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Lua Script Deobfuscation Guide

The document appears to be a deobfuscated Lua script that includes various functions and error handling mechanisms. It contains logic for tampering detection and protection of global variables, functions, and tables. The script also utilizes random number generation and string manipulation to execute its functionality.

Uploaded by

tone8xm
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
5 views289 pages

Lua Script Deobfuscation Guide

The document appears to be a deobfuscated Lua script that includes various functions and error handling mechanisms. It contains logic for tampering detection and protection of global variables, functions, and tables. The script also utilizes random number generation and string manipulation to execute its functionality.

Uploaded by

tone8xm
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

--Deobfuscated by Nyzlinh

local L_3_ = {}
L_3_[168] = table["concat"]
do
local L_85_ = {}
L_85_[12] = true
L_85_[1] = string["gmatch"]
L_85_[4] = function()
error("You Are Lost!")
end
L_85_[3] = false
L_85_[15] = pcall(function()
L_85_[3] = true
end) and L_85_[3]
L_85_[13] = math["random"]
L_85_[6] = table["concat"]
L_85_[9] = table and table["unpack"] or unpack
L_85_[8] = L_85_[13](3, 65)
L_85_[7] = 0
L_85_[14] = 0
L_85_[2] = {
pcall(function()
local L_86_ = {}
L_86_[2] = 11805745 - "5oP3v0lnSgxL" ^ 4310596
return "EwtXPrd2crFOS2" / L_86_[2]
end)
}
L_85_[10] = L_85_[2][2]
L_85_[5] = tonumber((L_85_[1](tostring(L_85_[10]), ":(%d*):"))())
for L_87_forvar0 = 1, L_85_[8], 1 do
local L_88_ = {}
L_88_[5] = L_87_forvar0
L_88_[2] = math["random"](1, 100)
L_88_[1] = L_85_[13](0, 255)
L_88_[3] = L_85_[13](1, L_88_[2])
L_88_[8] = L_85_[13](1, 2) == 1
L_88_[4] = L_85_[10]:gsub(":(%d*):", ":" .. (tostring(L_85_[13](0,
10000)) .. ":"))
L_88_[7] = {
pcall(function()
local L_89_ = {}
if L_85_[13](1, 2) == 1 or L_88_[5] == L_85_[8] then
local L_90_ = {}
L_90_[1] = tonumber((L_85_[1](tostring(({
pcall(function()
local L_91_ = {}
L_91_[1] = 1898093 - "AwWp5N" ^ 2461985
return "dXWU" / L_91_[1]
end)
})[2]), ":(%d*):"))())
L_85_[12] = L_85_[12] and L_85_[5] == L_90_[1]
end
if L_88_[8] then
error(L_88_[4], 0)
end
L_89_[2] = {}
for L_92_forvar0 = 1, L_88_[2], 1 do
local L_93_ = {}
L_93_[2] = L_92_forvar0
L_89_[2][L_93_[2]] = L_85_[13](0, 255)
end
L_89_[2][L_88_[3]] = L_88_[1]
return L_85_[9](L_89_[2])
end)
}
if L_88_[8] then
L_85_[12] = L_85_[12] and (L_88_[7][1] == false and L_88_[7][2]
== L_88_[4])
else
L_85_[12] = L_85_[12] and L_88_[7][1]
L_85_[7] = (L_85_[7] + L_88_[7][L_88_[3] + 1]) % 256
L_85_[14] = (L_85_[14] + L_88_[1]) % 256
end
end
L_85_[12] = L_85_[12] and L_85_[7] == L_85_[14]
if L_85_[12] then
else
repeat
return (function()
while true do
l1, l2 = l2, l1
L_85_[4]()
end
end)()
until true
while true do
l2 = L_85_[13](1, 6)
if l2 > 2 then
l2 = tostring(l1)
else
l1 = l2
end
end
return
end
end
do
local L_94_ = {}
L_94_[31] = true
L_94_[43] = function()
originalError({
["msg"] = L_3_[168]({
"Tampering detected. ",
"Please contact the o",
"wner of this script ";
"for a new version."
})
})
while true do
end
end
L_94_[36] = function()
originalError(L_3_[168]({
"Tampering detected. ",
"Error code: "
}) .. math["random"](1000, 9999))
while true do
end
end
L_94_[17] = function()
originalError(function()
return L_3_[168]({
"Tampering detected. ";
"This incident will b";
"e reported."
})
end)
while true do
end
end
L_94_[23] = {
L_94_[43],
L_94_[36],
L_94_[17]
}
L_94_[26] = L_94_[23][math["random"](1, #L_94_[23])]
L_94_[5] = error
L_94_[19] = pairs
L_94_[22] = setmetatable
L_94_[11] = getmetatable
L_94_[33] = type
L_94_[42] = load
L_94_[39] = loadstring
L_94_[12] = pcall
L_94_[3] = math["random"]
L_94_[28] = xpcall
L_94_[40] = debug
L_94_[32] = debug["getinfo"]
L_94_[4] = package
L_94_[27] = coroutine
L_94_[44] = string
L_94_[46] = math
L_94_[24] = table
L_94_[30] = os
L_94_[25] = io
L_94_[9] = file
L_94_[16] = {}
L_94_[34] = {}
for L_95_forvar0, L_96_forvar1 in L_94_[19](_G) do
local L_97_ = {}
L_97_[2], L_97_[1] = L_95_forvar0, L_96_forvar1
L_94_[34][L_97_[2]] = L_97_[1]
end
L_94_[41] = function(L_98_arg0)
local L_99_ = {}
L_99_[3] = L_98_arg0
L_99_[2] = {
["__index"] = L_99_[3];
["__newindex"] = function(L_100_arg0, L_101_arg1, L_102_arg2)
local L_103_ = {}
L_103_[2], L_103_[4], L_103_[3] = L_100_arg0, L_101_arg1,
L_102_arg2
if L_94_[34][L_103_[4]] then
L_94_[26]()
else
L_94_[34][L_103_[4]] = L_103_[3]
end
end;
["__metatable"] = false,
["__gc"] = function()
L_94_[26]()
end,
["__mode"] = "k";
["__call"] = function()
L_94_[26]()
end;
["__len"] = function()
L_94_[26]()
end,
["__pairs"] = function()
L_94_[26]()
end,
["__ipairs"] = function()
L_94_[26]()
end,
["__debug"] = function()
L_94_[26]()
end;
["__tostring"] = function()
L_94_[26]()
end,
["__concat"] = function()
L_94_[26]()
end,
["__unm"] = function()
L_94_[26]()
end;
["__add"] = function()
L_94_[26]()
end,
["__sub"] = function()
L_94_[26]()
end;
["__mul"] = function()
L_94_[26]()
end;
["__div"] = function()
L_94_[26]()
end;
["__mod"] = function()
L_94_[26]()
end;
["__pow"] = function()
L_94_[26]()
end;
["__eq"] = function()
L_94_[26]()
end;
["__lt"] = function()
L_94_[26]()
end;
["__le"] = function()
L_94_[26]()
end
}
return L_94_[22]({}, L_99_[2])
end
L_94_[16]["protectGlobals"] = function()
for L_104_forvar0, L_105_forvar1 in L_94_[19](_G) do
local L_106_ = {}
L_106_[1], L_106_[3] = L_104_forvar0, L_105_forvar1
if L_94_[33](L_106_[3]) == "function" then
L_94_[34][L_106_[1]] = L_106_[3]
end
end
_G = L_94_[41](L_94_[34])
L_94_[22](_G, {
["__metatable"] = L_3_[168]({
"This metatable is lo",
"cked."
})
})
end
L_94_[16]["protectTable"] = function(L_107_arg0)
local L_108_ = {}
L_108_[1] = L_107_arg0
return L_94_[41](L_108_[1])
end
L_94_[16]["protectFunction"] = function(L_109_arg0)
local L_110_ = {}
L_110_[2] = L_109_arg0
L_110_[1] = function(...)
return L_110_[2](...)
end
return L_94_[22]({}, {
["__index"] = function(L_111_arg0, L_112_arg1)
local L_113_ = {}
L_113_[3], L_113_[2] = L_111_arg0, L_112_arg1
if L_113_[2] == "__call" then
return L_110_[1]
else
L_94_[26]()
end
end;
["__newindex"] = function(L_114_arg0, L_115_arg1, L_116_arg2)
L_94_[26]()
end,
["__metatable"] = false;
["__gc"] = function()
L_94_[26]()
end;
["__mode"] = "k";
["__call"] = function()
L_94_[26]()
end,
["__len"] = function()
L_94_[26]()
end;
["__pairs"] = function()
L_94_[26]()
end,
["__ipairs"] = function()
L_94_[26]()
end;
["__debug"] = function()
L_94_[26]()
end
})
end
if error ~= L_94_[5] or pairs ~= L_94_[19] or setmetatable ~= L_94_[22] or
getmetatable ~= L_94_[11] or type ~= L_94_[33] or load ~= L_94_[42] or loadstring
~= L_94_[39] or pcall ~= L_94_[12] or xpcall ~= L_94_[28] or debug ~= L_94_[40] or
package ~= L_94_[4] or coroutine ~= L_94_[27] or string ~= L_94_[44] or math ~=
L_94_[46] or table ~= L_94_[24] then
L_94_[26]()
end
if pcall ~= L_94_[12] or math["random"] ~= L_94_[3] then
L_94_[26]()
end
L_94_[38] = {
"os";
"io",
"file";
"debug"
}
for L_117_forvar0, L_118_forvar1 in ipairs(L_94_[38]) do
local L_119_ = {}
L_119_[3], L_119_[2] = L_117_forvar0, L_118_forvar1
if _G[L_119_[2]] ~= L_94_[34][L_119_[2]] then
L_94_[26]()
end
end
L_94_[18], L_94_[2] = pcall(L_94_[40]["gethook"])
if L_94_[18] then
if L_94_[2] then
L_94_[26]()
end
end
L_94_[45] = string["gmatch"]
L_94_[13], L_94_[15] = pcall(main)
for L_120_forvar0, L_121_forvar1 in ipairs(L_94_[38]) do
local L_122_ = {}
L_122_[3], L_122_[2] = L_120_forvar0, L_121_forvar1
if getmetatable(_G[L_122_[2]]) ~= getmetatable(L_94_[34][L_122_[2]])
then
L_94_[26]()
end
end
L_94_[7] = false
L_94_[10] = L_94_[12](function()
L_94_[7] = true
end) and L_94_[7]
L_94_[14] = math["random"]
L_94_[8] = table["concat"]
L_94_[1] = table and table["unpack"] or unpack
n = L_94_[3](3, 65)
if n < 3 or n > 65 then
local L_123_ = {}
L_123_[2] = L_94_[14](1, 16777216) - RandomStrings["randomString"]() ^
L_94_[14](1, 16777216)
return RandomStrings["randomString"]() / L_123_[2]
end
L_94_[29] = 0
L_94_[20] = 0
L_94_[21] = {
pcall(function()
local L_124_ = {}
L_124_[1] = L_94_[14](1, 16777216) -
RandomStrings["randomString"]() ^ L_94_[14](1, 16777216)
return RandomStrings["randomString"]() / L_124_[1]
end)
}
L_94_[37] = L_94_[21][2]
L_94_[35] = tonumber((L_94_[45](tostring(L_94_[37]), ":(%d*):"))())
for L_125_forvar0 = 1, 100, 1 do
local L_126_ = {}
L_126_[2] = L_125_forvar0
L_126_[3] = 100
L_126_[7] = L_126_[2] % 256
L_126_[8] = L_126_[2] % L_126_[3] + 1
L_126_[5] = L_126_[2] % 2 == 0
L_126_[4] = L_94_[37]:gsub(":(%d*):", ":" .. (tostring(L_94_[14](0,
10000)) .. ":"))
L_126_[1] = {
pcall(function()
local L_127_ = {}
if L_94_[14](1, 2) == 1 or L_126_[2] == n then
local L_128_ = {}
L_128_[1] = tonumber((L_94_[45](tostring(({
pcall(function()
local L_129_ = {}
L_129_[2] = L_94_[14](1, 16777216) -
RandomStrings["randomString"]() ^ L_94_[14](1, 16777216)
return RandomStrings["randomString"]() /
L_129_[2]
end)
})[2]), ":(%d*):"))())
L_94_[31] = L_94_[31] and L_94_[35] == L_128_[1]
end
if L_126_[5] then
error(L_126_[4], 0)
end
L_127_[2] = {}
for L_130_forvar0 = 1, L_126_[3], 1 do
local L_131_ = {}
L_131_[2] = L_130_forvar0
L_127_[2][L_131_[2]] = L_94_[14](0, 255)
end
L_127_[2][L_126_[8]] = L_126_[7]
return L_94_[1](L_127_[2])
end)
}
if L_126_[5] then
L_94_[31] = L_94_[31] and (L_126_[1][1] == false and L_126_[1][2]
== L_126_[4])
else
L_94_[31] = L_94_[31] and L_126_[1][1]
L_94_[29] = (L_94_[29] + L_126_[1][L_126_[8] + 1]) % 256
L_94_[20] = (L_94_[20] + L_126_[7]) % 256
end
end
L_94_[31] = L_94_[31] and L_94_[29] == L_94_[20]
if L_94_[31] then
else
repeat
return (function()
L_94_[26]()
end)()
until true
return
end
end
hookfunction(require((game:GetService("ReplicatedStorage"))["Effect"]["Container"]
["Death"]), function()
end)
hookfunction(require((game:GetService("ReplicatedStorage"))["Effect"]["Container"]
["Respawn"]), function()
end)
L_3_[67] = game["PlaceId"]
L_3_[81] = L_3_[67] == 2753915549 or L_3_[67] == 85211729168715
L_3_[111] = L_3_[67] == 4442272183 or L_3_[67] == 79091703265657
L_3_[177] = L_3_[67] == 7449423635 or L_3_[67] == 1.0011733112309e+14
L_3_[33] = L_3_[67] == 73902483975735
function MaterialMon()
if _G["SelectMaterial"] ~= "Radiactive Material" then
if _G["SelectMaterial"] ~= L_3_[168]({
"Leather + Scrap Meta";
"l"
}) then
if _G["SelectMaterial"] ~= "Magma Ore" then
if _G["SelectMaterial"] ~= "Fish Tail" then
if _G["SelectMaterial"] == "Angel Wings" then
MMon = "Royal Soldier"
MPos = CFrame["new"](-7759.45898, 5606.93652, -
1862.70276, -0.866007447, 0, -0.500031412, 0, 1, 0, .500031412, 0, -0.866007447)
SP = "SkyArea2"
elseif _G["SelectMaterial"] == "Mystic Droplet" then
MMon = "Water Fighter"
MPos = CFrame["new"](-3331.70459, 239.138336, -
10553.3564, -0.29242146, 0, .95628953, 0, 1, 0, -0.95628953, 0, -0.29242146)
SP = "ForgottenIsland"
elseif _G["SelectMaterial"] == "Vampire Fang" then
MMon = "Vampire"
MPos = CFrame["new"](-6132.39453, 9.00769424, -
1466.16919, -0.927179813, 0, -0.374617696, 0, 1, 0, .374617696, 0, -0.927179813)
SP = "Graveyard"
elseif _G["SelectMaterial"] == "Gunpowder" then
MMon = "Pistol Billionaire"
MPos = CFrame["new"](-185.693283, 84.7088699,
6103.62744, .90629667, 0, -0.422642082, 0, 1, 0, .422642082, 0, .90629667)
SP = "Mansion"
elseif _G["SelectMaterial"] ~= "Mini Tusk" then
if _G["SelectMaterial"] == "Conjured Cocoa"
then
MMon = L_3_[168]({
"Chocolate Bar Battle";
"r"
})
MPos = CFrame["new"](582.828674,
25.5824986, -12550.7041, -0.766061664, 0, -0.642767608, 0, 1, 0, .642767608, 0, -
0.766061664)
SP = "Chocolate"
end
else
MMon = "Mythological Pirate"
MPos = CFrame["new"](-13456.0498, 469.433228, -
7039.96436, 0, 0, 1, 0, 1, 0, -1, 0, 0)
SP = "BigMansion"
end
elseif game["PlaceId"] == 85211729168715 then
MMon = "Fishman Warrior"
MPos = CFrame["new"](60943.9023, 17.9492188,
1744.11133, .826706648, 0, -0.562633216, 0, 1, 0, .562633216, 0, .826706648)
SP = "Underwater City"
MMon = "Fishman Commando"
MPos = CFrame["new"](61760.8984, 18.0800781,
1460.11133, -0.632549644, 0, -0.774520278, 0, 1, 0, .774520278, 0, -0.632549644)
SP = "Underwater City"
elseif game["PlaceId"] == 1.0011733112309e+14 then
MMon = "Fishman Captain"
MPos = CFrame["new"](-10828.1064, 331.825989, -
9049.14648, -0.0912091732, 0, .995831788, 0, 1, 0, -0.995831788, 0, -0.0912091732)
SP = "PineappleTown"
end
elseif game["PlaceId"] == 85211729168715 then
MMon = "Military Soldier"
MPos = CFrame["new"](-5565.60156, 9.10001755, 8327.56934, -
0.838688731, 0, -0.544611216, 0, 1, 0, .544611216, 0, -0.838688731)
SP = "Magma"
MMon = "Military Spy"
MPos = CFrame["new"](-5806.70068, 78.5000458,
8904.46973, .707134247, 0, .707079291, 0, 1, 0, -0.707079291, 0, .707134247)
SP = "Magma"
elseif game["PlaceId"] == 79091703265657 then
MMon = "Lava Pirate"
MPos = CFrame["new"](-5158.77051, 14.4791956, -4654.2627, -
0.848060489, 0, -0.529899538, 0, 1, 0, .529899538, 0, -0.848060489)
SP = "CircleIslandFire"
end
elseif game["PlaceId"] == 85211729168715 then
MMon = "Pirate"
MPos = CFrame["new"](-967.433105, 13.5999937, 4034.24707, -
0.258864403, 0, -0.965913713, 0, 1, 0, .965913713, 0, -0.258864403)
SP = "Pirate"
MMon = "Brute"
MPos = CFrame["new"](-1191.41235, 15.5999985,
4235.50928, .629286051, 0, -0.777173758, 0, 1, 0, .777173758, 0, .629286051)
SP = "Pirate"
elseif game["PlaceId"] ~= 79091703265657 then
if game["PlaceId"] == 1.0011733112309e+14 then
MMon = "Pirate Millionaire"
MPos = CFrame["new"](-118.809372, 55.4874573, 5649.17041, -
0.965929747, 0, .258804798, 0, 1, 0, -0.258804798, 0, -0.965929747)
SP = "Default"
end
else
MMon = "Mercenary"
MPos = CFrame["new"](-986.774475, 72.8755951, 1088.44653, -
0.656062722, 0, .754706323, 0, 1, 0, -0.754706323, 0, -0.656062722)
SP = "DressTown"
end
else
MMon = "Factory Staff"
MPos = CFrame["new"](-105.889565, 72.8076935, -670.247986, -
0.965929747, 0, -0.258804798, 0, 1, 0, .258804798, 0, -0.965929747)
SP = "Bar"
end
end
function CheckQuest()
MyLevel = (game:GetService("Players"))["LocalPlayer"]["Data"]["Level"]
["Value"]
if L_3_[81] then
if MyLevel >= 1 and MyLevel <= 9 or SelectMonster == "Bandit" then
Mon = "Bandit"
LevelQuest = 1
NameQuest = "BanditQuest1"
NameMon = "Bandit"
CFrameQuest = CFrame["new"](1059.37195, 15.4495068,
1550.4231, .939700544, 0, -0.341998369, 0, 1, 0, .341998369, 0, .939700544)
CFrameMon = CFrame["new"](1045.9626464844, 27.002508163452,
1560.8203125)
elseif (MyLevel < 10 or MyLevel > 14) and SelectMonster ~= "Monkey"
then
if (MyLevel < 15 or MyLevel > 29) and SelectMonster ~= "Gorilla"
then
if (MyLevel < 30 or MyLevel > 39) and SelectMonster ~=
"Pirate" then
if (MyLevel < 40 or MyLevel > 59) and SelectMonster
~= "Brute" then
if MyLevel >= 60 and MyLevel <= 74 or
SelectMonster == "Desert Bandit" then
Mon = "Desert Bandit"
LevelQuest = 1
NameQuest = "DesertQuest"
NameMon = "Desert Bandit"
CFrameQuest = CFrame["new"](894.488647,
5.14000702, 4392.43359, .819155693, 0, -0.573571265, 0, 1, 0, .573571265,
0, .819155693)
CFrameMon = CFrame["new"](924.7998046875,
6.4486746788025, 4481.5859375)
elseif (MyLevel < 75 or MyLevel > 89) and
SelectMonster ~= "Desert Officer" then
if (MyLevel < 90 or MyLevel > 99) and
SelectMonster ~= "Snow Bandit" then
if MyLevel >= 100 and MyLevel <=
119 or SelectMonster == "Snowman" then
Mon = "Snowman"
LevelQuest = 2
NameQuest = "SnowQuest"
NameMon = "Snowman"
CFrameQuest = CFrame["new"]
(1389.74451, 88.1519318, -1298.90796, -0.342042685, 0, .939684391, 0, 1, 0, -
0.939684391, 0, -0.342042685)
CFrameMon = CFrame["new"]
(1201.6412353516, 144.57958984375, -1550.0670166016)
elseif (MyLevel < 120 or MyLevel >
149) and SelectMonster ~= "Chief Petty Officer" then
if (MyLevel < 150 or MyLevel
> 174) and SelectMonster ~= "Sky Bandit" then
if (MyLevel < 175 or
MyLevel > 189) and SelectMonster ~= "Dark Master" then
if MyLevel >= 190
and MyLevel <= 209 or SelectMonster == "Prisoner" then
Mon =
"Prisoner"
LevelQuest =
1
NameQuest =
"PrisonerQuest"
NameMon =
"Prisoner"
CFrameQuest
= CFrame["new"](5308.93115, 1.65517521, 475.120514, -0.0894274712, -5.00292918e-09,
-0.995993316, 1.60817859e-09, 1, -5.16744869e-09, .995993316, -2.06384709e-09, -
0.0894274712)
CFrameMon =
CFrame["new"](5098.9736328125, -0.3204058110714, 474.23733520508)
elseif (MyLevel <
210 or MyLevel > 249) and SelectMonster ~= "Dangerous Prisone" then
if MyLevel
>= 250 and MyLevel <= 274 or SelectMonster == "Toga Warrior" then
Mon =
"Toga Warrior"

LevelQuest = 1

NameQuest = "ColosseumQuest"

NameMon = "Toga Warrior"

CFrameQuest = CFrame["new"](-1580.04663, 6.35000277, -2986.47534, -


0.515037298, 0, -0.857167721, 0, 1, 0, .857167721, 0, -0.515037298)

CFrameMon = CFrame["new"](-1820.21484375, 51.683856964111, -2740.6650390625)


elseif
(MyLevel < 275 or MyLevel > 299) and SelectMonster ~= "Gladiator" then
if
(MyLevel < 300 or MyLevel > 324) and SelectMonster ~= "Military Soldier" then

if (MyLevel < 325 or MyLevel > 374) and SelectMonster ~= "Military Spy" then

if (MyLevel < 375 or MyLevel > 399) and SelectMonster ~= "Fishman Warrior"
then

if (MyLevel < 400 or MyLevel > 449) and SelectMonster ~= "Fishman


Commando" then

if MyLevel >= 450 and MyLevel <= 474 or SelectMonster == "God's


Guard" then

Mon = "God's Guard"

LevelQuest = 1

NameQuest = "SkyExp1Quest"

NameMon = "God's Guard"


CFrameQuest = CFrame["new"](-4721.88867, 843.874695, -
1949.96643, .996191859, 0, -0.0871884301, 0, 1, 0, .0871884301, 0, .996191859)

CFrameMon = CFrame["new"](-4710.04296875, 845.27697753906,


-1927.3079833984)

if _G["AutoFarm"] and (CFrameQuest["Position"] -


game["Players"]["LocalPlayer"]["Character"]["HumanoidRootPart"]["Position"])
["Magnitude"] > 10000 then

(game:GetService("ReplicatedStorage"))["Remotes"]
["CommF_"]:InvokeServer("requestEntrance", Vector3["new"](-4607.82275, 872.54248, -
1667.55688))

end

elseif MyLevel >= 475 and MyLevel <= 524 or SelectMonster ==


"Shanda" then

Mon = "Shanda"

LevelQuest = 2

NameQuest = "SkyExp1Quest"

NameMon = "Shanda"

CFrameQuest = CFrame["new"](-7859.09814, 5544.19043, -


381.476196, -0.422592998, 0, .906319618, 0, 1, 0, -0.906319618, 0, -0.422592998)

CFrameMon = CFrame["new"](-7678.4897460938,
5566.4038085938, -497.21560668945)

if _G["AutoFarm"] and (CFrameQuest["Position"] -


game["Players"]["LocalPlayer"]["Character"]["HumanoidRootPart"]["Position"])
["Magnitude"] > 10000 then

(game:GetService("ReplicatedStorage"))["Remotes"]
["CommF_"]:InvokeServer("requestEntrance", Vector3["new"](-7894.6176757813,
5547.1416015625, -380.29119873047))

end

elseif MyLevel >= 525 and MyLevel <= 549 or SelectMonster ==


"Royal Squad" then

Mon = "Royal Squad"

LevelQuest = 1

NameQuest = "SkyExp2Quest"

NameMon = "Royal Squad"

CFrameQuest = CFrame["new"](-7906.81592, 5634.6626, -


1411.99194, 0, 0, -1, 0, 1, 0, 1, 0, 0)

CFrameMon = CFrame["new"](-7624.2524414062,
5658.1333007812, -1467.3542480469)
elseif (MyLevel < 550 or MyLevel > 624) and SelectMonster ~=
"Royal Soldier" then

if MyLevel >= 625 and MyLevel <= 649 or SelectMonster ==


"Galley Pirate" then

Mon = "Galley Pirate"

LevelQuest = 1

NameQuest = "FountainQuest"

NameMon = "Galley Pirate"

CFrameQuest = CFrame["new"](5259.81982, 37.3500175,


4050.0293, .087131381, 0, .996196866, 0, 1, 0, -0.996196866, 0, .087131381)

CFrameMon = CFrame["new"](5551.0219726562,
78.901351928711, 3930.4128417969)

elseif MyLevel >= 650 or SelectMonster == "Galley Captain"


then

Mon = "Galley Captain"

LevelQuest = 2

NameQuest = "FountainQuest"

NameMon = "Galley Captain"

CFrameQuest = CFrame["new"](5259.81982, 37.3500175,


4050.0293, .087131381, 0, .996196866, 0, 1, 0, -0.996196866, 0, .087131381)

CFrameMon = CFrame["new"](5441.9516601562,
42.502059936523, 4950.09375)

end

else

Mon = "Royal Soldier"

LevelQuest = 2

NameQuest = "SkyExp2Quest"

NameMon = "Royal Soldier"

CFrameQuest = CFrame["new"](-7906.81592, 5634.6626, -


1411.99194, 0, 0, -1, 0, 1, 0, 1, 0, 0)

CFrameMon = CFrame["new"](-7836.7534179688, 5645.6640625, -


1790.6236572266)

end

else
Mon = "Fishman Commando"

LevelQuest = 2

NameQuest = "FishmanQuest"

NameMon = "Fishman Commando"

CFrameQuest = CFrame["new"](61122.65234375, 18.497442245483,


1569.3997802734)

CFrameMon = CFrame["new"](61922.6328125, 18.482830047607,


1493.9343261719)

if _G["AutoFarm"] and (CFrameQuest["Position"] - game["Players"]


["LocalPlayer"]["Character"]["HumanoidRootPart"]["Position"])["Magnitude"] > 10000
then

(game:GetService("ReplicatedStorage"))["Remotes"]
["CommF_"]:InvokeServer("requestEntrance", Vector3["new"](61163.8515625,
11.6796875, 1819.7841796875))

end

end

else

Mon = "Fishman Warrior"

LevelQuest = 1

NameQuest = "FishmanQuest"

NameMon = "Fishman Warrior"

CFrameQuest = CFrame["new"](61122.65234375, 18.497442245483,


1569.3997802734)

CFrameMon = CFrame["new"](60878.30078125, 18.482830047607,


1543.7574462891)

if _G["AutoFarm"] and (CFrameQuest["Position"] - game["Players"]


["LocalPlayer"]["Character"]["HumanoidRootPart"]["Position"])["Magnitude"] > 10000
then

(game:GetService("ReplicatedStorage"))["Remotes"]
["CommF_"]:InvokeServer("requestEntrance", Vector3["new"](61163.8515625,
11.6796875, 1819.7841796875))

end

end

else

Mon = "Military Spy"


LevelQuest = 2

NameQuest = "MagmaQuest"

NameMon = "Military Spy"

CFrameQuest = CFrame["new"](-5313.37012, 10.9500084, 8515.29395, -


0.499959469, 0, .866048813, 0, 1, 0, -0.866048813, 0, -0.499959469)

CFrameMon = CFrame["new"](-5802.8681640625, 86.262413024902, 8828.859375)

end
else

Mon = "Military Soldier"

LevelQuest = 1

NameQuest = "MagmaQuest"

NameMon = "Military Soldier"

CFrameQuest = CFrame["new"](-5313.37012, 10.9500084, 8515.29395, -


0.499959469, 0, .866048813, 0, 1, 0, -0.866048813, 0, -0.499959469)

CFrameMon = CFrame["new"](-5411.1645507812, 11.081554412842, 8454.29296875)


end
else
Mon =
"Gladiator"

LevelQuest = 2

NameQuest = "ColosseumQuest"

NameMon = "Gladiator"

CFrameQuest = CFrame["new"](-1580.04663, 6.35000277, -2986.47534, -


0.515037298, 0, -0.857167721, 0, 1, 0, .857167721, 0, -0.515037298)

CFrameMon = CFrame["new"](-1292.8381347656, 56.380882263184, -


3339.0314941406)
end
else
Mon =
"Dangerous Prisoner"
LevelQuest =
2
NameQuest =
"PrisonerQuest"
NameMon =
"Dangerous Prisoner"
CFrameQuest
= CFrame["new"](5308.93115, 1.65517521, 475.120514, -0.0894274712, -5.00292918e-09,
-0.995993316, 1.60817859e-09, 1, -5.16744869e-09, .995993316, -2.06384709e-09, -
0.0894274712)
CFrameMon =
CFrame["new"](5654.5634765625, 15.633401870728, 866.29919433594)
end
else
Mon = "Dark
Master"
LevelQuest = 2
NameQuest =
"SkyQuest"
NameMon = "Dark
Master"
CFrameQuest =
CFrame["new"](-4839.53027, 716.368591, -2619.44165, .866007268, 0, .500031412, 0,
1, 0, -0.500031412, 0, .866007268)
CFrameMon =
CFrame["new"](-5259.8447265625, 391.39767456055, -2229.0354003906)
end
else
Mon = "Sky Bandit"
LevelQuest = 1
NameQuest = "SkyQuest"
NameMon = "Sky Bandit"
CFrameQuest =
CFrame["new"](-4839.53027, 716.368591, -2619.44165, .866007268, 0, .500031412, 0,
1, 0, -0.500031412, 0, .866007268)
CFrameMon =
CFrame["new"](-4953.20703125, 295.74420166016, -2899.2290039062)
end
else
Mon = "Chief Petty Officer"
LevelQuest = 1
NameQuest = "MarineQuest2"
NameMon = "Chief Petty
Officer"
CFrameQuest = CFrame["new"](-
5039.58643, 27.3500385, 4324.68018, 0, 0, -1, 0, 1, 0, 1, 0, 0)
CFrameMon = CFrame["new"](-
4881.2309570312, 22.652044296265, 4273.7524414062)
end
else
Mon = "Snow Bandit"
LevelQuest = 1
NameQuest = "SnowQuest"
NameMon = "Snow Bandit"
CFrameQuest = CFrame["new"]
(1389.74451, 88.1519318, -1298.90796, -0.342042685, 0, .939684391, 0, 1, 0, -
0.939684391, 0, -0.342042685)
CFrameMon = CFrame["new"]
(1354.3479003906, 87.272773742676, -1393.9465332031)
end
else
Mon = "Desert Officer"
LevelQuest = 2
NameQuest = "DesertQuest"
NameMon = "Desert Officer"
CFrameQuest = CFrame["new"](894.488647,
5.14000702, 4392.43359, .819155693, 0, -0.573571265, 0, 1, 0, .573571265,
0, .819155693)
CFrameMon = CFrame["new"]
(1608.2822265625, 8.6142244338989, 4371.0073242188)
end
else
Mon = "Brute"
LevelQuest = 2
NameQuest = "BuggyQuest1"
NameMon = "Brute"
CFrameQuest = CFrame["new"](-1141.07483,
4.10001802, 3831.5498, .965929627, 0, -0.258804798, 0, 1, 0, .258804798,
0, .965929627)
CFrameMon = CFrame["new"](-1140.0837402344,
14.809885025024, 4322.9213867188)
end
else
Mon = "Pirate"
LevelQuest = 1
NameQuest = "BuggyQuest1"
NameMon = "Pirate"
CFrameQuest = CFrame["new"](-1141.07483, 4.10001802,
3831.5498, .965929627, 0, -0.258804798, 0, 1, 0, .258804798, 0, .965929627)
CFrameMon = CFrame["new"](-1103.5134277344,
13.752052307129, 3896.0910644531)
end
else
Mon = "Gorilla"
LevelQuest = 2
NameQuest = "JungleQuest"
NameMon = "Gorilla"
CFrameQuest = CFrame["new"](-1598.08911, 35.5501175,
153.377838, 0, 0, 1, 0, 1, 0, -1, 0, 0)
CFrameMon = CFrame["new"](-1129.8836669922, 40.46354675293,
-525.42370605469)
end
else
Mon = "Monkey"
LevelQuest = 1
NameQuest = "JungleQuest"
NameMon = "Monkey"
CFrameQuest = CFrame["new"](-1598.08911, 35.5501175, 153.377838,
0, 0, 1, 0, 1, 0, -1, 0, 0)
CFrameMon = CFrame["new"](-1448.5180664062, 67.853012084961,
11.465796470642)
end
elseif not L_3_[111] then
if L_3_[177] then
if MyLevel >= 1500 and MyLevel <= 1524 or SelectMonster ==
"Pirate Millionaire" then
Mon = "Pirate Millionaire"
LevelQuest = 1
NameQuest = "PiratePortQuest"
NameMon = "Pirate Millionaire"
CFrameQuest = CFrame["new"](-450.104645, 107.681458,
5950.72607, .957107544, 0, -0.289732844, 0, 1, 0, .289732844, 0, .957107544)
CFrameMon = CFrame["new"](-245.99638366699, 47.30615234375,
5584.1005859375)
elseif (MyLevel < 1525 or MyLevel > 1574) and SelectMonster ~=
"Pistol Billionaire" then
if MyLevel >= 1575 and MyLevel <= 1599 or SelectMonster ==
"Dragon Crew Warrior" then
Mon = "Dragon Crew Warrior"
LevelQuest = 1
NameQuest = "DragonCrewQuest"
NameMon = "Dragon Crew Warrior"
CFrameQuest = CFrame["new"](6750.4931640625,
127.44916534424, -711.03088378906)
CFrameMon = CFrame["new"](6709.76367, 52.3442993, -
1139.02966, -0.763515472, 0, .645789504, 0, 1, 0, -0.645789504, 0, -0.763515472)
elseif MyLevel >= 1600 and MyLevel <= 1624 or SelectMonster
== "Dragon Crew Archer" then
Mon = "Dragon Crew Archer"
NameQuest = "DragonCrewQuest"
LevelQuest = 2
NameMon = "Dragon Crew Archer"
CFrameQuest = CFrame["new"](6750.4931640625,
127.44916534424, -711.03088378906)
CFrameMon = CFrame["new"](6668.76172, 481.376923,
329.12207, -0.121787429, 0, -0.992556155, 0, 1, 0, .992556155, 0, -0.121787429)
elseif (MyLevel < 1625 or MyLevel > 1649) and SelectMonster
~= "Hydra Enforcer" then
if (MyLevel < 1650 or MyLevel > 1699) and
SelectMonster ~= "Venomous Assailant" then
if (MyLevel < 1700 or MyLevel > 1724) and
SelectMonster ~= "Marine Commodore" then
if (MyLevel < 1725 or MyLevel > 1774) and
SelectMonster ~= "Marine Rear Admiral" then
if (MyLevel < 1775 or MyLevel >
1799) and SelectMonster ~= "Fishman Raider" then
if MyLevel >= 1800 and
MyLevel <= 1824 or SelectMonster == "Fishman Captain" then
Mon = "Fishman Captain"
LevelQuest = 2
NameQuest =
"DeepForestIsland3"
NameMon = "Fishman
Captain"
CFrameQuest =
CFrame["new"](-10581.6563, 330.872955, -8761.18652, -0.882952213, 0, .469463557, 0,
1, 0, -0.469463557, 0, -0.882952213)
CFrameMon =
CFrame["new"](-10994.701171875, 352.38140869141, -9002.1103515625)
elseif (MyLevel < 1825 or
MyLevel > 1849) and SelectMonster ~= "Forest Pirate" then
if (MyLevel < 1850 or
MyLevel > 1899) and SelectMonster ~= "Mythological Pirate" then
if MyLevel >= 1900
and MyLevel <= 1924 or SelectMonster == "Jungle Pirate" then
Mon =
"Jungle Pirate"
LevelQuest =
1
NameQuest =
"DeepForestIsland2"
NameMon =
"Jungle Pirate"
CFrameQuest
= CFrame["new"](-12680.3818, 389.971039, -9902.01953, -0.0871315002, 0, .996196866,
0, 1, 0, -0.996196866, 0, -0.0871315002)
CFrameMon =
CFrame["new"](-12256.16015625, 331.73828125, -10485.836914062)
elseif MyLevel >=
1925 and MyLevel <= 1974 or SelectMonster == "Musketeer Pirate" then
Mon =
"Musketeer Pirate"
LevelQuest =
2
NameQuest =
"DeepForestIsland2"
NameMon =
"Musketeer Pirate"
CFrameQuest
= CFrame["new"](-12680.3818, 389.971039, -9902.01953, -0.0871315002, 0, .996196866,
0, 1, 0, -0.996196866, 0, -0.0871315002)
CFrameMon =
CFrame["new"](-13457.904296875, 391.54565429688, -9859.177734375)
elseif MyLevel >=
1975 and MyLevel <= 1999 or SelectMonster == "Reborn Skeleton" then
Mon =
"Reborn Skeleton"
LevelQuest =
1
NameQuest =
"HauntedQuest1"
NameMon =
"Reborn Skeleton"
CFrameQuest
= CFrame["new"](-9479.2168, 141.215088, 5566.09277, 0, 0, 1, 0, 1, 0, -1, 0, 0)
CFrameMon =
CFrame["new"](-8763.7236328125, 165.72299194336, 6159.8618164062)
elseif (MyLevel <
2000 or MyLevel > 2024) and SelectMonster ~= "Living Zombie" then
if MyLevel
>= 2025 and MyLevel <= 2049 or SelectMonster == "Demonic Soul" then
Mon =
"Demonic Soul"

LevelQuest = 1

NameQuest = "HauntedQuest2"

NameMon = "Demonic Soul"

CFrameQuest = CFrame["new"](-9516.99316, 172.017181, 6078.46533, 0, 0, -1, 0,


1, 0, 1, 0, 0)

CFrameMon = CFrame["new"](-9505.8720703125, 172.10482788086, 6158.9931640625)


elseif
MyLevel >= 2050 and MyLevel <= 2074 or SelectMonster == "Posessed Mummy" then
Mon =
"Posessed Mummy"

LevelQuest = 2

NameQuest = "HauntedQuest2"

NameMon = "Posessed Mummy"

CFrameQuest = CFrame["new"](-9516.99316, 172.017181, 6078.46533, 0, 0, -1, 0,


1, 0, 1, 0, 0)

CFrameMon = CFrame["new"](-9582.0224609375, 6.2515273094177, 6205.478515625)


elseif
(MyLevel < 2075 or MyLevel > 2099) and SelectMonster ~= "Peanut Scout" then
if
MyLevel >= 2100 and MyLevel <= 2124 or SelectMonster == "Peanut President" then

Mon = "Peanut President"

LevelQuest = 2

NameQuest = "NutsIslandQuest"

NameMon = "Peanut President"

CFrameQuest = CFrame["new"](-2104.3908691406, 38.104167938232, -10194.21875,


0, 0, -1, 0, 1, 0, 1, 0, 0)

CFrameMon = CFrame["new"](-1859.3540039062, 38.103168487549, -10422.4296875)


elseif
MyLevel >= 2125 and MyLevel <= 2149 or SelectMonster == "Ice Cream Chef" then

Mon = "Ice Cream Chef"

LevelQuest = 1

NameQuest = "IceCreamIslandQuest"

NameMon = "Ice Cream Chef"

CFrameQuest = CFrame["new"](-820.64825439453, 65.819526672363, -


10965.795898438, 0, 0, -1, 0, 1, 0, 1, 0, 0)

CFrameMon = CFrame["new"](-872.24658203125, 65.81957244873, -10919.95703125)


elseif
MyLevel >= 2150 and MyLevel <= 2199 or SelectMonster == "Ice Cream Commander" then

Mon = "Ice Cream Commander"

LevelQuest = 2

NameQuest = "IceCreamIslandQuest"

NameMon = "Ice Cream Commander"

CFrameQuest = CFrame["new"](-820.64825439453, 65.819526672363, -


10965.795898438, 0, 0, -1, 0, 1, 0, 1, 0, 0)

CFrameMon = CFrame["new"](-558.06103515625, 112.04895782471, -


11290.774414062)
elseif
MyLevel >= 2200 and MyLevel <= 2224 or SelectMonster == "Cookie Crafter" then

Mon = "Cookie Crafter"

LevelQuest = 1

NameQuest = "CakeQuest1"

NameMon = "Cookie Crafter"


CFrameQuest = CFrame["new"](-2021.32007, 37.7982254, -12028.7295, .957576931,
-8.80302053e-08, .288177818, 6.9301187e-08, 1, 7.51931211e-08, -0.288177818, -
5.2032135e-08, .957576931)

CFrameMon = CFrame["new"](-2374.13671875, 37.798263549805, -12125.30859375)


elseif
(MyLevel < 2225 or MyLevel > 2249) and SelectMonster ~= "Cake Guard" then

if MyLevel >= 2250 and MyLevel <= 2274 or SelectMonster == "Baking Staff"
then

Mon = "Baking Staff"

LevelQuest = 1

NameQuest = "CakeQuest2"

NameMon = "Baking Staff"

CFrameQuest = CFrame["new"](-1927.91602, 37.7981339, -12842.5391, -


0.96804446, 4.22142143e-08, .250778586, 4.74911062e-08, 1, 1.49904711e-08, -
0.250778586, 2.64211941e-08, -0.96804446)

CFrameMon = CFrame["new"](-1887.8099365234, 77.618507385254, -


12998.350585938)

elseif MyLevel >= 2275 and MyLevel <= 2299 or SelectMonster == "Head Baker"
then

Mon = "Head Baker"

LevelQuest = 2

NameQuest = "CakeQuest2"

NameMon = "Head Baker"

CFrameQuest = CFrame["new"](-1927.91602, 37.7981339, -12842.5391, -


0.96804446, 4.22142143e-08, .250778586, 4.74911062e-08, 1, 1.49904711e-08, -
0.250778586, 2.64211941e-08, -0.96804446)

CFrameMon = CFrame["new"](-2216.1882324219, 82.884521484375, -


12869.293945312)

elseif (MyLevel < 2300 or MyLevel > 2324) and SelectMonster ~= "Cocoa
Warrior" then

if MyLevel >= 2325 and MyLevel <= 2349 or SelectMonster == L_3_[168]({

"Chocolate Bar Battle",

"r"

}) then

Mon = L_3_[168]({

"Chocolate Bar Battle";


"r"

})

LevelQuest = 2

NameQuest = "ChocQuest1"

NameMon = L_3_[168]({

"Chocolate Bar Battle";

"r"

})

CFrameQuest = CFrame["new"](233.22836303711, 29.876001358032, -


12201.233398438)

CFrameMon = CFrame["new"](582.59057617188, 77.188095092773, -


12463.162109375)

elseif MyLevel >= 2350 and MyLevel <= 2374 or SelectMonster == "Sweet Thief"
then

Mon = "Sweet Thief"

LevelQuest = 1

NameQuest = "ChocQuest2"

NameMon = "Sweet Thief"

CFrameQuest = CFrame["new"](150.50663757324, 30.693693161011, -


12774.502929688)

CFrameMon = CFrame["new"](165.1884765625, 76.058853149414, -


12600.836914062)

elseif MyLevel >= 2375 and MyLevel <= 2399 or SelectMonster == "Candy Rebel"
then

Mon = "Candy Rebel"

LevelQuest = 2

NameQuest = "ChocQuest2"

NameMon = "Candy Rebel"

CFrameQuest = CFrame["new"](150.50663757324, 30.693693161011, -


12774.502929688)

CFrameMon = CFrame["new"](134.86563110352, 77.247680664062, -


12876.547851562)

elseif (MyLevel < 2400 or MyLevel > 2424) and SelectMonster ~= "Candy Pirate"
then
if MyLevel >= 2425 and MyLevel <= 2449 or SelectMonster == "Snow Demon"
then

Mon = "Snow Demon"

LevelQuest = 2

NameQuest = "CandyQuest1"

NameMon = "Snow Demon"

CFrameQuest = CFrame["new"](-1150.0400390625, 20.378934860229, -


14446.334960938)

CFrameMon = CFrame["new"](-880.20062255859, 71.247764587402, -


14538.609375)

elseif MyLevel >= 2450 and MyLevel <= 2474 or SelectMonster == "Isle
Outlaw" then

Mon = "Isle Outlaw"

LevelQuest = 1

NameQuest = "TikiQuest1"

NameMon = "Isle Outlaw"

CFrameQuest = CFrame["new"](-16547.748046875, 61.135334014893, -


173.41360473633)

CFrameMon = CFrame["new"](-16442.814453125, 116.13899993896, -


264.46377563477)

elseif (MyLevel < 2475 or MyLevel > 2524) and SelectMonster ~= "Island
Boy" then

if MyLevel >= 2525 and MyLevel <= 2550 or SelectMonster == "Isle


Champion" then

Mon = "Isle Champion"

LevelQuest = 2

NameQuest = "TikiQuest2"

NameMon = "Isle Champion"

CFrameQuest = CFrame["new"](-16539.078125, 55.686328887939,


1051.5738525391)

CFrameMon = CFrame["new"](-16641.6796875, 235.78254699707,


1031.2829589844)

elseif (MyLevel < 2550 or MyLevel > 2574) and SelectMonster ~=


"Serpent Hunter" then

if MyLevel >= 2575 or SelectMonster == "Skull Slayer" then


Mon = "Skull Slayer"

LevelQuest = 2

NameQuest = "TikiQuest3"

NameMon = "Skull Slayer"

CFrameQuest = CFrame["new"](-16665.1914, 104.596405,


1579.69434, .951068401, 0, -0.308980465, 0, 1, 0, .308980465, 0, .951068401)

CFrameMon = CFrame["new"](-16855.043, 122.457253,


1478.15308, -0.999392271, 0, -0.0348687991, 0, 1, 0, .0348687991, 0, -0.999392271)

end

else

Mon = "Serpent Hunter"

LevelQuest = 1

NameQuest = "TikiQuest3"

NameMon = "Serpent Hunter"

CFrameQuest = CFrame["new"](-16665.1914, 104.596405,


1579.69434, .951068401, 0, -0.308980465, 0, 1, 0, .308980465, 0, .951068401)

CFrameMon = CFrame["new"](-16521.0625, 106.09285,


1488.78467, .469467044, 0, .882950008, 0, 1, 0, -0.882950008, 0, .469467044)

end

else

Mon = "Island Boy"

LevelQuest = 2

NameQuest = "TikiQuest1"

NameMon = "Island Boy"

CFrameQuest = CFrame["new"](-16547.748046875, 61.135334014893, -


173.41360473633)

CFrameMon = CFrame["new"](-16901.26171875, 84.067565917969, -


192.88906860352)

end

else

Mon = "Candy Pirate"

LevelQuest = 1

NameQuest = "CandyQuest1"
NameMon = "Candy Pirate"

CFrameQuest = CFrame["new"](-1150.0400390625, 20.378934860229, -


14446.334960938)

CFrameMon = CFrame["new"](-1310.5003662109, 26.016523361206, -


14562.404296875)

end

else

Mon = "Cocoa Warrior"

LevelQuest = 1

NameQuest = "ChocQuest1"

NameMon = "Cocoa Warrior"

CFrameQuest = CFrame["new"](233.22836303711, 29.876001358032, -


12201.233398438)

CFrameMon = CFrame["new"](-21.553283691406, 80.574996948242, -


12352.387695312)

end
else

Mon = "Cake Guard"

LevelQuest = 2

NameQuest = "CakeQuest1"

NameMon = "Cake Guard"

CFrameQuest = CFrame["new"](-2021.32007, 37.7982254, -12028.7295, .957576931,


-8.80302053e-08, .288177818, 6.9301187e-08, 1, 7.51931211e-08, -0.288177818, -
5.2032135e-08, .957576931)

CFrameMon = CFrame["new"](-1598.3070068359, 43.773197174072, -


12244.581054688)
end
else
Mon =
"Peanut Scout"

LevelQuest = 1

NameQuest = "NutsIslandQuest"

NameMon = "Peanut Scout"

CFrameQuest = CFrame["new"](-2104.3908691406, 38.104167938232, -10194.21875,


0, 0, -1, 0, 1, 0, 1, 0, 0)

CFrameMon = CFrame["new"](-2143.2419433594, 47.721984863281, -


10029.995117188)
end
else
Mon =
"Living Zombie"
LevelQuest =
2
NameQuest =
"HauntedQuest1"
NameMon =
"Living Zombie"
CFrameQuest
= CFrame["new"](-9479.2168, 141.215088, 5566.09277, 0, 0, 1, 0, 1, 0, -1, 0, 0)
CFrameMon =
CFrame["new"](-10144.131835938, 138.6266784668, 5838.0888671875)
end
else
Mon =
"Mythological Pirate"
LevelQuest = 2
NameQuest =
"DeepForestIsland"
NameMon =
"Mythological Pirate"
CFrameQuest =
CFrame["new"](-13234.04, 331.488495, -7625.40137, .707134247, 0, -0.707079291, 0,
1, 0, .707079291, 0, .707134247)
CFrameMon =
CFrame["new"](-13680.607421875, 501.08154296875, -6991.189453125)
end
else
Mon = "Forest Pirate"
LevelQuest = 1
NameQuest =
"DeepForestIsland"
NameMon = "Forest
Pirate"
CFrameQuest =
CFrame["new"](-13234.04, 331.488495, -7625.40137, .707134247, 0, -0.707079291, 0,
1, 0, .707079291, 0, .707134247)
CFrameMon =
CFrame["new"](-13274.478515625, 332.37814331055, -7769.5805664062)
end
else
Mon = "Fishman Raider"
LevelQuest = 1
NameQuest =
"DeepForestIsland3"
NameMon = "Fishman Raider"
CFrameQuest = CFrame["new"](-
10581.6563, 330.872955, -8761.18652, -0.882952213, 0, .469463557, 0, 1, 0, -
0.469463557, 0, -0.882952213)
CFrameMon = CFrame["new"](-
10407.526367188, 331.76263427734, -8368.5166015625)
end
else
Mon = "Marine Rear Admiral"
LevelQuest = 2
NameQuest = "MarineTreeIsland"
NameMon = "Marine Rear Admiral"
CFrameQuest = CFrame["new"]
(2481.0922851562, 74.270492553711, -6779.640625)
CFrameMon = CFrame["new"]
(3761.81006, 123.912003, -6823.52197, .961273968, 0, .275594592, 0, 1, 0, -
0.275594592, 0, .961273968)
end
else
Mon = "Marine Commodore"
LevelQuest = 1
NameQuest = "MarineTreeIsland"
NameMon = "Marine Commodore"
CFrameQuest = CFrame["new"]
(2481.0922851562, 74.270492553711, -6779.640625)
CFrameMon = CFrame["new"](2577.25391,
75.6100006, -7739.87207, .499959469, 0, .866048813, 0, 1, 0, -0.866048813,
0, .499959469)
end
else
Mon = "Venomous Assailant"
NameQuest = "VenomCrewQuest"
LevelQuest = 2
NameMon = "Venomous Assailant"
CFrameQuest = CFrame["new"](5206.4018554688,
1004.1049804688, 748.35046386719)
CFrameMon = CFrame["new"](4674.92676,
1134.82654, 996.308838, .731321394, 0, -0.682033002, 0, 1, 0, .682033002,
0, .731321394)
end
else
Mon = "Hydra Enforcer"
NameQuest = "VenomCrewQuest"
LevelQuest = 1
NameMon = "Hydra Enforcer"
CFrameQuest = CFrame["new"](5206.4018554688,
1004.1049804688, 748.35046386719)
CFrameMon = CFrame["new"](4547.11523, 1003.10217,
334.194824, .388810456, 0, -0.921317935, 0, 1, 0, .921317935, 0, .388810456)
end
else
Mon = "Pistol Billionaire"
LevelQuest = 2
NameQuest = "PiratePortQuest"
NameMon = "Pistol Billionaire"
CFrameQuest = CFrame["new"](-450.104645, 107.681458,
5950.72607, .957107544, 0, -0.289732844, 0, 1, 0, .289732844, 0, .957107544)
CFrameMon = CFrame["new"](-54.8110352, 83.7698746,
5947.84082, -0.965929747, 0, .258804798, 0, 1, 0, -0.258804798, 0, -0.965929747)
end
end
elseif (MyLevel < 700 or MyLevel > 724) and SelectMonster ~= "Raider" then
if MyLevel >= 725 and MyLevel <= 774 or SelectMonster == "Mercenary"
then
Mon = "Mercenary"
LevelQuest = 2
NameQuest = "Area1Quest"
NameMon = "Mercenary"
CFrameQuest = CFrame["new"](-429.543518, 71.7699966, 1836.18188,
-0.22495985, 0, -0.974368095, 0, 1, 0, .974368095, 0, -0.22495985)
CFrameMon = CFrame["new"](-1004.3244018555, 80.158866882324,
1424.6193847656)
elseif MyLevel >= 775 and MyLevel <= 799 or SelectMonster == "Swan
Pirate" then
Mon = "Swan Pirate"
LevelQuest = 1
NameQuest = "Area2Quest"
NameMon = "Swan Pirate"
CFrameQuest = CFrame["new"](638.43811, 71.769989,
918.282898, .139203906, 0, .99026376, 0, 1, 0, -0.99026376, 0, .139203906)
CFrameMon = CFrame["new"](1068.6643066406, 137.61428833008,
1322.1060791016)
elseif (MyLevel < 800 or MyLevel > 874) and SelectMonster ~= "Factory
Staff" then
if MyLevel >= 875 and MyLevel <= 899 or SelectMonster == "Marine
Lieutenant" then
Mon = "Marine Lieutenant"
LevelQuest = 1
NameQuest = "MarineQuest3"
NameMon = "Marine Lieutenant"
CFrameQuest = CFrame["new"](-2440.79639, 71.7140732, -
3216.06812, .866007268, 0, .500031412, 0, 1, 0, -0.500031412, 0, .866007268)
CFrameMon = CFrame["new"](-2821.3723144531,
75.897277832031, -3070.0891113281)
elseif MyLevel >= 900 and MyLevel <= 949 or SelectMonster ==
"Marine Captain" then
Mon = "Marine Captain"
LevelQuest = 2
NameQuest = "MarineQuest3"
NameMon = "Marine Captain"
CFrameQuest = CFrame["new"](-2440.79639, 71.7140732, -
3216.06812, .866007268, 0, .500031412, 0, 1, 0, -0.500031412, 0, .866007268)
CFrameMon = CFrame["new"](-1861.2310791016,
80.176582336426, -3254.6975097656)
elseif (MyLevel < 950 or MyLevel > 974) and SelectMonster ~=
"Zombie" then
if MyLevel >= 975 and MyLevel <= 999 or SelectMonster ==
"Vampire" then
Mon = "Vampire"
LevelQuest = 2
NameQuest = "ZombieQuest"
NameMon = "Vampire"
CFrameQuest = CFrame["new"](-5497.06152, 47.5923004,
-795.237061, -0.29242146, 0, -0.95628953, 0, 1, 0, .95628953, 0, -0.29242146)
CFrameMon = CFrame["new"](-6037.66796875,
32.184638977051, -1340.6597900391)
elseif (MyLevel < 1000 or MyLevel > 1049) and SelectMonster
~= "Snow Trooper" then
if MyLevel >= 1050 and MyLevel <= 1099 or
SelectMonster == "Winter Warrior" then
Mon = "Winter Warrior"
LevelQuest = 2
NameQuest = "SnowMountainQuest"
NameMon = "Winter Warrior"
CFrameQuest = CFrame["new"](609.858826,
400.119904, -5372.25928, -0.374604106, 0, .92718488, 0, 1, 0, -0.92718488, 0, -
0.374604106)
CFrameMon = CFrame["new"](1142.7451171875,
475.63980102539, -5199.4165039062)
elseif MyLevel >= 1100 and MyLevel <= 1124 or
SelectMonster == "Lab Subordinate" then
Mon = "Lab Subordinate"
LevelQuest = 1
NameQuest = "IceSideQuest"
NameMon = "Lab Subordinate"
CFrameQuest = CFrame["new"](-6064.06885,
15.2422857, -4902.97852, .453972578, 0, -0.891015649, 0, 1, 0, .891015649,
0, .453972578)
CFrameMon = CFrame["new"](-5707.4716796875,
15.951709747314, -4513.3920898438)
elseif MyLevel >= 1125 and MyLevel <= 1174 or
SelectMonster == "Horned Warrior" then
Mon = "Horned Warrior"
LevelQuest = 2
NameQuest = "IceSideQuest"
NameMon = "Horned Warrior"
CFrameQuest = CFrame["new"](-6064.06885,
15.2422857, -4902.97852, .453972578, 0, -0.891015649, 0, 1, 0, .891015649,
0, .453972578)
CFrameMon = CFrame["new"](-6341.3666992188,
15.951770782471, -5723.162109375)
elseif (MyLevel < 1175 or MyLevel > 1199) and
SelectMonster ~= "Magma Ninja" then
if (MyLevel < 1200 or MyLevel > 1249) and
SelectMonster ~= "Lava Pirate" then
if MyLevel >= 1250 and MyLevel <= 1274 or
SelectMonster == "Ship Deckhand" then
Mon = "Ship Deckhand"
LevelQuest = 1
NameQuest = "ShipQuest1"
NameMon = "Ship Deckhand"
CFrameQuest = CFrame["new"]
(1037.80127, 125.092171, 32911.6016)
CFrameMon = CFrame["new"]
(1212.0111083984, 150.79205322266, 33059.24609375)
if _G["AutoFarm"] and
(CFrameQuest["Position"] - game["Players"]["LocalPlayer"]["Character"]
["HumanoidRootPart"]["Position"])["Magnitude"] > 10000 then

(game:GetService("ReplicatedStorage"))["Remotes"]
["CommF_"]:InvokeServer("requestEntrance", Vector3["new"](923.21252441406,
126.9760055542, 32852.83203125))
end
elseif (MyLevel < 1275 or MyLevel > 1299)
and SelectMonster ~= "Ship Engineer" then
if MyLevel >= 1300 and MyLevel <=
1324 or SelectMonster == "Ship Steward" then
Mon = "Ship Steward"
LevelQuest = 1
NameQuest = "ShipQuest2"
NameMon = "Ship Steward"
CFrameQuest = CFrame["new"]
(968.80957, 125.092171, 33244.125)
CFrameMon = CFrame["new"]
(919.43853759766, 129.55599975586, 33436.03515625)
if _G["AutoFarm"] and
(CFrameQuest["Position"] - game["Players"]["LocalPlayer"]["Character"]
["HumanoidRootPart"]["Position"])["Magnitude"] > 10000 then
(game:GetService("ReplicatedStorage"))["Remotes"]
["CommF_"]:InvokeServer("requestEntrance", Vector3["new"](923.21252441406,
126.9760055542, 32852.83203125))
end
elseif (MyLevel < 1325 or MyLevel >
1349) and SelectMonster ~= "Ship Officer" then
if (MyLevel < 1350 or MyLevel
> 1374) and SelectMonster ~= "Arctic Warrior" then
if MyLevel >= 1375 and
MyLevel <= 1424 or SelectMonster == "Snow Lurker" then
Mon = "Snow
Lurker"
LevelQuest = 2
NameQuest =
"FrostQuest"
NameMon = "Snow
Lurker"
CFrameQuest =
CFrame["new"](5667.6582, 26.7997818, -6486.08984, -0.933587909, 0, -0.358349502, 0,
1, 0, .358349502, 0, -0.933587909)
CFrameMon =
CFrame["new"](5407.0737304688, 69.194374084473, -6880.8803710938)
elseif (MyLevel < 1425
or MyLevel > 1449) and SelectMonster ~= "Sea Soldier" then
if MyLevel >= 1450
or SelectMonster == "Water Fighter" then
Mon = "Water
Fighter"
LevelQuest =
2
NameQuest =
"ForgottenQuest"
NameMon =
"Water Fighter"
CFrameQuest
= CFrame["new"](-3054.44458, 235.544281, -10142.8193, .990270376, 0, -0.13915664,
0, 1, 0, .13915664, 0, .990270376)
CFrameMon =
CFrame["new"](-3352.9013671875, 285.01556396484, -10534.841796875)
end
else
Mon = "Sea
Soldier"
LevelQuest = 1
NameQuest =
"ForgottenQuest"
NameMon = "Sea
Soldier"
CFrameQuest =
CFrame["new"](-3054.44458, 235.544281, -10142.8193, .990270376, 0, -0.13915664, 0,
1, 0, .13915664, 0, .990270376)
CFrameMon =
CFrame["new"](-3028.2236328125, 64.674514770508, -9775.4267578125)
end
else
Mon = "Arctic Warrior"
LevelQuest = 1
NameQuest = "FrostQuest"
NameMon = "Arctic
Warrior"
CFrameQuest =
CFrame["new"](5667.6582, 26.7997818, -6486.08984, -0.933587909, 0, -0.358349502, 0,
1, 0, .358349502, 0, -0.933587909)
CFrameMon =
CFrame["new"](5966.24609375, 62.970020294189, -6179.3828125)
if _G["AutoFarm"] and
(CFrameQuest["Position"] - game["Players"]["LocalPlayer"]["Character"]
["HumanoidRootPart"]["Position"])["Magnitude"] > 10000 then

(game:GetService("ReplicatedStorage"))["Remotes"]
["CommF_"]:InvokeServer("requestEntrance", Vector3["new"](-6508.5581054688,
5000.0349960327, -132.83953857422))
end
end
else
Mon = "Ship Officer"
LevelQuest = 2
NameQuest = "ShipQuest2"
NameMon = "Ship Officer"
CFrameQuest = CFrame["new"]
(968.80957, 125.092171, 33244.125)
CFrameMon = CFrame["new"]
(1036.0179443359, 181.4390411377, 33315.7265625)
if _G["AutoFarm"] and
(CFrameQuest["Position"] - game["Players"]["LocalPlayer"]["Character"]
["HumanoidRootPart"]["Position"])["Magnitude"] > 10000 then

(game:GetService("ReplicatedStorage"))["Remotes"]
["CommF_"]:InvokeServer("requestEntrance", Vector3["new"](923.21252441406,
126.9760055542, 32852.83203125))
end
end
else
Mon = "Ship Engineer"
LevelQuest = 2
NameQuest = "ShipQuest1"
NameMon = "Ship Engineer"
CFrameQuest = CFrame["new"]
(1037.80127, 125.092171, 32911.6016)
CFrameMon = CFrame["new"]
(919.47863769531, 43.544013977051, 32779.96875)
if _G["AutoFarm"] and
(CFrameQuest["Position"] - game["Players"]["LocalPlayer"]["Character"]
["HumanoidRootPart"]["Position"])["Magnitude"] > 10000 then

(game:GetService("ReplicatedStorage"))["Remotes"]
["CommF_"]:InvokeServer("requestEntrance", Vector3["new"](923.21252441406,
126.9760055542, 32852.83203125))
end
end
else
Mon = "Lava Pirate"
LevelQuest = 2
NameQuest = "FireSideQuest"
NameMon = "Lava Pirate"
CFrameQuest = CFrame["new"](-5428.03174,
15.0622921, -5299.43457, -0.882952213, 0, .469463557, 0, 1, 0, -0.469463557, 0, -
0.882952213)
CFrameMon = CFrame["new"](-
5213.3315429688, 49.737880706787, -4701.451171875)
end
else
Mon = "Magma Ninja"
LevelQuest = 1
NameQuest = "FireSideQuest"
NameMon = "Magma Ninja"
CFrameQuest = CFrame["new"](-5428.03174,
15.0622921, -5299.43457, -0.882952213, 0, .469463557, 0, 1, 0, -0.469463557, 0, -
0.882952213)
CFrameMon = CFrame["new"](-5449.6728515625,
76.658744812012, -5808.2006835938)
end
else
Mon = "Snow Trooper"
LevelQuest = 1
NameQuest = "SnowMountainQuest"
NameMon = "Snow Trooper"
CFrameQuest = CFrame["new"](609.858826, 400.119904, -
5372.25928, -0.374604106, 0, .92718488, 0, 1, 0, -0.92718488, 0, -0.374604106)
CFrameMon = CFrame["new"](549.14733886719,
427.38705444336, -5563.6987304688)
end
else
Mon = "Zombie"
LevelQuest = 1
NameQuest = "ZombieQuest"
NameMon = "Zombie"
CFrameQuest = CFrame["new"](-5497.06152, 47.5923004, -
795.237061, -0.29242146, 0, -0.95628953, 0, 1, 0, .95628953, 0, -0.29242146)
CFrameMon = CFrame["new"](-5657.7768554688,
78.969734191895, -928.68701171875)
end
else
Mon = "Factory Staff"
NameQuest = "Area2Quest"
LevelQuest = 2
NameMon = "Factory Staff"
CFrameQuest = CFrame["new"](632.698608, 73.1055908, 918.666321, -
0.0319722369, 8.96074881e-10, -0.999488771, 1.36326533e-10, 1, 8.92172336e-
10, .999488771, -1.07732087e-10, -0.0319722369)
CFrameMon = CFrame["new"](73.078674316406, 81.863441467285, -
27.470672607422)
end
else
Mon = "Raider"
LevelQuest = 1
NameQuest = "Area1Quest"
NameMon = "Raider"
CFrameQuest = CFrame["new"](-429.543518, 71.7699966, 1836.18188, -
0.22495985, 0, -0.974368095, 0, 1, 0, .974368095, 0, -0.22495985)
CFrameMon = CFrame["new"](-728.32672119141, 52.779319763184,
2345.7705078125)
end
end
function Hop()
local L_132_ = {}
L_132_[1] = game["PlaceId"]
L_132_[6] = {}
L_132_[2] = ""
L_132_[4] = (os["date"]("!*t"))["hour"]
L_132_[3] = false
function TPReturner()
local L_133_ = {}
if L_132_[2] ~= "" then
L_133_[4] = game["HttpService"]:JSONDecode(game:HttpGet(L_3_[168]
({
"[Link]
".com/v1/games/"
}) .. (L_132_[1] .. (L_3_[168]({
"/servers/Public?sort";
"Order=Asc&limit=100&";
"cursor="
}) .. L_132_[2]))))
else
L_133_[4] = game["HttpService"]:JSONDecode(game:HttpGet(L_3_[168]
({
"[Link]
".com/v1/games/"
}) .. (L_132_[1] .. L_3_[168]({
"/servers/Public?sort",
"Order=Asc&limit=100"
}))))
end
L_133_[2] = ""
if L_133_[4]["nextPageCursor"] and (L_133_[4]["nextPageCursor"] ~=
"null" and L_133_[4]["nextPageCursor"] ~= "null") then
L_132_[2] = L_133_[4]["nextPageCursor"]
end
L_133_[1] = 0
for L_134_forvar0, L_135_forvar1 in pairs(L_133_[4]["data"]) do
local L_136_ = {}
L_136_[3], L_136_[1] = L_134_forvar0, L_135_forvar1
L_136_[2] = true
L_133_[2] = tostring(L_136_[1]["id"])
if tonumber(L_136_[1]["maxPlayers"]) > tonumber(L_136_[1]
["playing"]) then
for L_137_forvar0, L_138_forvar1 in pairs(L_132_[6]) do
local L_139_ = {}
L_139_[3], L_139_[2] = L_137_forvar0, L_138_forvar1
if L_133_[1] ~= 0 then
if L_133_[2] == tostring(L_139_[2]) then
L_136_[2] = false
end
elseif tonumber(L_132_[4]) ~= tonumber(L_139_[2])
then
local L_140_ = {}
L_140_[1] = pcall(function()
L_132_[6] = {}
table["insert"](L_132_[6], L_132_[4])
end)
end
L_133_[1] = L_133_[1] + 1
end
if L_136_[2] == true then
table["insert"](L_132_[6], L_133_[2])
wait(.1)
pcall(function()
wait();

