STM Notes
STM Notes
Phases in a tester's mental life can be categorized into the following 5 phases:
1. Phase 0: (Until 1956: Debugging Oriented) There is no difference between testing and
debugging. Phase thinking was the norm in early days of software development till testing
emerged as a discipline.
2. Phase 1: (1957-1978: Demonstration Oriented) the purpose of testing here is to show that
software works. Highlighted during the late 1970s. This failed because the probability of showing
that software works 'decreases' as testing increases. I.e. the more you test, the more likely you will
find a bug.
3. Phase 2: (1979-1982: Destruction Oriented) the purpose of testing is to show that software
doesn’t work. This also failed because the software will never get released as you will find one
bug or the other. Also, a bug corrected may also lead to another bug.
4. Phase 3: (1983-1987: Evaluation Oriented) the purpose of testing is not to prove anything but to
reduce the perceived risk of not working to an acceptable value (Statistical Quality Control).
Notion is that testing does improve the product to the extent that testing catches bugs and to the
extent that those bugs are fixed. The product is released when the confidence on that product is
high enough. (Note: This is applied to large software products with millions of code and years of
use.)
5. Phase 4: (1988-2000: Prevention Oriented) Testability is the factor considered here. One reason
is to reduce the labor of testing. Other reason is to check the testable and non-testable code.
Testable code has fewer bugs than the code that's hard to test. Identifying the testing techniques to
test the code is the main key here.
Test Design:
We know that the software code must be designed and tested, but many appear to be unaware that tests
themselves must be designed and tested. Tests should be properly designed and tested before applying
it to the actual code.
There are approaches other than testing to create better software. Methods other than testing include:
1. Inspection Methods: Methods like walkthroughs, desk checking, formal inspections and code
reading appear to be as effective as testing but the bugs caught don’t completely overlap.
2. Design Style: While designing the software itself, adopting stylistic objectives such as
testability, openness and clarity can do much to prevent bugs.
3. Static Analysis Methods: Includes formal analysis of source code during compilation. In
earlier days, it is a routine job of the programmer to do that. Now, the compilers have taken
over that job.
4. Languages: The source language can help reduce certain kinds of bugs. Programmers find
new bugs while using new languages.
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5. Development Methodologies and Development Environment: The development process
and the environment in which that methodology is embedded can prevent many kinds of bugs.
Dichotomies:
Testing Debugging
Testing starts with known conditions, Debugging starts from possibly unknown
uses predefined procedures and has initial conditions and the end cannot be
predictable outcomes. predicted except statistically.
Testing can and should be planned, Procedure and duration of debugging cannot
designed and scheduled. be so constrained.
Testing is a demonstration of error or
Debugging is a deductive process.
apparent correctness.
Debugging is the programmer's vindication
Testing proves a programmer's failure.
(Justification).
Testing, as executes, should strive to be
Debugging demands intuitive leaps,
predictable, dull, constrained, rigid and
experimentation and freedom.
inhuman.
Much testing can be done without Debugging is impossible without detailed
design knowledge. design knowledge.
Testing can often be done by an
Debugging must be done by an insider.
outsider.
Much of test execution and design can
Automated debugging is still a dream.
be automated.
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o In Structural testing does look at the implementation details. Things such as programming
style, control method, source language, database design, and coding details dominate structural
testing.
o Both Structural and functional tests are useful, both have limitations, and both target different
kinds of bugs. Functional tests can detect all bugs but would take infinite time to do so. Structural
tests are inherently finite but cannot detect all errors even if completely executed.
o Test designer is the person who designs the tests where as the tester is the one actually
tests the code. During functional testing, the designer and tester are probably different
persons. During unit testing, the tester and the programmer merge into one person.
o Tests designed and executed by the software designers are by nature biased towards
structural consideration and therefore suffer the limitations of structural testing.
Programming in large means constructing programs that consists of many components written
by many different programmers. Programming in the small is what we do for ourselves in the
privacy of our own offices. Qualitative and Quantitative changes occur with size and so must
testing methods and quality criteria.
Most software is written and used by the same organization. Unfortunately, this situation is
dishonest because it clouds accountability. If there is no separation between builder and buyer,
there can be no accountability.
The different roles / users in a system include:
1. Builder: Who designs the system and is accountable to the buyer.
2. Buyer: Who pays for the system in the hope of profits from providing services?
3. User: Ultimate beneficiary or victim of the system. The user's interests are also
guarded by.
4. Tester: Who is dedicated to the builder's destruction?
5. Operator: Who has to live with the builders' mistakes, the buyers' murky (unclear)
specifications, testers' oversights and the users' complaints?
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MODEL FOR TESTING:
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2. Bug Locality Hypothesis: The belief that a bug discovered with in a
component affects only that component's behavior.
3. Control Bug Dominance: The belief those errors in the control structures (if,
switch etc) of programs dominate the bugs.
4. Code / Data Separation: The belief that bugs respect the separation of code
and data.
5. Lingua Salvatore Est.: The belief that the language syntax and semantics (e.g.
Structured Coding, Strong typing, etc) eliminates most bugs.
6. Corrections Abide: The mistaken belief that a corrected bug remains corrected.
7. Silver Bullets: The mistaken belief that X (Language, Design method,
representation, environment) grants immunity from bugs.
8. Sadism Suffices: The common belief (especially by independent tester) that a
sadistic streak, low cunning, and intuition are sufficient to eliminate most bugs.
Tough bugs need methodology and techniques.
9. Angelic Testers: The belief that testers are better at test design than
programmers is at code design.
Tests:
o Tests are formal procedures, Inputs must be prepared, Outcomes should predict, tests
should be documented, commands need to be executed, and results are to be observed.
All these errors are subjected to error
o We do three distinct kinds of testing on a typical software system. They are:
1. Unit / Component Testing: A Unit is the smallest testable piece of software
that can be compiled, assembled, linked, loaded etc. A unit is usually the work
of one programmer and consists of several hundred or fewer lines of code. Unit
Testing is the testing we do to show that the unit does not satisfy its functional
specification or that its implementation structure does not match the intended
design structure. A Component is an integrated aggregate of one or more units.
Component Testing is the testing we do to show that the component does not
satisfy its functional specification or that its implementation structure does not
match the intended design structure.
2. Integration Testing: Integration is the process by which components are
aggregated to create larger components. Integration Testing is testing done to
show that even though the components were individually satisfactory (after
passing component testing), checks the combination of components are
incorrect or inconsistent.
3. System Testing: A System is a big component. System Testing is aimed at
revealing bugs that cannot be attributed to components. It includes testing for
performance, security, accountability, configuration sensitivity, startup and
recovery.
Role of Models: The art of testing consists of creating, selecting, exploring, and revising
models. Our ability to go through this process depends on the number of different models we
have at hand and their ability to express a program's behavior.
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CONSEQUENCES OF BUGS:
Consequences of bugs: The consequences of a bug can be measure in terms of human rather
than machine. Some consequences of a bug on a scale of one to ten are:
1 Mild: The symptoms of the bug offend us aesthetically (gently); a misspelled output or
a misaligned printout.
2 Moderate: Outputs are misleading or redundant. The bug impacts the system's
performance.
3 Annoying: The system's behavior because of the bug is dehumanizing. E.g.
Names are truncated or arbitrarily modified.
4 Disturbing: It refuses to handle legitimate (authorized / legal) transactions. The ATM
won’t give you money. My credit card is declared invalid.
5 Serious: It loses track of its transactions. Not just the transaction itself but the fact that
the transaction occurred. Accountability is lost.
6 Very Serious: The bug causes the system to do the wrong transactions. Instead of
losing your paycheck, the system credits it to another account or converts deposits to
withdrawals.
7 Extreme: The problems aren't limited to a few users or to few transaction types. They
are frequent and arbitrary instead of sporadic infrequent) or for unusual cases.
8 Intolerable: Long term unrecoverable corruption of the database occurs and the
corruption is not easily discovered. Serious consideration is given to shutting the
system down.
9 Catastrophic: The decision to shut down is taken out of our hands because the system
fails.
10 Infectious: What can be worse than a failed system? One that corrupt other systems
even though it does not fall in itself ; that erodes the social physical environment; that
melts nuclear reactors and starts war.
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Flexible severity rather than absolutes:
TAXONOMY OF BUGS:
There is no universally correct way categorize bugs. The taxonomy is not rigid.
A given bug can be put into one or another category depending on its history and the
programmer's state of mind.
The major categories are: (1) Requirements, Features and Functionality Bugs (2) Structural
Bugs (3) Data Bugs (4) Coding Bugs (5) Interface, Integration and System Bugs (6) Test
and Test Design Bugs.
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2. Feature Bugs:
Specification problems usually create corresponding feature problems.
A feature can be wrong, missing, or superfluous (serving no useful purpose). A missing feature
or case is easier to detect and correct. A wrong feature could have deep design implications.
Removing the features might complicate the software, consume more resources, and foster
more bugs.
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Control and sequence bugs at all levels are caught by testing, especially structural testing, more
specifically path testing combined with a bottom line functional test based on a specification.
2. Logic Bugs:
Bugs in logic, especially those related to misunderstanding how case statements and logic
operators behave singly and combinations
Also includes evaluation of Boolean expressions in deeply nested IF-THEN-ELSE constructs.
If the bugs are parts of logical (i.e. boolean) processing not related to control flow, they are
characterized as processing bugs.
If the bugs are parts of a logical expression (i.e. control-flow statement) which is used to direct
the control flow, then they are categorized as control-flow bugs.
3. Processing Bugs:
Processing bugs include arithmetic bugs, algebraic, mathematical function evaluation,
algorithm selection and general processing.
Examples of Processing bugs include: Incorrect conversion from one data representation to
other, ignoring overflow, improper use of greater-than-or-equal etc
Although these bugs are frequent (12%), they tend to be caught in good unit testing.
4. Initialization Bugs:
Initialization bugs are common. Initialization bugs can be improper and superfluous.
Superfluous bugs are generally less harmful but can affect performance.
Typical initialization bugs include: Forgetting to initialize the variables before first use,
assuming that they are initialized elsewhere, initializing to the wrong format, representation or
type etc
Explicit declaration of all variables, as in Pascal, can reduce some initialization problems.
Data bugs:
Data bugs include all bugs that arise from the specification of data objects, their formats, the
number of such objects, and their initial values.
Data Bugs are at least as common as bugs in code, but they are often treated as if they did not
exist at all.
Code migrates data: Software is evolving towards programs in which more and more of the
control and processing functions are stored in tables.
Because of this, there is an increasing awareness that bugs in code are only half the battle and
the data problems should be given equal attention.
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Dynamic Data Vs Static data:
Dynamic data are transitory. Whatever their purpose their lifetime is relatively short, typically
the processing time of one transaction. A storage object may be used to hold dynamic data of
different types, with different formats, attributes and residues.
Dynamic data bugs are due to leftover garbage in a shared resource. This can be handled in one
of the three ways: (1) Clean up after the use by the user (2) Common Cleanup by the resource
manager (3) No Clean up
Static Data are fixed in form and content. They appear in the source code or database directly
or indirectly, for example a number, a string of characters, or a bit pattern.
Compile time processing will solve the bugs caused by static data.
Coding bugs:
Coding errors of all kinds can create any of the other kind of bugs.
Syntax errors are generally not important in the scheme of things if the source language
translator has adequate syntax checking.
If a program has many syntax errors, then we should expect many logic and coding bugs.
The documentation bugs are also considered as coding bugs which may mislead the
maintenance programmers.
1. External Interfaces:
The external interfaces are the means used to communicate with the world.
These include devices, actuators, sensors, input terminals, printers, and communication lines.
The primary design criterion for an interface with outside world should be robustness.
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All external interfaces, human or machine should employ a protocol. The protocol may be
wrong or incorrectly implemented.
Other external interface bugs are: invalid timing or sequence assumptions related to external
signals
Misunderstanding external input or output formats.
Insufficient tolerance to bad input data.
2. Internal Interfaces:
Internal interfaces are in principle not different from external interfaces but they are more
controlled.
A best example for internal interfaces is communicating routines.
The external environment is fixed and the system must adapt to it but the internal environment,
which consists of interfaces with other components, can be negotiated.
Internal interfaces have the same problem as external interfaces.
3. Hardware Architecture:
Bugs related to hardware architecture originate mostly from misunderstanding how the
hardware works.
Examples of hardware architecture bugs: address generation error, i/o device operation /
instruction error, waiting too long for a response, incorrect interrupt handling etc.
The remedy for hardware architecture and interface problems is twofold: (1) Good
Programming and Testing (2) Centralization of hardware interface software in programs
written by hardware interface specialists.
5. Software Architecture:
Software architecture bugs are the kind that called - interactive.
Routines can pass unit and integration testing without revealing such bugs.
Many of them depend on load, and their symptoms emerge only when the system is stressed.
