigation toolbar is always open, appearing in the menu bar between the Attachment
menu and the Help menu.
Locking windows
It is recommended to lock the windows. Locking the windows prevents accidentally moving or
resizing display elements.
OR
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VECTOR
Displays and Menus
Tip! Always display the lock icon to verify window lock status at a glance.
When the full screen display is enabled, hiding the menu bar and command line, the Display Setup
toolbar is automatically displayed. This allows you to return the menu bar and command line.
Dialog boxes
Many of Vector’s features are controlled through dialog boxes. Dialog boxes always open in their
last position. If a Vector dialog box has been moved to an area where it is invisible or cannot be
grabbed, choosing Reset Dialog Position, under the Windows menu restores the dialog box to its
default location.
Note: This does not reset Windows’ dialog boxes, such as the Open and Save dialog
boxes.
Each time a dialog box opens, Vector automatically enables SCROLL WIN where you can use the
the console number pad and other console keys to enter numbers and traverse dialog box fields.
Exiting a dialog box automatically disables SCROLL WIN.
There are three default folders that may contain display layouts:
D:\Program Files\Compulite Vector\WorkDir\Show\Layout - This is the default location for
saving layouts for the current show. The contents of this folder are overwritten when starting a
new show.
D:\Program Files\Compulite Vector\Config\Layout - The layouts stored here are system
layouts. These are the basic layouts included in the Vector [Link] contents of this folder
are overwritten when upgrading Vector’s software.
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D:\Program Files\Compulite Vector\My Layouts - The contents of this folder are never over-
written. Copy display layouts that you want to save and reuse to this folder.
1 Tap Window Save Layout. The Save As dialog box opens to the default folder.
2 Optional - browse to a different folder
3 Type a name in the File Name field.
4 Tap OK. The display layout is saved.
1 Tap Window Load Show Layout. The Open dialog box opens.
2 Select a layout from the list of *.cfg files.
3 Tap OK. The layout is loaded.
OR
1 Tap Window Load System Layout. The Open dialog box opens.
2 Select a layout from the list of *.cfg files.
3 Tap OK. The layout is loaded.
Tip! Back up your saved layouts by copying the files to a different location on the hard
disk.
Workspace
The Workspace is a browser that contains a navigable tree. Tapping on an item in the workspace
opens a tab on the active display pane.
The browser works like a file manager tree: a plus sign (+) indicates that there are sub nodes under
the main node. To expand a node, tap the plus sign (+). To collapse node, tap the minus sign (-).
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Tap .
Displays are in spreadsheet style grids, soft key format, or unique formats. The grid properties can
be changed in the Grid Properties dialog box. See “Grid properties” page 40
Tap .
Show node
Tap Show to view general show information.
• Groups • TimeLine
Each expansion shows more and more detail. All information is displayed in spreadsheet format.
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2 Tap QLists.
A list of QLists is displayed in the active tab.
See:
3 Expand QLists.
4 Tap QList 1.
A list of cues in QList 1 and cue information is displayed in the active tab.
5 Expand QList 1 and tap Cue 1. The channels and spots in cue 1 are displayed with their
parameter values.
6 Expand Cue 1 and tap Spot or Channel. The details of the selected fixture set are displayed.
Patch node
Tap Patch to view the number of fixtures and types of devices used in the current show. See “The
patch manager workspace” page 46
Live node
Node Function
Channel Displays, in the active pane, the channels in the show and their current output.
Spot Displays, in the active pane, the spot in the show and their current output.
Matrix Displays the matrix programmer.
Matrix List Displays a list of all matrixes defined in the Patch Manager.
Topo View Displays the topo map as defined in the Patch Manager.
Tip! Use a large display pane for live channel and spot displays.
For Vector Blue, use one tab for spots and one for channels. See “Screen 2 - basic layout”
page 22.
For Vector Red, use one screen for channels and a playback wing, one for spots and a
playback wing display.
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Displays and Menus
Playback node
Wing 1 Playback Faders Shows cue assignments and other information pertaining to
1 - 10 playback wing 1.
Selecting one of the playback devices, displays only the
selected device.
Wing 2 Playback Faders Shows cue assignments and other information pertaining to
11 - 20 playback wing 2.
Selecting one of the playback devices, displays only the
selected device.
QKeys 1 QKeys 1 - 10 Shows cue assignments and other information pertaining to
QKeys 1 - 10.
Selecting one of the QKeys, displays only the selected QKey.
QKeys 2 QKeys 11-20 Shows cue assignments and other information pertaining to
QKeys 11 - 20.
Selecting one of the QKeys, displays only the selected QKey.
A/B Shows cue assignments and other information pertaining to
the A/B playback. The display has side headers and includes
fade progress bars.
Cue Sheet Shows the cue sheet for the QList loaded on A/B. The
display format has top headers and fade progress bars.
Master Shows cue assignments and other information pertaining to
the Master playback.
Cue Sheet Shows the cue sheet for the QList loaded on the master play-
back device. The display format has top headers and fade
progress bars.
Attachment Attach and delete attachments to cues sequencing on the
master playback. Add text notes to an attachment.
Note: You can toggle between Qkeys and PB wing displays by pressing PB/QKEY.
Tip! Reserve a pane dedicated to the master playback. Another pane can be reserved for a
cue sheet that shows the list of cues and other cue information for the QList running on
the master playback.
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Node Function
Context Sensitive The contents of a Context Sensitive tab or pane change according to the
current selection type. These soft keys can then be used to make selec-
tions. Example: Press CHANNEL. The CS soft keys are set to channel.
Tap soft keys to select channels.
Wheel Assignments Show/hide the Wheel Assignments display.
Editor Toolbar Show/hide the Editor Toolbar
Attachment Viewer Attach and delete attachments to show objects. Add text notes to an
attachment. See “Attachment viewers” page 243
Camera Viewer View images seen by the camera connected to Vector on the USB port
or via IP address. See “Receiving video transmission” page 245
Showing a toolbar, floats the toolbar on the display. You can move and dock this toolbar. You can
customize the toolbar displays to permanently show frequently used icons.
Grab the toolbar with the mouse, a stylus, or your finger and drag it under the menu bar.
When correctly docked, a row opens under the menu bar to accommodate the entire toolbar.
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File menu
The File menu contains the standard items that are found in this type of menu, in many software
applications.
New Show Open an empty show file. All current data, including patch, are erased.
Open Show The Open File dialog box is displayed. Browse and open files as in all
windows programs.
Select the appropriate file type in the Files of Type combo box.
See “File conversion” page 169
Save Save the open file. If the show has been saved previously, it is saved
under the same name. If the show is a new show, the Save dialog box
opens.
Save As Open the Save As dialog box. Use to save a show file under a new name.
It is recommended to use this option when saving show files to organize
show versions.
Print Open the Print dialog box.
Print Preview Not implemented.
Print Setup Open the Print Setup dialog box.
Last used files A list of the recently used show files.
Exit (main screen) Close the application.
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Column widths
Tap View to open the view menu and choose one of the column width options.
Jump to display
Use the Jump items to automatically show the selected fixture or parameter as they are selected:
Fixture
Parameter
Tap View to open the view menu and choose Fixture or Parameter.
Interactive Fixture Selection allows you to select fixtures by tapping or clicking on their number in
the live display.
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Tap View to open the view menu and choose Interactive Fixture Selection.
Status indications
The Indications bar shows system status information. You can choose to show or hide the Indica-
tions bar. The Indications bar can be docked at any convenient location on the display.
Tools menu
The Tools menu is the gateway to many dialog boxes and customization:
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There are two basic types of information that you can display in the parameter cell:
Parameter values can be displayed in decimal, percent, or hexadecimal format. Or you can choose
to display the parameter’s text. Example: the value for gobo wheel 1 may be Stars.
The format toolbar contains the icons that are available in the menu.
Values in percent format. Note the library icons for pan/tilt and the color parameters. Note the time
icon for Cyan:
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Live spot display with indications Live spot display displayed in one row.
displayed in a separate row.
1 Tap Format.
2 Tap one of the format options.
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Displays and Menus
Attachment menu
Media and text files can be attached to show objects. See “File attachments” page 243.
Editor Toolbar
The Editor toolbar contains buttons used when programming a show. The Editor toolbar is context
sensitive; the buttons change according to the current editing function.
13 buttons per row are displayed on the toolbar. There are two arrow keys at the end of a toolbar
row for paging the buttons, if necessary.
For more information See “Editor toolbar modes and buttons” page 285
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Wheel Assignments
The Wheel Assignments display shows the parameters, for the selected fixtures, in their wheel
banks assignments. It is most convenient to open the Wheel Assignments on the main screen, so it is
positioned above the physical wheels.
Soft keys also provide rapid store sequences. See “Using soft keys to store cues” page 93
Go to the Window menu and tap . A new tab is added to the active pane.
To define a tab
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3 Tap the Group node. If the spreadsheet view is active, tap to display soft keys.
4 Go to the next tab and repeat step 3 until all of the soft keys are set.
OR
Press SCROLL/WIN and scroll using the dimmer (vertical) wheel.
OR
Use PageUp and PageDown on the keyboard.
OR
If the pane’s title bar is displayed, page using the arrow controls in the title bar. Using the pane
header arrows, the soft key display jumps according to the size of the pane.
Or
Press SCROLL WIN and use Vector’s keypad to select 120.
3 Press ENTER.
The display jumps to the selected soft key.
ATTENTION! When using the external keyboard to enter the soft key number, the pane’s
title bar must be open to show the soft key number field.
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Tap , on the menu bar or under the Window menu to toggle the two views.
Playback displays
See “Playback displays” page 144
Grid properties
Grid properties include:
Text that appears in the grid headers
Which information is displayed,
The order in which the headers appear.
Font and font color
Background color
Row and column weight
Row and column line color
Grid properties can be changed in the Grid Properties dialog box. The options available in the
dialog box correspond to the active display pane.
Example: The active pane is live spots. The Show fields tab contains items relevant to the spot
display.
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Show Fields The Available Fields appear in the left list box. The Show Fields list box, the right
list box, contains the fields that are displayed and the order in which they are
displayed.
Columns Edit the text that appears in the column headers.
Grid Customize fonts, font color, background color, grid line weights and line color for
specific display panes.
1 Position the pointer on one of the grid headers and right click.
2 Tap Properties.
3 The Grid Properties dialog box opens.
OR
View
In the Show Fields tab, select an item in the Available fields list box and tap ADD.
In the Show Fields tab, select the field from in the Show Fields list box and tap REMOVE.
Select an item in the Show Fields list box and tap MOVE UP or MOVE DOWN until the item is
in the desired position.
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General Field (radio button) Select a parameter name from the drop down list.
All (radio button) When All is selected, the Width field is enabled.
Title Type the parameter name as you want it to appear in the
header.
Width For spots only. Preset an absolute width for spreadsheet
columns.
Column Lock column to Locking columns together fixes the columns in place and
Locking excludes them from horizontal scrolling. Example: Fixture
name and number are usually locked, so are always
displayed.
Channel No. of Columns Set the number of columns per row for the live channel
Display display. This determines how many channels are displayed.
Example: Customize the grid look for the master playback pane.
1 Point at one of the headings in the master playback pane and right click.
2 Choose Grid from the fly out menu.
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1 Point at one of the headings in the master playback pane and right click.
2 Choose Grid from the fly out menu.
The Grid Properties dialog box opens.
3 Go to the Grid tab.
4 Tap Customize to disable.
All fields return to their factory default settings.
Tap OK to save and exit.
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Chapter 4 Importing Devices and Patching
Fixtures
At start up, Vector's patch configuration is empty. The system must be configured for the types of
devices and the number of fixtures that will be used in the show. Opening a new show file also
resets the patch to empty.
Patch Manager
Determining the type and number of fixtures used in the show and patching these fixtures is done in
the Patch Manager.
The Patch Manager’s features include all patch and configuration activities:
Determining the type of fixtures used in the show.
The number of fixtures.
Assigning fixture numbers used when programming.
The pan and tilt orientation for moving devices.
Patching fixtures to DMX addresses.
The patch schedule is arranged in spreadsheet style. Each set has its own spreadsheet.
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Devices Available devices • Tap + to expand and view the imported devices.
• Tap a specific device to view the device's parameters
and a spreadsheet showing the device set up.
• Tap a parameter to view the set up for that parameter.
Sets Spot • Tap Channel, Spot, or Matrix to view the patch schedule
Channel for that set.
Matrix • Tap + to expand and view the fixtures in each set. Tap-
ping a fixture displays a spreadsheet showing the cues
where the fixture is used.
DMX Ports (universes) 1 - 16 • Tap + to expand and view a list of DMX ports.
• Tapping a specific port shows its patch schedule.
Matrix User defined matrixes • Define matrixes and select a matrix for mapping.
List
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Collapse, used to collapse the entire tree to display only the main nodes.
Selection mode, used when expanding nodes or to select more than one node.
Naviagation mode, used to change the active tab to the selected node.
Tap C (collapse).
Importing devices
You must import the devices that you intend to use in your show. Devices are imported from a list
of device files. The IMPORT DEVICE button in the dialog boxes opens the list of device files.
To import a device
Note: To select more than one device, hold down Cntrl and click on more devices.
When your selection is complete, click OPEN.
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Create fixture
Field Information
fields
Device The drop down list shows the devices imported to the patch manager.
Create number of Choose the number of fixtures for the selected device.
fixtures
Start number Assign the first fixture number for the selected device. Vector automatically
assigns sequential numbers according to the number of fixtures as defined in
the Create number of fixtures field.
Name Type a name for the device. The name is displayed in the live editor display if
Fixture Name is included in the live display grid properties.
Set Sets organize the fixtures into generic groups: spot, channel, or matrix.
Note: If you are using matrixes, create the fixtures used in the matrix under
the matrix set. See “Setting up matrixes” page 224
Orientation Change the pan/tilt orientation for the fixtures created here.
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Patch fixture
Field Information
fields
IMPORTANT!
For scrollers: The dimmer is Main. The scroller is External.
For yokes: The yoke is Main. The dimmer is External.
Example: Create 12 fixtures for VL2402 devices. The fixtures start number is 24. Patch the 12
fixtures to DMX universe 3, starting at DMX channel 1.
1 Tap Spot under the Sets node.
2 Tap . The Create and Patch dialog box opens.
3 Select VL2402 from the device drop down list.
4 Enter 12 fixtures in the Create Number of Fixtures field.
5 Enter 24 in the Start Number field.
6 Type a name for the device in the Name field. This name will appear in the live display.
7 Tap NEXT.
8 Enter 3, the DMX universe number, in the Connector field
9 Enter 1, the DMX start address, in the DMX address field.
10 Optional - change the patch interval in the Patch interval field. The default interval is the
length of the device.
11 Tap FINISH. The dialog closes. The fixtures appears and their patch information appear in
the spot set spreadsheet.
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See, page 54
Scrollers that are part of the channel set appear in the channel display. The frame value is displayed
in the color row. Scrollers that are part of the spot set appear in the spot display. The frame value is
displayed in a color parameter row. In both cases, it is necessary to select only the spot or channel
number to access the dimmer and the scroller.
CHANNEL 1 to 100
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Tap .
Note: If you chose YES, exiting the patch manager automatically applies the patch.
To clear fixtures
OR
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Press APPLY to update the show and keep the dialog box open.
OR
Tap APPLY to update the live functioning and keep the dialog box open.
Set This field is disabled. Make sure this shows the appropriate set. If not,
exit the wizard and choose the correct set.
Fixture no. Select a range of fixtures for modification.
Device The drop down list contains the devices imported to the patch
manager.
Renumber starting from Type the new numbering.
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Rename to Type a new name for the selected fixtures. The name is displayed in
the live spot or channel display if Fixture Name is included in the live
display grid properties.
Set This field is disabled. Make sure this shows the appropriate set. If not,
exit the wizard and choose the right set.
Orientation Change the pan/tilt orientation for the fixtures.
ATTENTION! Devices modified in the Device Builder via the Patch manager are saved
only in the current show.
4 Optional: to make the device generally available, save it in the device library:
Tap SAVE IN LIBRARY Browse to your device library Tap OK
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When patching in live mode it is useful to view the patch sheet. Open the patch sheet through the
Workspace. See “The patch manager workspace” page 46.
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Fixtures that have no patch assignments are flagged in the live display.
OR
1 Select channel 5.
2 Press DIM.
3 Press 2 (the port) / (slash) 24 (dimmer) or use the direct dimmer number, in this example,
536.
4 Press ENTER. The command line shows Assigned when the operation is successful.
To clear patching
Example 1: Clear the patch assignment for channel 5 which is patched to port 1 DMX offset 5.
1 Press DELETE.
2 Select channel 5.
3 Press DIM.
4 Press ENTER. The Delete dialog box opens.
5 Press ENTER again or tap DELETE in the dialog box.
OR
1 Press DELETE.
2 Press DIM
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OR
1 Tap PATCH.
2 Select the dimmer by pressing 1/5.
3 Press CLEAR PATCH. The Delete dialog box opens.
4 Press ENTER or tap DELETE in the dialog box.
Example: Channel 8, patched to DMX channel 8, is a fixture with a scroller. Patch the external
dimmer number,for the scroller , to DMX channel 108.
1 Press DIM and select the dimmer number, 108.
2 Tap EXTERNAL PARAMETER .
3 Select fixture channel 8.
4 Press ENTER.
1 Press DIM and chose the dimmer number using the numeric keypad.
2 Tap CLEAR PROPORTIONAL LEVEL.
3 Press ENTER.
To test dimmers
Note: Absolute dimmer numbers are displayed in the command line. Example: DMX
universe 2 dimmer 4 is displayed as dimmer 516.
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1 Select the dimmer number using #/# format, where the first number is the DMX universe
and the second number is the offset. Example: 2/4 is DMX port 2, dimmer 4.
2 Set a level using @ or ZERO or FULL or ON or the Dimmer Test wheel..
3 Press ENTER.
4 Press NEXT or PREVIOUS. The current selection fades to zero and the next (or previous
DMX offset) fades to the set level.
Note: When reaching the last offset for the DMX port, Vector automatically test the first
offset in the next port.
CHANNEL (SPOT) #, @ ## (or ZERO or FULL or ON), ENTER, NEXT (or PREVIOUS)
1 Press CHANNEL.
2 Press EXAM. A list of the channels and their patch information is displayed.
OR
1 Press CHANNEL and select the channel number.
2 Press EXAM. The patch information for the selected channel is displayed.
1 Press SPOT.
2 Press EXAM. A list of the channels and their patch information is displayed.
OR
1 Press SPOT and select the channel number.
2 Press EXAM. The patch information for the selected channel is displayed.
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Using park
Dimmers, spots, spot parameters, channels and cues can be parked at a specified level. Parked items
remain at the specified level and do not respond to level changes in the editor or to the general
master.
Park levels must be set using FL, ZERO, or @ and a numerical entry.
Figure 30: Parked dimmer exam via the Workspace, DMX node
1 Press PARK.
2 Press DIM.
3 Enter the dimmer number (or DMX offset) on the numeric keypad.
4 Press @ and enter a level.
5 Press ENTER.
To park a channel
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1 Press PARK.
2 Select spots.
3 Press FULL or ON..
4 Press ENTER.
5
To park a parameter
1 Press PARK.
2 Select the spot.
3 Select a parameter and set its level.
4 Press ENTER.
5
1 Select spots.
2 Press PARK.
3 Press @.
4 Press FULL or ON..
5 Press ENTER.
Press EXAM.
Press DIM.
The Editor toolbar is now in dim mode.
1 Tap PARK.
2 Press ENTER.
The parked dimmers are flagged with an icon.
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OR
1 Press EXAM
2 Press CHANNEL or SPOT.
3 Enter the fixture number on the numeric keypad.
4 Press DIM.
5 Press ENTER.
OR
1 Press EXAM.
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2 Press DIM.
3 Tap PARK.
4 Press ENTER.
The parked dimmer exam looks like this:
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Chapter 5 Selecting and Controlling Fixtures
This chapter includes the following sections:
Selecting fixtures (see page 63)
Working with groups (see page 67)
Resetting the editor (see page 72)
Spot ignition (see page 72)
Setting parameter values (see page 75)
Resetting parameter values (see page 80)
Selecting fixtures
Fixtures must be first selected, so they are then available for editing. Fixtures that have been
assigned values in the editor can then be stored as cues.
Selection options are available through the touch screen buttons, on the Editor toolbar, and on dedi-
cated console keys. When the Interactive Fixture Selection option (under the View menu) is enabled,
fixtures can be selected by tapping directly on the live channel or spot display.
:
FIXTURE When channel and spot numbers are not overlapping, set the numeric default
to FIXTURE.
Example: Channels are numbered 1 100. Spots are numbered 101 164.
Select 98 and channel 98 is selected; select 124 and spot 124 is selected.
0-9 Use for numeric entries.