(game:GetService("TeleportService")):TeleportToPlaceInstance(L_132_[1],
L_133_[2], game["Players"]["LocalPlayer"])
end)
wait(.1)
end
end
end
end
function Teleport()
while wait(.1) do
pcall(function()
TPReturner()
if L_132_[2] ~= "" then
TPReturner()
end
end)
end
end
Teleport()
end
function CheckItem(L_141_arg0)
local L_142_ = {}
L_142_[2] = L_141_arg0
for L_143_forvar0, L_144_forvar1 in
pairs((game:GetService("ReplicatedStorage"))["Remotes"]
["CommF_"]:InvokeServer("getInventory")) do
local L_145_ = {}
L_145_[1], L_145_[2] = L_143_forvar0, L_144_forvar1
if L_145_[2]["Name"] == L_142_[2] then
return L_145_[2]
end
end
end
function UpdateIslandESP()
for L_146_forvar0, L_147_forvar1 in pairs((game:GetService("Workspace"))
["_WorldOrigin"]["Locations"]:GetChildren()) do
local L_148_ = {}
L_148_[3], L_148_[1] = L_146_forvar0, L_147_forvar1
do
local L_149_ = {}
L_149_[1] = L_148_[1]
pcall(function()
if IslandESP then
if L_149_[1]["Name"] ~= "Sea" then
if not L_149_[1]:FindFirstChild("NameEsp") then
local L_150_ = {}
L_150_[1] = Instance["new"]
("BillboardGui", L_149_[1])
L_150_[1]["Name"] = "NameEsp"
L_150_[1]["ExtentsOffset"] =
Vector3["new"](0, 1, 0)
L_150_[1]["Size"] = UDim2["new"](1, 200,
1, 30)
L_150_[1]["Adornee"] = L_149_[1]
L_150_[1]["AlwaysOnTop"] = true
L_150_[2] = Instance["new"]("TextLabel",
L_150_[1])
L_150_[2]["Font"] = "GothamSemibold"
L_150_[2]["FontSize"] = "Size14"
L_150_[2]["TextWrapped"] = true
L_150_[2]["Size"] = UDim2["new"](1, 0, 1,
0)
L_150_[2]["TextYAlignment"] = "Top"
L_150_[2][L_3_[168]({
"BackgroundTransparen";
"cy"
})] = 1
L_150_[2][L_3_[168]({
"TextStrokeTransparen";
"cy"
})] = .5
L_150_[2]["TextColor3"] =
Color3["fromRGB"](255, 255, 255)
else
L_149_[1]["NameEsp"]["TextLabel"]["Text"]
= L_149_[1]["Name"] .. ("
" .. (round(((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]
["Position"] - L_149_[1]["Position"])["Magnitude"] / 3) .. " Distance"))
end
end
elseif L_149_[1]:FindFirstChild("NameEsp") then
(L_149_[1]:FindFirstChild("NameEsp")):Destroy()
end
end)
end
end
end
function isnil(L_151_arg0)
local L_152_ = {}
L_152_[1] = L_151_arg0
L_152_[2] = nil
if L_152_[1] ~= L_152_[2] then
local L_153_ = {}
L_153_[1] = false
end
return true
end
L_3_[100] = function(L_154_arg0)
local L_155_ = {}
L_155_[1] = L_154_arg0
return math["floor"](tonumber(L_155_[1]) + .5)
end
Number = math["random"](1, 1000000)
function UpdatePlayerChams()
for L_156_forvar0, L_157_forvar1 in
pairs((game:GetService("Players")):GetChildren()) do
local L_158_ = {}
L_158_[2], L_158_[1] = L_156_forvar0, L_157_forvar1
do
local L_159_ = {}
L_159_[2] = L_158_[1]
pcall(function()
if not isnil(L_159_[2]["Character"]) then
if not ESPPlayer then
if L_159_[2]["Character"]
["Head"]:FindFirstChild("NameEsp" .. Number) then
(L_159_[2]["Character"]
["Head"]:FindFirstChild("NameEsp" .. Number)):Destroy()
end
elseif not isnil(L_159_[2]["Character"]["Head"]) and
not L_159_[2]["Character"]["Head"]:FindFirstChild("NameEsp" .. Number) then
local L_160_ = {}
L_160_[3] = Instance["new"]("BillboardGui",
L_159_[2]["Character"]["Head"])
L_160_[3]["Name"] = "NameEsp" .. Number
L_160_[3]["ExtentsOffset"] = Vector3["new"](0,
1, 0)
L_160_[3]["Size"] = UDim2["new"](1, 200, 1, 30)
L_160_[3]["Adornee"] = L_159_[2]["Character"]
["Head"]
L_160_[3]["AlwaysOnTop"] = true
L_160_[2] = Instance["new"]("TextLabel",
L_160_[3])
L_160_[2]["Font"] = Enum["Font"]
["GothamSemibold"]
L_160_[2]["FontSize"] = "Size14"
L_160_[2]["TextWrapped"] = true
L_160_[2]["Text"] = L_159_[2]["Name"] .. ("
" .. (L_3_[100](((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]
["Position"] - L_159_[2]["Character"]["Head"]["Position"])["Magnitude"] / 3) .. "
Distance"))
L_160_[2]["Size"] = UDim2["new"](1, 0, 1, 0)
L_160_[2]["TextYAlignment"] = "Top"
L_160_[2][L_3_[168]({
"BackgroundTransparen";
"cy"
})] = 1
L_160_[2][L_3_[168]({
"TextStrokeTransparen",
"cy"
})] = .5
if L_159_[2]["Team"] == game["Players"]
["LocalPlayer"]["Team"] then
L_160_[2]["TextColor3"] = Color3["new"]
(0, 255, 0)
else
L_160_[2]["TextColor3"] = Color3["new"]
(255, 0, 0)
end
else
L_159_[2]["Character"]["Head"]["NameEsp" ..
Number]["TextLabel"]["Text"] = L_159_[2]["Name"] .. (" | " .. (L_3_[100]
(((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]["Position"] -
L_159_[2]["Character"]["Head"]["Position"])["Magnitude"] / 3) .. (" Distance
Health : " .. (L_3_[100]((L_159_[2]["Character"]["Humanoid"]["Health"] * 100) /
L_159_[2]["Character"]["Humanoid"]["MaxHealth"]) .. "%"))))
end
end
end)
end
end
end
function UpdateChestESP()
for L_161_forvar0, L_162_forvar1 in
pairs((game:GetService("CollectionService")):GetTagged("_ChestTagged")) do
local L_163_ = {}
L_163_[3], L_163_[1] = L_161_forvar0, L_162_forvar1
do
local L_164_ = {}
L_164_[2] = L_163_[1]
pcall(function()
if _G["ChestESP"] then
if not L_164_[2]:GetAttribute("IsDisabled") then
if not L_164_[2]:FindFirstChild("ChestEsp")
then
local L_165_ = {}
L_165_[3] = Instance["new"]
("BillboardGui", L_164_[2])
L_165_[3]["Name"] = "ChestEsp"
L_165_[3]["ExtentsOffset"] =
Vector3["new"](0, 1, 0)
L_165_[3]["Size"] = UDim2["new"](1, 200,
1, 30)
L_165_[3]["Adornee"] = L_164_[2]
L_165_[3]["AlwaysOnTop"] = true
L_165_[2] = Instance["new"]("TextLabel",
L_165_[3])
L_165_[2]["Font"] = "Code"
L_165_[2]["FontSize"] = "Size14"
L_165_[2]["TextWrapped"] = true
L_165_[2]["Size"] = UDim2["new"](1, 0, 1,
0)
L_165_[2]["TextYAlignment"] = "Top"
L_165_[2][L_3_[168]({
"BackgroundTransparen";
"cy"
})] = 1
L_165_[2][L_3_[168]({
"TextStrokeTransparen",
"cy"
})] = .5
L_165_[2]["TextColor3"] =
Color3["fromRGB"](255, 215, 0)
else
local L_166_ = {}
L_166_[1] = L_3_[100]
(((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]["Position"] -
(L_164_[2]:GetPivot())["Position"])["Magnitude"] / 3)
L_164_[2]["ChestEsp"]["TextLabel"]
["Text"] = "Chest
" .. (L_166_[1] .. " M")
end
end
elseif L_164_[2]:FindFirstChild("ChestEsp") then
(L_164_[2]:FindFirstChild("ChestEsp")):Destroy()
end
end)
end
end
end
L_3_[100] = function(L_167_arg0)
local L_168_ = {}
L_168_[2] = L_167_arg0
return math["floor"](L_168_[2] + .5)
end
function UpdateDevilChams()
for L_169_forvar0, L_170_forvar1 in pairs(game["Workspace"]:GetChildren()) do
local L_171_ = {}
L_171_[3], L_171_[2] = L_169_forvar0, L_170_forvar1
do
local L_172_ = {}
L_172_[1] = L_171_[2]
pcall(function()
if DevilFruitESP then
if string["find"](L_172_[1]["Name"], "Fruit") then
if not L_172_[1]
["Handle"]:FindFirstChild("NameEsp" .. Number) then
local L_173_ = {}
L_173_[1] = Instance["new"]
("BillboardGui", L_172_[1]["Handle"])
L_173_[1]["Name"] = "NameEsp" .. Number
L_173_[1]["ExtentsOffset"] =
Vector3["new"](0, 1, 0)
L_173_[1]["Size"] = UDim2["new"](1, 200,
1, 30)
L_173_[1]["Adornee"] = L_172_[1]
["Handle"]
L_173_[1]["AlwaysOnTop"] = true
L_173_[2] = Instance["new"]("TextLabel",
L_173_[1])
L_173_[2]["Font"] = Enum["Font"]
["GothamSemibold"]
L_173_[2]["FontSize"] = "Size14"
L_173_[2]["TextWrapped"] = true
L_173_[2]["Size"] = UDim2["new"](1, 0, 1,
0)
L_173_[2]["TextYAlignment"] = "Top"
L_173_[2][L_3_[168]({
"BackgroundTransparen",
"cy"
})] = 1
L_173_[2][L_3_[168]({
"TextStrokeTransparen",
"cy"
})] = .5
L_173_[2]["TextColor3"] =
Color3["fromRGB"](255, 255, 255)
L_173_[2]["Text"] = L_172_[1]["Name"] ..
("
" .. (L_3_[100](((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]
["Position"] - L_172_[1]["Handle"]["Position"])["Magnitude"] / 3) .. " Distance"))
else
L_172_[1]["Handle"]["NameEsp" .. Number]
["TextLabel"]["Text"] = L_172_[1]["Name"] .. ("
" .. (L_3_[100](((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]
["Position"] - L_172_[1]["Handle"]["Position"])["Magnitude"] / 3) .. " Distance"))
end
end
elseif L_172_[1]["Handle"]:FindFirstChild("NameEsp" ..
Number) then
(L_172_[1]["Handle"]:FindFirstChild("NameEsp" ..
Number)):Destroy()
end
end)
end
end
end
function UpdateFlowerChams()
for L_174_forvar0, L_175_forvar1 in pairs(game["Workspace"]:GetChildren()) do
local L_176_ = {}
L_176_[2], L_176_[1] = L_174_forvar0, L_175_forvar1
do
local L_177_ = {}
L_177_[2] = L_176_[1]
pcall(function()
if L_177_[2]["Name"] == "Flower2" or L_177_[2]["Name"] ==
"Flower1" then
if FlowerESP then
if L_177_[2]:FindFirstChild("NameEsp" ..
Number) then
L_177_[2]["NameEsp" .. Number]
["TextLabel"]["Text"] = L_177_[2]["Name"] .. ("
" .. (L_3_[100](((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]
["Position"] - L_177_[2]["Position"])["Magnitude"] / 3) .. " Distance"))
else
local L_178_ = {}
L_178_[2] = Instance["new"]
("BillboardGui", L_177_[2])
L_178_[2]["Name"] = "NameEsp" .. Number
L_178_[2]["ExtentsOffset"] =
Vector3["new"](0, 1, 0)
L_178_[2]["Size"] = UDim2["new"](1, 200,
1, 30)
L_178_[2]["Adornee"] = L_177_[2]
L_178_[2]["AlwaysOnTop"] = true
L_178_[3] = Instance["new"]("TextLabel",
L_178_[2])
L_178_[3]["Font"] = Enum["Font"]
["GothamSemibold"]
L_178_[3]["FontSize"] = "Size14"
L_178_[3]["TextWrapped"] = true
L_178_[3]["Size"] = UDim2["new"](1, 0, 1,
0)
L_178_[3]["TextYAlignment"] = "Top"
L_178_[3][L_3_[168]({
"BackgroundTransparen";
"cy"
})] = 1
L_178_[3][L_3_[168]({
"TextStrokeTransparen";
"cy"
})] = .5
L_178_[3]["TextColor3"] =
Color3["fromRGB"](255, 0, 0)
if L_177_[2]["Name"] == "Flower1" then
L_178_[3]["Text"] = "Blue
Flower" .. ("
" .. (L_3_[100](((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]
["Position"] - L_177_[2]["Position"])["Magnitude"] / 3) .. " Distance"))
L_178_[3]["TextColor3"] =
Color3["fromRGB"](0, 0, 255)
end
if L_177_[2]["Name"] == "Flower2" then
L_178_[3]["Text"] = "Red Flower" ..
("
" .. (L_3_[100](((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]
["Position"] - L_177_[2]["Position"])["Magnitude"] / 3) .. " Distance"))
L_178_[3]["TextColor3"] =
Color3["fromRGB"](255, 0, 0)
end
end
elseif L_177_[2]:FindFirstChild("NameEsp" .. Number)
then
(L_177_[2]:FindFirstChild("NameEsp" ..
Number)):Destroy()
end
end
end)
end
end
end
function UpdateRealFruitChams()
for L_179_forvar0, L_180_forvar1 in pairs(game["Workspace"]
["AppleSpawner"]:GetChildren()) do
local L_181_ = {}
L_181_[1], L_181_[3] = L_179_forvar0, L_180_forvar1
if L_181_[3]:IsA("Tool") then
if not RealFruitESP then
if L_181_[3]["Handle"]:FindFirstChild("NameEsp" .. Number)
then
(L_181_[3]["Handle"]:FindFirstChild("NameEsp" ..
Number)):Destroy()
end
elseif L_181_[3]["Handle"]:FindFirstChild("NameEsp" .. Number)
then
L_181_[3]["Handle"]["NameEsp" .. Number]["TextLabel"]
["Text"] = L_181_[3]["Name"] .. (" " .. (L_3_[100](((game:GetService("Players"))
["LocalPlayer"]["Character"]["Head"]["Position"] - L_181_[3]["Handle"]["Position"])
["Magnitude"] / 3) .. " Distance"))
else
local L_182_ = {}
L_182_[2] = Instance["new"]("BillboardGui", L_181_[3]
["Handle"])
L_182_[2]["Name"] = "NameEsp" .. Number
L_182_[2]["ExtentsOffset"] = Vector3["new"](0, 1, 0)
L_182_[2]["Size"] = UDim2["new"](1, 200, 1, 30)
L_182_[2]["Adornee"] = L_181_[3]["Handle"]
L_182_[2]["AlwaysOnTop"] = true
L_182_[1] = Instance["new"]("TextLabel", L_182_[2])
L_182_[1]["Font"] = Enum["Font"]["GothamSemibold"]
L_182_[1]["FontSize"] = "Size14"
L_182_[1]["TextWrapped"] = true
L_182_[1]["Size"] = UDim2["new"](1, 0, 1, 0)
L_182_[1]["TextYAlignment"] = "Top"
L_182_[1][L_3_[168]({
"BackgroundTransparen",
"cy"
})] = 1
L_182_[1][L_3_[168]({
"TextStrokeTransparen";
"cy"
})] = .5
L_182_[1]["TextColor3"] = Color3["fromRGB"](255, 0, 0)
L_182_[1]["Text"] = L_181_[3]["Name"] .. ("
" .. (L_3_[100](((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]
["Position"] - L_181_[3]["Handle"]["Position"])["Magnitude"] / 3) .. " Distance"))
end
end
end
for L_183_forvar0, L_184_forvar1 in pairs(game["Workspace"]
["PineappleSpawner"]:GetChildren()) do
local L_185_ = {}
L_185_[1], L_185_[2] = L_183_forvar0, L_184_forvar1
if L_185_[2]:IsA("Tool") then
if RealFruitESP then
if L_185_[2]["Handle"]:FindFirstChild("NameEsp" .. Number)
then
L_185_[2]["Handle"]["NameEsp" .. Number]["TextLabel"]
["Text"] = L_185_[2]["Name"] .. (" " .. (L_3_[100](((game:GetService("Players"))
["LocalPlayer"]["Character"]["Head"]["Position"] - L_185_[2]["Handle"]["Position"])
["Magnitude"] / 3) .. " Distance"))
else
local L_186_ = {}
L_186_[2] = Instance["new"]("BillboardGui", L_185_[2]
["Handle"])
L_186_[2]["Name"] = "NameEsp" .. Number
L_186_[2]["ExtentsOffset"] = Vector3["new"](0, 1, 0)
L_186_[2]["Size"] = UDim2["new"](1, 200, 1, 30)
L_186_[2]["Adornee"] = L_185_[2]["Handle"]
L_186_[2]["AlwaysOnTop"] = true
L_186_[3] = Instance["new"]("TextLabel", L_186_[2])
L_186_[3]["Font"] = Enum["Font"]["GothamSemibold"]
L_186_[3]["FontSize"] = "Size14"
L_186_[3]["TextWrapped"] = true
L_186_[3]["Size"] = UDim2["new"](1, 0, 1, 0)
L_186_[3]["TextYAlignment"] = "Top"
L_186_[3][L_3_[168]({
"BackgroundTransparen";
"cy"
})] = 1
L_186_[3][L_3_[168]({
"TextStrokeTransparen",
"cy"
})] = .5
L_186_[3]["TextColor3"] = Color3["fromRGB"](255, 174,
0)
L_186_[3]["Text"] = L_185_[2]["Name"] .. ("
" .. (L_3_[100](((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]
["Position"] - L_185_[2]["Handle"]["Position"])["Magnitude"] / 3) .. " Distance"))
end
elseif L_185_[2]["Handle"]:FindFirstChild("NameEsp" .. Number)
then
(L_185_[2]["Handle"]:FindFirstChild("NameEsp" ..
Number)):Destroy()
end
end
end
for L_187_forvar0, L_188_forvar1 in pairs(game["Workspace"]
["BananaSpawner"]:GetChildren()) do
local L_189_ = {}
L_189_[2], L_189_[3] = L_187_forvar0, L_188_forvar1
if L_189_[3]:IsA("Tool") then
if RealFruitESP then
if not L_189_[3]["Handle"]:FindFirstChild("NameEsp" ..
Number) then
local L_190_ = {}
L_190_[1] = Instance["new"]("BillboardGui", L_189_[3]
["Handle"])
L_190_[1]["Name"] = "NameEsp" .. Number
L_190_[1]["ExtentsOffset"] = Vector3["new"](0, 1, 0)
L_190_[1]["Size"] = UDim2["new"](1, 200, 1, 30)
L_190_[1]["Adornee"] = L_189_[3]["Handle"]
L_190_[1]["AlwaysOnTop"] = true
L_190_[3] = Instance["new"]("TextLabel", L_190_[1])
L_190_[3]["Font"] = Enum["Font"]["GothamSemibold"]
L_190_[3]["FontSize"] = "Size14"
L_190_[3]["TextWrapped"] = true
L_190_[3]["Size"] = UDim2["new"](1, 0, 1, 0)
L_190_[3]["TextYAlignment"] = "Top"
L_190_[3][L_3_[168]({
"BackgroundTransparen",
"cy"
})] = 1
L_190_[3][L_3_[168]({
"TextStrokeTransparen";
"cy"
})] = .5
L_190_[3]["TextColor3"] = Color3["fromRGB"](251, 255,
0)
L_190_[3]["Text"] = L_189_[3]["Name"] .. ("
" .. (L_3_[100](((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]
["Position"] - L_189_[3]["Handle"]["Position"])["Magnitude"] / 3) .. " Distance"))
else
L_189_[3]["Handle"]["NameEsp" .. Number]["TextLabel"]
["Text"] = L_189_[3]["Name"] .. (" " .. (L_3_[100](((game:GetService("Players"))
["LocalPlayer"]["Character"]["Head"]["Position"] - L_189_[3]["Handle"]["Position"])
["Magnitude"] / 3) .. " Distance"))
end
elseif L_189_[3]["Handle"]:FindFirstChild("NameEsp" .. Number)
then
(L_189_[3]["Handle"]:FindFirstChild("NameEsp" ..
Number)):Destroy()
end
end
end
end
function UpdateIslandESP()
for L_191_forvar0, L_192_forvar1 in pairs((game:GetService("Workspace"))
["_WorldOrigin"]["Locations"]:GetChildren()) do
local L_193_ = {}
L_193_[1], L_193_[3] = L_191_forvar0, L_192_forvar1
do
local L_194_ = {}
L_194_[2] = L_193_[3]
pcall(function()
if IslandESP then
if L_194_[2]["Name"] ~= "Sea" then
if not L_194_[2]:FindFirstChild("NameEsp") then
local L_195_ = {}
L_195_[2] = Instance["new"]
("BillboardGui", L_194_[2])
L_195_[2]["Name"] = "NameEsp"
L_195_[2]["ExtentsOffset"] =
Vector3["new"](0, 1, 0)
L_195_[2]["Size"] = UDim2["new"](1, 200,
1, 30)
L_195_[2]["Adornee"] = L_194_[2]
L_195_[2]["AlwaysOnTop"] = true
L_195_[1] = Instance["new"]("TextLabel",
L_195_[2])
L_195_[1]["Font"] = "GothamSemibold"
L_195_[1]["FontSize"] = "Size14"
L_195_[1]["TextWrapped"] = true
L_195_[1]["Size"] = UDim2["new"](1, 0, 1,
0)
L_195_[1]["TextYAlignment"] = "Top"
L_195_[1][L_3_[168]({
"BackgroundTransparen";
"cy"
})] = 1
L_195_[1][L_3_[168]({
"TextStrokeTransparen",
"cy"
})] = .5
L_195_[1]["TextColor3"] =
Color3["fromRGB"](8, 247, 255)
else
L_194_[2]["NameEsp"]["TextLabel"]["Text"]
= L_194_[2]["Name"] .. ("
" .. (L_3_[100](((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]
["Position"] - L_194_[2]["Position"])["Magnitude"] / 3) .. " Distance"))
end
end
elseif L_194_[2]:FindFirstChild("NameEsp") then
(L_194_[2]:FindFirstChild("NameEsp")):Destroy()
end
end)
end
end
end
function isnil(L_196_arg0)
local L_197_ = {}
L_197_[2] = L_196_arg0
L_197_[3] = nil
if L_197_[2] ~= L_197_[3] then
local L_198_ = {}
L_198_[2] = false
end
return true
end
L_3_[209] = function(L_199_arg0)
local L_200_ = {}
L_200_[1] = L_199_arg0
return math["floor"](tonumber(L_200_[1]) + .5)
end
Number = math["random"](1, 1000000)
function UpdatePlayerChams()
for L_201_forvar0, L_202_forvar1 in
pairs((game:GetService("Players")):GetChildren()) do
local L_203_ = {}
L_203_[2], L_203_[3] = L_201_forvar0, L_202_forvar1
do
local L_204_ = {}
L_204_[1] = L_203_[3]
pcall(function()
if not isnil(L_204_[1]["Character"]) then
if ESPPlayer then
if not isnil(L_204_[1]["Character"]["Head"])
and not L_204_[1]["Character"]["Head"]:FindFirstChild("NameEsp" .. Number) then
local L_205_ = {}
L_205_[3] = Instance["new"]
("BillboardGui", L_204_[1]["Character"]["Head"])
L_205_[3]["Name"] = "NameEsp" .. Number
L_205_[3]["ExtentsOffset"] =
Vector3["new"](0, 1, 0)
L_205_[3]["Size"] = UDim2["new"](1, 200,
1, 30)
L_205_[3]["Adornee"] = L_204_[1]
["Character"]["Head"]
L_205_[3]["AlwaysOnTop"] = true
L_205_[1] = Instance["new"]("TextLabel",
L_205_[3])
L_205_[1]["Font"] = Enum["Font"]
["GothamSemibold"]
L_205_[1]["FontSize"] = "Size14"
L_205_[1]["TextWrapped"] = true
L_205_[1]["Text"] = L_204_[1]["Name"] ..
("
" .. (L_3_[209](((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]
["Position"] - L_204_[1]["Character"]["Head"]["Position"])["Magnitude"] / 3) .. "
Distance"))
L_205_[1]["Size"] = UDim2["new"](1, 0, 1,
0)
L_205_[1]["TextYAlignment"] = "Top"
L_205_[1][L_3_[168]({
"BackgroundTransparen";
"cy"
})] = 1
L_205_[1][L_3_[168]({
"TextStrokeTransparen";
"cy"
})] = .5
if L_204_[1]["Team"] == game["Players"]
["LocalPlayer"]["Team"] then
L_205_[1]["TextColor3"] =
Color3["new"](0, 255, 0)
else
L_205_[1]["TextColor3"] =
Color3["new"](255, 0, 0)
end
else
L_204_[1]["Character"]["Head"]
["NameEsp" .. Number]["TextLabel"]["Text"] = L_204_[1]["Name"] .. (" | " ..
(L_3_[209](((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]
["Position"] - L_204_[1]["Character"]["Head"]["Position"])["Magnitude"] / 3) .. ("
Distance
Health : " .. (L_3_[209]((L_204_[1]["Character"]["Humanoid"]["Health"] * 100) /
L_204_[1]["Character"]["Humanoid"]["MaxHealth"]) .. "%"))))
end
elseif L_204_[1]["Character"]
["Head"]:FindFirstChild("NameEsp" .. Number) then
(L_204_[1]["Character"]
["Head"]:FindFirstChild("NameEsp" .. Number)):Destroy()
end
end
end)
end
end
end
function UpdateChestESP()
for L_206_forvar0, L_207_forvar1 in
pairs((game:GetService("CollectionService")):GetTagged("_ChestTagged")) do
local L_208_ = {}
L_208_[2], L_208_[1] = L_206_forvar0, L_207_forvar1
do
local L_209_ = {}
L_209_[1] = L_208_[1]
pcall(function()
if _G["ChestESP"] then
if not L_209_[1]:GetAttribute("IsDisabled") then
if L_209_[1]:FindFirstChild("ChestEsp") then
local L_210_ = {}
L_210_[2] = L_3_[209]
(((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]["Position"] -
(L_209_[1]:GetPivot())["Position"])["Magnitude"] / 3)
L_209_[1]["ChestEsp"]["TextLabel"]
["Text"] = "Chest
" .. (L_210_[2] .. " M")
else
local L_211_ = {}
L_211_[1] = Instance["new"]
("BillboardGui", L_209_[1])
L_211_[1]["Name"] = "ChestEsp"
L_211_[1]["ExtentsOffset"] =
Vector3["new"](0, 1, 0)
L_211_[1]["Size"] = UDim2["new"](1, 200,
1, 30)
L_211_[1]["Adornee"] = L_209_[1]
L_211_[1]["AlwaysOnTop"] = true
L_211_[3] = Instance["new"]("TextLabel",
L_211_[1])
L_211_[3]["Font"] = "Code"
L_211_[3]["FontSize"] = "Size14"
L_211_[3]["TextWrapped"] = true
L_211_[3]["Size"] = UDim2["new"](1, 0, 1,
0)
L_211_[3]["TextYAlignment"] = "Top"
L_211_[3][L_3_[168]({
"BackgroundTransparen",
"cy"
})] = 1
L_211_[3][L_3_[168]({
"TextStrokeTransparen",
"cy"
})] = .5
L_211_[3]["TextColor3"] =
Color3["fromRGB"](255, 215, 0)
end
end
elseif L_209_[1]:FindFirstChild("ChestEsp") then
(L_209_[1]:FindFirstChild("ChestEsp")):Destroy()
end
end)
end
end
end
L_3_[209] = function(L_212_arg0)
local L_213_ = {}
L_213_[1] = L_212_arg0
return math["floor"](L_213_[1] + .5)
end
function UpdateDevilChams()
for L_214_forvar0, L_215_forvar1 in pairs(game["Workspace"]:GetChildren()) do
local L_216_ = {}
L_216_[2], L_216_[3] = L_214_forvar0, L_215_forvar1
do
local L_217_ = {}
L_217_[2] = L_216_[3]
pcall(function()
if not DevilFruitESP then
if L_217_[2]["Handle"]:FindFirstChild("NameEsp" ..
Number) then
(L_217_[2]
["Handle"]:FindFirstChild("NameEsp" .. Number)):Destroy()
end
elseif string["find"](L_217_[2]["Name"], "Fruit") then
if L_217_[2]["Handle"]:FindFirstChild("NameEsp" ..
Number) then
L_217_[2]["Handle"]["NameEsp" .. Number]
["TextLabel"]["Text"] = L_217_[2]["Name"] .. ("
" .. (L_3_[209](((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]
["Position"] - L_217_[2]["Handle"]["Position"])["Magnitude"] / 3) .. " Distance"))
else
local L_218_ = {}
L_218_[2] = Instance["new"]("BillboardGui",
L_217_[2]["Handle"])
L_218_[2]["Name"] = "NameEsp" .. Number
L_218_[2]["ExtentsOffset"] = Vector3["new"](0,
1, 0)
L_218_[2]["Size"] = UDim2["new"](1, 200, 1, 30)
L_218_[2]["Adornee"] = L_217_[2]["Handle"]
L_218_[2]["AlwaysOnTop"] = true
L_218_[3] = Instance["new"]("TextLabel",
L_218_[2])
L_218_[3]["Font"] = Enum["Font"]
["GothamSemibold"]
L_218_[3]["FontSize"] = "Size14"
L_218_[3]["TextWrapped"] = true
L_218_[3]["Size"] = UDim2["new"](1, 0, 1, 0)
L_218_[3]["TextYAlignment"] = "Top"
L_218_[3][L_3_[168]({
"BackgroundTransparen",
"cy"
})] = 1
L_218_[3][L_3_[168]({
"TextStrokeTransparen",
"cy"
})] = .5
L_218_[3]["TextColor3"] = Color3["fromRGB"]
(255, 255, 255)
L_218_[3]["Text"] = L_217_[2]["Name"] .. ("
" .. (L_3_[209](((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]
["Position"] - L_217_[2]["Handle"]["Position"])["Magnitude"] / 3) .. " Distance"))
end
end
end)
end
end
end
function UpdateFlowerChams()
for L_219_forvar0, L_220_forvar1 in pairs(game["Workspace"]:GetChildren()) do
local L_221_ = {}
L_221_[3], L_221_[2] = L_219_forvar0, L_220_forvar1
do
local L_222_ = {}
L_222_[1] = L_221_[2]
pcall(function()
if L_222_[1]["Name"] == "Flower2" or L_222_[1]["Name"] ==
"Flower1" then
if not FlowerESP then
if L_222_[1]:FindFirstChild("NameEsp" ..
Number) then
(L_222_[1]:FindFirstChild("NameEsp" ..
Number)):Destroy()
end
elseif L_222_[1]:FindFirstChild("NameEsp" .. Number)
then
L_222_[1]["NameEsp" .. Number]["TextLabel"]
["Text"] = L_222_[1]["Name"] .. ("
" .. (L_3_[209](((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]
["Position"] - L_222_[1]["Position"])["Magnitude"] / 3) .. " Distance"))
else
local L_223_ = {}
L_223_[1] = Instance["new"]("BillboardGui",
L_222_[1])
L_223_[1]["Name"] = "NameEsp" .. Number
L_223_[1]["ExtentsOffset"] = Vector3["new"](0,
1, 0)
L_223_[1]["Size"] = UDim2["new"](1, 200, 1, 30)
L_223_[1]["Adornee"] = L_222_[1]
L_223_[1]["AlwaysOnTop"] = true
L_223_[2] = Instance["new"]("TextLabel",
L_223_[1])
L_223_[2]["Font"] = Enum["Font"]
["GothamSemibold"]
L_223_[2]["FontSize"] = "Size14"
L_223_[2]["TextWrapped"] = true
L_223_[2]["Size"] = UDim2["new"](1, 0, 1, 0)
L_223_[2]["TextYAlignment"] = "Top"
L_223_[2][L_3_[168]({
"BackgroundTransparen",
"cy"
})] = 1
L_223_[2][L_3_[168]({
"TextStrokeTransparen",
"cy"
})] = .5
L_223_[2]["TextColor3"] = Color3["fromRGB"]
(255, 0, 0)
if L_222_[1]["Name"] == "Flower1" then
L_223_[2]["Text"] = "Blue Flower" .. ("
" .. (L_3_[209](((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]
["Position"] - L_222_[1]["Position"])["Magnitude"] / 3) .. " Distance"))
L_223_[2]["TextColor3"] =
Color3["fromRGB"](0, 0, 255)
end
if L_222_[1]["Name"] == "Flower2" then
L_223_[2]["Text"] = "Red Flower" .. ("
" .. (L_3_[209](((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]
["Position"] - L_222_[1]["Position"])["Magnitude"] / 3) .. " Distance"))
L_223_[2]["TextColor3"] =
Color3["fromRGB"](255, 0, 0)
end
end
end
end)
end
end
end
function UpdateRealFruitChams()
for L_224_forvar0, L_225_forvar1 in pairs(game["Workspace"]
["AppleSpawner"]:GetChildren()) do
local L_226_ = {}
L_226_[2], L_226_[3] = L_224_forvar0, L_225_forvar1
if L_226_[3]:IsA("Tool") then
if not RealFruitESP then
if L_226_[3]["Handle"]:FindFirstChild("NameEsp" .. Number)
then
(L_226_[3]["Handle"]:FindFirstChild("NameEsp" ..
Number)):Destroy()
end
elseif L_226_[3]["Handle"]:FindFirstChild("NameEsp" .. Number)
then
L_226_[3]["Handle"]["NameEsp" .. Number]["TextLabel"]
["Text"] = L_226_[3]["Name"] .. (" " .. (L_3_[209](((game:GetService("Players"))
["LocalPlayer"]["Character"]["Head"]["Position"] - L_226_[3]["Handle"]["Position"])
["Magnitude"] / 3) .. " Distance"))
else
local L_227_ = {}
L_227_[2] = Instance["new"]("BillboardGui", L_226_[3]
["Handle"])
L_227_[2]["Name"] = "NameEsp" .. Number
L_227_[2]["ExtentsOffset"] = Vector3["new"](0, 1, 0)
L_227_[2]["Size"] = UDim2["new"](1, 200, 1, 30)
L_227_[2]["Adornee"] = L_226_[3]["Handle"]
L_227_[2]["AlwaysOnTop"] = true
L_227_[3] = Instance["new"]("TextLabel", L_227_[2])
L_227_[3]["Font"] = Enum["Font"]["GothamSemibold"]
L_227_[3]["FontSize"] = "Size14"
L_227_[3]["TextWrapped"] = true
L_227_[3]["Size"] = UDim2["new"](1, 0, 1, 0)
L_227_[3]["TextYAlignment"] = "Top"
L_227_[3][L_3_[168]({
"BackgroundTransparen",
"cy"
})] = 1
L_227_[3][L_3_[168]({
"TextStrokeTransparen";
"cy"
})] = .5
L_227_[3]["TextColor3"] = Color3["fromRGB"](255, 0, 0)
L_227_[3]["Text"] = L_226_[3]["Name"] .. ("
" .. (L_3_[209](((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]
["Position"] - L_226_[3]["Handle"]["Position"])["Magnitude"] / 3) .. " Distance"))
end
end
end
for L_228_forvar0, L_229_forvar1 in pairs(game["Workspace"]
["PineappleSpawner"]:GetChildren()) do
local L_230_ = {}
L_230_[2], L_230_[3] = L_228_forvar0, L_229_forvar1
if L_230_[3]:IsA("Tool") then
if RealFruitESP then
if not L_230_[3]["Handle"]:FindFirstChild("NameEsp" ..
Number) then
local L_231_ = {}
L_231_[3] = Instance["new"]("BillboardGui", L_230_[3]
["Handle"])
L_231_[3]["Name"] = "NameEsp" .. Number
L_231_[3]["ExtentsOffset"] = Vector3["new"](0, 1, 0)
L_231_[3]["Size"] = UDim2["new"](1, 200, 1, 30)
L_231_[3]["Adornee"] = L_230_[3]["Handle"]
L_231_[3]["AlwaysOnTop"] = true
L_231_[2] = Instance["new"]("TextLabel", L_231_[3])
L_231_[2]["Font"] = Enum["Font"]["GothamSemibold"]
L_231_[2]["FontSize"] = "Size14"
L_231_[2]["TextWrapped"] = true
L_231_[2]["Size"] = UDim2["new"](1, 0, 1, 0)
L_231_[2]["TextYAlignment"] = "Top"
L_231_[2][L_3_[168]({
"BackgroundTransparen";
"cy"
})] = 1
L_231_[2][L_3_[168]({
"TextStrokeTransparen";
"cy"
})] = .5
L_231_[2]["TextColor3"] = Color3["fromRGB"](255, 174,
0)
L_231_[2]["Text"] = L_230_[3]["Name"] .. ("
" .. (L_3_[209](((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]
["Position"] - L_230_[3]["Handle"]["Position"])["Magnitude"] / 3) .. " Distance"))
else
L_230_[3]["Handle"]["NameEsp" .. Number]["TextLabel"]
["Text"] = L_230_[3]["Name"] .. (" " .. (L_3_[209](((game:GetService("Players"))
["LocalPlayer"]["Character"]["Head"]["Position"] - L_230_[3]["Handle"]["Position"])
["Magnitude"] / 3) .. " Distance"))
end
elseif L_230_[3]["Handle"]:FindFirstChild("NameEsp" .. Number)
then
(L_230_[3]["Handle"]:FindFirstChild("NameEsp" ..
Number)):Destroy()
end
end
end
for L_232_forvar0, L_233_forvar1 in pairs(game["Workspace"]
["BananaSpawner"]:GetChildren()) do
local L_234_ = {}
L_234_[2], L_234_[1] = L_232_forvar0, L_233_forvar1
if L_234_[1]:IsA("Tool") then
if not RealFruitESP then
if L_234_[1]["Handle"]:FindFirstChild("NameEsp" .. Number)
then
(L_234_[1]["Handle"]:FindFirstChild("NameEsp" ..
Number)):Destroy()
end
elseif not L_234_[1]["Handle"]:FindFirstChild("NameEsp" ..
Number) then
local L_235_ = {}
L_235_[3] = Instance["new"]("BillboardGui", L_234_[1]
["Handle"])
L_235_[3]["Name"] = "NameEsp" .. Number
L_235_[3]["ExtentsOffset"] = Vector3["new"](0, 1, 0)
L_235_[3]["Size"] = UDim2["new"](1, 200, 1, 30)
L_235_[3]["Adornee"] = L_234_[1]["Handle"]
L_235_[3]["AlwaysOnTop"] = true
L_235_[2] = Instance["new"]("TextLabel", L_235_[3])
L_235_[2]["Font"] = Enum["Font"]["GothamSemibold"]
L_235_[2]["FontSize"] = "Size14"
L_235_[2]["TextWrapped"] = true
L_235_[2]["Size"] = UDim2["new"](1, 0, 1, 0)
L_235_[2]["TextYAlignment"] = "Top"
L_235_[2][L_3_[168]({
"BackgroundTransparen",
"cy"
})] = 1
L_235_[2][L_3_[168]({
"TextStrokeTransparen";
"cy"
})] = .5
L_235_[2]["TextColor3"] = Color3["fromRGB"](251, 255, 0)
L_235_[2]["Text"] = L_234_[1]["Name"] .. ("
" .. (L_3_[209](((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]
["Position"] - L_234_[1]["Handle"]["Position"])["Magnitude"] / 3) .. " Distance"))
else
L_234_[1]["Handle"]["NameEsp" .. Number]["TextLabel"]
["Text"] = L_234_[1]["Name"] .. (" " .. (L_3_[209](((game:GetService("Players"))
["LocalPlayer"]["Character"]["Head"]["Position"] - L_234_[1]["Handle"]["Position"])
["Magnitude"] / 3) .. " Distance"))
end
end
end
end
function UpdateIslandESP()
for L_236_forvar0, L_237_forvar1 in pairs((game:GetService("Workspace"))
["_WorldOrigin"]["Locations"]:GetChildren()) do
local L_238_ = {}
L_238_[1], L_238_[2] = L_236_forvar0, L_237_forvar1
do
local L_239_ = {}
L_239_[2] = L_238_[2]
pcall(function()
if not IslandESP then
if L_239_[2]:FindFirstChild("NameEsp") then
(L_239_[2]:FindFirstChild("NameEsp")):Destroy()
end
elseif L_239_[2]["Name"] ~= "Sea" then
if L_239_[2]:FindFirstChild("NameEsp") then
L_239_[2]["NameEsp"]["TextLabel"]["Text"] =
L_239_[2]["Name"] .. ("
" .. (L_3_[209](((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]
["Position"] - L_239_[2]["Position"])["Magnitude"] / 3) .. " Distance"))
else
local L_240_ = {}
L_240_[1] = Instance["new"]("BillboardGui",
L_239_[2])
L_240_[1]["Name"] = "NameEsp"
L_240_[1]["ExtentsOffset"] = Vector3["new"](0,
1, 0)
L_240_[1]["Size"] = UDim2["new"](1, 200, 1, 30)
L_240_[1]["Adornee"] = L_239_[2]
L_240_[1]["AlwaysOnTop"] = true
L_240_[2] = Instance["new"]("TextLabel",
L_240_[1])
L_240_[2]["Font"] = "GothamSemibold"
L_240_[2]["FontSize"] = "Size14"
L_240_[2]["TextWrapped"] = true
L_240_[2]["Size"] = UDim2["new"](1, 0, 1, 0)
L_240_[2]["TextYAlignment"] = "Top"
L_240_[2][L_3_[168]({
"BackgroundTransparen";
"cy"
})] = 1
L_240_[2][L_3_[168]({
"TextStrokeTransparen",
"cy"
})] = .5
L_240_[2]["TextColor3"] = Color3["fromRGB"](8,
247, 255)
end
end
end)
end
end
end
function isnil(L_241_arg0)
local L_242_ = {}
L_242_[3] = L_241_arg0
L_242_[2] = nil
if L_242_[3] ~= L_242_[2] then
local L_243_ = {}
L_243_[2] = false
end
return true
end
L_3_[54] = function(L_244_arg0)
local L_245_ = {}
L_245_[1] = L_244_arg0
return math["floor"](tonumber(L_245_[1]) + .5)
end
Number = math["random"](1, 1000000)
function UpdatePlayerChams()
for L_246_forvar0, L_247_forvar1 in
pairs((game:GetService("Players")):GetChildren()) do
local L_248_ = {}
L_248_[1], L_248_[2] = L_246_forvar0, L_247_forvar1
do
local L_249_ = {}
L_249_[1] = L_248_[2]
pcall(function()
if not isnil(L_249_[1]["Character"]) then
if ESPPlayer then
if isnil(L_249_[1]["Character"]["Head"]) or
L_249_[1]["Character"]["Head"]:FindFirstChild("NameEsp" .. Number) then
L_249_[1]["Character"]["Head"]
["NameEsp" .. Number]["TextLabel"]["Text"] = L_249_[1]["Name"] .. (" | " ..
(L_3_[54](((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]
["Position"] - L_249_[1]["Character"]["Head"]["Position"])["Magnitude"] / 3) .. ("
Distance
Health : " .. (L_3_[54]((L_249_[1]["Character"]["Humanoid"]["Health"] * 100) /
L_249_[1]["Character"]["Humanoid"]["MaxHealth"]) .. "%"))))
else
local L_250_ = {}
L_250_[3] = Instance["new"]
("BillboardGui", L_249_[1]["Character"]["Head"])
L_250_[3]["Name"] = "NameEsp" .. Number
L_250_[3]["ExtentsOffset"] =
Vector3["new"](0, 1, 0)
L_250_[3]["Size"] = UDim2["new"](1, 200,
1, 30)
L_250_[3]["Adornee"] = L_249_[1]
["Character"]["Head"]
L_250_[3]["AlwaysOnTop"] = true
L_250_[2] = Instance["new"]("TextLabel",
L_250_[3])
L_250_[2]["Font"] = Enum["Font"]
["GothamSemibold"]
L_250_[2]["FontSize"] = "Size14"
L_250_[2]["TextWrapped"] = true
L_250_[2]["Text"] = L_249_[1]["Name"] ..
("
" .. (L_3_[54](((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]
["Position"] - L_249_[1]["Character"]["Head"]["Position"])["Magnitude"] / 3) .. "
Distance"))
L_250_[2]["Size"] = UDim2["new"](1, 0, 1,
0)
L_250_[2]["TextYAlignment"] = "Top"
L_250_[2][L_3_[168]({
"BackgroundTransparen";
"cy"
})] = 1
L_250_[2][L_3_[168]({
"TextStrokeTransparen";
"cy"
})] = .5
if L_249_[1]["Team"] ~= game["Players"]
["LocalPlayer"]["Team"] then
L_250_[2]["TextColor3"] =
Color3["new"](255, 0, 0)
else
L_250_[2]["TextColor3"] =
Color3["new"](0, 255, 0)
end
end
elseif L_249_[1]["Character"]
["Head"]:FindFirstChild("NameEsp" .. Number) then
(L_249_[1]["Character"]
["Head"]:FindFirstChild("NameEsp" .. Number)):Destroy()
end
end
end)
end
end
end
function UpdateChestESP()
for L_251_forvar0, L_252_forvar1 in
pairs((game:GetService("CollectionService")):GetTagged("_ChestTagged")) do
local L_253_ = {}
L_253_[3], L_253_[2] = L_251_forvar0, L_252_forvar1
do
local L_254_ = {}
L_254_[1] = L_253_[2]
pcall(function()
if _G["ChestESP"] then
if not L_254_[1]:GetAttribute("IsDisabled") then
if L_254_[1]:FindFirstChild("ChestEsp") then
local L_255_ = {}
L_255_[1] = L_3_[54]
(((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]["Position"] -
(L_254_[1]:GetPivot())["Position"])["Magnitude"] / 3)
L_254_[1]["ChestEsp"]["TextLabel"]
["Text"] = "Chest
" .. (L_255_[1] .. " M")
else
local L_256_ = {}
L_256_[3] = Instance["new"]
("BillboardGui", L_254_[1])
L_256_[3]["Name"] = "ChestEsp"
L_256_[3]["ExtentsOffset"] =
Vector3["new"](0, 1, 0)
L_256_[3]["Size"] = UDim2["new"](1, 200,
1, 30)
L_256_[3]["Adornee"] = L_254_[1]
L_256_[3]["AlwaysOnTop"] = true
L_256_[2] = Instance["new"]("TextLabel",
L_256_[3])
L_256_[2]["Font"] = "Code"
L_256_[2]["FontSize"] = "Size14"
L_256_[2]["TextWrapped"] = true
L_256_[2]["Size"] = UDim2["new"](1, 0, 1,
0)
L_256_[2]["TextYAlignment"] = "Top"
L_256_[2][L_3_[168]({
"BackgroundTransparen",
"cy"
})] = 1
L_256_[2][L_3_[168]({
"TextStrokeTransparen";
"cy"
})] = .5
L_256_[2]["TextColor3"] =
Color3["fromRGB"](255, 215, 0)
end
end
elseif L_254_[1]:FindFirstChild("ChestEsp") then
(L_254_[1]:FindFirstChild("ChestEsp")):Destroy()
end
end)
end
end
end
L_3_[54] = function(L_257_arg0)
local L_258_ = {}
L_258_[2] = L_257_arg0
return math["floor"](L_258_[2] + .5)
end
function UpdateDevilChams()
for L_259_forvar0, L_260_forvar1 in pairs(game["Workspace"]:GetChildren()) do
local L_261_ = {}
L_261_[2], L_261_[3] = L_259_forvar0, L_260_forvar1
do
local L_262_ = {}
L_262_[2] = L_261_[3]
pcall(function()
if not DevilFruitESP then
if L_262_[2]["Handle"]:FindFirstChild("NameEsp" ..
Number) then
(L_262_[2]
["Handle"]:FindFirstChild("NameEsp" .. Number)):Destroy()
end
elseif string["find"](L_262_[2]["Name"], "Fruit") then
if L_262_[2]["Handle"]:FindFirstChild("NameEsp" ..
Number) then
L_262_[2]["Handle"]["NameEsp" .. Number]
["TextLabel"]["Text"] = L_262_[2]["Name"] .. ("
" .. (L_3_[54](((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]
["Position"] - L_262_[2]["Handle"]["Position"])["Magnitude"] / 3) .. " Distance"))
else
local L_263_ = {}
L_263_[1] = Instance["new"]("BillboardGui",
L_262_[2]["Handle"])
L_263_[1]["Name"] = "NameEsp" .. Number
L_263_[1]["ExtentsOffset"] = Vector3["new"](0,
1, 0)
L_263_[1]["Size"] = UDim2["new"](1, 200, 1, 30)
L_263_[1]["Adornee"] = L_262_[2]["Handle"]
L_263_[1]["AlwaysOnTop"] = true
L_263_[3] = Instance["new"]("TextLabel",
L_263_[1])
L_263_[3]["Font"] = Enum["Font"]
["GothamSemibold"]
L_263_[3]["FontSize"] = "Size14"
L_263_[3]["TextWrapped"] = true
L_263_[3]["Size"] = UDim2["new"](1, 0, 1, 0)
L_263_[3]["TextYAlignment"] = "Top"
L_263_[3][L_3_[168]({
"BackgroundTransparen";
"cy"
})] = 1
L_263_[3][L_3_[168]({
"TextStrokeTransparen";
"cy"
})] = .5
L_263_[3]["TextColor3"] = Color3["fromRGB"]
(255, 255, 255)
L_263_[3]["Text"] = L_262_[2]["Name"] .. ("
" .. (L_3_[54](((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]
["Position"] - L_262_[2]["Handle"]["Position"])["Magnitude"] / 3) .. " Distance"))
end
end
end)
end
end
end
function UpdateFlowerChams()
for L_264_forvar0, L_265_forvar1 in pairs(game["Workspace"]:GetChildren()) do
local L_266_ = {}
L_266_[2], L_266_[1] = L_264_forvar0, L_265_forvar1
do
local L_267_ = {}
L_267_[1] = L_266_[1]
pcall(function()
if L_267_[1]["Name"] == "Flower2" or L_267_[1]["Name"] ==
"Flower1" then
if FlowerESP then
if L_267_[1]:FindFirstChild("NameEsp" ..
Number) then
L_267_[1]["NameEsp" .. Number]
["TextLabel"]["Text"] = L_267_[1]["Name"] .. ("
" .. (L_3_[54](((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]
["Position"] - L_267_[1]["Position"])["Magnitude"] / 3) .. " Distance"))
else
local L_268_ = {}
L_268_[3] = Instance["new"]
("BillboardGui", L_267_[1])
L_268_[3]["Name"] = "NameEsp" .. Number
L_268_[3]["ExtentsOffset"] =
Vector3["new"](0, 1, 0)
L_268_[3]["Size"] = UDim2["new"](1, 200,
1, 30)
L_268_[3]["Adornee"] = L_267_[1]
L_268_[3]["AlwaysOnTop"] = true
L_268_[1] = Instance["new"]("TextLabel",
L_268_[3])
L_268_[1]["Font"] = Enum["Font"]
["GothamSemibold"]
L_268_[1]["FontSize"] = "Size14"
L_268_[1]["TextWrapped"] = true
L_268_[1]["Size"] = UDim2["new"](1, 0, 1,
0)
L_268_[1]["TextYAlignment"] = "Top"
L_268_[1][L_3_[168]({
"BackgroundTransparen",
"cy"
})] = 1
L_268_[1][L_3_[168]({
"TextStrokeTransparen",
"cy"
})] = .5
L_268_[1]["TextColor3"] =
Color3["fromRGB"](255, 0, 0)
if L_267_[1]["Name"] == "Flower1" then
L_268_[1]["Text"] = "Blue
Flower" .. ("
" .. (L_3_[54](((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]
["Position"] - L_267_[1]["Position"])["Magnitude"] / 3) .. " Distance"))
L_268_[1]["TextColor3"] =
Color3["fromRGB"](0, 0, 255)
end
if L_267_[1]["Name"] == "Flower2" then
L_268_[1]["Text"] = "Red Flower" ..
("
" .. (L_3_[54](((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]
["Position"] - L_267_[1]["Position"])["Magnitude"] / 3) .. " Distance"))
L_268_[1]["TextColor3"] =
Color3["fromRGB"](255, 0, 0)
end
end
elseif L_267_[1]:FindFirstChild("NameEsp" .. Number)
then
(L_267_[1]:FindFirstChild("NameEsp" ..
Number)):Destroy()
end
end
end)
end
end
end
function UpdateRealFruitChams()
for L_269_forvar0, L_270_forvar1 in pairs(game["Workspace"]
["AppleSpawner"]:GetChildren()) do
local L_271_ = {}
L_271_[1], L_271_[3] = L_269_forvar0, L_270_forvar1
if L_271_[3]:IsA("Tool") then
if RealFruitESP then
if L_271_[3]["Handle"]:FindFirstChild("NameEsp" .. Number)
then
L_271_[3]["Handle"]["NameEsp" .. Number]["TextLabel"]
["Text"] = L_271_[3]["Name"] .. (" " .. (L_3_[54](((game:GetService("Players"))
["LocalPlayer"]["Character"]["Head"]["Position"] - L_271_[3]["Handle"]["Position"])
["Magnitude"] / 3) .. " Distance"))
else
local L_272_ = {}
L_272_[2] = Instance["new"]("BillboardGui", L_271_[3]
["Handle"])
L_272_[2]["Name"] = "NameEsp" .. Number
L_272_[2]["ExtentsOffset"] = Vector3["new"](0, 1, 0)
L_272_[2]["Size"] = UDim2["new"](1, 200, 1, 30)
L_272_[2]["Adornee"] = L_271_[3]["Handle"]
L_272_[2]["AlwaysOnTop"] = true
L_272_[1] = Instance["new"]("TextLabel", L_272_[2])
L_272_[1]["Font"] = Enum["Font"]["GothamSemibold"]
L_272_[1]["FontSize"] = "Size14"
L_272_[1]["TextWrapped"] = true
L_272_[1]["Size"] = UDim2["new"](1, 0, 1, 0)
L_272_[1]["TextYAlignment"] = "Top"
L_272_[1][L_3_[168]({
"BackgroundTransparen",
"cy"
})] = 1
L_272_[1][L_3_[168]({
"TextStrokeTransparen";
"cy"
})] = .5
L_272_[1]["TextColor3"] = Color3["fromRGB"](255, 0,
0)
L_272_[1]["Text"] = L_271_[3]["Name"] .. ("
" .. (L_3_[54](((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]
["Position"] - L_271_[3]["Handle"]["Position"])["Magnitude"] / 3) .. " Distance"))
end
elseif L_271_[3]["Handle"]:FindFirstChild("NameEsp" .. Number)
then
(L_271_[3]["Handle"]:FindFirstChild("NameEsp" ..
Number)):Destroy()
end
end
end
for L_273_forvar0, L_274_forvar1 in pairs(game["Workspace"]
["PineappleSpawner"]:GetChildren()) do
local L_275_ = {}
L_275_[1], L_275_[3] = L_273_forvar0, L_274_forvar1
if L_275_[3]:IsA("Tool") then
if RealFruitESP then
if L_275_[3]["Handle"]:FindFirstChild("NameEsp" .. Number)
then
L_275_[3]["Handle"]["NameEsp" .. Number]["TextLabel"]
["Text"] = L_275_[3]["Name"] .. (" " .. (L_3_[54](((game:GetService("Players"))
["LocalPlayer"]["Character"]["Head"]["Position"] - L_275_[3]["Handle"]["Position"])
["Magnitude"] / 3) .. " Distance"))
else
local L_276_ = {}
L_276_[2] = Instance["new"]("BillboardGui", L_275_[3]
["Handle"])
L_276_[2]["Name"] = "NameEsp" .. Number
L_276_[2]["ExtentsOffset"] = Vector3["new"](0, 1, 0)
L_276_[2]["Size"] = UDim2["new"](1, 200, 1, 30)
L_276_[2]["Adornee"] = L_275_[3]["Handle"]
L_276_[2]["AlwaysOnTop"] = true
L_276_[1] = Instance["new"]("TextLabel", L_276_[2])
L_276_[1]["Font"] = Enum["Font"]["GothamSemibold"]
L_276_[1]["FontSize"] = "Size14"
L_276_[1]["TextWrapped"] = true
L_276_[1]["Size"] = UDim2["new"](1, 0, 1, 0)
L_276_[1]["TextYAlignment"] = "Top"
L_276_[1][L_3_[168]({
"BackgroundTransparen";
"cy"
})] = 1
L_276_[1][L_3_[168]({
"TextStrokeTransparen",
"cy"
})] = .5
L_276_[1]["TextColor3"] = Color3["fromRGB"](255, 174,
0)
L_276_[1]["Text"] = L_275_[3]["Name"] .. ("
" .. (L_3_[54](((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]
["Position"] - L_275_[3]["Handle"]["Position"])["Magnitude"] / 3) .. " Distance"))
end
elseif L_275_[3]["Handle"]:FindFirstChild("NameEsp" .. Number)
then
(L_275_[3]["Handle"]:FindFirstChild("NameEsp" ..
Number)):Destroy()
end
end
end
for L_277_forvar0, L_278_forvar1 in pairs(game["Workspace"]
["BananaSpawner"]:GetChildren()) do
local L_279_ = {}
L_279_[1], L_279_[2] = L_277_forvar0, L_278_forvar1
if L_279_[2]:IsA("Tool") then
if not RealFruitESP then
if L_279_[2]["Handle"]:FindFirstChild("NameEsp" .. Number)
then
(L_279_[2]["Handle"]:FindFirstChild("NameEsp" ..
Number)):Destroy()
end
elseif not L_279_[2]["Handle"]:FindFirstChild("NameEsp" ..
Number) then
local L_280_ = {}
L_280_[1] = Instance["new"]("BillboardGui", L_279_[2]
["Handle"])
L_280_[1]["Name"] = "NameEsp" .. Number
L_280_[1]["ExtentsOffset"] = Vector3["new"](0, 1, 0)
L_280_[1]["Size"] = UDim2["new"](1, 200, 1, 30)
L_280_[1]["Adornee"] = L_279_[2]["Handle"]
L_280_[1]["AlwaysOnTop"] = true
L_280_[3] = Instance["new"]("TextLabel", L_280_[1])
L_280_[3]["Font"] = Enum["Font"]["GothamSemibold"]
L_280_[3]["FontSize"] = "Size14"
L_280_[3]["TextWrapped"] = true
L_280_[3]["Size"] = UDim2["new"](1, 0, 1, 0)
L_280_[3]["TextYAlignment"] = "Top"
L_280_[3][L_3_[168]({
"BackgroundTransparen",
"cy"
})] = 1
L_280_[3][L_3_[168]({
"TextStrokeTransparen",
"cy"
})] = .5
L_280_[3]["TextColor3"] = Color3["fromRGB"](251, 255, 0)
L_280_[3]["Text"] = L_279_[2]["Name"] .. ("
" .. (L_3_[54](((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]
["Position"] - L_279_[2]["Handle"]["Position"])["Magnitude"] / 3) .. " Distance"))
else
L_279_[2]["Handle"]["NameEsp" .. Number]["TextLabel"]
["Text"] = L_279_[2]["Name"] .. (" " .. (L_3_[54](((game:GetService("Players"))
["LocalPlayer"]["Character"]["Head"]["Position"] - L_279_[2]["Handle"]["Position"])
["Magnitude"] / 3) .. " Distance"))
end
end
end
end
function UpdateIslandESP()
for L_281_forvar0, L_282_forvar1 in pairs((game:GetService("Workspace"))
["_WorldOrigin"]["Locations"]:GetChildren()) do
local L_283_ = {}
L_283_[3], L_283_[1] = L_281_forvar0, L_282_forvar1
do
local L_284_ = {}
L_284_[2] = L_283_[1]
pcall(function()
if IslandESP then
if L_284_[2]["Name"] ~= "Sea" then
if L_284_[2]:FindFirstChild("NameEsp") then
L_284_[2]["NameEsp"]["TextLabel"]["Text"]
= L_284_[2]["Name"] .. ("
" .. (L_3_[54](((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]
["Position"] - L_284_[2]["Position"])["Magnitude"] / 3) .. " Distance"))
else
local L_285_ = {}
L_285_[3] = Instance["new"]
("BillboardGui", L_284_[2])
L_285_[3]["Name"] = "NameEsp"
L_285_[3]["ExtentsOffset"] =
Vector3["new"](0, 1, 0)
L_285_[3]["Size"] = UDim2["new"](1, 200,
1, 30)
L_285_[3]["Adornee"] = L_284_[2]
L_285_[3]["AlwaysOnTop"] = true
L_285_[1] = Instance["new"]("TextLabel",
L_285_[3])
L_285_[1]["Font"] = "GothamSemibold"
L_285_[1]["FontSize"] = "Size14"
L_285_[1]["TextWrapped"] = true
L_285_[1]["Size"] = UDim2["new"](1, 0, 1,
0)
L_285_[1]["TextYAlignment"] = "Top"
L_285_[1][L_3_[168]({
"BackgroundTransparen",
"cy"
})] = 1
L_285_[1][L_3_[168]({
"TextStrokeTransparen";
"cy"
})] = .5
L_285_[1]["TextColor3"] =
Color3["fromRGB"](255, 255, 255)
end
end
elseif L_284_[2]:FindFirstChild("NameEsp") then
(L_284_[2]:FindFirstChild("NameEsp")):Destroy()
end
end)
end
end
end
function isnil(L_286_arg0)
local L_287_ = {}
L_287_[2] = L_286_arg0
L_287_[1] = nil
if L_287_[2] ~= L_287_[1] then
local L_288_ = {}
L_288_[2] = false
end
return true
end
L_3_[36] = function(L_289_arg0)
local L_290_ = {}
L_290_[2] = L_289_arg0
return math["floor"](tonumber(L_290_[2]) + .5)
end
Number = math["random"](1, 1000000)
function UpdatePlayerChams()
for L_291_forvar0, L_292_forvar1 in
pairs((game:GetService("Players")):GetChildren()) do
local L_293_ = {}
L_293_[3], L_293_[2] = L_291_forvar0, L_292_forvar1
do
local L_294_ = {}
L_294_[2] = L_293_[2]
pcall(function()
if not isnil(L_294_[2]["Character"]) then
if not ESPPlayer then
if L_294_[2]["Character"]
["Head"]:FindFirstChild("NameEsp" .. Number) then
(L_294_[2]["Character"]
["Head"]:FindFirstChild("NameEsp" .. Number)):Destroy()
end
elseif isnil(L_294_[2]["Character"]["Head"]) or
L_294_[2]["Character"]["Head"]:FindFirstChild("NameEsp" .. Number) then
L_294_[2]["Character"]["Head"]["NameEsp" ..
Number]["TextLabel"]["Text"] = L_294_[2]["Name"] .. (" | " .. (L_3_[36]
(((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]["Position"] -
L_294_[2]["Character"]["Head"]["Position"])["Magnitude"] / 3) .. (" Distance
Health : " .. (L_3_[36]((L_294_[2]["Character"]["Humanoid"]["Health"] * 100) /
L_294_[2]["Character"]["Humanoid"]["MaxHealth"]) .. "%"))))
else
local L_295_ = {}
L_295_[3] = Instance["new"]("BillboardGui",
L_294_[2]["Character"]["Head"])
L_295_[3]["Name"] = "NameEsp" .. Number
L_295_[3]["ExtentsOffset"] = Vector3["new"](0,
1, 0)
L_295_[3]["Size"] = UDim2["new"](1, 200, 1, 30)
L_295_[3]["Adornee"] = L_294_[2]["Character"]
["Head"]
L_295_[3]["AlwaysOnTop"] = true
L_295_[2] = Instance["new"]("TextLabel",
L_295_[3])
L_295_[2]["Font"] = Enum["Font"]
["GothamSemibold"]
L_295_[2]["FontSize"] = "Size14"
L_295_[2]["TextWrapped"] = true
L_295_[2]["Text"] = L_294_[2]["Name"] .. ("
" .. (L_3_[36](((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]
["Position"] - L_294_[2]["Character"]["Head"]["Position"])["Magnitude"] / 3) .. "
Distance"))
L_295_[2]["Size"] = UDim2["new"](1, 0, 1, 0)
L_295_[2]["TextYAlignment"] = "Top"
L_295_[2][L_3_[168]({
"BackgroundTransparen",
"cy"
})] = 1
L_295_[2][L_3_[168]({
"TextStrokeTransparen",
"cy"
})] = .5
if L_294_[2]["Team"] == game["Players"]
["LocalPlayer"]["Team"] then
L_295_[2]["TextColor3"] = Color3["new"]
(0, 255, 0)
else
L_295_[2]["TextColor3"] = Color3["new"]
(255, 0, 0)
end
end
end
end)
end
end
end
function UpdateChestESP()
for L_296_forvar0, L_297_forvar1 in
pairs((game:GetService("CollectionService")):GetTagged("_ChestTagged")) do
local L_298_ = {}
L_298_[1], L_298_[2] = L_296_forvar0, L_297_forvar1
do
local L_299_ = {}
L_299_[2] = L_298_[2]
pcall(function()
if _G["ChestESP"] then
if not L_299_[2]:GetAttribute("IsDisabled") then
if L_299_[2]:FindFirstChild("ChestEsp") then
local L_300_ = {}
L_300_[2] = L_3_[36]
(((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]["Position"] -
(L_299_[2]:GetPivot())["Position"])["Magnitude"] / 3)
L_299_[2]["ChestEsp"]["TextLabel"]
["Text"] = "Chest
" .. (L_300_[2] .. " M")
else
local L_301_ = {}
L_301_[3] = Instance["new"]
("BillboardGui", L_299_[2])
L_301_[3]["Name"] = "ChestEsp"
L_301_[3]["ExtentsOffset"] =
Vector3["new"](0, 1, 0)
L_301_[3]["Size"] = UDim2["new"](1, 200,
1, 30)
L_301_[3]["Adornee"] = L_299_[2]
L_301_[3]["AlwaysOnTop"] = true
L_301_[2] = Instance["new"]("TextLabel",
L_301_[3])
L_301_[2]["Font"] = "Code"
L_301_[2]["FontSize"] = "Size14"
L_301_[2]["TextWrapped"] = true
L_301_[2]["Size"] = UDim2["new"](1, 0, 1,
0)
L_301_[2]["TextYAlignment"] = "Top"
L_301_[2][L_3_[168]({
"BackgroundTransparen",
"cy"
})] = 1
L_301_[2][L_3_[168]({
"TextStrokeTransparen";
"cy"
})] = .5
L_301_[2]["TextColor3"] =
Color3["fromRGB"](255, 215, 0)
end
end
elseif L_299_[2]:FindFirstChild("ChestEsp") then
(L_299_[2]:FindFirstChild("ChestEsp")):Destroy()
end
end)
end
end
end
L_3_[36] = function(L_302_arg0)
local L_303_ = {}
L_303_[2] = L_302_arg0
return math["floor"](L_303_[2] + .5)
end
function UpdateDevilChams()
for L_304_forvar0, L_305_forvar1 in pairs(game["Workspace"]:GetChildren()) do
local L_306_ = {}
L_306_[2], L_306_[1] = L_304_forvar0, L_305_forvar1
do
local L_307_ = {}
L_307_[1] = L_306_[1]
pcall(function()
if DevilFruitESP then
if string["find"](L_307_[1]["Name"], "Fruit") then
if L_307_[1]["Handle"]:FindFirstChild("NameEsp"
.. Number) then
L_307_[1]["Handle"]["NameEsp" .. Number]
["TextLabel"]["Text"] = L_307_[1]["Name"] .. ("
" .. (L_3_[36](((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]
["Position"] - L_307_[1]["Handle"]["Position"])["Magnitude"] / 3) .. " Distance"))
else
local L_308_ = {}
L_308_[3] = Instance["new"]
("BillboardGui", L_307_[1]["Handle"])
L_308_[3]["Name"] = "NameEsp" .. Number
L_308_[3]["ExtentsOffset"] =
Vector3["new"](0, 1, 0)
L_308_[3]["Size"] = UDim2["new"](1, 200,
1, 30)
L_308_[3]["Adornee"] = L_307_[1]
["Handle"]
L_308_[3]["AlwaysOnTop"] = true
L_308_[1] = Instance["new"]("TextLabel",
L_308_[3])
L_308_[1]["Font"] = Enum["Font"]
["GothamSemibold"]
L_308_[1]["FontSize"] = "Size14"
L_308_[1]["TextWrapped"] = true
L_308_[1]["Size"] = UDim2["new"](1, 0, 1,
0)
L_308_[1]["TextYAlignment"] = "Top"
L_308_[1][L_3_[168]({
"BackgroundTransparen";
"cy"
})] = 1
L_308_[1][L_3_[168]({
"TextStrokeTransparen";
"cy"
})] = .5
L_308_[1]["TextColor3"] =
Color3["fromRGB"](255, 255, 255)
L_308_[1]["Text"] = L_307_[1]["Name"] ..
("
" .. (L_3_[36](((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]
["Position"] - L_307_[1]["Handle"]["Position"])["Magnitude"] / 3) .. " Distance"))
end
end
elseif L_307_[1]["Handle"]:FindFirstChild("NameEsp" ..
Number) then
(L_307_[1]["Handle"]:FindFirstChild("NameEsp" ..
Number)):Destroy()
end
end)
end
end
end
function UpdateFlowerChams()
for L_309_forvar0, L_310_forvar1 in pairs(game["Workspace"]:GetChildren()) do
local L_311_ = {}
L_311_[1], L_311_[3] = L_309_forvar0, L_310_forvar1
do
local L_312_ = {}
L_312_[1] = L_311_[3]
pcall(function()
if L_312_[1]["Name"] == "Flower2" or L_312_[1]["Name"] ==
"Flower1" then
if not FlowerESP then
if L_312_[1]:FindFirstChild("NameEsp" ..
Number) then
(L_312_[1]:FindFirstChild("NameEsp" ..
Number)):Destroy()
end
elseif L_312_[1]:FindFirstChild("NameEsp" .. Number)
then
L_312_[1]["NameEsp" .. Number]["TextLabel"]
["Text"] = L_312_[1]["Name"] .. ("
" .. (L_3_[36](((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]
["Position"] - L_312_[1]["Position"])["Magnitude"] / 3) .. " Distance"))
else
local L_313_ = {}
L_313_[3] = Instance["new"]("BillboardGui",
L_312_[1])
L_313_[3]["Name"] = "NameEsp" .. Number
L_313_[3]["ExtentsOffset"] = Vector3["new"](0,
1, 0)
L_313_[3]["Size"] = UDim2["new"](1, 200, 1, 30)
L_313_[3]["Adornee"] = L_312_[1]
L_313_[3]["AlwaysOnTop"] = true
L_313_[1] = Instance["new"]("TextLabel",
L_313_[3])
L_313_[1]["Font"] = Enum["Font"]
["GothamSemibold"]
L_313_[1]["FontSize"] = "Size14"
L_313_[1]["TextWrapped"] = true
L_313_[1]["Size"] = UDim2["new"](1, 0, 1, 0)
L_313_[1]["TextYAlignment"] = "Top"
L_313_[1][L_3_[168]({
"BackgroundTransparen",
"cy"
})] = 1
L_313_[1][L_3_[168]({
"TextStrokeTransparen";
"cy"
})] = .5
L_313_[1]["TextColor3"] = Color3["fromRGB"]
(255, 0, 0)
if L_312_[1]["Name"] == "Flower1" then
L_313_[1]["Text"] = "Blue Flower" .. ("
" .. (L_3_[36](((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]
["Position"] - L_312_[1]["Position"])["Magnitude"] / 3) .. " Distance"))
L_313_[1]["TextColor3"] =
Color3["fromRGB"](0, 0, 255)
end
if L_312_[1]["Name"] == "Flower2" then
L_313_[1]["Text"] = "Red Flower" .. ("
" .. (L_3_[36](((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]
["Position"] - L_312_[1]["Position"])["Magnitude"] / 3) .. " Distance"))
L_313_[1]["TextColor3"] =
Color3["fromRGB"](255, 0, 0)
end
end
end
end)
end
end
end
function UpdateRealFruitChams()
for L_314_forvar0, L_315_forvar1 in pairs(game["Workspace"]
["AppleSpawner"]:GetChildren()) do
local L_316_ = {}
L_316_[1], L_316_[2] = L_314_forvar0, L_315_forvar1
if L_316_[2]:IsA("Tool") then
if RealFruitESP then
if L_316_[2]["Handle"]:FindFirstChild("NameEsp" .. Number)
then
L_316_[2]["Handle"]["NameEsp" .. Number]["TextLabel"]
["Text"] = L_316_[2]["Name"] .. (" " .. (L_3_[36](((game:GetService("Players"))
["LocalPlayer"]["Character"]["Head"]["Position"] - L_316_[2]["Handle"]["Position"])
["Magnitude"] / 3) .. " Distance"))
else
local L_317_ = {}
L_317_[3] = Instance["new"]("BillboardGui", L_316_[2]
["Handle"])
L_317_[3]["Name"] = "NameEsp" .. Number
L_317_[3]["ExtentsOffset"] = Vector3["new"](0, 1, 0)
L_317_[3]["Size"] = UDim2["new"](1, 200, 1, 30)
L_317_[3]["Adornee"] = L_316_[2]["Handle"]
L_317_[3]["AlwaysOnTop"] = true
L_317_[2] = Instance["new"]("TextLabel", L_317_[3])
L_317_[2]["Font"] = Enum["Font"]["GothamSemibold"]
L_317_[2]["FontSize"] = "Size14"
L_317_[2]["TextWrapped"] = true
L_317_[2]["Size"] = UDim2["new"](1, 0, 1, 0)
L_317_[2]["TextYAlignment"] = "Top"
L_317_[2][L_3_[168]({
"BackgroundTransparen",
"cy"
})] = 1
L_317_[2][L_3_[168]({
"TextStrokeTransparen",
"cy"
})] = .5
L_317_[2]["TextColor3"] = Color3["fromRGB"](255, 0,
0)
L_317_[2]["Text"] = L_316_[2]["Name"] .. ("
" .. (L_3_[36](((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]
["Position"] - L_316_[2]["Handle"]["Position"])["Magnitude"] / 3) .. " Distance"))
end
elseif L_316_[2]["Handle"]:FindFirstChild("NameEsp" .. Number)
then
(L_316_[2]["Handle"]:FindFirstChild("NameEsp" ..
Number)):Destroy()
end
end
end
for L_318_forvar0, L_319_forvar1 in pairs(game["Workspace"]
["PineappleSpawner"]:GetChildren()) do
local L_320_ = {}
L_320_[2], L_320_[3] = L_318_forvar0, L_319_forvar1
if L_320_[3]:IsA("Tool") then
if RealFruitESP then
if not L_320_[3]["Handle"]:FindFirstChild("NameEsp" ..
Number) then
local L_321_ = {}
L_321_[1] = Instance["new"]("BillboardGui", L_320_[3]
["Handle"])
L_321_[1]["Name"] = "NameEsp" .. Number
L_321_[1]["ExtentsOffset"] = Vector3["new"](0, 1, 0)
L_321_[1]["Size"] = UDim2["new"](1, 200, 1, 30)
L_321_[1]["Adornee"] = L_320_[3]["Handle"]
L_321_[1]["AlwaysOnTop"] = true
L_321_[2] = Instance["new"]("TextLabel", L_321_[1])
L_321_[2]["Font"] = Enum["Font"]["GothamSemibold"]
L_321_[2]["FontSize"] = "Size14"
L_321_[2]["TextWrapped"] = true
L_321_[2]["Size"] = UDim2["new"](1, 0, 1, 0)
L_321_[2]["TextYAlignment"] = "Top"
L_321_[2][L_3_[168]({
"BackgroundTransparen",
"cy"
})] = 1
L_321_[2][L_3_[168]({
"TextStrokeTransparen",
"cy"
})] = .5
L_321_[2]["TextColor3"] = Color3["fromRGB"](255, 174,
0)
L_321_[2]["Text"] = L_320_[3]["Name"] .. ("
" .. (L_3_[36](((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]
["Position"] - L_320_[3]["Handle"]["Position"])["Magnitude"] / 3) .. " Distance"))
else
L_320_[3]["Handle"]["NameEsp" .. Number]["TextLabel"]
["Text"] = L_320_[3]["Name"] .. (" " .. (L_3_[36](((game:GetService("Players"))
["LocalPlayer"]["Character"]["Head"]["Position"] - L_320_[3]["Handle"]["Position"])
["Magnitude"] / 3) .. " Distance"))
end
elseif L_320_[3]["Handle"]:FindFirstChild("NameEsp" .. Number)
then
(L_320_[3]["Handle"]:FindFirstChild("NameEsp" ..
Number)):Destroy()
end
end
end
for L_322_forvar0, L_323_forvar1 in pairs(game["Workspace"]
["BananaSpawner"]:GetChildren()) do
local L_324_ = {}
L_324_[3], L_324_[1] = L_322_forvar0, L_323_forvar1
if L_324_[1]:IsA("Tool") then
if RealFruitESP then
if L_324_[1]["Handle"]:FindFirstChild("NameEsp" .. Number)
then
L_324_[1]["Handle"]["NameEsp" .. Number]["TextLabel"]
["Text"] = L_324_[1]["Name"] .. (" " .. (L_3_[36](((game:GetService("Players"))
["LocalPlayer"]["Character"]["Head"]["Position"] - L_324_[1]["Handle"]["Position"])
["Magnitude"] / 3) .. " Distance"))
else
local L_325_ = {}
L_325_[1] = Instance["new"]("BillboardGui", L_324_[1]
["Handle"])
L_325_[1]["Name"] = "NameEsp" .. Number
L_325_[1]["ExtentsOffset"] = Vector3["new"](0, 1, 0)
L_325_[1]["Size"] = UDim2["new"](1, 200, 1, 30)
L_325_[1]["Adornee"] = L_324_[1]["Handle"]
L_325_[1]["AlwaysOnTop"] = true
L_325_[2] = Instance["new"]("TextLabel", L_325_[1])
L_325_[2]["Font"] = Enum["Font"]["GothamSemibold"]
L_325_[2]["FontSize"] = "Size14"
L_325_[2]["TextWrapped"] = true
L_325_[2]["Size"] = UDim2["new"](1, 0, 1, 0)
L_325_[2]["TextYAlignment"] = "Top"
L_325_[2][L_3_[168]({
"BackgroundTransparen",
"cy"
})] = 1
L_325_[2][L_3_[168]({
"TextStrokeTransparen";
"cy"
})] = .5
L_325_[2]["TextColor3"] = Color3["fromRGB"](251, 255,
0)
L_325_[2]["Text"] = L_324_[1]["Name"] .. ("
" .. (L_3_[36](((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]
["Position"] - L_324_[1]["Handle"]["Position"])["Magnitude"] / 3) .. " Distance"))
end
elseif L_324_[1]["Handle"]:FindFirstChild("NameEsp" .. Number)
then
(L_324_[1]["Handle"]:FindFirstChild("NameEsp" ..
Number)):Destroy()
end
end
end
end
function UpdateIslandESP()
for L_326_forvar0, L_327_forvar1 in pairs((game:GetService("Workspace"))
["_WorldOrigin"]["Locations"]:GetChildren()) do
local L_328_ = {}
L_328_[1], L_328_[2] = L_326_forvar0, L_327_forvar1
do
local L_329_ = {}
L_329_[2] = L_328_[2]
pcall(function()
if not IslandESP then
if L_329_[2]:FindFirstChild("NameEsp") then
(L_329_[2]:FindFirstChild("NameEsp")):Destroy()
end
elseif L_329_[2]["Name"] ~= "Sea" then
if L_329_[2]:FindFirstChild("NameEsp") then
L_329_[2]["NameEsp"]["TextLabel"]["Text"] =
L_329_[2]["Name"] .. ("
" .. (L_3_[36](((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]
["Position"] - L_329_[2]["Position"])["Magnitude"] / 3) .. " Distance"))
else
local L_330_ = {}
L_330_[3] = Instance["new"]("BillboardGui",
L_329_[2])
L_330_[3]["Name"] = "NameEsp"
L_330_[3]["ExtentsOffset"] = Vector3["new"](0,
1, 0)
L_330_[3]["Size"] = UDim2["new"](1, 200, 1, 30)
L_330_[3]["Adornee"] = L_329_[2]
L_330_[3]["AlwaysOnTop"] = true
L_330_[1] = Instance["new"]("TextLabel",
L_330_[3])
L_330_[1]["Font"] = "GothamSemibold"
L_330_[1]["FontSize"] = "Size14"
L_330_[1]["TextWrapped"] = true
L_330_[1]["Size"] = UDim2["new"](1, 0, 1, 0)
L_330_[1]["TextYAlignment"] = "Top"
L_330_[1][L_3_[168]({
"BackgroundTransparen",
"cy"
})] = 1
L_330_[1][L_3_[168]({
"TextStrokeTransparen";
"cy"
})] = .5
L_330_[1]["TextColor3"] = Color3["fromRGB"](8,
247, 255)
end
end
end)
end
end
end
function isnil(L_331_arg0)
local L_332_ = {}
L_332_[2] = L_331_arg0
L_332_[3] = nil
if L_332_[2] ~= L_332_[3] then
local L_333_ = {}
L_333_[1] = false
end
return true
end
L_3_[27] = function(L_334_arg0)
local L_335_ = {}
L_335_[1] = L_334_arg0
return math["floor"](tonumber(L_335_[1]) + .5)
end
Number = math["random"](1, 1000000)
function UpdatePlayerChams()
for L_336_forvar0, L_337_forvar1 in
pairs((game:GetService("Players")):GetChildren()) do
local L_338_ = {}
L_338_[1], L_338_[2] = L_336_forvar0, L_337_forvar1
do
local L_339_ = {}
L_339_[1] = L_338_[2]
pcall(function()
if not isnil(L_339_[1]["Character"]) then
if ESPPlayer then
if isnil(L_339_[1]["Character"]["Head"]) or
L_339_[1]["Character"]["Head"]:FindFirstChild("NameEsp" .. Number) then
L_339_[1]["Character"]["Head"]
["NameEsp" .. Number]["TextLabel"]["Text"] = L_339_[1]["Name"] .. (" | " ..
(L_3_[27](((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]
["Position"] - L_339_[1]["Character"]["Head"]["Position"])["Magnitude"] / 3) .. ("
Distance
Health : " .. (L_3_[27]((L_339_[1]["Character"]["Humanoid"]["Health"] * 100) /
L_339_[1]["Character"]["Humanoid"]["MaxHealth"]) .. "%"))))
else
local L_340_ = {}
L_340_[3] = Instance["new"]
("BillboardGui", L_339_[1]["Character"]["Head"])
L_340_[3]["Name"] = "NameEsp" .. Number
L_340_[3]["ExtentsOffset"] =
Vector3["new"](0, 1, 0)
L_340_[3]["Size"] = UDim2["new"](1, 200,
1, 30)
L_340_[3]["Adornee"] = L_339_[1]
["Character"]["Head"]
L_340_[3]["AlwaysOnTop"] = true
L_340_[1] = Instance["new"]("TextLabel",
L_340_[3])
L_340_[1]["Font"] = Enum["Font"]
["GothamSemibold"]
L_340_[1]["FontSize"] = "Size14"
L_340_[1]["TextWrapped"] = true
L_340_[1]["Text"] = L_339_[1]["Name"] ..
("
" .. (L_3_[27](((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]
["Position"] - L_339_[1]["Character"]["Head"]["Position"])["Magnitude"] / 3) .. "
Distance"))
L_340_[1]["Size"] = UDim2["new"](1, 0, 1,
0)
L_340_[1]["TextYAlignment"] = "Top"
L_340_[1][L_3_[168]({
"BackgroundTransparen",
"cy"
})] = 1
L_340_[1][L_3_[168]({
"TextStrokeTransparen";
"cy"
})] = .5
if L_339_[1]["Team"] ~= game["Players"]
["LocalPlayer"]["Team"] then
L_340_[1]["TextColor3"] =
Color3["new"](255, 0, 0)
else
L_340_[1]["TextColor3"] =
Color3["new"](0, 255, 0)
end
end
elseif L_339_[1]["Character"]
["Head"]:FindFirstChild("NameEsp" .. Number) then
(L_339_[1]["Character"]
["Head"]:FindFirstChild("NameEsp" .. Number)):Destroy()
end
end
end)
end
end
end
function UpdateChestESP()
for L_341_forvar0, L_342_forvar1 in
pairs((game:GetService("CollectionService")):GetTagged("_ChestTagged")) do
local L_343_ = {}
L_343_[2], L_343_[1] = L_341_forvar0, L_342_forvar1
do
local L_344_ = {}
L_344_[1] = L_343_[1]
pcall(function()
if _G["ChestESP"] then
if not L_344_[1]:GetAttribute("IsDisabled") then
if not L_344_[1]:FindFirstChild("ChestEsp")
then
local L_345_ = {}
L_345_[3] = Instance["new"]
("BillboardGui", L_344_[1])
L_345_[3]["Name"] = "ChestEsp"
L_345_[3]["ExtentsOffset"] =
Vector3["new"](0, 1, 0)
L_345_[3]["Size"] = UDim2["new"](1, 200,
1, 30)
L_345_[3]["Adornee"] = L_344_[1]
L_345_[3]["AlwaysOnTop"] = true
L_345_[1] = Instance["new"]("TextLabel",
L_345_[3])
L_345_[1]["Font"] = "Code"
L_345_[1]["FontSize"] = "Size14"
L_345_[1]["TextWrapped"] = true
L_345_[1]["Size"] = UDim2["new"](1, 0, 1,
0)
L_345_[1]["TextYAlignment"] = "Top"
L_345_[1][L_3_[168]({
"BackgroundTransparen";
"cy"
})] = 1
L_345_[1][L_3_[168]({
"TextStrokeTransparen";
"cy"
})] = .5
L_345_[1]["TextColor3"] =
Color3["fromRGB"](255, 215, 0)
else
local L_346_ = {}
L_346_[2] = L_3_[27]
(((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]["Position"] -
(L_344_[1]:GetPivot())["Position"])["Magnitude"] / 3)
L_344_[1]["ChestEsp"]["TextLabel"]
["Text"] = "Chest
" .. (L_346_[2] .. " M")
end
end
elseif L_344_[1]:FindFirstChild("ChestEsp") then
(L_344_[1]:FindFirstChild("ChestEsp")):Destroy()
end
end)
end
end
end
L_3_[27] = function(L_347_arg0)
local L_348_ = {}
L_348_[1] = L_347_arg0
return math["floor"](L_348_[1] + .5)
end
function UpdateDevilChams()
for L_349_forvar0, L_350_forvar1 in pairs(game["Workspace"]:GetChildren()) do
local L_351_ = {}
L_351_[3], L_351_[2] = L_349_forvar0, L_350_forvar1
do
local L_352_ = {}
L_352_[2] = L_351_[2]
pcall(function()
if not DevilFruitESP then
if L_352_[2]["Handle"]:FindFirstChild("NameEsp" ..
Number) then
(L_352_[2]
["Handle"]:FindFirstChild("NameEsp" .. Number)):Destroy()
end
elseif string["find"](L_352_[2]["Name"], "Fruit") then
if L_352_[2]["Handle"]:FindFirstChild("NameEsp" ..
Number) then
L_352_[2]["Handle"]["NameEsp" .. Number]
["TextLabel"]["Text"] = L_352_[2]["Name"] .. ("
" .. (L_3_[27](((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]
["Position"] - L_352_[2]["Handle"]["Position"])["Magnitude"] / 3) .. " Distance"))
else
local L_353_ = {}
L_353_[1] = Instance["new"]("BillboardGui",
L_352_[2]["Handle"])
L_353_[1]["Name"] = "NameEsp" .. Number
L_353_[1]["ExtentsOffset"] = Vector3["new"](0,
1, 0)
L_353_[1]["Size"] = UDim2["new"](1, 200, 1, 30)
L_353_[1]["Adornee"] = L_352_[2]["Handle"]
L_353_[1]["AlwaysOnTop"] = true
L_353_[2] = Instance["new"]("TextLabel",
L_353_[1])
L_353_[2]["Font"] = Enum["Font"]
["GothamSemibold"]
L_353_[2]["FontSize"] = "Size14"
L_353_[2]["TextWrapped"] = true
L_353_[2]["Size"] = UDim2["new"](1, 0, 1, 0)
L_353_[2]["TextYAlignment"] = "Top"
L_353_[2][L_3_[168]({
"BackgroundTransparen",
"cy"
})] = 1
L_353_[2][L_3_[168]({
"TextStrokeTransparen",
"cy"
})] = .5
L_353_[2]["TextColor3"] = Color3["fromRGB"]
(255, 255, 255)
L_353_[2]["Text"] = L_352_[2]["Name"] .. ("
" .. (L_3_[27](((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]
["Position"] - L_352_[2]["Handle"]["Position"])["Magnitude"] / 3) .. " Distance"))
end
end
end)
end
end
end
function UpdateFlowerChams()
for L_354_forvar0, L_355_forvar1 in pairs(game["Workspace"]:GetChildren()) do
local L_356_ = {}
L_356_[3], L_356_[1] = L_354_forvar0, L_355_forvar1
do
local L_357_ = {}
L_357_[2] = L_356_[1]
pcall(function()
if L_357_[2]["Name"] == "Flower2" or L_357_[2]["Name"] ==
"Flower1" then
if not FlowerESP then
if L_357_[2]:FindFirstChild("NameEsp" ..
Number) then
(L_357_[2]:FindFirstChild("NameEsp" ..
Number)):Destroy()
end
elseif L_357_[2]:FindFirstChild("NameEsp" .. Number)
then
L_357_[2]["NameEsp" .. Number]["TextLabel"]
["Text"] = L_357_[2]["Name"] .. ("
" .. (L_3_[27](((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]
["Position"] - L_357_[2]["Position"])["Magnitude"] / 3) .. " Distance"))
else
local L_358_ = {}
L_358_[1] = Instance["new"]("BillboardGui",
L_357_[2])
L_358_[1]["Name"] = "NameEsp" .. Number
L_358_[1]["ExtentsOffset"] = Vector3["new"](0,
1, 0)
L_358_[1]["Size"] = UDim2["new"](1, 200, 1, 30)
L_358_[1]["Adornee"] = L_357_[2]
L_358_[1]["AlwaysOnTop"] = true
L_358_[2] = Instance["new"]("TextLabel",
L_358_[1])
L_358_[2]["Font"] = Enum["Font"]
["GothamSemibold"]
L_358_[2]["FontSize"] = "Size14"
L_358_[2]["TextWrapped"] = true
L_358_[2]["Size"] = UDim2["new"](1, 0, 1, 0)
L_358_[2]["TextYAlignment"] = "Top"
L_358_[2][L_3_[168]({
"BackgroundTransparen",
"cy"
})] = 1
L_358_[2][L_3_[168]({
"TextStrokeTransparen";
"cy"
})] = .5
L_358_[2]["TextColor3"] = Color3["fromRGB"]
(255, 0, 0)
if L_357_[2]["Name"] == "Flower1" then
L_358_[2]["Text"] = "Blue Flower" .. ("
" .. (L_3_[27](((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]
["Position"] - L_357_[2]["Position"])["Magnitude"] / 3) .. " Distance"))
L_358_[2]["TextColor3"] =
Color3["fromRGB"](0, 0, 255)
end
if L_357_[2]["Name"] == "Flower2" then
L_358_[2]["Text"] = "Red Flower" .. ("
" .. (L_3_[27](((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]
["Position"] - L_357_[2]["Position"])["Magnitude"] / 3) .. " Distance"))
L_358_[2]["TextColor3"] =
Color3["fromRGB"](255, 0, 0)
end
end
end
end)
end
end
end
function UpdateRealFruitChams()
for L_359_forvar0, L_360_forvar1 in pairs(game["Workspace"]
["AppleSpawner"]:GetChildren()) do
local L_361_ = {}
L_361_[2], L_361_[3] = L_359_forvar0, L_360_forvar1
if L_361_[3]:IsA("Tool") then
if not RealFruitESP then
if L_361_[3]["Handle"]:FindFirstChild("NameEsp" .. Number)
then
(L_361_[3]["Handle"]:FindFirstChild("NameEsp" ..
Number)):Destroy()
end
elseif L_361_[3]["Handle"]:FindFirstChild("NameEsp" .. Number)
then
L_361_[3]["Handle"]["NameEsp" .. Number]["TextLabel"]
["Text"] = L_361_[3]["Name"] .. (" " .. (L_3_[27](((game:GetService("Players"))
["LocalPlayer"]["Character"]["Head"]["Position"] - L_361_[3]["Handle"]["Position"])
["Magnitude"] / 3) .. " Distance"))
else
local L_362_ = {}
L_362_[2] = Instance["new"]("BillboardGui", L_361_[3]
["Handle"])
L_362_[2]["Name"] = "NameEsp" .. Number
L_362_[2]["ExtentsOffset"] = Vector3["new"](0, 1, 0)
L_362_[2]["Size"] = UDim2["new"](1, 200, 1, 30)
L_362_[2]["Adornee"] = L_361_[3]["Handle"]
L_362_[2]["AlwaysOnTop"] = true
L_362_[3] = Instance["new"]("TextLabel", L_362_[2])
L_362_[3]["Font"] = Enum["Font"]["GothamSemibold"]
L_362_[3]["FontSize"] = "Size14"
L_362_[3]["TextWrapped"] = true
L_362_[3]["Size"] = UDim2["new"](1, 0, 1, 0)
L_362_[3]["TextYAlignment"] = "Top"
L_362_[3][L_3_[168]({
"BackgroundTransparen";
"cy"
})] = 1
L_362_[3][L_3_[168]({
"TextStrokeTransparen",
"cy"
})] = .5
L_362_[3]["TextColor3"] = Color3["fromRGB"](255, 0, 0)
L_362_[3]["Text"] = L_361_[3]["Name"] .. ("
" .. (L_3_[27](((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]
["Position"] - L_361_[3]["Handle"]["Position"])["Magnitude"] / 3) .. " Distance"))
end
end
end
for L_363_forvar0, L_364_forvar1 in pairs(game["Workspace"]
["PineappleSpawner"]:GetChildren()) do
local L_365_ = {}
L_365_[2], L_365_[1] = L_363_forvar0, L_364_forvar1
if L_365_[1]:IsA("Tool") then
if RealFruitESP then
if L_365_[1]["Handle"]:FindFirstChild("NameEsp" .. Number)
then
L_365_[1]["Handle"]["NameEsp" .. Number]["TextLabel"]
["Text"] = L_365_[1]["Name"] .. (" " .. (L_3_[27](((game:GetService("Players"))
["LocalPlayer"]["Character"]["Head"]["Position"] - L_365_[1]["Handle"]["Position"])
["Magnitude"] / 3) .. " Distance"))
else
local L_366_ = {}
L_366_[2] = Instance["new"]("BillboardGui", L_365_[1]
["Handle"])
L_366_[2]["Name"] = "NameEsp" .. Number
L_366_[2]["ExtentsOffset"] = Vector3["new"](0, 1, 0)
L_366_[2]["Size"] = UDim2["new"](1, 200, 1, 30)
L_366_[2]["Adornee"] = L_365_[1]["Handle"]
L_366_[2]["AlwaysOnTop"] = true
L_366_[1] = Instance["new"]("TextLabel", L_366_[2])
L_366_[1]["Font"] = Enum["Font"]["GothamSemibold"]
L_366_[1]["FontSize"] = "Size14"
L_366_[1]["TextWrapped"] = true
L_366_[1]["Size"] = UDim2["new"](1, 0, 1, 0)
L_366_[1]["TextYAlignment"] = "Top"
L_366_[1][L_3_[168]({
"BackgroundTransparen";
"cy"
})] = 1
L_366_[1][L_3_[168]({
"TextStrokeTransparen",
"cy"
})] = .5
L_366_[1]["TextColor3"] = Color3["fromRGB"](255, 174,
0)
L_366_[1]["Text"] = L_365_[1]["Name"] .. ("
" .. (L_3_[27](((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]
["Position"] - L_365_[1]["Handle"]["Position"])["Magnitude"] / 3) .. " Distance"))
end
elseif L_365_[1]["Handle"]:FindFirstChild("NameEsp" .. Number)
then
(L_365_[1]["Handle"]:FindFirstChild("NameEsp" ..
Number)):Destroy()
end
end
end
for L_367_forvar0, L_368_forvar1 in pairs(game["Workspace"]
["BananaSpawner"]:GetChildren()) do
local L_369_ = {}
L_369_[3], L_369_[2] = L_367_forvar0, L_368_forvar1
if L_369_[2]:IsA("Tool") then
if RealFruitESP then
if not L_369_[2]["Handle"]:FindFirstChild("NameEsp" ..
Number) then
local L_370_ = {}
L_370_[1] = Instance["new"]("BillboardGui", L_369_[2]
["Handle"])
L_370_[1]["Name"] = "NameEsp" .. Number
L_370_[1]["ExtentsOffset"] = Vector3["new"](0, 1, 0)
L_370_[1]["Size"] = UDim2["new"](1, 200, 1, 30)
L_370_[1]["Adornee"] = L_369_[2]["Handle"]
L_370_[1]["AlwaysOnTop"] = true
L_370_[2] = Instance["new"]("TextLabel", L_370_[1])
L_370_[2]["Font"] = Enum["Font"]["GothamSemibold"]
L_370_[2]["FontSize"] = "Size14"
L_370_[2]["TextWrapped"] = true
L_370_[2]["Size"] = UDim2["new"](1, 0, 1, 0)
L_370_[2]["TextYAlignment"] = "Top"
L_370_[2][L_3_[168]({
"BackgroundTransparen";
"cy"
})] = 1
L_370_[2][L_3_[168]({
"TextStrokeTransparen",
"cy"
})] = .5
L_370_[2]["TextColor3"] = Color3["fromRGB"](251, 255,
0)
L_370_[2]["Text"] = L_369_[2]["Name"] .. ("
" .. (L_3_[27](((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]
["Position"] - L_369_[2]["Handle"]["Position"])["Magnitude"] / 3) .. " Distance"))
else
L_369_[2]["Handle"]["NameEsp" .. Number]["TextLabel"]
["Text"] = L_369_[2]["Name"] .. (" " .. (L_3_[27](((game:GetService("Players"))
["LocalPlayer"]["Character"]["Head"]["Position"] - L_369_[2]["Handle"]["Position"])
["Magnitude"] / 3) .. " Distance"))
end
elseif L_369_[2]["Handle"]:FindFirstChild("NameEsp" .. Number)
then
(L_369_[2]["Handle"]:FindFirstChild("NameEsp" ..
Number)):Destroy()
end
end
end
end
function UpdateIslandESP()
for L_371_forvar0, L_372_forvar1 in pairs((game:GetService("Workspace"))
["_WorldOrigin"]["Locations"]:GetChildren()) do
local L_373_ = {}
L_373_[1], L_373_[2] = L_371_forvar0, L_372_forvar1
do
local L_374_ = {}
L_374_[2] = L_373_[2]
pcall(function()
if IslandESP then
if L_374_[2]["Name"] ~= "Sea" then
if L_374_[2]:FindFirstChild("NameEsp") then
L_374_[2]["NameEsp"]["TextLabel"]["Text"]
= L_374_[2]["Name"] .. ("
" .. (L_3_[27](((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]
["Position"] - L_374_[2]["Position"])["Magnitude"] / 3) .. " Distance"))
else
local L_375_ = {}
L_375_[1] = Instance["new"]
("BillboardGui", L_374_[2])
L_375_[1]["Name"] = "NameEsp"
L_375_[1]["ExtentsOffset"] =
Vector3["new"](0, 1, 0)
L_375_[1]["Size"] = UDim2["new"](1, 200,
1, 30)
L_375_[1]["Adornee"] = L_374_[2]
L_375_[1]["AlwaysOnTop"] = true
L_375_[3] = Instance["new"]("TextLabel",
L_375_[1])
L_375_[3]["Font"] = "GothamSemibold"
L_375_[3]["FontSize"] = "Size14"
L_375_[3]["TextWrapped"] = true
L_375_[3]["Size"] = UDim2["new"](1, 0, 1,
0)
L_375_[3]["TextYAlignment"] = "Top"
L_375_[3][L_3_[168]({
"BackgroundTransparen";
"cy"
})] = 1
L_375_[3][L_3_[168]({
"TextStrokeTransparen",
"cy"
})] = .5
L_375_[3]["TextColor3"] =
Color3["fromRGB"](8, 247, 255)
end
end
elseif L_374_[2]:FindFirstChild("NameEsp") then
(L_374_[2]:FindFirstChild("NameEsp")):Destroy()
end
end)
end
end
end
function isnil(L_376_arg0)
local L_377_ = {}
L_377_[2] = L_376_arg0
L_377_[3] = nil
if L_377_[2] ~= L_377_[3] then
local L_378_ = {}
L_378_[2] = false
end
return true
end
L_3_[107] = function(L_379_arg0)
local L_380_ = {}
L_380_[1] = L_379_arg0
return math["floor"](tonumber(L_380_[1]) + .5)
end
Number = math["random"](1, 1000000)
function UpdatePlayerChams()
for L_381_forvar0, L_382_forvar1 in
pairs((game:GetService("Players")):GetChildren()) do
local L_383_ = {}
L_383_[3], L_383_[1] = L_381_forvar0, L_382_forvar1
do
local L_384_ = {}
L_384_[1] = L_383_[1]
pcall(function()
if not isnil(L_384_[1]["Character"]) then
if ESPPlayer then
if not isnil(L_384_[1]["Character"]["Head"])
and not L_384_[1]["Character"]["Head"]:FindFirstChild("NameEsp" .. Number) then
local L_385_ = {}
L_385_[2] = Instance["new"]
("BillboardGui", L_384_[1]["Character"]["Head"])
L_385_[2]["Name"] = "NameEsp" .. Number
L_385_[2]["ExtentsOffset"] =
Vector3["new"](0, 1, 0)
L_385_[2]["Size"] = UDim2["new"](1, 200,
1, 30)
L_385_[2]["Adornee"] = L_384_[1]
["Character"]["Head"]
L_385_[2]["AlwaysOnTop"] = true
L_385_[1] = Instance["new"]("TextLabel",
L_385_[2])
L_385_[1]["Font"] = Enum["Font"]
["GothamSemibold"]
L_385_[1]["FontSize"] = "Size14"
L_385_[1]["TextWrapped"] = true
L_385_[1]["Text"] = L_384_[1]["Name"] ..
("
" .. (L_3_[107](((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]
["Position"] - L_384_[1]["Character"]["Head"]["Position"])["Magnitude"] / 3) .. "
Distance"))
L_385_[1]["Size"] = UDim2["new"](1, 0, 1,
0)
L_385_[1]["TextYAlignment"] = "Top"
L_385_[1][L_3_[168]({
"BackgroundTransparen";
"cy"
})] = 1
L_385_[1][L_3_[168]({
"TextStrokeTransparen",
"cy"
})] = .5
if L_384_[1]["Team"] ~= game["Players"]
["LocalPlayer"]["Team"] then
L_385_[1]["TextColor3"] =
Color3["new"](255, 0, 0)
else
L_385_[1]["TextColor3"] =
Color3["new"](0, 255, 0)
end
else
L_384_[1]["Character"]["Head"]
["NameEsp" .. Number]["TextLabel"]["Text"] = L_384_[1]["Name"] .. (" | " ..
(L_3_[107](((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]
["Position"] - L_384_[1]["Character"]["Head"]["Position"])["Magnitude"] / 3) .. ("
Distance
Health : " .. (L_3_[107]((L_384_[1]["Character"]["Humanoid"]["Health"] * 100) /
L_384_[1]["Character"]["Humanoid"]["MaxHealth"]) .. "%"))))
end
elseif L_384_[1]["Character"]
["Head"]:FindFirstChild("NameEsp" .. Number) then
(L_384_[1]["Character"]
["Head"]:FindFirstChild("NameEsp" .. Number)):Destroy()
end
end
end)
end
end
end
function UpdateChestESP()
for L_386_forvar0, L_387_forvar1 in
pairs((game:GetService("CollectionService")):GetTagged("_ChestTagged")) do
local L_388_ = {}
L_388_[1], L_388_[3] = L_386_forvar0, L_387_forvar1
do
local L_389_ = {}
L_389_[2] = L_388_[3]
pcall(function()
if _G["ChestESP"] then
if not L_389_[2]:GetAttribute("IsDisabled") then
if L_389_[2]:FindFirstChild("ChestEsp") then
local L_390_ = {}
L_390_[1] = L_3_[107]
(((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]["Position"] -
(L_389_[2]:GetPivot())["Position"])["Magnitude"] / 3)
L_389_[2]["ChestEsp"]["TextLabel"]
["Text"] = "Chest
" .. (L_390_[1] .. " M")
else
local L_391_ = {}
L_391_[2] = Instance["new"]
("BillboardGui", L_389_[2])
L_391_[2]["Name"] = "ChestEsp"
L_391_[2]["ExtentsOffset"] =
Vector3["new"](0, 1, 0)
L_391_[2]["Size"] = UDim2["new"](1, 200,
1, 30)
L_391_[2]["Adornee"] = L_389_[2]
L_391_[2]["AlwaysOnTop"] = true
L_391_[3] = Instance["new"]("TextLabel",
L_391_[2])
L_391_[3]["Font"] = "Code"
L_391_[3]["FontSize"] = "Size14"
L_391_[3]["TextWrapped"] = true
L_391_[3]["Size"] = UDim2["new"](1, 0, 1,
0)
L_391_[3]["TextYAlignment"] = "Top"
L_391_[3][L_3_[168]({
"BackgroundTransparen";
"cy"
})] = 1
L_391_[3][L_3_[168]({
"TextStrokeTransparen",
"cy"
})] = .5
L_391_[3]["TextColor3"] =
Color3["fromRGB"](255, 215, 0)
end
end
elseif L_389_[2]:FindFirstChild("ChestEsp") then
(L_389_[2]:FindFirstChild("ChestEsp")):Destroy()
end
end)
end
end
end
L_3_[107] = function(L_392_arg0)
local L_393_ = {}
L_393_[1] = L_392_arg0
return math["floor"](L_393_[1] + .5)
end
function UpdateDevilChams()
for L_394_forvar0, L_395_forvar1 in pairs(game["Workspace"]:GetChildren()) do
local L_396_ = {}
L_396_[2], L_396_[3] = L_394_forvar0, L_395_forvar1
do
local L_397_ = {}
L_397_[1] = L_396_[3]
pcall(function()
if not DevilFruitESP then
if L_397_[1]["Handle"]:FindFirstChild("NameEsp" ..
Number) then
(L_397_[1]
["Handle"]:FindFirstChild("NameEsp" .. Number)):Destroy()
end
elseif string["find"](L_397_[1]["Name"], "Fruit") then
if L_397_[1]["Handle"]:FindFirstChild("NameEsp" ..
Number) then
L_397_[1]["Handle"]["NameEsp" .. Number]
["TextLabel"]["Text"] = L_397_[1]["Name"] .. ("
" .. (L_3_[107](((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]
["Position"] - L_397_[1]["Handle"]["Position"])["Magnitude"] / 3) .. " Distance"))
else
local L_398_ = {}
L_398_[1] = Instance["new"]("BillboardGui",
L_397_[1]["Handle"])
L_398_[1]["Name"] = "NameEsp" .. Number
L_398_[1]["ExtentsOffset"] = Vector3["new"](0,
1, 0)
L_398_[1]["Size"] = UDim2["new"](1, 200, 1, 30)
L_398_[1]["Adornee"] = L_397_[1]["Handle"]
L_398_[1]["AlwaysOnTop"] = true
L_398_[2] = Instance["new"]("TextLabel",
L_398_[1])
L_398_[2]["Font"] = Enum["Font"]
["GothamSemibold"]
L_398_[2]["FontSize"] = "Size14"
L_398_[2]["TextWrapped"] = true
L_398_[2]["Size"] = UDim2["new"](1, 0, 1, 0)
L_398_[2]["TextYAlignment"] = "Top"
L_398_[2][L_3_[168]({
"BackgroundTransparen";
"cy"
})] = 1
L_398_[2][L_3_[168]({
"TextStrokeTransparen";
"cy"
})] = .5
L_398_[2]["TextColor3"] = Color3["fromRGB"]
(255, 255, 255)
L_398_[2]["Text"] = L_397_[1]["Name"] .. ("
" .. (L_3_[107](((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]
["Position"] - L_397_[1]["Handle"]["Position"])["Magnitude"] / 3) .. " Distance"))
end
end
end)
end
end
end
function UpdateFlowerChams()
for L_399_forvar0, L_400_forvar1 in pairs(game["Workspace"]:GetChildren()) do
local L_401_ = {}
L_401_[3], L_401_[1] = L_399_forvar0, L_400_forvar1
do
local L_402_ = {}
L_402_[1] = L_401_[1]
pcall(function()
if L_402_[1]["Name"] == "Flower2" or L_402_[1]["Name"] ==
"Flower1" then
if FlowerESP then
if L_402_[1]:FindFirstChild("NameEsp" ..
Number) then
L_402_[1]["NameEsp" .. Number]
["TextLabel"]["Text"] = L_402_[1]["Name"] .. ("
" .. (L_3_[107](((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]
["Position"] - L_402_[1]["Position"])["Magnitude"] / 3) .. " Distance"))
else
local L_403_ = {}
L_403_[2] = Instance["new"]
("BillboardGui", L_402_[1])
L_403_[2]["Name"] = "NameEsp" .. Number
L_403_[2]["ExtentsOffset"] =
Vector3["new"](0, 1, 0)
L_403_[2]["Size"] = UDim2["new"](1, 200,
1, 30)
L_403_[2]["Adornee"] = L_402_[1]
L_403_[2]["AlwaysOnTop"] = true
L_403_[1] = Instance["new"]("TextLabel",
L_403_[2])
L_403_[1]["Font"] = Enum["Font"]
["GothamSemibold"]
L_403_[1]["FontSize"] = "Size14"
L_403_[1]["TextWrapped"] = true
L_403_[1]["Size"] = UDim2["new"](1, 0, 1,
0)
L_403_[1]["TextYAlignment"] = "Top"
L_403_[1][L_3_[168]({
"BackgroundTransparen",
"cy"
})] = 1
L_403_[1][L_3_[168]({
"TextStrokeTransparen",
"cy"
})] = .5
L_403_[1]["TextColor3"] =
Color3["fromRGB"](255, 0, 0)
if L_402_[1]["Name"] == "Flower1" then
L_403_[1]["Text"] = "Blue
Flower" .. ("
" .. (L_3_[107](((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]
["Position"] - L_402_[1]["Position"])["Magnitude"] / 3) .. " Distance"))
L_403_[1]["TextColor3"] =
Color3["fromRGB"](0, 0, 255)
end
if L_402_[1]["Name"] == "Flower2" then
L_403_[1]["Text"] = "Red Flower" ..
("
" .. (L_3_[107](((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]
["Position"] - L_402_[1]["Position"])["Magnitude"] / 3) .. " Distance"))
L_403_[1]["TextColor3"] =
Color3["fromRGB"](255, 0, 0)
end
end
elseif L_402_[1]:FindFirstChild("NameEsp" .. Number)
then
(L_402_[1]:FindFirstChild("NameEsp" ..
Number)):Destroy()
end
end
end)
end
end
end
function UpdateRealFruitChams()
for L_404_forvar0, L_405_forvar1 in pairs(game["Workspace"]
["AppleSpawner"]:GetChildren()) do
local L_406_ = {}
L_406_[2], L_406_[1] = L_404_forvar0, L_405_forvar1
if L_406_[1]:IsA("Tool") then
if RealFruitESP then
if not L_406_[1]["Handle"]:FindFirstChild("NameEsp" ..
Number) then
local L_407_ = {}
L_407_[2] = Instance["new"]("BillboardGui", L_406_[1]
["Handle"])
L_407_[2]["Name"] = "NameEsp" .. Number
L_407_[2]["ExtentsOffset"] = Vector3["new"](0, 1, 0)
L_407_[2]["Size"] = UDim2["new"](1, 200, 1, 30)
L_407_[2]["Adornee"] = L_406_[1]["Handle"]
L_407_[2]["AlwaysOnTop"] = true
L_407_[1] = Instance["new"]("TextLabel", L_407_[2])
L_407_[1]["Font"] = Enum["Font"]["GothamSemibold"]
L_407_[1]["FontSize"] = "Size14"
L_407_[1]["TextWrapped"] = true
L_407_[1]["Size"] = UDim2["new"](1, 0, 1, 0)
L_407_[1]["TextYAlignment"] = "Top"
L_407_[1][L_3_[168]({
"BackgroundTransparen";
"cy"
})] = 1
L_407_[1][L_3_[168]({
"TextStrokeTransparen",
"cy"
})] = .5
L_407_[1]["TextColor3"] = Color3["fromRGB"](255, 0,
0)
L_407_[1]["Text"] = L_406_[1]["Name"] .. ("
" .. (L_3_[107](((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]
["Position"] - L_406_[1]["Handle"]["Position"])["Magnitude"] / 3) .. " Distance"))
else
L_406_[1]["Handle"]["NameEsp" .. Number]["TextLabel"]
["Text"] = L_406_[1]["Name"] .. (" " .. (L_3_[107](((game:GetService("Players"))
["LocalPlayer"]["Character"]["Head"]["Position"] - L_406_[1]["Handle"]["Position"])
["Magnitude"] / 3) .. " Distance"))
end
elseif L_406_[1]["Handle"]:FindFirstChild("NameEsp" .. Number)
then
(L_406_[1]["Handle"]:FindFirstChild("NameEsp" ..
Number)):Destroy()
end
end
end
for L_408_forvar0, L_409_forvar1 in pairs(game["Workspace"]
["PineappleSpawner"]:GetChildren()) do
local L_410_ = {}
L_410_[3], L_410_[1] = L_408_forvar0, L_409_forvar1
if L_410_[1]:IsA("Tool") then
if not RealFruitESP then
if L_410_[1]["Handle"]:FindFirstChild("NameEsp" .. Number)
then
(L_410_[1]["Handle"]:FindFirstChild("NameEsp" ..
Number)):Destroy()
end
elseif not L_410_[1]["Handle"]:FindFirstChild("NameEsp" ..
Number) then
local L_411_ = {}
L_411_[3] = Instance["new"]("BillboardGui", L_410_[1]
["Handle"])
L_411_[3]["Name"] = "NameEsp" .. Number
L_411_[3]["ExtentsOffset"] = Vector3["new"](0, 1, 0)
L_411_[3]["Size"] = UDim2["new"](1, 200, 1, 30)
L_411_[3]["Adornee"] = L_410_[1]["Handle"]
L_411_[3]["AlwaysOnTop"] = true
L_411_[2] = Instance["new"]("TextLabel", L_411_[3])
L_411_[2]["Font"] = Enum["Font"]["GothamSemibold"]
L_411_[2]["FontSize"] = "Size14"
L_411_[2]["TextWrapped"] = true
L_411_[2]["Size"] = UDim2["new"](1, 0, 1, 0)
L_411_[2]["TextYAlignment"] = "Top"
L_411_[2][L_3_[168]({
"BackgroundTransparen",
"cy"
})] = 1
L_411_[2][L_3_[168]({
"TextStrokeTransparen",
"cy"
})] = .5
L_411_[2]["TextColor3"] = Color3["fromRGB"](255, 174, 0)
L_411_[2]["Text"] = L_410_[1]["Name"] .. ("
" .. (L_3_[107](((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]
["Position"] - L_410_[1]["Handle"]["Position"])["Magnitude"] / 3) .. " Distance"))
else
L_410_[1]["Handle"]["NameEsp" .. Number]["TextLabel"]
["Text"] = L_410_[1]["Name"] .. (" " .. (L_3_[107](((game:GetService("Players"))
["LocalPlayer"]["Character"]["Head"]["Position"] - L_410_[1]["Handle"]["Position"])
["Magnitude"] / 3) .. " Distance"))
end
end
end
for L_412_forvar0, L_413_forvar1 in pairs(game["Workspace"]
["BananaSpawner"]:GetChildren()) do
local L_414_ = {}
L_414_[1], L_414_[2] = L_412_forvar0, L_413_forvar1
if L_414_[2]:IsA("Tool") then
if RealFruitESP then
if not L_414_[2]["Handle"]:FindFirstChild("NameEsp" ..
Number) then
local L_415_ = {}
L_415_[2] = Instance["new"]("BillboardGui", L_414_[2]
["Handle"])
L_415_[2]["Name"] = "NameEsp" .. Number
L_415_[2]["ExtentsOffset"] = Vector3["new"](0, 1, 0)
L_415_[2]["Size"] = UDim2["new"](1, 200, 1, 30)
L_415_[2]["Adornee"] = L_414_[2]["Handle"]
L_415_[2]["AlwaysOnTop"] = true
L_415_[3] = Instance["new"]("TextLabel", L_415_[2])
L_415_[3]["Font"] = Enum["Font"]["GothamSemibold"]
L_415_[3]["FontSize"] = "Size14"
L_415_[3]["TextWrapped"] = true
L_415_[3]["Size"] = UDim2["new"](1, 0, 1, 0)
L_415_[3]["TextYAlignment"] = "Top"
L_415_[3][L_3_[168]({
"BackgroundTransparen";
"cy"
})] = 1
L_415_[3][L_3_[168]({
"TextStrokeTransparen";
"cy"
})] = .5
L_415_[3]["TextColor3"] = Color3["fromRGB"](251, 255,
0)
L_415_[3]["Text"] = L_414_[2]["Name"] .. ("
" .. (L_3_[107](((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]
["Position"] - L_414_[2]["Handle"]["Position"])["Magnitude"] / 3) .. " Distance"))
else
L_414_[2]["Handle"]["NameEsp" .. Number]["TextLabel"]
["Text"] = L_414_[2]["Name"] .. (" " .. (L_3_[107](((game:GetService("Players"))
["LocalPlayer"]["Character"]["Head"]["Position"] - L_414_[2]["Handle"]["Position"])
["Magnitude"] / 3) .. " Distance"))
end
elseif L_414_[2]["Handle"]:FindFirstChild("NameEsp" .. Number)
then
(L_414_[2]["Handle"]:FindFirstChild("NameEsp" ..
Number)):Destroy()
end
end
end
end
spawn(function()
while wait() do
pcall(function()
if MobESP then
for L_416_forvar0, L_417_forvar1 in
pairs((game:GetService("Workspace"))["Enemies"]:GetChildren()) do
local L_418_ = {}
L_418_[2], L_418_[1] = L_416_forvar0, L_417_forvar1
if L_418_[1]:FindFirstChild("HumanoidRootPart") then
local L_419_ = {}
if not L_418_[1]:FindFirstChild("MobEap") then
local L_420_ = {}
L_420_[1] = Instance["new"]
("BillboardGui")
L_420_[3] = Instance["new"]("TextLabel")
L_420_[1]["Parent"] = L_418_[1]
L_420_[1]["ZIndexBehavior"] =
Enum["ZIndexBehavior"]["Sibling"]
L_420_[1]["Active"] = true
L_420_[1]["Name"] = "MobEap"
L_420_[1]["AlwaysOnTop"] = true
L_420_[1]["LightInfluence"] = 1
L_420_[1]["Size"] = UDim2["new"](0, 200,
0, 50)
L_420_[1]["StudsOffset"] = Vector3["new"]
(0, 2.5, 0)
L_420_[3]["Parent"] = L_420_[1]
L_420_[3]["BackgroundColor3"] =
Color3["fromRGB"](255, 255, 255)
L_420_[3][L_3_[168]({
"BackgroundTransparen";
"cy"
})] = 1
L_420_[3]["Size"] = UDim2["new"](0, 200,
0, 50)
L_420_[3]["Font"] = Enum["Font"]
["GothamBold"]
L_420_[3]["TextColor3"] =
Color3["fromRGB"](7, 236, 240)
L_420_[3]["Text"]["Size"] = 35
end
L_419_[1] = math["floor"]((game["Players"]
["LocalPlayer"]["Character"]["HumanoidRootPart"]["Position"] - L_418_[1]
["HumanoidRootPart"]["Position"])["Magnitude"])
L_418_[1]["MobEap"]["TextLabel"]["Text"] =
L_418_[1]["Name"] .. (" - " .. (L_419_[1] .. " Distance"))
end
end
else
for L_421_forvar0, L_422_forvar1 in
pairs((game:GetService("Workspace"))["Enemies"]:GetChildren()) do
local L_423_ = {}
L_423_[3], L_423_[1] = L_421_forvar0, L_422_forvar1
if L_423_[1]:FindFirstChild("MobEap") then
L_423_[1]["MobEap"]:Destroy()
end
end
end
end)
end
end)
spawn(function()
while wait() do
pcall(function()
if not SeaESP then
for L_424_forvar0, L_425_forvar1 in
pairs((game:GetService("Workspace"))["SeaBeasts"]:GetChildren()) do
local L_426_ = {}
L_426_[1], L_426_[3] = L_424_forvar0, L_425_forvar1
if L_426_[3]:FindFirstChild("Seaesps") then
L_426_[3]["Seaesps"]:Destroy()
end
end
else
for L_427_forvar0, L_428_forvar1 in
pairs((game:GetService("Workspace"))["SeaBeasts"]:GetChildren()) do
local L_429_ = {}
L_429_[1], L_429_[2] = L_427_forvar0, L_428_forvar1
if L_429_[2]:FindFirstChild("HumanoidRootPart") then
local L_430_ = {}
if not L_429_[2]:FindFirstChild("Seaesps") then
local L_431_ = {}
L_431_[3] = Instance["new"]
("BillboardGui")
L_431_[2] = Instance["new"]("TextLabel")
L_431_[3]["Parent"] = L_429_[2]
L_431_[3]["ZIndexBehavior"] =
Enum["ZIndexBehavior"]["Sibling"]
L_431_[3]["Active"] = true
L_431_[3]["Name"] = "Seaesps"
L_431_[3]["AlwaysOnTop"] = true
L_431_[3]["LightInfluence"] = 1
L_431_[3]["Size"] = UDim2["new"](0, 200,
0, 50)
L_431_[3]["StudsOffset"] = Vector3["new"]
(0, 2.5, 0)
L_431_[2]["Parent"] = L_431_[3]
L_431_[2]["BackgroundColor3"] =
Color3["fromRGB"](255, 255, 255)
L_431_[2][L_3_[168]({
"BackgroundTransparen",
"cy"
})] = 1
L_431_[2]["Size"] = UDim2["new"](0, 200,
0, 50)
L_431_[2]["Font"] = Enum["Font"]
["GothamBold"]
L_431_[2]["TextColor3"] =
Color3["fromRGB"](7, 236, 240)
L_431_[2]["Text"]["Size"] = 35
end
L_430_[2] = math["floor"]((game["Players"]
["LocalPlayer"]["Character"]["HumanoidRootPart"]["Position"] - L_429_[2]
["HumanoidRootPart"]["Position"])["Magnitude"])
L_429_[2]["Seaesps"]["TextLabel"]["Text"] =
L_429_[2]["Name"] .. (" - " .. (L_430_[2] .. " Distance"))
end
end
end
end)
end
end)
spawn(function()
while wait() do
pcall(function()
if not NpcESP then
for L_432_forvar0, L_433_forvar1 in
pairs((game:GetService("Workspace"))["NPCs"]:GetChildren()) do
local L_434_ = {}
L_434_[3], L_434_[1] = L_432_forvar0, L_433_forvar1
if L_434_[1]:FindFirstChild("NpcEspes") then
L_434_[1]["NpcEspes"]:Destroy()
end
end
else
for L_435_forvar0, L_436_forvar1 in
pairs((game:GetService("Workspace"))["NPCs"]:GetChildren()) do
local L_437_ = {}
L_437_[1], L_437_[3] = L_435_forvar0, L_436_forvar1
if L_437_[3]:FindFirstChild("HumanoidRootPart") then
local L_438_ = {}
if not L_437_[3]:FindFirstChild("NpcEspes")
then
local L_439_ = {}
L_439_[2] = Instance["new"]
("BillboardGui")
L_439_[1] = Instance["new"]("TextLabel")
L_439_[2]["Parent"] = L_437_[3]
L_439_[2]["ZIndexBehavior"] =
Enum["ZIndexBehavior"]["Sibling"]
L_439_[2]["Active"] = true
L_439_[2]["Name"] = "NpcEspes"
L_439_[2]["AlwaysOnTop"] = true
L_439_[2]["LightInfluence"] = 1
L_439_[2]["Size"] = UDim2["new"](0, 200,
0, 50)
L_439_[2]["StudsOffset"] = Vector3["new"]
(0, 2.5, 0)
L_439_[1]["Parent"] = L_439_[2]
L_439_[1]["BackgroundColor3"] =
Color3["fromRGB"](255, 255, 255)
L_439_[1][L_3_[168]({
"BackgroundTransparen",
"cy"
})] = 1
L_439_[1]["Size"] = UDim2["new"](0, 200,
0, 50)
L_439_[1]["Font"] = Enum["Font"]
["GothamBold"]
L_439_[1]["TextColor3"] =
Color3["fromRGB"](7, 236, 240)
L_439_[1]["Text"]["Size"] = 35
end
L_438_[2] = math["floor"]((game["Players"]
["LocalPlayer"]["Character"]["HumanoidRootPart"]["Position"] - L_437_[3]
["HumanoidRootPart"]["Position"])["Magnitude"])
L_437_[3]["NpcEspes"]["TextLabel"]["Text"] =
L_437_[3]["Name"] .. (" - " .. (L_438_[2] .. " Distance"))
end
end
end
end)
end
end)
function isnil(L_440_arg0)
local L_441_ = {}
L_441_[1] = L_440_arg0
L_441_[3] = nil
if L_441_[1] ~= L_441_[3] then
local L_442_ = {}
L_442_[1] = false
end
return true
end
L_3_[138] = function(L_443_arg0)
local L_444_ = {}
L_444_[2] = L_443_arg0
return math["floor"](tonumber(L_444_[2]) + .5)
end
Number = math["random"](1, 1000000)
function UpdateIslandMirageESP()
for L_445_forvar0, L_446_forvar1 in pairs((game:GetService("Workspace"))
["_WorldOrigin"]["Locations"]:GetChildren()) do
local L_447_ = {}
L_447_[3], L_447_[1] = L_445_forvar0, L_446_forvar1
do
local L_448_ = {}
L_448_[1] = L_447_[1]
pcall(function()
if not MirageIslandESP then
if L_448_[1]:FindFirstChild("NameEsp") then
(L_448_[1]:FindFirstChild("NameEsp")):Destroy()
end
elseif L_448_[1]["Name"] == "Mirage Island" then
if L_448_[1]:FindFirstChild("NameEsp") then
L_448_[1]["NameEsp"]["TextLabel"]["Text"] =
L_448_[1]["Name"] .. ("
" .. (L_3_[138](((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]
["Position"] - L_448_[1]["Position"])["Magnitude"] / 3) .. " M"))
else
local L_449_ = {}
L_449_[2] = Instance["new"]("BillboardGui",
L_448_[1])
L_449_[2]["Name"] = "NameEsp"
L_449_[2]["ExtentsOffset"] = Vector3["new"](0,
1, 0)
L_449_[2]["Size"] = UDim2["new"](1, 200, 1, 30)
L_449_[2]["Adornee"] = L_448_[1]
L_449_[2]["AlwaysOnTop"] = true
L_449_[3] = Instance["new"]("TextLabel",
L_449_[2])
L_449_[3]["Font"] = "Code"
L_449_[3]["FontSize"] = "Size14"
L_449_[3]["TextWrapped"] = true
L_449_[3]["Size"] = UDim2["new"](1, 0, 1, 0)
L_449_[3]["TextYAlignment"] = "Top"
L_449_[3][L_3_[168]({
"BackgroundTransparen",
"cy"
})] = 1
L_449_[3][L_3_[168]({
"TextStrokeTransparen";
"cy"
})] = .5
L_449_[3]["TextColor3"] = Color3["fromRGB"](80,
245, 245)
end
end
end)
end
end
end
function UpdatePrehistoricIslandESP()
for L_450_forvar0, L_451_forvar1 in pairs((game:GetService("Workspace"))
["_WorldOrigin"]["Locations"]:GetChildren()) do
local L_452_ = {}
L_452_[3], L_452_[2] = L_450_forvar0, L_451_forvar1
do
local L_453_ = {}
L_453_[1] = L_452_[2]
pcall(function()
if not PrehistoricIslandESP then
if L_453_[1]:FindFirstChild("NameEsp") then
(L_453_[1]:FindFirstChild("NameEsp")):Destroy()
end
elseif L_453_[1]["Name"] == "PrehistoricIsland" then
if not L_453_[1]:FindFirstChild("NameEsp") then
local L_454_ = {}
L_454_[1] = Instance["new"]("BillboardGui",
L_453_[1])
L_454_[1]["Name"] = "NameEsp"
L_454_[1]["ExtentsOffset"] = Vector3["new"](0,
1, 0)
L_454_[1]["Size"] = UDim2["new"](1, 200, 1, 30)
L_454_[1]["Adornee"] = L_453_[1]
L_454_[1]["AlwaysOnTop"] = true
L_454_[2] = Instance["new"]("TextLabel",
L_454_[1])
L_454_[2]["Font"] = "Code"
L_454_[2]["FontSize"] = "Size14"
L_454_[2]["TextWrapped"] = true
L_454_[2]["Size"] = UDim2["new"](1, 0, 1, 0)
L_454_[2]["TextYAlignment"] = "Top"
L_454_[2][L_3_[168]({
"BackgroundTransparen";
"cy"
})] = 1
L_454_[2][L_3_[168]({
"TextStrokeTransparen";
"cy"
})] = .5
L_454_[2]["TextColor3"] = Color3["fromRGB"](80,
245, 245)
else
L_453_[1]["NameEsp"]["TextLabel"]["Text"] =
L_453_[1]["Name"] .. ("
" .. (L_3_[138](((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]
["Position"] - L_453_[1]["Position"])["Magnitude"] / 3) .. " M"))
end
end
end)
end
end
end
function UpdateAfdESP()
for L_455_forvar0, L_456_forvar1 in pairs((game:GetService("Workspace"))
["NPCs"]:GetChildren()) do
local L_457_ = {}
L_457_[1], L_457_[3] = L_455_forvar0, L_456_forvar1
do
local L_458_ = {}
L_458_[2] = L_457_[3]
pcall(function()
if not AfdESP then
if L_458_[2]:FindFirstChild("NameEsp") then
(L_458_[2]:FindFirstChild("NameEsp")):Destroy()
end
elseif L_458_[2]["Name"] == L_3_[168]({
"Advanced Fruit Deale",
"r"
}) then
if L_458_[2]:FindFirstChild("NameEsp") then
L_458_[2]["NameEsp"]["TextLabel"]["Text"] =
L_458_[2]["Name"] .. ("
" .. (L_3_[138](((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]
["Position"] - L_458_[2]["Position"])["Magnitude"] / 3) .. " M"))
else
local L_459_ = {}
L_459_[1] = Instance["new"]("BillboardGui",
L_458_[2])
L_459_[1]["Name"] = "NameEsp"
L_459_[1]["ExtentsOffset"] = Vector3["new"](0,
1, 0)
L_459_[1]["Size"] = UDim2["new"](1, 200, 1, 30)
L_459_[1]["Adornee"] = L_458_[2]
L_459_[1]["AlwaysOnTop"] = true
L_459_[2] = Instance["new"]("TextLabel",
L_459_[1])
L_459_[2]["Font"] = "Code"
L_459_[2]["FontSize"] = "Size14"
L_459_[2]["TextWrapped"] = true
L_459_[2]["Size"] = UDim2["new"](1, 0, 1, 0)
L_459_[2]["TextYAlignment"] = "Top"
L_459_[2][L_3_[168]({
"BackgroundTransparen";
"cy"
})] = 1
L_459_[2][L_3_[168]({
"TextStrokeTransparen";
"cy"
})] = .5
L_459_[2]["TextColor3"] = Color3["fromRGB"](80,
245, 245)
end
end
end)
end
end
end
function UpdateAuraESP()
for L_460_forvar0, L_461_forvar1 in pairs((game:GetService("Workspace"))
["NPCs"]:GetChildren()) do
local L_462_ = {}
L_462_[1], L_462_[2] = L_460_forvar0, L_461_forvar1
do
local L_463_ = {}
L_463_[2] = L_462_[2]
pcall(function()
if AuraESP then
if L_463_[2]["Name"] == L_3_[168]({
"Master of Enhancemen";
"t"
}) then
if L_463_[2]:FindFirstChild("NameEsp") then
L_463_[2]["NameEsp"]["TextLabel"]["Text"]
= L_463_[2]["Name"] .. ("
" .. (L_3_[138](((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]
["Position"] - L_463_[2]["Position"])["Magnitude"] / 3) .. " M"))
else
local L_464_ = {}
L_464_[2] = Instance["new"]
("BillboardGui", L_463_[2])
L_464_[2]["Name"] = "NameEsp"
L_464_[2]["ExtentsOffset"] =
Vector3["new"](0, 1, 0)
L_464_[2]["Size"] = UDim2["new"](1, 200,
1, 30)
L_464_[2]["Adornee"] = L_463_[2]
L_464_[2]["AlwaysOnTop"] = true
L_464_[3] = Instance["new"]("TextLabel",
L_464_[2])
L_464_[3]["Font"] = "Code"
L_464_[3]["FontSize"] = "Size14"
L_464_[3]["TextWrapped"] = true
L_464_[3]["Size"] = UDim2["new"](1, 0, 1,
0)
L_464_[3]["TextYAlignment"] = "Top"
L_464_[3][L_3_[168]({
"BackgroundTransparen";
"cy"
})] = 1
L_464_[3][L_3_[168]({
"TextStrokeTransparen";
"cy"
})] = .5
L_464_[3]["TextColor3"] =
Color3["fromRGB"](80, 245, 245)
end
end
elseif L_463_[2]:FindFirstChild("NameEsp") then
(L_463_[2]:FindFirstChild("NameEsp")):Destroy()
end
end)
end
end
end
function UpdateLSDESP()
for L_465_forvar0, L_466_forvar1 in pairs((game:GetService("Workspace"))
["NPCs"]:GetChildren()) do
local L_467_ = {}
L_467_[1], L_467_[2] = L_465_forvar0, L_466_forvar1
do
local L_468_ = {}
L_468_[1] = L_467_[2]
pcall(function()
if LADESP then
if L_468_[1]["Name"] == L_3_[168]({
"Legendary Sword Deal";
"er"
}) then
if L_468_[1]:FindFirstChild("NameEsp") then
L_468_[1]["NameEsp"]["TextLabel"]["Text"]
= L_468_[1]["Name"] .. ("
" .. (L_3_[138](((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]
["Position"] - L_468_[1]["Position"])["Magnitude"] / 3) .. " M"))
else
local L_469_ = {}
L_469_[1] = Instance["new"]
("BillboardGui", L_468_[1])
L_469_[1]["Name"] = "NameEsp"
L_469_[1]["ExtentsOffset"] =
Vector3["new"](0, 1, 0)
L_469_[1]["Size"] = UDim2["new"](1, 200,
1, 30)
L_469_[1]["Adornee"] = L_468_[1]
L_469_[1]["AlwaysOnTop"] = true
L_469_[2] = Instance["new"]("TextLabel",
L_469_[1])
L_469_[2]["Font"] = "Code"
L_469_[2]["FontSize"] = "Size14"
L_469_[2]["TextWrapped"] = true
L_469_[2]["Size"] = UDim2["new"](1, 0, 1,
0)
L_469_[2]["TextYAlignment"] = "Top"
L_469_[2][L_3_[168]({
"BackgroundTransparen",
"cy"
})] = 1
L_469_[2][L_3_[168]({
"TextStrokeTransparen",
"cy"
})] = .5
L_469_[2]["TextColor3"] =
Color3["fromRGB"](80, 245, 245)
end
end
elseif L_468_[1]:FindFirstChild("NameEsp") then
(L_468_[1]:FindFirstChild("NameEsp")):Destroy()
end
end)
end
end
end
spawn(function()
while wait() do
if InfAbility then
InfAb()
end
end
end)
function InfAb()
if InfAbility then
if not(game:GetService("Players"))["LocalPlayer"]["Character"]
["HumanoidRootPart"]:FindFirstChild("Agility") then
local L_470_ = {}
L_470_[2] = Instance["new"]("ParticleEmitter")
L_470_[2]["Acceleration"] = Vector3["new"](0, 0, 0)
L_470_[2]["Archivable"] = true
L_470_[2]["Drag"] = 20
L_470_[2]["EmissionDirection"] = Enum["NormalId"]["Top"]
L_470_[2]["Enabled"] = true
L_470_[2]["Lifetime"] = NumberRange["new"](0, 0)
L_470_[2]["LightInfluence"] = 0
L_470_[2]["LockedToPart"] = true
L_470_[2]["Name"] = "Agility"
L_470_[2]["Rate"] = 500
L_470_[1] = {
NumberSequenceKeypoint["new"](0, 0),
NumberSequenceKeypoint["new"](1, 4)
}
L_470_[2]["Size"] = NumberSequence["new"](L_470_[1])
L_470_[2]["RotSpeed"] = NumberRange["new"](9999, 99999)
L_470_[2]["Rotation"] = NumberRange["new"](0, 0)
L_470_[2]["Speed"] = NumberRange["new"](30, 30)
L_470_[2]["SpreadAngle"] = Vector2["new"](0, 0, 0, 0)
L_470_[2]["Texture"] = ""
L_470_[2]["VelocityInheritance"] = 0
L_470_[2]["ZOffset"] = 2
L_470_[2]["Transparency"] = NumberSequence["new"](0)
L_470_[2]["Color"] = ColorSequence["new"](Color3["fromRGB"](0, 0,
0), Color3["fromRGB"](0, 0, 0))
L_470_[2]["Parent"] = (game:GetService("Players"))["LocalPlayer"]
["Character"]["HumanoidRootPart"]
end
elseif (game:GetService("Players"))["LocalPlayer"]["Character"]
["HumanoidRootPart"]:FindFirstChild("Agility") then
((game:GetService("Players"))["LocalPlayer"]["Character"]
["HumanoidRootPart"]:FindFirstChild("Agility")):Destroy()
end
end
function UpdateGeaESP()
for L_471_forvar0, L_472_forvar1 in pairs((game:GetService("Workspace"))
["Map"]["MysticIsland"]:GetChildren()) do
local L_473_ = {}
L_473_[3], L_473_[1] = L_471_forvar0, L_472_forvar1
do
local L_474_ = {}
L_474_[1] = L_473_[1]
pcall(function()
if not GearESP then
if L_474_[1]:FindFirstChild("NameEsp") then
(L_474_[1]:FindFirstChild("NameEsp")):Destroy()
end
elseif L_474_[1]["Name"] == "MeshPart" then
if not L_474_[1]:FindFirstChild("NameEsp") then
local L_475_ = {}
L_475_[3] = Instance["new"]("BillboardGui",
L_474_[1])
L_475_[3]["Name"] = "NameEsp"
L_475_[3]["ExtentsOffset"] = Vector3["new"](0,
1, 0)
L_475_[3]["Size"] = UDim2["new"](1, 200, 1, 30)
L_475_[3]["Adornee"] = L_474_[1]
L_475_[3]["AlwaysOnTop"] = true
L_475_[2] = Instance["new"]("TextLabel",
L_475_[3])
L_475_[2]["Font"] = "Code"
L_475_[2]["FontSize"] = "Size14"
L_475_[2]["TextWrapped"] = true
L_475_[2]["Size"] = UDim2["new"](1, 0, 1, 0)
L_475_[2]["TextYAlignment"] = "Top"
L_475_[2][L_3_[168]({
"BackgroundTransparen";
"cy"
})] = 1
L_475_[2][L_3_[168]({
"TextStrokeTransparen";
"cy"
})] = .5
L_475_[2]["TextColor3"] = Color3["fromRGB"](80,
245, 245)
else
L_474_[1]["NameEsp"]["TextLabel"]["Text"] =
L_474_[1]["Name"] .. ("
" .. (L_3_[138](((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]
["Position"] - L_474_[1]["Position"])["Magnitude"] / 3) .. " M"))
end
end
end)
end
end
end
function UpdateBerriesESP()
local L_476_ = {}
L_476_[2] = (game:GetService("CollectionService")):GetTagged("BerryBush")
for L_477_forvar0, L_478_forvar1 in pairs(L_476_[2]) do
local L_479_ = {}
L_479_[2], L_479_[3] = L_477_forvar0, L_478_forvar1
do
local L_480_ = {}
L_480_[2] = L_479_[3]
pcall(function()
for L_481_forvar0, L_482_forvar1 in
pairs(L_480_[2]:GetAttributes()) do
local L_483_ = {}
L_483_[2], L_483_[1] = L_481_forvar0, L_482_forvar1
if not L_483_[1] then
if L_480_[2]
["Parent"]:FindFirstChild("NameEsp") then
(L_480_[2]
["Parent"]:FindFirstChild("NameEsp")):Destroy()
end
else
if not L_480_[2]
["Parent"]:FindFirstChild("BerryESP") then
local L_484_ = {}
L_484_[2] = Instance["new"]
("BillboardGui", L_480_[2]["Parent"])
L_484_[2]["Name"] = "BerryESP"
L_484_[2]["ExtentsOffset"] =
Vector3["new"](0, 2, 0)
L_484_[2]["Size"] = UDim2["new"](1, 200,
1, 30)
L_484_[2]["Adornee"] = L_480_[2]
["Parent"]
L_484_[2]["AlwaysOnTop"] = true
L_484_[1] = Instance["new"]("TextLabel",
L_484_[2])
L_484_[1]["Font"] = Enum["Font"]
["GothamSemibold"]
L_484_[1]["TextSize"] = 14
L_484_[1]["TextWrapped"] = true
L_484_[1]["Size"] = UDim2["new"](1, 0, 1,
0)
L_484_[1]["TextYAlignment"] =
Enum["TextYAlignment"]["Top"]
L_484_[1][L_3_[168]({
"BackgroundTransparen",
"cy"
})] = 1
L_484_[1][L_3_[168]({
"TextStrokeTransparen";
"cy"
})] = .5
L_484_[1]["TextColor3"] =
Color3["fromRGB"](255, 255, 0)
L_484_[1]["Text"] = L_483_[1]
end
if L_480_[2]
["Parent"]:FindFirstChild("BerryESP") then
local L_485_ = {}
L_485_[1] = game["Players"]
["LocalPlayer"]
if L_485_[1] and (L_485_[1]["Character"]
and L_485_[1]["Character"]:FindFirstChild("Head")) then
local L_486_ = {}
L_486_[2] = L_485_[1]["Character"]
["Head"]["Position"]
L_486_[3] = ((L_480_[2]
["Parent"]:GetPivot())["Position"] - L_486_[2])["Magnitude"]
L_480_[2]["Parent"]["BerryESP"]
["TextLabel"]["Text"] = L_483_[1] .. (-41148 .. (math["floor"](L_486_[3]) .. "m"))
end
end
end
end
end)
end
end
end
function UpdateIslandKisuneESP()
for L_487_forvar0, L_488_forvar1 in pairs((game:GetService("Workspace"))
["_WorldOrigin"]["Locations"]:GetChildren()) do
local L_489_ = {}
L_489_[1], L_489_[3] = L_487_forvar0, L_488_forvar1
do
local L_490_ = {}
L_490_[1] = L_489_[3]
pcall(function()
if not KitsuneIslandEsp then
if L_490_[1]:FindFirstChild("NameEsp") then
(L_490_[1]:FindFirstChild("NameEsp")):Destroy()
end
elseif L_490_[1]["Name"] == "Kitsune Island" then
if L_490_[1]:FindFirstChild("NameEsp") then
L_490_[1]["NameEsp"]["TextLabel"]["Text"] =
L_490_[1]["Name"] .. ("
" .. (L_3_[138](((game:GetService("Players"))["LocalPlayer"]["Character"]["Head"]
["Position"] - L_490_[1]["Position"])["Magnitude"] / 3) .. " M"))
else
local L_491_ = {}
L_491_[2] = Instance["new"]("BillboardGui",
L_490_[1])
L_491_[2]["Name"] = "NameEsp"
L_491_[2]["ExtentsOffset"] = Vector3["new"](0,
1, 0)
L_491_[2]["Size"] = UDim2["new"](1, 200, 1, 30)
L_491_[2]["Adornee"] = L_490_[1]
L_491_[2]["AlwaysOnTop"] = true
L_491_[3] = Instance["new"]("TextLabel",
L_491_[2])
L_491_[3]["Font"] = "Code"
L_491_[3]["FontSize"] = "Size14"
L_491_[3]["TextWrapped"] = true
L_491_[3]["Size"] = UDim2["new"](1, 0, 1, 0)
L_491_[3]["TextYAlignment"] = "Top"
L_491_[3][L_3_[168]({
"BackgroundTransparen";
"cy"
})] = 1
L_491_[3][L_3_[168]({
"TextStrokeTransparen",
"cy"
})] = .5
L_491_[3]["TextColor3"] = Color3["fromRGB"](80,
245, 245)
end
end
end)
end
end
end
function AutoHaki()
local L_492_ = {}
L_492_[2] = (game:GetService("Players"))["LocalPlayer"]["Character"]
if L_492_[2] and not L_492_[2]:FindFirstChild("HasBuso") then
local L_493_ = {}
L_493_[2] = (game:GetService("ReplicatedStorage"))["Remotes"]["CommF_"]
if L_493_[2] then
L_493_[2]:InvokeServer("Buso")
end
end
end
function UnEquipWeapon(L_494_arg0)
local L_495_ = {}
L_495_[1] = L_494_arg0
if game["Players"]["LocalPlayer"]["Character"]:FindFirstChild(L_495_[1]) then
_G["NotAutoEquip"] = true
wait(.5);
(game["Players"]["LocalPlayer"]["Character"]:FindFirstChild(L_495_[1]))
["Parent"] = game["Players"]["LocalPlayer"]["Backpack"]
wait(.1)
_G["NotAutoEquip"] = false
end
end
function EquipWeapon(L_496_arg0)
local L_497_ = {}
L_497_[2] = L_496_arg0
if not _G["NotAutoEquip"] and game["Players"]["LocalPlayer"]
["Backpack"]:FindFirstChild(L_497_[2]) then
Tool = game["Players"]["LocalPlayer"]
["Backpack"]:FindFirstChild(L_497_[2])
wait(.1)
game["Players"]["LocalPlayer"]["Character"]["Humanoid"]:EquipTool(Tool)
end
end
spawn(function()
local L_498_ = {}
L_498_[3] = getrawmetatable(game)
L_498_[2] = L_498_[3]["__namecall"]
setreadonly(L_498_[3], false)
L_498_[3]["__namecall"] = newcclosure(function(...)
local L_499_ = {}
L_499_[3] = getnamecallmethod()
L_499_[2] = {
...
}
if tostring(L_499_[3]) == "FireServer" and (tostring(L_499_[2][1]) ==
"RemoteEvent" and (tostring(L_499_[2][2]) ~= "true" and (tostring(L_499_[2][2]) ~=
"false" and _G["UseSkill"]))) then
if type(L_499_[2][2]) ~= "vector" then
L_499_[2][2] = CFrame["new"]
(PositionSkillMasteryDevilFruit)
else
L_499_[2][2] = PositionSkillMasteryDevilFruit
end
return L_498_[2](unpack(L_499_[2]))
else
return L_498_[2](...)
end
end)
end)
spawn(function()
pcall(function()
while task["wait"]() do
for L_500_forvar0, L_501_forvar1 in
pairs((game:GetService("Players"))["LocalPlayer"]["Backpack"]:GetChildren()) do
local L_502_ = {}
L_502_[3], L_502_[2] = L_500_forvar0, L_501_forvar1
if L_502_[2]:IsA("Tool") and
L_502_[2]:FindFirstChild("RemoteFunctionShoot") then
CurrentEquipGun = L_502_[2]["Name"]
end
end
end
end)
end)
function StopTween(L_503_arg0)
local L_504_ = {}
L_504_[1] = L_503_arg0
L_504_[2] = (game:GetService("Players"))["LocalPlayer"]["Character"]
if not L_504_[1] then
_G["StopTween"] = true
wait(.2)
topos(L_504_[2]["HumanoidRootPart"]["CFrame"])
wait(.2)
if L_504_[2]["HumanoidRootPart"]:FindFirstChild("BodyClip") then
L_504_[2]["HumanoidRootPart"]["BodyClip"]:Destroy()
end
if L_504_[2]:FindFirstChild("Block") then
L_504_[2]["Block"]:Destroy()
end
_G["StopTween"] = false
_G["Clip"] = false
end
if L_504_[2]:FindFirstChild("Highlight") then
L_504_[2]["Highlight"]:Destroy()
end
end
function LockTween()
if _G["LockTween"] then
return
else
local L_505_ = {}
_G["LockTween"] = true
wait()
L_505_[1] = game["Players"]["LocalPlayer"]["Character"]
if L_505_[1] and L_505_[1]:IsDescendantOf(game["Workspace"]) then
local L_506_ = {}
L_506_[1] = L_505_[1]:WaitForChild("HumanoidRootPart")
if L_506_[1] then
L_506_[1]["CFrame"] = L_506_[1]["CFrame"]
end
end
wait()
if L_505_[1]:FindFirstChild("BodyClip") then
L_505_[1]["BodyClip"]:Destroy()
end
if L_505_[1]:FindFirstChild("PartTele") then
L_505_[1]["Block"]:Destroy()
end
_G["LockTween"] = false
return
end
end
function BringMob(L_507_arg0)
local L_508_ = {}
L_508_[1] = L_507_arg0
for L_509_forvar0, L_510_forvar1 in pairs(WS["Enemies"]:GetChildren()) do
local L_511_ = {}
L_511_[1], L_511_[2] = L_509_forvar0, L_510_forvar1
if L_511_[2]["Name"] == L_508_[1] and (L_511_[2]["Parent"] and
(L_511_[2]:FindFirstChild("HumanoidRootPart") and
(L_511_[2]:FindFirstChild("Humanoid") and (L_511_[2]["Humanoid"]["Health"] > 0 and
(L_511_[2]["HumanoidRootPart"]["Position"] - plr["Character"]["HumanoidRootPart"]
["Position"])["Magnitude"] <= 350)))) then
L_511_[2]["HumanoidRootPart"]["CFrame"] = BringPos
L_511_[2]["Humanoid"]["JumpPower"] = 0
L_511_[2]["Humanoid"]["WalkSpeed"] = 0
L_511_[2]["HumanoidRootPart"]["Transparency"] = 1
L_511_[2]["HumanoidRootPart"]["CanCollide"] = false
L_511_[2]["Head"]["CanCollide"] = false
if L_511_[2]["Humanoid"]:FindFirstChild("Animator") then
L_511_[2]["Humanoid"]["Animator"]:Destroy()
end
if not L_511_[2]["HumanoidRootPart"]:FindFirstChild("Lock") then
local L_512_ = {}
L_512_[2] = Instance["new"]("BodyVelocity")
L_512_[2]["Parent"] = L_511_[2]["HumanoidRootPart"]
L_512_[2]["Name"] = "Lock"
L_512_[2]["MaxForce"] = Vector3["new"](100000, 100000,
100000)
L_512_[2]["Velocity"] = Vector3["new"](0, 0, 0)
end
sethiddenproperty(plr, "SimulationRadius", math["huge"])
L_511_[2]["Humanoid"]:ChangeState(11)
end
end
end
function CancelTween23()
if plr["Character"]["Head"]:FindFirstChild("BodyVelocity") then
(plr["Character"]["Head"]:FindFirstChild("BodyVelocity")):Destroy()
end
if plr["Character"]:FindFirstChild("PartTele") then
(plr["Character"]:FindFirstChild("PartTele")):Destroy()
end
NoClip = false
return Tween23(plr["Character"]["HumanoidRootPart"]["CFrame"])
end
function KillMob(L_513_arg0, L_514_arg1)
local L_515_ = {}
L_515_[1], L_515_[3] = L_513_arg0, L_514_arg1
pcall(function()
thismob = DetectMob2(L_515_[1])
if thismob:FindFirstChild("HumanoidRootPart") and (thismob["Parent"]
and (thismob:FindFirstChild("Humanoid") and thismob["Humanoid"]["Health"] > 0))
then
repeat
task["wait"]()
Buso()
EquipWeapon()
Tween23(thismob["HumanoidRootPart"]["CFrame"] *
CFrame["new"](0, 15, 0))
BringPos = thismob["HumanoidRootPart"]["CFrame"]
BringMob(L_515_[1])
NoClip = true
until not thismob["Parent"] or not
thismob:FindFirstChild("Humanoid") or (thismob:FindFirstChild("Humanoid"))
["Health"] <= 0 or not thismob:FindFirstChild("HumanoidRootPart") or L_515_[3]()
NoClip = false
CancelTween23()
end
end)
end
spawn(function()
while wait() do
pcall(function()
if NoClip ~= true then
if plr["Character"]["Head"]:FindFirstChild("Nigga") then
(plr["Character"]
["Head"]:FindFirstChild("Nigga")):Destroy()
end
else
if not plr["Character"]["Head"]:FindFirstChild("Nigga")
then
local L_516_ = {}
L_516_[1] = Instance["new"]("BodyVelocity",
plr["Character"]["Head"])
L_516_[1]["P"] = 1500
L_516_[1]["Name"] = "Nigga"
L_516_[1]["MaxForce"] = Vector3["new"](0, 100000, 0)
L_516_[1]["Velocity"] = Vector3["new"](0, 0, 0)
end
for L_517_forvar0, L_518_forvar1 in
pairs(plr["Character"]:GetDescendants()) do
local L_519_ = {}
L_519_[2], L_519_[3] = L_517_forvar0, L_518_forvar1
if L_519_[3]:IsA("BasePart") then
L_519_[3]["CanCollide"] = false
end
end
end
end)
end
end)
spawn(function()
while task["wait"]() do
pcall(function()
local L_520_ = {}
L_520_[2] = (game:GetService("Players"))["LocalPlayer"]
["Character"]
L_520_[3] = L_520_[2]:FindFirstChild("HumanoidRootPart")
if (L_520_[2]["Humanoid"]["Health"] <= 0 or not L_520_[3]) and
L_520_[2]:FindFirstChild("Block") then
L_520_[2]["Block"]:Destroy()
end
end)
end
end)
spawn(function()
while task["wait"]() do
pcall(function()
local L_521_ = {}
L_521_[1] = (game:GetService("Players"))["LocalPlayer"]
["Character"]
L_521_[3] = L_521_[1]:FindFirstChild("HumanoidRootPart")
if L_521_[1]:FindFirstChild("Block") and (L_521_[3]["Position"] -
L_521_[1]["Block"]["Position"])["Magnitude"] >= 100 then
L_521_[1]["Block"]:Destroy()
end
end)
end
end)
function enableNoclip()
if not(game:GetService("Players"))["LocalPlayer"]["Character"]
["HumanoidRootPart"]:FindFirstChild("BodyClip") then
local L_522_ = {}
L_522_[2] = Instance["new"]("BodyVelocity")
L_522_[2]["Name"] = "BodyClip"
L_522_[2]["Parent"] = (game:GetService("Players"))["LocalPlayer"]
["Character"]["HumanoidRootPart"]
L_522_[2]["MaxForce"] = Vector3["new"](100000, 100000, 100000)
L_522_[2]["Velocity"] = Vector3["new"](0, 0, 0)
end
end
function disableNoclip()
local L_523_ = {}
L_523_[2] = (game:GetService("Players"))["LocalPlayer"]["Character"]
["HumanoidRootPart"]:FindFirstChild("BodyClip")
if L_523_[2] then
L_523_[2]:Destroy()
end
end
function disableCollisions()
for L_524_forvar0, L_525_forvar1 in pairs((game:GetService("Players"))
["LocalPlayer"]["Character"]:GetDescendants()) do
local L_526_ = {}
L_526_[2], L_526_[1] = L_524_forvar0, L_525_forvar1
if L_526_[1]:IsA("BasePart") then
L_526_[1]["CanCollide"] = false
end
end
end
L_3_[11], L_3_[46] = pcall(function()
return (getgenv())["Module"]
end)
spawn(function()
pcall(function()
while task["wait"](.2) do
if (getgenv())["Module"] or _G["DefendVolcano"] or (getgenv())
["AutoFarm"] then
enableNoclip()
disableCollisions()
else
disableNoclip()
end
end
end)
end)
function EquipAllWeapon()
pcall(function()
for L_527_forvar0, L_528_forvar1 in pairs(game["Players"]
["LocalPlayer"]["Backpack"]:GetChildren()) do
local L_529_ = {}
L_529_[2], L_529_[1] = L_527_forvar0, L_528_forvar1
if L_529_[1]:IsA("Tool") and (L_529_[1]["Name"] ~= "Summon Sea
Beast" and (L_529_[1]["Name"] ~= "Water Body" and L_529_[1]["Name"] ~=
"Awakening")) then
local L_530_ = {}
L_530_[2] = game["Players"]["LocalPlayer"]
["Backpack"]:FindFirstChild(L_529_[1]["Name"])
game["Players"]["LocalPlayer"]["Character"]
["Humanoid"]:EquipTool(L_530_[2])
wait(1)
end
end
end)
end
L_3_[32] = false
function WaitHRP(L_531_arg0)
local L_532_ = {}
L_532_[2] = L_531_arg0
if L_532_[2] then
return L_532_[2]["Character"]:WaitForChild("HumanoidRootPart", 9)
else
return
end
end
function CheckNearestTeleporter(L_533_arg0)
local L_534_ = {}
L_534_[2] = L_533_arg0
L_534_[1] = L_534_[2]["Position"]
L_534_[6] = math["huge"]
L_534_[4] = nil
L_534_[3] = game["PlaceId"]
L_534_[7] = {}
if L_534_[3] ~= 85211729168715 then
if L_534_[3] ~= 79091703265657 then
if L_534_[3] == 1.0011733112309e+14 then
L_534_[7] = {
["Floating Turtle"] = Vector3["new"](-12462, 375, -
7552),
["Hydra Island"] = Vector3["new"](5657.8862304688,
1013.0790405273, -335.49963378906),
["Mansion"] = Vector3["new"](-12462, 375, -7552);
["Castle"] = Vector3["new"](-5036, 315, -3179);
["Dimensional Shift"] = Vector3["new"](-
2097.3447265625, 4776.2446289062, -15013.499023438),
["Beautiful Pirate"] = Vector3["new"](5319, 23, -93),
["Beautiful Room"] = Vector3["new"](5314.58203,
22.5364361, -125.942276, 1, 2.14762768e-08, -1.99111154e-13, -2.14762768e-08, 1, -
3.0510602e-08, 1.98455903e-13, 3.0510602e-08, 1);
["Temple of Time"] = Vector3["new"](28286, 14897,
103)
}
end
else
L_534_[7] = {
["Swan Mansion"] = Vector3["new"](-390, 332, 673);
["Swan Room"] = Vector3["new"](2285, 15, 905),
["Cursed Ship"] = Vector3["new"](923, 126, 32852),
["Zombie Island"] = Vector3["new"](-6509, 83, -133)
}
end
else
L_534_[7] = {
["Sky3"] = Vector3["new"](-7894, 5547, -380);
["Sky3Exit"] = Vector3["new"](-4607, 874, -1667),
["UnderWater"] = Vector3["new"](61163, 11, 1819);
["Underwater City"] = Vector3["new"]
(61165.19140625, .18704631924629, 1897.3791503906),
["Pirate Village"] = Vector3["new"](-1242.4625244141,
4.7870597839355, 3901.2829589844);
["UnderwaterExit"] = Vector3["new"](4050, -1, -1814)
}
end
for L_535_forvar0, L_536_forvar1 in pairs(L_534_[7]) do
local L_537_ = {}
L_537_[1], L_537_[3] = L_535_forvar0, L_536_forvar1
L_537_[4] = (L_537_[3] - L_534_[1])["Magnitude"]
if L_537_[4] < L_534_[6] then
L_534_[6] = L_537_[4]
L_534_[4] = L_537_[3]
end
end
if L_534_[6] <= (L_534_[1] - game["Players"]["LocalPlayer"]["Character"]
["HumanoidRootPart"]["Position"])["Magnitude"] then
return L_534_[4]
else
return
end
end
function requestEntrance(L_538_arg0)
local L_539_ = {}
L_539_[2] = L_538_arg0
game["ReplicatedStorage"]["Remotes"]
["CommF_"]:InvokeServer("requestEntrance", L_539_[2])
L_539_[1] = game["Players"]["LocalPlayer"]["Character"]["HumanoidRootPart"]
L_539_[1]["CFrame"] = L_539_[1]["CFrame"] + Vector3["new"](0, 50, 0)
task["wait"](.5)
end
function TelePPlayer(L_540_arg0)
local L_541_ = {}
L_541_[1] = L_540_arg0
game["Players"]["LocalPlayer"]["Character"]["HumanoidRootPart"]["CFrame"] =
L_541_[1]
end
function topos(L_542_arg0)
local L_543_ = {}
L_543_[3] = L_542_arg0
L_543_[1] = game["Players"]["LocalPlayer"]
if L_543_[1]["Character"] and (L_543_[1]["Character"]["Humanoid"]["Health"] >
0 and L_543_[1]["Character"]:FindFirstChild("HumanoidRootPart")) then
local L_544_ = {}
L_544_[1] = (L_543_[3]["Position"] - L_543_[1]["Character"]
["HumanoidRootPart"]["Position"])["Magnitude"]
if not L_543_[3] then
return
else
local L_545_ = {}
L_545_[1] = CheckNearestTeleporter(L_543_[3])
if L_545_[1] then
requestEntrance(L_545_[1])
end
if not L_543_[1]["Character"]:FindFirstChild("PartTele") then
local L_546_ = {}
L_546_[1] = Instance["new"]("Part", L_543_[1]["Character"])
L_546_[1]["Size"] = Vector3["new"](10, 1, 10)
L_546_[1]["Name"] = "PartTele"
L_546_[1]["Anchored"] = true
L_546_[1]["Transparency"] = 1
L_546_[1]["CanCollide"] = true
L_546_[1]["CFrame"] = (WaitHRP(L_543_[1]))["CFrame"]
do
local L_547_ = {}
L_547_[2] = L_546_[1];