Sample for such bugs: Assumption that there will be no interrupts, Failure to block or un block
interrupts, Assumption that memory and registers were initialized or not initialized etc
Careful integration of modules and subjecting the final system to a stress test are effective
methods for these bugs.
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6. Control and Sequence Bugs (Systems Level):
These bugs include: Ignored timing, Assuming that events occur in a specified sequence,
Working on data before all the data have arrived from disc, Waiting for an impossible
combination of prerequisites, Missing, wrong, redundant or superfluous process steps.
The remedy for these bugs is highly structured sequence control. Specialize, internal, sequence
control mechanisms are helpful.
8. Integration Bugs:
Integration bugs are bugs having to do with the integration of, and with the interfaces between,
working and tested components.
These bugs results from inconsistencies or incompatibilities between components.
The communication methods include data structures, call sequences, registers, semaphores,
and communication links and protocols results in integration bugs.
The integration bugs do not constitute a big bug category (9%) they are expensive category
because they are usually caught late in the game and because they force changes in several
components and/or data structures.
9. System Bugs:
System bugs covering all kinds of bugs that cannot be ascribed to a component or to their
simple interactions, but result from the totality of interactions between many components such
as programs, data, hardware, and the operating systems.
There can be no meaningful system testing until there has been thorough component and
integration testing.
System bugs are infrequent (1.7%) but very important because they are often found only after
the system has been fielded.
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judged may be incorrect or impossible. So, a proper test criteria has to be designed. The more
complicated the criteria, the likelier they are to have bugs.
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UNIT II
Path Testing:
o Path Testing is the name given to a family of test techniques based on judiciously
selecting a set of test paths through the program.
o If the set of paths are properly chosen then we have achieved some measure of test
thoroughness. For example, pick enough paths to assure that every source statement has
been executed at least once.
o Path testing techniques are the oldest of all structural test techniques.
o Path testing is most applicable to new software for unit testing. It is a structural
technique.
o It requires complete knowledge of the program's structure.
o It is most often used by programmers to unit test their own code.
o The effectiveness of path testing rapidly deteriorates as the size of the software
aggregate under test increases.
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2. Decisions:
A decision is a program point at which the control flow can diverge.
Machine language conditional branch and conditional skip instructions are examples of
decisions.
Most of the decisions are two-way but some are three way branches in control flow.
3. Case Statements:
A case statement is a multi-way branch or decisions.
Examples of case statement are a jump table in assembly language, and the PASCAL case
statement.
From the point of view of test design, there are no differences between Decisions and Case
Statements
4. Junctions:
A junction is a point in the program where the control flow can merge.
Examples of junctions are: the target of a jump or skip instruction in ALP, a label that is a target
of GOTO.
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Notational Evolution:
The control flow graph is simplified representation of the program's structure. The notation changes
made in creation of control flow graphs:
o The process boxes weren't really needed. There is an implied process on every line joining
junctions and decisions.
o We don't need to know the specifics of the decisions, just the fact that there is a branch.
o The specific target label names aren't important-just the fact that they exist. So we can replace
them by simple numbers.
o To understand this, we will go through an example (Figure 2.2) written in a FORTRAN like
programming language called Programming Design Language (PDL). The program's
corresponding flowchart (Figure 2.3) and flow graph (Figure 2.4) were also provided below for
better understanding.
o The first step in translating the program to a flowchart is shown in Figure 2.3, where we have
the typical one-for-one classical flowchart. Note that complexity has increased, clarity has
decreased, and that we had to add auxiliary labels (LOOP, XX, and YY), which have no actual
program counterpart. In Figure 2.4 we merged the process steps and replaced them with the
single process box.
o We now have a control flow graph. But this representation is still too busy. We simplify the
notation further to achieve Figure 2.5, where for the first time we can really see what the
control flow looks like.
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Figure 2.3: One-to-one flowchart for example program in Figure 2.2
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Figure 2.5: Simplified Flow graph Notation
Although graphical representations of flow graphs are revealing, the details of the control flow inside
a program they are often inconvenient.
In linked list representation, each node has a name and there is an entry on the list for each link in the
flow graph. Only the information pertinent to the control flow is shown.
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Linked List representation of Flow Graph:
PROGRAM CORRESPONDENCE:
A flow graph is a pictorial representation of a program and not the program itself, just as a topographic
map.
You can’t always associate the parts of a program in a unique way with flow graph parts because
many program structures, such as if-then-else constructs, consists of a combination of decisions,
junctions, and processes.
The translation from a flow graph element to a statement and vice versa is not always unique. (See
Figure 2.8)
Figure 2.8: Alternative Flow graphs for same logic (Statement "IF (A=0)
AND (B=1) THEN . . .").
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An improper translation from flow graph to code during coding can lead to bugs, and improper
translation during the test design lead to missing test cases and causes undiscovered bugs.
Flowcharts can be
1. Handwritten by the programmer.
2. Automatically produced by a flowcharting program based on a mechanical analysis of the
source code.
3. Semi automatically produced by a flow charting program based in part on structural analysis
of the source code and in part on directions given by the programmer.
There are relatively few control flow graph generators.
Path: A path through a program is a sequence of instructions or statements that starts at an entry,
junction, or decision and ends at another, or possibly the same junction, decision, or exit.
o A path may go through several junctions, processes, or decisions, one or more times.
o Paths consist of segments.
o The segment is a link - a single process that lies between two nodes.
o A path segment is succession of consecutive links that belongs to some path.
o The length of path measured by the number of links in it and not by the number of the
instructions or statements executed along that path.
o The name of a path is the name of the nodes along the path.
There are many paths between the entry and exit of a typical routine.
Every decision doubles the number of potential paths. And every loop multiplies the number of
potential paths by the number of different iteration values possible for the loop.
Defining complete testing:
1. Exercise every path from entry to exit.
2. Exercise every statement or instruction at least once.
3. Exercise every branch and case statement, in each direction at least once.
If prescription 1 is followed then 2 and 3 are automatically followed. But it is impractical for most
routines. It can be done for the routines that have no loops, in which it is equivalent to 2 and 3
prescriptions.
EXAMPLE: Here is the correct version.
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For X negative, the output is X + A, while for X greater than or equal to zero, the output is X + 2A.
Following prescription 2 and executing every statement, but not every branch, would not reveal the
bug in the following incorrect version:
A negative value produces the correct answer. Every statement can be executed, but if the test cases do
not force each branch to be taken, the bug can remain hidden. The next example uses a test based on
executing each branch but does not force the execution of all statements:
The hidden loop around label 100 is not revealed by tests based on prescription 3 alone because no test
forces the execution of statement 100 and the following GOTO statement. Furthermore, label 100 is
not flagged by the compiler as an unreferenced label and the subsequent GOTO does not refer to an
undefined label.
A Static Analysis (that is, an analysis based on examining the source code or structure) cannot
determine whether a piece of code is or is not reachable. There could be subroutine calls with
parameters that are subroutine labels, or in the above example there could be a GOTO that targeted
label 100 but could never achieve a value that would send the program to that label.
Only a Dynamic Analysis (that is, an analysis based on the code's behavior while running - which is
to say, to all intents and purposes, testing) can determine whether code is reachable or not and
therefore distinguish between the ideal structure we think we have and the actual, buggy structure.
Any testing strategy based on paths must at least both exercise every instruction and take branches in
all directions.
A set of tests that does this is not complete in an absolute sense, but it is complete in the sense that
anything less must leave something untested.
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So we have explored three different testing criteria or strategies out of a potentially infinite family of
strategies.
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Path Selection Example:
7. After you have traced a covering path set on the master sheet and filled in the table for every
path, check the following:
1. Does every decision have a YES and a NO in its column? (C2)
2. Has every case of all case statements been marked? (C2)
3. Is every three - way branch (less, equal, greater) covered? (C2)
4. Is every link (process) covered at least once? (C1)
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8. Revised Path Selection Rules:
Pick the simplest, functionally sensible entry/exit path.
Pick additional paths as small variation from previous paths. Pick paths that do not have
loops rather than paths that do. Favor short paths that make sense over paths that don't.
Pick additional paths that have no obvious functional meaning only if it's necessary to
provide coverage.
Be comfortable with your chosen paths. Play your hunches (guesses) and give your intuition
free reign as long as you achieve C1+C2.
Don't follow rules slavishly (blindly) - except for coverage.
LOOPS:
Cases for a single loop: A Single loop can be covered with two cases: Looping and Not looping. But,
experience shows that many loop-related bugs are not discovered by C1+C2. Bugs hide themselves in
corners and congregate at boundaries - in the cases of loops, at or around the minimum or maximum
number of times the loop can be iterated. The minimum number of iterations is often zero, but it need
not be.
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CASE 3: Single loops with excluded values
Treat single loops with excluded values as two sets of tests consisting of loops without excluded
values, such as case 1 and 2 above.
Example, the total range of the loop control variable was 1 to 20, but that values 7, 8,9,10 were
excluded. The two sets of tests are 1-6 and 11-20.
The test cases to attempt would be 0,1,2,4,6,7 for the first range and 10,11,15,19,20,21 for the
second range.
Kinds of Loops: There are only three kinds of loops with respect to path testing:
Nested Loops:
The number of tests to be performed on nested loops will be the exponent of the tests performed
on single loops.
As we cannot always afford to test all combinations of nested loops' iterations values. Here's a
tactic used to discard some of these values:
1. Start at the inner most loop. Set all the outer loops to their minimum values.
2. Test the minimum, minimum+1, typical, maximum-1 , and maximum for the innermost loop,
while holding the outer loops at their minimum iteration parameter values. Expand the tests as
required for out of range and excluded values.
3. If you've done the outmost loop, GOTO step 5, else move out one loop and set it up as in step
2 with all other loops set to typical values.
4. Continue outward in this manner until all loops have been covered.
5. Do all the cases for all loops in the nest simultaneously.
Concatenated Loops:
Concatenated loops fall between single and nested loops with respect to test cases. Two loops are
concatenated if it's possible to reach one after exiting the other while still on a path from
entrance to exit.
If the loops cannot be on the same path, then they are not concatenated and can be treated as
individual loops.
Horrible Loops:
A horrible loop is a combination of nested loops, the use of code that jumps into and out of
loops, intersecting loops, hidden loops, and cross connected loops.
Makes iteration value selection for test cases an awesome and ugly task, which is another reason
such structures should be avoided.
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Figure 2.10: Example of Loop types
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Put in limits or checks that prevent the combined extreme cases. Then you have to test the
software that implements such safety measures.
PREDICATE: The logical function evaluated at a decision is called Predicate. The direction taken at
a decision depends on the value of decision variable. Some examples are: A>0, x+y>=90.......
PATH PREDICATE: A predicate associated with a path is called a Path Predicate. For example, "x
is greater than zero", "x+y>=90", "w is either negative or equal to 10 is true" is a sequence of
predicates whose truth values will cause the routine to take a specific path.
MULTIWAY BRANCHES:
The path taken through a multiway branch such as a computed GOTO's, case statement, or jump
tables cannot be directly expressed in TRUE/FALSE terms.
Although, it is possible to describe such alternatives by using multi valued logic, an expedient
(practical approach) is to express multiway branches as an equivalent set of if..then..else
statements.
For example a three way case statement can be written as: If case=1 DO A1 ELSE (IF Case=2
DO A2 ELSE DO A3 ENDIF)ENDIF.
INPUTS:
In testing, the word input is not restricted to direct inputs, such as variables in a subroutine call,
but includes all data objects referenced by the routine whose values are fixed prior to entering it.
For example, inputs in a calling sequence, objects in a data structure, values left in registers, or
any combination of object types.
The input for a particular test is mapped as a one dimensional array called as an Input Vector.
PREDICATE INTERPRETATION:
The simplest predicate depends only on input variables.
For example if x1,x2 are inputs, the predicate might be x1+x2>=7, given the values of x1 and x2
the direction taken through the decision is based on the predicate is determined at input time and
does not depend on processing.
Another example, assume a predicate x1+y>=0 that along a path prior to reaching this predicate
we had the assignment statement y=x2+7. Although our predicate depends on processing, we can
substitute the symbolic expression for y to obtain an equivalent predicate x1+x2+7>=0.
The act of symbolic substitution of operations along the path in order to express the predicate
solely in terms of the input vector is called predicate interpretation.
Sometimes the interpretation may depend on the path; for example, INPUT X
ON X GOTO A, B, C, ...
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A: Z := 7 @ GOTO HEM B: Z := -7 @ GOTO HEM C: Z := 0 @ GOTO HEM
.........
HEM: DO SOMETHING
.........
HEN: IF Y + Z > 0 GOTO ELL ELSE GOTO EMM
The predicate interpretation at HEN depends on the path we took through the first multiway branch.
It yields for the three cases respectively, if Y+7>0, Y-7>0, Y>0.
The path predicates are the specific form of the predicates of the decisions along the selected path
after interpretation.
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Any set of input values that satisfy all of the conditions of the path predicate expression will force
the routine to the path.
