PRODUCT NO.
AR801
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ABANDONED ARTS© PRESENTS:
NEW RACIAL OPTIONS FOR USE WITH THE PATHFINDER® ROLEPLAYING GAME
Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo Publishing, LLC. See
[Link] for more information on the Pathfinder Roleplaying Game. Paizo Publishing, LLC does not guarantee
compatibility, and does not endorse this product. Pathfinder is a registered trademark of Paizo Publishing, LLC, and the Pathfinder
Roleplaying Game and the Pathfinder Roleplaying Game Compatibility Logo are trademarks of Paizo Publishing, LLC, and are used
under the Pathfinder Roleplaying Game Compatibility License.
See [Link] for more information on the compatibility license.
RACIAL FEATS AND RACIAL CHARACTER TRAITS
Several new feats are featured below for members of the human race. These feats list the race in their
prerequisites, prohibiting other races from taking them. Also presented below are a number of racial
character traits, first introduced in the Pathfinder® Roleplaying Game: Advanced Player’s Guide. ™
HUMAN FEATS
DILIGENT PROFESSIONAL MORTAL PRIDE
Through diligence and hard work, you excel at your trade. Human life is too short to spend it governed by fear.
PREREQUISITES: Craft (any) or Profession (any) 1 rank, human PREREQUISITES: character level 7th, human
BENEFIT: Whenever you make a Craft or Profession skill check BENEFIT: You take no penalty on attack rolls, saving throws,
to earn gold for one week of work, you may roll twice and skill checks, or ability checks due to being shaken. Although
take the highest result. you do not incur the usual penalties, you are not immune to
In addition, you may take a 10 on any Craft or Profession the shaken condition, and fear effects still stack.
skill check made to answer a basic question (DC 10 or lower)
about your craft or profession, even when stress or distraction SKILLFUL STUDY
would normally prevent you from doing so. Your curiosity inspires you to learn as much as you can.
PREREQUISITES: Int 11, human
HUMAN SPIRIT BENEFIT: You gain 2 skill points.
Your indissoluble spirit is a constant source of inner strength. SPECIAL: You can gain this feat multiple times.
* *
PREREQUISITES: Defiant Luck, Surge of Success, human
BENEFIT: When a roll modified by the +2 circumstance bonus WHO, ME?
granted by your Surge of Success feat turns up a natural 20 on You do your best to evade the notice of the cosmos at large.
the die, you may recover all daily uses of your Defiant Luck feat. PREREQUISITES: any neutral alignment, human
*
SPECIAL: If you also possess the Inexplicable Luck feat, you BENEFIT: You gain a +4 bonus on saving throws against any
may recover all daily uses of that feat as well. spell or effect whose effects are alignment-dependent.
*:
See the Pathfinder® Roleplaying Game: Advanced Race Guide.™
*
HUMAN CHARACTER TRAITS
ADVENTUROUS HUMAN NATURE
You refuse to let a few lethal traps get in the way of your fun! The sometimes thoughtless and selfish natures of men like you
BENEFIT: You gain a +1 trait bonus on all saving throws made leave members of other races slow to trust your kind.
against traps and environmental hazards. BENEFIT: You gain a +1 trait bonus on Bluff skill checks made to
lie or deceive someone and a +1 trait bonus on Diplomacy skill
APT PUPIL checks made to make requests or ask for favors of a creature.
As a young man, you were a favorite among your instructors. Used to influence non-human creatures with the Humanoid
BENEFIT: You gain 1 skill point. type, these bonuses are increased to +2.
ALTERNATE RACIAL TRAITS
As described in the Pathfinder® Roleplaying Game: Advanced Race Guide ™, alternate racial rules allow
you to exchange standard racial traits for new ones, such as those presented below.
CULTURED: Humans with this racial trait gain a +2 bonus on DEDICATED TRADESMAN: Humans with this racial trait gain a
Charisma-based skill checks when interacting with creatures +4 bonus on Profession skill checks, and may always treat
whose attitudes are indifferent, friendly, or helpful. Profession skills as class skills.
This racial trait replaces the skilled trait. This racial trait replaces the skilled trait.
2
RACIAL ARCHETYPES
As described in the Pathfinder® Roleplaying Game: Advanced Player’s Guide ™, archetypes are variant
sets of class abilities which modify their corresponding base classes via the use of alternate class
features. When a character selects a class, he must normally choose to use the standard class features
found in the class's original source – the exception is if he chooses to adopt an archetype. Each alternate
class feature presented in an archetype replaces a specific class feature from its parent class.
When an archetype includes multiple alternate class features, a character must take them all – often
blocking the character from ever gaining certain standard class features, but replacing them with other
options. All other class features of the base class that aren't mentioned among the alternate class
features remain unchanged and are acquired normally when the character reaches the appropriate
level, unless noted otherwise. A character who takes an alternate class feature does not count as having
the class feature that was replaced for the purposes of meeting any requirements or prerequisites.