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or wheel Makes the last selection available. Example: Before pressing RESET, the
selection was spots 1, 3, 6, and 8. Press SPOT or move a parameter wheel
to quickly reselect this selection.
SPOT, 1. Spot 1 is displayed in the command line. All spot 1 parameters can now be assigned
parameter values using the parameter wheels or console keys.
CHANNEL, 1. Channel 1 is displayed in the command line. The channel’s dimmer and, if
present, scroller can now be assigned values using the wheels or console keys.
To cancel a selection
Note: To completely reset Vector, press SHIFT + RESET. Until this is done the last
selection is always available on the wheels.
Console key
Button What it does
equivalents
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Console key
Button What it does
equivalents
Filtering selections
The Editor toolbar provides selection filters. Pressing EVERY opens the selection filter options.
Console key
BUTTON What it does
equivalents
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Console key
BUTTON What it does
equivalents
1 Press SPOT or CHANNEL. Skip this step if the command default is the fixture type you
want.
2 Select a range of fixtures.
3 Tap one of the quick selection buttons. The selected fixtures are displayed in yellow in the
live display (and are shown in the command line) and are available for editing.
OR
Move any wheel. The wheel grabs the last selection.
OR
Press . The last selection is highlighted in the live display and is displayed in the command
line.
Tap single fixtures or drag your pointing device to mark multiple fixtures.
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Note: Make sure the topo view is not in edit mode. If topo is in edit mode dragging
fixtures moves them to a new location on the topo map
Or
2 Press CHANNEL twice. Channel appears in the command line. Vector recognizes the first
number selection as a channel without needing to press this key.
Note: In the selection sequences examples, the instruction to press the keys SPOT or
CHANNEL is included for clarity. If the command line default is appropriate to the type of
fixture selection there is no need to press these keys.
The automatic fixture group options for spots per device, channels, and scrollers are:
All
Even
Odd
Every third - counting from the first fixture of a device type.
Every fourth - counting from the first fixture of a device type.
Through the Generate Libraries and Groups dialog box, Vector automatically generates:
Color libraries
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Intensity libraries
Image libraries
Groups
You can choose to generate some or all of these objects for some or all of the devices used in the
show.
Start From Store the first generated library or group to the number in this field and sequen-
tially increment the libraries or groups.
Align Choose an offset to leave space for groups that will be stored later on. Generally,
it is convenient to chose an offset that corresponds to your display set up.
Example: Assume that you have sized the soft keys pane to show 5 soft keys per
row. You choose to generate 5 groups for each fixture type. If the start number is
1 and the offset is 10, the generated groups will appear in every other row.
If there are existing libraries and groups you can choose to:
Leave them as is
Overwrite them
Update them
1 Open the Tools menu and tap Generate Groups and Libs.
The dialog box opens.
2 Expand Generate All.
3 Make sure Groups is checked.
4 Expand Generate for Devices and make sure the devices you want organized into groups
are checked.
5 Set the start number in the Start from fields and the offset in the Align field.
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To store groups
OR
1 Select fixtures using any selection sequence.
2 Press STORE.
3 Press GROUP and enter a number on the numeric keypad.
4 Press ENTER.
Tip! The selection order is saved with the group. Selection order controls how fan and
effects are applied to the selection.
1 Press TEXT.
2 Select the group.
3 Press ENTER.
The Text dialog box opens.
4 Use the keyboard to type the library name.
5 Press ENTER (on the console or the keyboard) or tap OK.
The dialog box closes.
OR
Immediately after storing the group, press TEXT and follow steps 4 and 5.
Deleting groups
To delete groups
1 Press DELETE.
2 Select the group or select more than one group: GROUP # #.
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3 Press ENTER.
The Delete dialog box opens.
4 Press DELETE or ENTER again or tap DELETE in the dialog box.
OR
1 Press DELETE.
2 Tap the group soft key.
3 Press ENTER.
Examining groups
To view a list of groups
OR
Toggle the group soft keys to spreadsheet view by tapping . A list of groups is displayed
in the active pane.
To examine a group
OR
1 View the groups in spreadsheet format. If the group tab is in soft key format, toggle to
spreadsheet view.
2 Double click on group 5.
The contents of the group are displayed in the active pane.
Copying groups
To copy groups
Modifying groups
When modifying groups you can choose to:
Overwrite the existing group with the selection.
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To add fixtures
1 Select fixtures.
2 Press STORE.
3 Select the target group’s number on the keypad and press ENTER.
Or
Tap the group’s number on the group softkey pane.
4 Tap UPDATE.
The dialog box closes and the group is updated with the new information.
1 Press RELEASE.
2 Select the fixtures.
3 Tap the group’s soft key.
The group is updated.
Values displayed in white and red are, by default, the values included when storing a cue. This does
not include redundant tracking values.
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Press RESET. All values held in the editor are released in a 2 second fade.
Or
Press RESET RESET quickly. All values held in the editor bump out.
Default stage values can be set as a device’s home values or as the last editor value. Set this option
in the Settings dialog box. See “System settings” page 233
Spot ignition
The Spot Control dialog box controls lamp on, lamp off, and lamp reset.
IMPORTANT! Spot ignition is a stand alone function. To continue working, spots must
be selected again.
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Parameter values are displayed in the live (channel and spot) displays. The parameter’s display
format options are found under the Format menu. See “Format menu and toolbar” page 34.
Parameter wheels
The five flat wheels control all parameters. The Wheel Assignments are organized in banks. Param-
eters can be assigned to up to eight times in any wheel bank or layer. Wheel assignments are made
in the Device Builder.
Each parameter wheel has 2 associated keys. The left key switches bank layers. The right key
selects the parameter.
Figure 34: Parameter wheels, parameter keys, and wheel control keys
The vertical wheel controls the dimmer for both spot and channel fixtures. Intensity parameters are
also assigned to wheels in the intensity wheel bank. Pan and tilt are controlled by the trackball. Pan
and tilt are also assigned to wheels in the position wheel bank. Wheels work in normal or fine
resolution.
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Wheel banks
Possible parameters
(Parameter types)
Use this procedure to select a parameter when there is more than one layer in the wheel bank.
1 Press the left key of the pair associated with a wheel to move to another layer.
2 Press the right key of the pair associated with a wheel to select the highlighted parameter.
OR
Tap the parameter on the wheel assignments display.
Parameter modes
There are two modes of parameters:
Continuous parameters wheel up from 0 (zr) to 100% (FL) with no internal divisions.
Step parameters are parameters defined with internal divisions. There can be continuous
control between steps or a step can transmit a preset value. Steps are commonly used for chan-
nels controlling both dimmer intensity and strobe and with gobo wheels and color wheels.
The display format for step parameters depends on the step’s definition in the device builder
application. Some examples of indexed step displays are: [Link] (step at its maximum value) or
text, such as, Fast Strobe.
Indexed step parameters can be defined with a stopper between steps or without a stopper
between steps. For steps with stoppers, a specific command must be given to move between
steps.
For more information on step parameters. See “Editing parameters” page 271
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Use the parameter wheel to set the step values. When there are no stoppers between steps,
moving the wheel moves from the highest value of one step to the lowest value of the next
step.
OR
Tap STEP UP or STEP DOWN, located on the Editor toolbar, to jump from step to step. When
there are stoppers between steps, the only way to move to the next or previous step is by using
these buttons.
OR
Switch to the Intens(ity) wheel bank and use the horizontal dimmer wheel.
To set position
Select the fixtures and use the trackball to set pan and tilt
OR
Switch to the position wheel bank and use the horizontal wheels for pan and tilt.
Note: The arrow keys to the right of the trackball lock pan or tilt.
Example: Set values for dimmer intensity, the color wheel, and the rotating gobo.
1 Select the fixtures.
2 Set the dimmer intensity using the vertical dimmer wheel or the flat encoder the controls
the dimmer in the Intensity wheel bank
Or
Press @ and set a value using the numeric keypad. Then press ENTER.
The spot's lamp is on at the selected intensity. The dimmer intensity is displayed on a white
field.
3 Press COLOR to switch to the color wheel bank and use the appropriate wheel to set the
color value.
Or
Tap COLOR WHEEL in the wheel assignment display and set a value using the numeric
keypad.
4 Press ENTER. The color wheel goes to the new value.
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Or
Select the parameter by pressing the associated parameter key or tap ROTATING GOBO in
the wheel assignment display, and enter a value on the numeric keypad.
7 Press ENTER. The rotating gobo goes to the new value.
In the color pickers, you can design your own custom colors, choose colors from the Roscolux
swatch book, or chose colors from the Lee Designers swatch book.
Or
Open another picker: Select a parameter group and a parameter. The parameter’s picker
opens.
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Absolute values are set by selecting a parameter and entering a value on the numeric keypad.
Example: Set dimmer at 60%, pan at 40, tilt at 35, and cyan at 20.
1 Select the fixtures.
2 Press @ 60.
3 Press ENTER.
The dimmer intensity is set to 60%.
4 Press POSITION to switch the wheel bank.
5 Tap PAN to select the parameter.
6 Enter 40 on the numeric keypad.
7 Press ENTER.
The position is updated with the new value.
8 Tap TILT and enter 35 on the numeric keypad.
9 Press ENTER.
The position is updated with the new value
10 Press COLOR to switch the wheel bank.
11 Tap CYAN and enter 20 on the numeric keypad.
12 Press ENTER.
The color is updated with the new value.
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ON Sets the selected parameter to the value set in the System Settings dialog
box. the default value is 50%.
HOME Sets the selected parameter to its home value. Home values are defined in
the Device Builder.
Apply last value. The last parameter value chosen remains available until
a new value is set. Thus, you can reuse the same value many times.
Notes: FULL, ON, ZERO, and HOME are immediately output. There is now need to complete the
command by pressing ENTER.
1 Make sure the fixture and parameter are selected in the editor.
2 Tap +@ or -@ on the Editor toolbar.
3 Enter a percentage on the numeric keypad. Example: -@ 10 brings the level down 10%.
Example: you selected spots 1 - 6 and set cyan at 20%. You can easily apply the same value to
magenta.
1 Select the spots and select cyan.
2 Press @. and 20 on the keypad.
Cyan is now set to 20%.
3 Select magenta.
4 Press @.
5 Press .
Magenta is now set to 20% also.
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Example: In its current position, a yoke is at the limit of its pan movement. To continue moving the
yoke on its pan axis, apply the flip feature. The yoke returns to its current position without the
movement limit.
To flip a fixture
Use the buttons in this mode to logically orient the pan and tilt directions to trackball movement.
The buttons are:
INVERT PAN - Switch the full and zero values for pan.
INVERT TILT - Switch the full and zero values for tilt.
Parameter grouping
The PARAM GROUPIING button appears on the Editor toolbar in selection mode. When PARAM
GROUPING is enabled all parameters belonging to the same parameter type are active in the editor
when editing any of those parameters. Example: if you are setting levels for cyan, all color parame-
ters are active in the editor and will subsequently be stored in the cue or library.
By disabling parameter grouping, you can isolate a parameter. This allows you to filter libraries or
cues by storing only the selected parameter(s). Example: The color parameter type includes cyan,
magenta, yellow, color wheel 1, and color wheel 2. To store a library or cue that includes only color
wheel 1, set parameter grouping to off and then set the level for color wheel 1.
The parameter grouping default is set in the System Settings dialog box. Parameter grouping can be
toggled on or off from the Editor toolbar. PARAMETER GROUPING always resets to the default
setting in the System Settings dialog box.
To isolate parameters
Example: Parameter grouping is enabled in the System Settings dialog box. You want to store
a beam library that will contain only the iris levels.
1 Select the spots.
2 Tap PARAMETER GROUPING on the Editor toolbar.
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You can release fixtures, single or multiple parameters, or all parameters in the selected bank.
Released parameters and fixtures are not included when storing a cue. Released parameters fade to
default stage values in default release time. See “Default stage values” page 72.
To release fixtures
1 Press RELEASE.
2 Select fixtures.
3 press ENTER.
1 Select fixtures.
2 Select the parameter by tapping the parameter in the wheel display or pressing the param-
eter key.
3 Press RELEASE.
Home levels are defined in the Device Builder application for each device type.
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Occasionally a parameter’s home level, as set in the device definition, are not compatible with some
of the fixtures because of, for example, their hanging positions. You can store a fixture specific
home cue, which overrides home levels set in the device definition. Values for fixtures not included
in the home cue go to the values set in the device definition.
1 Press DELETE.
2 Press CUE.
3 Press HOME.
4 Tap DELETE or press ENTER.
1 Press EXAM.
2 Press CUE.
3 Press HOME.
4 Press ENTER.
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Example: you selected spots 1 - 6 and set cyan at 20%. You can easily apply the same value to
magenta.
1 Select the spots and select cyan.
2 Press @. and 20 on the keypad.
Cyan is now set to 20%.
3 Select magenta.
4 Press @.
5 Press .
Magenta is now set to 20% also.
Note: For ACTIVE to work correctly, the command line must be idle. If the command
line is not idle, press ENTER before beginning the active sequences.
You can specify the output source and set conditions for the selection.
Selection sources
There are three sources for fixture selection, using the active feature:
Stage
Editor
Master Playback
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STAGE Grabs all parameters for all fixtures that comprise the lighting
state on the condition that their dimmer values are more than zero.
It is unimportant whether the dimmer value is a hard value or
derived from tracking. This is the default.
EDITOR Grabs everything in the editor.
MASTER PB Grabs the parameters output from the master playback device.
After choosing the source, you can apply conditions to refine the selection.
You can also make selections without specifying the source. The fixtures selected depends on the
console’s current state. If the last selection is still active on the wheel, all fixtures in the last selec-
tion will be selected, See “Resetting the editor” page 72. If there is not last selection all output will
be selected.
1 Press ACTIVE.
STAGE is the default.
2 Press ENTER. All the active parameters are under wheel control. They appear in white in
the editor.
Example: Channels 1 -> 10 are output from a pbd, channels 15, 25, 35, 45, 55, are in the editor.
Select only the editor channels.
1 Select channels: CHANNEL 1 55.
2 Press ACTIVE.
3 Press EDITOR. Channels 15, 25, 35, 45, 55, are now under wheel control.
4 Press ENTER.
1 Press ACTIVE.
2 Tap MASTER PB.
3 Press ENTER.
Example: Channels 1 thru 10 are output from the master playback, channels 70 through 82 are
output from QKey 1, and channels 15, 25, 35, 45, and, 55 are in the editor. Select the channels
from the master playback and the editor.
1 Select channels: CHANNEL 1 55.
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2 Press ACTIVE.
Channels 1 thru 10, 15, 25, 35, 45, 55 are now under wheel control.
3 Press ENTER.
Example: Channels 1thru 10 are output from a pbd, channels 15, 25, 35, 45, 55, are in the
editor. You want to select all the channels, except channels 8 and 45.
1 Select channels: CHANNEL 1 55.
2 Press — (minus) and 8 on the numeric keypad. Press — (minus) again and 45 on the
numeric keypad. The command line shows the selection.
3 Press ACTIVE. Channels 1 thru 7, 9, 10, 15, 25, 35, 55 are now under wheel control.
Conditional selections
Once you have chosen the source for your selection, you can filter the selection by choosing
conditions.
INVISIBLE PARAMETERS Grabs parameters not visible onstage because dimmers are at zr.
INACTIVE Grabs fixtures whose parameters are gray (not output from a play-
back device or not active in the editor).
EVERYTHING Grabs all fixtures and parameters, visible and not visible, that are
active in the editor or output from a playback device.
=@ Grabs a parameter at selected level.
<@ Grabs a parameter when it is less than the selected level.
>@ Grabs a parameter when it is more than the selected level.
1 Press ACTIVE.
2 Choose the output source.
3 Tap INVISIBLE PARAMETERS.
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1 Press ACTIVE.
2 Choose the output source.
3 Tap INACTIVE.
Fixtures who have no dimmer output are not visible, although parameters other than the
dimmer may be active.
1 Press ACTIVE.
2 Choose the output source.
3 Tap EVERYTHING.
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Chapter 6 Programming and Updating Cues
and QLists
All cues are organized into QLists. QLists can be played back on all of Vector’s playback devices.
Playback device SELECT keys are used to store QLists and cues.
Vector supports 999 Q-Lists. Playback properties can be defined for individual QLists. See “Setting
Up Playback Devices” page 148
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2 Press SELECT for AB. The command line shows: Playback AB Assigned. QList 1 will be
output from AB.
OR
1 Select the QList
2 Type a name on the alphanumeric keyboard.
3 Press ENTER.
Deleting QLists
To delete QLists
1 Press DELETE.
2 Select the QList.
3 Press DELETE or ENTER.
The Delete confirmation box is displayed.
4 Press DELETE or [Link].
Or
Tap DELETE in the confirmation box. Deleted, displayed in the command line confirms a
successful operation.
Examining QLists
OR
Toggle the QList soft keys to spreadsheet view by tapping . A list of QLists is displayed
in the active pane.
1 Press EXAM .
2 Press QLIST.
3 Press ENTER.
OR
Toggle the QList soft keys to spreadsheet view by tapping . A list of QLists is displayed
in the active pane.
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To examine a QList
OR
1 If the QList tab is in soft key format, toggle to spreadsheet format.
2 Double click on QList 5.
The contents of the QList are displayed in the active pane.
Copying QLists
All cues in the source QList are copied to the new QList.
To copy a QList
Much of Vector’s behavior when storing cues, is determined by the settings in the System Settings
dialog box Behavior tab:
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By default Vector is set to automatically output the stored cue on the master playback device.
You can change this setting in the System Settings dialog box Behavior tab Automatically
Assign to Playback.
The next available number is the current cue number incremented by the number that is set in
the Next Store Increment by Field in System Settings dialog box Behavior tab.
The STORE+ increment is set in the System Settings dialog box.
Storing cues
When storing cues Vector defaults to the QList on the master playback, so if you are storing cues to
the master playback it is not necessary to specify a QList number.
If no cue number is specified when storing a cue, the next available number in the QList is assigned
to the new cue.
Using STORE and SELECT is a fast way to store cues directly to a playback device.
STORE+ records the editor as the next cue on the master playback device.
Example: Store a cue to the default QList (the QList loaded to the master playback).
1 Select fixtures and assign values.
2 Press ENTER. The values are output.
3 Press STORE.
4 Enter a cue number on the numeric keypad.
5 Press ENTER.
The cue is automatically added to the QList on the master playback.
OR
1 Select fixtures and assign values.
2 Press ENTER. The values are output.
3 Press STORE.
The editor is stored to the next available cue number. It is displayed in the command line
with the QList number for the cue on the master playback.
Example: Store a new cue to the default QList (the QList loaded to the master playback).
1 Select fixtures and assign values.
2 Press ENTER. The values are output.
3 Press STORE+.
4 Press ENTER.
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The editor is stored to the next available cue number. It is displayed in the command line
with the QList number for the cue on the master playback.
OR
1 Select fixtures and assign values.
2 Press ENTER. The values are output.
3 Press STORE.
4 Press CUE and press NEXT.
The next available cue number is displayed in the command line with the QList number for
the cue on the master playback.
5 Press ENTER.
The cue is automatically added to the QList on the master playback.
OR
1 Select fixtures and assign values
2 Press ENTER. The values are output.
3 Press STORE.
4 Select QLIST 11. Skip this step if you are storing this cue to the master playback.
5 Press CUE, 1.
6 Press ENTER.
The command line shows: Playback 1/6: QList 11 Cue 1 Stored.
Example 1: Store cue 2 (the next available cue number) in QList 11, loaded on fader 6. The
next cue number is the current cue incremented by one.
1 Select fixtures and assign values.
2 Press ENTER. The values are output.
3 Press SELECT for fader 6.
The command line shows: Playback 1/6: QList 11 Cue 2 Stored.
Note: When storing cues using the default increment, it is not necessary to specify the cue
number before pressing STORE, SELECT.
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Example 2: The last cue in QList 11 is cue 15. Store cue 20 in QList 11.
1 Select fixtures and assign values.
2 Press ENTER. The values are output.
3 Press STORE.
4 Press QLIST 11. Skip this step if you are storing this cue to the master playback.
5 Press CUE and 20 on the numeric keypad.
6 Press SELECT for fader 6.
The command line shows: Playback 1/6: QList 11 Cue 20 Stored.
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ALL EDITOR (RED + WHITE) All fixture values displayed in red (selected in the editor) and
white (active in the editor) are stored in the cue.
ONLY SELECTED (RED) Only fixture values displayed in red (selected in the editor) are
stored in the cue.
ALL PARAMS FOR All parameter values for the selected (displayed in red) spots
SELECTED even if the dimmer is not active in the editor.
ALL PARAMS FOR ACTIVE All parameter values for the active (displayed in red or white)
spots if the dimmer intensity for the fixture is more than zr.
Press STORE OPTIONS on the Editor toolbar. The option buttons are displayed.
Note: STORE OPTIONS, on the Editor toolbar, is available after pressing CUE.