Sometimes a predicate can have an OR in it.
Example:
A: X5 > 0 E: X6 < 0
B: X1 + 3X2 + 17 B: X1 + 3X2 + 17
>= 0 >= 0
C: X3 = 17 C: X3 = 17
D: X4 - X1 >= D: X4 - X1 >=
14X2 14X2
Boolean algebra notation to denote the boolean expression:
ABCD+EBCD=(A+E)BCD
PREDICATE COVERAGE:
Compound Predicate: Predicates of the form A OR B, A AND B and more complicated
Boolean expressions are called as compound predicates.
Sometimes even a simple predicate becomes compound after interpretation. Example: the
predicate if (x=17) whose opposite branch is if [Link].17 which is equivalent to x>17. Or. X<17.
Predicate coverage is being the achieving of all possible combinations of truth values
corresponding to the selected path have been explored under some test.
As achieving the desired direction at a given decision could still hide bugs in the associated
predicates
TESTING BLINDNESS:
Testing Blindness is a pathological (harmful) situation in which the desired path is achieved for
the wrong reason.
There are three types of Testing Blindness:
Assignment Blindness:
o Assignment blindness occurs when the buggy predicate appears to work correctly because the
specific value chosen for an assignment statement works with both the correct and incorrect
predicate.
o For Example:
Correct Buggy
X = 7 X = 7
........ ........
if Y > 0 if X+Y > 0
then ... then ...
o If the test case sets Y=1 the desired path is taken in either case, but there is still a bug.
Equality Blindness:
o Equality blindness occurs when the path selected by a prior predicate results in a value that works
both for the correct and buggy predicate.
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o For Example:
Correct Buggy
if Y = 2 then if Y = 2 then
........ ........
if X+Y > 3 if X > 1
then ... then ...
o The first predicate if y=2 forces the rest of the path, so that for any positive value of x. the path
taken at the second predicate will be the same for the correct and buggy version.
Self Blindness:
o Self blindness occurs when the buggy predicate is a multiple of the correct predicate and as a
result is indistinguishable along that path.
o For Example:
Correct Buggy
X=A X=A
........ ........
if X-1 > 0 if X+A-2 > 0
then ... then ...
1. The assignment (x=a) makes the predicates multiples of each other, so the direction taken is the
same for the correct and buggy version.
PATH SENSITIZING:
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o HEURISTIC PROCEDURES FOR SENSITIZING PATHS:
1. This is a workable approach, instead of selecting the paths without considering how to sensitize,
attempt to choose a covering path set that is easy to sensitize and pick hard to sensitize paths
only as you must to achieve coverage.
2. Identify all variables that affect the decision.
3. Classify the predicates as dependent or independent.
4. Start the path selection with un correlated, independent predicates.
5. If coverage has not been achieved using independent uncorrelated predicates, extend the path set
using correlated predicates.
6. If coverage has not been achieved extend the cases to those that involve dependent predicates.
7. Last, use correlated, dependent predicates.
PATH INSTRUMENTATION:
1. Path instrumentation is what we have to do to confirm that the outcome was achieved by the
intended path.
2. Co-incidental Correctness: The coincidental correctness stands for achieving the desired
outcome for wrong reason.
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1. Interpretive Trace Program:
o An interpretive trace program is one that executes every statement in order and records the
intermediate values of all calculations, the statement labels traversed etc.
o If we run the tested routine under a trace, then we have all the information we need to confirm the
outcome and, furthermore, to confirm that it was achieved by the intended path.
o The trouble with traces is that they give us far more information than we need. In fact, the typical
trace program provides so much information that confirming the path from its massive output
dump is more work than simulating the computer by hand to confirm the path.
o Why Single Link Markers aren't enough: Unfortunately, a single link marker may not do the
trick because links can be chewed by open bugs.
33
We intended to traverse the ikm path, but because of a rampaging GOTO in the middle of the m
link, we go to process B. If coincidental correctness is against us, the outcomes will be the same
and we won't know about the bug.
Link Counter: A less disruptive (and less informative) instrumentation method is based on
counters. Instead of a unique link name to be pushed into a string when the link is traversed, we
simply increment a link counter. We now confirm that the path length is as expected. The same
problem that led us to double link markers also leads us to double link counters.
TRANSACTION FLOW TESTING INTRODUCTION:
USAGE:
o Transaction flows are indispensable for specifying requirements of complicated
systems, especially online systems.
o A big system such as an air traffic control or airline reservation system, has not
hundreds, but thousands of different transaction flows.
o The flows are represented by relatively simple flowgraphs, many of which have a
single straight-through path.
o Loops are infrequent compared to control flowgraphs.
o The most common loop is used to request a retry after user input errors. An ATM
system, for example, allows the user to try, say three times, and will take the card away
35
the fourth time.
COMPLICATIONS:
o In simple cases, the transactions have a unique identity from the time they're created to
the time they're completed.
o In many systems the transactions can give birth to others, and transactions can also
merge.
o Births: There are three different possible interpretations of the decision symbol, or
nodes with two or more out links. It can be a Decision, Biosis or Mitosis.
1. Decision: Here the transaction will take one alternative or the other alternative
but not both. (See Figure 3.2 (a))
2. Biosis: Here the incoming transaction gives birth to a new transaction, and both
transaction continue on their separate paths, and the parent retains it identity.
(See Figure 3.2 (b))
3. Mitosis: Here the parent transaction is destroyed and two new transactions are
created.(See Figure 3.2 (c))
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GET THE TRANSACTIONS FLOWS:
o Complicated systems that process a lot of different, complicated transactions should
have explicit representations of the transactions flows, or the equivalent.
o Transaction flows are like control flow graphs, and consequently we should expect to
have them in increasing levels of detail.
o The system's design documentation should contain an overview section that details the
main transaction flows.
o Detailed transaction flows are a mandatory pre requisite to the rational design of a
system's functional test.
PATH SELECTION:
o Select a set of covering paths (c1+c2) using the analogous criteria you used for
structural path testing.
o Select a covering set of paths based on functionally sensible transactions as you would
for control flow graphs.
o Try to find the most tortuous, longest, strangest path from the entry to the exit of the
transaction flow.
PATH SENSITIZATION:
o Most of the normal paths are very easy to sensitize-80% - 95% transaction flow
coverage (c1+c2) is usually easy to achieve.
o The remaining small percentage is often very difficult.
o Sensitization is the act of defining the transaction. If there are sensitization problems on
the easy paths, then bet on either a bug in transaction flows or a design bug.
PATH INSTRUMENTATION:
o Instrumentation plays a bigger role in transaction flow testing than in unit path testing.
o The information of the path taken for a given transaction must be kept with that
transaction and can be recorded by a central transaction dispatcher or by the individual
processing modules.
o In some systems, such traces are provided by the operating systems or a running log.
37
UNIT III
BUG ASSUMPTION:
The bug assumption for data-flow testing strategies is that control flow is generally correct and
that something has gone wrong with the software so that data objects are not available when
they should be, or silly things are being done to data objects.
o Also, if there is a control-flow problem, we expect it to have symptoms that can be
detected by data-flow analysis.
o Although we'll be doing data-flow testing, we won't be using data flow graphs as such.
38
Rather, we'll use an ordinary control flow graph annotated to show what happens to the
data objects of interest at the moment.
1 dd :- probably harmless but suspicious. Why define the object twice without an intervening usage?
2 dk :- probably a bug. Why define the object without using it?
3 du :- the normal case. The object is defined and then used.
4 kd :- normal situation. An object is killed and then redefined.
5 kk :- harmless but probably buggy. Did you want to be sure it was really killed?
6 ku :- a bug. the object doesnot exist.
7 ud :- usually not a bug because the language permits reassignment at almost any time.
8 uk :- normal situation.
9 uu :- normal situation.
In addition to the two letter situations, there are six single letter [Link] will use a leading dash
to mean that nothing of interest (d,k,u) occurs prior to the action noted along the entry-exit path of
interest.
A trailing dash to mean that nothing happens after the point of interest to the exit.
They possible anomalies are:
1 -k :- possibly anomalous because from the entrance to this point on the path, the variable
had not been defined. We are killing a variable that does not exist.
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2 -d :- okay. This is just the first definition along this path.
3 -u :- possibly anomalous. Not anomalous if the variable is global and has been previously
defined.
4 k- :- not anomalous. The last thing done on this path was to kill the variable.
5 d- :- possibly anomalous. The variable was defined and not used on this path. But this
could be a global definition.
6 u- :- not anomalous. The variable was used but not killed on this path. Although this
sequence is not anomalous, it signals a frequent kind of bug. If d and k mean dynamic
storage allocation and return respectively, this could be an instance in which a
dynamically allocated object was not returned to the pool after use.
Data flow anomaly model prescribes that an object can be in one of four distinct states:
0. K :- undefined, previously killed, doesnot exist
1. D :- defined but not yet used for anything
2. U :- has been used for computation or in predicate
3. A :- anomalous
These capital letters (K, D, U, A) denote the state of the variable and should not be confused with the
program action, denoted by lower case letters.
Unforgiving Data - Flow Anomaly Flow Graph: Unforgiving model, in which once a variable
becomes anomalous it can never return to a state of grace.
Assume that the variable starts in the K state - that is, it has not been defined or does not exist. If an
attempt is made to use it or to kill it (e.g., say that we're talking about opening, closing, and using files
and that 'killing' means closing), the object's state becomes anomalous (state A) and, once it is
anomalous, no action can return the variable to a working state.
If it is defined (d), it goes into the D, or defined but not yet used, state. If it has been defined (D) and
redefined (d) or killed without use (k), it becomes anomalous, while usage (u) brings it to the U state.
If in U, redefinition (d) brings it to D, u keeps it in U, and k kills it.
Forgiving Data - Flow Anomaly Flow Graph: Forgiving model is an alternate model where
redemption (recover) from the anomalous state is possible
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Figure 3.6: Forgiving Data Flow Anomaly State Graph
This graph has three normal and three anomalous states and he considers the kk sequence not to be
anomalous. The difference between this state graph and Figure 3.5 is that redemption is possible. A
proper action from any of the three anomalous states returns the variable to a useful working state.
The point of showing you this alternative anomaly state graph is to demonstrate that the specifics of an
anomaly depends on such things as language, application, context, or even your frame of mind. In
principle, you must create a new definition of data flow anomaly (e.g., a new state graph) in each
situation. You must at least verify that the anomaly definition behind the theory or imbedded in a data
flow anomaly test tool is appropriate to your situation.
Static analysis is analysis done on source code without actually executing it. For example: source code
syntax error detection is the static analysis result.
Dynamic analysis is done on the fly as the program is being executed and is based on intermediate
values that result from the program's execution. For example: a division by zero warning is the
dynamic result.
If a problem, such as a data flow anomaly, can be detected by static analysis methods, then it doesn’t
belongs in testing - it belongs in the language processor.
There is actually a lot more static analysis for data flow analysis for data flow anomalies going on in
current language processors.
For example, language processors which force variable declarations can detect (-u) and (ku)
[Link] still there are many things for which current notions of static analysis are
INADEQUATE.
Why Static Analysis isn't enough? There are many things for which current notions of static analysis
are inadequate. They are:
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Dead Variables: Although it is often possible to prove that a variable is dead or alive at a given
point in the program, the general problem is unsolvable.
Arrays: Arrays are problematic in that the array is defined or killed as a single object, but
reference is to specific locations within the array. Array pointers are usually dynamically
calculated, so there's no way to do a static analysis to validate the pointer value. In many
languages, dynamically allocated arrays contain garbage unless explicitly initialized and therefore,
-u anomalies are possible.
Records and Pointers: The array problem and the difficulty with pointers is a special case of
multipart data structures. We have the same problem with records and the pointers to them. Also,
in many applications we create files and their names dynamically and there's no way to determine,
without execution, whether such objects are in the proper state on a given path or, for that matter,
whether they exist at all.
Dynamic Subroutine and Function Names in a Call: subroutine or function name is a dynamic
variable in a call. What is passed, or a combination of subroutine names and data objects, is
constructed on a specific path. There's no way, without executing the path, to determine whether
the call is correct or not.
False Anomalies: Anomalies are specific to paths. Even a "clear bug" such as ku may not be a bug
if the path along which the anomaly exists is unachievable. Such "anomalies" are false anomalies.
Unfortunately, the problem of determining whether a path is or is not achievable is unsolvable.
Recoverable Anomalies and Alternate State Graphs: What constitutes an anomaly depends on
context, application, and semantics. How does the compiler know which model I have in mind? It
can't because the definition of "anomaly" is not fundamental. The language processor must have a
built-in anomaly definition with which you may or may not (with good reason) agree.
Concurrency, Interrupts, System Issues: As soon as we get away from the simple single- task
uniprocessor environment and start thinking in terms of systems, most anomaly issues become
vastly more complicated.
