Full Patch Notes
• Added MVP sys to gauntlets
• New req to get cards
• New Boss drop
• Gauntlets are now every 3rd event
• Breathless surge diff face
• New Training minigame
• You can change races and gender by wiping at any level now instead of
near-max
• Added darker skintones to skintone chooser
• New Mobs
• Replaced World Bosses with Boss Raids
• You can do bosses with multiple people now
• Whetstone deletes on wipe now
• PD cd 1 day now
• Reworked truffles
• Replaced Face RRs with Slayer Mark/Face Mark RRs
• Made it so you have to talk to one of the sisters on mount fuji to sign up
to the final selection
• Changed requirements for some progression unlocks
Bug Fixes (Section 1)
• Fixed translation issues
• Fixed demon door bugs
• Fixed re-breathing exploit
• Fixed hovering midair when jumping from height
• Fixed gauntlet starting without enough people
• Fixed demon limbs not regening
• Kime pupil fix
• Okko Lip Fix
• Fixed final zone being in buildings
• Fixed blood pact not working on NPCs
• Fixed blood preloading
• Fixed mobile jump
• Fixed stone breathers getting hit from across the map
• Fixed a slayer making move bug
• Fixed a bug where breathing speed was slower when you spawn in
• Combat bug fixed where you would need to re-equip your weapon during a fight sometimes
• Emotes such as the sit emote no longer unplay instantly
Bug Fixes (Section 2)
• Fixed Flesh Grab not doing damage on down slam
• Fixed SFX bugs
• Fixed feinting in fog tinting the fog yellow
• Fixed Jump Birdcage bug and hitbox being weird
• Fixed skill tree closing bug
• Fixed gaining flow in stalk
• Fixed stalk avoiding by not putting in nodes
• Fixed crow animation bug
• Fixed title screen lighting
• Fixed skill tree lighting
• Fixed execute sometimes voiding
• Fixed hotbar issues
• Fixed Muzan Hairo overlap
• Fixed status effects/knockbacks persistence
• Fixed move duplication on character load
• Fixed translation issues
• Fixed demon door bugs
More Fixes & Features
• Sprint enabled in forcefield
• STW visibility changes for demons/slayers when invisible
• Demons can only queue at night
• Hold M1 combat feature
• Breath color changes in hotbar when reaching top
• Total concentration breath requirement change now has a visible change in your hotbar
• New Character info in Skill Tree Menu
• You can see your gauntlet queue spot now
• Training tells you if you're too weak to get XP from it now
• You can only queue into PD Worlds if you go to that world and queue from there
• Better queue op region match
• Added TP Confirmation
• Changed limb images for comps
Bug Fixes (Bottom section)
• Fixed breathing menu bug
• Fixed animations not being loaded until you saw them
• Fixed rock debris bug
Misc & Balance Adjustments
• Buffed Warrior
• You now gain an untradeable item when winning a valid elo PD queue
• Claimable Pillars (The Plains Event) now guaranteed give an item
• Demon limb defense reduced from 10% → 5%
• NPCs respect breathing speed now so flame and water NPCs don’t have same cooldowns
• Trickster CD 10 → 15
• A bunch more that navy did for diff moves and/or BDA moves and/or breathing passives
and/or breaths and what not…
Quality of Life
• Voice chat
Balance Changes
• Affinity Buff
• Siphon Nerf
• Slayer Regen Slightly Buffed
• Sword Durability changes
• Precision Strike now increases the CD of Lung Strike
• Birdcage changes and buff
• Wind Fan, Temari, and Arrow can switch between ranged/close M1s
• Running move rework (grab now accounts for blood/speed, stuns if miss)
• Stone 3rd M1 now auto executes
• Swing animation speed changes with speed boost
• Charge strike guardbreak time lowered by 25%
• Sturdy removed
• Biwa smash doesn’t surpass damage cap anymore
• Slightly Adjusted Global Levelling Formula
• Lowered Team Damage in Final Selection
Server & Performance
• Running/Walking speed ported to client
• Love breathing no longer causes frame drops
• Running delay fixed because of new porting fix
• Server list revamp with race/level restrictions
• Zone doesn’t close during Force Field
• Faster map loading optimization
• Regen step performance improvements
• Special camera system optimized (no longer a part)
Trading
• Trading Accessories Added
• Special Components are now scrolls
• Minimum level to use a special scroll added
NPC & Enemy Improvements
• NPC name pool added
• Character profile backend rewritten for new NPC system
• Fixed various NPC animation bugs
• Fixed NPCs tweaking when running away
