lOMoARcPSD|52021650
Alpha beta pruning and A* Algorithm Questions
Artificial Intelligence (SRM Institute of Science and Technology)
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lOMoARcPSD|52021650
1. Consider the following graph.
The numbers written on edges represent the distance between the nodes. The numbers
written on nodes represent the heuristic value. Find the most cost-effective path to reach
from start state A to Þnal state J using A* Algorithm.
2. Consider the game tree picture below where A-F represents, some real
values. Assume the nodes are explored from left to right and standard alpha beta pruning
is used.
a) Give a value of A such that B is pruned
b) Give a value of A such that B is not pruned
c) Assume B= 5; A = 5 give value of C and D, such that subtree containing E and C is
pruned.
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lOMoARcPSD|52021650
3. Demonstrate the two-player search tree to understand the working of the Alpha-Beta
Pruning.
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