Issan Unchained Lawful Neutral
Character Name Alignment Player
Unchained Rogue (2) Unchained Monk (6) Mordinian Not set
Character Level Deity Homeland Campaign
Dwarf Medium Male 68 (Adult) 4'2" 185 Blonde Blue
Race Size Gender Age Height Weight Hair Eyes
Ability Score Mod. Temp. Temp.
Name Score Mod. HP
Hit Points
106 Movement
STR
Strength
14 +2 Total nonlethal Damage
50 ft. 10 sq. 50 ft. 10 sq.
Base Speed Armor Speed Burrow
DEX
Dexterity
18 +4 22 +6
Wounds / Current HP
CON 16 +3 Initative 10 6 4 Fly Maneuverability Swim Climb Temp. Mods
Constitution = +
TOTAL Dex Misc. SKILLS
INT
Intelligence
14 +2 Damage Skill Names Total Abilit Ranks Misc
Reduction
x Acrobatics 17 =DEX 6 +8 +3
WIS 20 +5 22 +6
Wisdom Ki Pool x Appraise 6 =INT 2 +1 +3
CHA
x Artistry 2 =INT 2 +0 +0
Charisma
8 -1 10 +0 Power 2
x Bluff 0 =CHA 0 +0 +0
x Climb 10 =STR 2 +5 +3
AC
Armor Class
26 =10+ 0 + 0 + 6 + 0 + 0 + 0 + 10
TOTAL Armor Shield Dex. Size Natural Deflect. Misc.
x Craft (a) 2 =INT 2 +0 +0
x Craft (b) 2 =INT 2 +0 +0
Touch AC 26 Flat Footed AC 18
x Craft (c) 2 =INT 2 +0 +0
Total Base Save Ability Magic Misc. Mod. Temp. Mod. x Diplomacy 5 =CHA 0 +2 +3
FortitudeConstitution
10 = 5 + 3 + 2 + 0 + x Disable Device 20 =DEX 6 +8 +6
x Disguise 0 =CHA 0 +0 +0
Reflex 16 = 8 + 6 + 2 + 0 +
Dexterity x Escape Artist 19 =DEX 6 +8 +5
Will 10 = 2 + 6 + 2 + 0 +
Fly 6 =DEX 6 +0 +0
Wisdom
Handle Animal* =CHA + +
Spell Energy Heal 6 =WIS 6 +0 +0
B.A.B. 7 Resistance Resistance
x Intimidate 0 =CHA 0 +0 +0
CMB 9 = 7 + 2 + 0 + 0 Knowledge (arcana)* =INT + +
Total BAB Strength Size Mod. Misc. Mod. x Knowledge (dungeoneering)* =INT + +
CMD 35 =10+ 7 + 2 + 6 + 0 + 10 Knowledge (engineering)* =INT + +
Total BAB Strength Dex Mod. Size. Mod. Misc. Mod.
Knowledge (geography)* =INT + +
Weapon x Knowledge (history)* =INT + +
Unarmed strike +2 Flaming x Knowledge (local)* =INT + +
Critical Type Range Ammo
Knowledge (nature)* =INT + +
20/x2 B Knowledge (nobility)* =INT + +
Attack Damage
Knowledge (planes)* =INT + +
+16/+11 1d10+4 +1d6 Fire x Knowledge (religion)* =INT + +
Weapon x Linguistics 7 =INT 2 +2 +3
(Flurry) Unarmed strike +2 Flaming x Lore* =INT + +
Critical Type Range Ammo x Perception 17 =WIS 6 +8 +3
20/x2 B x Perform (a) 0 =CHA 0 +0 +0
Attack Damage x Perform (b) 0 =CHA 0 +0 +0
+16/+16/+11 1d10+4 +1d6 Fire x Profession (a)* =WIS + +
Weapon x Profession (b)* =WIS + +
Shuriken +1 Returning x Ride 6 =DEX 6 +0 +0
Critical Type Range Ammo x Sense Motive 15 =WIS 6 +6 +3
20/x2 P 10 ft. x Sleight of Hand* =DEX + +
Attack Damage Spellcraft* =INT + +
+14/+9 1d2+3 x Stealth 19 =DEX 6 +8 +5
Weapon
Survival 6 =WIS 6 +0 +0
(Flurry) Shuriken +1 Returning
x Swim 2 =STR 2 +0 +0
Critical Type Range Ammo
x Use Magic Device* =CHA + +
X Class Skill *Trained Only
20/x2 P 10 ft.
Conditional Modifiers
Attack Damage
+14/+14/+9 1d2+3
Weapon
Languages
Critical Type Range Ammo
Common, Dwarven, Elven, Goblin, Orc, Undercommon
Attack Damage
Armor Item Bonus Type Check Penalty Spell Failure Weight Properties
Totals 0 0 0% 0 lbs.
Feats Style Strikes Equipment Qty. lbs. Head Qty. lbs.
Armor Proficiency, Light Flying Kick Backpack (carrier) 1
Combat Reflexes Ki Powers
Bedroll 1 Headband Qty. lbs.
Deflect Arrows High Jump
Dodge Water Sprint Candle 10 Flaming Cirlet of Mental 1
Improved Initiative Rogue Talents Ioun torch 1 Eyes Qty. lbs.