How often do we define or create data objects at an interrupt level so that they can be processed by
a lower-priority routine? Interrupts can make the "correct" anomalous and the "anomalous"
correct. True concurrency (as in an MIMD machine) and pseudo concurrency (as in
multiprocessing) systems can do the same to us. Much of integration and system testing is aimed at
detecting data-flow anomalies that cannot be detected in the context of a single routine.
Although static analysis methods have limits, they are worth using and a continuing trend in
language processor design has been better static analysis methods, especially for data flow
anomaly detection. That's good because it means there's less for us to do as testers and we have far
too much to do as it is.
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DATA FLOW MODEL:
The data flow model is based on the program's control flow graph - Don't confuse that with the
program's data flow graph.
Here we annotate each link with symbols (for example, d, k, u, c, and p) or sequences of symbols (for
example, dd, du, ddd) that denote the sequence of data operations on that link with respect to the
variable of interest. Such annotations are called link weights.
The control flow graph structure is same for every variable: it is the weights that change.
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Figure 3.8: Unannotated flow graph for example program in Figure 3.7
Figure 3.9: Control flow graph annotated for X and Y data flows.
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STRATEGIES OF DATA FLOW TESTING:
INTRODUCTION:
TERMINOLOGY:
1. Definition-Clear Path Segment, with respect to variable X, is a connected sequence of
links such that X is (possibly) defined on the first link and not redefined or killed on
any subsequent link of that path segment. ll paths in Figure
3.9 are definition clear because variables X and Y are defined only on the first link (1,3)
and not thereafter. In Figure 3.10, we have a more complicated situation. The following
path segments are definition-clear: (1,3,4), (1,3,5), (5,6,7,4), (7,8,9,6,7), (7,8,9,10),
(7,8,10), (7,8,10,11). Subpath (1,3,4,5) is not definition-clear because the variable is
defined on (1,3) and again on (4,5). For practice, try finding all the definition-clear
subpaths for this routine (i.e., for all variables).
2. Loop-Free Path Segment is a path segment for which every node in it is visited atmost
once. For Example, path (4,5,6,7,8,10) in Figure 3.10 is loop free, but path
(10,11,4,5,6,7,8,10,11,12) is not because nodes 10 and 11 are each visited twice.
3. Simple path segment is a path segment in which at most one node is visited twice. For
example, in Figure 3.10, (7,4,5,6,7) is a simple path segment. A simple path segment is
either loop-free or if there is a loop, only one node is involved.
4. A du path from node i to k is a path segment such that if the last link has a
computational use of X, then the path is simple and definition-clear; if the penultimate
(last but one) node is j - that is, the path is (i,p,q,...,r,s,t,j,k) and link (j,k) has a predicate
use - then the path from i to j is both loop-free and definition- clear.
STRATEGIES: The structural test strategies discussed below are based on the program's control
flow graph. They differ in the extent to which predicate uses and/or computational uses of variables
are included in the test set. Various types of data flow testing strategies in decreasing order of their
effectiveness are:
All - du Paths (ADUP): The all-du-paths (ADUP) strategy is the strongest data-flow testing strategy
discussed here. It requires that every du path from every definition of every variable to every some
test.
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For variable X and Y:In Figure 3.9, because variables X and Y are used only on link (1,3), any test that
starts at the entry satisfies this criterion (for variables X and Y, but not for all variables as required by
the strategy).
For variable Z: The situation for variable Z (Figure 3.10) is more complicated because the variable is
redefined in many places. For the definition on link (1,3) we must exercise paths that include subpaths
(1,3,4) and (1,3,5). The definition on link (4,5) is covered by any path that includes (5,6), such as
subpath (1,3,4,5,6, ...). The (5,6) definition requires paths that include subpaths (5,6,7,4) and (5,6,7,8).
For variable V: Variable V (Figure 3.11) is defined only once on link (1,3). Because V has a predicate
use at node 12 and the subsequent path to the end must be forced for both directions at node 12, the
all-du-paths strategy for this variable requires that we exercise all loop-free entry/exit paths and at
least one path that includes the loop caused by (11,4).
Note that we must test paths that include both subpaths (3,4,5) and (3,5) even though neither of these
has V definitions. They must be included because they provide alternate du paths to the V use on link
(5,6). Although (7,4) is not used in the test set for variable V, it will be included in the test set that
covers the predicate uses of array variable V() and U.
The all-du-paths strategy is a strong criterion, but it does not take as many tests as it might seem at first
because any one test simultaneously satisfies the criterion for several definitions and uses of several
different variables.
All Uses Startegy (AU):The all uses strategy is that at least one definition clear path from every
definition of every variable to every use of that definition be exercised under some test.
Just as we reduced our ambitions by stepping down from all paths (P) to branch coverage (C2), say,
we can reduce the number of test cases by asking that the test set should include at least one path
segment from every definition to every use that can be reached by that definition.
For variable V: In Figure 3.11, ADUP requires that we include subpaths (3,4,5) and (3,5) in some test
because subsequent uses of V, such as on link (5,6), can be reached by either alternative. In AU either
(3,4,5) or (3,5) can be used to start paths, but we don't have to use both. Similarly, we can skip the
(8,10) link if we've included the (8,9,10) subpath.
Note the hole. We must include (8,9,10) in some test cases because that's the only way to reach the c
use at link (9,10) - but suppose our bug for variable V is on link (8,10) after all? Find a covering set of
paths under AU for Figure 3.11.
All p-uses/some c-uses strategy (APU+C) : For every variable and every definition of that variable,
include at least one definition free path from the definition to every predicate use; if there are
definitions of the variables that are not covered by the above prescription, then add computational use
test cases as required to cover every definition.
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For variable Z:In Figure 3.10, for APU+C we can select paths that all take the upper link (12,13) and
therefore we do not cover the c-use of Z: but that's okay according to the strategy's definition because
every definition is covered.
Links (1,3), (4,5), (5,6), and (7,8) must be included because they contain definitions for variable
Z. Links (3,4), (3,5), (8,9), (8,10), (9,6), and (9,10) must be included because they contain predicate
uses of Z. Find a covering set of test cases under APU+C for all variables in this example - it only
takes two tests.
All c-uses/some p-uses strategy (ACU+P) : The all c-uses/some p-uses strategy (ACU+P) is to first
ensure coverage by computational use cases and if any definition is not covered by the previously
selected paths, add such predicate use cases as are needed to assure that every definition is included in
some test.
For variable Z: In Figure 3.10, ACU+P coverage is achieved for Z by path (1,3,4,5,6,7,8,10,
11,12,13[lower], 2), but the predicate uses of several definitions are not covered. Specifically, the (1,3)
definition is not covered for the (3,5) p-use, the (7,8) definition is not covered for the (8,9), (9,6) and
(9, 10) p-uses.
The above examples imply that APU+C is stronger than branch coverage but ACU+P may be weaker
than, or incomparable to, branch coverage.
All Definitions Strategy (AD) : The all definitions strategy asks only every definition of every
variable be covered by at least one use of that variable, be that use a computational use or a predicate use.
For variable Z: Path (1,3,4,5,6,7,8, . . .) satisfies this criterion for variable Z, whereas any entry/exit path
satisfies it for variable V.
From the definition of this strategy we would expect it to be weaker than bothACU+P and APU+C.
1. All Predicate Uses (APU), All Computational Uses (ACU) Strategies : The all predicate uses
strategy is derived from APU+C strategy by dropping the requirement that we include a c- use for the
variable if there are no p-uses for the variable. The all computational uses strategy is derived from
ACU+P strategy by dropping the requirement that we include a p-use for the variable if there are no c-
uses for the variable.
It is intuitively obvious that ACU should be weaker than ACU+P and that APU should be weaker than
APU+C.
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ORDERING THE STRATEGIES:
Figure 3.12compares path-flow and data-flow testing strategies. The arrows denote that the strategy at
the arrow's tail is stronger than the strategy at the arrow's head
o The right-hand side of this graph, along the path from "all paths" to "all statements" is
the more interesting hierarchy for practical applications.
o Note that although ACU+P is stronger than ACU, both are incomparable to the
predicate-biased strategies. Note also that "all definitions" is not comparable to ACU or
APU.
o A (static) program slice is a part of a program (e.g., a selected set of statements) defined
with respect to a given variable X (where X is a simple variable or a data vector) and a
statement i: it is the set of all statements that could (potentially, under static analysis)
affect the value of X at statement i - where the influence of a faulty statement could
result from an improper computational use or predicate use of some other variables at
prior statements.
o If X is incorrect at statement i, it follows that the bug must be in the program slice for X
with respect to i
o A program dice is a part of a slice in which all statements which are known to be
correct have been removed.
o In other words, a dice is obtained from a slice by incorporating information obtained
through testing or experiment (e.g., debugging).
49
o The debugger first limits her scope to those prior statements that could have caused the
faulty value at statement i (the slice) and then eliminates from further consideration
those statements that testing has shown to be correct.
o Debugging can be modeled as an iterative procedure in which slices are further refined
by dicing, where the dicing information is obtained from ad hoc tests aimed primarily at
eliminating possibilities. Debugging ends when the dice has been reduced to the one
faulty statement.
o
Dynamic slicing is a refinement of static slicing in which only statements on
achievable paths to the statement in question are included.
DOMAIN TESTING
INTRODUCTION:
o Domain: In mathematics, domain is a set of possible values of an independent variable
or the variables of a function.
o Programs as input data classifiers: domain testing attempts to determine whether the
classification is or is not correct.
o Domain testing can be based on specifications or equivalent implementation
information.
o If domain testing is based on specifications, it is a functional test technique.
o If domain testing is based implementation details, it is a structural test technique.
o For example, you're doing domain testing when you check extreme values of an input
variable.
All inputs to a program can be considered as if they are numbers. For example, a character
string can be treated as a number by concatenating bits and looking at them as if they were a
binary integer. This is the view in domain testing, which is why this strategy has a
mathematical flavor.
o Before doing whatever it does, a routine must classify the input and set it moving on the
right path.
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o An invalid input (e.g., value too big) is just a special processing case called 'reject'.
o The input then passes to a hypothetical subroutine rather than on calculations.
o In domain testing, we focus on the classification aspect of the routine rather than on the
calculations.
o Structural knowledge is not needed for this model - only a consistent, complete
specification of input values for each case.
o We can infer that for each case there must be at least one path to process that case.
A DOMAIN IS A SET:
o An input domain is a set.
o If the source language supports set definitions (E.g. PASCAL set types and C
enumerated types) less testing is needed because the compiler does much of it for us.
o Domain testing does not work well with arbitrary discrete sets of data objects.
o Domain for a loop-free program corresponds to a set of numbers defined over the input
vector.
A DOMAIN CLOSURE:
o A domain boundary is closed with respect to a domain if the points on the boundary
belong to the domain.
o If the boundary points belong to some other domain, the boundary is said to be
open.
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o Figure 4.2 shows three situations for a one-dimensional domain - i.e., a domain defined
over one input variable; call it x
The importance of domain closure is that incorrect closure bugs are frequent domain bugs. For
example, x >= 0 when x > 0 was intended
DOMAIN DIMENSIONALITY:
o Every input variable adds one dimension to the domain.
o One variable defines domains on a number line.
o Two variables define planar domains.
o Three variables define solid domains.
o Every new predicate slices through previously defined domains and cuts them in half.
o Every boundary slices through the input vector space with a dimensionality which is
less than the dimensionality of the space.
o Thus, planes are cut by lines and points, volumes by planes, lines and points and n-
spaces by hyperplanes.
BUG ASSUMPTION:
o The bug assumption for the domain testing is that processing is okay but the domain
definition is wrong.
o An incorrectly implemented domain means that boundaries are wrong, which may in
turn mean that control flow predicates are wrong.
o Many different bugs can result in domain errors. Some of them are:
Domain Errors:
Double Zero Representation: In computers or Languages that have a distinct positive and
negative zero, boundary errors for negative zero are common.
Floating point zero check: A floating point number can equal zero only if the previous
definition of that number set it to zero or if it is subtracted from itself or multiplied by zero. So
the floating points zero check to be done against an epsilon value.
Boundary Errors: Errors caused in and around the boundary of a domain. Example,
boundary closure bug, shifted, tilted, missing, extra boundary.
Closure Reversal: A common bug. The predicate is defined in terms of
>=. The programmer chooses to implement the logical complement and incorrectly uses <=
for the new predicate; i.e., x >= 0 is incorrectly negated as x <= 0, thereby shifting boundary
values to adjacent domains.
Faulty Logic: Compound predicates (especially) are subject to faulty logic transformations
and improper simplification. If the predicates define domain boundaries, all kinds of domain
bugs can result from faulty logic manipulations.
RESTRICTIONS TO DOMAIN TESTING: Domain testing has restrictions, as do other
testing techniques. Some of them include:
o Co-incidental Correctness: Domain testing isn't good at finding bugs for which the
outcome is correct for the wrong reasons. If we're plagued by coincidental correctness
we may misjudge an incorrect boundary. Note that this implies weakness for domain
testing when dealing with routines that have binary outcomes (i.e., TRUE/FALSE)
o Representative Outcome: Domain testing is an example of partition testing.