(L_547_[2]:GetPropertyChangedSignal("CFrame")):Connect(function()
if not L_3_[32] then
return
else
task["wait"]()
if L_543_[1]["Character"] and L_543_[1]
["Character"]:FindFirstChild("HumanoidRootPart") then
(WaitHRP(L_543_[1]))["CFrame"] =
L_547_[2]["CFrame"]
end
return
end
end)
end
end
L_3_[32] = true
L_545_[3] = (game:GetService("TweenService")):Create(L_543_[1]
["Character"]["PartTele"], TweenInfo["new"](L_544_[1] / 360, Enum["EasingStyle"]
["Linear"]), {
["CFrame"] = L_543_[3]
})
L_545_[3]:Play()
L_545_[3]["Completed"]:Connect(function(L_548_arg0)
local L_549_ = {}
L_549_[1] = L_548_arg0
if L_549_[1] == Enum["PlaybackState"]["Completed"] then
if L_543_[1]["Character"]:FindFirstChild("PartTele")
then
L_543_[1]["Character"]["PartTele"]:Destroy()
end
L_3_[32] = false
end
end)
end
end
end
function stopTeleport()
local L_550_ = {}
L_3_[32] = false
L_550_[2] = game["Players"]["LocalPlayer"]
if L_550_[2]["Character"]:FindFirstChild("PartTele") then
L_550_[2]["Character"]["PartTele"]:Destroy()
end
end
spawn(function()
while task["wait"]() do
if not L_3_[32] then
stopTeleport()
end
end
end)
spawn(function()
local L_551_ = {}
L_551_[1] = game["Players"]["LocalPlayer"]
while task["wait"]() do
pcall(function()
if L_551_[1]["Character"]:FindFirstChild("PartTele") and
(L_551_[1]["Character"]["HumanoidRootPart"]["Position"] - L_551_[1]["Character"]
["PartTele"]["Position"])["Magnitude"] >= 100 then
stopTeleport()
end
end)
end
end)
L_3_[181] = game["Players"]["LocalPlayer"]
L_3_[50] = function(L_552_arg0)
local L_553_ = {}
L_553_[2] = L_552_arg0;
(L_553_[2]:WaitForChild("Humanoid"))["Died"]:Connect(function()
stopTeleport()
end)
end
L_3_[181]["CharacterAdded"]:Connect(L_3_[50])
if L_3_[181]["Character"] then
L_3_[50](L_3_[181]["Character"])
end
function TP1(L_554_arg0)
local L_555_ = {}
L_555_[2] = L_554_arg0
topos(L_555_[2])
end
spawn(function()
while wait() do
if _G["SpinPos"] then
Pos = CFrame["new"](0, PosY, -20)
wait(.1)
Pos = CFrame["new"](-20, PosY, 0)
wait(.1)
Pos = CFrame["new"](0, PosY, 20)
wait(.1)
Pos = CFrame["new"](20, PosY, 0)
else
Pos = CFrame["new"](0, PosY, 0)
end
end
end)
spawn(function()
while task["wait"]() do
pcall(function()
if _G["FarmBone"] or _G["AutoFarm"] or _G["Pray"] or _G["Trylux"]
or _G["Hallow"] or _G["FarmCake"] or _G["FarmDaiBan"] or _G["Dungeonh"] or
_G["Greybeard"] or _G["CursedCaptain"] or _G["AutoDarkBoss"] or _G["ChiefWarden"]
or _G["Trident"] or _G["Longsword"] or _G["GravityBlade"] or _G["SwodsFlail"] or
_G["AutoRengoku"] or _G["SwodsDRTrident"] or _G["SwodCanvande"] or _G["SwodsBuddy"]
or _G["FarmBlazeEM"] or _G["AutoFindPrehistoric"] or _G["TweenVolcano"] or
_G["DefendVolcano"] or _G["KillGolem"] or _G["SwodTwinHooks"] or
_G["Fullykatakuri"] or _G["AutoBoss"] or _G["SwodCanvander"] or
_G["AutoFarmMaterial"] or _G["AutoSecondSea"] or _G["Autosaw"] or _G["ChiefWarden"]
or _G["Trident"] or _G["AutoSaber"] or _G["ThirdSea"] or _G["AutoBartilo"] or
_G["AutoFactory"] or _G["Longsword"] or _G["GravityBlade"] or _G["SwodsFlail"] or
_G["AutoRengoku"] or _G["SwodsDRTrident"] or _G["SwodTwinHooks"] or
_G["SwodCanvander"] or _G["AutoRaidPirate"] or _G["AutoQuestYama"] or
_G["AutoYamaQuest"] or _G["AutoSaber"] or _G["DefendVolcano"] or _G["TPB"] or
_G["SailBoat"] or _G["Autoterrorshark"] or _G["KillShark"] or _G["KillPiranha"] or
_G["KillFishCrew"] or _G["AutoQuestRace"] or _G["Dungeon"] or _G["AutoLawRaid"] or
_G["Tweenfruit"] or ProjectTrialPro or _G["TweenMGear"] or _G["AutoMysticIsland"]
or AutoUpgradeRace or AutoRaceEvo1 or _G["AutoFarmFruits"] or _G["Autopole"] or
_G["Autosaw"] or _G["AutoElitehunter"] or FarmMtrFruit or _G["AutoNear"] or
_G["CollectBerry"] or _G["RipIndraKill"] or _G["FarmChocola"] or SoulGuitar or
_G["AutoHolyTorch"] or _G["AutoGetTushita"] or _G["AutoYama"] or
_G["AutoMobDragon"] or _G["AutoHydraTree"] or _G["TweenToKitsune"] or
_G["AutoDooHee"] or _G["AutoAzuerEmber"] or _G["TweenVolcano"] or _G["Dungeon"] or
_G["AutoLawRaid"] or _G["TweenFruit"] or _G["Grabfruit"] or _G["TeleportIsland"] or
_G["TeleportNPC"] or _G["SafeMode"] or _G["AutoPlayerHunter"] or
_G["AutoKillPlayer"] or _G["TeleportPly"] or _G["AutoQuestBoss"] or
_G["AutoAllBoss"] or _G["AutoFarmLevelNew"] or _G["FarmSummer"] or _G["buygod"]
then
if not(game:GetService("Players"))["LocalPlayer"]
["Character"]["HumanoidRootPart"]:FindFirstChild("BodyClip") then
local L_556_ = {}
L_556_[2] = Instance["new"]("BodyVelocity")
L_556_[2]["Name"] = "BodyClip"
L_556_[2]["Parent"] = (game:GetService("Players"))
["LocalPlayer"]["Character"]["HumanoidRootPart"]
L_556_[2]["MaxForce"] = Vector3["new"](100000,
100000, 100000)
L_556_[2]["Velocity"] = Vector3["new"](0, 0, 0)
end
else
((game:GetService("Players"))["LocalPlayer"]["Character"]
["HumanoidRootPart"]:FindFirstChild("BodyClip")):Destroy()
end
end)
end
end)
spawn(function()
pcall(function()
(game:GetService("RunService"))["Stepped"]:Connect(function()
if _G["FarmBone"] or _G["AutoFarm"] or _G["Dungeonh"] or
_G["Pray"] or _G["Trylux"] or _G["Hallow"] or _G["FarmCake"] or _G["FarmDaiBan"] or
_G["Fullykatakuri"] or _G["AutoBoss"] or _G["AutoMateria"] or _G["AutoSecondSea"]
or _G["Autosaw"] or _G["ChiefWarden"] or _G["Trident"] or _G["AutoSaber"] or
_G["Greybeard"] or _G["CursedCaptain"] or _G["AutoDarkBoss"] or _G["ChiefWarden"]
or _G["Trident"] or _G["Longsword"] or _G["GravityBlade"] or _G["SwodsFlail"] or
_G["AutoRengoku"] or _G["SwodsDRTrident"] or _G["SwodCanvande"] or
_G["SwodTwinHooks"] or _G["ThirdSea"] or _G["AutoBartilo"] or _G["AutoFactory"] or
_G["Longsword"] or _G["GravityBlade"] or _G["SwodsFlail"] or _G["AutoRengoku"] or
_G["SwodsDRTrident"] or _G["SwodTwinHooks"] or _G["SwodCanvander"] or
_G["SwodsBuddy"] or _G["FarmBlazeEM"] or _G["AutoFindPrehistoric"] or
_G["TweenVolcano"] or _G["DefendVolcano"] or _G["KillGolem"] or
_G["AutoRaidPirate"] or _G["AutoQuestYama"] or _G["AutoYamaQuest"] or
_G["AutoElitehunter"] or FarmMtrFruit or AutoUpgradeRace or _G["AutoFarmMaterial"]
or AutoRaceEvo1 or AutoSaber or _G["Autopole"] or _G["SwodCanvander"] or
_G["DefendVolcano"] or _G["SailBoat"] or _G["Autoterrorshark"] or _G["KillShark"]
or _G["KillPiranha"] or _G["KillFishCrew"] or _G["AutoQuestRace"] or _G["Dungeonh"]
or _G["AutoLawRaid"] or _G["Tweenfruit"] or ProjectTrialPro or
_G["AutoMysticIsland"] or _G["TweenMGear"] or _G["Autosaw"] or _G["AutoNear"] or
_G["AutoFarmFruits"] or _G["CollectBerry"] or _G["RipIndraKill"] or
_G["FarmChocola"] or SoulGuitar or _G["AutoHolyTorch"] or _G["AutoGetTushita"] or
_G["AutoYama"] or _G["AutoMobDragon"] or _G["AutoHydraTree"] or
_G["TweenToKitsune"] or _G["AutoDooHee"] or _G["AutoAzuerEmber"] or
_G["TweenVolcano"] or _G["AutoLawRaid"] or _G["TweenFruit"] or _G["Grabfruit"] or
_G["TeleportIsland"] or _G["TeleportNPC"] or _G["SafeMode"] or
_G["AutoPlayerHunter"] or _G["AutoKillPlayer"] or _G["TeleportPly"] or
_G["AutoQuestBoss"] or _G["AutoAllBoss"] or _G["AutoFarmLevelNew"] or
_G["FarmSummer"] or _G["BossPain"] then
for L_557_forvar0, L_558_forvar1 in
pairs((game:GetService("Players"))["LocalPlayer"]["Character"]:GetDescendants()) do
local L_559_ = {}
L_559_[3], L_559_[2] = L_557_forvar0, L_558_forvar1
if L_559_[2]:IsA("BasePart") then
L_559_[2]["CanCollide"] = false
end
end
end
end)
end)
end)
L_3_[106] = {}
function TP13(L_560_arg0)
local L_561_ = {}
L_561_[4] = L_560_arg0
L_561_[3] = (L_561_[4]["Position"] - game["Players"]["LocalPlayer"]
["Character"]["HumanoidRootPart"]["Position"])["Magnitude"]
L_561_[1] =
((game:GetService("TweenService")):Create((game:GetService("Players"))
["LocalPlayer"]["Character"]["HumanoidRootPart"], TweenInfo["new"](L_561_[3] /
TweenSpeed, Enum["EasingStyle"]["Linear"]), {
["CFrame"] = L_561_[4]
})):Play()
L_3_[106]["Stop"] = function(L_562_arg0)
L_561_[1]:Cancel()
end
return L_3_[106]
end
function fastpos(L_563_arg0)
local L_564_ = {}
L_564_[1] = L_563_arg0
Distance = (L_564_[1]["Position"] - game["Players"]["LocalPlayer"]
["Character"]["HumanoidRootPart"]["Position"])["Magnitude"]
Speed = 1000;
((game:GetService("TweenService")):Create((game:GetService("Players"))
["LocalPlayer"]["Character"]["HumanoidRootPart"], TweenInfo["new"](Distance /
Speed, Enum["EasingStyle"]["Linear"]), {
["CFrame"] = L_564_[1]
})):Play()
end
function slowpos(L_565_arg0)
local L_566_ = {}
L_566_[2] = L_565_arg0
Distance = (L_566_[2]["Position"] - game["Players"]["LocalPlayer"]
["Character"]["HumanoidRootPart"]["Position"])["Magnitude"]
Speed = 150;
((game:GetService("TweenService")):Create((game:GetService("Players"))
["LocalPlayer"]["Character"]["HumanoidRootPart"], TweenInfo["new"](Distance /
Speed, Enum["EasingStyle"]["Linear"]), {
["CFrame"] = L_566_[2]
})):Play()
end
L_3_[85] = {}
function BTP(L_567_arg0)
local L_568_ = {}
L_568_[1] = L_567_arg0
pcall(function()
if (L_568_[1]["Position"] - game["Players"]["LocalPlayer"]["Character"]
["HumanoidRootPart"]["Position"])["Magnitude"] >= 1500 and (not Auto_Raid and
game["Players"]["LocalPlayer"]["Character"]["Humanoid"]["Health"] > 0) then
repeat
wait()
game["Players"]["LocalPlayer"]["Character"]
["HumanoidRootPart"]["CFrame"] = L_568_[1]
wait(.05)
game["Players"]["LocalPlayer"]["Character"]
["Head"]:Destroy()
game["Players"]["LocalPlayer"]["Character"]
["HumanoidRootPart"]["CFrame"] = L_568_[1]
until (L_568_[1]["Position"] - game["Players"]["LocalPlayer"]
["Character"]["HumanoidRootPart"]["Position"])["Magnitude"] < 1500 and
game["Players"]["LocalPlayer"]["Character"]["Humanoid"]["Health"] > 0
end
end)
end
function TelePPlayer(L_569_arg0)
local L_570_ = {}
L_570_[2] = L_569_arg0
game["Players"]["LocalPlayer"]["Character"]["HumanoidRootPart"]["CFrame"] =
L_570_[2]
end
function TPB(L_571_arg0)
local L_572_ = {}
L_572_[3] = L_571_arg0
L_572_[2] = game:service("TweenService")
L_572_[1] = TweenInfo["new"](((game:GetService("Workspace"))["Boats"]
["PirateBrigade"]["VehicleSeat"]["CFrame"]["Position"] - L_572_[3]["Position"])
["Magnitude"] / 300, Enum["EasingStyle"]["Linear"])
tween = L_572_[2]:Create((game:GetService("Workspace"))["Boats"]
["PirateBrigade"]["VehicleSeat"], L_572_[1], {
["CFrame"] = L_572_[3]
})
tween:Play()
return {
["Stop"] = function(L_573_arg0)
tween:Cancel()
end
}
end
function TPP(L_574_arg0)
local L_575_ = {}
L_575_[2] = L_574_arg0
if (game["Players"]["LocalPlayer"]["Character"]:WaitForChild("Humanoid"))
["Health"] > 0 and (game:GetService("Players"))["LocalPlayer"]
["Character"]:WaitForChild("Humanoid") then
local L_576_ = {}
L_576_[3] = game:service("TweenService")
L_576_[1] = TweenInfo["new"](((game:GetService("Players"))
["LocalPlayer"]["Character"]["HumanoidRootPart"]["Position"] - L_575_[2]
["Position"])["Magnitude"] / 325, Enum["EasingStyle"]["Linear"])
tween = L_576_[3]:Create(game["Players"]["LocalPlayer"]["Character"]
["HumanoidRootPart"], L_576_[1], {
["CFrame"] = L_575_[2]
})
tween:Play()
return {
["Stop"] = function(L_577_arg0)
tween:Cancel()
end
}
else
tween:Cancel()
repeat
wait()
until (game:GetService("Players"))["LocalPlayer"]
["Character"]:WaitForChild("Humanoid") and ((game:GetService("Players"))
["LocalPlayer"]["Character"]:WaitForChild("Humanoid"))["Health"] > 0
wait(7)
return
end
end
function StopTween(L_578_arg0)
local L_579_ = {}
L_579_[2] = L_578_arg0
if not L_579_[2] then
_G["StopTween"] = true
wait()
topos((game:GetService("Players"))["LocalPlayer"]["Character"]
["HumanoidRootPart"]["CFrame"])
wait()
if (game:GetService("Players"))["LocalPlayer"]["Character"]
["HumanoidRootPart"]:FindFirstChild("BodyClip") then
((game:GetService("Players"))["LocalPlayer"]["Character"]
["HumanoidRootPart"]:FindFirstChild("BodyClip")):Destroy()
end
_G["StopTween"] = false
_G["Clip"] = false
end
end
spawn(function()
pcall(function()
while wait() do
for L_580_forvar0, L_581_forvar1 in
pairs((game:GetService("Players"))["LocalPlayer"]["Backpack"]:GetChildren()) do
local L_582_ = {}
L_582_[2], L_582_[1] = L_580_forvar0, L_581_forvar1
if L_582_[1]:IsA("Tool") and
L_582_[1]:FindFirstChild("RemoteFunctionShoot") then
_G["SelectWeaponGun"] = L_582_[1]["Name"]
end
end
end
end)
end);
(game:GetService("Players"))["LocalPlayer"]["Idled"]:connect(function()
(game:GetService("VirtualUser")):Button2Down(Vector2["new"](0, 0),
workspace["CurrentCamera"]["CFrame"])
wait(1);
(game:GetService("VirtualUser")):Button2Up(Vector2["new"](0, 0),
workspace["CurrentCamera"]["CFrame"])
end)
function CheckColorRipIndra()
mmb = {}
for L_583_forvar0, L_584_forvar1 in next, (game:GetService("Workspace"))
["Map"]["Boat Castle"]["Summoner"]["Circle"]:GetChildren() do
local L_585_ = {}
L_585_[3], L_585_[2] = L_583_forvar0, L_584_forvar1
if L_585_[2]:IsA("Part") and (L_585_[2]:FindFirstChild("Part") and
L_585_[2]["Part"]["BrickColor"]["Name"] == "Dark stone grey") then
mmb[L_585_[2]["BrickColor"]["Name"]] = L_585_[2]
end
end
return mmb
end
function ActivateColor(L_586_arg0)
local L_587_ = {}
L_587_[1] = L_586_arg0
haki = {
["Hot pink"] = "Winter Sky";
["Really red"] = "Pure Red";
["Oyster"] = "Snow White"
}
runnay = haki[L_587_[1]]
if runnay then
(game:GetService("ReplicatedStorage"))["Remotes"]
["CommF_"]:InvokeServer("activateColor", runnay)
end
end
function AutoActiveColorRip_Indra()
for L_588_forvar0, L_589_forvar1 in pairs(CheckColorRipIndra()) do
local L_590_ = {}
L_590_[3], L_590_[1] = L_588_forvar0, L_589_forvar1
ActivateColor(L_590_[3])
topos(L_590_[1]["CFrame"])
firetouchinterest(L_590_[1]["TouchInterest"])
end
end
function CheckRace()
local L_591_ = {}
L_591_[1] = (game:GetService("ReplicatedStorage"))["Remotes"]
["CommF_"]:InvokeServer("Wenlocktoad", "1")
L_591_[2] = (game:GetService("ReplicatedStorage"))["Remotes"]
["CommF_"]:InvokeServer("Alchemist", "1")
if not game["Players"]["LocalPlayer"]
["Character"]:FindFirstChild("RaceTransformed") then
if L_591_[1] == -2 then
return (game:GetService("Players"))["LocalPlayer"]["Data"]
["Race"]["Value"] .. " V3"
elseif L_591_[2] == -2 then
return (game:GetService("Players"))["LocalPlayer"]["Data"]
["Race"]["Value"] .. " V2"
else
return (game:GetService("Players"))["LocalPlayer"]["Data"]
["Race"]["Value"] .. " V1"
end
else
return (game:GetService("Players"))["LocalPlayer"]["Data"]["Race"]
["Value"] .. " V4"
end
end
_G["TargTrial"] = "TargTrial"
function targettrial()
if _G["TargTrial"] == "TargTrial" then
local L_592_ = {}
L_592_[3] = nil
L_592_[2] = 450
for L_593_forvar0, L_594_forvar1 in
pairs(game["Players"]:GetChildren()) do
local L_595_ = {}
L_595_[1], L_595_[2] = L_593_forvar0, L_594_forvar1
c = (L_595_[2]["Character"]["HumanoidRootPart"]["Position"] -
game["Players"]["LocalPlayer"]["Character"]["HumanoidRootPart"]["Position"])
["Magnitude"]
if c <= L_592_[2] and L_595_[2] ~= game["Players"]["LocalPlayer"]
then
L_592_[2] = c
L_592_[3] = L_595_[2]
end
end
if L_592_[3] == "c" then
return
elseif _G["TargTrial"] == "c" then
_G["TargTrial"] = L_592_[3]
return
else
return
end
else
return
end
end
function CheckPirateBoat()
local L_596_ = {}
L_596_[1] = {
"PirateBrigade";
"PirateBrigade"
}
for L_597_forvar0, L_598_forvar1 in next, (game:GetService("Workspace"))
["Enemies"]:GetChildren() do
local L_599_ = {}
L_599_[1], L_599_[3] = L_597_forvar0, L_598_forvar1
if table["find"](L_596_[1], L_599_[3]["Name"]) and
(L_599_[3]:FindFirstChild("Health") and L_599_[3]["Health"]["Value"] > 0) then
return L_599_[3]
end
end
end
function CheckPirateBoat()
local L_600_ = {}
L_600_[2] = {
"FishBoat"
}
for L_601_forvar0, L_602_forvar1 in next, (game:GetService("Workspace"))
["Enemies"]:GetChildren() do
local L_603_ = {}
L_603_[1], L_603_[2] = L_601_forvar0, L_602_forvar1
if table["find"](L_600_[2], L_603_[2]["Name"]) and
(L_603_[2]:FindFirstChild("Health") and L_603_[2]["Health"]["Value"] > 0) then
return L_603_[2]
end
end
end
function StoreFruit()
for L_604_forvar0, L_605_forvar1 in pairs(thelocal["Backpack"]:GetChildren())
do
local L_606_ = {}
L_606_[3], L_606_[2] = L_604_forvar0, L_605_forvar1
if L_606_[2]:IsA("Tool") and string["find"](L_606_[2]["Name"], "Fruit")
then
(game:GetService("ReplicatedStorage"))["Remotes"]
["CommF_"]:InvokeServer("StoreFruit", L_606_[2]:GetAttribute("OriginalName"),
L_606_[2])
end
end
end
function TpEntrance(L_607_arg0)
local L_608_ = {}
L_608_[1] = L_607_arg0
game["ReplicatedStorage"]["Remotes"]
["CommF_"]:InvokeServer("requestEntrance", L_608_[1])
game["Players"]["LocalPlayer"]["Character"]["HumanoidRootPart"]["CFrame"] =
CFrame["new"](game["Players"]["LocalPlayer"]["Character"]["HumanoidRootPart"]
["CFrame"]["X"], game["Players"]["LocalPlayer"]["Character"]["HumanoidRootPart"]
["CFrame"]["Y"], game["Players"]["LocalPlayer"]["Character"]["HumanoidRootPart"]
["CFrame"]["Z"])
wait(.5)
end
function CheckItemBPCRBPCR(L_609_arg0)
local L_610_ = {}
L_610_[2] = L_609_arg0
chbp = {
game["Players"]["LocalPlayer"]["Character"],
game["Players"]["LocalPlayer"]["Backpack"]
}
for L_611_forvar0, L_612_forvar1 in pairs(chbp) do
local L_613_ = {}
L_613_[2], L_613_[1] = L_611_forvar0, L_612_forvar1
if L_613_[1]:FindFirstChild(L_610_[2]) then
return L_613_[1]:FindFirstChild(L_610_[2])
end
end
end
L_3_[164] = ((loadstring(game:HttpGet(L_3_[168]({
"[Link]
"8iDxKPyn/raw"
}))))()):MakeWindow({
["Title"] = "PMT",
["SubTitle"] = "by Trieu";
["SaveFolder"] = L_3_[168]({
"Redz | redz lib v5.l",
"ua"
})
})
L_3_[194] = Instance["new"]("ScreenGui")
L_3_[194]["Name"] = "ControlGUI"
L_3_[194]["Parent"] = game["CoreGui"]
L_3_[93] = Instance["new"]("ImageButton")
L_3_[93]["Size"] = UDim2["new"](0, 50, 0, 50)
L_3_[93]["Position"] = UDim2["new"](.15, 0, .15, 0)
L_3_[93]["Image"] = L_3_[168]({
"rbxassetid://8932047",
"1904757"
})
L_3_[93][L_3_[168]({
"BackgroundTransparen",
"cy"
})] = 1
L_3_[93]["Parent"] = L_3_[194]
L_3_[124] = Instance["new"]("UICorner")
L_3_[124]["CornerRadius"] = UDim["new"](.25, 0)
L_3_[124]["Parent"] = L_3_[93]
L_3_[31] = Instance["new"]("UIStroke")
L_3_[31]["Thickness"] = 2
L_3_[31]["ApplyStrokeMode"] = Enum["ApplyStrokeMode"]["Border"]
L_3_[31]["Parent"] = L_3_[93]
L_3_[183] = {
Color3["fromRGB"](0, 80, 255),
Color3["fromRGB"](0, 140, 255);
Color3["fromRGB"](0, 200, 255),
Color3["fromRGB"](60, 80, 255),
Color3["fromRGB"](120, 60, 255);
Color3["fromRGB"](180, 40, 255);
Color3["fromRGB"](230, 0, 255)
}
task["spawn"](function()
local L_614_ = {}
L_614_[1] = 1
while true do
L_3_[31]["Color"] = L_3_[183][L_614_[1]]
L_614_[1] = L_614_[1] % #L_3_[183] + 1
task["wait"](.3)
end
end)
L_3_[60] = true
L_3_[108] = nil
L_3_[174] = nil
L_3_[163] = nil
L_3_[142] = nil
L_3_[112] = function(L_615_arg0)
local L_616_ = {}
L_616_[3] = L_615_arg0
L_616_[1] = L_616_[3]["Position"] - L_3_[163]
L_3_[93]["Position"] = UDim2["new"](L_3_[142]["X"]["Scale"], L_3_[142]["X"]
["Offset"] + L_616_[1]["X"], L_3_[142]["Y"]["Scale"], L_3_[142]["Y"]["Offset"] +
L_616_[1]["Y"])
end
L_3_[93]["InputBegan"]:Connect(function(L_617_arg0)
local L_618_ = {}
L_618_[2] = L_617_arg0
if L_618_[2]["UserInputType"] == Enum["UserInputType"]["Touch"] or L_618_[2]
["UserInputType"] == Enum["UserInputType"]["MouseButton1"] then
L_3_[108] = true
L_3_[163] = L_618_[2]["Position"]
L_3_[142] = L_3_[93]["Position"]
L_618_[2]["Changed"]:Connect(function()
if L_618_[2]["UserInputState"] == Enum["UserInputState"]["End"]
then
L_3_[108] = false
end
end)
end
end)
L_3_[93]["InputChanged"]:Connect(function(L_619_arg0)
local L_620_ = {}
L_620_[2] = L_619_arg0
if L_620_[2]["UserInputType"] == Enum["UserInputType"]["Touch"] or L_620_[2]
["UserInputType"] == Enum["UserInputType"]["MouseMovement"] then
L_3_[174] = L_620_[2]
end
end);
(game:GetService("UserInputService"))["InputChanged"]:Connect(function(L_621_arg0)
local L_622_ = {}
L_622_[2] = L_621_arg0
if L_3_[108] and L_622_[2] == L_3_[174] then
L_3_[112](L_622_[2])
end
end)
L_3_[93]["MouseButton1Click"]:Connect(function()
L_3_[60] = not L_3_[60]
if L_3_[60] then
L_3_[164]:Minimize(false)
else
L_3_[164]:Minimize(true)
end
end)
L_3_[7] = L_3_[164]:MakeTab({
"Thông Tin | Info",
L_3_[168]({
"rbxassetid://1021648",
"96740079"
})
})
L_3_[6] = L_3_[164]:MakeTab({
"Farming",
L_3_[168]({
"rbxassetid://1021648";
"96740079"
})
})
L_3_[116] = L_3_[164]:MakeTab({
"Auto Fishing";
L_3_[168]({
"rbxassetid://1021648",
"96740079"
})
})
L_3_[186] = L_3_[164]:MakeTab({
"Quest | Items",
L_3_[168]({
"rbxassetid://1021648",
"96740079"
})
})
L_3_[133] = L_3_[164]:MakeTab({
"Volcano Dojo";
L_3_[168]({
"rbxassetid://1021648";
"96740079"
})
})
L_3_[51] = L_3_[164]:MakeTab({
"Sea Event";
L_3_[168]({
"rbxassetid://1021648";
"96740079"
})
})
L_3_[130] = L_3_[164]:MakeTab({
"Race V4";
L_3_[168]({
"rbxassetid://1021648",
"96740079"
})
})
L_3_[113] = L_3_[164]:MakeTab({
"Raid | dungeon",
L_3_[168]({
"rbxassetid://1021648",
"96740079"
})
})
L_3_[99] = L_3_[164]:MakeTab({
"Fruits | Check Stock",
L_3_[168]({
"rbxassetid://1021648";
"96740079"
})
})
L_3_[53] = L_3_[164]:MakeTab({
"Teleport",
L_3_[168]({
"rbxassetid://1021648";
"96740079"
})
})
L_3_[39] = L_3_[164]:MakeTab({
"PvP,Player",
L_3_[168]({
"rbxassetid://1021648",
"96740079"
})
})
L_3_[203] = L_3_[164]:MakeTab({
"Mod-Skin";
L_3_[168]({
"rbxassetid://1021648",
"96740079"
})
})
L_3_[96] = L_3_[164]:MakeTab({
"Settings",
L_3_[168]({
"rbxassetid://1021648";
"96740079"
})
})
L_3_[7]:AddDiscordInvite({
["Name"] = "Tham Gia Discord",
["Description"] = "Link Sever Discord",
["Logo"] = L_3_[168]({
"rbxassetid://7757695";
"8738832"
});
["Invite"] = L_3_[168]({
"[Link]
"3CG5seF"
})
})
L_3_[7]:AddDiscordInvite({
["Name"] = "Lemon-hub";
["Description"] = "TikTok";
["Logo"] = L_3_[168]({
"rbxassetid://7757695";
"8738832"
});
["Invite"] = L_3_[168]({
"[Link]
"om/@trieu1082?_r=1&_";
"t=ZP-91LAn1IXUYp"
})
})
L_3_[64] = L_3_[6]:AddSection({
L_3_[168]({
"Select Melee,Sword,G";
"un,Fruit"
})
})
_G["SelectWeapon"] = "Melee"
task["spawn"](function()
while task["wait"]() do
pcall(function()
if _G["SelectWeapon"] ~= "Melee" then
if _G["SelectWeapon"] ~= "Sword" then
if _G["SelectWeapon"] == "Gun" then
for L_623_forvar0, L_624_forvar1 in
pairs(game["Players"]["LocalPlayer"]["Backpack"]:GetChildren()) do
local L_625_ = {}
L_625_[1], L_625_[2] = L_623_forvar0,
L_624_forvar1
if L_625_[2]["ToolTip"] == "Gun" then
_G["SelectWeapon"] = L_625_[2]
["Name"]
end
end
elseif _G["SelectWeapon"] == "Fruit" or
_G["SelectWeapon"] == "Blox Fruit" then
for L_626_forvar0, L_627_forvar1 in
pairs(game["Players"]["LocalPlayer"]["Backpack"]:GetChildren()) do
local L_628_ = {}
L_628_[3], L_628_[2] = L_626_forvar0,
L_627_forvar1
if L_628_[2]["ToolTip"] == "Blox Fruit"
then
_G["SelectWeapon"] = L_628_[2]
["Name"]
end
end
end
else
for L_629_forvar0, L_630_forvar1 in
pairs(game["Players"]["LocalPlayer"]["Backpack"]:GetChildren()) do
local L_631_ = {}
L_631_[3], L_631_[1] = L_629_forvar0,
L_630_forvar1
if L_631_[1]["ToolTip"] == "Sword" then
_G["SelectWeapon"] = L_631_[1]["Name"]
end
end
end
else
for L_632_forvar0, L_633_forvar1 in pairs(game["Players"]
["LocalPlayer"]["Backpack"]:GetChildren()) do
local L_634_ = {}
L_634_[1], L_634_[3] = L_632_forvar0, L_633_forvar1
if L_634_[3]["ToolTip"] == "Melee" then
_G["SelectWeapon"] = L_634_[3]["Name"]
end
end
end
end)
end
end)
L_3_[157] = L_3_[6]:AddDropdown({
["Name"] = "Chọn Công Cụ";
["Description"] = L_3_[168]({
"Chọn công cụ b�";
"��n muốn sử dụ",
"ng"
}),
["Options"] = {
"Melee";
"Sword";
"Gun";
"Blox Fruit"
};
["Default"] = "Melee",
["Flag"] = "WeaponType";
["Callback"] = function(L_635_arg0)
local L_636_ = {}
L_636_[1] = L_635_arg0
_G["SelectWeapon"] = L_636_[1]
end
})
L_3_[196] = L_3_[6]:AddSection({
"Main Farm"
})
L_3_[6]:AddToggle({
["Name"] = L_3_[168]({
"Auto Farm Level 1-26";
"50"
});
["Description"] = L_3_[168]({
"Tự động farm c�";
"��p"
}),
["Default"] = false,
["Callback"] = function(L_637_arg0)
local L_638_ = {}
L_638_[1] = L_637_arg0
_G["AutoFarm"] = L_638_[1]
StopTween(_G["AutoFarm"])
end
})
spawn(function()
while task["wait"]() do
if _G["AutoFarm"] then
pcall(function()
local L_639_ = {}
L_639_[1] = (game:GetService("Players"))["LocalPlayer"]
["PlayerGui"]["Main"]["Quest"]["Container"]["QuestTitle"]["Title"]["Text"]
CheckQuest()
if not string["find"](L_639_[1], NameMon) then
StartBring = false;
(game:GetService("ReplicatedStorage"))["Remotes"]
["CommF_"]:InvokeServer("AbandonQuest")
end
if (game:GetService("Players"))["LocalPlayer"]["PlayerGui"]
["Main"]["Quest"]["Visible"] ~= false then
if (game:GetService("Players"))["LocalPlayer"]
["PlayerGui"]["Main"]["Quest"]["Visible"] == true then
if not string["find"](L_639_[1], "kissed") then
if (game:GetService("Workspace"))
["Enemies"]:FindFirstChild(Mon) then
for L_640_forvar0, L_641_forvar1 in
pairs((game:GetService("Workspace"))["Enemies"]:GetChildren()) do
local L_642_ = {}
L_642_[2], L_642_[1] =
L_640_forvar0, L_641_forvar1
if
L_642_[1]:FindFirstChild("HumanoidRootPart") and
(L_642_[1]:FindFirstChild("Humanoid") and (L_642_[1]["Humanoid"]["Health"] > 0 and
L_642_[1]["Name"] == Mon)) then
if not string["find"]
(L_639_[1], NameMon) then
StartBring =
false;

