Lua Script Deobfuscation Guide
Lua Script Deobfuscation Guide
local L_3_ = {}
L_3_[168] = table["concat"]
do
local L_85_ = {}
L_85_[12] = true
L_85_[1] = string["gmatch"]
L_85_[4] = function()
error("You Are Lost!")
end
L_85_[3] = false
L_85_[15] = pcall(function()
L_85_[3] = true
end) and L_85_[3]
L_85_[13] = math["random"]
L_85_[6] = table["concat"]
L_85_[9] = table and table["unpack"] or unpack
L_85_[8] = L_85_[13](3, 65)
L_85_[7] = 0
L_85_[14] = 0
L_85_[2] = {
pcall(function()
local L_86_ = {}
L_86_[2] = 11805745 - "5oP3v0lnSgxL" ^ 4310596
return "EwtXPrd2crFOS2" / L_86_[2]
end)
}
L_85_[10] = L_85_[2][2]
L_85_[5] = tonumber((L_85_[1](tostring(L_85_[10]), ":(%d*):"))())
for L_87_forvar0 = 1, L_85_[8], 1 do
local L_88_ = {}
L_88_[5] = L_87_forvar0
L_88_[2] = math["random"](1, 100)
L_88_[1] = L_85_[13](0, 255)
L_88_[3] = L_85_[13](1, L_88_[2])
L_88_[8] = L_85_[13](1, 2) == 1
L_88_[4] = L_85_[10]:gsub(":(%d*):", ":" .. (tostring(L_85_[13](0,
10000)) .. ":"))
L_88_[7] = {
pcall(function()
local L_89_ = {}
if L_85_[13](1, 2) == 1 or L_88_[5] == L_85_[8] then
local L_90_ = {}
L_90_[1] = tonumber((L_85_[1](tostring(({
pcall(function()
local L_91_ = {}
L_91_[1] = 1898093 - "AwWp5N" ^ 2461985
return "dXWU" / L_91_[1]
end)
})[2]), ":(%d*):"))())
L_85_[12] = L_85_[12] and L_85_[5] == L_90_[1]
end
if L_88_[8] then
error(L_88_[4], 0)
end
L_89_[2] = {}
for L_92_forvar0 = 1, L_88_[2], 1 do
local L_93_ = {}
L_93_[2] = L_92_forvar0
L_89_[2][L_93_[2]] = L_85_[13](0, 255)
end
L_89_[2][L_88_[3]] = L_88_[1]
return L_85_[9](L_89_[2])
end)
}
if L_88_[8] then
L_85_[12] = L_85_[12] and (L_88_[7][1] == false and L_88_[7][2]
== L_88_[4])
else
L_85_[12] = L_85_[12] and L_88_[7][1]
L_85_[7] = (L_85_[7] + L_88_[7][L_88_[3] + 1]) % 256
L_85_[14] = (L_85_[14] + L_88_[1]) % 256
end
end
L_85_[12] = L_85_[12] and L_85_[7] == L_85_[14]
if L_85_[12] then
else
repeat
return (function()
while true do
l1, l2 = l2, l1
L_85_[4]()
end
end)()
until true
while true do
l2 = L_85_[13](1, 6)
if l2 > 2 then
l2 = tostring(l1)
else
l1 = l2
end
end
return
end
end
do
local L_94_ = {}
L_94_[31] = true
L_94_[43] = function()
originalError({
["msg"] = L_3_[168]({
"Tampering detected. ",
"Please contact the o",
"wner of this script ";
"for a new version."
})
})
while true do
end
end
L_94_[36] = function()
originalError(L_3_[168]({
"Tampering detected. ",
"Error code: "
}) .. math["random"](1000, 9999))
while true do
end
end
L_94_[17] = function()
originalError(function()
return L_3_[168]({
"Tampering detected. ";
"This incident will b";
"e reported."
})
end)
while true do
end
end
L_94_[23] = {
L_94_[43],
L_94_[36],
L_94_[17]
}
L_94_[26] = L_94_[23][math["random"](1, #L_94_[23])]
L_94_[5] = error
L_94_[19] = pairs
L_94_[22] = setmetatable
L_94_[11] = getmetatable
L_94_[33] = type
L_94_[42] = load
L_94_[39] = loadstring
L_94_[12] = pcall
L_94_[3] = math["random"]
L_94_[28] = xpcall
L_94_[40] = debug
L_94_[32] = debug["getinfo"]
L_94_[4] = package
L_94_[27] = coroutine
L_94_[44] = string
L_94_[46] = math
L_94_[24] = table
L_94_[30] = os
L_94_[25] = io
L_94_[9] = file
L_94_[16] = {}
L_94_[34] = {}
for L_95_forvar0, L_96_forvar1 in L_94_[19](_G) do
local L_97_ = {}
L_97_[2], L_97_[1] = L_95_forvar0, L_96_forvar1
L_94_[34][L_97_[2]] = L_97_[1]
end
L_94_[41] = function(L_98_arg0)
local L_99_ = {}
L_99_[3] = L_98_arg0
L_99_[2] = {
["__index"] = L_99_[3];
["__newindex"] = function(L_100_arg0, L_101_arg1, L_102_arg2)
local L_103_ = {}
L_103_[2], L_103_[4], L_103_[3] = L_100_arg0, L_101_arg1,
L_102_arg2
if L_94_[34][L_103_[4]] then
L_94_[26]()
else
L_94_[34][L_103_[4]] = L_103_[3]
end
end;
["__metatable"] = false,
["__gc"] = function()
L_94_[26]()
end,
["__mode"] = "k";
["__call"] = function()
L_94_[26]()
end;
["__len"] = function()
L_94_[26]()
end,
["__pairs"] = function()
L_94_[26]()
end,
["__ipairs"] = function()
L_94_[26]()
end,
["__debug"] = function()
L_94_[26]()
end;
["__tostring"] = function()
L_94_[26]()
end,
["__concat"] = function()
L_94_[26]()
end,
["__unm"] = function()
L_94_[26]()
end;
["__add"] = function()
L_94_[26]()
end,
["__sub"] = function()
L_94_[26]()
end;
["__mul"] = function()
L_94_[26]()
end;
["__div"] = function()
L_94_[26]()
end;
["__mod"] = function()
L_94_[26]()
end;
["__pow"] = function()
L_94_[26]()
end;
["__eq"] = function()
L_94_[26]()
end;
["__lt"] = function()
L_94_[26]()
end;
["__le"] = function()
L_94_[26]()
end
}
return L_94_[22]({}, L_99_[2])
end
L_94_[16]["protectGlobals"] = function()
for L_104_forvar0, L_105_forvar1 in L_94_[19](_G) do
local L_106_ = {}
L_106_[1], L_106_[3] = L_104_forvar0, L_105_forvar1
if L_94_[33](L_106_[3]) == "function" then
L_94_[34][L_106_[1]] = L_106_[3]
end
end
_G = L_94_[41](L_94_[34])
L_94_[22](_G, {
["__metatable"] = L_3_[168]({
"This metatable is lo",
"cked."
})
})
end
L_94_[16]["protectTable"] = function(L_107_arg0)
local L_108_ = {}
L_108_[1] = L_107_arg0
return L_94_[41](L_108_[1])
end
L_94_[16]["protectFunction"] = function(L_109_arg0)
local L_110_ = {}
L_110_[2] = L_109_arg0
L_110_[1] = function(...)
return L_110_[2](...)
end
return L_94_[22]({}, {
["__index"] = function(L_111_arg0, L_112_arg1)
local L_113_ = {}
L_113_[3], L_113_[2] = L_111_arg0, L_112_arg1
if L_113_[2] == "__call" then
return L_110_[1]
else
L_94_[26]()
end
end;
["__newindex"] = function(L_114_arg0, L_115_arg1, L_116_arg2)
L_94_[26]()
end,
["__metatable"] = false;
["__gc"] = function()
L_94_[26]()
end;
["__mode"] = "k";
["__call"] = function()
L_94_[26]()
end,
["__len"] = function()
L_94_[26]()
end;
["__pairs"] = function()
L_94_[26]()
end,
["__ipairs"] = function()
L_94_[26]()
end;
["__debug"] = function()
L_94_[26]()
end
})
end
if error ~= L_94_[5] or pairs ~= L_94_[19] or setmetatable ~= L_94_[22] or
getmetatable ~= L_94_[11] or type ~= L_94_[33] or load ~= L_94_[42] or loadstring
~= L_94_[39] or pcall ~= L_94_[12] or xpcall ~= L_94_[28] or debug ~= L_94_[40] or
package ~= L_94_[4] or coroutine ~= L_94_[27] or string ~= L_94_[44] or math ~=
L_94_[46] or table ~= L_94_[24] then
L_94_[26]()
end
if pcall ~= L_94_[12] or math["random"] ~= L_94_[3] then
L_94_[26]()
end
L_94_[38] = {
"os";
"io",
"file";
"debug"
}
for L_117_forvar0, L_118_forvar1 in ipairs(L_94_[38]) do
local L_119_ = {}
L_119_[3], L_119_[2] = L_117_forvar0, L_118_forvar1
if _G[L_119_[2]] ~= L_94_[34][L_119_[2]] then
L_94_[26]()
end
end
L_94_[18], L_94_[2] = pcall(L_94_[40]["gethook"])
if L_94_[18] then
if L_94_[2] then
L_94_[26]()
end
end
L_94_[45] = string["gmatch"]
L_94_[13], L_94_[15] = pcall(main)
for L_120_forvar0, L_121_forvar1 in ipairs(L_94_[38]) do
local L_122_ = {}
L_122_[3], L_122_[2] = L_120_forvar0, L_121_forvar1
if getmetatable(_G[L_122_[2]]) ~= getmetatable(L_94_[34][L_122_[2]])
then
L_94_[26]()
end
end
L_94_[7] = false
L_94_[10] = L_94_[12](function()
L_94_[7] = true
end) and L_94_[7]
L_94_[14] = math["random"]
L_94_[8] = table["concat"]
L_94_[1] = table and table["unpack"] or unpack
n = L_94_[3](3, 65)
if n < 3 or n > 65 then
local L_123_ = {}
L_123_[2] = L_94_[14](1, 16777216) - RandomStrings["randomString"]() ^
L_94_[14](1, 16777216)
return RandomStrings["randomString"]() / L_123_[2]
end
L_94_[29] = 0
L_94_[20] = 0
L_94_[21] = {
pcall(function()
local L_124_ = {}
L_124_[1] = L_94_[14](1, 16777216) -
RandomStrings["randomString"]() ^ L_94_[14](1, 16777216)
return RandomStrings["randomString"]() / L_124_[1]
end)
}
L_94_[37] = L_94_[21][2]
L_94_[35] = tonumber((L_94_[45](tostring(L_94_[37]), ":(%d*):"))())
for L_125_forvar0 = 1, 100, 1 do
local L_126_ = {}
L_126_[2] = L_125_forvar0
L_126_[3] = 100
L_126_[7] = L_126_[2] % 256
L_126_[8] = L_126_[2] % L_126_[3] + 1
L_126_[5] = L_126_[2] % 2 == 0
L_126_[4] = L_94_[37]:gsub(":(%d*):", ":" .. (tostring(L_94_[14](0,
10000)) .. ":"))
L_126_[1] = {
pcall(function()
local L_127_ = {}
if L_94_[14](1, 2) == 1 or L_126_[2] == n then
local L_128_ = {}
L_128_[1] = tonumber((L_94_[45](tostring(({
pcall(function()
local L_129_ = {}
L_129_[2] = L_94_[14](1, 16777216) -
RandomStrings["randomString"]() ^ L_94_[14](1, 16777216)
return RandomStrings["randomString"]() /
L_129_[2]
end)
})[2]), ":(%d*):"))())
L_94_[31] = L_94_[31] and L_94_[35] == L_128_[1]
end
if L_126_[5] then
error(L_126_[4], 0)
end
L_127_[2] = {}
for L_130_forvar0 = 1, L_126_[3], 1 do
local L_131_ = {}
L_131_[2] = L_130_forvar0
L_127_[2][L_131_[2]] = L_94_[14](0, 255)
end
L_127_[2][L_126_[8]] = L_126_[7]
return L_94_[1](L_127_[2])
end)
}
if L_126_[5] then
L_94_[31] = L_94_[31] and (L_126_[1][1] == false and L_126_[1][2]
== L_126_[4])
else
L_94_[31] = L_94_[31] and L_126_[1][1]
L_94_[29] = (L_94_[29] + L_126_[1][L_126_[8] + 1]) % 256
L_94_[20] = (L_94_[20] + L_126_[7]) % 256
end
end
L_94_[31] = L_94_[31] and L_94_[29] == L_94_[20]
if L_94_[31] then
else
repeat
return (function()
L_94_[26]()
end)()
until true
return
end
end
hookfunction(require((game:GetService("ReplicatedStorage"))["Effect"]["Container"]
["Death"]), function()
end)
hookfunction(require((game:GetService("ReplicatedStorage"))["Effect"]["Container"]
["Respawn"]), function()
end)
L_3_[67] = game["PlaceId"]
L_3_[81] = L_3_[67] == 2753915549 or L_3_[67] == 85211729168715
L_3_[111] = L_3_[67] == 4442272183 or L_3_[67] == 79091703265657
L_3_[177] = L_3_[67] == 7449423635 or L_3_[67] == 1.0011733112309e+14
L_3_[33] = L_3_[67] == 73902483975735
function MaterialMon()
if _G["SelectMaterial"] ~= "Radiactive Material" then
if _G["SelectMaterial"] ~= L_3_[168]({
"Leather + Scrap Meta";
"l"
}) then
if _G["SelectMaterial"] ~= "Magma Ore" then
if _G["SelectMaterial"] ~= "Fish Tail" then
if _G["SelectMaterial"] == "Angel Wings" then
MMon = "Royal Soldier"
MPos = CFrame["new"](-7759.45898, 5606.93652, -
1862.70276, -0.866007447, 0, -0.500031412, 0, 1, 0, .500031412, 0, -0.866007447)
SP = "SkyArea2"
elseif _G["SelectMaterial"] == "Mystic Droplet" then
MMon = "Water Fighter"
MPos = CFrame["new"](-3331.70459, 239.138336, -
10553.3564, -0.29242146, 0, .95628953, 0, 1, 0, -0.95628953, 0, -0.29242146)
SP = "ForgottenIsland"
elseif _G["SelectMaterial"] == "Vampire Fang" then
MMon = "Vampire"
MPos = CFrame["new"](-6132.39453, 9.00769424, -
1466.16919, -0.927179813, 0, -0.374617696, 0, 1, 0, .374617696, 0, -0.927179813)
SP = "Graveyard"
elseif _G["SelectMaterial"] == "Gunpowder" then
MMon = "Pistol Billionaire"
MPos = CFrame["new"](-185.693283, 84.7088699,
6103.62744, .90629667, 0, -0.422642082, 0, 1, 0, .422642082, 0, .90629667)
SP = "Mansion"
elseif _G["SelectMaterial"] ~= "Mini Tusk" then
if _G["SelectMaterial"] == "Conjured Cocoa"
then
MMon = L_3_[168]({
"Chocolate Bar Battle";
"r"
})
MPos = CFrame["new"](582.828674,
25.5824986, -12550.7041, -0.766061664, 0, -0.642767608, 0, 1, 0, .642767608, 0, -
0.766061664)
SP = "Chocolate"
end
else
MMon = "Mythological Pirate"
MPos = CFrame["new"](-13456.0498, 469.433228, -
7039.96436, 0, 0, 1, 0, 1, 0, -1, 0, 0)
SP = "BigMansion"
end
elseif game["PlaceId"] == 85211729168715 then
MMon = "Fishman Warrior"
MPos = CFrame["new"](60943.9023, 17.9492188,
1744.11133, .826706648, 0, -0.562633216, 0, 1, 0, .562633216, 0, .826706648)
SP = "Underwater City"
MMon = "Fishman Commando"
MPos = CFrame["new"](61760.8984, 18.0800781,
1460.11133, -0.632549644, 0, -0.774520278, 0, 1, 0, .774520278, 0, -0.632549644)
SP = "Underwater City"
elseif game["PlaceId"] == 1.0011733112309e+14 then
MMon = "Fishman Captain"
MPos = CFrame["new"](-10828.1064, 331.825989, -
9049.14648, -0.0912091732, 0, .995831788, 0, 1, 0, -0.995831788, 0, -0.0912091732)
SP = "PineappleTown"
end
elseif game["PlaceId"] == 85211729168715 then
MMon = "Military Soldier"
MPos = CFrame["new"](-5565.60156, 9.10001755, 8327.56934, -
0.838688731, 0, -0.544611216, 0, 1, 0, .544611216, 0, -0.838688731)
SP = "Magma"
MMon = "Military Spy"
MPos = CFrame["new"](-5806.70068, 78.5000458,
8904.46973, .707134247, 0, .707079291, 0, 1, 0, -0.707079291, 0, .707134247)
SP = "Magma"
elseif game["PlaceId"] == 79091703265657 then
MMon = "Lava Pirate"
MPos = CFrame["new"](-5158.77051, 14.4791956, -4654.2627, -
0.848060489, 0, -0.529899538, 0, 1, 0, .529899538, 0, -0.848060489)
SP = "CircleIslandFire"
end
elseif game["PlaceId"] == 85211729168715 then
MMon = "Pirate"
MPos = CFrame["new"](-967.433105, 13.5999937, 4034.24707, -
0.258864403, 0, -0.965913713, 0, 1, 0, .965913713, 0, -0.258864403)
SP = "Pirate"
MMon = "Brute"
MPos = CFrame["new"](-1191.41235, 15.5999985,
4235.50928, .629286051, 0, -0.777173758, 0, 1, 0, .777173758, 0, .629286051)
SP = "Pirate"
elseif game["PlaceId"] ~= 79091703265657 then
if game["PlaceId"] == 1.0011733112309e+14 then
MMon = "Pirate Millionaire"
MPos = CFrame["new"](-118.809372, 55.4874573, 5649.17041, -
0.965929747, 0, .258804798, 0, 1, 0, -0.258804798, 0, -0.965929747)
SP = "Default"
end
else
MMon = "Mercenary"
MPos = CFrame["new"](-986.774475, 72.8755951, 1088.44653, -
0.656062722, 0, .754706323, 0, 1, 0, -0.754706323, 0, -0.656062722)
SP = "DressTown"
end
else
MMon = "Factory Staff"
MPos = CFrame["new"](-105.889565, 72.8076935, -670.247986, -
0.965929747, 0, -0.258804798, 0, 1, 0, .258804798, 0, -0.965929747)
SP = "Bar"
end
end
function CheckQuest()
MyLevel = (game:GetService("Players"))["LocalPlayer"]["Data"]["Level"]
["Value"]
if L_3_[81] then
if MyLevel >= 1 and MyLevel <= 9 or SelectMonster == "Bandit" then
Mon = "Bandit"
LevelQuest = 1
NameQuest = "BanditQuest1"
NameMon = "Bandit"
CFrameQuest = CFrame["new"](1059.37195, 15.4495068,
1550.4231, .939700544, 0, -0.341998369, 0, 1, 0, .341998369, 0, .939700544)
CFrameMon = CFrame["new"](1045.9626464844, 27.002508163452,
1560.8203125)
elseif (MyLevel < 10 or MyLevel > 14) and SelectMonster ~= "Monkey"
then
if (MyLevel < 15 or MyLevel > 29) and SelectMonster ~= "Gorilla"
then
if (MyLevel < 30 or MyLevel > 39) and SelectMonster ~=
"Pirate" then
if (MyLevel < 40 or MyLevel > 59) and SelectMonster
~= "Brute" then
if MyLevel >= 60 and MyLevel <= 74 or
SelectMonster == "Desert Bandit" then
Mon = "Desert Bandit"
LevelQuest = 1
NameQuest = "DesertQuest"
NameMon = "Desert Bandit"
CFrameQuest = CFrame["new"](894.488647,
5.14000702, 4392.43359, .819155693, 0, -0.573571265, 0, 1, 0, .573571265,
0, .819155693)
CFrameMon = CFrame["new"](924.7998046875,
6.4486746788025, 4481.5859375)
elseif (MyLevel < 75 or MyLevel > 89) and
SelectMonster ~= "Desert Officer" then
if (MyLevel < 90 or MyLevel > 99) and
SelectMonster ~= "Snow Bandit" then
if MyLevel >= 100 and MyLevel <=
119 or SelectMonster == "Snowman" then
Mon = "Snowman"
LevelQuest = 2
NameQuest = "SnowQuest"
NameMon = "Snowman"
CFrameQuest = CFrame["new"]
(1389.74451, 88.1519318, -1298.90796, -0.342042685, 0, .939684391, 0, 1, 0, -
0.939684391, 0, -0.342042685)
CFrameMon = CFrame["new"]
(1201.6412353516, 144.57958984375, -1550.0670166016)
elseif (MyLevel < 120 or MyLevel >
149) and SelectMonster ~= "Chief Petty Officer" then
if (MyLevel < 150 or MyLevel
> 174) and SelectMonster ~= "Sky Bandit" then
if (MyLevel < 175 or
MyLevel > 189) and SelectMonster ~= "Dark Master" then
if MyLevel >= 190
and MyLevel <= 209 or SelectMonster == "Prisoner" then
Mon =
"Prisoner"
LevelQuest =
1
NameQuest =
"PrisonerQuest"
NameMon =
"Prisoner"
CFrameQuest
= CFrame["new"](5308.93115, 1.65517521, 475.120514, -0.0894274712, -5.00292918e-09,
-0.995993316, 1.60817859e-09, 1, -5.16744869e-09, .995993316, -2.06384709e-09, -
0.0894274712)
CFrameMon =
CFrame["new"](5098.9736328125, -0.3204058110714, 474.23733520508)
elseif (MyLevel <
210 or MyLevel > 249) and SelectMonster ~= "Dangerous Prisone" then
if MyLevel
>= 250 and MyLevel <= 274 or SelectMonster == "Toga Warrior" then
Mon =
"Toga Warrior"
LevelQuest = 1
NameQuest = "ColosseumQuest"
if (MyLevel < 325 or MyLevel > 374) and SelectMonster ~= "Military Spy" then
if (MyLevel < 375 or MyLevel > 399) and SelectMonster ~= "Fishman Warrior"
then
LevelQuest = 1
NameQuest = "SkyExp1Quest"
(game:GetService("ReplicatedStorage"))["Remotes"]
["CommF_"]:InvokeServer("requestEntrance", Vector3["new"](-4607.82275, 872.54248, -
1667.55688))
end
Mon = "Shanda"
LevelQuest = 2
NameQuest = "SkyExp1Quest"
NameMon = "Shanda"
CFrameMon = CFrame["new"](-7678.4897460938,
5566.4038085938, -497.21560668945)
(game:GetService("ReplicatedStorage"))["Remotes"]
["CommF_"]:InvokeServer("requestEntrance", Vector3["new"](-7894.6176757813,
5547.1416015625, -380.29119873047))
end
LevelQuest = 1
NameQuest = "SkyExp2Quest"
CFrameMon = CFrame["new"](-7624.2524414062,
5658.1333007812, -1467.3542480469)
elseif (MyLevel < 550 or MyLevel > 624) and SelectMonster ~=
"Royal Soldier" then
LevelQuest = 1
NameQuest = "FountainQuest"
CFrameMon = CFrame["new"](5551.0219726562,
78.901351928711, 3930.4128417969)
LevelQuest = 2
NameQuest = "FountainQuest"
CFrameMon = CFrame["new"](5441.9516601562,
42.502059936523, 4950.09375)
end
else
LevelQuest = 2
NameQuest = "SkyExp2Quest"
end
else
Mon = "Fishman Commando"
LevelQuest = 2
NameQuest = "FishmanQuest"
(game:GetService("ReplicatedStorage"))["Remotes"]
["CommF_"]:InvokeServer("requestEntrance", Vector3["new"](61163.8515625,
11.6796875, 1819.7841796875))
end
end
else
LevelQuest = 1
NameQuest = "FishmanQuest"
(game:GetService("ReplicatedStorage"))["Remotes"]
["CommF_"]:InvokeServer("requestEntrance", Vector3["new"](61163.8515625,
11.6796875, 1819.7841796875))
end
end
else
NameQuest = "MagmaQuest"
end
else
LevelQuest = 1
NameQuest = "MagmaQuest"
LevelQuest = 2
NameQuest = "ColosseumQuest"
NameMon = "Gladiator"
LevelQuest = 1
NameQuest = "HauntedQuest2"
LevelQuest = 2
NameQuest = "HauntedQuest2"
LevelQuest = 2
NameQuest = "NutsIslandQuest"
LevelQuest = 1
NameQuest = "IceCreamIslandQuest"
LevelQuest = 2
NameQuest = "IceCreamIslandQuest"
LevelQuest = 1
NameQuest = "CakeQuest1"
if MyLevel >= 2250 and MyLevel <= 2274 or SelectMonster == "Baking Staff"
then
LevelQuest = 1
NameQuest = "CakeQuest2"
elseif MyLevel >= 2275 and MyLevel <= 2299 or SelectMonster == "Head Baker"
then
LevelQuest = 2
NameQuest = "CakeQuest2"
elseif (MyLevel < 2300 or MyLevel > 2324) and SelectMonster ~= "Cocoa
Warrior" then
"r"
}) then
Mon = L_3_[168]({
})
LevelQuest = 2
NameQuest = "ChocQuest1"
NameMon = L_3_[168]({
"r"
})
elseif MyLevel >= 2350 and MyLevel <= 2374 or SelectMonster == "Sweet Thief"
then
LevelQuest = 1
NameQuest = "ChocQuest2"
elseif MyLevel >= 2375 and MyLevel <= 2399 or SelectMonster == "Candy Rebel"
then
LevelQuest = 2
NameQuest = "ChocQuest2"
elseif (MyLevel < 2400 or MyLevel > 2424) and SelectMonster ~= "Candy Pirate"
then
if MyLevel >= 2425 and MyLevel <= 2449 or SelectMonster == "Snow Demon"
then
LevelQuest = 2
NameQuest = "CandyQuest1"
elseif MyLevel >= 2450 and MyLevel <= 2474 or SelectMonster == "Isle
Outlaw" then
LevelQuest = 1
NameQuest = "TikiQuest1"
elseif (MyLevel < 2475 or MyLevel > 2524) and SelectMonster ~= "Island
Boy" then
LevelQuest = 2
NameQuest = "TikiQuest2"
LevelQuest = 2
NameQuest = "TikiQuest3"
end
else
LevelQuest = 1
NameQuest = "TikiQuest3"
end
else
LevelQuest = 2
NameQuest = "TikiQuest1"
end
else
LevelQuest = 1
NameQuest = "CandyQuest1"
NameMon = "Candy Pirate"
end
else
LevelQuest = 1
NameQuest = "ChocQuest1"
end
else
LevelQuest = 2
NameQuest = "CakeQuest1"
LevelQuest = 1
NameQuest = "NutsIslandQuest"
(game:GetService("ReplicatedStorage"))["Remotes"]
["CommF_"]:InvokeServer("requestEntrance", Vector3["new"](923.21252441406,
126.9760055542, 32852.83203125))
end
elseif (MyLevel < 1275 or MyLevel > 1299)
and SelectMonster ~= "Ship Engineer" then
if MyLevel >= 1300 and MyLevel <=
1324 or SelectMonster == "Ship Steward" then
Mon = "Ship Steward"
LevelQuest = 1
NameQuest = "ShipQuest2"
NameMon = "Ship Steward"
CFrameQuest = CFrame["new"]
(968.80957, 125.092171, 33244.125)
CFrameMon = CFrame["new"]
(919.43853759766, 129.55599975586, 33436.03515625)
if _G["AutoFarm"] and
(CFrameQuest["Position"] - game["Players"]["LocalPlayer"]["Character"]
["HumanoidRootPart"]["Position"])["Magnitude"] > 10000 then
(game:GetService("ReplicatedStorage"))["Remotes"]
["CommF_"]:InvokeServer("requestEntrance", Vector3["new"](923.21252441406,
126.9760055542, 32852.83203125))
end
elseif (MyLevel < 1325 or MyLevel >
1349) and SelectMonster ~= "Ship Officer" then
if (MyLevel < 1350 or MyLevel
> 1374) and SelectMonster ~= "Arctic Warrior" then
if MyLevel >= 1375 and
MyLevel <= 1424 or SelectMonster == "Snow Lurker" then
Mon = "Snow
Lurker"
LevelQuest = 2
NameQuest =
"FrostQuest"
NameMon = "Snow
Lurker"
CFrameQuest =
CFrame["new"](5667.6582, 26.7997818, -6486.08984, -0.933587909, 0, -0.358349502, 0,
1, 0, .358349502, 0, -0.933587909)
CFrameMon =
CFrame["new"](5407.0737304688, 69.194374084473, -6880.8803710938)
elseif (MyLevel < 1425
or MyLevel > 1449) and SelectMonster ~= "Sea Soldier" then
if MyLevel >= 1450
or SelectMonster == "Water Fighter" then
Mon = "Water
Fighter"
LevelQuest =
2
NameQuest =
"ForgottenQuest"
NameMon =
"Water Fighter"
CFrameQuest
= CFrame["new"](-3054.44458, 235.544281, -10142.8193, .990270376, 0, -0.13915664,
0, 1, 0, .13915664, 0, .990270376)
CFrameMon =
CFrame["new"](-3352.9013671875, 285.01556396484, -10534.841796875)
end
else
Mon = "Sea
Soldier"
LevelQuest = 1
NameQuest =
"ForgottenQuest"
NameMon = "Sea
Soldier"
CFrameQuest =
CFrame["new"](-3054.44458, 235.544281, -10142.8193, .990270376, 0, -0.13915664, 0,
1, 0, .13915664, 0, .990270376)
CFrameMon =
CFrame["new"](-3028.2236328125, 64.674514770508, -9775.4267578125)
end
else
Mon = "Arctic Warrior"
LevelQuest = 1
NameQuest = "FrostQuest"
NameMon = "Arctic
Warrior"
CFrameQuest =
CFrame["new"](5667.6582, 26.7997818, -6486.08984, -0.933587909, 0, -0.358349502, 0,
1, 0, .358349502, 0, -0.933587909)
CFrameMon =
CFrame["new"](5966.24609375, 62.970020294189, -6179.3828125)
if _G["AutoFarm"] and
(CFrameQuest["Position"] - game["Players"]["LocalPlayer"]["Character"]
["HumanoidRootPart"]["Position"])["Magnitude"] > 10000 then
(game:GetService("ReplicatedStorage"))["Remotes"]
["CommF_"]:InvokeServer("requestEntrance", Vector3["new"](-6508.5581054688,
5000.0349960327, -132.83953857422))
end
end
else
Mon = "Ship Officer"
LevelQuest = 2
NameQuest = "ShipQuest2"
NameMon = "Ship Officer"
CFrameQuest = CFrame["new"]
(968.80957, 125.092171, 33244.125)
CFrameMon = CFrame["new"]
(1036.0179443359, 181.4390411377, 33315.7265625)
if _G["AutoFarm"] and
(CFrameQuest["Position"] - game["Players"]["LocalPlayer"]["Character"]
["HumanoidRootPart"]["Position"])["Magnitude"] > 10000 then
(game:GetService("ReplicatedStorage"))["Remotes"]
["CommF_"]:InvokeServer("requestEntrance", Vector3["new"](923.21252441406,
126.9760055542, 32852.83203125))
end
end
else
Mon = "Ship Engineer"
LevelQuest = 2
NameQuest = "ShipQuest1"
NameMon = "Ship Engineer"
CFrameQuest = CFrame["new"]
(1037.80127, 125.092171, 32911.6016)
CFrameMon = CFrame["new"]
(919.47863769531, 43.544013977051, 32779.96875)
if _G["AutoFarm"] and
(CFrameQuest["Position"] - game["Players"]["LocalPlayer"]["Character"]
["HumanoidRootPart"]["Position"])["Magnitude"] > 10000 then
(game:GetService("ReplicatedStorage"))["Remotes"]
["CommF_"]:InvokeServer("requestEntrance", Vector3["new"](923.21252441406,
126.9760055542, 32852.83203125))
end
end
else
Mon = "Lava Pirate"
LevelQuest = 2
NameQuest = "FireSideQuest"
NameMon = "Lava Pirate"
CFrameQuest = CFrame["new"](-5428.03174,
15.0622921, -5299.43457, -0.882952213, 0, .469463557, 0, 1, 0, -0.469463557, 0, -
0.882952213)
CFrameMon = CFrame["new"](-
5213.3315429688, 49.737880706787, -4701.451171875)
end
else
Mon = "Magma Ninja"
LevelQuest = 1
NameQuest = "FireSideQuest"
NameMon = "Magma Ninja"
CFrameQuest = CFrame["new"](-5428.03174,
15.0622921, -5299.43457, -0.882952213, 0, .469463557, 0, 1, 0, -0.469463557, 0, -
0.882952213)
CFrameMon = CFrame["new"](-5449.6728515625,
76.658744812012, -5808.2006835938)
end
else
Mon = "Snow Trooper"
LevelQuest = 1
NameQuest = "SnowMountainQuest"
NameMon = "Snow Trooper"
CFrameQuest = CFrame["new"](609.858826, 400.119904, -
5372.25928, -0.374604106, 0, .92718488, 0, 1, 0, -0.92718488, 0, -0.374604106)
CFrameMon = CFrame["new"](549.14733886719,
427.38705444336, -5563.6987304688)
end
else
Mon = "Zombie"
LevelQuest = 1
NameQuest = "ZombieQuest"
NameMon = "Zombie"
CFrameQuest = CFrame["new"](-5497.06152, 47.5923004, -
795.237061, -0.29242146, 0, -0.95628953, 0, 1, 0, .95628953, 0, -0.29242146)
CFrameMon = CFrame["new"](-5657.7768554688,
78.969734191895, -928.68701171875)
end
else
Mon = "Factory Staff"
NameQuest = "Area2Quest"
LevelQuest = 2
NameMon = "Factory Staff"
CFrameQuest = CFrame["new"](632.698608, 73.1055908, 918.666321, -
0.0319722369, 8.96074881e-10, -0.999488771, 1.36326533e-10, 1, 8.92172336e-
10, .999488771, -1.07732087e-10, -0.0319722369)
CFrameMon = CFrame["new"](73.078674316406, 81.863441467285, -
27.470672607422)
end
else
Mon = "Raider"
LevelQuest = 1
NameQuest = "Area1Quest"
NameMon = "Raider"
CFrameQuest = CFrame["new"](-429.543518, 71.7699966, 1836.18188, -
0.22495985, 0, -0.974368095, 0, 1, 0, .974368095, 0, -0.22495985)
CFrameMon = CFrame["new"](-728.32672119141, 52.779319763184,
2345.7705078125)
end
end
function Hop()
local L_132_ = {}
L_132_[1] = game["PlaceId"]
L_132_[6] = {}
L_132_[2] = ""
L_132_[4] = (os["date"]("!*t"))["hour"]
L_132_[3] = false
function TPReturner()
local L_133_ = {}
if L_132_[2] ~= "" then
L_133_[4] = game["HttpService"]:JSONDecode(game:HttpGet(L_3_[168]
({
"[Link]
".com/v1/games/"
}) .. (L_132_[1] .. (L_3_[168]({
"/servers/Public?sort";
"Order=Asc&limit=100&";
"cursor="
}) .. L_132_[2]))))
else
L_133_[4] = game["HttpService"]:JSONDecode(game:HttpGet(L_3_[168]
({
"[Link]
".com/v1/games/"
}) .. (L_132_[1] .. L_3_[168]({
"/servers/Public?sort",
"Order=Asc&limit=100"
}))))
end
L_133_[2] = ""
if L_133_[4]["nextPageCursor"] and (L_133_[4]["nextPageCursor"] ~=
"null" and L_133_[4]["nextPageCursor"] ~= "null") then
L_132_[2] = L_133_[4]["nextPageCursor"]
end
L_133_[1] = 0
for L_134_forvar0, L_135_forvar1 in pairs(L_133_[4]["data"]) do
local L_136_ = {}
L_136_[3], L_136_[1] = L_134_forvar0, L_135_forvar1
L_136_[2] = true
L_133_[2] = tostring(L_136_[1]["id"])
if tonumber(L_136_[1]["maxPlayers"]) > tonumber(L_136_[1]
["playing"]) then
for L_137_forvar0, L_138_forvar1 in pairs(L_132_[6]) do
local L_139_ = {}
L_139_[3], L_139_[2] = L_137_forvar0, L_138_forvar1
if L_133_[1] ~= 0 then
if L_133_[2] == tostring(L_139_[2]) then
L_136_[2] = false
end
elseif tonumber(L_132_[4]) ~= tonumber(L_139_[2])
then
local L_140_ = {}
L_140_[1] = pcall(function()
L_132_[6] = {}
table["insert"](L_132_[6], L_132_[4])
end)
end
L_133_[1] = L_133_[1] + 1
end
if L_136_[2] == true then
table["insert"](L_132_[6], L_133_[2])
wait(.1)
pcall(function()
wait();
(game:GetService("TeleportService")):TeleportToPlaceInstance(L_132_[1],
L_133_[2], game["Players"]["LocalPlayer"])
end)
wait(.1)
end
end
end
end
function Teleport()
while wait(.1) do
pcall(function()
TPReturner()
if L_132_[2] ~= "" then
TPReturner()
end
end)
end
end
Teleport()
end
function CheckItem(L_141_arg0)
local L_142_ = {}
L_142_[2] = L_141_arg0
for L_143_forvar0, L_144_forvar1 in
pairs((game:GetService("ReplicatedStorage"))["Remotes"]
["CommF_"]:InvokeServer("getInventory")) do
local L_145_ = {}
L_145_[1], L_145_[2] = L_143_forvar0, L_144_forvar1
if L_145_[2]["Name"] == L_142_[2] then
return L_145_[2]
end
end
end
function UpdateIslandESP()
for L_146_forvar0, L_147_forvar1 in pairs((game:GetService("Workspace"))
["_WorldOrigin"]["Locations"]:GetChildren()) do
local L_148_ = {}
L_148_[3], L_148_[1] = L_146_forvar0, L_147_forvar1
do
local L_149_ = {}
L_149_[1] = L_148_[1]
pcall(function()
if IslandESP then
if L_149_[1]["Name"] ~= "Sea" then
if not L_149_[1]:FindFirstChild("NameEsp") then
local L_150_ = {}
L_150_[1] = Instance["new"]
("BillboardGui", L_149_[1])
L_150_[1]["Name"] = "NameEsp"
L_150_[1]["ExtentsOffset"] =
Vector3["new"](0, 1, 0)
L_150_[1]["Size"] = UDim2["new"](1, 200,
1, 30)
L_150_[1]["Adornee"] = L_149_[1]
L_150_[1]["AlwaysOnTop"] = true
L_150_[2] = Instance["new"]("TextLabel",
L_150_[1])
L_150_[2]["Font"] = "GothamSemibold"
L_150_[2]["FontSize"] = "Size14"
L_150_[2]["TextWrapped"] = true
L_150_[2]["Size"] = UDim2["new"](1, 0, 1,
0)
L_150_[2]["TextYAlignment"] = "Top"
L_150_[2][L_3_[168]({
"BackgroundTransparen";
"cy"
})] = 1
L_150_[2][L_3_[168]({
"TextStrokeTransparen";
"cy"
})] = .5
L_150_[2]["TextColor3"] =
Color3["fromRGB"](255, 255, 255)
else
L_149_[1]["NameEsp"]["TextLabel"]["Text"]
= L_149_[1]["Name"] .. ("
" .. (round(((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]
["Position"] - L_149_[1]["Position"])["Magnitude"] / 3) .. " Distance"))
end
end
elseif L_149_[1]:FindFirstChild("NameEsp") then
(L_149_[1]:FindFirstChild("NameEsp")):Destroy()
end
end)
end
end
end
function isnil(L_151_arg0)
local L_152_ = {}
L_152_[1] = L_151_arg0
L_152_[2] = nil
if L_152_[1] ~= L_152_[2] then
local L_153_ = {}
L_153_[1] = false
end
return true
end
L_3_[100] = function(L_154_arg0)
local L_155_ = {}
L_155_[1] = L_154_arg0
return math["floor"](tonumber(L_155_[1]) + .5)
end
Number = math["random"](1, 1000000)
function UpdatePlayerChams()
for L_156_forvar0, L_157_forvar1 in
pairs((game:GetService("Players")):GetChildren()) do
local L_158_ = {}
L_158_[2], L_158_[1] = L_156_forvar0, L_157_forvar1
do
local L_159_ = {}
L_159_[2] = L_158_[1]
pcall(function()
if not isnil(L_159_[2]["Character"]) then
if not ESPPlayer then
if L_159_[2]["Character"]
["Head"]:FindFirstChild("NameEsp" .. Number) then
(L_159_[2]["Character"]
["Head"]:FindFirstChild("NameEsp" .. Number)):Destroy()
end
elseif not isnil(L_159_[2]["Character"]["Head"]) and
not L_159_[2]["Character"]["Head"]:FindFirstChild("NameEsp" .. Number) then
local L_160_ = {}
L_160_[3] = Instance["new"]("BillboardGui",
L_159_[2]["Character"]["Head"])
L_160_[3]["Name"] = "NameEsp" .. Number
L_160_[3]["ExtentsOffset"] = Vector3["new"](0,
1, 0)
L_160_[3]["Size"] = UDim2["new"](1, 200, 1, 30)
L_160_[3]["Adornee"] = L_159_[2]["Character"]
["Head"]
L_160_[3]["AlwaysOnTop"] = true
L_160_[2] = Instance["new"]("TextLabel",
L_160_[3])
L_160_[2]["Font"] = Enum["Font"]
["GothamSemibold"]
L_160_[2]["FontSize"] = "Size14"
L_160_[2]["TextWrapped"] = true
L_160_[2]["Text"] = L_159_[2]["Name"] .. ("
" .. (L_3_[100](((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]
["Position"] - L_159_[2]["Character"]["Head"]["Position"])["Magnitude"] / 3) .. "
Distance"))
L_160_[2]["Size"] = UDim2["new"](1, 0, 1, 0)
L_160_[2]["TextYAlignment"] = "Top"
L_160_[2][L_3_[168]({
"BackgroundTransparen";
"cy"
})] = 1
L_160_[2][L_3_[168]({
"TextStrokeTransparen",
"cy"
})] = .5
if L_159_[2]["Team"] == game["Players"]
["LocalPlayer"]["Team"] then
L_160_[2]["TextColor3"] = Color3["new"]
(0, 255, 0)
else
L_160_[2]["TextColor3"] = Color3["new"]
(255, 0, 0)
end
else
L_159_[2]["Character"]["Head"]["NameEsp" ..
Number]["TextLabel"]["Text"] = L_159_[2]["Name"] .. (" | " .. (L_3_[100]
(((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]["Position"] -
L_159_[2]["Character"]["Head"]["Position"])["Magnitude"] / 3) .. (" Distance
Health : " .. (L_3_[100]((L_159_[2]["Character"]["Humanoid"]["Health"] * 100) /
L_159_[2]["Character"]["Humanoid"]["MaxHealth"]) .. "%"))))
end
end
end)
end
end
end
function UpdateChestESP()
for L_161_forvar0, L_162_forvar1 in
pairs((game:GetService("CollectionService")):GetTagged("_ChestTagged")) do
local L_163_ = {}
L_163_[3], L_163_[1] = L_161_forvar0, L_162_forvar1
do
local L_164_ = {}
L_164_[2] = L_163_[1]
pcall(function()
if _G["ChestESP"] then
if not L_164_[2]:GetAttribute("IsDisabled") then
if not L_164_[2]:FindFirstChild("ChestEsp")
then
local L_165_ = {}
L_165_[3] = Instance["new"]
("BillboardGui", L_164_[2])
L_165_[3]["Name"] = "ChestEsp"
L_165_[3]["ExtentsOffset"] =
Vector3["new"](0, 1, 0)
L_165_[3]["Size"] = UDim2["new"](1, 200,
1, 30)
L_165_[3]["Adornee"] = L_164_[2]
L_165_[3]["AlwaysOnTop"] = true
L_165_[2] = Instance["new"]("TextLabel",
L_165_[3])
L_165_[2]["Font"] = "Code"
L_165_[2]["FontSize"] = "Size14"
L_165_[2]["TextWrapped"] = true
L_165_[2]["Size"] = UDim2["new"](1, 0, 1,
0)
L_165_[2]["TextYAlignment"] = "Top"
L_165_[2][L_3_[168]({
"BackgroundTransparen";
"cy"
})] = 1
L_165_[2][L_3_[168]({
"TextStrokeTransparen",
"cy"
})] = .5
L_165_[2]["TextColor3"] =
Color3["fromRGB"](255, 215, 0)
else
local L_166_ = {}
L_166_[1] = L_3_[100]
(((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]["Position"] -
(L_164_[2]:GetPivot())["Position"])["Magnitude"] / 3)
L_164_[2]["ChestEsp"]["TextLabel"]
["Text"] = "Chest
" .. (L_166_[1] .. " M")
end
end
elseif L_164_[2]:FindFirstChild("ChestEsp") then
(L_164_[2]:FindFirstChild("ChestEsp")):Destroy()
end
end)
end
end
end
L_3_[100] = function(L_167_arg0)
local L_168_ = {}
L_168_[2] = L_167_arg0
return math["floor"](L_168_[2] + .5)
end
function UpdateDevilChams()
for L_169_forvar0, L_170_forvar1 in pairs(game["Workspace"]:GetChildren()) do
local L_171_ = {}
L_171_[3], L_171_[2] = L_169_forvar0, L_170_forvar1
do
local L_172_ = {}
L_172_[1] = L_171_[2]
pcall(function()
if DevilFruitESP then
if string["find"](L_172_[1]["Name"], "Fruit") then
if not L_172_[1]
["Handle"]:FindFirstChild("NameEsp" .. Number) then
local L_173_ = {}
L_173_[1] = Instance["new"]
("BillboardGui", L_172_[1]["Handle"])
L_173_[1]["Name"] = "NameEsp" .. Number
L_173_[1]["ExtentsOffset"] =
Vector3["new"](0, 1, 0)
L_173_[1]["Size"] = UDim2["new"](1, 200,
1, 30)
L_173_[1]["Adornee"] = L_172_[1]
["Handle"]
L_173_[1]["AlwaysOnTop"] = true
L_173_[2] = Instance["new"]("TextLabel",
L_173_[1])
L_173_[2]["Font"] = Enum["Font"]
["GothamSemibold"]
L_173_[2]["FontSize"] = "Size14"
L_173_[2]["TextWrapped"] = true
L_173_[2]["Size"] = UDim2["new"](1, 0, 1,
0)
L_173_[2]["TextYAlignment"] = "Top"
L_173_[2][L_3_[168]({
"BackgroundTransparen",
"cy"
})] = 1
L_173_[2][L_3_[168]({
"TextStrokeTransparen",
"cy"
})] = .5
L_173_[2]["TextColor3"] =
Color3["fromRGB"](255, 255, 255)
L_173_[2]["Text"] = L_172_[1]["Name"] ..
("
" .. (L_3_[100](((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]
["Position"] - L_172_[1]["Handle"]["Position"])["Magnitude"] / 3) .. " Distance"))
else
L_172_[1]["Handle"]["NameEsp" .. Number]
["TextLabel"]["Text"] = L_172_[1]["Name"] .. ("
" .. (L_3_[100](((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]
["Position"] - L_172_[1]["Handle"]["Position"])["Magnitude"] / 3) .. " Distance"))
end
end
elseif L_172_[1]["Handle"]:FindFirstChild("NameEsp" ..
Number) then
(L_172_[1]["Handle"]:FindFirstChild("NameEsp" ..
Number)):Destroy()
end
end)
end
end
end
function UpdateFlowerChams()
for L_174_forvar0, L_175_forvar1 in pairs(game["Workspace"]:GetChildren()) do
local L_176_ = {}
L_176_[2], L_176_[1] = L_174_forvar0, L_175_forvar1
do
local L_177_ = {}
L_177_[2] = L_176_[1]
pcall(function()
if L_177_[2]["Name"] == "Flower2" or L_177_[2]["Name"] ==
"Flower1" then
if FlowerESP then
if L_177_[2]:FindFirstChild("NameEsp" ..
Number) then
L_177_[2]["NameEsp" .. Number]
["TextLabel"]["Text"] = L_177_[2]["Name"] .. ("
" .. (L_3_[100](((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]
["Position"] - L_177_[2]["Position"])["Magnitude"] / 3) .. " Distance"))
else
local L_178_ = {}
L_178_[2] = Instance["new"]
("BillboardGui", L_177_[2])
L_178_[2]["Name"] = "NameEsp" .. Number
L_178_[2]["ExtentsOffset"] =
Vector3["new"](0, 1, 0)
L_178_[2]["Size"] = UDim2["new"](1, 200,
1, 30)
L_178_[2]["Adornee"] = L_177_[2]
L_178_[2]["AlwaysOnTop"] = true
L_178_[3] = Instance["new"]("TextLabel",
L_178_[2])
L_178_[3]["Font"] = Enum["Font"]
["GothamSemibold"]
L_178_[3]["FontSize"] = "Size14"
L_178_[3]["TextWrapped"] = true
L_178_[3]["Size"] = UDim2["new"](1, 0, 1,
0)
L_178_[3]["TextYAlignment"] = "Top"
L_178_[3][L_3_[168]({
"BackgroundTransparen";
"cy"
})] = 1
L_178_[3][L_3_[168]({
"TextStrokeTransparen";
"cy"
})] = .5
L_178_[3]["TextColor3"] =
Color3["fromRGB"](255, 0, 0)
if L_177_[2]["Name"] == "Flower1" then
L_178_[3]["Text"] = "Blue
Flower" .. ("
" .. (L_3_[100](((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]
["Position"] - L_177_[2]["Position"])["Magnitude"] / 3) .. " Distance"))
L_178_[3]["TextColor3"] =
Color3["fromRGB"](0, 0, 255)
end
if L_177_[2]["Name"] == "Flower2" then
L_178_[3]["Text"] = "Red Flower" ..
("
" .. (L_3_[100](((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]
["Position"] - L_177_[2]["Position"])["Magnitude"] / 3) .. " Distance"))
L_178_[3]["TextColor3"] =
Color3["fromRGB"](255, 0, 0)
end
end
elseif L_177_[2]:FindFirstChild("NameEsp" .. Number)
then
(L_177_[2]:FindFirstChild("NameEsp" ..
Number)):Destroy()
end
end
end)
end
end
end
function UpdateRealFruitChams()
for L_179_forvar0, L_180_forvar1 in pairs(game["Workspace"]
["AppleSpawner"]:GetChildren()) do
local L_181_ = {}
L_181_[1], L_181_[3] = L_179_forvar0, L_180_forvar1
if L_181_[3]:IsA("Tool") then
if not RealFruitESP then
if L_181_[3]["Handle"]:FindFirstChild("NameEsp" .. Number)
then
(L_181_[3]["Handle"]:FindFirstChild("NameEsp" ..
Number)):Destroy()
end
elseif L_181_[3]["Handle"]:FindFirstChild("NameEsp" .. Number)
then
L_181_[3]["Handle"]["NameEsp" .. Number]["TextLabel"]
["Text"] = L_181_[3]["Name"] .. (" " .. (L_3_[100](((game:GetService("Players"))
["LocalPlayer"]["Character"]["Head"]["Position"] - L_181_[3]["Handle"]["Position"])
["Magnitude"] / 3) .. " Distance"))
else
local L_182_ = {}
L_182_[2] = Instance["new"]("BillboardGui", L_181_[3]
["Handle"])
L_182_[2]["Name"] = "NameEsp" .. Number
L_182_[2]["ExtentsOffset"] = Vector3["new"](0, 1, 0)
L_182_[2]["Size"] = UDim2["new"](1, 200, 1, 30)
L_182_[2]["Adornee"] = L_181_[3]["Handle"]
L_182_[2]["AlwaysOnTop"] = true
L_182_[1] = Instance["new"]("TextLabel", L_182_[2])
L_182_[1]["Font"] = Enum["Font"]["GothamSemibold"]
L_182_[1]["FontSize"] = "Size14"
L_182_[1]["TextWrapped"] = true
L_182_[1]["Size"] = UDim2["new"](1, 0, 1, 0)
L_182_[1]["TextYAlignment"] = "Top"
L_182_[1][L_3_[168]({
"BackgroundTransparen",
"cy"
})] = 1
L_182_[1][L_3_[168]({
"TextStrokeTransparen";
"cy"
})] = .5
L_182_[1]["TextColor3"] = Color3["fromRGB"](255, 0, 0)
L_182_[1]["Text"] = L_181_[3]["Name"] .. ("
" .. (L_3_[100](((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]
["Position"] - L_181_[3]["Handle"]["Position"])["Magnitude"] / 3) .. " Distance"))
end
end
end
for L_183_forvar0, L_184_forvar1 in pairs(game["Workspace"]
["PineappleSpawner"]:GetChildren()) do
local L_185_ = {}
L_185_[1], L_185_[2] = L_183_forvar0, L_184_forvar1
if L_185_[2]:IsA("Tool") then
if RealFruitESP then
if L_185_[2]["Handle"]:FindFirstChild("NameEsp" .. Number)
then
L_185_[2]["Handle"]["NameEsp" .. Number]["TextLabel"]
["Text"] = L_185_[2]["Name"] .. (" " .. (L_3_[100](((game:GetService("Players"))
["LocalPlayer"]["Character"]["Head"]["Position"] - L_185_[2]["Handle"]["Position"])
["Magnitude"] / 3) .. " Distance"))
else
local L_186_ = {}
L_186_[2] = Instance["new"]("BillboardGui", L_185_[2]
["Handle"])
L_186_[2]["Name"] = "NameEsp" .. Number
L_186_[2]["ExtentsOffset"] = Vector3["new"](0, 1, 0)
L_186_[2]["Size"] = UDim2["new"](1, 200, 1, 30)
L_186_[2]["Adornee"] = L_185_[2]["Handle"]
L_186_[2]["AlwaysOnTop"] = true
L_186_[3] = Instance["new"]("TextLabel", L_186_[2])
L_186_[3]["Font"] = Enum["Font"]["GothamSemibold"]
L_186_[3]["FontSize"] = "Size14"
L_186_[3]["TextWrapped"] = true
L_186_[3]["Size"] = UDim2["new"](1, 0, 1, 0)
L_186_[3]["TextYAlignment"] = "Top"
L_186_[3][L_3_[168]({
"BackgroundTransparen";
"cy"
})] = 1
L_186_[3][L_3_[168]({
"TextStrokeTransparen",
"cy"
})] = .5
L_186_[3]["TextColor3"] = Color3["fromRGB"](255, 174,
0)
L_186_[3]["Text"] = L_185_[2]["Name"] .. ("
" .. (L_3_[100](((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]
["Position"] - L_185_[2]["Handle"]["Position"])["Magnitude"] / 3) .. " Distance"))
end
elseif L_185_[2]["Handle"]:FindFirstChild("NameEsp" .. Number)
then
(L_185_[2]["Handle"]:FindFirstChild("NameEsp" ..
Number)):Destroy()
end
end
end
for L_187_forvar0, L_188_forvar1 in pairs(game["Workspace"]
["BananaSpawner"]:GetChildren()) do
local L_189_ = {}
L_189_[2], L_189_[3] = L_187_forvar0, L_188_forvar1
if L_189_[3]:IsA("Tool") then
if RealFruitESP then
if not L_189_[3]["Handle"]:FindFirstChild("NameEsp" ..
Number) then
local L_190_ = {}
L_190_[1] = Instance["new"]("BillboardGui", L_189_[3]
["Handle"])
L_190_[1]["Name"] = "NameEsp" .. Number
L_190_[1]["ExtentsOffset"] = Vector3["new"](0, 1, 0)
L_190_[1]["Size"] = UDim2["new"](1, 200, 1, 30)
L_190_[1]["Adornee"] = L_189_[3]["Handle"]
L_190_[1]["AlwaysOnTop"] = true
L_190_[3] = Instance["new"]("TextLabel", L_190_[1])
L_190_[3]["Font"] = Enum["Font"]["GothamSemibold"]
L_190_[3]["FontSize"] = "Size14"
L_190_[3]["TextWrapped"] = true
L_190_[3]["Size"] = UDim2["new"](1, 0, 1, 0)
L_190_[3]["TextYAlignment"] = "Top"
L_190_[3][L_3_[168]({
"BackgroundTransparen",
"cy"
})] = 1
L_190_[3][L_3_[168]({
"TextStrokeTransparen";
"cy"
})] = .5
L_190_[3]["TextColor3"] = Color3["fromRGB"](251, 255,
0)
L_190_[3]["Text"] = L_189_[3]["Name"] .. ("
" .. (L_3_[100](((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]
["Position"] - L_189_[3]["Handle"]["Position"])["Magnitude"] / 3) .. " Distance"))
else
L_189_[3]["Handle"]["NameEsp" .. Number]["TextLabel"]
["Text"] = L_189_[3]["Name"] .. (" " .. (L_3_[100](((game:GetService("Players"))
["LocalPlayer"]["Character"]["Head"]["Position"] - L_189_[3]["Handle"]["Position"])
["Magnitude"] / 3) .. " Distance"))
end
elseif L_189_[3]["Handle"]:FindFirstChild("NameEsp" .. Number)
then
(L_189_[3]["Handle"]:FindFirstChild("NameEsp" ..
