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New Kitsune Racial Options for Pathfinder

The document presents new racial options for the kitsune race in the Pathfinder Roleplaying Game, including new feats, character traits, alternate racial traits, and an archetype specifically for kitsune oracles. It details various abilities and enhancements that kitsune characters can utilize, such as the Kitsune Chakra and the White-Furred Oracle archetype. Additionally, it includes information on the Open Game License governing the use of this content.

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0% found this document useful (0 votes)
21 views4 pages

New Kitsune Racial Options for Pathfinder

The document presents new racial options for the kitsune race in the Pathfinder Roleplaying Game, including new feats, character traits, alternate racial traits, and an archetype specifically for kitsune oracles. It details various abilities and enhancements that kitsune characters can utilize, such as the Kitsune Chakra and the White-Furred Oracle archetype. Additionally, it includes information on the Open Game License governing the use of this content.

Uploaded by

finfinfin
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

PRODUCT NO.

AR819
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ABANDONED ARTS© PRESENTS:

NEW RACIAL OPTIONS FOR USE WITH THE PATHFINDER® ROLEPLAYING GAME

Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo Publishing, LLC. See
[Link] for more information on the Pathfinder Roleplaying Game. Paizo Publishing, LLC does not guarantee
compatibility, and does not endorse this product. Pathfinder is a registered trademark of Paizo Publishing, LLC, and the Pathfinder
Roleplaying Game and the Pathfinder Roleplaying Game Compatibility Logo are trademarks of Paizo Publishing, LLC, and are used
under the Pathfinder Roleplaying Game Compatibility License.
See [Link] for more information on the compatibility license.
RACIAL FEATS AND RACIAL CHARACTER TRAITS
Several new feats are featured below for members of the kitsune race. These feats list the race in their
prerequisites, prohibiting other races from taking them. Also presented below are a number of racial
character traits, first introduced in the Pathfinder® Roleplaying Game: Advanced Player’s Guide. ™

KITSUNE FEATS
KITSUNE CHAKRA SHAPECHANGER’S REVEAL
You can channel your ki to produce spell-like abilities. You can shock others by dramatically revealing yourself.
PREREQUISITES: Magical Tail or any racial spell-like ability, ki PREREQUISITES: Int 13, Combat Expertise, Dazzling Display,
pool, kitsune Improved Feint, shapechanger subtype, base attack bonus +6
BENEFIT: You can spend points from your ki pool in order to BENEFIT: If you begin the turn in a form other than your true
use any spell-like ability granted to you by a racial trait or the form, you may forgo the first attack of a full attack action to
Magical Tail feat without expending one of your daily uses of change into your true form instead of attacking. If you do, you
that ability. Doing so requires that you expend a number of make both a Bluff check to feint all opponents within your
points from your ki pool equal to the spell level of the spell- reach and an Intimidate check to demoralize all opponents
like ability produced. If you possess a spell-like ability with a within 30 feet of you that are able to see your transformation.
spell level of 0, this Kitsune Chakra allows you to use that Creatures aware of your shapechanging ability gain a +4 bonus
spell-like ability at will as long as you have at least one point in on their opposed Sense Motive skill check, and the DC of your
your ki pool. Intimidate check is increased by +4 against such creatures.

KITSUNE CHARACTER TRAITS


INSIDER PSYCHOLOGY ORDINARY FORMS
You know exactly what humans like to hear. There’s nothing remarkable about either of your forms.
BENEFIT: You gain a +2 trait bonus on Bluff skill checks made to BENEFIT: When making a Stealth check to hide in a crowd, you
deceive humans with your words, and Bluff is always a class may attempt a DC 10 Sense Motive check to gauge the crowd’s
skill for you. This trait’s benefit does not apply when feinting attitude. Success grants you a +2 trait bonus on your check, as
or conveying secret messages. though the crowd had used an aid another action to assist you.

ALTERNATE RACIAL TRAITS


As described in the Pathfinder® Roleplaying Game: Advanced Race Guide ™, alternate racial rules allow
you to exchange standard racial traits for new ones, such as those presented below.