(game:GetService("ReplicatedStorage"))["Remotes"]
["CommF_"]:InvokeServer("AbandonQuest")
else
repeat
task["wait"]
()

EquipWeapon(_G["SelectWeapon"])
AutoHaki()
PosMon =
L_642_[1]["HumanoidRootPart"]["CFrame"]

topos(L_642_[1]["HumanoidRootPart"]["CFrame"] * CFrame["new"](0, 30, 0))


L_642_[1]
["HumanoidRootPart"]["CanCollide"] = false
L_642_[1]
["Humanoid"]["WalkSpeed"] = 0
L_642_[1]
["Head"]["CanCollide"] = false
L_642_[1]
["HumanoidRootPart"]["Size"] = Vector3["new"](70, 70, 70)
StartBring =
true
MonFarm =
L_642_[1]["Name"];

(game:GetService("VirtualUser")):CaptureController();

(game:GetService("VirtualUser")):Button1Down(Vector2["new"](1280, 672))
until not
_G["AutoFarm"] or L_642_[1]["Humanoid"]["Health"] <= 0 or not L_642_[1]["Parent"]
or (game:GetService("Players"))["LocalPlayer"]["PlayerGui"]["Main"]["Quest"]
["Visible"] == false
end
end
end
else
TP1(CFrameMon)
StartBring = false
if
(game:GetService("ReplicatedStorage")):FindFirstChild(Mon) then

TP1(((game:GetService("ReplicatedStorage")):FindFirstChild(Mon))
["HumanoidRootPart"]["CFrame"] * CFrame["new"](0, 20, 0))
end
end
else
for L_643_forvar0, L_644_forvar1 in
pairs((game:GetService("Workspace"))["Enemies"]:GetChildren()) do
local L_645_ = {}
L_645_[3], L_645_[2] =
L_643_forvar0, L_644_forvar1
if string["find"](L_645_[2]
["Name"], "kissed Warrior") then
if
L_645_[2]:FindFirstChild("HumanoidRootPart") and
(L_645_[2]:FindFirstChild("Humanoid") and L_645_[2]["Humanoid"]["Health"] > 0) then
if string["find"]
(L_639_[1], NameMon) then
repeat
task["wait"]
()

EquipWeapon(_G["SelectWeapon"])
PosMon =
L_645_[2]["HumanoidRootPart"]["CFrame"]

topos(L_645_[2]["HumanoidRootPart"]["CFrame"] * CFrame["new"](0, 30, 0))


L_645_[2]
["HumanoidRootPart"]["CanCollide"] = false
L_645_[2]
["Humanoid"]["WalkSpeed"] = 0
L_645_[2]
["Head"]["CanCollide"] = false
L_645_[2]
["HumanoidRootPart"]["Size"] = Vector3["new"](70, 70, 70)
StartBring =
true
MonFarm =
L_645_[2]["Name"];

(game:GetService("VirtualUser")):CaptureController();

(game:GetService("VirtualUser")):Button1Down(Vector2["new"](1280, 672))
until not
_G["AutoFarm"] or L_645_[2]["Humanoid"]["Health"] <= 0 or not L_645_[2]["Parent"]
or (game:GetService("Players"))["LocalPlayer"]["PlayerGui"]["Main"]["Quest"]
["Visible"] == false
else
StartBring =
false;

(game:GetService("ReplicatedStorage"))["Remotes"]
["CommF_"]:InvokeServer("AbandonQuest")
end
end
else
TP1(CFrameMon)
StartBring = false
if
(game:GetService("ReplicatedStorage")):FindFirstChild(Mon) then

TP1(((game:GetService("ReplicatedStorage")):FindFirstChild(Mon))
["HumanoidRootPart"]["CFrame"] * CFrame["new"](0, 20, 0))
end
end
end
end
end
else
StartBring = false
if BypassTP then
if (game["Players"]["LocalPlayer"]["Character"]
["HumanoidRootPart"]["Position"] - CFrameQuest["Position"])["Magnitude"] <= 1500
then
TP1(CFrameQuest)
else
TP1(CFrameQuest)
end
else
TP1(CFrameQuest)
end
if (game["Players"]["LocalPlayer"]["Character"]
["HumanoidRootPart"]["Position"] - CFrameQuest["Position"])["Magnitude"] <= 20 then
(game:GetService("ReplicatedStorage"))
["Remotes"]["CommF_"]:InvokeServer("StartQuest", NameQuest, LevelQuest)
end
end
end)
end
end
end)
L_3_[6]:AddToggle({
["Title"] = L_3_[168]({
"Farm Level New 2650 ";
"- 2750"
}),
["Description"] = L_3_[168]({
"Cày Cấp Đảo M�";
"��i"
}),
["Value"] = false,
["Callback"] = function(L_646_arg0)
local L_647_ = {}
L_647_[1] = L_646_arg0
_G["AutoFarmLevelNew"] = L_647_[1]
StopTween()
end
})
L_3_[44] = game:GetService("Players")
L_3_[144] = game:GetService("TweenService")
L_3_[175] = L_3_[44]["LocalPlayer"]
L_3_[42] = function()
local L_648_ = {}
L_648_[2] = L_3_[175]["Character"]
return L_648_[2] and L_648_[2]:FindFirstChild("HumanoidRootPart")
end
L_3_[141] = function(L_649_arg0, L_650_arg1)
local L_651_ = {}
L_651_[5], L_651_[1] = L_649_arg0, L_650_arg1
L_651_[3] = L_3_[42]()
if not L_651_[3] then
return false
end
L_651_[1] = L_651_[1] or 350
L_651_[4] = (L_651_[3]["Position"] - L_651_[5]["Position"])["Magnitude"]
L_651_[2] = math["clamp"](L_651_[4] / L_651_[1], .1, 10)
pcall(function()
if _G["__FarmTween"] then
_G["__FarmTween"]:Cancel()
end
end)
L_651_[6] = L_3_[144]:Create(L_651_[3], TweenInfo["new"](L_651_[2],
Enum["EasingStyle"]["Linear"]), {
["CFrame"] = L_651_[5]
})
_G["__FarmTween"] = L_651_[6]
L_651_[6]:Play()
L_651_[6]["Completed"]:Wait()
return true
end
L_3_[184] = function(L_652_arg0)
local L_653_ = {}
L_653_[2] = L_652_arg0
L_653_[1] = false
if type(TP1) == "function" then
L_653_[1] = pcall(function()
TP1(L_653_[2])
end)
end
if not L_653_[1] then
L_3_[141](L_653_[2], 350)
end
end
L_3_[122] = function()
local L_654_ = {}
L_654_[3] = L_3_[175]:FindFirstChild("Data")
L_654_[2] = L_654_[3] and L_654_[3]:FindFirstChild("Level")
L_654_[1] = L_654_[2] and L_654_[2]["Value"]
if not L_654_[1] then
return false, "Level not loaded"
end
MonNew, LevelQuestNew, NameQuestNew, NameMonNew, CFrameQuestNew, CFrameMonNew
= nil, nil, nil, nil, nil, nil
if L_654_[1] >= 2600 and L_654_[1] <= 2624 then
MonNew = "Reef Bandit"
LevelQuestNew = 1
NameQuestNew = "SubmergedQuest1"
NameMonNew = "Reef Bandit"
CFrameQuestNew = CFrame["new"](10780.739, -2088.41, 9260.411)
CFrameMonNew = CFrame["new"](10899.859, -2145.235, 9279.294)
elseif L_654_[1] >= 2625 and L_654_[1] <= 2649 then
MonNew = "Coral Pirate"
LevelQuestNew = 2
NameQuestNew = "SubmergedQuest1"
NameMonNew = "Coral Pirate"
CFrameQuestNew = CFrame["new"](10780.739, -2088.41, 9260.411)
CFrameMonNew = CFrame["new"](10824.544, -2087.295, 9357.231)
elseif L_654_[1] >= 2650 and L_654_[1] <= 2674 then
MonNew = "Sea Chanter"
LevelQuestNew = 1
NameQuestNew = "SubmergedQuest2"
NameMonNew = "Sea Chanter"
CFrameQuestNew = CFrame["new"](10883.599, -2086.885, 10034.02)
CFrameMonNew = CFrame["new"](10786.387, -2087.373, 10105.262)
elseif L_654_[1] >= 2675 and L_654_[1] <= 2750 then
MonNew = "Ocean Prophet"
LevelQuestNew = 2
NameQuestNew = "SubmergedQuest2"
NameMonNew = "Ocean Prophet"
CFrameQuestNew = CFrame["new"](10883.599, -2086.885, 10034.02)
CFrameMonNew = CFrame["new"](11003.326, -2007.026, 10225.063)
end
if not(MonNew and (LevelQuestNew and (NameQuestNew and (NameMonNew and
(CFrameQuestNew and CFrameMonNew))))) then
return false, "Level out of range: " .. tostring(L_654_[1])
end
return true
end
task["spawn"](function()
while task["wait"](.2) do
local L_655_ = {}
if not _G["AutoFarmLevelNew"] then
continue
end
L_655_[1], L_655_[2] = pcall(function()
local L_656_ = {}
L_656_[7], L_656_[11] = L_3_[122]()
if not L_656_[7] then
return
end
L_656_[8] = L_3_[42]()
if not L_656_[8] then
return
end
L_656_[1] = L_3_[175]:FindFirstChild("PlayerGui")
L_656_[3] = L_656_[1] and L_656_[1]:FindFirstChild("Main")
L_656_[2] = L_656_[3] and L_656_[3]:FindFirstChild("Quest")
if not L_656_[2] then
L_3_[184](CFrameQuestNew)
return
end
if not L_656_[2]["Visible"] then
if (L_656_[8]["Position"] - CFrameQuestNew["Position"])
["Magnitude"] > 20 then
L_3_[184](CFrameQuestNew)
else
game["ReplicatedStorage"]["Remotes"]
["CommF_"]:InvokeServer("StartQuest", NameQuestNew, LevelQuestNew)
end
return
end
L_656_[5] = L_656_[2]:FindFirstChild("Container") and L_656_[2]
["Container"]:FindFirstChild("QuestTitle")
L_656_[4] = L_656_[5] and (L_656_[5]:FindFirstChild("Title") and
L_656_[5]["Title"]["Text"])
L_656_[4] = tostring(L_656_[4] or "")
if not string["find"](L_656_[4], MonNew, 1, true) then
game["ReplicatedStorage"]["Remotes"]
["CommF_"]:InvokeServer("AbandonQuest")
return
end
L_656_[9] = workspace:FindFirstChild("Enemies")
if not L_656_[9] then
return
end
L_656_[10] = false
for L_657_forvar0, L_658_forvar1 in
pairs(L_656_[9]:GetChildren()) do
local L_659_ = {}
L_659_[1], L_659_[2] = L_657_forvar0, L_658_forvar1
if L_659_[2] and (L_659_[2]["Parent"] and string["find"]
(L_659_[2]["Name"], MonNew, 1, true)) then
local L_660_ = {}
L_660_[3] =
L_659_[2]:FindFirstChild("HumanoidRootPart")
L_660_[1] = L_659_[2]:FindFirstChild("Humanoid")
if L_660_[3] and (L_660_[1] and L_660_[1]["Health"] >
0) then
L_656_[10] = true
repeat
local L_661_ = {}
task["wait"]()
EquipWeapon(_G["SelectWeapon"])
AutoHaki()
topos(L_660_[3]["CFrame"] * CFrame["new"]
(0, 30, 0))
L_660_[1]["WalkSpeed"] = 0
L_660_[3]["CanCollide"] = false
L_660_[3]["Size"] = Vector3["new"](70,
70, 70)
L_661_[2] =
L_659_[2]:FindFirstChild("Head")
if L_661_[2] then
L_661_[2]["CanCollide"] = false
end
MonFarmNew = L_659_[2]["Name"]
L_661_[3] =
game:GetService("VirtualUser")
L_661_[3]:CaptureController()
L_661_[3]:Button1Down(Vector2["new"]
(1280, 672))
until L_660_[1]["Health"] <= 0 or not
_G["AutoFarmLevelNew"] or L_656_[2]["Visible"] == false or not L_659_[2]["Parent"]
end
end
end
if not L_656_[10] then
L_3_[184](CFrameMonNew)
end
end)
if not L_655_[1] then
warn(L_3_[168]({
"[AutoFarmLevelNew ER",
"ROR] "
}), L_655_[2])
end
end
end)
L_3_[6]:AddToggle({
["Name"] = L_3_[168]({
"Auto Kill Near | Mob";
" Aura"
});
["Description"] = "Đánh Quái Gần";
["Default"] = false,
["Callback"] = function(L_662_arg0)
local L_663_ = {}
L_663_[2] = L_662_arg0
_G["AutoNear"] = L_663_[2]
StopTween(_G["AutoNear"])
end
})
spawn(function()
while wait() do
if _G["AutoNear"] then
pcall(function()
for L_664_forvar0, L_665_forvar1 in pairs(game["Workspace"]
["Enemies"]:GetChildren()) do
local L_666_ = {}
L_666_[2], L_666_[1] = L_664_forvar0, L_665_forvar1
if L_666_[1]:FindFirstChild("Humanoid") and
(L_666_[1]:FindFirstChild("HumanoidRootPart") and (L_666_[1]["Humanoid"]["Health"]
> 0 and (not string["find"](L_666_[1]["Name"], "Shadow") and (game["Players"]
["LocalPlayer"]["Character"]["HumanoidRootPart"]["Position"] - L_666_[1]
["HumanoidRootPart"]["Position"])["Magnitude"] <= 5000))) then
repeat
wait(_G["Fast_Delay"])
StartBring = true
AutoHaki()
EquipWeapon(_G["SelectWeapon"])
topos(L_666_[1]["HumanoidRootPart"]
["CFrame"] * CFrame["new"](0, 30, 0))
L_666_[1]["HumanoidRootPart"]["Size"] =
Vector3["new"](60, 60, 60)
L_666_[1]["HumanoidRootPart"]
["Transparency"] = 1
L_666_[1]["Humanoid"]["JumpPower"] = 0
L_666_[1]["Humanoid"]["WalkSpeed"] = 0
L_666_[1]["HumanoidRootPart"]
["CanCollide"] = false
FarmPos = L_666_[1]["HumanoidRootPart"]
["CFrame"]
MonFarm = L_666_[1]["Name"]
until not _G["AutoNear"] or not L_666_[1]
["Parent"] or L_666_[1]["Humanoid"]["Health"] <= 0 or not game["Workspace"]
["Enemies"]:FindFirstChild(L_666_[1]["Name"])
StartBring = false
end
end
end)
end
end
end)
L_3_[172] = L_3_[6]:AddSection({
"AutoRaidPirate"
})
L_3_[6]:AddToggle({
["Name"] = "Farm Pirate";
["Description"] = L_3_[168]({
"Đánh Hải Tặc T",
"rên Pháo Đài Bi�",
"��n"
});
["Default"] = false,
["Callback"] = function(L_667_arg0)
local L_668_ = {}
L_668_[2] = L_667_arg0
_G["AutoRaidPirate"] = L_668_[2]
StopTween(_G["AutoRaidPirate"])
end
})
spawn(function()
while wait() do
if _G["AutoRaidPirate"] then
pcall(function()
local L_669_ = {}
L_669_[2] = CFrame["new"](-5496.17432, 313.768921, -
2841.53027, .924894512, 7.37058015e-09, .380223751, 3.5881019e-08, 1, -1.06665446e-
07, -0.380223751, 1.12297109e-07, .924894512)
if ((CFrame["new"](-5539.3115234375, 313.80053710938, -
2972.3723144531))["Position"] - game["Players"]["LocalPlayer"]["Character"]
["HumanoidRootPart"]["Position"])["Magnitude"] <= 500 then
for L_670_forvar0, L_671_forvar1 in
pairs((game:GetService("Workspace"))["Enemies"]:GetChildren()) do
local L_672_ = {}
L_672_[3], L_672_[1] = L_670_forvar0,
L_671_forvar1
if _G["AutoRaidPirate"] and
(L_672_[1]:FindFirstChild("HumanoidRootPart") and
(L_672_[1]:FindFirstChild("Humanoid") and (L_672_[1]["Humanoid"]["Health"] > 0 and
(L_672_[1]["HumanoidRootPart"]["Position"] - game["Players"]["LocalPlayer"]
["Character"]["HumanoidRootPart"]["Position"])["Magnitude"] < 2000))) then
repeat
wait()
AutoHaki()
EquipWeapon(_G["SelectWeapon"])
NeedAttacking = true
StartMagnet = true
L_672_[1]["HumanoidRootPart"]
["CanCollide"] = false
L_672_[1]["HumanoidRootPart"]
["Size"] = Vector3["new"](60, 60, 60)
topos(L_672_[1]["HumanoidRootPart"]
["CFrame"] * CFrame["new"](0, 30, 0))
until L_672_[1]["Humanoid"]["Health"] <=
0 or not L_672_[1]["Parent"] or _G["AutoRaidPirate"] == false
NeedAttacking = false
StartMagnet = false
end
end
elseif (L_669_[2]["Position"] - game["Players"]
["LocalPlayer"]["Character"]["HumanoidRootPart"]["Position"])["magnitude"] <= 1500
then
TP1(L_669_[2])
else
TP1(L_669_[2])
end
end)
end
end
end)
L_3_[58] = L_3_[6]:AddSection({
"TyrantoftheSkies"
})
L_3_[18] = L_3_[6]:AddParagraph({
["Title"] = "Check Eyes Status",
["Content"] = "Loading..."
})
task["spawn"](function()
while task["wait"](1) do
pcall(function()
local L_673_ = {}
L_673_[2] = 0
L_673_[3] = {
workspace["Map"]["TikiOutpost"]
["IslandModel"]:FindFirstChild("Eye1"),
workspace["Map"]["TikiOutpost"]
["IslandModel"]:FindFirstChild("Eye2"),
workspace["Map"]["TikiOutpost"]
["IslandModel"]:FindFirstChild("Eye3"),
workspace["Map"]["TikiOutpost"]
["IslandModel"]:FindFirstChild("Eye4")
}
for L_674_forvar0, L_675_forvar1 in ipairs(L_673_[3]) do
local L_676_ = {}
L_676_[2], L_676_[3] = L_674_forvar0, L_675_forvar1
if L_676_[3] and (L_676_[3]:IsA("BasePart") and L_676_[3]
["Transparency"] == 0) then
L_673_[2] = L_673_[2] + 1
end
end
L_3_[18]:Set("Status: " .. (L_673_[2] .. (" Eye(s)" ..
(not(L_673_[2] ~= 4) and " ������" or ""))))
end)
end
end)
L_3_[6]:AddToggle({
["Name"] = "Auto Farm Tyrant",
["Description"] = L_3_[168]({
"Farm Quái Và Đán",
"h Boss Chim"
});
["Default"] = false;
["Callback"] = function(L_677_arg0)
local L_678_ = {}
L_678_[2] = L_677_arg0
_G["FarmDaiBan"] = L_678_[2]
StopTween(_G["FarmDaiBan"])
end
})
L_3_[146] = CFrame["new"](-16194.004882812, 155.21844482422, 1420.7199707031)
L_3_[59] = (game:GetService("Workspace"))["Enemies"]
task["spawn"](function()
while task["wait"]() do
if _G["FarmDaiBan"] then
pcall(function()
if not(game:GetService("Workspace"))
["Enemies"]:FindFirstChild("Tyrant of the Skies") then
local L_679_ = {}
L_679_[2] = false
for L_680_forvar0, L_681_forvar1 in pairs({
"Isle Outlaw";
"Island Boy",
"Isle Champion";
"Serpent Hunter";
"Skull Slayer"
}) do
local L_682_ = {}
L_682_[2], L_682_[3] = L_680_forvar0,
L_681_forvar1
if (game:GetService("Workspace"))
["Enemies"]:FindFirstChild(L_682_[3]) then
L_679_[2] = true
break
end
end
if not L_679_[2] then
local L_683_ = {}
L_683_[2] = math["random"](1, 3)
if L_683_[2] == 1 then
topos(CFrame["new"](-1436.86011,
167.753616, -12296.9512))
elseif L_683_[2] ~= 2 then
if L_683_[2] == 3 then
topos(CFrame["new"](-2231.2793,
168.256653, -12845.7559))
end
else
topos(CFrame["new"](-2383.78979,
150.450592, -12126.4961))
end
else
for L_684_forvar0, L_685_forvar1 in
pairs((game:GetService("Workspace"))["Enemies"]:GetChildren()) do
local L_686_ = {}
L_686_[2], L_686_[1] = L_684_forvar0,
L_685_forvar1
if (L_686_[1]["Name"] == "Isle Outlaw" or
L_686_[1]["Name"] == "Island Boy" or L_686_[1]["Name"] == "Isle Champion" or
L_686_[1]["Name"] == "Serpent Hunter" or L_686_[1]["Name"] == "Skull Slayer") and
(L_686_[1]:FindFirstChild("Humanoid") and
(L_686_[1]:FindFirstChild("HumanoidRootPart") and L_686_[1]["Humanoid"]["Health"] >
0)) then
repeat
task["wait"]()
AutoHaki()

EquipWeapon(_G["SelectWeapon"])
L_686_[1]["HumanoidRootPart"]
["CanCollide"] = false
L_686_[1]["Humanoid"]
["WalkSpeed"] = 0
StartBring = true
L_686_[1]["HumanoidRootPart"]
["Size"] = Vector3["new"](50, 50, 50)
PosMon = L_686_[1]
["HumanoidRootPart"]["CFrame"]
MonFarm = L_686_[1]["Name"]
L_686_[1]["Head"]
["CanCollide"] = false
topos(L_686_[1]
["HumanoidRootPart"]["CFrame"] * CFrame["new"](0, 30, 0))
NeedAttacking = true
if L_686_[1]["Name"] ~= "Isle
Outlaw" then
if L_686_[1]["Name"] ==
"Island Boy" then
Bring(L_686_[1]
["Name"], CFrame["new"](-16901.26171875, 84.067565917969, -192.88906860352))
elseif L_686_[1]["Name"]
~= "Isle Champion" then
if L_686_[1]
["Name"] ~= "Serpent Hunter" then
if L_686_[1]
["Name"] == "Skull Slayer" then

Bring(L_686_[1]["Name"], CFrame["new"](-16855.043, 122.457253, 1478.15308, -


0.999392271, 0, -0.0348687991, 0, 1, 0, .0348687991, 0, -0.999392271))
end
else

Bring(L_686_[1]["Name"], CFrame["new"](-16521.0625, 106.09285,


1488.78467, .469467044, 0, .882950008, 0, 1, 0, -0.882950008, 0, .469467044))
end
else
Bring(L_686_[1]
["Name"], CFrame["new"](-16641.6796875, 235.78254699707, 1031.2829589844))
end
else
Bring(L_686_[1]["Name"],
CFrame["new"](-16442.814453125, 116.13899993896, -264.46377563477))
end
until not _G["FarmDaiBan"] or not
L_686_[1]["Parent"] or L_686_[1]["Humanoid"]["Health"] <= 0 or
(game:GetService("Workspace"))["Map"]["CakeLoaf"]["BigMioaQ"]["Other"]
["Transparency"] == 0 or
(game:GetService("ReplicatedStorage")):FindFirstChild(L_3_[168]({
"Tyrant of the Skies ",
"[Lv. 2600] [Raid Bos",
"s]"
})) or
(game:GetService("Workspace"))["Enemies"]:FindFirstChild(L_3_[168]({
"Tyrant of the Skies ",
"[Lv. 2600] [Raid Bos";
"s]"
}))
DamageAura = false
end
end
end
if not BypassTP then
topos(L_3_[146])
elseif (playerPos - L_3_[146]["Position"])
["Magnitude"] > 1500 then
BTP(L_3_[146])
else
topos(L_3_[146])
end
UnEquipWeapon(_G["Selectweapon"])
topos(CFrame["new"](-16194.004882812,
155.21844482422, 1420.7199707031))
else
for L_687_forvar0, L_688_forvar1 in
pairs((game:GetService("Workspace"))["Enemies"]:GetChildren()) do
local L_689_ = {}
L_689_[2], L_689_[1] = L_687_forvar0,
L_688_forvar1
if L_689_[1]["Name"] == "Tyrant of the Skies"
and (L_689_[1]:FindFirstChild("Humanoid") and
(L_689_[1]:FindFirstChild("HumanoidRootPart") and L_689_[1]["Humanoid"]["Health"] >
0)) then
repeat
task["wait"]()
AutoHaki()
EquipWeapon(_G["SelectWeapon"])
L_689_[1]["HumanoidRootPart"]
["CanCollide"] = false
L_689_[1]["Humanoid"]["WalkSpeed"]
= 0
L_689_[1]["HumanoidRootPart"]
["Size"] = Vector3["new"](50, 50, 50)
topos(L_689_[1]["HumanoidRootPart"]
["CFrame"] * CFrame["new"](0, 40, 0))
NeedAttacking = true
until not _G["FarmDaiBan"] or not
L_689_[1]["Parent"] or L_689_[1]["Humanoid"]["Health"] <= 0
wait(1)
end
end
end
end)
end
end
end)
L_3_[6]:AddToggle({
["Name"] = L_3_[168]({
"Summon Tyrant Of The",
" Skies"
}),
["Description"] = L_3_[168]({
"Tự Động Phá B�";
"�nh Để Triệu H�",
"��i Boss"
}),
["Default"] = false;
["Callback"] = function(L_690_arg0)
local L_691_ = {}
L_691_[2] = L_690_arg0
_G["Farm8Binhs"] = L_691_[2]
StopTween(_G["Farm8Binhs"])
end
})
L_3_[24] = {
CFrame["new"](-16250.2354, 158.167007, 1313.01904, .999388874,
0, .0349550731, 0, 1, 0, -0.0349550731, 0, .999388874);
CFrame["new"](-16250.2354, 158.167007, 1313.01904, .999388874,
0, .0349550731, 0, 1, 0, -0.0349550731, 0, .999388874);
CFrame["new"](-16297.0596, 159.322998, 1317.224, -0.463313937, 0, .886194229,
0, 1, 0, -0.886194229, 0, -0.463313937);
CFrame["new"](-16335.0967, 159.334, 1324.88599, .999388874, 0, .0349550731,
0, 1, 0, -0.0349550731, 0, .999388874);
CFrame["new"](-16288.6094, 158.167007, 1470.36804, .999388874,
0, .0349550731, 0, 1, 0, -0.0349550731, 0, .999388874),
CFrame["new"](-16258.001, 156.761002, 1461.40405, .999388874, 0, .0349550731,
0, 1, 0, -0.0349550731, 0, .999388874),
CFrame["new"](-16245.4121, 158.436996, 1463.36597, -0.993159413,
0, .116766132, 0, 1, 0, -0.116766132, 0, -0.993159413);
CFrame["new"](-16212.4688, 158.167007, 1466.34399, .999388874,
0, .0349550731, 0, 1, 0, -0.0349550731, 0, .999388874)
}
function TweenToPosition(L_692_arg0)
local L_693_ = {}
L_693_[3] = L_692_arg0
L_693_[2] = game["Players"]["LocalPlayer"]["Character"]
L_693_[4] = L_693_[2] and L_693_[2]:FindFirstChild("HumanoidRootPart")
if not L_693_[4] then
return
else
local L_694_ = {}
L_694_[2] = game:GetService("TweenService")
L_694_[4] = (L_693_[4]["Position"] - L_693_[3]["Position"])
["Magnitude"] / 300
L_694_[3] = L_694_[2]:Create(L_693_[4], TweenInfo["new"](L_694_[4],
Enum["EasingStyle"]["Linear"]), {
["CFrame"] = L_693_[3]
})
L_694_[3]:Play()
L_694_[3]["Completed"]:Wait()
return
end
end
function Skill(L_695_arg0)
local L_696_ = {}
L_696_[2] = L_695_arg0
L_696_[1] = game:GetService("VirtualInputManager")
L_696_[1]:SendKeyEvent(true, Enum["KeyCode"][L_696_[2]], false, game)
task["wait"](.05)
L_696_[1]:SendKeyEvent(false, Enum["KeyCode"][L_696_[2]], false, game)
end
function Click()
local L_697_ = {}
L_697_[1] = game:GetService("VirtualInputManager")
L_697_[1]:SendMouseButtonEvent(0, 0, 0, true, game, 1)
task["wait"](.05)
L_697_[1]:SendMouseButtonEvent(0, 0, 0, false, game, 1)
end
function FindWeapon(L_698_arg0)
local L_699_ = {}
L_699_[2] = L_698_arg0
L_699_[3] = game["Players"]["LocalPlayer"]["Backpack"]
for L_700_forvar0, L_701_forvar1 in ipairs(L_699_[3]:GetChildren()) do
local L_702_ = {}
L_702_[2], L_702_[1] = L_700_forvar0, L_701_forvar1
if L_702_[1]:IsA("Tool") then
if L_699_[2] ~= "Melee" or L_702_[1]["ToolTip"] ~= "Melee" and
L_702_[1]["Name"] ~= "Combat" then
if L_699_[2] ~= "Sword" or L_702_[1]["ToolTip"] ~= "Sword"
then
if L_699_[2] == "Gun" and L_702_[1]["ToolTip"] ==
"Gun" then
return L_702_[1]["Name"]
elseif L_699_[2] == "Fruit" and L_702_[1]["ToolTip"]
== "Blox Fruit" then
return L_702_[1]["Name"]
end
else
return L_702_[1]["Name"]
end
else
return L_702_[1]["Name"]
end
end
end
return nil
end
function EquipWeapon(L_703_arg0)
local L_704_ = {}
L_704_[1] = L_703_arg0
if not L_704_[1] then
return
else
local L_705_ = {}
L_705_[3] = game["Players"]["LocalPlayer"]
L_705_[2] =
(L_705_[3]:WaitForChild("Backpack")):FindFirstChild(L_704_[1])
if L_705_[2] then
L_705_[3]["Character"]["Humanoid"]:EquipTool(L_705_[2])
end
return
end
end
function AttackAllSkills()
local L_706_ = {}
L_706_[1] = FindWeapon("Melee")
L_706_[2] = FindWeapon("Sword")
L_706_[3] = FindWeapon("Fruit")
L_706_[4] = FindWeapon("Gun")
if L_706_[1] then
EquipWeapon(L_706_[1])
Skill("Z")
Skill("X")
Skill("C")
Skill("V")
Click()
end
if L_706_[2] then
EquipWeapon(L_706_[2])
Skill("Z")
Skill("X")
Click()
end
if L_706_[3] then
EquipWeapon(L_706_[3])
Skill("Z")
Skill("X")
Skill("C")
Skill("F")
Click()
end
if L_706_[4] then
EquipWeapon(L_706_[4])
Skill("Z")
Skill("X")
Click()
end
end
task["spawn"](function()
while task["wait"](1) do
if _G["Farm8Binhs"] then
for L_707_forvar0, L_708_forvar1 in ipairs(L_3_[24]) do
local L_709_ = {}
L_709_[1], L_709_[3] = L_707_forvar0, L_708_forvar1
if _G["Farm8Binhs"] then
TweenToPosition(L_709_[3] * CFrame["new"](0, 5, 0))
task["wait"](.5)
AttackAllSkills()
task["wait"](3)
else
break
end
end
end
end
end)
L_3_[120] = L_3_[6]:AddSection({
"Xương"
})
L_3_[23] = L_3_[6]:AddParagraph({
["Title"] = "Check Bone",
["Content"] = "Loading..."
})
task["spawn"](function()
while task["wait"](1) do
pcall(function()
local L_710_ = {}
L_710_[1] = (game:GetService("ReplicatedStorage"))["Remotes"]
["CommF_"]:InvokeServer("Bones", "Check")
L_3_[23]:Set("bạn có : " .. (tostring(L_710_[1]) .. " Bones"))
end)
end
end)
L_3_[6]:AddToggle({
["Name"] = "Fram Bone",
["Description"] = "Fram Sương";
["Default"] = false;
["Callback"] = function(L_711_arg0)
local L_712_ = {}
L_712_[2] = L_711_arg0
_G["FarmBone"] = L_712_[2]
StopTween(_G["FarmBone"])
end
})
spawn(function()
while wait() do
local L_713_ = {}
L_713_[2] = CFrame["new"](-9508.5673828125, 142.13984680176,
5737.3603515625)
do
local L_714_ = {}
L_714_[2] = L_713_[2]
if _G["FarmBone"] and L_3_[177] then
pcall(function()
if not BypassTP then
TP1(L_714_[2])
elseif (game["Players"]["LocalPlayer"]["Character"]
["HumanoidRootPart"]["Position"] - L_714_[2]["Position"])["Magnitude"] > 2000 then
TP1(L_714_[2])
wait(.1)
for L_715_forvar0 = 1, 8, 1 do
game["Players"]["localPlayer"]
["Character"]["HumanoidRootPart"]["CFrame"] = CFrame["new"](L_714_[2]);
(game:GetService("ReplicatedStorage"))
["Remotes"]["CommF_"]:InvokeServer("SetSpawnPoint")
wait(.1)
end
elseif (game["Players"]["LocalPlayer"]["Character"]
["HumanoidRootPart"]["Position"] - L_714_[2]["Position"])["Magnitude"] < 2000 then
TP1(L_714_[2])
end
if not(game:GetService("Workspace"))
["Enemies"]:FindFirstChild("Reborn Skeleton") and
(not(game:GetService("Workspace"))["Enemies"]:FindFirstChild("Living Zombie") and
(not(game:GetService("Workspace"))["Enemies"]:FindFirstChild("Demonic Soul") and
not(game:GetService("Workspace"))["Enemies"]:FindFirstChild("Posessed Mummy")))
then
StartBring = false
topos(CFrame["new"](-9506.234375,
172.13061523438, 6117.0771484375))
for L_716_forvar0, L_717_forvar1 in
pairs((game:GetService("ReplicatedStorage")):GetChildren()) do
local L_718_ = {}
L_718_[3], L_718_[2] = L_716_forvar0,
L_717_forvar1
if L_718_[2]["Name"] == "Reborn Skeleton"
then
topos(L_718_[2]["HumanoidRootPart"]
["CFrame"] * CFrame["new"](2, 20, 2))
elseif L_718_[2]["Name"] ~= "Living
Zombie" then
if L_718_[2]["Name"] ~= "Demonic
Soul" then
if L_718_[2]["Name"] ==
"Posessed Mummy" then
topos(L_718_[2]
["HumanoidRootPart"]["CFrame"] * CFrame["new"](2, 20, 2))
end
else
topos(L_718_[2]
["HumanoidRootPart"]["CFrame"] * CFrame["new"](2, 20, 2))
end
else
topos(L_718_[2]["HumanoidRootPart"]
["CFrame"] * CFrame["new"](2, 20, 2))
end
end
else
for L_719_forvar0, L_720_forvar1 in
pairs((game:GetService("Workspace"))["Enemies"]:GetChildren()) do
local L_721_ = {}
L_721_[3], L_721_[2] = L_719_forvar0,
L_720_forvar1
if (L_721_[2]["Name"] == "Reborn
Skeleton" or L_721_[2]["Name"] == "Living Zombie" or L_721_[2]["Name"] == "Demonic
Soul" or L_721_[2]["Name"] == "Posessed Mummy") and
(L_721_[2]:FindFirstChild("Humanoid") and
(L_721_[2]:FindFirstChild("HumanoidRootPart") and L_721_[2]["Humanoid"]["Health"] >
0)) then
repeat
task["wait"]()
AutoHaki()
NoAttackAnimation = true
NeedAttacking = true

