PRODUCT NO.
AR810
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ABANDONED ARTS© PRESENTS:
NEW RACIAL OPTIONS FOR USE WITH THE PATHFINDER® ROLEPLAYING GAME
Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo Publishing, LLC. See
[Link] for more information on the Pathfinder Roleplaying Game. Paizo Publishing, LLC does not guarantee
compatibility, and does not endorse this product. Pathfinder is a registered trademark of Paizo Publishing, LLC, and the Pathfinder
Roleplaying Game and the Pathfinder Roleplaying Game Compatibility Logo are trademarks of Paizo Publishing, LLC, and are used
under the Pathfinder Roleplaying Game Compatibility License.
See [Link] for more information on the compatibility license.
RACIAL FEATS AND RACIAL CHARACTER TRAITS
Several new feats are featured below for members of the wayang race. These feats list the race in their
prerequisites, prohibiting other races from taking them. Also presented below are a number of racial
character traits, first introduced in the Pathfinder® Roleplaying Game: Advanced Player’s Guide. ™
WAYANG FEATS
DISSOLUTION’S ASCENDANT DISSOLUTION’S CHOSEN
As you ascend toward Dissolution, your spirit is empowered. Your connection with the Path of Dissolution has instilled in
PREREQUISITES: dissolution’s child and light and dark racial you a connection with the Plane of Shadow that few enjoy.
*
traits, Dissolution’s Chosen, character level 10th, wayang PREREQUISITES: dissolution’s child and light and dark racial
*
BENEFIT: You gain the benefits of your light and shadow racial traits, Dissolution’s Aspirant, character level 5th, wayang
trait constantly. You may suppress or renew this ability as an BENEFIT: You gain resistance 5 to all damaging negative energy
immediate action. effects. In addition, you may use your dissolution’s child racial
NORMAL: The light and shadow racial trait is usable only once trait for as many as 10 rounds per day, regardless of character
per day, and lasts for 1 minute. level. These rounds need not be consecutive.
NORMAL: The dissolution’s child racial trait is usable only once
DISSOLUTION’S ASPIRANT per day, for up to 5 consecutive rounds.
You are not daunted by the shadowed path ahead of you.
PREREQUISITES: dissolution’s child and light and dark racial SHADOWY SPRINT
*
traits, wayang You seem to slip between the shadows as you move.
*
BENEFIT: When you are under the effects of your dissolution’s PREREQUISITES: Shadowy Dash, wayang
child racial trait, you gain a +10 ft. bonus to your base speed BENEFIT: As long as you begin your turn in an area of dim light
and the full benefits of your light and dark racial trait. or darkness, you gain a +10 ft. bonus to your base speed.
*:
See the Pathfinder® Roleplaying Game: Advanced Race Guide.™
WAYANG CHARACTER TRAITS
DISSOLUTION DISCIPLE SHADOW SPOOK
Having dedicated your existence to the Path of Dissolution, You delight in unsettling others with your shadowy presence.
you aspire to merge again with the shadows. BENEFIT: You take no penalty on Intimidate skill checks made to
BENEFIT: You have pursued the Path of Dissolution long, and influence creatures only one size category larger than you are.
you are resolved to pass not into the cold earth, but into the
shadows from whence you came. When you are slain, your WAYANG’S GUILE
body takes on a strange and shadowy “flickering” quality for a A life spent as a trickster has made you a hard one to fool.
number of days equal to twice your character level. If you are BENEFIT: You gain a +2 trait bonus on opposed ability and skill
returned to life with a reincarnate spell before that time, you checks against Charisma-based skills (such as Bluff, Disguise,
always return as a wayang. and Intimidate).
ALTERNATE RACIAL TRAITS
As described in the Pathfinder® Roleplaying Game: Advanced Race Guide ™, alternate racial rules allow
you to exchange standard racial traits for new ones, such as those presented below.
BLEND WITH SHADOWS: Wayang with this racial trait gain 30% SKULKER’S SIGHT: Wayang with this racial trait can see clearly
concealment in dim lighting conditions, not 20%. in areas of magical darkness, to a range of 5 feet.
This racial trait replaces the shadow magic trait. This racial trait replaces the lurker trait.
2
RACIAL ARCHETYPES
As described in the Pathfinder® Roleplaying Game: Advanced Player’s Guide ™, archetypes are variant
sets of class abilities which modify their corresponding base classes via the use of alternate class
features. When a character selects a class, he must normally choose to use the standard class features
found in the class's original source – the exception is if he chooses to adopt an archetype. Each alternate
class feature presented in an archetype replaces a specific class feature from its parent class.
When an archetype includes multiple alternate class features, a character must take them all – often
blocking the character from ever gaining certain standard class features, but replacing them with other
options. All other class features of the base class that aren't mentioned among the alternate class
features remain unchanged and are acquired normally when the character reaches the appropriate
level, unless noted otherwise. A character who takes an alternate class feature does not count as having
the class feature that was replaced for the purposes of meeting any requirements or prerequisites.
