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Charactersheet

The document is a character sheet for a level 6 Orc Fighter named Holgar Grendell, detailing attributes, skills, defenses, and abilities. It includes information on hero points, proficiencies, inventory, and actions available to the character. The sheet also outlines the character's ancestry, background, and various statistics relevant to gameplay.

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mboll76
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© All Rights Reserved
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0% found this document useful (0 votes)
8 views4 pages

Charactersheet

The document is a character sheet for a level 6 Orc Fighter named Holgar Grendell, detailing attributes, skills, defenses, and abilities. It includes information on hero points, proficiencies, inventory, and actions available to the character. The sheet also outlines the character's ancestry, background, and various statistics relevant to gameplay.

Uploaded by

mboll76
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Character Name Level Hero Points

XP
Holgar Grendell
Character Sheet 6 Gain 1 at the start of each session
and when granted by the GM.
Spend 1 to reroll a check.
Player Name Spend All to avoid death.
Ancestry Background Class
Orc Martial Disciple (Athletics) Fighter
Heritage and Traits Size Background Notes Class Notes
Battle Ready
Attributes

+5 Strength
Partial Boost +0 Dexterity
Partial Boost +3 Constitution
Partial Boost +0 Intelligence
Partial Boost +2 Wisdom
Partial Boost +2 Charisma
Partial Boost
Defenses Hit Points
Maximum Current HP Temporary HP
Armor Class Shield Fortitude Reflex Will
Hardness Max HP BT HP T T T

25 + / 13 E
M
L
10 E
M
L
12 E
M
L
88 Dying
Armor Proficiencies Wounded
Unarmored Light Medium Heavy
3 + 10 + 0 0 + 10 + 0 2 + 10 + 0
T T T T Con Prof Item Dex Prof Item Wis Prof Item Resistances and Immunities
10 + 0 +
8 +
7 E
M
E
M
E
M
E
M Defenses Notes
Base Dex* Prof Item L L L L Conditions
* Use armor’s Dex cap if lower

Skills Languages Perception Speed


T
0 8 0 0 Skill Notes
Acrobatics 8 E + + - T
Common, Orcish
12
M E

25
+ +
L Dex Prof Item Armor M
L
2 10 0 feet
T Wis Prof Item
Arcana 0 E
M
0 + 0 + 0 Senses and Notes Special Movement
L Int Prof Item
T Darkvision
Athletics 13 E
M
5 + 8 + 0 - 0
L Str Prof Item Armor
T
0 0 0 Strikes
Crafting 0 E + +
M
L Int Prof Item Melee Strikes
T
2 0 0 Weapon Damage
Deception 2 E + +

17Maul5
M B
L Cha Prof Item Weapon Striking Ghost Touch
+
12 + 0 2d12+5 B P
S
T Str Prof Item
Diplomacy 12 E
M
2 + 10 + 0 Traits and Notes Shove, Magical
L Cha Prof Item
T Weapon Damage
Intimidation 12 E 2 + 10 + 0 B
M
L Cha Prof Item 16
+1 Weapon Striking Greataxe 5 + 10 + 1 2d12+5 S P
S
Str Prof Item
T
Warfare Lore 8 E
M
0 + 8 + 0 Traits and Notes Sweep, Magical
L Int Prof Item
T
Weapon Damage
15
B
Lore E
M
+ +
Weapon Striking Ranseur 5 + 10 + 0 2d10+5 P P
L Int Prof Item Str Prof Item S
T
2 0 0 Traits and Notes Disarm, Reach
Medicine 2 E + +
M
Wis Prof Item
L
T
Ranged Strikes
Nature 2 E
M
2 +
0 + 0 Weapon Damage
B
L Wis Prof Item Composite Shortbow 10 0 + 10 + 0 1d6+2 P P
S
T Dex Prof Item
Occultism 0 E 0 +
0 +
0
M
L Int Prof Item Traits and Notes Range: 60 ft.; Deadly d10, Propulsive
T
2 0 0 Weapon Damage
Performance 2 E + +
M B
+ +
L Cha Prof Item P
S
T Dex Prof Item
Religion 3 E
M
2 +
0 +
1 Traits and Notes
L Wis Prof Item
Weapon Proficiencies Critical Specializations
T
Unarmed Simple Martial Advanced Other
Society 0 E
M
0 +
0 + 0 T T T T T
L Int Prof Item E E E E E
T
M M M M M
L L L L L
Stealth 8 E
M
0 +
8 + 0 - 0
L Dex Prof Item Armor Class DC Reminders
T Proficiency Action Icons
Survival 10 E
M
L
2 +

Wis Prof Item


8 + 0
23 Untrained +0
Trained 2 + level
[one-action] Single Action
[two-actions] Two-Action Activity
T Expert 4 + level [three-actions] Three-Action Activity
Thievery 0 E
M
0 +
0 + 0 - 0 10 + 5 + 8 + 0 Master 6 + level [free-action] Free Action
L Dex Prof Item Armor Base Key Prof Item Legendary 8 + level [reaction] Reaction

Page One—Statistics ©2023 Paizo Inc., Paizo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Permission granted to photocopy for personal use only.
Ancestry and General Feats Class Abilities Inventory
Level Ancestry and Heritage Abilities Class Feats and Features Held Items Bulk
1
Battle Ready Sudden Charge
Darkvision
Ancestry Feat
Reactive Strike
Orc Ferocity

