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D&D Character Sheet: Tiefling Rogue 5

The document details a Dungeons & Dragons character sheet for a Tiefling Rogue named Eril, who is at level 5 with a background as a Criminal/Spy. It includes information on Eril's abilities, skills, equipment, personality traits, and spells, highlighting his proficiency in stealth and deception. Additionally, it outlines his character traits, including a focus on wealth and a tendency to prioritize money over friendships.

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0% found this document useful (0 votes)
12 views4 pages

D&D Character Sheet: Tiefling Rogue 5

The document details a Dungeons & Dragons character sheet for a Tiefling Rogue named Eril, who is at level 5 with a background as a Criminal/Spy. It includes information on Eril's abilities, skills, equipment, personality traits, and spells, highlighting his proficiency in stealth and deception. Additionally, it outlines his character traits, including a focus on wealth and a tendency to prioritize money over friendships.

Uploaded by

markclitherland
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Rogue 5 SteelWizard

CLASS & LEVEL PLAYER NAME


Eril
Tiefling Criminal / Spy 6,500
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +5 Dexterity
+1 Constitution +2 13 33 --
+1 • +3 Intelligence
CLASS
+2 Wisdom INITIATIVE HIT POINTS
12
+1 Charisma
Total 5d8 SUCCESSES
Saving Throw Modifiers
Resistances - Fire
DEXTERITY FAILURES

+2 DEFENSES HIT DICE DEATH SAVES

15 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor
CONSTITUTION P +5 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+3
+1 +2

+0
Animal Handling WIS
Arcana INT
Crossbow, Hand, Longsword, Rapier,
Shortsword, Simple Weapons

13 +1 Athletics STR === TOOLS ===


ABILITY SAVE DC Dice Set, Disguise Kit, Thieves' Tools
P +4 Deception CHA
+0 History INT === LANGUAGES ===
INTELLIGENCE
+2 Insight WIS Common, Infernal, Thieves’ Cant
30 ft. (Walking)
+0 +1 Intimidation CHA
P +3 Investigation INT
10 +2 Medicine WIS SPEED

+0 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +5 Perception WIS


+1 Performance CHA === ACTIONS === take the Use an Object action.
+2 +1 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge, === REACTIONS ===
Help, Hide, Ready, Search, Use an Object, Uncanny Dodge
+0 Religion INT
14 Opportunity Attack, Grapple, Shove, Improvise, When an attacker that you can see hits you with an
E +8 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object attack, you can use your reaction to halve the attack’s
damage against you.
P +5 Stealth DEX === BONUS ACTIONS ===
CHARISMA Cunning Action === SPECIAL ===
+2 Survival WIS
You can take a bonus action on each of your turns Sneak Attack
Once per turn, you can deal an extra 3d6 damage
+1 to take the Dash, Disengage, or Hide action.

Fast Hands
to one creature you hit with an attack with a finesse or
ranged weapon if you have advantage on the attack
You can use the bonus action granted by your roll. You don’t need advantage on the attack roll if
13 Cunning Action to make a Sleight of Hand check, use another enemy of the target is within 5 ft. of it, that
your thieves’ tools to disarm a trap or open a lock, or enemy isn’t incapacitated, and you don’t have
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

15 PASSIVE WISDOM (PERCEPTION)


Longbow +2 1d8+2 Piercing Martial, Ammunition, Heavy, Range, Two-Handed, Range (150/600)

Shortsword +5 1d6+2 Piercing Martial, Finesse, Light


12 PASSIVE WISDOM (INSIGHT)

Unarmed Strike +4 2 Bludgeoning


13 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

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Rogue 5 SteelWizard
CLASS & LEVEL PLAYER NAME
Eril
Tiefling Criminal / Spy 6,500
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== ROGUE FEATURES === Cunning Action to make a Sleight of Hand check, use
your thieves’ tools to disarm a trap or open a lock, or
* Hit Points • PHB 95 take the Use an Object action.

* Proficiencies • PHB 95 | 1 Bonus Action

* Expertise • PHB 96 * Second-Story Work • PHB 97


Your proficiency bonus is doubled for any ability check Climbing no longer costs you extra movement, and
you make for two chosen proficiencies. [6th] Choose when you make a running jump, the distance you
two additional proficiencies. cover increases by +2 feet.

* Sneak Attack • PHB 96 * Ability Score Improvement • PHB 96


Once per turn, you can deal an extra 3d6 damage to
one creature you hit with an attack with a finesse or * Uncanny Dodge • PHB 96
ranged weapon if you have advantage on the attack When an attacker that you can see hits you with an
roll. You don’t need advantage on the attack roll if attack, you can use your reaction to halve the attack’s
another enemy of the target is within 5 ft. of it, that damage against you.
enemy isn’t incapacitated, and you don’t have
disadvantage on the attack roll. | 1 Reaction

| Special
=== TIEFLING RACIAL TRAITS ===
* Thieves’ Cant • PHB 96
You have learned thieves’ cant, a secret mix of dialect, * Darkvision • BR 43
jargon, and code that allows you to hide messages in You can see in darkness (shades of gray) up to 60 ft.
seemingly normal conversation. It takes four times
longer to convey such a message than it does to * Hellish Resistance • BR 43
speak the same idea plainly. You have resistance to fire damage.

* Cunning Action • PHB 96 * Infernal Legacy • BR 43


You can take a bonus action on each of your turns to You know the thaumaturgy cantrip. [3rd] You can cast
take the Dash, Disengage, or Hide action. hellish rebuke (2nd) once per long rest. [5th] You can
cast darkness once per long rest. CHA is your
| 1 Bonus Action spellcasting ability.

* Roguish Archetype • PHB 96

| Thief

* Fast Hands • PHB 97


You can use the bonus action granted by your

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Leather 1 10 lb. Mess Kit 1 1 lb.

Shortsword 1 2 lb. Rations (1 day) 10 20 lb.

SP 0 Shortsword 1 2 lb. Rope, Hempen (50 feet) 1 10 lb.

Longbow 1 2 lb. Tinderbox 1 1 lb.


EP 0 Arrows 200 10 lb. Torch 10 10 lb.

Backpack 1 5 lb. Waterskin 1 5 lb.


GP 0 Backpack 1 5 lb.

Bedroll 1 7 lb.
PP 0 Mess Kit 1 1 lb.

Rations (1 day) 10 20 lb.


WEIGHT CARRIED

144 lb. Rope, Hempen (50 feet) 1 10 lb.

ENCUMBERED Tinderbox 1 1 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

180 lb. Torch 10 10 lb.

PUSH/DRAG/LIFT Waterskin 1 5 lb.

360 lb. Bedroll 1 7 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Eril Lawful Evil
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I don’t pay attention to the risks in


a situation. Never tell me the odds.
The best way to get me to do
something is to tell me I can’t do it.
PERSONALITY TRAITS

Greed. I will do whatever it takes to


become wealthy. (Evil)

IDEALS

I will become the greatest thief


that ever lived.
BONDS

When faced with a choice between


money and my friends, I usually
choose the money.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Thaumaturgy Infernal Legacy -- 1A 30 ft. V 1 minute PHB 282 D: 1m, V

=== 2nd LEVEL ===

O Hellish Rebuke Infernal Legacy DEX 12 1R 60 ft. V,S Instantaneous PHB 250 1/LR, V/S

O Darkness <C> Infernal Legacy -- 1A 60 ft./15 ft. Sphere V,M Concentration, up to 10 minutes PHB 230 1/LR, D: 10m, 15 ft. Sphere, V/M

SPELLS

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