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OR
1 Press TEXT.
2 Select the QList (skip this if referring to the QList on the master playback).
3 Select the cue.
4 Press ENTER.
The Text dialog box opens.
5 Type a name on the alphanumeric keyboard.
6 Press ENTER or tap OK.
Deleting cues
Individual cues or a range of cues can be deleted from QLists.
Or
Tap DELETE in the confirmation box.
Deleted, displayed in the command line confirms a successful operation.
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Or
Tap DELETE in the confirmation box.
Deleted, displayed in the command line confirms a successful operation.
1 Press DELETE.
2 Select the cue number.
3 Press ENTER.
The Delete confirmation box is displayed.
4 Press DELETE or [Link].
Examining cues
Select cues for examination using the console keys, the soft tabs in spreadsheet mode, or the work-
space nodes. You can also view a track sheet that shows where specific fixtures are used in cues.
When examining cues, parameter levels are displayed using the playback color code. See “Master
playback color code” page 140. The title bar for cue sheet displays shows the playback device
source, if the cue is currently output, and the QList number and name.
To examine a cue
1 Press EXAM.
2 Select the QList. Skip this step if the QList on the master playback.
3 Select the cue.
4 Press ENTER.
The cue details are displayed in the active pane.
1 Press EXAM.
2 Select a fixture.
3 Tap the side tab labelled Exam.
A list of QLists and the cues, where the selected fixture is active, is displayed.
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parameter selection
fixture selection
number of columns displayed
IMPORTANT! To switch from viewing channels to viewing spot parameters, the view
pane’s header must be visible.
1 Press EXAM.
2 Select a QList.
3 Press ENTER.
4 Tap the side tab labelled TSheet.
A list of cues, the fixtures in each cue, and the cues where the selected fixture is active is
displayed.
5 To view channels, choose channels in the combo box list in the pane header. To view spots,
select spots in the combo box list in the pane header.
6 Select the parameter that you want to view in the combo box list in the pane header.
1 Press EXAM.
2 Press SPOT or CHANNEL.
The Editor toolbar is in fixture selection mode.
3 Tap USED IN SHOW.
The fixtures that are used in cues are groups are displayed.
4 Press ENTER.
1 Press EXAM.
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Copying cues
When copying cues or QLists, you copy the source cue (or QList) to the internal clipboard and then
paste it to the target cue number (or QList).
To copy a cue
1 Select the source QList. Skip this step if the QList on the master playback.
2 Select the source cue.
3 Press COPY to copy the cue to the clipboard.
4 Select the target QList and the new (target) cue number.
5 Press PASTE.
A successful operation is verified in the command line. The new cue’s text is: Copy of QList
# (source QList).
Modifying cues
The STORE and the UPDATE keys can both be used when modifying cues. The key you choose
depends on the type of sequence you have used.
As a rule of thumb, use UPDATE to modify cues that are output on one of the playback devices. Use
STORE for cues that are not output on a playback device.
Updating cues
Use UPDATE to modify cues that are currently output. Pressing UPDATE opens the Update Items
dialog box.
The Update Items dialog box allows you to update cues and libraries. The cues affected by the
update are displayed in the cue column. The libraries affected by the update are displayed in the
library column. You can update all the items that appear in the columns or update items selectively.
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CUE ONLY The updated value(s) are for the current cue only. When fading to the next
(Tracking mode) cue the updated values return to the tracked value.
GRAB NEW New values can be stored to cues currently output from playback devices,
VALUES on the condition that the cues are selected in the Cue column.
New to Master PB New values are stored in the cue output from the master playback. This is
the default.
The term “new values” refers to values for fixtures or parameters that are not in the cues output
from a playback device. Example:
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Notice that the values for channels 1, 2, and 3 are updated in the cues where they originate and not
added to other cues. Channels 4 and 5, which do not appear in the original cues, are added to all of
the cues.
AB 2 2 10 65
(master playback)
Change the dimmer value for the fixture in QList 2 cue 2 that is output from the A/B playback
device.
1 Select spot 10 and modify the dimmer value.
2 Press ENTER.
The new dimmer value is output.
3 Press UPDATE.
The Update Items dialog box opens.
4 Make sure that AB/QL 2/CUE 2, in the Cue column, is selected.
5 Press UPDATE again or tap OK or press ENTER.
The cue is updated with the editor values.
The dialog box closes.
AB 2 2 10 Full 50/50
(master playback)
PBD 5 3 3 10 80
Update QList 2 cue 2 (on AB) by changing the pan/tilt values to 60/60.
Update QList 3 cue 3 (on playback device 5) by changing the cyan value to 50.
1 Select spot 10.
2 Set the pan/tilt values to 60/60. Press ENTER.
3 Set the cyan value to 50. Press ENTER.
4 Press UPDATE.
The Update Items dialog box opens.
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5 Make sure that both AB/QL 2/CUE 2 and PB1/QL 3/CUE 3, that appear in the Cue column,
are selected.
6 Deselect NEW TO MASTER PB.
7 Press UPDATE again or tap OK.
The dialog box closes.
Cues are updated with the editor values for the parameters that originate from each cue.
:The updated output is:
AB 2 2 10 Full 60/60
(master playback)
PBD 5 3 3 10 50
AB 2 2 10 Full 50/50
(master playback)
PBD 5 3 3 10 80
Update QList 3 cue 2 (on playback device 5) by changing the pan/tilt values to 60/60.
DO NOT update values in QList 3 cue 3 (on AB).
1 Select spot 10.
2 Set the pan/tilt values to 60/60. Press ENTER.
3 Set the cyan value to 50. Press ENTER.
4 Press UPDATE.
The Update Items dialog box opens.
AB/QL 2/CUE 2 and PB5/QL 3/CUE 3 appear in the Cue column.
Attention! Both cues are selected.
5 Make sure that only PB5/QL 3/CUE 3 selected and tap GRAB NEW VALUES.
6 Press UPDATE again or tap OK.
The dialog box closes. The cue on PB5 is updated.
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AB 2 2 10 Full 50/50
(master playback)
PBD 5 3 3 10 60/60 80
Tip! Use the blind editor to update cues and avoid interfering with the lighting state on
stage. See “Blind Mode” page 121
When a fixture’s dimmer level is at zr (0%) Vector automatically releases it from the editor or the
cues:
Compulite mode! When a fixture’s dimmer level is set to zr, it is released from the editor and
not stored.
Tracking mode! When a fixture’s dimmer level is set to zr, this is stored in the cue. If the
dimmer level remains unchanged in the next cue, no longer appears. The level zr does not
track. Example: In Cue 1, channel 1 intensity is at 75, in Cue 2, channel 1 intensity is set at zr
and it saved in the cue, in Cue 3 there is no change to channels 1’s intensity therefore is no
longer tracked and does not appear in cue 3.
Note: To change the parameter values’ fade time when releasing fixtures or parameters,
See “Default release time” on page 237.
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OR
1 Tap EDIT CUE.
2 Select the cues.
3 Select the fixture(s).
4 Press RELEASE.
5 Press ENTER.
The selected fixtures are released from the range of cues and the cues are stored.
OR
1 Tap EDIT CUE.
2 Select the fixture(s).
3 Select the cues.
4 Tap CYAN and MAGENTA.
5 Press RELEASE.
6 Press ENTER.
The selected fixtures are released from the range of cues and the cues are stored.
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Using Delta
A delta contains absolute and relative modifications of spot parameter levels, channel intensity, and
scroller frames. Delta is used to edit cues by pasting the levels in the delta to the target cue. The
levels stored in the delta are grabbed from the editor. The delta feature uses the copy and paste func-
tionality, therefore anything copied to the clipboard overwrites the delta. You can store a new delta
at any point in programming sequences. Vector supports one delta.
Delta options
Relative delta
Absolute delta
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OR
1 Select fixtures and adjust levels.
2 Press UPDATE.
The Update dialog box opens.
3 Tap COPY NEW DELTA.
The absolute and relative values are copied from the editor to the clipboard and are ready
for pasting.
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Note: Using this sequence assumes pasting the relative values in the delta.
OR
1 Select cues.
2 Tap DELTA.
3 Optional: tap RELATIVE, ABSOLUTE, or ADD NEW.
4 Tap PASTE on the delta toolbar.
The cues are updated with the new values.
Edit cue
The selected cue is loaded to the master playback and its fixtures and levels are active in the editor.
For use in tracking or Compulite modes.
To edit a cue
Load cue
The selected cue is loaded to the editor, but not output from the master playback.
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Load state
The entire lighting state, including all tracked values, is loaded to the editor. This feature can be
used with Compulite mode also. Where appropriate (in tracking mode), new values are back-
tracked.
Skip
Values in skip cues or skip parameters are valid only for that particular cue. Fading to the next cue
restores parameter values to the levels used in the cue before the skip cue.
Example: In cues 1 through 5 cyan is set at FL. You insert cue 2.5 with cyan at 50%, which is the
value for this cue only. In cue 3 you want the value to return to tracking (FL). In this case, program
cue 2.5 as a “skip” cue.
Skip cues do not interrupt tracking. Example: In cues 1 through 5 cyan is set at FL. Cue 2.5 is a skip
cue with cyan at 50%. If you go back to cue 1 and adjust the cyan value to 80%, cues 2, 3, 4, and 5
will be updated with the value. The tracking update will ignore the skip cue.
Example: Update the pan value in cue 12 to 65% using the Skip feature.
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Example: Skip only the cyan parameter. Do not skip the yellow parameter.
Track or
Cue Cyan Yellow Cue Moves/Tracking after Skip Cyan Yellow
Move
11 Tracking 80 FL 11 Tracking 80 FL
14 Tracking 80 FL 14 Tracking 80 50
Example: Skip only the cyan parameter. Do not skip the yellow parameter.
1 Select fixtures.
2 Set a value for yellow and press ENTER.
3 Set a value for cyan and press ENTER.
4 Press STORE.
5 Enter the cue number.
6 Make sure that the cyan values appear on a red field and tap SKIP.
7 Press ENTER.
Back track
Change the value(s) in all the previous cues.
Example: Channel 1 is tracking through the cues at 70%. Update cue 5 setting channel 1 at
35% and update the previous cues (cues 1 - 4) with same value.
1 Select channel 1 and set the intensity to 35%.
2 Press UPDATE.
The Update Items dialog box opens.
3 Tap BACK TRACK.
4 Tap OK.
The value for channel 1 is updated in cues 1 - 5.
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Block
(tracking only)
Block cues restart tracking.
Example:
Unblock (
Cancel the block cue and reinstate tracking.
Example:
Cue only
Updated values are valid only in the current cue. When fading to the next cue, the parameters fade
to their tracked values.
ATTENTION! Cue Only interrupts the tracking. Example: In cues 1 through 5 cyan is set
at FL. Cue 3 is cue only with cyan at 50%. If you go back to cue 1 and adjust the cyan
value to 80%, cues 1 and 2 will be updated with the new value. Since the tracking update
is interrupted at the Cue Only cue, the cyan level in cue 3 will be at FL, its original value.
In Tools > System Settings > Behavior, you can set cue only to be Vector’s default behavior for cue
editing.
Example: Update the pan value in cue 12 to 65% using the Cue Only feature.
Cue 13 Tracking 80 Cue 13 Move - Fading from cue 12 to 13, the pan 80
value moves to original value
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When updating cues, you will want to retain the link to the specific cue. If you are using the cue
information as a building block for a new cue, you will not care about maintaining the original cue’s
identity.
OR
1 On the Editor toolbar, tap LOAD STATE or LOAD CUE.
2 Select the QList and the cue.
The cue is active in the editor.
Example: Load cue 5 to the editor, modify the values, and store a new cue.
1 Press CUE and 5 to select the cue.
Or
If the cue is available on a soft key, tap the cue’s soft key.
2 Press ENTER.
3 Modify the values in the editor, add fixtures, or remove fixtures.
4 Press ENTER to see the changes.
5 Press STORE.
6 Press CUE amd enter a number for the new cue.
7 Press ENTER.
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Fade times
Time-in, time-out, delay-in, delay-out, and wait times may be set for cues and parameters.
If no times are set, the cue default time is used. The default cue time is 2.0 seconds. You can change
the default cue time in: Tools Settings Timing.
Key/Button Function
TIME Set the Editor toolbar to cue time mode. Set fade times for the
current cue on the master playback device.
TIME IN On Go, all fixtures fading to higher values begin their fade. The
fade takes place in the set time.
TIME OUT On Go, all fixtures fading to lower values begin their fade. The
fade takes place in the set time.
If no time-out is set, time-out is identical to the time-in setting.
DELAY IN On Go, all fixtures fading to higher values begin to count the
delay time before beginning their fade.
DELAY OUT On Go, all fixtures fading to lower values begin to count the
delay time before beginning their fade.
FOLLOW ON Fade to the next cue without waiting for a Go command. Loops
use this setting.
MANUAL Wait for a Go command before fading to the next cue. This is the
default.
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Example: Set 4.5 seconds fade- in time for QList 1 cues 5 thru 10
1 Select QList 1.
2 Select cues 5 10.
3 Press TIME.
The Editor toolbar is set to time mode.
4 Tap TIME IN and press 4.5 on the numeric keypad.
5 Press ENTER.
To set fade times for the current cue on the master playback device
1 Press TIME.
The Editor toolbar is set to time mode.
2 Tap TIME IN and press the fade time on the numeric keypad.
3 Press ENTER.
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6 Press TIME.
The Editor toolbar is now in time mode.
7 Tap DELAY-IN and press 5 on the numeric keypad.
8 Optional - Display the time value in the parameter cell: Format Time.
9 Press ENTER.
1 Select spots.
2 Select the bank by pressing one of the bank keys (INTENS, POS, COLOR, BEAM, IMAGE,
SHAPE).
3 Press TIME.
The Editor toolbar is now in time mode.
4 Choose a time settting from the Editor toolbar.
5 Use the wheels or the keypad to set the time.
6 Press UPDATE, if editing a cue, or store a new cue.
7 Press ENTER.
Example: Set a delay-in time of 5 seconds for the color wheel parameter in QL1 Cue 5.
1 Select QList 1 and cue 5.
2 Select spot(s).
3 Press COLOR.
The wheel assignments switch to the color bank.
4 Tap COLOR WHEEL or press the color wheel key.
The Color Wheel parameter is selected.
5 Press TIME.
The Editor toolbar is set to time commands.
6 On the Editor toolbar, press DELAY IN and 5 on the numeric keypad.
7 Press ENTER
The parameter's time assignment is stored in the cue.
8 Optional - To display a time assignment in the parameter cell, choose the time icon in the
Format menu or toolbar.
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Example: Delete the delete the delay- in time set for cue 3 in QList 1.
1 Select QLists 1 and cue 3.
2 Press TIME.
The Editor toolbar is in time mode.
3 Tap DELAY - IN.
4 Press DELETE.
The delay time is deleted.
Loops
The loop feature strings together sequential cues. Loops can be used within QLists, like mini
chasers, to repeat a series of cues. Cues in loops fade according to their set fade times. Loop infor-
mation is displayed in the cue sheet, the playback displays, and the playback displays.
AUTO LOOP • Pressing GO to fade to the first cue in the loop initiates the entire loop.
The loop runs without any operator interference.
• Can repeat an infinite number of times or can run a specified number of
loops. The default number of repeats is set to infinite. The digit 0 repre-
sents infinite loops.
• When storing auto loops, Vector automatically sets the looped cues’ wait
time as follow-on.
MANUAL LOOP • Requires a GO command for each cue in the loop sequence.
• Can repeat an infinite number of times or can run a specified number of
loops. The default number of repeats is set to infinite.
• The wait time for cues in this type of loop is manual.
AUTO FOLLOW When reaching the end of a loop sequence Vector automatically fades to the
cue that follows the loop. Example: Cues 5 through 10 are set to loop 3
times. When auto follow is set, Vector fades to cue 11 after completing the
loops. This is not a valid selection if the auto loop is infinite.
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Example: Program a loop in QList 1, where cues 5 through 10 automatically loop an infinite.
number of repeats
1 Select QList 1. Skip this step if QList 1 is on the master playback.
2 Select cues 5 through 10: CUE, 5, , 10.
3 Tap LOOP on the Editor toolbar.
4 Press STORE or ENTER.
Example: Program a loop in QList 1, where cues 5 through 10 loop three times.
1 Select QList 1. Skip this step if QList 1 is on the master playback.
2 Select cues 5 through 10: CUE, 5, , 10.
3 Tap LOOP on the Editor toolbar.
4 Press 3 on the numeric keypad.
On the Editor toolbar, loop count is displayed in orange.
5 Press STORE or ENTER.
Example: Program a loop in QList 1, where cues 5 through 10 automatically loop 6 times.
1 Select QList 1. Skip this step if QList 1 is on the master playback.
2 Select cues 5 through 10: CUE 5 10.
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Example: Create a looped chase in QList 1, where cues 5 through 10 automatically loop 6
times. Upon completion the is an automatic fade to cue 11 (the next cue).
1 Select QList 1. Skip this step if QList 1 is on the master playback.
2 Select cues 5 through 10: CUE 5 10.
3 Tap LOOP.
4 Press 6.
5 Tap AUTO FOLLOW.
6 Press STORE or ENTER.
To delete loops
1 Press DELETE.
2 Select the first cue in the loop.
3 Tap LOOP.
4 Press ENTER.
Linking Cues
You can link nonsequential cues.
A forward link skips the cues in between the link. Example: Cue 5 is linked to cue 8. When cue
5 is the current cue, a go command initiates a fade to cue 8. The playback skips cues 6 and 7.
A backward link returns to the first linked cue. Example: Cue 8 is linked to cue 5. When cue 8
is the current cue, a go command initiates a fade to cue 5.
To link cues
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To delete links
Fan
The fan feature applies spread values to spot parameters, channel intensity, and scroller values
according to their selection order. The parameter wheels are used to assign the spread. Spot param-
eters, scrollers, and channels can be fanned from the side, center, or mirrored.
Left- fan from first fixture in selection. The left fan uses the first fixture
in the selection as the base reference. The fan is applied to the rest of the
selection.
Right - fan from last fixture in selection. The right fan uses the first
fixture in the selection as the base reference. The fan is applied to the
rest of the selection.
Center mirror - fan equally from center. This creates a mirror effect.
Center diagonal - fan from last fixture in the selection to center with
ascending values and from center to the first fixture in the selection in
descending values. This can be used to create a seesaw effect with pan
or tilt.
When fan is active the key’s LED is on. Selecting another parameter turns off the fan feature. Press
FAN again to reactivate.
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OR
1 Select a range of fixtures and set values. For spots, select a parameter and set the starting
value. For channels, set the start value.
Start values are the base reference for the fan spread.
2 Press ENTER.
3 Press FAN.
The Editor toolbar in now fan mode.
4 Optional - change the fan type.
5 Use the appropriate parameter wheel to fan the selection.
Vector assigns spread values according to the selected fan type and the fixture selection
order.
6 Store as a cue.
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Fan timing
Tip! To view the fan time, change the display format to show the time settings: Format
menu > Time.
1 Select fixtures.
2 Select a parameter and assign values.
3 Press ENTER.
4 Press TIME.
5 Optional - choose DELAY.
6 Enter a time range on the numeric keypad - # #.
7 Press ENTER.
8 Optional - change the fan type.
9 Store as a cue.
OR
1 Select fixtures.
2 Select a parameter and assign values
3 Press ENTER.
4 Press TIME.
5 Optional - choose DELAY.
6 Press FAN.
7 Choose the fan type.
8 Use the parameter wheel to set the time.
9 Store as a cue.
Temporary Cues
Temporary cues are editor groups loaded to an empty playback device. Temporary cues can be
used, in conjunction with the Active feature, as building blocks for cues. Temporary cues can easily
be stored as cues in QLists.
There a two methods for using the faders with temporary cues:
The fader controls the output level from zr - FL, ignoring the values in the editor.
The fixtures are assigned with specific values. The fader controls the output level from zr to
the highest specified level.
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Example: Release the fixtures in the editor from the temporary cue on fader 6.
1 Select fixtures.
2 Press STORE.
3 Press SELECT for fader 6.
The Object Exists dialog box opens.
4 Tap RELEASE.
The new fixtures are added to the temporary cue.
Example: Replace the temporary cue on fader 6 with the fixtures selected in the editor.
1 Select fixtures.
2 Press STORE.
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Scenario: The show contains QLists 1- 3. Covert the temporary cue on fader 6 to cue 1 in a
new QList, which will be QList 4, and store the active editor group as cue 2 in QList 4.
1 There is a temporary cue already loaded to fader 6.
2 Select fixtures and assign values.
3 Press STORE.
4 Press select for fader 6.
The Object Exists dialog box opens.
5 Choose Create New QList.
The dialog box closes.
The command line shows: QList 4 Cue 2 Assigned. The new QList now has two cues; the
original temporary cue is now cue 1.
