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Comprehensive Game Update Patch Notes

The patch notes introduce a variety of new features including an MVP system for gauntlets, new bosses, and a training minigame, as well as significant changes to character customization and gameplay mechanics. Numerous bug fixes and quality of life improvements are also detailed, alongside balance adjustments for various skills and combat mechanics. Additionally, the document outlines extensive updates to NPCs, missions, and map changes, enhancing overall gameplay experience.

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eliascoelho401
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0% found this document useful (0 votes)
18 views10 pages

Comprehensive Game Update Patch Notes

The patch notes introduce a variety of new features including an MVP system for gauntlets, new bosses, and a training minigame, as well as significant changes to character customization and gameplay mechanics. Numerous bug fixes and quality of life improvements are also detailed, alongside balance adjustments for various skills and combat mechanics. Additionally, the document outlines extensive updates to NPCs, missions, and map changes, enhancing overall gameplay experience.

Uploaded by

eliascoelho401
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Full Patch Notes

• Added MVP sys to gauntlets

• New req to get cards

• New Boss drop

• Gauntlets are now every 3rd event

• Breathless surge diff face

• New Training minigame

• You can change races and gender by wiping at any level now instead of
near-max

• Added darker skintones to skintone chooser

• New Mobs

• Replaced World Bosses with Boss Raids


• You can do bosses with multiple people now

• Whetstone deletes on wipe now

• PD cd 1 day now

• Reworked truffles

• Replaced Face RRs with Slayer Mark/Face Mark RRs

• Made it so you have to talk to one of the sisters on mount fuji to sign up
to the final selection

• Changed requirements for some progression unlocks

Bug Fixes (Section 1)


• Fixed translation issues​
• Fixed demon door bugs​
• Fixed re-breathing exploit​
• Fixed hovering midair when jumping from height​
• Fixed gauntlet starting without enough people​
• Fixed demon limbs not regening​
• Kime pupil fix​
• Okko Lip Fix​
• Fixed final zone being in buildings​
• Fixed blood pact not working on NPCs​
• Fixed blood preloading​
• Fixed mobile jump​
• Fixed stone breathers getting hit from across the map​
• Fixed a slayer making move bug​
• Fixed a bug where breathing speed was slower when you spawn in​
• Combat bug fixed where you would need to re-equip your weapon during a fight sometimes​
• Emotes such as the sit emote no longer unplay instantly

Bug Fixes (Section 2)


• Fixed Flesh Grab not doing damage on down slam​
• Fixed SFX bugs​
• Fixed feinting in fog tinting the fog yellow​
• Fixed Jump Birdcage bug and hitbox being weird​
• Fixed skill tree closing bug​
• Fixed gaining flow in stalk​
• Fixed stalk avoiding by not putting in nodes​
• Fixed crow animation bug​
• Fixed title screen lighting​
• Fixed skill tree lighting​
• Fixed execute sometimes voiding​
• Fixed hotbar issues​
• Fixed Muzan Hairo overlap​
• Fixed status effects/knockbacks persistence​
• Fixed move duplication on character load​
• Fixed translation issues​
• Fixed demon door bugs

More Fixes & Features


• Sprint enabled in forcefield​
• STW visibility changes for demons/slayers when invisible​
• Demons can only queue at night​
• Hold M1 combat feature​
• Breath color changes in hotbar when reaching top​
• Total concentration breath requirement change now has a visible change in your hotbar​
• New Character info in Skill Tree Menu​
• You can see your gauntlet queue spot now​
• Training tells you if you're too weak to get XP from it now​
• You can only queue into PD Worlds if you go to that world and queue from there​
• Better queue op region match​
• Added TP Confirmation​
• Changed limb images for comps

Bug Fixes (Bottom section)


• Fixed breathing menu bug​
• Fixed animations not being loaded until you saw them​
• Fixed rock debris bug
Misc & Balance Adjustments
• Buffed Warrior​
• You now gain an untradeable item when winning a valid elo PD queue​
• Claimable Pillars (The Plains Event) now guaranteed give an item​
• Demon limb defense reduced from 10% → 5%​
• NPCs respect breathing speed now so flame and water NPCs don’t have same cooldowns​
• Trickster CD 10 → 15​
• A bunch more that navy did for diff moves and/or BDA moves and/or breathing passives
and/or breaths and what not…

Quality of Life
• Voice chat

Balance Changes
• Affinity Buff​
• Siphon Nerf​
• Slayer Regen Slightly Buffed​
• Sword Durability changes​
• Precision Strike now increases the CD of Lung Strike​
• Birdcage changes and buff​
• Wind Fan, Temari, and Arrow can switch between ranged/close M1s​
• Running move rework (grab now accounts for blood/speed, stuns if miss)​
• Stone 3rd M1 now auto executes​
• Swing animation speed changes with speed boost​
• Charge strike guardbreak time lowered by 25%​
• Sturdy removed​
• Biwa smash doesn’t surpass damage cap anymore​
• Slightly Adjusted Global Levelling Formula​
• Lowered Team Damage in Final Selection

Server & Performance


• Running/Walking speed ported to client​
• Love breathing no longer causes frame drops​
• Running delay fixed because of new porting fix​
• Server list revamp with race/level restrictions​
• Zone doesn’t close during Force Field​
• Faster map loading optimization​
• Regen step performance improvements​
• Special camera system optimized (no longer a part)

Trading
• Trading Accessories Added​
• Special Components are now scrolls​
• Minimum level to use a special scroll added

