0% found this document useful (0 votes)
9 views4 pages

Charactersheet 10

Jaër Herkins is a neutral good dwarf skirmisher with a noble background, currently living as a hunter and woodcutter in the forests of Brevoy. He has a robust and agile physique, is known for his distrust of taller races, and dreams of returning to his mountain home with great wealth. His character includes various abilities, skills, and equipment, along with a detailed description of his personality and past experiences.

Uploaded by

jrnogaledo
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
9 views4 pages

Charactersheet 10

Jaër Herkins is a neutral good dwarf skirmisher with a noble background, currently living as a hunter and woodcutter in the forests of Brevoy. He has a robust and agile physique, is known for his distrust of taller races, and dreams of returning to his mountain home with great wealth. His character includes various abilities, skills, and equipment, along with a detailed description of his personality and past experiences.

Uploaded by

jrnogaledo
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Jaër Herkins Neutral Good

Character Name Alignment Player

Skirmisher (1) Erastil Not set


Character Level Deity Homeland Campaign

Dwarf Medium Varon 130 (Adult) 1,48 87kg Negro Azul


Race Size Gender Age Height Weight Hair Eyes

Ability Score Mod. Temp. Temp.


Name Score Mod. HP
Hit Points
13 Movement
STR
Strength
15 +2 Total nonlethal Damage

20 ft. 4 sq. 20 ft. 4 sq.


Base Speed Armor Speed Burrow
DEX
Dexterity
17 +3
Wounds / Current HP

CON 15 +2 Initative 3 3 0 Fly Maneuverability Swim Climb Temp. Mods


Constitution = +
TOTAL Dex Misc. SKILLS
INT
Intelligence
12 +1 Damage Skill Names Total Abilit Ranks Misc
Reduction
Acrobatics 4 =DEX 3 +1 +0
WIS 12 +1
Wisdom Power 1 Appraise 1 =INT 1 +0 +0

CHA
x Artistry 1 =INT 1 +0 +0
Charisma
8 -1 Power 2
Bluff -1 =CHA -1 +0 +0
x Climb 6 =STR 2 +1 +3
AC
Armor Class
18 =10+ 5 + 0 + 3 + 0 + 0 + 0 + 0
TOTAL Armor Shield Dex. Size Natural Deflect. Misc.
x Craft (a) 1 =INT 1 +0 +0
x Craft (b) 1 =INT 1 +0 +0
Touch AC 13 Flat Footed AC 15
x Craft (c) 1 =INT 1 +0 +0
Total Base Save Ability Magic Misc. Mod. Temp. Mod.
Diplomacy -1 =CHA -1 +0 +0
FortitudeConstitution
4 = 2 + 2 + 0 + 0 + Disable Device* =DEX + +
Disguise -1 =CHA -1 +0 +0
Reflex 5 = 2 + 3 + 0 + 0 +
Dexterity
Escape Artist 3 =DEX 3 +0 +0

Will 1 = 0 + 1 + 0 + 0 +
Fly 3 =DEX 3 +0 +0
Wisdom
x Handle Animal* =CHA + +
Spell Energy x Heal 1 =WIS 1 +0 +0
B.A.B. 1 Resistance Resistance
x Intimidate -1 =CHA -1 +0 +0
CMB 3 = 1 + 2 + 0 + 0 Knowledge (arcana)* =INT + +
Total BAB Strength Size Mod. Misc. Mod. x Knowledge (dungeoneering)* =INT + +
CMD 16 =10+ 1 + 2 + 3 + 0 + 0 Knowledge (engineering)* =INT + +
Total BAB Strength Dex Mod. Size. Mod. Misc. Mod.
x Knowledge (geography) 5 =INT 1 +1 +3
Weapon
Knowledge (history)* =INT + +
Light crossbow (Masterwork) Knowledge (local)* =INT + +
Critical Type Range Ammo
x Knowledge (nature)* =INT + +
19-20/x2 P 80 ft. Knowledge (nobility)* =INT + +
Attack Damage
Knowledge (planes)* =INT + +
+5 1d8
Knowledge (religion)* =INT + +
Weapon Linguistics* =INT + +
Dwarven longaxe (Masterwork) x Lore* =INT + +
Critical Type Range Ammo x Perception 5 =WIS 1 +1 +3
20/x3 S Perform (a) -1 =CHA -1 +0 +0
Attack Damage
Perform (b) -1 =CHA -1 +0 +0
+4 1d12+3 x Profession (a)* =WIS + +
Weapon x Profession (b)* =WIS + +
x Ride 3 =DEX 3 +0 +0
Critical Type Range Ammo Sense Motive 1 =WIS 1 +0 +0
Sleight of Hand* =DEX + +
Attack Damage x Spellcraft* =INT + +
x Stealth 7 =DEX 3 +1 +3