Improved Unarmed Strike Bleeding Attack
Kit, climber's 1
Mobility Other Specials
Spring Attack Kit, monk's 1 Shoulders Qty. lbs.
AC Bonus
Stealthy
Evasion Potion of Fly 1 Cloak of resistance +2 1
Stunning Fist
Fast Movement Rope, silk (50 ft.) 1
Weapon Finesse Neck Qty. lbs.
Finesse Training
Weapon Focus: Unarmed strike Saddle, pack 1 Amulet of mighty fists +2 1
Flurry of Blows
Weapon Proficiency, Simple
Ki Pool Thieves' tools, masterwork 1
Chest Qty. lbs.
Purity of Body
Sneak Attack +1d6
Still Mind Body Qty. lbs.
Trapfinding Monk's robe 1
Belt Qty. lbs.
Belt of incredible dexterity +4 1
Wrist Qty. lbs.
Brine Bracers 1
Hands Qty. lbs.
Feet Qty. lbs.
Boots of striding and 1
Rings Qty. lbs.
Play Notes
Racial Traits
Darkvision
Defensive Training
Greed
Hardy
Hatred
Slow and Steady
Background Traits
Stability
Stonecunning
Weapon Familiarity
Light 58 lbs. or less Lift Over 175 lbs.
Load Head PP 138 Experience Points
GP 773
Medium 59-116 lbs. Lift Off 350 lbs.
Load Ground
SP 267 Next Level
Heavy
Load
117-175 lbs. Drag or
Push
875 lbs. CP 50 75,000 (Medium Progression)
FEATS
ARMOR PROFICIENCY, LIGHT
Requirements: None
When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to
Dexterity- and Strength-based skill checks.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC
COMBAT REFLEXES
Requirements: None
You may make a number of additional attacks of opportunity per round equal to your Dexterity bonus. With this feat, you
may also make attacks of opportunity while flat-footed.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC
DEFLECT ARROWS
Requirements: Dex 13, Improved Unarmed Strike.
You must have at least one hand free (holding nothing) to use this feat. Once per round when you would normally be hit
with an attack from a ranged weapon, you may def lect it so that you take no damage from it. You must be aware of the
attack and not flat-footed. Attempting to def lect a ranged attack doesn't count as an action. Unusually massive ranged
weapons (such as boulders or ballista bolts) and ranged attacks generated by natural attacks or spell effects can't be
def lected.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC
DODGE
Requirements: Dex 13.
You gain a +1 dodge bonus to your AC. A condition that makes you lose your Dex bonus to AC also makes you lose the
benefits of this feat.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC
IMPROVED INITIATIVE
Requirements: None
You get a +4 bonus on initiative checks.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC
IMPROVED UNARMED STRIKE
Requirements: None
You are considered to be armed even when unarmed-you do not provoke attacks of opportunity when you attack foes
while unarmed. Your unarmed strikes can deal lethal or nonlethal damage, at your choice.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC
MOBILITY
Requirements: Dex 13, Dodge.
You get a +4 dodge bonus to Armor Class against attacks of opportunity caused when you move out of or within a
threatened area. A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose
dodge bonuses. Dodge bonuses stack with each other, unlike most types of bonuses.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC
SPRING ATTACK
Requirements: Dex 13, Dodge, Mobility, base attack bonus +4.
As a full-round action, you can move up to your speed and make a single melee attack without provoking any attacks of
opportunity from the target of your attack. You can move both before and after the attack, but you must move at least 10
feet before the attack and the total distance that you move cannot be greater than your speed. You cannot use this
ability to attack a foe that is adjacent to you at the start of your turn.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC
STEALTHY
Requirements: None
You get a +2 bonus on all Escape Artist and Stealth skill checks. If you have 10 or more ranks in one of these skills, the
bonus increases to +4 for that skill.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC
STUNNING FIST
Requirements: Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +8.
You must declare that you are using this feat before you make your attack roll (thus, a failed attack roll ruins the
attempt). Stunning Fist forces a foe damaged by your unarmed attack to make a Fortitude saving throw (DC 10 + 1/2
your character level + your Wis modifier), in addition to dealing damage normally. A defender who fails this saving throw
is stunned for 1 round (until just before your next turn). A stunned character drops everything held, can't take actions,
loses any Dexterity bonus to AC, and takes a -2 penalty to AC. You may attempt a stunning attack once per day for
every four levels you have attained (but see Special), and no more than once per round. Constructs, oozes, plants,
undead, incorporeal creatures, and creatures immune to critical hits cannot be stunned.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC
WEAPON FINESSE
Requirements: None
With a light weapon, elven curve blade, rapier, whip, or spiked chain made for a creature of your size category, you may
use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check
penalty applies to your attack rolls.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC
WEAPON FOCUS
Requirements: Proficiency with selected weapon, base attack bonus +1.
You gain a +1 bonus on all attack rolls you make using the selected weapon.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC
WEAPON PROFICIENCY, SIMPLE
Requirements: None
You make attack rolls with simple weapons without penalty.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC
Open Game License and Copyright details available at: [Link]
Description
A PFRPG character build.
Notes
No build notes.