VECTOR & 3D MIND MAP
● VECTOR BASICS
⤷ Position vector: A(x₁, y₁, z₁) = x₁i + y₁j + z₁k
⤷ Magnitude: |A| = √(x₁² + y₁² + z₁²)
⤷ Unit vector: Ȧ = A / |A|
⤷ Direction cosines: l = x/|A|, m = y/|A|, n = z/|A| (l² + m² +
n² = 1)
● OPERATIONS
⤷ Addition: A + B = (x₁+x₂)i + (y₁+y₂)j + (z₁+z₂)k
⤷ Subtraction: A - B = (x₁-x₂)i + (y₁-y₂)j + (z₁-z₂)k
⤷ Scalar multiplication: kA = kx₁i + ky₁j + kz₁k
⤷ Dot product: A·B = x₁x₂ + y₁y₂ + z₁z₂ = |A||B|cosθ
► Use: Find angle θ → cosθ = (A·B) / (|A||B|)
⤷ Cross product: A×B = |i j k|
|x₁ y₁ z₁|
|x₂ y₂ z₂|
► Magnitude |A×B| = |A||B|sinθ → area of parallelogram
► Direction: Right-hand rule (perpendicular to plane)
● APPLICATIONS
⤷ Projection of A on B: (A·B̂ )B̂ = [(A·B)/|B|²]B
⤷ Work done: W = F·s (dot product)
⤷ Moment of force (Torque): τ = r×F (cross product)
⤷ Collinear vectors: A = kB (or A×B = 0)
⤷ Coplanar vectors: [A B C] = 0 (scalar triple product)
● 3D GEOMETRY
⤷ Distance between points P(x₁, y₁, z₁) & Q(x₂, y₂, z₂):
PQ = √((x₂-x₁)² + (y₂-y₁)² + (z₂-z₁)²)
⤷ Section formula (internal m:n):
R = ((mx₂+nx₁)/(m+n), (my₂+ny₁)/(m+n),
(mz₂+nz₁)/(m+n))
⤷ Direction ratios (a, b, c) → direction cosines (l, m, n):
l = a/√(a²+b²+c²), m = b/√(a²+b²+c²), n = c/√(a²+b²+c²)
⤷ Equation of line:
● Vector form: r = a + λb (a = position vector of point, b
= direction vector)
● Cartesian: (x-x₁)/a = (y-y₁)/b = (z-z₁)/c
⤷ Equation of plane:
● Vector form: (r-a)·n = 0 (n = normal vector)
● Cartesian: Ax + By + Cz + D = 0 (A, B, C = direction
ratios of normal)
⤷ Angle between two lines (direction cosines l₁,m₁,n₁ &
l₂,m₂,n₂): cosθ = l₁l₂ + m₁m₂ + n₁n₂
⤷ Angle between line (direction vector b) & plane (normal
n): sinθ = |b·n| / (|b||n|)
⤷ Distance of point P(x₀, y₀, z₀) from plane
Ax+By+Cz+D=0:d = |Ax₀+By₀+Cz₀+D| / √(A²+B²+C²)
⤷ Shortest distance between two skew lines:
d = |(a₂-a₁)·(b₁×b₂)| / |b₁×b₂| (a₁,a₂ position vectors;
b₁,b₂ direction vectors)
● QUICK MEMORY TRICKS
⤷ “i j k” determinant for cross product
⤷ “Dot = cosθ, Cross = sinθ” (magnitude)
⤷ “DR × DR → DC” (direction ratios → direction cosines)
⤷ “Plane: Ax + By + Cz + D = 0 → Normal = (A, B, C)”