Weapon
x Survival 5 =WIS 1 +1 +3
x Swim 6 =STR 2 +1 +3

Critical Type Range Ammo Use Magic Device* =CHA + +


X Class Skill *Trained Only

Conditional Modifiers
Attack Damage

Weapon
Languages

Critical Type Range Ammo


Common, Dwarven

Attack Damage
Armor Item Bonus Type Check Penalty Spell Failure Weight Properties

Scale mail 5 Armor -4 25% 30 lbs.

Totals 5 -4 25% 30 lbs.

Feats Favored Enemies Equipment Qty. lbs. Head Qty. lbs.

Armor Proficiency, Light Humanoid (giant) Backpack (weaponrack) 1


Armor Proficiency, Medium Other Specials
Bedroll 1 Headband Qty. lbs.

Rapid Reload
Maximum Favored Enemy Bonus: +2
Shield Proficiency Bolt(s), crossbow (10) 2
Track
Weapon Proficiency, Martial(all) Kit, ranger's Eyes Qty. lbs.
Wild Empathy 1
Weapon Proficiency, Simple
Rations, trail 4
Shoulders Qty. lbs.

Neck Qty. lbs.

Chest Qty. lbs.

Body Qty. lbs.

Belt Qty. lbs.

Wrist Qty. lbs.

Hands Qty. lbs.

Feet Qty. lbs.

Rings Qty. lbs.

Play Notes

Racial Traits

Darkvision
Defensive Training
Greed
Hardy
Hatred
Slow and Steady Background Traits

Stability Noble Born (a)


Stonecunning
Weapon Familiarity

Light 66 lbs. or less Lift Over 200 lbs.


Load Head PP 0 Experience Points
GP 0 Not set
Medium 67-133 lbs. Lift Off 400 lbs.
Load Ground
SP 0 Next Level
Heavy
Load
134-200 lbs. Drag or
Push
1000 lbs. CP 0 2.000 (Medium Progression)
FEATS

ARMOR PROFICIENCY, LIGHT

Requirements: None
When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to
Dexterity- and Strength-based skill checks.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

ARMOR PROFICIENCY, MEDIUM

Requirements: Light Armor Proficiency.


See Armor Proficiency, Light.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

RAPID RELOAD

Requirements: Weapon Proficiency (crossbow type chosen) or Weapon Proficiency, Exotic (firearm).
The time required for you to reload your chosen type of weapon is reduced to a free action (for a hand or light
crossbow), a move action (for heavy crossbow or onehanded firearm), or a standard action (two-handed firearm).
Reloading a crossbow or firearm still provokes attacks of opportunity. If you have selected this feat for a hand crossbow
or light crossbow, you may fire that weapon as many times in a fullattack action as you could attack if you were using a
bow.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

SHIELD PROFICIENCY

Requirements: None
When you use a shield (except a tower shield), the shield's armor check penalty only applies to Strength- and Dexterity-
based skills.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

WEAPON PROFICIENCY, MARTIAL(ALL)

Requirements: Awarded by class.


Proficiency with all martial weapons.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

WEAPON PROFICIENCY, SIMPLE

Requirements: None
You make attack rolls with simple weapons without penalty.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

Open Game License and Copyright details available at: [Link]


Description
El señor Herkins, es un robusto y ágil enano, de ojos claros y linaje Noble; que tras un frustrado y deshonroso pasado
como tasador de gemas, abandono las colinas para ganarse la vida como cazador y leñador, en los bosques de
Brevoy. Siempre va fumando puros de hoja-conífera y se cuenta que una sombra felina está siempre rondando lo y
también que hace negocios con la leña, en los asentamientos de medianos. Es bastante gruñón, avaro y desconfiado,
sobre todo con las razas mas altas. Se cuenta que tiene un cierto recelo y resquemor con los otros nobles de las
colinas. Su sueño es regresar algún día a las montañas con una gran fortuna que dignifique su linaje y dejé al resto de
casas nobles boquiabiertas.

Notes
No build notes.

You might also like