Druid 2 / Rogue 2 Benji_934
CLASS & LEVEL PLAYER NAME
Raum
Aarakocra Haunted One (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS
+1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +3 Dexterity
+0 Constitution +3 16 23 --
13 • +4 Intelligence
CLASS
• +6 Wisdom INITIATIVE HIT POINTS
+1
+0 Charisma
Total 2d8 + 2d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
16 DEFENSES HIT DICE DEATH SAVES
+3 SAVING THROWS HEROIC INSPIRATION
=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION +3 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
11 P
P
+6
+4
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons
=== TOOLS ===
+0 +1 Athletics STR Herbalism Kit, Thieves' Tools
ABILITY SAVE DC
+0 Deception CHA
=== LANGUAGES ===
+2 History INT Aarakocra, Abyssal, Auran, Birdfolk,
INTELLIGENCE
+4 Insight WIS Common, Deep Speech, Druidic, Thieves’
25 ft. (Walking), 50 ft. (Flying) Cant
14 +0 Intimidation CHA
E +6 Investigation INT
+2 +4 Medicine WIS SPEED
+2 Nature INT PROFICIENCIES & TRAINING
WISDOM E +8 Perception WIS
+0 Performance CHA === ACTIONS === hours or until you use Wild Shape again, have the
18 +0 Persuasion CHA
Standard Actions
Attack, Magic, Dash, Disengage, Dodge, Help,
Incapacitated condition, or die. You can also leave the
form early as a Bonus Action.
Hide, Ready, Search, Utilize, Opportunity Attack,
+2 Religion INT
+4 Grapple, Shove, Improvise, Two-Weapon Fighting, Rules While Shape-Shifted. The following rules apply
+3 Sleight of Hand DEX Interact with an Object, Study, Influence while you’re shape-shifted:
• You retain your personality, memories, and ability
+3 Stealth DEX === BONUS ACTIONS === to speak.
CHARISMA Cunning Action • When you assume a Wild Shape form, you gain 2
P +6 Survival WIS
On your turn, you can take one of the following Temporary HP.
• Your game statistics are replaced by the Beast’s
10 actions as a Bonus Actions: Dash, Disengage, or
Hide. stat block, but you retain your creature type; HP; HP
Dice; Int., Wis., and Cha. scores; class features;
Wild Shape • 2 / Long Rest languages; and feats.
+0 You shape-shift into a Beast form that you have • You retain your skill and saving throws and use
learned for this feature. You stay in that form for 1 your Proficiency Bonus for them, and gain any
SKILLS ACTIONS
NAME HIT DAMAGE/TYPE NOTES
18 PASSIVE PERCEPTION
Shotgun +3 2d8+3 Piercing Firearms, Ammunition (Firearms), Range, Reload, Two-Handed, Push, Range (30/90)
Sickle +3 1d4+1 Slashing Simple, Light, Nick
14 PASSIVE INSIGHT
Sickle +3 1d4+1 Slashing Simple, Light, Nick
16 PASSIVE INVESTIGATION
Staff of Power +3 1d6+1 Bludgeoning +1d6 Force, 20/20 Charges, Simple, Versatile, Topple
Unarmed Strike +3 2 Bludgeoning
Talons +3 1d4+1 Slashing
SENSES WEAPON ATTACKS & CANTRIPS
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Druid 2 / Rogue 2 Benji_934
CLASS & LEVEL PLAYER NAME
Raum
Aarakocra Haunted One (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS
=== DRUID FEATURES === CR of 1/4 that lack a Fly Speed. * Weapon Mastery • free-rules 129
• Level 4: You know 6 four Beast Forms with a max
* Core Druid Traits • free-rules 79 CR of 1/2 that lack a Fly Speed. * Cunning Action • free-rules 130
• Level 8 You know 8 four Beast Forms with a max On your turn, you can take one of the following actions
* Spellcasting • free-rules 79 CR of 1 and can adopt a form that has a Fly Speed. as a Bonus Actions: Dash, Disengage, or Hide.
* Druidic • free-rules 80 | 2 / Long Rest • 1 Bonus Action | 1 Bonus Action
You know Druidic and always have Speak with
Animals prepared. * Wild Companion • free-rules 81
As a Magic action, you can expend a spell slot or a === AARAKOCRA SPECIES TRAITS ===
You can use Druidic to leave hidden message. You use of Wild Shape to cast Find Familiar without
and others who know Druidic automatically spot such a Material components. When you cast the spell in this * Ability Score Increase • EE
message. Others spot the message’s presence with a way, the familiar is Fey and disappears when you Your Dexterity score increases by 2, and your Wisdom
successful DC 15 Intelligence (Investigation) check but finish a Long Rest. score increases by 1.
can’t decipher it without magic.