When the faders are in channel mode, each fader controls one channel. The number of fader pages
available are as many pages as necessary for the number of channels.
Setting a channel level by moving a fader off its bottom end stop, enters the channel to the editor.
Pressing RESET, fades the channel to zr in default sneak time. The fader automatically returns to its
bottom end stop.
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1 Press CHANNEL (located to the left of the faders) to set the faders to channel mode.
2 If necessary, page to the channel needed.
3 Bring channels into the editor by setting levels using the faders.
4 Store a cue using STORE+
Or
QLIST # CUE # STORE, or STORE SELECT.
5 Press RESET to release the channels from the editor.
Blind Mode
You can program and modify cues in blind mode. When blind mode is active, the fixture values in
the editor are not output.
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Chapter 7 Playback Devices and QList
Playback
This chapter includes the following sections:
About playback devices (see page 133)
Playback priorities (see page 136)
Loading and freeing playback devices (see page 138)
Master playback (see page 139)
Playback device controls (see page 141)
General master (see page 143)
Playback displays (see page 144)
Setting Up Playback Devices (see page 148)
Controlling fade rates (see page 154)
Loop playback (see page 155)
Snaps (see page 160)
Chases (see page 157)
All playback devices have a SELECT key that allows loading a QList or a temporary cue and also
serves to designate the master playback device, See “Master playback” page 139. Each SELECT
key has a LED. When the playback device is designated as the master playback the LED is on.
Each playback device has a LED above the SELECT key. The LED’s color represents load types.
Green QList
Red chase
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The default set up for the playback devices’ control keys and faders can be changed. See “Setting
Up Playback Devices” page 148
A/B crossfader
The A/B crossfader. is the default master playback. When A/B is set as the master playback, the
master playback dedicated control keys execute playback functions for A/B. See “Master playback”
page 139.
When A/B is not the master playback device, the default key functions are:
HOLD/BACK - left key
GO - right key
The key and fader functions can be changed in the Playback Properties dialog box > Playback Defi-
nitions tab. See “Playback Properties dialog box - Playback Definitions tab” page 150
Faders
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Channel - Each fader controls one channel. Channel pages are unlimited.
Parameter - (not implemented yet)
Fader modes are global, affecting all of the faders, unless specified otherwise in the Playback
Properties dialog box.
Each fader has a programmable flash key and two programmable control keys. The fader function
can also be changed. The fader control keys and fader functions are configured in Playback Defini-
tions tab of the Playback Properties dialog box.
Paging faders
There are 5 fader pages for Vector Red. There are 10 fader pages for Vector Blue and Vector Green.
Faders remember their level on each page and jump to that position when paging. Example: On
page 1 fader 8 is set at 50% and on page 2 fader 8 is at full. Going form page 2 to page 1, the fader
jumps to 50%. Going to page 2 the fader moves to full.
To page faders
to page up; the page number appears in the faders' LCD display and on the playback wing
displays.
to page down; the page number appears in the faders' LCD display and on the playback wing
displays.
Note: When paging the wing faders, the QKeys are also paged in the background.
All values output from the faders and QKeys are shown in yellow in the live spot and channel
displays. Values output from the master playback device are color coded in more detail.
See “Master playback color code” page 140
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Qkeys
QKeys, located below the touch screens, are playback devices without a physical fader. Each QKey
has an associated SELECT key and one programmable control key.
Note: When paging the QKeys, the faders are also paged although they are hidden.
Key LED
Playback priorities
Output priority is determined by playback priority maps. Vector contains two such maps.
LTP priority
Ordered priority.
The priority map is set in the System Settings dialog box, Behavior tab.
In LTP, all playbacks are of equal priority and are mapped to the same priority number. The last
device that executed a playback command grabs priority. LTP is the default priority.
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In ordered priority, playback devices are set for a rigid hierarchy. Devices are mapped to a unique
priority number or groups of devices may be mapped to the same priority number. The priority
range for playback devices is 1 - 210.
Note: If the priority type map is changed in the System Settings dialog box, the priori-
ties mapped by the operator are overridden by the default map.
Priorities for specific playback devices are mapped in the Setup dialog box in the Playback Defini-
tions tab.
ATTENTION!
Playback devices mapped to the same priority become an LTP group (they adopt LTP
behavior within the group) regardless of the priority map chosen in the Systems Settings
dialog box.
Playbacks that have different priorities do not adopt LTP behavior, even when the default
priority map is LTP.
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1 Open the Playback Properties dialog box, by pressing SETUP and then SELECT for the
playback device.
2 Tap the Playback Definitions tab.
3 In the Properties group, tap the up or down arrow buttons until the required priority number
is displayed in the Priority field.
4 Tap STORE to exit the dialog and store the new priority setting.
Groups and fixtures can also be loaded to faders. Text tags can be added to groups, cues, and
temporary cues that are output from the faders.
To load fixtures
Or
3 Press FREE twice to lock. When locked the key's LED blinks.
4 SELECT (for any playback device).
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Add text tags to groups, cues, or temporary cues that are output from a playback device.
1 Press TEXT.
2 Press SELECT for the playback device where the object is located.
The Text dialog box opens.
3 Type text.
4 Tap OK.
Master playback
The master playback is the default playback device. The QList resident on the master playback is
the default QList. See “Working with QLists” page 87
The A/B crossfader or any other fader can be designated the master playback device. The desig-
nated master playback device is shown in the playback displays with on a green field. The playback
keys, located above and below the master playback LCD, are dedicated to master playback control.
The LCD display shows the current and next cues on the master playback:
BACK
Fades one cue back.
GO
Initiates a fade or starts a chase. When pressed during a fade,
immediately initiates a fade to the next cue in the sequence.
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Red • Compulite mode: Values remain unchanged from the previous cue.
• Tracking mode: Values saved in the current cue are the same values as in the
previous cue.
CUE 20 TIME GOTO; respect all time settings and execute macros (if any).
Scenario: The current cue is cue 4. you are planning to fade to cue 20 after the fade to cue 10is
complete. Select cue 20; the selection is displayed in the command line. Continue pressing GO until
the fade to cue 10 is complete. Now press GOTO to fade to cue 20.
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JOIN Links (joins) a number of playback devices, allowing you to start fades on
multiple playback devices with a single go command.
When join is active, press SELECT for the fader you want to remove. The
fader’s LED is no longer red.
1 Select fixtures.
2 Press SUBMASTER.
3 Press SELECT for a fader.
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FREE Free QLists and temporary cues loaded on playback devices. See “Loading and
freeing playback devices” page 138
1 Press SOLO.
2 Press SELECT for the solo playback device.
All output except selected fades to blackout. The output from the
selected device fades to the dimmer level set by the fader. Example: If
the fader is at 80%, the solo output will not be more than 80%.
1 Press SOLO.
2 Press the flash key for the playback device.
All output except selected bumps to black. The output from the
selected device jumps to the fixture’s stored dimmer levels regardless
of the fader level.
To lock solo
Hit SOLO twice to lock they key. Press SELECT or the flash key for any
playback device to solo the fader’s output.
To unlock solo
Press RESET
STEP • STEP SELECT Lock the fader’s Go key to step through a chase.
• STEP SELECT GO Release step mode.
• STEP STEP Lock the key.
PB RELEASE • PB RELEASE + SELECT Release the playback device's output without free-
ing the playback device.
• PB RELEASE Release all playback devices.
• SHIFT + PB RELEASE Release all playback devices.
• PB RELEASE SELECT Release all playback devices from the first
selected to the last loaded pbd.A double press on
• A double hit on PB RELEASE locks the key.
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GO A generic go key. Use this key when there is no dedicated go key for a fader or
QKey. Give a go command simultaneously to more than one playback device.
• GO SELECT; Fade to next cue start an effect or a chase on the selected pbd.
• Hold down GO and press SELECT (for as many pbds as you want). Fade to
next cues, start effects or chases on the selected pbds.
• SHIFT + GO; starts all playback devices.
• A double press on GO locks the key.
Reverse sequence direction for the QList on the selected faders. Generally used
with chases.
Many of the playback function keys can be locked to allow choosing more than one fader’s
SELECT key. When locked, the key's LED blinks. When the key has been pressed, and not locked,
the LED is on. The LED is extinguished after choosing a SELECT key.
General master
The general master and its associated blackout key, control Vector’s overall dimmer output. When
the grand master is at its bottom end stop, all dimmer output is set to zero. When the general master
is at the top of its travel, all dimmer output is at maximum level.
The grand master can be disabled in the System Settings dialog. See “Advanced Setup Features”
page 233.
Press B.O. The key’s LED is on and the GM status is displayed in red in the status line.
OR
Move the general master slider to 0%.
Press B.O. The key’s LED is off and the GM level is displayed in the status line.
OR
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Playback displays
Playback device displays are opened from the workspace. Playback displays include:
:
AB Playback
Note: PB Q-KEY/ DISPLAY toggles between Wing and QKey displays.
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Figure 45: Indications, showing the playback status, appear next to the
playback device identifier.
Next cue times The fade times for the incoming cue.
Fader function See “Playback Properties dialog box - Playback Definitions tab” page 150.
Key functions See “Playback Properties dialog box - Playback Definitions tab” page 150.
Cue sheets, current cue exams, and next cue (preview) exams can be displayed for individual
faders, individual QKeys, and A/B. Set aside a pane for displaying a cue sheet or display a cue sheet
in a tabbed pane. Cue information is organized with top headers and side tabs. Cue sheets show a
fade progress bar that highlights the active cue.
The master playback and A/B have an additional tab in the display. the PB tab has side headers
(See “Header options for each wing or QKey display” page 145), a red bar that hight lights the
active cue and shows fade progress, and indications showing the playback status (such as pause,
reverse direction, etc.) are displayed in this field as required.
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Exam The fixtures and parameter levels for the current cue.
Preview The fixtures and parameter levels for the incoming cue.
1 Activate a pane.
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To show QKeys
1 Activate a pane.
2 Open the workspace. Skip this step if the workspace is open.
3 Tap Playback
4 Tap Qkeys 1 or QKeys 2.
To show A/B
1 Activate a pane.
2 Open the workspace. Skip this step if the workspace is open.
3 Expand Playback
4 Tap A/B.
5 Tap the Cue Sheet tab.
Press PB /QKEY DISPLAY; toggle the playback wing display between faders and Q-keys.
OR
1 Press EXAM.
2 Press the SELECT key for playback device 4.
1 Activate a pane.
2 Open the workspace. Skip this step if the workspace is open.
3 Expand Playback
4 Tap Master.
Note: If the PB field is displayed, the master playback device is highlighted in green.
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The Assignment Properties tab is available only when there is a QList loaded on the selected play-
back device.
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Go Behavior Exit Loop Pressing GO during a loop, exits the loop and
initiates a fade to the next cue or the next loop.
Exit Loop at End The loop completes its final step and then auto-
matically fades to next cue or the next loop.
Do not calculate with Do not calculate tracking when jumping out of sequence i.e. loops,
jumps using GOTO, or Cue # GO.
Sequence • Enabled - The cues fade in sequence with each go command.
• Disabled - The cues do not sequence.
Note: The Indications, in playback displays, show the Sequence status.
Restore default Reset the show defaults. If no show defaults were saved the system
defaults are referenced.
Set as default Save the current settings as the show defaults.
1 Press SETUP.
2 Press the SELECT key for a playback device. The Playback Properties dialog box opens.
3 Choose the options in the fields.
4 Tap STORE to exit the dialog box and save QList load properties.
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FLASH BEHAVIOR Release on Release - Releasing the flash key, releases the
dimmer.
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Pure LTP - Pressing the flash key grabs the priority. The play-
back device retains priority even after releasing the flash key.
Go on Flash - Pressing the flash key bumps to the next cue and
flashes the dimmer value.
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Faders and their control keys can be setup in playback control groups.
Example:
Figure 50: Faders 1 - 4 set up as a group of controls in the Setup dialog box
1 Press SETUP.
2 Press the SELECT key for a playback device. The Playback Properties dialog box opens.
3 Tap the Playback Definitions tab.
4 Tap the square under the fader to enable.
5 Click on a key or a fader.
The fly-out list shows the options.
6 Tap the function.
7 Tap CLOSE or STORE to exit the dialog box and save playback device settings.
Example: Set fader 1 as the “In” fader and fader 2 as the “Out” fader.
1 Tap the Playback Definitions tab.
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2 Press SETUP and then SELECT for fader 1. The Playback Properties dialog box opens.
3 In the dialog box, tap the slider handle for fader 1 and choose X-FADER (IN) from the
flyout menu.
4 Enable fader 2 by tapping on the rectangle under the square representing the push key.
5 Tap the slider for fader 2 and choose X-FADER (OUT) from the flyout menu.
6 Tap CLOSE. Now faders 1 and 2 are setup as split crossfaders.
Global rate control uses both the options on the toolbar and the wheels.
Press RATE. The faders jump to the default rate level (100).
Pressing RATE, switches the first three wheels to rate mode. The wheels in rate mode are:
Wheel 1 - Chase Rate
Wheel 2 - xFade
Wheel 3 - Int Limit
Press RATE; The Editor toolbar is now in rate mode and the wheels control rates. The wheels
and the toolbar buttons affect all playback devices.
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Note: To bring additional playback devices under rate control, press their
SELECT keys.
3 Use the CHASE RATE wheel to control the fade rate on the selected chase or use the
toolbar buttons.
Pressing RATE, switches the Editor toolbar to rate mode. The buttons in rate mode are:
FREEZE ALL - toggles freezing and running all active chases and effects.
Loop playback
The cue sheet displays show loop information. The cue sheet for a QList loaded to a playback
device, shows a progress bar and, when the loop is running, the loop countdown.
You can begin a loop from any cue in the loop or jump to a cue without exiting the loop.
To playback a loop
Example: Cues 3 through 6 are looped. Begin the loop from cue 5.
Select cue 5 and press GO.
Exiting loops
You can exit a loop at any point in a loop’s progress and fade to the cue immediately following the
loop or to any cue in the QList.
The fade to exit cue can executes in cue time or in default GOTO time. See “Default GOTO time”
page 237.
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The default behavior, when exiting loops, can be set in the Playback Properties dialog box. The
options are:
Exit Loop
Exit Loop at End
Restart Loop
Stop at Next Cue
See “Playback Properties dialog box - Assignment Properties tab” page 148
Note: In the following examples, the go behavior is set to Exit Loop. This is the default
behavior.
Example 1: Exit to the cue immediately following the loop, executing the fade in the cue time.
Press GO.
Example 2: Exit to a cue that is not directly after the loop, executing the fade in the cue time.
Select the cue and press GO.
Example 3: Exit to a cue that fades in a specified time.
1 Select the cue.
2 Press time and enter a time on the numeric keypad.
3 Press GO.
Example 1: Exit to the cue immediately following the loop, in default GOTO time.
Press GOTO.
Example 2: Exit to the cue immediately following the loop, in default GOTO time.
Press GOTO.
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Chases
Program chases by defining a QList as a chase in the Playback Properties dialog box. Panel keys are
available for on-the-fly rate and direction override. The chase designation and all chase settings are
saved with the QList. The QList's chase settings are always valid, no matter to which playback
device the QList is loaded.
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Run Options Stop on last After completing the loops, the chase stops Yes
Note: Not available on the last cue and waits for a command.
when chase is an
infinite loop.
Time The step order remains the same, but the Yes
rate, when fading from step to step, is
random.
Note: Step and Time can be used simultaneously
Use first cue as Applies the recorded cue time as the chase
chase-in time in time.
Loop Count Set the number of loops the chase makes.
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The Go behavior is integral to chase playback. Define the Go behavior under the QList and Temp
Assignment Properties group.
GO Behavior Exit Loop Push Go and exit loop by fading to the next Yes
cue.
Programming chases
Chases are QLists that are designated as chases. The chase designation and all chase settings are
saved with the QList when exiting the Playback Properties dialog box by tapping STORE; the QList
will always run as a chaser. Exiting the dialog box by tapping CLOSE does not save the Qlist as a
chaser.
Use loops for chases that occur within QLists using just some of the QList’s cues. See “Loops”
page 113
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Or
4 Change the fader function to rate faders by pressing on the RATE key.
5 Use the fader to control the chase rate.
Snaps
A snap is a snapshot of the playback devices’ state. Vector stores up to 9999 snaps. Triggering a
snap loads playback devices with the contents of the snap. Snaps can be attached to cues and auto-
matically triggered when the fade to that cue begins.
Snaps include:
QLists, temporary cues, and fixtures loaded on each fader page, on QKeys, and on A/B.
Fader mode on each page.
Fader levels on each page.
Load (assignment) properties
Run mode
Priority values
Playback device setup as configured in the Playback Properties dialog box.
Playback devices can be excluded from the snap. You may want to exclude your master playback
(usually the A/B crossfader) from snaps. Excluding playback devices from snaps is available in the
Playback Properties dialog box. See “Playback Properties dialog box - Playback Definitions tab”
page 150.
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Active snaps
There is always an active snap. The active snap’s number is displayed in the master playback’s
LCD display. Whenever you press SNAP, the active snap’s number is displayed in the command
line.
All objects loaded to empty faders are stored in the active snap.
To save run modes, rate changes, fader levels, and fader modes it is necessary to update the active
snap.
When opening a new show, snap 1 is automatically active. When you begin programming a new
show all temporary cues, QLists, and fixtures loaded on the faders are automatically stored as snap
1. When loading a show, snap 1 is automatically triggered.
Snap modes
Snaps work in three modes:
Forcing snap mode- All current loads are replaced by the snap.
Snap merge mode - The incoming snap loads all the relevant playback devices. PBDs that are
already loaded and that have no replacement in the incoming snap, are not freed from their
current load.
Snap add mode - current output on playback devices included in the snap are not replaced until
the pbd is inactive or the fader is at zero. Loads on playback devices that not overwritten by
the snap are not replaced when triggering the snap. This is not implemented yet.
1 Press STORE
2 Tap a number on the snap soft keys.
OR
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1 Press STORE.
2 Press SNAP and enter a number on the numeric keypad.
3 Press ENTER.
Triggering snaps
To trigger snaps in forcing mode
OR
Press SNAP, type the snap number on the numeric keypad, and press ENTER.
Press and hold SHIFT and tap a soft key in the snap tab.
OR
1 Select a snap.
2 Press and hold SHIFT and press ENTER.
Using Snap Go
Using the SNAP GO key, located to the left of the faders’ flash keys, is a quick way to operate the
next or the previous snap. This key can be protected to ensure that it is not accidentally pressed.
To trigger Snap Go
1 Go to the Tools menu and choose System Settings. The System Settings dialog box opens.
2 Go to the General tab.
3 Tap PROTECT SNAP GO.
4 Tap OK.
Automate playback by attaching snaps to cues. Fading to cue automatically triggers the attached
snap. Automatic triggering can be disabled.
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3 Press ENTER.
Press SETUP and SELECT for the fader. Disable Trigger on the Assignment Properties tab.
OR
Press SHIFT+TRIGGER and SELECT for the fader.
Modifying snaps
Snaps remember only the initial assignment on each playback device.
Example: The active snap is snap 1. The first QList loaded is QList 2 to fader 10. This is what is
stored in the active snap. If you now free fader 10 and load QList 5, this is not stored in snap 1.
Triggering snap 1 reloads QList 2 to fader 10. To save the new load on fader 10, you must update
the snap.
Update the snap to save all changes in run mode, rate changes, and load changes.
To modify snaps
Naming snaps
To name snaps
1 Press TEXT.
2 Select the snap.
3 Press ENTER.
The Text dialog box opens.
4 Use the keyboard to type the snap’s name.
5 Press ENTER or tap OK.
The dialog box closes.
Deleting snaps
To delete snaps
1 Press DELETE.
2 Select the snap (or snaps).
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3 Press ENTER.
The Delete dialog box opens.
4 Press DELETE or ENTER again.
Or
Tap DELETE in the dialog box.
1 Press DELETE.
2 Select the snaps: SNAP # #.
3 Press ENTER.
The Delete dialog box opens.
4 Press DELETE, tap OK, or press ENTER again.
Examining snaps
To view a list of snaps
OR
Toggle the snap soft keys to spreadsheet view by tapping . A list of snaps is displayed in
the active pane.
To examine a snap
OR
1 View the snaps in spreadsheet format. If necessary, toggle to spreadsheet view.
2 Double click on snap 5.
The contents of the snap are displayed in the active pane.
Copying snaps
To copy snaps
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Playback Devices and QList Playback
4 Press PASTE.
The new snap is named Copy of Snap # (source snap).
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Chapter 8 Saving, Loading, and Printing
Show Files
Drive D:\ contains Vector’s system files, show files, layout files, and visualizers.
Saving Shows
Show files include all show data, patch, macros, and display layouts. the file extension for Vector
shows is *.cvs. We recommend creating a new folder to hold backup files for essential show files,
layout files, and customized device files.
