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Random Encounter Tables for RPGs

The document outlines random encounter tables for various challenge ratings (CR1 to CR10) in a tabletop role-playing game. Each CR includes a list of potential creatures and traps that can be encountered, with specific dice rolls determining the outcome. Additionally, some entries allow the referee to choose an appropriate trap from a referenced page in the Pathfinder rulebook.

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Charles Mount
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0% found this document useful (0 votes)
8 views4 pages

Random Encounter Tables for RPGs

The document outlines random encounter tables for various challenge ratings (CR1 to CR10) in a tabletop role-playing game. Each CR includes a list of potential creatures and traps that can be encountered, with specific dice rolls determining the outcome. Additionally, some entries allow the referee to choose an appropriate trap from a referenced page in the Pathfinder rulebook.

Uploaded by

Charles Mount
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Random Encounters

(If there is no referee, and a trap is rolled, the player to the left chooses the trap)

CR1 (1d12)
1. Ghoul
2. Gnoll
3. Lizard Folk
4. 3 Fire Beetles
5. Spider, Giant
6. Referee chooses appropriate trap (PF pg.420)
7. 3 Dire Rats
8. 3 Goblins
9. 3 Skeletons
10. 2 Hobgoblins
11. 2 Orcs
12. 2 Zombies

CR2 (2d8)
2. Hippogriff
3. 2 Spiders, Giant
4. 2 Ghouls
5. Referee chooses appropriate trap (PF pg.420)
6. 2 Troglodytes
7. 2d4+2 Kobolds
8. 1d4+2 Dire Rats
9. 1d4+2 Goblins
10. 1d4+2 Skeletons
11. 4 Hobgoblins
12. 4 Orcs
13. 4 Zombies - Human
14. 1 skeletal champion
15. 1 dretch
16. 1 cave fisher
CR3 (1d20)
1. Wight
2. Ankheg
3. Cockatrice
4. Dire Wolf
5. Dire Ape
6. Ghast
7. Hell Hound
8. Referee chooses appropriate trap (PF pg.420)
9. Ogre
10. Centaur
11. 2 Bugbears
12. 2 Hippogriffs
13. 4 Ghouls
14. 4 Lizard Folk
15. 4 Troglodytes
16. Werewolf
17. Scorpion, Giant
18. Wasp, Giant
19. Medium Air Elemental
20. Rust Monster

CR 4 (1d20)
1. Referee chooses appropriate trap (PF pg.420)
2. Barghest
3. Rhinoceros
4. Gargoyle
5. Hydra
6. Minotaur
7. Owlbear
8. 2 Ankhegs
9. Boar, Dire
10. 2 Dire Wolves
11. Referee chooses appropriate trap (PF pg.420)
12. 2 Hell Hounds
13. 2 Fire Mephits
14. 2 Ogres
15. 4 Bugbears
16. Tiger
17. Beetle, Giant Stag
18. 2 Cockatrices
19. Yeti
20. Archon, Hound
CR5 (1d12)
1. Referee chooses appropriate trap (PF pg.420)
2. Bearded Devil
3. Dire Lion
4. Elemental, Fire
5. Manticore
6. Golem, Ice
7. Troll
8. 2 Harpies
9. Lizard, Giant Frilled
10. 2 Gargoyles
11. Cyclops
12. Basilisk

CR6 (1d12)
1. Referee chooses appropriate trap (PF pg.420)
2. Xill
3. 4 mephits
4. Salamander
5. Girallon
6. Ettin
7. 2 Dire Lions
8. 2 Trolls
9. Shambling Mound
10. 4 Gargoyles
11. Golem, Wood
12. Kyton

CR7 (1d8 & 1d6)


2. Medusa
3. Chimera
4. Dire Bear
5. 2 Xills
6. Drider
7. Elemental, Earth
8. Hill Giant
9. Flesh Golem
10. Remorhaz
11. Referee chooses appropriate trap (PF pg.420)
12. Bulette
13. Chuul
14. Genie, Shaitan
CR8 (1d10)
1.
2. Behir
3. Efreeti
4. Stone Giant
5. Ogre Magi
6. Treant
7.
8. 2 Hill Giants
9. Referee chooses appropriate trap (PF pg.420)
10.

CR9 (1d12)
1. Referee chooses appropriate trap (DMG pg.73)
2. Avoral
3. Bone Devil
4. Frost Giant
5. Spirit Naga
6. Nessian Warhound
7. Vrock
8. Zelekhut
9. Malebranche (MM2)
10. Mastodon (MM3 pg.101)
11. Rage Drake (MM3 pg.130)
12. Referee chooses appropriate trap (DMG pg.73)

CR10 (1d12)
1. Referee chooses appropriate trap (DMG pg.74)
2. Couatl
3. Fire Giant
4. Clay Golem
5. Brass Golem
6. Razor Boar (MM2)
7. Yagnoloth – Yugoloth (MM2)
8. Bluespawn Godslayer
9. 2 Frost Giants
10. 2 Bone Devils
11. Mountain Troll (MM3 pg.180)
12. Referee chooses appropriate trap (DMG pg.74)

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