EquipWeapon(_G["SelectWeapon"])
L_721_[2]["HumanoidRootPart"]
["CanCollide"] = false
L_721_[2]["Humanoid"]
["WalkSpeed"] = 0
L_721_[2]["Head"]
["CanCollide"] = false
StartBring = true
MonFarm = L_721_[2]["Name"]
PosMon = L_721_[2]
["HumanoidRootPart"]["CFrame"]
topos(L_721_[2]
["HumanoidRootPart"]["CFrame"] * CFrame["new"](0, 30, 0))

sethiddenproperty(game["Players"]["LocalPlayer"], "SimulationRadius",
math["huge"])
until not _G["FarmBone"] or not
L_721_[2]["Parent"] or L_721_[2]["Humanoid"]["Health"] <= 0
end
end
end
end)
end
end
end
end)
L_3_[6]:AddToggle({
["Name"] = L_3_[168]({
"Seperator Hallow Scy";
"the"
});
["Description"] = L_3_[168]({
"Triệu hồi và ti",
"êu diệt Soul Reap",
"er"
});
["Default"] = false,
["Callback"] = function(L_722_arg0)
local L_723_ = {}
L_723_[1] = L_722_arg0
_G["Hallow"] = L_723_[1]
StopTween(_G["Hallow"])
end
})
spawn(function()
while wait() do
if _G["Hallow"] then
pcall(function()
if not(game:GetService("Workspace"))
["Enemies"]:FindFirstChild("Soul Reaper") then
if (game:GetService("Players"))["LocalPlayer"]
["Backpack"]:FindFirstChild("Hallow Essence") or (game:GetService("Players"))
["LocalPlayer"]["Character"]:FindFirstChild("Hallow Essence") then
repeat
TP1(CFrame["new"](-8932.322265625,
146.83154296875, 6062.55078125))
wait()
until ((CFrame["new"](-8932.322265625,
146.83154296875, 6062.55078125))["Position"] - game["Players"]["LocalPlayer"]
["Character"]["HumanoidRootPart"]["Position"])["Magnitude"] <= 8
EquipWeapon("Hallow Essence")
elseif
(game:GetService("ReplicatedStorage")):FindFirstChild("Soul Reaper") then

TP1(((game:GetService("ReplicatedStorage")):FindFirstChild("Soul Reaper"))
["HumanoidRootPart"]["CFrame"] * CFrame["new"](2, 20, 2))
end
else
for L_724_forvar0, L_725_forvar1 in
pairs((game:GetService("Workspace"))["Enemies"]:GetChildren()) do
local L_726_ = {}
L_726_[1], L_726_[3] = L_724_forvar0,
L_725_forvar1
if string["find"](L_726_[3]["Name"], "Soul
Reaper") then
repeat
task["wait"]()
EquipWeapon(_G["SelectWeapon"])
AutoHaki()
L_726_[3]["HumanoidRootPart"]
["Size"] = Vector3["new"](50, 50, 50)
topos(L_726_[3]["HumanoidRootPart"]
["CFrame"] * CFrame["new"](0, 30, 0));

(game:GetService("VirtualUser")):CaptureController();

(game:GetService("VirtualUser")):Button1Down(Vector2["new"](1280, 670))
L_726_[3]["HumanoidRootPart"]
["Transparency"] = 1
until L_726_[3]["Humanoid"]["Health"] <=
0 or _G["Hallow"] == false
end
end
end
end)
end
end
end)
L_3_[6]:AddToggle({
["Name"] = "Trade Bone";
["Description"] = L_3_[168]({
"Tự động đổi ",
"xương lấy phần";
" thưởng"
});
["Default"] = false,
["Callback"] = function(L_727_arg0)
local L_728_ = {}
L_728_[2] = L_727_arg0
_G["Rdbone"] = L_728_[2]
StopTween(_G["Rdbone"])
end
})
spawn(function()
while wait(.1) do
if _G["Rdbone"] then
(game:GetService("ReplicatedStorage"))["Remotes"]
["CommF_"]:InvokeServer("Bones", "Buy", 1, 1)
end
end
end)
L_3_[6]:AddToggle({
["Name"] = "Auto Pray";
["Description"] = "";
["Default"] = false,
["Callback"] = function(L_729_arg0)
local L_730_ = {}
L_730_[2] = L_729_arg0
_G["Pray"] = L_730_[2]
StopTween(_G["Pray"])
end
})
spawn(function()
pcall(function()
while wait(.1) do
if _G["Pray"] then
TP1(CFrame["new"](-8652.99707, 143.450119, 6170.50879, -
0.983064115, -2.48005533e-10, .18326205, -1.78910387e-09, 1, -8.24392288e-09, -
0.18326205, -8.43218029e-09, -0.983064115))
wait();
(game:GetService("ReplicatedStorage"))["Remotes"]
["CommF_"]:InvokeServer("gravestoneEvent", 1)
end
end
end)
end)
L_3_[6]:AddToggle({
["Name"] = "Auto Try Luck",
["Description"] = "",
["Default"] = false,
["Callback"] = function(L_731_arg0)
local L_732_ = {}
L_732_[1] = L_731_arg0
_G["Trylux"] = L_732_[1]
StopTween(_G["Trylux"])
end
})
spawn(function()
pcall(function()
while wait(.1) do
if _G["Trylux"] then
TP1(CFrame["new"](-8652.99707, 143.450119, 6170.50879, -
0.983064115, -2.48005533e-10, .18326205, -1.78910387e-09, 1, -8.24392288e-09, -
0.18326205, -8.43218029e-09, -0.983064115))
wait();
(game:GetService("ReplicatedStorage"))["Remotes"]
["CommF_"]:InvokeServer("gravestoneEvent", 2)
end
end
end)
end)
L_3_[75] = L_3_[6]:AddSection({
"Katakuri"
})
L_3_[37] = L_3_[6]:AddParagraph({
["Title"] = "Check Cake Prince",
["Content"] = "Loading..."
})
task["spawn"](function()
while task["wait"](1) do
pcall(function()
local L_733_ = {}
L_733_[1] = (game:GetService("ReplicatedStorage"))["Remotes"]
["CommF_"]:InvokeServer("CakePrinceSpawner")
if string["len"](L_733_[1]) == 88 then
L_3_[37]:Set("Killed : " .. (string["sub"](L_733_[1], 39,
41) .. " / 500"))
elseif string["len"](L_733_[1]) ~= 87 then
if string["len"](L_733_[1]) == 86 then
L_3_[37]:Set("Killed : " .. (string["sub"](L_733_[1],
39, 39) .. " / 500"))
else
L_3_[37]:Set(L_3_[168]({
"Prince King Spawned ";
"✅"
}))
end
else
L_3_[37]:Set("Killed : " .. (string["sub"](L_733_[1], 39,
40) .. " / 500"))
end
end)
end
end)
L_3_[6]:AddToggle({
["Name"] = "Farm Katakuri",
["Description"] = L_3_[168]({
"Fram Quái Và Đán",
"h Hoàng Tử Bột ",
"V1"
});
["Default"] = false,
["Callback"] = function(L_734_arg0)
local L_735_ = {}
L_735_[1] = L_734_arg0
_G["FarmCake"] = L_735_[1]
StopTween(_G["FarmCake"])
end
})
L_3_[135] = CFrame["new"](-2130.8071289062, 69.956344604492, -12327.83984375)
L_3_[88] = (game:GetService("Workspace"))["Enemies"]
task["spawn"](function()
while task["wait"]() do
if _G["FarmCake"] then
pcall(function()
if not(game:GetService("Workspace"))
["Enemies"]:FindFirstChild("Cake Prince") then
local L_736_ = {}
L_736_[2] = false
for L_737_forvar0, L_738_forvar1 in pairs({
"Cookie Crafter",
"Cake Guard",
"Baking Staff",
"Head Baker"
}) do
local L_739_ = {}
L_739_[3], L_739_[2] = L_737_forvar0,
L_738_forvar1
if (game:GetService("Workspace"))
["Enemies"]:FindFirstChild(L_739_[2]) then
L_736_[2] = true
break
end
end
if L_736_[2] then
for L_740_forvar0, L_741_forvar1 in
pairs((game:GetService("Workspace"))["Enemies"]:GetChildren()) do
local L_742_ = {}
L_742_[3], L_742_[2] = L_740_forvar0,
L_741_forvar1
if (L_742_[2]["Name"] == "Cookie Crafter"
or L_742_[2]["Name"] == "Cake Guard" or L_742_[2]["Name"] == "Baking Staff" or
L_742_[2]["Name"] == "Head Baker") and (L_742_[2]:FindFirstChild("Humanoid") and
(L_742_[2]:FindFirstChild("HumanoidRootPart") and L_742_[2]["Humanoid"]["Health"] >
0)) then
repeat
task["wait"]()
AutoHaki()

EquipWeapon(_G["SelectWeapon"])
L_742_[2]["HumanoidRootPart"]
["CanCollide"] = false
L_742_[2]["Humanoid"]
["WalkSpeed"] = 0
StartBring = true
L_742_[2]["HumanoidRootPart"]
["Size"] = Vector3["new"](50, 50, 50)
PosMon = L_742_[2]
["HumanoidRootPart"]["CFrame"]
MonFarm = L_742_[2]["Name"]
L_742_[2]["Head"]
["CanCollide"] = false
topos(L_742_[2]
["HumanoidRootPart"]["CFrame"] * CFrame["new"](0, 30, 0))
NeedAttacking = true
if L_742_[2]["Name"] ~=
"Cookie Crafter" then
if L_742_[2]["Name"] ==
"Cake Guard" then
Bring(L_742_[2]
["Name"], CFrame["new"](-1693.98047, 35.2188225, -12436.8438, -0.716115236, 0, -
0.697982132, 0, 1, 0, .697982132, 0, -0.716115236))
elseif L_742_[2]["Name"]
== "Baking Staff" then
Bring(L_742_[2]
["Name"], CFrame["new"](-1980.4375, 34.6653099, -12983.8408, -0.254338264, 0, -
0.967115223, 0, 1, 0, .967115223, 0, -0.254338264))
elseif L_742_[2]["Name"]
== "Head Baker" then
Bring(L_742_[2]
["Name"], CFrame["new"](-2151.37793, 51.0095749, -13033.3975, -0.996587753,
0, .0825396702, 0, 1, 0, -0.0825396702, 0, -0.996587753))
end
else
Bring(L_742_[2]["Name"],
CFrame["new"](-2212.88965, 37.0051041, -11969.2568, .458114207, 0, -0.888893366, 0,
1, 0, .888893366, 0, .458114207))
end
until not _G["FarmCake"] or not
L_742_[2]["Parent"] or L_742_[2]["Humanoid"]["Health"] <= 0 or
(game:GetService("Workspace"))["Map"]["CakeLoaf"]["BigMioaQ"]["Other"]
["Transparency"] == 0 or
(game:GetService("ReplicatedStorage")):FindFirstChild(L_3_[168]({
"Cake Prince [Lv. 230",
"0] [Raid Boss]"
})) or
(game:GetService("Workspace"))["Enemies"]:FindFirstChild(L_3_[168]({
"Cake Prince [Lv. 230",
"0] [Raid Boss]"
}))
DamageAura = false
end
end
else
local L_743_ = {}
L_743_[2] = math["random"](1, 3)
if L_743_[2] ~= 1 then
if L_743_[2] ~= 2 then
if L_743_[2] == 3 then
topos(CFrame["new"](-
2231.2793, 168.256653, -12845.7559))
end
else
topos(CFrame["new"](-2383.78979,
150.450592, -12126.4961))
end
else
topos(CFrame["new"](-1436.86011,
167.753616, -12296.9512))
end
end
if BypassTP then
if (playerPos - L_3_[135]["Position"])
["Magnitude"] <= 1500 then
topos(L_3_[135])
else
BTP(L_3_[135])
end
else
topos(L_3_[135])
end
UnEquipWeapon(_G["Selectweapon"])
topos(CFrame["new"](-2130.8071289062,
69.956344604492, -12327.83984375))
else
for L_744_forvar0, L_745_forvar1 in
pairs((game:GetService("Workspace"))["Enemies"]:GetChildren()) do
local L_746_ = {}
L_746_[2], L_746_[1] = L_744_forvar0,
L_745_forvar1
if L_746_[1]["Name"] == "Cake Prince" and
(L_746_[1]:FindFirstChild("Humanoid") and
(L_746_[1]:FindFirstChild("HumanoidRootPart") and L_746_[1]["Humanoid"]["Health"] >
0)) then
repeat
task["wait"]()
AutoHaki()
EquipWeapon(_G["SelectWeapon"])
L_746_[1]["HumanoidRootPart"]
["CanCollide"] = false
L_746_[1]["Humanoid"]["WalkSpeed"]
= 0
L_746_[1]["HumanoidRootPart"]
["Size"] = Vector3["new"](50, 50, 50)
if (game:GetService("Workspace"))
["_WorldOrigin"]:FindFirstChild("Ring") or (game:GetService("Workspace"))
["_WorldOrigin"]:FindFirstChild("Fist") or (game:GetService("Workspace"))
["_WorldOrigin"]:FindFirstChild("MochiSwirl") then
topos(L_746_[1]
["HumanoidRootPart"]["CFrame"] * CFrame["new"](0, -40, 0))
else
topos(L_746_[1]
["HumanoidRootPart"]["CFrame"] * CFrame["new"](4, 10, 10))
end
NeedAttacking = true
until not _G["FarmCake"] or not L_746_[1]
["Parent"] or L_746_[1]["Humanoid"]["Health"] <= 0
wait(1)
end
end
end
end)
end
end
end)
L_3_[6]:AddToggle({
["Name"] = "Farm Katakuri V2",
["Description"] = L_3_[168]({
"Fram Quái Và Đán";
"h Hoàng Tử Bột ";
"V2"
});
["Default"] = false,
["Callback"] = function(L_747_arg0)
local L_748_ = {}
L_748_[2] = L_747_arg0
_G["Fullykatakuri"] = L_748_[2]
StopTween(_G["Fullykatakuri"])
end
})
spawn(function()
while wait() do
if _G["Fullykatakuri"] then
pcall(function()
if not game["Players"]["LocalPlayer"]
["Backpack"]:FindFirstChild("God's Chalice") and not game["Players"]["LocalPlayer"]
["Character"]:FindFirstChild("God's Chalice") then
if game["Players"]["LocalPlayer"]
["Backpack"]:FindFirstChild("Sweet Chalice") or game["Players"]["LocalPlayer"]
["Character"]:FindFirstChild("Sweet Chalice") then
if string["find"]
((game:GetService("ReplicatedStorage"))["Remotes"]
["CommF_"]:InvokeServer("CakePrinceSpawner"), L_3_[168]({
"Do you want to open ",
"the portal now?"
})) then
(game:GetService("ReplicatedStorage"))
["Remotes"]["CommF_"]:InvokeServer("CakePrinceSpawner")
elseif game["Workspace"]
["Enemies"]:FindFirstChild("Baking Staff") or game["Workspace"]
["Enemies"]:FindFirstChild("Head Baker") or game["Workspace"]
["Enemies"]:FindFirstChild("Cake Guard") or game["Workspace"]
["Enemies"]:FindFirstChild("Cookie Crafter") then
for L_749_forvar0, L_750_forvar1 in
pairs((game:GetService("Workspace"))["Enemies"]:GetChildren()) do
local L_751_ = {}
L_751_[1], L_751_[2] =
L_749_forvar0, L_750_forvar1
if (L_751_[2]["Name"] == "Baking
Staff" or L_751_[2]["Name"] == "Head Baker" or L_751_[2]["Name"] == "Cake Guard" or
L_751_[2]["Name"] == "Cookie Crafter") and L_751_[2]["Humanoid"]["Health"] > 0 then
repeat
wait()
AutoHaki()

EquipWeapon(_G["SelectWeapon"])
AutoHaki()
PosMon = L_751_[2]
["HumanoidRootPart"]["CFrame"]
topos(L_751_[2]
["HumanoidRootPart"]["CFrame"] * CFrame["new"](0, 30, 0))
L_751_[2]
["HumanoidRootPart"]["CanCollide"] = false
L_751_[2]["Humanoid"]
["WalkSpeed"] = 0
L_751_[2]["Head"]
["CanCollide"] = false

attackGunEnemies(L_751_[2]["Name"], 5)
L_751_[2]
["HumanoidRootPart"]["Size"] = Vector3["new"](70, 70, 70)
StartBring = false
MonFarm = L_751_[2]
["Name"];

(game:GetService("VirtualUser")):CaptureController();

(game:GetService("VirtualUser")):Button1Down(Vector2["new"](1280, 672))
until _G["Fullykatakuri"] ==
false or (game:GetService("ReplicatedStorage")):FindFirstChild("Cake Prince") or
not L_751_[2]["Parent"] or L_751_[2]["Humanoid"]["Health"] <= 0
end
end
else
CakeBring = false
StartBring = false
topos(CFrame["new"](-1820.0634765625,
210.74781799316, -12297.49609375))
end
elseif
game["ReplicatedStorage"]:FindFirstChild("Dough King") or
(game:GetService("Workspace"))["Enemies"]:FindFirstChild("Dough King") then
if not(game:GetService("Workspace"))
["Enemies"]:FindFirstChild("Dough King") then
topos(CFrame["new"](-2009.2802734375,
4532.9721679688, -14937.307617188))
else
for L_752_forvar0, L_753_forvar1 in
pairs((game:GetService("Workspace"))["Enemies"]:GetChildren()) do
local L_754_ = {}
L_754_[3], L_754_[2] =
L_752_forvar0, L_753_forvar1
if L_754_[2]["Name"] == "Dough
King" then
repeat
wait()
AutoHaki()

EquipWeapon(_G["SelectWeapon"])
L_754_[2]
["HumanoidRootPart"]["Size"] = Vector3["new"](70, 70, 70)
L_754_[2]
["HumanoidRootPart"]["CanCollide"] = false
StartBring = false
topos(L_754_[2]
["HumanoidRootPart"]["CFrame"] * CFrame["new"](0, -40, 0));

(game:GetService("VirtualUser")):CaptureController();

(game:GetService("VirtualUser")):Button1Down(Vector2["new"](1280, 672))
until _G["Fullykatakuri"] ==
false or not L_754_[2]["Parent"] or L_754_[2]["Humanoid"]["Health"] <= 0
end
end
end
elseif game["Players"]["LocalPlayer"]
["Backpack"]:FindFirstChild("Red Key") or game["Players"]["LocalPlayer"]
["Character"]:FindFirstChild("Red Key") then
local L_755_ = {}
L_755_[1] = {
[1] = "CakeScientist";
[2] = "Check"
};
(game:GetService("ReplicatedStorage"))
["Remotes"]["CommF_"]:InvokeServer(unpack(L_755_[1]))
elseif (game:GetService("Players"))["LocalPlayer"]
["PlayerGui"]["Main"]["Quest"]["Visible"] ~= true then
wait(.5);
(game:GetService("ReplicatedStorage"))
["Remotes"]["CommF_"]:InvokeServer("EliteHunter")
elseif string["find"]((game:GetService("Players"))
["LocalPlayer"]["PlayerGui"]["Main"]["Quest"]["Container"]["QuestTitle"]["Title"]
["Text"], "Diablo") or string["find"]((game:GetService("Players"))["LocalPlayer"]
["PlayerGui"]["Main"]["Quest"]["Container"]["QuestTitle"]["Title"]["Text"],
"Deandre") or string["find"]((game:GetService("Players"))["LocalPlayer"]
["PlayerGui"]["Main"]["Quest"]["Container"]["QuestTitle"]["Title"]["Text"],
"Urban") then
if not(game:GetService("Workspace"))
["Enemies"]:FindFirstChild("Diablo") and (not(game:GetService("Workspace"))
["Enemies"]:FindFirstChild("Deandre") and not(game:GetService("Workspace"))
["Enemies"]:FindFirstChild("Urban")) then
if
(game:GetService("ReplicatedStorage")):FindFirstChild("Diablo") then

topos(((game:GetService("ReplicatedStorage")):FindFirstChild("Diablo"))
["HumanoidRootPart"]["CFrame"] * CFrame["new"](2, 20, 2))
elseif
not(game:GetService("ReplicatedStorage")):FindFirstChild("Deandre") then
if
(game:GetService("ReplicatedStorage")):FindFirstChild("Urban") then

topos(((game:GetService("ReplicatedStorage")):FindFirstChild("Urban"))
["HumanoidRootPart"]["CFrame"] * CFrame["new"](2, 20, 2))
end
else

topos(((game:GetService("ReplicatedStorage")):FindFirstChild("Deandre"))
["HumanoidRootPart"]["CFrame"] * CFrame["new"](2, 20, 2))
end
else
for L_756_forvar0, L_757_forvar1 in
pairs((game:GetService("Workspace"))["Enemies"]:GetChildren()) do
local L_758_ = {}
L_758_[2], L_758_[3] =
L_756_forvar0, L_757_forvar1
if (L_758_[3]["Name"] == "Diablo"
or L_758_[3]["Name"] == "Deandre" or L_758_[3]["Name"] == "Urban") and
(L_758_[3]:FindFirstChild("Humanoid") and
(L_758_[3]:FindFirstChild("HumanoidRootPart") and L_758_[3]["Humanoid"]["Health"] >
0)) then
repeat
wait()
AutoHaki()

EquipWeapon(_G["SelectWeapon"])
PosMon = L_758_[3]
["HumanoidRootPart"]["CFrame"]
topos(L_758_[3]
["HumanoidRootPart"]["CFrame"] * CFrame["new"](0, 30, 0))
L_758_[3]
["HumanoidRootPart"]["CanCollide"] = false
L_758_[3]["Humanoid"]
["WalkSpeed"] = 0
L_758_[3]["Head"]
["CanCollide"] = false

attackGunEnemies(L_758_[3]["Name"], 5)
L_758_[3]
["HumanoidRootPart"]["Size"] = Vector3["new"](70, 70, 70)
StartBring = false
MonFarm = L_758_[3]
["Name"];

(game:GetService("VirtualUser")):CaptureController();

(game:GetService("VirtualUser")):Button1Down(Vector2["new"](1280, 672))

sethiddenproperty((game:GetService("Players"))["LocalPlayer"],
"SimulationRadius", math["huge"])
until _G["Fullykatakuri"] ==
false or L_758_[3]["Humanoid"]["Health"] <= 0 or not L_758_[3]["Parent"] or
game["Players"]["LocalPlayer"]["Backpack"]:FindFirstChild("God's Chalice") or
game["Players"]["LocalPlayer"]["Character"]:FindFirstChild("God's Chalice")
end
end
end
end
elseif string["find"]
((game:GetService("ReplicatedStorage"))["Remotes"]
["CommF_"]:InvokeServer("SweetChaliceNpc"), "Where") then
(game:GetService("ReplicatedStorage"))["Remotes"]
["CommF_"]:InvokeServer("SweetChaliceNpc")
end
end)
end
end
end)
L_3_[28] = L_3_[6]:AddSection({
L_3_[168]({
"Auto Farm Chest And ";
"Berry"
})
})
L_3_[6]:AddToggle({
["Name"] = "Auto Collect Berry";
["Description"] = L_3_[168]({
"Tự động Nhặt ";
"Berry"
});
["Default"] = false,
["Callback"] = function(L_759_arg0)
local L_760_ = {}
L_760_[1] = L_759_arg0
_G["CollectBerry"] = L_760_[1]
StopTween(_G["CollectBerry"])
end
})
spawn(function()
while wait() do
if _G["CollectBerry"] then
local L_761_ = {}
L_761_[2] = (game:GetService("Players"))["LocalPlayer"]
L_761_[6] = ((L_761_[2]["Character"] or L_761_[2]
["CharacterAdded"]:Wait()):GetPivot())["Position"]
L_761_[3] =
(game:GetService("CollectionService")):GetTagged("BerryBush")
L_761_[1] = math["huge"]
L_761_[4] = nil
L_761_[7] = nil
for L_762_forvar0, L_763_forvar1 in ipairs(L_761_[3]) do
local L_764_ = {}
L_764_[3], L_764_[1] = L_762_forvar0, L_763_forvar1
for L_765_forvar0, L_766_forvar1 in
pairs(L_764_[1]:GetAttributes()) do
local L_767_ = {}
L_767_[2], L_767_[3] = L_765_forvar0, L_766_forvar1
L_767_[1] = ((L_764_[1]["Parent"]:GetPivot())
["Position"] - L_761_[6])["Magnitude"]
if L_767_[1] < L_761_[1] then
L_761_[1] = L_767_[1]
L_761_[4] = L_764_[1]
L_761_[7] = L_767_[2]
end
end
end
if L_761_[4] and L_761_[7] then
local L_768_ = {}
L_768_[1] = L_761_[4]["Parent"]
L_768_[2] = (L_768_[1]:GetPivot())["Position"]
TP1(CFrame["new"](L_768_[2] + Vector3["new"](0, 2, 0)))
task["wait"](.5)
L_768_[3] = L_768_[1]:FindFirstChild(L_761_[7])
if L_768_[3] and L_768_[3]:IsA("BasePart") then
local L_769_ = {}
TP1(L_768_[3]["CFrame"] + Vector3["new"](0, 1, 0))
task["wait"](.3)
L_769_[1] = game:GetService("VirtualInputManager")
L_769_[1]:SendKeyEvent(true, Enum["KeyCode"]["E"],
false, game)
task["wait"](.1)
L_769_[1]:SendKeyEvent(false, Enum["KeyCode"]["E"],
false, game)
end
elseif _G["CollectBerryHop"] then
Hop()
end
end
end
end)
L_3_[6]:AddToggle({
["Name"] = L_3_[168]({
"Auto Farm Chest [ Tw";
"een ]"
});
["Description"] = L_3_[168]({
"Tự động Nhặt ",
"rương bằng tween"
}),
["Default"] = false;
["Callback"] = function(L_770_arg0)
local L_771_ = {}
L_771_[1] = L_770_arg0
_G["FarmChest"] = L_771_[1]
StopTween(_G["FarmChest"])
end
})
spawn(function()
while wait() do
if _G["FarmChest"] then
local L_772_ = {}
L_772_[5] = (game:GetService("Players"))["LocalPlayer"]
L_772_[3] = ((L_772_[5]["Character"] or L_772_[5]
["CharacterAdded"]:Wait()):GetPivot())["Position"]
L_772_[2] =
(game:GetService("CollectionService")):GetTagged("_ChestTagged")
L_772_[4] = math["huge"]
L_772_[1] = nil
for L_773_forvar0 = 1, #L_772_[2], 1 do
local L_774_ = {}
L_774_[1] = L_773_forvar0
L_774_[3] = L_772_[2][L_774_[1]]
L_774_[4] = ((L_774_[3]:GetPivot())["Position"] -
L_772_[3])["Magnitude"]
if not L_774_[3]:GetAttribute("IsDisabled") and L_774_[4] <
L_772_[4] then
local L_775_ = {}
L_775_[1] = L_774_[4]
L_772_[1] = L_774_[3]
L_772_[4] = L_775_[1]
end
end
if L_772_[1] then
local L_776_ = {}
L_776_[3] = (L_772_[1]["GetPivot"](L_772_[1]))["Position"]
L_776_[1] = CFrame["new"](L_776_[3])
topos(L_776_[1])
end
end
end
end)
L_3_[94] = L_3_[6]:AddSection({
"Boss Fram"
})
L_3_[6]:AddButton({
["Name"] = "Cập Nhật Boss",
["Description"] = L_3_[168]({
"Làm mới danh sác";
"h boss"
}),
["Callback"] = function()
end
})
L_3_[109] = L_3_[6]:AddParagraph({
["Title"] = "Boss Spawn Status",
["Content"] = "Initializing..."
})
task["spawn"](function()
while task["wait"](1) do
pcall(function()
if _G["SelectBoss"] and
((game:GetService("ReplicatedStorage")):FindFirstChild(_G["SelectBoss"]) or
(game:GetService("Workspace"))["Enemies"]:FindFirstChild(_G["SelectBoss"])) then
L_3_[109]:Set(L_3_[168]({
"Status: Boss Spawn �";
"��"
}))
else
L_3_[109]:Set(L_3_[168]({
"Status: Boss Not Spa",
"wn ❌"
}))
end
end)
end
end)
L_3_[155] = {}
if L_3_[81] then
L_3_[155] = {
"The Gorilla King",
"Bobby",
"Yeti",
"Mob Leader",
"Vice Admiral";
"Warden",
"Chief Warden",
"Swan",
"Magma Admiral",
"Fishman Lord",
"Wysper",
"Thunder God",
"Cyborg",
"Saber Expert"
}
elseif not L_3_[111] then
if L_3_[177] then
L_3_[155] = {
"";
"Tyrant of the Skies";
"Stone";
"Island Empress";
"Kilo Admiral";
"Captain Elephant",
"Beautiful Pirate",
"rip_indra True Form";
"Longma";
"Soul Reaper",
"Cake Queen"
}
end
else
L_3_[155] = {
"Diamond";
"Jeremy",
"Fajita",
"Don Swan",
"Smoke Admiral",
"Cursed Captain",
"Darkbeard",
"Order",
"Awakened Ice Admiral";
"Tide Keeper"
}
end
L_3_[6]:AddDropdown({
["Name"] = "Auto Select Boss";
["Description"] = L_3_[168]({
"Chọn Boss Cần Fa",
"rm"
}),
["Options"] = L_3_[155],
["Default"] = L_3_[155][1],
["Callback"] = function(L_777_arg0)
local L_778_ = {}
L_778_[1] = L_777_arg0
_G["SelectBoss"] = L_778_[1]
end
})
L_3_[6]:AddToggle({
["Name"] = "Farm Boss",
["Description"] = L_3_[168]({
"Farm Boss Đã Chọ",
"n"
});
["Default"] = false;
["Callback"] = function(L_779_arg0)
local L_780_ = {}
L_780_[2] = L_779_arg0
_G["AutoBoss"] = L_780_[2]
StopTween(_G["AutoBoss"])
end
})
task["spawn"](function()
while task["wait"]() do
if _G["AutoBoss"] and _G["SelectBoss"] then
pcall(function()
if not(game:GetService("Workspace"))
["Enemies"]:FindFirstChild(_G["SelectBoss"]) then
if
(game:GetService("ReplicatedStorage")):FindFirstChild(_G["SelectBoss"]) then

topos(((game:GetService("ReplicatedStorage")):FindFirstChild(_G["SelectBoss"]))
["HumanoidRootPart"]["CFrame"] * CFrame["new"](5, 10, 2))
end
else
for L_781_forvar0, L_782_forvar1 in
pairs((game:GetService("Workspace"))["Enemies"]:GetChildren()) do
local L_783_ = {}
L_783_[3], L_783_[1] = L_781_forvar0,
L_782_forvar1
if L_783_[1]["Name"] == _G["SelectBoss"] and
(L_783_[1]:FindFirstChild("Humanoid") and
(L_783_[1]:FindFirstChild("HumanoidRootPart") and L_783_[1]["Humanoid"]["Health"] >
0)) then
repeat
task["wait"]()
AutoHaki()
EquipWeapon(_G["SelectWeapon"])
L_783_[1]["HumanoidRootPart"]
["CanCollide"] = false
L_783_[1]["Humanoid"]["WalkSpeed"]
= 0
L_783_[1]["HumanoidRootPart"]
["Size"] = Vector3["new"](80, 80, 80)
topos(L_783_[1]["HumanoidRootPart"]
["CFrame"] * CFrame["new"](0, 30, 0))

sethiddenproperty((game:GetService("Players"))["LocalPlayer"],
"SimulationRadius", math["huge"])
until not _G["AutoBoss"] or not L_783_[1]
["Parent"] or L_783_[1]["Humanoid"]["Health"] <= 0
end
end
end
end)
end
end
end)
L_3_[160] = L_3_[6]:AddSection({
"Material"
})
L_3_[189] = {}
if not L_3_[81] then
if L_3_[111] then
L_3_[189] = {
"Radioactive";
"Mystic Droplet",
"Magma Ore";
"Leather";
"Ectoplasm",
"Scrap Metal"
}
elseif L_3_[177] then
L_3_[189] = {
"Leather";
"Scrap Metal";
"Conjured Cocoa",
"Dragon Scale",
"Gunpowder",
"Fish Tail",
"Mini Tusk"
}
end
else
L_3_[189] = {
"Magma Ore",
"Angel Wings",
"Leather";
"Scrap Metal"
}
end
function getConfigMaterial(L_784_arg0)
local L_785_ = {}
L_785_[2] = L_784_arg0
if L_785_[2] ~= "Radioactive" or not L_3_[111] then
if L_785_[2] ~= "Mystic Droplet" or not L_3_[111] then
if L_785_[2] == "Magma Ore" and L_3_[81] then
MaterialMon = {
"Military Spy"
}
MaterialPos = CFrame["new"](-5850.28, 77.28, 8848.67)
elseif L_785_[2] ~= "Magma Ore" or not L_3_[111] then
if L_785_[2] ~= "Angel Wings" or not L_3_[81] then
if L_785_[2] ~= "Leather" or not L_3_[81] then
if L_785_[2] ~= "Leather" or not L_3_[111] then
if L_785_[2] ~= "Leather" or not
L_3_[177] then
if L_785_[2] ~= "Ectoplasm" or not
L_3_[111] then
if L_785_[2] ~= "Scrap Metal"
or not L_3_[81] then
if L_785_[2] == "Scrap
Metal" and L_3_[111] then
MaterialMon = {
"Mercenary"
}
MaterialPos =
CFrame["new"](-972.3, 73.04, 1419.29)
elseif L_785_[2] ==
"Scrap Metal" and L_3_[177] then
MaterialMon = {
"Pirate
Millionaire"
}
MaterialPos =
CFrame["new"](-289.63, 43.82, 5583.66)
elseif L_785_[2] ~=
"Conjured Cocoa" or not L_3_[177] then
if L_785_[2] ==
"Dragon Scale" and L_3_[177] then
MaterialMon
= {
"Drago
n Crew Warrior"
}
MaterialPos
= CFrame["new"](5824.06, 51.38, -1106.69)
elseif L_785_[2]
== "Gunpowder" and L_3_[177] then
MaterialMon
= {
"Pisto
l Billionaire"
}
MaterialPos
= CFrame["new"](-379.61, 73.84, 5928.52)
elseif L_785_[2]
~= "Fish Tail" or not L_3_[177] then
if L_785_[2]
== "Mini Tusk" and L_3_[177] then

MaterialMon = {

"Mithological Pirate"
}

MaterialPos = CFrame["new"](-13516.04, 469.81, -6899.16)


end
else
MaterialMon
= {
"Fishm
an Captain"
}
MaterialPos
= CFrame["new"](-10961.01, 331.79, -8914.29)
end
else
MaterialMon = {
L_3_[168]({
"Choco
late Bar Battle";
"r"
})
}
MaterialPos =
CFrame["new"](744.79, 24.76, -12637.72)
end
else
MaterialMon = {
"Brute"
}
MaterialPos =
CFrame["new"](-1132.42, 14.84, 4293.3)
end
else
MaterialMon = {
"Ship Deckhand",
"Ship Engineer";
"Ship Steward";
"Ship Officer"
}
MaterialPos = CFrame["new"]
(911.35, 125.95, 33159.53)
end
else
MaterialMon = {
"Jungle Pirate"
}
MaterialPos = CFrame["new"](-
11975.78, 331.77, -10620.03)
end
else
MaterialMon = {
"Marine Captain"
}
MaterialPos = CFrame["new"](-2010.5, 73,
-3326.62)
end
else
MaterialMon = {
"Pirate"
}
MaterialPos = CFrame["new"](-1211.87, 4.78,
3916.83)
end
else
MaterialMon = {
"Royal Soldier"
}
MaterialPos = CFrame["new"](-7827.15, 5606.91, -
1705.58)
end
else
MaterialMon = {
"Lava Pirate"
}
MaterialPos = CFrame["new"](-5234.6, 51.95, -4732.27)
end
else
MaterialMon = {
"Water Fighter"
}
MaterialPos = CFrame["new"](-3352.9, 285.01, -10534.84)
end
else
MaterialMon = {
"Factory Staff"
}
MaterialPos = CFrame["new"](-507.78, 73, -126.45)
end
end
L_3_[6]:AddDropdown({
["Name"] = "Select Material";
["Description"] = L_3_[168]({
"Chọn vật phẩm ";
"cần farm"
});
["Options"] = L_3_[189];
["Default"] = L_3_[189][1],
["Callback"] = function(L_786_arg0)
local L_787_ = {}
L_787_[1] = L_786_arg0
_G["SelectMaterial"] = L_787_[1]
end
})
L_3_[6]:AddToggle({
["Name"] = "Start Farm";
["Description"] = L_3_[168]({
"Tự động farm ma",
"terial đã chọn"
});
["Default"] = false;
["Callback"] = function(L_788_arg0)
local L_789_ = {}
L_789_[1] = L_788_arg0
_G["AutoFarmMaterial"] = L_789_[1]
StopTween(_G["AutoFarmMaterial"])
end
})
task["spawn"](function()
while task["wait"](.2) do
if _G["AutoFarmMaterial"] and _G["SelectMaterial"] then
pcall(function()
getConfigMaterial(_G["SelectMaterial"])
for L_790_forvar0, L_791_forvar1 in pairs(MaterialMon) do
local L_792_ = {}
L_792_[1], L_792_[3] = L_790_forvar0, L_791_forvar1
if workspace["Enemies"]:FindFirstChild(L_792_[3])
then
for L_793_forvar0, L_794_forvar1 in
pairs(workspace["Enemies"]:GetChildren()) do
local L_795_ = {}
L_795_[2], L_795_[3] = L_793_forvar0,
L_794_forvar1
if L_795_[3]["Name"] == L_792_[3] and
(L_795_[3]:FindFirstChild("Humanoid") and
(L_795_[3]:FindFirstChild("HumanoidRootPart") and L_795_[3]["Humanoid"]["Health"] >
0)) then
repeat
task["wait"]()
AutoHaki()

EquipWeapon(_G["SelectWeapon"])
PosMon = L_795_[3]
["HumanoidRootPart"]["CFrame"]
MonFarm = L_795_[3]["Name"]
topos(L_795_[3]
["HumanoidRootPart"]["CFrame"] * CFrame["new"](0, 30, 0))
until not _G["AutoFarmMaterial"] or
not L_795_[3]["Parent"] or L_795_[3]["Humanoid"]["Health"] <= 0
end
end
else
UnEquipWeapon(_G["SelectWeapon"])
if _G["SelectMaterial"] == "Ectoplasm" and
(MaterialPos["Position"] - game["Players"]["LocalPlayer"]["Character"]
["HumanoidRootPart"]["Position"])["Magnitude"] > 18000 then
game["ReplicatedStorage"]["Remotes"]
["CommF_"]:InvokeServer("requestEntrance", Vector3["new"](923.21, 126.97,
32852.83))
end
topos(MaterialPos)
end
end
end)
end
end
end)
L_3_[79] = L_3_[116]:AddSection({
L_3_[168]({
"Auto Fishing | Tự";
" Động Câu Cá"
})
})
L_3_[116]:AddToggle({
["Title"] = "Auto Fishing";
["Description"] = L_3_[168]({
"Tự Động Câu C�",
"� Xoá Hiệu Ứng ",
"Khi Câu"
});
["Default"] = false;
["Callback"] = function(L_796_arg0)
local L_797_ = {}
L_797_[1] = L_796_arg0
_G["AutoFishing"] = L_797_[1]
end
})
L_3_[148] = workspace
L_3_[1] = game["Players"]["LocalPlayer"]
L_3_[69] = game["ReplicatedStorage"]:WaitForChild("FishReplicated")
L_3_[72] = L_3_[69]:WaitForChild("FishingRequest")
L_3_[95] = (require(L_3_[69]["FishingClient"]["Config"]))["Rod"]
["MaxLaunchDistance"]
L_3_[8] = require(game["ReplicatedStorage"]["Util"][L_3_[168]({
"GetWaterHeightAtLoca",
"tion"
})])
task["spawn"](function()
while task["wait"]() do
if _G["AutoFishing"] then
local L_798_ = {}
L_798_[3] = L_3_[1]["Character"]
L_798_[1] = L_798_[3] and
L_798_[3]:FindFirstChild("HumanoidRootPart")
L_798_[2] = L_798_[3] and L_798_[3]:FindFirstChildOfClass("Tool")
if _G["SelectedRod"] and (not L_798_[2] or L_798_[2]["Name"] ~=
_G["SelectedRod"]) then
local L_799_ = {}
L_799_[1] = L_3_[1]
["Backpack"]:FindFirstChild(_G["SelectedRod"])
if L_799_[1] then
L_3_[1]["Character"]["Humanoid"]:EquipTool(L_799_[1])
L_798_[2] = L_799_[1]
end
end
if L_798_[3] and (L_798_[1] and L_798_[2]) then
local L_800_ = {}
L_800_[6] = L_3_[8](L_798_[1]["Position"])
L_800_[4], L_800_[3] =
workspace:FindPartOnRayWithIgnoreList(Ray["new"](L_798_[3]["Head"]["Position"],
L_798_[1]["CFrame"]["LookVector"] * L_3_[95]), {
L_798_[3],
workspace["Characters"],
workspace["Enemies"]
})
L_800_[1] = L_800_[3] and Vector3["new"](L_800_[3]["X"],
math["max"](L_800_[3]["Y"], L_800_[6]), L_800_[3]["Z"])
L_800_[2] = L_798_[2]["GetAttribute"](L_798_[2], "State")
L_800_[7] = L_798_[2]["GetAttribute"](L_798_[2],
"ServerState")
if L_800_[2] ~= "ReeledIn" and L_800_[7] ~= "ReeledIn" or
not L_800_[1] then
if L_800_[7] == "Biting" then
L_3_[72]:InvokeServer("Catching", true)
task["wait"](.1)
L_3_[72]:InvokeServer("Catch", 1)
end
else
L_3_[72]:InvokeServer("StartCasting")
task["wait"]()
L_3_[72]:InvokeServer("CastLineAtLocation",
L_800_[1], 100, true)
end
end
end
end
end)
L_3_[116]:AddDropdown({
["Name"] = "Select Fishing Lure",
["Description"] = L_3_[168]({
"Tự Động Chọn ",
"Mồi Khi Câu Cá"
}),
["Options"] = {
"Basic Bait",
"Kelp Bait";
"Good Bait";
"Abyssal Bait";
"Frozen Bait",
"Epic Bait";
"Carnivore Bait"
},
["Default"] = "Basic Bait";
["Callback"] = function(L_801_arg0)
local L_802_ = {}
L_802_[1] = L_801_arg0
_G["SelectedBait"] = L_802_[1]
L_3_[72]:InvokeServer("SelectBait", L_802_[1])
end
})
L_3_[116]:AddDropdown({
["Name"] = "Select Fishing Rod",
["Description"] = L_3_[168]({
"Tự Động Chọn ",
"Cần Câu Khi Câu ",
"Cá"
});
["Options"] = {
"Fishing Rod";
"Gold Rod",
"Shark Rod",
"Shell Rod",
"Treasure Rod"
},
["Default"] = "Fishing Rod";
["Callback"] = function(L_803_arg0)
local L_804_ = {}
L_804_[2] = L_803_arg0
_G["SelectedRod"] = L_804_[2]
end
})
if L_3_[81] then
local L_805_ = {}
L_805_[5] = L_3_[186]:AddSection({
"Quest Sea 1"
})
L_3_[186]:AddToggle({
["Name"] = "AutoSecondSea";
["Description"] = L_3_[168]({
"Tự động Auto Qu";
"est Sea 2"
}),
["Default"] = false;
["Callback"] = function(L_806_arg0)
local L_807_ = {}
L_807_[2] = L_806_arg0
_G["AutoSecondSea"] = L_807_[2]
StopTween(_G["AutoSecondSea"])
end
})
spawn(function()
while wait() do
if _G["AutoSecondSea"] then
pcall(function()
if game["Players"]["LocalPlayer"]["Data"]["Level"]
["Value"] >= 700 and L_3_[81] then
_G["AutoFarm"] = false
if game["Workspace"]["Map"]["Ice"]["Door"]
["CanCollide"] == true and game["Workspace"]["Map"]["Ice"]["Door"]["Transparency"]
== 0 then
local L_808_ = {}
repeat
wait()
topos(CFrame["new"]
(4851.8720703125, 5.6514348983765, 718.47094726563))
until ((CFrame["new"](4851.8720703125,
5.6514348983765, 718.47094726563))["Position"] - (game:GetService("Players"))
["LocalPlayer"]["Character"]["HumanoidRootPart"]["Position"])["Magnitude"] <= 3 or
not _G["AutoSecondSea"]
wait(1);
(game:GetService("ReplicatedStorage"))
["Remotes"]["CommF_"]:InvokeServer(L_3_[168]({
"DressrosaQuestProgre",
"ss"
}), "Detective")
EquipWeapon("Key")
L_808_[1] = CFrame["new"](1347.7124,
37.3751602, -1325.6488)
repeat
wait()
topos(L_808_[1])
until (L_808_[1]["Position"] -
(game:GetService("Players"))["LocalPlayer"]["Character"]["HumanoidRootPart"]
["Position"])["Magnitude"] <= 3 or not _G["AutoSecondSea"]
wait(3)
elseif game["Workspace"]["Map"]["Ice"]["Door"]
["CanCollide"] ~= false or game["Workspace"]["Map"]["Ice"]["Door"]["Transparency"]
~= 1 then
(game:GetService("ReplicatedStorage"))
["Remotes"]["CommF_"]:InvokeServer("TravelDressrosa")
elseif (game:GetService("Workspace"))
["Enemies"]:FindFirstChild("Ice Admiral") then
for L_809_forvar0, L_810_forvar1 in
pairs((game:GetService("Workspace"))["Enemies"]:GetChildren()) do
local L_811_ = {}
L_811_[3], L_811_[1] =
L_809_forvar0, L_810_forvar1
if L_811_[1]["Name"] == "Ice
Admiral" and L_811_[1]["Humanoid"]["Health"] > 0 then
repeat
wait()
AutoHaki()

EquipWeapon(_G["SelectWeapon"])
L_811_[1]
["HumanoidRootPart"]["CanCollide"] = false
StartBring = true
L_811_[1]
["HumanoidRootPart"]["Size"] = Vector3["new"](60, 60, 60)
L_811_[1]
["HumanoidRootPart"]["Transparency"] = 1
topos(L_811_[1]
["HumanoidRootPart"]["CFrame"] * CFrame["new"](0, 30, 0));

(game:GetService("VirtualUser")):CaptureController();

(game:GetService("VirtualUser")):Button1Down(Vector2["new"](1280, 870),
workspace["CurrentCamera"]["CFrame"])
until L_811_[1]["Humanoid"]
["Health"] <= 0 or not L_811_[1]["Parent"] or not _G["AutoSecondSea"];

(game:GetService("ReplicatedStorage"))["Remotes"]
["CommF_"]:InvokeServer("TravelDressrosa")
end
end
else
topos(CFrame["new"](1347.7124,
37.3751602, -1325.6488))
end
end
end)
end
end
end)
L_805_[3] = L_3_[186]:AddSection({
"Boss Greybeard"
})
L_3_[186]:AddToggle({
["Name"] = "Kill Greybeard",
["Description"] = L_3_[168]({
"Tự động Đánh ";
"Greybeard"
});
["Default"] = false;
["Callback"] = function(L_812_arg0)
local L_813_ = {}
L_813_[1] = L_812_arg0
_G["Greybeard"] = L_813_[1]
StopTween(_G["Greybeard"])
end
})
spawn(function()
while wait() do
if _G["Greybeard"] then
pcall(function()
if (game:GetService("Workspace"))
["Enemies"]:FindFirstChild("Greybeard") then
for L_814_forvar0, L_815_forvar1 in
pairs((game:GetService("Workspace"))["Enemies"]:GetChildren()) do
local L_816_ = {}
L_816_[2], L_816_[3] = L_814_forvar0,
L_815_forvar1
if L_816_[3]["Name"] == "Greybeard" and
(L_816_[3]:FindFirstChild("Humanoid") and
(L_816_[3]:FindFirstChild("HumanoidRootPart") and L_816_[3]["Humanoid"]["Health"] >
0)) then
repeat
task["wait"]()
AutoHaki()

EquipWeapon(_G["SelectWeapon"])
L_816_[3]["HumanoidRootPart"]
["CanCollide"] = false
L_816_[3]["Humanoid"]
["WalkSpeed"] = 0
L_816_[3]["HumanoidRootPart"]
["Size"] = Vector3["new"](50, 50, 50)
topos(L_816_[3]
["HumanoidRootPart"]["CFrame"] * CFrame["new"](0, 30, 0));

(game:GetService("VirtualUser")):CaptureController();

(game:GetService("VirtualUser")):Button1Down(Vector2["new"](1280, 672))

sethiddenproperty(game["Players"]["LocalPlayer"], "SimulationRadius",
math["huge"])
until not _G["Greybeard"] or not
L_816_[3]["Parent"] or L_816_[3]["Humanoid"]["Health"] <= 0
end
end
else
topos(CFrame["new"](-5023.3833007812,
28.652032852173, 4332.3818359375))
if
not(game:GetService("ReplicatedStorage")):FindFirstChild("Greybeard") then
if _G["Greybeardhop"] then
Hop()
end
else

topos(((game:GetService("ReplicatedStorage")):FindFirstChild("Greybeard"))
["HumanoidRootPart"]["CFrame"] * CFrame["new"](2, 20, 2))
end
end
end)
end
end
end)
L_805_[2] = L_3_[186]:AddSection({
"Quest Sword"
})
L_3_[186]:AddToggle({
["Name"] = "Auto Get Saber",
["Description"] = L_3_[168]({
"Tự động Lấy K",
"iếm Saber"
});
["Default"] = false;
["Callback"] = function(L_817_arg0)
local L_818_ = {}
L_818_[2] = L_817_arg0
_G["AutoSaber"] = L_818_[2]
StopTween(_G["AutoSaber"])
end
})
spawn(function()
while task["wait"]() do
if _G["AutoSaber"] and game["Players"]["LocalPlayer"]["Data"]
["Level"]["Value"] >= 200 then
pcall(function()
if (game:GetService("Workspace"))["Map"]["Jungle"]
["Final"]["Part"]["Transparency"] ~= 0 then
if (game:GetService("Workspace"))
["Enemies"]:FindFirstChild("Saber Expert") or
(game:GetService("ReplicatedStorage")):FindFirstChild("Saber Expert") then
for L_819_forvar0, L_820_forvar1 in
pairs((game:GetService("Workspace"))["Enemies"]:GetChildren()) do
local L_821_ = {}
L_821_[1], L_821_[3] =
L_819_forvar0, L_820_forvar1
if
L_821_[3]:FindFirstChild("Humanoid") and
(L_821_[3]:FindFirstChild("HumanoidRootPart") and (L_821_[3]["Humanoid"]["Health"]
> 0 and L_821_[3]["Name"] == "Saber Expert")) then
repeat
task["wait"]()

EquipWeapon(_G["SelectWeapon"])
topos(L_821_[3]
["HumanoidRootPart"]["CFrame"] * CFrame["new"](0, 30, 0))
L_821_[3]
["HumanoidRootPart"]["Size"] = Vector3["new"](60, 60, 60)
L_821_[3]
["HumanoidRootPart"]["Transparency"] = 1
L_821_[3]["Humanoid"]
["JumpPower"] = 0
L_821_[3]["Humanoid"]
["WalkSpeed"] = 0
L_821_[3]
["HumanoidRootPart"]["CanCollide"] = false
FarmPos = L_821_[3]
["HumanoidRootPart"]["CFrame"]
MonFarm = L_821_[3]
["Name"];

(game:GetService("VirtualUser")):CaptureController();

(game:GetService("VirtualUser")):Button1Down(Vector2["new"](1280, 672),
workspace["CurrentCamera"]["CFrame"])
until L_821_[3]["Humanoid"]
["Health"] <= 0 or not _G["AutoSaber"]
if L_821_[3]["Humanoid"]
["Health"] <= 0 then

(game:GetService("ReplicatedStorage"))["Remotes"]
["CommF_"]:InvokeServer("ProQuestProgress", "PlaceRelic")
end
end
end
end
elseif (game:GetService("Workspace"))["Map"]
["Jungle"]["QuestPlates"]["Door"]["Transparency"] == 0 then
if ((CFrame["new"](-1612.55884, 36.9774132,
148.719543, .37091279, 3.0717151e-09, -0.928667724, 3.97099491e-08, 1, 1.91679348e-
08, .928667724, -4.39869794e-08, .37091279))["Position"] - game["Players"]
["LocalPlayer"]["Character"]["HumanoidRootPart"]["Position"])["Magnitude"] > 100
then
topos(CFrame["new"](-1612.55884,
36.9774132, 148.719543, .37091279, 3.0717151e-09, -0.928667724, 3.97099491e-08, 1,
1.91679348e-08, .928667724, -4.39869794e-08, .37091279))
else
topos((game:GetService("Players"))
["LocalPlayer"]["Character"]["HumanoidRootPart"]["CFrame"])
wait(1)
game["Players"]["LocalPlayer"]
["Character"]["HumanoidRootPart"]["CFrame"] = (game:GetService("Workspace"))["Map"]
["Jungle"]["QuestPlates"]["Plate1"]["Button"]["CFrame"]
wait(1)
game["Players"]["LocalPlayer"]
["Character"]["HumanoidRootPart"]["CFrame"] = (game:GetService("Workspace"))["Map"]
["Jungle"]["QuestPlates"]["Plate2"]["Button"]["CFrame"]
wait(1)
game["Players"]["LocalPlayer"]
["Character"]["HumanoidRootPart"]["CFrame"] = (game:GetService("Workspace"))["Map"]
["Jungle"]["QuestPlates"]["Plate3"]["Button"]["CFrame"]
wait(1)
game["Players"]["LocalPlayer"]
["Character"]["HumanoidRootPart"]["CFrame"] = (game:GetService("Workspace"))["Map"]
["Jungle"]["QuestPlates"]["Plate4"]["Button"]["CFrame"]
wait(1)
game["Players"]["LocalPlayer"]
["Character"]["HumanoidRootPart"]["CFrame"] = (game:GetService("Workspace"))["Map"]
["Jungle"]["QuestPlates"]["Plate5"]["Button"]["CFrame"]
wait(1)
end
elseif (game:GetService("Workspace"))["Map"]
["Desert"]["Burn"]["Part"]["Transparency"] == 0 then
if (game:GetService("Players"))["LocalPlayer"]
["Backpack"]:FindFirstChild("Torch") or game["Players"]["LocalPlayer"]
["Character"]:FindFirstChild("Torch") then
EquipWeapon("Torch")
topos(CFrame["new"](1114.61475,
5.04679728, 4350.22803, -0.648466587, -1.28799094e-09, .761243105, -5.70652914e-10,
1, 1.20584542e-09, -0.761243105, 3.47544882e-10, -0.648466587))
else
topos(CFrame["new"](-1610.00757,
11.5049858, 164.001587, .984807551, -0.167722285, -
0.0449818149, .17364943, .951244235, .254912198, 3.42372805e-05, -
0.258850515, .965917408))
end
elseif (game:GetService("ReplicatedStorage"))
["Remotes"]["CommF_"]:InvokeServer("ProQuestProgress", "SickMan") ~= 0 then
(game:GetService("ReplicatedStorage"))
["Remotes"]["CommF_"]:InvokeServer("ProQuestProgress", "GetCup")
wait(.5)
EquipWeapon("Cup")
wait(.5);
(game:GetService("ReplicatedStorage"))
["Remotes"]["CommF_"]:InvokeServer("ProQuestProgress", "FillCup",
(game:GetService("Players"))["LocalPlayer"]["Character"]["Cup"])
wait(0);
(game:GetService("ReplicatedStorage"))
["Remotes"]["CommF_"]:InvokeServer("ProQuestProgress", "SickMan")
elseif (game:GetService("ReplicatedStorage"))
["Remotes"]["CommF_"]:InvokeServer("ProQuestProgress", "RichSon") == "RichSon" then
(game:GetService("ReplicatedStorage"))
["Remotes"]["CommF_"]:InvokeServer("ProQuestProgress", "RichSon")
elseif (game:GetService("ReplicatedStorage"))
["Remotes"]["CommF_"]:InvokeServer("ProQuestProgress", "RichSon") ~= 0 then
if (game:GetService("ReplicatedStorage"))
["Remotes"]["CommF_"]:InvokeServer("ProQuestProgress", "RichSon") == 1 then
(game:GetService("ReplicatedStorage"))
["Remotes"]["CommF_"]:InvokeServer("ProQuestProgress", "RichSon")
wait(.5)
EquipWeapon("Relic")
wait(.5)
topos(CFrame["new"](-1404.91504,
29.9773273, 3.80598116, .876514494, 5.66906877e-09, .481375456, 2.53851997e-08, 1,
-5.79995607e-08, -0.481375456, 6.30572643e-08, .876514494))
end
elseif (game:GetService("Workspace"))
["Enemies"]:FindFirstChild("Mob Leader") or
(game:GetService("ReplicatedStorage")):FindFirstChild("Mob Leader") then
topos(CFrame["new"](-2967.59521, -4.91089821,
5328.70703, .342208564, -
0.0227849055, .939347804, .0251603816, .999569714, .0150796166, -
0.939287126, .0184739735, .342634559))
for L_822_forvar0, L_823_forvar1 in
pairs((game:GetService("Workspace"))["Enemies"]:GetChildren()) do
local L_824_ = {}
L_824_[1], L_824_[2] = L_822_forvar0,
L_823_forvar1
if L_824_[2]["Name"] == "Mob Leader" then
if (game:GetService("Workspace"))
["Enemies"]:FindFirstChild("Mob Leader") and (L_824_[2]:FindFirstChild("Humanoid")
and (L_824_[2]:FindFirstChild("HumanoidRootPart") and L_824_[2]["Humanoid"]
["Health"] > 0)) then
repeat
task["wait"]()
AutoHaki()
EquipWeapon(_G["SelectWeapon"])
L_824_[2]
["HumanoidRootPart"]["CanCollide"] = false
L_824_[2]["Humanoid"]
["WalkSpeed"] = 0
L_824_[2]
["HumanoidRootPart"]["Size"] = Vector3["new"](80, 80, 80)
topos(L_824_[2]
["HumanoidRootPart"]["CFrame"] * CFrame["new"](0, 30, 0));

(game:GetService("VirtualUser")):CaptureController();

(game:GetService("VirtualUser")):Button1Down(Vector2["new"](1280, 672))

sethiddenproperty((game:GetService("Players"))["LocalPlayer"],
"SimulationRadius", math["huge"])
until L_824_[2]["Humanoid"]
["Health"] <= 0 or not _G["AutoSaber"]
end
if
(game:GetService("ReplicatedStorage")):FindFirstChild(L_3_[168]({
"Mob Leader [Lv. 120]",
" [Boss]"
})) then

topos(((game:GetService("ReplicatedStorage")):FindFirstChild(L_3_[168]({
"Mob Leader [Lv. 120]",
" [Boss]"
})))["HumanoidRootPart"]
["CFrame"] * Farm_Mode)
end
end
end
end
end)
end
end
end)
L_3_[186]:AddToggle({
["Name"] = "Auto Get Sword Pole";
["Description"] = L_3_[168]({
"Tự động Lấy K",
"iếm Pole"
});
["Default"] = false,
["Callback"] = function(L_825_arg0)
local L_826_ = {}
L_826_[1] = L_825_arg0
_G["Autopole"] = L_826_[1]
StopTween(_G["Autopole"])
end
})
spawn(function()
while wait() do
if _G["Autopole"] then
pcall(function()
if (game:GetService("Workspace"))
["Enemies"]:FindFirstChild("Thunder God") then
for L_827_forvar0, L_828_forvar1 in
pairs((game:GetService("Workspace"))["Enemies"]:GetChildren()) do
local L_829_ = {}
L_829_[3], L_829_[1] = L_827_forvar0,
L_828_forvar1
if L_829_[1]["Name"] == "Thunder God" and
(L_829_[1]:FindFirstChild("Humanoid") and
(L_829_[1]:FindFirstChild("HumanoidRootPart") and L_829_[1]["Humanoid"]["Health"] >
0)) then
repeat
task["wait"]()
AutoHaki()

EquipWeapon(_G["SelectWeapon"])
L_829_[1]["HumanoidRootPart"]
["CanCollide"] = false
StartBring = true
L_829_[1]["Humanoid"]
["WalkSpeed"] = 0
L_829_[1]["HumanoidRootPart"]
["Size"] = Vector3["new"](80, 80, 80)
topos(L_829_[1]
["HumanoidRootPart"]["CFrame"] * CFrame["new"](0, 30, 0))

sethiddenproperty((game:GetService("Players"))["LocalPlayer"],
"SimulationRadius", math["huge"])
until not _G["Autopole"] or not
L_829_[1]["Parent"] or L_829_[1]["Humanoid"]["Health"] <= 0
end
end
elseif
(game:GetService("ReplicatedStorage")):FindFirstChild("Thunder God") then

TP1(((game:GetService("ReplicatedStorage")):FindFirstChild("Thunder God"))
["HumanoidRootPart"]["CFrame"] * CFrame["new"](5, 10, 2))
end
end)
end
end
end)
L_3_[186]:AddToggle({
["Name"] = "Auto Get Sword Saw";
["Description"] = L_3_[168]({
"Tự động Lấy K",
"iếm Saw"
});
["Default"] = false;
["Callback"] = function(L_830_arg0)
local L_831_ = {}
L_831_[2] = L_830_arg0
_G["Autosaw"] = L_831_[2]
StopTween(_G["Autosaw"])
end
})
L_805_[4] = CFrame["new"](-690.33081054688, 15.09425163269, 1582.2380371094)
do
local L_832_ = {}
L_832_[2] = L_805_[4]
spawn(function()
while wait() do
if _G["Autosaw"] then
pcall(function()
if not(game:GetService("Workspace"))
["Enemies"]:FindFirstChild("The Saw") then
if BypassTP then
if (game["Players"]["LocalPlayer"]
["Character"]["HumanoidRootPart"]["Position"] - L_832_[2]["Position"])["Magnitude"]
> 1500 then
BTP(L_832_[2])
elseif (game["Players"]
["LocalPlayer"]["Character"]["HumanoidRootPart"]["Position"] - L_832_[2]
["Position"])["Magnitude"] < 1500 then
topos(L_832_[2])
end
else
topos(L_832_[2])
end
EquipWeapon(_G["SelectWeapon"])
topos(CFrame["new"](-690.33081054688,
15.09425163269, 1582.2380371094))
if
(game:GetService("ReplicatedStorage")):FindFirstChild("The Saw") then

topos(((game:GetService("ReplicatedStorage")):FindFirstChild("The Saw"))
["HumanoidRootPart"]["CFrame"] * CFrame["new"](2, 40, 2))
end
else
for L_833_forvar0, L_834_forvar1 in
pairs((game:GetService("Workspace"))["Enemies"]:GetChildren()) do
local L_835_ = {}
L_835_[2], L_835_[3] =
L_833_forvar0, L_834_forvar1
if L_835_[3]["Name"] == "The Saw"
and (L_835_[3]:FindFirstChild("Humanoid") and
(L_835_[3]:FindFirstChild("HumanoidRootPart") and L_835_[3]["Humanoid"]["Health"] >
0)) then
repeat
task["wait"]
(_G["FastAttackDelay"])
AutoHaki()

EquipWeapon(_G["SelectWeapon"])
L_835_[3]
["HumanoidRootPart"]["CanCollide"] = false
L_835_[3]["Humanoid"]
["WalkSpeed"] = 0
L_835_[3]
["HumanoidRootPart"]["Size"] = Vector3["new"](50, 50, 50)
topos(L_835_[3]
["HumanoidRootPart"]["CFrame"] * CFrame["new"](0, 30, 0))
AttackNoCD()
until not _G["Autosaw"] or
not L_835_[3]["Parent"] or L_835_[3]["Humanoid"]["Health"] <= 0
end
end
end
end)
end
end
end)
L_3_[186]:AddToggle({
["Name"] = L_3_[168]({
"Auto Get Sword Warde";
"ns"
});
["Description"] = L_3_[168]({
"Tự động Lấy K",
"iếm Wardens"
});
["Default"] = false,
["Callback"] = function(L_836_arg0)
local L_837_ = {}
L_837_[1] = L_836_arg0
_G["ChiefWarden"] = L_837_[1]
StopTween(_G["ChiefWarden"])
end
})
spawn(function()
while wait() do
if _G["ChiefWarden"] then
pcall(function()
if (game:GetService("Workspace"))
["Enemies"]:FindFirstChild("Chief Warden") then
for L_838_forvar0, L_839_forvar1 in
pairs((game:GetService("Workspace"))["Enemies"]:GetChildren()) do
local L_840_ = {}
L_840_[3], L_840_[2] =
L_838_forvar0, L_839_forvar1
if L_840_[2]["Name"] == "Chief
Warden" and (L_840_[2]:FindFirstChild("Humanoid") and
(L_840_[2]:FindFirstChild("HumanoidRootPart") and L_840_[2]["Humanoid"]["Health"] >
0)) then
repeat
task["wait"]()
AutoHaki()

EquipWeapon(_G["SelectWeapon"])
L_840_[2]
["HumanoidRootPart"]["CanCollide"] = false
StartBring = true
L_840_[2]["Humanoid"]
["WalkSpeed"] = 0
L_840_[2]
["HumanoidRootPart"]["Size"] = Vector3["new"](80, 80, 80)
topos(L_840_[2]
["HumanoidRootPart"]["CFrame"] * CFrame["new"](0, 30, 0))

sethiddenproperty((game:GetService("Players"))["LocalPlayer"],
"SimulationRadius", math["huge"])
until not _G["ChiefWarden"]
or not L_840_[2]["Parent"] or L_840_[2]["Humanoid"]["Health"] <= 0
end
end
elseif
(game:GetService("ReplicatedStorage")):FindFirstChild("Chief Warden") then

TP1(((game:GetService("ReplicatedStorage")):FindFirstChild("Chief Warden"))
["HumanoidRootPart"]["CFrame"] * CFrame["new"](5, 10, 2))
end
end)
end
end
end)
L_3_[186]:AddToggle({
["Name"] = L_3_[168]({
"Auto Get Sword Tride";
"nt"
}),
["Description"] = L_3_[168]({
"Tự động Lấy K";
"iếm Trident"
});
["Default"] = false;
["Callback"] = function(L_841_arg0)
local L_842_ = {}
L_842_[2] = L_841_arg0
_G["Trident"] = L_842_[2]
StopTween(_G["Trident"])
end
})
spawn(function()
while wait() do
if _G["Trident"] then
pcall(function()
if (game:GetService("Workspace"))
["Enemies"]:FindFirstChild("Fishman Lord") then
for L_843_forvar0, L_844_forvar1 in
pairs((game:GetService("Workspace"))["Enemies"]:GetChildren()) do
local L_845_ = {}
L_845_[1], L_845_[2] =
L_843_forvar0, L_844_forvar1
if L_845_[2]["Name"] == "Fishman
Lord" and (L_845_[2]:FindFirstChild("Humanoid") and
(L_845_[2]:FindFirstChild("HumanoidRootPart") and L_845_[2]["Humanoid"]["Health"] >
0)) then
repeat
task["wait"]()
AutoHaki()

EquipWeapon(_G["SelectWeapon"])
L_845_[2]
["HumanoidRootPart"]["CanCollide"] = false
StartBring = true
L_845_[2]["Humanoid"]
["WalkSpeed"] = 0
L_845_[2]
["HumanoidRootPart"]["Size"] = Vector3["new"](80, 80, 80)
topos(L_845_[2]
["HumanoidRootPart"]["CFrame"] * CFrame["new"](0, 30, 0))

sethiddenproperty((game:GetService("Players"))["LocalPlayer"],
"SimulationRadius", math["huge"])
until not _G["Trident"] or
not L_845_[2]["Parent"] or L_845_[2]["Humanoid"]["Health"] <= 0
end
end
elseif
(game:GetService("ReplicatedStorage")):FindFirstChild("Fishman Lord") then

TP1(((game:GetService("ReplicatedStorage")):FindFirstChild("Fishman Lord"))
["HumanoidRootPart"]["CFrame"] * CFrame["new"](5, 10, 2))
end
end)
end
end
end)
end
end
if L_3_[111] then
local L_846_ = {}
L_846_[2] = L_3_[186]:AddSection({
"Quest Sea 2"
})
L_3_[186]:AddToggle({
["Name"] = L_3_[168]({
"Auto Quest Sea Barti",
"lo"
});
["Description"] = L_3_[168]({
"Tự động Làm Nh",
"iệm Vụ Sea Barti";
"lo"
}),
["Default"] = false;
["Callback"] = function(L_847_arg0)
local L_848_ = {}
L_848_[1] = L_847_arg0
_G["AutoBartilo"] = L_848_[1]
StopTween(_G["AutoBartilo"])
end
})
spawn(function()
pcall(function()
while wait(.1) do
if _G["AutoBartilo"] then
if (game:GetService("Players"))["LocalPlayer"]
["Data"]["Level"]["Value"] >= 800 and (game:GetService("ReplicatedStorage"))
["Remotes"]["CommF_"]:InvokeServer("BartiloQuestProgress", "Bartilo") == 0 then
if not string["find"]
((game:GetService("Players"))["LocalPlayer"]["PlayerGui"]["Main"]["Quest"]
["Container"]["QuestTitle"]["Title"]["Text"], "Swan Pirates") or not string["find"]
((game:GetService("Players"))["LocalPlayer"]["PlayerGui"]["Main"]["Quest"]
["Container"]["QuestTitle"]["Title"]["Text"], "50") or (game:GetService("Players"))
["LocalPlayer"]["PlayerGui"]["Main"]["Quest"]["Visible"] ~= true then
repeat
topos(CFrame["new"](-456.28952,
73.0200958, 299.895966))
wait()
until not _G["AutoBartilo"] or
((game:GetService("Players"))["LocalPlayer"]["Character"]["HumanoidRootPart"]
["Position"] - Vector3["new"](-456.28952, 73.0200958, 299.895966))["Magnitude"] <=
10
wait(1.1);
(game:GetService("ReplicatedStorage"))
["Remotes"]["CommF_"]:InvokeServer("StartQuest", "BartiloQuest", 1)
elseif (game:GetService("Workspace"))
["Enemies"]:FindFirstChild("Swan Pirate") then
Ms = "Swan Pirate"
for L_849_forvar0, L_850_forvar1 in
pairs((game:GetService("Workspace"))["Enemies"]:GetChildren()) do
local L_851_ = {}
L_851_[2], L_851_[1] =
L_849_forvar0, L_850_forvar1
do
local L_852_ = {}
L_852_[1] = L_851_[1]
if L_852_[1]["Name"] == Ms
then
pcall(function()
repeat
task["wait"]
()

sethiddenproperty((game:GetService("Players"))["LocalPlayer"],
"SimulationRadius", math["huge"])

EquipWeapon(_G["SelectWeapon"])
AutoHaki()
L_852_[1]
["HumanoidRootPart"]["Transparency"] = 1
L_852_[1]
["HumanoidRootPart"]["CanCollide"] = false
L_852_[1]
["HumanoidRootPart"]["Size"] = Vector3["new"](50, 50, 50)

topos(L_852_[1]["HumanoidRootPart"]["CFrame"] * CFrame["new"](0, 30, 0))


PosMonBarto
= L_852_[1]["HumanoidRootPart"]["CFrame"];

(game:GetService("VirtualUser")):CaptureController();