Although you can save a show by repeatedly saving to the same file name, we recommend that you
use the Save As option, so you can always return to a previous version of the show if necessary.
To save a show
1 Go to the File menu and choose Save. The Save dialog box opens.
2 Browse to the location where you save shows. Vector’s default location is: D:\Program
Files\Compulite Vector\Vector Shows.
3 Type the show name in the File Name field.
4 Tap SAVE.
OR
Press Ctrl + S on the keyboard.
To use Save As
Autosave
Vector automatically saves your show every 10 minute, if there have been changes in the show data,
or after a certain number of modifications to the show.
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The autosave files are under D\Program Files\Compulite Vector\Config\Autosave. Autosave files are
named: ShowName_###.cvs, where ### is incremented by one each time an autosave occurs. When
reaching 999 the counter is reset to 000. the last 10 files are retained in the Autosave subdirectory.
Loading shows
When loading shows through the Open Show option (File menu), all show data is loaded.
To open a show
1 Go to the File menu and choose Open Show. The Open dialog box opens.
2 Browse to where your saved shows are located. Vector’s default location is: D:\Program
Files\Compulite Vector\Vector Shows.
3 Choose a show from the list of your shows.
4 Tap OPEN.
A dynamic bar shows the load progress.
All patch information, settings, display layouts, and stored objects (cues, snaps, macros,
etc.) are loaded.
Numbering imported objects is customizable. The Numbering Options group in the Import dialog
box allows you to:
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Saving, Loading, and Printing Show Files
Example: Your current show has QLists numbered from 1 to 5. You are importing QLists 4
through 6 from a previous show.
APPEND Start numbering imported objects from the next available number. As per
the example: The imported QList 4 becomes QList 6, imported QList 5
becomes QList 7, and imposed QList 6 becomes QList 8.
START FROM Specify the start number for the imported objects. As per the example:
Starting from 10, imported QList 4 becomes QList 10, imported QList 5
becomes QList 11, and imported QList 6 becomes QList 12.
KEEP ORIGINAL The original object numbers are preserved. If there are objects in the
current show with the same number, the imported object will not be
loaded. As per the example: Only QList 6 will be imported.
OVERWRITE The imported objects will overwrite the existing objects. As per the
example: imported QLists 4 and 5 overwrite the current QLists 4 and 5.
File conversion
You can now load Ovation 4D, Micron 4D, and Sabre show files to Vector. These files are automat-
ically converted to Vector format. File conversion is supported from OVD06R04, SPD06R04, and
SBRD06R03. The conversion is one sided. Once saved in vector format, the cannot be re-converted
to Sabre or 4D format.
Converted • QLists
• Memories (including loops, links, text, time in/out)
• Patch
• Configuration (Service Tools Configuration System)
• Libraries
• Groups
• Show Text.
• Fixtures
Note: Sabre and 4D console devices can be opened in the Device Builder via
the Patch Manager. You can change their profiles and save them as new devices
or you can replace them with Vector devices.
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Not • Snaps
converted
• Macros
• Events
Printing shows
You may wish to print hard copy of your shows for archival purposes. Use the Workspace tree to
select the information you want to print.
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Chapter 9 Libraries
Libraries are a programmable database of preset parameter values.
About libraries
The library database is used as building blocks when programming cues. Modifying a library
globally updates cues that reference that library. Libraries can be used for assigning base values
when programming effects.
You can store up to 9999 libraries of each library type. The numbering in this list is identical to the
numbering under the library node in the workspace.
1. Position - all parameters in the position bank.
2. Color - all parameters in the color bank.
3. Beam - all parameters in the beam bank.
4. Effects - all effect attributes.
5. Timing - all timing settings.
6. Intensity - all parameters in the intensity bank.
7. Image - all parameters in the image bank.
8. Shape - all parameters in the shape bank.
9. Palette - a non-tracking library
10. Tracking - a special tracking library that can include all parameters.
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Each library type appears in a numbered list in the workspace. Library types can be selected by
their list number. You can also use the parameter type keys to select most library types. Example:
press COLOR when storing a color library or press 2, which is color library in the numbered library
list.
You can choose to generate some or all of these objects for some or all of the devices used in the
show.
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Libraries
Start From Store the first generated library or group to the number in this field and sequen-
tially increment the libraries or groups.
If there are existing libraries and groups you can choose to:
Leave them as is
Overwrite them
Update them
Open the Tools menu and tap Generate Groups and Libs.
OR
1 Press SET.
2 Tap the GENERATE GROUPS AND LIBRARIES button on the Editor toolbar.
Color and image libraries can be generated for one device or for multiple devices. When generating
these libraries for multiple devices, you must select a primary device. Vector generates the libraries
for multiple devices according to the primary device. Example: You want to generate color libraries
that will be common to three devices. The primary device has a color wheel and the other 2 devices
lack a color wheel, but have CMY color parameters. The libraries are generated according to the
primary device’s color wheel. For the other devices, Vector sets their CMY levels to match the
primary device’s color wheel.
You can also chose to generate separate libraries for each device.
IMPORTANT! To generate libraries the check box next to the library type must be
checked and the library type must be selected. When selected, the library type appears on
a light field.
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7 Select the primary device from the drop down dialog menu.
8 Make sure the devices are checked under the Generate for Devices list.
9 Select the behavior (Leave, Overwrite. or Update).
10 Tap APPLY or OK.
The libraries are generated according to the primary device.
Storing libraries
To store a library
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Libraries
OR
1 Select the fixtures and set the color values.
2 Press ENTER. The values are output.
3 Press STORE.
4 Press LIB.
Or
Tap LIBRARY on the Editor toolbar.
5 Press COLOR and 8.
6 Press ENTER.
1 Press TEXT.
2 Select the library.
3 Press ENTER.
The Text dialog box opens.
4 Use the keyboard to type the library name.
5 Press ENTER or tap OK.
The dialog box closes.
OR
Immediately after storing the library, press TEXT and follow steps 4 and 5.
Deleting libraries
To delete libraries
1 Press DELETE.
2 Select the library.
3 Press ENTER.
The Delete dialog box opens.
4 Press DELETE or ENTER again.
Or
Tap DELETE in the dialog box.
OR
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1 Press DELETE.
2 Tap the library soft key.
3 Press ENTER.
Examining libraries
To view a list of libraries
Press EXAM, press a parameter key to select the library type, and press ENTER.
OR
Toggle the library soft keys, to spreadsheet view by tapping . A list of libraries is
displayed in the active pane.
To examine a library
OR
1 View the position libraries in spreadsheet format. If the position library tab is in soft key
format, toggle to spreadsheet format by pressing .
2 Double click on library 5.
The contents of the library are displayed in the active pane.
Copying libraries
To copy a library
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Libraries
FIXTURE This type of library can be applied only to the specific Depends on the
SPECIFIC fixtures programmed in the library. A value is set for library category.
each fixture in the library.
DEVICE This type of library can be applied to fixtures of the Depends on the
SPECIFIC same device type. library category
PATTERN This type of library is analogous to effects. Not selected
TRACKING The library is tracked for global cue modification. On
ALL FOR All parameters belonging to the same parameter type as On
SELECTED the active parameter are stored in the library.
BANK
INCLUDE TIME Time assignments for the selected parameter will be Off
included in the library.
INCLUDE Effects running on the selected parameter will be Off
EFFECT included in the library.
BANK FILTERS • On - include all parameters in the bank. On
• Off - include all active parameters regardless of their
wheel bank assignments.
ATTENTION! When storing a device specific library, make sure that all selected fixtures
are set to the correct values. Within device specific libraries Vector allows individual
fixtures to maintain a unique value. This is useful in cases where a fixture needs indi-
vidual correction, for instance when gobos have been switched in a fixture’s gobo wheel
and gobo 1 is in the gobo 2’s place.
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Or
Press LIB.
5 Press COLOR.
6 Tap FIXTURE SPECIFIC.
7 Tap a library number in the color library soft keys.
Or
Enter a number on the numeric keypad and press ENTER.
Library patterns
Library patterns are applied to fixtures sequentially as a repeating pattern.
Example: the library contains values for fixtures 1, 2, and 3. Apply to fixtures 1 thru 9.
The values for fixture 1are applied to fixture 1, 4, 7.
The values for fixture 2 are applied to 2, 5, 8.
The values for fixture 3 are applied to 3, 6, 9.
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Libraries
Or
Press LIB.
5 Press COLOR.
6 Tap PATTERN.
7 Tap a library number in the color library soft keys.
Or
Enter a number on the numeric keypad and press ENTER.
Filtering libraries
There are two buttons that filter libraries:
ALL FOR SELECTED BANK
BANK FILTERS
Some parameters are not automatically included in libraries when they are not active in the editor.
Example: Position type parameters usually include pan and tilt, but certain devices might also have
move speed or move time. When storing a position type library, move speed is not automatically
included in the library.
Color bank All parameters: color wheels, CMY, speed, time, func
The ALL FOR SELECTED BANK option allows you to include all parameters, belonging to the
parameter bank, in the library.
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Example: You are storing an intensity library for a device that has a shutter. It is not active in
the editor, but you want it included in the library.
1 Select fixtures.
2 Set dimmer level.
3 Press STORE.
4 Press LIB.
5 Tap ALL FOR SELECTED BANK.
6 Store an intensity library.
The dimmer level and the shutter are stored in the library.
In some cases, you might want to store parameters in libraries that do not normally accept such
parameters. Example: You might want to store pan and tilt in a color library, which normally allows
only parameters belonging to the color parameter type.
When BANK FILTER is disabled, any parameter can be stored in a library. The default is BANK
FILTER enabled and the button has an orange field.
Example: Pan, tilt, dimmer, and color parameters are active in the editor. You want to store
pan, tilt, and color settings in a color library, but not the dimmer.
1 Select the fixtures.
2 Set a dimmer level.
3 Adjust the pan and tilt.
4 Set color levels.
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5 Press POSITION.
The position wheel bank is now available.
6 Press the parameter keys to select pan and tilt.
Pan and tilt are now selected (they appear in red) in the editor.
7 Press LIB.
8 Press COLOR.
9 Tap BANK FILTERS.
The button now has a blue background and library filtering according to parameter type is
cancelled.
10 Store to a color library.
The color library contains pan, tilt, and the color parameters.
Editing libraries
Libraries can be modified directly or when updating cues. Using the Update dialog box options (see
page 98). Cues referencing a library are automatically updated when the library is modified.
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5 Press UPDATE.
6 Press ENTER.
Image library 1 is updated.
Note: Adding and releasing fixtures from libraries can be applied to a range of libraries.
Use of position libraries is particularly important since updating libraries globally updates the cues
programmed with libraries. If your show moves to a new venue, updating your position libraries
ensures that the positions in cues will be on the mark.
Library soft keys are color coded. When you select fixtures, the library soft keys’ color code shows
the applicability of the library to the selection.
Light orange The library matches some of the fixtures in the selection.
Gray There is no match between the library and the fixtures in the selection.
Blue • There is no selection; the system is in idle after pressing SHIFT + RESET.
There is no such library.
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OR
1 Select the fixtures.
2 Press LIB.
3 Press POSITION and enter 5 on the numeric keypad.
4 Press ENTER.
The pan and tilt values are set according to the values stored in the library.
The library icon is displayed in the pan and tilt cells.
5 Store the cue.
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Chapter 10 Macros
Macros are collections of commands. Triggering a macro activates the commands stored in the
macro. an example of a possible macro is: FREE, SELECT (for PB 2), QLIST, 5, SELECT (for PB
2), GO.
Macros are triggered manually, by selecting and operating the macro, or automatically by attaching
a macro to a cue. Macros that are attached to cues operate when the cues sequence on a playback
device.
There are dedicated console keys for quick access to macros 101 through 106. You can also set soft
keys for macros.
When storing macros, remember that macros are a collection of keystrokes. Any manual fader is
not recognized and therefore not stored in macros. Wheel values are recognized, however they are
treated as absolute values and the fixture jumps to values stored in macro.
To store macros
Or
Press STORE, select the macro number on the numeric keypad, and press ENTER.
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1 Press TEXT.
2 Select the macro by tapping its soft key.
The Text dialog box opens.
Or
Tap MACRO , enter the macro number on the keypad and press ENTER.
The Text dialog box opens.
3 Type the text and tap OK or press ENTER.
Deleting macros
To delete macros
1 Press DELETE.
2 Select the macro.
Or
Select more than one macro: MACRO # #
3 Press ENTER.
The Delete dialog box opens.
4 Press DELETE again or tap DELETE in the dialog box.
Examining macros
To view a list of macros
Toggle the macro soft keys, to spreadsheet view by tapping . A list of macros is displayed
in the active pane.
To examine a macro
To examine a macro
OR
1 View the macros in spreadsheet format. (If the macro tab is in soft key format, toggle to
spreadsheet format.)
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Macros
Copying macros
To copy macros
Triggering macros
Trigger macros manually or by attaching them to cues. Macros that are attached to cues are auto-
matically triggered when the cue sequences on a playback device.
There are six dedicated macro keys for macros 101 - 106.
OR
1 Press MACRO and enter the macro number on the numeric keypad.
2 Press ENTER.
Press SETUP and SELECT for the fader. Disable Trigger on the Assignment Properties tab.
OR
Press SHIFT+AUTO and SELECT for the fader.
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Chapter 11 Topo
Topo is an on-board utility that allows you to construct a topographical map of your rig.
The stage dimensions are displayed in the topo map’s lower right corner. The default dimensions
are: 1800 cm. x 1200 cm. The maximum stage size is: 8000 cm. x 5000 cm.
1 Tap Settings in the Tools menu. The System Settings dialog box opens.
Or
Tap Settings in the Topo menu. The System Settings dialog box opens
2 Open the Topo tab.
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Note: If the view does not refresh and display the new stage dimensions, close the topo
view and reopen it.
You can show or hide the topo toolbar. All the toolbar icons are also available in the topo menu.
Topo grid
Topo view has a grid overlay. The grid points are set 50 centimetres (half a meter) apart. You can
show or hide the grid.
To show/hide grid
Tap .
Stage fixtures are selected from the New Stage Fixture dialog box.
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Topo
Channel set:
Spot set:
Notes: When building the topo map, you may find it easier to work with a mouse or the trackball
in mouse mode.
To place fixtures
1 Open the drop down element list by tapping the arrow on . Select Stage Fixture.
The New Stage Fixture dialog box opens.
2 Enter the fixture information in the fields.
3 Tap INSERT. The new fixture is inserted at the top left corner of the stage.
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4 Drag and drop the fixture or set an absolute location in the Stage Fixture Properties dialog
box.
To rotate fixtures
General
Properties
Address
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Topo
X Location The fixture on the x axis. 0:0 is the map’s upper left corner
(upstage right)
1 Right click on a fixture and, from the fly out menu, choose Properties. The Stage Fixture
Properties dialog box opens.
Tap the zoom icon on the topo toolbar. The cursor morphs into the icon. Click or tap on the
view.
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Use the mouse scroll wheel or Vector’s vertical wheel with SCROLL WIN enabled.
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Chapter 12 Effects
This chapter includes the following sections:
About effects (see page 195)
Storing effects (see page 198)
Movement attributes (see page 199)
Time attributes (see page 206)
Releasing effects from cues or from the editor (see page 211)
About effects
Effects are continuously running fades of parameter values, spread among a number of fixtures.
Effects on the pan and tilt parameters can be used, for example, to create circles and figure 8s.
Effects running on color parameters can be used to create a rainbow effect. The use of effects is as
unlimited as your imagination.
Effects editor
Effects are programmed and edited in the Effect Editor dialog box. When the Effect Editor is open,
the parameter wheels are set to the effect wheel bank. Offset, size, rate, and duty cycle attributes
can be set using the wheels or the fields in the Effect Editor. Base values for the selected parameter
are controlled with the wheel labelled [Link] vertical wheel controls the dimmer intensity. The
trackball controls pan and tilt.
Effects can be programmed for all fixture types and all parameters. Effects can be played back on
all playback devices and in the editor.
The default position for the effect editor dialog box is aligned left, so the Offset, Size, Rate, and
Duty attributes appear above their control wheels.
Note: Vector remembers the dialog box’s last position, therefore if it was moved it will
not be aligned with the wheels next time it opens.
Prebuilt effects
Vector is supplied with prebuilt effects. All attributes of prebuilt effects can be modified. You can
also build your effects from scratch using the primitives and attributes that appear on the Effect
Editor ’s Basic tab.
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1 Select fixtures.
2 Press EFFECT. The Effect Editor dialog box opens. The wheel assignments jump to the
effect wheel bank.
3 Tap the Pre-built tab. Choose an effect.
The effect immediately begins running.
4 If necessary, adjust the effect using the wheels. See “Attributes” page 196
5 Store the effect as a cue or store it as an effect library.
Effect attributes
Attributes
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Attributes
Pos(itive)
Random
Neg
Pos
Fixture Grouping Not implemented yet. Divide the selection into groups.
Offset Controls the point at which a parameter begins its action within the time
cycle.
All Set the same off set for the selection.
Fan Fans the offset on the fixture selection.
Size Determines direction and scope of the effect in relation to the base value.
All Set the same size for the selection.
Fan Spread the size relatively over participating
parameters.
Rate Sets the number of seconds it takes to complete one effect cycle.
All Sets the same effect rate for all participatingpa-
rameters.
Fan Fans the rate on the fixture selection.
Duty Cycle Determines how many times the effect occurs within one time cycle.
On How many times effect repeats
Total Time cycle
Primitives
Primitives are the effect’s basic movement pattern. Combining primitives is a quick way to create
effects. Example: Create a circle by assigning (primitive) sine to pan and (primitive) cosine to tilt.
primitives are available in the Basic and Advanced tabs.
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To program an effect
Storing effects
Once an effect is working to your satisfaction, you can store it as a cue or as an effect library.
The default for effect libraries is sequential libraries. An effect library is never specific to a device.
It can be applied to all fixtures and is not limited to the fixtures that were active when the effect
library was stored.
Effect libraries are applied as patterns. Example: when stored the effect was running 3 spots. Apply
it to 9 spots and it runs as 1, 2, 3, 1, 2, 3,1, 2, 3. Of course, when storing the effect library this
default can be changed. Using library storage options (see page 177)
Note: Choosing INCLUDE BASE, when storing effect libraries, causes base values in
effect libraries to override the parameter values in the editor.
The procedure is the same as storing any cue. Storing cues (see page 90)
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2 Press STORE.
3 Tap a number in the effect library soft keys.
Movement attributes
Effects’ movement attributes are:
Primitive
Base
Swing
Size
Primitives
Primitives are the effect’s basic movement pattern. Vector comes with five primitives. Different
primitives can be assigned to each parameter. Combining primitives is a quick way to create
complex effects.
Most primitives operate from 0% - full and back to 0%. This can be manipulated by changing the
size attribute.
To assign a primitive
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Primitive schematics
Sine primitive
Sine starts at 50%. it runs from 50% to full to 0% and back to 50%. This characteristic causes the
effect to rest at 50% when the duty cycle is something other than 1:1 Use sine together with cosine
to program a circle effect.
Cosine primitive
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Step primitive
Ramp up primitive
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Base
Base is the parameter value that defines the effect’s starting point. Base values are parameter and
spot specific. Set the base value prior to accessing the Effect Editor. Use the base wheel to change
base values. Change dimmer (intensity) values using the vertical wheel.
Select the fixtures and the parameter. Use the base wheel to change the parameter value.
Swing
Swing determines the direction and scope of the effect in relation to the base value, the starting
point. Swing can be Up, Center, or Down.
Up swing
Center swing
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Down swing
Swing examples
Example 1
Base 30
Size 50%
Swing Up
Example 2
Base 30
Size 50%
Swing Down
Example 3
Primitive - Sine
Base 70
Size 50%
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Swing Center
Note: The top of the effect is actually 120. The effect stays at 100% for the length of
time it takes to run from 100% to the virtual values (above 100%).
Size
Size determines how much movement takes place from the effect’s starting point (the base). Size is
a percentage. The size range is from 0% to 100%. The size default is zr or 50 or FL depending on
the type of parameter.
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Example: The base is 60, size is 60, swing is center. The range of movement is base +30 and base -
30.
Example: The base is 30, size is 60, swing is center. The range of movement is base +30 and base -
30. The parameter value limits are 60 at the top of the effect and 0 (zero) at the bottom of the effect.
Or
Enter an absolute value on the numeric keypad.
Or
Enter an absolute value on the numeric keypad.
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Fanning parameters
The FAN PARAMETERS option fans the effect over parameters. This allows control over the
parameters in a single spot.
To fan parameters
Time attributes
The time attributes are:
Rate
Offset
Duty Cycle
Rate
Rate is how many seconds it takes to complete an effect cycle. Example: A rate setting of 4 seconds
means that the entire effect cycle is completed in 4 seconds.