BLAZING SPIRIT: Some kitsune manifest their inner power in KI POOL: Kitsune are naturally attuned to their life energy, or
fiery form, granting them a degree of control over flames. A ki. A kitsune with this racial trait possesses a ki pool with a
kitsune with this racial trait can use produce flames as a spell- number of ki points equal to 1 + 1 additional point for every 4
like ability a number of times per day equal to her Hit Die plus character levels that the kitsune possesses. This ability functions
her Charisma modifier. like the monk class feature, except that the kitsune may only
This racial trait replaces the kitsune magic trait. spend ki in the following way: by spending 1 point from her ki
pool as an immediate action, the kitsune gains DR 5/cold iron
GIFT OF TONGUES: Many kitsune have a gift for languages. A until the end of its turn.
kitsune with this racial trait receives a +1 racial bonus on Bluff
If the kitsune gains the ki pool class feature from another
and Diplomacy skill checks. In addition, the kitsune learns one
source, she adds this ki pool to that ki pool when determining
additional language each time that she invests a rank into the
the number of ki points she possesses. She may spend these
Linguistics skill.
points on class abilities or on racial abilities. In addition, the
This racial trait replaces the agile trait.
kitsune may use her Charisma modifier in place of the usual
GRACEFUL ATTACKS: A kitsune with this trait relies on his ability score modifier to determine the number of points in
grace, not his jaws, gaining Weapon Finesse as a bonus feat. her ki pool.
This racial trait replaces the natural weapons trait. This racial trait replaces the kitsune magic trait.

2
RACIAL ARCHETYPES
As described in the Pathfinder® Roleplaying Game: Advanced Player’s Guide ™, archetypes are variant
sets of class abilities which modify their corresponding base classes via the use of alternate class
features. When a character selects a class, he must normally choose to use the standard class features
found in the class's original source – the exception is if he chooses to adopt an archetype. Each alternate
class feature presented in an archetype replaces a specific class feature from its parent class.

THE WHITE-FURRED ORACLE (KITSUNE ORACLE ARCHETYPE)


Whether endowed by the very gods the kitsune worship or by some other strange, supernatural presence, white-furred kitsune
nearly always walk the path of the oracle, using their mystic heritage to focus and augment their powers.
A white-furred oracle has the following class features.