Partition-testing strategies divide the program's input space into domains such that all
inputs within a domain are equivalent (not equal, but equivalent) in the sense that any
input represents all inputs in that domain.
o If the selected input is shown to be correct by a test, then processing is presumed
correct, and therefore all inputs within that domain are expected (perhaps unjustifiably)
to be correct. Most test techniques, functional or structural, fall under partition testing
and therefore make this representative outcome assumption. For example, x2 and 2x are
equal for x = 2, but the functions are different. The functional differences between
adjacent domains are usually simple, such as x + 7 versus x + 9, rather than x2 versus
2x.
Simple Domain Boundaries and Compound Predicates: Compound predicates in which each
part of the predicate specifies a different boundary are not a problem: for example, x
>= 0 AND x < 17, just specifies two domain boundaries by one compound predicate. As
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an example of a compound predicate that specifies one boundary, consider: x = 0 AND y
>= 7 AND y <= 14. This predicate specifies one boundary equation (x = 0) but alternates
closure, putting it in one or the other domain depending on whether y < 7 or y > 14. Treat
compound predicates with respect because they’re more complicated than they seem.
o Functional Homogeneity of Bugs: Whatever the bug is, it will not change the
functional form of the boundary predicate. For example, if the predicate is ax >= b, the
bug will be in the value of a or b but it will not change the predicate to ax
>= b, say.
o Linear Vector Space: Most papers on domain testing, assume linear boundaries - not a
bad assumption because in practice most boundary predicates are linear.
o Loop Free Software: Loops are problematic for domain testing. The trouble with
loops is that each iteration can result in a different predicate expression (after
interpretation), which means a possible domain boundary change.
NICE DOMAINS:
o Where do these domains come from?
Domains are and will be defined by an imperfect iterative process aimed at achieving
(user, buyer, voter) satisfaction.
o Implemented domains can't be incomplete or inconsistent. Every input will be
processed (rejection is a process), possibly forever. Inconsistent domains will be made
consistent.
o Conversely, specified domains can be incomplete and/or inconsistent. Incomplete in
this context means that there are input vectors for which no path is specified, and
inconsistent means that there are at least two contradictory specifications over the same
segment of the input space.
o Some important properties of nice domains are: Linear, Complete, Systematic, And
Orthogonal, Consistently closed, Convex and simply connected.
o To the extent that domains have these properties domain testing is easy as testing gets.
o The bug frequency is lesser for nice domain than for ugly domains.
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LINEAR AND NON LINEAR BOUNDARIES:
o Nice domain boundaries are defined by linear inequalities or equations.
o The impact on testing stems from the fact that it takes only two points to determine a
straight line and three points to determine a plane and in general n+ 1 point to determine
an n-dimensional hyper plane.
o In practice more than 99.99% of all boundary predicates are either linear or can be
liberalized by simple variable transformations.
COMPLETE BOUNDARIES:
o Nice domain boundaries are complete in that they span the number space from plus to
minus infinity in all dimensions.
o Figure 4.4 shows some incomplete boundaries. Boundaries A and E have gaps.
o Such boundaries can come about because the path that hypothetically corresponds to
them is unachievable, because inputs are constrained in such a way that such values
can't exist, because of compound predicates that define a single boundary, or because
redundant predicates convert such boundary values into a null set.
o The advantage of complete boundaries is that one set of tests is needed to confirm the
boundary no matter how many domains it bounds.
o If the boundary is chopped up and has holes in it, then every segment of that boundary
must be tested for every domain it bounds.
SYSTEMATIC BOUNDARIES:
o Systematic boundary means that boundary inequalities related by a simple function
such as a constant.
In Figure 4.3 for example, the domain boundaries for u and v differ only by a
constant.
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o where fi is an arbitrary linear function, X is the input vector, ki and c are constants, and
g(i,c) is a decent function over i and c that yields a constant, such as k + ic.
o The first example is a set of parallel lines, and the second example is a set of
systematically (e.g., equally) spaced parallel lines (such as the spokes of a wheel, if
equally spaced in angles, systematic).
o If the boundaries are systematic and if you have one tied down and generate tests for it,
the tests for the rest of the boundaries in that set can be automatically generated.
ORTHOGONAL BOUNDARIES:
o Two boundary sets U and V (See Figure 4.3) are said to be orthogonal if every
inequality in V is perpendicular to every inequality in U.
o If two boundary sets are orthogonal, then they can be tested independently
o In Figure 4.3 we have six boundaries in U and four in V. We can confirm the boundary
properties in a number of tests proportional to 6 + 4 = 10 (O(n)). If we tilt the
boundaries to get Figure 4.5,
o we must now test the intersections. We've gone from a linear number of cases to a
quadratic: from O(n) to O(n2).
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o Actually, there are two different but related orthogonality conditions. Sets of
boundaries can be orthogonal to one another but not orthogonal to the coordinate axes
(condition 1), or boundaries can be orthogonal to the coordinate axes (condition 2).
CLOSURE CONSISTENCY:
o Figure 4.6 shows another desirable domain property: boundary closures are consistent
and systematic.
o The shaded areas on the boundary denote that the boundary belongs to the domain in
which the shading lies - e.g., the boundary lines belong to the domains on the right.
o Consistent closure means that there is a simple pattern to the closures - for example,
using the same relational operator for all boundaries of a set of parallel boundaries.
CONVEX:
o A geometric figure (in any number of dimensions) is convex if you can take two
arbitrary points on any two different boundaries, join them by a line and all points on
that line lie within the figure.
o Nice domains are convex; dirty domains aren't.
o You can smell a suspected concavity when you see phrases such as: ". . . except if
. . .," "However . . .," ". . . but not. . . ." In programming, it's often the buts in the
specification that kill you.
SIMPLY CONNECTED:
o Nice domains are simply connected; that is, they are in one piece rather than pieces all
over the place interspersed with other domains.
o Simple connectivity is a weaker requirement than convexity; if a domain is convex it is
simply connected, but not vice versa.
o Consider domain boundaries defined by a compound predicate of the (Boolean) form
ABC. Say that the input space is divided into two domains, one defined by ABC and,
therefore, the other defined by its negation.
o For example, suppose we define valid numbers as those lying between 10 and 17
inclusive. The invalid numbers are the disconnected domain consisting of numbers less
than 10 and greater than 17.
o Simple connectivity, especially for default cases, may be impossible.
UGLY DOMAINS:
o Some domains are born ugly and some are uglified by bad specifications.
o Every simplification of ugly domains by programmers can be either good or bad.
o Programmers in search of nice solutions will "simplify" essential complexity out of
existence. Testers in search of brilliant insights will be blind to essential complexity
and therefore miss important cases.
o If the ugliness results from bad specifications and the programmer's simplification is
harmless, then the programmer has made ugly good.
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o But if the domain's complexity is essential (e.g., the income tax code), such
"simplifications" constitute bugs.
o Nonlinear boundaries are so rare in ordinary programming that there's no information
on how programmers might "correct" such boundaries if they're essential.
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RECTIFYING BOUNDARY CLOSURES:
o If domain boundaries are parallel but have closures that go every which way (left, right,
left . . .) the natural reaction is to make closures go the same way (see Figure 4.9).
DOMAIN TESTING:
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Figure 4.10: Interior, Boundary and Extreme points.
o An on point is a point on the boundary.
o If the domain boundary is closed, an off point is a point near the boundary but in the
adjacent domain.
o If the boundary is open, an off point is a point near the boundary but in the domain
being tested; see Figure 4.11. You can remember this by the acronym COOOOI:
Closed Off Outside, Open Off Inside.
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Figure 4.12: Generic Domain Bugs.
The closure can be wrong (i.e., assigned to the wrong domain) or the boundary (a point in this case)
can be shifted one way or the other, we can be missing a boundary, or we can have an extra boundary.
1. Figure 4.13 shows possible domain bugs for a one-dimensional open domain boundary.
2. In Figure 4.13a we assumed that the boundary was to be open for A. The bug we're
looking for is a closure error, which converts > to >= or < to <= (Figure 4.13b). One
test (marked x) on the boundary point detects this bug because processing for that point
will go to domain A rather than B.
3. In Figure 4.13c we've suffered a boundary shift to the left. The test point we used for
closure detects this bug because the bug forces the point from the B domain, where it
should be, to A processing. Note that we can't distinguish between a shift and a closure
error, but we do know that we have a bug.
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Figure 4.13: One Dimensional Domain Bugs, Open Boundaries.
4. Figure 4.13d shows a shift the other way. The on point doesn't tell us anything because
the boundary shift doesn't change the fact that the test point will be processed in B. To
detect this shift we need a point close to the boundary but within A. The boundary is
open, therefore by definition, the off point is in A (Open Off Inside).
5. The same open off point also suffices to detect a missing boundary because what
should have been processed in A is now processed in B.
6. To detect an extra boundary we have to look at two domain boundaries. In this context
an extra boundary means that A has been split in two. The two off points that we
selected before (one for each boundary) does the job. If point C had been a closed
boundary, the on test point at C would do it.
7. For closed domains look at Figure 4.14. As for the open boundary, a test point on the
boundary detects the closure bug. The rest of the cases are similar to the open
boundary, except now the strategy requires off points just outside the domain.
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Figure 4.14: One Dimensional Domain Bugs, Closed Boundaries.
1. Figure 4.15 shows possible domain boundary bugs for a two-dimensional domain.
2. A and B are adjacent domains and the boundary is closed with respect to A, which
means that it is open with respect to B.
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versa). The two on points detect this bug because those values will get B rather than A
processing.
1. Shifted Boundary: In Figure 4.15b the bug is a shift up, which converts part of
domain B into A processing, denoted by A'. This result is caused by an incorrect
constant in a predicate, such as x + y >= 17 when x + y >= 7 was intended. The
off point (closed off outside) catches this bug. Figure 4.15c shows a shift down
that is caught by the two on points.
2. Tilted Boundary: A tilted boundary occurs when coefficients in the boundary
inequality are wrong. For example, 3x + 7y > 17 when 7x + 3y >
17 was intended. Figure 4.15d has a tilted boundary, which creates erroneous
domain segments A' and B'. In this example the bug is caught by the left on
point.
3. Extra Boundary: An extra boundary is created by an extra predicate. An extra
boundary will slice through many different domains and will therefore cause
many test failures for the same bug. The extra boundary in Figure 4.15e is
caught by two on points, and depending on which way the extra boundary goes,
possibly by the off point also.
4. Missing Boundary: A missing boundary is created by leaving a boundary
predicate out. A missing boundary will merge different domains and will cause
many test failures although there is only one bug. A missing boundary, shown in
Figure 4.15f, is caught by the two on points because the processing for A and B
is the same - either A or B processing.
INTRODUCTION:
o Recall that we defined integration testing as testing the correctness of the interface
between two otherwise correct components.
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o Components A and B have been demonstrated to satisfy their component tests, and as
part of the act of integrating them we want to investigate possible inconsistencies
across their interface.
o Interface between any two components is considered as a subroutine call.
o We're looking for bugs in that "call" when we do interface testing.
o Let's assume that the call sequence is correct and that there are no type
incompatibilities.
o For a single variable, the domain span is the set of numbers between (and including) the
smallest value and the largest value. For every input variable we want (at least):
compatible domain spans and compatible closures (Compatible but need not be Equal).
CLOSURE COMPATIBILITY:
o Assume that the caller's range and the called domain spans the same numbers - for
example, 0 to 17.
o Figure 4.16 shows the four ways in which the caller's range closure and the called's
domain closure can agree.
o The thick line means closed and the thin line means open. Figure 4.16 shows the four
cases consisting of domains that are closed both on top (17) and bottom (0), open top
and closed bottom, closed top and open bottom, and open top and bottom.
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caller boundary is open and the called is closed (marked with a "?") are probably not
buggy. It means that the caller will not supply such values but the called can accept
them.
SPAN COMPATIBILITY:
o Figure 4.18 shows three possibly harmless span incompatibilities.
Figure 4.18: Harmless Range / Domain Span incompatibility bug (Caller Span is
smaller than Called).
o In all cases, the caller's range is a subset of the called's domain. That's not necessarily a
bug.
o The routine is used by many callers; some require values inside a range and some don't.
This kind of span incompatibility is a bug only if the caller expects the called routine to
validate the called number for the caller.
o Figure 4.19a shows the opposite situation, in which the called routine's domain has a
smaller span than the caller expects. All of these examples are buggy.
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Figure 4.19: Buggy Range / Domain Mismatches
o In Figure 4.19b the ranges and domains don't line up; hence good values are rejected,
bad values are accepted, and if the called routine isn't robust enough, we have crashes.
o Figure 4.19c combines these notions to show various ways we can have holes in the
domain: these are all probably buggy.