Number)):Destroy()
end
end
end
end
function UpdateIslandESP()
for L_191_forvar0, L_192_forvar1 in pairs((game:GetService("Workspace"))
["_WorldOrigin"]["Locations"]:GetChildren()) do
local L_193_ = {}
L_193_[1], L_193_[3] = L_191_forvar0, L_192_forvar1
do
local L_194_ = {}
L_194_[2] = L_193_[3]
pcall(function()
if IslandESP then
if L_194_[2]["Name"] ~= "Sea" then
if not L_194_[2]:FindFirstChild("NameEsp") then
local L_195_ = {}
L_195_[2] = Instance["new"]
("BillboardGui", L_194_[2])
L_195_[2]["Name"] = "NameEsp"
L_195_[2]["ExtentsOffset"] =
Vector3["new"](0, 1, 0)
L_195_[2]["Size"] = UDim2["new"](1, 200,
1, 30)
L_195_[2]["Adornee"] = L_194_[2]
L_195_[2]["AlwaysOnTop"] = true
L_195_[1] = Instance["new"]("TextLabel",
L_195_[2])
L_195_[1]["Font"] = "GothamSemibold"
L_195_[1]["FontSize"] = "Size14"
L_195_[1]["TextWrapped"] = true
L_195_[1]["Size"] = UDim2["new"](1, 0, 1,
0)
L_195_[1]["TextYAlignment"] = "Top"
L_195_[1][L_3_[168]({
"BackgroundTransparen";
"cy"
})] = 1
L_195_[1][L_3_[168]({
"TextStrokeTransparen",
"cy"
})] = .5
L_195_[1]["TextColor3"] =
Color3["fromRGB"](8, 247, 255)
else
L_194_[2]["NameEsp"]["TextLabel"]["Text"]
= L_194_[2]["Name"] .. ("
" .. (L_3_[100](((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]
["Position"] - L_194_[2]["Position"])["Magnitude"] / 3) .. " Distance"))
end
end
elseif L_194_[2]:FindFirstChild("NameEsp") then
(L_194_[2]:FindFirstChild("NameEsp")):Destroy()
end
end)
end
end
end
function isnil(L_196_arg0)
local L_197_ = {}
L_197_[2] = L_196_arg0
L_197_[3] = nil
if L_197_[2] ~= L_197_[3] then
local L_198_ = {}
L_198_[2] = false
end
return true
end
L_3_[209] = function(L_199_arg0)
local L_200_ = {}
L_200_[1] = L_199_arg0
return math["floor"](tonumber(L_200_[1]) + .5)
end
Number = math["random"](1, 1000000)
function UpdatePlayerChams()
for L_201_forvar0, L_202_forvar1 in
pairs((game:GetService("Players")):GetChildren()) do
local L_203_ = {}
L_203_[2], L_203_[3] = L_201_forvar0, L_202_forvar1
do
local L_204_ = {}
L_204_[1] = L_203_[3]
pcall(function()
if not isnil(L_204_[1]["Character"]) then
if ESPPlayer then
if not isnil(L_204_[1]["Character"]["Head"])
and not L_204_[1]["Character"]["Head"]:FindFirstChild("NameEsp" .. Number) then
local L_205_ = {}
L_205_[3] = Instance["new"]
("BillboardGui", L_204_[1]["Character"]["Head"])
L_205_[3]["Name"] = "NameEsp" .. Number
L_205_[3]["ExtentsOffset"] =
Vector3["new"](0, 1, 0)
L_205_[3]["Size"] = UDim2["new"](1, 200,
1, 30)
L_205_[3]["Adornee"] = L_204_[1]
["Character"]["Head"]
L_205_[3]["AlwaysOnTop"] = true
L_205_[1] = Instance["new"]("TextLabel",
L_205_[3])
L_205_[1]["Font"] = Enum["Font"]
["GothamSemibold"]
L_205_[1]["FontSize"] = "Size14"
L_205_[1]["TextWrapped"] = true
L_205_[1]["Text"] = L_204_[1]["Name"] ..
("
" .. (L_3_[209](((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]
["Position"] - L_204_[1]["Character"]["Head"]["Position"])["Magnitude"] / 3) .. "
Distance"))
L_205_[1]["Size"] = UDim2["new"](1, 0, 1,
0)
L_205_[1]["TextYAlignment"] = "Top"
L_205_[1][L_3_[168]({
"BackgroundTransparen";
"cy"
})] = 1
L_205_[1][L_3_[168]({
"TextStrokeTransparen";
"cy"
})] = .5
if L_204_[1]["Team"] == game["Players"]
["LocalPlayer"]["Team"] then
L_205_[1]["TextColor3"] =
Color3["new"](0, 255, 0)
else
L_205_[1]["TextColor3"] =
Color3["new"](255, 0, 0)
end
else
L_204_[1]["Character"]["Head"]
["NameEsp" .. Number]["TextLabel"]["Text"] = L_204_[1]["Name"] .. (" | " ..
(L_3_[209](((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]
["Position"] - L_204_[1]["Character"]["Head"]["Position"])["Magnitude"] / 3) .. ("
Distance
Health : " .. (L_3_[209]((L_204_[1]["Character"]["Humanoid"]["Health"] * 100) /
L_204_[1]["Character"]["Humanoid"]["MaxHealth"]) .. "%"))))
end
elseif L_204_[1]["Character"]
["Head"]:FindFirstChild("NameEsp" .. Number) then
(L_204_[1]["Character"]
["Head"]:FindFirstChild("NameEsp" .. Number)):Destroy()
end
end
end)
end
end
end
function UpdateChestESP()
for L_206_forvar0, L_207_forvar1 in
pairs((game:GetService("CollectionService")):GetTagged("_ChestTagged")) do
local L_208_ = {}
L_208_[2], L_208_[1] = L_206_forvar0, L_207_forvar1
do
local L_209_ = {}
L_209_[1] = L_208_[1]
pcall(function()
if _G["ChestESP"] then
if not L_209_[1]:GetAttribute("IsDisabled") then
if L_209_[1]:FindFirstChild("ChestEsp") then
local L_210_ = {}
L_210_[2] = L_3_[209]
(((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]["Position"] -
(L_209_[1]:GetPivot())["Position"])["Magnitude"] / 3)
L_209_[1]["ChestEsp"]["TextLabel"]
["Text"] = "Chest
" .. (L_210_[2] .. " M")
else
local L_211_ = {}
L_211_[1] = Instance["new"]
("BillboardGui", L_209_[1])
L_211_[1]["Name"] = "ChestEsp"
L_211_[1]["ExtentsOffset"] =
Vector3["new"](0, 1, 0)
L_211_[1]["Size"] = UDim2["new"](1, 200,
1, 30)
L_211_[1]["Adornee"] = L_209_[1]
L_211_[1]["AlwaysOnTop"] = true
L_211_[3] = Instance["new"]("TextLabel",
L_211_[1])
L_211_[3]["Font"] = "Code"
L_211_[3]["FontSize"] = "Size14"
L_211_[3]["TextWrapped"] = true
L_211_[3]["Size"] = UDim2["new"](1, 0, 1,
0)
L_211_[3]["TextYAlignment"] = "Top"
L_211_[3][L_3_[168]({
"BackgroundTransparen",
"cy"
})] = 1
L_211_[3][L_3_[168]({
"TextStrokeTransparen",
"cy"
})] = .5
L_211_[3]["TextColor3"] =
Color3["fromRGB"](255, 215, 0)
end
end
elseif L_209_[1]:FindFirstChild("ChestEsp") then
(L_209_[1]:FindFirstChild("ChestEsp")):Destroy()
end
end)
end
end
end
L_3_[209] = function(L_212_arg0)
local L_213_ = {}
L_213_[1] = L_212_arg0
return math["floor"](L_213_[1] + .5)
end
function UpdateDevilChams()
for L_214_forvar0, L_215_forvar1 in pairs(game["Workspace"]:GetChildren()) do
local L_216_ = {}
L_216_[2], L_216_[3] = L_214_forvar0, L_215_forvar1
do
local L_217_ = {}
L_217_[2] = L_216_[3]
pcall(function()
if not DevilFruitESP then
if L_217_[2]["Handle"]:FindFirstChild("NameEsp" ..
Number) then
(L_217_[2]
["Handle"]:FindFirstChild("NameEsp" .. Number)):Destroy()
end
elseif string["find"](L_217_[2]["Name"], "Fruit") then
if L_217_[2]["Handle"]:FindFirstChild("NameEsp" ..
Number) then
L_217_[2]["Handle"]["NameEsp" .. Number]
["TextLabel"]["Text"] = L_217_[2]["Name"] .. ("
" .. (L_3_[209](((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]
["Position"] - L_217_[2]["Handle"]["Position"])["Magnitude"] / 3) .. " Distance"))
else
local L_218_ = {}
L_218_[2] = Instance["new"]("BillboardGui",
L_217_[2]["Handle"])
L_218_[2]["Name"] = "NameEsp" .. Number
L_218_[2]["ExtentsOffset"] = Vector3["new"](0,
1, 0)
L_218_[2]["Size"] = UDim2["new"](1, 200, 1, 30)
L_218_[2]["Adornee"] = L_217_[2]["Handle"]
L_218_[2]["AlwaysOnTop"] = true
L_218_[3] = Instance["new"]("TextLabel",
L_218_[2])
L_218_[3]["Font"] = Enum["Font"]
["GothamSemibold"]
L_218_[3]["FontSize"] = "Size14"
L_218_[3]["TextWrapped"] = true
L_218_[3]["Size"] = UDim2["new"](1, 0, 1, 0)
L_218_[3]["TextYAlignment"] = "Top"
L_218_[3][L_3_[168]({
"BackgroundTransparen",
"cy"
})] = 1
L_218_[3][L_3_[168]({
"TextStrokeTransparen",
"cy"
})] = .5
L_218_[3]["TextColor3"] = Color3["fromRGB"]
(255, 255, 255)
L_218_[3]["Text"] = L_217_[2]["Name"] .. ("
" .. (L_3_[209](((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]
["Position"] - L_217_[2]["Handle"]["Position"])["Magnitude"] / 3) .. " Distance"))
end
end
end)
end
end
end
function UpdateFlowerChams()
for L_219_forvar0, L_220_forvar1 in pairs(game["Workspace"]:GetChildren()) do
local L_221_ = {}
L_221_[3], L_221_[2] = L_219_forvar0, L_220_forvar1
do
local L_222_ = {}
L_222_[1] = L_221_[2]
pcall(function()
if L_222_[1]["Name"] == "Flower2" or L_222_[1]["Name"] ==
"Flower1" then
if not FlowerESP then
if L_222_[1]:FindFirstChild("NameEsp" ..
Number) then
(L_222_[1]:FindFirstChild("NameEsp" ..
Number)):Destroy()
end
elseif L_222_[1]:FindFirstChild("NameEsp" .. Number)
then
L_222_[1]["NameEsp" .. Number]["TextLabel"]
["Text"] = L_222_[1]["Name"] .. ("
" .. (L_3_[209](((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]
["Position"] - L_222_[1]["Position"])["Magnitude"] / 3) .. " Distance"))
else
local L_223_ = {}
L_223_[1] = Instance["new"]("BillboardGui",
L_222_[1])
L_223_[1]["Name"] = "NameEsp" .. Number
L_223_[1]["ExtentsOffset"] = Vector3["new"](0,
1, 0)
L_223_[1]["Size"] = UDim2["new"](1, 200, 1, 30)
L_223_[1]["Adornee"] = L_222_[1]
L_223_[1]["AlwaysOnTop"] = true
L_223_[2] = Instance["new"]("TextLabel",
L_223_[1])
L_223_[2]["Font"] = Enum["Font"]
["GothamSemibold"]
L_223_[2]["FontSize"] = "Size14"
L_223_[2]["TextWrapped"] = true
L_223_[2]["Size"] = UDim2["new"](1, 0, 1, 0)
L_223_[2]["TextYAlignment"] = "Top"
L_223_[2][L_3_[168]({
"BackgroundTransparen",
"cy"
})] = 1
L_223_[2][L_3_[168]({
"TextStrokeTransparen",
"cy"
})] = .5
L_223_[2]["TextColor3"] = Color3["fromRGB"]
(255, 0, 0)
if L_222_[1]["Name"] == "Flower1" then
L_223_[2]["Text"] = "Blue Flower" .. ("
" .. (L_3_[209](((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]
["Position"] - L_222_[1]["Position"])["Magnitude"] / 3) .. " Distance"))
L_223_[2]["TextColor3"] =
Color3["fromRGB"](0, 0, 255)
end
if L_222_[1]["Name"] == "Flower2" then
L_223_[2]["Text"] = "Red Flower" .. ("
" .. (L_3_[209](((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]
["Position"] - L_222_[1]["Position"])["Magnitude"] / 3) .. " Distance"))
L_223_[2]["TextColor3"] =
Color3["fromRGB"](255, 0, 0)
end
end
end
end)
end
end
end
function UpdateRealFruitChams()
for L_224_forvar0, L_225_forvar1 in pairs(game["Workspace"]
["AppleSpawner"]:GetChildren()) do
local L_226_ = {}
L_226_[2], L_226_[3] = L_224_forvar0, L_225_forvar1
if L_226_[3]:IsA("Tool") then
if not RealFruitESP then
if L_226_[3]["Handle"]:FindFirstChild("NameEsp" .. Number)
then
(L_226_[3]["Handle"]:FindFirstChild("NameEsp" ..
Number)):Destroy()
end
elseif L_226_[3]["Handle"]:FindFirstChild("NameEsp" .. Number)
then
L_226_[3]["Handle"]["NameEsp" .. Number]["TextLabel"]
["Text"] = L_226_[3]["Name"] .. (" " .. (L_3_[209](((game:GetService("Players"))
["LocalPlayer"]["Character"]["Head"]["Position"] - L_226_[3]["Handle"]["Position"])
["Magnitude"] / 3) .. " Distance"))
else
local L_227_ = {}
L_227_[2] = Instance["new"]("BillboardGui", L_226_[3]
["Handle"])
L_227_[2]["Name"] = "NameEsp" .. Number
L_227_[2]["ExtentsOffset"] = Vector3["new"](0, 1, 0)
L_227_[2]["Size"] = UDim2["new"](1, 200, 1, 30)
L_227_[2]["Adornee"] = L_226_[3]["Handle"]
L_227_[2]["AlwaysOnTop"] = true
L_227_[3] = Instance["new"]("TextLabel", L_227_[2])
L_227_[3]["Font"] = Enum["Font"]["GothamSemibold"]
L_227_[3]["FontSize"] = "Size14"
L_227_[3]["TextWrapped"] = true
L_227_[3]["Size"] = UDim2["new"](1, 0, 1, 0)
L_227_[3]["TextYAlignment"] = "Top"
L_227_[3][L_3_[168]({
"BackgroundTransparen",
"cy"
})] = 1
L_227_[3][L_3_[168]({
"TextStrokeTransparen";
"cy"
})] = .5
L_227_[3]["TextColor3"] = Color3["fromRGB"](255, 0, 0)
L_227_[3]["Text"] = L_226_[3]["Name"] .. ("
" .. (L_3_[209](((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]
["Position"] - L_226_[3]["Handle"]["Position"])["Magnitude"] / 3) .. " Distance"))
end
end
end
for L_228_forvar0, L_229_forvar1 in pairs(game["Workspace"]
["PineappleSpawner"]:GetChildren()) do
local L_230_ = {}
L_230_[2], L_230_[3] = L_228_forvar0, L_229_forvar1
if L_230_[3]:IsA("Tool") then
if RealFruitESP then
if not L_230_[3]["Handle"]:FindFirstChild("NameEsp" ..
Number) then
local L_231_ = {}
L_231_[3] = Instance["new"]("BillboardGui", L_230_[3]
["Handle"])
L_231_[3]["Name"] = "NameEsp" .. Number
L_231_[3]["ExtentsOffset"] = Vector3["new"](0, 1, 0)
L_231_[3]["Size"] = UDim2["new"](1, 200, 1, 30)
L_231_[3]["Adornee"] = L_230_[3]["Handle"]
L_231_[3]["AlwaysOnTop"] = true
L_231_[2] = Instance["new"]("TextLabel", L_231_[3])
L_231_[2]["Font"] = Enum["Font"]["GothamSemibold"]
L_231_[2]["FontSize"] = "Size14"
L_231_[2]["TextWrapped"] = true
L_231_[2]["Size"] = UDim2["new"](1, 0, 1, 0)
L_231_[2]["TextYAlignment"] = "Top"
L_231_[2][L_3_[168]({
"BackgroundTransparen";
"cy"
})] = 1
L_231_[2][L_3_[168]({
"TextStrokeTransparen";
"cy"
})] = .5
L_231_[2]["TextColor3"] = Color3["fromRGB"](255, 174,
0)
L_231_[2]["Text"] = L_230_[3]["Name"] .. ("
" .. (L_3_[209](((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]
["Position"] - L_230_[3]["Handle"]["Position"])["Magnitude"] / 3) .. " Distance"))
else
L_230_[3]["Handle"]["NameEsp" .. Number]["TextLabel"]
["Text"] = L_230_[3]["Name"] .. (" " .. (L_3_[209](((game:GetService("Players"))
["LocalPlayer"]["Character"]["Head"]["Position"] - L_230_[3]["Handle"]["Position"])
["Magnitude"] / 3) .. " Distance"))
end
elseif L_230_[3]["Handle"]:FindFirstChild("NameEsp" .. Number)
then
(L_230_[3]["Handle"]:FindFirstChild("NameEsp" ..
Number)):Destroy()
end
end
end
for L_232_forvar0, L_233_forvar1 in pairs(game["Workspace"]
["BananaSpawner"]:GetChildren()) do
local L_234_ = {}
L_234_[2], L_234_[1] = L_232_forvar0, L_233_forvar1
if L_234_[1]:IsA("Tool") then
if not RealFruitESP then
if L_234_[1]["Handle"]:FindFirstChild("NameEsp" .. Number)
then
(L_234_[1]["Handle"]:FindFirstChild("NameEsp" ..
Number)):Destroy()
end
elseif not L_234_[1]["Handle"]:FindFirstChild("NameEsp" ..
Number) then
local L_235_ = {}
L_235_[3] = Instance["new"]("BillboardGui", L_234_[1]
["Handle"])
L_235_[3]["Name"] = "NameEsp" .. Number
L_235_[3]["ExtentsOffset"] = Vector3["new"](0, 1, 0)
L_235_[3]["Size"] = UDim2["new"](1, 200, 1, 30)
L_235_[3]["Adornee"] = L_234_[1]["Handle"]
L_235_[3]["AlwaysOnTop"] = true
L_235_[2] = Instance["new"]("TextLabel", L_235_[3])
L_235_[2]["Font"] = Enum["Font"]["GothamSemibold"]
L_235_[2]["FontSize"] = "Size14"
L_235_[2]["TextWrapped"] = true
L_235_[2]["Size"] = UDim2["new"](1, 0, 1, 0)
L_235_[2]["TextYAlignment"] = "Top"
L_235_[2][L_3_[168]({
"BackgroundTransparen",
"cy"
})] = 1
L_235_[2][L_3_[168]({
"TextStrokeTransparen";
"cy"
})] = .5
L_235_[2]["TextColor3"] = Color3["fromRGB"](251, 255, 0)
L_235_[2]["Text"] = L_234_[1]["Name"] .. ("
" .. (L_3_[209](((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]
["Position"] - L_234_[1]["Handle"]["Position"])["Magnitude"] / 3) .. " Distance"))
else
L_234_[1]["Handle"]["NameEsp" .. Number]["TextLabel"]
["Text"] = L_234_[1]["Name"] .. (" " .. (L_3_[209](((game:GetService("Players"))
["LocalPlayer"]["Character"]["Head"]["Position"] - L_234_[1]["Handle"]["Position"])
["Magnitude"] / 3) .. " Distance"))
end
end
end
end
function UpdateIslandESP()
for L_236_forvar0, L_237_forvar1 in pairs((game:GetService("Workspace"))
["_WorldOrigin"]["Locations"]:GetChildren()) do
local L_238_ = {}
L_238_[1], L_238_[2] = L_236_forvar0, L_237_forvar1
do
local L_239_ = {}
L_239_[2] = L_238_[2]
pcall(function()
if not IslandESP then
if L_239_[2]:FindFirstChild("NameEsp") then
(L_239_[2]:FindFirstChild("NameEsp")):Destroy()
end
elseif L_239_[2]["Name"] ~= "Sea" then
if L_239_[2]:FindFirstChild("NameEsp") then
L_239_[2]["NameEsp"]["TextLabel"]["Text"] =
L_239_[2]["Name"] .. ("
" .. (L_3_[209](((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]
["Position"] - L_239_[2]["Position"])["Magnitude"] / 3) .. " Distance"))
else
local L_240_ = {}
L_240_[1] = Instance["new"]("BillboardGui",
L_239_[2])
L_240_[1]["Name"] = "NameEsp"
L_240_[1]["ExtentsOffset"] = Vector3["new"](0,
1, 0)
L_240_[1]["Size"] = UDim2["new"](1, 200, 1, 30)
L_240_[1]["Adornee"] = L_239_[2]
L_240_[1]["AlwaysOnTop"] = true
L_240_[2] = Instance["new"]("TextLabel",
L_240_[1])
L_240_[2]["Font"] = "GothamSemibold"
L_240_[2]["FontSize"] = "Size14"
L_240_[2]["TextWrapped"] = true
L_240_[2]["Size"] = UDim2["new"](1, 0, 1, 0)
L_240_[2]["TextYAlignment"] = "Top"
L_240_[2][L_3_[168]({
"BackgroundTransparen";
"cy"
})] = 1
L_240_[2][L_3_[168]({
"TextStrokeTransparen",
"cy"
})] = .5
L_240_[2]["TextColor3"] = Color3["fromRGB"](8,
247, 255)
end
end
end)
end
end
end
function isnil(L_241_arg0)
local L_242_ = {}
L_242_[3] = L_241_arg0
L_242_[2] = nil
if L_242_[3] ~= L_242_[2] then
local L_243_ = {}
L_243_[2] = false
end
return true
end
L_3_[54] = function(L_244_arg0)
local L_245_ = {}
L_245_[1] = L_244_arg0
return math["floor"](tonumber(L_245_[1]) + .5)
end
Number = math["random"](1, 1000000)
function UpdatePlayerChams()
for L_246_forvar0, L_247_forvar1 in
pairs((game:GetService("Players")):GetChildren()) do
local L_248_ = {}
L_248_[1], L_248_[2] = L_246_forvar0, L_247_forvar1
do
local L_249_ = {}
L_249_[1] = L_248_[2]
pcall(function()
if not isnil(L_249_[1]["Character"]) then
if ESPPlayer then
if isnil(L_249_[1]["Character"]["Head"]) or
L_249_[1]["Character"]["Head"]:FindFirstChild("NameEsp" .. Number) then
L_249_[1]["Character"]["Head"]
["NameEsp" .. Number]["TextLabel"]["Text"] = L_249_[1]["Name"] .. (" | " ..
(L_3_[54](((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]
["Position"] - L_249_[1]["Character"]["Head"]["Position"])["Magnitude"] / 3) .. ("
Distance
Health : " .. (L_3_[54]((L_249_[1]["Character"]["Humanoid"]["Health"] * 100) /
L_249_[1]["Character"]["Humanoid"]["MaxHealth"]) .. "%"))))
else
local L_250_ = {}
L_250_[3] = Instance["new"]
("BillboardGui", L_249_[1]["Character"]["Head"])
L_250_[3]["Name"] = "NameEsp" .. Number
L_250_[3]["ExtentsOffset"] =
Vector3["new"](0, 1, 0)
L_250_[3]["Size"] = UDim2["new"](1, 200,
1, 30)
L_250_[3]["Adornee"] = L_249_[1]
["Character"]["Head"]
L_250_[3]["AlwaysOnTop"] = true
L_250_[2] = Instance["new"]("TextLabel",
L_250_[3])
L_250_[2]["Font"] = Enum["Font"]
["GothamSemibold"]
L_250_[2]["FontSize"] = "Size14"
L_250_[2]["TextWrapped"] = true
L_250_[2]["Text"] = L_249_[1]["Name"] ..
("
" .. (L_3_[54](((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]
["Position"] - L_249_[1]["Character"]["Head"]["Position"])["Magnitude"] / 3) .. "
Distance"))
L_250_[2]["Size"] = UDim2["new"](1, 0, 1,
0)
L_250_[2]["TextYAlignment"] = "Top"
L_250_[2][L_3_[168]({
"BackgroundTransparen";
"cy"
})] = 1
L_250_[2][L_3_[168]({
"TextStrokeTransparen";
"cy"
})] = .5
if L_249_[1]["Team"] ~= game["Players"]
["LocalPlayer"]["Team"] then
L_250_[2]["TextColor3"] =
Color3["new"](255, 0, 0)
else
L_250_[2]["TextColor3"] =
Color3["new"](0, 255, 0)
end
end
elseif L_249_[1]["Character"]
["Head"]:FindFirstChild("NameEsp" .. Number) then
(L_249_[1]["Character"]
["Head"]:FindFirstChild("NameEsp" .. Number)):Destroy()
end
end
end)
end
end
end
function UpdateChestESP()
for L_251_forvar0, L_252_forvar1 in
pairs((game:GetService("CollectionService")):GetTagged("_ChestTagged")) do
local L_253_ = {}
L_253_[3], L_253_[2] = L_251_forvar0, L_252_forvar1
do
local L_254_ = {}
L_254_[1] = L_253_[2]
pcall(function()
if _G["ChestESP"] then
if not L_254_[1]:GetAttribute("IsDisabled") then
if L_254_[1]:FindFirstChild("ChestEsp") then
local L_255_ = {}
L_255_[1] = L_3_[54]
(((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]["Position"] -
(L_254_[1]:GetPivot())["Position"])["Magnitude"] / 3)
L_254_[1]["ChestEsp"]["TextLabel"]
["Text"] = "Chest
" .. (L_255_[1] .. " M")
else
local L_256_ = {}
L_256_[3] = Instance["new"]
("BillboardGui", L_254_[1])
L_256_[3]["Name"] = "ChestEsp"
L_256_[3]["ExtentsOffset"] =
Vector3["new"](0, 1, 0)
L_256_[3]["Size"] = UDim2["new"](1, 200,
1, 30)
L_256_[3]["Adornee"] = L_254_[1]
L_256_[3]["AlwaysOnTop"] = true
L_256_[2] = Instance["new"]("TextLabel",
L_256_[3])
L_256_[2]["Font"] = "Code"
L_256_[2]["FontSize"] = "Size14"
L_256_[2]["TextWrapped"] = true
L_256_[2]["Size"] = UDim2["new"](1, 0, 1,
0)
L_256_[2]["TextYAlignment"] = "Top"
L_256_[2][L_3_[168]({
"BackgroundTransparen",
"cy"
})] = 1
L_256_[2][L_3_[168]({
"TextStrokeTransparen";
"cy"
})] = .5
L_256_[2]["TextColor3"] =
Color3["fromRGB"](255, 215, 0)
end
end
elseif L_254_[1]:FindFirstChild("ChestEsp") then
(L_254_[1]:FindFirstChild("ChestEsp")):Destroy()
end
end)
end
end
end
L_3_[54] = function(L_257_arg0)
local L_258_ = {}
L_258_[2] = L_257_arg0
return math["floor"](L_258_[2] + .5)
end
function UpdateDevilChams()
for L_259_forvar0, L_260_forvar1 in pairs(game["Workspace"]:GetChildren()) do
local L_261_ = {}
L_261_[2], L_261_[3] = L_259_forvar0, L_260_forvar1
do
local L_262_ = {}
L_262_[2] = L_261_[3]
pcall(function()
if not DevilFruitESP then
if L_262_[2]["Handle"]:FindFirstChild("NameEsp" ..
Number) then
(L_262_[2]
["Handle"]:FindFirstChild("NameEsp" .. Number)):Destroy()
end
elseif string["find"](L_262_[2]["Name"], "Fruit") then
if L_262_[2]["Handle"]:FindFirstChild("NameEsp" ..
Number) then
L_262_[2]["Handle"]["NameEsp" .. Number]
["TextLabel"]["Text"] = L_262_[2]["Name"] .. ("
" .. (L_3_[54](((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]
["Position"] - L_262_[2]["Handle"]["Position"])["Magnitude"] / 3) .. " Distance"))
else
local L_263_ = {}
L_263_[1] = Instance["new"]("BillboardGui",
L_262_[2]["Handle"])
L_263_[1]["Name"] = "NameEsp" .. Number
L_263_[1]["ExtentsOffset"] = Vector3["new"](0,
1, 0)
L_263_[1]["Size"] = UDim2["new"](1, 200, 1, 30)
L_263_[1]["Adornee"] = L_262_[2]["Handle"]
L_263_[1]["AlwaysOnTop"] = true
L_263_[3] = Instance["new"]("TextLabel",
L_263_[1])
L_263_[3]["Font"] = Enum["Font"]
["GothamSemibold"]
L_263_[3]["FontSize"] = "Size14"
L_263_[3]["TextWrapped"] = true
L_263_[3]["Size"] = UDim2["new"](1, 0, 1, 0)
L_263_[3]["TextYAlignment"] = "Top"
L_263_[3][L_3_[168]({
"BackgroundTransparen";
"cy"
})] = 1
L_263_[3][L_3_[168]({
"TextStrokeTransparen";
"cy"
})] = .5
L_263_[3]["TextColor3"] = Color3["fromRGB"]
(255, 255, 255)
L_263_[3]["Text"] = L_262_[2]["Name"] .. ("
" .. (L_3_[54](((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]
["Position"] - L_262_[2]["Handle"]["Position"])["Magnitude"] / 3) .. " Distance"))
end
end
end)
end
end
end
function UpdateFlowerChams()
for L_264_forvar0, L_265_forvar1 in pairs(game["Workspace"]:GetChildren()) do
local L_266_ = {}
L_266_[2], L_266_[1] = L_264_forvar0, L_265_forvar1
do
local L_267_ = {}
L_267_[1] = L_266_[1]
pcall(function()
if L_267_[1]["Name"] == "Flower2" or L_267_[1]["Name"] ==
"Flower1" then
if FlowerESP then
if L_267_[1]:FindFirstChild("NameEsp" ..
Number) then
L_267_[1]["NameEsp" .. Number]
["TextLabel"]["Text"] = L_267_[1]["Name"] .. ("
" .. (L_3_[54](((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]
["Position"] - L_267_[1]["Position"])["Magnitude"] / 3) .. " Distance"))
else
local L_268_ = {}
L_268_[3] = Instance["new"]
("BillboardGui", L_267_[1])
L_268_[3]["Name"] = "NameEsp" .. Number
L_268_[3]["ExtentsOffset"] =
Vector3["new"](0, 1, 0)
L_268_[3]["Size"] = UDim2["new"](1, 200,
1, 30)
L_268_[3]["Adornee"] = L_267_[1]
L_268_[3]["AlwaysOnTop"] = true
L_268_[1] = Instance["new"]("TextLabel",
L_268_[3])
L_268_[1]["Font"] = Enum["Font"]
["GothamSemibold"]
L_268_[1]["FontSize"] = "Size14"
L_268_[1]["TextWrapped"] = true
L_268_[1]["Size"] = UDim2["new"](1, 0, 1,
0)
L_268_[1]["TextYAlignment"] = "Top"
L_268_[1][L_3_[168]({
"BackgroundTransparen",
"cy"
})] = 1
L_268_[1][L_3_[168]({
"TextStrokeTransparen",
"cy"
})] = .5
L_268_[1]["TextColor3"] =
Color3["fromRGB"](255, 0, 0)
if L_267_[1]["Name"] == "Flower1" then
L_268_[1]["Text"] = "Blue
Flower" .. ("
" .. (L_3_[54](((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]
["Position"] - L_267_[1]["Position"])["Magnitude"] / 3) .. " Distance"))
L_268_[1]["TextColor3"] =
Color3["fromRGB"](0, 0, 255)
end
if L_267_[1]["Name"] == "Flower2" then
L_268_[1]["Text"] = "Red Flower" ..
("
" .. (L_3_[54](((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]
["Position"] - L_267_[1]["Position"])["Magnitude"] / 3) .. " Distance"))
L_268_[1]["TextColor3"] =
Color3["fromRGB"](255, 0, 0)
end
end
elseif L_267_[1]:FindFirstChild("NameEsp" .. Number)
then
(L_267_[1]:FindFirstChild("NameEsp" ..
Number)):Destroy()
end
end
end)
end
end
end
function UpdateRealFruitChams()
for L_269_forvar0, L_270_forvar1 in pairs(game["Workspace"]
["AppleSpawner"]:GetChildren()) do
local L_271_ = {}
L_271_[1], L_271_[3] = L_269_forvar0, L_270_forvar1
if L_271_[3]:IsA("Tool") then
if RealFruitESP then
if L_271_[3]["Handle"]:FindFirstChild("NameEsp" .. Number)
then
L_271_[3]["Handle"]["NameEsp" .. Number]["TextLabel"]
["Text"] = L_271_[3]["Name"] .. (" " .. (L_3_[54](((game:GetService("Players"))
["LocalPlayer"]["Character"]["Head"]["Position"] - L_271_[3]["Handle"]["Position"])
["Magnitude"] / 3) .. " Distance"))
else
local L_272_ = {}
L_272_[2] = Instance["new"]("BillboardGui", L_271_[3]
["Handle"])
L_272_[2]["Name"] = "NameEsp" .. Number
L_272_[2]["ExtentsOffset"] = Vector3["new"](0, 1, 0)
L_272_[2]["Size"] = UDim2["new"](1, 200, 1, 30)
L_272_[2]["Adornee"] = L_271_[3]["Handle"]
L_272_[2]["AlwaysOnTop"] = true
L_272_[1] = Instance["new"]("TextLabel", L_272_[2])
L_272_[1]["Font"] = Enum["Font"]["GothamSemibold"]
L_272_[1]["FontSize"] = "Size14"
L_272_[1]["TextWrapped"] = true
L_272_[1]["Size"] = UDim2["new"](1, 0, 1, 0)
L_272_[1]["TextYAlignment"] = "Top"
L_272_[1][L_3_[168]({
"BackgroundTransparen",
"cy"
})] = 1
L_272_[1][L_3_[168]({
"TextStrokeTransparen";
"cy"
})] = .5
L_272_[1]["TextColor3"] = Color3["fromRGB"](255, 0,
0)
L_272_[1]["Text"] = L_271_[3]["Name"] .. ("
" .. (L_3_[54](((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]
["Position"] - L_271_[3]["Handle"]["Position"])["Magnitude"] / 3) .. " Distance"))
end
elseif L_271_[3]["Handle"]:FindFirstChild("NameEsp" .. Number)
then
(L_271_[3]["Handle"]:FindFirstChild("NameEsp" ..
Number)):Destroy()
end
end
end
for L_273_forvar0, L_274_forvar1 in pairs(game["Workspace"]
["PineappleSpawner"]:GetChildren()) do
local L_275_ = {}
L_275_[1], L_275_[3] = L_273_forvar0, L_274_forvar1
if L_275_[3]:IsA("Tool") then
if RealFruitESP then
if L_275_[3]["Handle"]:FindFirstChild("NameEsp" .. Number)
then
L_275_[3]["Handle"]["NameEsp" .. Number]["TextLabel"]
["Text"] = L_275_[3]["Name"] .. (" " .. (L_3_[54](((game:GetService("Players"))
["LocalPlayer"]["Character"]["Head"]["Position"] - L_275_[3]["Handle"]["Position"])
["Magnitude"] / 3) .. " Distance"))
else
local L_276_ = {}
L_276_[2] = Instance["new"]("BillboardGui", L_275_[3]
["Handle"])
L_276_[2]["Name"] = "NameEsp" .. Number
L_276_[2]["ExtentsOffset"] = Vector3["new"](0, 1, 0)
L_276_[2]["Size"] = UDim2["new"](1, 200, 1, 30)
L_276_[2]["Adornee"] = L_275_[3]["Handle"]
L_276_[2]["AlwaysOnTop"] = true
L_276_[1] = Instance["new"]("TextLabel", L_276_[2])
L_276_[1]["Font"] = Enum["Font"]["GothamSemibold"]
L_276_[1]["FontSize"] = "Size14"
L_276_[1]["TextWrapped"] = true
L_276_[1]["Size"] = UDim2["new"](1, 0, 1, 0)
L_276_[1]["TextYAlignment"] = "Top"
L_276_[1][L_3_[168]({
"BackgroundTransparen";
"cy"
})] = 1
L_276_[1][L_3_[168]({
"TextStrokeTransparen",
"cy"
})] = .5
L_276_[1]["TextColor3"] = Color3["fromRGB"](255, 174,
0)
L_276_[1]["Text"] = L_275_[3]["Name"] .. ("
" .. (L_3_[54](((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]
["Position"] - L_275_[3]["Handle"]["Position"])["Magnitude"] / 3) .. " Distance"))
end
elseif L_275_[3]["Handle"]:FindFirstChild("NameEsp" .. Number)
then
(L_275_[3]["Handle"]:FindFirstChild("NameEsp" ..
Number)):Destroy()
end
end
end
for L_277_forvar0, L_278_forvar1 in pairs(game["Workspace"]
["BananaSpawner"]:GetChildren()) do
local L_279_ = {}
L_279_[1], L_279_[2] = L_277_forvar0, L_278_forvar1
if L_279_[2]:IsA("Tool") then
if not RealFruitESP then
if L_279_[2]["Handle"]:FindFirstChild("NameEsp" .. Number)
then
(L_279_[2]["Handle"]:FindFirstChild("NameEsp" ..
Number)):Destroy()
end
elseif not L_279_[2]["Handle"]:FindFirstChild("NameEsp" ..
Number) then
local L_280_ = {}
L_280_[1] = Instance["new"]("BillboardGui", L_279_[2]
["Handle"])
L_280_[1]["Name"] = "NameEsp" .. Number
L_280_[1]["ExtentsOffset"] = Vector3["new"](0, 1, 0)
L_280_[1]["Size"] = UDim2["new"](1, 200, 1, 30)
L_280_[1]["Adornee"] = L_279_[2]["Handle"]
L_280_[1]["AlwaysOnTop"] = true
L_280_[3] = Instance["new"]("TextLabel", L_280_[1])
L_280_[3]["Font"] = Enum["Font"]["GothamSemibold"]
L_280_[3]["FontSize"] = "Size14"
L_280_[3]["TextWrapped"] = true
L_280_[3]["Size"] = UDim2["new"](1, 0, 1, 0)
L_280_[3]["TextYAlignment"] = "Top"
L_280_[3][L_3_[168]({
"BackgroundTransparen",
"cy"
})] = 1
L_280_[3][L_3_[168]({
"TextStrokeTransparen",
"cy"
})] = .5
L_280_[3]["TextColor3"] = Color3["fromRGB"](251, 255, 0)
L_280_[3]["Text"] = L_279_[2]["Name"] .. ("
" .. (L_3_[54](((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]
["Position"] - L_279_[2]["Handle"]["Position"])["Magnitude"] / 3) .. " Distance"))
else
L_279_[2]["Handle"]["NameEsp" .. Number]["TextLabel"]
["Text"] = L_279_[2]["Name"] .. (" " .. (L_3_[54](((game:GetService("Players"))
["LocalPlayer"]["Character"]["Head"]["Position"] - L_279_[2]["Handle"]["Position"])
["Magnitude"] / 3) .. " Distance"))
end
end
end
end
function UpdateIslandESP()
for L_281_forvar0, L_282_forvar1 in pairs((game:GetService("Workspace"))
["_WorldOrigin"]["Locations"]:GetChildren()) do
local L_283_ = {}
L_283_[3], L_283_[1] = L_281_forvar0, L_282_forvar1
do
local L_284_ = {}
L_284_[2] = L_283_[1]
pcall(function()
if IslandESP then
if L_284_[2]["Name"] ~= "Sea" then
if L_284_[2]:FindFirstChild("NameEsp") then
L_284_[2]["NameEsp"]["TextLabel"]["Text"]
= L_284_[2]["Name"] .. ("
" .. (L_3_[54](((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]
["Position"] - L_284_[2]["Position"])["Magnitude"] / 3) .. " Distance"))
else
local L_285_ = {}
L_285_[3] = Instance["new"]
("BillboardGui", L_284_[2])
L_285_[3]["Name"] = "NameEsp"
L_285_[3]["ExtentsOffset"] =
Vector3["new"](0, 1, 0)
L_285_[3]["Size"] = UDim2["new"](1, 200,
1, 30)
L_285_[3]["Adornee"] = L_284_[2]
L_285_[3]["AlwaysOnTop"] = true
L_285_[1] = Instance["new"]("TextLabel",
L_285_[3])
L_285_[1]["Font"] = "GothamSemibold"
L_285_[1]["FontSize"] = "Size14"
L_285_[1]["TextWrapped"] = true
L_285_[1]["Size"] = UDim2["new"](1, 0, 1,
0)
L_285_[1]["TextYAlignment"] = "Top"
L_285_[1][L_3_[168]({
"BackgroundTransparen",
"cy"
})] = 1
L_285_[1][L_3_[168]({
"TextStrokeTransparen";
"cy"
})] = .5
L_285_[1]["TextColor3"] =
Color3["fromRGB"](255, 255, 255)
end
end
elseif L_284_[2]:FindFirstChild("NameEsp") then
(L_284_[2]:FindFirstChild("NameEsp")):Destroy()
end
end)
end
end
end
function isnil(L_286_arg0)
local L_287_ = {}
L_287_[2] = L_286_arg0
L_287_[1] = nil
if L_287_[2] ~= L_287_[1] then
local L_288_ = {}
L_288_[2] = false
end
return true
end
L_3_[36] = function(L_289_arg0)
local L_290_ = {}
L_290_[2] = L_289_arg0
return math["floor"](tonumber(L_290_[2]) + .5)
end
Number = math["random"](1, 1000000)
function UpdatePlayerChams()
for L_291_forvar0, L_292_forvar1 in
pairs((game:GetService("Players")):GetChildren()) do
local L_293_ = {}
L_293_[3], L_293_[2] = L_291_forvar0, L_292_forvar1
do
local L_294_ = {}
L_294_[2] = L_293_[2]
pcall(function()
if not isnil(L_294_[2]["Character"]) then
if not ESPPlayer then
if L_294_[2]["Character"]
["Head"]:FindFirstChild("NameEsp" .. Number) then
(L_294_[2]["Character"]
["Head"]:FindFirstChild("NameEsp" .. Number)):Destroy()
end
elseif isnil(L_294_[2]["Character"]["Head"]) or
L_294_[2]["Character"]["Head"]:FindFirstChild("NameEsp" .. Number) then
L_294_[2]["Character"]["Head"]["NameEsp" ..
Number]["TextLabel"]["Text"] = L_294_[2]["Name"] .. (" | " .. (L_3_[36]
(((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]["Position"] -
L_294_[2]["Character"]["Head"]["Position"])["Magnitude"] / 3) .. (" Distance
Health : " .. (L_3_[36]((L_294_[2]["Character"]["Humanoid"]["Health"] * 100) /
L_294_[2]["Character"]["Humanoid"]["MaxHealth"]) .. "%"))))
else
local L_295_ = {}
L_295_[3] = Instance["new"]("BillboardGui",
L_294_[2]["Character"]["Head"])
L_295_[3]["Name"] = "NameEsp" .. Number
L_295_[3]["ExtentsOffset"] = Vector3["new"](0,
1, 0)
L_295_[3]["Size"] = UDim2["new"](1, 200, 1, 30)
L_295_[3]["Adornee"] = L_294_[2]["Character"]
["Head"]
L_295_[3]["AlwaysOnTop"] = true
L_295_[2] = Instance["new"]("TextLabel",
L_295_[3])
L_295_[2]["Font"] = Enum["Font"]
["GothamSemibold"]
L_295_[2]["FontSize"] = "Size14"
L_295_[2]["TextWrapped"] = true
L_295_[2]["Text"] = L_294_[2]["Name"] .. ("
" .. (L_3_[36](((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]
["Position"] - L_294_[2]["Character"]["Head"]["Position"])["Magnitude"] / 3) .. "
Distance"))
L_295_[2]["Size"] = UDim2["new"](1, 0, 1, 0)
L_295_[2]["TextYAlignment"] = "Top"
L_295_[2][L_3_[168]({
"BackgroundTransparen",
"cy"
})] = 1
L_295_[2][L_3_[168]({
"TextStrokeTransparen",
"cy"
})] = .5
if L_294_[2]["Team"] == game["Players"]
["LocalPlayer"]["Team"] then
L_295_[2]["TextColor3"] = Color3["new"]
(0, 255, 0)
else
L_295_[2]["TextColor3"] = Color3["new"]
(255, 0, 0)
end
end
end
end)
end
end
end
function UpdateChestESP()
for L_296_forvar0, L_297_forvar1 in
pairs((game:GetService("CollectionService")):GetTagged("_ChestTagged")) do
local L_298_ = {}
L_298_[1], L_298_[2] = L_296_forvar0, L_297_forvar1
do
local L_299_ = {}
L_299_[2] = L_298_[2]
pcall(function()
if _G["ChestESP"] then
if not L_299_[2]:GetAttribute("IsDisabled") then
if L_299_[2]:FindFirstChild("ChestEsp") then
local L_300_ = {}
L_300_[2] = L_3_[36]
(((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]["Position"] -
(L_299_[2]:GetPivot())["Position"])["Magnitude"] / 3)
L_299_[2]["ChestEsp"]["TextLabel"]
["Text"] = "Chest
" .. (L_300_[2] .. " M")
else
local L_301_ = {}
L_301_[3] = Instance["new"]
("BillboardGui", L_299_[2])
L_301_[3]["Name"] = "ChestEsp"
L_301_[3]["ExtentsOffset"] =
Vector3["new"](0, 1, 0)
L_301_[3]["Size"] = UDim2["new"](1, 200,
1, 30)
L_301_[3]["Adornee"] = L_299_[2]
L_301_[3]["AlwaysOnTop"] = true
L_301_[2] = Instance["new"]("TextLabel",
L_301_[3])
L_301_[2]["Font"] = "Code"
L_301_[2]["FontSize"] = "Size14"
L_301_[2]["TextWrapped"] = true
L_301_[2]["Size"] = UDim2["new"](1, 0, 1,
0)
L_301_[2]["TextYAlignment"] = "Top"
L_301_[2][L_3_[168]({
"BackgroundTransparen",
"cy"
})] = 1
L_301_[2][L_3_[168]({
"TextStrokeTransparen";
"cy"
})] = .5
L_301_[2]["TextColor3"] =
Color3["fromRGB"](255, 215, 0)
end
end
elseif L_299_[2]:FindFirstChild("ChestEsp") then
(L_299_[2]:FindFirstChild("ChestEsp")):Destroy()
end
end)
end
end
end
L_3_[36] = function(L_302_arg0)
local L_303_ = {}
L_303_[2] = L_302_arg0
return math["floor"](L_303_[2] + .5)
end
function UpdateDevilChams()
for L_304_forvar0, L_305_forvar1 in pairs(game["Workspace"]:GetChildren()) do
local L_306_ = {}
L_306_[2], L_306_[1] = L_304_forvar0, L_305_forvar1
do
local L_307_ = {}
L_307_[1] = L_306_[1]
pcall(function()
if DevilFruitESP then
if string["find"](L_307_[1]["Name"], "Fruit") then
if L_307_[1]["Handle"]:FindFirstChild("NameEsp"
.. Number) then
L_307_[1]["Handle"]["NameEsp" .. Number]
["TextLabel"]["Text"] = L_307_[1]["Name"] .. ("
" .. (L_3_[36](((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]
["Position"] - L_307_[1]["Handle"]["Position"])["Magnitude"] / 3) .. " Distance"))
else
local L_308_ = {}
L_308_[3] = Instance["new"]
("BillboardGui", L_307_[1]["Handle"])
L_308_[3]["Name"] = "NameEsp" .. Number
L_308_[3]["ExtentsOffset"] =
Vector3["new"](0, 1, 0)
L_308_[3]["Size"] = UDim2["new"](1, 200,
1, 30)
L_308_[3]["Adornee"] = L_307_[1]
["Handle"]
L_308_[3]["AlwaysOnTop"] = true
L_308_[1] = Instance["new"]("TextLabel",
L_308_[3])
L_308_[1]["Font"] = Enum["Font"]
["GothamSemibold"]
L_308_[1]["FontSize"] = "Size14"
L_308_[1]["TextWrapped"] = true
L_308_[1]["Size"] = UDim2["new"](1, 0, 1,
0)
L_308_[1]["TextYAlignment"] = "Top"
L_308_[1][L_3_[168]({
"BackgroundTransparen";
"cy"
})] = 1
L_308_[1][L_3_[168]({
"TextStrokeTransparen";
"cy"
})] = .5
L_308_[1]["TextColor3"] =
Color3["fromRGB"](255, 255, 255)
L_308_[1]["Text"] = L_307_[1]["Name"] ..
("
" .. (L_3_[36](((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]
["Position"] - L_307_[1]["Handle"]["Position"])["Magnitude"] / 3) .. " Distance"))
end
end
elseif L_307_[1]["Handle"]:FindFirstChild("NameEsp" ..
Number) then
(L_307_[1]["Handle"]:FindFirstChild("NameEsp" ..
Number)):Destroy()
end
end)
end
end
end
function UpdateFlowerChams()
for L_309_forvar0, L_310_forvar1 in pairs(game["Workspace"]:GetChildren()) do
local L_311_ = {}
L_311_[1], L_311_[3] = L_309_forvar0, L_310_forvar1
do
local L_312_ = {}
L_312_[1] = L_311_[3]
pcall(function()
if L_312_[1]["Name"] == "Flower2" or L_312_[1]["Name"] ==
"Flower1" then
if not FlowerESP then
if L_312_[1]:FindFirstChild("NameEsp" ..
Number) then
(L_312_[1]:FindFirstChild("NameEsp" ..
Number)):Destroy()
end
elseif L_312_[1]:FindFirstChild("NameEsp" .. Number)
then
L_312_[1]["NameEsp" .. Number]["TextLabel"]
["Text"] = L_312_[1]["Name"] .. ("
" .. (L_3_[36](((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]
["Position"] - L_312_[1]["Position"])["Magnitude"] / 3) .. " Distance"))
else
local L_313_ = {}
L_313_[3] = Instance["new"]("BillboardGui",
L_312_[1])
L_313_[3]["Name"] = "NameEsp" .. Number
L_313_[3]["ExtentsOffset"] = Vector3["new"](0,
1, 0)
L_313_[3]["Size"] = UDim2["new"](1, 200, 1, 30)
L_313_[3]["Adornee"] = L_312_[1]
L_313_[3]["AlwaysOnTop"] = true
L_313_[1] = Instance["new"]("TextLabel",
L_313_[3])
L_313_[1]["Font"] = Enum["Font"]
["GothamSemibold"]
L_313_[1]["FontSize"] = "Size14"
L_313_[1]["TextWrapped"] = true
L_313_[1]["Size"] = UDim2["new"](1, 0, 1, 0)
L_313_[1]["TextYAlignment"] = "Top"
L_313_[1][L_3_[168]({
"BackgroundTransparen",
"cy"
})] = 1
L_313_[1][L_3_[168]({
"TextStrokeTransparen";
"cy"
})] = .5
L_313_[1]["TextColor3"] = Color3["fromRGB"]
(255, 0, 0)
if L_312_[1]["Name"] == "Flower1" then
L_313_[1]["Text"] = "Blue Flower" .. ("
" .. (L_3_[36](((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]
["Position"] - L_312_[1]["Position"])["Magnitude"] / 3) .. " Distance"))
L_313_[1]["TextColor3"] =
Color3["fromRGB"](0, 0, 255)
end
if L_312_[1]["Name"] == "Flower2" then
L_313_[1]["Text"] = "Red Flower" .. ("
" .. (L_3_[36](((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]
["Position"] - L_312_[1]["Position"])["Magnitude"] / 3) .. " Distance"))
L_313_[1]["TextColor3"] =
Color3["fromRGB"](255, 0, 0)
end
end
end
end)
end
end
end
function UpdateRealFruitChams()
for L_314_forvar0, L_315_forvar1 in pairs(game["Workspace"]
["AppleSpawner"]:GetChildren()) do
local L_316_ = {}
L_316_[1], L_316_[2] = L_314_forvar0, L_315_forvar1
if L_316_[2]:IsA("Tool") then
if RealFruitESP then
if L_316_[2]["Handle"]:FindFirstChild("NameEsp" .. Number)
then
L_316_[2]["Handle"]["NameEsp" .. Number]["TextLabel"]
["Text"] = L_316_[2]["Name"] .. (" " .. (L_3_[36](((game:GetService("Players"))
["LocalPlayer"]["Character"]["Head"]["Position"] - L_316_[2]["Handle"]["Position"])
["Magnitude"] / 3) .. " Distance"))
else
local L_317_ = {}
L_317_[3] = Instance["new"]("BillboardGui", L_316_[2]
["Handle"])
L_317_[3]["Name"] = "NameEsp" .. Number
L_317_[3]["ExtentsOffset"] = Vector3["new"](0, 1, 0)
L_317_[3]["Size"] = UDim2["new"](1, 200, 1, 30)
L_317_[3]["Adornee"] = L_316_[2]["Handle"]
L_317_[3]["AlwaysOnTop"] = true
L_317_[2] = Instance["new"]("TextLabel", L_317_[3])
L_317_[2]["Font"] = Enum["Font"]["GothamSemibold"]
L_317_[2]["FontSize"] = "Size14"
L_317_[2]["TextWrapped"] = true
L_317_[2]["Size"] = UDim2["new"](1, 0, 1, 0)
L_317_[2]["TextYAlignment"] = "Top"
L_317_[2][L_3_[168]({
"BackgroundTransparen",
"cy"
})] = 1
L_317_[2][L_3_[168]({
"TextStrokeTransparen",
"cy"
})] = .5
L_317_[2]["TextColor3"] = Color3["fromRGB"](255, 0,
0)
L_317_[2]["Text"] = L_316_[2]["Name"] .. ("
" .. (L_3_[36](((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]
["Position"] - L_316_[2]["Handle"]["Position"])["Magnitude"] / 3) .. " Distance"))
end
elseif L_316_[2]["Handle"]:FindFirstChild("NameEsp" .. Number)
then
(L_316_[2]["Handle"]:FindFirstChild("NameEsp" ..
Number)):Destroy()
end
end
end
for L_318_forvar0, L_319_forvar1 in pairs(game["Workspace"]
["PineappleSpawner"]:GetChildren()) do
local L_320_ = {}
L_320_[2], L_320_[3] = L_318_forvar0, L_319_forvar1
if L_320_[3]:IsA("Tool") then
if RealFruitESP then
if not L_320_[3]["Handle"]:FindFirstChild("NameEsp" ..