(game:GetService("VirtualUser")):Button1Down(Vector2["new"](1280, 672))
StartBring =
true
until not
L_852_[1]["Parent"] or L_852_[1]["Humanoid"]["Health"] <= 0 or _G["AutoBartilo"] ==
false or (game:GetService("Players"))["LocalPlayer"]["PlayerGui"]["Main"]["Quest"]
["Visible"] == false
StartBring = false
end)
end
end
end
else
repeat
topos(CFrame["new"](932.624451,
156.106079, 1180.27466, -0.973085582, 4.55137119e-08, -0.230443969, 2.67024713e-08,
1, 8.47491108e-08, .230443969, 7.63147128e-08, -0.973085582))
wait()
until not _G["AutoBartilo"] or
((game:GetService("Players"))["LocalPlayer"]["Character"]["HumanoidRootPart"]
["Position"] - Vector3["new"](932.624451, 156.106079, 1180.27466, -0.973085582,
4.55137119e-08, -0.230443969, 2.67024713e-08, 1, 8.47491108e-08, .230443969,
7.63147128e-08, -0.973085582))["Magnitude"] <= 10
end
elseif (game:GetService("Players"))["LocalPlayer"]
["Data"]["Level"]["Value"] < 800 or (game:GetService("ReplicatedStorage"))
["Remotes"]["CommF_"]:InvokeServer("BartiloQuestProgress", "Bartilo") ~= 1 then
if (game:GetService("Players"))["LocalPlayer"]
["Data"]["Level"]["Value"] >= 800 and (game:GetService("ReplicatedStorage"))
["Remotes"]["CommF_"]:InvokeServer("BartiloQuestProgress", "Bartilo") == 2 then
repeat
topos(CFrame["new"](-1850.49329,
13.1789551, 1750.89685))
wait()
until not _G["AutoBartilo"] or
((game:GetService("Players"))["LocalPlayer"]["Character"]["HumanoidRootPart"]
["Position"] - Vector3["new"](-1850.49329, 13.1789551, 1750.89685))["Magnitude"] <=
10
wait(1)
repeat
topos(CFrame["new"](-1858.87305,
19.3777466, 1712.01807))
wait()
until not _G["AutoBartilo"] or
((game:GetService("Players"))["LocalPlayer"]["Character"]["HumanoidRootPart"]
["Position"] - Vector3["new"](-1858.87305, 19.3777466, 1712.01807))["Magnitude"] <=
10
wait(1)
repeat
topos(CFrame["new"](-1803.94324,
16.5789185, 1750.89685))
wait()
until not _G["AutoBartilo"] or
((game:GetService("Players"))["LocalPlayer"]["Character"]["HumanoidRootPart"]
["Position"] - Vector3["new"](-1803.94324, 16.5789185, 1750.89685))["Magnitude"] <=
10
wait(1)
repeat
topos(CFrame["new"](-1858.55835,
16.8604317, 1724.79541))
wait()
until not _G["AutoBartilo"] or
((game:GetService("Players"))["LocalPlayer"]["Character"]["HumanoidRootPart"]
["Position"] - Vector3["new"](-1858.55835, 16.8604317, 1724.79541))["Magnitude"] <=
10
wait(1)
repeat
topos(CFrame["new"](-1869.54224,
15.987854, 1681.00659))
wait()
until not _G["AutoBartilo"] or
((game:GetService("Players"))["LocalPlayer"]["Character"]["HumanoidRootPart"]
["Position"] - Vector3["new"](-1869.54224, 15.987854, 1681.00659))["Magnitude"] <=
10
wait(1)
repeat
topos(CFrame["new"](-1800.0979,
16.4978027, 1684.52368))
wait()
until not _G["AutoBartilo"] or
((game:GetService("Players"))["LocalPlayer"]["Character"]["HumanoidRootPart"]
["Position"] - Vector3["new"](-1800.0979, 16.4978027, 1684.52368))["Magnitude"] <=
10
wait(1)
repeat
topos(CFrame["new"](-1819.26343,
14.795166, 1717.90625))
wait()
until not _G["AutoBartilo"] or
((game:GetService("Players"))["LocalPlayer"]["Character"]["HumanoidRootPart"]
["Position"] - Vector3["new"](-1819.26343, 14.795166, 1717.90625))["Magnitude"] <=
10
wait(1)
repeat
topos(CFrame["new"](-1813.51843,
14.8604736, 1724.79541))
wait()
until not _G["AutoBartilo"] or
((game:GetService("Players"))["LocalPlayer"]["Character"]["HumanoidRootPart"]
["Position"] - Vector3["new"](-1813.51843, 14.8604736, 1724.79541))["Magnitude"] <=
10
end
elseif not(game:GetService("Workspace"))
["Enemies"]:FindFirstChild("Jeremy") then
if
not(game:GetService("ReplicatedStorage")):FindFirstChild("Jeremy") then
repeat
topos(CFrame["new"](2099.88159,
448.931, 648.997375))
wait()
until not _G["AutoBartilo"] or
((game:GetService("Players"))["LocalPlayer"]["Character"]["HumanoidRootPart"]
["Position"] - Vector3["new"](2099.88159, 448.931, 648.997375))["Magnitude"] <= 10
else
repeat
topos(CFrame["new"](-456.28952,
73.0200958, 299.895966))
wait()
until not _G["AutoBartilo"] or
((game:GetService("Players"))["LocalPlayer"]["Character"]["HumanoidRootPart"]
["Position"] - Vector3["new"](-456.28952, 73.0200958, 299.895966))["Magnitude"] <=
10
wait(1.1);
(game:GetService("ReplicatedStorage"))
["Remotes"]["CommF_"]:InvokeServer("BartiloQuestProgress", "Bartilo")
wait(1)
repeat
topos(CFrame["new"](2099.88159,
448.931, 648.997375))
wait()
until not _G["AutoBartilo"] or
((game:GetService("Players"))["LocalPlayer"]["Character"]["HumanoidRootPart"]
["Position"] - Vector3["new"](2099.88159, 448.931, 648.997375))["Magnitude"] <= 10
wait(2)
end
else
Ms = "Jeremy"
for L_853_forvar0, L_854_forvar1 in
pairs((game:GetService("Workspace"))["Enemies"]:GetChildren()) do
local L_855_ = {}
L_855_[1], L_855_[3] = L_853_forvar0,
L_854_forvar1
if L_855_[3]["Name"] == Ms then
OldCFrameBartlio = L_855_[3]
["HumanoidRootPart"]["CFrame"]
repeat
task["wait"]()

sethiddenproperty((game:GetService("Players"))["LocalPlayer"],
"SimulationRadius", math["huge"])

EquipWeapon(_G["SelectWeapon"])
AutoHaki()
L_855_[3]["HumanoidRootPart"]
["Transparency"] = 1
L_855_[3]["HumanoidRootPart"]
["CanCollide"] = false
L_855_[3]["HumanoidRootPart"]
["Size"] = Vector3["new"](50, 50, 50)
L_855_[3]["HumanoidRootPart"]
["CFrame"] = OldCFrameBartlio
topos(L_855_[3]
["HumanoidRootPart"]["CFrame"] * CFrame["new"](0, 30, 0));

(game:GetService("VirtualUser")):CaptureController();

(game:GetService("VirtualUser")):Button1Down(Vector2["new"](1280, 672))

sethiddenproperty((game:GetService("Players"))["LocalPlayer"],
"SimulationRadius", math["huge"])
until not L_855_[3]["Parent"] or
L_855_[3]["Humanoid"]["Health"] <= 0 or _G["AutoBartilo"] == false
end
end
end
end
end
end)
end)
L_3_[186]:AddToggle({
["Name"] = "Auto Quest Sea 3";
["Description"] = L_3_[168]({
"Tự động Làm Nh";
"iệm Vụ Sang Sea ",
"3"
});
["Default"] = false,
["Callback"] = function(L_856_arg0)
local L_857_ = {}
L_857_[2] = L_856_arg0
_G["ThirdSea"] = L_857_[2]
StopTween(_G["ThirdSea"])
end
})
spawn(function()
while wait() do
if _G["ThirdSea"] then
pcall(function()
if (game:GetService("Players"))["LocalPlayer"]
["Data"]["Level"]["Value"] >= 1500 and L_3_[111] then
_G["AutoFarm"] = false
if (game:GetService("ReplicatedStorage"))
["Remotes"]["CommF_"]:InvokeServer("ZQuestProgress", "General") == 0 then
topos(CFrame["new"](-1926.3221435547,
12.819851875305, 1738.3092041016))
if ((CFrame["new"](-1926.3221435547,
12.819851875305, 1738.3092041016))["Position"] - (game:GetService("Players"))
["LocalPlayer"]["Character"]["HumanoidRootPart"]["Position"])["Magnitude"] <= 10
then
wait(1.5);

(game:GetService("ReplicatedStorage"))["Remotes"]
["CommF_"]:InvokeServer("ZQuestProgress", "Begin")
end
wait(1.8)
if not(game:GetService("Workspace"))
["Enemies"]:FindFirstChild("rip_indra") then
if
not(game:GetService("Workspace"))["Enemies"]:FindFirstChild("rip_indra") and
((CFrame["new"](-26880.93359375, 22.848554611206, 473.18951416016))["Position"] -
(game:GetService("Players"))["LocalPlayer"]["Character"]["HumanoidRootPart"]
["Position"])["Magnitude"] <= 1000 then
TP1(CFrame["new"](-
26880.93359375, 22.848554611206, 473.18951416016))
end
else
for L_858_forvar0, L_859_forvar1 in
pairs((game:GetService("Workspace"))["Enemies"]:GetChildren()) do
local L_860_ = {}
L_860_[1], L_860_[2] =
L_858_forvar0, L_859_forvar1
if L_860_[2]["Name"] ==
"rip_indra" then
OldCFrameThird =
L_860_[2]["HumanoidRootPart"]["CFrame"]
repeat
task["wait"]()
AutoHaki()

EquipWeapon(_G["SelectWeapon"])
topos(L_860_[2]
["HumanoidRootPart"]["CFrame"] * CFrame["new"](0, 30, 0))
L_860_[2]
["HumanoidRootPart"]["CFrame"] = OldCFrameThird
L_860_[2]
["HumanoidRootPart"]["Size"] = Vector3["new"](50, 50, 50)
L_860_[2]
["HumanoidRootPart"]["CanCollide"] = false
StartBring = true
L_860_[2]
["Humanoid"]["WalkSpeed"] = 0;

(game:GetService("ReplicatedStorage"))["Remotes"]
["CommF_"]:InvokeServer("TravelZou")

sethiddenproperty((game:GetService("Players"))["LocalPlayer"],
"SimulationRadius", math["huge"])
until _G["ThirdSea"] ==
false or L_860_[2]["Humanoid"]["Health"] <= 0 or not L_860_[2]["Parent"]
end
end
end
end
end
end)
end
end
end)
L_846_[3] = L_3_[186]:AddSection({
"Factory Sea 2"
})
L_3_[186]:AddToggle({
["Name"] = "Auto Factory",
["Description"] = L_3_[168]({
"Tự động Đánh ",
"Nhà Máy"
});
["Default"] = false,
["Callback"] = function(L_861_arg0)
local L_862_ = {}
L_862_[1] = L_861_arg0
_G["AutoFactory"] = L_862_[1]
StopTween(_G["AutoFactory"])
end
})
spawn(function()
while wait() do
spawn(function()
if _G["AutoFactory"] then
if (game:GetService("Workspace"))
["Enemies"]:FindFirstChild("Core") then
for L_863_forvar0, L_864_forvar1 in
pairs((game:GetService("Workspace"))["Enemies"]:GetChildren()) do
local L_865_ = {}
L_865_[3], L_865_[2] = L_863_forvar0,
L_864_forvar1
if L_865_[2]["Name"] == "Core" and
L_865_[2]["Humanoid"]["Health"] > 0 then
repeat
task["wait"]()
AutoHaki()

EquipWeapon(_G["SelectWeapon"])
topos(CFrame["new"]
(448.46756, 199.356781, -441.389252));

(game:GetService("VirtualUser")):CaptureController();

(game:GetService("VirtualUser")):Button1Down(Vector2["new"](1280, 672))
until L_865_[2]["Humanoid"]
["Health"] <= 0 or _G["AutoFactory"] == false
end
end
else
topos(CFrame["new"](448.46756, 199.356781, -
441.389252))
end
end
end)
end
end)
L_846_[5] = L_3_[186]:AddSection({
"Boss Dark Beard"
})
L_3_[186]:AddToggle({
["Name"] = "Auto Kill Dark Beard",
["Description"] = L_3_[168]({
"Tự động Đánh ",
"Râu Đen"
});
["Default"] = false;
["Callback"] = function(L_866_arg0)
local L_867_ = {}
L_867_[2] = L_866_arg0
_G["AutoDarkBoss"] = L_867_[2]
StopTween(_G["AutoDarkBoss"])
end
})
spawn(function()
while wait() do
if _G["AutoDarkBoss"] then
pcall(function()
if not(game:GetService("Workspace"))
["Enemies"]:FindFirstChild("Darkbeard") then
NeedAttacking = true
if
(game:GetService("ReplicatedStorage")):FindFirstChild("Darkbeard") then

topos(((game:GetService("ReplicatedStorage")):FindFirstChild("Darkbeard"))
["HumanoidRootPart"]["CFrame"] * CFrame["new"](5, 10, 2))
end
else
for L_868_forvar0, L_869_forvar1 in
pairs((game:GetService("Workspace"))["Enemies"]:GetChildren()) do
local L_870_ = {}
L_870_[3], L_870_[2] = L_868_forvar0,
L_869_forvar1
if L_870_[2]["Name"] == "Darkbeard" and
(L_870_[2]:FindFirstChild("Humanoid") and
(L_870_[2]:FindFirstChild("HumanoidRootPart") and L_870_[2]["Humanoid"]["Health"] >
0)) then
repeat
task["wait"]()
NeedAttacking = true
AutoHaki()

EquipWeapon(_G["SelectWeapon"])
L_870_[2]["HumanoidRootPart"]
["CanCollide"] = false
L_870_[2]["Humanoid"]
["WalkSpeed"] = 0
topos(L_870_[2]
["HumanoidRootPart"]["CFrame"] * CFrame["new"](0, 30, 0))

sethiddenproperty((game:GetService("Players"))["LocalPlayer"],
"SimulationRadius", math["huge"])
until not _G["AutoDarkBoss"] or not
L_870_[2]["Parent"] or L_870_[2]["Humanoid"]["Health"] <= 0
end
end
end
end)
end
end
end)
L_3_[186]:AddToggle({
["Name"] = L_3_[168]({
"Auto Kill Cursed Cap",
"tain"
});
["Description"] = L_3_[168]({
"Tự động Đánh ";
"Cursed Captain"
});
["Default"] = false;
["Callback"] = function(L_871_arg0)
local L_872_ = {}
L_872_[1] = L_871_arg0
_G["CursedCaptain"] = L_872_[1]
StopTween(_G["CursedCaptain"])
end
})
spawn(function()
while wait() do
if _G["CursedCaptain"] then
pcall(function()
if not(game:GetService("Workspace"))
["Enemies"]:FindFirstChild("Cursed Captain") then
NeedAttacking = true
if (Vector3["new"](911.35827636719,
125.95812988281, 33159.5390625) - (game:GetService("Players"))["LocalPlayer"]
["Character"]["HumanoidRootPart"]["Position"])["Magnitude"] <= 18000 and
(game:GetService("ReplicatedStorage")):FindFirstChild("Cursed Captain") then

topos(((game:GetService("ReplicatedStorage")):FindFirstChild("Cursed
Captain"))["HumanoidRootPart"]["CFrame"] * CFrame["new"](5, 10, 2))
end
else
for L_873_forvar0, L_874_forvar1 in
pairs((game:GetService("Workspace"))["Enemies"]:GetChildren()) do
local L_875_ = {}
L_875_[3], L_875_[2] = L_873_forvar0,
L_874_forvar1
if L_875_[2]["Name"] == "Cursed Captain"
and (L_875_[2]:FindFirstChild("Humanoid") and
(L_875_[2]:FindFirstChild("HumanoidRootPart") and L_875_[2]["Humanoid"]["Health"] >
0)) then
repeat
task["wait"]()
NeedAttacking = true
AutoHaki()

EquipWeapon(_G["SelectWeapon"])
L_875_[2]["HumanoidRootPart"]
["CanCollide"] = false
L_875_[2]["Humanoid"]
["WalkSpeed"] = 0
topos(L_875_[2]
["HumanoidRootPart"]["CFrame"] * CFrame["new"](0, 30, 0))

sethiddenproperty((game:GetService("Players"))["LocalPlayer"],
"SimulationRadius", math["huge"])
until not _G["CursedCaptain"] or
not L_875_[2]["Parent"] or L_875_[2]["Humanoid"]["Health"] <= 0
end
end
end
end)
end
end
end)
L_846_[4] = L_3_[186]:AddSection({
"Auto Buy Haki Màu"
})
L_3_[186]:AddToggle({
["Name"] = "Auto Buy Haki Colors";
["Description"] = L_3_[168]({
"Tự động Mua Hak",
"i"
});
["Default"] = false;
["Callback"] = function(L_876_arg0)
local L_877_ = {}
L_877_[2] = L_876_arg0
_G[L_3_[168]({
"AutoBuyEnchancementC",
"olour"
})] = L_877_[2]
StopTween(_G[L_3_[168]({
"AutoBuyEnchancementC",
"olour"
})])
end
})
spawn(function()
while wait() do
if _G[L_3_[168]({
"AutoBuyEnchancementC",
"olour"
})] then
local L_878_ = {}
L_878_[1] = {
[1] = "ColorsDealer";
[2] = "2"
};
(game:GetService("ReplicatedStorage"))["Remotes"]
["CommF_"]:InvokeServer(unpack(L_878_[1]))
end
end
end)
L_3_[186]:AddToggle({
["Title"] = L_3_[168]({
"Auto Buy Legendary S";
"word"
}),
["Value"] = false;
["Callback"] = function(L_879_arg0)
local L_880_ = {}
L_880_[1] = L_879_arg0
_G[L_3_[168]({
"AutoBuyLegendarySwor";
"d"
})] = L_880_[1]
end
})
spawn(function()
while wait() do
if _G[L_3_[168]({
"AutoBuyLegendarySwor",
"d"
})] then
pcall(function()
local L_881_ = {}
L_881_[3] = {
[1] = "LegendarySwordDealer";
[2] = "1"
};
(game:GetService("ReplicatedStorage"))["Remotes"]
["CommF_"]:InvokeServer(unpack(L_881_[3]))
L_881_[4] = {
[1] = "LegendarySwordDealer";
[2] = "2"
};
(game:GetService("ReplicatedStorage"))["Remotes"]
["CommF_"]:InvokeServer(unpack(L_881_[4]))
L_881_[1] = {
[1] = "LegendarySwordDealer",
[2] = "3"
};
(game:GetService("ReplicatedStorage"))["Remotes"]
["CommF_"]:InvokeServer(unpack(L_881_[1]))
end)
end
end
end)
L_846_[6] = L_3_[186]:AddSection({
"Quest Sword"
})
L_3_[186]:AddToggle({
["Name"] = "Auto Get Longsword",
["Description"] = L_3_[168]({
"Tự động Get Lon",
"gsword"
});
["Default"] = false;
["Callback"] = function(L_882_arg0)
local L_883_ = {}
L_883_[2] = L_882_arg0
_G["Longsword"] = L_883_[2]
StopTween(_G["Longsword"])
end
})
spawn(function()
while wait() do
if _G["Longsword"] then
pcall(function()
if (game:GetService("Workspace"))
["Enemies"]:FindFirstChild("Diamond") then
for L_884_forvar0, L_885_forvar1 in
pairs((game:GetService("Workspace"))["Enemies"]:GetChildren()) do
local L_886_ = {}
L_886_[1], L_886_[2] = L_884_forvar0,
L_885_forvar1
if L_886_[2]["Name"] == "Diamond" and
(L_886_[2]:FindFirstChild("Humanoid") and
(L_886_[2]:FindFirstChild("HumanoidRootPart") and L_886_[2]["Humanoid"]["Health"] >
0)) then
repeat
task["wait"]()
AutoHaki()

EquipWeapon(_G["SelectWeapon"])
L_886_[2]["HumanoidRootPart"]
["CanCollide"] = false
StartBring = true
L_886_[2]["Humanoid"]
["WalkSpeed"] = 0
L_886_[2]["HumanoidRootPart"]
["Size"] = Vector3["new"](80, 80, 80)
topos(L_886_[2]
["HumanoidRootPart"]["CFrame"] * CFrame["new"](0, 30, 0))

sethiddenproperty((game:GetService("Players"))["LocalPlayer"],
"SimulationRadius", math["huge"])
until not _G["Longsword"] or not
L_886_[2]["Parent"] or L_886_[2]["Humanoid"]["Health"] <= 0
end
end
elseif
(game:GetService("ReplicatedStorage")):FindFirstChild("Diamond") then

TP1(((game:GetService("ReplicatedStorage")):FindFirstChild("Diamond"))
["HumanoidRootPart"]["CFrame"] * CFrame["new"](5, 10, 2))
end
end)
end
end
end)
L_3_[186]:AddToggle({
["Name"] = L_3_[168]({
"Auto Get Sword Gravi";
"ty Blade"
});
["Description"] = L_3_[168]({
"Tự động Lấy G";
"ravity Blade"
}),
["Default"] = false,
["Callback"] = function(L_887_arg0)
local L_888_ = {}
L_888_[2] = L_887_arg0
_G["GravityBlade"] = L_888_[2]
StopTween(_G["GravityBlade"])
end
})
spawn(function()
while wait() do
if _G["GravityBlade"] then
pcall(function()
if not(game:GetService("Workspace"))
["Enemies"]:FindFirstChild("Fajita") then
if
(game:GetService("ReplicatedStorage")):FindFirstChild("Fajita") then

TP1(((game:GetService("ReplicatedStorage")):FindFirstChild("Fajita"))
["HumanoidRootPart"]["CFrame"] * CFrame["new"](5, 10, 2))
end
else
for L_889_forvar0, L_890_forvar1 in
pairs((game:GetService("Workspace"))["Enemies"]:GetChildren()) do
local L_891_ = {}
L_891_[2], L_891_[3] = L_889_forvar0,
L_890_forvar1
if L_891_[3]["Name"] == "Fajita" and
(L_891_[3]:FindFirstChild("Humanoid") and
(L_891_[3]:FindFirstChild("HumanoidRootPart") and L_891_[3]["Humanoid"]["Health"] >
0)) then
repeat
task["wait"]()
AutoHaki()

EquipWeapon(_G["SelectWeapon"])
L_891_[3]["HumanoidRootPart"]
["CanCollide"] = false
StartBring = true
L_891_[3]["Humanoid"]
["WalkSpeed"] = 0
L_891_[3]["HumanoidRootPart"]
["Size"] = Vector3["new"](80, 80, 80)
topos(L_891_[3]
["HumanoidRootPart"]["CFrame"] * CFrame["new"](0, 30, 0))

sethiddenproperty((game:GetService("Players"))["LocalPlayer"],
"SimulationRadius", math["huge"])
until not _G["GravityBlade"] or not
L_891_[3]["Parent"] or L_891_[3]["Humanoid"]["Health"] <= 0
end
end
end
end)
end
end
end)
L_3_[186]:AddToggle({
["Name"] = "Auto Get Sword Flail";
["Description"] = L_3_[168]({
"Tự động Lấy F",
"lail"
}),
["Default"] = false;
["Callback"] = function(L_892_arg0)
local L_893_ = {}
L_893_[1] = L_892_arg0
_G["SwodsFlail"] = L_893_[1]
StopTween(_G["SwodsFlail"])
end
})
spawn(function()
while wait() do
if _G["SwodsFlail"] then
pcall(function()
if (game:GetService("Workspace"))
["Enemies"]:FindFirstChild("Smoke Admiral") then
for L_894_forvar0, L_895_forvar1 in
pairs((game:GetService("Workspace"))["Enemies"]:GetChildren()) do
local L_896_ = {}
L_896_[2], L_896_[1] = L_894_forvar0,
L_895_forvar1
if L_896_[1]["Name"] == "Smoke Admiral"
and (L_896_[1]:FindFirstChild("Humanoid") and
(L_896_[1]:FindFirstChild("HumanoidRootPart") and L_896_[1]["Humanoid"]["Health"] >
0)) then
repeat
task["wait"]()
AutoHaki()

EquipWeapon(_G["SelectWeapon"])
L_896_[1]["HumanoidRootPart"]
["CanCollide"] = false
StartBring = true
L_896_[1]["Humanoid"]
["WalkSpeed"] = 0
L_896_[1]["HumanoidRootPart"]
["Size"] = Vector3["new"](80, 80, 80)
topos(L_896_[1]
["HumanoidRootPart"]["CFrame"] * CFrame["new"](0, 30, 0))

sethiddenproperty((game:GetService("Players"))["LocalPlayer"],
"SimulationRadius", math["huge"])
until not _G["SwodsFlail"] or not
L_896_[1]["Parent"] or L_896_[1]["Humanoid"]["Health"] <= 0
end
end
elseif
(game:GetService("ReplicatedStorage")):FindFirstChild("Smoke Admiral") then

TP1(((game:GetService("ReplicatedStorage")):FindFirstChild("Smoke Admiral"))
["HumanoidRootPart"]["CFrame"] * CFrame["new"](5, 10, 2))
end
end)
end
end
end)
L_3_[186]:AddToggle({
["Name"] = L_3_[168]({
"Auto Get Sword Rengo",
"ku"
}),
["Description"] = L_3_[168]({
"Tự động Lấy R",
"engoku"
});
["Default"] = false;
["Callback"] = function(L_897_arg0)
local L_898_ = {}
L_898_[1] = L_897_arg0
_G["AutoRengoku"] = L_898_[1]
StopTween(_G["AutoRengoku"])
end
})
spawn(function()
pcall(function()
while wait() do
if _G["AutoRengoku"] then
if (game:GetService("Players"))["LocalPlayer"]
["Backpack"]:FindFirstChild("Hidden Key") or (game:GetService("Players"))
["LocalPlayer"]["Character"]:FindFirstChild("Hidden Key") then
EquipWeapon("Hidden Key")
topos(CFrame["new"](6571.1201171875,
299.23028564453, -6967.841796875))
elseif not(game:GetService("Workspace"))
["Enemies"]:FindFirstChild("Awakened Ice Admiral") then
StartBring = false
topos(CFrame["new"](5439.716796875,
84.420944213867, -6715.1635742188))
else
for L_899_forvar0, L_900_forvar1 in
pairs((game:GetService("Workspace"))["Enemies"]:GetChildren()) do
local L_901_ = {}
L_901_[3], L_901_[2] = L_899_forvar0,
L_900_forvar1
if L_901_[2]["Name"] == "Awakened Ice
Admiral" and (L_901_[2]:FindFirstChild("Humanoid") and
(L_901_[2]:FindFirstChild("HumanoidRootPart") and L_901_[2]["Humanoid"]["Health"] >
0)) then
repeat
task["wait"]()

EquipWeapon(_G["SelectWeapon"])
AutoHaki()
L_901_[2]["HumanoidRootPart"]
["CanCollide"] = false
L_901_[2]["HumanoidRootPart"]
["Size"] = Vector3["new"](50, 50, 50)
PosMon = L_901_[2]
["HumanoidRootPart"]["CFrame"]
MonFarm = L_901_[2]["Name"]
topos(L_901_[2]
["HumanoidRootPart"]["CFrame"] * CFrame["new"](0, 30, 0))
AttackNoCD()
StartBring = true
until (game:GetService("Players"))
["LocalPlayer"]["Backpack"]:FindFirstChild("Hidden Key") or _G["AutoRengoku"] ==
false or not L_901_[2]["Parent"] or L_901_[2]["Humanoid"]["Health"] <= 0
StartBring = false
end
end
end
end
end
end)
end)
L_3_[186]:AddToggle({
["Name"] = L_3_[168]({
"Auto Get Sword Drago";
"n Trident"
});
["Description"] = L_3_[168]({
"Tự động Lấy D";
"ragon Trident"
});
["Default"] = false,
["Callback"] = function(L_902_arg0)
local L_903_ = {}
L_903_[1] = L_902_arg0
_G["SwodsDRTrident"] = L_903_[1]
StopTween(_G["SwodsDRTrident"])
end
})
spawn(function()
while wait() do
if _G["SwodsDRTrident"] then
pcall(function()
if (game:GetService("Workspace"))
["Enemies"]:FindFirstChild("Tide Keeper") then
for L_904_forvar0, L_905_forvar1 in
pairs((game:GetService("Workspace"))["Enemies"]:GetChildren()) do
local L_906_ = {}
L_906_[1], L_906_[2] = L_904_forvar0,
L_905_forvar1
if L_906_[2]["Name"] == "Tide Keeper" and
(L_906_[2]:FindFirstChild("Humanoid") and
(L_906_[2]:FindFirstChild("HumanoidRootPart") and L_906_[2]["Humanoid"]["Health"] >
0)) then
repeat
task["wait"]()
AutoHaki()

EquipWeapon(_G["SelectWeapon"])
L_906_[2]["HumanoidRootPart"]
["CanCollide"] = false
StartBring = true
L_906_[2]["Humanoid"]
["WalkSpeed"] = 0
L_906_[2]["HumanoidRootPart"]
["Size"] = Vector3["new"](80, 80, 80)
topos(L_906_[2]
["HumanoidRootPart"]["CFrame"] * CFrame["new"](0, 30, 0))

sethiddenproperty((game:GetService("Players"))["LocalPlayer"],
"SimulationRadius", math["huge"])
until not _G["SwodsDRTrident"] or
not L_906_[2]["Parent"] or L_906_[2]["Humanoid"]["Health"] <= 0
end
end
elseif
(game:GetService("ReplicatedStorage")):FindFirstChild("Tide Keeper") then

TP1(((game:GetService("ReplicatedStorage")):FindFirstChild("Tide Keeper"))
["HumanoidRootPart"]["CFrame"] * CFrame["new"](5, 10, 2))
end
end)
end
end
end)
end
if L_3_[177] then
local L_907_ = {}
L_907_[2] = L_3_[186]:AddSection({
"Quest Sea 3"
})
L_907_[1] = L_3_[186]:AddSection({
"Boss Rip indra"
})
L_3_[186]:AddToggle({
["Name"] = "Auto kill Rip Indra",
["Description"] = L_3_[168]({
"Tự động Đánh ";
"Rip Indra"
});
["Default"] = false;
["Callback"] = function(L_908_arg0)
local L_909_ = {}
L_909_[2] = L_908_arg0
_G["RipIndraKill"] = L_909_[2]
StopTween(_G["RipIndraKill"])
end
})
L_907_[4] = CFrame["new"](-5344.822265625, 423.98541259766, -2725.0930175781)
do
local L_910_ = {}
L_910_[2] = L_907_[4]
spawn(function()
pcall(function()
while wait() do
if _G["RipIndraKill"] then
if not(game:GetService("Workspace"))
["Enemies"]:FindFirstChild("rip_indra True Form") and
not(game:GetService("Workspace"))["Enemies"]:FindFirstChild("rip_indra") then
if BypassTP then
if (game["Players"]["LocalPlayer"]
["Character"]["HumanoidRootPart"]["Position"] - L_910_[2]["Position"])["Magnitude"]
> 1500 then
TP1(L_910_[2])
elseif (game["Players"]
["LocalPlayer"]["Character"]["HumanoidRootPart"]["Position"] - L_910_[2]
["Position"])["Magnitude"] < 1500 then
TP1(L_910_[2])
end
else
TP1(L_910_[2])
end
TP1(CFrame["new"](-5344.822265625,
423.98541259766, -2725.0930175781))
else
for L_911_forvar0, L_912_forvar1 in
pairs((game:GetService("Workspace"))["Enemies"]:GetChildren()) do
local L_913_ = {}
L_913_[1], L_913_[2] =
L_911_forvar0, L_912_forvar1
L_913_[5] = L_913_[2]["Name"]
L_913_[3] = "rip_indra True Form"
if not L_913_[3] then
if L_913_[2]["Name"] ~=
"rip_indra" then
L_913_[3] = false
end
L_913_[3] = true
end
do
local L_914_ = {}
L_914_[1] = L_913_[2]
if L_913_[5] == L_913_[3] and
(L_914_[1]["Humanoid"]["Health"] > 0 and (L_914_[1]:IsA("Model") and
(L_914_[1]:FindFirstChild("Humanoid") and
L_914_[1]:FindFirstChild("HumanoidRootPart")))) then
repeat
task["wait"]()
pcall(function()
AutoHaki()

EquipWeapon(_G["SelectWeapon"])
L_914_[1]
["HumanoidRootPart"]["CanCollide"] = false
L_914_[1]
["HumanoidRootPart"]["Size"] = Vector3["new"](50, 50, 50)

topos(L_914_[1]["HumanoidRootPart"]["CFrame"] * CFrame["new"](0, -40, 0));

(game:GetService("VirtualUser")):CaptureController();

(game:GetService("VirtualUser")):Button1Down(Vector2["new"](1280, 670),
workspace["CurrentCamera"]["CFrame"])
end)
until _G["RipIndraKill"]
== false or L_914_[1]["Humanoid"]["Health"] <= 0
end
end
end
end
end
end
end)
end)
L_3_[186]:AddToggle({
["Name"] = "Auto Haki Colors";
["Description"] = L_3_[168]({
"Tự Động Haki Co",
"lors"
});
["Default"] = false;
["Callback"] = function(L_915_arg0)
local L_916_ = {}
L_916_[2] = L_915_arg0
_G["RipIndraKill"] = L_916_[2]
StopTween(_G["RipIndraKill"])
end
})
spawn(function()
while wait() do
if _G[L_3_[168]({
"AutoBuyEnchancementC";
"olour"
})] then
local L_917_ = {}
L_917_[1] = {
[1] = "ColorsDealer",
[2] = "2"
};
(game:GetService("ReplicatedStorage"))["Remotes"]
["CommF_"]:InvokeServer(unpack(L_917_[1]))
end
end
end)
L_910_[5] = L_3_[186]:AddSection({
"Quest Skull Guitar"
})
L_3_[186]:AddToggle({
["Name"] = "Auto Skull Guitar",
["Description"] = L_3_[168]({
"Tự Động Lấy �";
"�àn GuiTar"
});
["Default"] = false;
["Callback"] = function(L_918_arg0)
local L_919_ = {}
L_919_[1] = L_918_arg0
_G["AutoSkullGuitar"] = L_919_[1]
StopTween(_G["AutoSkullGuitar"])
end
})
spawn(function()
while task["wait"]() do
if (getgenv())["AutoSkullGuitar"] then
pcall(function()
if not GetWeaponInventory("Skull Guitar") then
local L_920_ = {}
L_920_[3] = (game:GetService("Players"))
["LocalPlayer"]
L_920_[1] = L_920_[3]["Character"] and
L_920_[3]["Character"]:FindFirstChild("HumanoidRootPart")
if L_920_[1] and (Vector3["new"](-
9681.458, 6.139, 6341.372) - L_920_[1]["Position"])["Magnitude"] <= 5000 then
if (game:GetService("Workspace"))
["NPCs"]:FindFirstChild("Skeleton Machine") then

(game:GetService("ReplicatedStorage"))["Remotes"]
["CommF"]:InvokeServer("soulGuitarBuy", true)
else
local L_921_ = {}
L_921_[2] =
(game:GetService("Workspace"))["Map"]:FindFirstChild("Haunted Castle")
if not L_921_[2] or L_921_[2]
["Candle1"]["Transparency"] ~= 0 then
if not L_921_[2] or not
L_921_[2]["Tablet"] or not L_921_[2]["Tablet"]:FindFirstChild("Segment1") then
local L_922_ = {}
if
(game:GetService("Workspace"))["NPCs"]:FindFirstChild("Ghost") then

(game:GetService("ReplicatedStorage"))["Remotes"]
["CommF"]:InvokeServer("GuitarPuzzleProgress", "Ghost")
end
L_922_[2] =
game["Workspace"]:FindFirstChild("Enemies")
if L_922_[2] and
L_922_[2]:FindFirstChild("Living Zombie") then
for
L_923_forvar0, L_924_forvar1 in pairs(L_922_[2]:GetChildren()) do
local
L_925_ = {}

L_925_[1], L_925_[3] = L_923_forvar0, L_924_forvar1


if
L_925_[3]:FindFirstChild("HumanoidRootPart") and
(L_925_[3]:FindFirstChild("Humanoid") and (L_925_[3]["Humanoid"]["Health"] > 0 and
L_925_[3]["Name"] == "Living Zombie")) then

local L_926_ = {}

AutoHaki()

EquipWeapon((getgenv())["SelectWeapon"])

L_925_[3]["HumanoidRootPart"]["Size"] = Vector3["new"](60, 60, 60)

L_925_[3]["HumanoidRootPart"]["Transparency"] = 1

L_925_[3]["Humanoid"]["JumpPower"] = 0

L_925_[3]["Humanoid"]["WalkSpeed"] = 0

L_925_[3]["HumanoidRootPart"]["CanCollide"] = false

L_925_[3]["HumanoidRootPart"]["CFrame"] = L_920_[1]["CFrame"] * CFrame["new"]


(0, 20, 0)

topos(CFrame["new"](-10160.787, 138.662, 5955.031))

task["wait"](.5)

L_926_[2] = game:GetService("VirtualUser")

L_926_[2]:CaptureController()

L_926_[2]:Button1Down(Vector2["new"](1280, 672))
end
end
else

topos(CFrame["new"](-10160.787, 138.662, 5955.031))


end
else
local L_927_ = {}
L_927_[2] =
L_921_[2]:FindFirstChild("Lab Puzzle")
if not L_927_[2]
or not L_927_[2]["ColorFloor"]["Model"]["Part1"]:FindFirstChild("ClickDetector")
then
Quest3 =
true
else
Quest4 =
true

topos(CFrame["new"](-9553.599, 65.623, 6041.588))


task["wait"]
(1)
for
L_928_forvar0, L_929_forvar1 in ipairs({
3;
4,
4,
4;
6,
6,
8,
10,
10,
10
}) do
local
L_930_ = {}

L_930_[2], L_930_[1] = L_928_forvar0, L_929_forvar1

L_930_[3] = L_927_[2]["ColorFloor"]["Model"]:FindFirstChild("Part" ..
L_930_[1])
if
L_930_[3] and L_930_[3]:FindFirstChild("ClickDetector") then

topos(L_930_[3]["CFrame"])

task["wait"](1)

fireclickdetector(L_930_[3]["ClickDetector"])

task["wait"](.5)
end
end
end
end
else
local L_931_ = {}
L_931_[1] =
L_921_[2]:FindFirstChild("Placard1")
if L_931_[1] and
L_931_[1]["Left"]["Part"]["Transparency"] == 0 then
Quest2 = true

topos(CFrame["new"](-8762.691, 176.847, 6171.308))


task["wait"](1)
for L_932_forvar0
= 7, 1, -1 do
local L_933_
= {}
L_933_[1] =
L_932_forvar0
L_933_[3] =
L_921_[2]:FindFirstChild("Placard" .. L_933_[1])
if L_933_[3]
and (L_933_[3]:FindFirstChild("Left") and L_933_[3]
["Left"]:FindFirstChild("ClickDetector")) then

fireclickdetector(L_933_[3]["Left"]["ClickDetector"])

task["wait"](.5)
end
end
end
end
end
end
elseif not string["find"]
((game:GetService("ReplicatedStorage"))["Remotes"]
["CommF"]:InvokeServer("gravestoneEvent", 2), "Error") then
if string["find"]
((game:GetService("ReplicatedStorage"))["Remotes"]
["CommF"]:InvokeServer("gravestoneEvent", 2), "Nothing") then
topos("Wait Full Moon")
else

(game:GetService("ReplicatedStorage"))["Remotes"]
["CommF"]:InvokeServer("gravestoneEvent", 2, true)
end
else
topos(CFrame["new"](-8653.206, 140.985,
6160.033))
end
end)
end
end
end)
L_3_[186]:AddToggle({
["Name"] = "Kill Elite Hunter",
["Description"] = L_3_[168]({
"Tự Động Đánh ",
"Elite Hunter"
}),
["Default"] = false;
["Callback"] = function(L_934_arg0)
local L_935_ = {}
L_935_[2] = L_934_arg0
_G["AutoElitehunter"] = L_935_[2]
StopTween(_G["AutoElitehunter"])
end
})
spawn(function()
while wait() do
if _G["AutoElitehunter"] and L_3_[177] then
pcall(function()
if (game:GetService("Players"))["LocalPlayer"]
["PlayerGui"]["Main"]["Quest"]["Visible"] == true then
if string["find"]
((game:GetService("Players"))["LocalPlayer"]["PlayerGui"]["Main"]["Quest"]
["Container"]["QuestTitle"]["Title"]["Text"], "Diablo") or string["find"]
((game:GetService("Players"))["LocalPlayer"]["PlayerGui"]["Main"]["Quest"]
["Container"]["QuestTitle"]["Title"]["Text"], "Deandre") or string["find"]
((game:GetService("Players"))["LocalPlayer"]["PlayerGui"]["Main"]["Quest"]
["Container"]["QuestTitle"]["Title"]["Text"], "Urban") then
if (game:GetService("Workspace"))
["Enemies"]:FindFirstChild("Diablo") or (game:GetService("Workspace"))
["Enemies"]:FindFirstChild("Deandre") or (game:GetService("Workspace"))
["Enemies"]:FindFirstChild("Urban") then
for L_936_forvar0,
L_937_forvar1 in pairs((game:GetService("Workspace"))["Enemies"]:GetChildren()) do
local L_938_ = {}
L_938_[1], L_938_[2] =
L_936_forvar0, L_937_forvar1
if (L_938_[2]["Name"] ==
"Diablo" or L_938_[2]["Name"] == "Deandre" or L_938_[2]["Name"] == "Urban") and
(L_938_[2]:FindFirstChild("Humanoid") and
(L_938_[2]:FindFirstChild("HumanoidRootPart") and L_938_[2]["Humanoid"]["Health"] >
0)) then
repeat
wait()
AutoHaki()

EquipWeapon(_G["SelectWeapon"])

NeedAttacking = true
StartBring =
true
L_938_[2]
["HumanoidRootPart"]["CanCollide"] = false
L_938_[2]
["Humanoid"]["WalkSpeed"] = 0

topos(L_938_[2]["HumanoidRootPart"]["CFrame"] * CFrame["new"](0, 30, 0));

(game:GetService("VirtualUser")):CaptureController();

(game:GetService("VirtualUser")):Button1Down(Vector2["new"](1280, 672))

sethiddenproperty((game:GetService("Players"))["LocalPlayer"],
"SimulationRadius", math["huge"])
until
_G["AutoElitehunter"] == false or L_938_[2]["Humanoid"]["Health"] <= 0 or not
L_938_[2]["Parent"]
end
end
else
NeedAttacking = false
if
(game:GetService("ReplicatedStorage")):FindFirstChild("Diablo") then

TP1(((game:GetService("ReplicatedStorage")):FindFirstChild("Diablo"))
["HumanoidRootPart"]["CFrame"] * CFrame["new"](2, 20, 2))
elseif
(game:GetService("ReplicatedStorage")):FindFirstChild("Deandre") then

TP1(((game:GetService("ReplicatedStorage")):FindFirstChild("Deandre"))
["HumanoidRootPart"]["CFrame"] * CFrame["new"](2, 20, 2))
elseif
(game:GetService("ReplicatedStorage")):FindFirstChild("Urban") then

TP1(((game:GetService("ReplicatedStorage")):FindFirstChild("Urban"))
["HumanoidRootPart"]["CFrame"] * CFrame["new"](2, 20, 2))
end
end
end
elseif _G["AutoEliteHunterHop"] and
(game:GetService("ReplicatedStorage"))["Remotes"]
["CommF_"]:InvokeServer("EliteHunter") == L_3_[168]({
"I don't have anythin";
"g for you right now.",
" Come back later."
}) then
Hop()
else
(game:GetService("ReplicatedStorage"))
["Remotes"]["CommF_"]:InvokeServer("EliteHunter")
end
end)
end
end
end)
L_910_[1] = L_3_[186]:AddSection({
"Auto CDK"
})
L_3_[186]:AddToggle({
["Name"] = "Auto Cdk [Beta]";
["Description"] = L_3_[168]({
"Tự Động Lấy X";
"ong Kiếm Ô Đen"
}),
["Default"] = false;
["Callback"] = function(L_939_arg0)
local L_940_ = {}
L_940_[2] = L_939_arg0
_G["AutoGetCDK"] = L_940_[2]
StopTween(_G["AutoGetCDK"])
end
})
task["spawn"](function()
local L_941_ = {}
repeat
task["wait"]()
until (getgenv())["AutoGetCDK"]
L_941_[1] = false
L_941_[4] = game["Players"]["LocalPlayer"]
L_941_[6] = game:GetService("ReplicatedStorage")
L_941_[3] = game:GetService("Workspace")
L_941_[5] = L_941_[3]["Enemies"]
while (getgenv())["AutoGetCDK"] do
task["wait"](.2)
pcall(function()
L_941_[6]["Remotes"]
["CommF_"]:InvokeServer("CDKQuest", "Progress", "Good")
task["wait"](.2)
L_941_[6]["Remotes"]
["CommF_"]:InvokeServer("CDKQuest", "Progress", "Evil")
task["wait"](.2)
L_941_[6]["Remotes"]
["CommF_"]:InvokeServer("CDKQuest", "StartTrial", "Boss")
task["wait"](.2)
if not L_941_[5]:FindFirstChild("Cursed Skeleton
Boss") then
topos(CFrame["new"](-12318.193, 601.951, -
6538.662))
task["wait"](.5)
topos(L_941_[3]["Map"]["Turtle"]["Cursed"]
["BossDoor"]["CFrame"])
else
for L_942_forvar0, L_943_forvar1 in
pairs(L_941_[5]:GetChildren()) do
local L_944_ = {}
L_944_[1], L_944_[2] = L_942_forvar0,
L_943_forvar1
if L_944_[2]["Name"] == "Cursed Skeleton
Boss" and (L_944_[2]:FindFirstChild("Humanoid") and
(L_944_[2]:FindFirstChild("HumanoidRootPart") and L_944_[2]["Humanoid"]["Health"] >
0)) then
local L_945_ = {}
L_945_[3] = L_941_[4]["Character"]
L_945_[1] = L_941_[4]["Backpack"]
if not
L_945_[3]:FindFirstChild("Yama") and not L_945_[1]:FindFirstChild("Yama") then
if not
L_945_[3]:FindFirstChild("Tushita") and not L_945_[1]:FindFirstChild("Tushita")
then
if not L_941_[1] then

game["StarterGui"]:SetCore("SendNotification", {
["Title"] =
"Tuấn Anh IOS";
["Text"] =
L_3_[168]({
"Use!
- Yama or Tushi";
"ta"
}),
["con"] =
L_3_[168]({
"rbxas
setid://1106577",
"25541
747"
});
["Duration"]
= 10
})
L_941_[1] = true
end
else
EquipWeapon("Tushita")
end
else
EquipWeapon("Yama")
end
Buso()
L_944_[2]["HumanoidRootPart"]
["CanCollide"] = false
L_944_[2]["Humanoid"]["WalkSpeed"]
= 0
topos(L_944_[2]["HumanoidRootPart"]
["CFrame"] * CFrame["new"](0, 30, 0))
if syn and not(getgenv())
["SimulationSet"] then
sethiddenproperty(L_941_[4],
"SimulationRadius", math["huge"]);
(getgenv())["SimulationSet"]
= true
end
repeat
task["wait"]()
until not(getgenv())["AutoGetCDK"]
or not L_944_[2]["Parent"] or L_944_[2]["Humanoid"]["Health"] <= 0
end
end
end
end)
end
end)
L_3_[186]:AddToggle({
["Name"] = "Auto Get Yama";
["Description"] = L_3_[168]({
"Tự Động Lấy K";
"iếm Yama"
});
["Default"] = false,
["Callback"] = function(L_946_arg0)
local L_947_ = {}
L_947_[1] = L_946_arg0
_G["AutoYama"] = L_947_[1]
StopTween(_G["AutoYama"])
end
})
spawn(function()
while wait() do
if _G["AutoYama"] and
(game:GetService("ReplicatedStorage"))["Remotes"]
["CommF_"]:InvokeServer("EliteHunter", "Progress") >= 30 then
repeat
wait()

fireclickdetector((game:GetService("Workspace"))["Map"]["Waterfall"]
["SealedKatana"]["Handle"]["ClickDetector"])
until (game:GetService("Players"))["LocalPlayer"]
["Backpack"]:FindFirstChild("Yama") or not _G["AutoYama"]
end
end
end)
L_3_[186]:AddToggle({
["Name"] = L_3_[168]({
"Auto Holy Torch Tush",
"ita"
}),
["Description"] = L_3_[168]({
"Tự Động Torch T";
"ushita"
});
["Default"] = false,
["Callback"] = function(L_948_arg0)
local L_949_ = {}
L_949_[2] = L_948_arg0
_G["AutoHolyTorch"] = L_949_[2]
StopTween(_G["AutoHolyTorch"])
end
})
spawn(function()
while wait() do
if _G["AutoHolyTorch"] then
pcall(function()
(game:GetService("ReplicatedStorage"))
["Remotes"]["CommF_"]:InvokeServer("requestEntrance", Vector3["new"]
(5657.8862304688, 1013.0790405273, -335.49963378906))
wait(1)
topos(CFrame["new"](5711.8745117188,
45.828029632568, 254.1700592041))
wait(15)
EquipWeapon("Holy Torch")
repeat
topos(CFrame["new"](-10752, 417, -9366))
wait()
until not _G["AutoHolyTorch"] or
(game["Players"]["LocalPlayer"]["Character"]["HumanoidRootPart"]["Position"] -
Vector3["new"](-10752, 417, -9366))["Magnitude"] <= 10
wait(1)
repeat
topos(CFrame["new"](-11672, 334, -9474))
wait()
until not _G["AutoHolyTorch"] or
(game["Players"]["LocalPlayer"]["Character"]["HumanoidRootPart"]["Position"] -
Vector3["new"](-11672, 334, -9474))["Magnitude"] <= 10
wait(1)
repeat
topos(CFrame["new"](-12132, 521, -10655))
wait()
until not _G["AutoHolyTorch"] or
(game["Players"]["LocalPlayer"]["Character"]["HumanoidRootPart"]["Position"] -
Vector3["new"](-12132, 521, -10655))["Magnitude"] <= 10
wait(1)
repeat
topos(CFrame["new"](-13336, 486, -6985))
wait()
until not _G["AutoHolyTorch"] or
(game["Players"]["LocalPlayer"]["Character"]["HumanoidRootPart"]["Position"] -
Vector3["new"](-13336, 486, -6985))["Magnitude"] <= 10
wait(1)
repeat
topos(CFrame["new"](-13489, 332, -7925))
wait()
until not _G["AutoHolyTorch"] or
(game["Players"]["LocalPlayer"]["Character"]["HumanoidRootPart"]["Position"] -
Vector3["new"](-13489, 332, -7925))["Magnitude"] <= 10
end)
end
end
end)
L_3_[186]:AddToggle({
["Name"] = "Auto Get Tushita";
["Description"] = L_3_[168]({
"Tự Động Lấy T",
"ushita"
});
["Default"] = false,
["Callback"] = function(L_950_arg0)
local L_951_ = {}
L_951_[1] = L_950_arg0
_G["AutoGetTushita"] = L_951_[1]
StopTween(_G["AutoGetTushita"])
end
})
spawn(function()
while wait() do
if _G["AutoGetTushita"] then
pcall(function()
if (game:GetService("Workspace"))
["Enemies"]:FindFirstChild("Longma") then
for L_952_forvar0, L_953_forvar1 in
pairs((game:GetService("Workspace"))["Enemies"]:GetChildren()) do
local L_954_ = {}
L_954_[1], L_954_[2] =
L_952_forvar0, L_953_forvar1
if L_954_[2]["Name"] == "Longma"
and (L_954_[2]:FindFirstChild("Humanoid") and
(L_954_[2]:FindFirstChild("HumanoidRootPart") and L_954_[2]["Humanoid"]["Health"] >
0)) then
repeat
task["wait"]()
AutoHaki()

EquipWeapon(_G["SelectWeapon"])
L_954_[2]
["HumanoidRootPart"]["CanCollide"] = false
StartBring = true
L_954_[2]["Humanoid"]
["WalkSpeed"] = 0
L_954_[2]
["HumanoidRootPart"]["Size"] = Vector3["new"](80, 80, 80)
topos(L_954_[2]
["HumanoidRootPart"]["CFrame"] * CFrame["new"](0, 30, 0))

sethiddenproperty((game:GetService("Players"))["LocalPlayer"],
"SimulationRadius", math["huge"])
until not
_G["AutoGetTushita"] or not L_954_[2]["Parent"] or L_954_[2]["Humanoid"]["Health"]
<= 0
end
end
elseif
(game:GetService("ReplicatedStorage")):FindFirstChild("Longma") then

TP1(((game:GetService("ReplicatedStorage")):FindFirstChild("Longma"))
["HumanoidRootPart"]["CFrame"] * CFrame["new"](5, 10, 2))
end
end)
end
end
end)
L_910_[4] = L_3_[186]:AddSection({
"Quest Sword"
})
L_3_[186]:AddToggle({
["Name"] = L_3_[168]({
"Auto Get Sword Twin ",
"Hooks"
}),
["Description"] = L_3_[168]({
"Tự Động Lấy K",
"iếm Twin Hooks"
}),
["Default"] = false;
["Callback"] = function(L_955_arg0)
local L_956_ = {}
L_956_[1] = L_955_arg0
_G["SwodTwinHooks"] = L_956_[1]
StopTween(_G["SwodTwinHooks"])
end
})
spawn(function()
while wait() do
if _G["SwodTwinHooks"] then
pcall(function()
if not(game:GetService("Workspace"))
["Enemies"]:FindFirstChild("Captain Elephant") then
if
(game:GetService("ReplicatedStorage")):FindFirstChild("Captain Elephant") then

TP1(((game:GetService("ReplicatedStorage")):FindFirstChild("Captain
Elephant"))["HumanoidRootPart"]["CFrame"] * CFrame["new"](5, 10, 2))
end
else
for L_957_forvar0, L_958_forvar1 in
pairs((game:GetService("Workspace"))["Enemies"]:GetChildren()) do
local L_959_ = {}
L_959_[1], L_959_[3] =
L_957_forvar0, L_958_forvar1
if L_959_[3]["Name"] == "Captain
Elephant" and (L_959_[3]:FindFirstChild("Humanoid") and
(L_959_[3]:FindFirstChild("HumanoidRootPart") and L_959_[3]["Humanoid"]["Health"] >
0)) then
repeat
task["wait"]()
AutoHaki()

EquipWeapon(_G["SelectWeapon"])
L_959_[3]
["HumanoidRootPart"]["CanCollide"] = false
StartBring = true
L_959_[3]["Humanoid"]
["WalkSpeed"] = 0
L_959_[3]
["HumanoidRootPart"]["Size"] = Vector3["new"](80, 80, 80)
topos(L_959_[3]
["HumanoidRootPart"]["CFrame"] * CFrame["new"](0, 30, 0))
sethiddenproperty((game:GetService("Players"))["LocalPlayer"],
"SimulationRadius", math["huge"])
until not _G["SwodTwinHooks"]
or not L_959_[3]["Parent"] or L_959_[3]["Humanoid"]["Health"] <= 0
end
end
end
end)
end
end
end)
L_3_[186]:AddToggle({
["Name"] = L_3_[168]({
"Auto Get Sword Canva",
"nder"
}),
["Description"] = L_3_[168]({
"Tự Động Lấy K";
"iếm Canvander"
});
["Default"] = false,
["Callback"] = function(L_960_arg0)
local L_961_ = {}
L_961_[2] = L_960_arg0
_G["SwodCanvander"] = L_961_[2]
StopTween(_G["SwodCanvander"])
end
})
spawn(function()
while wait() do
if _G["SwodCanvander"] then
pcall(function()
if (game:GetService("Workspace"))
["Enemies"]:FindFirstChild("Beautiful Pirate") then
for L_962_forvar0, L_963_forvar1 in
pairs((game:GetService("Workspace"))["Enemies"]:GetChildren()) do
local L_964_ = {}
L_964_[2], L_964_[3] =
L_962_forvar0, L_963_forvar1
if L_964_[3]["Name"] == "Beautiful
Pirate" and (L_964_[3]:FindFirstChild("Humanoid") and
(L_964_[3]:FindFirstChild("HumanoidRootPart") and L_964_[3]["Humanoid"]["Health"] >
0)) then
repeat
task["wait"]()
AutoHaki()

EquipWeapon(_G["SelectWeapon"])
L_964_[3]
["HumanoidRootPart"]["CanCollide"] = false
StartBring = true
L_964_[3]["Humanoid"]
["WalkSpeed"] = 0
L_964_[3]
["HumanoidRootPart"]["Size"] = Vector3["new"](80, 80, 80)
topos(L_964_[3]
["HumanoidRootPart"]["CFrame"] * CFrame["new"](0, 30, 0))
sethiddenproperty((game:GetService("Players"))["LocalPlayer"],
"SimulationRadius", math["huge"])
until not _G["SwodCanvander"]
or not L_964_[3]["Parent"] or L_964_[3]["Humanoid"]["Health"] <= 0
end
end
elseif
(game:GetService("ReplicatedStorage")):FindFirstChild("Beautiful Pirate") then

TP1(((game:GetService("ReplicatedStorage")):FindFirstChild("Beautiful
Pirate"))["HumanoidRootPart"]["CFrame"] * CFrame["new"](5, 10, 2))
end
end)
end
end
end)
L_3_[186]:AddToggle({
["Name"] = "Auto Get Sword Buddy";
["Description"] = L_3_[168]({
"Tự Động Lấy K";
"iếm Buddy"
}),
["Default"] = false,
["Callback"] = function(L_965_arg0)
local L_966_ = {}
L_966_[2] = L_965_arg0
_G["SwodsBuddy"] = L_966_[2]
StopTween(_G["SwodsBuddy"])
end
})
spawn(function()
while wait() do
if _G["SwodsBuddy"] then
pcall(function()
if not(game:GetService("Workspace"))
["Enemies"]:FindFirstChild("Cake Queen") then
if
(game:GetService("ReplicatedStorage")):FindFirstChild("Cake Queen") then

TP1(((game:GetService("ReplicatedStorage")):FindFirstChild("Cake Queen"))
["HumanoidRootPart"]["CFrame"] * CFrame["new"](5, 10, 2))
end
else
for L_967_forvar0, L_968_forvar1 in
pairs((game:GetService("Workspace"))["Enemies"]:GetChildren()) do
local L_969_ = {}
L_969_[2], L_969_[3] =
L_967_forvar0, L_968_forvar1
if L_969_[3]["Name"] == "Cake
Queen" and (L_969_[3]:FindFirstChild("Humanoid") and
(L_969_[3]:FindFirstChild("HumanoidRootPart") and L_969_[3]["Humanoid"]["Health"] >
0)) then
repeat
task["wait"]()
AutoHaki()

EquipWeapon(_G["SelectWeapon"])
L_969_[3]
["HumanoidRootPart"]["CanCollide"] = false
StartBring = true
L_969_[3]["Humanoid"]
["WalkSpeed"] = 0
L_969_[3]
["HumanoidRootPart"]["Size"] = Vector3["new"](80, 80, 80)
topos(L_969_[3]
["HumanoidRootPart"]["CFrame"] * CFrame["new"](0, 30, 0))

sethiddenproperty((game:GetService("Players"))["LocalPlayer"],
"SimulationRadius", math["huge"])
until not _G["SwodsBuddy"] or
not L_969_[3]["Parent"] or L_969_[3]["Humanoid"]["Health"] <= 0
end
end
end
end)
end
end
end)
end
end
L_3_[133]:AddButton({
["Title"] = "Tween Dragon Dojo";
["Value"] = false;
["Callback"] = function()
(game:GetService("ReplicatedStorage"))["Remotes"]
["CommF_"]:InvokeServer("requestEntrance", Vector3["new"](5661.53, 1013.09, -
334.96))
topos(CFrame["new"](5841.29, 1208.32, 884.31))
end
})
L_3_[133]:AddToggle({
["Name"] = "Auto Dragon Huntery",
["Description"] = L_3_[168]({
"Tự Động Farm Bl",
"aze"
});
["Default"] = false,
["Callback"] = function(L_970_arg0)
local L_971_ = {}
L_971_[1] = L_970_arg0
_G["FarmBlazeEM"] = L_971_[1]
StopTween(_G["FarmBlazeEM"])
end
})
function checkQuesta()
local L_972_ = {}
L_972_[9] = {
[1] = {
["Context"] = "Check"
}
}
L_972_[5] = nil
pcall(function()
local L_973_ = {}
L_973_[1] = {
[1] = {
["Context"] = "RequestQuest"
}
};

(game:GetService("ReplicatedStorage"))["Modules"]["Net"]["RF/DragonHunter"]:InvokeS
erver(unpack(L_973_[1]))
end)
L_972_[7], L_972_[3] = pcall(function()
L_972_[5] = (game:GetService("ReplicatedStorage"))["Modules"]["Net"]
["RF/DragonHunter"]:InvokeServer(unpack(L_972_[9]))
end)
L_972_[4] = false
L_972_[6] = nil
L_972_[1] = nil
L_972_[8] = nil
if L_972_[5] and L_972_[5]["Text"] then
local L_974_ = {}
L_972_[4] = true
L_974_[1] = L_972_[5]["Text"]
if string["find"](L_974_[1], "Defeat") then
L_972_[8] = 1
L_972_[1] = tonumber(string["sub"](L_974_[1], 8, 9))
for L_975_forvar0, L_976_forvar1 in pairs({
"Hydra Enforcer",
"Venomous Assailant"
}) do
local L_977_ = {}
L_977_[3], L_977_[2] = L_975_forvar0, L_976_forvar1
if string["find"](L_974_[1], L_977_[2]) then
L_972_[6] = L_977_[2]
break
end
end
elseif string["find"](L_974_[1], "Destroy") then
L_972_[8] = 2
L_972_[1] = 10
end
end
return L_972_[4], L_972_[6], L_972_[1], L_972_[8]
end
function BackTODoJo()
for L_978_forvar0, L_979_forvar1 in pairs((game:GetService("Players"))
["LocalPlayer"]["PlayerGui"]["Notifications"]:GetChildren()) do
local L_980_ = {}
L_980_[2], L_980_[3] = L_978_forvar0, L_979_forvar1
if L_980_[3]["Name"] == "NotificationTemplate" and string["find"]
(L_980_[3]["Text"], L_3_[168]({
"Head back to the Doj",
"o to complete more t",
"asks"
})) then
return true
end
end
return false
end
function DragonMobClear(L_981_arg0, L_982_arg1, L_983_arg2)
local L_984_ = {}
L_984_[1], L_984_[3], L_984_[4] = L_981_arg0, L_982_arg1, L_983_arg2
if not workspace["Enemies"]:FindFirstChild(L_984_[3]) then
if L_984_[4] then
topos(L_984_[4])
end
else
for L_985_forvar0, L_986_forvar1 in
pairs(workspace["Enemies"]:GetChildren()) do
local L_987_ = {}
L_987_[2], L_987_[3] = L_985_forvar0, L_986_forvar1
if L_987_[3]["Name"] == L_984_[3] and (Attack["Alive"](L_987_[3])
and L_984_[1]) then
Attack["Kill"](L_987_[3], L_984_[1])
end
end
end
end
spawn(function()
while task["wait"]() do
if _G["FarmBlazeEM"] then
pcall(function()
local L_988_ = {}
L_988_[4], L_988_[5], L_988_[2], L_988_[1] = checkQuesta()
if not L_988_[4] or BackTODoJo() then
topos(CFrame["new"](5813, 1208, 884))
DragonMobClear(false, nil, nil)
elseif L_988_[1] ~= 1 then
if L_988_[1] == 2 then
local L_989_ = {}
L_989_[1] = workspace["Map"]["Waterfall"]
["IslandModel"]:FindFirstChild("Meshes/bambootree", true)
do
local L_990_ = {}
L_990_[2] = L_989_[1]
if L_990_[2] then
repeat
task["wait"]()
spawn(function()
topos(L_990_[2]
["CFrame"] * CFrame["new"](4, 0, 0))
end)
if (L_990_[2]["Position"] -
Root["Position"])["Magnitude"] <= 200 then
MousePos = L_990_[2]
["Position"]
Useskills("Melee", "Z")
Useskills("Melee", "X")
Useskills("Melee", "C")
task["wait"](.5)
Useskills("Sword", "Z")
Useskills("Sword", "X")
task["wait"](.5)
Useskills("Blox Fruit",
"Z")
Useskills("Blox Fruit",
"X")
Useskills("Blox Fruit",
"C")
task["wait"](.5)
Useskills("Gun", "Z")
Useskills("Gun", "X")
end
until not _G["FarmBlazeEM"] or not
L_988_[4] or BackTODoJo()
end
end
end
elseif L_988_[5] == "Hydra Enforcer" or L_988_[5] ==
"Venomous Assailant" then
repeat
task["wait"]()
DragonMobClear(true, L_988_[5], CFrame["new"]
(4620.61, 1002.29, 399.08))
until not _G["FarmBlazeEM"] or not L_988_[4] or
BackTODoJo()
end
end)
end
end
end)
spawn(function()
while task["wait"](.1) do
if _G["FarmBlazeEM"] then
pcall(function()
if workspace:FindFirstChild("EmberTemplate") and
workspace["EmberTemplate"]:FindFirstChild("Part") then
game["Players"]["LocalPlayer"]["Character"]
["HumanoidRootPart"]["CFrame"] = workspace["EmberTemplate"]["Part"]["CFrame"]
end
end)
end
end
end)
L_3_[114] = L_3_[133]:AddSection({
"Volcanic Island"
})
L_3_[133]:AddButton({
["Title"] = L_3_[168]({
"Craft Volcanic Magne",
"t"
});
["Value"] = false,
["Callback"] = function()
local L_991_ = {}
L_991_[2] = {
[1] = "CraftItem",
[2] = "Craft",
[3] = "Volcanic Magnet"
};
(game:GetService("ReplicatedStorage"))["Remotes"]
["CommF_"]:InvokeServer(unpack(L_991_[2]))
end
})
L_3_[43] = L_3_[133]:AddParagraph({
["Title"] = L_3_[168]({
"Check Prehistoric Is";
"land"
}),
["Content"] = "Loading..."
})
task["spawn"](function()
while task["wait"](1) do
pcall(function()
if (game:GetService("Workspace"))
["Map"]:FindFirstChild("PrehistoricIsland") then
L_3_[43]:Set(L_3_[168]({
"Prehistoric Island S";
"pawning ✅"
}))
else
L_3_[43]:Set(L_3_[168]({
"Prehistoric Island N";
"ot Spawn ❌"
}))
end
end)
end
end)
L_3_[133]:AddToggle({
["Name"] = L_3_[168]({
"Auto Find Prehistori",
"c"
});
["Description"] = L_3_[168]({
"Tự Động Tìm Đ",
"ảo Thời Tiền S";
"ử ( Đảo Núi L�";
"��a )"
});
["Default"] = false;
["Callback"] = function(L_992_arg0)
local L_993_ = {}
L_993_[1] = L_992_arg0
_G["Nocliprock"] = L_993_[1]
StopTween(_G["Nocliprock"])
end
})
L_3_[49] = {}
L_3_[193] = game:GetService("Players")
L_3_[80] = game:GetService("RunService")
L_3_[78] = game:GetService("VirtualInputManager")
L_3_[101] = game:GetService("Workspace")
L_3_[204] = 350
L_3_[80]["RenderStepped"]:Connect(function()
for L_994_forvar0, L_995_forvar1 in pairs(L_3_[49]) do
local L_996_ = {}
L_996_[2], L_996_[1] = L_994_forvar0, L_995_forvar1
if L_996_[1] and (L_996_[1]["Parent"] and (L_996_[1]["Name"] ==
"VehicleSeat" and not L_996_[1]["Occupant"])) then
L_3_[49][L_996_[2]] = L_996_[1]
end
end
end)
L_3_[154] = function()
for L_997_forvar0, L_998_forvar1 in pairs(L_3_[49]) do
local L_999_ = {}
L_999_[3], L_999_[1] = L_997_forvar0, L_998_forvar1
if L_999_[1] and (L_999_[1]["Parent"] and (L_999_[1]["Name"] ==
"VehicleSeat" and not L_999_[1]["Occupant"])) then
topos(L_999_[1]["CFrame"])
end
end
end
L_3_[159] = false
L_3_[128] = false
L_3_[80]["RenderStepped"]:Connect(function()
if _G["AutoFindPrehistoric"] then
local L_1000_ = {}
L_1000_[1] = L_3_[193]["LocalPlayer"]["Character"]
if L_1000_[1] and L_1000_[1]:FindFirstChild("Humanoid") then
local L_1001_ = {}
L_1001_[5] = function()
if not L_3_[159] then
L_3_[159] = true
for L_1002_forvar0, L_1003_forvar1 in pairs(L_3_[49])
do
local L_1004_ = {}
L_1004_[1], L_1004_[3] = L_1002_forvar0,
L_1003_forvar1
if L_1004_[3] and (L_1004_[3]["Parent"] and
(L_1004_[3]["Name"] == "VehicleSeat" and not L_1004_[3]["Occupant"])) then
topos(L_1004_[3]["CFrame"])
break
end
end
L_3_[159] = false
return
else
return
end
end
L_1001_[2] = L_1000_[1]["Humanoid"]
L_1001_[1] = false
L_1001_[4] = nil
for L_1005_forvar0, L_1006_forvar1 in pairs(L_3_[101]
["Boats"]:GetChildren()) do
local L_1007_ = {}
L_1007_[4], L_1007_[1] = L_1005_forvar0, L_1006_forvar1
L_1007_[2] = L_1007_[1]:FindFirstChild("VehicleSeat")
if L_1007_[2] and L_1007_[2]["Occupant"] == L_1001_[2] then
L_1001_[1] = true
L_1001_[4] = L_1007_[2]
L_3_[49][L_1007_[1]["Name"]] = L_1007_[2]
elseif L_1007_[2] and L_1007_[2]["Occupant"] == "Name" then
L_1001_[5]()
end
end
if L_1001_[1] then
L_1001_[4]["MaxSpeed"] = L_3_[204]
L_1001_[4]["CFrame"] = CFrame["new"](Vector3["new"]
(L_1001_[4]["Position"]["X"], L_1001_[4]["Position"]["Y"], L_1001_[4]["Position"]
["Z"])) * L_1001_[4]["CFrame"]["Rotation"]
L_3_[78]:SendKeyEvent(true, "W", false, game)
for L_1008_forvar0, L_1009_forvar1 in pairs(L_3_[101]
["Boats"]:GetDescendants()) do
local L_1010_ = {}
L_1010_[2], L_1010_[3] = L_1008_forvar0,
L_1009_forvar1
if L_1010_[3]:IsA("BasePart") then
L_1010_[3]["CanCollide"] = false
end
end
for L_1011_forvar0, L_1012_forvar1 in
pairs(L_1000_[1]:GetDescendants()) do
local L_1013_ = {}
L_1013_[2], L_1013_[3] = L_1011_forvar0,
L_1012_forvar1
if L_1013_[3]:IsA("BasePart") then
L_1013_[3]["CanCollide"] = false
end
end
for L_1014_forvar0, L_1015_forvar1 in ipairs({
"ShipwreckIsland";
"SandIsland",
"TreeIsland";
"TinyIsland";
"MysticIsland";
"KitsuneIsland",
"FrozenDimension"
}) do
local L_1016_ = {}
L_1016_[1], L_1016_[2] = L_1014_forvar0,
L_1015_forvar1
L_1016_[3] = L_3_[101]
["Map"]:FindFirstChild(L_1016_[2])
if L_1016_[3] and L_1016_[3]:IsA("Model") then
L_1016_[3]:Destroy()
end
end
if L_3_[101]["Map"]:FindFirstChild("PrehistoricIsland")
then
L_3_[78]:SendKeyEvent(false, "W", false, game)
_G["AutoFindPrehistoric"] = false
if not L_3_[128] then
L_3_[128] = true
end
return
else
return
end
else
return
end
else
return
end
else
L_3_[128] = false
return
end
end)
L_3_[133]:AddToggle({
["Name"] = L_3_[168]({
"Auto Tween Prehistor";
"ic Island"
});
["Description"] = L_3_[168]({
"Tự Động Bay Và",
"o Đảo Núi Lửa ";
"Volcano"
});
["Default"] = false,
["Callback"] = function(L_1017_arg0)
local L_1018_ = {}
L_1018_[1] = L_1017_arg0
_G["TweenVolcano"] = L_1018_[1]
StopTween(_G["TweenVolcano"])
end
})
spawn(function()
local L_1019_ = {}
L_1019_[2] = nil
while not L_1019_[2] do
L_1019_[2] = (game:GetService("Workspace"))
["Map"]:FindFirstChild("PrehistoricIsland")
wait()
end
while wait() do
if _G["TweenVolcano"] then
local L_1020_ = {}
L_1020_[1] = (game:GetService("Workspace"))
["Map"]:FindFirstChild("PrehistoricIsland")
if L_1020_[1] then
local L_1021_ = {}
L_1021_[2] = L_1020_[1]:FindFirstChild("Core") and
L_1020_[1]["Core"]:FindFirstChild("PrehistoricRelic")
L_1021_[1] = L_1021_[2] and
L_1021_[2]:FindFirstChild("Skull")
if L_1021_[1] then
TP1(CFrame["new"](L_1021_[1]["Position"]))
_G["TweenVolcano"] = false
end
end
end
end
end)
L_3_[133]:AddToggle({
["Name"] = L_3_[168]({
"Auto Defend Prehisto",
"ric"
});
["Description"] = "Xoá Lava",
["Default"] = false;
["Callback"] = function(L_1022_arg0)
local L_1023_ = {}
L_1023_[2] = L_1022_arg0
_G["DefendVolcano"] = L_1023_[2]
StopTween(_G["DefendVolcano"])
end
})
L_3_[123] = function(L_1024_arg0)
local L_1025_ = {}
L_1025_[1] = L_1024_arg0;
(game:GetService("VirtualInputManager")):SendKeyEvent(true, L_1025_[1],
false, game);
(game:GetService("VirtualInputManager")):SendKeyEvent(false, L_1025_[1],
false, game)
end
L_3_[176] = function()
local L_1026_ = {}
L_1026_[3] = game["Workspace"]["Map"]["PrehistoricIsland"]
["Core"]:FindFirstChild("InteriorLava")
if L_1026_[3] and L_1026_[3]:IsA("Model") then
L_1026_[3]:Destroy()
end
L_1026_[2] = game["Workspace"]["Map"]:FindFirstChild("PrehistoricIsland")
if L_1026_[2] then
for L_1027_forvar0, L_1028_forvar1 in
pairs(L_1026_[2]:GetDescendants()) do
local L_1029_ = {}
L_1029_[3], L_1029_[1] = L_1027_forvar0, L_1028_forvar1
if L_1029_[1]:IsA("Part") and (L_1029_[1]
["Name"]:lower()):find("lava") then
L_1029_[1]:Destroy()
end
end
end
if L_1026_[2] then
for L_1030_forvar0, L_1031_forvar1 in
pairs(L_1026_[2]:GetDescendants()) do
local L_1032_ = {}
L_1032_[3], L_1032_[1] = L_1030_forvar0, L_1031_forvar1
if L_1032_[1]:IsA("Model") then
for L_1033_forvar0, L_1034_forvar1 in
pairs(L_1032_[1]:GetDescendants()) do
local L_1035_ = {}
L_1035_[3], L_1035_[2] = L_1033_forvar0,
L_1034_forvar1
if L_1035_[2]:IsA("MeshPart") and (L_1035_[2]
["Name"]:lower()):find("lava") then
L_1035_[2]:Destroy()
end
end
end
end
end
end
L_3_[48] = function()
local L_1036_ = {}
L_1036_[2] = game["Workspace"]["Map"]["PrehistoricIsland"]["Core"]
["VolcanoRocks"]
for L_1037_forvar0, L_1038_forvar1 in pairs(L_1036_[2]:GetChildren()) do
local L_1039_ = {}
L_1039_[3], L_1039_[2] = L_1037_forvar0, L_1038_forvar1
if L_1039_[2]:IsA("Model") then
local L_1040_ = {}
L_1040_[2] = L_1039_[2]:FindFirstChild("volcanorock")
if L_1040_[2] and L_1040_[2]:IsA("MeshPart") then
local L_1041_ = {}
L_1041_[2] = L_1040_[2]["Color"]
if L_1041_[2] == Color3["fromRGB"](185, 53, 56) or
L_1041_[2] == Color3["fromRGB"](185, 53, 57) then
return L_1040_[2]
end
end
end
end
return nil
end
L_3_[26] = function(L_1042_arg0)
local L_1043_ = {}
L_1043_[3] = L_1042_arg0
L_1043_[4] = game["Players"]["LocalPlayer"]
L_1043_[2] = L_1043_[4]["Backpack"]
for L_1044_forvar0, L_1045_forvar1 in pairs(L_1043_[2]:GetChildren()) do
local L_1046_ = {}
L_1046_[3], L_1046_[2] = L_1044_forvar0, L_1045_forvar1
if L_1046_[2]:IsA("Tool") and L_1046_[2]["ToolTip"] == L_1043_[3] then
L_1046_[2]["Parent"] = L_1043_[4]["Character"]
for L_1047_forvar0, L_1048_forvar1 in ipairs({
"Z";
"X";
"C";
"V";
"F"
}) do
local L_1049_ = {}
L_1049_[3], L_1049_[1] = L_1047_forvar0, L_1048_forvar1
wait()
do
local L_1050_ = {}
L_1050_[2] = L_1049_[1]
pcall(function()
L_3_[123](L_1050_[2])
end)
end
end
L_1046_[2]["Parent"] = L_1043_[2]
break
end
end
end
spawn(function()
while wait() do
if _G["DefendVolcano"] then
local L_1051_ = {}
AutoHaki()
pcall(L_3_[176])
L_1051_[1] = L_3_[48]()
if not L_1051_[1] then
_G["TpPrehistoric"] = true
else
local L_1052_ = {}
L_1052_[2] = CFrame["new"](L_1051_[1]["Position"])
TP1(L_1052_[2])
L_1052_[3] = L_1051_[1]["Color"]
if L_1052_[3] == Color3["fromRGB"](185, 53, 56) or
L_1052_[3] == Color3["fromRGB"](185, 53, 57) then
if (game["Players"]["LocalPlayer"]["Character"]
["HumanoidRootPart"]["Position"] - L_1051_[1]["Position"])["Magnitude"] <= 1 then
if _G["UseMelee"] then
L_3_[26]("Melee")
end
if _G["UseSword"] then
L_3_[26]("Sword")
end
if _G["UseGun"] then
L_3_[26]("Gun")
end
end
_G["TpPrehistoric"] = false
else
L_1051_[1] = L_3_[48]()
end
end
end
end
end)
L_3_[16] = L_3_[133]:AddSection({
"Auto Skill"
})
L_3_[133]:AddToggle({
["Name"] = "Auto Use Melee",
["Description"] = L_3_[168]({
"Dùng Melee Để Ph",
"á Lava"
});
["Default"] = false,
["Callback"] = function(L_1053_arg0)
local L_1054_ = {}
L_1054_[2] = L_1053_arg0
_G["UseMelee"] = L_1054_[2]
StopTween(_G["UseMelee"])
end
})
L_3_[133]:AddToggle({
["Name"] = "Auto Use Sword",
["Description"] = L_3_[168]({
"Dùng Sword Để Ph";
"á Lava"
}),
["Default"] = false,
["Callback"] = function(L_1055_arg0)
local L_1056_ = {}
L_1056_[2] = L_1055_arg0
_G["UseSword"] = L_1056_[2]
StopTween(_G["UseSword"])
end
})
L_3_[133]:AddToggle({
["Name"] = "Auto Use Gun",
["Description"] = L_3_[168]({
"Dùng Gun Để Phá";
" Lava"
}),
["Default"] = false;
["Callback"] = function(L_1057_arg0)
local L_1058_ = {}
L_1058_[2] = L_1057_arg0
_G["UseGun"] = L_1058_[2]
StopTween(_G["UseGun"])
end
})
L_3_[206] = L_3_[133]:AddSection({
"Auto Kill Golem"
})
L_3_[133]:AddToggle({
["Name"] = "Auto Kill Golem";
["Description"] = L_3_[168]({
"Tự Động Kill Go";
"lem"
});
["Default"] = false,
["Callback"] = function(L_1059_arg0)
local L_1060_ = {}
L_1060_[2] = L_1059_arg0
_G["KillGolem"] = L_1060_[2]
StopTween(_G["KillGolem"])
end
})
spawn(function()
while wait() do
if _G["KillGolem"] and L_3_[177] then
pcall(function()
if (game:GetService("Workspace"))
["Enemies"]:FindFirstChild("Lava Golem") then
for L_1061_forvar0, L_1062_forvar1 in
pairs((game:GetService("Workspace"))["Enemies"]:GetChildren()) do
local L_1063_ = {}
L_1063_[3], L_1063_[1] = L_1061_forvar0,
L_1062_forvar1
if L_1063_[1]["Name"] == "Lava Golem" and
(L_1063_[1]:FindFirstChild("Humanoid") and
(L_1063_[1]:FindFirstChild("HumanoidRootPart") and L_1063_[1]["Humanoid"]["Health"]
> 0)) then
repeat
task["wait"]()
AutoHaki()
EquipWeapon(_G["SelectWeapon"])
L_1063_[1]["HumanoidRootPart"]
["CanCollide"] = false
L_1063_[1]["Humanoid"]["WalkSpeed"]
= 0
L_1063_[1]["HumanoidRootPart"]
["Size"] = Vector3["new"](50, 50, 50)
topos(L_1063_[1]
["HumanoidRootPart"]["CFrame"] * CFrame["new"](0, 30, 0))
sethiddenproperty(game["Players"]
["LocalPlayer"], "SimulationRadius", math["huge"])
until not _G["KillGolem"] or not
L_1063_[1]["Parent"] or L_1063_[1]["Humanoid"]["Health"] <= 0
end
end
else
UnEquipWeapon(_G["SelectWeapon"])
if
(game:GetService("ReplicatedStorage")):FindFirstChild("Lava Golem") then

topos(((game:GetService("ReplicatedStorage")):FindFirstChild("Lava Golem"))
["HumanoidRootPart"]["CFrame"] * CFrame["new"](2, 20, 2))
end
end
end)
end
end
end)
L_3_[133]:AddToggle({
["Name"] = "Auto Kill Aura Golem",
["Description"] = L_3_[168]({
"Tự Động Kill Au";
"ra Golem"
});
["Default"] = false,
["Callback"] = function(L_1064_arg0)
local L_1065_ = {}
L_1065_[1] = L_1064_arg0
_G["Kill_Aura"] = L_1065_[1]
StopTween(_G["Kill_Aura"])
end
})
spawn(function()
pcall(function()
while wait() do
if _G["Kill_Aura"] then
local L_1066_ = {}
L_1066_[2] = (game:GetService("Players"))["LocalPlayer"]
L_1066_[3] = (game:GetService("Workspace"))
["Enemies"]:GetChildren()
L_1066_[1] = L_1066_[2]["Character"] and (L_1066_[2]
["Character"]:FindFirstChild("HumanoidRootPart") and L_1066_[2]["Character"]
["HumanoidRootPart"]["Position"])
do
local L_1067_ = {}
L_1067_[1] = L_1066_[2]
if L_1066_[1] then
for L_1068_forvar0, L_1069_forvar1 in
pairs(L_1066_[3]) do
local L_1070_ = {}
L_1070_[1], L_1070_[3] = L_1068_forvar0,
L_1069_forvar1
do
local L_1071_ = {}
L_1071_[1] = L_1070_[3]
if
L_1071_[1]:FindFirstChild("Humanoid") and
(L_1071_[1]:FindFirstChild("HumanoidRootPart") and (L_1071_[1]["Humanoid"]
["Health"] > 0 and (L_1071_[1]["HumanoidRootPart"]["Position"] - L_1066_[1])
["Magnitude"] <= 1000)) then
pcall(function()
repeat
wait()

sethiddenproperty(L_1067_[1], "SimulationRadius", math["huge"])