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UNIT IV
PATHS, PATH PRODUCTS AND REGULAR EXPRESSIONS
MOTIVATION:
o Flow graphs are being an abstract representation of programs.
o Any question about a program can be cast into an equivalent question about an
appropriate flowgraph.
o Most software development, testing and debugging tools use flow graphs analysis
techniques.
PATH PRODUCTS:
o Normally flow graphs used to denote only control flow connectivity.
o The simplest weight we can give to a link is a name.
o Using link names as weights, we then convert the graphical flow graph into an
equivalent algebraic like expressions which denotes the set of all possible paths from
entry to exit for the flow graph.
o Every link of a graph can be given a name.
o The link name will be denoted by lower case italic letters In tracing a path or path
segment through a flow graph, you traverse a succession of link names.
o The name of the path or path segment that corresponds to those links is expressed
naturally by concatenating those link names.
o For example, if you traverse links a,b,c and d along some path, the name for that path
segment is abcd. This path name is also called a path product. Figure 5.1 shows some
examples:
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PATH EXPRESSION:
o Consider a pair of nodes in a graph and the set of paths between those node.
o Denote that set of paths by Upper case letter such as X,Y. From Figure 5.1c, the
members of the path set can be listed as follows:
ac, abc, abbc, abbbc, abbbbc.............
o Alternatively, the same set of paths can be denoted by :
ac+abc+abbc+abbbc+abbbbc+...........
o The + sign is understood to mean "or" between the two nodes of interest, paths ac, or
abc, or abbc, and so on can be taken.
o Any expression that consists of path names and "OR"s and which denotes a set of paths
between two nodes is called a "Path Expression”.
PATH PRODUCTS:
o The name of a path that consists of two successive path segments is conveniently
expressed by the concatenation or Path Product of the segment names.
o For example, if X and Y are defined as X=abcde,Y=fghij,then the path corresponding to
X followed by Y is denoted by
XY=abcdefghij
o Similarly, YX=fghijabcde aX=aabcde Xa=abcdea XaX=abcdeaabcde
o If X and Y represent sets of paths or path expressions, their product represents the set of
paths that can be obtained by following every element of X by any element of Y in all
possible ways. For example,
o X = abc + def + ghi
o Y = uvw + z Then,
XY = abcuvw + defuvw + ghiuvw + abcz + defz + ghiz
o If a link or segment name is repeated, that fact is denoted by an exponent. The
exponent's value denotes the number of repetitions:
o a1 = a; a2 = aa; a3 = aaa; an = aaaa . . . n times. Similarly, if X = abcde then
X1 = abcde
X2 = abcdeabcde = (abcde)2
X3 = abcdeabcdeabcde = (abcde)2abcde
= abcde(abcde)2 = (abcde)3
o The path product is not commutative (that is XY!=YX).
o The path product is Associative.
RULE 1: A(BC)=(AB)C=ABC
where A,B,C are path names, set of path names or path expressions.
o The zeroth power of a link name, path product, or path expression is also needed for
completeness. It is denoted by the numeral "1" and denotes the "path" whose length is
zero - that is, the path that doesn't have any links.
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o a0 = 1
o X0 = 1
PATH SUMS:
o The "+" sign was used to denote the fact that path names were part of the same set of
paths.
o The "PATH SUM" denotes paths in parallel between nodes.
o Links a and b in Figure 5.1a are parallel paths and are denoted by a + b. Similarly, links
c and d are parallel paths between the next two nodes and are denoted by c + d.
o The set of all paths between nodes 1 and 2 can be thought of as a set of parallel paths
and denoted by eacf+eadf+ebcf+ebdf.
o If X and Y are sets of paths that lie between the same pair of nodes, then X+Y denotes
the UNION of those set of paths. For example, in Figure 5.2:
DISTRIBUTIVE LAWS:
o The product and sum operations are distributive, and the ordinary rules of
multiplication apply; that is
RULE 4: A(B+C)=AB+AC and (B+C)D=BD+CD
o Applying these rules to the below Figure 5.1a yields
o e(a+b)(c+d)f=e(ac+ad+bc+bd)f = eacf+eadf+ebcf+ebdf
ABSORPTION RULE:
o If X and Y denote the same set of paths, then the union of these sets is unchanged;
consequently,
RULE 5: X+X=X (Absorption Rule)
o If a set consists of paths names and a member of that set is added to it, the "new" name,
which is already in that set of names, contributes nothing and can be ignored.
o For example,
o if X=a+aa+abc+abcd+def then
X+a = X+aa = X+abc = X+abcd = X+def = X
It follows that any arbitrary sum of identical path expressions reduces to the same path
expression.
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LOOPS:
Loops can be understood as an infinite set of parallel paths. Say that the loop consists of a
single link b. then the set of all paths through that loop point is b0+b1+b2+b3+b4+b5+..............
RULES 6 - 16:
o The following rules can be derived from the previous rules:
o RULE 6: Xn + Xm = Xn if n>m RULE 6: Xn + Xm = Xm if m>n RULE 7: XnXm = Xn+m
RULE 8: XnX* = X*Xn = X* RULE 9: XnX+ = X+Xn = X+ RULE 10: X*X+ = X+X* = X+
RULE 11: 1 + 1 = 1
RULE 12: 1X = X1 = X
Following or preceding a set of paths by a path of zero length does not change the set.
RULE 13: 1n = 1n = 1* = 1+ = 1
No matter how often you traverse a path of zero length,It is a path of zero length.
RULE 14: 1++1 = 1*=1
The null set of paths is denoted by the numeral 0. it obeys the following rules:
RULE 15: X+0=0+X=X
RULE 16: 0X=X0=0
If you block the paths of a graph for or aft by a graph that has no paths , there won’t be
any paths.
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REDUCTION PROCEDURE:
72
o In the first way, we remove the self-loop and then multiply all outgoing links by Z*.
o In the second way, we split the node into two equivalent nodes, call them A and A' and
put in a link between them whose path expression is Z*. Then we remove node A' using
steps 4 and 5 to yield outgoing links whose path expressions are Z*X and Z*Y.
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o Remove node 8 by steps 4 and 5, to obtain:
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o Removing node 5 produces:
o Removing the loop and then node 6 result in the following expression:
a(bgjf)*b(c+gkh)d((ilhd)*imf(bjgf)*b(c+gkh)d)*(ilhd)*e
o You can practice by applying the algorithm on the following flowgraphs and generate
their respective path expressions:
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APPLICATIONS:
o The purpose of the node removal algorithm is to present one very generalized concept- the
path expression and way of getting it.
o Every application follows this common pattern:
1. Convert the program or graph into a path expression.
2. Identify a property of interest and derive an appropriate set of "arithmetic" rules that
characterizes the property.
Replace the link names by the link weights for the property of interest. The path expression has now
been converted to an expression in some algebra, such as
1. Ordinary algebra, regular expressions, or boolean algebra. This algebraic expression
summarizes the property of interest over the set of all paths.
2. Simplify or evaluate the resulting "algebraic" expression to answer the question you
asked.
o This arithmetic is an ordinary algebra. The weight is the number of paths in each set.
o EXAMPLE:
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The following is a reasonably well-structured program.
Each link represents a single link and consequently is given a weight of "1" to
start. Let’s say the outer loop will be taken exactly four times and inner Loop
Can be taken zero or three times Its path expression, with a little work, is:
Path expression: a(b+c)d{e(fi)*fgj(m+l)k}*e(fi)*fgh
A: The flow graph should be annotated by replacing the link name with the
maximum of paths through that link (1) and also note the number of times for
looping.
B: Combine the first pair of parallel loops outside the loop and also the pair in
the outer loop.
C: Multiply the things out and remove nodes to clear the clutter.
13 = 10 + 11 + 12 + 13 = 1 + 1 + 1 + 1 = 4
2. E: Multiply the link weights inside the loop: 1 X 4 = 4
3. F: Evaluate the loop by multiplying the link wieghts: 2 X 4 = 8.
4. G: Simpifying the loop further results in the total maximum number of paths in
the flowgraph:
2 X 84 X 2 = 32,768.
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Alternatively, you could have substituted a "1" for each link in the path expression and then
simplified, as follows:
a(b+c)d{e(fi)*fgj(m+l)k}*e(fi)*fgh
= 1(1 + 1)1(1(1 x 1)31 x 1 x 1(1 + 1)1)41(1 x 1)31 x 1 x 1
= 2(131 x (2))413
= 2(4 x 2)4 x 4
= 2 x 84 x 4 = 32,768
This is the same result we got [Link], the outer loop should be taken exactly four times.
That doesn't mean it will be taken zero or four times. Consequently, there is a superfluous "4" on the
outlink in the last step. Therefore the maximum number of different paths is 8192 rather than 32,768.
STRUCTURED FLOWGRAPH:
Structured code can be defined in several different ways that do not involve ad-hoc rules such as not
using GOTOs.
A structured flowgraph is one that can be reduced to a single link by successive application of the
transformations of Figure 5.7.
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Figure 5.7: Structured Flowgraph Transformations.
The node-by-node reduction procedure can also be used as a test for structured [Link] graphs that
DO NOT contain one or more of the graphs shown below (Figure 5.8) as subgraphs are structured.
1. Jumping into loops
2. Jumping out of loops
3. Branching into decisions
4. Branching out of decisions
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The values of the weights are the number of members in a set of paths.
EXAMPLE:
Applying the arithmetic to the earlier example gives us the identical steps unitl
step 3 (C) as below:
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If you observe the original graph, it takes at least two paths to cover and that it
can be done in two paths.
If you have fewer paths in your test plan than this minimum you probably
haven't covered. It's another check.
This question can be answered under suitable assumptions primarily that all probabilities involved are
independent, which is to say that all decisions are independent and uncorrelated. We use the same
algorithm as before: node-by-node removal of uninteresting nodes.
Weights, Notations and Arithmetic:
Probabilities can come into the act only at decisions (including decisions
associated with loops).
Annotate each outlink with a weight equal to the probability of going in that
direction.
Evidently, the sum of the outlink probabilities must equal 1
For a simple loop, if the loop will be taken a mean of N times, the looping
probability is N/(N + 1) and the probability of not looping is 1/(N + 1).
A link that is not part of a decision node has a probability of 1.
The arithmetic rules are those of ordinary arithmetic.
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In
this table, in case of a loop, PA is the probability of the link leaving the loop and PL is the
probability of looping.
Th
e rules are those of ordinary probability theory.
1. If you can do something either from column A with a probability of P A or from column B with a
probability PB, then the probability that you do either is PA + PB.
[Link] the series case, if you must do both things, and their probabilities are independent (as
assumed), then the probability that you do both is the product of their probabilities.
For example, a loop node has a looping probability of PL and a probability of not
looping of PA, which is obviously equal to I - PL.
Following the above rule, all we've done is replace the outgoing probability with 1 - so why the
complicated rule? After a few steps in which you've removed nodes, combined parallel terms,
removed loops and the like, you might find something like this:
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EXAMPL:
which is what we've postulated for any decision. In other words, division by 1 - PL renormalizes the
outlink probabilities so that their sum equals unity after the loop is removed
.
Here is a complicated bit of logic. We want to know the probability associated
with cases A, B, and C.
us do this in three parts, starting with case A. Note that the sum of the probabilities at each decision
node is equal to 1. Start by throwing away anything that isn't on the way to case A, and then apply the
reduction procedure. To avoid clutter, we usually leave out probabilities equal to 1.
CASE A:
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Case B is simpler:
These checks. It's a good idea when doing this sort of thing to calculate all the probabilities
and to verify that the sum of the routine's exit probabilities does equal 1.
If it doesn't, then you've made calculation error or, more likely, you've left out some bra How
about path probabilities? That's easy. Just trace the path of interest and multiply the probabilities
as you go.
Alternatively, write down the path name and do the indicated arithmetic operation.
Say that a path consisted of links a, b, c, d, e, and the associated probabilities were .2, .5, 1.,
.01, and I respectively. Path abcbcbcdeabddea would have a probability of 5 x 10-10.
Long paths are usually improbable.
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MEAN PROCESSING TIME OF A ROUTINE:
Given the execution time of all statements or instructions for every link in a flowgraph and the
probability for each direction for all decisions are to find the mean processing time for the routine as a
whole.
The model has two weights associated with every link: the processing time for that link, denoted by T,
and the probability of that link P.
The arithmetic rules for calculating the mean time:
EXAMPLE:
1. Start with the original flow graph annotated with probabilities and processing time.
[Link] the parallel links of the outer loop. The result is just the mean of the processing
times for the links because there aren't any other links leaving the first node. Also combine
the pair of links at the beginning of the flow graph.
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4. Use the cross-term step to eliminate a node and to create the inner self - loop. [Link], you
can get the mean processing time, by using the arithmetic rules as follows:
PUSH/POP, GET/RETURN:
This model can be used to answer several different questions that can turn up in debugging. It can also
help decide which test cases to design.