A character can take more than one archetype and garner additional alternate class features, but none
of the alternate class features can replace or alter the same class feature from the base class as another
alternate class feature. Racial archetypes are typically available only to members of the indicated race,
though such options rarely interact with the racial traits of that race.
THE SIEGEMASTER (HUMAN FIGHTER ARCHETYPE)
Humans are an industrious race capable of both brilliant leadership and warlike fervor. Embodying both qualities, siegemasters
have a firm grasp of the “big picture” in combat, coordinating and directing the efforts of soldiers and siege crews.
A siegemaster has the following class features.
Armor Proficiency: A siegemaster is not proficient with heavy armor or tower shields.
Siege Engineer (Ex): A siegemaster gains the Siege Engineer feat (see the Pathfinder® Roleplaying Game: Ultimate Combat ™
sourcebook for a description of this feat) as a bonus feat at 1st level, even if he doesn’t meet the prerequisites. Additionally, the
siegemaster gains a +2 bonus on Craft checks made to craft or repair siege engines. Finally, the number of workers required for
the siegemaster and his crew to assemble a Large or larger siege engine is reduced by 1 worker.
This ability replaces the bonus fighter combat feat gained at 1st level.
Wartime Engineering (Ex): At 2nd level, a siegemaster gains a +1 bonus on Appraise skill checks related to siege engines, and to
all Craft (siege engine), and Profession (siege engineer) skill checks. This bonus increases by +1 for every four levels after 2th
level, (to a maximum of +5 at 18th level).
This ability replaces bravery.
Strategic Siege (Ex): At 5th level, whenever a sigemaster is the crew lead on a siege engine, he may make a special aid another
attempt as a swift action. This aid another check benefits the seigemaster’s entire siege crew.
This ability replaces weapon training 1.
Brilliant Leadership (Ex): At 7th level, a siegemaster gains Leadership as a bonus feat. Furthermore, the siegemaster may use
his Intelligence modifier in place of his Charisma modifier when determining his Leadership score.
This ability replaces armor training 1, 2, 3, and 4.
Siege Mastery (Ex): At 9th level, a siegemaster gains the Master Siege Engineer feat (see the Pathfinder® Roleplaying Game:
Ultimate Combat ™ sourcebook for a description of this feat) as a bonus feat, even if he doesn’t meet the prerequisites. When
the siegemaster fires or helps to fire (by loading or aiming) a siege engine which targets one or more squares and allows a
Reflex saving throw for half damage (such as a standard or heavy catapult), the DC of that Reflex saving throw is increased by a
number equal to the seigemaster’s Intelligence modifier (if positive).
At 13th level, as long as the siegemaster is the crew lead on a siege engine, that siege engine deals 2 additional points of
damage to any creature or structure that it hits. At 17th level, this bonus damage increases to 4 points.
This ability replaces weapon training 2, 3, and 4.
Weapon Mastery (Ex): At 20th level, a siegemaster must choose siege engines for his weapon mastery class feature.
This ability alters weapon mastery.
3
OPEN GAME LICENSE Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards
of the Coast, Inc ("Wizards"). All Rights Reserved.
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15. COPYRIGHT NOTICE
Open Game License v 1.0 © 2000, Wizards of the Coast, Inc.; System Reference Document. © 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte
Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson. Pathfinder Roleplaying Game Core Rulebook. © 2009, Paizo Publishing, LLC; Author:
Jason Buhlman, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. Advanced Player’s Guide. © 2010, Paizo Publishing, LLC; Author: Jason
Buhlman, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. Pathfinder Roleplaying Game Ultimate Combat © 2011, Paizo Publishing, LLC;
Authors: Dennis Baker, Jesse Benner, Benjamin Bruck, Jason Buhlman, Brian J. Cortijo, Jim Groves, Tim Hitchcock, Richard A. Hunt, Colin McComb, Jason Nelson,
Tom Phillips, Patrick Renie, Sean K Reynolds, and Russ Taylor. Pathfinder Roleplaying Game Ultimate Magic. © 2011, Paizo Publushing. LLC; Authors: Jason Buhlman,
Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, Stephen Radney-MacFarland, Sean K Reynolds, Owen K.C. Stephens, and Russ Taylor. The Book of
Experimental Might. Copyright 2008, Monte J. Cook. All rights reserved. Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with
Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content
from TSR. Abandoned Arts Presents: Amazing Races: Humans! © 2013, Daron Woodson; Author: Daron Woodson, based on material by Jonathan Tweet, Monte
Cook, and Skip Williams.
CREDITS
Design and editing by Daron Woodson.
Open Game License v 1.0 © 2000, Wizards of the Coast, Inc.
Pathfinder is a registered trademark of Paizo Publishing, LLC, and the Pathfinder Roleplaying Game and the Pathfinder
Roleplaying Game Compatibility Logo are trademarks of Paizo Publishing, LLC, and are used under the Pathfinder Roleplaying
Game Compatibility License. See [Link] for more information on the compatibility license.
Learn more about the Pathfinder Roleplaying Game at [Link].