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Computer Graphics Question Bank

The document is a comprehensive question bank on computer graphics, categorized into 2-mark, 5-mark, and 10-mark questions. It covers fundamental concepts such as pixel definition, graphics pipeline, color models, transformations, and various algorithms related to drawing and clipping. Additionally, it addresses advanced topics like shading techniques, animation methods, and applications of computer graphics in modern technology.

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0% found this document useful (0 votes)
3 views3 pages

Computer Graphics Question Bank

The document is a comprehensive question bank on computer graphics, categorized into 2-mark, 5-mark, and 10-mark questions. It covers fundamental concepts such as pixel definition, graphics pipeline, color models, transformations, and various algorithms related to drawing and clipping. Additionally, it addresses advanced topics like shading techniques, animation methods, and applications of computer graphics in modern technology.

Uploaded by

babusona8367
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd

Question Bank of Computer Graphics

2-Mark Questions on Computer Graphics


1. Define computer graphics.
2. What is a pixel?
3. Define frame buffer.
4. What is raster graphics?
5. What is vector graphics?
6. Define display device.
7. What is a graphics pipeline?
8. Define resolution.
9. What is a color model?
10. What is the difference between RGB and CMY color models?
11. What is a line-drawing algorithm?
12. What is a circle-drawing algorithm?
13. Define clipping in computer graphics.
14. What is the difference between 2D and 3D graphics?
15. Define transformation in graphics.
16. What is scaling?
17. What is translation in graphics?
18. What is rotation in graphics?
19. Define homogeneous coordinates.
20. What is reflection in graphics?
21. Define shear transformation.
22. What is projection in 3D graphics?
23. What is hidden surface removal?
24. What is anti-aliasing?
25. Define viewport and window in graphics.
26. What is the difference between orthographic and perspective projection?
27. Define animation in computer graphics.
28. What is a Bezier curve?
29. What is a B-spline curve?
30. What is double buffering in graphics?

5-Mark Questions on Computer Graphics


1. Explain the difference between raster and vector graphics.
2. Describe the graphics pipeline with a diagram.
3. Explain the concept of frame buffer and its role in graphics.
4. Explain the RGB color model with examples.
5. Describe the CMY and CMYK color models and their applications.
6. Explain the line-drawing algorithms: DDA and Bresenham’s algorithm.
7. Describe circle-drawing algorithms in computer graphics.
8. Explain 2D transformations: translation, scaling, and rotation with examples.
9. Explain homogeneous coordinates and their importance in transformations.
10. Describe reflection and shear transformations in 2D graphics.
11. Explain 3D transformations: translation, scaling, and rotation.
12. Discuss 2D and 3D viewing concepts.
13. Explain windowing and clipping in computer graphics.
14. Discuss Cohen-Sutherland line clipping algorithm with example.
15. Explain polygon clipping algorithms in 2D graphics.
16. Explain the difference between orthographic and perspective projections.
17. Describe hidden surface removal techniques.
18. Explain Z-buffer algorithm for hidden surface detection.
19. Explain back-face detection method in 3D graphics.
20. Describe visible surface detection using scan-line algorithm.
21. Explain parallel and perspective projections with diagrams.
22. Describe viewport transformation and its importance in graphics.
23. Explain the concept of anti-aliasing in computer graphics.
24. Discuss double buffering technique for smooth animation.
25. Explain Bezier curves and their properties.
26. Explain B-spline curves and their advantages.
27. Discuss Hermite curves and their applications.
28. Explain basic principles of computer animation.
29. Describe keyframe animation technique.
30. Explain the concept of morphing in computer graphics.
31. Describe raster-scan display system and its working.
32. Explain random-scan display system and its working.
33. Discuss the different types of input and output devices in computer graphics.
34. Explain the concept of illumination and shading in 3D graphics.
35. Discuss the Phong shading model with diagram.
36. Explain Gouraud shading technique in computer graphics.
37. Describe texture mapping and its applications.
38. Explain the concept of ray tracing in 3D graphics.
39. Describe radiosity and its importance in realistic rendering.
40. Explain the role of computer graphics in modern applications like gaming, simulations,
and virtual reality.

10-Mark Questions of Computer Graphics

1. Explain the concept, importance, and applications of computer graphics.


2. Describe raster and vector graphics in detail with examples and diagrams.
3. Explain the graphics system architecture and graphics pipeline with a diagram.
4. Discuss display devices used in computer graphics.
5. Explain the frame buffer, pixel representation, and resolution in graphics systems.
6. Explain the RGB, CMY, and CMYK color models and their applications.
7. Describe line-drawing algorithms (DDA and Bresenham) with flowcharts and examples.
8. Explain circle and ellipse drawing algorithms with examples.
9. Describe 2D transformations (translation, scaling, rotation) with matrices and examples.
10. Explain homogeneous coordinates and 2D transformation using matrices.
11. Discuss reflection and shear transformations in 2D graphics with examples.
12. Explain 3D transformations: translation, scaling, rotation, and their matrices.
13. Describe viewing in 2D graphics: window, viewport, and clipping.
14. Explain line clipping algorithms (Cohen-Sutherland and Liang-Barsky) with diagrams.
15. Describe polygon clipping algorithms with examples.
16. Explain projection techniques: orthographic and perspective projections with diagrams.
17. Discuss 3D viewing and transformation pipeline.
18. Explain hidden surface removal techniques: Z-buffer, back-face detection, and scan-line.
19. Explain illumination, shading, and light models in 3D graphics.
20. Describe shading techniques: Flat, Gouraud, and Phong shading with examples.
21. Explain anti-aliasing and its techniques in computer graphics.
22. Discuss double buffering and its role in animation.
23. Explain Bezier curves and their properties with examples.
24. Describe B-spline and Hermite curves and their applications.
25. Explain computer animation: types, techniques, and applications.
26. Discuss keyframe animation and morphing techniques in detail.
27. Explain texture mapping, its types, and importance in realistic graphics.
28. Describe ray tracing and radiosity techniques for realistic rendering.
29. Discuss input and output devices used in computer graphics.
30. Explain applications of computer graphics in gaming, simulations, virtual reality, and
multimedia with examples.

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