Number) then
local L_321_ = {}
L_321_[1] = Instance["new"]("BillboardGui", L_320_[3]
["Handle"])
L_321_[1]["Name"] = "NameEsp" .. Number
L_321_[1]["ExtentsOffset"] = Vector3["new"](0, 1, 0)
L_321_[1]["Size"] = UDim2["new"](1, 200, 1, 30)
L_321_[1]["Adornee"] = L_320_[3]["Handle"]
L_321_[1]["AlwaysOnTop"] = true
L_321_[2] = Instance["new"]("TextLabel", L_321_[1])
L_321_[2]["Font"] = Enum["Font"]["GothamSemibold"]
L_321_[2]["FontSize"] = "Size14"
L_321_[2]["TextWrapped"] = true
L_321_[2]["Size"] = UDim2["new"](1, 0, 1, 0)
L_321_[2]["TextYAlignment"] = "Top"
L_321_[2][L_3_[168]({
"BackgroundTransparen",
"cy"
})] = 1
L_321_[2][L_3_[168]({
"TextStrokeTransparen",
"cy"
})] = .5
L_321_[2]["TextColor3"] = Color3["fromRGB"](255, 174,
0)
L_321_[2]["Text"] = L_320_[3]["Name"] .. ("
" .. (L_3_[36](((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]
["Position"] - L_320_[3]["Handle"]["Position"])["Magnitude"] / 3) .. " Distance"))
else
L_320_[3]["Handle"]["NameEsp" .. Number]["TextLabel"]
["Text"] = L_320_[3]["Name"] .. (" " .. (L_3_[36](((game:GetService("Players"))
["LocalPlayer"]["Character"]["Head"]["Position"] - L_320_[3]["Handle"]["Position"])
["Magnitude"] / 3) .. " Distance"))
end
elseif L_320_[3]["Handle"]:FindFirstChild("NameEsp" .. Number)
then
(L_320_[3]["Handle"]:FindFirstChild("NameEsp" ..
Number)):Destroy()
end
end
end
for L_322_forvar0, L_323_forvar1 in pairs(game["Workspace"]
["BananaSpawner"]:GetChildren()) do
local L_324_ = {}
L_324_[3], L_324_[1] = L_322_forvar0, L_323_forvar1
if L_324_[1]:IsA("Tool") then
if RealFruitESP then
if L_324_[1]["Handle"]:FindFirstChild("NameEsp" .. Number)
then
L_324_[1]["Handle"]["NameEsp" .. Number]["TextLabel"]
["Text"] = L_324_[1]["Name"] .. (" " .. (L_3_[36](((game:GetService("Players"))
["LocalPlayer"]["Character"]["Head"]["Position"] - L_324_[1]["Handle"]["Position"])
["Magnitude"] / 3) .. " Distance"))
else
local L_325_ = {}
L_325_[1] = Instance["new"]("BillboardGui", L_324_[1]
["Handle"])
L_325_[1]["Name"] = "NameEsp" .. Number
L_325_[1]["ExtentsOffset"] = Vector3["new"](0, 1, 0)
L_325_[1]["Size"] = UDim2["new"](1, 200, 1, 30)
L_325_[1]["Adornee"] = L_324_[1]["Handle"]
L_325_[1]["AlwaysOnTop"] = true
L_325_[2] = Instance["new"]("TextLabel", L_325_[1])
L_325_[2]["Font"] = Enum["Font"]["GothamSemibold"]
L_325_[2]["FontSize"] = "Size14"
L_325_[2]["TextWrapped"] = true
L_325_[2]["Size"] = UDim2["new"](1, 0, 1, 0)
L_325_[2]["TextYAlignment"] = "Top"
L_325_[2][L_3_[168]({
"BackgroundTransparen",
"cy"
})] = 1
L_325_[2][L_3_[168]({
"TextStrokeTransparen";
"cy"
})] = .5
L_325_[2]["TextColor3"] = Color3["fromRGB"](251, 255,
0)
L_325_[2]["Text"] = L_324_[1]["Name"] .. ("
" .. (L_3_[36](((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]
["Position"] - L_324_[1]["Handle"]["Position"])["Magnitude"] / 3) .. " Distance"))
end
elseif L_324_[1]["Handle"]:FindFirstChild("NameEsp" .. Number)
then
(L_324_[1]["Handle"]:FindFirstChild("NameEsp" ..
Number)):Destroy()
end
end
end
end
function UpdateIslandESP()
for L_326_forvar0, L_327_forvar1 in pairs((game:GetService("Workspace"))
["_WorldOrigin"]["Locations"]:GetChildren()) do
local L_328_ = {}
L_328_[1], L_328_[2] = L_326_forvar0, L_327_forvar1
do
local L_329_ = {}
L_329_[2] = L_328_[2]
pcall(function()
if not IslandESP then
if L_329_[2]:FindFirstChild("NameEsp") then
(L_329_[2]:FindFirstChild("NameEsp")):Destroy()
end
elseif L_329_[2]["Name"] ~= "Sea" then
if L_329_[2]:FindFirstChild("NameEsp") then
L_329_[2]["NameEsp"]["TextLabel"]["Text"] =
L_329_[2]["Name"] .. ("
" .. (L_3_[36](((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]
["Position"] - L_329_[2]["Position"])["Magnitude"] / 3) .. " Distance"))
else
local L_330_ = {}
L_330_[3] = Instance["new"]("BillboardGui",
L_329_[2])
L_330_[3]["Name"] = "NameEsp"
L_330_[3]["ExtentsOffset"] = Vector3["new"](0,
1, 0)
L_330_[3]["Size"] = UDim2["new"](1, 200, 1, 30)
L_330_[3]["Adornee"] = L_329_[2]
L_330_[3]["AlwaysOnTop"] = true
L_330_[1] = Instance["new"]("TextLabel",
L_330_[3])
L_330_[1]["Font"] = "GothamSemibold"
L_330_[1]["FontSize"] = "Size14"
L_330_[1]["TextWrapped"] = true
L_330_[1]["Size"] = UDim2["new"](1, 0, 1, 0)
L_330_[1]["TextYAlignment"] = "Top"
L_330_[1][L_3_[168]({
"BackgroundTransparen",
"cy"
})] = 1
L_330_[1][L_3_[168]({
"TextStrokeTransparen";
"cy"
})] = .5
L_330_[1]["TextColor3"] = Color3["fromRGB"](8,
247, 255)
end
end
end)
end
end
end
function isnil(L_331_arg0)
local L_332_ = {}
L_332_[2] = L_331_arg0
L_332_[3] = nil
if L_332_[2] ~= L_332_[3] then
local L_333_ = {}
L_333_[1] = false
end
return true
end
L_3_[27] = function(L_334_arg0)
local L_335_ = {}
L_335_[1] = L_334_arg0
return math["floor"](tonumber(L_335_[1]) + .5)
end
Number = math["random"](1, 1000000)
function UpdatePlayerChams()
for L_336_forvar0, L_337_forvar1 in
pairs((game:GetService("Players")):GetChildren()) do
local L_338_ = {}
L_338_[1], L_338_[2] = L_336_forvar0, L_337_forvar1
do
local L_339_ = {}
L_339_[1] = L_338_[2]
pcall(function()
if not isnil(L_339_[1]["Character"]) then
if ESPPlayer then
if isnil(L_339_[1]["Character"]["Head"]) or
L_339_[1]["Character"]["Head"]:FindFirstChild("NameEsp" .. Number) then
L_339_[1]["Character"]["Head"]
["NameEsp" .. Number]["TextLabel"]["Text"] = L_339_[1]["Name"] .. (" | " ..
(L_3_[27](((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]
["Position"] - L_339_[1]["Character"]["Head"]["Position"])["Magnitude"] / 3) .. ("
Distance
Health : " .. (L_3_[27]((L_339_[1]["Character"]["Humanoid"]["Health"] * 100) /
L_339_[1]["Character"]["Humanoid"]["MaxHealth"]) .. "%"))))
else
local L_340_ = {}
L_340_[3] = Instance["new"]
("BillboardGui", L_339_[1]["Character"]["Head"])
L_340_[3]["Name"] = "NameEsp" .. Number
L_340_[3]["ExtentsOffset"] =
Vector3["new"](0, 1, 0)
L_340_[3]["Size"] = UDim2["new"](1, 200,
1, 30)
L_340_[3]["Adornee"] = L_339_[1]
["Character"]["Head"]
L_340_[3]["AlwaysOnTop"] = true
L_340_[1] = Instance["new"]("TextLabel",
L_340_[3])
L_340_[1]["Font"] = Enum["Font"]
["GothamSemibold"]
L_340_[1]["FontSize"] = "Size14"
L_340_[1]["TextWrapped"] = true
L_340_[1]["Text"] = L_339_[1]["Name"] ..
("
" .. (L_3_[27](((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]
["Position"] - L_339_[1]["Character"]["Head"]["Position"])["Magnitude"] / 3) .. "
Distance"))
L_340_[1]["Size"] = UDim2["new"](1, 0, 1,
0)
L_340_[1]["TextYAlignment"] = "Top"
L_340_[1][L_3_[168]({
"BackgroundTransparen",
"cy"
})] = 1
L_340_[1][L_3_[168]({
"TextStrokeTransparen";
"cy"
})] = .5
if L_339_[1]["Team"] ~= game["Players"]
["LocalPlayer"]["Team"] then
L_340_[1]["TextColor3"] =
Color3["new"](255, 0, 0)
else
L_340_[1]["TextColor3"] =
Color3["new"](0, 255, 0)
end
end
elseif L_339_[1]["Character"]
["Head"]:FindFirstChild("NameEsp" .. Number) then
(L_339_[1]["Character"]
["Head"]:FindFirstChild("NameEsp" .. Number)):Destroy()
end
end
end)
end
end
end
function UpdateChestESP()
for L_341_forvar0, L_342_forvar1 in
pairs((game:GetService("CollectionService")):GetTagged("_ChestTagged")) do
local L_343_ = {}
L_343_[2], L_343_[1] = L_341_forvar0, L_342_forvar1
do
local L_344_ = {}
L_344_[1] = L_343_[1]
pcall(function()
if _G["ChestESP"] then
if not L_344_[1]:GetAttribute("IsDisabled") then
if not L_344_[1]:FindFirstChild("ChestEsp")
then
local L_345_ = {}
L_345_[3] = Instance["new"]
("BillboardGui", L_344_[1])
L_345_[3]["Name"] = "ChestEsp"
L_345_[3]["ExtentsOffset"] =
Vector3["new"](0, 1, 0)
L_345_[3]["Size"] = UDim2["new"](1, 200,
1, 30)
L_345_[3]["Adornee"] = L_344_[1]
L_345_[3]["AlwaysOnTop"] = true
L_345_[1] = Instance["new"]("TextLabel",
L_345_[3])
L_345_[1]["Font"] = "Code"
L_345_[1]["FontSize"] = "Size14"
L_345_[1]["TextWrapped"] = true
L_345_[1]["Size"] = UDim2["new"](1, 0, 1,
0)
L_345_[1]["TextYAlignment"] = "Top"
L_345_[1][L_3_[168]({
"BackgroundTransparen";
"cy"
})] = 1
L_345_[1][L_3_[168]({
"TextStrokeTransparen";
"cy"
})] = .5
L_345_[1]["TextColor3"] =
Color3["fromRGB"](255, 215, 0)
else
local L_346_ = {}
L_346_[2] = L_3_[27]
(((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]["Position"] -
(L_344_[1]:GetPivot())["Position"])["Magnitude"] / 3)
L_344_[1]["ChestEsp"]["TextLabel"]
["Text"] = "Chest
" .. (L_346_[2] .. " M")
end
end
elseif L_344_[1]:FindFirstChild("ChestEsp") then
(L_344_[1]:FindFirstChild("ChestEsp")):Destroy()
end
end)
end
end
end
L_3_[27] = function(L_347_arg0)
local L_348_ = {}
L_348_[1] = L_347_arg0
return math["floor"](L_348_[1] + .5)
end
function UpdateDevilChams()
for L_349_forvar0, L_350_forvar1 in pairs(game["Workspace"]:GetChildren()) do
local L_351_ = {}
L_351_[3], L_351_[2] = L_349_forvar0, L_350_forvar1
do
local L_352_ = {}
L_352_[2] = L_351_[2]
pcall(function()
if not DevilFruitESP then
if L_352_[2]["Handle"]:FindFirstChild("NameEsp" ..
Number) then
(L_352_[2]
["Handle"]:FindFirstChild("NameEsp" .. Number)):Destroy()
end
elseif string["find"](L_352_[2]["Name"], "Fruit") then
if L_352_[2]["Handle"]:FindFirstChild("NameEsp" ..
Number) then
L_352_[2]["Handle"]["NameEsp" .. Number]
["TextLabel"]["Text"] = L_352_[2]["Name"] .. ("
" .. (L_3_[27](((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]
["Position"] - L_352_[2]["Handle"]["Position"])["Magnitude"] / 3) .. " Distance"))
else
local L_353_ = {}
L_353_[1] = Instance["new"]("BillboardGui",
L_352_[2]["Handle"])
L_353_[1]["Name"] = "NameEsp" .. Number
L_353_[1]["ExtentsOffset"] = Vector3["new"](0,
1, 0)
L_353_[1]["Size"] = UDim2["new"](1, 200, 1, 30)
L_353_[1]["Adornee"] = L_352_[2]["Handle"]
L_353_[1]["AlwaysOnTop"] = true
L_353_[2] = Instance["new"]("TextLabel",
L_353_[1])
L_353_[2]["Font"] = Enum["Font"]
["GothamSemibold"]
L_353_[2]["FontSize"] = "Size14"
L_353_[2]["TextWrapped"] = true
L_353_[2]["Size"] = UDim2["new"](1, 0, 1, 0)
L_353_[2]["TextYAlignment"] = "Top"
L_353_[2][L_3_[168]({
"BackgroundTransparen",
"cy"
})] = 1
L_353_[2][L_3_[168]({
"TextStrokeTransparen",
"cy"
})] = .5
L_353_[2]["TextColor3"] = Color3["fromRGB"]
(255, 255, 255)
L_353_[2]["Text"] = L_352_[2]["Name"] .. ("
" .. (L_3_[27](((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]
["Position"] - L_352_[2]["Handle"]["Position"])["Magnitude"] / 3) .. " Distance"))
end
end
end)
end
end
end
function UpdateFlowerChams()
for L_354_forvar0, L_355_forvar1 in pairs(game["Workspace"]:GetChildren()) do
local L_356_ = {}
L_356_[3], L_356_[1] = L_354_forvar0, L_355_forvar1
do
local L_357_ = {}
L_357_[2] = L_356_[1]
pcall(function()
if L_357_[2]["Name"] == "Flower2" or L_357_[2]["Name"] ==
"Flower1" then
if not FlowerESP then
if L_357_[2]:FindFirstChild("NameEsp" ..
Number) then
(L_357_[2]:FindFirstChild("NameEsp" ..
Number)):Destroy()
end
elseif L_357_[2]:FindFirstChild("NameEsp" .. Number)
then
L_357_[2]["NameEsp" .. Number]["TextLabel"]
["Text"] = L_357_[2]["Name"] .. ("
" .. (L_3_[27](((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]
["Position"] - L_357_[2]["Position"])["Magnitude"] / 3) .. " Distance"))
else
local L_358_ = {}
L_358_[1] = Instance["new"]("BillboardGui",
L_357_[2])
L_358_[1]["Name"] = "NameEsp" .. Number
L_358_[1]["ExtentsOffset"] = Vector3["new"](0,
1, 0)
L_358_[1]["Size"] = UDim2["new"](1, 200, 1, 30)
L_358_[1]["Adornee"] = L_357_[2]
L_358_[1]["AlwaysOnTop"] = true
L_358_[2] = Instance["new"]("TextLabel",
L_358_[1])
L_358_[2]["Font"] = Enum["Font"]
["GothamSemibold"]
L_358_[2]["FontSize"] = "Size14"
L_358_[2]["TextWrapped"] = true
L_358_[2]["Size"] = UDim2["new"](1, 0, 1, 0)
L_358_[2]["TextYAlignment"] = "Top"
L_358_[2][L_3_[168]({
"BackgroundTransparen",
"cy"
})] = 1
L_358_[2][L_3_[168]({
"TextStrokeTransparen";
"cy"
})] = .5
L_358_[2]["TextColor3"] = Color3["fromRGB"]
(255, 0, 0)
if L_357_[2]["Name"] == "Flower1" then
L_358_[2]["Text"] = "Blue Flower" .. ("
" .. (L_3_[27](((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]
["Position"] - L_357_[2]["Position"])["Magnitude"] / 3) .. " Distance"))
L_358_[2]["TextColor3"] =
Color3["fromRGB"](0, 0, 255)
end
if L_357_[2]["Name"] == "Flower2" then
L_358_[2]["Text"] = "Red Flower" .. ("
" .. (L_3_[27](((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]
["Position"] - L_357_[2]["Position"])["Magnitude"] / 3) .. " Distance"))
L_358_[2]["TextColor3"] =
Color3["fromRGB"](255, 0, 0)
end
end
end
end)
end
end
end
function UpdateRealFruitChams()
for L_359_forvar0, L_360_forvar1 in pairs(game["Workspace"]
["AppleSpawner"]:GetChildren()) do
local L_361_ = {}
L_361_[2], L_361_[3] = L_359_forvar0, L_360_forvar1
if L_361_[3]:IsA("Tool") then
if not RealFruitESP then
if L_361_[3]["Handle"]:FindFirstChild("NameEsp" .. Number)
then
(L_361_[3]["Handle"]:FindFirstChild("NameEsp" ..
Number)):Destroy()
end
elseif L_361_[3]["Handle"]:FindFirstChild("NameEsp" .. Number)
then
L_361_[3]["Handle"]["NameEsp" .. Number]["TextLabel"]
["Text"] = L_361_[3]["Name"] .. (" " .. (L_3_[27](((game:GetService("Players"))
["LocalPlayer"]["Character"]["Head"]["Position"] - L_361_[3]["Handle"]["Position"])
["Magnitude"] / 3) .. " Distance"))
else
local L_362_ = {}
L_362_[2] = Instance["new"]("BillboardGui", L_361_[3]
["Handle"])
L_362_[2]["Name"] = "NameEsp" .. Number
L_362_[2]["ExtentsOffset"] = Vector3["new"](0, 1, 0)
L_362_[2]["Size"] = UDim2["new"](1, 200, 1, 30)
L_362_[2]["Adornee"] = L_361_[3]["Handle"]
L_362_[2]["AlwaysOnTop"] = true
L_362_[3] = Instance["new"]("TextLabel", L_362_[2])
L_362_[3]["Font"] = Enum["Font"]["GothamSemibold"]
L_362_[3]["FontSize"] = "Size14"
L_362_[3]["TextWrapped"] = true
L_362_[3]["Size"] = UDim2["new"](1, 0, 1, 0)
L_362_[3]["TextYAlignment"] = "Top"
L_362_[3][L_3_[168]({
"BackgroundTransparen";
"cy"
})] = 1
L_362_[3][L_3_[168]({
"TextStrokeTransparen",
"cy"
})] = .5
L_362_[3]["TextColor3"] = Color3["fromRGB"](255, 0, 0)
L_362_[3]["Text"] = L_361_[3]["Name"] .. ("
" .. (L_3_[27](((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]
["Position"] - L_361_[3]["Handle"]["Position"])["Magnitude"] / 3) .. " Distance"))
end
end
end
for L_363_forvar0, L_364_forvar1 in pairs(game["Workspace"]
["PineappleSpawner"]:GetChildren()) do
local L_365_ = {}
L_365_[2], L_365_[1] = L_363_forvar0, L_364_forvar1
if L_365_[1]:IsA("Tool") then
if RealFruitESP then
if L_365_[1]["Handle"]:FindFirstChild("NameEsp" .. Number)
then
L_365_[1]["Handle"]["NameEsp" .. Number]["TextLabel"]
["Text"] = L_365_[1]["Name"] .. (" " .. (L_3_[27](((game:GetService("Players"))
["LocalPlayer"]["Character"]["Head"]["Position"] - L_365_[1]["Handle"]["Position"])
["Magnitude"] / 3) .. " Distance"))
else
local L_366_ = {}
L_366_[2] = Instance["new"]("BillboardGui", L_365_[1]
["Handle"])
L_366_[2]["Name"] = "NameEsp" .. Number
L_366_[2]["ExtentsOffset"] = Vector3["new"](0, 1, 0)
L_366_[2]["Size"] = UDim2["new"](1, 200, 1, 30)
L_366_[2]["Adornee"] = L_365_[1]["Handle"]
L_366_[2]["AlwaysOnTop"] = true
L_366_[1] = Instance["new"]("TextLabel", L_366_[2])
L_366_[1]["Font"] = Enum["Font"]["GothamSemibold"]
L_366_[1]["FontSize"] = "Size14"
L_366_[1]["TextWrapped"] = true
L_366_[1]["Size"] = UDim2["new"](1, 0, 1, 0)
L_366_[1]["TextYAlignment"] = "Top"
L_366_[1][L_3_[168]({
"BackgroundTransparen";
"cy"
})] = 1
L_366_[1][L_3_[168]({
"TextStrokeTransparen",
"cy"
})] = .5
L_366_[1]["TextColor3"] = Color3["fromRGB"](255, 174,
0)
L_366_[1]["Text"] = L_365_[1]["Name"] .. ("
" .. (L_3_[27](((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]
["Position"] - L_365_[1]["Handle"]["Position"])["Magnitude"] / 3) .. " Distance"))
end
elseif L_365_[1]["Handle"]:FindFirstChild("NameEsp" .. Number)
then
(L_365_[1]["Handle"]:FindFirstChild("NameEsp" ..
Number)):Destroy()
end
end
end
for L_367_forvar0, L_368_forvar1 in pairs(game["Workspace"]
["BananaSpawner"]:GetChildren()) do
local L_369_ = {}
L_369_[3], L_369_[2] = L_367_forvar0, L_368_forvar1
if L_369_[2]:IsA("Tool") then
if RealFruitESP then
if not L_369_[2]["Handle"]:FindFirstChild("NameEsp" ..
Number) then
local L_370_ = {}
L_370_[1] = Instance["new"]("BillboardGui", L_369_[2]
["Handle"])
L_370_[1]["Name"] = "NameEsp" .. Number
L_370_[1]["ExtentsOffset"] = Vector3["new"](0, 1, 0)
L_370_[1]["Size"] = UDim2["new"](1, 200, 1, 30)
L_370_[1]["Adornee"] = L_369_[2]["Handle"]
L_370_[1]["AlwaysOnTop"] = true
L_370_[2] = Instance["new"]("TextLabel", L_370_[1])
L_370_[2]["Font"] = Enum["Font"]["GothamSemibold"]
L_370_[2]["FontSize"] = "Size14"
L_370_[2]["TextWrapped"] = true
L_370_[2]["Size"] = UDim2["new"](1, 0, 1, 0)
L_370_[2]["TextYAlignment"] = "Top"
L_370_[2][L_3_[168]({
"BackgroundTransparen";
"cy"
})] = 1
L_370_[2][L_3_[168]({
"TextStrokeTransparen",
"cy"
})] = .5
L_370_[2]["TextColor3"] = Color3["fromRGB"](251, 255,
0)
L_370_[2]["Text"] = L_369_[2]["Name"] .. ("
" .. (L_3_[27](((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]
["Position"] - L_369_[2]["Handle"]["Position"])["Magnitude"] / 3) .. " Distance"))
else
L_369_[2]["Handle"]["NameEsp" .. Number]["TextLabel"]
["Text"] = L_369_[2]["Name"] .. (" " .. (L_3_[27](((game:GetService("Players"))
["LocalPlayer"]["Character"]["Head"]["Position"] - L_369_[2]["Handle"]["Position"])
["Magnitude"] / 3) .. " Distance"))
end
elseif L_369_[2]["Handle"]:FindFirstChild("NameEsp" .. Number)
then
(L_369_[2]["Handle"]:FindFirstChild("NameEsp" ..
Number)):Destroy()
end
end
end
end
function UpdateIslandESP()
for L_371_forvar0, L_372_forvar1 in pairs((game:GetService("Workspace"))
["_WorldOrigin"]["Locations"]:GetChildren()) do
local L_373_ = {}
L_373_[1], L_373_[2] = L_371_forvar0, L_372_forvar1
do
local L_374_ = {}
L_374_[2] = L_373_[2]
pcall(function()
if IslandESP then
if L_374_[2]["Name"] ~= "Sea" then
if L_374_[2]:FindFirstChild("NameEsp") then
L_374_[2]["NameEsp"]["TextLabel"]["Text"]
= L_374_[2]["Name"] .. ("
" .. (L_3_[27](((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]
["Position"] - L_374_[2]["Position"])["Magnitude"] / 3) .. " Distance"))
else
local L_375_ = {}
L_375_[1] = Instance["new"]
("BillboardGui", L_374_[2])
L_375_[1]["Name"] = "NameEsp"
L_375_[1]["ExtentsOffset"] =
Vector3["new"](0, 1, 0)
L_375_[1]["Size"] = UDim2["new"](1, 200,
1, 30)
L_375_[1]["Adornee"] = L_374_[2]
L_375_[1]["AlwaysOnTop"] = true
L_375_[3] = Instance["new"]("TextLabel",
L_375_[1])
L_375_[3]["Font"] = "GothamSemibold"
L_375_[3]["FontSize"] = "Size14"
L_375_[3]["TextWrapped"] = true
L_375_[3]["Size"] = UDim2["new"](1, 0, 1,
0)
L_375_[3]["TextYAlignment"] = "Top"
L_375_[3][L_3_[168]({
"BackgroundTransparen";
"cy"
})] = 1
L_375_[3][L_3_[168]({
"TextStrokeTransparen",
"cy"
})] = .5
L_375_[3]["TextColor3"] =
Color3["fromRGB"](8, 247, 255)
end
end
elseif L_374_[2]:FindFirstChild("NameEsp") then
(L_374_[2]:FindFirstChild("NameEsp")):Destroy()
end
end)
end
end
end
function isnil(L_376_arg0)
local L_377_ = {}
L_377_[2] = L_376_arg0
L_377_[3] = nil
if L_377_[2] ~= L_377_[3] then
local L_378_ = {}
L_378_[2] = false
end
return true
end
L_3_[107] = function(L_379_arg0)
local L_380_ = {}
L_380_[1] = L_379_arg0
return math["floor"](tonumber(L_380_[1]) + .5)
end
Number = math["random"](1, 1000000)
function UpdatePlayerChams()
for L_381_forvar0, L_382_forvar1 in
pairs((game:GetService("Players")):GetChildren()) do
local L_383_ = {}
L_383_[3], L_383_[1] = L_381_forvar0, L_382_forvar1
do
local L_384_ = {}
L_384_[1] = L_383_[1]
pcall(function()
if not isnil(L_384_[1]["Character"]) then
if ESPPlayer then
if not isnil(L_384_[1]["Character"]["Head"])
and not L_384_[1]["Character"]["Head"]:FindFirstChild("NameEsp" .. Number) then
local L_385_ = {}
L_385_[2] = Instance["new"]
("BillboardGui", L_384_[1]["Character"]["Head"])
L_385_[2]["Name"] = "NameEsp" .. Number
L_385_[2]["ExtentsOffset"] =
Vector3["new"](0, 1, 0)
L_385_[2]["Size"] = UDim2["new"](1, 200,
1, 30)
L_385_[2]["Adornee"] = L_384_[1]
["Character"]["Head"]
L_385_[2]["AlwaysOnTop"] = true
L_385_[1] = Instance["new"]("TextLabel",
L_385_[2])
L_385_[1]["Font"] = Enum["Font"]
["GothamSemibold"]
L_385_[1]["FontSize"] = "Size14"
L_385_[1]["TextWrapped"] = true
L_385_[1]["Text"] = L_384_[1]["Name"] ..
("
" .. (L_3_[107](((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]
["Position"] - L_384_[1]["Character"]["Head"]["Position"])["Magnitude"] / 3) .. "
Distance"))
L_385_[1]["Size"] = UDim2["new"](1, 0, 1,
0)
L_385_[1]["TextYAlignment"] = "Top"
L_385_[1][L_3_[168]({
"BackgroundTransparen";
"cy"
})] = 1
L_385_[1][L_3_[168]({
"TextStrokeTransparen",
"cy"
})] = .5
if L_384_[1]["Team"] ~= game["Players"]
["LocalPlayer"]["Team"] then
L_385_[1]["TextColor3"] =
Color3["new"](255, 0, 0)
else
L_385_[1]["TextColor3"] =
Color3["new"](0, 255, 0)
end
else
L_384_[1]["Character"]["Head"]
["NameEsp" .. Number]["TextLabel"]["Text"] = L_384_[1]["Name"] .. (" | " ..
(L_3_[107](((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]
["Position"] - L_384_[1]["Character"]["Head"]["Position"])["Magnitude"] / 3) .. ("
Distance
Health : " .. (L_3_[107]((L_384_[1]["Character"]["Humanoid"]["Health"] * 100) /
L_384_[1]["Character"]["Humanoid"]["MaxHealth"]) .. "%"))))
end
elseif L_384_[1]["Character"]
["Head"]:FindFirstChild("NameEsp" .. Number) then
(L_384_[1]["Character"]
["Head"]:FindFirstChild("NameEsp" .. Number)):Destroy()
end
end
end)
end
end
end
function UpdateChestESP()
for L_386_forvar0, L_387_forvar1 in
pairs((game:GetService("CollectionService")):GetTagged("_ChestTagged")) do
local L_388_ = {}
L_388_[1], L_388_[3] = L_386_forvar0, L_387_forvar1
do
local L_389_ = {}
L_389_[2] = L_388_[3]
pcall(function()
if _G["ChestESP"] then
if not L_389_[2]:GetAttribute("IsDisabled") then
if L_389_[2]:FindFirstChild("ChestEsp") then
local L_390_ = {}
L_390_[1] = L_3_[107]
(((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]["Position"] -
(L_389_[2]:GetPivot())["Position"])["Magnitude"] / 3)
L_389_[2]["ChestEsp"]["TextLabel"]
["Text"] = "Chest
" .. (L_390_[1] .. " M")
else
local L_391_ = {}
L_391_[2] = Instance["new"]
("BillboardGui", L_389_[2])
L_391_[2]["Name"] = "ChestEsp"
L_391_[2]["ExtentsOffset"] =
Vector3["new"](0, 1, 0)
L_391_[2]["Size"] = UDim2["new"](1, 200,
1, 30)
L_391_[2]["Adornee"] = L_389_[2]
L_391_[2]["AlwaysOnTop"] = true
L_391_[3] = Instance["new"]("TextLabel",
L_391_[2])
L_391_[3]["Font"] = "Code"
L_391_[3]["FontSize"] = "Size14"
L_391_[3]["TextWrapped"] = true
L_391_[3]["Size"] = UDim2["new"](1, 0, 1,
0)
L_391_[3]["TextYAlignment"] = "Top"
L_391_[3][L_3_[168]({
"BackgroundTransparen";
"cy"
})] = 1
L_391_[3][L_3_[168]({
"TextStrokeTransparen",
"cy"
})] = .5
L_391_[3]["TextColor3"] =
Color3["fromRGB"](255, 215, 0)
end
end
elseif L_389_[2]:FindFirstChild("ChestEsp") then
(L_389_[2]:FindFirstChild("ChestEsp")):Destroy()
end
end)
end
end
end
L_3_[107] = function(L_392_arg0)
local L_393_ = {}
L_393_[1] = L_392_arg0
return math["floor"](L_393_[1] + .5)
end
function UpdateDevilChams()
for L_394_forvar0, L_395_forvar1 in pairs(game["Workspace"]:GetChildren()) do
local L_396_ = {}
L_396_[2], L_396_[3] = L_394_forvar0, L_395_forvar1
do
local L_397_ = {}
L_397_[1] = L_396_[3]
pcall(function()
if not DevilFruitESP then
if L_397_[1]["Handle"]:FindFirstChild("NameEsp" ..
Number) then
(L_397_[1]
["Handle"]:FindFirstChild("NameEsp" .. Number)):Destroy()
end
elseif string["find"](L_397_[1]["Name"], "Fruit") then
if L_397_[1]["Handle"]:FindFirstChild("NameEsp" ..
Number) then
L_397_[1]["Handle"]["NameEsp" .. Number]
["TextLabel"]["Text"] = L_397_[1]["Name"] .. ("
" .. (L_3_[107](((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]
["Position"] - L_397_[1]["Handle"]["Position"])["Magnitude"] / 3) .. " Distance"))
else
local L_398_ = {}
L_398_[1] = Instance["new"]("BillboardGui",
L_397_[1]["Handle"])
L_398_[1]["Name"] = "NameEsp" .. Number
L_398_[1]["ExtentsOffset"] = Vector3["new"](0,
1, 0)
L_398_[1]["Size"] = UDim2["new"](1, 200, 1, 30)
L_398_[1]["Adornee"] = L_397_[1]["Handle"]
L_398_[1]["AlwaysOnTop"] = true
L_398_[2] = Instance["new"]("TextLabel",
L_398_[1])
L_398_[2]["Font"] = Enum["Font"]
["GothamSemibold"]
L_398_[2]["FontSize"] = "Size14"
L_398_[2]["TextWrapped"] = true
L_398_[2]["Size"] = UDim2["new"](1, 0, 1, 0)
L_398_[2]["TextYAlignment"] = "Top"
L_398_[2][L_3_[168]({
"BackgroundTransparen";
"cy"
})] = 1
L_398_[2][L_3_[168]({
"TextStrokeTransparen";
"cy"
})] = .5
L_398_[2]["TextColor3"] = Color3["fromRGB"]
(255, 255, 255)
L_398_[2]["Text"] = L_397_[1]["Name"] .. ("
" .. (L_3_[107](((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]
["Position"] - L_397_[1]["Handle"]["Position"])["Magnitude"] / 3) .. " Distance"))
end
end
end)
end
end
end
function UpdateFlowerChams()
for L_399_forvar0, L_400_forvar1 in pairs(game["Workspace"]:GetChildren()) do
local L_401_ = {}
L_401_[3], L_401_[1] = L_399_forvar0, L_400_forvar1
do
local L_402_ = {}
L_402_[1] = L_401_[1]
pcall(function()
if L_402_[1]["Name"] == "Flower2" or L_402_[1]["Name"] ==
"Flower1" then
if FlowerESP then
if L_402_[1]:FindFirstChild("NameEsp" ..
Number) then
L_402_[1]["NameEsp" .. Number]
["TextLabel"]["Text"] = L_402_[1]["Name"] .. ("
" .. (L_3_[107](((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]
["Position"] - L_402_[1]["Position"])["Magnitude"] / 3) .. " Distance"))
else
local L_403_ = {}
L_403_[2] = Instance["new"]
("BillboardGui", L_402_[1])
L_403_[2]["Name"] = "NameEsp" .. Number
L_403_[2]["ExtentsOffset"] =
Vector3["new"](0, 1, 0)
L_403_[2]["Size"] = UDim2["new"](1, 200,
1, 30)
L_403_[2]["Adornee"] = L_402_[1]
L_403_[2]["AlwaysOnTop"] = true
L_403_[1] = Instance["new"]("TextLabel",
L_403_[2])
L_403_[1]["Font"] = Enum["Font"]
["GothamSemibold"]
L_403_[1]["FontSize"] = "Size14"
L_403_[1]["TextWrapped"] = true
L_403_[1]["Size"] = UDim2["new"](1, 0, 1,
0)
L_403_[1]["TextYAlignment"] = "Top"
L_403_[1][L_3_[168]({
"BackgroundTransparen",
"cy"
})] = 1
L_403_[1][L_3_[168]({
"TextStrokeTransparen",
"cy"
})] = .5
L_403_[1]["TextColor3"] =
Color3["fromRGB"](255, 0, 0)
if L_402_[1]["Name"] == "Flower1" then
L_403_[1]["Text"] = "Blue
Flower" .. ("
" .. (L_3_[107](((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]
["Position"] - L_402_[1]["Position"])["Magnitude"] / 3) .. " Distance"))
L_403_[1]["TextColor3"] =
Color3["fromRGB"](0, 0, 255)
end
if L_402_[1]["Name"] == "Flower2" then
L_403_[1]["Text"] = "Red Flower" ..
("
" .. (L_3_[107](((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]
["Position"] - L_402_[1]["Position"])["Magnitude"] / 3) .. " Distance"))
L_403_[1]["TextColor3"] =
Color3["fromRGB"](255, 0, 0)
end
end
elseif L_402_[1]:FindFirstChild("NameEsp" .. Number)
then
(L_402_[1]:FindFirstChild("NameEsp" ..
Number)):Destroy()
end
end
end)
end
end
end
function UpdateRealFruitChams()
for L_404_forvar0, L_405_forvar1 in pairs(game["Workspace"]
["AppleSpawner"]:GetChildren()) do
local L_406_ = {}
L_406_[2], L_406_[1] = L_404_forvar0, L_405_forvar1
if L_406_[1]:IsA("Tool") then
if RealFruitESP then
if not L_406_[1]["Handle"]:FindFirstChild("NameEsp" ..
Number) then
local L_407_ = {}
L_407_[2] = Instance["new"]("BillboardGui", L_406_[1]
["Handle"])
L_407_[2]["Name"] = "NameEsp" .. Number
L_407_[2]["ExtentsOffset"] = Vector3["new"](0, 1, 0)
L_407_[2]["Size"] = UDim2["new"](1, 200, 1, 30)
L_407_[2]["Adornee"] = L_406_[1]["Handle"]
L_407_[2]["AlwaysOnTop"] = true
L_407_[1] = Instance["new"]("TextLabel", L_407_[2])
L_407_[1]["Font"] = Enum["Font"]["GothamSemibold"]
L_407_[1]["FontSize"] = "Size14"
L_407_[1]["TextWrapped"] = true
L_407_[1]["Size"] = UDim2["new"](1, 0, 1, 0)
L_407_[1]["TextYAlignment"] = "Top"
L_407_[1][L_3_[168]({
"BackgroundTransparen";
"cy"
})] = 1
L_407_[1][L_3_[168]({
"TextStrokeTransparen",
"cy"
})] = .5
L_407_[1]["TextColor3"] = Color3["fromRGB"](255, 0,
0)
L_407_[1]["Text"] = L_406_[1]["Name"] .. ("
" .. (L_3_[107](((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]
["Position"] - L_406_[1]["Handle"]["Position"])["Magnitude"] / 3) .. " Distance"))
else
L_406_[1]["Handle"]["NameEsp" .. Number]["TextLabel"]
["Text"] = L_406_[1]["Name"] .. (" " .. (L_3_[107](((game:GetService("Players"))
["LocalPlayer"]["Character"]["Head"]["Position"] - L_406_[1]["Handle"]["Position"])
["Magnitude"] / 3) .. " Distance"))
end
elseif L_406_[1]["Handle"]:FindFirstChild("NameEsp" .. Number)
then
(L_406_[1]["Handle"]:FindFirstChild("NameEsp" ..
Number)):Destroy()
end
end
end
for L_408_forvar0, L_409_forvar1 in pairs(game["Workspace"]
["PineappleSpawner"]:GetChildren()) do
local L_410_ = {}
L_410_[3], L_410_[1] = L_408_forvar0, L_409_forvar1
if L_410_[1]:IsA("Tool") then
if not RealFruitESP then
if L_410_[1]["Handle"]:FindFirstChild("NameEsp" .. Number)
then
(L_410_[1]["Handle"]:FindFirstChild("NameEsp" ..
Number)):Destroy()
end
elseif not L_410_[1]["Handle"]:FindFirstChild("NameEsp" ..
Number) then
local L_411_ = {}
L_411_[3] = Instance["new"]("BillboardGui", L_410_[1]
["Handle"])
L_411_[3]["Name"] = "NameEsp" .. Number
L_411_[3]["ExtentsOffset"] = Vector3["new"](0, 1, 0)
L_411_[3]["Size"] = UDim2["new"](1, 200, 1, 30)
L_411_[3]["Adornee"] = L_410_[1]["Handle"]
L_411_[3]["AlwaysOnTop"] = true
L_411_[2] = Instance["new"]("TextLabel", L_411_[3])
L_411_[2]["Font"] = Enum["Font"]["GothamSemibold"]
L_411_[2]["FontSize"] = "Size14"
L_411_[2]["TextWrapped"] = true
L_411_[2]["Size"] = UDim2["new"](1, 0, 1, 0)
L_411_[2]["TextYAlignment"] = "Top"
L_411_[2][L_3_[168]({
"BackgroundTransparen",
"cy"
})] = 1
L_411_[2][L_3_[168]({
"TextStrokeTransparen",
"cy"
})] = .5
L_411_[2]["TextColor3"] = Color3["fromRGB"](255, 174, 0)
L_411_[2]["Text"] = L_410_[1]["Name"] .. ("
" .. (L_3_[107](((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]
["Position"] - L_410_[1]["Handle"]["Position"])["Magnitude"] / 3) .. " Distance"))
else
L_410_[1]["Handle"]["NameEsp" .. Number]["TextLabel"]
["Text"] = L_410_[1]["Name"] .. (" " .. (L_3_[107](((game:GetService("Players"))
["LocalPlayer"]["Character"]["Head"]["Position"] - L_410_[1]["Handle"]["Position"])
["Magnitude"] / 3) .. " Distance"))
end
end
end
for L_412_forvar0, L_413_forvar1 in pairs(game["Workspace"]
["BananaSpawner"]:GetChildren()) do
local L_414_ = {}
L_414_[1], L_414_[2] = L_412_forvar0, L_413_forvar1
if L_414_[2]:IsA("Tool") then
if RealFruitESP then
if not L_414_[2]["Handle"]:FindFirstChild("NameEsp" ..
Number) then
local L_415_ = {}
L_415_[2] = Instance["new"]("BillboardGui", L_414_[2]
["Handle"])
L_415_[2]["Name"] = "NameEsp" .. Number
L_415_[2]["ExtentsOffset"] = Vector3["new"](0, 1, 0)
L_415_[2]["Size"] = UDim2["new"](1, 200, 1, 30)
L_415_[2]["Adornee"] = L_414_[2]["Handle"]
L_415_[2]["AlwaysOnTop"] = true
L_415_[3] = Instance["new"]("TextLabel", L_415_[2])
L_415_[3]["Font"] = Enum["Font"]["GothamSemibold"]
L_415_[3]["FontSize"] = "Size14"
L_415_[3]["TextWrapped"] = true
L_415_[3]["Size"] = UDim2["new"](1, 0, 1, 0)
L_415_[3]["TextYAlignment"] = "Top"
L_415_[3][L_3_[168]({
"BackgroundTransparen";
"cy"
})] = 1
L_415_[3][L_3_[168]({
"TextStrokeTransparen";
"cy"
})] = .5
L_415_[3]["TextColor3"] = Color3["fromRGB"](251, 255,
0)
L_415_[3]["Text"] = L_414_[2]["Name"] .. ("
" .. (L_3_[107](((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]
["Position"] - L_414_[2]["Handle"]["Position"])["Magnitude"] / 3) .. " Distance"))
else
L_414_[2]["Handle"]["NameEsp" .. Number]["TextLabel"]
["Text"] = L_414_[2]["Name"] .. (" " .. (L_3_[107](((game:GetService("Players"))
["LocalPlayer"]["Character"]["Head"]["Position"] - L_414_[2]["Handle"]["Position"])
["Magnitude"] / 3) .. " Distance"))
end
elseif L_414_[2]["Handle"]:FindFirstChild("NameEsp" .. Number)
then
(L_414_[2]["Handle"]:FindFirstChild("NameEsp" ..
