Skills Gear (Pick 5)
Awareness Alchemy Set
Wilderness Survival Aedirnian Gambeson
1 Weapon Skill Padded Trousers
Charisma Secret Pocket
Deceit Satchel
Persuasion 1 Common Weapon
Hex Weaving Writing Kit
Spell Casting Journal
Resist Magic 500 Crowns of Ritual
Components
Ritual Crafting
7 Trail Rations
Vigor Starting Money
The Source
10 100 Crowns x 2d6
he wise fear the otherworldly creatures that Magical Perks
T cast shadows even in darkness. But true fear
comes from the ordinary and one tale tells of
the unbridled power from whence such fear The Source follows the same racial limitations and rules
spawns. as the Mage, but cannot learn or memorise their magic.
For once there lived a girl named Sorchanna. Born to Once per day, the Source may choose 6 of any Novice
Spell, Sign, Low Danger Hex or Ritual of their choice.
simple folk in a village long forgotten, Sorchanna was a The Source cannot teach, scribe or share this magic with
troubled but brilliant child. She was neither a great others, and rituals still require their listed components.
beauty nor scholarly, but her hands could create splend-
our from any craft. From the depths of her mind’s eye, she
perceived events yet to be. She could even call upon
powerful magic with no incantations nor rituals. much for a troubled mind. Sorchanna erupted in a storm
Sorchanna was the gift that kept on giving, or so it of magic that took with it the king, the mage, the lord
seemed. and her village. For Sorchanna was power incarnate; raw
power made flesh. The gift that kept on taking. Ever an
Soon, word of the gifted girl spread far and wide. Until ember ready to ignite and set the world ablaze. Whilst
one day, three travellers arrived. First came the lord of the wise fear darkness, the sage fear the seemingly ordin-
the land, wanting her power. Second came a mage, prom- ary people whom they call the Source.
ising to control it. Third came the king, demanding the
girl who wielded it. Thrice, Sorshanna refused. It was too
2
Self Control (Will)
Drawing upon Chaos is a risk within itself. For the Source, maintaining control
of power can be the difference between life and death. Whenever the Source
attempts to use their magic, they must make a Self Control check equal to or
greater than the result of that Spell Casting, Hex Weaving or Ritual Crafting roll.
Failure requires the Source to roll upon the Chaos Unleashed Table. In addition
to this, Self Control increases the Source's Vigor by +2 for every rank gained in this
skill (to a maximum Vigor threshold of 30 at rank 10).
The Chosen One The Oracle The Prodigy
Born of The Elder Blood Aura Reading (EMP) Mage Bane Trinket
The Source may perceive the energy The Source owns a simple Mage Bane
Whether a descendant of an ancient that surrounds all living things. A suc- Trinket made from a trace of dimeri-
lineage or blessed by fate and proph- cessful Aura Reading against a target’s tium. The Source can spend an action
ecy, the Source is Born of The Elder Resist Magic grants the Source the abil- to equip it and increase their Self
Blood. This grants the Source a +1 SP ity to see up to 2 colours that repres- Control by no more than half of the
bonus against magic damage, toward ent this target’s current emotional ranks gained in this skill. The Source's
Resist Magic checks and increases their state. Furthermore, this skill grants Hex Weaving, Spell Casting and Ritual
own magic damage by an amount the Source a +3 bonus toward the next Crafting is reduced by the amount,
equal to half their ranks invested into social skill used that relates or reacts lasting until the Mage Bane Trinket is
Born of The Elder Blood. to the result of this Aura Reading. unequipped.
Echo of the Spheres (WILL) Premonition (WILL) Gifted Genius
Immediately after casting magic with The Source may choose to roll Pre-
a duration that must be rolled for, a monition against a secret DC set by For every 2 ranks gained in Gifted
Source may roll Echo of the Spheres the GM to learn of a target’s fate by Genius the Source may increase the 10
against a DC16. For every 2 points experiencing a vague vision of omens, rank skill-cap on a standard skill to 11.
scored over this DC, the duration of dangers or threats that may surround Standard rules for improving these
that magic is increased by 1. On reach- that target. If the Source fails, they are skills with I.P. still apply. On reaching
ing rank 7 in Echo of the Spheres, the given a false vision. On reaching rank rank 7 in Gifted Genius, the Source
Source adds 1 journeyman level spell, 7 in Premonition, the Source adds 1 adds 1 journeyman level spell, ritual,
ritual, alternate sign or medium journeyman level spell, ritual, altern- alternate sign or medium danger hex
danger hex to their list of chosen daily ate sign or medium danger hex to to their list of chosen daily magic.
magic. their list of chosen daily magic.