Rates can be positive or negative. A negative rate causes the effect to switch directions. Example: A
circle effect assigned a rate of 10 seconds runs clockwise. A circle effect assigned a rate of -10
seconds runs counter clockwise.
Or
Enter an absolute value on the numeric keypad.
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Or
Enter an absolute value on the numeric keypad.
Offset
The offset controls when a parameter begins its action within the time cycle. Offset has two
settings: All and Fan. Offset All assigns an absolute offset value to the selected fixtures. Offset Fan
spreads the offset over the selected fixtures.
Or
Enter an absolute value on the numeric keypad.
Or
Enter an absolute value on the numeric keypad.
Fixture grouping
Fixture grouping with offset determines how the offset is spread among the devices.
Example: An intensity step effect is running on spots 1 through 10. All 10 spots turn on and off at
the same time. Set the fixture grouping to 2 and tap WAVE. Now the odd spots are on when the even
spots are off and vice versa.
Example: program an effect for channels where groups of channels are on or off at the same time in
a step effect. The channels are divided like this:
Group 1 - channels 1, 11, 21
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Example: Offset All and Offset Fan can be used together. Changing offset values using All does not
change the relative fan. Channels 1 through 4 have been set to fan values:
Channel 1 0 5
Channel 2 25 30
Channel 3 50 55
Channel 4 75 80
Duty Cycle
The duty cycle determines how many times, within one time cycle, a parameter executes its effect.
Duty cycle settings also allow some fixtures to run while other fixtures are resting.
The duty cycle is represented by two numbers- On and Total. The first number (On), the numerator,
is the number of repeats within the time cycle. The second number (Total), the denominator, is the
division of allotted time. The duty cycle default is 1:1.
The value for On may not exceed the value for Total.
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1:1 6 seconds Parameters complete 1 effect cycle within the allotted time period
(6 seconds).
1:2 6 seconds Parameters complete 1 effect cycle in half the allotted time (3
seconds). During the remainder of the time cycle (3 seconds) they
rest.
2:2 6 seconds Parameters complete 2 effect cycles within the allotted time
period.
2:4 6 seconds Parameters complete the effect cycle twice in half the allotted time
(2 complete effects in 3 seconds). During the remainder of the time
(3 seconds) they rest.
1:3 6 seconds Parameters complete 1 effect cycle in 1/3 the allotted time (2
seconds). During the remainder of the time cycle (4 seconds), they
rest.
3:6 6 seconds Parameters complete the effect cycle 3 times in half the allotted
time (3 seconds). During the remainder of the cycle (3 seconds),
they rest.
Synchronizing effects
You can synchronize effects running on different parameters. Attributes that are synchronized are:
Offset
Rate
Duty cycle
To synchronize effects
Example: The effect running on cyan is ramp up and wave. The effect running on magenta is
ramp up. Synchronize the effects on cyan and magenta.
1 Select fixtures, select cyan and set a base level
2 Press EFFECT.
3 Choose RAMP UP and WAVE.
4 Select magenta and set a base level.
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1 Press RELEASE.
2 Press EFFECT.
3 Select cue.
4 Press ENTER.
OR
1 Tap EDIT CUE.
2 Chose the cue.
3 Press ENTER.
4 Press RELEASE.
5 Select the fixtures.
6 Optional - select the parameters. If no parameters are selected, then all parameters are
released from the effect.
7 Press EFFECT. The effect editor opens.
8 Press ENTER.
1 Press RELEASE.
2 Select the fixtures.
3 Optional - select parameters. If no parameters are selected, all parameters are released.
4 Press EFFECT. The effect editor opens.
5 Press ENTER. The selected parameters are released from the effect. The effects editor
closes.
1 Press RELEASE.
2 Press EFFECT. The effect editor opens.
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3 Press ENTER. Effects are released from all parameters. The effects editor closes.
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Chapter 13 Advanced Editing and
Programming Features
This chapter contains the following sections:
Pre-positioning parameters with Look Ahead (see page 213)
Using Highlight (see page 214)
Using Rem Dim (see page 217)
Using Sneak (see page 218)
Dark parameter positioning (see page 219)
Using Matrix (see page 224)
Parameter Fade Profiles (see page 228)
Look Ahead fades can be set for a specified default time, which is different than the cues’ default
fade time.
Before using Look Ahead, you must create a Look Ahead mask. The Look Ahead mask tells Vector
which spots, spot parameters, or scrollers are affected by the Look Ahead feature.
Note: To temporarily disable Look Ahead, set the dimmer to at least 1%.
Go to Tools Settings Timing and set the time in the Default Look Ahead Time field.
Set unique fade times for the parameters participating in Look Ahead.
1 Press STORE.
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2 Select spots.
3 Select parameters.
4 Tap . on the Editing toolbar.
5 Press ENTER.
1 Press DELETE.
2 Select fixtures.
3 Select parameters.
4 Tap . on the Editing toolbar.
5 Press ENTER.
1 Press EXAM.
2 Tap LOOK AHEAD MASK on the Editor toolbar.
3 Press ENTER.
Using Highlight
The highlight feature is used as an aid to identifying fixtures that are active on stage, verifying pan
and tilt orientation, or verifying address assignments. Highlight can also be used as a quick method
of updating libraries.
Highlight can be used with all varieties of fixture selections. NEXT and PREVIOUS are used to
cycle through the fixtures. When reaching the end of the fixture selection, highlight loops back to
the first fixture in the selection.
Note: Highlight cycles through selections in the same order that the fixtures were
selected.
When highlight is active the key’s LED is on. Highlight remains active until cancelled.
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To apply highlight
OR
1 Press HIGHLIGHT.
2 Select a fixture, or a range of fixtures, or a group.
3 Press ENTER.
4 Press NEXT or PREVIOUS to move to the next or previous fixture.
Using lowlight
Lowlight is highlight in solo mode. In this mode, the intensity of the selected fixtures goes to 30%
and the highlighted fixture’s intensity goes to full. Use this mode when there are active fixtures with
level assignments.
Fixture with scroller • Highlighted fixture at FL. Other fixtures to 30% or to the value set in
the lowlight palette.
• Scroller to home
Spot • Highlighted fixture at FL. Other fixtures to 30% or to the value set in
the lowlight palette.
• All parameters for the selected spot only go to home or to the value
set in the lowlight palette.
• Pan and tilt are not affected.
OR
1 Press SHIFT + HIGHLIGHT.
2 Select a fixture, or a range of fixtures, or a group.
3 Press ENTER.
4 Press NEXT or PREVIOUS to move to the next or previous fixture.
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To exit highlight
You can store only one highlight and one lowlight palette.
Example: Create a highlight palette where the color settings are: cyan @ zr, magenta @ zr, and
yellow @ FL and dimmer is FL.
1 Select fixture. Set dimmer to full and set color parameter levels.
2 Press ENTER.
3 Press STORE.
4 Press LIB.
5 Press HIGHLIGHT.
Or
Press SHIFT + HIGHLIGHT to store a lowlight palette.
6 Press ENTER. The highlight or lowlight palette is stored.
1 Press DELETE.
2 Press LIB.
3 Press HIGHLIGHT or LOWLIGHT.
4 Press DELETE again or press ENTER or tap OK.
1 Press LIB
2 Press EXAM. the active pane shows a list of libraries.
3 In the Library Name column, double click on Highlight or Lowlight.
4 The highlight (or lowlight) parameter values are displayed.
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Before beginning this procedure, press SHIFT + RESET to clear the editor entirely and make sure
that there is no active selection. If there is an active selection the library will be applied to the
selection.
To update a library
Or
POSITION 3 on the position soft keys tab
3 Press HIGHLIGHT. The first fixture in the library has its dimmer turned on FL.
4 Adjust the pan and tilt values using the trackball or the wheels or enter an absolute value.
5 Press NEXT. The next fixture’s dimmer is turned on.
6 Repeat steps 4 and 5 as needed.
7 Press STORE or UPDATE. The library is stored with the new values. The highlight feature
is now inactive.
Since this is an editor function all parameters and wheels are available for fixture editing while
REM DIM is active. You can also apply a library to the REM DIM selection. You can store new cues
using REM DIM.
Exiting REM DIM releases all unchanged values to playback device control. Parameter and dimmer
values that were modified while REM DIM was active are retained in the editor.
To locate a fixture
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Note: NEXT and PREVIOUS cannot be used if a range of fixtures has been selected.
Example: The next to last lighting look has back light, a cyclorama color wash, and a special
comprised of three fixtures. You want to quickly isolate the three fixture special and store only
the special as last cue.
1 Select the three fixtures.
2 Set an intensity level.
3 Press REM DIM.
The back light and color wash are forced to zero.
4 Store a new cue.
Note: All zero intensity values are stored in the new cue.
Using Sneak
Sneak fades parameter levels to their previous level or to zr in the default sneak time.
Sneak times can also be changed on the fly. Also, specific parameter levels may be selected to over-
ride the [Link] can change the default sneak time in: Tools Settings Timing.
To sneak a parameter.
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To pre-position parameters when the dimmer is dark, you must insert a cue that brings dimmer
levels to zero.
LookAhead
The LookAhead feature is used for automatic pre-positioning of selected parameters when the
fixture’s dimmer is dark, thus avoiding visible parameter movement. For LookAhead to work, the
fixtures’ dimmer must be at zr and there must be parameter moves from one cue to the next cue.
LookAhead fades can be set for a specified default time, which is different than the cues’ default
fade time.
Before using LookAhead, you must create a LookAhead mask. The LookAhead mask tells Vector
which spots, spot parameters, or scrollers are affected by the LookAhead feature. If you have not
specified parameters in the Look Ahead mask, all parameters will be affected. The Look Ahead
mask can contain more than one parameter.
Note: If you want to temporarily prevent Look Ahead, give the dimmers a value of 1%.
Go to Tools Settings Timing and set the time in the Default LookAhead Time field.
Set unique fade times for the parameters participating in LookAhead. See “Fade times”
page 110
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1 Press STORE.
2 Select spots.
3 Optional - select parameters.
4 Tap . on the Editing toolbar.
5 Press ENTER.
1 Press DELETE.
2 Select fixtures.
3 Optional - Select parameters.
4 Tap . on the Editing toolbar.
5 Press ENTER.
Mark cues
Mark cues look ahead to the next cue in the QList and pre-position all parameters except the
dimmer, under the condition that the dimmers for the fixtures included in the mark cue are at zr
intensity in the cue before the mark cue. If the dimmers are not at zr, in the cue before the mark cue,
the move is ignored. The cue before the mark cue is automatically set as a follow on cue to provide
a seamless fade to the mark cue.
When you a store a mark cue, it adopts the time settings from the cue before. Example: Cue 2 has a
wait time of 4. Insert a mark cue, cue 2.5, between cues 2 and 3. Cue 2 automatically becomes a
follow on cue for a seamless fade to the mark cue. The mark cue, cue 2.5, is also a follow on cue
and adopts cue 2’s wait time of 4.
When you update the cue after the mark cue, with new parameter values, the mark cue is updated as
well.
ATTENTION! Do not edit the mark cue. If you want to add parameters to the dark posi-
tioning, edit the cue after the mark cue. Mark cues should only contain the dimmer at
zero.
1 Press STORE.
2 Select a cue.
3 Tap on the Editing toolbar.
4 Press ENTER.
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2 FL 1
In this example, you program cue 3 as Force Black to move from scroller frame 1 to 11 in the dark.
Vector automatically inserts a cue between cues 2 and 3. The inserted cue number is the closest
available number. In our example, the Force Black cue is inserted before cue 3 and is numbered
2.99.
The inserted cue runs inherits one third of the fade time for, in our example, cue 3. This is then
divided in half. Half of the time is used to fade the dimmer to zero. The remaining half moves the
parameters.
2 FL 1
ATTENTION! If the dimmer comes back on before the parameter move is complete, give
the inserted cue a longer fade time. Example: if the inserted cue has inherited a 6 second
fade time, make the time of the inserted cue, in our example this is cue 2.99, longer.
1 Press STORE.
2 Select the cue.
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1 Press DELETE.
2 Select the cue.
3 Tap FORCE BLACK CUE on the Editing toolbar.
4 Press ENTER.
Pre-positioning examples
Example 1: Channel 1 is a scroller channel and its dimmer is dark in cue 2.
2 ZR unknown
2 ZR unknown
2.5 ZR 11 When the fade to cue 2.5 is complete and the dimmer is at
mark zr, the scroller moves to frame 11.
cue
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2 FL unknown
2 FL 1
2.1 ZR 1 When the fade to cue 2.1 is complete, the scroller automat-
ically moves to frame 11.
Table 2: Using Mark Cue - this will not give the desired result
2 FL 1
2.5 ZR 11 The frame moves and the dimmer fades at the same time,
so the move is visible.
Note: Mark cues should only contain the dimmer parameter
at zero.
2 FL 1
2.99 ZR 11 The scroller waits and begins its move only after dimmer
(Force has finished fading to zr.
Black) Note: Cues following Force Black cues are automatically
follow on cues.
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Using Matrix
Vector’s interactive matrix programmer lets you program cues for RGB or CMY devices in a matrix
format, a truss wall rigged with conventional channels or other devices, or any configuration where
the fixtures are rigged in a matrix format.
Vector’s matrix feature supports.*gif, *.ico (icon), *.bmp, and *.jpeg files including animated
graphic files.
The workflow for setting up and programming using the matrix feature is:
Where What to do
Playback QLists.
Note: Matrix capacity is limited to up to 2,500 RGB or CMY devices (7,500 DMX
channels, 16 DMX universes).
Setting up matrixes
Creating a matrix means defining the number of cells (rows and columns) and mapping patched
fixtures to the cells. Matrixes are created in the Patch Manager. Matrix definitions are subnodes
under the Matrix List node.
The size of the matrix is set in the Matrix Data dialog box.
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To create a matrix
Note: You can select a range of fixtures, by holding down SHIFT and clicking on the
first and last fixtures in the range. Then drag the entire selection and drop it in the first
cell of the range. The selection will arrange itself 1:1.
To clear fixtures
To delete a matrix
When using convention channels with color filters in a matrix format, you may want to set the color
properties for the channels. The advantage of setting the color properties is that when programming
cues using the matrix, the correct color will be displayed. If the color property is not set, the channel
is shown in white on the matrix.
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Vector uses a special display for programming cues using the matrix
1 Activate a pane.
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2 Open the workspace and expand the Live node and the Matrix subnode.
3 Tap one of the matrix setups. The selected matrix is displayed.
4 Optional - toggle show/hide the matrix grid lines by tapping SHOW GRID.
1 Select fixtures. Tapping a cell in the matrix grid, selects the fixture mapped to that cell.
Tapping on multiple cells selects all the fixtures mapped to that cell.
Or
Select fixtures using the usual methods.
2 Assign values. The active values are displayed in the matrix grid.
Figure 68: The C represents the active fixtures and their parameter values
3 Save the lighting state as a cue using the usual methods for saving cues in QLists.
4 Continue programming cues as necessary.
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Linear On go, the parameter fades in cue time to its new levels.
Jump on end When the fade is complete, the parameter jumps to its new levels.
Jump on 50% When the fade reaches 50% of the cue time, the parameter jumps to its new
levels.
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1 Select spots.
2 Select the bank by pressing one of the bank keys (INTENS, POS, COLOR, BEAM, IMAGE,
SHAPE).
3 Tap PROFILE.
4 Choose one of the profile options.
5 Press UPDATE, if editing a cue, or store a new cue.
6 Press ENTER.
To view profiles
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Chapter 14 Advanced Setup Features
This chapter contains the following sections:
System settings (see page 233)
System settings
The settings in the System Settings dialog box control much of the Vector’s default behavior.
Customized settings are saved with the show. Opening a new show resets the fields in the Settings
dialog box to the default settings.
General
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Behavior
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Timing
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Hardware
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Communication
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Topo
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Chapter 15 Multimedia Features
You can attach picture, *.avi or *.txt files to Vector show objects such as cues, libraries, groups,
snaps, and macros. You can also capture frames from a video transmission and attach them to show
objects.
File attachments
IMPORTANT! Windows Media Player 9 must be installed on your Vector in order to
use the attachment feature.
Attaching media and text files to show objects can be a great aid in providing accurate documenta-
tion for rep companies or keeping light crew shifts up to speed. Each show object supports two
attachments; one media file attachment and one text file attachment.
The attachment feature options - Attach, Note and Delete Attachment are available in the attach-
ment viewers and the Attachment menu.
Note: When using the Attachment menu, make sure the attachment viewer is the active
pane.
Attachment viewers
Attached files are viewed in the attachment viewers.
One viewer is connected to the master playback device and its’ title bar is Playback Master
Attachment.
The second attachment viewer is for show objects that are selected in spreadsheets or soft keys and
its’ title bar is labelled Editor Tools Attachment Viewer. The Editor Tools viewer displays the
selected show object in the title bar. The master playback viewer displays the current cue in the title
bar.
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Control Use
1 Activate a pane.
2 Open the Workspace and expand Editor Tools and choose Attachment Viewer to attach or
view files attached to show objects.
To attach a media or *.txt file to the current cue (on the master playback)
1 Tap ATTACH in the Master Playback Attachment Viewer. The Open dialog box is
displayed.
Or
Go to the Attachment menu and tap Add Attachment.
2 Browse to the correct location and select your media file.
3 Tap Open. The file is attached to the current cue and is displayed in the Attachment Viewer.
To attach free text to the current cue (on the master playback)
Or
Go to the Attachment menu and tap Note.
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Or
Go to the Attachment menu and tap Add Attachment.
3 Browse to the correct location and select your media file.
4 Tap Open.
The file is attached to the selected object and is displayed in the Attachment Viewer.
Or
Go to the Attachment menu and tap Note.
3 Type text in the Attachment Viewer.
To delete an attachment
1 Select the object in either soft key or spreadsheet format and tap cue 1 to select it. Skip this
step if the cue is currently output.
2 Tap DELETE in the Attachment Viewer or Attachment menu.
You are asked to confirm the delete command.
Tap NOTE.
IMPORTANT!
Support for a USB camera requires updating the Windows
OS image. Please contact Compulite’s support team prior to
installing any USB camera driver.
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Vector can receive and display video transmissions from a web cam connected at Vector’s USB port
or from digital cameras that are part of the general network and have an IP address. Frames can be
captured and attached to show objects and to cues on the master playback.
DirectX9 must be installed in order to use a web cam connected on Vector’s USB port.
If you are using cameras connected to Vector’s USB ports, you must connect the camera before
starting up Vector.
The Camera Viewer displays the input from the video source. The Camera Viewer has two controls:
ATTACH and MASTER PB.
ATTACH Press to attach the displayed image to the selected object or to the
cue output on the master playback.
MASTER PB Toggle between the master playback cue and the selected object.
To connect to a camera
OR
1 Open the Attachment menu.
2 Choose Select Video Source.
The Video Devices dialog box opens.
3 Tap IP (ETHERNET), to connect to a camera that is available on the general network.
4 Enter the camera’s IP address or URL.
5 Tap OK.
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3 Tapping ATTACH in the Camera Viewer attaches the current frame to the cue that is output
on the master playback device.
Example 2: Attach a video frame to position library 1.
1 Make sure the Camera Viewer is open: Workspace Editor Tools Camera Viewer.
2 Select position library 1 by tapping its soft key or choose the library from the list in spread-
sheet format.
3 Make sure Master PB is disabled in the Camera Viewer.
4 Tapping ATTACH in the Camera Viewer attaches the current frame to the library.
Figure 72: Hippotizer dialog box showing available clips for the selected bank
Hippotizer device ID numbers, as defined in the Device Builder, are between 3600 and 3699.
The live spot display has dedicated fields for Hippotizer devices.
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IMPORTANT! The Hippotizer IP address must have the same Network ID as Vector.
Example: if the Vector IP is 90.10.12, then the Hippotizer must be set to [Link]
number.
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Appendix 1 Backups and Peripherals
This chapter contains the following sections:
Master and slave consoles (see page 249)
Remote panels (see page 251)
DMX Input (see page 252)
Art-Net (see page 253)
The master and slave consoles are automatically synchronized and the show running on the master
console is automatically loaded to the slave console.
When connected, the slave console automatically receives all the data changes that occur on the
master console:
The slave console receives changes in data as they occur. Data includes new, deleted, and
changed objects, such as cues, snaps, groups, libraries, etc. Editor levels are also transmitted to
the slave console.
Playbacks are synchronized periodically, provided that a significant change, such as a new
assignment or a fade to a cue, has occurred.
File operations, such as Open Show or New Show, on the master are transferred automatically
to the slave. When opening a show on the master console, the show does not have to actually
exist on the slave's hard disk. The data is transferred from the master, not read from the slave's
hard disk.
Note: A PC/Laptop running version 3.06 (at least) of the off-line editor, can be
connected as the slave.
Status display
Master and slave status is displayed in the command line. The status indications show whether the
console is a master or a slave and to which console it is connected. If the connection is lost or
cannot be established, the indications do not appear.