Number)):Destroy()
end
end
end
end
spawn(function()
while wait() do
pcall(function()
if MobESP then
for L_416_forvar0, L_417_forvar1 in
pairs((game:GetService("Workspace"))["Enemies"]:GetChildren()) do
local L_418_ = {}
L_418_[2], L_418_[1] = L_416_forvar0, L_417_forvar1
if L_418_[1]:FindFirstChild("HumanoidRootPart") then
local L_419_ = {}
if not L_418_[1]:FindFirstChild("MobEap") then
local L_420_ = {}
L_420_[1] = Instance["new"]
("BillboardGui")
L_420_[3] = Instance["new"]("TextLabel")
L_420_[1]["Parent"] = L_418_[1]
L_420_[1]["ZIndexBehavior"] =
Enum["ZIndexBehavior"]["Sibling"]
L_420_[1]["Active"] = true
L_420_[1]["Name"] = "MobEap"
L_420_[1]["AlwaysOnTop"] = true
L_420_[1]["LightInfluence"] = 1
L_420_[1]["Size"] = UDim2["new"](0, 200,
0, 50)
L_420_[1]["StudsOffset"] = Vector3["new"]
(0, 2.5, 0)
L_420_[3]["Parent"] = L_420_[1]
L_420_[3]["BackgroundColor3"] =
Color3["fromRGB"](255, 255, 255)
L_420_[3][L_3_[168]({
"BackgroundTransparen";
"cy"
})] = 1
L_420_[3]["Size"] = UDim2["new"](0, 200,
0, 50)
L_420_[3]["Font"] = Enum["Font"]
["GothamBold"]
L_420_[3]["TextColor3"] =
Color3["fromRGB"](7, 236, 240)
L_420_[3]["Text"]["Size"] = 35
end
L_419_[1] = math["floor"]((game["Players"]
["LocalPlayer"]["Character"]["HumanoidRootPart"]["Position"] - L_418_[1]
["HumanoidRootPart"]["Position"])["Magnitude"])
L_418_[1]["MobEap"]["TextLabel"]["Text"] =
L_418_[1]["Name"] .. (" - " .. (L_419_[1] .. " Distance"))
end
end
else
for L_421_forvar0, L_422_forvar1 in
pairs((game:GetService("Workspace"))["Enemies"]:GetChildren()) do
local L_423_ = {}
L_423_[3], L_423_[1] = L_421_forvar0, L_422_forvar1
if L_423_[1]:FindFirstChild("MobEap") then
L_423_[1]["MobEap"]:Destroy()
end
end
end
end)
end
end)
spawn(function()
while wait() do
pcall(function()
if not SeaESP then
for L_424_forvar0, L_425_forvar1 in
pairs((game:GetService("Workspace"))["SeaBeasts"]:GetChildren()) do
local L_426_ = {}
L_426_[1], L_426_[3] = L_424_forvar0, L_425_forvar1
if L_426_[3]:FindFirstChild("Seaesps") then
L_426_[3]["Seaesps"]:Destroy()
end
end
else
for L_427_forvar0, L_428_forvar1 in
pairs((game:GetService("Workspace"))["SeaBeasts"]:GetChildren()) do
local L_429_ = {}
L_429_[1], L_429_[2] = L_427_forvar0, L_428_forvar1
if L_429_[2]:FindFirstChild("HumanoidRootPart") then
local L_430_ = {}
if not L_429_[2]:FindFirstChild("Seaesps") then
local L_431_ = {}
L_431_[3] = Instance["new"]
("BillboardGui")
L_431_[2] = Instance["new"]("TextLabel")
L_431_[3]["Parent"] = L_429_[2]
L_431_[3]["ZIndexBehavior"] =
Enum["ZIndexBehavior"]["Sibling"]
L_431_[3]["Active"] = true
L_431_[3]["Name"] = "Seaesps"
L_431_[3]["AlwaysOnTop"] = true
L_431_[3]["LightInfluence"] = 1
L_431_[3]["Size"] = UDim2["new"](0, 200,
0, 50)
L_431_[3]["StudsOffset"] = Vector3["new"]
(0, 2.5, 0)
L_431_[2]["Parent"] = L_431_[3]
L_431_[2]["BackgroundColor3"] =
Color3["fromRGB"](255, 255, 255)
L_431_[2][L_3_[168]({
"BackgroundTransparen",
"cy"
})] = 1
L_431_[2]["Size"] = UDim2["new"](0, 200,
0, 50)
L_431_[2]["Font"] = Enum["Font"]
["GothamBold"]
L_431_[2]["TextColor3"] =
Color3["fromRGB"](7, 236, 240)
L_431_[2]["Text"]["Size"] = 35
end
L_430_[2] = math["floor"]((game["Players"]
["LocalPlayer"]["Character"]["HumanoidRootPart"]["Position"] - L_429_[2]
["HumanoidRootPart"]["Position"])["Magnitude"])
L_429_[2]["Seaesps"]["TextLabel"]["Text"] =
L_429_[2]["Name"] .. (" - " .. (L_430_[2] .. " Distance"))
end
end
end
end)
end
end)
spawn(function()
while wait() do
pcall(function()
if not NpcESP then
for L_432_forvar0, L_433_forvar1 in
pairs((game:GetService("Workspace"))["NPCs"]:GetChildren()) do
local L_434_ = {}
L_434_[3], L_434_[1] = L_432_forvar0, L_433_forvar1
if L_434_[1]:FindFirstChild("NpcEspes") then
L_434_[1]["NpcEspes"]:Destroy()
end
end
else
for L_435_forvar0, L_436_forvar1 in
pairs((game:GetService("Workspace"))["NPCs"]:GetChildren()) do
local L_437_ = {}
L_437_[1], L_437_[3] = L_435_forvar0, L_436_forvar1
if L_437_[3]:FindFirstChild("HumanoidRootPart") then
local L_438_ = {}
if not L_437_[3]:FindFirstChild("NpcEspes")
then
local L_439_ = {}
L_439_[2] = Instance["new"]
("BillboardGui")
L_439_[1] = Instance["new"]("TextLabel")
L_439_[2]["Parent"] = L_437_[3]
L_439_[2]["ZIndexBehavior"] =
Enum["ZIndexBehavior"]["Sibling"]
L_439_[2]["Active"] = true
L_439_[2]["Name"] = "NpcEspes"
L_439_[2]["AlwaysOnTop"] = true
L_439_[2]["LightInfluence"] = 1
L_439_[2]["Size"] = UDim2["new"](0, 200,
0, 50)
L_439_[2]["StudsOffset"] = Vector3["new"]
(0, 2.5, 0)
L_439_[1]["Parent"] = L_439_[2]
L_439_[1]["BackgroundColor3"] =
Color3["fromRGB"](255, 255, 255)
L_439_[1][L_3_[168]({
"BackgroundTransparen",
"cy"
})] = 1
L_439_[1]["Size"] = UDim2["new"](0, 200,
0, 50)
L_439_[1]["Font"] = Enum["Font"]
["GothamBold"]
L_439_[1]["TextColor3"] =
Color3["fromRGB"](7, 236, 240)
L_439_[1]["Text"]["Size"] = 35
end
L_438_[2] = math["floor"]((game["Players"]
["LocalPlayer"]["Character"]["HumanoidRootPart"]["Position"] - L_437_[3]
["HumanoidRootPart"]["Position"])["Magnitude"])
L_437_[3]["NpcEspes"]["TextLabel"]["Text"] =
L_437_[3]["Name"] .. (" - " .. (L_438_[2] .. " Distance"))
end
end
end
end)
end
end)
function isnil(L_440_arg0)
local L_441_ = {}
L_441_[1] = L_440_arg0
L_441_[3] = nil
if L_441_[1] ~= L_441_[3] then
local L_442_ = {}
L_442_[1] = false
end
return true
end
L_3_[138] = function(L_443_arg0)
local L_444_ = {}
L_444_[2] = L_443_arg0
return math["floor"](tonumber(L_444_[2]) + .5)
end
Number = math["random"](1, 1000000)
function UpdateIslandMirageESP()
for L_445_forvar0, L_446_forvar1 in pairs((game:GetService("Workspace"))
["_WorldOrigin"]["Locations"]:GetChildren()) do
local L_447_ = {}
L_447_[3], L_447_[1] = L_445_forvar0, L_446_forvar1
do
local L_448_ = {}
L_448_[1] = L_447_[1]
pcall(function()
if not MirageIslandESP then
if L_448_[1]:FindFirstChild("NameEsp") then
(L_448_[1]:FindFirstChild("NameEsp")):Destroy()
end
elseif L_448_[1]["Name"] == "Mirage Island" then
if L_448_[1]:FindFirstChild("NameEsp") then
L_448_[1]["NameEsp"]["TextLabel"]["Text"] =
L_448_[1]["Name"] .. ("
" .. (L_3_[138](((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]
["Position"] - L_448_[1]["Position"])["Magnitude"] / 3) .. " M"))
else
local L_449_ = {}
L_449_[2] = Instance["new"]("BillboardGui",
L_448_[1])
L_449_[2]["Name"] = "NameEsp"
L_449_[2]["ExtentsOffset"] = Vector3["new"](0,
1, 0)
L_449_[2]["Size"] = UDim2["new"](1, 200, 1, 30)
L_449_[2]["Adornee"] = L_448_[1]
L_449_[2]["AlwaysOnTop"] = true
L_449_[3] = Instance["new"]("TextLabel",
L_449_[2])
L_449_[3]["Font"] = "Code"
L_449_[3]["FontSize"] = "Size14"
L_449_[3]["TextWrapped"] = true
L_449_[3]["Size"] = UDim2["new"](1, 0, 1, 0)
L_449_[3]["TextYAlignment"] = "Top"
L_449_[3][L_3_[168]({
"BackgroundTransparen",
"cy"
})] = 1
L_449_[3][L_3_[168]({
"TextStrokeTransparen";
"cy"
})] = .5
L_449_[3]["TextColor3"] = Color3["fromRGB"](80,
245, 245)
end
end
end)
end
end
end
function UpdatePrehistoricIslandESP()
for L_450_forvar0, L_451_forvar1 in pairs((game:GetService("Workspace"))
["_WorldOrigin"]["Locations"]:GetChildren()) do
local L_452_ = {}
L_452_[3], L_452_[2] = L_450_forvar0, L_451_forvar1
do
local L_453_ = {}
L_453_[1] = L_452_[2]
pcall(function()
if not PrehistoricIslandESP then
if L_453_[1]:FindFirstChild("NameEsp") then
(L_453_[1]:FindFirstChild("NameEsp")):Destroy()
end
elseif L_453_[1]["Name"] == "PrehistoricIsland" then
if not L_453_[1]:FindFirstChild("NameEsp") then
local L_454_ = {}
L_454_[1] = Instance["new"]("BillboardGui",
L_453_[1])
L_454_[1]["Name"] = "NameEsp"
L_454_[1]["ExtentsOffset"] = Vector3["new"](0,
1, 0)
L_454_[1]["Size"] = UDim2["new"](1, 200, 1, 30)
L_454_[1]["Adornee"] = L_453_[1]
L_454_[1]["AlwaysOnTop"] = true
L_454_[2] = Instance["new"]("TextLabel",
L_454_[1])
L_454_[2]["Font"] = "Code"
L_454_[2]["FontSize"] = "Size14"
L_454_[2]["TextWrapped"] = true
L_454_[2]["Size"] = UDim2["new"](1, 0, 1, 0)
L_454_[2]["TextYAlignment"] = "Top"
L_454_[2][L_3_[168]({
"BackgroundTransparen";
"cy"
})] = 1
L_454_[2][L_3_[168]({
"TextStrokeTransparen";
"cy"
})] = .5
L_454_[2]["TextColor3"] = Color3["fromRGB"](80,
245, 245)
else
L_453_[1]["NameEsp"]["TextLabel"]["Text"] =
L_453_[1]["Name"] .. ("
" .. (L_3_[138](((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]
["Position"] - L_453_[1]["Position"])["Magnitude"] / 3) .. " M"))
end
end
end)
end
end
end
function UpdateAfdESP()
for L_455_forvar0, L_456_forvar1 in pairs((game:GetService("Workspace"))
["NPCs"]:GetChildren()) do
local L_457_ = {}
L_457_[1], L_457_[3] = L_455_forvar0, L_456_forvar1
do
local L_458_ = {}
L_458_[2] = L_457_[3]
pcall(function()
if not AfdESP then
if L_458_[2]:FindFirstChild("NameEsp") then
(L_458_[2]:FindFirstChild("NameEsp")):Destroy()
end
elseif L_458_[2]["Name"] == L_3_[168]({
"Advanced Fruit Deale",
"r"
}) then
if L_458_[2]:FindFirstChild("NameEsp") then
L_458_[2]["NameEsp"]["TextLabel"]["Text"] =
L_458_[2]["Name"] .. ("
" .. (L_3_[138](((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]
["Position"] - L_458_[2]["Position"])["Magnitude"] / 3) .. " M"))
else
local L_459_ = {}
L_459_[1] = Instance["new"]("BillboardGui",
L_458_[2])
L_459_[1]["Name"] = "NameEsp"
L_459_[1]["ExtentsOffset"] = Vector3["new"](0,
1, 0)
L_459_[1]["Size"] = UDim2["new"](1, 200, 1, 30)
L_459_[1]["Adornee"] = L_458_[2]
L_459_[1]["AlwaysOnTop"] = true
L_459_[2] = Instance["new"]("TextLabel",
L_459_[1])
L_459_[2]["Font"] = "Code"
L_459_[2]["FontSize"] = "Size14"
L_459_[2]["TextWrapped"] = true
L_459_[2]["Size"] = UDim2["new"](1, 0, 1, 0)
L_459_[2]["TextYAlignment"] = "Top"
L_459_[2][L_3_[168]({
"BackgroundTransparen";
"cy"
})] = 1
L_459_[2][L_3_[168]({
"TextStrokeTransparen";
"cy"
})] = .5
L_459_[2]["TextColor3"] = Color3["fromRGB"](80,
245, 245)
end
end
end)
end
end
end
function UpdateAuraESP()
for L_460_forvar0, L_461_forvar1 in pairs((game:GetService("Workspace"))
["NPCs"]:GetChildren()) do
local L_462_ = {}
L_462_[1], L_462_[2] = L_460_forvar0, L_461_forvar1
do
local L_463_ = {}
L_463_[2] = L_462_[2]
pcall(function()
if AuraESP then
if L_463_[2]["Name"] == L_3_[168]({
"Master of Enhancemen";
"t"
}) then
if L_463_[2]:FindFirstChild("NameEsp") then
L_463_[2]["NameEsp"]["TextLabel"]["Text"]
= L_463_[2]["Name"] .. ("
" .. (L_3_[138](((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]
["Position"] - L_463_[2]["Position"])["Magnitude"] / 3) .. " M"))
else
local L_464_ = {}
L_464_[2] = Instance["new"]
("BillboardGui", L_463_[2])
L_464_[2]["Name"] = "NameEsp"
L_464_[2]["ExtentsOffset"] =
Vector3["new"](0, 1, 0)
L_464_[2]["Size"] = UDim2["new"](1, 200,
1, 30)
L_464_[2]["Adornee"] = L_463_[2]
L_464_[2]["AlwaysOnTop"] = true
L_464_[3] = Instance["new"]("TextLabel",
L_464_[2])
L_464_[3]["Font"] = "Code"
L_464_[3]["FontSize"] = "Size14"
L_464_[3]["TextWrapped"] = true
L_464_[3]["Size"] = UDim2["new"](1, 0, 1,
0)
L_464_[3]["TextYAlignment"] = "Top"
L_464_[3][L_3_[168]({
"BackgroundTransparen";
"cy"
})] = 1
L_464_[3][L_3_[168]({
"TextStrokeTransparen";
"cy"
})] = .5
L_464_[3]["TextColor3"] =
Color3["fromRGB"](80, 245, 245)
end
end
elseif L_463_[2]:FindFirstChild("NameEsp") then
(L_463_[2]:FindFirstChild("NameEsp")):Destroy()
end
end)
end
end
end
function UpdateLSDESP()
for L_465_forvar0, L_466_forvar1 in pairs((game:GetService("Workspace"))
["NPCs"]:GetChildren()) do
local L_467_ = {}
L_467_[1], L_467_[2] = L_465_forvar0, L_466_forvar1
do
local L_468_ = {}
L_468_[1] = L_467_[2]
pcall(function()
if LADESP then
if L_468_[1]["Name"] == L_3_[168]({
"Legendary Sword Deal";
"er"
}) then
if L_468_[1]:FindFirstChild("NameEsp") then
L_468_[1]["NameEsp"]["TextLabel"]["Text"]
= L_468_[1]["Name"] .. ("
" .. (L_3_[138](((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]
["Position"] - L_468_[1]["Position"])["Magnitude"] / 3) .. " M"))
else
local L_469_ = {}
L_469_[1] = Instance["new"]
("BillboardGui", L_468_[1])
L_469_[1]["Name"] = "NameEsp"
L_469_[1]["ExtentsOffset"] =
Vector3["new"](0, 1, 0)
L_469_[1]["Size"] = UDim2["new"](1, 200,
1, 30)
L_469_[1]["Adornee"] = L_468_[1]
L_469_[1]["AlwaysOnTop"] = true
L_469_[2] = Instance["new"]("TextLabel",
L_469_[1])
L_469_[2]["Font"] = "Code"
L_469_[2]["FontSize"] = "Size14"
L_469_[2]["TextWrapped"] = true
L_469_[2]["Size"] = UDim2["new"](1, 0, 1,
0)
L_469_[2]["TextYAlignment"] = "Top"
L_469_[2][L_3_[168]({
"BackgroundTransparen",
"cy"
})] = 1
L_469_[2][L_3_[168]({
"TextStrokeTransparen",
"cy"
})] = .5
L_469_[2]["TextColor3"] =
Color3["fromRGB"](80, 245, 245)
end
end
elseif L_468_[1]:FindFirstChild("NameEsp") then
(L_468_[1]:FindFirstChild("NameEsp")):Destroy()
end
end)
end
end
end
spawn(function()
while wait() do
if InfAbility then
InfAb()
end
end
end)
function InfAb()
if InfAbility then
if not(game:GetService("Players"))["LocalPlayer"]["Character"]
["HumanoidRootPart"]:FindFirstChild("Agility") then
local L_470_ = {}
L_470_[2] = Instance["new"]("ParticleEmitter")
L_470_[2]["Acceleration"] = Vector3["new"](0, 0, 0)
L_470_[2]["Archivable"] = true
L_470_[2]["Drag"] = 20
L_470_[2]["EmissionDirection"] = Enum["NormalId"]["Top"]
L_470_[2]["Enabled"] = true
L_470_[2]["Lifetime"] = NumberRange["new"](0, 0)
L_470_[2]["LightInfluence"] = 0
L_470_[2]["LockedToPart"] = true
L_470_[2]["Name"] = "Agility"
L_470_[2]["Rate"] = 500
L_470_[1] = {
NumberSequenceKeypoint["new"](0, 0),
NumberSequenceKeypoint["new"](1, 4)
}
L_470_[2]["Size"] = NumberSequence["new"](L_470_[1])
L_470_[2]["RotSpeed"] = NumberRange["new"](9999, 99999)
L_470_[2]["Rotation"] = NumberRange["new"](0, 0)
L_470_[2]["Speed"] = NumberRange["new"](30, 30)
L_470_[2]["SpreadAngle"] = Vector2["new"](0, 0, 0, 0)
L_470_[2]["Texture"] = ""
L_470_[2]["VelocityInheritance"] = 0
L_470_[2]["ZOffset"] = 2
L_470_[2]["Transparency"] = NumberSequence["new"](0)
L_470_[2]["Color"] = ColorSequence["new"](Color3["fromRGB"](0, 0,
0), Color3["fromRGB"](0, 0, 0))
L_470_[2]["Parent"] = (game:GetService("Players"))["LocalPlayer"]
["Character"]["HumanoidRootPart"]
end
elseif (game:GetService("Players"))["LocalPlayer"]["Character"]
["HumanoidRootPart"]:FindFirstChild("Agility") then
((game:GetService("Players"))["LocalPlayer"]["Character"]
["HumanoidRootPart"]:FindFirstChild("Agility")):Destroy()
end
end
function UpdateGeaESP()
for L_471_forvar0, L_472_forvar1 in pairs((game:GetService("Workspace"))
["Map"]["MysticIsland"]:GetChildren()) do
local L_473_ = {}
L_473_[3], L_473_[1] = L_471_forvar0, L_472_forvar1
do
local L_474_ = {}
L_474_[1] = L_473_[1]
pcall(function()
if not GearESP then
if L_474_[1]:FindFirstChild("NameEsp") then
(L_474_[1]:FindFirstChild("NameEsp")):Destroy()
end
elseif L_474_[1]["Name"] == "MeshPart" then
if not L_474_[1]:FindFirstChild("NameEsp") then
local L_475_ = {}
L_475_[3] = Instance["new"]("BillboardGui",
L_474_[1])
L_475_[3]["Name"] = "NameEsp"
L_475_[3]["ExtentsOffset"] = Vector3["new"](0,
1, 0)
L_475_[3]["Size"] = UDim2["new"](1, 200, 1, 30)
L_475_[3]["Adornee"] = L_474_[1]
L_475_[3]["AlwaysOnTop"] = true
L_475_[2] = Instance["new"]("TextLabel",
L_475_[3])
L_475_[2]["Font"] = "Code"
L_475_[2]["FontSize"] = "Size14"
L_475_[2]["TextWrapped"] = true
L_475_[2]["Size"] = UDim2["new"](1, 0, 1, 0)
L_475_[2]["TextYAlignment"] = "Top"
L_475_[2][L_3_[168]({
"BackgroundTransparen";
"cy"
})] = 1
L_475_[2][L_3_[168]({
"TextStrokeTransparen";
"cy"
})] = .5
L_475_[2]["TextColor3"] = Color3["fromRGB"](80,
245, 245)
else
L_474_[1]["NameEsp"]["TextLabel"]["Text"] =
L_474_[1]["Name"] .. ("
" .. (L_3_[138](((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]
["Position"] - L_474_[1]["Position"])["Magnitude"] / 3) .. " M"))
end
end
end)
end
end
end
function UpdateBerriesESP()
local L_476_ = {}
L_476_[2] = (game:GetService("CollectionService")):GetTagged("BerryBush")
for L_477_forvar0, L_478_forvar1 in pairs(L_476_[2]) do
local L_479_ = {}
L_479_[2], L_479_[3] = L_477_forvar0, L_478_forvar1
do
local L_480_ = {}
L_480_[2] = L_479_[3]
pcall(function()
for L_481_forvar0, L_482_forvar1 in
pairs(L_480_[2]:GetAttributes()) do
local L_483_ = {}
L_483_[2], L_483_[1] = L_481_forvar0, L_482_forvar1
if not L_483_[1] then
if L_480_[2]
["Parent"]:FindFirstChild("NameEsp") then
(L_480_[2]
["Parent"]:FindFirstChild("NameEsp")):Destroy()
end
else
if not L_480_[2]
["Parent"]:FindFirstChild("BerryESP") then
local L_484_ = {}
L_484_[2] = Instance["new"]
("BillboardGui", L_480_[2]["Parent"])
L_484_[2]["Name"] = "BerryESP"
L_484_[2]["ExtentsOffset"] =
Vector3["new"](0, 2, 0)
L_484_[2]["Size"] = UDim2["new"](1, 200,
1, 30)
L_484_[2]["Adornee"] = L_480_[2]
["Parent"]
L_484_[2]["AlwaysOnTop"] = true
L_484_[1] = Instance["new"]("TextLabel",
L_484_[2])
L_484_[1]["Font"] = Enum["Font"]
["GothamSemibold"]
L_484_[1]["TextSize"] = 14
L_484_[1]["TextWrapped"] = true
L_484_[1]["Size"] = UDim2["new"](1, 0, 1,
0)
L_484_[1]["TextYAlignment"] =
Enum["TextYAlignment"]["Top"]
L_484_[1][L_3_[168]({
"BackgroundTransparen",
"cy"
})] = 1
L_484_[1][L_3_[168]({
"TextStrokeTransparen";
"cy"
})] = .5
L_484_[1]["TextColor3"] =
Color3["fromRGB"](255, 255, 0)
L_484_[1]["Text"] = L_483_[1]
end
if L_480_[2]
["Parent"]:FindFirstChild("BerryESP") then
local L_485_ = {}
L_485_[1] = game["Players"]
["LocalPlayer"]
if L_485_[1] and (L_485_[1]["Character"]
and L_485_[1]["Character"]:FindFirstChild("Head")) then
local L_486_ = {}
L_486_[2] = L_485_[1]["Character"]
["Head"]["Position"]
L_486_[3] = ((L_480_[2]
["Parent"]:GetPivot())["Position"] - L_486_[2])["Magnitude"]
L_480_[2]["Parent"]["BerryESP"]
["TextLabel"]["Text"] = L_483_[1] .. (-41148 .. (math["floor"](L_486_[3]) .. "m"))
end
end
end
end
end)
end
end
end
function UpdateIslandKisuneESP()
for L_487_forvar0, L_488_forvar1 in pairs((game:GetService("Workspace"))
["_WorldOrigin"]["Locations"]:GetChildren()) do
local L_489_ = {}
L_489_[1], L_489_[3] = L_487_forvar0, L_488_forvar1
do
local L_490_ = {}
L_490_[1] = L_489_[3]
pcall(function()
if not KitsuneIslandEsp then
if L_490_[1]:FindFirstChild("NameEsp") then
(L_490_[1]:FindFirstChild("NameEsp")):Destroy()
end
elseif L_490_[1]["Name"] == "Kitsune Island" then
if L_490_[1]:FindFirstChild("NameEsp") then
L_490_[1]["NameEsp"]["TextLabel"]["Text"] =
L_490_[1]["Name"] .. ("
" .. (L_3_[138](((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]
["Position"] - L_490_[1]["Position"])["Magnitude"] / 3) .. " M"))
else
local L_491_ = {}
L_491_[2] = Instance["new"]("BillboardGui",
L_490_[1])
L_491_[2]["Name"] = "NameEsp"
L_491_[2]["ExtentsOffset"] = Vector3["new"](0,
1, 0)
L_491_[2]["Size"] = UDim2["new"](1, 200, 1, 30)
L_491_[2]["Adornee"] = L_490_[1]
L_491_[2]["AlwaysOnTop"] = true
L_491_[3] = Instance["new"]("TextLabel",
L_491_[2])
L_491_[3]["Font"] = "Code"
L_491_[3]["FontSize"] = "Size14"
L_491_[3]["TextWrapped"] = true
L_491_[3]["Size"] = UDim2["new"](1, 0, 1, 0)
L_491_[3]["TextYAlignment"] = "Top"
L_491_[3][L_3_[168]({
"BackgroundTransparen";
"cy"
})] = 1
L_491_[3][L_3_[168]({
"TextStrokeTransparen",
"cy"
})] = .5
L_491_[3]["TextColor3"] = Color3["fromRGB"](80,
245, 245)
end
end
end)
end
end
end
function AutoHaki()
local L_492_ = {}
L_492_[2] = (game:GetService("Players"))["LocalPlayer"]["Character"]
if L_492_[2] and not L_492_[2]:FindFirstChild("HasBuso") then
local L_493_ = {}
L_493_[2] = (game:GetService("ReplicatedStorage"))["Remotes"]["CommF_"]
if L_493_[2] then
L_493_[2]:InvokeServer("Buso")
end
end
end
function UnEquipWeapon(L_494_arg0)
local L_495_ = {}
L_495_[1] = L_494_arg0
if game["Players"]["LocalPlayer"]["Character"]:FindFirstChild(L_495_[1]) then
_G["NotAutoEquip"] = true
wait(.5);
(game["Players"]["LocalPlayer"]["Character"]:FindFirstChild(L_495_[1]))
["Parent"] = game["Players"]["LocalPlayer"]["Backpack"]
wait(.1)
_G["NotAutoEquip"] = false
end
end
function EquipWeapon(L_496_arg0)
local L_497_ = {}
L_497_[2] = L_496_arg0
if not _G["NotAutoEquip"] and game["Players"]["LocalPlayer"]
["Backpack"]:FindFirstChild(L_497_[2]) then
Tool = game["Players"]["LocalPlayer"]
["Backpack"]:FindFirstChild(L_497_[2])
wait(.1)
game["Players"]["LocalPlayer"]["Character"]["Humanoid"]:EquipTool(Tool)
end
end
spawn(function()
local L_498_ = {}
L_498_[3] = getrawmetatable(game)
L_498_[2] = L_498_[3]["__namecall"]
setreadonly(L_498_[3], false)
L_498_[3]["__namecall"] = newcclosure(function(...)
local L_499_ = {}
L_499_[3] = getnamecallmethod()
L_499_[2] = {
...
}
if tostring(L_499_[3]) == "FireServer" and (tostring(L_499_[2][1]) ==
"RemoteEvent" and (tostring(L_499_[2][2]) ~= "true" and (tostring(L_499_[2][2]) ~=
"false" and _G["UseSkill"]))) then
if type(L_499_[2][2]) ~= "vector" then
L_499_[2][2] = CFrame["new"]
(PositionSkillMasteryDevilFruit)
else
L_499_[2][2] = PositionSkillMasteryDevilFruit
end
return L_498_[2](unpack(L_499_[2]))
else
return L_498_[2](...)
end
end)
end)
spawn(function()
pcall(function()
while task["wait"]() do
for L_500_forvar0, L_501_forvar1 in
pairs((game:GetService("Players"))["LocalPlayer"]["Backpack"]:GetChildren()) do
local L_502_ = {}
L_502_[3], L_502_[2] = L_500_forvar0, L_501_forvar1
if L_502_[2]:IsA("Tool") and
L_502_[2]:FindFirstChild("RemoteFunctionShoot") then
CurrentEquipGun = L_502_[2]["Name"]
end
end
end
end)
end)
function StopTween(L_503_arg0)
local L_504_ = {}
L_504_[1] = L_503_arg0
L_504_[2] = (game:GetService("Players"))["LocalPlayer"]["Character"]
if not L_504_[1] then
_G["StopTween"] = true
wait(.2)
topos(L_504_[2]["HumanoidRootPart"]["CFrame"])
wait(.2)
if L_504_[2]["HumanoidRootPart"]:FindFirstChild("BodyClip") then
L_504_[2]["HumanoidRootPart"]["BodyClip"]:Destroy()
end
if L_504_[2]:FindFirstChild("Block") then
L_504_[2]["Block"]:Destroy()
end
_G["StopTween"] = false
_G["Clip"] = false
end
if L_504_[2]:FindFirstChild("Highlight") then
L_504_[2]["Highlight"]:Destroy()
end
end
function LockTween()
if _G["LockTween"] then
return
else
local L_505_ = {}
_G["LockTween"] = true
wait()
L_505_[1] = game["Players"]["LocalPlayer"]["Character"]
if L_505_[1] and L_505_[1]:IsDescendantOf(game["Workspace"]) then
local L_506_ = {}
L_506_[1] = L_505_[1]:WaitForChild("HumanoidRootPart")
if L_506_[1] then
L_506_[1]["CFrame"] = L_506_[1]["CFrame"]
end
end
wait()
if L_505_[1]:FindFirstChild("BodyClip") then
L_505_[1]["BodyClip"]:Destroy()
end
if L_505_[1]:FindFirstChild("PartTele") then
L_505_[1]["Block"]:Destroy()
end
_G["LockTween"] = false
return
end
end
function BringMob(L_507_arg0)
local L_508_ = {}
L_508_[1] = L_507_arg0
for L_509_forvar0, L_510_forvar1 in pairs(WS["Enemies"]:GetChildren()) do
local L_511_ = {}
L_511_[1], L_511_[2] = L_509_forvar0, L_510_forvar1
if L_511_[2]["Name"] == L_508_[1] and (L_511_[2]["Parent"] and
(L_511_[2]:FindFirstChild("HumanoidRootPart") and
(L_511_[2]:FindFirstChild("Humanoid") and (L_511_[2]["Humanoid"]["Health"] > 0 and
(L_511_[2]["HumanoidRootPart"]["Position"] - plr["Character"]["HumanoidRootPart"]
["Position"])["Magnitude"] <= 350)))) then
L_511_[2]["HumanoidRootPart"]["CFrame"] = BringPos
L_511_[2]["Humanoid"]["JumpPower"] = 0
L_511_[2]["Humanoid"]["WalkSpeed"] = 0
L_511_[2]["HumanoidRootPart"]["Transparency"] = 1
L_511_[2]["HumanoidRootPart"]["CanCollide"] = false
L_511_[2]["Head"]["CanCollide"] = false
if L_511_[2]["Humanoid"]:FindFirstChild("Animator") then
L_511_[2]["Humanoid"]["Animator"]:Destroy()
end
if not L_511_[2]["HumanoidRootPart"]:FindFirstChild("Lock") then
local L_512_ = {}
L_512_[2] = Instance["new"]("BodyVelocity")
L_512_[2]["Parent"] = L_511_[2]["HumanoidRootPart"]
L_512_[2]["Name"] = "Lock"
L_512_[2]["MaxForce"] = Vector3["new"](100000, 100000,
100000)
L_512_[2]["Velocity"] = Vector3["new"](0, 0, 0)
end
sethiddenproperty(plr, "SimulationRadius", math["huge"])
L_511_[2]["Humanoid"]:ChangeState(11)
end
end
end
function CancelTween23()
if plr["Character"]["Head"]:FindFirstChild("BodyVelocity") then
(plr["Character"]["Head"]:FindFirstChild("BodyVelocity")):Destroy()
end
if plr["Character"]:FindFirstChild("PartTele") then
(plr["Character"]:FindFirstChild("PartTele")):Destroy()
end
NoClip = false
return Tween23(plr["Character"]["HumanoidRootPart"]["CFrame"])
end
function KillMob(L_513_arg0, L_514_arg1)
local L_515_ = {}
L_515_[1], L_515_[3] = L_513_arg0, L_514_arg1
pcall(function()
thismob = DetectMob2(L_515_[1])
if thismob:FindFirstChild("HumanoidRootPart") and (thismob["Parent"]
and (thismob:FindFirstChild("Humanoid") and thismob["Humanoid"]["Health"] > 0))
then
repeat
task["wait"]()
Buso()
EquipWeapon()
Tween23(thismob["HumanoidRootPart"]["CFrame"] *
CFrame["new"](0, 15, 0))
BringPos = thismob["HumanoidRootPart"]["CFrame"]
BringMob(L_515_[1])
NoClip = true
until not thismob["Parent"] or not
thismob:FindFirstChild("Humanoid") or (thismob:FindFirstChild("Humanoid"))
["Health"] <= 0 or not thismob:FindFirstChild("HumanoidRootPart") or L_515_[3]()
NoClip = false
CancelTween23()
end
end)
end
spawn(function()
while wait() do
pcall(function()
if NoClip ~= true then
if plr["Character"]["Head"]:FindFirstChild("Nigga") then
(plr["Character"]
["Head"]:FindFirstChild("Nigga")):Destroy()
end
else
if not plr["Character"]["Head"]:FindFirstChild("Nigga")
then
local L_516_ = {}
L_516_[1] = Instance["new"]("BodyVelocity",
plr["Character"]["Head"])
L_516_[1]["P"] = 1500
L_516_[1]["Name"] = "Nigga"
L_516_[1]["MaxForce"] = Vector3["new"](0, 100000, 0)
L_516_[1]["Velocity"] = Vector3["new"](0, 0, 0)
end
for L_517_forvar0, L_518_forvar1 in
pairs(plr["Character"]:GetDescendants()) do
local L_519_ = {}
L_519_[2], L_519_[3] = L_517_forvar0, L_518_forvar1
if L_519_[3]:IsA("BasePart") then
L_519_[3]["CanCollide"] = false
end
end
end
end)
end
end)
spawn(function()
while task["wait"]() do
pcall(function()
local L_520_ = {}
L_520_[2] = (game:GetService("Players"))["LocalPlayer"]
["Character"]
L_520_[3] = L_520_[2]:FindFirstChild("HumanoidRootPart")
if (L_520_[2]["Humanoid"]["Health"] <= 0 or not L_520_[3]) and
L_520_[2]:FindFirstChild("Block") then
L_520_[2]["Block"]:Destroy()
end
end)
end
end)
spawn(function()
while task["wait"]() do
pcall(function()
local L_521_ = {}
L_521_[1] = (game:GetService("Players"))["LocalPlayer"]
["Character"]
L_521_[3] = L_521_[1]:FindFirstChild("HumanoidRootPart")
if L_521_[1]:FindFirstChild("Block") and (L_521_[3]["Position"] -
L_521_[1]["Block"]["Position"])["Magnitude"] >= 100 then
L_521_[1]["Block"]:Destroy()
end
end)
end
end)
function enableNoclip()
if not(game:GetService("Players"))["LocalPlayer"]["Character"]
["HumanoidRootPart"]:FindFirstChild("BodyClip") then
local L_522_ = {}
L_522_[2] = Instance["new"]("BodyVelocity")
L_522_[2]["Name"] = "BodyClip"
L_522_[2]["Parent"] = (game:GetService("Players"))["LocalPlayer"]
["Character"]["HumanoidRootPart"]
L_522_[2]["MaxForce"] = Vector3["new"](100000, 100000, 100000)
L_522_[2]["Velocity"] = Vector3["new"](0, 0, 0)
end
end
function disableNoclip()
local L_523_ = {}
L_523_[2] = (game:GetService("Players"))["LocalPlayer"]["Character"]
["HumanoidRootPart"]:FindFirstChild("BodyClip")
if L_523_[2] then
L_523_[2]:Destroy()
end
end
function disableCollisions()
for L_524_forvar0, L_525_forvar1 in pairs((game:GetService("Players"))
["LocalPlayer"]["Character"]:GetDescendants()) do
local L_526_ = {}
L_526_[2], L_526_[1] = L_524_forvar0, L_525_forvar1
if L_526_[1]:IsA("BasePart") then
L_526_[1]["CanCollide"] = false
end
end
end
L_3_[11], L_3_[46] = pcall(function()
return (getgenv())["Module"]
end)
spawn(function()
pcall(function()
while task["wait"](.2) do
if (getgenv())["Module"] or _G["DefendVolcano"] or (getgenv())
["AutoFarm"] then
enableNoclip()
disableCollisions()
else
disableNoclip()
end
end
end)
end)
function EquipAllWeapon()
pcall(function()
for L_527_forvar0, L_528_forvar1 in pairs(game["Players"]
["LocalPlayer"]["Backpack"]:GetChildren()) do
local L_529_ = {}
L_529_[2], L_529_[1] = L_527_forvar0, L_528_forvar1
if L_529_[1]:IsA("Tool") and (L_529_[1]["Name"] ~= "Summon Sea
Beast" and (L_529_[1]["Name"] ~= "Water Body" and L_529_[1]["Name"] ~=
"Awakening")) then
local L_530_ = {}
L_530_[2] = game["Players"]["LocalPlayer"]
["Backpack"]:FindFirstChild(L_529_[1]["Name"])
game["Players"]["LocalPlayer"]["Character"]
["Humanoid"]:EquipTool(L_530_[2])
wait(1)
end
end
end)
end
L_3_[32] = false
function WaitHRP(L_531_arg0)
local L_532_ = {}
L_532_[2] = L_531_arg0
if L_532_[2] then
return L_532_[2]["Character"]:WaitForChild("HumanoidRootPart", 9)
else
return
end
end
function CheckNearestTeleporter(L_533_arg0)
local L_534_ = {}
L_534_[2] = L_533_arg0
L_534_[1] = L_534_[2]["Position"]
L_534_[6] = math["huge"]
L_534_[4] = nil
L_534_[3] = game["PlaceId"]
L_534_[7] = {}
if L_534_[3] ~= 85211729168715 then
if L_534_[3] ~= 79091703265657 then
if L_534_[3] == 1.0011733112309e+14 then
L_534_[7] = {
["Floating Turtle"] = Vector3["new"](-12462, 375, -
7552),
["Hydra Island"] = Vector3["new"](5657.8862304688,
1013.0790405273, -335.49963378906),
["Mansion"] = Vector3["new"](-12462, 375, -7552);
["Castle"] = Vector3["new"](-5036, 315, -3179);
["Dimensional Shift"] = Vector3["new"](-
2097.3447265625, 4776.2446289062, -15013.499023438),
["Beautiful Pirate"] = Vector3["new"](5319, 23, -93),
["Beautiful Room"] = Vector3["new"](5314.58203,
22.5364361, -125.942276, 1, 2.14762768e-08, -1.99111154e-13, -2.14762768e-08, 1, -
3.0510602e-08, 1.98455903e-13, 3.0510602e-08, 1);
["Temple of Time"] = Vector3["new"](28286, 14897,
103)
}
end
else
L_534_[7] = {
["Swan Mansion"] = Vector3["new"](-390, 332, 673);
["Swan Room"] = Vector3["new"](2285, 15, 905),
["Cursed Ship"] = Vector3["new"](923, 126, 32852),
["Zombie Island"] = Vector3["new"](-6509, 83, -133)
}
end
else
L_534_[7] = {
["Sky3"] = Vector3["new"](-7894, 5547, -380);
["Sky3Exit"] = Vector3["new"](-4607, 874, -1667),
["UnderWater"] = Vector3["new"](61163, 11, 1819);
["Underwater City"] = Vector3["new"]
(61165.19140625, .18704631924629, 1897.3791503906),
["Pirate Village"] = Vector3["new"](-1242.4625244141,
4.7870597839355, 3901.2829589844);
["UnderwaterExit"] = Vector3["new"](4050, -1, -1814)
}
end
for L_535_forvar0, L_536_forvar1 in pairs(L_534_[7]) do
local L_537_ = {}
L_537_[1], L_537_[3] = L_535_forvar0, L_536_forvar1
L_537_[4] = (L_537_[3] - L_534_[1])["Magnitude"]
if L_537_[4] < L_534_[6] then
L_534_[6] = L_537_[4]
L_534_[4] = L_537_[3]
end
end
if L_534_[6] <= (L_534_[1] - game["Players"]["LocalPlayer"]["Character"]
["HumanoidRootPart"]["Position"])["Magnitude"] then
return L_534_[4]
else
return
end
end
function requestEntrance(L_538_arg0)
local L_539_ = {}
L_539_[2] = L_538_arg0
game["ReplicatedStorage"]["Remotes"]
["CommF_"]:InvokeServer("requestEntrance", L_539_[2])
L_539_[1] = game["Players"]["LocalPlayer"]["Character"]["HumanoidRootPart"]
L_539_[1]["CFrame"] = L_539_[1]["CFrame"] + Vector3["new"](0, 50, 0)
task["wait"](.5)
end
function TelePPlayer(L_540_arg0)
local L_541_ = {}
L_541_[1] = L_540_arg0
game["Players"]["LocalPlayer"]["Character"]["HumanoidRootPart"]["CFrame"] =
L_541_[1]
end
function topos(L_542_arg0)
local L_543_ = {}
L_543_[3] = L_542_arg0
L_543_[1] = game["Players"]["LocalPlayer"]
if L_543_[1]["Character"] and (L_543_[1]["Character"]["Humanoid"]["Health"] >
0 and L_543_[1]["Character"]:FindFirstChild("HumanoidRootPart")) then
local L_544_ = {}
L_544_[1] = (L_543_[3]["Position"] - L_543_[1]["Character"]
["HumanoidRootPart"]["Position"])["Magnitude"]
if not L_543_[3] then
return
else
local L_545_ = {}
L_545_[1] = CheckNearestTeleporter(L_543_[3])
if L_545_[1] then
requestEntrance(L_545_[1])
end
if not L_543_[1]["Character"]:FindFirstChild("PartTele") then
local L_546_ = {}
L_546_[1] = Instance["new"]("Part", L_543_[1]["Character"])
L_546_[1]["Size"] = Vector3["new"](10, 1, 10)
L_546_[1]["Name"] = "PartTele"
L_546_[1]["Anchored"] = true
L_546_[1]["Transparency"] = 1
L_546_[1]["CanCollide"] = true
L_546_[1]["CFrame"] = (WaitHRP(L_543_[1]))["CFrame"]
do
local L_547_ = {}
L_547_[2] = L_546_[1];
(L_547_[2]:GetPropertyChangedSignal("CFrame")):Connect(function()
if not L_3_[32] then
return
else
task["wait"]()
if L_543_[1]["Character"] and L_543_[1]
["Character"]:FindFirstChild("HumanoidRootPart") then
(WaitHRP(L_543_[1]))["CFrame"] =
L_547_[2]["CFrame"]
end
return
end
end)
end
end
L_3_[32] = true
L_545_[3] = (game:GetService("TweenService")):Create(L_543_[1]
["Character"]["PartTele"], TweenInfo["new"](L_544_[1] / 360, Enum["EasingStyle"]
["Linear"]), {
["CFrame"] = L_543_[3]
})
L_545_[3]:Play()
L_545_[3]["Completed"]:Connect(function(L_548_arg0)
local L_549_ = {}
L_549_[1] = L_548_arg0
if L_549_[1] == Enum["PlaybackState"]["Completed"] then
if L_543_[1]["Character"]:FindFirstChild("PartTele")
then
L_543_[1]["Character"]["PartTele"]:Destroy()
end
L_3_[32] = false
end
end)
end
end
end
function stopTeleport()
local L_550_ = {}
L_3_[32] = false
L_550_[2] = game["Players"]["LocalPlayer"]
if L_550_[2]["Character"]:FindFirstChild("PartTele") then
L_550_[2]["Character"]["PartTele"]:Destroy()
end
end
spawn(function()
while task["wait"]() do
if not L_3_[32] then
stopTeleport()
end
end
end)
spawn(function()
local L_551_ = {}
L_551_[1] = game["Players"]["LocalPlayer"]
while task["wait"]() do
pcall(function()
if L_551_[1]["Character"]:FindFirstChild("PartTele") and
(L_551_[1]["Character"]["HumanoidRootPart"]["Position"] - L_551_[1]["Character"]
["PartTele"]["Position"])["Magnitude"] >= 100 then
stopTeleport()
end
end)
end
end)
L_3_[181] = game["Players"]["LocalPlayer"]
L_3_[50] = function(L_552_arg0)
local L_553_ = {}
L_553_[2] = L_552_arg0;
(L_553_[2]:WaitForChild("Humanoid"))["Died"]:Connect(function()
stopTeleport()
end)
end
L_3_[181]["CharacterAdded"]:Connect(L_3_[50])
if L_3_[181]["Character"] then
L_3_[50](L_3_[181]["Character"])
end
function TP1(L_554_arg0)
local L_555_ = {}
L_555_[2] = L_554_arg0
topos(L_555_[2])
end
spawn(function()
while wait() do
if _G["SpinPos"] then
Pos = CFrame["new"](0, PosY, -20)
wait(.1)
Pos = CFrame["new"](-20, PosY, 0)
wait(.1)
Pos = CFrame["new"](0, PosY, 20)
wait(.1)
Pos = CFrame["new"](20, PosY, 0)
else
Pos = CFrame["new"](0, PosY, 0)
end
end
end)
spawn(function()
while task["wait"]() do
pcall(function()
if _G["FarmBone"] or _G["AutoFarm"] or _G["Pray"] or _G["Trylux"]
or _G["Hallow"] or _G["FarmCake"] or _G["FarmDaiBan"] or _G["Dungeonh"] or
_G["Greybeard"] or _G["CursedCaptain"] or _G["AutoDarkBoss"] or _G["ChiefWarden"]
or _G["Trident"] or _G["Longsword"] or _G["GravityBlade"] or _G["SwodsFlail"] or
_G["AutoRengoku"] or _G["SwodsDRTrident"] or _G["SwodCanvande"] or _G["SwodsBuddy"]
or _G["FarmBlazeEM"] or _G["AutoFindPrehistoric"] or _G["TweenVolcano"] or
_G["DefendVolcano"] or _G["KillGolem"] or _G["SwodTwinHooks"] or
_G["Fullykatakuri"] or _G["AutoBoss"] or _G["SwodCanvander"] or
_G["AutoFarmMaterial"] or _G["AutoSecondSea"] or _G["Autosaw"] or _G["ChiefWarden"]
or _G["Trident"] or _G["AutoSaber"] or _G["ThirdSea"] or _G["AutoBartilo"] or
_G["AutoFactory"] or _G["Longsword"] or _G["GravityBlade"] or _G["SwodsFlail"] or
_G["AutoRengoku"] or _G["SwodsDRTrident"] or _G["SwodTwinHooks"] or
_G["SwodCanvander"] or _G["AutoRaidPirate"] or _G["AutoQuestYama"] or
_G["AutoYamaQuest"] or _G["AutoSaber"] or _G["DefendVolcano"] or _G["TPB"] or
_G["SailBoat"] or _G["Autoterrorshark"] or _G["KillShark"] or _G["KillPiranha"] or
_G["KillFishCrew"] or _G["AutoQuestRace"] or _G["Dungeon"] or _G["AutoLawRaid"] or
_G["Tweenfruit"] or ProjectTrialPro or _G["TweenMGear"] or _G["AutoMysticIsland"]
or AutoUpgradeRace or AutoRaceEvo1 or _G["AutoFarmFruits"] or _G["Autopole"] or
_G["Autosaw"] or _G["AutoElitehunter"] or FarmMtrFruit or _G["AutoNear"] or
_G["CollectBerry"] or _G["RipIndraKill"] or _G["FarmChocola"] or SoulGuitar or
_G["AutoHolyTorch"] or _G["AutoGetTushita"] or _G["AutoYama"] or
_G["AutoMobDragon"] or _G["AutoHydraTree"] or _G["TweenToKitsune"] or
_G["AutoDooHee"] or _G["AutoAzuerEmber"] or _G["TweenVolcano"] or _G["Dungeon"] or
_G["AutoLawRaid"] or _G["TweenFruit"] or _G["Grabfruit"] or _G["TeleportIsland"] or
_G["TeleportNPC"] or _G["SafeMode"] or _G["AutoPlayerHunter"] or
_G["AutoKillPlayer"] or _G["TeleportPly"] or _G["AutoQuestBoss"] or
_G["AutoAllBoss"] or _G["AutoFarmLevelNew"] or _G["FarmSummer"] or _G["buygod"]
then
if not(game:GetService("Players"))["LocalPlayer"]
["Character"]["HumanoidRootPart"]:FindFirstChild("BodyClip") then
local L_556_ = {}
L_556_[2] = Instance["new"]("BodyVelocity")
L_556_[2]["Name"] = "BodyClip"
L_556_[2]["Parent"] = (game:GetService("Players"))
["LocalPlayer"]["Character"]["HumanoidRootPart"]
L_556_[2]["MaxForce"] = Vector3["new"](100000,
100000, 100000)
L_556_[2]["Velocity"] = Vector3["new"](0, 0, 0)
end
else
((game:GetService("Players"))["LocalPlayer"]["Character"]
["HumanoidRootPart"]:FindFirstChild("BodyClip")):Destroy()
end
end)
end
end)
spawn(function()
pcall(function()
(game:GetService("RunService"))["Stepped"]:Connect(function()
if _G["FarmBone"] or _G["AutoFarm"] or _G["Dungeonh"] or
_G["Pray"] or _G["Trylux"] or _G["Hallow"] or _G["FarmCake"] or _G["FarmDaiBan"] or
_G["Fullykatakuri"] or _G["AutoBoss"] or _G["AutoMateria"] or _G["AutoSecondSea"]
or _G["Autosaw"] or _G["ChiefWarden"] or _G["Trident"] or _G["AutoSaber"] or
_G["Greybeard"] or _G["CursedCaptain"] or _G["AutoDarkBoss"] or _G["ChiefWarden"]
or _G["Trident"] or _G["Longsword"] or _G["GravityBlade"] or _G["SwodsFlail"] or
_G["AutoRengoku"] or _G["SwodsDRTrident"] or _G["SwodCanvande"] or
_G["SwodTwinHooks"] or _G["ThirdSea"] or _G["AutoBartilo"] or _G["AutoFactory"] or
_G["Longsword"] or _G["GravityBlade"] or _G["SwodsFlail"] or _G["AutoRengoku"] or
_G["SwodsDRTrident"] or _G["SwodTwinHooks"] or _G["SwodCanvander"] or
_G["SwodsBuddy"] or _G["FarmBlazeEM"] or _G["AutoFindPrehistoric"] or
_G["TweenVolcano"] or _G["DefendVolcano"] or _G["KillGolem"] or
_G["AutoRaidPirate"] or _G["AutoQuestYama"] or _G["AutoYamaQuest"] or
_G["AutoElitehunter"] or FarmMtrFruit or AutoUpgradeRace or _G["AutoFarmMaterial"]
or AutoRaceEvo1 or AutoSaber or _G["Autopole"] or _G["SwodCanvander"] or
_G["DefendVolcano"] or _G["SailBoat"] or _G["Autoterrorshark"] or _G["KillShark"]
or _G["KillPiranha"] or _G["KillFishCrew"] or _G["AutoQuestRace"] or _G["Dungeonh"]
or _G["AutoLawRaid"] or _G["Tweenfruit"] or ProjectTrialPro or
_G["AutoMysticIsland"] or _G["TweenMGear"] or _G["Autosaw"] or _G["AutoNear"] or
_G["AutoFarmFruits"] or _G["CollectBerry"] or _G["RipIndraKill"] or
_G["FarmChocola"] or SoulGuitar or _G["AutoHolyTorch"] or _G["AutoGetTushita"] or
_G["AutoYama"] or _G["AutoMobDragon"] or _G["AutoHydraTree"] or
_G["TweenToKitsune"] or _G["AutoDooHee"] or _G["AutoAzuerEmber"] or
_G["TweenVolcano"] or _G["AutoLawRaid"] or _G["TweenFruit"] or _G["Grabfruit"] or
_G["TeleportIsland"] or _G["TeleportNPC"] or _G["SafeMode"] or
_G["AutoPlayerHunter"] or _G["AutoKillPlayer"] or _G["TeleportPly"] or
_G["AutoQuestBoss"] or _G["AutoAllBoss"] or _G["AutoFarmLevelNew"] or
_G["FarmSummer"] or _G["BossPain"] then
for L_557_forvar0, L_558_forvar1 in
pairs((game:GetService("Players"))["LocalPlayer"]["Character"]:GetDescendants()) do
local L_559_ = {}
L_559_[3], L_559_[2] = L_557_forvar0, L_558_forvar1
if L_559_[2]:IsA("BasePart") then
L_559_[2]["CanCollide"] = false
end
end
end
end)
end)
end)
L_3_[106] = {}
function TP13(L_560_arg0)
local L_561_ = {}
L_561_[4] = L_560_arg0
L_561_[3] = (L_561_[4]["Position"] - game["Players"]["LocalPlayer"]
["Character"]["HumanoidRootPart"]["Position"])["Magnitude"]
L_561_[1] =
((game:GetService("TweenService")):Create((game:GetService("Players"))
["LocalPlayer"]["Character"]["HumanoidRootPart"], TweenInfo["new"](L_561_[3] /
TweenSpeed, Enum["EasingStyle"]["Linear"]), {
["CFrame"] = L_561_[4]
})):Play()
L_3_[106]["Stop"] = function(L_562_arg0)
L_561_[1]:Cancel()
end
return L_3_[106]
end
function fastpos(L_563_arg0)
local L_564_ = {}
L_564_[1] = L_563_arg0
Distance = (L_564_[1]["Position"] - game["Players"]["LocalPlayer"]
["Character"]["HumanoidRootPart"]["Position"])["Magnitude"]
Speed = 1000;
((game:GetService("TweenService")):Create((game:GetService("Players"))
["LocalPlayer"]["Character"]["HumanoidRootPart"], TweenInfo["new"](Distance /
Speed, Enum["EasingStyle"]["Linear"]), {
["CFrame"] = L_564_[1]
})):Play()
end
function slowpos(L_565_arg0)
local L_566_ = {}
L_566_[2] = L_565_arg0
Distance = (L_566_[2]["Position"] - game["Players"]["LocalPlayer"]
["Character"]["HumanoidRootPart"]["Position"])["Magnitude"]
Speed = 150;
((game:GetService("TweenService")):Create((game:GetService("Players"))
["LocalPlayer"]["Character"]["HumanoidRootPart"], TweenInfo["new"](Distance /
Speed, Enum["EasingStyle"]["Linear"]), {
["CFrame"] = L_566_[2]
})):Play()
end
L_3_[85] = {}
function BTP(L_567_arg0)
local L_568_ = {}
L_568_[1] = L_567_arg0
pcall(function()
if (L_568_[1]["Position"] - game["Players"]["LocalPlayer"]["Character"]
["HumanoidRootPart"]["Position"])["Magnitude"] >= 1500 and (not Auto_Raid and
game["Players"]["LocalPlayer"]["Character"]["Humanoid"]["Health"] > 0) then
repeat
wait()
game["Players"]["LocalPlayer"]["Character"]
["HumanoidRootPart"]["CFrame"] = L_568_[1]
wait(.05)
game["Players"]["LocalPlayer"]["Character"]
["Head"]:Destroy()
game["Players"]["LocalPlayer"]["Character"]
["HumanoidRootPart"]["CFrame"] = L_568_[1]
until (L_568_[1]["Position"] - game["Players"]["LocalPlayer"]
["Character"]["HumanoidRootPart"]["Position"])["Magnitude"] < 1500 and
game["Players"]["LocalPlayer"]["Character"]["Humanoid"]["Health"] > 0
end
end)
end
function TelePPlayer(L_569_arg0)
local L_570_ = {}
L_570_[2] = L_569_arg0
game["Players"]["LocalPlayer"]["Character"]["HumanoidRootPart"]["CFrame"] =
L_570_[2]
end
function TPB(L_571_arg0)
local L_572_ = {}
L_572_[3] = L_571_arg0
L_572_[2] = game:service("TweenService")
L_572_[1] = TweenInfo["new"](((game:GetService("Workspace"))["Boats"]
["PirateBrigade"]["VehicleSeat"]["CFrame"]["Position"] - L_572_[3]["Position"])
["Magnitude"] / 300, Enum["EasingStyle"]["Linear"])
tween = L_572_[2]:Create((game:GetService("Workspace"))["Boats"]
["PirateBrigade"]["VehicleSeat"], L_572_[1], {
["CFrame"] = L_572_[3]
})
tween:Play()
return {
["Stop"] = function(L_573_arg0)
tween:Cancel()
end
}
end
function TPP(L_574_arg0)
local L_575_ = {}
L_575_[2] = L_574_arg0
if (game["Players"]["LocalPlayer"]["Character"]:WaitForChild("Humanoid"))
["Health"] > 0 and (game:GetService("Players"))["LocalPlayer"]
["Character"]:WaitForChild("Humanoid") then
local L_576_ = {}
L_576_[3] = game:service("TweenService")
L_576_[1] = TweenInfo["new"](((game:GetService("Players"))
["LocalPlayer"]["Character"]["HumanoidRootPart"]["Position"] - L_575_[2]
["Position"])["Magnitude"] / 325, Enum["EasingStyle"]["Linear"])
tween = L_576_[3]:Create(game["Players"]["LocalPlayer"]["Character"]
["HumanoidRootPart"], L_576_[1], {
["CFrame"] = L_575_[2]
})
tween:Play()
return {
["Stop"] = function(L_577_arg0)
tween:Cancel()
end
}
else
tween:Cancel()
repeat
wait()
until (game:GetService("Players"))["LocalPlayer"]
["Character"]:WaitForChild("Humanoid") and ((game:GetService("Players"))
["LocalPlayer"]["Character"]:WaitForChild("Humanoid"))["Health"] > 0
wait(7)
return
end
end
function StopTween(L_578_arg0)
local L_579_ = {}
L_579_[2] = L_578_arg0
if not L_579_[2] then
_G["StopTween"] = true
wait()
topos((game:GetService("Players"))["LocalPlayer"]["Character"]
["HumanoidRootPart"]["CFrame"])
wait()
if (game:GetService("Players"))["LocalPlayer"]["Character"]
["HumanoidRootPart"]:FindFirstChild("BodyClip") then
((game:GetService("Players"))["LocalPlayer"]["Character"]
["HumanoidRootPart"]:FindFirstChild("BodyClip")):Destroy()
end
_G["StopTween"] = false
_G["Clip"] = false
end
end
spawn(function()
pcall(function()
while wait() do
for L_580_forvar0, L_581_forvar1 in
pairs((game:GetService("Players"))["LocalPlayer"]["Backpack"]:GetChildren()) do
local L_582_ = {}
L_582_[2], L_582_[1] = L_580_forvar0, L_581_forvar1
if L_582_[1]:IsA("Tool") and
L_582_[1]:FindFirstChild("RemoteFunctionShoot") then
_G["SelectWeaponGun"] = L_582_[1]["Name"]
end
end
end
end)
end);
(game:GetService("Players"))["LocalPlayer"]["Idled"]:connect(function()
(game:GetService("VirtualUser")):Button2Down(Vector2["new"](0, 0),
workspace["CurrentCamera"]["CFrame"])
wait(1);
(game:GetService("VirtualUser")):Button2Up(Vector2["new"](0, 0),
workspace["CurrentCamera"]["CFrame"])
end)
function CheckColorRipIndra()
mmb = {}
for L_583_forvar0, L_584_forvar1 in next, (game:GetService("Workspace"))
["Map"]["Boat Castle"]["Summoner"]["Circle"]:GetChildren() do
local L_585_ = {}
L_585_[3], L_585_[2] = L_583_forvar0, L_584_forvar1
if L_585_[2]:IsA("Part") and (L_585_[2]:FindFirstChild("Part") and
L_585_[2]["Part"]["BrickColor"]["Name"] == "Dark stone grey") then
mmb[L_585_[2]["BrickColor"]["Name"]] = L_585_[2]
end
end
return mmb
end
function ActivateColor(L_586_arg0)
local L_587_ = {}
L_587_[1] = L_586_arg0
haki = {
["Hot pink"] = "Winter Sky";
["Really red"] = "Pure Red";
["Oyster"] = "Snow White"
}
runnay = haki[L_587_[1]]
if runnay then
(game:GetService("ReplicatedStorage"))["Remotes"]
["CommF_"]:InvokeServer("activateColor", runnay)
end
end
function AutoActiveColorRip_Indra()
for L_588_forvar0, L_589_forvar1 in pairs(CheckColorRipIndra()) do
local L_590_ = {}
L_590_[3], L_590_[1] = L_588_forvar0, L_589_forvar1
ActivateColor(L_590_[3])
topos(L_590_[1]["CFrame"])
firetouchinterest(L_590_[1]["TouchInterest"])
end
end
function CheckRace()
local L_591_ = {}
L_591_[1] = (game:GetService("ReplicatedStorage"))["Remotes"]
["CommF_"]:InvokeServer("Wenlocktoad", "1")
L_591_[2] = (game:GetService("ReplicatedStorage"))["Remotes"]
["CommF_"]:InvokeServer("Alchemist", "1")
if not game["Players"]["LocalPlayer"]
["Character"]:FindFirstChild("RaceTransformed") then
if L_591_[1] == -2 then
return (game:GetService("Players"))["LocalPlayer"]["Data"]
["Race"]["Value"] .. " V3"
elseif L_591_[2] == -2 then
return (game:GetService("Players"))["LocalPlayer"]["Data"]
["Race"]["Value"] .. " V2"
else
return (game:GetService("Players"))["LocalPlayer"]["Data"]
["Race"]["Value"] .. " V1"
end
else
return (game:GetService("Players"))["LocalPlayer"]["Data"]["Race"]
["Value"] .. " V4"
end
end
_G["TargTrial"] = "TargTrial"
function targettrial()
if _G["TargTrial"] == "TargTrial" then