Time Dilation (WILL) Prophecy (WILL) Spell Savant (WILL)
At the top of a new round, the Source At the beginning of a new session, the Before casting any spell, the Source
may roll Time Dilation to gain an ad- Source rolls Prophecy 3 times. Before may roll Spell Savant to imbue their
ditional turn at a point in the initiat- any player, NPC or enemy has rolled a next spell with a single special prop-
ive anywhere below their rolled res- skill, the source may choose to inter- erty and unleash their true potential.
ult, at a DC equal to the slowest initi- vene by spending a Prophecy to pre- This increases the spell’s STA cost by
ative tracked. This skill costs 10 STA determine the result instead. Each half of its original value and is made
and cannot be used alongside a full Prophecy can only be spent once. Un- against a DC listed on the Spell Sav-
round action. Effects triggered at the willing targets may attempt to Resist ant table. Upon reaching rank 7 in
start of a turn do so only once, and Magic against a DC equal to 10 + the Spell Savant, the Source adds 1 master
Time Dilation causes the Source to Source’s ranks in Prophecy. If the de- level spell, ritual or high danger hex to
move as a vivid streak of bright light. fence succeeds, Prophecy is still spent. their list of chosen daily magic.
3
Chaos Unleashed Table
Aura Reading
01-10 This spell, sign, hex or ritual fails. 51-52 The Source gains 1 point of general IP.
Ecstasy | Joy
11-15 The 3 closest targets within a 6m 53-54 Weapons in a 6m radius of the Source
radius of the Source are poisoned. benefit from the spell Cadfan’s Grasp.
Trust | Acceptance
The Source drains 3 STA from every The target(s) of this magic produce
Fear | Apprehension 16-20 target in a 6m radius, restoring their 55-56 the effect of the Static Storm spell for
own for the combined total in return. 1d6 rounds.
Surprise | Distraction Refund the STA cost, excluding The weather changes dramatically
21-25 Vigor, for the magic just used.
57-58 within a 10km radius.
Sadness | Pensiveness
The closest target to the Source gains The Source becomes incorporeal for 1
26-30 speed and may use 1 action 59-60 round and cannot interact physically
Disgust | Boredom immediately after this. or take damage.
Anger | Annoyance A portal tears open next to the The magic just cast is replaced with a
31-32 Source, taking them and the target 61-62 another of that same type and a level
closest to them to a random location higher. If this was master level magic,
| the Source visited in the last week. it becomes novice level instead.
The weather changes for the worst. This magic instead heals its target (or
33-34 The spell Lightning Storm appears 63-64 targets) as if they were affected by the
Spell Savant directly overhead for 2d6 rounds. Magical Healing spell for 1d6 rounds.
This magic is cast at its maximum This magic is cast at its lowest
Control dc16
Control | DC16 35-36 capacity in terms of duration, 65-66 capacity in terms of duration, cost
damage, cost and/or its chance to and damage. Any percentage chance
The Source can protect a num- cause a status effect to the target. to cause a status effect is halved.
ber of targets from the effects
of this spell equal to half their The Source vanishes into a different A blast of energy loosens stone in a
ranks in Self Control. dimension for 1d6 rounds. On their 100m radius. Avalanches are a risk
37-38 return they are 10 years older. Roll to
67-68 and structures have a 30% chance to
Convolute | DC15
Convolute dc14 discover that decade’s life event. come crashing down or be damaged.
Against attempts to magically The Source drains & heals HP from The skies turn blood red and the spell
dispel it, this spell’s DC is con- 39-40 the target closest to them, equal in 69-70 Melgar’s Fire rains down from above
sidered to be 3 points higher. amount to their own missing health. for 2d6 rounds.
Empower | DC18
dc17 The worst critical wound suffered Magic with a cone or radius is
This spell ignores a target’s res- 41-42 within a 6m radius of the Source is 71-75 doubled and magic with a length is
istance to it, and turns an im- instantly healed. Missing limbs & halved. A range of ‘self’ also targets
munity into a resistance. those dead are exempt from this. everybody within a 6m radius.
Fracture | DC18
dc18 All targets within a 6m radius that The Source can see the outline of all
43-44 fail to Resist Magic against a DC18 are 76-80 living creatures within a 20m radius
This spell may be cast whilst 1 blinded and deafened for 1d6 rounds. for 1 hour or until dispelled.
other ritual, spell or sign is be-
ing actively maintained. 45-46 The Source suddenly teleports 6m in 81-85 The 3 closest targets within a 6m
a random unobstructed direction. radius of the Source become frozen.
Secure
Secure | DC16dc12
47-48 1 medium or 3 easy monsters appear 86-90 The 3 closest targets within a 6m
The Spell Casting check for 6m away from the Source. radius of the Source are set on fire.
this spell ignores any fumbled
or critical success rolls. The Source emits a bright flash of This magic becomes a different spell,
light, followed by an earsplitting sign, ritual or hex of the same type
Shape | DC17dc17
Shape explosion which can be seen and and level at random or chosen by the
49-50 heard for 5km all around. Everybody
91-00 GM. This changes and replaces that
This spell’s width and/or range within a 20m radius of the blast falls magic within the Source’s daily list of
can be halved or doubled. prone and must make a stun save (-2). spells, signs, hexes and/or rituals.
4
Credits
Written by Daniel Thiesen, Kimberley de Jong
Leon Mendez & Mats Horsfjord
Layout & Front Cover by Leon Mendez
Original Artwork by Kimberley de Jong
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