The question is:
Given a pair of complementary operations such as PUSH (the stack) and POP (the stack),
considering the set of all possible paths through the routine, what is the net effect of the routine?
PUSH or POP? How many times? Under what conditions?
Here are some other examples of complementary operations to which this model applies:
GET/RETURN a resource block.
OPEN/CLOSE a file.
START/STOP a device or process.
EXAMPLE 1 (PUSH / POP):
Here is the Push/Pop Arithmetic:
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The numeral 1 is used to indicate that nothing of interest (neither PUSH nor POP) occurs on a
given link.
"H" denotes PUSH and "P" denotes POP. The operations are commutative, associative, and
distributive.
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Figure 5.9: Result of the PUSH / POP Graph Analysis.
These expressions state that the stack will be popped only if the inner loop is not taken.
The stack will be left alone only if the inner loop is iterated once, but it may also be pushed.
For all other values of the inner loop, the stack will only be pushed.
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complementary operations in which the total number of operations in either direction is
cumulative.
The arithmetic tables for GET/RETURN are:
G(
G + R)G(GR)*GGR*R
= G(G + R)G3R*R
= (G + R)G3R*
= (G4 + G2)R*
This expression specifies the conditions under which the resources will be balanced on leaving the
routine.
If the upper branch is taken at the first decision, the second loop must be taken four times.
If the lower branch is taken at the first decision, the second loop must be taken twice.
For any other values, the routine will not balance. Therefore, the first loop does not have to be
instrumented to verify this behavior because its impact should be nil.
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REGULAR EXPRESSIONS AND FLOW ANOMALY DETECTION:
THE PROBLEM:
o The generic flow-anomaly detection problem (note: not just data-flow anomalies, but
any flow anomaly) is that of looking for a specific sequence of options considering all
possible paths through a routine.
o Let the operations be SET and RESET, denoted by s and r respectively, and we want to
know if there is a SET followed immediately a SET or a RESET followed immediately
by a RESET (an ss or an rr sequence).
o Some more application examples:
1. A file can be opened (o), closed (c), read (r), or written (w). If the file is read or
written to after it's been closed, the sequence is nonsensical. Therefore, cr and
cw are anomalous. Similarly, if the file is read before it's been written, just after
opening, we may have a bug. Therefore, or is also anomalous. Furthermore, oo
and cc, though not actual bugs, are a waste of time and therefore should also be
examined.
2. A tape transport can do a rewind (d), fast-forward (f), read (r), write (w), stop
(p), and skip (k). There are rules concerning the use of the transport; for
example, you cannot go from rewind to fast-forward without an intervening stop
or from rewind or fast-forward to read or write without an intervening stop. The
following sequences are anomalous: df, dr, dw, fd, and fr. Does the flowgraph
lead to anomalous sequences on any path? If so, what sequences and under what
circumstances?
3. The data-flow anomalies discussed in Unit 4 requires us to detect the dd, dk, kk,
and ku sequences. Are there paths with anomalous data flows?
THE METHOD:
o Annotate each link in the graph with the appropriate operator or the null operator 1.
o Simplify things to the extent possible, using the fact that a + a = a and 12 = 1.
o You now have a regular expression that denotes all the possible sequences of operators
in that graph. You can now examine that regular expression for the sequences of
interest.
o EXAMPLE: Let A, B, C, be nonempty sets of character sequences whose smallest
string is at least one character long. Let T be a two-character string of characters. Then
if T is a substring of (i.e., if T appears within) ABnC, then T will appear in AB2C.
(HUANG's Theorem)
As an example, let
o A = pp B = srr C = rp T = ss
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o However, let
A = p + pp + ps
B = psr + ps(r + ps) C = rp
T = P4
Is it obvious that there is a p4 sequence in ABnC? The theorem states that we have only
to look at
Multiplying out the expression and simplifying shows that there is no p4 Sequence.
o Incidentally, the above observation is an informal proof of the wisdom of looping twice
discussed in Unit 2. Because data-flow anomalies are represented by two- character
sequences, it follows the above theorem that looping twice is what you need to do to
find such anomalies.
LIMITATIONS:
o Huang's theorem can be easily generalized to cover sequences of greater length than
two characters. Beyond three characters, though, things get complex and this method
has probably reached its utilitarian limit for manual application.
o There are some nice theorems for finding sequences that occur at the beginnings and
ends of strings but no nice algorithms for finding strings buried in an expression.
o Static flow analysis methods can't determine whether a path is or is not achievable.
Unless the flow analysis includes symbolic execution or similar techniques, the impact
of unachievable paths will not be included in the analysis.
The flow-anomaly application, for example, doesn't tell us that there will be a flow anomaly -
it tells us that if the path is achievable, then there will be a flow anomaly. Such analytical
problems go away, of course, if you take the trouble to design routines for which all paths are
achievable.
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LOGIC BASED TESTING
OVERVIEW OF LOGIC BASED TESTING:
INTRODUCTION:
o The functional requirements of many programs can be specified by decision tables, which provide a
useful basis for program and test design.
o Consistency and completeness can be analyzed by using boolean algebra, which can also be used as a
basis for test design. Boolean algebra is trivialized by using Karnaugh-Veitch charts.
o "Logic" is one of the most often used words in programmers' vocabularies but one of their least used
techniques.
o Boolean algebra is to logic as arithmetic is to mathematics. Without it, the tester or programmer is cut
off from many test and design techniques and tools that incorporate those techniques.
o Logic has been, for several decades, the primary tool of hardware logic designers.
o Many test methods developed for hardware logic can be adapted to software logic testing. Because
hardware testing automation is 10 to 15 years ahead of software testing automation, hardware testing
methods and its associated theory is a fertile ground for software testing methods.
o As programming and test techniques have improved, the bugs have shifted closer to the process front
end, to requirements and their specifications. These bugs range from 8% to 30% of the total and
because they're first-in and last-out, they're the costliest of all.
o The trouble with specifications is that they're hard to express.
o Boolean algebra (also known as the sentential calculus) is the most basic of all logic systems.
o Higher-order logic systems are needed and used for formal specifications.
o Much of logical analysis can be and is embedded in tools. But these tools incorporate methods to
simplify, transform, and check specifications, and the methods are to a large extent based on boolean
algebra.
The knowledge-based system (also expert system, or "artificial intelligence" system) has become the
programming construct of choice for many applications that were once considered very difficult.
Knowledge-based systems incorporate knowledge from a knowledge domain such as medicine, law,
or civil engineering into a database. The data can then be queried and interacted with to provide
solutions to problems in that domain.
One implementation of knowledge-based systems is to incorporate the expert's knowledge into a set
of rules. The user can then provide data and ask questions based on that data.
The user's data is processed through the rule base to yield conclusions (tentative or definite) and
requests for more data. The processing is done by a program called the inference engine.
Understanding knowledge-based systems and their validation problems requires an understanding of
formal logic.
o Decision tables are extensively used in business data processing; Decision-table preprocessors as
extensions to COBOL are in common use; boolean algebra is embedded in the implementation
of these processors.
o Although programmed tools are nice to have, most of the benefits of boolean algebra can be
reaped by wholly manual means if you have the right conceptual tool: the Karnaugh-Veitch
diagram is that conceptual tool.
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DECISION TABLES:
Figure 6.1 is a limited - entry decision table. It consists of four areas called the condition stub,
the condition entry, the action stub, and the action entry.
Each column of the table is a rule that specifies the conditions under which the actions named
in the action stub will take place.
The condition stub is a list of names of conditions.
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A rule specifies whether a condition should or should not be met for the rule to be satisfied.
"YES" means that the condition must be met, "NO" means that the condition must not be met,
and "I" means that the condition plays no part in the rule, or it is immaterial to that rule.
The action stub names the actions the routine will take or initiate if the rule is satisfied.
If the action entry is "YES", the action will take place; if "NO", the action will not take place.
The table in Figure 6.1 can be translated as follows:
Action 1 will take place if conditions 1 and 2 are met and if conditions 3 and 4 are not met (rule
1) or if conditions 1, 3, and 4 are met (rule 2).
"Condition" is another word for predicate.
Decision-table uses "condition" and "satisfied" or "met". Let us use "predicate" and TRUE /
FALSE.
Now the above translations become:
1. Action 1 will be taken if predicates 1 and 2 are true and if predicates 3 and 4 are false
(rule 1), or if predicates 1, 3, and 4 are true (rule 2).
2. Action 2 will be taken if the predicates are all false, (rule 3).
3. Action 3 will take place if predicate 1 is false and predicate 4 is true (rule 4).
In addition to the stated rules, we also need a Default Rule that specifies the default action to
be taken when all other rules fail. The default rules for Table in Figure 6.1 is shown in Figure
6.3
DECISION-TABLE PROCESSORS:
o Decision tables can be automatically translated into code and, as such, are a higher-
order language
o If the rule is satisfied, the corresponding action takes place
o Otherwise, rule 2 is tried. This process continues until either a satisfied rule results in
an action or no rule is satisfied and the default action is taken
o Decision tables have become a useful tool in the programmers kit, in business data
processing.
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DECISION-TABLES AS BASIS FOR TEST CASE DESIGN:
1. The specification is given as a decision table or can be easily converted into one.
2. The order in which the predicates are evaluated does not affect interpretation of the rules
or the resulting action - i.e., an arbitrary permutation of the predicate order will not, or
should not, affect which action takes place.
3. The order in which the rules are evaluated does not affect the resulting action - i.e., an
arbitrary permutation of rules will not, or should not, affect which action takes place.
4. Once a rule is satisfied and an action selected, no other rule need be examined.
5. If several actions can result from satisfying a rule, the order in which the actions are
executed doesn't matter.
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RULE RULE RULE RULE RULE RULE
1 2 3 4 5 6
CONDITION
A
CONDITION YES YES YES NO I NO I NO I
B YES I NO I YES I YES I NO NO
CONDITION YES I NO YES NO
C
CONDITION
D
ACTION 1 YES YES NO NO NO NO
ACTION 2 NO NO YES YES YES NO
ACTION 3 NO NO NO NO NO YES
1. Consider the following specification whose putative flowgraph is shown in Figure 6.5:
1. If condition A is met, do process A1 no matter what other actions are taken or
what other conditions are met.
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2. If condition B is met, do process A2 no matter what other actions are taken or
what other conditions are met.
3. If condition C is met, do process A3 no matter what other actions are taken or
what other conditions are met.
4. If none of the conditions is met, then do processes A1, A2, and A3.
5. When more than one process is done, process A1 must be done first, then A2,
and then A3. The only permissible cases are: (A1), (A2), (A3), (A1,A3),
(A2,A3) and (A1,A2,A3).
2. Figure 6.5 shows a sample program with a bug.
PATH EXPRESSIONS:
GENERAL:
o Logic-based testing is structural testing when it's applied to structure (e.g., control flow
graph of an implementation); it's functional testing when it's applied to a specification.
o In logic-based testing we focus on the truth values of control flow predicates.
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o A predicate is implemented as a process whose outcome is a truth-functional value.
o For our purpose, logic-based testing is restricted to binary predicates.
o We start by generating path expressions by path tracing as in Unit V, but this time, our
purpose is to convert the path expressions into boolean algebra, using the predicates'
truth values (e.g., A and ) as weights.
BOOLEAN ALGEBRA:
o STEPS:
1. Label each decision with an uppercase letter that represents the truth value of
the predicate. The YES or TRUE branch is labeled with a letter (say A) and the
NO or FALSE branch with the same letter overscored (say ).
2. The truth value of a path is the product of the individual labels. Concatenation
or products mean "AND". For example, the straight- through path of Figure 6.5,
which goes via nodes 3, 6, 7, 8, 10, 11, 12, and 2, has a truth value of ABC. The
path via nodes 3, 6, 7, 9 and 2 has a value of .
3. If two or more paths merge at a node, the fact is expressed by use of a plus sign
(+) which means "OR".
o There are only two numbers in boolean algebra: zero (0) and one (1). One means
"always true" and zero means "always false".
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o RULES OF BOOLEAN ALGEBRA:
Boolean algebra has three operators: X (AND), + (OR) and (NOT)
X : meaning AND. Also called multiplication. A statement such as AB (A X B)
means "A and B are both true". This symbol is usually left out as in ordinary
algebra.
+ : meaning OR. "A + B" means "either A is true or B is true or both".
meaning NOT. Also negation or complementation. This is read as either "not
A" or "A bar". The entire expression under the bar is negated.
The following are the laws of boolean algebra:
In all of the above, a letter can represent a single sentence or an entire boolean algebra expression.
Individual letters in a boolean algebra expression are called Literals (e.g. A,B) The product of several
literals is called a product term (e.g., ABC, DE).
An arbitrary boolean expression that has been multiplied out so that it consists of the sum of products
(e.g., ABC + DEF + GH) is said to be in sum-of-products form.