local L_592_ = {}
L_592_[3] = nil
L_592_[2] = 450
for L_593_forvar0, L_594_forvar1 in
pairs(game["Players"]:GetChildren()) do
local L_595_ = {}
L_595_[1], L_595_[2] = L_593_forvar0, L_594_forvar1
c = (L_595_[2]["Character"]["HumanoidRootPart"]["Position"] -
game["Players"]["LocalPlayer"]["Character"]["HumanoidRootPart"]["Position"])
["Magnitude"]
if c <= L_592_[2] and L_595_[2] ~= game["Players"]["LocalPlayer"]
then
L_592_[2] = c
L_592_[3] = L_595_[2]
end
end
if L_592_[3] == "c" then
return
elseif _G["TargTrial"] == "c" then
_G["TargTrial"] = L_592_[3]
return
else
return
end
else
return
end
end
function CheckPirateBoat()
local L_596_ = {}
L_596_[1] = {
"PirateBrigade";
"PirateBrigade"
}
for L_597_forvar0, L_598_forvar1 in next, (game:GetService("Workspace"))
["Enemies"]:GetChildren() do
local L_599_ = {}
L_599_[1], L_599_[3] = L_597_forvar0, L_598_forvar1
if table["find"](L_596_[1], L_599_[3]["Name"]) and
(L_599_[3]:FindFirstChild("Health") and L_599_[3]["Health"]["Value"] > 0) then
return L_599_[3]
end
end
end
function CheckPirateBoat()
local L_600_ = {}
L_600_[2] = {
"FishBoat"
}
for L_601_forvar0, L_602_forvar1 in next, (game:GetService("Workspace"))
["Enemies"]:GetChildren() do
local L_603_ = {}
L_603_[1], L_603_[2] = L_601_forvar0, L_602_forvar1
if table["find"](L_600_[2], L_603_[2]["Name"]) and
(L_603_[2]:FindFirstChild("Health") and L_603_[2]["Health"]["Value"] > 0) then
return L_603_[2]
end
end
end
function StoreFruit()
for L_604_forvar0, L_605_forvar1 in pairs(thelocal["Backpack"]:GetChildren())
do
local L_606_ = {}
L_606_[3], L_606_[2] = L_604_forvar0, L_605_forvar1
if L_606_[2]:IsA("Tool") and string["find"](L_606_[2]["Name"], "Fruit")
then
(game:GetService("ReplicatedStorage"))["Remotes"]
["CommF_"]:InvokeServer("StoreFruit", L_606_[2]:GetAttribute("OriginalName"),
L_606_[2])
end
end
end
function TpEntrance(L_607_arg0)
local L_608_ = {}
L_608_[1] = L_607_arg0
game["ReplicatedStorage"]["Remotes"]
["CommF_"]:InvokeServer("requestEntrance", L_608_[1])
game["Players"]["LocalPlayer"]["Character"]["HumanoidRootPart"]["CFrame"] =
CFrame["new"](game["Players"]["LocalPlayer"]["Character"]["HumanoidRootPart"]
["CFrame"]["X"], game["Players"]["LocalPlayer"]["Character"]["HumanoidRootPart"]
["CFrame"]["Y"], game["Players"]["LocalPlayer"]["Character"]["HumanoidRootPart"]
["CFrame"]["Z"])
wait(.5)
end
function CheckItemBPCRBPCR(L_609_arg0)
local L_610_ = {}
L_610_[2] = L_609_arg0
chbp = {
game["Players"]["LocalPlayer"]["Character"],
game["Players"]["LocalPlayer"]["Backpack"]
}
for L_611_forvar0, L_612_forvar1 in pairs(chbp) do
local L_613_ = {}
L_613_[2], L_613_[1] = L_611_forvar0, L_612_forvar1
if L_613_[1]:FindFirstChild(L_610_[2]) then
return L_613_[1]:FindFirstChild(L_610_[2])
end
end
end
L_3_[164] = ((loadstring(game:HttpGet(L_3_[168]({
"[Link]
"8iDxKPyn/raw"
}))))()):MakeWindow({
["Title"] = "PMT",
["SubTitle"] = "by Trieu";
["SaveFolder"] = L_3_[168]({
"Redz | redz lib v5.l",
"ua"
})
})
L_3_[194] = Instance["new"]("ScreenGui")
L_3_[194]["Name"] = "ControlGUI"
L_3_[194]["Parent"] = game["CoreGui"]
L_3_[93] = Instance["new"]("ImageButton")
L_3_[93]["Size"] = UDim2["new"](0, 50, 0, 50)
L_3_[93]["Position"] = UDim2["new"](.15, 0, .15, 0)
L_3_[93]["Image"] = L_3_[168]({
"rbxassetid://8932047",
"1904757"
})
L_3_[93][L_3_[168]({
"BackgroundTransparen",
"cy"
})] = 1
L_3_[93]["Parent"] = L_3_[194]
L_3_[124] = Instance["new"]("UICorner")
L_3_[124]["CornerRadius"] = UDim["new"](.25, 0)
L_3_[124]["Parent"] = L_3_[93]
L_3_[31] = Instance["new"]("UIStroke")
L_3_[31]["Thickness"] = 2
L_3_[31]["ApplyStrokeMode"] = Enum["ApplyStrokeMode"]["Border"]
L_3_[31]["Parent"] = L_3_[93]
L_3_[183] = {
Color3["fromRGB"](0, 80, 255),
Color3["fromRGB"](0, 140, 255);
Color3["fromRGB"](0, 200, 255),
Color3["fromRGB"](60, 80, 255),
Color3["fromRGB"](120, 60, 255);
Color3["fromRGB"](180, 40, 255);
Color3["fromRGB"](230, 0, 255)
}
task["spawn"](function()
local L_614_ = {}
L_614_[1] = 1
while true do
L_3_[31]["Color"] = L_3_[183][L_614_[1]]
L_614_[1] = L_614_[1] % #L_3_[183] + 1
task["wait"](.3)
end
end)
L_3_[60] = true
L_3_[108] = nil
L_3_[174] = nil
L_3_[163] = nil
L_3_[142] = nil
L_3_[112] = function(L_615_arg0)
local L_616_ = {}
L_616_[3] = L_615_arg0
L_616_[1] = L_616_[3]["Position"] - L_3_[163]
L_3_[93]["Position"] = UDim2["new"](L_3_[142]["X"]["Scale"], L_3_[142]["X"]
["Offset"] + L_616_[1]["X"], L_3_[142]["Y"]["Scale"], L_3_[142]["Y"]["Offset"] +
L_616_[1]["Y"])
end
L_3_[93]["InputBegan"]:Connect(function(L_617_arg0)
local L_618_ = {}
L_618_[2] = L_617_arg0
if L_618_[2]["UserInputType"] == Enum["UserInputType"]["Touch"] or L_618_[2]
["UserInputType"] == Enum["UserInputType"]["MouseButton1"] then
L_3_[108] = true
L_3_[163] = L_618_[2]["Position"]
L_3_[142] = L_3_[93]["Position"]
L_618_[2]["Changed"]:Connect(function()
if L_618_[2]["UserInputState"] == Enum["UserInputState"]["End"]
then
L_3_[108] = false
end
end)
end
end)
L_3_[93]["InputChanged"]:Connect(function(L_619_arg0)
local L_620_ = {}
L_620_[2] = L_619_arg0
if L_620_[2]["UserInputType"] == Enum["UserInputType"]["Touch"] or L_620_[2]
["UserInputType"] == Enum["UserInputType"]["MouseMovement"] then
L_3_[174] = L_620_[2]
end
end);
(game:GetService("UserInputService"))["InputChanged"]:Connect(function(L_621_arg0)
local L_622_ = {}
L_622_[2] = L_621_arg0
if L_3_[108] and L_622_[2] == L_3_[174] then
L_3_[112](L_622_[2])
end
end)
L_3_[93]["MouseButton1Click"]:Connect(function()
L_3_[60] = not L_3_[60]
if L_3_[60] then
L_3_[164]:Minimize(false)
else
L_3_[164]:Minimize(true)
end
end)
L_3_[7] = L_3_[164]:MakeTab({
"Thông Tin | Info",
L_3_[168]({
"rbxassetid://1021648",
"96740079"
})
})
L_3_[6] = L_3_[164]:MakeTab({
"Farming",
L_3_[168]({
"rbxassetid://1021648";
"96740079"
})
})
L_3_[116] = L_3_[164]:MakeTab({
"Auto Fishing";
L_3_[168]({
"rbxassetid://1021648",
"96740079"
})
})
L_3_[186] = L_3_[164]:MakeTab({
"Quest | Items",
L_3_[168]({
"rbxassetid://1021648",
"96740079"
})
})
L_3_[133] = L_3_[164]:MakeTab({
"Volcano Dojo";
L_3_[168]({
"rbxassetid://1021648";
"96740079"
})
})
L_3_[51] = L_3_[164]:MakeTab({
"Sea Event";
L_3_[168]({
"rbxassetid://1021648";
"96740079"
})
})
L_3_[130] = L_3_[164]:MakeTab({
"Race V4";
L_3_[168]({
"rbxassetid://1021648",
"96740079"
})
})
L_3_[113] = L_3_[164]:MakeTab({
"Raid | dungeon",
L_3_[168]({
"rbxassetid://1021648",
"96740079"
})
})
L_3_[99] = L_3_[164]:MakeTab({
"Fruits | Check Stock",
L_3_[168]({
"rbxassetid://1021648";
"96740079"
})
})
L_3_[53] = L_3_[164]:MakeTab({
"Teleport",
L_3_[168]({
"rbxassetid://1021648";
"96740079"
})
})
L_3_[39] = L_3_[164]:MakeTab({
"PvP,Player",
L_3_[168]({
"rbxassetid://1021648",
"96740079"
})
})
L_3_[203] = L_3_[164]:MakeTab({
"Mod-Skin";
L_3_[168]({
"rbxassetid://1021648",
"96740079"
})
})
L_3_[96] = L_3_[164]:MakeTab({
"Settings",
L_3_[168]({
"rbxassetid://1021648";
"96740079"
})
})
L_3_[7]:AddDiscordInvite({
["Name"] = "Tham Gia Discord",
["Description"] = "Link Sever Discord",
["Logo"] = L_3_[168]({
"rbxassetid://7757695";
"8738832"
});
["Invite"] = L_3_[168]({
"[Link]
"3CG5seF"
})
})
L_3_[7]:AddDiscordInvite({
["Name"] = "Lemon-hub";
["Description"] = "TikTok";
["Logo"] = L_3_[168]({
"rbxassetid://7757695";
"8738832"
});
["Invite"] = L_3_[168]({
"[Link]
"om/@trieu1082?_r=1&_";
"t=ZP-91LAn1IXUYp"
})
})
L_3_[64] = L_3_[6]:AddSection({
L_3_[168]({
"Select Melee,Sword,G";
"un,Fruit"
})
})
_G["SelectWeapon"] = "Melee"
task["spawn"](function()
while task["wait"]() do
pcall(function()
if _G["SelectWeapon"] ~= "Melee" then
if _G["SelectWeapon"] ~= "Sword" then
if _G["SelectWeapon"] == "Gun" then
for L_623_forvar0, L_624_forvar1 in
pairs(game["Players"]["LocalPlayer"]["Backpack"]:GetChildren()) do
local L_625_ = {}
L_625_[1], L_625_[2] = L_623_forvar0,
L_624_forvar1
if L_625_[2]["ToolTip"] == "Gun" then
_G["SelectWeapon"] = L_625_[2]
["Name"]
end
end
elseif _G["SelectWeapon"] == "Fruit" or
_G["SelectWeapon"] == "Blox Fruit" then
for L_626_forvar0, L_627_forvar1 in
pairs(game["Players"]["LocalPlayer"]["Backpack"]:GetChildren()) do
local L_628_ = {}
L_628_[3], L_628_[2] = L_626_forvar0,
L_627_forvar1
if L_628_[2]["ToolTip"] == "Blox Fruit"
then
_G["SelectWeapon"] = L_628_[2]
["Name"]
end
end
end
else
for L_629_forvar0, L_630_forvar1 in
pairs(game["Players"]["LocalPlayer"]["Backpack"]:GetChildren()) do
local L_631_ = {}
L_631_[3], L_631_[1] = L_629_forvar0,
L_630_forvar1
if L_631_[1]["ToolTip"] == "Sword" then
_G["SelectWeapon"] = L_631_[1]["Name"]
end
end
end
else
for L_632_forvar0, L_633_forvar1 in pairs(game["Players"]
["LocalPlayer"]["Backpack"]:GetChildren()) do
local L_634_ = {}
L_634_[1], L_634_[3] = L_632_forvar0, L_633_forvar1
if L_634_[3]["ToolTip"] == "Melee" then
_G["SelectWeapon"] = L_634_[3]["Name"]
end
end
end
end)
end
end)
L_3_[157] = L_3_[6]:AddDropdown({
["Name"] = "Chọn Công Cụ";
["Description"] = L_3_[168]({
"Chọn công cụ b�";
"��n muốn sử dụ",
"ng"
}),
["Options"] = {
"Melee";
"Sword";
"Gun";
"Blox Fruit"
};
["Default"] = "Melee",
["Flag"] = "WeaponType";
["Callback"] = function(L_635_arg0)
local L_636_ = {}
L_636_[1] = L_635_arg0
_G["SelectWeapon"] = L_636_[1]
end
})
L_3_[196] = L_3_[6]:AddSection({
"Main Farm"
})
L_3_[6]:AddToggle({
["Name"] = L_3_[168]({
"Auto Farm Level 1-26";
"50"
});
["Description"] = L_3_[168]({
"Tự động farm c�";
"��p"
}),
["Default"] = false,
["Callback"] = function(L_637_arg0)
local L_638_ = {}
L_638_[1] = L_637_arg0
_G["AutoFarm"] = L_638_[1]
StopTween(_G["AutoFarm"])
end
})
spawn(function()
while task["wait"]() do
if _G["AutoFarm"] then
pcall(function()
local L_639_ = {}
L_639_[1] = (game:GetService("Players"))["LocalPlayer"]
["PlayerGui"]["Main"]["Quest"]["Container"]["QuestTitle"]["Title"]["Text"]
CheckQuest()
if not string["find"](L_639_[1], NameMon) then
StartBring = false;
(game:GetService("ReplicatedStorage"))["Remotes"]
["CommF_"]:InvokeServer("AbandonQuest")
end
if (game:GetService("Players"))["LocalPlayer"]["PlayerGui"]
["Main"]["Quest"]["Visible"] ~= false then
if (game:GetService("Players"))["LocalPlayer"]
["PlayerGui"]["Main"]["Quest"]["Visible"] == true then
if not string["find"](L_639_[1], "kissed") then
if (game:GetService("Workspace"))
["Enemies"]:FindFirstChild(Mon) then
for L_640_forvar0, L_641_forvar1 in
pairs((game:GetService("Workspace"))["Enemies"]:GetChildren()) do
local L_642_ = {}
L_642_[2], L_642_[1] =
L_640_forvar0, L_641_forvar1
if
L_642_[1]:FindFirstChild("HumanoidRootPart") and
(L_642_[1]:FindFirstChild("Humanoid") and (L_642_[1]["Humanoid"]["Health"] > 0 and
L_642_[1]["Name"] == Mon)) then
if not string["find"]
(L_639_[1], NameMon) then
StartBring =
false;
(game:GetService("ReplicatedStorage"))["Remotes"]
["CommF_"]:InvokeServer("AbandonQuest")
else
repeat
task["wait"]
()
EquipWeapon(_G["SelectWeapon"])
AutoHaki()
PosMon =
L_642_[1]["HumanoidRootPart"]["CFrame"]
(game:GetService("VirtualUser")):CaptureController();
(game:GetService("VirtualUser")):Button1Down(Vector2["new"](1280, 672))
until not
_G["AutoFarm"] or L_642_[1]["Humanoid"]["Health"] <= 0 or not L_642_[1]["Parent"]
or (game:GetService("Players"))["LocalPlayer"]["PlayerGui"]["Main"]["Quest"]
["Visible"] == false
end
end
end
else
TP1(CFrameMon)
StartBring = false
if
(game:GetService("ReplicatedStorage")):FindFirstChild(Mon) then
TP1(((game:GetService("ReplicatedStorage")):FindFirstChild(Mon))
["HumanoidRootPart"]["CFrame"] * CFrame["new"](0, 20, 0))
end
end
else
for L_643_forvar0, L_644_forvar1 in
pairs((game:GetService("Workspace"))["Enemies"]:GetChildren()) do
local L_645_ = {}
L_645_[3], L_645_[2] =
L_643_forvar0, L_644_forvar1
if string["find"](L_645_[2]
["Name"], "kissed Warrior") then
if
L_645_[2]:FindFirstChild("HumanoidRootPart") and
(L_645_[2]:FindFirstChild("Humanoid") and L_645_[2]["Humanoid"]["Health"] > 0) then
if string["find"]
(L_639_[1], NameMon) then
repeat
task["wait"]
()
EquipWeapon(_G["SelectWeapon"])
PosMon =
L_645_[2]["HumanoidRootPart"]["CFrame"]
(game:GetService("VirtualUser")):CaptureController();
(game:GetService("VirtualUser")):Button1Down(Vector2["new"](1280, 672))
until not
_G["AutoFarm"] or L_645_[2]["Humanoid"]["Health"] <= 0 or not L_645_[2]["Parent"]
or (game:GetService("Players"))["LocalPlayer"]["PlayerGui"]["Main"]["Quest"]
["Visible"] == false
else
StartBring =
false;
(game:GetService("ReplicatedStorage"))["Remotes"]
["CommF_"]:InvokeServer("AbandonQuest")
end
end
else
TP1(CFrameMon)
StartBring = false
if
(game:GetService("ReplicatedStorage")):FindFirstChild(Mon) then
TP1(((game:GetService("ReplicatedStorage")):FindFirstChild(Mon))
["HumanoidRootPart"]["CFrame"] * CFrame["new"](0, 20, 0))
end
end
end
end
end
else
StartBring = false
if BypassTP then
if (game["Players"]["LocalPlayer"]["Character"]
["HumanoidRootPart"]["Position"] - CFrameQuest["Position"])["Magnitude"] <= 1500
then
TP1(CFrameQuest)
else
TP1(CFrameQuest)
end
else
TP1(CFrameQuest)
end
if (game["Players"]["LocalPlayer"]["Character"]
["HumanoidRootPart"]["Position"] - CFrameQuest["Position"])["Magnitude"] <= 20 then
(game:GetService("ReplicatedStorage"))
["Remotes"]["CommF_"]:InvokeServer("StartQuest", NameQuest, LevelQuest)
end
end
end)
end
end
end)
L_3_[6]:AddToggle({
["Title"] = L_3_[168]({
"Farm Level New 2650 ";
"- 2750"
}),
["Description"] = L_3_[168]({
"Cày Cấp Đảo M�";
"��i"
}),
["Value"] = false,
["Callback"] = function(L_646_arg0)
local L_647_ = {}
L_647_[1] = L_646_arg0
_G["AutoFarmLevelNew"] = L_647_[1]
StopTween()
end
})
L_3_[44] = game:GetService("Players")
L_3_[144] = game:GetService("TweenService")
L_3_[175] = L_3_[44]["LocalPlayer"]
L_3_[42] = function()
local L_648_ = {}
L_648_[2] = L_3_[175]["Character"]
return L_648_[2] and L_648_[2]:FindFirstChild("HumanoidRootPart")
end
L_3_[141] = function(L_649_arg0, L_650_arg1)
local L_651_ = {}
L_651_[5], L_651_[1] = L_649_arg0, L_650_arg1
L_651_[3] = L_3_[42]()
if not L_651_[3] then
return false
end
L_651_[1] = L_651_[1] or 350
L_651_[4] = (L_651_[3]["Position"] - L_651_[5]["Position"])["Magnitude"]
L_651_[2] = math["clamp"](L_651_[4] / L_651_[1], .1, 10)
pcall(function()
if _G["__FarmTween"] then
_G["__FarmTween"]:Cancel()
end
end)
L_651_[6] = L_3_[144]:Create(L_651_[3], TweenInfo["new"](L_651_[2],
Enum["EasingStyle"]["Linear"]), {
["CFrame"] = L_651_[5]
})
_G["__FarmTween"] = L_651_[6]
L_651_[6]:Play()
L_651_[6]["Completed"]:Wait()
return true
end
L_3_[184] = function(L_652_arg0)
local L_653_ = {}
L_653_[2] = L_652_arg0
L_653_[1] = false
if type(TP1) == "function" then
L_653_[1] = pcall(function()
TP1(L_653_[2])
end)
end
if not L_653_[1] then
L_3_[141](L_653_[2], 350)
end
end
L_3_[122] = function()
local L_654_ = {}
L_654_[3] = L_3_[175]:FindFirstChild("Data")
L_654_[2] = L_654_[3] and L_654_[3]:FindFirstChild("Level")
L_654_[1] = L_654_[2] and L_654_[2]["Value"]
if not L_654_[1] then
return false, "Level not loaded"
end
MonNew, LevelQuestNew, NameQuestNew, NameMonNew, CFrameQuestNew, CFrameMonNew
= nil, nil, nil, nil, nil, nil
if L_654_[1] >= 2600 and L_654_[1] <= 2624 then
MonNew = "Reef Bandit"
LevelQuestNew = 1
NameQuestNew = "SubmergedQuest1"
NameMonNew = "Reef Bandit"
CFrameQuestNew = CFrame["new"](10780.739, -2088.41, 9260.411)
CFrameMonNew = CFrame["new"](10899.859, -2145.235, 9279.294)
elseif L_654_[1] >= 2625 and L_654_[1] <= 2649 then
MonNew = "Coral Pirate"
LevelQuestNew = 2
NameQuestNew = "SubmergedQuest1"
NameMonNew = "Coral Pirate"
CFrameQuestNew = CFrame["new"](10780.739, -2088.41, 9260.411)
CFrameMonNew = CFrame["new"](10824.544, -2087.295, 9357.231)
elseif L_654_[1] >= 2650 and L_654_[1] <= 2674 then
MonNew = "Sea Chanter"
LevelQuestNew = 1
NameQuestNew = "SubmergedQuest2"
NameMonNew = "Sea Chanter"
CFrameQuestNew = CFrame["new"](10883.599, -2086.885, 10034.02)
CFrameMonNew = CFrame["new"](10786.387, -2087.373, 10105.262)
elseif L_654_[1] >= 2675 and L_654_[1] <= 2750 then
MonNew = "Ocean Prophet"
LevelQuestNew = 2
NameQuestNew = "SubmergedQuest2"
NameMonNew = "Ocean Prophet"
CFrameQuestNew = CFrame["new"](10883.599, -2086.885, 10034.02)
CFrameMonNew = CFrame["new"](11003.326, -2007.026, 10225.063)
end
if not(MonNew and (LevelQuestNew and (NameQuestNew and (NameMonNew and
(CFrameQuestNew and CFrameMonNew))))) then
return false, "Level out of range: " .. tostring(L_654_[1])
end
return true
end
task["spawn"](function()
while task["wait"](.2) do
local L_655_ = {}
if not _G["AutoFarmLevelNew"] then
continue
end
L_655_[1], L_655_[2] = pcall(function()
local L_656_ = {}
L_656_[7], L_656_[11] = L_3_[122]()
if not L_656_[7] then
return
end
L_656_[8] = L_3_[42]()
if not L_656_[8] then
return
end
L_656_[1] = L_3_[175]:FindFirstChild("PlayerGui")
L_656_[3] = L_656_[1] and L_656_[1]:FindFirstChild("Main")
L_656_[2] = L_656_[3] and L_656_[3]:FindFirstChild("Quest")
if not L_656_[2] then
L_3_[184](CFrameQuestNew)
return
end
if not L_656_[2]["Visible"] then
if (L_656_[8]["Position"] - CFrameQuestNew["Position"])
["Magnitude"] > 20 then
L_3_[184](CFrameQuestNew)
else
game["ReplicatedStorage"]["Remotes"]
["CommF_"]:InvokeServer("StartQuest", NameQuestNew, LevelQuestNew)
end
return
end
L_656_[5] = L_656_[2]:FindFirstChild("Container") and L_656_[2]
["Container"]:FindFirstChild("QuestTitle")
L_656_[4] = L_656_[5] and (L_656_[5]:FindFirstChild("Title") and
L_656_[5]["Title"]["Text"])
L_656_[4] = tostring(L_656_[4] or "")
if not string["find"](L_656_[4], MonNew, 1, true) then
game["ReplicatedStorage"]["Remotes"]
["CommF_"]:InvokeServer("AbandonQuest")
return
end
L_656_[9] = workspace:FindFirstChild("Enemies")
if not L_656_[9] then
return
end
L_656_[10] = false
for L_657_forvar0, L_658_forvar1 in
pairs(L_656_[9]:GetChildren()) do
local L_659_ = {}
L_659_[1], L_659_[2] = L_657_forvar0, L_658_forvar1
if L_659_[2] and (L_659_[2]["Parent"] and string["find"]
(L_659_[2]["Name"], MonNew, 1, true)) then
local L_660_ = {}
L_660_[3] =
L_659_[2]:FindFirstChild("HumanoidRootPart")
L_660_[1] = L_659_[2]:FindFirstChild("Humanoid")
if L_660_[3] and (L_660_[1] and L_660_[1]["Health"] >
0) then
L_656_[10] = true
repeat
local L_661_ = {}
task["wait"]()
EquipWeapon(_G["SelectWeapon"])
AutoHaki()
topos(L_660_[3]["CFrame"] * CFrame["new"]
(0, 30, 0))
L_660_[1]["WalkSpeed"] = 0
L_660_[3]["CanCollide"] = false
L_660_[3]["Size"] = Vector3["new"](70,
70, 70)
L_661_[2] =
L_659_[2]:FindFirstChild("Head")
if L_661_[2] then
L_661_[2]["CanCollide"] = false
end
MonFarmNew = L_659_[2]["Name"]
L_661_[3] =
game:GetService("VirtualUser")
L_661_[3]:CaptureController()
L_661_[3]:Button1Down(Vector2["new"]
(1280, 672))
until L_660_[1]["Health"] <= 0 or not
_G["AutoFarmLevelNew"] or L_656_[2]["Visible"] == false or not L_659_[2]["Parent"]
end
end
end
if not L_656_[10] then
L_3_[184](CFrameMonNew)
end
end)
if not L_655_[1] then
warn(L_3_[168]({
"[AutoFarmLevelNew ER",
"ROR] "
}), L_655_[2])
end
end
end)
L_3_[6]:AddToggle({
["Name"] = L_3_[168]({
"Auto Kill Near | Mob";
" Aura"
});
["Description"] = "Đánh Quái Gần";
["Default"] = false,
["Callback"] = function(L_662_arg0)
local L_663_ = {}
L_663_[2] = L_662_arg0
_G["AutoNear"] = L_663_[2]
StopTween(_G["AutoNear"])
end
})
spawn(function()
while wait() do
if _G["AutoNear"] then
pcall(function()
for L_664_forvar0, L_665_forvar1 in pairs(game["Workspace"]
["Enemies"]:GetChildren()) do
local L_666_ = {}
L_666_[2], L_666_[1] = L_664_forvar0, L_665_forvar1
if L_666_[1]:FindFirstChild("Humanoid") and
(L_666_[1]:FindFirstChild("HumanoidRootPart") and (L_666_[1]["Humanoid"]["Health"]
> 0 and (not string["find"](L_666_[1]["Name"], "Shadow") and (game["Players"]
["LocalPlayer"]["Character"]["HumanoidRootPart"]["Position"] - L_666_[1]
["HumanoidRootPart"]["Position"])["Magnitude"] <= 5000))) then
repeat
wait(_G["Fast_Delay"])
StartBring = true
AutoHaki()
EquipWeapon(_G["SelectWeapon"])
topos(L_666_[1]["HumanoidRootPart"]
["CFrame"] * CFrame["new"](0, 30, 0))
L_666_[1]["HumanoidRootPart"]["Size"] =
Vector3["new"](60, 60, 60)
L_666_[1]["HumanoidRootPart"]
["Transparency"] = 1
L_666_[1]["Humanoid"]["JumpPower"] = 0
L_666_[1]["Humanoid"]["WalkSpeed"] = 0
L_666_[1]["HumanoidRootPart"]
["CanCollide"] = false
FarmPos = L_666_[1]["HumanoidRootPart"]
["CFrame"]
MonFarm = L_666_[1]["Name"]
until not _G["AutoNear"] or not L_666_[1]
["Parent"] or L_666_[1]["Humanoid"]["Health"] <= 0 or not game["Workspace"]
["Enemies"]:FindFirstChild(L_666_[1]["Name"])
StartBring = false
end
end
end)
end
end
end)
L_3_[172] = L_3_[6]:AddSection({
"AutoRaidPirate"
})
L_3_[6]:AddToggle({
["Name"] = "Farm Pirate";
["Description"] = L_3_[168]({
"Đánh Hải Tặc T",
"rên Pháo Đài Bi�",
"��n"
});
["Default"] = false,
["Callback"] = function(L_667_arg0)
local L_668_ = {}
L_668_[2] = L_667_arg0
_G["AutoRaidPirate"] = L_668_[2]
StopTween(_G["AutoRaidPirate"])
end
})
spawn(function()
while wait() do
if _G["AutoRaidPirate"] then
pcall(function()
local L_669_ = {}
L_669_[2] = CFrame["new"](-5496.17432, 313.768921, -
2841.53027, .924894512, 7.37058015e-09, .380223751, 3.5881019e-08, 1, -1.06665446e-
07, -0.380223751, 1.12297109e-07, .924894512)
if ((CFrame["new"](-5539.3115234375, 313.80053710938, -
2972.3723144531))["Position"] - game["Players"]["LocalPlayer"]["Character"]
["HumanoidRootPart"]["Position"])["Magnitude"] <= 500 then
for L_670_forvar0, L_671_forvar1 in
pairs((game:GetService("Workspace"))["Enemies"]:GetChildren()) do
local L_672_ = {}
L_672_[3], L_672_[1] = L_670_forvar0,
L_671_forvar1
if _G["AutoRaidPirate"] and
(L_672_[1]:FindFirstChild("HumanoidRootPart") and
(L_672_[1]:FindFirstChild("Humanoid") and (L_672_[1]["Humanoid"]["Health"] > 0 and
(L_672_[1]["HumanoidRootPart"]["Position"] - game["Players"]["LocalPlayer"]
["Character"]["HumanoidRootPart"]["Position"])["Magnitude"] < 2000))) then
repeat
wait()
AutoHaki()
EquipWeapon(_G["SelectWeapon"])
NeedAttacking = true
StartMagnet = true
L_672_[1]["HumanoidRootPart"]
["CanCollide"] = false
L_672_[1]["HumanoidRootPart"]
["Size"] = Vector3["new"](60, 60, 60)
topos(L_672_[1]["HumanoidRootPart"]
["CFrame"] * CFrame["new"](0, 30, 0))
until L_672_[1]["Humanoid"]["Health"] <=
0 or not L_672_[1]["Parent"] or _G["AutoRaidPirate"] == false
NeedAttacking = false
StartMagnet = false
end
end
elseif (L_669_[2]["Position"] - game["Players"]
["LocalPlayer"]["Character"]["HumanoidRootPart"]["Position"])["magnitude"] <= 1500
then
TP1(L_669_[2])
else
TP1(L_669_[2])
end
end)
end
end
end)
L_3_[58] = L_3_[6]:AddSection({
"TyrantoftheSkies"
})
L_3_[18] = L_3_[6]:AddParagraph({
["Title"] = "Check Eyes Status",
["Content"] = "Loading..."
})
task["spawn"](function()
while task["wait"](1) do
pcall(function()
local L_673_ = {}
L_673_[2] = 0
L_673_[3] = {
workspace["Map"]["TikiOutpost"]
["IslandModel"]:FindFirstChild("Eye1"),
workspace["Map"]["TikiOutpost"]
["IslandModel"]:FindFirstChild("Eye2"),
workspace["Map"]["TikiOutpost"]
["IslandModel"]:FindFirstChild("Eye3"),
workspace["Map"]["TikiOutpost"]
["IslandModel"]:FindFirstChild("Eye4")
}
for L_674_forvar0, L_675_forvar1 in ipairs(L_673_[3]) do
local L_676_ = {}
L_676_[2], L_676_[3] = L_674_forvar0, L_675_forvar1
if L_676_[3] and (L_676_[3]:IsA("BasePart") and L_676_[3]
["Transparency"] == 0) then
L_673_[2] = L_673_[2] + 1
end
end
L_3_[18]:Set("Status: " .. (L_673_[2] .. (" Eye(s)" ..
(not(L_673_[2] ~= 4) and " ������" or ""))))
end)
end
end)
L_3_[6]:AddToggle({
["Name"] = "Auto Farm Tyrant",
["Description"] = L_3_[168]({
"Farm Quái Và Đán",
"h Boss Chim"
});
["Default"] = false;
["Callback"] = function(L_677_arg0)
local L_678_ = {}
L_678_[2] = L_677_arg0
_G["FarmDaiBan"] = L_678_[2]
StopTween(_G["FarmDaiBan"])
end
})
L_3_[146] = CFrame["new"](-16194.004882812, 155.21844482422, 1420.7199707031)
L_3_[59] = (game:GetService("Workspace"))["Enemies"]
task["spawn"](function()
while task["wait"]() do
if _G["FarmDaiBan"] then
pcall(function()
if not(game:GetService("Workspace"))
["Enemies"]:FindFirstChild("Tyrant of the Skies") then
local L_679_ = {}
L_679_[2] = false
for L_680_forvar0, L_681_forvar1 in pairs({
"Isle Outlaw";
"Island Boy",
"Isle Champion";
"Serpent Hunter";
"Skull Slayer"
}) do
local L_682_ = {}
L_682_[2], L_682_[3] = L_680_forvar0,
L_681_forvar1
if (game:GetService("Workspace"))
["Enemies"]:FindFirstChild(L_682_[3]) then
L_679_[2] = true
break
end
end
if not L_679_[2] then
local L_683_ = {}
L_683_[2] = math["random"](1, 3)
if L_683_[2] == 1 then
topos(CFrame["new"](-1436.86011,
167.753616, -12296.9512))
elseif L_683_[2] ~= 2 then
if L_683_[2] == 3 then
topos(CFrame["new"](-2231.2793,
168.256653, -12845.7559))
end
else
topos(CFrame["new"](-2383.78979,
150.450592, -12126.4961))
end
else
for L_684_forvar0, L_685_forvar1 in
pairs((game:GetService("Workspace"))["Enemies"]:GetChildren()) do
local L_686_ = {}
L_686_[2], L_686_[1] = L_684_forvar0,
L_685_forvar1
if (L_686_[1]["Name"] == "Isle Outlaw" or
L_686_[1]["Name"] == "Island Boy" or L_686_[1]["Name"] == "Isle Champion" or
L_686_[1]["Name"] == "Serpent Hunter" or L_686_[1]["Name"] == "Skull Slayer") and
(L_686_[1]:FindFirstChild("Humanoid") and
(L_686_[1]:FindFirstChild("HumanoidRootPart") and L_686_[1]["Humanoid"]["Health"] >
0)) then
repeat
task["wait"]()
AutoHaki()
EquipWeapon(_G["SelectWeapon"])
L_686_[1]["HumanoidRootPart"]
["CanCollide"] = false
L_686_[1]["Humanoid"]
["WalkSpeed"] = 0
StartBring = true
L_686_[1]["HumanoidRootPart"]
["Size"] = Vector3["new"](50, 50, 50)
PosMon = L_686_[1]
["HumanoidRootPart"]["CFrame"]
MonFarm = L_686_[1]["Name"]
L_686_[1]["Head"]
["CanCollide"] = false
topos(L_686_[1]
["HumanoidRootPart"]["CFrame"] * CFrame["new"](0, 30, 0))
NeedAttacking = true
if L_686_[1]["Name"] ~= "Isle
Outlaw" then
if L_686_[1]["Name"] ==
"Island Boy" then
Bring(L_686_[1]
["Name"], CFrame["new"](-16901.26171875, 84.067565917969, -192.88906860352))
elseif L_686_[1]["Name"]
~= "Isle Champion" then
if L_686_[1]
["Name"] ~= "Serpent Hunter" then
if L_686_[1]
["Name"] == "Skull Slayer" then
EquipWeapon(_G["SelectWeapon"])
L_721_[2]["HumanoidRootPart"]
["CanCollide"] = false
L_721_[2]["Humanoid"]
["WalkSpeed"] = 0
L_721_[2]["Head"]
["CanCollide"] = false
StartBring = true
MonFarm = L_721_[2]["Name"]
PosMon = L_721_[2]
["HumanoidRootPart"]["CFrame"]
topos(L_721_[2]
["HumanoidRootPart"]["CFrame"] * CFrame["new"](0, 30, 0))
sethiddenproperty(game["Players"]["LocalPlayer"], "SimulationRadius",
math["huge"])
until not _G["FarmBone"] or not
L_721_[2]["Parent"] or L_721_[2]["Humanoid"]["Health"] <= 0
end
end
end
end)
end
end
end
end)
L_3_[6]:AddToggle({
["Name"] = L_3_[168]({
"Seperator Hallow Scy";
"the"
});
["Description"] = L_3_[168]({
"Triệu hồi và ti",
"êu diệt Soul Reap",
"er"
});
["Default"] = false,
["Callback"] = function(L_722_arg0)
local L_723_ = {}
L_723_[1] = L_722_arg0
_G["Hallow"] = L_723_[1]
StopTween(_G["Hallow"])
end
})
spawn(function()
while wait() do
if _G["Hallow"] then
pcall(function()
if not(game:GetService("Workspace"))
["Enemies"]:FindFirstChild("Soul Reaper") then
if (game:GetService("Players"))["LocalPlayer"]
["Backpack"]:FindFirstChild("Hallow Essence") or (game:GetService("Players"))
["LocalPlayer"]["Character"]:FindFirstChild("Hallow Essence") then
repeat
TP1(CFrame["new"](-8932.322265625,
146.83154296875, 6062.55078125))
wait()
until ((CFrame["new"](-8932.322265625,
146.83154296875, 6062.55078125))["Position"] - game["Players"]["LocalPlayer"]
["Character"]["HumanoidRootPart"]["Position"])["Magnitude"] <= 8
EquipWeapon("Hallow Essence")
elseif
(game:GetService("ReplicatedStorage")):FindFirstChild("Soul Reaper") then
TP1(((game:GetService("ReplicatedStorage")):FindFirstChild("Soul Reaper"))
["HumanoidRootPart"]["CFrame"] * CFrame["new"](2, 20, 2))
end
else
for L_724_forvar0, L_725_forvar1 in
pairs((game:GetService("Workspace"))["Enemies"]:GetChildren()) do
local L_726_ = {}
L_726_[1], L_726_[3] = L_724_forvar0,
L_725_forvar1
if string["find"](L_726_[3]["Name"], "Soul
Reaper") then
repeat
task["wait"]()
EquipWeapon(_G["SelectWeapon"])
AutoHaki()
L_726_[3]["HumanoidRootPart"]
["Size"] = Vector3["new"](50, 50, 50)
topos(L_726_[3]["HumanoidRootPart"]
["CFrame"] * CFrame["new"](0, 30, 0));
(game:GetService("VirtualUser")):CaptureController();
(game:GetService("VirtualUser")):Button1Down(Vector2["new"](1280, 670))
L_726_[3]["HumanoidRootPart"]
["Transparency"] = 1
until L_726_[3]["Humanoid"]["Health"] <=
0 or _G["Hallow"] == false
end
end
end
end)
end
end
end)
L_3_[6]:AddToggle({
["Name"] = "Trade Bone";
["Description"] = L_3_[168]({
"Tự động đổi ",
"xương lấy phần";
" thưởng"
});
["Default"] = false,
["Callback"] = function(L_727_arg0)
local L_728_ = {}
L_728_[2] = L_727_arg0
_G["Rdbone"] = L_728_[2]
StopTween(_G["Rdbone"])
end
})
spawn(function()
while wait(.1) do
if _G["Rdbone"] then
(game:GetService("ReplicatedStorage"))["Remotes"]
["CommF_"]:InvokeServer("Bones", "Buy", 1, 1)
end
end
end)
L_3_[6]:AddToggle({
["Name"] = "Auto Pray";
["Description"] = "";
["Default"] = false,
["Callback"] = function(L_729_arg0)
local L_730_ = {}
L_730_[2] = L_729_arg0
_G["Pray"] = L_730_[2]
StopTween(_G["Pray"])
end
})
spawn(function()
pcall(function()
while wait(.1) do
if _G["Pray"] then
TP1(CFrame["new"](-8652.99707, 143.450119, 6170.50879, -
0.983064115, -2.48005533e-10, .18326205, -1.78910387e-09, 1, -8.24392288e-09, -
0.18326205, -8.43218029e-09, -0.983064115))
wait();
(game:GetService("ReplicatedStorage"))["Remotes"]
["CommF_"]:InvokeServer("gravestoneEvent", 1)
end
end
end)
end)
L_3_[6]:AddToggle({
["Name"] = "Auto Try Luck",
["Description"] = "",
["Default"] = false,
["Callback"] = function(L_731_arg0)
local L_732_ = {}
L_732_[1] = L_731_arg0
_G["Trylux"] = L_732_[1]
StopTween(_G["Trylux"])
end
})
spawn(function()
pcall(function()
while wait(.1) do
if _G["Trylux"] then
TP1(CFrame["new"](-8652.99707, 143.450119, 6170.50879, -
0.983064115, -2.48005533e-10, .18326205, -1.78910387e-09, 1, -8.24392288e-09, -
0.18326205, -8.43218029e-09, -0.983064115))
wait();
(game:GetService("ReplicatedStorage"))["Remotes"]
["CommF_"]:InvokeServer("gravestoneEvent", 2)
end
end
end)
end)
L_3_[75] = L_3_[6]:AddSection({
"Katakuri"
})
L_3_[37] = L_3_[6]:AddParagraph({
["Title"] = "Check Cake Prince",
["Content"] = "Loading..."
})
task["spawn"](function()
while task["wait"](1) do
pcall(function()
local L_733_ = {}
L_733_[1] = (game:GetService("ReplicatedStorage"))["Remotes"]
["CommF_"]:InvokeServer("CakePrinceSpawner")
if string["len"](L_733_[1]) == 88 then
L_3_[37]:Set("Killed : " .. (string["sub"](L_733_[1], 39,
41) .. " / 500"))
elseif string["len"](L_733_[1]) ~= 87 then
if string["len"](L_733_[1]) == 86 then
L_3_[37]:Set("Killed : " .. (string["sub"](L_733_[1],
39, 39) .. " / 500"))
else
L_3_[37]:Set(L_3_[168]({
"Prince King Spawned ";
"✅"
}))
end
else
L_3_[37]:Set("Killed : " .. (string["sub"](L_733_[1], 39,
40) .. " / 500"))
end
end)
end
end)
L_3_[6]:AddToggle({
["Name"] = "Farm Katakuri",
["Description"] = L_3_[168]({
"Fram Quái Và Đán",
"h Hoàng Tử Bột ",
"V1"
});
["Default"] = false,
["Callback"] = function(L_734_arg0)
local L_735_ = {}
L_735_[1] = L_734_arg0
_G["FarmCake"] = L_735_[1]
StopTween(_G["FarmCake"])
end
})
L_3_[135] = CFrame["new"](-2130.8071289062, 69.956344604492, -12327.83984375)
L_3_[88] = (game:GetService("Workspace"))["Enemies"]
task["spawn"](function()
while task["wait"]() do
if _G["FarmCake"] then
pcall(function()
if not(game:GetService("Workspace"))
["Enemies"]:FindFirstChild("Cake Prince") then
local L_736_ = {}
L_736_[2] = false
for L_737_forvar0, L_738_forvar1 in pairs({
"Cookie Crafter",
"Cake Guard",
"Baking Staff",
"Head Baker"
}) do
local L_739_ = {}
L_739_[3], L_739_[2] = L_737_forvar0,
L_738_forvar1
if (game:GetService("Workspace"))
["Enemies"]:FindFirstChild(L_739_[2]) then
L_736_[2] = true
break
end
end
if L_736_[2] then
for L_740_forvar0, L_741_forvar1 in
pairs((game:GetService("Workspace"))["Enemies"]:GetChildren()) do
local L_742_ = {}
L_742_[3], L_742_[2] = L_740_forvar0,
L_741_forvar1
if (L_742_[2]["Name"] == "Cookie Crafter"
or L_742_[2]["Name"] == "Cake Guard" or L_742_[2]["Name"] == "Baking Staff" or
L_742_[2]["Name"] == "Head Baker") and (L_742_[2]:FindFirstChild("Humanoid") and
(L_742_[2]:FindFirstChild("HumanoidRootPart") and L_742_[2]["Humanoid"]["Health"] >
0)) then
repeat
task["wait"]()
AutoHaki()
EquipWeapon(_G["SelectWeapon"])
L_742_[2]["HumanoidRootPart"]
["CanCollide"] = false
L_742_[2]["Humanoid"]
["WalkSpeed"] = 0
StartBring = true
L_742_[2]["HumanoidRootPart"]
["Size"] = Vector3["new"](50, 50, 50)
PosMon = L_742_[2]
["HumanoidRootPart"]["CFrame"]
MonFarm = L_742_[2]["Name"]
L_742_[2]["Head"]
["CanCollide"] = false
topos(L_742_[2]
["HumanoidRootPart"]["CFrame"] * CFrame["new"](0, 30, 0))
NeedAttacking = true
if L_742_[2]["Name"] ~=
"Cookie Crafter" then
if L_742_[2]["Name"] ==
"Cake Guard" then
Bring(L_742_[2]
["Name"], CFrame["new"](-1693.98047, 35.2188225, -12436.8438, -0.716115236, 0, -
0.697982132, 0, 1, 0, .697982132, 0, -0.716115236))
elseif L_742_[2]["Name"]
== "Baking Staff" then
Bring(L_742_[2]
["Name"], CFrame["new"](-1980.4375, 34.6653099, -12983.8408, -0.254338264, 0, -
0.967115223, 0, 1, 0, .967115223, 0, -0.254338264))
elseif L_742_[2]["Name"]
== "Head Baker" then
Bring(L_742_[2]
["Name"], CFrame["new"](-2151.37793, 51.0095749, -13033.3975, -0.996587753,
0, .0825396702, 0, 1, 0, -0.0825396702, 0, -0.996587753))
end
else
Bring(L_742_[2]["Name"],
CFrame["new"](-2212.88965, 37.0051041, -11969.2568, .458114207, 0, -0.888893366, 0,
1, 0, .888893366, 0, .458114207))
end
until not _G["FarmCake"] or not
L_742_[2]["Parent"] or L_742_[2]["Humanoid"]["Health"] <= 0 or
(game:GetService("Workspace"))["Map"]["CakeLoaf"]["BigMioaQ"]["Other"]
["Transparency"] == 0 or
(game:GetService("ReplicatedStorage")):FindFirstChild(L_3_[168]({
"Cake Prince [Lv. 230",
"0] [Raid Boss]"
})) or
(game:GetService("Workspace"))["Enemies"]:FindFirstChild(L_3_[168]({
"Cake Prince [Lv. 230",
"0] [Raid Boss]"
}))
DamageAura = false
end
end
else
local L_743_ = {}
L_743_[2] = math["random"](1, 3)
if L_743_[2] ~= 1 then
if L_743_[2] ~= 2 then
if L_743_[2] == 3 then
topos(CFrame["new"](-
2231.2793, 168.256653, -12845.7559))
end
else
topos(CFrame["new"](-2383.78979,
150.450592, -12126.4961))
end
else
topos(CFrame["new"](-1436.86011,
167.753616, -12296.9512))
end
end
if BypassTP then
if (playerPos - L_3_[135]["Position"])
["Magnitude"] <= 1500 then
topos(L_3_[135])
else
BTP(L_3_[135])
end
else
topos(L_3_[135])
end
UnEquipWeapon(_G["Selectweapon"])
topos(CFrame["new"](-2130.8071289062,
69.956344604492, -12327.83984375))
else
for L_744_forvar0, L_745_forvar1 in
pairs((game:GetService("Workspace"))["Enemies"]:GetChildren()) do
local L_746_ = {}
L_746_[2], L_746_[1] = L_744_forvar0,
L_745_forvar1
if L_746_[1]["Name"] == "Cake Prince" and
(L_746_[1]:FindFirstChild("Humanoid") and
(L_746_[1]:FindFirstChild("HumanoidRootPart") and L_746_[1]["Humanoid"]["Health"] >
0)) then
repeat
task["wait"]()
AutoHaki()
EquipWeapon(_G["SelectWeapon"])
L_746_[1]["HumanoidRootPart"]
["CanCollide"] = false
L_746_[1]["Humanoid"]["WalkSpeed"]
= 0
L_746_[1]["HumanoidRootPart"]
["Size"] = Vector3["new"](50, 50, 50)
if (game:GetService("Workspace"))
["_WorldOrigin"]:FindFirstChild("Ring") or (game:GetService("Workspace"))
["_WorldOrigin"]:FindFirstChild("Fist") or (game:GetService("Workspace"))
["_WorldOrigin"]:FindFirstChild("MochiSwirl") then
topos(L_746_[1]
["HumanoidRootPart"]["CFrame"] * CFrame["new"](0, -40, 0))
else
topos(L_746_[1]
["HumanoidRootPart"]["CFrame"] * CFrame["new"](4, 10, 10))
end
NeedAttacking = true
until not _G["FarmCake"] or not L_746_[1]
["Parent"] or L_746_[1]["Humanoid"]["Health"] <= 0
wait(1)
end
end
end
end)
end
end
end)
L_3_[6]:AddToggle({
["Name"] = "Farm Katakuri V2",
["Description"] = L_3_[168]({
"Fram Quái Và Đán";
"h Hoàng Tử Bột ";
"V2"
});
["Default"] = false,
["Callback"] = function(L_747_arg0)
local L_748_ = {}
L_748_[2] = L_747_arg0
_G["Fullykatakuri"] = L_748_[2]
StopTween(_G["Fullykatakuri"])
end
})
spawn(function()
while wait() do
if _G["Fullykatakuri"] then
pcall(function()
if not game["Players"]["LocalPlayer"]
["Backpack"]:FindFirstChild("God's Chalice") and not game["Players"]["LocalPlayer"]
["Character"]:FindFirstChild("God's Chalice") then
if game["Players"]["LocalPlayer"]
["Backpack"]:FindFirstChild("Sweet Chalice") or game["Players"]["LocalPlayer"]
["Character"]:FindFirstChild("Sweet Chalice") then
if string["find"]
((game:GetService("ReplicatedStorage"))["Remotes"]
["CommF_"]:InvokeServer("CakePrinceSpawner"), L_3_[168]({
"Do you want to open ",
"the portal now?"
})) then
(game:GetService("ReplicatedStorage"))
["Remotes"]["CommF_"]:InvokeServer("CakePrinceSpawner")
elseif game["Workspace"]
["Enemies"]:FindFirstChild("Baking Staff") or game["Workspace"]
["Enemies"]:FindFirstChild("Head Baker") or game["Workspace"]
["Enemies"]:FindFirstChild("Cake Guard") or game["Workspace"]
["Enemies"]:FindFirstChild("Cookie Crafter") then
for L_749_forvar0, L_750_forvar1 in
pairs((game:GetService("Workspace"))["Enemies"]:GetChildren()) do
local L_751_ = {}
L_751_[1], L_751_[2] =
L_749_forvar0, L_750_forvar1
if (L_751_[2]["Name"] == "Baking
Staff" or L_751_[2]["Name"] == "Head Baker" or L_751_[2]["Name"] == "Cake Guard" or
L_751_[2]["Name"] == "Cookie Crafter") and L_751_[2]["Humanoid"]["Health"] > 0 then
repeat
wait()
AutoHaki()
EquipWeapon(_G["SelectWeapon"])
AutoHaki()
PosMon = L_751_[2]
["HumanoidRootPart"]["CFrame"]
topos(L_751_[2]
["HumanoidRootPart"]["CFrame"] * CFrame["new"](0, 30, 0))
L_751_[2]
["HumanoidRootPart"]["CanCollide"] = false
L_751_[2]["Humanoid"]
["WalkSpeed"] = 0
L_751_[2]["Head"]
["CanCollide"] = false
attackGunEnemies(L_751_[2]["Name"], 5)
L_751_[2]
["HumanoidRootPart"]["Size"] = Vector3["new"](70, 70, 70)
StartBring = false
MonFarm = L_751_[2]
["Name"];
(game:GetService("VirtualUser")):CaptureController();
(game:GetService("VirtualUser")):Button1Down(Vector2["new"](1280, 672))
until _G["Fullykatakuri"] ==
false or (game:GetService("ReplicatedStorage")):FindFirstChild("Cake Prince") or
not L_751_[2]["Parent"] or L_751_[2]["Humanoid"]["Health"] <= 0
end
end
else
CakeBring = false
StartBring = false
topos(CFrame["new"](-1820.0634765625,
210.74781799316, -12297.49609375))
end
elseif
game["ReplicatedStorage"]:FindFirstChild("Dough King") or
(game:GetService("Workspace"))["Enemies"]:FindFirstChild("Dough King") then
if not(game:GetService("Workspace"))
["Enemies"]:FindFirstChild("Dough King") then
topos(CFrame["new"](-2009.2802734375,
4532.9721679688, -14937.307617188))
else
for L_752_forvar0, L_753_forvar1 in
pairs((game:GetService("Workspace"))["Enemies"]:GetChildren()) do
local L_754_ = {}
L_754_[3], L_754_[2] =
L_752_forvar0, L_753_forvar1
if L_754_[2]["Name"] == "Dough
King" then
repeat
wait()
AutoHaki()
EquipWeapon(_G["SelectWeapon"])
L_754_[2]
["HumanoidRootPart"]["Size"] = Vector3["new"](70, 70, 70)
L_754_[2]
["HumanoidRootPart"]["CanCollide"] = false
StartBring = false
topos(L_754_[2]
["HumanoidRootPart"]["CFrame"] * CFrame["new"](0, -40, 0));
(game:GetService("VirtualUser")):CaptureController();
(game:GetService("VirtualUser")):Button1Down(Vector2["new"](1280, 672))
until _G["Fullykatakuri"] ==
false or not L_754_[2]["Parent"] or L_754_[2]["Humanoid"]["Health"] <= 0
end
end
end
elseif game["Players"]["LocalPlayer"]
["Backpack"]:FindFirstChild("Red Key") or game["Players"]["LocalPlayer"]
["Character"]:FindFirstChild("Red Key") then
local L_755_ = {}
L_755_[1] = {
[1] = "CakeScientist";
[2] = "Check"
};
(game:GetService("ReplicatedStorage"))
["Remotes"]["CommF_"]:InvokeServer(unpack(L_755_[1]))
elseif (game:GetService("Players"))["LocalPlayer"]
["PlayerGui"]["Main"]["Quest"]["Visible"] ~= true then
wait(.5);
(game:GetService("ReplicatedStorage"))
["Remotes"]["CommF_"]:InvokeServer("EliteHunter")
elseif string["find"]((game:GetService("Players"))
["LocalPlayer"]["PlayerGui"]["Main"]["Quest"]["Container"]["QuestTitle"]["Title"]
["Text"], "Diablo") or string["find"]((game:GetService("Players"))["LocalPlayer"]
["PlayerGui"]["Main"]["Quest"]["Container"]["QuestTitle"]["Title"]["Text"],
"Deandre") or string["find"]((game:GetService("Players"))["LocalPlayer"]
["PlayerGui"]["Main"]["Quest"]["Container"]["QuestTitle"]["Title"]["Text"],
"Urban") then
if not(game:GetService("Workspace"))
["Enemies"]:FindFirstChild("Diablo") and (not(game:GetService("Workspace"))
["Enemies"]:FindFirstChild("Deandre") and not(game:GetService("Workspace"))
["Enemies"]:FindFirstChild("Urban")) then
if
(game:GetService("ReplicatedStorage")):FindFirstChild("Diablo") then
topos(((game:GetService("ReplicatedStorage")):FindFirstChild("Diablo"))
["HumanoidRootPart"]["CFrame"] * CFrame["new"](2, 20, 2))
elseif
not(game:GetService("ReplicatedStorage")):FindFirstChild("Deandre") then
if
(game:GetService("ReplicatedStorage")):FindFirstChild("Urban") then
topos(((game:GetService("ReplicatedStorage")):FindFirstChild("Urban"))
["HumanoidRootPart"]["CFrame"] * CFrame["new"](2, 20, 2))
end
else
topos(((game:GetService("ReplicatedStorage")):FindFirstChild("Deandre"))
["HumanoidRootPart"]["CFrame"] * CFrame["new"](2, 20, 2))
end
else
for L_756_forvar0, L_757_forvar1 in
pairs((game:GetService("Workspace"))["Enemies"]:GetChildren()) do
local L_758_ = {}
L_758_[2], L_758_[3] =
L_756_forvar0, L_757_forvar1
if (L_758_[3]["Name"] == "Diablo"
or L_758_[3]["Name"] == "Deandre" or L_758_[3]["Name"] == "Urban") and
(L_758_[3]:FindFirstChild("Humanoid") and
(L_758_[3]:FindFirstChild("HumanoidRootPart") and L_758_[3]["Humanoid"]["Health"] >
0)) then
repeat
wait()
AutoHaki()
EquipWeapon(_G["SelectWeapon"])
PosMon = L_758_[3]
["HumanoidRootPart"]["CFrame"]
topos(L_758_[3]
["HumanoidRootPart"]["CFrame"] * CFrame["new"](0, 30, 0))
L_758_[3]
["HumanoidRootPart"]["CanCollide"] = false
L_758_[3]["Humanoid"]
["WalkSpeed"] = 0
L_758_[3]["Head"]
["CanCollide"] = false
attackGunEnemies(L_758_[3]["Name"], 5)
L_758_[3]
["HumanoidRootPart"]["Size"] = Vector3["new"](70, 70, 70)
StartBring = false
MonFarm = L_758_[3]
["Name"];
(game:GetService("VirtualUser")):CaptureController();
(game:GetService("VirtualUser")):Button1Down(Vector2["new"](1280, 672))
sethiddenproperty((game:GetService("Players"))["LocalPlayer"],
"SimulationRadius", math["huge"])
until _G["Fullykatakuri"] ==
false or L_758_[3]["Humanoid"]["Health"] <= 0 or not L_758_[3]["Parent"] or
game["Players"]["LocalPlayer"]["Backpack"]:FindFirstChild("God's Chalice") or
game["Players"]["LocalPlayer"]["Character"]:FindFirstChild("God's Chalice")
end
end
end
end
elseif string["find"]
((game:GetService("ReplicatedStorage"))["Remotes"]
["CommF_"]:InvokeServer("SweetChaliceNpc"), "Where") then
(game:GetService("ReplicatedStorage"))["Remotes"]
["CommF_"]:InvokeServer("SweetChaliceNpc")
end
end)
end
end
end)
L_3_[28] = L_3_[6]:AddSection({
L_3_[168]({
"Auto Farm Chest And ";
"Berry"
})
})
L_3_[6]:AddToggle({
["Name"] = "Auto Collect Berry";
["Description"] = L_3_[168]({
"Tự động Nhặt ";
"Berry"
});
["Default"] = false,
["Callback"] = function(L_759_arg0)
local L_760_ = {}
L_760_[1] = L_759_arg0
_G["CollectBerry"] = L_760_[1]
StopTween(_G["CollectBerry"])
end
})
spawn(function()
while wait() do
if _G["CollectBerry"] then
local L_761_ = {}
L_761_[2] = (game:GetService("Players"))["LocalPlayer"]
L_761_[6] = ((L_761_[2]["Character"] or L_761_[2]
["CharacterAdded"]:Wait()):GetPivot())["Position"]
L_761_[3] =
(game:GetService("CollectionService")):GetTagged("BerryBush")
L_761_[1] = math["huge"]
L_761_[4] = nil
L_761_[7] = nil
for L_762_forvar0, L_763_forvar1 in ipairs(L_761_[3]) do
local L_764_ = {}
L_764_[3], L_764_[1] = L_762_forvar0, L_763_forvar1
for L_765_forvar0, L_766_forvar1 in
pairs(L_764_[1]:GetAttributes()) do
local L_767_ = {}
L_767_[2], L_767_[3] = L_765_forvar0, L_766_forvar1
L_767_[1] = ((L_764_[1]["Parent"]:GetPivot())
["Position"] - L_761_[6])["Magnitude"]
if L_767_[1] < L_761_[1] then
L_761_[1] = L_767_[1]
L_761_[4] = L_764_[1]
L_761_[7] = L_767_[2]
end
end
end
if L_761_[4] and L_761_[7] then
local L_768_ = {}
L_768_[1] = L_761_[4]["Parent"]
L_768_[2] = (L_768_[1]:GetPivot())["Position"]
TP1(CFrame["new"](L_768_[2] + Vector3["new"](0, 2, 0)))
task["wait"](.5)
L_768_[3] = L_768_[1]:FindFirstChild(L_761_[7])
if L_768_[3] and L_768_[3]:IsA("BasePart") then
local L_769_ = {}
TP1(L_768_[3]["CFrame"] + Vector3["new"](0, 1, 0))
task["wait"](.3)
L_769_[1] = game:GetService("VirtualInputManager")
L_769_[1]:SendKeyEvent(true, Enum["KeyCode"]["E"],
false, game)
task["wait"](.1)
L_769_[1]:SendKeyEvent(false, Enum["KeyCode"]["E"],
false, game)
end
elseif _G["CollectBerryHop"] then
Hop()
end
end
end
end)
L_3_[6]:AddToggle({
["Name"] = L_3_[168]({
"Auto Farm Chest [ Tw";
"een ]"
});
["Description"] = L_3_[168]({
"Tự động Nhặt ",
"rương bằng tween"
}),
["Default"] = false;
["Callback"] = function(L_770_arg0)
local L_771_ = {}
L_771_[1] = L_770_arg0
_G["FarmChest"] = L_771_[1]
StopTween(_G["FarmChest"])
end
})
spawn(function()
while wait() do
if _G["FarmChest"] then
local L_772_ = {}
L_772_[5] = (game:GetService("Players"))["LocalPlayer"]
L_772_[3] = ((L_772_[5]["Character"] or L_772_[5]
["CharacterAdded"]:Wait()):GetPivot())["Position"]
L_772_[2] =
(game:GetService("CollectionService")):GetTagged("_ChestTagged")
L_772_[4] = math["huge"]
L_772_[1] = nil
for L_773_forvar0 = 1, #L_772_[2], 1 do
local L_774_ = {}
L_774_[1] = L_773_forvar0
L_774_[3] = L_772_[2][L_774_[1]]
L_774_[4] = ((L_774_[3]:GetPivot())["Position"] -
L_772_[3])["Magnitude"]
if not L_774_[3]:GetAttribute("IsDisabled") and L_774_[4] <
L_772_[4] then
local L_775_ = {}
L_775_[1] = L_774_[4]
L_772_[1] = L_774_[3]
L_772_[4] = L_775_[1]
end
end
if L_772_[1] then
local L_776_ = {}
L_776_[3] = (L_772_[1]["GetPivot"](L_772_[1]))["Position"]
L_776_[1] = CFrame["new"](L_776_[3])
topos(L_776_[1])
end
end
end
end)
L_3_[94] = L_3_[6]:AddSection({
"Boss Fram"
})
L_3_[6]:AddButton({
["Name"] = "Cập Nhật Boss",
["Description"] = L_3_[168]({
"Làm mới danh sác";
"h boss"
}),
["Callback"] = function()
end
})
L_3_[109] = L_3_[6]:AddParagraph({
["Title"] = "Boss Spawn Status",
["Content"] = "Initializing..."