L_1071_[1]
["Humanoid"]["Health"] = 0
L_1071_[1]
["HumanoidRootPart"]["CanCollide"] = false
until not
_G["Kill_Aura"] or not L_1071_[1]["Parent"] or L_1071_[1]["Humanoid"]["Health"] <=
0
end)
end
end
end
end
end
end
end
end)
end)
L_3_[61] = L_3_[133]:AddSection({
L_3_[168]({
"Auto Collect Bone,Eg",
"g"
})
})
L_3_[133]:AddToggle({
["Name"] = "Auto Collect Bone";
["Description"] = L_3_[168]({
"Tự Động Nhặt ",
"Sương"
}),
["Default"] = false;
["Callback"] = function(L_1072_arg0)
local L_1073_ = {}
L_1073_[1] = L_1072_arg0
_G["AutoCollectBone"] = L_1073_[1]
StopTween(_G["AutoCollectBone"])
end
})
spawn(function()
while wait() do
if _G["AutoCollectBone"] then
for L_1074_forvar0, L_1075_forvar1 in
pairs(workspace:GetDescendants()) do
local L_1076_ = {}
L_1076_[1], L_1076_[2] = L_1074_forvar0, L_1075_forvar1
if L_1076_[2]:IsA("BasePart") and L_1076_[2]["Name"] ==
"DinoBone" then
topos(CFrame["new"](L_1076_[2]["Position"]))
end
end
end
end
end)
L_3_[133]:AddToggle({
["Name"] = "Auto Collect Egg";
["Description"] = L_3_[168]({
"Tự Động Nhặt ";
"Trứng"
}),
["Default"] = false,
["Callback"] = function(L_1077_arg0)
local L_1078_ = {}
L_1078_[1] = L_1077_arg0
_G["CollectEgg"] = L_1078_[1]
StopTween(_G["CollectEgg"])
end
})
spawn(function()
while wait() do
if _G["CollectEgg"] then
pcall(function()

((((game:GetService("ReplicatedStorage")):WaitForChild("Modules")):WaitForChild("Ne
t")):WaitForChild(L_3_[168]({
"RE/CollectedDragonEg";
"g"
}))):FireServer()
end)
end
end
end)
L_3_[152] = L_3_[51]:AddSection({
"Kitsune Island"
})
L_3_[34] = L_3_[51]:AddParagraph({
["Title"] = "Check Kitsune Island",
["Content"] = "Loading..."
})
task["spawn"](function()
while task["wait"](1) do
pcall(function()
if (game:GetService("Workspace"))
["Map"]:FindFirstChild("KitsuneIsland") then
L_3_[34]:Set(L_3_[168]({
"Kitsune Island Spawn";
"ing ✅"
}))
else
L_3_[34]:Set(L_3_[168]({
"Kitsune Island Not S";
"pawn ❌"
}))
end
end)
end
end)
L_3_[51]:AddToggle({
["Name"] = L_3_[168]({
"Auto Tween Kitsune i";
"sland"
}),
["Description"] = L_3_[168]({
"Bay Vô Đảo Kitsu";
"ne"
}),
["Default"] = false;
["Callback"] = function(L_1079_arg0)
local L_1080_ = {}
L_1080_[2] = L_1079_arg0
_G["TweenToKitsune"] = L_1080_[2]
StopTween(_G["TweenToKitsune"])
end
})
spawn(function()
local L_1081_ = {}
L_1081_[2] = nil
while not L_1081_[2] do
L_1081_[2] = (game:GetService("Workspace"))
["Map"]:FindFirstChild("KitsuneIsland")
wait(1)
end
while wait() do
if _G["TweenToKitsune"] then
local L_1082_ = {}
L_1082_[2] = L_1081_[2]["FindFirstChild"](L_1081_[2],
"ShrineActive")
if L_1082_[2] then
for L_1083_forvar0, L_1084_forvar1 in
pairs(L_1082_[2]:GetDescendants()) do
local L_1085_ = {}
L_1085_[2], L_1085_[3] = L_1083_forvar0,
L_1084_forvar1
if L_1085_[3]:IsA("BasePart") and L_1085_[3]
["Name"]:find("NeonShrinePart") then
Tween(L_1085_[3]["CFrame"])
end
end
end
end
end
end)
spawn(function()
pcall(function()
while wait() do
if _G["TweenToKitsune"] then
topos(game["Workspace"]["Map"]["KitsuneIsland"]
["ShrineActive"]["NeonShrinePart"]["CFrame"] * CFrame["new"](0, 0, 10))
end
end
end)
end)
L_3_[51]:AddToggle({
["Title"] = "Esp Kitsune Island";
["Value"] = false;
["Callback"] = function(L_1086_arg0)
local L_1087_ = {}
L_1087_[1] = L_1086_arg0
KitsuneIslandEsp = L_1087_[1]
if KitsuneIslandEsp then
task["spawn"](function()
while KitsuneIslandEsp do
UpdateIslandKisuneESP()
task["wait"](1)
end
end)
else
UpdateIslandKisuneESP()
end
end
})
L_3_[51]:AddToggle({
["Name"] = "Auto Azuer Ember",
["Description"] = L_3_[168]({
"Tự Động Nhặt ",
"Linh Hồn Xanh"
});
["Default"] = false,
["Callback"] = function(L_1088_arg0)
local L_1089_ = {}
L_1089_[2] = L_1088_arg0
_G["AutoAzuerEmber"] = L_1089_[2]
StopTween(_G["AutoAzuerEmber"])
end
})
spawn(function()
while wait() do
if _G["AutoAzuerEmber"] then
pcall(function()
if
(game:GetService("Workspace")):FindFirstChild("AttachedAzureEmber") then
TP1(game["Workspace"]["EmberTemplate"]["Part"]
["CFrame"])
end
end)
end
end
end)
L_3_[77] = L_3_[51]:AddSection({
"Sea Events"
})
L_3_[51]:AddToggle({
["Name"] = "Auto Drive Boats";
["Description"] = L_3_[168]({
"Tự Động Lái Th";
"uyền"
}),
["Default"] = false,
["Callback"] = function(L_1090_arg0)
local L_1091_ = {}
L_1091_[1] = L_1090_arg0
_G["SailBoat"] = L_1091_[1]
StopTween(_G["SailBoat"])
end
})
spawn(function()
while wait() do
pcall(function()
if _G["SailBoat"] and (not(game:GetService("Workspace"))
["Enemies"]:FindFirstChild("Shark") or not(game:GetService("Workspace"))
["Enemies"]:FindFirstChild("Terrorshark") or not(game:GetService("Workspace"))
["Enemies"]:FindFirstChild("Piranha") or not(game:GetService("Workspace"))
["Enemies"]:FindFirstChild("Fish Crew Member")) then
if (game:GetService("Workspace"))
["Boats"]:FindFirstChild("PirateBrigade") then
if (game:GetService("Workspace"))
["Boats"]:FindFirstChild("PirateBrigade") then
if (game["Players"]["LocalPlayer"]
["Character"]:WaitForChild("Humanoid"))["Sit"] == false then
TPP((game:GetService("Workspace"))
["Boats"]["PirateBrigade"]["VehicleSeat"]["CFrame"] * CFrame["new"](0, 1, 0))
else
for L_1092_forvar0, L_1093_forvar1 in
pairs((game:GetService("Workspace"))["Boats"]:GetChildren()) do
local L_1094_ = {}
L_1094_[3], L_1094_[2] =
L_1092_forvar0, L_1093_forvar1
if L_1094_[2]["Name"] ==
"PirateBrigade" then
repeat
wait()
if ((CFrame["new"](-
17013.80078125, 10.962434768677, 438.01699829102))["Position"] - game["Players"]
["LocalPlayer"]["Character"]["HumanoidRootPart"]["Position"])["magnitude"] <= 10
then
TPB(CFrame["new"]
(-37813.6953, -0.3221744, 6105.16895, -0.252362996, 4.13621581e-09, .967632651,
2.87320709e-08, 1, 3.21888249e-09, -0.967632651, 2.86144175e-08, -0.252362996))
elseif ((CFrame["new"](-
37813.6953, -0.3221744, 6105.16895, -0.252362996, 4.13621581e-09, .967632651,
2.87320709e-08, 1, 3.21888249e-09, -0.967632651, 2.86144175e-08, -0.252362996))
["Position"] - game["Players"]["LocalPlayer"]["Character"]["HumanoidRootPart"]
["Position"])["magnitude"] > 10 then
if ((CFrame["new"]
(-42250.2227, -0.3221744, 9247.07715, -0.45916447, 6.39043236e-08, .888351262, -
3.36711423e-08, 1, -8.93395651e-08, -0.888351262, -7.09333605e-08, -0.45916447))
["Position"] - game["Players"]["LocalPlayer"]["Character"]["HumanoidRootPart"]
["Position"])["magnitude"] <= 10 then

TPB(CFrame["new"](-37813.6953, -0.3221744, 6105.16895, -0.252362996,


4.13621581e-09, .967632651, 2.87320709e-08, 1, 3.21888249e-09, -0.967632651,
2.86144175e-08, -0.252362996))
end
else
TPB(CFrame["new"]
(-42250.2227, -0.3221744, 9247.07715, -0.45916447, 6.39043236e-08, .888351262, -
3.36711423e-08, 1, -8.93395651e-08, -0.888351262, -7.09333605e-08, -0.45916447))
end
until
(game:GetService("Workspace"))["Enemies"]:FindFirstChild("Shark") or
(game:GetService("Workspace"))["Enemies"]:FindFirstChild("Terrorshark") or
(game:GetService("Workspace"))["Enemies"]:FindFirstChild("Piranha") or
(game:GetService("Workspace"))["Enemies"]:FindFirstChild("Fish Crew Member") or
_G["SailBoat"] == false
end
end
end
end
else
buyb = TPP(CFrame["new"](-16927.451171875,
9.0863618850708, 433.86428833008))
if ((CFrame["new"](-16927.451171875, 9.0863618850708,
433.86428833008))["Position"] - game["Players"]["LocalPlayer"]["Character"]
["HumanoidRootPart"]["Position"])["magnitude"] <= 10 then
local L_1095_ = {}
if buyb then
buyb:Stop()
end
L_1095_[1] = {
[1] = "BuyBoat",
[2] = "PirateBrigade"
};
(game:GetService("ReplicatedStorage"))
["Remotes"]["CommF_"]:InvokeServer(unpack(L_1095_[1]))
end
end
end
end)
end
end)
spawn(function()
pcall(function()
while wait() do
if _G["SailBoat"] and ((game:GetService("Workspace"))
["Enemies"]:FindFirstChild("Shark") or (game:GetService("Workspace"))
["Enemies"]:FindFirstChild("Terrorshark") or (game:GetService("Workspace"))
["Enemies"]:FindFirstChild("Piranha") or (game:GetService("Workspace"))
["Enemies"]:FindFirstChild("Fish Crew Member")) then
game["Players"]["LocalPlayer"]["Character"]["Humanoid"]
["Sit"] = false
end
end
end)
end)
L_3_[51]:AddToggle({
["Name"] = L_3_[168]({
"Auto Kill Terror Sha",
"nk"
});
["Description"] = L_3_[168]({
"Tự Đánh Terror S";
"hank"
});
["Default"] = false;
["Callback"] = function(L_1096_arg0)
local L_1097_ = {}
L_1097_[1] = L_1096_arg0
_G["Autoterrorshark"] = L_1097_[1]
StopTween(_G["Autoterrorshark"])
end
})
spawn(function()
while wait() do
if _G["Autoterrorshark"] and L_3_[177] then
pcall(function()
if not(game:GetService("Workspace"))
["Enemies"]:FindFirstChild("Terrorshark") and (not(game:GetService("Workspace"))
["Enemies"]:FindFirstChild("Piranha") and (not(game:GetService("Workspace"))
["Enemies"]:FindFirstChild("Fish Crew Member") and
(not(game:GetService("Workspace"))["Enemies"]:FindFirstChild("Shark") and
(not(game:GetService("Workspace"))["SeaBeasts"]:FindFirstChild("SeaBeast1") and
(not(game:GetService("Workspace"))["Enemies"]:FindFirstChild("PirateBrigade") and
not(game:GetService("Workspace"))["Enemies"]:FindFirstChild("PirateBasic"))))))
then
topos((game:GetService("Workspace"))["Boats"]
["PirateBrigade"]["VehicleSeat"]["CFrame"] * CFrame["new"](0, -1, 0))
for L_1098_forvar0, L_1099_forvar1 in
pairs((game:GetService("ReplicatedStorage")):GetChildren()) do
local L_1100_ = {}
L_1100_[3], L_1100_[2] = L_1098_forvar0,
L_1099_forvar1
if L_1100_[2]["Name"] ~= "Terrorshark" then
(game:GetService("Workspace"))["Boats"]
["VehicleSeat"]["CFrame"] = game["Players"]["LocalPlayer"]["Character"]
["HumanoidRootPart"]["CFrame"]
else
topos(L_1100_[2]["HumanoidRootPart"]
["CFrame"] * CFrame["new"](2, 20, 2))
end
end
else
for L_1101_forvar0, L_1102_forvar1 in
pairs((game:GetService("Workspace"))["Enemies"]:GetChildren()) do
local L_1103_ = {}
L_1103_[1], L_1103_[3] = L_1101_forvar0,
L_1102_forvar1
if L_1103_[3]["Name"] == "Terrorshark" and
(L_1103_[3]:FindFirstChild("Humanoid") and
(L_1103_[3]:FindFirstChild("HumanoidRootPart") and L_1103_[3]["Humanoid"]["Health"]
> 0)) then
repeat
task["wait"]()
AutoHaki()
EquipWeapon(_G["SelectWeapon"])
L_1103_[3]["HumanoidRootPart"]
["CanCollide"] = false
L_1103_[3]["Humanoid"]["WalkSpeed"]
= 0
L_1103_[3]["Head"]["CanCollide"] =
false
topos(L_1103_[3]
["HumanoidRootPart"]["CFrame"] * CFrame["new"](5, 40, 10))
MonFarm = L_1103_[3]["Name"]
PosMon = L_1103_[3]
["HumanoidRootPart"]["CFrame"]
game["Players"]["LocalPlayer"]
["Character"]["Humanoid"]["Sit"] = false
if (game:GetService("Workspace"))
["_WorldOrigin"]:FindFirstChild("Typhoon Splash") then
topos(L_1103_[3]
["HumanoidRootPart"]["CFrame"] * CFrame["new"](0, 300, 0))
else
topos(L_1103_[3]
["HumanoidRootPart"]["CFrame"] * CFrame["new"](0, 60, 0))
end
until not _G["Autoterrorshark"] or not
L_1103_[3]["Parent"] or L_1103_[3]["Humanoid"]["Health"] <= 0
end
end
end
end)
end
end
end)
spawn(function()
while wait() do
if _G["dao"] then
pcall(function()
if not(game:GetService("Workspace"))
["Boats"]:FindFirstChild("PirateBrigade") then
(game:GetService("ReplicatedStorage"))["Remotes"]
["CommF_"]:InvokeServer("BuyBoat", "PirateBrigade")
end
end)
end
end
end)
spawn(function()
while wait() do
if _G["dao"] and game["Players"]["LocalPlayer"]["Character"]
["Humanoid"]["Sit"] == true then
TPB(CFrame["new"](-25351.8418, 10.7575607, 26430.791, -
0.998379767, -0.00721008703, -0.0564435199, -0.00722159958, .999973953, -
1.53919405e-10, .0564420484, .000407612359, -0.998405814))
end
end
end)
spawn(function()
while task["wait"](.1) do
pcall(function()
if (getgenv())["SafeMode"] then
local L_1104_ = {}
L_1104_[1] = game["Players"]["LocalPlayer"]["Character"]
if L_1104_[1] and (L_1104_[1]:FindFirstChild("Humanoid")
and L_1104_[1]:FindFirstChild("HumanoidRootPart")) then
local L_1105_ = {}
L_1105_[3] = L_1104_[1]["Humanoid"]
L_1105_[1] = L_1104_[1]["HumanoidRootPart"]
if L_1105_[3]["Health"] < 5500 then
while (getgenv())["SafeMode"] and L_1105_[3]
["Health"] < 5500 do
task["wait"](.1)
L_1105_[1]["CFrame"] = L_1105_[1]
["CFrame"] + Vector3["new"](0, 200, 0)
end
end
end
end
end)
end
end)
spawn(function()
while wait() do
if _G["Nocliprock"] then
if game["Players"]["LocalPlayer"]["Character"]["Humanoid"]["Sit"]
== true then
for L_1106_forvar0, L_1107_forvar1 in
pairs(game["Workspace"]["Boats"]:GetDescendants()) do
local L_1108_ = {}
L_1108_[3], L_1108_[2] = L_1106_forvar0,
L_1107_forvar1
if L_1108_[2]:IsA("BasePart") and L_1108_[2]
["CanCollide"] == true then
L_1108_[2]["CanCollide"] = false
end
end
for L_1109_forvar0, L_1110_forvar1 in pairs(game["Players"]
["LocalPlayer"]["Character"]:GetDescendants()) do
local L_1111_ = {}
L_1111_[3], L_1111_[2] = L_1109_forvar0,
L_1110_forvar1
if L_1111_[2]:IsA("BasePart") and L_1111_[2]
["CanCollide"] == true then
L_1111_[2]["CanCollide"] = false
end
end
elseif game["Players"]["LocalPlayer"]["Character"]["Humanoid"]
["Sit"] == false then
for L_1112_forvar0, L_1113_forvar1 in
pairs(game["Workspace"]["Boats"]:GetDescendants()) do
local L_1114_ = {}
L_1114_[1], L_1114_[3] = L_1112_forvar0,
L_1113_forvar1
if L_1114_[3]:IsA("BasePart") and L_1114_[3]
["CanCollide"] == false then
L_1114_[3]["CanCollide"] = true
end
end
for L_1115_forvar0, L_1116_forvar1 in pairs(game["Players"]
["LocalPlayer"]["Character"]:GetDescendants()) do
local L_1117_ = {}
L_1117_[2], L_1117_[1] = L_1115_forvar0,
L_1116_forvar1
if L_1117_[1]:IsA("BasePart") and L_1117_[1]
["CanCollide"] == false then
L_1117_[1]["CanCollide"] = true
end
end
end
end
end
end)
L_3_[51]:AddToggle({
["Name"] = "Auto Kill Shark";
["Description"] = L_3_[168]({
"Tự Động Đánh ",
"Shark"
});
["Default"] = false;
["Callback"] = function(L_1118_arg0)
local L_1119_ = {}
L_1119_[1] = L_1118_arg0
_G["KillShark"] = L_1119_[1]
StopTween(_G["KillShark"])
end
})
spawn(function()
while wait() do
if _G["KillShark"] and (L_3_[177] and _G["SailBoat"]) then
pcall(function()
if not(game:GetService("Workspace"))
["Enemies"]:FindFirstChild("Shark") and (not(game:GetService("Workspace"))
["Enemies"]:FindFirstChild("Piranha") and (not(game:GetService("Workspace"))
["Enemies"]:FindFirstChild("Fish Crew Member") and
(not(game:GetService("Workspace"))["Enemies"]:FindFirstChild("Terrorshark") and
(not(game:GetService("Workspace"))["SeaBeasts"]:FindFirstChild("SeaBeast1") and
(not(game:GetService("Workspace"))["Enemies"]:FindFirstChild("PirateBrigade") and
not(game:GetService("Workspace"))["Enemies"]:FindFirstChild("PirateBasic"))))))
then
topos((game:GetService("Workspace"))["Boats"]
["PirateBrigade"]["VehicleSeat"]["CFrame"] * CFrame["new"](0, -1, 0))
for L_1120_forvar0, L_1121_forvar1 in
pairs((game:GetService("ReplicatedStorage")):GetChildren()) do
local L_1122_ = {}
L_1122_[1], L_1122_[2] = L_1120_forvar0,
L_1121_forvar1
if not L_1122_[2]["Name"] == "Shark" then
(game:GetService("Workspace"))["Boats"]
["VehicleSeat"]["CFrame"] = game["Players"]["LocalPlayer"]["Character"]
["HumanoidRootPart"]["CFrame"]
elseif L_1122_[2]["Name"] == "Shark" then
topos(L_1122_[2]["HumanoidRootPart"]
["CFrame"] * CFrame["new"](2, 20, 2))
end
end
else
for L_1123_forvar0, L_1124_forvar1 in
pairs((game:GetService("Workspace"))["Enemies"]:GetChildren()) do
local L_1125_ = {}
L_1125_[1], L_1125_[2] = L_1123_forvar0,
L_1124_forvar1
if L_1125_[2]["Name"] == "Shark" and
(L_1125_[2]:FindFirstChild("Humanoid") and
(L_1125_[2]:FindFirstChild("HumanoidRootPart") and L_1125_[2]["Humanoid"]["Health"]
> 0)) then
repeat
task["wait"]()
AutoHaki()
EquipWeapon(_G["SelectWeapon"])
L_1125_[2]["HumanoidRootPart"]
["CanCollide"] = false
L_1125_[2]["Humanoid"]["WalkSpeed"]
= 0
L_1125_[2]["Head"]["CanCollide"] =
false
topos(L_1125_[2]
["HumanoidRootPart"]["CFrame"] * CFrame["new"](5, 40, 10))
MonFarm = L_1125_[2]["Name"]
PosMon = L_1125_[2]
["HumanoidRootPart"]["CFrame"]
game["Players"]["LocalPlayer"]
["Character"]["Humanoid"]["Sit"] = false
until not _G["KillShark"] or not
L_1125_[2]["Parent"] or L_1125_[2]["Humanoid"]["Health"] <= 0
end
end
end
end)
end
end
end)
L_3_[51]:AddToggle({
["Name"] = "Auto Kill Piranha";
["Description"] = L_3_[168]({
"Tự Động Đánh ";
"Piranha"
});
["Default"] = false;
["Callback"] = function(L_1126_arg0)
local L_1127_ = {}
L_1127_[2] = L_1126_arg0
_G["KillPiranha"] = L_1127_[2]
StopTween(_G["KillPiranha"])
end
})
spawn(function()
while wait() do
if _G["KillPiranha"] and L_3_[177] then
pcall(function()
if (game:GetService("Workspace"))
["Enemies"]:FindFirstChild("Piranha") or (game:GetService("Workspace"))
["Enemies"]:FindFirstChild("Shark") or (game:GetService("Workspace"))
["Enemies"]:FindFirstChild("Fish Crew Member") or (game:GetService("Workspace"))
["Enemies"]:FindFirstChild("Terrorshark") or (game:GetService("Workspace"))
["SeaBeasts"]:FindFirstChild("SeaBeast1") or (game:GetService("Workspace"))
["Enemies"]:FindFirstChild("PirateBrigade") or (game:GetService("Workspace"))
["Enemies"]:FindFirstChild("PirateBasic") then
for L_1128_forvar0, L_1129_forvar1 in
pairs((game:GetService("Workspace"))["Enemies"]:GetChildren()) do
local L_1130_ = {}
L_1130_[2], L_1130_[1] = L_1128_forvar0,
L_1129_forvar1
if L_1130_[1]["Name"] == "Piranha" and
(L_1130_[1]:FindFirstChild("Humanoid") and
(L_1130_[1]:FindFirstChild("HumanoidRootPart") and L_1130_[1]["Humanoid"]["Health"]
> 0)) then
repeat
task["wait"]()
AutoHaki()
EquipWeapon(_G["SelectWeapon"])
L_1130_[1]["HumanoidRootPart"]
["CanCollide"] = false
L_1130_[1]["Humanoid"]["WalkSpeed"]
= 0
L_1130_[1]["Head"]["CanCollide"] =
false
topos(L_1130_[1]
["HumanoidRootPart"]["CFrame"] * CFrame["new"](5, 40, 10))
MonFarm = L_1130_[1]["Name"]
PosMon = L_1130_[1]
["HumanoidRootPart"]["CFrame"]
game["Players"]["LocalPlayer"]
["Character"]["Humanoid"]["Sit"] = false
until not _G["KillPiranha"] or not
L_1130_[1]["Parent"] or L_1130_[1]["Humanoid"]["Health"] <= 0
end
end
else
topos((game:GetService("Workspace"))["Boats"]
["PirateBrigade"]["VehicleSeat"]["CFrame"] * CFrame["new"](0, -1, 0))
for L_1131_forvar0, L_1132_forvar1 in
pairs((game:GetService("ReplicatedStorage")):GetChildren()) do
local L_1133_ = {}
L_1133_[2], L_1133_[1] = L_1131_forvar0,
L_1132_forvar1
if not L_1133_[1]["Name"] == "Piranha" then
(game:GetService("Workspace"))["Boats"]
["VehicleSeat"]["CFrame"] = game["Players"]["LocalPlayer"]["Character"]
["HumanoidRootPart"]["CFrame"]
elseif L_1133_[1]["Name"] == "Piranha" then
topos(L_1133_[1]["HumanoidRootPart"]
["CFrame"] * CFrame["new"](2, 20, 2))
end
end
end
end)
end
end
end)
L_3_[51]:AddToggle({
["Name"] = L_3_[168]({
"Auto Kill Fish Crew ",
"Member"
}),
["Description"] = L_3_[168]({
"Tự Động Thành ",
"viên phi hành đo�";
"�n Auto Kill Fish"
}),
["Default"] = false,
["Callback"] = function(L_1134_arg0)
local L_1135_ = {}
L_1135_[1] = L_1134_arg0
_G["KillFishCrew"] = L_1135_[1]
StopTween(_G["KillFishCrew"])
end
})
spawn(function()
while wait() do
if _G["KillFishCrew"] and L_3_[177] then
pcall(function()
if not(game:GetService("Workspace"))
["Enemies"]:FindFirstChild("Fish Crew Member") and
(not(game:GetService("Workspace"))["Enemies"]:FindFirstChild("Piranha") and
(not(game:GetService("Workspace"))["Enemies"]:FindFirstChild("Shark") and
(not(game:GetService("Workspace"))["Enemies"]:FindFirstChild("Terrorshark") and
(not(game:GetService("Workspace"))["SeaBeasts"]:FindFirstChild("SeaBeast1") and
(not(game:GetService("Workspace"))["Enemies"]:FindFirstChild("PirateBrigade") and
not(game:GetService("Workspace"))["Enemies"]:FindFirstChild("PirateBasic"))))))
then
topos((game:GetService("Workspace"))["Boats"]
["PirateBrigade"]["VehicleSeat"]["CFrame"] * CFrame["new"](0, -1, 0))
for L_1136_forvar0, L_1137_forvar1 in
pairs((game:GetService("ReplicatedStorage")):GetChildren()) do
local L_1138_ = {}
L_1138_[3], L_1138_[1] = L_1136_forvar0,
L_1137_forvar1
if not L_1138_[1]["Name"] == "Fish Crew Member"
then
(game:GetService("Workspace"))["Boats"]
["VehicleSeat"]["CFrame"] = game["Players"]["LocalPlayer"]["Character"]
["HumanoidRootPart"]["CFrame"]
end
end
else
for L_1139_forvar0, L_1140_forvar1 in
pairs((game:GetService("Workspace"))["Enemies"]:GetChildren()) do
local L_1141_ = {}
L_1141_[2], L_1141_[3] = L_1139_forvar0,
L_1140_forvar1
if L_1141_[3]["Name"] == "Fish Crew Member" and
(L_1141_[3]:FindFirstChild("Humanoid") and
(L_1141_[3]:FindFirstChild("HumanoidRootPart") and L_1141_[3]["Humanoid"]["Health"]
> 0)) then
repeat
task["wait"]()
AutoHaki()
EquipWeapon(_G["SelectWeapon"])
L_1141_[3]["HumanoidRootPart"]
["CanCollide"] = false
L_1141_[3]["Humanoid"]["WalkSpeed"]
= 0
L_1141_[3]["Head"]["CanCollide"] =
false
topos(L_1141_[3]
["HumanoidRootPart"]["CFrame"] * CFrame["new"](5, 40, 10))
MonFarm = L_1141_[3]["Name"]
PosMon = L_1141_[3]
["HumanoidRootPart"]["CFrame"]
game["Players"]["LocalPlayer"]
["Character"]["Humanoid"]["Sit"] = false
until not _G["KillFishCrew"] or not
L_1141_[3]["Parent"] or L_1141_[3]["Humanoid"]["Health"] <= 0
end
end
end
end)
end
end
end)
L_3_[17] = L_3_[51]:AddSection({
"Mirage Island"
})
L_3_[45] = L_3_[51]:AddParagraph({
["Title"] = "Check Mirage Island",
["Content"] = "Loading..."
})
task["spawn"](function()
while task["wait"](1) do
pcall(function()
if not game["Workspace"]["_WorldOrigin"]
["Locations"]:FindFirstChild("Mirage Island") then
L_3_[45]:Set(L_3_[168]({
"Mirage Island Not Sp";
"awn ❌"
}))
else
L_3_[45]:Set(L_3_[168]({
"Mirage Island Spawni",
"ng ✅"
}))
end
end)
end
end)
L_3_[51]:AddToggle({
["Name"] = "Tween Mirage Island",
["Description"] = L_3_[168]({
"Tự Động Bay T�";
"�i Đảo Bí Ẩn"
}),
["Default"] = false,
["Callback"] = function(L_1142_arg0)
local L_1143_ = {}
L_1143_[2] = L_1142_arg0
_G["AutoMysticIsland"] = L_1143_[2]
StopTween(_G["AutoMysticIsland"])
end
})
spawn(function()
while task["wait"](.1) do
pcall(function()
if _G["AutoMysticIsland"] then
for L_1144_forvar0, L_1145_forvar1 in
pairs((game:GetService("Workspace"))["_WorldOrigin"]["Locations"]:GetChildren()) do
local L_1146_ = {}
L_1146_[2], L_1146_[3] = L_1144_forvar0,
L_1145_forvar1
if L_1146_[3]["Name"] == "Mirage Island" then
topos(L_1146_[3]["CFrame"] * CFrame["new"](0,
333, 0))
end
end
end
end)
end
end)
L_3_[51]:AddToggle({
["Title"] = "Esp Mirage Island",
["Description"] = L_3_[168]({
"Định Vị Đảo ";
"Bí Ẩn"
}),
["Value"] = false;
["Callback"] = function(L_1147_arg0)
local L_1148_ = {}
L_1148_[2] = L_1147_arg0
MirageIslandESP = L_1148_[2]
if MirageIslandESP then
task["spawn"](function()
while MirageIslandESP do
UpdateIslandMirageESP()
task["wait"](1)
end
end)
else
UpdateIslandMirageESP()
end
end
})
L_3_[51]:AddToggle({
["Name"] = "Look Moon + Auto V3";
["Description"] = L_3_[168]({
"Tự Động Nhìn T";
"răng Và Bật Tộ",
"c V3"
}),
["Default"] = false;
["Callback"] = function(L_1149_arg0)
local L_1150_ = {}
L_1150_[2] = L_1149_arg0
_G["AutoDooHee"] = L_1150_[2]
StopTween(_G["AutoDooHee"])
end
})
L_3_[35] = game:GetService("VirtualInputManager")
spawn(function()
while wait() do
pcall(function()
if (getgenv())["_G"]["AutoDooHee"] then
local L_1151_ = {}
L_1151_[2] = game["Lighting"]:GetMoonDirection()
L_1151_[3] = game["Workspace"]["CurrentCamera"]["CFrame"]
["p"] + L_1151_[2] * 100
game["Workspace"]["CurrentCamera"]["CFrame"] =
CFrame["lookAt"](game["Workspace"]["CurrentCamera"]["CFrame"]["p"], L_1151_[3])
wait(2)
L_3_[35]:SendKeyEvent(true, "T", false, game)
wait(.1)
L_3_[35]:SendKeyEvent(false, "T", false, game)
end
end)
end
end)
L_3_[51]:AddToggle({
["Name"] = "Auto Tween To Gear";
["Description"] = L_3_[168]({
"Tự Động Bay Đ�";
"��n Gear"
}),
["Default"] = false;
["Callback"] = function(L_1152_arg0)
local L_1153_ = {}
L_1153_[1] = L_1152_arg0
_G["TweenMGear"] = L_1153_[1]
StopTween(_G["TweenMGear"])
end
})
spawn(function()
pcall(function()
while wait() do
if _G["TweenMGear"] and (game:GetService("Workspace"))
["Map"]:FindFirstChild("MysticIsland") then
for L_1154_forvar0, L_1155_forvar1 in
pairs((game:GetService("Workspace"))["Map"]["MysticIsland"]:GetChildren()) do
local L_1156_ = {}
L_1156_[1], L_1156_[3] = L_1154_forvar0,
L_1155_forvar1
if L_1156_[3]:IsA("MeshPart") and L_1156_[3]
["Material"] == Enum["Material"]["Neon"] then
topos(L_1156_[3]["CFrame"])
end
end
end
end
end)
end)
L_3_[182] = L_3_[130]:AddSection({
"Teleport V4"
})
L_3_[130]:AddButton({
["Title"] = L_3_[168]({
"Teleport To Top Grea",
"tTree"
});
["Value"] = false,
["Callback"] = function()
(Game:GetService("Players"))["LocalPlayer"]["Character"]
["HumanoidRootPart"]["CFrame"] = CFrame["new"](3030.39453125, 2280.6171875, -
7320.18359375)
end
})
L_3_[130]:AddButton({
["Title"] = L_3_[168]({
"Teleport Temple Of T";
"ime"
}),
["Value"] = false,
["Callback"] = function()
(Game:GetService("Players"))["LocalPlayer"]["Character"]
["HumanoidRootPart"]["CFrame"] = CFrame["new"](28286.35546875, 14895.301757812,
102.62469482422)
end
})
L_3_[130]:AddButton({
["Title"] = "Teleport Lever Pull",
["Value"] = false,
["Callback"] = function()
topos(CFrame["new"](28575.181640625, 14936.627929688, 72.316368103027))
end
})
L_3_[130]:AddButton({
["Title"] = L_3_[168]({
"Teleport To The Cloc";
"k"
});
["Value"] = false,
["Callback"] = function()
topos(CFrame["new"](29553.7812, 15066.6133, -88.2750015, 1, 0, 0, 0, 1,
0, 0, 0, 1))
end
})
L_3_[197] = L_3_[130]:AddSection({
"Trial V4"
})
L_3_[130]:AddButton({
["Title"] = "Auto Race Door";
["Value"] = false,
["Callback"] = function()
(game:GetService("Players"))["LocalPlayer"]["Character"]
["HumanoidRootPart"]["CFrame"] = CFrame["new"](28286.35546875, 14895.301757812,
102.62469482422)
wait(.1);
(game:GetService("Players"))["LocalPlayer"]["Character"]
["HumanoidRootPart"]["CFrame"] = CFrame["new"](28286.35546875, 14895.301757812,
102.62469482422)
wait(.1);
(game:GetService("Players"))["LocalPlayer"]["Character"]
["HumanoidRootPart"]["CFrame"] = CFrame["new"](28286.35546875, 14895.301757812,
102.62469482422)
wait(.1);
(game:GetService("Players"))["LocalPlayer"]["Character"]
["HumanoidRootPart"]["CFrame"] = CFrame["new"](28286.35546875, 14895.301757812,
102.62469482422)
wait(.5)
if (game:GetService("Players"))["LocalPlayer"]["Data"]["Race"]["Value"]
== "Human" then
topos(CFrame["new"](29221.822265625, 14890.975585938, -
205.99114990234))
elseif (game:GetService("Players"))["LocalPlayer"]["Data"]["Race"]
["Value"] ~= "Skypiea" then
if (game:GetService("Players"))["LocalPlayer"]["Data"]["Race"]
["Value"] == "Fishman" then
topos(CFrame["new"](28231.17578125, 14890.975585938, -
211.6417388916))
elseif (game:GetService("Players"))["LocalPlayer"]["Data"]
["Race"]["Value"] == "Cyborg" then
topos(CFrame["new"](28502.681640625, 14895.975585938, -
423.72793579102))
elseif (game:GetService("Players"))["LocalPlayer"]["Data"]
["Race"]["Value"] ~= "Ghoul" then
if (game:GetService("Players"))["LocalPlayer"]["Data"]
["Race"]["Value"] == "Mink" then
topos(CFrame["new"](29012.341796875, 14890.975585938,
-380.14926147461))
end
else
topos(CFrame["new"](28674.244140625, 14890.676757812,
445.43106079102))
end
else
topos(CFrame["new"](28960.158203125, 14919.624023438,
235.03948974609))
end
end
})
L_3_[130]:AddButton({
["Title"] = "Buy Acient One Quest",
["Value"] = false,
["Callback"] = function()
(game:GetService("ReplicatedStorage"))["Remotes"]
["CommF_"]:InvokeServer("UpgradeRace", "Buy")
end
})
L_3_[130]:AddToggle({
["Name"] = L_3_[168]({
"Auto Trial Human Gho",
"st"
});
["Description"] = "Tự Động Trial",
["Default"] = false,
["Callback"] = function(L_1157_arg0)
local L_1158_ = {}
L_1158_[2] = L_1157_arg0
_G["Kill_Aura"] = L_1158_[2]
StopTween(_G["Kill_Aura"])
end
})
L_3_[130]:AddToggle({
["Name"] = L_3_[168]({
"Auto Trailer All Rac",
"e"
});
["Description"] = L_3_[168]({
"Tự Động Trailer",
" All Race"
}),
["Default"] = false;
["Callback"] = function(L_1159_arg0)
local L_1160_ = {}
L_1160_[2] = L_1159_arg0
_G["AutoQuestRace"] = L_1160_[2]
StopTween(_G["AutoQuestRace"])
end
})
spawn(function()
pcall(function()
while wait() do
if _G["AutoQuestRace"] then
if (game:GetService("Players"))["LocalPlayer"]["Data"]
["Race"]["Value"] == "Human" then
for L_1161_forvar0, L_1162_forvar1 in
pairs(game["Workspace"]["Enemies"]:GetDescendants()) do
local L_1163_ = {}
L_1163_[3], L_1163_[2] = L_1161_forvar0,
L_1162_forvar1
do
local L_1164_ = {}
L_1164_[1] = L_1163_[2]
if L_1164_[1]:FindFirstChild("Humanoid")
and (L_1164_[1]:FindFirstChild("HumanoidRootPart") and L_1164_[1]["Humanoid"]
["Health"] > 0) then
pcall(function()
repeat
wait(.1)
L_1164_[1]["Humanoid"]
["Health"] = 0
L_1164_[1]
["HumanoidRootPart"]["CanCollide"] = false

sethiddenproperty(game["Players"]["LocalPlayer"], "SimulationRadius",
math["huge"])
until not _G["AutoQuestRace"]
or not L_1164_[1]["Parent"] or L_1164_[1]["Humanoid"]["Health"] <= 0
end)
end
end
end
elseif (game:GetService("Players"))["LocalPlayer"]["Data"]
["Race"]["Value"] == "Skypiea" then
for L_1165_forvar0, L_1166_forvar1 in
pairs((game:GetService("Workspace"))["Map"]["SkyTrial"]["Model"]:GetDescendants())
do
local L_1167_ = {}
L_1167_[2], L_1167_[3] = L_1165_forvar0,
L_1166_forvar1
if L_1167_[3]["Name"] == L_3_[168]({
"snowisland_Cylinder.";
"081"
}) then
topos(L_1167_[3]["CFrame"] *
CFrame["new"](0, 0, 0))
end
end
elseif (game:GetService("Players"))["LocalPlayer"]["Data"]
["Race"]["Value"] ~= "Fishman" then
if (game:GetService("Players"))["LocalPlayer"]
["Data"]["Race"]["Value"] == "Cyborg" then
topos(CFrame["new"](28654, 14898.7832, -30, 1,
0, 0, 0, 1, 0, 0, 0, 1))
elseif (game:GetService("Players"))["LocalPlayer"]
["Data"]["Race"]["Value"] == "Ghoul" then
for L_1168_forvar0, L_1169_forvar1 in
pairs(game["Workspace"]["Enemies"]:GetDescendants()) do
local L_1170_ = {}
L_1170_[3], L_1170_[2] = L_1168_forvar0,
L_1169_forvar1
do
local L_1171_ = {}
L_1171_[2] = L_1170_[2]
if
L_1171_[2]:FindFirstChild("Humanoid") and
(L_1171_[2]:FindFirstChild("HumanoidRootPart") and L_1171_[2]["Humanoid"]["Health"]
> 0) then
pcall(function()
repeat
wait(.1)
L_1171_[2]
["Humanoid"]["Health"] = 0
L_1171_[2]
["HumanoidRootPart"]["CanCollide"] = false

sethiddenproperty(game["Players"]["LocalPlayer"], "SimulationRadius",
math["huge"])
until not
_G["AutoQuestRace"] or not L_1171_[2]["Parent"] or L_1171_[2]["Humanoid"]["Health"]
<= 0
end)
end
end
end
elseif (game:GetService("Players"))["LocalPlayer"]
["Data"]["Race"]["Value"] == "Mink" then
for L_1172_forvar0, L_1173_forvar1 in
pairs((game:GetService("Workspace")):GetDescendants()) do
local L_1174_ = {}
L_1174_[3], L_1174_[1] = L_1172_forvar0,
L_1173_forvar1
if L_1174_[1]["Name"] == "StartPoint"
then
topos(L_1174_[1]["CFrame"] *
CFrame["new"](0, 3, 0))
_G["AutoQuestRace"] = false
StopTween(_G["AutoQuestRace"])
end
end
end
else
for L_1175_forvar0, L_1176_forvar1 in
pairs((game:GetService("Workspace"))["SeaBeasts"]["SeaBeast1"]:GetDescendants()) do
local L_1177_ = {}
L_1177_[3], L_1177_[1] = L_1175_forvar0,
L_1176_forvar1
if L_1177_[1]["Name"] == "HumanoidRootPart"
then
topos(L_1177_[1]["CFrame"] * Pos)
for L_1178_forvar0, L_1179_forvar1 in
pairs(game["Players"]["LocalPlayer"]["Backpack"]:GetChildren()) do
local L_1180_ = {}
L_1180_[2], L_1180_[3] =
L_1178_forvar0, L_1179_forvar1
if L_1180_[3]:IsA("Tool") and
L_1180_[3]["ToolTip"] == "Melee" then
game["Players"]
["LocalPlayer"]["Character"]["Humanoid"]:EquipTool(L_1180_[3])
end
end;

(game:GetService("VirtualInputManager")):SendKeyEvent(true, 122, false,


game["Players"]["LocalPlayer"]["Character"]["HumanoidRootPart"]);

(game:GetService("VirtualInputManager")):SendKeyEvent(false, 122, false,


game["Players"]["LocalPlayer"]["Character"]["HumanoidRootPart"])
wait(.2);

(game:GetService("VirtualInputManager")):SendKeyEvent(true, 120, false,


game["Players"]["LocalPlayer"]["Character"]["HumanoidRootPart"]);

(game:GetService("VirtualInputManager")):SendKeyEvent(false, 120, false,


game["Players"]["LocalPlayer"]["Character"]["HumanoidRootPart"])
wait(.2);

(game:GetService("VirtualInputManager")):SendKeyEvent(true, 99, false,


game["Players"]["LocalPlayer"]["Character"]["HumanoidRootPart"]);

(game:GetService("VirtualInputManager")):SendKeyEvent(false, 99, false,


game["Players"]["LocalPlayer"]["Character"]["HumanoidRootPart"])
for L_1181_forvar0, L_1182_forvar1 in
pairs(game["Players"]["LocalPlayer"]["Backpack"]:GetChildren()) do
local L_1183_ = {}
L_1183_[2], L_1183_[3] =
L_1181_forvar0, L_1182_forvar1
if L_1183_[3]:IsA("Tool") and
L_1183_[3]["ToolTip"] == "Blox Fruit" then
game["Players"]
["LocalPlayer"]["Character"]["Humanoid"]:EquipTool(L_1183_[3])
end
end;
(game:GetService("VirtualInputManager")):SendKeyEvent(true, 122, false,
game["Players"]["LocalPlayer"]["Character"]["HumanoidRootPart"]);

(game:GetService("VirtualInputManager")):SendKeyEvent(false, 122, false,


game["Players"]["LocalPlayer"]["Character"]["HumanoidRootPart"])
wait(.2);

(game:GetService("VirtualInputManager")):SendKeyEvent(true, 120, false,


game["Players"]["LocalPlayer"]["Character"]["HumanoidRootPart"]);

(game:GetService("VirtualInputManager")):SendKeyEvent(false, 120, false,


game["Players"]["LocalPlayer"]["Character"]["HumanoidRootPart"])
wait(.2);

(game:GetService("VirtualInputManager")):SendKeyEvent(true, 99, false,


game["Players"]["LocalPlayer"]["Character"]["HumanoidRootPart"]);

(game:GetService("VirtualInputManager")):SendKeyEvent(false, 99, false,


game["Players"]["LocalPlayer"]["Character"]["HumanoidRootPart"])
wait(.5)
for L_1184_forvar0, L_1185_forvar1 in
pairs(game["Players"]["LocalPlayer"]["Backpack"]:GetChildren()) do
local L_1186_ = {}
L_1186_[1], L_1186_[3] =
L_1184_forvar0, L_1185_forvar1
if L_1186_[3]:IsA("Tool") and
L_1186_[3]["ToolTip"] == "Sword" then
game["Players"]
["LocalPlayer"]["Character"]["Humanoid"]:EquipTool(L_1186_[3])
end
end;

(game:GetService("VirtualInputManager")):SendKeyEvent(true, 122, false,


game["Players"]["LocalPlayer"]["Character"]["HumanoidRootPart"]);

(game:GetService("VirtualInputManager")):SendKeyEvent(false, 122, false,


game["Players"]["LocalPlayer"]["Character"]["HumanoidRootPart"])
wait(.2);

(game:GetService("VirtualInputManager")):SendKeyEvent(true, 120, false,


game["Players"]["LocalPlayer"]["Character"]["HumanoidRootPart"]);

(game:GetService("VirtualInputManager")):SendKeyEvent(false, 120, false,


game["Players"]["LocalPlayer"]["Character"]["HumanoidRootPart"])
wait(.2);

(game:GetService("VirtualInputManager")):SendKeyEvent(true, 99, false,


game["Players"]["LocalPlayer"]["Character"]["HumanoidRootPart"]);

(game:GetService("VirtualInputManager")):SendKeyEvent(false, 99, false,


game["Players"]["LocalPlayer"]["Character"]["HumanoidRootPart"])
wait(.5)
for L_1187_forvar0, L_1188_forvar1 in
pairs(game["Players"]["LocalPlayer"]["Backpack"]:GetChildren()) do
local L_1189_ = {}
L_1189_[2], L_1189_[1] =
L_1187_forvar0, L_1188_forvar1
if L_1189_[1]:IsA("Tool") and
L_1189_[1]["ToolTip"] == "Gun" then
game["Players"]
["LocalPlayer"]["Character"]["Humanoid"]:EquipTool(L_1189_[1])
end
end;

(game:GetService("VirtualInputManager")):SendKeyEvent(true, 122, false,


game["Players"]["LocalPlayer"]["Character"]["HumanoidRootPart"]);

(game:GetService("VirtualInputManager")):SendKeyEvent(false, 122, false,


game["Players"]["LocalPlayer"]["Character"]["HumanoidRootPart"])
wait(.2);

(game:GetService("VirtualInputManager")):SendKeyEvent(true, 120, false,


game["Players"]["LocalPlayer"]["Character"]["HumanoidRootPart"]);

(game:GetService("VirtualInputManager")):SendKeyEvent(false, 120, false,


game["Players"]["LocalPlayer"]["Character"]["HumanoidRootPart"])
wait(.2);

(game:GetService("VirtualInputManager")):SendKeyEvent(true, 99, false,


game["Players"]["LocalPlayer"]["Character"]["HumanoidRootPart"]);