=== ROGUE FEATURES === * Age • EE
| Leave Druidic Message: Special
* Core Rogue Traits • free-rules 129 * Alignment • EE
* Primal Order • free-rules 80
You have dedicated yourself to one of the sacred * Expertise • free-rules 129 * Size • EE
roles. You gain Expertise in two of your skill proficiencies of
your choice. * Speed • EE
| Warden •
Trained for battle, you gain proficiency with Martial * Sneak Attack • free-rules 129 * Flight • EE
weapons and training with Medium armor. Once per turn you can deal an extra 1d6 damage to Flying speed 50 ft. (while not wearing medium or
one creature you hit with an attack if you have heavy armor)
* Wild Shape • free-rules 80 Advantage on the roll and the attack uses a Finesse or
As a Bonus Action, you shape-shift into a Beast form Ranged weapon. The extra damage’s type is the same * Talons • EE
that you have learned for this feature. You stay in that as the weapon’s type. Unarmed strikes may deal 1d4 +1 slashing damage on
form for 1 hours or until you use Wild Shape again, a hit.
have the Incapacitated condition, or die. You can also You don’t need Advantage on the attack if at least one
leave the form early as a Bonus Action. of your allies is within 5 ft. of the target, the ally doesn’t | 1 Action
have the Incapacitated condition, and you don’t have
You can use Wild Shape 2 times per Long Rest, and Disadvantage on the attack roll. * Languages • EE
regain one expended use after finishing a Short Rest.
| 1 Action
You are able to learn a number of Beast forms as === FEATS ===
outlined below, and whenever you finish a Long Rest, * Thieves’ Cant • free-rules 129
you can replace one of your known forms with another You know Thieves’ Cant and one other language of * Weapon Mastery • PHB-2024 129
eligible form. your choice.
• Level 2: You know 4 four Beast Forms with a max | Shotgun (Push) •
FEATURES & TRAITS
NAME QTY WEIGHT NAME QTY WEIGHT
CP 0 Staff of Power 1 -- Tinderbox 1 1 lb.
Spiked Armor 1 45 lb. Torch 3 3 lb.
SP 0 Sickle 1 2 lb. Stake (Wooden) 9 --
Sickle 1 2 lb. Holy Symbol 1 --
EP 0 Shotgun 1 7 lb.
Backpack 1 5 lb.
GP 50 Chest 1 25 lb.
Clothes, Common 1 3 lb.
PP 0 Herbalism Kit 1 3 lb.
Crowbar 1 5 lb.
WEIGHT CARRIED
112.5 lb. Hammer 1 3 lb.
ENCUMBERED Holy Water (flask) 1 1 lb. ATTUNED MAGIC ITEMS QTY WEIGHT
195 lb. Manacles 1 6 lb.
PUSH/DRAG/LIFT Mirror, Steel 1 0.5 lb.
390 lb. Oil (flask) 1 1 lb.
EQUIPMENT
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Druid 2 / Rogue 2 Benji_934
CLASS & LEVEL PLAYER NAME
Raum
Aarakocra Haunted One (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS
Push. If you hit a creature with a Shotgun, you can
push the creature up to 10 ft. straight away from you if
it’s Large or smaller.
| Sickle (Nick) •
Nick. When you make the extra attack of the Light
property, you can make it as part of the Attack action
instead of as a Bonus Action. This extra attack can
only be made once per turn.
| Push (Shotgun): Special
| Nick (Sickle): 1 Action
ADDITIONAL FEATURES & TRAITS
NAME QTY WEIGHT NAME QTY WEIGHT
ADDITIONAL EQUIPMENT
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Male 21 Medium 5'6 115
GENDER AGE SIZE HEIGHT WEIGHT
Raum Chaotic Neutral N/A Pale white Crismon Blackish Red
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
=== Allies ===
I don’t run from evil. Evil runs from
Party members me.
I like to read and memorize poetry. It
=== Organizations ===
keeps me calm and brings me
N/A PERSONALITY TRAITS
I’m a monster that destroys other
monsters, and anything else that
gets in my way. (Evil)
IDEALS
I keep my thoughts and discoveries in a
journal. My journal is my legacy.