})
task["spawn"](function()
while task["wait"](1) do
pcall(function()
if _G["SelectBoss"] and
((game:GetService("ReplicatedStorage")):FindFirstChild(_G["SelectBoss"]) or
(game:GetService("Workspace"))["Enemies"]:FindFirstChild(_G["SelectBoss"])) then
L_3_[109]:Set(L_3_[168]({
"Status: Boss Spawn �";
"��"
}))
else
L_3_[109]:Set(L_3_[168]({
"Status: Boss Not Spa",
"wn ❌"
}))
end
end)
end
end)
L_3_[155] = {}
if L_3_[81] then
L_3_[155] = {
"The Gorilla King",
"Bobby",
"Yeti",
"Mob Leader",
"Vice Admiral";
"Warden",
"Chief Warden",
"Swan",
"Magma Admiral",
"Fishman Lord",
"Wysper",
"Thunder God",
"Cyborg",
"Saber Expert"
}
elseif not L_3_[111] then
if L_3_[177] then
L_3_[155] = {
"";
"Tyrant of the Skies";
"Stone";
"Island Empress";
"Kilo Admiral";
"Captain Elephant",
"Beautiful Pirate",
"rip_indra True Form";
"Longma";
"Soul Reaper",
"Cake Queen"
}
end
else
L_3_[155] = {
"Diamond";
"Jeremy",
"Fajita",
"Don Swan",
"Smoke Admiral",
"Cursed Captain",
"Darkbeard",
"Order",
"Awakened Ice Admiral";
"Tide Keeper"
}
end
L_3_[6]:AddDropdown({
["Name"] = "Auto Select Boss";
["Description"] = L_3_[168]({
"Chọn Boss Cần Fa",
"rm"
}),
["Options"] = L_3_[155],
["Default"] = L_3_[155][1],
["Callback"] = function(L_777_arg0)
local L_778_ = {}
L_778_[1] = L_777_arg0
_G["SelectBoss"] = L_778_[1]
end
})
L_3_[6]:AddToggle({
["Name"] = "Farm Boss",
["Description"] = L_3_[168]({
"Farm Boss Đã Chọ",
"n"
});
["Default"] = false;
["Callback"] = function(L_779_arg0)
local L_780_ = {}
L_780_[2] = L_779_arg0
_G["AutoBoss"] = L_780_[2]
StopTween(_G["AutoBoss"])
end
})
task["spawn"](function()
while task["wait"]() do
if _G["AutoBoss"] and _G["SelectBoss"] then
pcall(function()
if not(game:GetService("Workspace"))
["Enemies"]:FindFirstChild(_G["SelectBoss"]) then
if
(game:GetService("ReplicatedStorage")):FindFirstChild(_G["SelectBoss"]) then
topos(((game:GetService("ReplicatedStorage")):FindFirstChild(_G["SelectBoss"]))
["HumanoidRootPart"]["CFrame"] * CFrame["new"](5, 10, 2))
end
else
for L_781_forvar0, L_782_forvar1 in
pairs((game:GetService("Workspace"))["Enemies"]:GetChildren()) do
local L_783_ = {}
L_783_[3], L_783_[1] = L_781_forvar0,
L_782_forvar1
if L_783_[1]["Name"] == _G["SelectBoss"] and
(L_783_[1]:FindFirstChild("Humanoid") and
(L_783_[1]:FindFirstChild("HumanoidRootPart") and L_783_[1]["Humanoid"]["Health"] >
0)) then
repeat
task["wait"]()
AutoHaki()
EquipWeapon(_G["SelectWeapon"])
L_783_[1]["HumanoidRootPart"]
["CanCollide"] = false
L_783_[1]["Humanoid"]["WalkSpeed"]
= 0
L_783_[1]["HumanoidRootPart"]
["Size"] = Vector3["new"](80, 80, 80)
topos(L_783_[1]["HumanoidRootPart"]
["CFrame"] * CFrame["new"](0, 30, 0))
sethiddenproperty((game:GetService("Players"))["LocalPlayer"],
"SimulationRadius", math["huge"])
until not _G["AutoBoss"] or not L_783_[1]
["Parent"] or L_783_[1]["Humanoid"]["Health"] <= 0
end
end
end
end)
end
end
end)
L_3_[160] = L_3_[6]:AddSection({
"Material"
})
L_3_[189] = {}
if not L_3_[81] then
if L_3_[111] then
L_3_[189] = {
"Radioactive";
"Mystic Droplet",
"Magma Ore";
"Leather";
"Ectoplasm",
"Scrap Metal"
}
elseif L_3_[177] then
L_3_[189] = {
"Leather";
"Scrap Metal";
"Conjured Cocoa",
"Dragon Scale",
"Gunpowder",
"Fish Tail",
"Mini Tusk"
}
end
else
L_3_[189] = {
"Magma Ore",
"Angel Wings",
"Leather";
"Scrap Metal"
}
end
function getConfigMaterial(L_784_arg0)
local L_785_ = {}
L_785_[2] = L_784_arg0
if L_785_[2] ~= "Radioactive" or not L_3_[111] then
if L_785_[2] ~= "Mystic Droplet" or not L_3_[111] then
if L_785_[2] == "Magma Ore" and L_3_[81] then
MaterialMon = {
"Military Spy"
}
MaterialPos = CFrame["new"](-5850.28, 77.28, 8848.67)
elseif L_785_[2] ~= "Magma Ore" or not L_3_[111] then
if L_785_[2] ~= "Angel Wings" or not L_3_[81] then
if L_785_[2] ~= "Leather" or not L_3_[81] then
if L_785_[2] ~= "Leather" or not L_3_[111] then
if L_785_[2] ~= "Leather" or not
L_3_[177] then
if L_785_[2] ~= "Ectoplasm" or not
L_3_[111] then
if L_785_[2] ~= "Scrap Metal"
or not L_3_[81] then
if L_785_[2] == "Scrap
Metal" and L_3_[111] then
MaterialMon = {
"Mercenary"
}
MaterialPos =
CFrame["new"](-972.3, 73.04, 1419.29)
elseif L_785_[2] ==
"Scrap Metal" and L_3_[177] then
MaterialMon = {
"Pirate
Millionaire"
}
MaterialPos =
CFrame["new"](-289.63, 43.82, 5583.66)
elseif L_785_[2] ~=
"Conjured Cocoa" or not L_3_[177] then
if L_785_[2] ==
"Dragon Scale" and L_3_[177] then
MaterialMon
= {
"Drago
n Crew Warrior"
}
MaterialPos
= CFrame["new"](5824.06, 51.38, -1106.69)
elseif L_785_[2]
== "Gunpowder" and L_3_[177] then
MaterialMon
= {
"Pisto
l Billionaire"
}
MaterialPos
= CFrame["new"](-379.61, 73.84, 5928.52)
elseif L_785_[2]
~= "Fish Tail" or not L_3_[177] then
if L_785_[2]
== "Mini Tusk" and L_3_[177] then
MaterialMon = {
"Mithological Pirate"
}
EquipWeapon(_G["SelectWeapon"])
PosMon = L_795_[3]
["HumanoidRootPart"]["CFrame"]
MonFarm = L_795_[3]["Name"]
topos(L_795_[3]
["HumanoidRootPart"]["CFrame"] * CFrame["new"](0, 30, 0))
until not _G["AutoFarmMaterial"] or
not L_795_[3]["Parent"] or L_795_[3]["Humanoid"]["Health"] <= 0
end
end
else
UnEquipWeapon(_G["SelectWeapon"])
if _G["SelectMaterial"] == "Ectoplasm" and
(MaterialPos["Position"] - game["Players"]["LocalPlayer"]["Character"]
["HumanoidRootPart"]["Position"])["Magnitude"] > 18000 then
game["ReplicatedStorage"]["Remotes"]
["CommF_"]:InvokeServer("requestEntrance", Vector3["new"](923.21, 126.97,
32852.83))
end
topos(MaterialPos)
end
end
end)
end
end
end)
L_3_[79] = L_3_[116]:AddSection({
L_3_[168]({
"Auto Fishing | Tự";
" Động Câu Cá"
})
})
L_3_[116]:AddToggle({
["Title"] = "Auto Fishing";
["Description"] = L_3_[168]({
"Tự Động Câu C�",
"� Xoá Hiệu Ứng ",
"Khi Câu"
});
["Default"] = false;
["Callback"] = function(L_796_arg0)
local L_797_ = {}
L_797_[1] = L_796_arg0
_G["AutoFishing"] = L_797_[1]
end
})
L_3_[148] = workspace
L_3_[1] = game["Players"]["LocalPlayer"]
L_3_[69] = game["ReplicatedStorage"]:WaitForChild("FishReplicated")
L_3_[72] = L_3_[69]:WaitForChild("FishingRequest")
L_3_[95] = (require(L_3_[69]["FishingClient"]["Config"]))["Rod"]
["MaxLaunchDistance"]
L_3_[8] = require(game["ReplicatedStorage"]["Util"][L_3_[168]({
"GetWaterHeightAtLoca",
"tion"
})])
task["spawn"](function()
while task["wait"]() do
if _G["AutoFishing"] then
local L_798_ = {}
L_798_[3] = L_3_[1]["Character"]
L_798_[1] = L_798_[3] and
L_798_[3]:FindFirstChild("HumanoidRootPart")
L_798_[2] = L_798_[3] and L_798_[3]:FindFirstChildOfClass("Tool")
if _G["SelectedRod"] and (not L_798_[2] or L_798_[2]["Name"] ~=
_G["SelectedRod"]) then
local L_799_ = {}
L_799_[1] = L_3_[1]
["Backpack"]:FindFirstChild(_G["SelectedRod"])
if L_799_[1] then
L_3_[1]["Character"]["Humanoid"]:EquipTool(L_799_[1])
L_798_[2] = L_799_[1]
end
end
if L_798_[3] and (L_798_[1] and L_798_[2]) then
local L_800_ = {}
L_800_[6] = L_3_[8](L_798_[1]["Position"])
L_800_[4], L_800_[3] =
workspace:FindPartOnRayWithIgnoreList(Ray["new"](L_798_[3]["Head"]["Position"],
L_798_[1]["CFrame"]["LookVector"] * L_3_[95]), {
L_798_[3],
workspace["Characters"],
workspace["Enemies"]
})
L_800_[1] = L_800_[3] and Vector3["new"](L_800_[3]["X"],
math["max"](L_800_[3]["Y"], L_800_[6]), L_800_[3]["Z"])
L_800_[2] = L_798_[2]["GetAttribute"](L_798_[2], "State")
L_800_[7] = L_798_[2]["GetAttribute"](L_798_[2],
"ServerState")
if L_800_[2] ~= "ReeledIn" and L_800_[7] ~= "ReeledIn" or
not L_800_[1] then
if L_800_[7] == "Biting" then
L_3_[72]:InvokeServer("Catching", true)
task["wait"](.1)
L_3_[72]:InvokeServer("Catch", 1)
end
else
L_3_[72]:InvokeServer("StartCasting")
task["wait"]()
L_3_[72]:InvokeServer("CastLineAtLocation",
L_800_[1], 100, true)
end
end
end
end
end)
L_3_[116]:AddDropdown({
["Name"] = "Select Fishing Lure",
["Description"] = L_3_[168]({
"Tự Động Chọn ",
"Mồi Khi Câu Cá"
}),
["Options"] = {
"Basic Bait",
"Kelp Bait";
"Good Bait";
"Abyssal Bait";
"Frozen Bait",
"Epic Bait";
"Carnivore Bait"
},
["Default"] = "Basic Bait";
["Callback"] = function(L_801_arg0)
local L_802_ = {}
L_802_[1] = L_801_arg0
_G["SelectedBait"] = L_802_[1]
L_3_[72]:InvokeServer("SelectBait", L_802_[1])
end
})
L_3_[116]:AddDropdown({
["Name"] = "Select Fishing Rod",
["Description"] = L_3_[168]({
"Tự Động Chọn ",
"Cần Câu Khi Câu ",
"Cá"
});
["Options"] = {
"Fishing Rod";
"Gold Rod",
"Shark Rod",
"Shell Rod",
"Treasure Rod"
},
["Default"] = "Fishing Rod";
["Callback"] = function(L_803_arg0)
local L_804_ = {}
L_804_[2] = L_803_arg0
_G["SelectedRod"] = L_804_[2]
end
})
if L_3_[81] then
local L_805_ = {}
L_805_[5] = L_3_[186]:AddSection({
"Quest Sea 1"
})
L_3_[186]:AddToggle({
["Name"] = "AutoSecondSea";
["Description"] = L_3_[168]({
"Tự động Auto Qu";
"est Sea 2"
}),
["Default"] = false;
["Callback"] = function(L_806_arg0)
local L_807_ = {}
L_807_[2] = L_806_arg0
_G["AutoSecondSea"] = L_807_[2]
StopTween(_G["AutoSecondSea"])
end
})
spawn(function()
while wait() do
if _G["AutoSecondSea"] then
pcall(function()
if game["Players"]["LocalPlayer"]["Data"]["Level"]
["Value"] >= 700 and L_3_[81] then
_G["AutoFarm"] = false
if game["Workspace"]["Map"]["Ice"]["Door"]
["CanCollide"] == true and game["Workspace"]["Map"]["Ice"]["Door"]["Transparency"]
== 0 then
local L_808_ = {}
repeat
wait()
topos(CFrame["new"]
(4851.8720703125, 5.6514348983765, 718.47094726563))
until ((CFrame["new"](4851.8720703125,
5.6514348983765, 718.47094726563))["Position"] - (game:GetService("Players"))
["LocalPlayer"]["Character"]["HumanoidRootPart"]["Position"])["Magnitude"] <= 3 or
not _G["AutoSecondSea"]
wait(1);
(game:GetService("ReplicatedStorage"))
["Remotes"]["CommF_"]:InvokeServer(L_3_[168]({
"DressrosaQuestProgre",
"ss"
}), "Detective")
EquipWeapon("Key")
L_808_[1] = CFrame["new"](1347.7124,
37.3751602, -1325.6488)
repeat
wait()
topos(L_808_[1])
until (L_808_[1]["Position"] -
(game:GetService("Players"))["LocalPlayer"]["Character"]["HumanoidRootPart"]
["Position"])["Magnitude"] <= 3 or not _G["AutoSecondSea"]
wait(3)
elseif game["Workspace"]["Map"]["Ice"]["Door"]
["CanCollide"] ~= false or game["Workspace"]["Map"]["Ice"]["Door"]["Transparency"]
~= 1 then
(game:GetService("ReplicatedStorage"))
["Remotes"]["CommF_"]:InvokeServer("TravelDressrosa")
elseif (game:GetService("Workspace"))
["Enemies"]:FindFirstChild("Ice Admiral") then
for L_809_forvar0, L_810_forvar1 in
pairs((game:GetService("Workspace"))["Enemies"]:GetChildren()) do
local L_811_ = {}
L_811_[3], L_811_[1] =
L_809_forvar0, L_810_forvar1
if L_811_[1]["Name"] == "Ice
Admiral" and L_811_[1]["Humanoid"]["Health"] > 0 then
repeat
wait()
AutoHaki()
EquipWeapon(_G["SelectWeapon"])
L_811_[1]
["HumanoidRootPart"]["CanCollide"] = false
StartBring = true
L_811_[1]
["HumanoidRootPart"]["Size"] = Vector3["new"](60, 60, 60)
L_811_[1]
["HumanoidRootPart"]["Transparency"] = 1
topos(L_811_[1]
["HumanoidRootPart"]["CFrame"] * CFrame["new"](0, 30, 0));
(game:GetService("VirtualUser")):CaptureController();
(game:GetService("VirtualUser")):Button1Down(Vector2["new"](1280, 870),
workspace["CurrentCamera"]["CFrame"])
until L_811_[1]["Humanoid"]
["Health"] <= 0 or not L_811_[1]["Parent"] or not _G["AutoSecondSea"];
(game:GetService("ReplicatedStorage"))["Remotes"]
["CommF_"]:InvokeServer("TravelDressrosa")
end
end
else
topos(CFrame["new"](1347.7124,
37.3751602, -1325.6488))
end
end
end)
end
end
end)
L_805_[3] = L_3_[186]:AddSection({
"Boss Greybeard"
})
L_3_[186]:AddToggle({
["Name"] = "Kill Greybeard",
["Description"] = L_3_[168]({
"Tự động Đánh ";
"Greybeard"
});
["Default"] = false;
["Callback"] = function(L_812_arg0)
local L_813_ = {}
L_813_[1] = L_812_arg0
_G["Greybeard"] = L_813_[1]
StopTween(_G["Greybeard"])
end
})
spawn(function()
while wait() do
if _G["Greybeard"] then
pcall(function()
if (game:GetService("Workspace"))
["Enemies"]:FindFirstChild("Greybeard") then
for L_814_forvar0, L_815_forvar1 in
pairs((game:GetService("Workspace"))["Enemies"]:GetChildren()) do
local L_816_ = {}
L_816_[2], L_816_[3] = L_814_forvar0,
L_815_forvar1
if L_816_[3]["Name"] == "Greybeard" and
(L_816_[3]:FindFirstChild("Humanoid") and
(L_816_[3]:FindFirstChild("HumanoidRootPart") and L_816_[3]["Humanoid"]["Health"] >
0)) then
repeat
task["wait"]()
AutoHaki()
EquipWeapon(_G["SelectWeapon"])
L_816_[3]["HumanoidRootPart"]
["CanCollide"] = false
L_816_[3]["Humanoid"]
["WalkSpeed"] = 0
L_816_[3]["HumanoidRootPart"]
["Size"] = Vector3["new"](50, 50, 50)
topos(L_816_[3]
["HumanoidRootPart"]["CFrame"] * CFrame["new"](0, 30, 0));
(game:GetService("VirtualUser")):CaptureController();
(game:GetService("VirtualUser")):Button1Down(Vector2["new"](1280, 672))
sethiddenproperty(game["Players"]["LocalPlayer"], "SimulationRadius",
math["huge"])
until not _G["Greybeard"] or not
L_816_[3]["Parent"] or L_816_[3]["Humanoid"]["Health"] <= 0
end
end
else
topos(CFrame["new"](-5023.3833007812,
28.652032852173, 4332.3818359375))
if
not(game:GetService("ReplicatedStorage")):FindFirstChild("Greybeard") then
if _G["Greybeardhop"] then
Hop()
end
else
topos(((game:GetService("ReplicatedStorage")):FindFirstChild("Greybeard"))
["HumanoidRootPart"]["CFrame"] * CFrame["new"](2, 20, 2))
end
end
end)
end
end
end)
L_805_[2] = L_3_[186]:AddSection({
"Quest Sword"
})
L_3_[186]:AddToggle({
["Name"] = "Auto Get Saber",
["Description"] = L_3_[168]({
"Tự động Lấy K",
"iếm Saber"
});
["Default"] = false;
["Callback"] = function(L_817_arg0)
local L_818_ = {}
L_818_[2] = L_817_arg0
_G["AutoSaber"] = L_818_[2]
StopTween(_G["AutoSaber"])
end
})
spawn(function()
while task["wait"]() do
if _G["AutoSaber"] and game["Players"]["LocalPlayer"]["Data"]
["Level"]["Value"] >= 200 then
pcall(function()
if (game:GetService("Workspace"))["Map"]["Jungle"]
["Final"]["Part"]["Transparency"] ~= 0 then
if (game:GetService("Workspace"))
["Enemies"]:FindFirstChild("Saber Expert") or
(game:GetService("ReplicatedStorage")):FindFirstChild("Saber Expert") then
for L_819_forvar0, L_820_forvar1 in
pairs((game:GetService("Workspace"))["Enemies"]:GetChildren()) do
local L_821_ = {}
L_821_[1], L_821_[3] =
L_819_forvar0, L_820_forvar1
if
L_821_[3]:FindFirstChild("Humanoid") and
(L_821_[3]:FindFirstChild("HumanoidRootPart") and (L_821_[3]["Humanoid"]["Health"]
> 0 and L_821_[3]["Name"] == "Saber Expert")) then
repeat
task["wait"]()
EquipWeapon(_G["SelectWeapon"])
topos(L_821_[3]
["HumanoidRootPart"]["CFrame"] * CFrame["new"](0, 30, 0))
L_821_[3]
["HumanoidRootPart"]["Size"] = Vector3["new"](60, 60, 60)
L_821_[3]
["HumanoidRootPart"]["Transparency"] = 1
L_821_[3]["Humanoid"]
["JumpPower"] = 0
L_821_[3]["Humanoid"]
["WalkSpeed"] = 0
L_821_[3]
["HumanoidRootPart"]["CanCollide"] = false
FarmPos = L_821_[3]
["HumanoidRootPart"]["CFrame"]
MonFarm = L_821_[3]
["Name"];
(game:GetService("VirtualUser")):CaptureController();
(game:GetService("VirtualUser")):Button1Down(Vector2["new"](1280, 672),
workspace["CurrentCamera"]["CFrame"])
until L_821_[3]["Humanoid"]
["Health"] <= 0 or not _G["AutoSaber"]
if L_821_[3]["Humanoid"]
["Health"] <= 0 then
(game:GetService("ReplicatedStorage"))["Remotes"]
["CommF_"]:InvokeServer("ProQuestProgress", "PlaceRelic")
end
end
end
end
elseif (game:GetService("Workspace"))["Map"]
["Jungle"]["QuestPlates"]["Door"]["Transparency"] == 0 then
if ((CFrame["new"](-1612.55884, 36.9774132,
148.719543, .37091279, 3.0717151e-09, -0.928667724, 3.97099491e-08, 1, 1.91679348e-
08, .928667724, -4.39869794e-08, .37091279))["Position"] - game["Players"]
["LocalPlayer"]["Character"]["HumanoidRootPart"]["Position"])["Magnitude"] > 100
then
topos(CFrame["new"](-1612.55884,
36.9774132, 148.719543, .37091279, 3.0717151e-09, -0.928667724, 3.97099491e-08, 1,
1.91679348e-08, .928667724, -4.39869794e-08, .37091279))
else
topos((game:GetService("Players"))
["LocalPlayer"]["Character"]["HumanoidRootPart"]["CFrame"])
wait(1)
game["Players"]["LocalPlayer"]
["Character"]["HumanoidRootPart"]["CFrame"] = (game:GetService("Workspace"))["Map"]
["Jungle"]["QuestPlates"]["Plate1"]["Button"]["CFrame"]
wait(1)
game["Players"]["LocalPlayer"]
["Character"]["HumanoidRootPart"]["CFrame"] = (game:GetService("Workspace"))["Map"]
["Jungle"]["QuestPlates"]["Plate2"]["Button"]["CFrame"]
wait(1)
game["Players"]["LocalPlayer"]
["Character"]["HumanoidRootPart"]["CFrame"] = (game:GetService("Workspace"))["Map"]
["Jungle"]["QuestPlates"]["Plate3"]["Button"]["CFrame"]
wait(1)
game["Players"]["LocalPlayer"]
["Character"]["HumanoidRootPart"]["CFrame"] = (game:GetService("Workspace"))["Map"]
["Jungle"]["QuestPlates"]["Plate4"]["Button"]["CFrame"]
wait(1)
game["Players"]["LocalPlayer"]
["Character"]["HumanoidRootPart"]["CFrame"] = (game:GetService("Workspace"))["Map"]
["Jungle"]["QuestPlates"]["Plate5"]["Button"]["CFrame"]
wait(1)
end
elseif (game:GetService("Workspace"))["Map"]
["Desert"]["Burn"]["Part"]["Transparency"] == 0 then
if (game:GetService("Players"))["LocalPlayer"]
["Backpack"]:FindFirstChild("Torch") or game["Players"]["LocalPlayer"]
["Character"]:FindFirstChild("Torch") then
EquipWeapon("Torch")
topos(CFrame["new"](1114.61475,
5.04679728, 4350.22803, -0.648466587, -1.28799094e-09, .761243105, -5.70652914e-10,
1, 1.20584542e-09, -0.761243105, 3.47544882e-10, -0.648466587))
else
topos(CFrame["new"](-1610.00757,
11.5049858, 164.001587, .984807551, -0.167722285, -
0.0449818149, .17364943, .951244235, .254912198, 3.42372805e-05, -
0.258850515, .965917408))
end
elseif (game:GetService("ReplicatedStorage"))
["Remotes"]["CommF_"]:InvokeServer("ProQuestProgress", "SickMan") ~= 0 then
(game:GetService("ReplicatedStorage"))
["Remotes"]["CommF_"]:InvokeServer("ProQuestProgress", "GetCup")
wait(.5)
EquipWeapon("Cup")
wait(.5);
(game:GetService("ReplicatedStorage"))
["Remotes"]["CommF_"]:InvokeServer("ProQuestProgress", "FillCup",
(game:GetService("Players"))["LocalPlayer"]["Character"]["Cup"])
wait(0);
(game:GetService("ReplicatedStorage"))
["Remotes"]["CommF_"]:InvokeServer("ProQuestProgress", "SickMan")
elseif (game:GetService("ReplicatedStorage"))
["Remotes"]["CommF_"]:InvokeServer("ProQuestProgress", "RichSon") == "RichSon" then
(game:GetService("ReplicatedStorage"))
["Remotes"]["CommF_"]:InvokeServer("ProQuestProgress", "RichSon")
elseif (game:GetService("ReplicatedStorage"))
["Remotes"]["CommF_"]:InvokeServer("ProQuestProgress", "RichSon") ~= 0 then
if (game:GetService("ReplicatedStorage"))
["Remotes"]["CommF_"]:InvokeServer("ProQuestProgress", "RichSon") == 1 then
(game:GetService("ReplicatedStorage"))
["Remotes"]["CommF_"]:InvokeServer("ProQuestProgress", "RichSon")
wait(.5)
EquipWeapon("Relic")
wait(.5)
topos(CFrame["new"](-1404.91504,
29.9773273, 3.80598116, .876514494, 5.66906877e-09, .481375456, 2.53851997e-08, 1,
-5.79995607e-08, -0.481375456, 6.30572643e-08, .876514494))
end
elseif (game:GetService("Workspace"))
["Enemies"]:FindFirstChild("Mob Leader") or
(game:GetService("ReplicatedStorage")):FindFirstChild("Mob Leader") then
topos(CFrame["new"](-2967.59521, -4.91089821,
5328.70703, .342208564, -
0.0227849055, .939347804, .0251603816, .999569714, .0150796166, -
0.939287126, .0184739735, .342634559))
for L_822_forvar0, L_823_forvar1 in
pairs((game:GetService("Workspace"))["Enemies"]:GetChildren()) do
local L_824_ = {}
L_824_[1], L_824_[2] = L_822_forvar0,
L_823_forvar1
if L_824_[2]["Name"] == "Mob Leader" then
if (game:GetService("Workspace"))
["Enemies"]:FindFirstChild("Mob Leader") and (L_824_[2]:FindFirstChild("Humanoid")
and (L_824_[2]:FindFirstChild("HumanoidRootPart") and L_824_[2]["Humanoid"]
["Health"] > 0)) then
repeat
task["wait"]()
AutoHaki()
EquipWeapon(_G["SelectWeapon"])
L_824_[2]
["HumanoidRootPart"]["CanCollide"] = false
L_824_[2]["Humanoid"]
["WalkSpeed"] = 0
L_824_[2]
["HumanoidRootPart"]["Size"] = Vector3["new"](80, 80, 80)
topos(L_824_[2]
["HumanoidRootPart"]["CFrame"] * CFrame["new"](0, 30, 0));
(game:GetService("VirtualUser")):CaptureController();
(game:GetService("VirtualUser")):Button1Down(Vector2["new"](1280, 672))
sethiddenproperty((game:GetService("Players"))["LocalPlayer"],
"SimulationRadius", math["huge"])
until L_824_[2]["Humanoid"]
["Health"] <= 0 or not _G["AutoSaber"]
end
if
(game:GetService("ReplicatedStorage")):FindFirstChild(L_3_[168]({
"Mob Leader [Lv. 120]",
" [Boss]"
})) then
topos(((game:GetService("ReplicatedStorage")):FindFirstChild(L_3_[168]({
"Mob Leader [Lv. 120]",
" [Boss]"
})))["HumanoidRootPart"]
["CFrame"] * Farm_Mode)
end
end
end
end
end)
end
end
end)
L_3_[186]:AddToggle({
["Name"] = "Auto Get Sword Pole";
["Description"] = L_3_[168]({
"Tự động Lấy K",
"iếm Pole"
});
["Default"] = false,
["Callback"] = function(L_825_arg0)
local L_826_ = {}
L_826_[1] = L_825_arg0
_G["Autopole"] = L_826_[1]
StopTween(_G["Autopole"])
end
})
spawn(function()
while wait() do
if _G["Autopole"] then
pcall(function()
if (game:GetService("Workspace"))
["Enemies"]:FindFirstChild("Thunder God") then
for L_827_forvar0, L_828_forvar1 in
pairs((game:GetService("Workspace"))["Enemies"]:GetChildren()) do
local L_829_ = {}
L_829_[3], L_829_[1] = L_827_forvar0,
L_828_forvar1
if L_829_[1]["Name"] == "Thunder God" and
(L_829_[1]:FindFirstChild("Humanoid") and
(L_829_[1]:FindFirstChild("HumanoidRootPart") and L_829_[1]["Humanoid"]["Health"] >
0)) then
repeat
task["wait"]()
AutoHaki()
EquipWeapon(_G["SelectWeapon"])
L_829_[1]["HumanoidRootPart"]
["CanCollide"] = false
StartBring = true
L_829_[1]["Humanoid"]
["WalkSpeed"] = 0
L_829_[1]["HumanoidRootPart"]
["Size"] = Vector3["new"](80, 80, 80)
topos(L_829_[1]
["HumanoidRootPart"]["CFrame"] * CFrame["new"](0, 30, 0))
sethiddenproperty((game:GetService("Players"))["LocalPlayer"],
"SimulationRadius", math["huge"])
until not _G["Autopole"] or not
L_829_[1]["Parent"] or L_829_[1]["Humanoid"]["Health"] <= 0
end
end
elseif
(game:GetService("ReplicatedStorage")):FindFirstChild("Thunder God") then
TP1(((game:GetService("ReplicatedStorage")):FindFirstChild("Thunder God"))
["HumanoidRootPart"]["CFrame"] * CFrame["new"](5, 10, 2))
end
end)
end
end
end)
L_3_[186]:AddToggle({
["Name"] = "Auto Get Sword Saw";
["Description"] = L_3_[168]({
"Tự động Lấy K",
"iếm Saw"
});
["Default"] = false;
["Callback"] = function(L_830_arg0)
local L_831_ = {}
L_831_[2] = L_830_arg0
_G["Autosaw"] = L_831_[2]
StopTween(_G["Autosaw"])
end
})
L_805_[4] = CFrame["new"](-690.33081054688, 15.09425163269, 1582.2380371094)
do
local L_832_ = {}
L_832_[2] = L_805_[4]
spawn(function()
while wait() do
if _G["Autosaw"] then
pcall(function()
if not(game:GetService("Workspace"))
["Enemies"]:FindFirstChild("The Saw") then
if BypassTP then
if (game["Players"]["LocalPlayer"]
["Character"]["HumanoidRootPart"]["Position"] - L_832_[2]["Position"])["Magnitude"]
> 1500 then
BTP(L_832_[2])
elseif (game["Players"]
["LocalPlayer"]["Character"]["HumanoidRootPart"]["Position"] - L_832_[2]
["Position"])["Magnitude"] < 1500 then
topos(L_832_[2])
end
else
topos(L_832_[2])
end
EquipWeapon(_G["SelectWeapon"])
topos(CFrame["new"](-690.33081054688,
15.09425163269, 1582.2380371094))
if
(game:GetService("ReplicatedStorage")):FindFirstChild("The Saw") then
topos(((game:GetService("ReplicatedStorage")):FindFirstChild("The Saw"))
["HumanoidRootPart"]["CFrame"] * CFrame["new"](2, 40, 2))
end
else
for L_833_forvar0, L_834_forvar1 in
pairs((game:GetService("Workspace"))["Enemies"]:GetChildren()) do
local L_835_ = {}
L_835_[2], L_835_[3] =
L_833_forvar0, L_834_forvar1
if L_835_[3]["Name"] == "The Saw"
and (L_835_[3]:FindFirstChild("Humanoid") and
(L_835_[3]:FindFirstChild("HumanoidRootPart") and L_835_[3]["Humanoid"]["Health"] >
0)) then
repeat
task["wait"]
(_G["FastAttackDelay"])
AutoHaki()
EquipWeapon(_G["SelectWeapon"])
L_835_[3]
["HumanoidRootPart"]["CanCollide"] = false
L_835_[3]["Humanoid"]
["WalkSpeed"] = 0
L_835_[3]
["HumanoidRootPart"]["Size"] = Vector3["new"](50, 50, 50)
topos(L_835_[3]
["HumanoidRootPart"]["CFrame"] * CFrame["new"](0, 30, 0))
AttackNoCD()
until not _G["Autosaw"] or
not L_835_[3]["Parent"] or L_835_[3]["Humanoid"]["Health"] <= 0
end
end
end
end)
end
end
end)
L_3_[186]:AddToggle({
["Name"] = L_3_[168]({
"Auto Get Sword Warde";
"ns"
});
["Description"] = L_3_[168]({
"Tự động Lấy K",
"iếm Wardens"
});
["Default"] = false,
["Callback"] = function(L_836_arg0)
local L_837_ = {}
L_837_[1] = L_836_arg0
_G["ChiefWarden"] = L_837_[1]
StopTween(_G["ChiefWarden"])
end
})
spawn(function()
while wait() do
if _G["ChiefWarden"] then
pcall(function()
if (game:GetService("Workspace"))
["Enemies"]:FindFirstChild("Chief Warden") then
for L_838_forvar0, L_839_forvar1 in
pairs((game:GetService("Workspace"))["Enemies"]:GetChildren()) do
local L_840_ = {}
L_840_[3], L_840_[2] =
L_838_forvar0, L_839_forvar1
if L_840_[2]["Name"] == "Chief
Warden" and (L_840_[2]:FindFirstChild("Humanoid") and
(L_840_[2]:FindFirstChild("HumanoidRootPart") and L_840_[2]["Humanoid"]["Health"] >
0)) then
repeat
task["wait"]()
AutoHaki()
EquipWeapon(_G["SelectWeapon"])
L_840_[2]
["HumanoidRootPart"]["CanCollide"] = false
StartBring = true
L_840_[2]["Humanoid"]
["WalkSpeed"] = 0
L_840_[2]
["HumanoidRootPart"]["Size"] = Vector3["new"](80, 80, 80)
topos(L_840_[2]
["HumanoidRootPart"]["CFrame"] * CFrame["new"](0, 30, 0))
sethiddenproperty((game:GetService("Players"))["LocalPlayer"],
"SimulationRadius", math["huge"])
until not _G["ChiefWarden"]
or not L_840_[2]["Parent"] or L_840_[2]["Humanoid"]["Health"] <= 0
end
end
elseif
(game:GetService("ReplicatedStorage")):FindFirstChild("Chief Warden") then
TP1(((game:GetService("ReplicatedStorage")):FindFirstChild("Chief Warden"))
["HumanoidRootPart"]["CFrame"] * CFrame["new"](5, 10, 2))
end
end)
end
end
end)
L_3_[186]:AddToggle({
["Name"] = L_3_[168]({
"Auto Get Sword Tride";
"nt"
}),
["Description"] = L_3_[168]({
"Tự động Lấy K";
"iếm Trident"
});
["Default"] = false;
["Callback"] = function(L_841_arg0)
local L_842_ = {}
L_842_[2] = L_841_arg0
_G["Trident"] = L_842_[2]
StopTween(_G["Trident"])
end
})
spawn(function()
while wait() do
if _G["Trident"] then
pcall(function()
if (game:GetService("Workspace"))
["Enemies"]:FindFirstChild("Fishman Lord") then
for L_843_forvar0, L_844_forvar1 in
pairs((game:GetService("Workspace"))["Enemies"]:GetChildren()) do
local L_845_ = {}
L_845_[1], L_845_[2] =
L_843_forvar0, L_844_forvar1
if L_845_[2]["Name"] == "Fishman
Lord" and (L_845_[2]:FindFirstChild("Humanoid") and
(L_845_[2]:FindFirstChild("HumanoidRootPart") and L_845_[2]["Humanoid"]["Health"] >
0)) then
repeat
task["wait"]()
AutoHaki()
EquipWeapon(_G["SelectWeapon"])
L_845_[2]
["HumanoidRootPart"]["CanCollide"] = false
StartBring = true
L_845_[2]["Humanoid"]
["WalkSpeed"] = 0
L_845_[2]
["HumanoidRootPart"]["Size"] = Vector3["new"](80, 80, 80)
topos(L_845_[2]
["HumanoidRootPart"]["CFrame"] * CFrame["new"](0, 30, 0))
sethiddenproperty((game:GetService("Players"))["LocalPlayer"],
"SimulationRadius", math["huge"])
until not _G["Trident"] or
not L_845_[2]["Parent"] or L_845_[2]["Humanoid"]["Health"] <= 0
end
end
elseif
(game:GetService("ReplicatedStorage")):FindFirstChild("Fishman Lord") then
TP1(((game:GetService("ReplicatedStorage")):FindFirstChild("Fishman Lord"))
["HumanoidRootPart"]["CFrame"] * CFrame["new"](5, 10, 2))
end
end)
end
end
end)
end
end
if L_3_[111] then
local L_846_ = {}
L_846_[2] = L_3_[186]:AddSection({
"Quest Sea 2"
})
L_3_[186]:AddToggle({
["Name"] = L_3_[168]({
"Auto Quest Sea Barti",
"lo"
});
["Description"] = L_3_[168]({
"Tự động Làm Nh",
"iệm Vụ Sea Barti";
"lo"
}),
["Default"] = false;
["Callback"] = function(L_847_arg0)
local L_848_ = {}
L_848_[1] = L_847_arg0
_G["AutoBartilo"] = L_848_[1]
StopTween(_G["AutoBartilo"])
end
})
spawn(function()
pcall(function()
while wait(.1) do
if _G["AutoBartilo"] then
if (game:GetService("Players"))["LocalPlayer"]
["Data"]["Level"]["Value"] >= 800 and (game:GetService("ReplicatedStorage"))
["Remotes"]["CommF_"]:InvokeServer("BartiloQuestProgress", "Bartilo") == 0 then
if not string["find"]
((game:GetService("Players"))["LocalPlayer"]["PlayerGui"]["Main"]["Quest"]
["Container"]["QuestTitle"]["Title"]["Text"], "Swan Pirates") or not string["find"]
((game:GetService("Players"))["LocalPlayer"]["PlayerGui"]["Main"]["Quest"]
["Container"]["QuestTitle"]["Title"]["Text"], "50") or (game:GetService("Players"))
["LocalPlayer"]["PlayerGui"]["Main"]["Quest"]["Visible"] ~= true then
repeat
topos(CFrame["new"](-456.28952,
73.0200958, 299.895966))
wait()
until not _G["AutoBartilo"] or
((game:GetService("Players"))["LocalPlayer"]["Character"]["HumanoidRootPart"]
["Position"] - Vector3["new"](-456.28952, 73.0200958, 299.895966))["Magnitude"] <=
10
wait(1.1);
(game:GetService("ReplicatedStorage"))
["Remotes"]["CommF_"]:InvokeServer("StartQuest", "BartiloQuest", 1)
elseif (game:GetService("Workspace"))
["Enemies"]:FindFirstChild("Swan Pirate") then
Ms = "Swan Pirate"
for L_849_forvar0, L_850_forvar1 in
pairs((game:GetService("Workspace"))["Enemies"]:GetChildren()) do
local L_851_ = {}
L_851_[2], L_851_[1] =
L_849_forvar0, L_850_forvar1
do
local L_852_ = {}
L_852_[1] = L_851_[1]
if L_852_[1]["Name"] == Ms
then
pcall(function()
repeat
task["wait"]
()
sethiddenproperty((game:GetService("Players"))["LocalPlayer"],
"SimulationRadius", math["huge"])
EquipWeapon(_G["SelectWeapon"])
AutoHaki()
L_852_[1]
["HumanoidRootPart"]["Transparency"] = 1
L_852_[1]
["HumanoidRootPart"]["CanCollide"] = false
L_852_[1]
["HumanoidRootPart"]["Size"] = Vector3["new"](50, 50, 50)
(game:GetService("VirtualUser")):CaptureController();
(game:GetService("VirtualUser")):Button1Down(Vector2["new"](1280, 672))
StartBring =
true
until not
L_852_[1]["Parent"] or L_852_[1]["Humanoid"]["Health"] <= 0 or _G["AutoBartilo"] ==
false or (game:GetService("Players"))["LocalPlayer"]["PlayerGui"]["Main"]["Quest"]
["Visible"] == false
StartBring = false
end)
end
end
end
else
repeat
topos(CFrame["new"](932.624451,
156.106079, 1180.27466, -0.973085582, 4.55137119e-08, -0.230443969, 2.67024713e-08,
1, 8.47491108e-08, .230443969, 7.63147128e-08, -0.973085582))
wait()
until not _G["AutoBartilo"] or
((game:GetService("Players"))["LocalPlayer"]["Character"]["HumanoidRootPart"]
["Position"] - Vector3["new"](932.624451, 156.106079, 1180.27466, -0.973085582,
4.55137119e-08, -0.230443969, 2.67024713e-08, 1, 8.47491108e-08, .230443969,
7.63147128e-08, -0.973085582))["Magnitude"] <= 10
end
elseif (game:GetService("Players"))["LocalPlayer"]
["Data"]["Level"]["Value"] < 800 or (game:GetService("ReplicatedStorage"))
["Remotes"]["CommF_"]:InvokeServer("BartiloQuestProgress", "Bartilo") ~= 1 then
if (game:GetService("Players"))["LocalPlayer"]
["Data"]["Level"]["Value"] >= 800 and (game:GetService("ReplicatedStorage"))
["Remotes"]["CommF_"]:InvokeServer("BartiloQuestProgress", "Bartilo") == 2 then
repeat
topos(CFrame["new"](-1850.49329,
13.1789551, 1750.89685))
wait()
until not _G["AutoBartilo"] or
((game:GetService("Players"))["LocalPlayer"]["Character"]["HumanoidRootPart"]
["Position"] - Vector3["new"](-1850.49329, 13.1789551, 1750.89685))["Magnitude"] <=
10
wait(1)
repeat
topos(CFrame["new"](-1858.87305,
19.3777466, 1712.01807))
wait()
until not _G["AutoBartilo"] or
((game:GetService("Players"))["LocalPlayer"]["Character"]["HumanoidRootPart"]
["Position"] - Vector3["new"](-1858.87305, 19.3777466, 1712.01807))["Magnitude"] <=
10
wait(1)
repeat
topos(CFrame["new"](-1803.94324,
16.5789185, 1750.89685))
wait()
until not _G["AutoBartilo"] or
((game:GetService("Players"))["LocalPlayer"]["Character"]["HumanoidRootPart"]
["Position"] - Vector3["new"](-1803.94324, 16.5789185, 1750.89685))["Magnitude"] <=
10
wait(1)
repeat
topos(CFrame["new"](-1858.55835,
16.8604317, 1724.79541))
wait()
until not _G["AutoBartilo"] or
((game:GetService("Players"))["LocalPlayer"]["Character"]["HumanoidRootPart"]
["Position"] - Vector3["new"](-1858.55835, 16.8604317, 1724.79541))["Magnitude"] <=
10
wait(1)
repeat
topos(CFrame["new"](-1869.54224,
15.987854, 1681.00659))
wait()
until not _G["AutoBartilo"] or
((game:GetService("Players"))["LocalPlayer"]["Character"]["HumanoidRootPart"]
["Position"] - Vector3["new"](-1869.54224, 15.987854, 1681.00659))["Magnitude"] <=
10
wait(1)
repeat
topos(CFrame["new"](-1800.0979,
16.4978027, 1684.52368))
wait()
until not _G["AutoBartilo"] or
((game:GetService("Players"))["LocalPlayer"]["Character"]["HumanoidRootPart"]
["Position"] - Vector3["new"](-1800.0979, 16.4978027, 1684.52368))["Magnitude"] <=
10
wait(1)
repeat
topos(CFrame["new"](-1819.26343,
14.795166, 1717.90625))
wait()
until not _G["AutoBartilo"] or
((game:GetService("Players"))["LocalPlayer"]["Character"]["HumanoidRootPart"]
["Position"] - Vector3["new"](-1819.26343, 14.795166, 1717.90625))["Magnitude"] <=
10
wait(1)
repeat
topos(CFrame["new"](-1813.51843,
14.8604736, 1724.79541))
wait()
until not _G["AutoBartilo"] or
((game:GetService("Players"))["LocalPlayer"]["Character"]["HumanoidRootPart"]
["Position"] - Vector3["new"](-1813.51843, 14.8604736, 1724.79541))["Magnitude"] <=
10
end
elseif not(game:GetService("Workspace"))
["Enemies"]:FindFirstChild("Jeremy") then
if
not(game:GetService("ReplicatedStorage")):FindFirstChild("Jeremy") then
repeat
topos(CFrame["new"](2099.88159,
448.931, 648.997375))
wait()
until not _G["AutoBartilo"] or
((game:GetService("Players"))["LocalPlayer"]["Character"]["HumanoidRootPart"]
["Position"] - Vector3["new"](2099.88159, 448.931, 648.997375))["Magnitude"] <= 10
else
repeat
topos(CFrame["new"](-456.28952,
73.0200958, 299.895966))
wait()
until not _G["AutoBartilo"] or
((game:GetService("Players"))["LocalPlayer"]["Character"]["HumanoidRootPart"]
["Position"] - Vector3["new"](-456.28952, 73.0200958, 299.895966))["Magnitude"] <=
10
wait(1.1);
(game:GetService("ReplicatedStorage"))
["Remotes"]["CommF_"]:InvokeServer("BartiloQuestProgress", "Bartilo")
wait(1)
repeat
topos(CFrame["new"](2099.88159,
448.931, 648.997375))
wait()
until not _G["AutoBartilo"] or
((game:GetService("Players"))["LocalPlayer"]["Character"]["HumanoidRootPart"]
["Position"] - Vector3["new"](2099.88159, 448.931, 648.997375))["Magnitude"] <= 10
wait(2)
end
else
Ms = "Jeremy"
for L_853_forvar0, L_854_forvar1 in
pairs((game:GetService("Workspace"))["Enemies"]:GetChildren()) do
local L_855_ = {}
L_855_[1], L_855_[3] = L_853_forvar0,
L_854_forvar1
if L_855_[3]["Name"] == Ms then
OldCFrameBartlio = L_855_[3]
["HumanoidRootPart"]["CFrame"]
repeat
task["wait"]()
sethiddenproperty((game:GetService("Players"))["LocalPlayer"],
"SimulationRadius", math["huge"])
EquipWeapon(_G["SelectWeapon"])
AutoHaki()
L_855_[3]["HumanoidRootPart"]
["Transparency"] = 1
L_855_[3]["HumanoidRootPart"]
["CanCollide"] = false
L_855_[3]["HumanoidRootPart"]
["Size"] = Vector3["new"](50, 50, 50)
L_855_[3]["HumanoidRootPart"]
["CFrame"] = OldCFrameBartlio
topos(L_855_[3]
["HumanoidRootPart"]["CFrame"] * CFrame["new"](0, 30, 0));
(game:GetService("VirtualUser")):CaptureController();
(game:GetService("VirtualUser")):Button1Down(Vector2["new"](1280, 672))
sethiddenproperty((game:GetService("Players"))["LocalPlayer"],
"SimulationRadius", math["huge"])
until not L_855_[3]["Parent"] or
L_855_[3]["Humanoid"]["Health"] <= 0 or _G["AutoBartilo"] == false
end
end
end
end
end
end)
end)
L_3_[186]:AddToggle({
["Name"] = "Auto Quest Sea 3";
["Description"] = L_3_[168]({
"Tự động Làm Nh";
"iệm Vụ Sang Sea ",
"3"
});
["Default"] = false,
["Callback"] = function(L_856_arg0)
local L_857_ = {}
L_857_[2] = L_856_arg0
_G["ThirdSea"] = L_857_[2]
StopTween(_G["ThirdSea"])
end
})
spawn(function()
while wait() do
if _G["ThirdSea"] then
pcall(function()
if (game:GetService("Players"))["LocalPlayer"]
["Data"]["Level"]["Value"] >= 1500 and L_3_[111] then
_G["AutoFarm"] = false
if (game:GetService("ReplicatedStorage"))
["Remotes"]["CommF_"]:InvokeServer("ZQuestProgress", "General") == 0 then
topos(CFrame["new"](-1926.3221435547,
12.819851875305, 1738.3092041016))
if ((CFrame["new"](-1926.3221435547,
12.819851875305, 1738.3092041016))["Position"] - (game:GetService("Players"))
["LocalPlayer"]["Character"]["HumanoidRootPart"]["Position"])["Magnitude"] <= 10
then
wait(1.5);
(game:GetService("ReplicatedStorage"))["Remotes"]
["CommF_"]:InvokeServer("ZQuestProgress", "Begin")
end
wait(1.8)
if not(game:GetService("Workspace"))
["Enemies"]:FindFirstChild("rip_indra") then
if
not(game:GetService("Workspace"))["Enemies"]:FindFirstChild("rip_indra") and
((CFrame["new"](-26880.93359375, 22.848554611206, 473.18951416016))["Position"] -
(game:GetService("Players"))["LocalPlayer"]["Character"]["HumanoidRootPart"]
["Position"])["Magnitude"] <= 1000 then
TP1(CFrame["new"](-
26880.93359375, 22.848554611206, 473.18951416016))
end
else
for L_858_forvar0, L_859_forvar1 in
pairs((game:GetService("Workspace"))["Enemies"]:GetChildren()) do
local L_860_ = {}
L_860_[1], L_860_[2] =
L_858_forvar0, L_859_forvar1
if L_860_[2]["Name"] ==
"rip_indra" then
OldCFrameThird =
L_860_[2]["HumanoidRootPart"]["CFrame"]
repeat
task["wait"]()
AutoHaki()
EquipWeapon(_G["SelectWeapon"])
topos(L_860_[2]
["HumanoidRootPart"]["CFrame"] * CFrame["new"](0, 30, 0))
L_860_[2]
["HumanoidRootPart"]["CFrame"] = OldCFrameThird
L_860_[2]
["HumanoidRootPart"]["Size"] = Vector3["new"](50, 50, 50)
L_860_[2]
["HumanoidRootPart"]["CanCollide"] = false
StartBring = true
L_860_[2]
["Humanoid"]["WalkSpeed"] = 0;
(game:GetService("ReplicatedStorage"))["Remotes"]
["CommF_"]:InvokeServer("TravelZou")
sethiddenproperty((game:GetService("Players"))["LocalPlayer"],
"SimulationRadius", math["huge"])
until _G["ThirdSea"] ==
false or L_860_[2]["Humanoid"]["Health"] <= 0 or not L_860_[2]["Parent"]
end
end
end
end
end
end)
end
end
end)
L_846_[3] = L_3_[186]:AddSection({
"Factory Sea 2"
})
L_3_[186]:AddToggle({
["Name"] = "Auto Factory",
["Description"] = L_3_[168]({
"Tự động Đánh ",
"Nhà Máy"
});
["Default"] = false,
["Callback"] = function(L_861_arg0)
local L_862_ = {}
L_862_[1] = L_861_arg0
_G["AutoFactory"] = L_862_[1]
StopTween(_G["AutoFactory"])
end
})
spawn(function()
while wait() do
spawn(function()
if _G["AutoFactory"] then
if (game:GetService("Workspace"))
["Enemies"]:FindFirstChild("Core") then
for L_863_forvar0, L_864_forvar1 in
pairs((game:GetService("Workspace"))["Enemies"]:GetChildren()) do
local L_865_ = {}
L_865_[3], L_865_[2] = L_863_forvar0,
L_864_forvar1
if L_865_[2]["Name"] == "Core" and
L_865_[2]["Humanoid"]["Health"] > 0 then
repeat
task["wait"]()
AutoHaki()
EquipWeapon(_G["SelectWeapon"])
topos(CFrame["new"]
(448.46756, 199.356781, -441.389252));
(game:GetService("VirtualUser")):CaptureController();
(game:GetService("VirtualUser")):Button1Down(Vector2["new"](1280, 672))
until L_865_[2]["Humanoid"]
["Health"] <= 0 or _G["AutoFactory"] == false
end
end
else