The master console shows: Master: Connected to # (slave console’s ID number).
The slave console shows: Slave: Connected to # (master console’s ID number).
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Connect the control ports, located on the back panel of each console, using a crossed-linked
Ethernet cable. (Recommended)
OR
Use a 10/100 Ethernet switching hub. Connect both consoles to the hub using standard
Ethernet cables.
1 Go to the Tools menu and tap Settings. Open the Communication tab.
2 Tap Slave.
3 Set the ID of the master console. The master console's ID can be found on the master
console, Tools Settings Communication.
4 Tap OK. The slave connects to the master. A successful connection is displayed in the
slave’s command line: Slave: Connected to # (master console’s ID number).
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Remote panels
Vector supports remote panels on two common platforms:
Pocket PC
PC/laptop
Example:
Vector IP address
1 Tap the Tools menu and choose Settings. The System Settings dialog box opens.
2 Enter the console ID and network ID in the appropriate fields. See “Communication”
page 239.
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3 Tap OK.
Connect the remote panel directly to the Control port on Vector’s back panel using a standard
Ethernet cable.
OR
Connect the remote panel via a hub. Use a standard Ethernet cable to connect between the
Control port and the hub’s Uplink port or use a crossed Ethernet cable and connect to one of the
hub’s ordinary ports.
DMX Input
A DMX source, such as a second lighting computer or a manual desk can be connected to the
Vector. DMX input controls all fixture types. DMX input for fixtures is integrated into the main
console output.
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Art-Net
:
• Connect the Vector and the Art- Connect the Art-Net device to Vector’s data connector.
Net device. Use regular Ethernet data cable.
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Appendix 2 The Vector Network
This chapter contains the following sections:
About the Vector network configuration (see page 255)
IP address configuration (see page 256)
The RT CPU board (for VC's, MIDI-on-Ethernet, master/slave synchronization, multi-user func-
tionality etc.) and the Windows CPU board (for multi user, file server access, internet access etc.)
must also have an external connection. The Real Time board is connected to the closed internal
network and to a network that is opened for the external devices. The Windows board doesn't need
to be connected to the internal network; it is connected to the opened network and to a general use
network, which could supply an Internet and file server connection. See, Figure 75.
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Figure 75: Vector’s internal network and back panel Ethernet ports
IP address configuration
It's obvious that in this environment there must be an IP address allocation strategy. Each system
device needs an IP address. Devices’ IP addresses for the internal network’s are factory defined and
cannot be changed by the end user. The devices that also communicate on the second network,
which is exposed to external devices, have user determined IP addresses. The IP address allocation
rules will be as follows:
Network
Device IP Address / Range
Interface
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Outgoing network
Network
Device IP Address / Range
Interface
Windows CPU Board 1 Configurable by the user - the last number in the IP
address must be 1. Example: [Link].
Note: This address is not allowed to be on the [Link]
network.
RT CPU Board 1 The first three numbers of the address are identical to
the Windows board. The last number should be 10.
Example: [Link]
Network
Device IP Address / Range
Interface
Windows CPU Board 1 Configurable by the user. The address is not allowed to
have the same network address as the first Windows
board network interface.
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Appendix 3 Automated playback
Playback can be automated using timelines, MIDI, or SMPTE.
About timelines
A timeline is a Vector show object that contains triggering commands for cues, macros, and snaps.
Timeline trigger commands are given specific times.
Automatic activation of cues, macros, and snaps can be triggered from external source SMPTE and
MIDI time codes (MTC) or through Vector’s internal clock.
To teach timelines
Or
Tap RESTART to restart Vector’s internal clock.
To store timelines
To activate timelines
To playback timelines
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To delete timelines
1 Press EXAM.
2 Press TIME and select the timeline number.
3 Press ENTER. The timeline exam is displayed in the active pane or in the dedicated exam
pane.
Note: To use this feature, a MIDI card must be installed. If your Vector is not equipped
with a MIDI card, contact your distributor or Compulite support.
MIDI Show Control (MSC) performs playback operations through MIDI. MSC functioning is
supported for the Master playback only. The supported operations are: Go, Timed-Go, Stop,
Resume, and Fire (trigger). Vector supports MSC’s full frame format.
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Automated playback
MIDI settings
MIDI parameter settings are located in the Tools Settings (dialog box), Communication (tab).
See “Communication” page 239.
Buttons/Fields Default
MIDI ENABLED • Disabled - Vector does not receive MIDI transmission. Disabled
• Enabled - Vector receives MIDI transmission.
MIDI KEYS • Disabled - Vector does not receive MIDI keys from an Disabled
ENABLED external MIDI device.
• Enabled - Vector receives MIDI keys from an external
MIDI device.
MIDI MACRO • Disabled - Vector does not receive MIDI macros from an Disabled
ENABLED external MIDI device.
• Enabled - Vector receives MIDI macros from an external
MIDI device.
MIDI Channel Set the MIDI channel. Legal values are from 1 - 16. none
MIDI Code Offset Support for MIDI devices broadcasting notes that are offset. none
Customize note’s number to be system note 1.
MSC ENABLED Enable/disable MSC (MIDI Show Control). Disabled
MSC Device ID Set the system Device ID. The valid range is 0-111. Use 111 none
for ‘AllCall’ DeviceId.
MSC Group ID Set the system Group ID. Legal values are from 112 - 126 none
MSC Peer ID Not implemented yet. none
To enable MIDI
MIDI macro
Store MIDI macros by manually entering Note-On, Note-Off values. The Editor toolbar has a MIDI
mode, that you use when programming MIDI macros.
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Use the usual macro procedures to store, attach, and delete MIDI macros.
1 Press MACRO.
2 On the Editor toolbar, tap MIDI MACRO. The Editor toolbar is now in MIDI mode.
3 Tap NOTE ON or NOTE OFF.
4 Enter the note number, required by your MIDI device, on the numeric keypad.
5 Press ENTER.
6 Repeat steps 3 and 4 until finished.
7 Store the macro using the usual procedure.
The Editor toolbar has a MIDI mode, that you use when programming MIDI macros.
Use the usual macro procedures to store, attach, and delete MIDI macros.
1 On the Editor toolbar, tap MIDI MACRO. The Editor toolbar is now in MIDI mode.
2 Tap NOTE ON or NOTE OFF.
3 Enter the note number, required by your MIDI device, on the numeric keypad.
4 Press ENTER.
5 Repeat steps 3 and 4 until finished.
6 Store the macro using the usual procedure.
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Automated playback
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Appendix 3
MIDI tables
Table 1: MIDI Note On table
TIME 1 STORE+ 39
RELEASE 2 CUE 40
FREE 7 SPOT 41
10 EFFECT 42
ENTER 15 RESET 47
2 17 CHANNEL 48
5 18 EXAM 50
8 19 STAGE 51
9 20 BLIND 52
6 21 UNDO 53
3 22 SETUP 54
HOME 23 COPY 55
@ 24 CUT 56
ZR 25 PASTE 57
ON 26 MOVE 58
FL 27 master pb GO 65
7 28 master pb HOLD 66
4 29 master pb BACK 67
1 30 GOTO 68
0 31 RATE 91
STORE 32 LOCK X 103
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Automated playback
arrow down 31
arrow left 32
GROUP 34
QLIST 35
MACRO 90
PRIORITY 100
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Appendix 3
266
Appendix 4 The Device Builder
The device builder is an application used to define devices (personalities). The devices can then be
imported to Vector’s patch manager and used in your show.
Figure 79: The device builder dialog box - device details tab
The left pane shows a list of existing devices. The fields in the right pane tabs are used to edit
existing devices and define new devices
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Device details • Enter the device ID, device name, pan and tilt spans.
• Write remarks.
Name and identify the device. Each device must have a unique tag and identifier.
• Device tags can be up to 12 characters.
• Device IDs can be up to 5 digits.
Note: If you attempt to enter an ID number that is
already in use, an error message is displayed.
Correct the identifier and continue working.
Map parameters to their DMX offsets Consult the manufacturer’s manual for parameters’
and edit parameters. DMX offsets. Devices can have up to 128 DMX
channels.
Set up the wheel assignments. Arrange the wheel assignments and set wheel sensi-
tivity.
1 Make sure that the Device Details tab is on top and the device list workspace is set for your
console (Vector or Rave).
2 Tap NEW located on the upper button bar. The New Device dialog box opens.
3 Type the device’s name in the text field and tap OK. The device is added to the device list
located in the workspace.
4 Under Device Properties, enter a unique identifier in the Device ID field.
5 The text in the Short Name field is the default name for fixtures created from the device.
The short name is automatically generated using the first two letters of the device’s name.
You can change the short name.
6 Under Extra Data, enter the pan and tilt spans. Consult the manufacturer’s specifications
for this information.
7 Vector only! Select the manufacturer from the Manufacturer combo box. If your device’s
manufacturer does not appear in the list, select Generic.
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8 Free text can be typed in the Device Remarks field. Example: Enter dip switch settings.
9 Tap SAVE to save the new device. A message confirming a successful export is displayed.
The file name and path are also displayed. Tap OK to confirm.
To delete a device
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4 Double click the parameter type icon to open the Parameter Properties dialog box for
parameter editing.
5 To configure the control channel (lamp on, lamp off, reset), tap the control icon located
below the parameter list. See “configure the control parameter” page 275
6 Tap SAVE.
Sometimes different parameter types share the same DMX offset. Example: dimmer and the
shutter share DMX offset 1.
1 Drag the dimmer icon from the parameter list to the cell for offset 1.
2 Drag the shutter icon from the parameter list and drop it in the cell for offset 1.
3 To view all the parameters mapped to offset 1, click the arrow for the drop down list.
Note:
Right click on the parameter and choose DELETE in the fly out menu.
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The Device Builder
Editing parameters
After mapping parameters to their DMX offsets, by dragging from the list and dropping in the
appropriate DMX offset cell, you may want to edit the parameter settings.
Field
Type The parameter type determines the default wheel bank assignment.
Name The name of the parameter. This is the text that appears on the Wheel
Assignments display in Vector.
Bank The default wheel bank. Example: all gobo related parameters are auto-
matically assigned to the image wheel bank and all color related param-
eters are assigned to the color wheel bank. The default assignment can
be easily changed.
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Field
Offset Home Value Set the home value for the parameter. This is the value the parameter
goes to when you press HOME or RESET. Example: Pan and tilt home
values are usually set to 50% (128 -decimal or in the case of 16-bit
32768)
Mode Set the home value display mode to percent, decimal, hexadecimal.
The parameter type, as set in the Parameter Setup tab, determines the icon that represents the
parameter and the default wheel bank assignment. Example: If the parameter type is gobo wheel, it
is automatically assigned to the image wheel bank. If the fixture has only a few parameters, you
may want to change the default wheel assignment and group all parameters in the same wheel bank.
In the Parameter Setup tab, open the Bank combo box and select another wheel bank
Generating steps
Some parameters, such as dimmer or cyan, have only one step. Other parameters, such as gobo
wheels or color wheels, may have many steps. When building a new device, all parameters initially
have only one step. Add more steps using the Edit StepsTable buttons:
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The Device Builder
Build Steps Tap this to define the number of steps. The Step Generator automatically
divides the DMX values (0 - 255) equally among the steps. This can be
edited later.
Add Step Tap this button to add a step at the end of the step list. Added steps must
be further defined in the step generator
Insert Step Tap this button to insert a step above the selected step.
After building the number of steps, fill in the Step Table fields:
Field
Name The name of the step. For example, you might name a step in the gobo
wheel ‘Starburst’.
From (minimum) The DMX start value for the range of steps.
To build steps
To add steps
1 Tap ADD STEP. The new step is added to the end of the step table. The added step is
labelled New.
2 Manually enter the settings for discrete, stopper, and DMX values range.
To insert steps
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Appendix 4
2 Tap INSERT STEP. The new step is added above the selected [Link] added step is
labelled New.
3 Manually enter the settings for discrete, stopper, and DMX values range.
OR
1 Tap a step to select it.
2 Tap BUILD STEPS. The Step Generator opens.
3 Fill in the fields in the Step Generator.
4 Tap INSERT STEP RANGE. The new steps are added above the selected [Link] new
steps are labelled Step 1, Step 2, etc.
To delete steps
Tap a step to select it and tap DELETE STEP. The number of steps is automatically adjusted to
accommodate the deletion.
IMPORTANT! The DMX offsets are NOT automatically reconfigured when you delete
a step.
Editing steps
Click the Min or Max for the step and type the new values.
OR
In the Step Table, stand on the step’s name, right click, and choose COPY or CUT.
To paste a step
In the Step Table, stand on a cell where you intend to paste the step, and tap PASTE.
OR
In the Step Table, stand on the cell where you intend to paste step, right click, and choose
PASTE.
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The Device Builder
Or
Check Broadcast on all offsets.
5 In the Return Value field, enter the return value. Sometimes, the return value is called the
safe value. The return value is usually 0.
6 In the Name column, type the step names such as: Lamp ON, Reset, Lamp OFF.
7 In the Value column, fill in the step’s DMX value. Example: The DMX value for Martin
fixtures’ Lamp ON for is 228; the DMX value for High End fixtures’ Reset is 64.
8 In the Time column, enter in the number of seconds the value is sent. This is usually 6
seconds.
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Appendix 4
Select the parameter and drag it to the trash can or right click on the parameter and choose
Delete from the fly out menu.
276
Glossary for keys, buttons, shift pairs, and
other controls
Console keys
For range selections. Example: SPOT 1 10. When SCROLL WIN is enabled, this key function as
‘Tab’ on a keyboard. See “Using console keys in window mode” page 12
/
Use for customized selections. When SCROLL WIN is enabled, this key is still available.
@
Set the numeric keypad for intensity or parameter value assignment. When SCROLL WIN is
enabled, this key opens Windows’ Start menu.
+
(plus) An “and” key for fixture selection. Example: CHANNEL 1 + 5 + 11. When SCROLL WIN is
enabled, this key is still available.
—
(minus) An “except” key for fixture selection. Example: SPOT 1 10 — 8. When SCROLL WIN is
enabled, this key is still available.
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(dot, decimal point) Used for point cues, time assignments that are not whole numbers. When
SCROLL WIN is enabled, this key is still available.
0 -> 9
Use for numeric entries. When SCROLL WIN is enabled, these keys are still available.
A
The fader that controls the incoming values for cues running on the A/B crossfader.
ACTIVE
Open the Editor toolbar in active mode.
AUTO
When active, macros and snaps attached to cues are automatically triggered when the fade to the
cue begins. When LED is on, triggering is disabled.
B
The fader that controls the outgoing values for cues running on the A/B crossfader.
B.O.
Black out all dimmer output.
BACK
Go to the previous memory on the master playback device.
BEAM
Switch to the beam wheel bank. Store or select a beam library.
BLIND
Go to the blind editor. In blind mode you can program or modify memories without disturbing the
output on stage.
CE
Regressively clears the last entry in the command line. When SCROLL WIN is enabled, this key
functions like ‘backspace’ on a keyboard.
CHANNEL
Set the keypad for channel selection. This key also acts as an “and” key when used between channel
selections. Press twice to set Channel the number default selection.
COLOR
Switch to the color bank wheel bank. Store or select a color library.
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Glossary for keys, buttons, shift pairs, and other controls
COPY
Copy parameter values and all types of objects.
CUE
Select, store, modify, and erase cues. Press twice to set Cue as the number default selection. Open
the Editor toolbar in cue mode
CUT
Remove an item from its location and put it on the clipboard for pasting. Operate with SHIFT.
DELETE
Delete objects (cues, libraries, groups, etc.).
DIM
Patch fixtures to dimmers from the console panel without opening the Patch Manager. Open the
Editor toolbar in patch mode.
EDITORS
Not implemented yet.
EFFECT
Open the Effect Editor dialog box. When SCROLL WIN is enabled, this key is ‘Ctrl’.
ENTER
Convert a selected memory to a group of fixtures in the editor, preserving the fixtures' levels. Apply
a library to selected fixtures. End a command sequence. When SCROLL WIN is enabled, this key
function like ‘Enter’ on a keyboard.
EXAM
Display exams in the active pane.
FAN
Apply spread values to spot parameters and channels according to the selection order. A wheel is
used to assign the spread.
FREE
Free assignments on playback devices.A double hit locks FREE allowing you to free multiple
assignments. See “Shift pairs” page 294
FULL
Set dimmer channels and spot parameters to 100%.
GO
(master playback) Initiate a fade on the master playback device.
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GO
(all playback devices except the master playback) Initiate a fade on selected playback devices.
See “Shift pairs” page 294
GO TO
On the master playback device, interrupt a fade in progress and immediately initiate a fade to the
next cue in the sequence.
GROUP
Program, select, and delete groups.
HIGHLIGHT
Isolate fixtures for viewing and/or editing.
HOLD
Pause fades running on the master playback device.
HOME
Assign home values to all parameters in the selected spots. Home values are part of a device’s defi-
nition as defined in the Device Builder.
IMAGE
Switch to the image wheel bank. Store or select an image library.
INTENSITY
Switch to the intensity wheel bank. Store or select an intensity library.
JOIN
Link playback devices so they respond simultaneously to a single operational command. See “Shift
pairs” page 294
LIB
Open the Editor toolbar in library mode. Select a library category.
MACRO 101
Triggers macro 101
MACRO 102
Triggers macro 102
MACRO 103
Triggers macro 103
MACRO 104
/triggers macro 104
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Glossary for keys, buttons, shift pairs, and other controls
MACRO 105
Triggers macro 105
MACRO 106
Triggers macro 106
MOUSE
Set the trackball for mouse functionality. When the trackball is acting as a mouse the ellipsoidal key
pair functions as left and right mouse buttons.
NEXT
When programming a new cue, assign the next available whole number to the cue. Select the next
fixture number, incrementing the last selection by one. When SCROLL WIN is enabled, this is ‘Page
Up’.
ON
Set the selected parameter’s level to this keys’ default value, usually 50%. The default value is set
in the System Settings dialog box, Behavior tab.
ON
(playback control) Not implemented yet.
PARK
Set a constant output for DMX channels. Operate with SHIFT.
PASTE
Paste from the clipboard to the target object.
PB/KEY DISPLAY
Toggle playback wing displays between faders and QKeys.
PB RELEASE
Blackout the output from the selected playback device.
PLAYBACK
Sets the motorized faders as intensity masters.
POSITION
Switch to the position wheel bank. Store and select a position library.
PREVIOUS
Select the previous fixture number; the last number selected is decremented by one whole number.
When SCROLL WIN is enabled, this is ‘Page Down’.
PRIORITY
(playback control) Not implemented yet.
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QLIST
Select QLists. A double hit on this key sets QList as the numeric default selection.
RATE
(fader mode) Sets the motorized faders as rate masters.
RATE
(playback device control) Change the rate for the selected playback devices.
RESET
Clear the editor of active and selected fixtures. See “Shift pairs” page 294
SCROLL WIN
Set the intensity wheel and the numeric keypad to windows mode. In windows mode, the intensity
wheel functions as a scroll wheel. See “Using console keys in window mode” page 12
SELECT
Load faders or QKeys. Store cues to QLists loaded to faders or QKeys. Apply a playback command
to a fader or QKey.
SEQ
Toggle the cue sequencing on or off for the selected playback device.
SET
Select the channel, spot, or matrix set.
SETUP
Open the Setup dialog box to change QLists to chasers, determine chaser settings, and change
default functions for faders and fader control keys.
SHAPE
Switch to the shape wheel bank. Store or select shape libraries.
SHIFT
This key accesses the secondary function for console keys that control two functions. Use in combi-
nation with other keys for expanded functionality. See “Shift pairs” page 294. When SCROLL WIN
is enabled, this key is still available.
SNAP
Program, select, operate, and delete snaps.
SNAP GO
Operate the next snap. This key has a protected mode to prevent accidental operation.
SNEAK
Fade a cue or a fixture in default or selected sneak time.
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Glossary for keys, buttons, shift pairs, and other controls
SOLO
Blackout all dimmer output except the output from the selected playback device.
SPOT
Set the numeric keypad for spot selection. This key also acts as an “and” key when used between
spot selections. Press twice to set the number default selection to Spot.
STAGE
Not implemented yet.
STEP
When enabled, manually step through a chaser.
STORE
Concludes a command string when storing new objects. Open the Editor toolbar in store mode.
STORE+
Store the editor as the next cue in the QList loaded to the master playback. If there is no QList
loaded to the master playback, STORE+ creates a new QList and automatically loads it to the
master playback.
SUBMASTER
Set the selected fader as an inhibitive submaster.
TEXT
Attach text to objects; use the text keyboard to type text in the Text dialog box.
TIME
Open the Editor toolbar in cue time mode. Set fade times for cues.
UNDO
A regressive restore to previous editor values. Restore deleted objects, such as cues, snaps,
libraries, etc.