• Improved the way NPC demons spawn in overworld
• Big monsters' attacks are now less predict parry
• Added little markers on NPCs in missions if you're far away
UI/UX Improvements
• Extensive UI rework
• Server list remade with queue system
• Queue system rewritten
• Status effects backend rewritten with more frontend info
• Progression markers added
• Customizable keybinds added
• Toggle Sprint Setting
• Return to menu button
• New loading screen
• Settings improvements
• Fixed various UI bugs
Mission Improvements
• Mission backend reworked
• NPC AI difficulties added
• Tutorial added for slayers
• Party restrictions (must be in party to queue with others)
• Fixed health pack drops from NPCs in missions
NPC & AI Systems
• NPC AI complete rework
• New NPC types for combat/missions
• Dialogue system added with old NPCs updated
• NPC name pool added
Map Changes
• Deleted all the old maps
• Added New Forest (Lighting, Areas + Lighting)
• Added New Plains (Setup Shops, Lighting)
• Added New Tokyo
• Added New Mt Fuji
• Added New Slayer Village
• Added New Infinity Fortress
• Added 2 New Gauntlet maps
• Added a Special Mission Map (High lvl)
• Added New Final Selection Map
• Destructible props added to maps
• Removed Entertainment District
• Lighting backend rewritten for new map lighting support
Missions
• New Demon Missions
• New Slayer Missions
• Sub Mission Daily Tasks and shop
• Removed freeroam missions
Title & Elo Systems
• New Elo System
● Muzan Slash VFX change
● Cross Slash VFX change
● Sickle Blood Grab VFX change
● All demon skills VFX change
● Insect VFX change
● Stone VFX change
● Love VFX change
● Snake VFX change
● Snake Surge VFX change
● Mist Surge VFX change
● Stone charge strike animation changed
● Nakime Clan Eye Visual added
● Water footstep effects changes
● Sonic BDA now has a new model
● Blood Scythe - Blood Barrage no longer executes
● Removed being able to swap BDA's from Muzan cards
● Added Demon Eye Summon to queue
● Added Clan Demon Faces
● Some bda vfx revamps
● Revamped high lvl limb regen vfx
Breathing Techniques
● Wind
○ Super added
● Insect
○ Super added
● Mist
○ New Passive
○ Super added
● Breathless
○ Feast
○ Log Throw
○ Gun Bash
○ Shoot damage lowered
● Beast
○ Passive Buffed
● Thunder
○ Made the super unparriable
○ Made it so if you hit the super you can re-use it
○ Made it so the super isn't parriable by moves
○ Made the super unblockable
● Love
○ End lag reduced
● Flower
○ Flower super dmg buff surge nerfed from 10% to 5%
○ Removed the 10% defense buff on flower super surge
○ The 1.5 parry buff on flower surge nerfed to 1.1
● Total Concentration easier breath requirement on moves changed (30% to 20%)
● Breathless now has to be manually picked when the requirements are met
● Flame
○ Super added
○ Passive rework
● Sound
○ New passive
○ Sound Super Guard Breaks on last hit
● Water
○ Super now has hyper armor
○ Passive Reworked
● Snake
○ Passive improvements
○ Added 10% cd increase on all breathing moves
Combat Mechanics
● Grey HP system implemented (slayers only), you can regen it by hitting players
● End lag reduced on Wide Spread Strikes
● You can now feint Throat Slash
● Wheelcut is now a Special Component
● Vertical Slash - Targets Left Arm and Left Leg
New Slayer Components
● Right Ascending Slash Added
● Left Ascending Slash Added
● Left Blade Sweep - Targets Left Leg
● Right Blade Sweep - Targets Right Leg
● Whirling rising Slash - Targets Left and Right Arm
● Wheel Cut - Targets Right Arm and Right Leg
●
Demons
● Arrow BDA added
● Demon Flame BDA added
● Demon Skilltree added for base moves
○ Flying Strikes (Claw Strike)
○ Devastating Slash (Claw Strike)
○ Feint Kick (Kick Course)
○ Party Table (Kick Course)
○ Focused Roar (Roar)
○ Spinning Kick (Leap Kick)
○ Follow Up (Smash)
● Demon Passive - Electrokinesis
● Gyokko
○ Passive added
○ Removed IFrames from water prison
● Sonic
○ 3rd Move Added
○ 2nd move reworked
● Lightning
○ Electric star rework
● Spear
○ 1st Move Reworked
○ 3rd Move Added
● Hairo
○ 3rd Move Added
● Spike
○ New 2nd move
○ New 3rd move
● Biwa
○ Biwa Smash now has 2 pillars
● String
○ Birdcage buffed
● Wind Fan
○ Wind Push change
○ Changed visual of non long range ml's
● Hatred
○ Counter now has a 0.15 windup instead of being frame 1
● Temari
○ M1 speed nerfed
○ Removed the double ball m1s
Disclaimer: AI might have missed some notes
from the images, or mixed up the categories bc
Fruity’s stream’s doc had page cuts. - sinmoney7