topos(CFrame["new"](448.46756, 199.356781, -
441.389252))
end
end
end)
end
end)
L_846_[5] = L_3_[186]:AddSection({
"Boss Dark Beard"
})
L_3_[186]:AddToggle({
["Name"] = "Auto Kill Dark Beard",
["Description"] = L_3_[168]({
"Tự động Đánh ",
"Râu Đen"
});
["Default"] = false;
["Callback"] = function(L_866_arg0)
local L_867_ = {}
L_867_[2] = L_866_arg0
_G["AutoDarkBoss"] = L_867_[2]
StopTween(_G["AutoDarkBoss"])
end
})
spawn(function()
while wait() do
if _G["AutoDarkBoss"] then
pcall(function()
if not(game:GetService("Workspace"))
["Enemies"]:FindFirstChild("Darkbeard") then
NeedAttacking = true
if
(game:GetService("ReplicatedStorage")):FindFirstChild("Darkbeard") then
topos(((game:GetService("ReplicatedStorage")):FindFirstChild("Darkbeard"))
["HumanoidRootPart"]["CFrame"] * CFrame["new"](5, 10, 2))
end
else
for L_868_forvar0, L_869_forvar1 in
pairs((game:GetService("Workspace"))["Enemies"]:GetChildren()) do
local L_870_ = {}
L_870_[3], L_870_[2] = L_868_forvar0,
L_869_forvar1
if L_870_[2]["Name"] == "Darkbeard" and
(L_870_[2]:FindFirstChild("Humanoid") and
(L_870_[2]:FindFirstChild("HumanoidRootPart") and L_870_[2]["Humanoid"]["Health"] >
0)) then
repeat
task["wait"]()
NeedAttacking = true
AutoHaki()
EquipWeapon(_G["SelectWeapon"])
L_870_[2]["HumanoidRootPart"]
["CanCollide"] = false
L_870_[2]["Humanoid"]
["WalkSpeed"] = 0
topos(L_870_[2]
["HumanoidRootPart"]["CFrame"] * CFrame["new"](0, 30, 0))
sethiddenproperty((game:GetService("Players"))["LocalPlayer"],
"SimulationRadius", math["huge"])
until not _G["AutoDarkBoss"] or not
L_870_[2]["Parent"] or L_870_[2]["Humanoid"]["Health"] <= 0
end
end
end
end)
end
end
end)
L_3_[186]:AddToggle({
["Name"] = L_3_[168]({
"Auto Kill Cursed Cap",
"tain"
});
["Description"] = L_3_[168]({
"Tự động Đánh ";
"Cursed Captain"
});
["Default"] = false;
["Callback"] = function(L_871_arg0)
local L_872_ = {}
L_872_[1] = L_871_arg0
_G["CursedCaptain"] = L_872_[1]
StopTween(_G["CursedCaptain"])
end
})
spawn(function()
while wait() do
if _G["CursedCaptain"] then
pcall(function()
if not(game:GetService("Workspace"))
["Enemies"]:FindFirstChild("Cursed Captain") then
NeedAttacking = true
if (Vector3["new"](911.35827636719,
125.95812988281, 33159.5390625) - (game:GetService("Players"))["LocalPlayer"]
["Character"]["HumanoidRootPart"]["Position"])["Magnitude"] <= 18000 and
(game:GetService("ReplicatedStorage")):FindFirstChild("Cursed Captain") then
topos(((game:GetService("ReplicatedStorage")):FindFirstChild("Cursed
Captain"))["HumanoidRootPart"]["CFrame"] * CFrame["new"](5, 10, 2))
end
else
for L_873_forvar0, L_874_forvar1 in
pairs((game:GetService("Workspace"))["Enemies"]:GetChildren()) do
local L_875_ = {}
L_875_[3], L_875_[2] = L_873_forvar0,
L_874_forvar1
if L_875_[2]["Name"] == "Cursed Captain"
and (L_875_[2]:FindFirstChild("Humanoid") and
(L_875_[2]:FindFirstChild("HumanoidRootPart") and L_875_[2]["Humanoid"]["Health"] >
0)) then
repeat
task["wait"]()
NeedAttacking = true
AutoHaki()
EquipWeapon(_G["SelectWeapon"])
L_875_[2]["HumanoidRootPart"]
["CanCollide"] = false
L_875_[2]["Humanoid"]
["WalkSpeed"] = 0
topos(L_875_[2]
["HumanoidRootPart"]["CFrame"] * CFrame["new"](0, 30, 0))
sethiddenproperty((game:GetService("Players"))["LocalPlayer"],
"SimulationRadius", math["huge"])
until not _G["CursedCaptain"] or
not L_875_[2]["Parent"] or L_875_[2]["Humanoid"]["Health"] <= 0
end
end
end
end)
end
end
end)
L_846_[4] = L_3_[186]:AddSection({
"Auto Buy Haki Màu"
})
L_3_[186]:AddToggle({
["Name"] = "Auto Buy Haki Colors";
["Description"] = L_3_[168]({
"Tự động Mua Hak",
"i"
});
["Default"] = false;
["Callback"] = function(L_876_arg0)
local L_877_ = {}
L_877_[2] = L_876_arg0
_G[L_3_[168]({
"AutoBuyEnchancementC",
"olour"
})] = L_877_[2]
StopTween(_G[L_3_[168]({
"AutoBuyEnchancementC",
"olour"
})])
end
})
spawn(function()
while wait() do
if _G[L_3_[168]({
"AutoBuyEnchancementC",
"olour"
})] then
local L_878_ = {}
L_878_[1] = {
[1] = "ColorsDealer";
[2] = "2"
};
(game:GetService("ReplicatedStorage"))["Remotes"]
["CommF_"]:InvokeServer(unpack(L_878_[1]))
end
end
end)
L_3_[186]:AddToggle({
["Title"] = L_3_[168]({
"Auto Buy Legendary S";
"word"
}),
["Value"] = false;
["Callback"] = function(L_879_arg0)
local L_880_ = {}
L_880_[1] = L_879_arg0
_G[L_3_[168]({
"AutoBuyLegendarySwor";
"d"
})] = L_880_[1]
end
})
spawn(function()
while wait() do
if _G[L_3_[168]({
"AutoBuyLegendarySwor",
"d"
})] then
pcall(function()
local L_881_ = {}
L_881_[3] = {
[1] = "LegendarySwordDealer";
[2] = "1"
};
(game:GetService("ReplicatedStorage"))["Remotes"]
["CommF_"]:InvokeServer(unpack(L_881_[3]))
L_881_[4] = {
[1] = "LegendarySwordDealer";
[2] = "2"
};
(game:GetService("ReplicatedStorage"))["Remotes"]
["CommF_"]:InvokeServer(unpack(L_881_[4]))
L_881_[1] = {
[1] = "LegendarySwordDealer",
[2] = "3"
};
(game:GetService("ReplicatedStorage"))["Remotes"]
["CommF_"]:InvokeServer(unpack(L_881_[1]))
end)
end
end
end)
L_846_[6] = L_3_[186]:AddSection({
"Quest Sword"
})
L_3_[186]:AddToggle({
["Name"] = "Auto Get Longsword",
["Description"] = L_3_[168]({
"Tự động Get Lon",
"gsword"
});
["Default"] = false;
["Callback"] = function(L_882_arg0)
local L_883_ = {}
L_883_[2] = L_882_arg0
_G["Longsword"] = L_883_[2]
StopTween(_G["Longsword"])
end
})
spawn(function()
while wait() do
if _G["Longsword"] then
pcall(function()
if (game:GetService("Workspace"))
["Enemies"]:FindFirstChild("Diamond") then
for L_884_forvar0, L_885_forvar1 in
pairs((game:GetService("Workspace"))["Enemies"]:GetChildren()) do
local L_886_ = {}
L_886_[1], L_886_[2] = L_884_forvar0,
L_885_forvar1
if L_886_[2]["Name"] == "Diamond" and
(L_886_[2]:FindFirstChild("Humanoid") and
(L_886_[2]:FindFirstChild("HumanoidRootPart") and L_886_[2]["Humanoid"]["Health"] >
0)) then
repeat
task["wait"]()
AutoHaki()
EquipWeapon(_G["SelectWeapon"])
L_886_[2]["HumanoidRootPart"]
["CanCollide"] = false
StartBring = true
L_886_[2]["Humanoid"]
["WalkSpeed"] = 0
L_886_[2]["HumanoidRootPart"]
["Size"] = Vector3["new"](80, 80, 80)
topos(L_886_[2]
["HumanoidRootPart"]["CFrame"] * CFrame["new"](0, 30, 0))
sethiddenproperty((game:GetService("Players"))["LocalPlayer"],
"SimulationRadius", math["huge"])
until not _G["Longsword"] or not
L_886_[2]["Parent"] or L_886_[2]["Humanoid"]["Health"] <= 0
end
end
elseif
(game:GetService("ReplicatedStorage")):FindFirstChild("Diamond") then
TP1(((game:GetService("ReplicatedStorage")):FindFirstChild("Diamond"))
["HumanoidRootPart"]["CFrame"] * CFrame["new"](5, 10, 2))
end
end)
end
end
end)
L_3_[186]:AddToggle({
["Name"] = L_3_[168]({
"Auto Get Sword Gravi";
"ty Blade"
});
["Description"] = L_3_[168]({
"Tự động Lấy G";
"ravity Blade"
}),
["Default"] = false,
["Callback"] = function(L_887_arg0)
local L_888_ = {}
L_888_[2] = L_887_arg0
_G["GravityBlade"] = L_888_[2]
StopTween(_G["GravityBlade"])
end
})
spawn(function()
while wait() do
if _G["GravityBlade"] then
pcall(function()
if not(game:GetService("Workspace"))
["Enemies"]:FindFirstChild("Fajita") then
if
(game:GetService("ReplicatedStorage")):FindFirstChild("Fajita") then
TP1(((game:GetService("ReplicatedStorage")):FindFirstChild("Fajita"))
["HumanoidRootPart"]["CFrame"] * CFrame["new"](5, 10, 2))
end
else
for L_889_forvar0, L_890_forvar1 in
pairs((game:GetService("Workspace"))["Enemies"]:GetChildren()) do
local L_891_ = {}
L_891_[2], L_891_[3] = L_889_forvar0,
L_890_forvar1
if L_891_[3]["Name"] == "Fajita" and
(L_891_[3]:FindFirstChild("Humanoid") and
(L_891_[3]:FindFirstChild("HumanoidRootPart") and L_891_[3]["Humanoid"]["Health"] >
0)) then
repeat
task["wait"]()
AutoHaki()
EquipWeapon(_G["SelectWeapon"])
L_891_[3]["HumanoidRootPart"]
["CanCollide"] = false
StartBring = true
L_891_[3]["Humanoid"]
["WalkSpeed"] = 0
L_891_[3]["HumanoidRootPart"]
["Size"] = Vector3["new"](80, 80, 80)
topos(L_891_[3]
["HumanoidRootPart"]["CFrame"] * CFrame["new"](0, 30, 0))
sethiddenproperty((game:GetService("Players"))["LocalPlayer"],
"SimulationRadius", math["huge"])
until not _G["GravityBlade"] or not
L_891_[3]["Parent"] or L_891_[3]["Humanoid"]["Health"] <= 0
end
end
end
end)
end
end
end)
L_3_[186]:AddToggle({
["Name"] = "Auto Get Sword Flail";
["Description"] = L_3_[168]({
"Tự động Lấy F",
"lail"
}),
["Default"] = false;
["Callback"] = function(L_892_arg0)
local L_893_ = {}
L_893_[1] = L_892_arg0
_G["SwodsFlail"] = L_893_[1]
StopTween(_G["SwodsFlail"])
end
})
spawn(function()
while wait() do
if _G["SwodsFlail"] then
pcall(function()
if (game:GetService("Workspace"))
["Enemies"]:FindFirstChild("Smoke Admiral") then
for L_894_forvar0, L_895_forvar1 in
pairs((game:GetService("Workspace"))["Enemies"]:GetChildren()) do
local L_896_ = {}
L_896_[2], L_896_[1] = L_894_forvar0,
L_895_forvar1
if L_896_[1]["Name"] == "Smoke Admiral"
and (L_896_[1]:FindFirstChild("Humanoid") and
(L_896_[1]:FindFirstChild("HumanoidRootPart") and L_896_[1]["Humanoid"]["Health"] >
0)) then
repeat
task["wait"]()
AutoHaki()
EquipWeapon(_G["SelectWeapon"])
L_896_[1]["HumanoidRootPart"]
["CanCollide"] = false
StartBring = true
L_896_[1]["Humanoid"]
["WalkSpeed"] = 0
L_896_[1]["HumanoidRootPart"]
["Size"] = Vector3["new"](80, 80, 80)
topos(L_896_[1]
["HumanoidRootPart"]["CFrame"] * CFrame["new"](0, 30, 0))
sethiddenproperty((game:GetService("Players"))["LocalPlayer"],
"SimulationRadius", math["huge"])
until not _G["SwodsFlail"] or not
L_896_[1]["Parent"] or L_896_[1]["Humanoid"]["Health"] <= 0
end
end
elseif
(game:GetService("ReplicatedStorage")):FindFirstChild("Smoke Admiral") then
TP1(((game:GetService("ReplicatedStorage")):FindFirstChild("Smoke Admiral"))
["HumanoidRootPart"]["CFrame"] * CFrame["new"](5, 10, 2))
end
end)
end
end
end)
L_3_[186]:AddToggle({
["Name"] = L_3_[168]({
"Auto Get Sword Rengo",
"ku"
}),
["Description"] = L_3_[168]({
"Tự động Lấy R",
"engoku"
});
["Default"] = false;
["Callback"] = function(L_897_arg0)
local L_898_ = {}
L_898_[1] = L_897_arg0
_G["AutoRengoku"] = L_898_[1]
StopTween(_G["AutoRengoku"])
end
})
spawn(function()
pcall(function()
while wait() do
if _G["AutoRengoku"] then
if (game:GetService("Players"))["LocalPlayer"]
["Backpack"]:FindFirstChild("Hidden Key") or (game:GetService("Players"))
["LocalPlayer"]["Character"]:FindFirstChild("Hidden Key") then
EquipWeapon("Hidden Key")
topos(CFrame["new"](6571.1201171875,
299.23028564453, -6967.841796875))
elseif not(game:GetService("Workspace"))
["Enemies"]:FindFirstChild("Awakened Ice Admiral") then
StartBring = false
topos(CFrame["new"](5439.716796875,
84.420944213867, -6715.1635742188))
else
for L_899_forvar0, L_900_forvar1 in
pairs((game:GetService("Workspace"))["Enemies"]:GetChildren()) do
local L_901_ = {}
L_901_[3], L_901_[2] = L_899_forvar0,
L_900_forvar1
if L_901_[2]["Name"] == "Awakened Ice
Admiral" and (L_901_[2]:FindFirstChild("Humanoid") and
(L_901_[2]:FindFirstChild("HumanoidRootPart") and L_901_[2]["Humanoid"]["Health"] >
0)) then
repeat
task["wait"]()
EquipWeapon(_G["SelectWeapon"])
AutoHaki()
L_901_[2]["HumanoidRootPart"]
["CanCollide"] = false
L_901_[2]["HumanoidRootPart"]
["Size"] = Vector3["new"](50, 50, 50)
PosMon = L_901_[2]
["HumanoidRootPart"]["CFrame"]
MonFarm = L_901_[2]["Name"]
topos(L_901_[2]
["HumanoidRootPart"]["CFrame"] * CFrame["new"](0, 30, 0))
AttackNoCD()
StartBring = true
until (game:GetService("Players"))
["LocalPlayer"]["Backpack"]:FindFirstChild("Hidden Key") or _G["AutoRengoku"] ==
false or not L_901_[2]["Parent"] or L_901_[2]["Humanoid"]["Health"] <= 0
StartBring = false
end
end
end
end
end
end)
end)
L_3_[186]:AddToggle({
["Name"] = L_3_[168]({
"Auto Get Sword Drago";
"n Trident"
});
["Description"] = L_3_[168]({
"Tự động Lấy D";
"ragon Trident"
});
["Default"] = false,
["Callback"] = function(L_902_arg0)
local L_903_ = {}
L_903_[1] = L_902_arg0
_G["SwodsDRTrident"] = L_903_[1]
StopTween(_G["SwodsDRTrident"])
end
})
spawn(function()
while wait() do
if _G["SwodsDRTrident"] then
pcall(function()
if (game:GetService("Workspace"))
["Enemies"]:FindFirstChild("Tide Keeper") then
for L_904_forvar0, L_905_forvar1 in
pairs((game:GetService("Workspace"))["Enemies"]:GetChildren()) do
local L_906_ = {}
L_906_[1], L_906_[2] = L_904_forvar0,
L_905_forvar1
if L_906_[2]["Name"] == "Tide Keeper" and
(L_906_[2]:FindFirstChild("Humanoid") and
(L_906_[2]:FindFirstChild("HumanoidRootPart") and L_906_[2]["Humanoid"]["Health"] >
0)) then
repeat
task["wait"]()
AutoHaki()
EquipWeapon(_G["SelectWeapon"])
L_906_[2]["HumanoidRootPart"]
["CanCollide"] = false
StartBring = true
L_906_[2]["Humanoid"]
["WalkSpeed"] = 0
L_906_[2]["HumanoidRootPart"]
["Size"] = Vector3["new"](80, 80, 80)
topos(L_906_[2]
["HumanoidRootPart"]["CFrame"] * CFrame["new"](0, 30, 0))
sethiddenproperty((game:GetService("Players"))["LocalPlayer"],
"SimulationRadius", math["huge"])
until not _G["SwodsDRTrident"] or
not L_906_[2]["Parent"] or L_906_[2]["Humanoid"]["Health"] <= 0
end
end
elseif
(game:GetService("ReplicatedStorage")):FindFirstChild("Tide Keeper") then
TP1(((game:GetService("ReplicatedStorage")):FindFirstChild("Tide Keeper"))
["HumanoidRootPart"]["CFrame"] * CFrame["new"](5, 10, 2))
end
end)
end
end
end)
end
if L_3_[177] then
local L_907_ = {}
L_907_[2] = L_3_[186]:AddSection({
"Quest Sea 3"
})
L_907_[1] = L_3_[186]:AddSection({
"Boss Rip indra"
})
L_3_[186]:AddToggle({
["Name"] = "Auto kill Rip Indra",
["Description"] = L_3_[168]({
"Tự động Đánh ";
"Rip Indra"
});
["Default"] = false;
["Callback"] = function(L_908_arg0)
local L_909_ = {}
L_909_[2] = L_908_arg0
_G["RipIndraKill"] = L_909_[2]
StopTween(_G["RipIndraKill"])
end
})
L_907_[4] = CFrame["new"](-5344.822265625, 423.98541259766, -2725.0930175781)
do
local L_910_ = {}
L_910_[2] = L_907_[4]
spawn(function()
pcall(function()
while wait() do
if _G["RipIndraKill"] then
if not(game:GetService("Workspace"))
["Enemies"]:FindFirstChild("rip_indra True Form") and
not(game:GetService("Workspace"))["Enemies"]:FindFirstChild("rip_indra") then
if BypassTP then
if (game["Players"]["LocalPlayer"]
["Character"]["HumanoidRootPart"]["Position"] - L_910_[2]["Position"])["Magnitude"]
> 1500 then
TP1(L_910_[2])
elseif (game["Players"]
["LocalPlayer"]["Character"]["HumanoidRootPart"]["Position"] - L_910_[2]
["Position"])["Magnitude"] < 1500 then
TP1(L_910_[2])
end
else
TP1(L_910_[2])
end
TP1(CFrame["new"](-5344.822265625,
423.98541259766, -2725.0930175781))
else
for L_911_forvar0, L_912_forvar1 in
pairs((game:GetService("Workspace"))["Enemies"]:GetChildren()) do
local L_913_ = {}
L_913_[1], L_913_[2] =
L_911_forvar0, L_912_forvar1
L_913_[5] = L_913_[2]["Name"]
L_913_[3] = "rip_indra True Form"
if not L_913_[3] then
if L_913_[2]["Name"] ~=
"rip_indra" then
L_913_[3] = false
end
L_913_[3] = true
end
do
local L_914_ = {}
L_914_[1] = L_913_[2]
if L_913_[5] == L_913_[3] and
(L_914_[1]["Humanoid"]["Health"] > 0 and (L_914_[1]:IsA("Model") and
(L_914_[1]:FindFirstChild("Humanoid") and
L_914_[1]:FindFirstChild("HumanoidRootPart")))) then
repeat
task["wait"]()
pcall(function()
AutoHaki()
EquipWeapon(_G["SelectWeapon"])
L_914_[1]
["HumanoidRootPart"]["CanCollide"] = false
L_914_[1]
["HumanoidRootPart"]["Size"] = Vector3["new"](50, 50, 50)
(game:GetService("VirtualUser")):CaptureController();
(game:GetService("VirtualUser")):Button1Down(Vector2["new"](1280, 670),
workspace["CurrentCamera"]["CFrame"])
end)
until _G["RipIndraKill"]
== false or L_914_[1]["Humanoid"]["Health"] <= 0
end
end
end
end
end
end
end)
end)
L_3_[186]:AddToggle({
["Name"] = "Auto Haki Colors";
["Description"] = L_3_[168]({
"Tự Động Haki Co",
"lors"
});
["Default"] = false;
["Callback"] = function(L_915_arg0)
local L_916_ = {}
L_916_[2] = L_915_arg0
_G["RipIndraKill"] = L_916_[2]
StopTween(_G["RipIndraKill"])
end
})
spawn(function()
while wait() do
if _G[L_3_[168]({
"AutoBuyEnchancementC";
"olour"
})] then
local L_917_ = {}
L_917_[1] = {
[1] = "ColorsDealer",
[2] = "2"
};
(game:GetService("ReplicatedStorage"))["Remotes"]
["CommF_"]:InvokeServer(unpack(L_917_[1]))
end
end
end)
L_910_[5] = L_3_[186]:AddSection({
"Quest Skull Guitar"
})
L_3_[186]:AddToggle({
["Name"] = "Auto Skull Guitar",
["Description"] = L_3_[168]({
"Tự Động Lấy �";
"�àn GuiTar"
});
["Default"] = false;
["Callback"] = function(L_918_arg0)
local L_919_ = {}
L_919_[1] = L_918_arg0
_G["AutoSkullGuitar"] = L_919_[1]
StopTween(_G["AutoSkullGuitar"])
end
})
spawn(function()
while task["wait"]() do
if (getgenv())["AutoSkullGuitar"] then
pcall(function()
if not GetWeaponInventory("Skull Guitar") then
local L_920_ = {}
L_920_[3] = (game:GetService("Players"))
["LocalPlayer"]
L_920_[1] = L_920_[3]["Character"] and
L_920_[3]["Character"]:FindFirstChild("HumanoidRootPart")
if L_920_[1] and (Vector3["new"](-
9681.458, 6.139, 6341.372) - L_920_[1]["Position"])["Magnitude"] <= 5000 then
if (game:GetService("Workspace"))
["NPCs"]:FindFirstChild("Skeleton Machine") then
(game:GetService("ReplicatedStorage"))["Remotes"]
["CommF"]:InvokeServer("soulGuitarBuy", true)
else
local L_921_ = {}
L_921_[2] =
(game:GetService("Workspace"))["Map"]:FindFirstChild("Haunted Castle")
if not L_921_[2] or L_921_[2]
["Candle1"]["Transparency"] ~= 0 then
if not L_921_[2] or not
L_921_[2]["Tablet"] or not L_921_[2]["Tablet"]:FindFirstChild("Segment1") then
local L_922_ = {}
if
(game:GetService("Workspace"))["NPCs"]:FindFirstChild("Ghost") then
(game:GetService("ReplicatedStorage"))["Remotes"]
["CommF"]:InvokeServer("GuitarPuzzleProgress", "Ghost")
end
L_922_[2] =
game["Workspace"]:FindFirstChild("Enemies")
if L_922_[2] and
L_922_[2]:FindFirstChild("Living Zombie") then
for
L_923_forvar0, L_924_forvar1 in pairs(L_922_[2]:GetChildren()) do
local
L_925_ = {}
local L_926_ = {}
AutoHaki()
EquipWeapon((getgenv())["SelectWeapon"])
L_925_[3]["HumanoidRootPart"]["Transparency"] = 1
L_925_[3]["Humanoid"]["JumpPower"] = 0
L_925_[3]["Humanoid"]["WalkSpeed"] = 0
L_925_[3]["HumanoidRootPart"]["CanCollide"] = false
task["wait"](.5)
L_926_[2] = game:GetService("VirtualUser")
L_926_[2]:CaptureController()
L_926_[2]:Button1Down(Vector2["new"](1280, 672))
end
end
else
L_930_[3] = L_927_[2]["ColorFloor"]["Model"]:FindFirstChild("Part" ..
L_930_[1])
if
L_930_[3] and L_930_[3]:FindFirstChild("ClickDetector") then
topos(L_930_[3]["CFrame"])
task["wait"](1)
fireclickdetector(L_930_[3]["ClickDetector"])
task["wait"](.5)
end
end
end
end
else
local L_931_ = {}
L_931_[1] =
L_921_[2]:FindFirstChild("Placard1")
if L_931_[1] and
L_931_[1]["Left"]["Part"]["Transparency"] == 0 then
Quest2 = true
fireclickdetector(L_933_[3]["Left"]["ClickDetector"])
task["wait"](.5)
end
end
end
end
end
end
elseif not string["find"]
((game:GetService("ReplicatedStorage"))["Remotes"]
["CommF"]:InvokeServer("gravestoneEvent", 2), "Error") then
if string["find"]
((game:GetService("ReplicatedStorage"))["Remotes"]
["CommF"]:InvokeServer("gravestoneEvent", 2), "Nothing") then
topos("Wait Full Moon")
else
(game:GetService("ReplicatedStorage"))["Remotes"]
["CommF"]:InvokeServer("gravestoneEvent", 2, true)
end
else
topos(CFrame["new"](-8653.206, 140.985,
6160.033))
end
end)
end
end
end)
L_3_[186]:AddToggle({
["Name"] = "Kill Elite Hunter",
["Description"] = L_3_[168]({
"Tự Động Đánh ",
"Elite Hunter"
}),
["Default"] = false;
["Callback"] = function(L_934_arg0)
local L_935_ = {}
L_935_[2] = L_934_arg0
_G["AutoElitehunter"] = L_935_[2]
StopTween(_G["AutoElitehunter"])
end
})
spawn(function()
while wait() do
if _G["AutoElitehunter"] and L_3_[177] then
pcall(function()
if (game:GetService("Players"))["LocalPlayer"]
["PlayerGui"]["Main"]["Quest"]["Visible"] == true then
if string["find"]
((game:GetService("Players"))["LocalPlayer"]["PlayerGui"]["Main"]["Quest"]
["Container"]["QuestTitle"]["Title"]["Text"], "Diablo") or string["find"]
((game:GetService("Players"))["LocalPlayer"]["PlayerGui"]["Main"]["Quest"]
["Container"]["QuestTitle"]["Title"]["Text"], "Deandre") or string["find"]
((game:GetService("Players"))["LocalPlayer"]["PlayerGui"]["Main"]["Quest"]
["Container"]["QuestTitle"]["Title"]["Text"], "Urban") then
if (game:GetService("Workspace"))
["Enemies"]:FindFirstChild("Diablo") or (game:GetService("Workspace"))
["Enemies"]:FindFirstChild("Deandre") or (game:GetService("Workspace"))
["Enemies"]:FindFirstChild("Urban") then
for L_936_forvar0,
L_937_forvar1 in pairs((game:GetService("Workspace"))["Enemies"]:GetChildren()) do
local L_938_ = {}
L_938_[1], L_938_[2] =
L_936_forvar0, L_937_forvar1
if (L_938_[2]["Name"] ==
"Diablo" or L_938_[2]["Name"] == "Deandre" or L_938_[2]["Name"] == "Urban") and
(L_938_[2]:FindFirstChild("Humanoid") and
(L_938_[2]:FindFirstChild("HumanoidRootPart") and L_938_[2]["Humanoid"]["Health"] >
0)) then
repeat
wait()
AutoHaki()
EquipWeapon(_G["SelectWeapon"])
NeedAttacking = true
StartBring =
true
L_938_[2]
["HumanoidRootPart"]["CanCollide"] = false
L_938_[2]
["Humanoid"]["WalkSpeed"] = 0
(game:GetService("VirtualUser")):CaptureController();
(game:GetService("VirtualUser")):Button1Down(Vector2["new"](1280, 672))
sethiddenproperty((game:GetService("Players"))["LocalPlayer"],
"SimulationRadius", math["huge"])
until
_G["AutoElitehunter"] == false or L_938_[2]["Humanoid"]["Health"] <= 0 or not
L_938_[2]["Parent"]
end
end
else
NeedAttacking = false
if
(game:GetService("ReplicatedStorage")):FindFirstChild("Diablo") then
TP1(((game:GetService("ReplicatedStorage")):FindFirstChild("Diablo"))
["HumanoidRootPart"]["CFrame"] * CFrame["new"](2, 20, 2))
elseif
(game:GetService("ReplicatedStorage")):FindFirstChild("Deandre") then
TP1(((game:GetService("ReplicatedStorage")):FindFirstChild("Deandre"))
["HumanoidRootPart"]["CFrame"] * CFrame["new"](2, 20, 2))
elseif
(game:GetService("ReplicatedStorage")):FindFirstChild("Urban") then
TP1(((game:GetService("ReplicatedStorage")):FindFirstChild("Urban"))
["HumanoidRootPart"]["CFrame"] * CFrame["new"](2, 20, 2))
end
end
end
elseif _G["AutoEliteHunterHop"] and
(game:GetService("ReplicatedStorage"))["Remotes"]
["CommF_"]:InvokeServer("EliteHunter") == L_3_[168]({
"I don't have anythin";
"g for you right now.",
" Come back later."
}) then
Hop()
else
(game:GetService("ReplicatedStorage"))
["Remotes"]["CommF_"]:InvokeServer("EliteHunter")
end
end)
end
end
end)
L_910_[1] = L_3_[186]:AddSection({
"Auto CDK"
})
L_3_[186]:AddToggle({
["Name"] = "Auto Cdk [Beta]";
["Description"] = L_3_[168]({
"Tự Động Lấy X";
"ong Kiếm Ô Đen"
}),
["Default"] = false;
["Callback"] = function(L_939_arg0)
local L_940_ = {}
L_940_[2] = L_939_arg0
_G["AutoGetCDK"] = L_940_[2]
StopTween(_G["AutoGetCDK"])
end
})
task["spawn"](function()
local L_941_ = {}
repeat
task["wait"]()
until (getgenv())["AutoGetCDK"]
L_941_[1] = false
L_941_[4] = game["Players"]["LocalPlayer"]
L_941_[6] = game:GetService("ReplicatedStorage")
L_941_[3] = game:GetService("Workspace")
L_941_[5] = L_941_[3]["Enemies"]
while (getgenv())["AutoGetCDK"] do
task["wait"](.2)
pcall(function()
L_941_[6]["Remotes"]
["CommF_"]:InvokeServer("CDKQuest", "Progress", "Good")
task["wait"](.2)
L_941_[6]["Remotes"]
["CommF_"]:InvokeServer("CDKQuest", "Progress", "Evil")
task["wait"](.2)
L_941_[6]["Remotes"]
["CommF_"]:InvokeServer("CDKQuest", "StartTrial", "Boss")
task["wait"](.2)
if not L_941_[5]:FindFirstChild("Cursed Skeleton
Boss") then
topos(CFrame["new"](-12318.193, 601.951, -
6538.662))
task["wait"](.5)
topos(L_941_[3]["Map"]["Turtle"]["Cursed"]
["BossDoor"]["CFrame"])
else
for L_942_forvar0, L_943_forvar1 in
pairs(L_941_[5]:GetChildren()) do
local L_944_ = {}
L_944_[1], L_944_[2] = L_942_forvar0,
L_943_forvar1
if L_944_[2]["Name"] == "Cursed Skeleton
Boss" and (L_944_[2]:FindFirstChild("Humanoid") and
(L_944_[2]:FindFirstChild("HumanoidRootPart") and L_944_[2]["Humanoid"]["Health"] >
0)) then
local L_945_ = {}
L_945_[3] = L_941_[4]["Character"]
L_945_[1] = L_941_[4]["Backpack"]
if not
L_945_[3]:FindFirstChild("Yama") and not L_945_[1]:FindFirstChild("Yama") then
if not
L_945_[3]:FindFirstChild("Tushita") and not L_945_[1]:FindFirstChild("Tushita")
then
if not L_941_[1] then
game["StarterGui"]:SetCore("SendNotification", {
["Title"] =
"Tuấn Anh IOS";
["Text"] =
L_3_[168]({
"Use!
- Yama or Tushi";
"ta"
}),
["con"] =
L_3_[168]({
"rbxas
setid://1106577",
"25541
747"
});
["Duration"]
= 10
})
L_941_[1] = true
end
else
EquipWeapon("Tushita")
end
else
EquipWeapon("Yama")
end
Buso()
L_944_[2]["HumanoidRootPart"]
["CanCollide"] = false
L_944_[2]["Humanoid"]["WalkSpeed"]
= 0
topos(L_944_[2]["HumanoidRootPart"]
["CFrame"] * CFrame["new"](0, 30, 0))
if syn and not(getgenv())
["SimulationSet"] then
sethiddenproperty(L_941_[4],
"SimulationRadius", math["huge"]);
(getgenv())["SimulationSet"]
= true
end
repeat
task["wait"]()
until not(getgenv())["AutoGetCDK"]
or not L_944_[2]["Parent"] or L_944_[2]["Humanoid"]["Health"] <= 0
end
end
end
end)
end
end)
L_3_[186]:AddToggle({
["Name"] = "Auto Get Yama";
["Description"] = L_3_[168]({
"Tự Động Lấy K";
"iếm Yama"
});
["Default"] = false,
["Callback"] = function(L_946_arg0)
local L_947_ = {}
L_947_[1] = L_946_arg0
_G["AutoYama"] = L_947_[1]
StopTween(_G["AutoYama"])
end
})
spawn(function()
while wait() do
if _G["AutoYama"] and
(game:GetService("ReplicatedStorage"))["Remotes"]
["CommF_"]:InvokeServer("EliteHunter", "Progress") >= 30 then
repeat
wait()
fireclickdetector((game:GetService("Workspace"))["Map"]["Waterfall"]
["SealedKatana"]["Handle"]["ClickDetector"])
until (game:GetService("Players"))["LocalPlayer"]
["Backpack"]:FindFirstChild("Yama") or not _G["AutoYama"]
end
end
end)
L_3_[186]:AddToggle({
["Name"] = L_3_[168]({
"Auto Holy Torch Tush",
"ita"
}),
["Description"] = L_3_[168]({
"Tự Động Torch T";
"ushita"
});
["Default"] = false,
["Callback"] = function(L_948_arg0)
local L_949_ = {}
L_949_[2] = L_948_arg0
_G["AutoHolyTorch"] = L_949_[2]
StopTween(_G["AutoHolyTorch"])
end
})
spawn(function()
while wait() do
if _G["AutoHolyTorch"] then
pcall(function()
(game:GetService("ReplicatedStorage"))
["Remotes"]["CommF_"]:InvokeServer("requestEntrance", Vector3["new"]
(5657.8862304688, 1013.0790405273, -335.49963378906))
wait(1)
topos(CFrame["new"](5711.8745117188,
45.828029632568, 254.1700592041))
wait(15)
EquipWeapon("Holy Torch")
repeat
topos(CFrame["new"](-10752, 417, -9366))
wait()
until not _G["AutoHolyTorch"] or
(game["Players"]["LocalPlayer"]["Character"]["HumanoidRootPart"]["Position"] -
Vector3["new"](-10752, 417, -9366))["Magnitude"] <= 10
wait(1)
repeat
topos(CFrame["new"](-11672, 334, -9474))
wait()
until not _G["AutoHolyTorch"] or
(game["Players"]["LocalPlayer"]["Character"]["HumanoidRootPart"]["Position"] -
Vector3["new"](-11672, 334, -9474))["Magnitude"] <= 10
wait(1)
repeat
topos(CFrame["new"](-12132, 521, -10655))
wait()
until not _G["AutoHolyTorch"] or
(game["Players"]["LocalPlayer"]["Character"]["HumanoidRootPart"]["Position"] -
Vector3["new"](-12132, 521, -10655))["Magnitude"] <= 10
wait(1)
repeat
topos(CFrame["new"](-13336, 486, -6985))
wait()
until not _G["AutoHolyTorch"] or
(game["Players"]["LocalPlayer"]["Character"]["HumanoidRootPart"]["Position"] -
Vector3["new"](-13336, 486, -6985))["Magnitude"] <= 10
wait(1)
repeat
topos(CFrame["new"](-13489, 332, -7925))
wait()
until not _G["AutoHolyTorch"] or
(game["Players"]["LocalPlayer"]["Character"]["HumanoidRootPart"]["Position"] -
Vector3["new"](-13489, 332, -7925))["Magnitude"] <= 10
end)
end
end
end)
L_3_[186]:AddToggle({
["Name"] = "Auto Get Tushita";
["Description"] = L_3_[168]({
"Tự Động Lấy T",
"ushita"
});
["Default"] = false,
["Callback"] = function(L_950_arg0)
local L_951_ = {}
L_951_[1] = L_950_arg0
_G["AutoGetTushita"] = L_951_[1]
StopTween(_G["AutoGetTushita"])
end
})
spawn(function()
while wait() do
if _G["AutoGetTushita"] then
pcall(function()
if (game:GetService("Workspace"))
["Enemies"]:FindFirstChild("Longma") then
for L_952_forvar0, L_953_forvar1 in
pairs((game:GetService("Workspace"))["Enemies"]:GetChildren()) do
local L_954_ = {}
L_954_[1], L_954_[2] =
L_952_forvar0, L_953_forvar1
if L_954_[2]["Name"] == "Longma"
and (L_954_[2]:FindFirstChild("Humanoid") and
(L_954_[2]:FindFirstChild("HumanoidRootPart") and L_954_[2]["Humanoid"]["Health"] >
0)) then
repeat
task["wait"]()
AutoHaki()
EquipWeapon(_G["SelectWeapon"])
L_954_[2]
["HumanoidRootPart"]["CanCollide"] = false
StartBring = true
L_954_[2]["Humanoid"]
["WalkSpeed"] = 0
L_954_[2]
["HumanoidRootPart"]["Size"] = Vector3["new"](80, 80, 80)
topos(L_954_[2]
["HumanoidRootPart"]["CFrame"] * CFrame["new"](0, 30, 0))
sethiddenproperty((game:GetService("Players"))["LocalPlayer"],
"SimulationRadius", math["huge"])
until not
_G["AutoGetTushita"] or not L_954_[2]["Parent"] or L_954_[2]["Humanoid"]["Health"]
<= 0
end
end
elseif
(game:GetService("ReplicatedStorage")):FindFirstChild("Longma") then
TP1(((game:GetService("ReplicatedStorage")):FindFirstChild("Longma"))
["HumanoidRootPart"]["CFrame"] * CFrame["new"](5, 10, 2))
end
end)
end
end
end)
L_910_[4] = L_3_[186]:AddSection({
"Quest Sword"
})
L_3_[186]:AddToggle({
["Name"] = L_3_[168]({
"Auto Get Sword Twin ",
"Hooks"
}),
["Description"] = L_3_[168]({
"Tự Động Lấy K",
"iếm Twin Hooks"
}),
["Default"] = false;
["Callback"] = function(L_955_arg0)
local L_956_ = {}
L_956_[1] = L_955_arg0
_G["SwodTwinHooks"] = L_956_[1]
StopTween(_G["SwodTwinHooks"])
end
})
spawn(function()
while wait() do
if _G["SwodTwinHooks"] then
pcall(function()
if not(game:GetService("Workspace"))
["Enemies"]:FindFirstChild("Captain Elephant") then
if
(game:GetService("ReplicatedStorage")):FindFirstChild("Captain Elephant") then
TP1(((game:GetService("ReplicatedStorage")):FindFirstChild("Captain
Elephant"))["HumanoidRootPart"]["CFrame"] * CFrame["new"](5, 10, 2))
end
else
for L_957_forvar0, L_958_forvar1 in
pairs((game:GetService("Workspace"))["Enemies"]:GetChildren()) do
local L_959_ = {}
L_959_[1], L_959_[3] =
L_957_forvar0, L_958_forvar1
if L_959_[3]["Name"] == "Captain
Elephant" and (L_959_[3]:FindFirstChild("Humanoid") and
(L_959_[3]:FindFirstChild("HumanoidRootPart") and L_959_[3]["Humanoid"]["Health"] >
0)) then
repeat
task["wait"]()
AutoHaki()
EquipWeapon(_G["SelectWeapon"])
L_959_[3]
["HumanoidRootPart"]["CanCollide"] = false
StartBring = true
L_959_[3]["Humanoid"]
["WalkSpeed"] = 0
L_959_[3]
["HumanoidRootPart"]["Size"] = Vector3["new"](80, 80, 80)
topos(L_959_[3]
["HumanoidRootPart"]["CFrame"] * CFrame["new"](0, 30, 0))
sethiddenproperty((game:GetService("Players"))["LocalPlayer"],
"SimulationRadius", math["huge"])
until not _G["SwodTwinHooks"]
or not L_959_[3]["Parent"] or L_959_[3]["Humanoid"]["Health"] <= 0
end
end
end
end)
end
end
end)
L_3_[186]:AddToggle({
["Name"] = L_3_[168]({
"Auto Get Sword Canva",
"nder"
}),
["Description"] = L_3_[168]({
"Tự Động Lấy K";
"iếm Canvander"
});
["Default"] = false,
["Callback"] = function(L_960_arg0)
local L_961_ = {}
L_961_[2] = L_960_arg0
_G["SwodCanvander"] = L_961_[2]
StopTween(_G["SwodCanvander"])
end
})
spawn(function()
while wait() do
if _G["SwodCanvander"] then
pcall(function()
if (game:GetService("Workspace"))
["Enemies"]:FindFirstChild("Beautiful Pirate") then
for L_962_forvar0, L_963_forvar1 in
pairs((game:GetService("Workspace"))["Enemies"]:GetChildren()) do
local L_964_ = {}
L_964_[2], L_964_[3] =
L_962_forvar0, L_963_forvar1
if L_964_[3]["Name"] == "Beautiful
Pirate" and (L_964_[3]:FindFirstChild("Humanoid") and
(L_964_[3]:FindFirstChild("HumanoidRootPart") and L_964_[3]["Humanoid"]["Health"] >
0)) then
repeat
task["wait"]()
AutoHaki()
EquipWeapon(_G["SelectWeapon"])
L_964_[3]
["HumanoidRootPart"]["CanCollide"] = false
StartBring = true
L_964_[3]["Humanoid"]
["WalkSpeed"] = 0
L_964_[3]
["HumanoidRootPart"]["Size"] = Vector3["new"](80, 80, 80)
topos(L_964_[3]
["HumanoidRootPart"]["CFrame"] * CFrame["new"](0, 30, 0))
sethiddenproperty((game:GetService("Players"))["LocalPlayer"],
"SimulationRadius", math["huge"])
until not _G["SwodCanvander"]
or not L_964_[3]["Parent"] or L_964_[3]["Humanoid"]["Health"] <= 0
end
end
elseif
(game:GetService("ReplicatedStorage")):FindFirstChild("Beautiful Pirate") then
TP1(((game:GetService("ReplicatedStorage")):FindFirstChild("Beautiful
Pirate"))["HumanoidRootPart"]["CFrame"] * CFrame["new"](5, 10, 2))
end
end)
end
end
end)
L_3_[186]:AddToggle({
["Name"] = "Auto Get Sword Buddy";
["Description"] = L_3_[168]({
"Tự Động Lấy K";
"iếm Buddy"
}),
["Default"] = false,
["Callback"] = function(L_965_arg0)
local L_966_ = {}
L_966_[2] = L_965_arg0
_G["SwodsBuddy"] = L_966_[2]
StopTween(_G["SwodsBuddy"])
end
})
spawn(function()
while wait() do
if _G["SwodsBuddy"] then
pcall(function()
if not(game:GetService("Workspace"))
["Enemies"]:FindFirstChild("Cake Queen") then
if
(game:GetService("ReplicatedStorage")):FindFirstChild("Cake Queen") then
TP1(((game:GetService("ReplicatedStorage")):FindFirstChild("Cake Queen"))
["HumanoidRootPart"]["CFrame"] * CFrame["new"](5, 10, 2))
end
else
for L_967_forvar0, L_968_forvar1 in
pairs((game:GetService("Workspace"))["Enemies"]:GetChildren()) do
local L_969_ = {}
L_969_[2], L_969_[3] =
L_967_forvar0, L_968_forvar1
if L_969_[3]["Name"] == "Cake
Queen" and (L_969_[3]:FindFirstChild("Humanoid") and
(L_969_[3]:FindFirstChild("HumanoidRootPart") and L_969_[3]["Humanoid"]["Health"] >
0)) then
repeat
task["wait"]()
AutoHaki()
EquipWeapon(_G["SelectWeapon"])
L_969_[3]
["HumanoidRootPart"]["CanCollide"] = false
StartBring = true
L_969_[3]["Humanoid"]
["WalkSpeed"] = 0
L_969_[3]
["HumanoidRootPart"]["Size"] = Vector3["new"](80, 80, 80)
topos(L_969_[3]
["HumanoidRootPart"]["CFrame"] * CFrame["new"](0, 30, 0))
sethiddenproperty((game:GetService("Players"))["LocalPlayer"],
"SimulationRadius", math["huge"])
until not _G["SwodsBuddy"] or
not L_969_[3]["Parent"] or L_969_[3]["Humanoid"]["Health"] <= 0
end
end
end
end)
end
end
end)
end
end
L_3_[133]:AddButton({
["Title"] = "Tween Dragon Dojo";
["Value"] = false;
["Callback"] = function()
(game:GetService("ReplicatedStorage"))["Remotes"]
["CommF_"]:InvokeServer("requestEntrance", Vector3["new"](5661.53, 1013.09, -
334.96))
topos(CFrame["new"](5841.29, 1208.32, 884.31))
end
})
L_3_[133]:AddToggle({
["Name"] = "Auto Dragon Huntery",
["Description"] = L_3_[168]({
"Tự Động Farm Bl",
"aze"
});
["Default"] = false,
["Callback"] = function(L_970_arg0)
local L_971_ = {}
L_971_[1] = L_970_arg0
_G["FarmBlazeEM"] = L_971_[1]
StopTween(_G["FarmBlazeEM"])
end
})
function checkQuesta()
local L_972_ = {}
L_972_[9] = {
[1] = {
["Context"] = "Check"
}
}
L_972_[5] = nil
pcall(function()
local L_973_ = {}
L_973_[1] = {
[1] = {
["Context"] = "RequestQuest"
}
};
(game:GetService("ReplicatedStorage"))["Modules"]["Net"]["RF/DragonHunter"]:InvokeS
erver(unpack(L_973_[1]))
end)
L_972_[7], L_972_[3] = pcall(function()
L_972_[5] = (game:GetService("ReplicatedStorage"))["Modules"]["Net"]
["RF/DragonHunter"]:InvokeServer(unpack(L_972_[9]))
end)
L_972_[4] = false
L_972_[6] = nil
L_972_[1] = nil
L_972_[8] = nil
if L_972_[5] and L_972_[5]["Text"] then
local L_974_ = {}
L_972_[4] = true
L_974_[1] = L_972_[5]["Text"]
if string["find"](L_974_[1], "Defeat") then
L_972_[8] = 1
L_972_[1] = tonumber(string["sub"](L_974_[1], 8, 9))
for L_975_forvar0, L_976_forvar1 in pairs({
"Hydra Enforcer",
"Venomous Assailant"
}) do
local L_977_ = {}
L_977_[3], L_977_[2] = L_975_forvar0, L_976_forvar1
if string["find"](L_974_[1], L_977_[2]) then
L_972_[6] = L_977_[2]
break
end
end
elseif string["find"](L_974_[1], "Destroy") then
L_972_[8] = 2
L_972_[1] = 10
end
end
return L_972_[4], L_972_[6], L_972_[1], L_972_[8]
end
function BackTODoJo()
for L_978_forvar0, L_979_forvar1 in pairs((game:GetService("Players"))
["LocalPlayer"]["PlayerGui"]["Notifications"]:GetChildren()) do
local L_980_ = {}
L_980_[2], L_980_[3] = L_978_forvar0, L_979_forvar1
if L_980_[3]["Name"] == "NotificationTemplate" and string["find"]
(L_980_[3]["Text"], L_3_[168]({
"Head back to the Doj",
"o to complete more t",
"asks"
})) then
return true
end
end
return false
end
function DragonMobClear(L_981_arg0, L_982_arg1, L_983_arg2)
local L_984_ = {}
L_984_[1], L_984_[3], L_984_[4] = L_981_arg0, L_982_arg1, L_983_arg2
if not workspace["Enemies"]:FindFirstChild(L_984_[3]) then
if L_984_[4] then
topos(L_984_[4])
end
else
for L_985_forvar0, L_986_forvar1 in
pairs(workspace["Enemies"]:GetChildren()) do
local L_987_ = {}
L_987_[2], L_987_[3] = L_985_forvar0, L_986_forvar1
if L_987_[3]["Name"] == L_984_[3] and (Attack["Alive"](L_987_[3])
and L_984_[1]) then
Attack["Kill"](L_987_[3], L_984_[1])
end
end
end
end
spawn(function()
while task["wait"]() do
if _G["FarmBlazeEM"] then
pcall(function()
local L_988_ = {}
L_988_[4], L_988_[5], L_988_[2], L_988_[1] = checkQuesta()
if not L_988_[4] or BackTODoJo() then
topos(CFrame["new"](5813, 1208, 884))
DragonMobClear(false, nil, nil)
elseif L_988_[1] ~= 1 then
if L_988_[1] == 2 then
local L_989_ = {}
L_989_[1] = workspace["Map"]["Waterfall"]
["IslandModel"]:FindFirstChild("Meshes/bambootree", true)
do
local L_990_ = {}
L_990_[2] = L_989_[1]
if L_990_[2] then
repeat
task["wait"]()
spawn(function()
topos(L_990_[2]
["CFrame"] * CFrame["new"](4, 0, 0))
end)
if (L_990_[2]["Position"] -
Root["Position"])["Magnitude"] <= 200 then
MousePos = L_990_[2]
["Position"]
Useskills("Melee", "Z")
Useskills("Melee", "X")
Useskills("Melee", "C")
task["wait"](.5)
Useskills("Sword", "Z")
Useskills("Sword", "X")
task["wait"](.5)
Useskills("Blox Fruit",
"Z")
Useskills("Blox Fruit",
"X")
Useskills("Blox Fruit",
"C")
task["wait"](.5)
Useskills("Gun", "Z")
Useskills("Gun", "X")
end
until not _G["FarmBlazeEM"] or not
L_988_[4] or BackTODoJo()
end
end
end
elseif L_988_[5] == "Hydra Enforcer" or L_988_[5] ==
"Venomous Assailant" then
repeat
task["wait"]()
DragonMobClear(true, L_988_[5], CFrame["new"]
(4620.61, 1002.29, 399.08))
until not _G["FarmBlazeEM"] or not L_988_[4] or
BackTODoJo()
end
end)
end
end
end)
spawn(function()
while task["wait"](.1) do
if _G["FarmBlazeEM"] then
pcall(function()
if workspace:FindFirstChild("EmberTemplate") and
workspace["EmberTemplate"]:FindFirstChild("Part") then
game["Players"]["LocalPlayer"]["Character"]
["HumanoidRootPart"]["CFrame"] = workspace["EmberTemplate"]["Part"]["CFrame"]
end
end)
end
end
end)
L_3_[114] = L_3_[133]:AddSection({
"Volcanic Island"
})
L_3_[133]:AddButton({
["Title"] = L_3_[168]({
"Craft Volcanic Magne",
"t"
});
["Value"] = false,
["Callback"] = function()
local L_991_ = {}
L_991_[2] = {
[1] = "CraftItem",
[2] = "Craft",
[3] = "Volcanic Magnet"
};
(game:GetService("ReplicatedStorage"))["Remotes"]
["CommF_"]:InvokeServer(unpack(L_991_[2]))
end
})
L_3_[43] = L_3_[133]:AddParagraph({
["Title"] = L_3_[168]({
"Check Prehistoric Is";
"land"
}),
["Content"] = "Loading..."
