local QBCore = exports['qb-core']:GetCoreObject()
local umadmin,minpage,disablecontrol = false,false,false
local vehicles,weapons = {},{}
local function nuiWalks(bool)
disablecontrol = bool
while disablecontrol do
DisableControlAction(0, 1, true) -- disable mouse look
DisableControlAction(0, 2, true) -- disable mouse look
DisableControlAction(0, 3, true) -- disable mouse look
DisableControlAction(0, 4, true) -- disable mouse look
DisableControlAction(0, 5, true) -- disable mouse look
DisableControlAction(0, 6, true) -- disable mouse look
DisableControlAction(0, 263, true) -- disable melee
DisableControlAction(0, 264, true) -- disable melee
DisableControlAction(0, 257, true) -- disable melee
DisableControlAction(0, 140, true) -- disable melee
DisableControlAction(0, 141, true) -- disable melee
DisableControlAction(0, 142, true) -- disable melee
DisableControlAction(0, 143, true) -- disable melee
DisableControlAction(0, 177, true) -- disable escape
DisableControlAction(0, 200, true) -- disable escape
DisableControlAction(0, 202, true) -- disable escape
DisableControlAction(0, 322, true) -- disable escape
--DisableControlAction(0, 245, true) -- disable chat
DisableControlAction(0, 24, true) -- disable
Wait(5)
end
end
--- Event [Nui]
RegisterNetEvent('um-admin:client:openMenu', function()
if not umadmin then
SetNuiFocus(true,true)
SendNUIMessage({type = "panel", result = "BAKIMDA"})
umadmin = true
end
end)
RegisterNetEvent('um-admin:client:getPlayerProfile', function(data)
SendNUIMessage({type = "playerprofile", data = data})
end)
RegisterNetEvent('um-admin:client:getMoney', function(totalmoney,moneytype)
SendNUIMessage({type = "money", totalmoney = totalmoney, moneytype =
moneytype})
end)
--- Callback [Nui]
RegisterNUICallback("um-admin:nuicallback:getPlayers", function()
[Link]('um-admin:callback:getplayers',
function(players)
SendNUIMessage({type="getplayers", players = players})
end)
end)
-- Return current player count for NUI requests
RegisterNUICallback('um-admin:nuicallback:getPlayerCount', function(data, cb)
local players = GetPlayers()
local count = 0
if players then count = #players end
cb({ count = count })
end)
RegisterNUICallback("um-admin:nuicallback:setMinPage", function()
SetNuiFocusKeepInput(true)
nuiWalks(true)
end)
RegisterNUICallback("um-admin:nuicallback:getPlayerProfile", function(player)
TriggerServerEvent('um-admin:server:getPlayerProfile',player)
end)
RegisterNUICallback('um-admin:nuicallback:getVehicles', function()
SendNUIMessage({type="vehicles",vehicles=vehicles})
end)
RegisterNUICallback('um-admin:nuicallback:getWeapons', function()
SendNUIMessage({type="weapons",weapons=weapons})
end)
RegisterNUICallback('um-admin:nuicallback:weather', function(weather)
TriggerServerEvent('qb-weathersync:server:setWeather',weather)
[Link](Lang:t("weather.weather_changed", weather))
end)
RegisterNUICallback('um-admin:nuicallback:time', function(time)
TriggerServerEvent('qb-weathersync:server:setWeather', time, time)
[Link](Lang:t("[Link]", {time = time}))
end)
RegisterNUICallback("um-admin:nuicallback:toggleMutePlayer", function(player)
exports['pma-voice']:toggleMutePlayer(player)
end)
RegisterNUICallback('qb-admin:client:viewdistance', function(value)
SetEntityViewDistance(value)
[Link](Lang:t("info.entity_view_distance", {distance =
value}))
end)
RegisterNUICallback("um-admin:nuicallback:event", function(data)
if data[1] == 'client' then
TriggerEvent(data[2],data[3])
elseif data[1] == 'server' then
TriggerServerEvent(data[2],data[3])
elseif data[1] == 'command' then
TriggerServerEvent('QBCore:CallCommand',data[2],{data[3]})
elseif data[1] == 'adminserver' then
TriggerServerEvent("qb-admin:server:"..data[2], data[3])
elseif data[1] == 'kickorban' then
TriggerServerEvent("qb-admin:server:"..data[2], data)
end
end)
RegisterNUICallback("um-admin:nuicallback:toFullPage", function()
nuiWalks(false)
SetNuiFocusKeepInput(false)
end)
RegisterNUICallback("um-admin:nuicallback:escapeNui", function()
nuiWalks(false)
SetNuiFocusKeepInput(false)
SetNuiFocus(false,false)
umadmin = false
end)
CreateThread(function()
for k, v in pairs([Link]) do
local category = v["category"]
if vehicles[category] == nil then
vehicles[category] = { }
end
vehicles[category][k] = v
end
for _,v in pairs([Link]) do
weapons[[Link]] = v
end
end)