UPDATE
Save modifications to existing cues, groups, or snaps. Open the Update Items dialog box.
PAN LOCK
(located next to trackball) Lock the pan axis. When MOUSE is enabled, this key is used as the left
mouse button.
TILT-LOCK
(located next to trackball) Lock the tilt axis. When MOUSE is enabled, this key is used as the right
mouse button.
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ZERO
Force selected parameter levels to zero (zr).
BUMP BUTTONS
Bump buttons (flash keys) are programmable in the Setup dialog box. The default function is
Flash.
GRAND MASTER
Controls the dimmer output level for the entire console.
HORIZONTAL WHEELS
5 wheels for fixture parameters, effect attributes, and fade rate control.
MOTORIZED FADERS
Control the intensity level or fade rate of cues running on the faders.
TRACKBALL
Controls the pan and tilt parameters. When MOUSE is enabled, the trackball operates as a mouse.
VERTICAL WHEEL
There is one vertical wheel used for intensity values. When SCROLL WIN is enabled, this wheel
scrolls the active pane,
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Glossary for keys, buttons, shift pairs, and other controls
EDIT CUE
Go to the selected cue on a playback device and enter the levels to the editor. Include only the
fixtures and levels stored in the cue.
LOAD CUE
Open the selected cue in the editor. Include only the fixtures and levels stored in the cue.
LOAD STATE
Open the selected cue for editing. Include the fixtures and levels stored in the cue and all fixtures
and levels that are tracking.
LIBRARY
Set Vector for library selection.
EDIT LIBRARY
Open the selected library for editing.
PATCH
Active mode
These buttons are available after pressing ACTIVE.
STAGE
Grabs fixtures visible on stage.
EDITOR
Grabs fixtures in editor.
MASTER PB
Grabs fixtures on master playback.
INVISIBLE PARAMETERS
Grabs parameters that are invisible because the fixtures’ dimmers are at zr.
INACTIVE
Grabs everything not active on the playback devices or in the editor.
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EVERYTHING
Grabs all visible and invisible output.
=@
Grabs parameters set to the specified level.
<@
Grabs parameters set to less than the specified level.
>@
Grabs parameters set to more than the specified level.
Cue mode
These buttons are available after pressing CUE.
CUE ONLY
Tracking mode only. The value(s) are for the current cue only. On the fade to the next cue, values
return to the tracking.
EDIT CUE
Load only the cue to the editor for modification.
LOAD CUE
LOAD STATE
SKIP
Tracking mode only. On fade to the next cue, do not use the skipped values and revert to the previ-
ously tracked values.
BACKTRACK
BLOCK
Tracking mode only. Restart tracking at the block cue.
UNBLOCK
Tracking mode only. Cancel the block cue and reinstate tracking.
LINK
Link non-sequential cues.
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Glossary for keys, buttons, shift pairs, and other controls
LOOP
Set loop options.
STORE OPTIONS
Choose a store option.
MARK CUE
Tracking mode only.
PROFILE
Assign a fade profile to the selected parameter.
DELTA
Switch the Editor toolbar to Delta mode.
TRACK SHEET
Delta mode
These buttons are available after tapping DELTA, which appears in the selection toolbar.
(See “Every (selection filter) mode” page 288)
RELATIVE
Use the delta’s relative values when pasting.
ABSOLUTE
Use the delta’s absolute values when pasting.
ADD NEW
If the delta contains fixtures that do not appear in the original cue, add them when pasting.
PASTE
Overwrite the values in a cue with the new values in the delta.
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CLEAR PATCH
Clear the patch assignments for the selected dimmer or channel.
EXTERNAL DIMMER
Assign external dimmer. This is used with devices such as yokes and scrollers or nay device
needing an external dimmer patch to operate.
PARK
Set a dimmer at park.
PROPORTIONAL LEVEL
Set a proportional level for the selected dimmer.
ODDS
Select odd numbered fixtures within the requested range.
EVENS
Select the even numbered fixtures within the requested range.
3RD
Select every third fixture within the requested range.
4TH
Select every fourth fixture within the selected range.
/ (SLASH)
Advance selection by a specified increment.
INTERSECT
not implemented yet.
INVERT ALL
not implemented yet.
INVERT RANGE
not implemented yet.
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Glossary for keys, buttons, shift pairs, and other controls
Fan mode
These buttons are available after pressing FAN.
SPREAD NEGATIVE
LAST SELECTION
Re-select the last selection.
ALL EDITOR
Select the entire editor output.
EVERY
Display additional selection options.
USED IN SHOW
View all patched fixtures that have been used in the show, i.e. stored in cues or groups.
FREE IN SHOW
View all patched fixtures that have been not been used in the show, i.e. not stored in cues or groups.
FLIP
Flip pan and tilt, for the selected fixtures, 180 degrees.
[Link].
Black out the dimmer for all fixtures except the selected fixture.
PAN/TILT PATCH
Open pan/tilt toolbar
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PARAM GROUPING
Toggle the parameter grouping feature on or off.
TORE OPTIONS
Switch the Editor toolbar to the Store Options mode.
PROFILE
Display profile options.
CONTROL
Ignite the selected fixtures
DELTA
Store parameter levels in a delta or paste the delta for quick cue modification.
Library mode
These buttons are available after tapping LIBRARY or pressing LIB.
FIXTURE SPECIFIC
This type of library can be applied only to the specific fixtures stored in the library.
DEVICE SPECIFIC
This type of library can be applied to fixtures of the same device type.
PATTERN
This type of library is analogous to effects and is applied sequentially, as a repeating pattern, to
fixtures.
LIBRARY NUMBER
?Set the command sequence to recognize the next number entered as a library identifier.
TRACKING
The library is tracked for global cue modification. This is the default.
INCLUDE TIME
Time assignments for the selected parameter will be included in the library.
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Glossary for keys, buttons, shift pairs, and other controls
INCLUDE EFFECT
Effects running on the selected parameter will be included in the library
Loop mode
These buttons are available after selecting a range of cues and tapping LOOP.
AUTO LOOP
Pressing GO for the first cue in the loop initiates the entire loop. This is the default.
MANUAL LOOP
Requires a GO command for each cue in the loop sequence.
AUTO FOLLOW
When reaching the end of a loop sequence there is an automatic fade to the following cue.
LOOP COUNT
When the number of loops is specified, this button is lit.
Macro mode
These buttons are available after pressing MACRO.
TEACH MACRO
All subsequent key presses are collected in a macro.
MIDI MACRO
Pan/Tilt mode
These buttons are available after tapping PAN/TILT PATCH. Use them for orienting the pan and tilt directions to
trackball movement.
INVERT PAN
Switch the full and zero values for pan.
INVERT TILT
Switch the full and zero values for tilt.
SWAP PAN/TILT
Pan becomes tilt and tilt becomes pan.
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STEP UP
Move step indexed parameter from current step to next step.
STEP DOWN
Move step indexed parameter from current step to previous step.
+@
Add a specified value to the selected parameter’s level.
-@
Subtract a specified value from the selected parameter’s level.
FLIP
Reverse the x and y axes 180 degrees.
REM DIM
PAN/TILT PATCH
Opens the pan/tilt patch options.
BLOCK
On the fade, ignore the previous values for the selected channel or parameter.
PROFILE
Display the profile options. The profile determines parameter behavior during fades.
DELTA
Open the delta options toolbar - See “Delta mode” page 287
STORE OPTIONS
Profile mode
These buttons are available after selecting a cue and tapping PROFILE or selecting a cue, pressing TIME, and then
tapping PROFILE.
JUMP ON START
Parameters jump to their new values at the start of the fade.
JUMP ON END
Parameters jump to their new values at the end of the fade.
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Glossary for keys, buttons, shift pairs, and other controls
JUMP ON 50%
Parameters jump to their new values when the fade has completed 50% of its allotted time.
Rate mode
These buttons are available after pressing RATE.
FREEZE ALL
Stop all chases and effects.
FREEZE CHASE
Stop chases.
FREEZE EFFECT
Stop effects.
Store options
These buttons are available after selecting a cue.
ALL STAGE
The entire lighting state is stored in the cue.
Time mode
These buttons are available after pressing TIME.
TIME-IN
Set the fade in time for all or selected parameters fading to higher values.
TIME-OUT
Set the fade time for the all or selected parameters fading to lower values begin their fade.
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DELAY-IN
Set a delay time for parameters fading to higher values.
DELAY-OUT
Set a delay time for parameters fading to lower values
WAIT
Display the wait options.
FOLLOW ON
Fade to the next cue without waiting for a go command.
MANUAL
The fade requires a go command.
PROFILE
Display the profile options.
Timeline mode
These buttons are available after pressing SHIFT+TIME.
RUN
STOP
SET TIME
RESTART
Restart Vector’s internal clock
CLEAR
Shift pairs
SHIFT + ACTIVE
Grab fixtures without specifying the source.
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Glossary for keys, buttons, shift pairs, and other controls
SHIFT + FREE
Free all playback devices.
SHIFT + GO
(all playback devices except the master playback) Initiate a fade on all loaded playback devices.
SHIFT + JOIN
Link all playback devices so they respond simultaneously to a single operational command.
SHIFT + RESET
Completely reset the editor. Until this type of reset is requested, the last fixture selection is still
under wheel control.
SHIFT + SNAP GO
Operate the previous snap.
SHIFT + TIME
Open the Editor toolbar in timeline mode.
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Index
A track sheet 95
chasers
A/B
rate 155
display 145
chases 157
A/B crossfader 134
direction 158
priority 136
jump 160
A/B crossfaer patterns 157
dip mode 134 rate 159
absolute values 77 shadow chase 158
action syntax 11, 234 xfade 160
active 65, 82, 278 clear 57
active in editor 35 clearing
active on stage 35 patch 51, 55
active snap 161 proportional patch 56
add tabs 38 clock 7, 13
animated graphics 227, 228 collapse 47
art -net 253 color 74, 171, 278
picker 76
attachment viewer 30
color code
attachments 37
fader LEDs 133
auto 278 master playback output 140
auto follow loops 113 output 71
automatic groups 67 playback wing 135
automatic libraries 172 command line 13, 67
automatic trigger 162, 187 gm status 13
progress bar 13
SMPTE indication 15
B system clock 13
communication defaults 239
B.O. 278
Compulite mode 234
back 139, 158, 278
context sensitive keys 30
back time 237
control 72, 73
back track 98
copy 279
base 202
copying 18
beam 74, 171, 278
cues 97
behavior 234 delta 104
blackout 143 groups 70, 164
blind 121, 278 libraries 176
block 108 macros 187
QLists 89
cue 279
C cue only 98
calibrate display 5 cues 89, 91
camera viewer 30 block 108
ce 278 copying 97
cue only 98, 108
channel 278
default cue time 110
patch exam 60
deleting 94
channels 63 enter to editor 109
examining 57 examining 95
testing 56 force black 221
home 81 dimmers
linking 115 patching 45
mark cue 220 testing 56
modifying 101 dip 134
point cues 92 display
storing 90 active snap 161
storing on sks 93 add tabs 38
temporary 118 calibrate 5, 239
unblock 108 new view pane 23
updating 97 parameter values 34
customize dialog box 33 displays
cut 279 channels 28
cutting 18 collapse 47
editor toolbar 37
improve performance 238
D LiveMode 35
defaults master playback 22
back time 237 navigation 24
command line 14 open layout 36
cue fade time 237 pane title bar 23
cue time 110 patched fixtures 35
exam pane 36 playback devices 29, 144
exam view 24 playback indications 145
fader commands 134 QKeys 29
fader controls 135 save layout 36
library modes 178 soft keys 22
QList 87 spots 28
sneak time 218 toolbars 30
stage values 72 used in show 35
system settings 233 wheel assignments 38
windows set up 23
delay in 110
DMX
delay out 110
addresses 49
delete 279 examine 60
deleting 16 ports 46
cues 94 properties dialog box 53
fixtures 51 test offset 56
groups 69 DMX input 252
libraries 175
duty cycle 197
macros 186
QLists 88
snaps 163
E
delta 103
copy 104 editor 83, 109
options 103 restore values 19
desk lights 6 editor toolbar 37
display 30, 37
device builder 53, 73
editors 15
device specific library 177
effects 171, 195
devices
base 202
Hippotizer 247
duty cycle 197
importing 47
effect editor 195
dialog boxes 25 fixture grouping 207
reset position 25 include base 198
dim 54, 279 offset 197, 207
dimmer 54 pattern 197
dimmer curve 53 primitive 199
rate 197
size 204 fixture specific library 177
storing 198 fixtures
swing 202 patched 35
wave 196 sets 48
enter 279 usage 96
enter syntax 11, 234 used in show 35
Ethernet 255 flip 79
ethernet follow on cues 110, 220
master/slave 250 force black cues 221
evens 65 format menu 34
every 65 free 279
exam 279 freeing playback devices 138
exam displays 24 full 78, 279
examining
channel patch fixture
patch exam 60 G
channels 57, 95 general master
cues 95 status 13
DMX port 60 generral master 143
fixture patch 60
go 139, 143, 279, 280
groups 70
highlight palette 216 go key 140
libraries 176 go to 280
lowlight palette 216 gobo 76
macros 186 picker 76
patch 57 goto 139
QLists 88
grab new values 98
snaps 164
spots 57, 95 grand master 53, 236
exiting application 31 grid properties 27, 40
external devices 257 group 280
external dimmer 49 groups 67
adding text 69
external dimmers 49, 50, 56
automatic 67
external screens 4 copying 70, 164
deleting 69
examining 70
F load to fader 138
fade rates 154 modifying 70
fade time 110 storing 69
fade times 110, 237
parameter profiles 228
H
faders 134
default controls 135 hardware 238, 255
definitions 148 highlight 280
paging 135 examining palette 216
priority 137 programming palette 216
fan 116, 198, 279 updating libraries 217
setting 117 using 214
timing 118 Hippotizer 247
file management 7 hold 139, 280
fixture 63 home 78, 80, 280
settings 52 home cue 81
fixture grouping 207 htp 151
fixture mode 50, 63
I modifying 181
parameter grouping 79
ignite 72 pattern 177
image 74, 76, 171, 280 storage mode 177
importing devices 47 tracking 177
inactive 84 types 171
include base 198 updating 217
indications 145 library
updating all 98
indications bar 14, 33
linking cues 115
inhibitive submaster 141
live display 32
input values 235
parameters 235 LiveMode menus 35
installing software 7 loading
file conversion 169
intensity 74, 75, 171, 280
layouts 25
interactive fixture selection 66 playback devices 138
invert orientation 48 show files 168
invisible parameters 84 snaps 162
IP address 251 localization 7
IP address allocation 256 lock windows 24, 36
LookAhead 213, 219
loops 113
J auto follow 113
join 141, 280 manual 113
jump displays 32 on go 159
lowlight
examining palette 216
K programming palette 216
using 215
keyboard 7
ltp 136
keyboard equivalents 12
L M
M dimmer. See also, intensity
lamp off 72
macros
lamp on 72
adding text 186
last selection 64 copying 187
layout deleting 186
save 36 examining 186
layouts timeline 259
load 36 trigger automatically 162, 187
loading 25 manual fades 110
saving 25 manual loops 113
LCD displays 6 mark cue 220
Lee Designers 76 master pb 83
lib 172, 280 master pb only 98
libraries 172 master playback 139, 144
adding text 175 color code 140
automatic 172 display 145
copying 176
master/slave 249
deleting 175
device specific 177 matrix 28, 224
effects 198 animated graphics 227, 228
examining 176 patch 48
fixture specific 177 menu bar 21
include base for effects 198 menus
format 34 palette 171
LiveMode 35 pan 75
tools 33 orientation 48, 79
view 32 pan lock 283
windows
parameter grouping 79
add 36
parameters 73
Micron 4D 169
absolute values 77
MIDI 240, 260 home 80
modifying home cue 81
cues 101 home values 72
groups 70 LookAhead 219
libraries 181 mark cue 219
mouse 281 pre-position 219
buttons 11 profiles 228
external 7 release 80
trackball 11 set fade times 111
MSC 240, 260 set position 75
set values 75
steps 75
N types 74
wheels 73
navigation toolbar 24
park 58, 281
network 251
paste 281
new show 31
pasting 18
new to master pb 98
patch
new values 98
external dimmers 56
next 281
patch manager 45
numeric keypad clearing patch 51
set values 77 creating fixtures 48
deleting fixtures 51
importing devices 47
O modifying fixture settings 52
odds 65 opening 33, 46
offset patch interval 49
effects 207 patching fixtures 48
sets 48
on 78, 142, 234, 281
toolbar 46
opening workspace 46
grid properties 32, 41
patching 45, 54
new show 31
applying patch 51
patch manager 33, 46
external dimmers 49
show 31
fixture mode 50
topo view 189
matrix 48
operation mode proportional patch 56
Compulite 234 scrollers 50
tracking 234 sets 48
options dialog box 33 pausing playback 143
ordered priority 137 pb release 142, 281
Ovation 4D 31, 169 pb/key display 281
pb/qkey 29
P pickers 76
playback 281
paging
controls 148
exclude fader from 151
faders 135 playback devices 29, 133
QKeys 136 control groupings 153
soft keys 39 displays 144
loading 138 command line 14
properties 148 editor 72
Pocket PC 251 fixture 73
point cues 92 test mode 57
position 74, 171, 281 restarting playback 143
power switch 4 reverse playback 143
previous 281 Roscolux 76
primitive 199 RT interface 7
printing 170
priority 141 S
A/B crossfader 136
ltp 136 Sabre 31, 169
options 136 saving
ordered 137 layouts 25
profiles 228 show 31
programming screen captures 2
mark cue 220 scroll win 12, 282
with libraries 182 scrollers 50, 56
progress bar 13 select 282
properties select key 87
playback 148 selecting 65
proportional patch 53, 56 active 83
evens 65
every 65
Q fixtures 63
QKeys 136, 150 from editor 83
display 147 interactive 66
displays 29 last selection 64, 65, 66
priority 136 on touch screen 66
range of fixtures 64
QList 282
reset 64
QLists sets 63
copying 89
selection
defaults 87
interactive 32
deleting 88
examining 88 selection order 198
opening new 87 seq 282
text tags 88 sequence 141
sets
examining 57
R setup 282
rate 282 setup desklights 6
chases 155, 159 shadow chase 158
effects 155, 197
shape 74, 171, 282
global 154, 155
shift 282
rate master 151
show 27
real time 255
shutdown 8
real time status 33
size 204
rear panel 3
skip 106
release 57, 150
SMPTE 15
releasing
fixtures and parameters 80, 101 snap 282
rem dim 217 snap go 162, 282
remote panels 257 snaps 160
active 161
reset 57, 282
examining 164 T
exclude from 151
trigger 162 temporary cues 118
sneak 218, 236, 282 testing 56
sneak time 218 text 16, 283
cues 94
soft keys 38
groups 69
context sensitive 30
libraries 175
paging 39
macros 186
storing cues 93
QLists 88
toggle display 38
snaps 163
solo 142, 150, 283 temporary cues 120
split crossfaders 153 text conventions 1
spot 283 tilt 75
spots 63 orientation 48
examining 57 tilt lock 283
flip 79
tilt orientation 79
ignition 72
position 75 time 110, 283
track sheet 95 time in 110
stage 83 time out 110
step 75, 142, 150, 283 timeline 15, 259
stop 158 timing 171
store 283 title bar 23
store options 93 toolbars
store+ 235, 283 customize 30
displays 30
storing 18
format 34
cues 90
LiveMode 35
cues and QLists 92
patching 46
effects 198
view menu 32
groups 69
window setup 36
highlight palette 216
lowlight palette 216 tools menu 33
macros 185 topo 189, 241
options 93 node 30
with select key 87 stage dimensions 189
submaster 141, 283 touch screens
swing 202 adding screens 4
calibrating 5, 239
syntax
selecting fixtures 66
action 234
enter 234 track sheet 95, 96
system settings trackball 11, 75
behavior 234 tracking library 171, 177
communication 239 tracking mode 234
customizing 233 block cue 108
default fade times 110 cue only 108
default stage values 72 skip 106
general 233 unblock cue 108
go key 140
hardware 238
master slave 250 U
opening 33 unblock 108
timing 237
undo 19, 97, 283
topo 241
update 283
update all libs 98
updates dialog box 33
updating 18
back track 98
cue only 98
cues 97
dialog box 18
grab new values 98
master pb only 98
new to master pb 98
new values 98
software 33
update all libs 98
used in show 65
V
vertical wheel 12, 73
video 37
view menu 32
view panes 23
voltage selector 3
W
wait 110
wave 196
wheel assignments 30, 38
wheel banks 74
wheels
fine resolution 74
last selection 66
parameters 73
vertical 73
windows 255
new 24
title bar 23
windows setup 23
workspace 26
collapse 47
mode 47
patch manager 46
show 27
Y
yokes 56
Z
zero 78, 284