})
task["spawn"](function()
while task["wait"](1) do
pcall(function()
if (game:GetService("Workspace"))
["Map"]:FindFirstChild("PrehistoricIsland") then
L_3_[43]:Set(L_3_[168]({
"Prehistoric Island S";
"pawning ✅"
}))
else
L_3_[43]:Set(L_3_[168]({
"Prehistoric Island N";
"ot Spawn ❌"
}))
end
end)
end
end)
L_3_[133]:AddToggle({
["Name"] = L_3_[168]({
"Auto Find Prehistori",
"c"
});
["Description"] = L_3_[168]({
"Tự Động Tìm Đ",
"ảo Thời Tiền S";
"ử ( Đảo Núi L�";
"��a )"
});
["Default"] = false;
["Callback"] = function(L_992_arg0)
local L_993_ = {}
L_993_[1] = L_992_arg0
_G["Nocliprock"] = L_993_[1]
StopTween(_G["Nocliprock"])
end
})
L_3_[49] = {}
L_3_[193] = game:GetService("Players")
L_3_[80] = game:GetService("RunService")
L_3_[78] = game:GetService("VirtualInputManager")
L_3_[101] = game:GetService("Workspace")
L_3_[204] = 350
L_3_[80]["RenderStepped"]:Connect(function()
for L_994_forvar0, L_995_forvar1 in pairs(L_3_[49]) do
local L_996_ = {}
L_996_[2], L_996_[1] = L_994_forvar0, L_995_forvar1
if L_996_[1] and (L_996_[1]["Parent"] and (L_996_[1]["Name"] ==
"VehicleSeat" and not L_996_[1]["Occupant"])) then
L_3_[49][L_996_[2]] = L_996_[1]
end
end
end)
L_3_[154] = function()
for L_997_forvar0, L_998_forvar1 in pairs(L_3_[49]) do
local L_999_ = {}
L_999_[3], L_999_[1] = L_997_forvar0, L_998_forvar1
if L_999_[1] and (L_999_[1]["Parent"] and (L_999_[1]["Name"] ==
"VehicleSeat" and not L_999_[1]["Occupant"])) then
topos(L_999_[1]["CFrame"])
end
end
end
L_3_[159] = false
L_3_[128] = false
L_3_[80]["RenderStepped"]:Connect(function()
if _G["AutoFindPrehistoric"] then
local L_1000_ = {}
L_1000_[1] = L_3_[193]["LocalPlayer"]["Character"]
if L_1000_[1] and L_1000_[1]:FindFirstChild("Humanoid") then
local L_1001_ = {}
L_1001_[5] = function()
if not L_3_[159] then
L_3_[159] = true
for L_1002_forvar0, L_1003_forvar1 in pairs(L_3_[49])
do
local L_1004_ = {}
L_1004_[1], L_1004_[3] = L_1002_forvar0,
L_1003_forvar1
if L_1004_[3] and (L_1004_[3]["Parent"] and
(L_1004_[3]["Name"] == "VehicleSeat" and not L_1004_[3]["Occupant"])) then
topos(L_1004_[3]["CFrame"])
break
end
end
L_3_[159] = false
return
else
return
end
end
L_1001_[2] = L_1000_[1]["Humanoid"]
L_1001_[1] = false
L_1001_[4] = nil
for L_1005_forvar0, L_1006_forvar1 in pairs(L_3_[101]
["Boats"]:GetChildren()) do
local L_1007_ = {}
L_1007_[4], L_1007_[1] = L_1005_forvar0, L_1006_forvar1
L_1007_[2] = L_1007_[1]:FindFirstChild("VehicleSeat")
if L_1007_[2] and L_1007_[2]["Occupant"] == L_1001_[2] then
L_1001_[1] = true
L_1001_[4] = L_1007_[2]
L_3_[49][L_1007_[1]["Name"]] = L_1007_[2]
elseif L_1007_[2] and L_1007_[2]["Occupant"] == "Name" then
L_1001_[5]()
end
end
if L_1001_[1] then
L_1001_[4]["MaxSpeed"] = L_3_[204]
L_1001_[4]["CFrame"] = CFrame["new"](Vector3["new"]
(L_1001_[4]["Position"]["X"], L_1001_[4]["Position"]["Y"], L_1001_[4]["Position"]
["Z"])) * L_1001_[4]["CFrame"]["Rotation"]
L_3_[78]:SendKeyEvent(true, "W", false, game)
for L_1008_forvar0, L_1009_forvar1 in pairs(L_3_[101]
["Boats"]:GetDescendants()) do
local L_1010_ = {}
L_1010_[2], L_1010_[3] = L_1008_forvar0,
L_1009_forvar1
if L_1010_[3]:IsA("BasePart") then
L_1010_[3]["CanCollide"] = false
end
end
for L_1011_forvar0, L_1012_forvar1 in
pairs(L_1000_[1]:GetDescendants()) do
local L_1013_ = {}
L_1013_[2], L_1013_[3] = L_1011_forvar0,
L_1012_forvar1
if L_1013_[3]:IsA("BasePart") then
L_1013_[3]["CanCollide"] = false
end
end
for L_1014_forvar0, L_1015_forvar1 in ipairs({
"ShipwreckIsland";
"SandIsland",
"TreeIsland";
"TinyIsland";
"MysticIsland";
"KitsuneIsland",
"FrozenDimension"
}) do
local L_1016_ = {}
L_1016_[1], L_1016_[2] = L_1014_forvar0,
L_1015_forvar1
L_1016_[3] = L_3_[101]
["Map"]:FindFirstChild(L_1016_[2])
if L_1016_[3] and L_1016_[3]:IsA("Model") then
L_1016_[3]:Destroy()
end
end
if L_3_[101]["Map"]:FindFirstChild("PrehistoricIsland")
then
L_3_[78]:SendKeyEvent(false, "W", false, game)
_G["AutoFindPrehistoric"] = false
if not L_3_[128] then
L_3_[128] = true
end
return
else
return
end
else
return
end
else
return
end
else
L_3_[128] = false
return
end
end)
L_3_[133]:AddToggle({
["Name"] = L_3_[168]({
"Auto Tween Prehistor";
"ic Island"
});
["Description"] = L_3_[168]({
"Tự Động Bay Và",
"o Đảo Núi Lửa ";
"Volcano"
});
["Default"] = false,
["Callback"] = function(L_1017_arg0)
local L_1018_ = {}
L_1018_[1] = L_1017_arg0
_G["TweenVolcano"] = L_1018_[1]
StopTween(_G["TweenVolcano"])
end
})
spawn(function()
local L_1019_ = {}
L_1019_[2] = nil
while not L_1019_[2] do
L_1019_[2] = (game:GetService("Workspace"))
["Map"]:FindFirstChild("PrehistoricIsland")
wait()
end
while wait() do
if _G["TweenVolcano"] then
local L_1020_ = {}
L_1020_[1] = (game:GetService("Workspace"))
["Map"]:FindFirstChild("PrehistoricIsland")
if L_1020_[1] then
local L_1021_ = {}
L_1021_[2] = L_1020_[1]:FindFirstChild("Core") and
L_1020_[1]["Core"]:FindFirstChild("PrehistoricRelic")
L_1021_[1] = L_1021_[2] and
L_1021_[2]:FindFirstChild("Skull")
if L_1021_[1] then
TP1(CFrame["new"](L_1021_[1]["Position"]))
_G["TweenVolcano"] = false
end
end
end
end
end)
L_3_[133]:AddToggle({
["Name"] = L_3_[168]({
"Auto Defend Prehisto",
"ric"
});
["Description"] = "Xoá Lava",
["Default"] = false;
["Callback"] = function(L_1022_arg0)
local L_1023_ = {}
L_1023_[2] = L_1022_arg0
_G["DefendVolcano"] = L_1023_[2]
StopTween(_G["DefendVolcano"])
end
})
L_3_[123] = function(L_1024_arg0)
local L_1025_ = {}
L_1025_[1] = L_1024_arg0;
(game:GetService("VirtualInputManager")):SendKeyEvent(true, L_1025_[1],
false, game);
(game:GetService("VirtualInputManager")):SendKeyEvent(false, L_1025_[1],
false, game)
end
L_3_[176] = function()
local L_1026_ = {}
L_1026_[3] = game["Workspace"]["Map"]["PrehistoricIsland"]
["Core"]:FindFirstChild("InteriorLava")
if L_1026_[3] and L_1026_[3]:IsA("Model") then
L_1026_[3]:Destroy()
end
L_1026_[2] = game["Workspace"]["Map"]:FindFirstChild("PrehistoricIsland")
if L_1026_[2] then
for L_1027_forvar0, L_1028_forvar1 in
pairs(L_1026_[2]:GetDescendants()) do
local L_1029_ = {}
L_1029_[3], L_1029_[1] = L_1027_forvar0, L_1028_forvar1
if L_1029_[1]:IsA("Part") and (L_1029_[1]
["Name"]:lower()):find("lava") then
L_1029_[1]:Destroy()
end
end
end
if L_1026_[2] then
for L_1030_forvar0, L_1031_forvar1 in
pairs(L_1026_[2]:GetDescendants()) do
local L_1032_ = {}
L_1032_[3], L_1032_[1] = L_1030_forvar0, L_1031_forvar1
if L_1032_[1]:IsA("Model") then
for L_1033_forvar0, L_1034_forvar1 in
pairs(L_1032_[1]:GetDescendants()) do
local L_1035_ = {}
L_1035_[3], L_1035_[2] = L_1033_forvar0,
L_1034_forvar1
if L_1035_[2]:IsA("MeshPart") and (L_1035_[2]
["Name"]:lower()):find("lava") then
L_1035_[2]:Destroy()
end
end
end
end
end
end
L_3_[48] = function()
local L_1036_ = {}
L_1036_[2] = game["Workspace"]["Map"]["PrehistoricIsland"]["Core"]
["VolcanoRocks"]
for L_1037_forvar0, L_1038_forvar1 in pairs(L_1036_[2]:GetChildren()) do
local L_1039_ = {}
L_1039_[3], L_1039_[2] = L_1037_forvar0, L_1038_forvar1
if L_1039_[2]:IsA("Model") then
local L_1040_ = {}
L_1040_[2] = L_1039_[2]:FindFirstChild("volcanorock")
if L_1040_[2] and L_1040_[2]:IsA("MeshPart") then
local L_1041_ = {}
L_1041_[2] = L_1040_[2]["Color"]
if L_1041_[2] == Color3["fromRGB"](185, 53, 56) or
L_1041_[2] == Color3["fromRGB"](185, 53, 57) then
return L_1040_[2]
end
end
end
end
return nil
end
L_3_[26] = function(L_1042_arg0)
local L_1043_ = {}
L_1043_[3] = L_1042_arg0
L_1043_[4] = game["Players"]["LocalPlayer"]
L_1043_[2] = L_1043_[4]["Backpack"]
for L_1044_forvar0, L_1045_forvar1 in pairs(L_1043_[2]:GetChildren()) do
local L_1046_ = {}
L_1046_[3], L_1046_[2] = L_1044_forvar0, L_1045_forvar1
if L_1046_[2]:IsA("Tool") and L_1046_[2]["ToolTip"] == L_1043_[3] then
L_1046_[2]["Parent"] = L_1043_[4]["Character"]
for L_1047_forvar0, L_1048_forvar1 in ipairs({
"Z";
"X";
"C";
"V";
"F"
}) do
local L_1049_ = {}
L_1049_[3], L_1049_[1] = L_1047_forvar0, L_1048_forvar1
wait()
do
local L_1050_ = {}
L_1050_[2] = L_1049_[1]
pcall(function()
L_3_[123](L_1050_[2])
end)
end
end
L_1046_[2]["Parent"] = L_1043_[2]
break
end
end
end
spawn(function()
while wait() do
if _G["DefendVolcano"] then
local L_1051_ = {}
AutoHaki()
pcall(L_3_[176])
L_1051_[1] = L_3_[48]()
if not L_1051_[1] then
_G["TpPrehistoric"] = true
else
local L_1052_ = {}
L_1052_[2] = CFrame["new"](L_1051_[1]["Position"])
TP1(L_1052_[2])
L_1052_[3] = L_1051_[1]["Color"]
if L_1052_[3] == Color3["fromRGB"](185, 53, 56) or
L_1052_[3] == Color3["fromRGB"](185, 53, 57) then
if (game["Players"]["LocalPlayer"]["Character"]
["HumanoidRootPart"]["Position"] - L_1051_[1]["Position"])["Magnitude"] <= 1 then
if _G["UseMelee"] then
L_3_[26]("Melee")
end
if _G["UseSword"] then
L_3_[26]("Sword")
end
if _G["UseGun"] then
L_3_[26]("Gun")
end
end
_G["TpPrehistoric"] = false
else
L_1051_[1] = L_3_[48]()
end
end
end
end
end)
L_3_[16] = L_3_[133]:AddSection({
"Auto Skill"
})
L_3_[133]:AddToggle({
["Name"] = "Auto Use Melee",
["Description"] = L_3_[168]({
"Dùng Melee Để Ph",
"á Lava"
});
["Default"] = false,
["Callback"] = function(L_1053_arg0)
local L_1054_ = {}
L_1054_[2] = L_1053_arg0
_G["UseMelee"] = L_1054_[2]
StopTween(_G["UseMelee"])
end
})
L_3_[133]:AddToggle({
["Name"] = "Auto Use Sword",
["Description"] = L_3_[168]({
"Dùng Sword Để Ph";
"á Lava"
}),
["Default"] = false,
["Callback"] = function(L_1055_arg0)
local L_1056_ = {}
L_1056_[2] = L_1055_arg0
_G["UseSword"] = L_1056_[2]
StopTween(_G["UseSword"])
end
})
L_3_[133]:AddToggle({
["Name"] = "Auto Use Gun",
["Description"] = L_3_[168]({
"Dùng Gun Để Phá";
" Lava"
}),
["Default"] = false;
["Callback"] = function(L_1057_arg0)
local L_1058_ = {}
L_1058_[2] = L_1057_arg0
_G["UseGun"] = L_1058_[2]
StopTween(_G["UseGun"])
end
})
L_3_[206] = L_3_[133]:AddSection({
"Auto Kill Golem"
})
L_3_[133]:AddToggle({
["Name"] = "Auto Kill Golem";
["Description"] = L_3_[168]({
"Tự Động Kill Go";
"lem"
});
["Default"] = false,
["Callback"] = function(L_1059_arg0)
local L_1060_ = {}
L_1060_[2] = L_1059_arg0
_G["KillGolem"] = L_1060_[2]
StopTween(_G["KillGolem"])
end
})
spawn(function()
while wait() do
if _G["KillGolem"] and L_3_[177] then
pcall(function()
if (game:GetService("Workspace"))
["Enemies"]:FindFirstChild("Lava Golem") then
for L_1061_forvar0, L_1062_forvar1 in
pairs((game:GetService("Workspace"))["Enemies"]:GetChildren()) do
local L_1063_ = {}
L_1063_[3], L_1063_[1] = L_1061_forvar0,
L_1062_forvar1
if L_1063_[1]["Name"] == "Lava Golem" and
(L_1063_[1]:FindFirstChild("Humanoid") and
(L_1063_[1]:FindFirstChild("HumanoidRootPart") and L_1063_[1]["Humanoid"]["Health"]
> 0)) then
repeat
task["wait"]()
AutoHaki()
EquipWeapon(_G["SelectWeapon"])
L_1063_[1]["HumanoidRootPart"]
["CanCollide"] = false
L_1063_[1]["Humanoid"]["WalkSpeed"]
= 0
L_1063_[1]["HumanoidRootPart"]
["Size"] = Vector3["new"](50, 50, 50)
topos(L_1063_[1]
["HumanoidRootPart"]["CFrame"] * CFrame["new"](0, 30, 0))
sethiddenproperty(game["Players"]
["LocalPlayer"], "SimulationRadius", math["huge"])
until not _G["KillGolem"] or not
L_1063_[1]["Parent"] or L_1063_[1]["Humanoid"]["Health"] <= 0
end
end
else
UnEquipWeapon(_G["SelectWeapon"])
if
(game:GetService("ReplicatedStorage")):FindFirstChild("Lava Golem") then
topos(((game:GetService("ReplicatedStorage")):FindFirstChild("Lava Golem"))
["HumanoidRootPart"]["CFrame"] * CFrame["new"](2, 20, 2))
end
end
end)
end
end
end)
L_3_[133]:AddToggle({
["Name"] = "Auto Kill Aura Golem",
["Description"] = L_3_[168]({
"Tự Động Kill Au";
"ra Golem"
});
["Default"] = false,
["Callback"] = function(L_1064_arg0)
local L_1065_ = {}
L_1065_[1] = L_1064_arg0
_G["Kill_Aura"] = L_1065_[1]
StopTween(_G["Kill_Aura"])
end
})
spawn(function()
pcall(function()
while wait() do
if _G["Kill_Aura"] then
local L_1066_ = {}
L_1066_[2] = (game:GetService("Players"))["LocalPlayer"]
L_1066_[3] = (game:GetService("Workspace"))
["Enemies"]:GetChildren()
L_1066_[1] = L_1066_[2]["Character"] and (L_1066_[2]
["Character"]:FindFirstChild("HumanoidRootPart") and L_1066_[2]["Character"]
["HumanoidRootPart"]["Position"])
do
local L_1067_ = {}
L_1067_[1] = L_1066_[2]
if L_1066_[1] then
for L_1068_forvar0, L_1069_forvar1 in
pairs(L_1066_[3]) do
local L_1070_ = {}
L_1070_[1], L_1070_[3] = L_1068_forvar0,
L_1069_forvar1
do
local L_1071_ = {}
L_1071_[1] = L_1070_[3]
if
L_1071_[1]:FindFirstChild("Humanoid") and
(L_1071_[1]:FindFirstChild("HumanoidRootPart") and (L_1071_[1]["Humanoid"]
["Health"] > 0 and (L_1071_[1]["HumanoidRootPart"]["Position"] - L_1066_[1])
["Magnitude"] <= 1000)) then
pcall(function()
repeat
wait()
((((game:GetService("ReplicatedStorage")):WaitForChild("Modules")):WaitForChild("Ne
t")):WaitForChild(L_3_[168]({
"RE/CollectedDragonEg";
"g"
}))):FireServer()
end)
end
end
end)
L_3_[152] = L_3_[51]:AddSection({
"Kitsune Island"
})
L_3_[34] = L_3_[51]:AddParagraph({
["Title"] = "Check Kitsune Island",
["Content"] = "Loading..."
})
task["spawn"](function()
while task["wait"](1) do
pcall(function()
if (game:GetService("Workspace"))
["Map"]:FindFirstChild("KitsuneIsland") then
L_3_[34]:Set(L_3_[168]({
"Kitsune Island Spawn";
"ing ✅"
}))
else
L_3_[34]:Set(L_3_[168]({
"Kitsune Island Not S";
"pawn ❌"
}))
end
end)
end
end)
L_3_[51]:AddToggle({
["Name"] = L_3_[168]({
"Auto Tween Kitsune i";
"sland"
}),
["Description"] = L_3_[168]({
"Bay Vô Đảo Kitsu";
"ne"
}),
["Default"] = false;
["Callback"] = function(L_1079_arg0)
local L_1080_ = {}
L_1080_[2] = L_1079_arg0
_G["TweenToKitsune"] = L_1080_[2]
StopTween(_G["TweenToKitsune"])
end
})
spawn(function()
local L_1081_ = {}
L_1081_[2] = nil
while not L_1081_[2] do
L_1081_[2] = (game:GetService("Workspace"))
["Map"]:FindFirstChild("KitsuneIsland")
wait(1)
end
while wait() do
if _G["TweenToKitsune"] then
local L_1082_ = {}
L_1082_[2] = L_1081_[2]["FindFirstChild"](L_1081_[2],
"ShrineActive")
if L_1082_[2] then
for L_1083_forvar0, L_1084_forvar1 in
pairs(L_1082_[2]:GetDescendants()) do
local L_1085_ = {}
L_1085_[2], L_1085_[3] = L_1083_forvar0,
L_1084_forvar1
if L_1085_[3]:IsA("BasePart") and L_1085_[3]
["Name"]:find("NeonShrinePart") then
Tween(L_1085_[3]["CFrame"])
end
end
end
end
end
end)
spawn(function()
pcall(function()
while wait() do
if _G["TweenToKitsune"] then
topos(game["Workspace"]["Map"]["KitsuneIsland"]
["ShrineActive"]["NeonShrinePart"]["CFrame"] * CFrame["new"](0, 0, 10))
end
end
end)
end)
L_3_[51]:AddToggle({
["Title"] = "Esp Kitsune Island";
["Value"] = false;
["Callback"] = function(L_1086_arg0)
local L_1087_ = {}
L_1087_[1] = L_1086_arg0
KitsuneIslandEsp = L_1087_[1]
if KitsuneIslandEsp then
task["spawn"](function()
while KitsuneIslandEsp do
UpdateIslandKisuneESP()
task["wait"](1)
end
end)
else
UpdateIslandKisuneESP()
end
end
})
L_3_[51]:AddToggle({
["Name"] = "Auto Azuer Ember",
["Description"] = L_3_[168]({
"Tự Động Nhặt ",
"Linh Hồn Xanh"
});
["Default"] = false,
["Callback"] = function(L_1088_arg0)
local L_1089_ = {}
L_1089_[2] = L_1088_arg0
_G["AutoAzuerEmber"] = L_1089_[2]
StopTween(_G["AutoAzuerEmber"])
end
})
spawn(function()
while wait() do
if _G["AutoAzuerEmber"] then
pcall(function()
if
(game:GetService("Workspace")):FindFirstChild("AttachedAzureEmber") then
TP1(game["Workspace"]["EmberTemplate"]["Part"]
["CFrame"])
end
end)
end
end
end)
L_3_[77] = L_3_[51]:AddSection({
"Sea Events"
})
L_3_[51]:AddToggle({
["Name"] = "Auto Drive Boats";
["Description"] = L_3_[168]({
"Tự Động Lái Th";
"uyền"
}),
["Default"] = false,
["Callback"] = function(L_1090_arg0)
local L_1091_ = {}
L_1091_[1] = L_1090_arg0
_G["SailBoat"] = L_1091_[1]
StopTween(_G["SailBoat"])
end
})
spawn(function()
while wait() do
pcall(function()
if _G["SailBoat"] and (not(game:GetService("Workspace"))
["Enemies"]:FindFirstChild("Shark") or not(game:GetService("Workspace"))
["Enemies"]:FindFirstChild("Terrorshark") or not(game:GetService("Workspace"))
["Enemies"]:FindFirstChild("Piranha") or not(game:GetService("Workspace"))
["Enemies"]:FindFirstChild("Fish Crew Member")) then
if (game:GetService("Workspace"))
["Boats"]:FindFirstChild("PirateBrigade") then
if (game:GetService("Workspace"))
["Boats"]:FindFirstChild("PirateBrigade") then
if (game["Players"]["LocalPlayer"]
["Character"]:WaitForChild("Humanoid"))["Sit"] == false then
TPP((game:GetService("Workspace"))
["Boats"]["PirateBrigade"]["VehicleSeat"]["CFrame"] * CFrame["new"](0, 1, 0))
else
for L_1092_forvar0, L_1093_forvar1 in
pairs((game:GetService("Workspace"))["Boats"]:GetChildren()) do
local L_1094_ = {}
L_1094_[3], L_1094_[2] =
L_1092_forvar0, L_1093_forvar1
if L_1094_[2]["Name"] ==
"PirateBrigade" then
repeat
wait()
if ((CFrame["new"](-
17013.80078125, 10.962434768677, 438.01699829102))["Position"] - game["Players"]
["LocalPlayer"]["Character"]["HumanoidRootPart"]["Position"])["magnitude"] <= 10
then
TPB(CFrame["new"]
(-37813.6953, -0.3221744, 6105.16895, -0.252362996, 4.13621581e-09, .967632651,
2.87320709e-08, 1, 3.21888249e-09, -0.967632651, 2.86144175e-08, -0.252362996))
elseif ((CFrame["new"](-
37813.6953, -0.3221744, 6105.16895, -0.252362996, 4.13621581e-09, .967632651,
2.87320709e-08, 1, 3.21888249e-09, -0.967632651, 2.86144175e-08, -0.252362996))
["Position"] - game["Players"]["LocalPlayer"]["Character"]["HumanoidRootPart"]
["Position"])["magnitude"] > 10 then
if ((CFrame["new"]
(-42250.2227, -0.3221744, 9247.07715, -0.45916447, 6.39043236e-08, .888351262, -
3.36711423e-08, 1, -8.93395651e-08, -0.888351262, -7.09333605e-08, -0.45916447))
["Position"] - game["Players"]["LocalPlayer"]["Character"]["HumanoidRootPart"]
["Position"])["magnitude"] <= 10 then
sethiddenproperty(game["Players"]["LocalPlayer"], "SimulationRadius",
math["huge"])
until not _G["AutoQuestRace"]
or not L_1164_[1]["Parent"] or L_1164_[1]["Humanoid"]["Health"] <= 0
end)
end
end
end
elseif (game:GetService("Players"))["LocalPlayer"]["Data"]
["Race"]["Value"] == "Skypiea" then
for L_1165_forvar0, L_1166_forvar1 in
pairs((game:GetService("Workspace"))["Map"]["SkyTrial"]["Model"]:GetDescendants())
do
local L_1167_ = {}
L_1167_[2], L_1167_[3] = L_1165_forvar0,
L_1166_forvar1
if L_1167_[3]["Name"] == L_3_[168]({
"snowisland_Cylinder.";
"081"
}) then
topos(L_1167_[3]["CFrame"] *
CFrame["new"](0, 0, 0))
end
end
elseif (game:GetService("Players"))["LocalPlayer"]["Data"]
["Race"]["Value"] ~= "Fishman" then
if (game:GetService("Players"))["LocalPlayer"]
["Data"]["Race"]["Value"] == "Cyborg" then
topos(CFrame["new"](28654, 14898.7832, -30, 1,
0, 0, 0, 1, 0, 0, 0, 1))
elseif (game:GetService("Players"))["LocalPlayer"]
["Data"]["Race"]["Value"] == "Ghoul" then
for L_1168_forvar0, L_1169_forvar1 in
pairs(game["Workspace"]["Enemies"]:GetDescendants()) do
local L_1170_ = {}
L_1170_[3], L_1170_[2] = L_1168_forvar0,
L_1169_forvar1
do
local L_1171_ = {}
L_1171_[2] = L_1170_[2]
if
L_1171_[2]:FindFirstChild("Humanoid") and
(L_1171_[2]:FindFirstChild("HumanoidRootPart") and L_1171_[2]["Humanoid"]["Health"]
> 0) then
pcall(function()
repeat
wait(.1)
L_1171_[2]
["Humanoid"]["Health"] = 0
L_1171_[2]
["HumanoidRootPart"]["CanCollide"] = false
sethiddenproperty(game["Players"]["LocalPlayer"], "SimulationRadius",
math["huge"])
until not
_G["AutoQuestRace"] or not L_1171_[2]["Parent"] or L_1171_[2]["Humanoid"]["Health"]
<= 0
end)
end
end
end
elseif (game:GetService("Players"))["LocalPlayer"]
["Data"]["Race"]["Value"] == "Mink" then
for L_1172_forvar0, L_1173_forvar1 in
pairs((game:GetService("Workspace")):GetDescendants()) do
local L_1174_ = {}
L_1174_[3], L_1174_[1] = L_1172_forvar0,
L_1173_forvar1
if L_1174_[1]["Name"] == "StartPoint"
then
topos(L_1174_[1]["CFrame"] *
CFrame["new"](0, 3, 0))
_G["AutoQuestRace"] = false
StopTween(_G["AutoQuestRace"])
end
end
end
else
for L_1175_forvar0, L_1176_forvar1 in
pairs((game:GetService("Workspace"))["SeaBeasts"]["SeaBeast1"]:GetDescendants()) do
local L_1177_ = {}
L_1177_[3], L_1177_[1] = L_1175_forvar0,
L_1176_forvar1
if L_1177_[1]["Name"] == "HumanoidRootPart"
then
topos(L_1177_[1]["CFrame"] * Pos)
for L_1178_forvar0, L_1179_forvar1 in
pairs(game["Players"]["LocalPlayer"]["Backpack"]:GetChildren()) do
local L_1180_ = {}
L_1180_[2], L_1180_[3] =
L_1178_forvar0, L_1179_forvar1
if L_1180_[3]:IsA("Tool") and
L_1180_[3]["ToolTip"] == "Melee" then
game["Players"]
["LocalPlayer"]["Character"]["Humanoid"]:EquipTool(L_1180_[3])
end
end;
sethiddenproperty((game:GetService("Players"))["LocalPlayer"],
"SimulationRadius", math["huge"])
until not _G["AutoLawRaid"] or not
L_1378_[2]["Parent"] or L_1378_[2]["Humanoid"]["Health"] <= 0
end
end
else
NeedAttacking = true
if
(game:GetService("ReplicatedStorage")):FindFirstChild("Order") then
topos(((game:GetService("ReplicatedStorage")):FindFirstChild("Order"))
["HumanoidRootPart"]["CFrame"] * CFrame["new"](5, 10, 2))
end
end
end)
end
end
end)
L_3_[198] = L_3_[99]:AddSection({
"Fruits"
})
L_3_[99]:AddToggle({
["Name"] = "Auto Random Fruits";
["Description"] = "Random fruits money";
["Default"] = false;
["Callback"] = function(L_1379_arg0)
local L_1380_ = {}
L_1380_[1] = L_1379_arg0
_G["RandomAuto"] = L_1380_[1]
end
})
spawn(function()
pcall(function()
while wait() do
if _G["RandomAuto"] then
(game:GetService("ReplicatedStorage"))["Remotes"]
["CommF_"]:InvokeServer("Cousin", "Buy")
end
end
end)
end)
L_3_[99]:AddToggle({
["Title"] = "Auto Store Fruits",
["Description"] = L_3_[168]({
"Tự Động Lưu Tr";
"ái Ác Quỷ Vào K";
"ho Đồ"
}),
["Value"] = false,
["Callback"] = function(L_1381_arg0)
local L_1382_ = {}
L_1382_[1] = L_1381_arg0;
(getgenv())["AutoStoreFruit"] = L_1382_[1]
end
})
spawn(function()
while task["wait"](.5) do
if (getgenv())["AutoStoreFruit"] then
pcall(function()
local L_1383_ = {}
L_1383_[2] = (game:GetService("Players"))["LocalPlayer"]
L_1383_[1] = L_1383_[2]["Character"] or L_1383_[2]
["CharacterAdded"]:Wait()
L_1383_[3] = L_1383_[2]:WaitForChild("Backpack")
for L_1384_forvar0, L_1385_forvar1 in ipairs({
{
"Rocket Fruit";
"Rocket-Rocket"
},
{
"Spin Fruit";
"Spin-Spin"
};
{
"Blade Fruit",
"Blade-Blade"
};
{
"Spring Fruit",
"Spring-Spring"
};
{
"Bomb Fruit",
"Bomb-Bomb"
};
{
"Smoke Fruit",
"Smoke-Smoke"
};
{
"Spike Fruit",
"Spike-Spike"
},
{
"Flame Fruit",
"Flame-Flame"
},
{
"Eagle Fruit";
"Eagle-Eagle"
};
{
"Ice Fruit";
"Ice-Ice"
},
{
"Sand Fruit";
"Sand-Sand"
},
{
"Dark Fruit";
"Dark-Dark"
},
{
"Diamond Fruit",
"Diamond-Diamond"
};
{
"Light Fruit",
"Light-Light"
},
{
"Rubber Fruit";
"Rubber-Rubber"
},
{
"Creation Fruit";
"Creation-Creation"
},
{
"Ghost Fruit",
"Ghost-Ghost"
},
{
"Magma Fruit";
"Magma-Magma"
},
{
"Quake Fruit",
"Quake-Quake"
};
{
"Buddha Fruit";
"Buddha-Buddha"
},
{
"Love Fruit",
"Love-Love"
},
{
"Spider Fruit",
"Spider-Spider"
};
{
"Sound Fruit";
"Sound-Sound"
},
{
"Phoenix Fruit";
"Phoenix-Phoenix"
};
{
"Portal Fruit",
"Portal-Portal"
};
{
"Lightning Fruit";
"Lightning-Lightning"
},
{
"Pain Fruit";
"Pain-Pain"
},
{
"Blizzard Fruit",
"Blizzard-Blizzard"
};
{
"Gravity Fruit";
"Gravity-Gravity"
};
{
"Mammoth Fruit",
"Mammoth-Mammoth"
};
{
"T-Rex Fruit",
"T-Rex-T-Rex"
},
{
"Dough Fruit",
"Dough-Dough"
};
{
"Shadow Fruit";
"Shadow-Shadow"
};
{
"Venom Fruit";
"Venom-Venom"
};
{
"Gas Fruit";
"Gas-Gas"
};
{
"Control Fruit";
"Control-Control"
},
{
"Spirit Fruit";
"Spirit-Spirit"
},
{
"Leopard Fruit",
"Leopard-Leopard"
};
{
"Yeti Fruit",
"Yeti-Yeti"
};
{
"Kitsune Fruit",
"Kitsune-Kitsune"
},
{
"Dragon Fruit";
"Dragon-Dragon"
}
}) do
local L_1386_ = {}
L_1386_[4], L_1386_[6] = L_1384_forvar0,
L_1385_forvar1
L_1386_[2] = L_1386_[6][1]
L_1386_[1] = L_1386_[6][2]
L_1386_[3] = L_1383_[3]:FindFirstChild(L_1386_[2]) or
L_1383_[1]:FindFirstChild(L_1386_[2])
if L_1386_[3] then
(game:GetService("ReplicatedStorage"))
["Remotes"]["CommF_"]:InvokeServer("StoreFruit", L_1386_[1], L_1386_[3])
break
end
end
end)
end
end
end)
L_3_[99]:AddToggle({
["Name"] = L_3_[168]({
"Teleport To Fruit Sp",
"awn"
}),
["Description"] = L_3_[168]({
"Tự Động Nhặt ",
"Trái Ác Quỷ Nế";
"u Xuất Hiện Tron";
"g Sever"
});
["Default"] = false;
["Callback"] = function(L_1387_arg0)
local L_1388_ = {}
L_1388_[1] = L_1387_arg0
_G["Tweenfruit"] = L_1388_[1]
end
})
spawn(function()
while wait(.1) do
if _G["TweenFruit"] then
for L_1389_forvar0, L_1390_forvar1 in
pairs(game["Workspace"]:GetChildren()) do
local L_1391_ = {}
L_1391_[3], L_1391_[2] = L_1389_forvar0, L_1390_forvar1
if string["find"](L_1391_[2]["Name"], "Fruit") then
TP1(L_1391_[2]["Handle"]["CFrame"])
end
end
end
end
end)
L_3_[99]:AddToggle({
["Name"] = "Auto Teleport Fruits";
["Description"] = L_3_[168]({
"Tự Động Telepor",
"t Đến Trái Ác Q";
"uỷ"
});
["Default"] = false;
["Callback"] = function(L_1392_arg0)
local L_1393_ = {}
L_1393_[2] = L_1392_arg0
_G["Grabfruit"] = L_1393_[2]
end
})
spawn(function()
while wait(.1) do
if _G["Grabfruit"] then
for L_1394_forvar0, L_1395_forvar1 in
pairs(game["Workspace"]:GetChildren()) do
local L_1396_ = {}
L_1396_[2], L_1396_[1] = L_1394_forvar0, L_1395_forvar1
if string["find"](L_1396_[1]["Name"], "Fruit") then
game["Players"]["LocalPlayer"]["Character"]
["HumanoidRootPart"]["CFrame"] = L_1396_[1]["Handle"]["CFrame"]
end
end
end
end
end)
L_3_[12] = L_3_[99]:AddSection({
"Check Stock Fruits"
})
L_3_[41] = function(L_1397_arg0)
local L_1398_ = {}
L_1398_[3] = L_1397_arg0
L_1398_[1] = tostring(L_1398_[3])
repeat
local L_1399_ = {}
L_1399_[1] = nil
L_1399_[3], L_1399_[4] = L_1398_[1]["gsub"](L_1398_[1], "^(-?%d+)(%d%d
%d)", "%1,%2")
L_1399_[1] = L_1399_[4]
L_1398_[1] = L_1399_[3]
until L_1399_[1] == 0
return L_1398_[1]
end
L_3_[92] = (game:GetService("ReplicatedStorage"))["Remotes"]["CommF_"]
L_3_[55] = function()
local L_1400_ = {}
L_1400_[1] = "Advance Fruit Stock
"
L_1400_[3], L_1400_[2] = pcall(function()
return L_3_[92]:InvokeServer("GetFruits", true)
end)
if not L_1400_[3] or not L_1400_[2] then
L_1400_[1] = L_1400_[1] .. L_3_[168]({
"- ❌ Lỗi khi lấ",
"y dữ liệu.
"
})
else
local L_1401_ = {}
L_1401_[2] = false
for L_1402_forvar0, L_1403_forvar1 in pairs(L_1400_[2]) do
local L_1404_ = {}
L_1404_[3], L_1404_[2] = L_1402_forvar0, L_1403_forvar1
if L_1404_[2]["OnSale"] then
local L_1405_ = {}
L_1401_[2] = true
L_1405_[2] = L_3_[41](L_1404_[2]["Price"])
L_1400_[1] = L_1400_[1] .. (L_1404_[2]["Name"] .. (" -
$" .. (L_1405_[2] .. -41148)))
end
end
if not L_1401_[2] then
L_1400_[1] = L_1400_[1] .. L_3_[168]({
"- Không có trái n";
"ào.
"
})
end
end
L_1400_[1] = L_1400_[1] .. "
Normal Fruit Stock
"
L_1400_[5], L_1400_[4] = pcall(function()
return L_3_[92]:InvokeServer("GetFruits")
end)
if L_1400_[5] and L_1400_[4] then
local L_1406_ = {}
L_1406_[2] = false
for L_1407_forvar0, L_1408_forvar1 in pairs(L_1400_[4]) do
local L_1409_ = {}
L_1409_[2], L_1409_[3] = L_1407_forvar0, L_1408_forvar1
if L_1409_[3]["OnSale"] then
local L_1410_ = {}
L_1406_[2] = true
L_1410_[2] = L_3_[41](L_1409_[3]["Price"])
L_1400_[1] = L_1400_[1] .. (L_1409_[3]["Name"] .. (" -
$" .. (L_1410_[2] .. -41148)))
end
end
if not L_1406_[2] then
L_1400_[1] = L_1400_[1] .. L_3_[168]({
"- Không có trái n";
"ào.
"
})
end
else
L_1400_[1] = L_1400_[1] .. L_3_[168]({
"- ❌ Lỗi khi lấ",
"y dữ liệu.
"
})
end
return L_1400_[1]
end
L_3_[2] = L_3_[99]:AddParagraph({
["Title"] = "Stock Trái Cây",
["Content"] = L_3_[168]({
"Đang tải dữ li�";
"��u..."
})
})
task["spawn"](function()
while task["wait"](60) do
pcall(function()
L_3_[2]:Set(L_3_[55]())
end)
end
end)
pcall(function()
L_3_[2]:Set(L_3_[55]())
end)
L_3_[136] = L_3_[53]:AddSection({
L_3_[168]({
"Teleport Island | Di";
" Chuyển Đến Đ�",
"��o"
})
})
L_3_[91] = function(L_1411_arg0)
local L_1412_ = {}
L_1412_[1] = L_1411_arg0
pcall(function()
if type(topos) == "function" then
topos(L_1412_[1])
else
local L_1413_ = {}
L_1413_[2] = (game:GetService("Players"))["LocalPlayer"]
if L_1413_[2] and (L_1413_[2]["Character"] and L_1413_[2]
["Character"]:FindFirstChild("HumanoidRootPart")) then
L_1413_[2]["Character"]["HumanoidRootPart"]["CFrame"] =
L_1412_[1]
end
end
end)
end
L_3_[179] = nil
if not L_3_[81] then
if L_3_[111] then
L_3_[179] = {
"The Cafe";
"Frist Spot",
"Dark Area";
"Flamingo Mansion";
"Flamingo Room";
"Green Zone",
"Factory";
"Colossuim";
"Zombie Island",
"Two Snow Mountain";
"Punk Hazard",
"Cursed Ship",
"Ice Castle",
"Forgotten Island",
"Ussop Island",
"Mini Sky Island"
}
elseif L_3_[177] then
L_3_[179] = {
"Mansion",
"Port Town",
"Great Tree",
"Castle On The Sea";
"MiniSky";
"Hydra Island",
"Floating Turtle",
"Haunted Castle";
"Ice Cream Island",
"Peanut Island";
"Cake Island",
"Cocoa Island";
"Candy Island",
"Tiki Outpost",
"Dragon Dojo"
}
else
L_3_[179] = {
"Spawn"
}
end
else
L_3_[179] = {
"WindMill",
"Marine";
"Middle Town",
"Jungle",
"Pirate Village";
"Desert",
"Snow Island";
"MarineFord";
"Colosseum",
"Sky Island 1",
"Sky Island 2";
"Sky Island 3",
"Prison";
"Magma Village",
"Under Water Island",
"Fountain City",
"Shank Room",
"Mob Island"
}
end
L_3_[53]:AddDropdown({
["Name"] = "Select Island";
["Description"] = L_3_[168]({
"Chọn đảo để ",
"teleport"
}),
["Options"] = L_3_[179],
["Default"] = L_3_[179][1],
["Callback"] = function(L_1414_arg0)
local L_1415_ = {}
L_1415_[1] = L_1414_arg0
_G["SelectIsland"] = L_1415_[1]
end
})
L_3_[53]:AddToggle({
["Name"] = "Auto Tween To Island",
["Description"] = L_3_[168]({
"Tự động di chuy",
"ển tới đảo đ",
"ã chọn"
}),
["Default"] = false;
["Callback"] = function(L_1416_arg0)
local L_1417_ = {}
L_1417_[1] = L_1416_arg0
_G["TeleportIsland"] = L_1417_[1]
StopTween(_G["TeleportIsland"])
end
})
L_3_[22] = function()
if _G["SelectIsland"] then
if _G["SelectIsland"] ~= "WindMill" then
if _G["SelectIsland"] ~= "Marine" then
if _G["SelectIsland"] ~= "Middle Town" then
if _G["SelectIsland"] ~= "Jungle" then
if _G["SelectIsland"] == "Pirate Village" then
L_3_[91](CFrame["new"](-1181.309, 4.751,
3803.546))
elseif _G["SelectIsland"] ~= "Desert" then
if _G["SelectIsland"] == "Snow Island"
then
L_3_[91](CFrame["new"](1347.807,
104.668, -1319.737))
elseif _G["SelectIsland"] == "MarineFord"
then
L_3_[91](CFrame["new"](-4914.821,
50.964, 4281.028))
elseif _G["SelectIsland"] ~= "Colosseum"
then
if _G["SelectIsland"] ~= "Sky
Island 1" then
if _G["SelectIsland"] ~= "Sky
Island 2" then
if _G["SelectIsland"] ~=
"Sky Island 3" then
if
_G["SelectIsland"] ~= "Prison" then
if
_G["SelectIsland"] == "Magma Village" then
L_3_[91](CFrame["new"](424.127, 211.162, -
427.54))
L_3_[91](CFrame["new"](-1503.622, 219.796,
1369.31))
elseif _G["SelectIsland"] ~= "Zombie Island" then
L_3_[91](CFrame["new"](753.143, 408.236,
-5274.615))
L_3_[91](CFrame["new"](-6127.654, 15.952,
-5040.286))
if _G["SelectIsland"] ~= "Forgotten
Island" then
if _G["SelectIsland"] ==
"Ussop Island" then
L_3_[91](CFrame["new"]
(4816.862, 8.46, 2863.82))
elseif _G["SelectIsland"] ==
"Mini Sky Island" or _G["SelectIsland"] == "MiniSky" then
L_3_[91](CFrame["new"](-
288.741, 49326.316, -35248.594))
elseif _G["SelectIsland"] ~=
"Great Tree" then
if _G["SelectIsland"] ~=
"Castle On The Sea" then
if
_G["SelectIsland"] ~= "Port Town" then
if
_G["SelectIsland"] ~= "Hydra Island" then
if
_G["SelectIsland"] == "Floating Turtle" then
elseif
_G["SelectIsland"] ~= "Mansion" then
end
else
end
else
end
else
else
end
else
(game:GetService("ReplicatedStorage"))["Remotes"]
["CommF_"]:InvokeServer("requestEntrance", Vector3["new"](-12471.17, 374.94, -
7551.678))
end
else
end
else
L_3_[91]
(CFrame["new"](-226.751, 20.603, 5538.34))
end
else
(game:GetService("ReplicatedStorage"))["Remotes"]
["CommF_"]:InvokeServer("requestEntrance", Vector3["new"](-5083.26, 314.606, -
3175.673))
end
else
L_3_[91](CFrame["new"]
(2681.274, 1682.809, -7190.985))
end
else
L_3_[91](CFrame["new"](-
3032.764, 317.897, -10075.373))
end
else
L_3_[91](CFrame["new"](6148.412,
294.387, -6741.117))
end
else
L_3_[91](CFrame["new"](923.402, 125.057,
32885.875))
end
else
L_3_[91](CFrame["new"](-5622.033, 492.196, -
781.786))
end
else
end
else
end
else
end
else
end
else
end
else
(game:GetService("ReplicatedStorage"))["Remotes"]
["CommF_"]:InvokeServer("requestEntrance", Vector3["new"](61163.852, 11.68,
1819.784))
end
else
L_3_[91]
(CFrame["new"](4875.33, 5.652, 734.85))
end
else
(game:GetService("ReplicatedStorage"))["Remotes"]
["CommF_"]:InvokeServer("requestEntrance", Vector3["new"](-7894.618, 5547.142, -
380.291))
end
else
(game:GetService("ReplicatedStorage"))["Remotes"]
["CommF_"]:InvokeServer("requestEntrance", Vector3["new"](-4607.823, 872.543, -
1667.557))
end
else
L_3_[91](CFrame["new"](-
4869.103, 733.461, -2667.018))
end
else
L_3_[91](CFrame["new"](-1427.62,
7.288, -2792.772))
end
else
L_3_[91](CFrame["new"](944.158, 20.92,
4373.3))
end
else
L_3_[91](CFrame["new"](-1612.796, 36.852,
149.128))
end
else
L_3_[91](CFrame["new"](-690.331, 15.094, 1582.238))
end
else
L_3_[91](CFrame["new"](-2566.43, 6.856, 2045.256))
end
else
L_3_[91](CFrame["new"](979.799, 16.516, 1429.047))
end
return
else
return
end
end
task["spawn"](function()
while task["wait"](.5) do
if _G["TeleportIsland"] then
L_3_[22]()
end
end
end)
L_3_[38] = L_3_[53]:AddSection({
L_3_[168]({
"Teleport Sea | Di Ch";
"uyển Sea 1,2,3"
})
})
L_3_[53]:AddButton({
["Name"] = "Sea 1",
["Description"] = "Biển 1";
["Callback"] = function()
(game:GetService("ReplicatedStorage"))["Remotes"]
["CommF_"]:InvokeServer("TravelMain")
end
})
L_3_[53]:AddButton({
["Name"] = "Sea 2";
["Description"] = "Biển 2";
["Callback"] = function()
(game:GetService("ReplicatedStorage"))["Remotes"]
["CommF_"]:InvokeServer("TravelDressrosa")
end
})
L_3_[53]:AddButton({
["Name"] = "Sea 3";
["Description"] = "Biển 3",
["Callback"] = function()
(game:GetService("ReplicatedStorage"))["Remotes"]
["CommF_"]:InvokeServer("TravelZou")
end
})
L_3_[121] = L_3_[39]:AddSection({
L_3_[168]({
"Teleport Player | Di",
" Chuyển Đến Pla",
"yer"
})
})
L_3_[139] = {}
for L_1418_forvar0, L_1419_forvar1 in pairs(game["Players"]:GetPlayers()) do
local L_1420_ = {}
L_1420_[1], L_1420_[2] = L_1418_forvar0, L_1419_forvar1
table["insert"](L_3_[139], L_1420_[2]["Name"])
end
L_3_[118] = nil
L_3_[39]:AddButton({
["Title"] = L_3_[168]({
"Get Quest Elite Play";
"ers"
}),
["Description"] = L_3_[168]({
"Nhận Nhiệm Vụ ",
"Người Chơi"
}),
["Callback"] = function()
(game:GetService("ReplicatedStorage"))["Remotes"]
["CommF_"]:InvokeServer("PlayerHunter")
end
})
L_3_[39]:AddToggle({
["Title"] = L_3_[168]({
"Auto Kill Player Que";
"st"
}),
["Description"] = L_3_[168]({
"Bay Đến Người ";
"Chơi Được Nhậ";
"n Nhiệm Vụ"
}),
["Value"] = false,
["Callback"] = function(L_1421_arg0)
local L_1422_ = {}
L_1422_[2] = L_1421_arg0
_G["AutoPlayerHunter"] = L_1422_[2]
StopTween(_G["AutoPlayerHunter"])
end
})
spawn(function()
(game:GetService("RunService"))["Heartbeat"]:connect(function()
pcall(function()
if _G["AutoPlayerHunter"] and (game:GetService("Players"))
["LocalPlayer"]["Character"]:FindFirstChild("Humanoid") then
(game:GetService("Players"))["LocalPlayer"]["Character"]
["Humanoid"]:ChangeState(11)
end
end)
end)
end)
spawn(function()
pcall(function()
while wait(.1) do
if _G["AutoPlayerHunter"] and (game:GetService("Players"))
["LocalPlayer"]["PlayerGui"]["Main"]["PvpDisabled"]["Visible"] == true then
(game:GetService("ReplicatedStorage"))["Remotes"]
["CommF_"]:InvokeServer("EnablePvp")
end
end
end)
end)
spawn(function()
while wait() do
if _G["AutoPlayerHunter"] then
if (game:GetService("Players"))["LocalPlayer"]["PlayerGui"]
["Main"]["Quest"]["Visible"] == false then
wait(.5);
(game:GetService("ReplicatedStorage"))["Remotes"]
["CommF_"]:InvokeServer("PlayerHunter")
else
for L_1423_forvar0, L_1424_forvar1 in
pairs((game:GetService("Workspace"))["Characters"]:GetChildren()) do
local L_1425_ = {}
L_1425_[3], L_1425_[2] = L_1423_forvar0,
L_1424_forvar1
if string["find"]((game:GetService("Players"))
["LocalPlayer"]["PlayerGui"]["Main"]["Quest"]["Container"]["QuestTitle"]["Title"]
["Text"], L_1425_[2]["Name"]) then
repeat
wait()
AutoHaki()
EquipWeapon(_G["SelectWeapon"])
Useskill = true
topos(L_1425_[2]["HumanoidRootPart"]
["CFrame"] * CFrame["new"](1, 7, 3))
L_1425_[2]["HumanoidRootPart"]["Size"] =
Vector3["new"](60, 60, 60);
(game:GetService("VirtualUser")):CaptureController();
(game:GetService("VirtualUser")):Button1Down(Vector2["new"](1280, 672))
until _G["AutoPlayerHunter"] == false or
L_1425_[2]["Humanoid"]["Health"] <= 0
Useskill = false;
(game:GetService("ReplicatedStorage"))
["Remotes"]["CommF_"]:InvokeServer("AbandonQuest")
end
end
end
end
end
end)
L_3_[39]:AddToggle({
["Name"] = "Auto Safe Mode";
["Description"] = L_3_[168]({
"Tự Động An Toà";
"n Di Chuyển Lên T";
"rời An Toàn"
}),
["Default"] = false,
["Callback"] = function(L_1426_arg0)
local L_1427_ = {}
L_1427_[1] = L_1426_arg0
_G["SafeMode"] = L_1427_[1]
StopTween(_G["SafeMode"])
end
})
spawn(function()
pcall(function()
while wait() do
if _G["SafeMode"] then
(game:GetService("Players"))["LocalPlayer"]["Character"]
["HumanoidRootPart"]["CFrame"] = (game:GetService("Players"))["LocalPlayer"]
["Character"]["HumanoidRootPart"]["CFrame"] * CFrame["new"](0, 200, 0)
end
end
end)
end)
L_3_[70] = L_3_[39]:AddSection({
"Buff"
})
L_3_[9] = (game:GetService("Players"))["LocalPlayer"];
(getgenv())["WalkSpeedValue"] = 30;
(getgenv())["JumpValue"] = 50
L_3_[25] = function(L_1428_arg0)
local L_1429_ = {}
L_1429_[3] = L_1428_arg0
L_1429_[2] = L_1429_[3]:WaitForChild("Humanoid", 5)
if L_1429_[2] then
L_1429_[2]["WalkSpeed"] = (getgenv())["WalkSpeedValue"]
L_1429_[2]["JumpPower"] = (getgenv())["JumpValue"];
(L_1429_[2]:GetPropertyChangedSignal("WalkSpeed")):Connect(function()
L_1429_[2]["WalkSpeed"] = (getgenv())["WalkSpeedValue"]
end)
end
end
L_3_[9]["CharacterAdded"]:Connect(function(L_1430_arg0)
local L_1431_ = {}
L_1431_[2] = L_1430_arg0
L_3_[25](L_1431_[2])
end)
if L_3_[9]["Character"] then
L_3_[25](L_3_[9]["Character"])
end
L_3_[39]:AddSlider({
["Title"] = "Speed Chạy",
["Min"] = 26;
["Max"] = 300;
["Default"] = (getgenv())["WalkSpeedValue"],
["Callback"] = function(L_1432_arg0)
local L_1433_ = {}
L_1433_[3] = L_1432_arg0;
(getgenv())["WalkSpeedValue"] = L_1433_[3]
L_1433_[2] = L_3_[9]["Character"] and L_3_[9]
["Character"]:FindFirstChild("Humanoid")
if L_1433_[2] then
L_1433_[2]["WalkSpeed"] = L_1433_[3]
end
end
})
L_3_[39]:AddSlider({
["Title"] = "Nhảy Cao ",
["Min"] = 50;
["Max"] = 500;
["Default"] = (getgenv())["JumpValue"],
["Callback"] = function(L_1434_arg0)
local L_1435_ = {}
L_1435_[1] = L_1434_arg0;
(getgenv())["JumpValue"] = L_1435_[1]
L_1435_[2] = L_3_[9]["Character"] and L_3_[9]
["Character"]:FindFirstChild("Humanoid")
if L_1435_[2] then
L_1435_[2]["JumpPower"] = L_1435_[1]
end
end
})
L_3_[39]:AddToggle({
["Name"] = "Delete Lava",
["Description"] = "Xóa lava",
["Default"] = false;
["Callback"] = function(L_1436_arg0)
local L_1437_ = {}
L_1437_[1] = L_1436_arg0
_G["RemoveLava"] = L_1437_[1]
end
})
spawn(function()
while task["wait"](1) do
if _G["RemoveLava"] then
for L_1438_forvar0, L_1439_forvar1 in
pairs(workspace:GetDescendants()) do
local L_1440_ = {}
L_1440_[1], L_1440_[3] = L_1438_forvar0, L_1439_forvar1
do
local L_1441_ = {}
L_1441_[1] = L_1440_[3]
if L_1441_[1]:IsA("BasePart") and (string["lower"]
(L_1441_[1]["Name"])):find("lava") then
pcall(function()
L_1441_[1]:Destroy()
end)
end
end
end
end
end
end)
L_3_[97] = L_3_[39]:AddSection({
L_3_[168]({
"Esp | Định Vị..",
"."
})
})
L_3_[39]:AddToggle({
["Title"] = "Esp Players";
["Value"] = false,
["Callback"] = function(L_1442_arg0)
local L_1443_ = {}
L_1443_[1] = L_1442_arg0
ESPPlayer = L_1443_[1]
if ESPPlayer then
task["spawn"](function()
while ESPPlayer do
UpdatePlayerChams()
task["wait"](1)
end
end)
else
UpdatePlayerChams()
end
end
})
L_3_[39]:AddToggle({
["Title"] = "Esp Chest";
["Value"] = false,
["Callback"] = function(L_1444_arg0)
local L_1445_ = {}
L_1445_[1] = L_1444_arg0
_G["ChestESP"] = L_1445_[1]
if not _G["ChestESP"] then
UpdateChestESP()
else
task["spawn"](function()
while _G["ChestESP"] do
UpdateChestESP()
task["wait"](1)
end
end)
end
end
})
L_3_[39]:AddToggle({
["Title"] = "Esp Fruits";
["Value"] = false,
["Callback"] = function(L_1446_arg0)
local L_1447_ = {}
L_1447_[2] = L_1446_arg0
DevilFruitESP = L_1447_[2]
if DevilFruitESP then
task["spawn"](function()
while DevilFruitESP do
UpdateDevilChams()
task["wait"](1)
end
end)
else
UpdateDevilChams()
end
end
})
L_3_[39]:AddToggle({
["Title"] = "Esp Berry",
["Value"] = false,
["Callback"] = function(L_1448_arg0)
local L_1449_ = {}
L_1449_[1] = L_1448_arg0
Berry = L_1449_[1]
if not Berry then
for L_1450_forvar0, L_1451_forvar1 in
pairs((game:GetService("CollectionService")):GetTagged("BerryBush")) do
local L_1452_ = {}
L_1452_[2], L_1452_[3] = L_1450_forvar0, L_1451_forvar1
if L_1452_[3]["Parent"]:FindFirstChild("BerryESP") then
L_1452_[3]["Parent"]["BerryESP"]:Destroy()
end
end
else
UpdateBerriesESP()
end
end
})
L_3_[90] = L_3_[203]:AddSection({
L_3_[168]({
"Muốn có, hãy và";
"o discord and wait"
})
})
L_3_[191] = L_3_[96]:AddSection({
"Settings Farming"
})
L_3_[96]:AddParagraph({
["Title"] = L_3_[168]({
"Unban Fast Attack - ";
"M1 Fruit"
});
["Content"] = "On: ✅"
});
(loadstring(game:HttpGet(L_3_[168]({
"[Link]
"[Link]/AnhDan";
"gNhoEm/TuanAnhIOS/re",
"fs/heads/main/koby"
}))))()
L_3_[96]:AddToggle({
["Name"] = "Bring Mod";
["Description"] = L_3_[168]({
"Tự Động Gom Qu�";
"�i"
}),
["Default"] = true,
["Callback"] = function(L_1453_arg0)
local L_1454_ = {}
L_1454_[2] = L_1453_arg0
_G["BringMonster"] = L_1454_[2]
StopTween(_G["BringMonster"])
end
})
spawn(function()
while task["wait"]() do
pcall(function()
CheckQuest()
for L_1455_forvar0, L_1456_forvar1 in
pairs((game:GetService("Workspace"))["Enemies"]:GetChildren()) do
local L_1457_ = {}
L_1457_[2], L_1457_[1] = L_1455_forvar0, L_1456_forvar1
if _G["BringMonster"] and (StartBring and L_1457_[1]
["Name"] == MonFarm or L_1457_[1]["Name"] == Mon and
(L_1457_[1]:FindFirstChild("Humanoid") and
(L_1457_[1]:FindFirstChild("HumanoidRootPart") and (L_1457_[1]["Humanoid"]
["Health"] > 0 and (L_1457_[1]["HumanoidRootPart"]["Position"] -
(game:GetService("Players"))["LocalPlayer"]["Character"]["HumanoidRootPart"]
["Position"])["Magnitude"] <= 320)))) then
if L_1457_[1]["Name"] == "Factory Staff" then
if (L_1457_[1]["HumanoidRootPart"]["Position"]
- PosMon["Position"])["Magnitude"] <= 250 then
L_1457_[1]["Head"]["CanCollide"] = false
L_1457_[1]["HumanoidRootPart"]
["CanCollide"] = false
L_1457_[1]["HumanoidRootPart"]["Size"] =
Vector3["new"](60, 60, 60)
L_1457_[1]["HumanoidRootPart"]["CFrame"]
= PosMon
if L_1457_[1]
["Humanoid"]:FindFirstChild("Animator") then
L_1457_[1]["Humanoid"]
["Animator"]:Destroy()
end
sethiddenproperty((game:GetService("Players"))["LocalPlayer"],
"SimulationRadius", math["huge"])
end
elseif (L_1457_[1]["Name"] == MonFarm or L_1457_[1]
["Name"] == Mon) and (L_1457_[1]["HumanoidRootPart"]["Position"] -
PosMon["Position"])["Magnitude"] <= 250 then
L_1457_[1]["HumanoidRootPart"]["Size"] =
Vector3["new"](60, 60, 60)
L_1457_[1]["HumanoidRootPart"]["CFrame"] =
PosMon
L_1457_[1]["HumanoidRootPart"]["CanCollide"] =
false
L_1457_[1]["Head"]["CanCollide"] = false
if L_1457_[1]
["Humanoid"]:FindFirstChild("Animator") then
L_1457_[1]["Humanoid"]
["Animator"]:Destroy()
end
sethiddenproperty(game["Players"]
["LocalPlayer"], "SimulationRadius", math["huge"])
end
end
end
end)
end
end)
function InMyNetWork(L_1458_arg0)
local L_1459_ = {}
L_1459_[1] = L_1458_arg0
if not isnetworkowner then
if (L_1459_[1]["Position"] - game["Players"]["LocalPlayer"]
["Character"]["HumanoidRootPart"]["Position"])["Magnitude"] > 300 then
return false
else
return true
end
else
return isnetworkowner(L_1459_[1])
end
end
L_3_[96]:AddToggle({
["Title"] = "Set Home Point";
["Description"] = L_3_[168]({
"Lưu Điểm Hồi S",
"inh"
});
["Value"] = false,
["Callback"] = function(L_1460_arg0)
local L_1461_ = {}
L_1461_[2] = L_1460_arg0
_G["CheckPoint"] = L_1461_[2]
end
})
spawn(function()
while wait() do
if _G["CheckPoint"] then
game:GetService("SetSpawnPoint")
end
end
end)
L_3_[96]:AddToggle({
["Title"] = "Infinite Soru";
["Value"] = false;
["Callback"] = function(L_1462_arg0)
local L_1463_ = {}
L_1463_[1] = L_1462_arg0
_G["AutoHaki"] = L_1463_[1]
end
})
spawn(function()
while task["wait"](.1) do
if _G["AutoHaki"] then
pcall(AutoHaki)
end
end
end)
L_3_[96]:AddToggle({
["Title"] = "Auto Active Race V3";
["Description"] = L_3_[168]({
"Tự Động Bật T",
"ộc V3"
}),
["Value"] = false;
["Callback"] = function(L_1464_arg0)
local L_1465_ = {}
L_1465_[1] = L_1464_arg0
_G["AutoRaceV3"] = L_1465_[1]
end
})
spawn(function()
while wait() do
pcall(function()
if _G["AutoRaceV3"] then
(game:GetService("ReplicatedStorage"))["Remotes"]
["CommE"]:FireServer("ActivateAbility")
end
end)
end
end)
L_3_[96]:AddToggle({
["Title"] = "Auto Active Race V4",
["Description"] = L_3_[168]({
"Tự Động Bật T";
"ộc V4"
});
["Value"] = false,
["Callback"] = function(L_1466_arg0)
local L_1467_ = {}
L_1467_[2] = L_1466_arg0
_G["AutoRaceV4"] = L_1467_[2]
end
})
spawn(function()
while wait() do
pcall(function()
if _G["AutoRaceV4"] then
(game:GetService("VirtualInputManager")):SendKeyEvent(true,
"Y", false, game)
wait();
(((game:GetService("ReplicatedStorage")):WaitForChild("Remotes")):WaitForChild("Red
eem")):InvokeServer(unpack(L_1515_[1]))
end)
task["wait"](.1)
end
end
end
})
L_3_[158] = L_3_[96]:AddSection({
"Sever Hop"
})
L_3_[96]:AddButton({
["Title"] = "Rejoin Server";
["Callback"] = function()
(game:GetService("TeleportService")):Teleport(game["PlaceId"],
(game:GetService("Players"))["LocalPlayer"])
end
})
L_3_[96]:AddButton({
["Title"] = "Server Hop",
["Callback"] = function()
Hop()
end
})