A character can take more than one archetype and garner additional alternate class features, but none
of the alternate class features can replace or alter the same class feature from the base class as another
alternate class feature. Racial archetypes are typically available only to members of the indicated race,
though such options rarely interact with the racial traits of that race.
THE MARIONETTE (WAYANG MONK ARCHETYPE)
The Path of Dissolution is more than a spiritual aspiration for the marionette. In merging his will with the world of shadow, a
marionette taps into a font of physical prowess, supernatural grace, and even stranger powers.
A marionette has the following class features.
Bonus Feats (Ex): A marionette adds Acrobatic, Agile Moves, Nimble Moves, and Wind Stance to the list of bonus feats that he
may select from at 1st level, 2nd level, and every 4 levels thereafter.
Marionette’s Grace (Ex): A marionette moves with a strange sort of grace which is somehow at once both rigid and elegant, as
if some unseen force were moving the monk’s limbs on invisible strings. The marionette may take a 5-ft. step at the end of any
movement in which the marionette moves at least 20 ft. The monk may use this ability only once per round.
This ability replaces stunning fist.
Whirling Strike (Ex): A marionette can perform a whirling attack as a full-round action a number of times per day equal to his
monk level. While performing this attack, the marionette gains the benefits of the Whirlwind Attack feat. A marionette with the
Whirlwind Attack feat may perform a whirling strike as a standard action instead.
This ability replaces flurry of blows.
Delicate Descent (Su): At 4th level, the marionette may use his slow fall ability even when he is not within arm’s reach of a wall,
as if drifting downward on unseen strings. In addition, the monk gains a +2 bonus on Acrobatics and Perform (dance) skill checks.
This ability alters slow fall.
Improved Marionette’s Grace (Ex): At 7th level, the marionette gains the ability to use his marionette’s grace class feature any
number of times per round, (but always at the end of a move action in which the monk moves at least 20 ft.).
This ability replaces wholeness of body.
Shadow Strings (Su): At 15th level, the marionette may attempt to take control of another creature within 60 ft. as a full-round
action once per day. Unless the target succeeds on a Reflex saving throw (DC 10 + half the monk’s class level + the monk’s
Wisdom modifier), the marionette snares the target’s body and mind with wispy strings of shadowstuff. The subject is affected
as though by a dominate monster effect which lasts for as long as the marionette concentrates. Unlike the dominate monster
spell, this ability does not require the marionette to issue spoken orders to the dominated victim. Rather, the marionette enjoys
somatic control over such a “puppet.” Any condition or effect which would hinder or prevent the marionette from casting a
spell with somatic components prevents the marionette from using or maintaining this ability. In addition, the marionette’s
victim must remain in close proximity to the monk in order for the marionette to concentrate on this ability. If an affected
creature moves more than 120 ft. away from the marionette, the effect is ended.
This ability replaces quivering palm.
3
OPEN GAME LICENSE Version 1.0a
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15. COPYRIGHT NOTICE
Open Game License v 1.0 © 2000, Wizards of the Coast, Inc.; System Reference Document. © 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte
Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson. Pathfinder Roleplaying Game Core Rulebook. © 2009, Paizo Publishing, LLC; Author:
Jason Buhlman, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. Advanced Player’s Guide. © 2010, Paizo Publishing, LLC; Author: Jason
Buhlman, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. Pathfinder Roleplaying Game Ultimate Combat © 2011, Paizo Publishing, LLC;
Authors: Dennis Baker, Jesse Benner, Benjamin Bruck, Jason Buhlman, Brian J. Cortijo, Jim Groves, Tim Hitchcock, Richard A. Hunt, Colin McComb, Jason Nelson,
Tom Phillips, Patrick Renie, Sean K Reynolds, and Russ Taylor. Pathfinder Roleplaying Game Ultimate Magic. © 2011, Paizo Publushing. LLC; Authors: Jason Buhlman,
Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, Stephen Radney-MacFarland, Sean K Reynolds, Owen K.C. Stephens, and Russ Taylor. The Book of
Experimental Might. Copyright 2008, Monte J. Cook. All rights reserved. Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with
Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content
from TSR. Abandoned Arts Presents: Amazing Races: Wayangs! © 2013, Daron Woodson; Author: Daron Woodson, based on material by Jonathan Tweet, Monte
Cook, and Skip Williams.
CREDITS
Design and editing by Daron Woodson.
Open Game License v 1.0 © 2000, Wizards of the Coast, Inc.
Pathfinder is a registered trademark of Paizo Publishing, LLC, and the Pathfinder Roleplaying Game and the Pathfinder
Roleplaying Game Compatibility Logo are trademarks of Paizo Publishing, LLC, and are used under the Pathfinder Roleplaying
Game Compatibility License. See [Link] for more information on the compatibility license.
Learn more about the Pathfinder Roleplaying Game at [Link].