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Matrix

The document outlines various programming tasks related to matrix manipulation, element-based problems, pattern generation, and class-based problems. It includes specific requirements for operations such as checking for symmetric matrices, rotating matrices, finding saddle points, and generating spiral matrices. Additionally, it emphasizes the implementation of these tasks within Java classes, focusing on methods for matrix handling and calculations.
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0% found this document useful (0 votes)
4 views3 pages

Matrix

The document outlines various programming tasks related to matrix manipulation, element-based problems, pattern generation, and class-based problems. It includes specific requirements for operations such as checking for symmetric matrices, rotating matrices, finding saddle points, and generating spiral matrices. Additionally, it emphasizes the implementation of these tasks within Java classes, focusing on methods for matrix handling and calculations.
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd

Category 1: Matrix manipulation

These questions require treating the 2D array as a mathematical matrix and


performing operations on it.

1. Symmetric matrix: Write a program to declare a square matrix A[]


[] of order M x M. Allow the user to input elements and check if the
matrix is symmetric. A square matrix is symmetric if its transpose is
equal to the original matrix.

2. Rotation of matrix: Write a program to rotate a square matrix by 90


degrees clockwise or counter-clockwise. Display the original and the
rotated matrix.

3. Transpose of a matrix: Write a program to create a new matrix that


is the transpose of a given M x N matrix.

4. Matrix addition: Write a program to input two matrices of the same


order and compute their sum, storing the result in a third matrix.

5. Matrix multiplication: Write a program to input two matrices and


multiply them. Ensure that the multiplication is possible by checking
the number of rows and columns.

Category 2: Element and position-based problems

These focus on the values and positions of elements within the array.

1. Saddle point: Write a program to find the "saddle point" of a matrix. A


saddle point is an element that is the maximum in its row and the
minimum in its column.

2. Maximum and minimum: Write a program to find the largest and


smallest elements in a 2D array and display them along with their row
and column indices.

3. Boundary elements: Write a program to accept a square matrix and


print only the boundary elements.

4. Diagonal elements sum: Write a program to accept a square matrix


and calculate the sum of the elements on both the primary and
secondary diagonals.

5. Sort and print: Write a program to input a square matrix and perform
the following tasks:

1. Sort the elements of each row in ascending order.


2. Sort the elements of each column in ascending order.

6. Fill and display: Write a program to declare a square matrix M[][] of


order N. Fill the four corners with one character, the rest of the
boundary with a second character, and the inner elements with a third
character.

Category 3: Pattern generation

These problems involve filling a 2D array with elements in a specific pattern.

1. Spiral matrix: Write a program to fill a square matrix in a spiral


(clockwise or anti-clockwise) fashion.

2. Mirror image: Write a program to generate and display the mirror


image of a square matrix.

3. Composite numbers: Write a program to fill a 2D array with the


first M x N composite numbers, either row-wise or column-wise.

Category 4: Class-based problems

ISC exams frequently require a solution to be implemented within a Java


class.

1. Matrix class: Design a class Matrix with a double-dimensional array


as a data member. Include methods for:

1. A constructor to initialize the matrix size.

2. read() to accept elements.

3. display() to print the matrix.

4. An overloaded add() method to add two Matrix objects.

2. Wondrous square: Design a class to check if a square matrix is a


"wondrous square." It should have methods to accept the matrix and
check if the sum of all rows, columns, and main diagonals are equal to
a specific "magic number".

3. Octal matrix: Design a class to handle a matrix where each row


represents an octal number. The class should have methods to:

1. read() to input a matrix with octal digits (0-7).

2. display() to show the matrix.


3. A method to calculate and display the decimal equivalent of each
row

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