The result of simplifications (using the rules above) is again in the sum of product form and each
product term in such a simplified version is called a prime implicant. For example, ABC + AB
+ DEF reduce by rule 20 to AB + DEF; that is, AB and DEF are prime implicants. The path
expressions of Figure 6.5 can now be simplified by applying the rules.
The following are the laws of boolean algebra:
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Similarly,
The deviation from the specification is now clear. The functions should have been:
Loops complicate things because we may have to solve a boolean equation to determine what
predicate value combinations lead to where.
KV CHARTS:
INTRODUCTION:
o If you had to deal with expressions in four, five, or six variables, you could get bogged
down in the algebra and make as many errors in designing test cases as there are bugs in
the routine you're testing.
o Karnaugh-Veitch chart reduces boolean algebraic manipulations to graphical trivia.
o Beyond six variables these diagrams get cumbersome and may not be effective.
SINGLE VARIABLE:
o Figure 6.6 shows all the boolean functions of a single variable and their equivalent
representation as a KV chart.
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Figure 6.6 : KV Charts for Functions of a Single Variable.
oThe charts show all possible truth values that the variable A can have.
oA "1" means the variable’s value is "1" or TRUE. A "0" means that the variable's value
is 0 or FALSE.
o The entry in the box (0 or 1) specifies whether the function that the chart represents is
true or false for that value of the variable.
o We usually do not explicitly put in 0 entries but specify only the conditions under
which the function is true.
TWO VARIABLES:
o Figure 6.7 shows eight of the sixteen possible functions of two variables.
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Figure 6.7: KV Charts for Functions of Two Variables.
o Each box corresponds to the combination of values of the variables for the row and
column of that box.
o A pair may be adjacent either horizontally or vertically but not diagonally.
o Any variable that changes in either the horizontal or vertical direction does not appear
in the expression.
o In the fifth chart, the B variable changes from 0 to 1 going down the column, and
because the A variable's value for the column is 1, the chart is equivalent to a simple A.
o Figure 6.8 shows the remaining eight functions of two variables.
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Figure 6.8: More Functions of Two Variables.
o The first chart has two 1's in it, but because they are not adjacent, each must be taken
separately.
o They are written using a plus sign.
o It is clear now why there are sixteen functions of two variables.
o Each box in the KV chart corresponds to a combination of the variables' values.
o That combination might or might not be in the function (i.e., the box corresponding to
that combination might have a 1 or 0 entry).
o Since n variables lead to 2n combinations of 0 and 1 for the variables, and each such
combination (box) can be filled or not filled, leading to 22n ways of doing this.
o Consequently for one variable there are 221 = 4 functions, 16 functions of 2 variables,
256 functions of 3 variables, 16,384 functions of 4 variables, and so on.
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o Given two charts over the same variables, arranged the same way, their product is the
term by term product, their sum is the term by term sum, and the negation of a chart is
gotten by reversing all the 0 and 1 entries in the chart.
OR
THREE VARIABLES:
o KV charts for three variables are shown below.
o As before, each box represents an elementary term of three variables with a bar
appearing or not appearing according to whether the row-column heading for that box is
0 or 1.
o A three-variable chart can have groupings of 1, 2, 4, and 8 boxes.
o A few examples will illustrate the principles:
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Figure 6.8: KV Charts for Functions of Three Variables.
o You'll notice that there are several ways to circle the boxes into maximum-sized
covering groups.
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UNIT-V
STATES, STATE GRAPHS, AND TRANSITION TESTING
Introduction
The finite state machine is as fundamental to software engineering as boolean algebra to logic.
State testing strategies are based on the use of finite state machine models for software
structure, software behavior, or specifications of software behavior.
Finite state machines can also be implemented as table-driven software, in which case they are
a powerful design option.
State Graphs
A state is defined as: “A combination of circumstances or attributes belonging for the time
being to a person or thing.”
For example, a moving automobile whose engine is running can have the following states with
respect to its transmission.
Reverse gear
Neutral gear
First gear
Second gear
Third gear
Fourth gear State graph - Example
For example, a program that detects the character sequence “ZCZC” can be in the following
states.
Neither ZCZC nor any part of it has been detected.
Z has been detected.
ZC has been detected.
ZCZ has been detected.
ZCZC has been detected.
States are represented by Nodes. State are numbered or may identified by words or
whatever else is convenient.
Inputs and Transitions
Whatever is being modeled is subjected to inputs. As a result of those inputs, the state changes,
or is said to have made a Transition.
Transitions are denoted by links that join the states.
The input that causes the transition are marked on the link; that is, the inputs are link weights.
There is one out link from every state for every input.
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If several inputs in a state cause a transition to the same subsequent state, instead of drawing a
bunch of parallel links we can abbreviate the notation by listing the several inputs as in:
“input1, input2, input3………”.
State
Tables Big state graphs are cluttered and hard to follow.
It’s more convenient to represent the state graph as a table (the state table or state
transition table) that specifies the states, the inputs, the transitions and the outputs.
The following conventions are used:
Each row of the table corresponds to a state.
Each column corresponds to an input condition.
The box at the intersection of a row and a column specifies the next state (the
transition) and the output, if any.
State Table-Example
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Time Versus Sequence
State graphs don’t represent time-they represent sequence.
A transition might take microseconds or centuries;
A system could be in one state for milliseconds and another for years- the state graph would be
the same because it has no notion of time.
Although the finite state machines model can be elaborated to include notions of time in
addition to sequence, such as time Petri Nets.
o Software implementation
There is rarely a direct correspondence between programs and the behavior of a process
described as a state graph.
The state graph represents, the total behavior consisting of the transport, the software, the
executive, the status returns, interrupts, and so on.
There is no simple correspondence between lines of code and states. The state table forms the
basis.
Important graphs
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The state is directly or indirectly recorded as a combination of values of variables that appear
in the data base.
For example, the state could be composed of the value of a counter whose possible values
ranged from 0 to 9, combined with the setting of two bit flags, leading to a total of 2*2*10=40
states.
The number of states can be computed as follows:
o Identify all the component factors of the state.
o Identify all the allowable values for each factor.
o The number of states is the product of the number of allowable values of all the factors.
Before you do anything else, before you consider one test case, discuss the number of states
you think there are with the number of states the programmer thinks there are.
There is no point in designing tests intended to check the system’s behavior in various states if
there’s no agreement on how many states there are.
o Impossible States
Some times some combinations of factors may appear to be impossible.
The discrepancy between the programmer’s state count and the tester’s state count is often due
to a difference of opinion concerning “impossible states”.
A robust piece of software will not ignore impossible states but will recognize them and
invoke an illogical condition handler when they appear to have occurred.
Equivalent States
Two states are Equivalent if every sequence of inputs starting from one state produces exactly
the same sequence of outputs when started from the other state. This notion can also be
extended to set of states.
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Recognizing Equivalent States
Equivalent states can be recognized by the following procedures:
The rows corresponding to the two states are identical with respect to input/output/next state
but the name of the next state could differ.
There are two sets of rows which, except for the state names, have identical state graphs with
respect to transitions and outputs. The two sets can be merged.
TransitionBugs-
unspecified and contradictory Transitions
Every input-state combination must have a specified transition.
If the transition is impossible, then there must be a mechanism that prevents the input from
occurring in that state.
Exactly one transition must be specified for every combination of input and state.
A program can’t have contradictions or ambiguities.
Ambiguities are impossible because the program will do something for every input. Even the
state does not change, by definition this is a transition to the same state.
Unreachable States
An unreachable state is like unreachable code.
A state that no input sequence can reach.
An unreachable state is not impossible, just as unreachable code is not impossible
There may be transitions from unreachable state to other states; there usually because the state
became unreachable as a result of incorrect transition.
There are two possibilities for unreachable states:
o There is a bug; that is some transitions are missing.
o The transitions are there, but you don’t know about it.
Dead States
A dead state is a state that once entered cannot be left.
This is not necessarily a bug but it is suspicious.
Output Errors
The states, transitions, and the inputs could be correct, there could be no dead or unreachable
states, but the output for the transition could be incorrect.
Output actions must be verified independently of states and transitions. State Testing
Impact of Bugs
If a routine is specified as a state graph that has been verified as correct in all details. Program
code or table or a combination of both must still be implemented.
A bug can manifest itself as one of the following symptoms:
Wrong number of states.
Wrong transitions for a given state-input combination.
Wrong output for a given transition.
Pairs of states or sets of states that are inadvertently made equivalent.
States or set of states that are split to create in equivalent duplicates.
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States or sets of states that have become dead.
States or sets of states that have become unreachable.
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GRAPH MATRICES AND APPLICATIONS
Tool Building
If you build test tools or want to know how they work, sooner or later you will be implementing or
investigating analysis routines based on these methods.
It is hard to build algorithms over visual graphs so the properties or graph matrices are fundamental to
tool building.
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A simple weight
A simplest weight we can use is to note that there is or isn’t a connection. Let “1” mean that there is a
connection and “0” mean that there isn’t.
The arithmetic rules are:
1+1=1 1*1=1
1+0=1 1*0=0
0+0=0 0*0=0
A matrix defined like this is called connection matrix.
Connection matrix
The connection matrix is obtained by replacing each entry with 1 if there is a link and 0 if there isn’t.
As usual we don’t write down 0 entries to reduce the clutter.
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Connection Matrix-continued
Each row of a matrix denotes the out links of the node corresponding to that row.
Each column denotes the in links corresponding to that node.
A branch is a node with more than one nonzero entry in its row.
A junction is node with more than one nonzero entry in its column.
A self loop is an entry along the diagonal.
Cyclomatic Complexity
The cyclomatic complexity obtained by subtracting 1 from the total number of entries in each row and
ignoring rows with no entries, we obtain the equivalent number of decisions for each row. Adding these
values and then adding 1 to the sum yields the graph’s cyclomatic complexity.
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Relations
A relation is a property that exists between two objects of interest.
For example,
“Node a is connected to node b” or aRb where “R” means “is connected to”.
“a>=b” or aRb where “R” means greater than or equal”.
A graph consists of set of abstract objects called nodes and a relation R between the nodes.
If aRb, which is to say that a has the relation R to b, it is denoted by a link from a to b.
For some relations we can associate properties called as link weights.
Transitive Relations
A relation is transitive if aRb and bRc implies aRc.
Most relations used in testing are transitive.
Examples of transitive relations include: is connected to, is greater than or equal to, is less than or equal
to, is a relative of, is faster than, is slower than, takes more time than, is a subset of, includes, shadows,
is the boss of.
Examples of intransitive relations include: is acquainted with, is a friend of, is a neighbor of, is lied to,
has a du chain between.
Reflexive Relations
A relation R is reflexive if, for every a, aRa.
A reflexive relation is equivalent to a self loop at every node.
Examples of reflexive relations include: equals, is acquainted with, is a relative of.
Examples of irreflexive relations include: not equals, is a friend of, is on top of, is under.
Symmetric Relations
A relation R is symmetric if for every a and b, aRb implies bRa.
A symmetric relation mean that if there is a link from a to b then there is also a link from b to a.
A graph whose relations are not symmetric are called directed graph.
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A graph over a symmetric relation is called an undirected graph.
The matrix of an undirected graph is symmetric (aij=aji) for all i,j)
Antisymmetric Relations
A relation R is antisymmetric if for every a and b, if aRb and bRa, then a=b, or they are the same
elements.
Examples of antisymmetric relations: is greater than or equal to, is a subset of, time.
Examples of nonantisymmetric relations: is connected to, can be reached from, is greater than, is a
relative of, is a friend of
quivalence Relations
An equivalence relation is a relation that satisfies the reflexive, transitive, and symmetric properties.
Equality is the most familiar example of an equivalence relation.
If a set of objects satisfy an equivalence relation, we say that they form an equivalence class over that
relation.
The importance of equivalence classes and relations is that any member of the equivalence class is, with
respect to the relation, equivalent to any other member of that class.
The idea behind partition testing strategies such as domain testing and path testing, is that we can
partition the input space into equivalence classes.
Testing any member of the equivalence class is as effective as testing them all.
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Matrix Powers and Products
Given a matrix whose entries are aij, the square of that matrix is obtained by replacing every entry with
n
aij=Σ aik akj
k=1
more generally, given two matrices A and B with entries aik and bkj, respectively, their product is a
new matrix C, whose entries are cij, where:
n
Cij=Σ aik bkj
k=1
Partitioning Algorithm
Consider any graph over a transitive relation. The graph may have loops.
We would like to partition the graph by grouping nodes in such a way that every loop is contained
within one group or another.
Such a graph is partially ordered.
There are many used for an algorithm that does that:
We might want to embed the loops within a subroutine so as to have a resulting graph which is loop
free at the top level.
Many graphs with loops are easy to analyze if you know where to break the loops.
While you and I can recognize loops, it’s much harder to program a tool to do it unless you have a solid
algorithm on which to base the tool.
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