Nine Mysteries (Su): At the indicated levels, a white-furred oracle may select either her mystery’s bonus spell or one of the
following spells: charm person (2nd), invisibility (4th), suggestion (6th), confusion (8th), dominate person (10th), mislead (12th),
simulacrum (14th), frightful aspect (16th; see the Pathfinder® Roleplaying Game: Ultimate Combat sourcebook), overwhelming
presence (18th; see the Pathfinder® Roleplaying Game: Ultimate Magic sourcebook). Whenever the oracle could swap an
existing spell known for a new one, she may instead swap a mystery spell for one of the above-listed spells and vice versa,
following the normal limitations for swapping spells.
This ability alters the oracle’s bonus spells.
Mystic Kama (Su): A white-furred oracle is mystically tied to a grape-sized jewel called a “star gem;” her magical powers stem
from this source. When she is not holding her star gem, the oracle must attempt a concentration check whenever she casts a
spell or uses a spell-like or supernatural ability (supernatural abilities have an spell level equal to half the white-furred oracle’s
level for the purposes of determining the concentration DC). On a failed concentration check, the spell or ability fails to function
and is wasted. Like a wizard’s arcane bond, the star gem can be used once per day to cast any one spell that the oracle knows
and is capable of casting. Treat the gem as an arcane bond when determining how it may be replaced if it is lost or destroyed.
In addition, the oracle treats all canine creatures as though they had the frightful presence ability as it applies to her.
This ability replaces the oracle’s curse.
Ki Pool (Su): At 3rd level, a white-furred oracle gains a pool of ki points, supernatural energy she can use to accomplish amazing
feats. The number of points in the oracle’s ki pool is equal to one-half her oracle level + her Charisma modifier. As long as she
has at least 1 point in her ki pool, she reduces the DC of any concentration checks made to cast defensively by –5. At 10th level,
she can increase the casting time of a spell with a casting time of one standard action or less to a full-round action in order to
incur no risk of losing an oracle spell on a failed concentration check (she cannot apply metamagic feats to this spell).
By spending 1 point from her ki pool, a white-furred oracle can increase the DC of any oracle spell she casts by +1. In addition,
she can spend 1 point to increase her speed by 20 feet for 1 round. Finally, a white-furred oracle can cast one of her mystery’s
spells or nine mystery spells as a full-round action without expending a spell slot by spending a number of ki points equal to the
spell’s level. A white-furred oracle cannot apply metamagic feats to this spell. Using any of these abilities is a swift action.
The ki pool is replenished each morning after 8 hours of rest or meditation; these hours do not need to be consecutive. If the
white-furred oracle possesses levels in another class that grants access to a ki pool, oracle levels stack with the levels of that
class to determine the total number of ki points in the combined pool, but only one ability score modifier is added to the total.
The choice of which score to use is made when the second class ability is gained, and once made, the choice is set. The white-
furred oracle may then use ki points from this pool to power the abilities of every class she possesses that grants a ki pool.
This ability replaces the revelation gained at 3rd level.
Ki Talents (Su): At 5th level, a white-furred oracle may select a rogue talent or ninja trick that lists a ki pool requirement, or any
combat feat that requires a ki pool, in place of a revelation, using her oracle level as her ninja level, monk level, or rogue level.
She must meet all other prerequisites that the feat or ability lists. At 15th level, she may select advanced talents or master
tricks that require a ki pool in place of a revelation.
Ascended Revelation (Su): At 20th level, a white-furred oracle becomes a native outsider. She loses the kitsune subtype, but is
still a shapechanger. In addition, each day when the white-furred oracle regains her spell slots, she may select whether she
knows a mystery spell or one of her nine mysteries for each of her spell levels; once this choice is made, it cannot be changed
until the white-furred oracle rests and regains her spell slots once more.
This ability replaces the oracle’s final revelation.

3
OPEN GAME LICENSE Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards
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15. COPYRIGHT NOTICE
Open Game License v 1.0 © 2000, Wizards of the Coast, Inc.; System Reference Document. © 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte
Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson. Pathfinder Roleplaying Game Core Rulebook. © 2009, Paizo Publishing, LLC; Author:
Jason Buhlman, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. Advanced Player’s Guide. © 2010, Paizo Publishing, LLC; Author: Jason
Buhlman, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. Pathfinder Roleplaying Game Ultimate Combat © 2011, Paizo Publishing, LLC;
Authors: Dennis Baker, Jesse Benner, Benjamin Bruck, Jason Buhlman, Brian J. Cortijo, Jim Groves, Tim Hitchcock, Richard A. Hunt, Colin McComb, Jason Nelson,
Tom Phillips, Patrick Renie, Sean K Reynolds, and Russ Taylor. Pathfinder Roleplaying Game Ultimate Magic. © 2011, Paizo Publushing. LLC; Authors: Jason Buhlman,
Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, Stephen Radney-MacFarland, Sean K Reynolds, Owen K.C. Stephens, and Russ Taylor. The Book of
Experimental Might. Copyright 2008, Monte J. Cook. All rights reserved. Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with
Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content
from TSR. Abandoned Arts Presents: Amazing Races: Kitsune © 2013, Daron Woodson; Author: Alexander Augunas, based on material by Jonathan Tweet, Monte
Cook, and Skip Williams.

CREDITS
Authored by Alexander Augunas. Editing by Daron Woodson.
Open Game License v 1.0 © 2000, Wizards of the Coast, Inc.
Pathfinder is a registered trademark of Paizo Publishing, LLC, and the Pathfinder Roleplaying Game and the Pathfinder
Roleplaying Game Compatibility Logo are trademarks of Paizo Publishing, LLC, and are used under the Pathfinder Roleplaying
Game Compatibility License. See [Link] for more information on the compatibility license.
Learn more about the Pathfinder Roleplaying Game at [Link].

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