Prof Ed: Additional Notes
Which type of visual shows the actual object under study? –
Realistic
Which perspective views the learner as actively creating meaning? –
Constructivism
Why is it important for teachers to understand learning theory? -
Theory informs practice
The evaluation activity in a lesson plan should answer the following question:
How will you determine if students have achieved the learning objectives?
What is the main principle of the discovery method? -
Students learn best by doing
The purpose of a motivation activity in a lesson plan is to:
gain and maintain students' attention
Which perspective says that learning should take place in an environment that
resembles the real world with all its complexities? –
Constructivism
ISTE standards are
technology standards for students and teachers
Which of the following is an acceptable verb to use in objectives? –
describe
This theory believes that learning is largely determined by the external
environment –
behaviorism
According to Marianne Torbet, which of the following is not a game inclusion
factor? –
Competition
Which of the following are the procedures and actions used to help students meet
stated objectives? -
Methods
What type of lesson evaluation takes place during the planning of the lesson? –
Formative
Visuals that convey a concept by comparing one idea to another and implying a
similarity are called
analogic visuals
Which is the physiological process in which sound waves enter the ear and are
converted into electrical impulses that travel to the brain? –
Hearing
Which of the following is NOT a fair use guideline? -
The cost of the item in question
The information activity in a lesson plan should answer the following question:
How will you help students see relationships among ideas?
According to the authors of Children's Ministry that Works, in choosing games for
children, which of the following is not an important factor? -
The games should be competitive
Which of the following are evidence of "the digital divide": i.e., the gap in equitable
use of computer technology among student groups? -
Computers used for drill and skill only in low income districts
Which of the following experience is most closely associated with the
constructivist perspective of learning? -
Student teaching
Sam brought his rock collection to class for his students to classify. Which type of
media is being used? –
Exhibit
Which of the following is a three dimensional representation of a real object? –
Model
Which of the following is true regarding the shift in education in recent years? -
There has been a shift toward learner-centered instruction.
Copyright law protects -
the legal rights to original works
The ability to accurately interpret and create visual messages is known as
visual literacy
Which of the following is a problem exacerbated by the prevalence of social
media sites such as Facebook?
- Cyber-bullying
The purpose of an application activity or conclusion section in a lesson plan is to
provide opportunity for practice and feedback.
Which of the following is true regarding field trips?
- They are a form of enactive learning.
The PIE model of classroom instruction stands for
: plan, implement, evaluate
Which of the following objectives contains acceptable criteria? -
Students will compose a paragraph with no more than two errors.
This theory uses the computer as a model for the way humans think -
informational processing
Persistence of vision is a phenomenon whereby -
the brain continues to see the image for a fraction of a second after the image is
cut off
Interpreting a visual is also known as
decoding
What is the difference between informational processing theory and
constructivism? -
The first says that knowledge is objective and represents experience; the second
that knowledge is subjective and depends on the learner's interpretation of
experience.
An enduring change in human behavior or performance resulting from practice or
experience is the
definition of learning
Which of the following is NOT a step in the scientific process, often used in the
problem solving method? -
explore the question
The rule of thirds tells us that elements should be arranged
along imaginary lines dividing your visual in three
Sam borrowed ½ of an engine with the inners workings exposed from a local tech
school. Which type of media is this? –
Cutaway
Which of the following is NOT a criteria for selecting and/or creating instructional
materials? -
Are all materials original?
Applying technological processes and tools to solve problems of teaching and
learning is the definition of
educational technology
Charts and graphs are what type of visuals? –
Organizational
In general, which gender seems to be more concerned with social relationships?
– Girls
The conclusion section of the lesson plan serves to provide opportunity for
practice and feedback
Which of the following is not one of the three categories of criteria in written
objectives? –
Conditions
Which learning theory uses the ABC model to explain the learning process? –
Behaviorism
According to the Pew Research Center, what category of internet users have
increased the most from 2000 to 2011? -
High school grads
An organized set of principles meant to explain events is the definition of the word
theory
Creating a visual is also known as
encoding
The systematic application of scientific or other organized knowledge to practical
tasks is the definition of
technology
Which of the following is the channel of communication within the lesson? –
Media
Adaptive Learning - uses computers as interactive instructional devices; adapts
the difficulty or material to the needs of the
students
Asynchronous Learning - students can learn different things at different times and
at different places due to the internet
Blended Learning - a teaching method that combines traditional classroom
instruction with online or mobile learning activities
Cloud - metaphor for on-demand storage space or computing power managed by
a third party
Digital Citizenship - making good use of the Internet and having knowledge of
how to operate web-connected devices safely while online; interacting respectfully
with other.
Digital Divide - the large gap in technology use between two groups due to
economic, racial, age, or gender lines
Flipped Classroom - traditional face-to-face lecture is recorded and watched and
posted online for students to watch online; teachers use class time to solve problems
and interact with students
Gamification - the making of boring, every day, or ordinary activities into game-
like activities
M-Learning - Mobile Learning; any learning that takes place on a mobile device
MOOC - Massively Open Online Course
Podcast - similar to a radio show but distributed via the internet rather than radio
waves
QR Code - like a barcode with a link, when scanned by mobile device it takes you
to that link
Learning Management System (LMS) - Digital resource for class discussion,
document management, homework submission, and course scheduling.
Differentiated Learning - Presenting learning materials in ways that match
students' varying learning styles or levels.
Digital Storytelling - Using web-based tools to create and tell stories; with some
mixture of digital images, text, recorded audio narration, video clips and/or music
E-Books - Books that are completely digital and are usually read on computers or
e-readers.
Flipped Classroom - Students access the directed teaching at home, through
videos, and spend in-class time applying skills through guided practice and activities.
Gamification - Using game design and mechanics to drive motivation and
increase engagement in learning.
Individualized Learning - When a group of students all receive the same content
but work through it at their own pace.
Lifelong Learning - Lifelong learning continues education informally for personal
enrichment, usually after finishing formal education.
Open Educational Resources (OER) - Digital materials available for reuse and
repurposing in teaching, researching, and learning.
Personalized Learning - its learning entirely geared toward the individual student.
Digital Cloud - On-demand storage space, applications or services offered over
the internet, managed off-site.
Digital Citizenship - Navigating the digital world safely, responsibly, and ethically.
Professional Learning Community (PLC) - Community focused around a
particular topic, interest, or subject in order to share best practices and resources.
Trouble Ticket - An online form used to report problems.