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Bushwacker BSW-CGB BattleMech Record Sheet

The document provides detailed specifications for the Bushwacker BSW-CGB BattleMech, including its movement capabilities, weaponry, and critical structure layout. It features a mixed tech base, a total tonnage of 55, and various armaments such as LRM 5s and a Rotary AC/5. Additionally, it includes a heat data section and critical hit table for gameplay mechanics.

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0% found this document useful (0 votes)
6 views1 page

Bushwacker BSW-CGB BattleMech Record Sheet

The document provides detailed specifications for the Bushwacker BSW-CGB BattleMech, including its movement capabilities, weaponry, and critical structure layout. It features a mixed tech base, a total tonnage of 55, and various armaments such as LRM 5s and a Rotary AC/5. Additionally, it includes a heat data section and critical hit table for gameplay mechanics.

Uploaded by

joanna970097
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

ARMOR DIAGRAM

Ferro-Fibrous
He ad ( 9 )
Le ft Tors o Right Tors o
( 20 ) ( 20 )

BATTLEMECH RECORD SHEET


'MECH DATA WARRIOR DATA
Type: Bushwacker BSW-CGB Name:
Movement Points: Tonnage: 55
Gunnery Skill: Piloting Skill:
Walking: 5 Tech Base: Mixed
Running: 8 Rules Level: Standard Hits Taken 1 2 3 4 5 6
Jumping: 0 Role: Sniper Consciousness # 3 5 7 10 11 Dead
Engine Type: 275 XL
Weapons & Equipment Inventory (hexes)
# Type Loc Ht Dmg Min Sht Med Lng
2 LRM 5 (C) LA 2 1/Msl [M,C,S] — 7 14 21
Ce nte r
1 Rotary AC/5 (C) RA 1 5/Sht [DB,R/C] — 7 14 21 Le ft Arm Tors o Right Arm
( 18 ) ( 27 ) ( 18 )
1 ER Medium Laser (C) LT 5 7 [DE] — 5 10 15
2 LRM 5 (C) LT 2 1/Msl [M,C,S] — 7 14 21
1 ER Medium Laser (C) RT 5 7 [DE] — 5 10 15
1 ER Large Laser (C) CT 12 10 [DE] — 8 15 25 Le ft Right
Le g Ce nte r Le g
( 26 ) Tors o ( 26 )
(9)

Le ft Right
Ammo: (LRM 5 Narc) 48, (RAC/5) 40 Tors o Re ar Tors o Re ar
Quirks: Narrow/Low Profile (6) (6)

BV: 2,279 INTERNAL STRUCTURE DIAGRAM


Endo Steel Heat
CRITICAL TABLE He ad
Scale
Head Le ft Tors o ( 13 ) Right Tors o ( 13 ) Overflow
Left Arm 1. Life Support Right Arm
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator 30 *
3. Lower Arm Actuator 4. Endo Steel 3. Lower Arm Actuator
1-3 5. Sensors 1-3 29
4. LRM 5 4. Hand Actuator
5. LRM 5 6. Life Support 5. Rotary AC/5 28 *
6. Ferro-Fibrous 6. Rotary AC/5 Le ft Right 27
Arm Arm 26 *
1. Ferro-Fibrous Center Torso 1. Rotary AC/5
2. Roll Again 2. Rotary AC/5
(9) (9) 25 *
1. XL Fusion Engine
3. Roll Again 2. XL Fusion Engine 3. Rotary AC/5 Ce nte r 24 *
4-6 4-6
4. Roll Again 3. XL Fusion Engine 4. Rotary AC/5 Tors o 23 *
5. Roll Again 1-3 5. Rotary AC/5
22 *
4. Gyro ( 18 )
6. Roll Again 5. Gyro 6. Rotary AC/5
Le ft Right 21
6. Gyro Le g Le g
20 *
1. Gyro ( 13 ) ( 13 )
Left Torso (CASE II) Right Torso (CASE II) 19 *
2. XL Fusion Engine
1. XL Fusion Engine 3. XL Fusion Engine 1. XL Fusion Engine 18 *
2. XL Fusion Engine 4-6 4. XL Fusion Engine 2. XL Fusion Engine 17 *
3. ER Medium Laser 5. ER Large Laser 3. ER Medium Laser
1-3 4. LRM 5 6. Endo Steel
1-3 4. Ammo (RAC/5) 20
HEAT DATA 16
Double Heat Sinks: 15 *
5. LRM 5 5. Ammo (RAC/5) 20 Heat
6. Ammo (LRM 5 Narc) 24 13 (26) 14 *
Engine Hits 6. CASE II Level* Effects
1. Ammo (LRM 5 Narc) 24 Gyro Hits 1. Endo Steel
30 Shutdown 13 *
Sensor Hits 28 Ammo Exp, avoid on 8+
2. CASE II 2. Endo Steel 12
Life Support 26 Shutdown, avoid on 10+
3. Ferro-Fibrous 3. Endo Steel 25 -5 Movement Points 11
4-6 4. Ferro-Fibrous 4-6 4. Endo Steel 24 +4 Modifier to Fire 10 *
5. Ferro-Fibrous 5. Endo Steel
23 Ammo Exp, avoid on 6+ 9
6. Ferro-Fibrous 6. Ferro-Fibrous
22 Shutdown, avoid on 8+
8 *
20 -4 Movement Points
19 Ammo Exp, avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire 5 *
2. Upper Leg Actuator 2. Upper Leg Actuator 15 -3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
13 +2 Modifier to Fire 3
4. Foot Actuator 4. Foot Actuator
5. Double Heat Sink 5. Double Heat Sink 10 -2 Movement Points 2
Damage Transfer
6. Double Heat Sink 6. Double Heat Sink 8 +1 Modifier to Fire 1
Diagram
5 -1 Movement Points
0

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