NPC & Enemy Improvements


• NPC name pool added​
• Character profile backend rewritten for new NPC system​
• Fixed various NPC animation bugs​
• Fixed NPCs tweaking when running away​
• Improved the way NPC demons spawn in overworld​
• Big monsters' attacks are now less predict parry​
• Added little markers on NPCs in missions if you're far away

UI/UX Improvements
• Extensive UI rework​
• Server list remade with queue system​
• Queue system rewritten​
• Status effects backend rewritten with more frontend info​
• Progression markers added​
• Customizable keybinds added​
• Toggle Sprint Setting​
• Return to menu button​
• New loading screen​
• Settings improvements​
• Fixed various UI bugs

Mission Improvements
• Mission backend reworked​
• NPC AI difficulties added​
• Tutorial added for slayers​
• Party restrictions (must be in party to queue with others)​
• Fixed health pack drops from NPCs in missions

NPC & AI Systems


• NPC AI complete rework​
• New NPC types for combat/missions​
• Dialogue system added with old NPCs updated​
• NPC name pool added

Map Changes
• Deleted all the old maps​
• Added New Forest (Lighting, Areas + Lighting)​
• Added New Plains (Setup Shops, Lighting)​
• Added New Tokyo​
• Added New Mt Fuji​
• Added New Slayer Village​
• Added New Infinity Fortress​
• Added 2 New Gauntlet maps​
• Added a Special Mission Map (High lvl)​
• Added New Final Selection Map​
• Destructible props added to maps​
• Removed Entertainment District​
• Lighting backend rewritten for new map lighting support

Missions
• New Demon Missions​
• New Slayer Missions​
• Sub Mission Daily Tasks and shop​
• Removed freeroam missions

Title & Elo Systems


• New Elo System

●​ Muzan Slash VFX change


●​ Cross Slash VFX change
●​ Sickle Blood Grab VFX change
●​ All demon skills VFX change
●​ Insect VFX change
●​ Stone VFX change
●​ Love VFX change
●​ Snake VFX change
●​ Snake Surge VFX change
●​ Mist Surge VFX change
●​ Stone charge strike animation changed
●​ Nakime Clan Eye Visual added
●​ Water footstep effects changes
●​ Sonic BDA now has a new model
●​ Blood Scythe - Blood Barrage no longer executes
●​ Removed being able to swap BDA's from Muzan cards
●​ Added Demon Eye Summon to queue
●​ Added Clan Demon Faces
●​ Some bda vfx revamps
●​ Revamped high lvl limb regen vfx

Breathing Techniques
●​ Wind
○​ Super added
●​ Insect
○​ Super added
●​ Mist
○​ New Passive
○​ Super added
●​ Breathless
○​ Feast
○​ Log Throw
○​ Gun Bash
○​ Shoot damage lowered
●​ Beast
○​ Passive Buffed
●​ Thunder
○​ Made the super unparriable
○​ Made it so if you hit the super you can re-use it
○​ Made it so the super isn't parriable by moves
○​ Made the super unblockable
●​ Love
○​ End lag reduced
●​ Flower
○​ Flower super dmg buff surge nerfed from 10% to 5%
○​ Removed the 10% defense buff on flower super surge
○​ The 1.5 parry buff on flower surge nerfed to 1.1
●​ Total Concentration easier breath requirement on moves changed (30% to 20%)
●​ Breathless now has to be manually picked when the requirements are met
●​ Flame
○​ Super added
○​ Passive rework
●​ Sound
○​ New passive
○​ Sound Super Guard Breaks on last hit
●​ Water
○​ Super now has hyper armor
○​ Passive Reworked
●​ Snake
○​ Passive improvements
○​ Added 10% cd increase on all breathing moves

Combat Mechanics
●​ Grey HP system implemented (slayers only), you can regen it by hitting players
●​ End lag reduced on Wide Spread Strikes
●​ You can now feint Throat Slash
●​ Wheelcut is now a Special Component
●​ Vertical Slash - Targets Left Arm and Left Leg​

New Slayer Components
●​ Right Ascending Slash Added
●​ Left Ascending Slash Added
●​ Left Blade Sweep - Targets Left Leg
●​ Right Blade Sweep - Targets Right Leg
●​ Whirling rising Slash - Targets Left and Right Arm
●​ Wheel Cut - Targets Right Arm and Right Leg
●​

Demons
●​ Arrow BDA added
●​ Demon Flame BDA added
●​ Demon Skilltree added for base moves
○​ Flying Strikes (Claw Strike)
○​ Devastating Slash (Claw Strike)
○​ Feint Kick (Kick Course)
○​ Party Table (Kick Course)
○​ Focused Roar (Roar)
○​ Spinning Kick (Leap Kick)
○​ Follow Up (Smash)
●​ Demon Passive - Electrokinesis
●​ Gyokko
○​ Passive added
○​ Removed IFrames from water prison
●​ Sonic
○​ 3rd Move Added
○​ 2nd move reworked
●​ Lightning
○​ Electric star rework
●​ Spear
○​ 1st Move Reworked
○​ 3rd Move Added
●​ Hairo
○​ 3rd Move Added
●​ Spike
○​ New 2nd move
○​ New 3rd move
●​ Biwa
○​ Biwa Smash now has 2 pillars
●​ String
○​ Birdcage buffed
●​ Wind Fan
○​ Wind Push change
○​ Changed visual of non long range ml's
●​ Hatred
○​ Counter now has a 0.15 windup instead of being frame 1
●​ Temari
○​ M1 speed nerfed
○​ Removed the double ball m1s

Disclaimer: AI might have missed some notes


from the images, or mixed up the categories bc
Fruity’s stream’s doc had page cuts. - sinmoney7

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