BONDS
I talk to spirits that no one else
can see.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
I am a Kenku thief and mercenary, hailing from a My demonic possession gives me the ability to learn
poor town outside of the city. I am an occult spells known by beholders
obsessed Kenku who is battling for control with the
accidentally summoned beholder who attempted
to possess me. My deep connection with living
creatures and my connections to the occult has
labelled me an outcast from the Murder. Now
taloning my way through life as a lowly thief trying
to find a new way of living, I found my way to a
shady tavern down a dingy alley. I was offered a
fresh start, completing jobs for reward. No stealing
or murder involved. I now keep a journal, a diary of
sorts on my person to take note of my journey and
adventures. Now I'm working with a party whom I
don't fully trust. I keep my guard up and my wits
about me as we set off on a new quest.
CHARACTER BACKSTORY ADDITIONAL NOTES
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WIS 14 +6
Druid
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)
O Spare the Dying Druid -- 1A 15 ft. V,S Instantaneous free-rules 318 V/S
O Thunderclap Druid CON 14 1A 5 ft. S Instantaneous EE 168 S
=== 1st LEVEL === 3 Slots OOO
O Animal Friendship Druid WIS 14 1A 30 ft. V,S,M 24 hours free-rules 239 D: 24h, V/S/M
O Fog Cloud Druid -- 1A 120 ft./20 ft. Sphere V,S Concentration, up to 1 hour free-rules 276 D: 1h, 20 ft. Sphere, V/S
O Jump Druid -- 1BA Touch V,S,M 1 minute free-rules 290 D: 1m, V/S/M
O Cure Wounds Druid -- 1A Touch V,S Instantaneous free-rules 259 V/S
O Detect Poison and Disease [R] Druid -- 1A Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes free-rules 262 D: 10m, 30 ft. Sphere, V/S/M
O Thunderwave Druid CON 14 1A Self/15 ft. Cube V,S Instantaneous free-rules 334 15 ft. Cube, V/S
O Absorb Elements Druid -- 1R Self S 1 round EE 150 D: 1Rnd, S
O Beast Bond Druid -- 1A Touch V,S,M Concentration, up to 10 minutes EE 150 D: 10m, V/S/M
O Earth Tremor Druid DEX 14 1A 10 ft. V,S Instantaneous EE 155 V/S
O Ice Knife Druid DEX 14 / +6 1A 60 ft./5 ft. Sphere S,M Instantaneous EE 157 5 ft. Sphere, S/M
O Faerie Fire Druid DEX 14 1A 60 ft./20 ft. Cube V Concentration, up to 1 minute free-rules 271 D: 1m, 20 ft. Cube, V
O Protection from Evil and Good Druid -- 1A Touch V,S,M Concentration, up to 10 minutes free-rules 309 D: 10m, V/S/M
O Purify Food and Drink [R] Druid -- 1A + 10m 10 ft./5 ft. Sphere V,S Instantaneous free-rules 310 5 ft. Sphere, V/S
O Goodberry Druid -- 1A Self V,S,M 24 hours free-rules 280 D: 24h, V/S/M
O Charm Person Druid WIS 14 1A 30 ft. V,S 1 hour free-rules 249 D: 1h, V/S
O Longstrider Druid -- 1A Touch V,S,M 1 hour free-rules 293 D: 1h, V/S/M
O Speak with Animals [R] Druid -- 1A + 10m Self V,S 10 minutes free-rules 318 D: 10m, V/S
O Create or Destroy Water Druid -- 1A 30 ft./30 ft. Cube V,S,M Instantaneous free-rules 258 30 ft. Cube, V/S/M
O Detect Magic [R] Druid -- 1A + 10m Self/30 ft. Sphere V,S Concentration, up to 10 minutes free-rules 262 D: 10m, 30 ft. Sphere, V/S
O Healing Word Druid -- 1BA 60 ft. V Instantaneous free-rules 284 V
O Entangle Druid STR 14 1A 90 ft./20 ft. Square V,S Concentration, up to 1 minute free-rules 268 D: 1m, 20 ft. Square, V/S
P Speak with Animals [R] Druidic (Always Prepared) -- 1A Self V,S 10 minutes free-rules 318 D: 10m, V/S
O Find Familiar [R] Wild Companion -- 1A 10 ft. V,S,M Instantaneous free-rules 272 V/S/M
SPELLS
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