VR Keynotes
VR & AR definitions
Virtual Reality (VR)
"Inducing targeted behavior in an organism by using artificial sensory stimulation, while the organism
has little or no awareness of the interface" - Steven LaValle
Augmented Reality (AR)
Visual stimuli are from both the virtual world and the real world
History of VR
Stereoscopes (1838)
Humans perceive depth and 3D from stereopsis
A stereoscope displays images for left-eye and right eye
Examples: Charles Wheatstone, Holmes stereoscope & View-Master
Sensorama by Morton Heilig
3D motion picture through stereoscopic display
Pre-recorded video content
Stereo sound
Smell, Wind & Seat vibration
First Head-Tracked, Head-Mounted Display
Ivan Sutherland developed the first head-tracked, head-mounted display which:
Tracked head movements
Perception of stationary
VPL Research (company) by Jaron Lanier
The DataGlove
Wired to computer
Track hand movements and orientations
Allow people to manipulate and re-orient virtual objects
The EyePhone
An HMD to immerse users into a computer simulation
Track head movement
The DataSuit
A full-body outfit with sensors for measuring the movement of arms, legs and trunk
1 / 3 | Written by Lemons in Obsidian with Markdown
Cave Automatic Virtual Environment
A room with video projected on walls, which contains Stereoscopic viewing using polarized light and
special glasses & Head tracking for viewpoint-dependent video
Nintendo Virtual Boy
32-bit portable video game console with HDM, marketed as the first console capable of
displaying stereoscopic 3D graphics
Sales failed to meet targets, and Nintendo ceased distribution in 1996 and the system had 22 games
released
2 / 3 | Written by Lemons in Obsidian with Markdown
Revival of VR ( Examples: Oculus Rift, HTC Vive & Playstation VR)
Overview of the VR System
3 / 3 | Written by Lemons in Obsidian with Markdown