SOUND — COMPLETE NOTES (CLASS 8)
1. HOW SOUND IS PRODUCED
- Sound is produced by vibrations.
- Vibrating objects cause surrounding medium to vibrate.
- Examples: Guitar strings, drum skin, vocal cords.
2. HOW SOUND TRAVELS
- Travels as mechanical sound waves.
- Needs a medium: air, water, or solids.
- Cannot travel through vacuum.
3. VIBRATION OF STRINGS
- Tight strings vibrate faster → high pitch.
- Loose strings vibrate slower → low pitch.
4. SOUND WAVES
- Form compressions and rarefactions.
- Travel as longitudinal waves.
5. SOUND PRODUCED BY HUMANS
- Vocal cords vibrate when air passes over them.
- Thin, short cords → high pitch.
- Thick, long cords → low pitch.
6. SOUND IN ALL DIRECTIONS
- Sound spreads outward from the source in all directions.
7. HUMAN EAR STRUCTURE
- Outer ear: collects sound.
- Middle ear: hammer, anvil, stirrup amplify vibrations.
- Inner ear: cochlea converts vibrations to signals sent to brain.
8. TALKING DRUMS (AFRICA)
- Used to send messages using rhythmic beats.
- Drums mimic the tone pattern of speech.
9. SPEED OF SOUND
- Speed = Distance / Time.
- Speed in air ≈ 340 m/s.
- Travels fastest in solids, slowest in gases.
10. OSCILLATIONS
- One full to-and-fro motion = one oscillation.
- Time for one oscillation = time period.
11. FREQUENCY
- Oscillations per second.
- Unit: Hertz (Hz).
- High frequency → high pitch.
- Low frequency → low pitch.
12. AMPLITUDE
- Height of the wave.
- Larger amplitude → louder sound.
- Smaller amplitude → softer sound.
13. GRAPH WORK
A. Amplitude Graph:
- Tall waves = loud sound.
- Short waves = soft sound.
B. Frequency Graph:
- Close waves = high pitch.
- Spread waves = low pitch.
14. HEINRICH HERTZ & RADAR
- Hertz proved electromagnetic waves exist.
- Radar is an object detection system using radio waves.
15. LOUDNESS OF SOUND
- Depends on amplitude.
- Unit: decibel (dB).
16. HOW SOUND FADES
- Energy spreads and is absorbed by surroundings.
17. PITCH OF SOUND
- Depends on frequency of vibration.
18. QUALITY/TIMBRE
- Helps identify different sound sources.
19. AUDIBLE & INAUDIBLE SOUND
- Audible: 20 Hz to 20,000 Hz.
- Below 20 Hz = infrasonic.
- Above 20,000 Hz = ultrasonic.
20. REFLECTION OF SOUND
- Causes echoes.
- Heard clearly when reflected from hard surfaces.
21. NOISE POLLUTION
- Harmful, unwanted sound.
- Sources: traffic, loudspeakers, machines.
- Effects: stress, hearing loss, irritability.
22. SOUND ABSORBERS
- Materials like carpets, foam, curtains.
- Used in studios and theatres.