Background Skill Feat


Quick Jump

Skill Feat Class Feat Intimidating Strike

2 Quick Coercion

General Feat Fleet Class Feature Consumables Bulk


3

Skill Feat Intimidating Prowess Class Feat Sentinel Dedication

Ancestry Feat Scar-Thick Skin Boosts Class Feature


5

Skill Feat Group Coercion Class Feat Quick Reversal

General Feat Class Feature


7

Skill Feat Class Feat Worn Items Invested Bulk


8 +1 Full Plate 4.0
Sun Wheel YES 0.0
Ancestry Feat Class Feature
9

Skill Feat Boosts Class Feat


10

General Feat Class Feature


11

Skill Feat Class Feat


12

Ancestry Feat Class Feature


13

Skill Feat Class Feat


14

General Feat Boosts Class Feature


15 Bulk
Light Items 10 light Bulk items = 1 Bulk
Bulk
Skill Feat Class Feat Encumbered Bulk 5 + Str
16
11 Maximum Bulk 10 + Str
Maximum Invested 10
Ancestry Feat Class Feature
Wealth
17
CP SP GP PP
Class Feat
18
Skill Feat
0 0 28 0

General Feat Class Feature Gems and Artwork Price Bulk


19

Skill Feat Boosts Class Feat


20

Page Two—Abilities and Inventory ©2023 Paizo Inc., Paizo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Permission granted to photocopy for personal use only.
Character Sketch Origin and Appearance
Ethnicity Nationality Birthplace Age Gender & Pronouns Height Weight
Not set M

Appearance

Personality
Attitude Deity or Philosophy
Thorag

Edicts Anathema

Likes

Dislikes

Catchphrases

Campaign Notes
Notes Allies

Enemies

Organizations

Actions and Activities Free Actions and Reactions


Name Actions Traits Page # Name [free-action] Traits Page #
Intimidating Strike 2 Emotion, Fear, Mental Orc Ferocity [reaction] Orc
Effects Trigger
You would be reduced to 0 Hit Points but not immediately killed.
Your blow not only wounds creatures but also shatters their confidence.
Effects
Make a melee Strike. If you hit and deal damage, the target is frightened
Fierceness in battle runs through your blood, and you refuse to fall from
1, or frightened 2 on a critical hit.
Name Actions Traits Page # your injuries no matter how [free-action]
Name terribleTraits
they may be. You avoid being Page #
Quick Reversal 1 Flourish, Press Reactive out and remain at 1[reaction]
knockedStrike Hit Point, and your wounded condition
Effects increases by 1.
Trigger
A creature within your reach uses a manipulate action or a move action, ma
Requirements: You are flanked by at least two enemies. You turn your
Effects
foes' flanking against them with a quick reverse. Make a melee Strike
You lash out at a foe that leaves an opening. Make a melee Strike against
against one of the flanking enemies and make a second Strike with the
Name Actions Traits Page # the triggering creature. If your
Name [free-action] attack is a critical hit and the trigger was
Traits Pagea#
same weapon or unarmed attack against a different enemy that is
Sudden Charge 2 Flourish manipulate
Shield [reaction] thatGeneral
Block action, you disrupt action. This Strike doesn’t count
flanking you. This second Strike has the same multiple attack penalty of
Effects towardWhile
Trigger your multiple
you haveattack penalty,
your shield and your
raised, multiple
you would attack
take penalty
physical damage (bludge
the initial attack and doesn't count toward your multiple attack penalty.
With a quick sprint, you dash up to your foe and swing. Stride twice. If doesn’t apply to this Strike.
Effects
you end your movement within melee reach of at least one enemy, you
You snap your shield in place to ward off a blow. Your shield prevents
can make a melee Strike against that enemy. You can use Sudden Charge
Name Actions Traits Page # you from taking an amount of
Name [free-action]damage up to the shield's Hardness. You
Traits Page #
while Burrowing, Climbing, Flying, or Swimming instead of Striding if you
and the shield each take any[reaction]
remaining damage, possibly breaking or
have the corresponding movement type.
Effects destroying the shield.
Trigger

Effects

Page Three—Notes and Actions ©2023 Paizo Inc., Paizo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Permission granted to photocopy for personal use only.
Magical Tradition Spell Slots
Arcane Occult Prepared Caster Spells per Day
Primal Divine Spontaneous Caster
Spell Rank 1 2 3 4 5 6 7 8 9 10
Spell Statistics Spells Remaining
Spell Attack Spell DC
T T Spells
E
M
+ E
M
10 + +
Name Actions Rank Prep Name Actions Rank Prep
L Key Prof L Base Key Prof

Cantrips
Cantrips per Day Cantrip Rank
1/2 your level rounded up

Name ActionsPrep

Focus Spells
Focus Points Focus Spell Rank
1/2 your level rounded up
Focus Pool Equals the number of focus spells you have (maximum 3).
Refocus Spend 10 minutes to regain 1 Focus Point.

Name Actions

Innate Spells
Name Actions Freq

Rituals
Name Rank Cost Name Rank Cost

Page Four—Spells ©2023 Paizo Inc., Paizo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Permission granted to photocopy for personal use only.

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