(game:GetService("VirtualInputManager")):SendKeyEvent(false, 99, false,


game["Players"]["LocalPlayer"]["Character"]["HumanoidRootPart"])
end
end
end
end
end
end)
end)
L_3_[130]:AddToggle({
["Name"] = L_3_[168]({
"Auto Kill Player Tra";
"iler V4"
}),
["Description"] = L_3_[168]({
"Đánh Người Chơ",
"i Trong Trial"
}),
["Default"] = false,
["Callback"] = function(L_1190_arg0)
local L_1191_ = {}
L_1191_[2] = L_1190_arg0
_G["AutoKillV4"] = L_1191_[2]
StopTween(_G["AutoKillV4"])
end
})
spawn(function()
while task["wait"]() do
if _G["AutoKillV4"] then
pcall(function()
for L_1192_forvar0, L_1193_forvar1 in
pairs(game["Workspace"]["Characters"]:GetChildren()) do
local L_1194_ = {}
L_1194_[2], L_1194_[3] = L_1192_forvar0,
L_1193_forvar1
if L_1194_[3]["Name"] ~= game["Players"]
["LocalPlayer"]["Name"] and (L_1194_[3]:FindFirstChild("Humanoid") and
(L_1194_[3]:FindFirstChild("HumanoidRootPart") and (L_1194_[3]["Humanoid"]
["Health"] > 0 and (L_1194_[3]["Parent"] and (game["Players"]["LocalPlayer"]
["Character"]["HumanoidRootPart"]["Position"] - L_1194_[3]["HumanoidRootPart"]
["Position"])["Magnitude"] <= 230)))) then
repeat
task["wait"]()
AutoHaki()
EquipWeapon(_G["SelectWeapon"])
topos(L_1194_[3]["HumanoidRootPart"]
["CFrame"] * CFrame["new"](1, 1, 2))
L_1194_[3]["HumanoidRootPart"]["Size"] =
Vector3["new"](60, 60, 60)
L_1194_[3]["HumanoidRootPart"]
["CanCollide"] = false
L_1194_[3]["Head"]["CanCollide"] = false
L_1194_[3]["Humanoid"]["WalkSpeed"] = 0
sethiddenproperty(game["Players"]
["LocalPlayer"], "SimulationRadius", math["huge"])
until not _G["AutoKillV4"] or L_1194_[3]
["Humanoid"]["Health"] <= 0 or not L_1194_[3]["Parent"] or not
L_1194_[3]:FindFirstChild("HumanoidRootPart") or not
L_1194_[3]:FindFirstChild("Humanoid")
end
end
end)
end
end
end)
L_3_[170] = L_3_[130]:AddSection({
"Auto Skill"
})
L_3_[130]:AddToggle({
["Name"] = "Auto Skill Z",
["Description"] = L_3_[168]({
"Tự Động Dùng S";
"kill Z Để Đánh"
});
["Default"] = false,
["Callback"] = function(L_1195_arg0)
local L_1196_ = {}
L_1196_[1] = L_1195_arg0
_G["XaiSkillZ"] = L_1196_[1]
StopTween(_G["XaiSkillZ"])
end
})
L_3_[130]:AddToggle({
["Name"] = "Auto Skill X";
["Description"] = L_3_[168]({
"Tự Động Dùng S",
"kill X Để Đánh"
});
["Default"] = false,
["Callback"] = function(L_1197_arg0)
local L_1198_ = {}
L_1198_[2] = L_1197_arg0
_G["XaiSkillX"] = L_1198_[2]
StopTween(_G["XaiSkillX"])
end
})
L_3_[130]:AddToggle({
["Name"] = "Auto Skill C";
["Description"] = L_3_[168]({
"Tự Động Dùng S",
"kill C Để Đánh"
}),
["Default"] = false;
["Callback"] = function(L_1199_arg0)
local L_1200_ = {}
L_1200_[1] = L_1199_arg0
_G["XaiSkillC"] = L_1200_[1]
StopTween(_G["XaiSkillC"])
end
})
L_3_[86] = L_3_[113]:AddSection({
"Dungeon-Vip"
})
L_3_[113]:AddToggle({
["Name"] = L_3_[168]({
"Auto-join-sever-dung";
"eon"
});
["Description"] = L_3_[168]({
"Click ServerBrowserB";
"utton 1 lần rồi ",
"click Dungeon 3 lầ";
"n"
}),
["Default"] = false;
["Callback"] = function(L_1201_arg0)
local L_1202_ = {}
L_1202_[1] = L_1201_arg0
_G[L_3_[168]({
"AutoJoinDungeonServe";
"r"
})] = L_1202_[1]
end
})
task["spawn"](function()
local L_1203_ = {}
L_1203_[6] = game:GetService("Players")
L_1203_[1] = L_1203_[6]["LocalPlayer"]
L_1203_[7] = L_1203_[1]:WaitForChild("PlayerGui")
L_1203_[4] = 73902483975735
L_1203_[8] = function()
return game["PlaceId"] == L_1203_[4]
end
L_1203_[5] = function(L_1204_arg0, L_1205_arg1)
local L_1206_ = {}
L_1206_[1], L_1206_[3] = L_1204_arg0, L_1205_arg1
if not L_1206_[1] or not L_1206_[1]["Parent"] then
return false
end
L_1206_[3] = L_1206_[3] or "ClickedOnce"
if L_1206_[1]:GetAttribute(L_1206_[3]) then
return false
end
L_1206_[1]:SetAttribute(L_1206_[3], true)
L_1206_[4] = pcall(function()
L_1206_[1]:Activate()
end)
if not L_1206_[4] then
pcall(function()
if firesignal and L_1206_[1]["Activated"] then
firesignal(L_1206_[1]["Activated"])
end
end)
end
return true
end
L_1203_[2] = function(L_1207_arg0)
local L_1208_ = {}
L_1208_[2] = L_1207_arg0
if not L_1208_[2] or not L_1208_[2]["Parent"] then
return false
end
pcall(function()
L_1208_[2]:Activate()
end)
pcall(function()
if firesignal and L_1208_[2]["Activated"] then
firesignal(L_1208_[2]["Activated"])
end
end)
return true
end
while task["wait"](.5) do
local L_1209_ = {}
if L_1203_[8]() then
if _G[L_3_[168]({
"AutoJoinDungeonServe";
"r"
})] then
_G[L_3_[168]({
"AutoJoinDungeonServe";
"r"
})] = false
end
continue
end
if not _G[L_3_[168]({
"AutoJoinDungeonServe",
"r"
})] then
local L_1210_ = {}
L_1210_[3], L_1210_[1] = pcall(function()
return L_1203_[7]:FindFirstChild("Topbar") and (L_1203_[7]
["Topbar"]:FindFirstChild("Frame") and L_1203_[7]["Topbar"]
["Frame"]:FindFirstChild("ServerBrowserButton"))
end)
if L_1210_[3] and L_1210_[1] then
pcall(function()
L_1210_[1]:SetAttribute(L_3_[168]({
"Clicked_ServerBrowse";
"rButton"
}), nil)
end)
end
continue
end
L_1209_[3] =
((L_1203_[7]:WaitForChild("Topbar")):WaitForChild("Frame")):WaitForChild("ServerBro
wserButton")
L_1203_[5](L_1209_[3], L_3_[168]({
"Clicked_ServerBrowse";
"rButton"
}))
L_1209_[5] = L_1203_[7]:WaitForChild("ServerBrowser")
L_1209_[4] = os["clock"]()
while _G[L_3_[168]({
"AutoJoinDungeonServe";
"r"
})] and os["clock"]() - L_1209_[4] < 5 do
if L_1209_[5]["Enabled"] ~= false and L_1209_[5]["Parent"] then
break
end
task["wait"](.05)
end
if not _G[L_3_[168]({
"AutoJoinDungeonServe";
"r"
})] then
continue
end
L_1209_[2] =
((L_1209_[5]:WaitForChild("Frame")):WaitForChild("TeleportButtons")):WaitForChild("
Dungeon")
L_1209_[4] = os["clock"]()
while _G[L_3_[168]({
"AutoJoinDungeonServe",
"r"
})] and os["clock"]() - L_1209_[4] < 5 do
if L_1209_[2]["Visible"] and L_1209_[2]["Active"] then
break
end
task["wait"](.05)
end
if not _G[L_3_[168]({
"AutoJoinDungeonServe",
"r"
})] then
continue
end
for L_1211_forvar0 = 1, 3, 1 do
if not _G[L_3_[168]({
"AutoJoinDungeonServe";
"r"
})] then
break
end
L_1203_[2](L_1209_[2])
task["wait"](.25)
end
_G[L_3_[168]({
"AutoJoinDungeonServe",
"r"
})] = false
end
end)
L_3_[178] = 73902483975735
L_3_[73] = function()
return game["PlaceId"] == L_3_[178]
end
L_3_[113]:AddToggle({
["Name"] = "Bring-mobs-dungeon",
["Description"] = "Bring dungeon";
["Default"] = true,
["Callback"] = function(L_1212_arg0)
local L_1213_ = {}
L_1213_[2] = L_1212_arg0
_G["Bringmobsdungeon"] = L_1213_[2]
end
})
L_3_[143] = {
["BringRadius"] = 350,
["ScanRadius"] = 1000,
["ClusterLinkDistance"] = 200,
["MinMobsInSpot"] = 1,
["UpdateDelay"] = .2,
["HopStep"] = 180,
["HopArriveDistance"] = 1000;
["CenterSmoothing"] = .25;
["UseRingHold"] = true;
["RingRadius"] = 6;
["MaxBring"] = 5,
["HoldHeight"] = 1
}
_G["FarmSpotBring"] = _G["FarmSpotBring"] ~= false
_G["Bringmobsdungeon"] = _G["Bringmobsdungeon"] ~= false
L_3_[199] = game:GetService("Players")
L_3_[147] = L_3_[199]["LocalPlayer"]
L_3_[169] = function()
return _G["FarmSpotBring"] == true
end
L_3_[74] = function()
return _G["Bringmobsdungeon"] == true and L_3_[73]()
end
L_3_[71] = function()
return L_3_[147] and L_3_[147]["Character"]
end
L_3_[115] = function()
local L_1214_ = {}
L_1214_[2] = L_3_[71]()
return L_1214_[2] and L_1214_[2]:FindFirstChild("HumanoidRootPart")
end
L_3_[52] = function()
return workspace:FindFirstChild("Enemies")
end
L_3_[84] = function(L_1215_arg0)
return false
end
L_3_[65] = function(L_1216_arg0)
local L_1217_ = {}
L_1217_[2] = L_1216_arg0
if typeof(IsRaidMob) == "function" then
local L_1218_ = {}
L_1218_[3], L_1218_[2] = pcall(IsRaidMob, L_1217_[2])
if L_1218_[3] then
return L_1218_[2]
end
end
return L_3_[84](L_1217_[2])
end
L_3_[180] = function(L_1219_arg0)
local L_1220_ = {}
L_1220_[4] = L_1219_arg0
if not L_1220_[4] or not L_1220_[4]["Parent"] then
return false
end
L_1220_[2] = L_1220_[4]:FindFirstChild("Humanoid")
L_1220_[1] = L_1220_[4]:FindFirstChild("HumanoidRootPart")
if not L_1220_[2] or not L_1220_[1] then
return false
end
if L_1220_[2]["Health"] <= 0 then
return false
end
if L_3_[65](L_1220_[4]) then
return false
end
return true
end
L_3_[15] = function(L_1221_arg0, L_1222_arg1)
local L_1223_ = {}
L_1223_[4], L_1223_[3] = L_1221_arg0, L_1222_arg1
L_1223_[2] = L_3_[52]()
if not L_1223_[2] then
return {}
end
L_1223_[1] = {}
for L_1224_forvar0, L_1225_forvar1 in ipairs(L_1223_[2]:GetChildren()) do
local L_1226_ = {}
L_1226_[1], L_1226_[2] = L_1224_forvar0, L_1225_forvar1
if L_3_[180](L_1226_[2]) then
local L_1227_ = {}
L_1227_[2] = (L_1226_[2]["HumanoidRootPart"]["Position"] -
L_1223_[4])["Magnitude"]
if L_1227_[2] <= L_1223_[3] then
L_1223_[1][#L_1223_[1] + 1] = L_1226_[2]
end
end
end
return L_1223_[1]
end
L_3_[151] = function(L_1228_arg0, L_1229_arg1)
local L_1230_ = {}
L_1230_[3], L_1230_[1] = L_1228_arg0, L_1229_arg1
L_1230_[2], L_1230_[5] = {}, {}
for L_1231_forvar0, L_1232_forvar1 in ipairs(L_1230_[3]) do
local L_1233_ = {}
L_1233_[2], L_1233_[1] = L_1231_forvar0, L_1232_forvar1
if not L_1230_[5][L_1233_[1]] then
local L_1234_ = {}
L_1230_[5][L_1233_[1]] = true
L_1234_[1] = {
L_1233_[1]
}
L_1234_[3] = {}
while #L_1234_[1] > 0 do
local L_1235_ = {}
L_1235_[1] = table["remove"](L_1234_[1])
L_1234_[3][#L_1234_[3] + 1] = L_1235_[1]
L_1235_[2] = L_1235_[1]:FindFirstChild("HumanoidRootPart")
if L_1235_[2] then
local L_1236_ = {}
L_1236_[2] = L_1235_[2]["Position"]
for L_1237_forvar0, L_1238_forvar1 in
ipairs(L_1230_[3]) do
local L_1239_ = {}
L_1239_[1], L_1239_[2] = L_1237_forvar0,
L_1238_forvar1
if not L_1230_[5][L_1239_[2]] then
local L_1240_ = {}
L_1240_[1] =
L_1239_[2]:FindFirstChild("HumanoidRootPart")
if L_1240_[1] and (L_1240_[1]["Position"]
- L_1236_[2])["Magnitude"] <= L_1230_[1] then
L_1230_[5][L_1239_[2]] = true
L_1234_[1][#L_1234_[1] + 1] =
L_1239_[2]
end
end
end
end
end
L_1230_[2][#L_1230_[2] + 1] = L_1234_[3]
end
end
return L_1230_[2]
end
L_3_[103] = function(L_1241_arg0)
local L_1242_ = {}
L_1242_[1] = L_1241_arg0
L_1242_[2], L_1242_[4] = Vector3["new"](0, 0, 0), 0
for L_1243_forvar0, L_1244_forvar1 in ipairs(L_1242_[1]) do
local L_1245_ = {}
L_1245_[3], L_1245_[1] = L_1243_forvar0, L_1244_forvar1
if L_3_[180](L_1245_[1]) then
Ts[2] += L_1245_[1]["HumanoidRootPart"]["Position"]
Ts[4] += 1
end
end
if L_1242_[4] == 0 then
return nil, 0
end
return L_1242_[2] / L_1242_[4], L_1242_[4]
end
L_3_[129] = function(L_1246_arg0, L_1247_arg1)
local L_1248_ = {}
L_1248_[1], L_1248_[5] = L_1246_arg0, L_1247_arg1
L_1248_[2], L_1248_[4] = nil, math["huge"]
for L_1249_forvar0, L_1250_forvar1 in ipairs(L_1248_[1]) do
local L_1251_ = {}
L_1251_[1], L_1251_[4] = L_1249_forvar0, L_1250_forvar1
L_1251_[5], L_1251_[3] = L_3_[103](L_1251_[4])
if L_1251_[5] and L_1251_[3] > 0 then
local L_1252_ = {}
L_1252_[1] = (L_1251_[5] - L_1248_[5])["Magnitude"]
L_1252_[2] = L_1252_[1] - L_1251_[3] * 40
if L_1252_[2] < L_1248_[4] then
L_1248_[4] = L_1252_[2]
L_1248_[2] = {
["cluster"] = L_1251_[4];
["center"] = L_1251_[5];
["count"] = L_1251_[3];
["dist"] = L_1252_[1]
}
end
end
end
return L_1248_[2]
end
L_3_[82] = function(L_1253_arg0, L_1254_arg1, L_1255_arg2)
local L_1256_ = {}
L_1256_[4], L_1256_[3], L_1256_[2] = L_1253_arg0, L_1254_arg1, L_1255_arg2
L_1256_[5] = L_1256_[3] - L_1256_[4]
L_1256_[1] = L_1256_[5]["Magnitude"]
if L_1256_[1] <= L_1256_[2] then
return L_1256_[3]
end
return L_1256_[4] + L_1256_[5]["Unit"] * L_1256_[2]
end
L_3_[4] = function(L_1257_arg0, L_1258_arg1)
local L_1259_ = {}
L_1259_[4], L_1259_[1] = L_1257_arg0, L_1258_arg1
L_1259_[3] = L_1259_[4] * 2.3999632297287
return Vector3["new"](math["cos"](L_1259_[3]) * L_1259_[1], 0, math["sin"]
(L_1259_[3]) * L_1259_[1])
end
PosMon = PosMon or nil
L_3_[19] = nil
L_3_[110] = 0
L_3_[126] = function()
local L_1260_ = {}
L_1260_[5] = L_3_[115]()
if not L_1260_[5] then
return
end
L_1260_[1] = L_3_[15](L_1260_[5]["Position"], L_3_[143]["ScanRadius"])
if #L_1260_[1] == 0 then
L_3_[19] = L_1260_[5]["Position"]
L_3_[110] = 0
return
end
L_1260_[4] = L_3_[151](L_1260_[1], L_3_[143]["ClusterLinkDistance"])
L_1260_[3] = L_3_[129](L_1260_[4], L_1260_[5]["Position"])
if not L_1260_[3] then
L_3_[19] = L_1260_[5]["Position"]
L_3_[110] = 0
return
end
L_3_[19] = L_1260_[3]["center"]
L_3_[110] = L_1260_[3]["count"]
end
L_3_[117] = function()
local L_1261_ = {}
if not L_3_[169]() or not L_3_[74]() then
return
end
L_1261_[9] = L_3_[71]()
if not L_1261_[9] then
return
end
L_1261_[1] = L_1261_[9]:FindFirstChild("HumanoidRootPart")
if not L_1261_[1] then
return
end
if setscriptable then
pcall(function()
setscriptable(L_3_[147], "SimulationRadius", true)
end)
end
if sethiddenproperty then
pcall(function()
sethiddenproperty(L_3_[147], "SimulationRadius", math["huge"])
end)
end
L_1261_[8] = PosMon or L_1261_[1]["Position"]
L_1261_[7] = L_3_[52]()
if not L_1261_[7] then
return
end
L_1261_[6] = L_3_[143]["MaxBring"] or 5
L_1261_[5] = L_3_[143]["HoldHeight"] or 1
L_1261_[3] = {}
for L_1262_forvar0, L_1263_forvar1 in ipairs(L_1261_[7]:GetChildren()) do
local L_1264_ = {}
L_1264_[2], L_1264_[1] = L_1262_forvar0, L_1263_forvar1
L_1264_[4] = L_1264_[1]:FindFirstChild("Humanoid")
L_1264_[3] = L_1264_[1]:FindFirstChild("HumanoidRootPart")
if L_1264_[4] and (L_1264_[3] and (L_1264_[4]["Health"] > 0 and not
L_3_[65](L_1264_[1]))) then
local L_1265_ = {}
L_1265_[1] = (L_1264_[3]["Position"] - L_1261_[8])["Magnitude"]
if L_1265_[1] <= L_3_[143]["BringRadius"] then
L_1261_[3][#L_1261_[3] + 1] = {
["root"] = L_1264_[3];
["dist"] = L_1265_[1]
}
end
end
end
if #L_1261_[3] <= 3 then
return
end
table["sort"](L_1261_[3], function(L_1266_arg0, L_1267_arg1)
local L_1268_ = {}
L_1268_[2], L_1268_[1] = L_1266_arg0, L_1267_arg1
return L_1268_[2]["dist"] < L_1268_[1]["dist"]
end)
L_1261_[2] = 0
for L_1269_forvar0 = 1, #L_1261_[3], 1 do
local L_1270_ = {}
L_1270_[1] = L_1269_forvar0
Ys[2] += 1
if L_1261_[2] > L_1261_[6] then
break
end
L_1270_[3] = L_1261_[3][L_1270_[1]]["root"]
if L_1270_[3] and L_1270_[3]["Parent"] then
local L_1271_ = {}
L_1271_[3] = Vector3["new"](L_1261_[8]["X"], L_1261_[8]["Y"] +
L_1261_[5], L_1261_[8]["Z"])
if L_3_[143]["UseRingHold"] then
L_1271_[2] = L_1271_[3] + L_3_[4](L_1261_[2], L_3_[143]
["RingRadius"])
else
L_1271_[2] = L_1271_[3]
end
L_1270_[3]["CFrame"] = CFrame["new"](L_1271_[2])
end
end
end
task["spawn"](function()
local L_1272_ = {}
L_1272_[2] = L_3_[115]()
if L_1272_[2] then
PosMon = L_1272_[2]["Position"]
L_3_[19] = L_1272_[2]["Position"]
end
while task["wait"](L_3_[143]["UpdateDelay"]) do
local L_1273_ = {}
if not L_3_[169]() or not L_3_[74]() then
continue
end
L_1273_[3] = L_3_[115]()
if not L_1273_[3] then
continue
end
L_3_[126]()
L_1273_[2] = L_3_[19] or L_1273_[3]["Position"]
if typeof(PosMon) ~= "Vector3" then
PosMon = L_1273_[3]["Position"]
end
L_1273_[1] = L_3_[82](PosMon, L_1273_[2], L_3_[143]["HopStep"])
PosMon = PosMon:Lerp(L_1273_[1], L_3_[143]["CenterSmoothing"])
pcall(L_3_[117])
end
end)
L_3_[113]:AddToggle({
["Name"] = L_3_[168]({
"Auto Farm raid-dunge",
"on"
}),
["Description"] = L_3_[168]({
"Auto farm dungeon + ",
"next floor"
});
["Default"] = false;
["Callback"] = function(L_1274_arg0)
local L_1275_ = {}
L_1275_[1] = L_1274_arg0
_G["Dungeonh"] = L_1275_[1]
StopTween(L_1275_[1])
if not L_1275_[1] then
StartBring = false
_G["GoingExit"] = false
_G["DeathPause"] = false
end
end
})
L_3_[201] = game:GetService("Players")
L_3_[127] = L_3_[201]["LocalPlayer"]
L_3_[104] = 73902483975735
_G["Fast_Delay"] = _G["Fast_Delay"] or .5
_G["GoingExit"] = false
_G["DeathPause"] = false
L_3_[153] = 35
L_3_[200] = 5000
L_3_[162] = 30
L_3_[161] = 250
L_3_[207] = 4
L_3_[131] = .15
L_3_[13] = function()
return game["PlaceId"] == L_3_[104]
end
L_3_[167] = function()
return workspace:FindFirstChild("Map") and
workspace["Map"]:FindFirstChild("Dungeon")
end
L_3_[165] = function()
return L_3_[127]["Character"]
end
L_3_[185] = function()
local L_1276_ = {}
L_1276_[2] = L_3_[165]()
return L_1276_[2] and L_1276_[2]:FindFirstChildOfClass("Humanoid")
end
L_3_[98] = function()
local L_1277_ = {}
L_1277_[2] = L_3_[165]()
return L_1277_[2] and L_1277_[2]:FindFirstChild("HumanoidRootPart")
end
L_3_[30] = function(L_1278_arg0)
local L_1279_ = {}
L_1279_[1] = L_1278_arg0
L_1279_[3] = tick() + (L_1279_[1] or 10)
repeat
local L_1280_ = {}
L_1280_[1] = L_3_[98]()
if L_1280_[1] then
return L_1280_[1]
end
task["wait"](.1)
until tick() > L_1279_[3]
end
L_3_[132] = L_3_[168]({
"PropHitboxPlaceholde";
"r"
})
L_3_[150] = 1000000
L_3_[102] = "Blank Buddy"
L_3_[89] = function()
local L_1281_ = {}
L_1281_[1] = game["Players"]["LocalPlayer"]["Character"]
return L_1281_[1] and L_1281_[1]:FindFirstChild("HumanoidRootPart")
end
L_3_[66] = function(L_1282_arg0)
local L_1283_ = {}
L_1283_[2] = L_1282_arg0
L_1283_[1] = workspace:FindFirstChild("Map")
L_1283_[4] = L_1283_[1] and L_1283_[1]:FindFirstChild("Dungeon")
return L_1283_[4] and L_1283_[4]:FindFirstChild(tostring(L_1283_[2]))
end
L_3_[140] = function(L_1284_arg0, L_1285_arg1)
local L_1286_ = {}
L_1286_[6], L_1286_[4] = L_1284_arg0, L_1285_arg1
if not L_1286_[6] or not L_1286_[4] or not L_1286_[6]:IsA("Model") then
return false
end
L_1286_[5], L_1286_[7] = L_1286_[6]:GetBoundingBox()
L_1286_[3] = L_1286_[5]:PointToObjectSpace(L_1286_[4])
L_1286_[1] = 25
return math["abs"](L_1286_[3]["X"]) <= L_1286_[7]["X"] / 2 + L_1286_[1] and
(math["abs"](L_1286_[3]["Y"]) <= L_1286_[7]["Y"] / 2 + L_1286_[1] and math["abs"]
(L_1286_[3]["Z"]) <= L_1286_[7]["Z"] / 2 + L_1286_[1])
end
L_3_[14] = function()
local L_1287_ = {}
if not L_3_[167]() then
return nil
end
L_1287_[3] = L_3_[89]()
if not L_1287_[3] then
return nil
end
L_1287_[2] = workspace["Map"]["Dungeon"]
for L_1288_forvar0, L_1289_forvar1 in ipairs(L_1287_[2]:GetChildren()) do
local L_1290_ = {}
L_1290_[2], L_1290_[3] = L_1288_forvar0, L_1289_forvar1
if L_1290_[3]:IsA("Model") and L_3_[140](L_1290_[3], L_1287_[3]
["Position"]) then
return L_1290_[3]
end
end
L_1287_[4], L_1287_[5] = nil, math["huge"]
for L_1291_forvar0, L_1292_forvar1 in ipairs(L_1287_[2]:GetChildren()) do
local L_1293_ = {}
L_1293_[2], L_1293_[1] = L_1291_forvar0, L_1292_forvar1
if L_1293_[1]:IsA("Model") then
local L_1294_ = {}
L_1294_[3] = L_1293_[1]:GetBoundingBox()
L_1294_[1] = (L_1287_[3]["Position"] - L_1294_[3]["Position"])
["Magnitude"]
if L_1294_[1] < L_1287_[5] then
L_1287_[5] = L_1294_[1]
L_1287_[4] = L_1293_[1]
end
end
end
return L_1287_[4]
end
L_3_[187] = function()
local L_1295_ = {}
L_1295_[2] = workspace:FindFirstChild("Enemies")
if not L_1295_[2] then
return
end
for L_1296_forvar0, L_1297_forvar1 in ipairs(L_1295_[2]:GetChildren()) do
local L_1298_ = {}
L_1298_[1], L_1298_[3] = L_1296_forvar0, L_1297_forvar1
if L_1298_[3] and L_1298_[3]["Name"] == L_3_[132] then
L_1298_[3]:Destroy()
end
end
end
L_3_[205] = false
L_3_[137] = function()
local L_1299_ = {}
L_1299_[3] = L_3_[89]()
L_1299_[2] = L_3_[66](16)
if L_1299_[2] and (L_1299_[3] and L_3_[140](L_1299_[2], L_1299_[3]
["Position"])) then
L_3_[187]()
if not L_3_[205] then
local L_1300_ = {}
L_3_[205] = true
L_1300_[1] = workspace:FindFirstChild("Enemies")
if L_1300_[1] then
L_1300_[1]["ChildAdded"]:Connect(function(L_1301_arg0)
local L_1302_ = {}
L_1302_[1] = L_1301_arg0
L_1302_[2] = L_3_[89]()
L_1302_[3] = L_3_[66](16)
if L_1302_[1] and (L_1302_[1]["Name"] == L_3_[132]
and (L_1302_[3] and (L_1302_[2] and L_3_[140](L_1302_[3], L_1302_[2]
["Position"])))) then
L_1302_[1]:Destroy()
end
end)
end
end
end
end
L_3_[125] = function(L_1303_arg0, L_1304_arg1)
local L_1305_ = {}
L_1305_[6], L_1305_[5] = L_1303_arg0, L_1304_arg1
if not L_1305_[6] or not L_1305_[6]["Parent"] then
return false
end
if L_1305_[6]["Name"] == L_3_[102] then
return false
end
L_1305_[2] = L_1305_[6]:FindFirstChild("Humanoid")
L_1305_[1] = L_1305_[6]:FindFirstChild("HumanoidRootPart")
if not L_1305_[2] or not L_1305_[1] then
return false
end
if L_1305_[2]["Health"] <= 0 then
return false
end
L_1305_[3] = (L_1305_[5]["Position"] - L_1305_[1]["Position"])["Magnitude"]
if L_1305_[3] > L_3_[200] then
return false
end
return true
end
L_3_[208] = function()
local L_1306_ = {}
L_1306_[2] = L_3_[89]()
if not L_1306_[2] then
return nil
end
L_1306_[4], L_1306_[3] = nil, math["huge"]
for L_1307_forvar0, L_1308_forvar1 in
ipairs(workspace["Enemies"]:GetChildren()) do
local L_1309_ = {}
L_1309_[2], L_1309_[1] = L_1307_forvar0, L_1308_forvar1
if L_3_[125](L_1309_[1], L_1306_[2]) then
local L_1310_ = {}
L_1310_[4] = L_1309_[1]["HumanoidRootPart"]
L_1310_[2] = (L_1306_[2]["Position"] - L_1310_[4]["Position"])
["Magnitude"]
L_1310_[3] = L_1310_[2]
if L_1309_[1]["Name"] == L_3_[132] then
L_1310_[3] = L_1310_[3] - L_3_[150]
end
if L_1310_[3] < L_1306_[3] then
L_1306_[3] = L_1310_[3]
L_1306_[4] = L_1309_[1]
end
end
end
return L_1306_[4]
end
L_3_[173] = function()
local L_1311_ = {}
L_1311_[1] = L_3_[89]()
if not L_1311_[1] then
return false
end
for L_1312_forvar0, L_1313_forvar1 in
ipairs(workspace["Enemies"]:GetChildren()) do
local L_1314_ = {}
L_1314_[2], L_1314_[3] = L_1312_forvar0, L_1313_forvar1
if L_3_[125](L_1314_[3], L_1311_[1]) then
return true
end
end
return false
end
L_3_[68] = function(L_1315_arg0)
local L_1316_ = {}
L_1316_[1] = L_1315_arg0
if L_1316_[1]:IsA("BasePart") then
return L_1316_[1]
end
if L_1316_[1]:IsA("Model") then
if L_1316_[1]["PrimaryPart"] then
return L_1316_[1]["PrimaryPart"]
end
for L_1317_forvar0, L_1318_forvar1 in
pairs(L_1316_[1]:GetDescendants()) do
local L_1319_ = {}
L_1319_[2], L_1319_[3] = L_1317_forvar0, L_1318_forvar1
if L_1319_[3]:IsA("BasePart") then
return L_1319_[3]
end
end
end
end
L_3_[3] = function(L_1320_arg0)
local L_1321_ = {}
L_1321_[2] = L_1320_arg0
if not L_1321_[2] then
return nil
end
L_1321_[1] = L_1321_[2]:FindFirstChild("ExitTeleporter")
if not L_1321_[1] then
return nil
end
return L_3_[68](L_1321_[1])
end
L_3_[171] = function()
local L_1322_ = {}
if not L_3_[167]() then
return
end
L_1322_[4] = L_3_[89]()
if not L_1322_[4] then
return
end
L_1322_[1], L_1322_[3] = nil, math["huge"]
for L_1323_forvar0, L_1324_forvar1 in pairs(workspace["Map"]
["Dungeon"]:GetChildren()) do
local L_1325_ = {}
L_1325_[4], L_1325_[2] = L_1323_forvar0, L_1324_forvar1
L_1325_[3] = L_1325_[2]:FindFirstChild("ExitTeleporter")
if L_1325_[3] then
local L_1326_ = {}
L_1326_[1] = L_3_[68](L_1325_[3])
if L_1326_[1] then
local L_1327_ = {}
L_1327_[2] = (L_1322_[4]["Position"] - L_1326_[1]
["Position"])["Magnitude"]
if L_1327_[2] < L_1322_[3] then
L_1322_[3] = L_1327_[2]
L_1322_[1] = L_1326_[1]
end
end
end
end
return L_1322_[1]
end
L_3_[149] = function()
local L_1328_ = {}
if not _G["Dungeonh"] then
return
end
if _G["GoingExit"] then
return
end
if not L_3_[13]() then
return
end
_G["GoingExit"] = true
L_1328_[3] = L_3_[30](12)
if not L_1328_[3] then
_G["GoingExit"] = false
return
end
L_1328_[2] = tick() + 10
repeat
task["wait"](.2)
until L_3_[167]() or tick() > L_1328_[2]
for L_1329_forvar0 = 1, 8, 1 do
local L_1330_ = {}
L_1330_[2] = L_1329_forvar0
L_3_[137]()
L_1330_[1] = L_3_[14]()
L_1330_[3] = L_3_[3](L_1330_[1]) or L_3_[171]()
if L_1330_[3] then
local L_1331_ = {}
TP1(L_1330_[3]["CFrame"] * CFrame["new"](0, 3, 0))
L_1331_[1] = tick() + 4
repeat
task["wait"](.1)
L_1328_[3] = L_3_[89]()
if L_1328_[3] and (L_1328_[3]["Position"] - L_1330_[3]
["Position"])["Magnitude"] <= 8 then
_G["GoingExit"] = false
return
end
until tick() > L_1331_[1]
end
task["wait"](.35)
end
_G["GoingExit"] = false
end
L_3_[192] = function(L_1332_arg0)
local L_1333_ = {}
L_1333_[1] = L_1332_arg0
if L_1333_[1]:FindFirstChild("Frozen") then
return
end
L_1333_[3] = Instance["new"]("BoolValue")
L_1333_[3]["Name"] = "Frozen"
L_1333_[3]["Parent"] = L_1333_[1]
pcall(function()
L_1333_[1]["HumanoidRootPart"]["Size"] = Vector3["new"](60, 60, 60)
L_1333_[1]["HumanoidRootPart"]["Transparency"] = 1
L_1333_[1]["HumanoidRootPart"]["CanCollide"] = false
L_1333_[1]["Humanoid"]["WalkSpeed"] = 0
L_1333_[1]["Humanoid"]["JumpPower"] = 0
end)
end
L_3_[62] = function()
local L_1334_ = {}
if L_3_[166] then
pcall(function()
L_3_[166]:Disconnect()
end)
end
L_1334_[2] = L_3_[185]()
if not L_1334_[2] then
return
end
L_3_[166] = L_1334_[2]["Died"]:Connect(function()
if not _G["Dungeonh"] then
return
end
_G["DeathPause"] = true
pcall(function()
StopTween(true)
end)
end)
end
L_3_[127]["CharacterAdded"]:Connect(function()
task["wait"](.25)
L_3_[62]()
task["spawn"](function()
if _G["Dungeonh"] and L_3_[13]() then
_G["DeathPause"] = true
StartBring = false
task["wait"](.25)
L_3_[149]()
task["wait"](.2)
_G["DeathPause"] = false
end
end)
end)
task["spawn"](function()
task["wait"](.5)
L_3_[62]()
end)
task["spawn"](function()
local L_1335_ = {}
L_1335_[2] = .2
L_1335_[1] = 0
L_1335_[3] = nil
while task["wait"](.05) do
if not _G["Dungeonh"] then
continue
end
if _G["GoingExit"] or _G["DeathPause"] then
continue
end
if not L_3_[13]() or not L_3_[167]() then
continue
end
pcall(function()
local L_1336_ = {}
L_1336_[2] = L_3_[89]()
if not L_1336_[2] then
return
end
L_3_[137]()
L_1336_[1] = L_3_[208]()
if not L_1336_[1] or not L_3_[125](L_1336_[1], L_1336_[2]) then
L_1335_[3] = nil
if not L_3_[173]() then
L_3_[149]()
end
return
end
do
local L_1337_ = {}
L_1337_[1] = L_3_[66](16)
if L_1336_[1]["Name"] == L_3_[132] and (L_1337_[1] and
L_3_[140](L_1337_[1], L_1336_[2]["Position"])) then
L_1336_[1]:Destroy()
L_1335_[3] = nil
if not L_3_[173]() then
L_3_[149]()
end
return
end
end
L_3_[192](L_1336_[1])
repeat
local L_1338_ = {}
task["wait"](_G["Fast_Delay"])
if not _G["Dungeonh"] or _G["GoingExit"] or
_G["DeathPause"] then
break
end
L_1336_[2] = L_3_[89]()
if not L_1336_[2] then
break
end
if not L_1336_[1] or not L_1336_[1]["Parent"] then
break
end
if not L_1336_[1]:FindFirstChild("Humanoid") or L_1336_[1]
["Humanoid"]["Health"] <= 0 then
break
end
L_3_[137]()
if tick() - L_1335_[1] >= L_1335_[2] then
local L_1339_ = {}
L_1335_[1] = tick()
L_1339_[2] = L_3_[208]()
if L_1335_[3] then
if not L_1335_[3]["Parent"] or not
L_1335_[3]:FindFirstChild("Humanoid") or L_1335_[3]["Humanoid"]["Health"] <= 0 then
L_1335_[3] = nil
else
L_1336_[1] = L_1335_[3]
end
end
if not L_1335_[3] and (L_1339_[2] and L_1339_[2]
["Parent"]) then
if L_1339_[2]["Name"] == L_3_[132] then
L_1335_[3] = L_1339_[2]
L_1336_[1] = L_1339_[2]
L_3_[192](L_1336_[1])
else
if not L_3_[125](L_1336_[1], L_1336_[2])
and L_3_[125](L_1339_[2], L_1336_[2]) then
L_1336_[1] = L_1339_[2]
L_3_[192](L_1336_[1])
end
end
end
end
AutoHaki()
EquipWeapon(_G["SelectWeapon"])
L_1338_[2] = L_1336_[1]:FindFirstChild("HumanoidRootPart")
if not L_1338_[2] then
break
end
L_1338_[1] = L_1338_[2]["CFrame"] * CFrame["new"](0,
L_3_[162], 0)
if (L_1336_[2]["Position"] - L_1338_[1]["Position"])
["Magnitude"] > 6 then
topos(L_1338_[1])
end
until false
StartBring = _G["DungeonBring"] ~= false
L_1335_[3] = nil
if _G["Dungeonh"] and (not _G["GoingExit"] and not
_G["DeathPause"]) then
if not L_3_[173]() then
L_3_[149]()
end
end
end)
end
end)
L_3_[21] = 0
L_3_[119] = .9
task["spawn"](function()
while task["wait"](.45) do
local L_1340_ = {}
if not _G["Dungeonh"] then
continue
end
if _G["GoingExit"] or _G["DeathPause"] then
L_3_[21] = 0
continue
end
if not L_3_[13]() or not L_3_[167]() then
L_3_[21] = 0
continue
end
L_3_[137]()
L_1340_[2] = L_3_[173]()
if not L_1340_[2] then
if L_3_[21] == 0 then
L_3_[21] = tick()
end
if tick() - L_3_[21] >= L_3_[119] then
L_3_[149]()
L_3_[21] = 0
end
else
L_3_[21] = 0
end
end
end)
L_3_[202] = L_3_[113]:AddSection({
"Raid Fruits"
})
L_3_[113]:AddDropdown({
["Name"] = "Select Chip";
["Options"] = {
"Flame",
"Ice";
"Sand",
"Dark";
"Light";
"Magma",
"Quake";
"Buddha";
"Spider";
"Phoenix",
"Lightning";
"Dough"
},
["Default"] = "Flame",
["Callback"] = function(L_1341_arg0)
local L_1342_ = {}
L_1342_[2] = L_1341_arg0
_G["SelectChip"] = L_1342_[2]
end
})
L_3_[113]:AddToggle({
["Name"] = "Auto Buy Chip";
["Description"] = L_3_[168]({
"Tự Động Mua Chi";
"p Raid"
});
["Default"] = false;
["Callback"] = function(L_1343_arg0)
local L_1344_ = {}
L_1344_[2] = L_1343_arg0
_G["AutoBuyChip"] = L_1344_[2]
end
})
task["spawn"](function()
while task["wait"]() do
if _G["AutoBuyChip"] and _G["SelectChip"] then
pcall(function()
local L_1345_ = {}
L_1345_[2] = {
"RaidsNpc",
"Select";
_G["SelectChip"]
}
game["ReplicatedStorage"]["Remotes"]
["CommF_"]:InvokeServer(unpack(L_1345_[2]))
end)
end
end
end)
L_3_[113]:AddToggle({
["Name"] = "Auto Start Raid",
["Description"] = "Bắt Đầu Raid";
["Default"] = false;
["Callback"] = function(L_1346_arg0)
local L_1347_ = {}
L_1347_[2] = L_1346_arg0
_G["StartRaid"] = L_1347_[2]
end
})
task["spawn"](function()
while task["wait"]() do
pcall(function()
if _G["StartRaid"] then
local L_1348_ = {}
L_1348_[1] = game["Players"]["LocalPlayer"]
if not L_1348_[1]["PlayerGui"]["Main"]["Timer"]["Visible"]
and (not workspace["_WorldOrigin"]["Locations"]:FindFirstChild("Island 1") and
(L_1348_[1]["Backpack"]:FindFirstChild("Special Microchip") or L_1348_[1]
["Character"]:FindFirstChild("Special Microchip"))) then
if not L_3_[111] then
if L_3_[177] then
game["ReplicatedStorage"]["Remotes"]
["CommF_"]:InvokeServer("requestEntrance", Vector3["new"](-5075.5, 314.51, -
3150.02))
topos(CFrame["new"](-5017.4, 314.84, -
2823.01))
game["ReplicatedStorage"]["Remotes"]
["CommF_"]:InvokeServer("SetSpawnPoint")
fireclickdetector(workspace["Map"]["Boat
Castle"]["RaidSummon2"]["Button"]["Main"]["ClickDetector"])
end
else
topos(CFrame["new"](-6438.73, 250.64, -4501.5))
game["ReplicatedStorage"]["Remotes"]
["CommF_"]:InvokeServer("SetSpawnPoint")
fireclickdetector(workspace["Map"]
["CircleIsland"]["RaidSummon2"]["Button"]["Main"]["ClickDetector"])
end
end
end
end)
end
end)
L_3_[113]:AddToggle({
["Name"] = L_3_[168]({
"Auto Farm Raid Next ",
"Island"
});
["Description"] = L_3_[168]({
"Đánh Quái Và Đi",
" Chuyển Đảo"
}),
["Default"] = false;
["Callback"] = function(L_1349_arg0)
local L_1350_ = {}
L_1350_[2] = L_1349_arg0
_G["Dungeon"] = L_1350_[2]
end
})
L_3_[76] = function(L_1351_arg0)
local L_1352_ = {}
L_1352_[1] = L_1351_arg0
if workspace["_WorldOrigin"]["Locations"]:FindFirstChild("Island " ..
L_1352_[1]) then
local L_1353_ = {}
L_1353_[2] = 4500
for L_1354_forvar0, L_1355_forvar1 in pairs(workspace["_WorldOrigin"]
["Locations"]:GetChildren()) do
local L_1356_ = {}
L_1356_[1], L_1356_[2] = L_1354_forvar0, L_1355_forvar1
if L_1356_[2]["Name"] == "Island " .. L_1352_[1] and (L_1356_[2]
["Position"] - game["Players"]["LocalPlayer"]["Character"]["HumanoidRootPart"]
["Position"])["Magnitude"] < L_1353_[2] then
L_1353_[2] = (L_1356_[2]["Position"] - game["Players"]
["LocalPlayer"]["Character"]["HumanoidRootPart"]["Position"])["Magnitude"]
end
end
for L_1357_forvar0, L_1358_forvar1 in pairs(workspace["_WorldOrigin"]
["Locations"]:GetChildren()) do
local L_1359_ = {}
L_1359_[3], L_1359_[2] = L_1357_forvar0, L_1358_forvar1
if L_1359_[2]["Name"] == "Island " .. L_1352_[1] and (L_1359_[2]
["Position"] - game["Players"]["LocalPlayer"]["Character"]["HumanoidRootPart"]
["Position"])["Magnitude"] <= L_1353_[2] then
return L_1359_[2]
end
end
end
end
L_3_[87] = function()
for L_1360_forvar0, L_1361_forvar1 in pairs({
5;
4;
3,
2,
1
}) do
local L_1362_ = {}
L_1362_[2], L_1362_[3] = L_1360_forvar0, L_1361_forvar1
if L_3_[76](L_1362_[3]) and ((L_3_[76](L_1362_[3]))["Position"] -
game["Players"]["LocalPlayer"]["Character"]["HumanoidRootPart"]["Position"])
["Magnitude"] <= 4500 then
return L_3_[76](L_1362_[3])
end
end
end
L_3_[20] = function()
local L_1363_ = {}
L_1363_[2] = {}
for L_1364_forvar0, L_1365_forvar1 in
pairs(workspace["Enemies"]:GetChildren()) do
local L_1366_ = {}
L_1366_[2], L_1366_[3] = L_1364_forvar0, L_1365_forvar1
if L_1366_[3]:FindFirstChild("HumanoidRootPart") and
(L_1366_[3]:FindFirstChild("Humanoid") and (L_1366_[3]["Humanoid"]["Health"] > 0
and (L_1366_[3]["HumanoidRootPart"]["Position"] - game["Players"]["LocalPlayer"]
["Character"]["HumanoidRootPart"]["Position"])["Magnitude"] <= 1000)) then
table["insert"](L_1363_[2], L_1366_[3])
end
end
for L_1367_forvar0, L_1368_forvar1 in pairs(L_1363_[2]) do
local L_1369_ = {}
L_1369_[2], L_1369_[1] = L_1367_forvar0, L_1368_forvar1
repeat
task["wait"](.1)
if L_1369_[1]:FindFirstChild("Humanoid") and L_1369_[1]
["Humanoid"]["Health"] > 0 then
EquipWeapon(_G["SelectWeapon"])
topos(L_1369_[1]["HumanoidRootPart"]["CFrame"] *
CFrame["new"](0, 30, 0))
end
until not L_1369_[1]:FindFirstChild("Humanoid") or L_1369_[1]
["Humanoid"]["Health"] <= 0
end
end
task["spawn"](function()
while task["wait"]() do
if _G["Dungeon"] then
L_3_[20]()
if L_3_[87]() then
topos((L_3_[87]())["CFrame"] * CFrame["new"](0, 60, 0))
end
end
end
end)
L_3_[113]:AddToggle({
["Name"] = L_3_[168]({
"Auto Get Fruit Low B",
"eli"
});
["Description"] = L_3_[168]({
"Tự Động Lấy T",
"rái Ít Beli"
});
["Default"] = false,
["Callback"] = function(L_1370_arg0)
local L_1371_ = {}
L_1371_[2] = L_1370_arg0
_G["Autofruit"] = L_1371_[2]
end
})
spawn(function()
while wait(.1) do
pcall(function()
if _G["Autofruit"] then
local L_1372_ = {}
L_1372_[3] = {
[1] = "LoadFruit";
[2] = "Rocket-Rocket"
};
(game:GetService("ReplicatedStorage"))["Remotes"]
["CommF_"]:InvokeServer(unpack(L_1372_[3]))
L_1372_[11] = {
[1] = "LoadFruit";
[2] = "Spin-Spin"
};
(game:GetService("ReplicatedStorage"))["Remotes"]
["CommF_"]:InvokeServer(unpack(L_1372_[11]))
L_1372_[17] = {
[1] = "LoadFruit",
[2] = "Chop-Chop"
};
(game:GetService("ReplicatedStorage"))["Remotes"]
["CommF_"]:InvokeServer(unpack(L_1372_[17]))
L_1372_[12] = {
[1] = "LoadFruit";
[2] = "Spring-Spring"
};
(game:GetService("ReplicatedStorage"))["Remotes"]
["CommF_"]:InvokeServer(unpack(L_1372_[12]))
L_1372_[7] = {
[1] = "LoadFruit";
[2] = "Bomb-Bomb"
};
(game:GetService("ReplicatedStorage"))["Remotes"]
["CommF_"]:InvokeServer(unpack(L_1372_[7]))
L_1372_[9] = {
[1] = "LoadFruit";
[2] = "Smoke-Smoke"
};
(game:GetService("ReplicatedStorage"))["Remotes"]
["CommF_"]:InvokeServer(unpack(L_1372_[9]))
L_1372_[10] = {
[1] = "LoadFruit",
[2] = "Spike-Spike"
};
(game:GetService("ReplicatedStorage"))["Remotes"]
["CommF_"]:InvokeServer(unpack(L_1372_[10]))
L_1372_[6] = {
[1] = "LoadFruit",
[2] = "Flame-Flame"
};
(game:GetService("ReplicatedStorage"))["Remotes"]
["CommF_"]:InvokeServer(unpack(L_1372_[6]))
L_1372_[14] = {
[1] = "LoadFruit",
[2] = "Falcon-Falcon"
};
(game:GetService("ReplicatedStorage"))["Remotes"]
["CommF_"]:InvokeServer(unpack(L_1372_[14]))
L_1372_[16] = {
[1] = "LoadFruit";
[2] = "Ice-Ice"
};
(game:GetService("ReplicatedStorage"))["Remotes"]
["CommF_"]:InvokeServer(unpack(L_1372_[16]))
L_1372_[1] = {
[1] = "LoadFruit",
[2] = "Sand-Sand"
};
(game:GetService("ReplicatedStorage"))["Remotes"]
["CommF_"]:InvokeServer(unpack(L_1372_[1]))
L_1372_[18] = {
[1] = "LoadFruit";
[2] = "Dark-Dark"
};
(game:GetService("ReplicatedStorage"))["Remotes"]
["CommF_"]:InvokeServer(unpack(L_1372_[18]))
L_1372_[5] = {
[1] = "LoadFruit";
[2] = "Ghost-Ghost"
};
(game:GetService("ReplicatedStorage"))["Remotes"]
["CommF_"]:InvokeServer(unpack(L_1372_[5]))
L_1372_[13] = {
[1] = "LoadFruit",
[2] = "Diamond-Diamond"
};
(game:GetService("ReplicatedStorage"))["Remotes"]
["CommF_"]:InvokeServer(unpack(L_1372_[13]))
L_1372_[15] = {
[1] = "LoadFruit",
[2] = "Light-Light"
};
(game:GetService("ReplicatedStorage"))["Remotes"]
["CommF_"]:InvokeServer(unpack(L_1372_[15]))
L_1372_[4] = {
[1] = "LoadFruit",
[2] = "Rubber-Rubber"
};
(game:GetService("ReplicatedStorage"))["Remotes"]
["CommF_"]:InvokeServer(unpack(L_1372_[4]))
L_1372_[8] = {
[1] = "LoadFruit";
[2] = "Creation-Creation"
};
(game:GetService("ReplicatedStorage"))["Remotes"]
["CommF_"]:InvokeServer(unpack(L_1372_[8]))
end
end)
end
end)
L_3_[29] = L_3_[113]:AddSection({
"Raid Law Sea 2"
})
L_3_[113]:AddButton({
["Title"] = "Auto Buy Chip Law",
["Description"] = L_3_[168]({
"Tự Động Mua Chi";
"p Law Raid"
}),
["Value"] = false;
["Callback"] = function()
local L_1373_ = {}
L_1373_[1] = {
[1] = "BlackbeardReward";
[2] = "Microchip",
[3] = "2"
};
(game:GetService("ReplicatedStorage"))["Remotes"]
["CommF_"]:InvokeServer(unpack(L_1373_[1]))
end
})
L_3_[113]:AddButton({
["Title"] = "Auto Start Raid Law";
["Value"] = false,
["Callback"] = function()
fireclickdetector((game:GetService("Workspace"))["Map"]["CircleIsland"]
["RaidSummon"]["Button"]["Main"]["ClickDetector"])
end
})
L_3_[113]:AddToggle({
["Name"] = "Auto Farm Law Raid";
["Description"] = "Đánh Boss Law Raid";
["Default"] = false,
["Callback"] = function(L_1374_arg0)
local L_1375_ = {}
L_1375_[1] = L_1374_arg0
_G["AutoLawRaid"] = L_1375_[1]
end
})
spawn(function()
while wait() do
if _G["AutoLawRaid"] then
pcall(function()
if (game:GetService("Workspace"))
["Enemies"]:FindFirstChild("Order") then
for L_1376_forvar0, L_1377_forvar1 in
pairs((game:GetService("Workspace"))["Enemies"]:GetChildren()) do
local L_1378_ = {}
L_1378_[1], L_1378_[2] = L_1376_forvar0,
L_1377_forvar1
if L_1378_[2]["Name"] == "Order" and
(L_1378_[2]:FindFirstChild("Humanoid") and
(L_1378_[2]:FindFirstChild("HumanoidRootPart") and L_1378_[2]["Humanoid"]["Health"]
> 0)) then
repeat
task["wait"]()
AutoHaki()
EquipWeapon(_G["SelectWeapon"])
L_1378_[2]["HumanoidRootPart"]
["CanCollide"] = false
L_1378_[2]["Humanoid"]["WalkSpeed"]
= 0
topos(L_1378_[2]
["HumanoidRootPart"]["CFrame"] * CFrame["new"](0, 30, 0))

sethiddenproperty((game:GetService("Players"))["LocalPlayer"],
"SimulationRadius", math["huge"])
until not _G["AutoLawRaid"] or not
L_1378_[2]["Parent"] or L_1378_[2]["Humanoid"]["Health"] <= 0
end
end
else
NeedAttacking = true
if
(game:GetService("ReplicatedStorage")):FindFirstChild("Order") then

topos(((game:GetService("ReplicatedStorage")):FindFirstChild("Order"))
["HumanoidRootPart"]["CFrame"] * CFrame["new"](5, 10, 2))
end
end
end)
end
end
end)
L_3_[198] = L_3_[99]:AddSection({
"Fruits"
})
L_3_[99]:AddToggle({
["Name"] = "Auto Random Fruits";
["Description"] = "Random fruits money";
["Default"] = false;
["Callback"] = function(L_1379_arg0)
local L_1380_ = {}
L_1380_[1] = L_1379_arg0
_G["RandomAuto"] = L_1380_[1]
end
})
spawn(function()
pcall(function()
while wait() do
if _G["RandomAuto"] then
(game:GetService("ReplicatedStorage"))["Remotes"]
["CommF_"]:InvokeServer("Cousin", "Buy")
end
end
end)
end)
L_3_[99]:AddToggle({
["Title"] = "Auto Store Fruits",
["Description"] = L_3_[168]({
"Tự Động Lưu Tr";
"ái Ác Quỷ Vào K";
"ho Đồ"
}),
["Value"] = false,
["Callback"] = function(L_1381_arg0)
local L_1382_ = {}
L_1382_[1] = L_1381_arg0;
(getgenv())["AutoStoreFruit"] = L_1382_[1]
end
})
spawn(function()
while task["wait"](.5) do
if (getgenv())["AutoStoreFruit"] then
pcall(function()
local L_1383_ = {}
L_1383_[2] = (game:GetService("Players"))["LocalPlayer"]
L_1383_[1] = L_1383_[2]["Character"] or L_1383_[2]
["CharacterAdded"]:Wait()
L_1383_[3] = L_1383_[2]:WaitForChild("Backpack")
for L_1384_forvar0, L_1385_forvar1 in ipairs({
{
"Rocket Fruit";
"Rocket-Rocket"
},
{
"Spin Fruit";
"Spin-Spin"
};
{
"Blade Fruit",
"Blade-Blade"
};
{
"Spring Fruit",
"Spring-Spring"
};
{
"Bomb Fruit",
"Bomb-Bomb"
};
{
"Smoke Fruit",
"Smoke-Smoke"
};
{
"Spike Fruit",
"Spike-Spike"
},
{
"Flame Fruit",
"Flame-Flame"
},
{
"Eagle Fruit";
"Eagle-Eagle"
};
{
"Ice Fruit";
"Ice-Ice"
},
{
"Sand Fruit";
"Sand-Sand"
},
{
"Dark Fruit";
"Dark-Dark"
},
{
"Diamond Fruit",
"Diamond-Diamond"
};
{
"Light Fruit",
"Light-Light"
},
{
"Rubber Fruit";
"Rubber-Rubber"
},
{
"Creation Fruit";
"Creation-Creation"
},
{
"Ghost Fruit",
"Ghost-Ghost"
},
{
"Magma Fruit";
"Magma-Magma"
},
{
"Quake Fruit",
"Quake-Quake"
};
{
"Buddha Fruit";
"Buddha-Buddha"
},
{
"Love Fruit",
"Love-Love"
},
{
"Spider Fruit",
"Spider-Spider"
};
{
"Sound Fruit";
"Sound-Sound"
},
{
"Phoenix Fruit";
"Phoenix-Phoenix"
};
{
"Portal Fruit",
"Portal-Portal"
};
{
"Lightning Fruit";
"Lightning-Lightning"
},
{
"Pain Fruit";
"Pain-Pain"
},
{
"Blizzard Fruit",
"Blizzard-Blizzard"
};
{
"Gravity Fruit";
"Gravity-Gravity"
};
{
"Mammoth Fruit",
"Mammoth-Mammoth"
};
{
"T-Rex Fruit",
"T-Rex-T-Rex"
},
{
"Dough Fruit",
"Dough-Dough"
};
{
"Shadow Fruit";
"Shadow-Shadow"
};
{
"Venom Fruit";
"Venom-Venom"
};
{
"Gas Fruit";
"Gas-Gas"
};
{
"Control Fruit";
"Control-Control"
},
{
"Spirit Fruit";
"Spirit-Spirit"
},
{
"Leopard Fruit",
"Leopard-Leopard"
};
{
"Yeti Fruit",
"Yeti-Yeti"
};
{
"Kitsune Fruit",
"Kitsune-Kitsune"
},
{
"Dragon Fruit";
"Dragon-Dragon"
}
}) do
local L_1386_ = {}
L_1386_[4], L_1386_[6] = L_1384_forvar0,
L_1385_forvar1
L_1386_[2] = L_1386_[6][1]
L_1386_[1] = L_1386_[6][2]
L_1386_[3] = L_1383_[3]:FindFirstChild(L_1386_[2]) or
L_1383_[1]:FindFirstChild(L_1386_[2])
if L_1386_[3] then
(game:GetService("ReplicatedStorage"))
["Remotes"]["CommF_"]:InvokeServer("StoreFruit", L_1386_[1], L_1386_[3])
break
end
end
end)
end
end
end)
L_3_[99]:AddToggle({
["Name"] = L_3_[168]({
"Teleport To Fruit Sp",
"awn"
}),
["Description"] = L_3_[168]({
"Tự Động Nhặt ",
"Trái Ác Quỷ Nế";
"u Xuất Hiện Tron";
"g Sever"
});
["Default"] = false;
["Callback"] = function(L_1387_arg0)
local L_1388_ = {}
L_1388_[1] = L_1387_arg0
_G["Tweenfruit"] = L_1388_[1]
end
})
spawn(function()
while wait(.1) do
if _G["TweenFruit"] then
for L_1389_forvar0, L_1390_forvar1 in
pairs(game["Workspace"]:GetChildren()) do
local L_1391_ = {}
L_1391_[3], L_1391_[2] = L_1389_forvar0, L_1390_forvar1
if string["find"](L_1391_[2]["Name"], "Fruit") then
TP1(L_1391_[2]["Handle"]["CFrame"])
end
end
end
end
end)
L_3_[99]:AddToggle({
["Name"] = "Auto Teleport Fruits";
["Description"] = L_3_[168]({
"Tự Động Telepor",
"t Đến Trái Ác Q";
"uỷ"
});
["Default"] = false;
["Callback"] = function(L_1392_arg0)
local L_1393_ = {}
L_1393_[2] = L_1392_arg0
_G["Grabfruit"] = L_1393_[2]
end
})
spawn(function()
while wait(.1) do
if _G["Grabfruit"] then
for L_1394_forvar0, L_1395_forvar1 in
pairs(game["Workspace"]:GetChildren()) do
local L_1396_ = {}
L_1396_[2], L_1396_[1] = L_1394_forvar0, L_1395_forvar1
if string["find"](L_1396_[1]["Name"], "Fruit") then
game["Players"]["LocalPlayer"]["Character"]
["HumanoidRootPart"]["CFrame"] = L_1396_[1]["Handle"]["CFrame"]
end
end
end
end
end)
L_3_[12] = L_3_[99]:AddSection({
"Check Stock Fruits"
})
L_3_[41] = function(L_1397_arg0)
local L_1398_ = {}
L_1398_[3] = L_1397_arg0
L_1398_[1] = tostring(L_1398_[3])
repeat
local L_1399_ = {}
L_1399_[1] = nil
L_1399_[3], L_1399_[4] = L_1398_[1]["gsub"](L_1398_[1], "^(-?%d+)(%d%d
%d)", "%1,%2")
L_1399_[1] = L_1399_[4]
L_1398_[1] = L_1399_[3]
until L_1399_[1] == 0
return L_1398_[1]
end
L_3_[92] = (game:GetService("ReplicatedStorage"))["Remotes"]["CommF_"]
L_3_[55] = function()
local L_1400_ = {}
L_1400_[1] = "Advance Fruit Stock
"
L_1400_[3], L_1400_[2] = pcall(function()
return L_3_[92]:InvokeServer("GetFruits", true)
end)
if not L_1400_[3] or not L_1400_[2] then
L_1400_[1] = L_1400_[1] .. L_3_[168]({
"- ❌ Lỗi khi lấ",
"y dữ liệu.
"
})
else
local L_1401_ = {}
L_1401_[2] = false
for L_1402_forvar0, L_1403_forvar1 in pairs(L_1400_[2]) do
local L_1404_ = {}
L_1404_[3], L_1404_[2] = L_1402_forvar0, L_1403_forvar1
if L_1404_[2]["OnSale"] then
local L_1405_ = {}
L_1401_[2] = true
L_1405_[2] = L_3_[41](L_1404_[2]["Price"])
L_1400_[1] = L_1400_[1] .. (L_1404_[2]["Name"] .. (" -
$" .. (L_1405_[2] .. -41148)))
end
end
if not L_1401_[2] then
L_1400_[1] = L_1400_[1] .. L_3_[168]({
"- Không có trái n";
"ào.
"
})
end
end
L_1400_[1] = L_1400_[1] .. "
Normal Fruit Stock
"
L_1400_[5], L_1400_[4] = pcall(function()
return L_3_[92]:InvokeServer("GetFruits")
end)
if L_1400_[5] and L_1400_[4] then
local L_1406_ = {}
L_1406_[2] = false
for L_1407_forvar0, L_1408_forvar1 in pairs(L_1400_[4]) do
local L_1409_ = {}
L_1409_[2], L_1409_[3] = L_1407_forvar0, L_1408_forvar1
if L_1409_[3]["OnSale"] then
local L_1410_ = {}
L_1406_[2] = true
L_1410_[2] = L_3_[41](L_1409_[3]["Price"])
L_1400_[1] = L_1400_[1] .. (L_1409_[3]["Name"] .. (" -
$" .. (L_1410_[2] .. -41148)))
end
end
if not L_1406_[2] then
L_1400_[1] = L_1400_[1] .. L_3_[168]({
"- Không có trái n";
"ào.
"
})
end
else
L_1400_[1] = L_1400_[1] .. L_3_[168]({
"- ❌ Lỗi khi lấ",
"y dữ liệu.
"
})
end
return L_1400_[1]
end
L_3_[2] = L_3_[99]:AddParagraph({
["Title"] = "Stock Trái Cây",
["Content"] = L_3_[168]({
"Đang tải dữ li�";
"��u..."
})
})
task["spawn"](function()
while task["wait"](60) do
pcall(function()
L_3_[2]:Set(L_3_[55]())
end)
end
end)
pcall(function()
L_3_[2]:Set(L_3_[55]())
end)
L_3_[136] = L_3_[53]:AddSection({
L_3_[168]({
"Teleport Island | Di";
" Chuyển Đến Đ�",
"��o"
})
})
L_3_[91] = function(L_1411_arg0)
local L_1412_ = {}
L_1412_[1] = L_1411_arg0
pcall(function()
if type(topos) == "function" then
topos(L_1412_[1])
else
local L_1413_ = {}
L_1413_[2] = (game:GetService("Players"))["LocalPlayer"]
if L_1413_[2] and (L_1413_[2]["Character"] and L_1413_[2]
["Character"]:FindFirstChild("HumanoidRootPart")) then
L_1413_[2]["Character"]["HumanoidRootPart"]["CFrame"] =
L_1412_[1]
end
end
end)
end
L_3_[179] = nil
if not L_3_[81] then
if L_3_[111] then
L_3_[179] = {
"The Cafe";
"Frist Spot",
"Dark Area";
"Flamingo Mansion";
"Flamingo Room";
"Green Zone",
"Factory";
"Colossuim";
"Zombie Island",
"Two Snow Mountain";
"Punk Hazard",
"Cursed Ship",
"Ice Castle",
"Forgotten Island",
"Ussop Island",
"Mini Sky Island"
}
elseif L_3_[177] then
L_3_[179] = {
"Mansion",
"Port Town",
"Great Tree",
"Castle On The Sea";
"MiniSky";
"Hydra Island",
"Floating Turtle",
"Haunted Castle";
"Ice Cream Island",
"Peanut Island";
"Cake Island",
"Cocoa Island";
"Candy Island",
"Tiki Outpost",
"Dragon Dojo"
}
else
L_3_[179] = {
"Spawn"
}
end
else
L_3_[179] = {
"WindMill",
"Marine";
"Middle Town",
"Jungle",
"Pirate Village";
"Desert",
"Snow Island";
"MarineFord";
"Colosseum",
"Sky Island 1",
"Sky Island 2";
"Sky Island 3",
"Prison";
"Magma Village",
"Under Water Island",
"Fountain City",
"Shank Room",
"Mob Island"
}
end
L_3_[53]:AddDropdown({
["Name"] = "Select Island";
["Description"] = L_3_[168]({
"Chọn đảo để ",
"teleport"
}),
["Options"] = L_3_[179],
["Default"] = L_3_[179][1],
["Callback"] = function(L_1414_arg0)
local L_1415_ = {}
L_1415_[1] = L_1414_arg0
_G["SelectIsland"] = L_1415_[1]
end
})
L_3_[53]:AddToggle({
["Name"] = "Auto Tween To Island",
["Description"] = L_3_[168]({
"Tự động di chuy",
"ển tới đảo đ",
"ã chọn"
}),
["Default"] = false;
["Callback"] = function(L_1416_arg0)
local L_1417_ = {}
L_1417_[1] = L_1416_arg0
_G["TeleportIsland"] = L_1417_[1]
StopTween(_G["TeleportIsland"])
end
})
L_3_[22] = function()
if _G["SelectIsland"] then
if _G["SelectIsland"] ~= "WindMill" then
if _G["SelectIsland"] ~= "Marine" then
if _G["SelectIsland"] ~= "Middle Town" then
if _G["SelectIsland"] ~= "Jungle" then
if _G["SelectIsland"] == "Pirate Village" then
L_3_[91](CFrame["new"](-1181.309, 4.751,
3803.546))
elseif _G["SelectIsland"] ~= "Desert" then
if _G["SelectIsland"] == "Snow Island"
then
L_3_[91](CFrame["new"](1347.807,
104.668, -1319.737))
elseif _G["SelectIsland"] == "MarineFord"
then
L_3_[91](CFrame["new"](-4914.821,
50.964, 4281.028))
elseif _G["SelectIsland"] ~= "Colosseum"
then
if _G["SelectIsland"] ~= "Sky
Island 1" then
if _G["SelectIsland"] ~= "Sky
Island 2" then
if _G["SelectIsland"] ~=
"Sky Island 3" then
if
_G["SelectIsland"] ~= "Prison" then
if
_G["SelectIsland"] == "Magma Village" then

L_3_[91](CFrame["new"](-5247.716, 12.884, 8504.969))


elseif
_G["SelectIsland"] ~= "Under Water Island" then
if
_G["SelectIsland"] == "Fountain City" then

L_3_[91](CFrame["new"](5127.128, 59.501, 4105.446))


elseif
_G["SelectIsland"] ~= "Shank Room" then

if _G["SelectIsland"] ~= "Mob Island" then

if _G["SelectIsland"] == "The Cafe" then

L_3_[91](CFrame["new"](-380.479, 77.22, 255.826))

elseif _G["SelectIsland"] ~= "Frist Spot" then

if _G["SelectIsland"] == "Dark Area" then

L_3_[91](CFrame["new"](3780.03, 22.652, -3498.586))

elseif _G["SelectIsland"] ~= "Flamingo Mansion" then

if _G["SelectIsland"] ~= "Flamingo Room" then

if _G["SelectIsland"] ~= "Green Zone" then

if _G["SelectIsland"] == "Factory" then

L_3_[91](CFrame["new"](424.127, 211.162, -
427.54))

elseif _G["SelectIsland"] == "Colossuim" then

L_3_[91](CFrame["new"](-1503.622, 219.796,
1369.31))
elseif _G["SelectIsland"] ~= "Zombie Island" then

if _G["SelectIsland"] == "Two Snow Mountain"


then

L_3_[91](CFrame["new"](753.143, 408.236,
-5274.615))

elseif _G["SelectIsland"] == "Punk Hazard" then

L_3_[91](CFrame["new"](-6127.654, 15.952,
-5040.286))

elseif _G["SelectIsland"] ~= "Cursed Ship" then

if _G["SelectIsland"] ~= "Ice Castle"


then

if _G["SelectIsland"] ~= "Forgotten
Island" then

if _G["SelectIsland"] ==
"Ussop Island" then

L_3_[91](CFrame["new"]
(4816.862, 8.46, 2863.82))

elseif _G["SelectIsland"] ==
"Mini Sky Island" or _G["SelectIsland"] == "MiniSky" then

L_3_[91](CFrame["new"](-
288.741, 49326.316, -35248.594))

elseif _G["SelectIsland"] ~=
"Great Tree" then

if _G["SelectIsland"] ~=
"Castle On The Sea" then

if
_G["SelectIsland"] ~= "Port Town" then

if
_G["SelectIsland"] ~= "Hydra Island" then

if
_G["SelectIsland"] == "Floating Turtle" then

L_3_[91](CFrame["new"](-13274.528, 531.821, -7579.223))

elseif
_G["SelectIsland"] ~= "Mansion" then

if _G["SelectIsland"] ~= "Haunted Castle" then


if _G["SelectIsland"] == "Ice Cream Island" then

L_3_[91](CFrame["new"](-902.568, 79.932, -10988.848))

elseif _G["SelectIsland"] == "Peanut Island" then

L_3_[91](CFrame["new"](-2062.748, 50.474, -10232.568))

elseif _G["SelectIsland"] ~= "Cake Island" then

if _G["SelectIsland"] ~= "Cocoa Island" then

if _G["SelectIsland"] == "Candy Island" then

L_3_[91](CFrame["new"](-1014.424, 149.111, -14555.963))

elseif _G["SelectIsland"] ~= "Tiki Outpost" then

if _G["SelectIsland"] == "Dragon Dojo" then

L_3_[91](CFrame["new"](5743.319, 1206.91, 936.011))

end

else

L_3_[91](CFrame["new"](-16218.683, 9.086, 445.618))

end

else

L_3_[91](CFrame["new"](87.943, 73.555, -12319.465))

end

else

L_3_[91](CFrame["new"](-1884.775, 19.328, -11666.897))


end

else

L_3_[91](CFrame["new"](-9515.372, 164.006, 5786.061))

end

else

(game:GetService("ReplicatedStorage"))["Remotes"]
["CommF_"]:InvokeServer("requestEntrance", Vector3["new"](-12471.17, 374.94, -
7551.678))

end

else

L_3_[91](CFrame["new"](5291.249, 1005.443, 393.762))

end

else

L_3_[91]
(CFrame["new"](-226.751, 20.603, 5538.34))

end

else

(game:GetService("ReplicatedStorage"))["Remotes"]
["CommF_"]:InvokeServer("requestEntrance", Vector3["new"](-5083.26, 314.606, -
3175.673))

end

else

L_3_[91](CFrame["new"]
(2681.274, 1682.809, -7190.985))

end

else

L_3_[91](CFrame["new"](-
3032.764, 317.897, -10075.373))

end

else
L_3_[91](CFrame["new"](6148.412,
294.387, -6741.117))

end

else

L_3_[91](CFrame["new"](923.402, 125.057,
32885.875))

end

else

L_3_[91](CFrame["new"](-5622.033, 492.196, -
781.786))

end

else

L_3_[91](CFrame["new"](-2448.53, 73.016, -3210.631))

end

else

L_3_[91](CFrame["new"](2284.414, 15.152, 875.725))

end

else

L_3_[91](CFrame["new"](-483.734, 332.038, 595.327))

end

else

L_3_[91](CFrame["new"](-11.311, 29.277, 2771.522))

end

else

L_3_[91](CFrame["new"](-2850.201, 7.392, 5354.993))

end
else

L_3_[91](CFrame["new"](-1442.166, 29.879, -28.355))


end
else

(game:GetService("ReplicatedStorage"))["Remotes"]
["CommF_"]:InvokeServer("requestEntrance", Vector3["new"](61163.852, 11.68,
1819.784))
end
else
L_3_[91]
(CFrame["new"](4875.33, 5.652, 734.85))
end
else

(game:GetService("ReplicatedStorage"))["Remotes"]
["CommF_"]:InvokeServer("requestEntrance", Vector3["new"](-7894.618, 5547.142, -
380.291))
end
else

(game:GetService("ReplicatedStorage"))["Remotes"]
["CommF_"]:InvokeServer("requestEntrance", Vector3["new"](-4607.823, 872.543, -
1667.557))
end
else
L_3_[91](CFrame["new"](-
4869.103, 733.461, -2667.018))
end
else
L_3_[91](CFrame["new"](-1427.62,
7.288, -2792.772))
end
else
L_3_[91](CFrame["new"](944.158, 20.92,
4373.3))
end
else
L_3_[91](CFrame["new"](-1612.796, 36.852,
149.128))
end
else
L_3_[91](CFrame["new"](-690.331, 15.094, 1582.238))
end
else
L_3_[91](CFrame["new"](-2566.43, 6.856, 2045.256))
end
else
L_3_[91](CFrame["new"](979.799, 16.516, 1429.047))
end
return
else
return
end
end
task["spawn"](function()
while task["wait"](.5) do
if _G["TeleportIsland"] then
L_3_[22]()
end
end
end)
L_3_[38] = L_3_[53]:AddSection({
L_3_[168]({
"Teleport Sea | Di Ch";
"uyển Sea 1,2,3"
})
})
L_3_[53]:AddButton({
["Name"] = "Sea 1",
["Description"] = "Biển 1";
["Callback"] = function()
(game:GetService("ReplicatedStorage"))["Remotes"]
["CommF_"]:InvokeServer("TravelMain")
end
})
L_3_[53]:AddButton({
["Name"] = "Sea 2";
["Description"] = "Biển 2";
["Callback"] = function()
(game:GetService("ReplicatedStorage"))["Remotes"]
["CommF_"]:InvokeServer("TravelDressrosa")
end
})
L_3_[53]:AddButton({
["Name"] = "Sea 3";
["Description"] = "Biển 3",
["Callback"] = function()
(game:GetService("ReplicatedStorage"))["Remotes"]
["CommF_"]:InvokeServer("TravelZou")
end
})
L_3_[121] = L_3_[39]:AddSection({
L_3_[168]({
"Teleport Player | Di",
" Chuyển Đến Pla",
"yer"
})
})
L_3_[139] = {}
for L_1418_forvar0, L_1419_forvar1 in pairs(game["Players"]:GetPlayers()) do
local L_1420_ = {}
L_1420_[1], L_1420_[2] = L_1418_forvar0, L_1419_forvar1
table["insert"](L_3_[139], L_1420_[2]["Name"])
end
L_3_[118] = nil
L_3_[39]:AddButton({
["Title"] = L_3_[168]({
"Get Quest Elite Play";
"ers"
}),
["Description"] = L_3_[168]({
"Nhận Nhiệm Vụ ",
"Người Chơi"
}),
["Callback"] = function()
(game:GetService("ReplicatedStorage"))["Remotes"]
["CommF_"]:InvokeServer("PlayerHunter")
end
})
L_3_[39]:AddToggle({
["Title"] = L_3_[168]({
"Auto Kill Player Que";
"st"
}),
["Description"] = L_3_[168]({
"Bay Đến Người ";
"Chơi Được Nhậ";
"n Nhiệm Vụ"
}),
["Value"] = false,
["Callback"] = function(L_1421_arg0)
local L_1422_ = {}
L_1422_[2] = L_1421_arg0
_G["AutoPlayerHunter"] = L_1422_[2]
StopTween(_G["AutoPlayerHunter"])
end
})
spawn(function()
(game:GetService("RunService"))["Heartbeat"]:connect(function()
pcall(function()
if _G["AutoPlayerHunter"] and (game:GetService("Players"))
["LocalPlayer"]["Character"]:FindFirstChild("Humanoid") then
(game:GetService("Players"))["LocalPlayer"]["Character"]
["Humanoid"]:ChangeState(11)
end
end)
end)
end)
spawn(function()
pcall(function()
while wait(.1) do
if _G["AutoPlayerHunter"] and (game:GetService("Players"))
["LocalPlayer"]["PlayerGui"]["Main"]["PvpDisabled"]["Visible"] == true then
(game:GetService("ReplicatedStorage"))["Remotes"]
["CommF_"]:InvokeServer("EnablePvp")
end
end
end)
end)
spawn(function()
while wait() do
if _G["AutoPlayerHunter"] then
if (game:GetService("Players"))["LocalPlayer"]["PlayerGui"]
["Main"]["Quest"]["Visible"] == false then
wait(.5);
(game:GetService("ReplicatedStorage"))["Remotes"]
["CommF_"]:InvokeServer("PlayerHunter")
else
for L_1423_forvar0, L_1424_forvar1 in
pairs((game:GetService("Workspace"))["Characters"]:GetChildren()) do
local L_1425_ = {}
L_1425_[3], L_1425_[2] = L_1423_forvar0,
L_1424_forvar1
if string["find"]((game:GetService("Players"))
["LocalPlayer"]["PlayerGui"]["Main"]["Quest"]["Container"]["QuestTitle"]["Title"]
["Text"], L_1425_[2]["Name"]) then
repeat
wait()
AutoHaki()
EquipWeapon(_G["SelectWeapon"])
Useskill = true
topos(L_1425_[2]["HumanoidRootPart"]
["CFrame"] * CFrame["new"](1, 7, 3))
L_1425_[2]["HumanoidRootPart"]["Size"] =
Vector3["new"](60, 60, 60);
(game:GetService("VirtualUser")):CaptureController();

(game:GetService("VirtualUser")):Button1Down(Vector2["new"](1280, 672))
until _G["AutoPlayerHunter"] == false or
L_1425_[2]["Humanoid"]["Health"] <= 0
Useskill = false;
(game:GetService("ReplicatedStorage"))
["Remotes"]["CommF_"]:InvokeServer("AbandonQuest")
end
end
end
end
end
end)
L_3_[39]:AddToggle({
["Name"] = "Auto Safe Mode";
["Description"] = L_3_[168]({
"Tự Động An Toà";
"n Di Chuyển Lên T";
"rời An Toàn"
}),
["Default"] = false,
["Callback"] = function(L_1426_arg0)
local L_1427_ = {}
L_1427_[1] = L_1426_arg0
_G["SafeMode"] = L_1427_[1]
StopTween(_G["SafeMode"])
end
})
spawn(function()
pcall(function()
while wait() do
if _G["SafeMode"] then
(game:GetService("Players"))["LocalPlayer"]["Character"]
["HumanoidRootPart"]["CFrame"] = (game:GetService("Players"))["LocalPlayer"]
["Character"]["HumanoidRootPart"]["CFrame"] * CFrame["new"](0, 200, 0)
end
end
end)
end)
L_3_[70] = L_3_[39]:AddSection({
"Buff"
})
L_3_[9] = (game:GetService("Players"))["LocalPlayer"];
(getgenv())["WalkSpeedValue"] = 30;
(getgenv())["JumpValue"] = 50
L_3_[25] = function(L_1428_arg0)
local L_1429_ = {}
L_1429_[3] = L_1428_arg0
L_1429_[2] = L_1429_[3]:WaitForChild("Humanoid", 5)
if L_1429_[2] then
L_1429_[2]["WalkSpeed"] = (getgenv())["WalkSpeedValue"]
L_1429_[2]["JumpPower"] = (getgenv())["JumpValue"];
(L_1429_[2]:GetPropertyChangedSignal("WalkSpeed")):Connect(function()
L_1429_[2]["WalkSpeed"] = (getgenv())["WalkSpeedValue"]
end)
end
end
L_3_[9]["CharacterAdded"]:Connect(function(L_1430_arg0)
local L_1431_ = {}
L_1431_[2] = L_1430_arg0
L_3_[25](L_1431_[2])
end)
if L_3_[9]["Character"] then
L_3_[25](L_3_[9]["Character"])
end
L_3_[39]:AddSlider({
["Title"] = "Speed Chạy",
["Min"] = 26;
["Max"] = 300;
["Default"] = (getgenv())["WalkSpeedValue"],
["Callback"] = function(L_1432_arg0)
local L_1433_ = {}
L_1433_[3] = L_1432_arg0;
(getgenv())["WalkSpeedValue"] = L_1433_[3]
L_1433_[2] = L_3_[9]["Character"] and L_3_[9]
["Character"]:FindFirstChild("Humanoid")
if L_1433_[2] then
L_1433_[2]["WalkSpeed"] = L_1433_[3]
end
end
})
L_3_[39]:AddSlider({
["Title"] = "Nhảy Cao ",
["Min"] = 50;
["Max"] = 500;
["Default"] = (getgenv())["JumpValue"],
["Callback"] = function(L_1434_arg0)
local L_1435_ = {}
L_1435_[1] = L_1434_arg0;
(getgenv())["JumpValue"] = L_1435_[1]
L_1435_[2] = L_3_[9]["Character"] and L_3_[9]
["Character"]:FindFirstChild("Humanoid")
if L_1435_[2] then
L_1435_[2]["JumpPower"] = L_1435_[1]
end
end
})
L_3_[39]:AddToggle({
["Name"] = "Delete Lava",
["Description"] = "Xóa lava",
["Default"] = false;
["Callback"] = function(L_1436_arg0)
local L_1437_ = {}
L_1437_[1] = L_1436_arg0
_G["RemoveLava"] = L_1437_[1]
end
})
spawn(function()
while task["wait"](1) do
if _G["RemoveLava"] then
for L_1438_forvar0, L_1439_forvar1 in
pairs(workspace:GetDescendants()) do
local L_1440_ = {}
L_1440_[1], L_1440_[3] = L_1438_forvar0, L_1439_forvar1
do
local L_1441_ = {}
L_1441_[1] = L_1440_[3]
if L_1441_[1]:IsA("BasePart") and (string["lower"]
(L_1441_[1]["Name"])):find("lava") then
pcall(function()
L_1441_[1]:Destroy()
end)
end
end
end
end
end
end)
L_3_[97] = L_3_[39]:AddSection({
L_3_[168]({
"Esp | Định Vị..",
"."
})
})
L_3_[39]:AddToggle({
["Title"] = "Esp Players";
["Value"] = false,
["Callback"] = function(L_1442_arg0)
local L_1443_ = {}
L_1443_[1] = L_1442_arg0
ESPPlayer = L_1443_[1]
if ESPPlayer then
task["spawn"](function()
while ESPPlayer do
UpdatePlayerChams()
task["wait"](1)
end
end)
else
UpdatePlayerChams()
end
end
})
L_3_[39]:AddToggle({
["Title"] = "Esp Chest";
["Value"] = false,
["Callback"] = function(L_1444_arg0)
local L_1445_ = {}
L_1445_[1] = L_1444_arg0
_G["ChestESP"] = L_1445_[1]
if not _G["ChestESP"] then
UpdateChestESP()
else
task["spawn"](function()
while _G["ChestESP"] do
UpdateChestESP()
task["wait"](1)
end
end)
end
end
})
L_3_[39]:AddToggle({
["Title"] = "Esp Fruits";
["Value"] = false,
["Callback"] = function(L_1446_arg0)
local L_1447_ = {}
L_1447_[2] = L_1446_arg0
DevilFruitESP = L_1447_[2]
if DevilFruitESP then
task["spawn"](function()
while DevilFruitESP do
UpdateDevilChams()
task["wait"](1)
end
end)
else
UpdateDevilChams()
end
end
})
L_3_[39]:AddToggle({
["Title"] = "Esp Berry",
["Value"] = false,
["Callback"] = function(L_1448_arg0)
local L_1449_ = {}
L_1449_[1] = L_1448_arg0
Berry = L_1449_[1]
if not Berry then
for L_1450_forvar0, L_1451_forvar1 in
pairs((game:GetService("CollectionService")):GetTagged("BerryBush")) do
local L_1452_ = {}
L_1452_[2], L_1452_[3] = L_1450_forvar0, L_1451_forvar1
if L_1452_[3]["Parent"]:FindFirstChild("BerryESP") then
L_1452_[3]["Parent"]["BerryESP"]:Destroy()
end
end
else
UpdateBerriesESP()
end
end
})
L_3_[90] = L_3_[203]:AddSection({
L_3_[168]({
"Muốn có, hãy và";
"o discord and wait"
})
})
L_3_[191] = L_3_[96]:AddSection({
"Settings Farming"
})
L_3_[96]:AddParagraph({
["Title"] = L_3_[168]({
"Unban Fast Attack - ";
"M1 Fruit"
});
["Content"] = "On: ✅"
});
(loadstring(game:HttpGet(L_3_[168]({
"[Link]
"[Link]/AnhDan";
"gNhoEm/TuanAnhIOS/re",
"fs/heads/main/koby"
}))))()
L_3_[96]:AddToggle({
["Name"] = "Bring Mod";
["Description"] = L_3_[168]({
"Tự Động Gom Qu�";
"�i"
}),
["Default"] = true,
["Callback"] = function(L_1453_arg0)
local L_1454_ = {}
L_1454_[2] = L_1453_arg0
_G["BringMonster"] = L_1454_[2]
StopTween(_G["BringMonster"])
end
})
spawn(function()
while task["wait"]() do
pcall(function()
CheckQuest()
for L_1455_forvar0, L_1456_forvar1 in
pairs((game:GetService("Workspace"))["Enemies"]:GetChildren()) do
local L_1457_ = {}
L_1457_[2], L_1457_[1] = L_1455_forvar0, L_1456_forvar1
if _G["BringMonster"] and (StartBring and L_1457_[1]
["Name"] == MonFarm or L_1457_[1]["Name"] == Mon and
(L_1457_[1]:FindFirstChild("Humanoid") and
(L_1457_[1]:FindFirstChild("HumanoidRootPart") and (L_1457_[1]["Humanoid"]
["Health"] > 0 and (L_1457_[1]["HumanoidRootPart"]["Position"] -
(game:GetService("Players"))["LocalPlayer"]["Character"]["HumanoidRootPart"]
["Position"])["Magnitude"] <= 320)))) then
if L_1457_[1]["Name"] == "Factory Staff" then
if (L_1457_[1]["HumanoidRootPart"]["Position"]
- PosMon["Position"])["Magnitude"] <= 250 then
L_1457_[1]["Head"]["CanCollide"] = false
L_1457_[1]["HumanoidRootPart"]
["CanCollide"] = false
L_1457_[1]["HumanoidRootPart"]["Size"] =
Vector3["new"](60, 60, 60)
L_1457_[1]["HumanoidRootPart"]["CFrame"]
= PosMon
if L_1457_[1]
["Humanoid"]:FindFirstChild("Animator") then
L_1457_[1]["Humanoid"]
["Animator"]:Destroy()
end

sethiddenproperty((game:GetService("Players"))["LocalPlayer"],
"SimulationRadius", math["huge"])
end
elseif (L_1457_[1]["Name"] == MonFarm or L_1457_[1]
["Name"] == Mon) and (L_1457_[1]["HumanoidRootPart"]["Position"] -
PosMon["Position"])["Magnitude"] <= 250 then
L_1457_[1]["HumanoidRootPart"]["Size"] =
Vector3["new"](60, 60, 60)
L_1457_[1]["HumanoidRootPart"]["CFrame"] =
PosMon
L_1457_[1]["HumanoidRootPart"]["CanCollide"] =
false
L_1457_[1]["Head"]["CanCollide"] = false
if L_1457_[1]
["Humanoid"]:FindFirstChild("Animator") then
L_1457_[1]["Humanoid"]
["Animator"]:Destroy()
end
sethiddenproperty(game["Players"]
["LocalPlayer"], "SimulationRadius", math["huge"])
end
end
end
end)
end
end)
function InMyNetWork(L_1458_arg0)
local L_1459_ = {}
L_1459_[1] = L_1458_arg0
if not isnetworkowner then
if (L_1459_[1]["Position"] - game["Players"]["LocalPlayer"]
["Character"]["HumanoidRootPart"]["Position"])["Magnitude"] > 300 then
return false
else
return true
end
else
return isnetworkowner(L_1459_[1])
end
end
L_3_[96]:AddToggle({
["Title"] = "Set Home Point";
["Description"] = L_3_[168]({
"Lưu Điểm Hồi S",
"inh"
});
["Value"] = false,
["Callback"] = function(L_1460_arg0)
local L_1461_ = {}
L_1461_[2] = L_1460_arg0
_G["CheckPoint"] = L_1461_[2]
end
})
spawn(function()
while wait() do
if _G["CheckPoint"] then
game:GetService("SetSpawnPoint")
end
end
end)
L_3_[96]:AddToggle({
["Title"] = "Infinite Soru";
["Value"] = false;
["Callback"] = function(L_1462_arg0)
local L_1463_ = {}
L_1463_[1] = L_1462_arg0
_G["AutoHaki"] = L_1463_[1]
end
})
spawn(function()
while task["wait"](.1) do
if _G["AutoHaki"] then
pcall(AutoHaki)
end
end
end)
L_3_[96]:AddToggle({
["Title"] = "Auto Active Race V3";
["Description"] = L_3_[168]({
"Tự Động Bật T",
"ộc V3"
}),
["Value"] = false;
["Callback"] = function(L_1464_arg0)
local L_1465_ = {}
L_1465_[1] = L_1464_arg0
_G["AutoRaceV3"] = L_1465_[1]
end
})
spawn(function()
while wait() do
pcall(function()
if _G["AutoRaceV3"] then
(game:GetService("ReplicatedStorage"))["Remotes"]
["CommE"]:FireServer("ActivateAbility")
end
end)
end
end)
L_3_[96]:AddToggle({
["Title"] = "Auto Active Race V4",
["Description"] = L_3_[168]({
"Tự Động Bật T";
"ộc V4"
});
["Value"] = false,
["Callback"] = function(L_1466_arg0)
local L_1467_ = {}
L_1467_[2] = L_1466_arg0
_G["AutoRaceV4"] = L_1467_[2]
end
})
spawn(function()
while wait() do
pcall(function()
if _G["AutoRaceV4"] then
(game:GetService("VirtualInputManager")):SendKeyEvent(true,
"Y", false, game)
wait();

(game:GetService("VirtualInputManager")):SendKeyEvent(false, "Y", false,


game)
end
end)
end
end)
L_3_[96]:AddToggle({
["Title"] = "Infinite Soru",
["Value"] = false,
["Callback"] = function(L_1468_arg0)
local L_1469_ = {}
L_1469_[2] = L_1468_arg0
InfiniteSoru = L_1469_[2]
end
})
spawn(function()
while task["wait"](1) do
if InfiniteSoru and (game:GetService("Players"))["LocalPlayer"]
["Character"]:FindFirstChild("HumanoidRootPart") ~= "HumanoidRootPart" then
pcall(function()
for L_1470_forvar0, L_1471_forvar1 in next, getgc() do
local L_1472_ = {}
L_1472_[1], L_1472_[3] = L_1470_forvar0,
L_1471_forvar1
if (getfenv(L_1472_[3]))["script"] == game["Players"]
["LocalPlayer"]["Character"]:WaitForChild("Soru") then
for L_1473_forvar0, L_1474_forvar1 in
pairs(debug["getupvalues"](L_1472_[3])) do
local L_1475_ = {}
L_1475_[1], L_1475_[2] = L_1473_forvar0,
L_1474_forvar1
if type(L_1475_[2]) == "table" and
L_1475_[2]["LastUse"] then
repeat
task["wait"](.1)
setupvalue(L_1472_[3],
L_1475_[1], {
["LastAfter"] = 0;
["LastUse"] = 0
})
until not InfiniteSoru or
(game:GetService("Players"))["LocalPlayer"]["Character"]["Humanoid"]["Health"] <= 0
end
end
end
end
end)
end
end
end)
PosY = 30
L_3_[96]:AddToggle({
["Title"] = "Dodge No CD",
["Value"] = false,
["Callback"] = function(L_1476_arg0)
local L_1477_ = {}
L_1477_[2] = L_1476_arg0
DodgewithoutCool = L_1477_[2]
end
})
function NoCooldown()
for L_1478_forvar0, L_1479_forvar1 in next, getgc() do
local L_1480_ = {}
L_1480_[3], L_1480_[2] = L_1478_forvar0, L_1479_forvar1
if typeof(L_1480_[2]) == "function" and (getfenv(L_1480_[2]))["script"]
== game["Players"]["LocalPlayer"]["Character"]:WaitForChild("Dodge") then
for L_1481_forvar0, L_1482_forvar1 in next,
getupvalues(L_1480_[2]) do
local L_1483_ = {}
L_1483_[3], L_1483_[2] = L_1481_forvar0, L_1482_forvar1
if tostring(L_1483_[2]) == "0.4" then
setupvalue(L_1480_[2], L_1483_[3], 0)
end
end
end
end
end
spawn(function()
while wait() do
if DodgewithoutCool then
pcall(function()
NoCooldown()
end)
end
end
end)
L_3_[96]:AddToggle({
["Title"] = "Infinite Geppo";
["Value"] = false,
["Callback"] = function(L_1484_arg0)
local L_1485_ = {}
L_1485_[1] = L_1484_arg0
InfiniteGeppo = L_1485_[1]
end
})
spawn(function()
while task["wait"](1) do
if InfiniteGeppo then
pcall(function()
for L_1486_forvar0, L_1487_forvar1 in next, getgc() do
local L_1488_ = {}
L_1488_[3], L_1488_[2] = L_1486_forvar0,
L_1487_forvar1
if (getfenv(L_1488_[2]))["script"] == game["Players"]
["LocalPlayer"]["Character"]:WaitForChild("Geppo") then
for L_1489_forvar0, L_1490_forvar1 in next,
getupvalues(L_1488_[2]) do
local L_1491_ = {}
L_1491_[1], L_1491_[3] = L_1489_forvar0,
L_1490_forvar1
if tostring(L_1491_[3]) == "0" then
repeat
wait(.1)
setupvalue(L_1488_[2],
L_1491_[1], 0)
until not InfiniteGeppo or
(game:GetService("Players"))["LocalPlayer"]["Character"]["Humanoid"]["Health"] <= 0
end
end
end
end
end)
end
end
end)
L_3_[96]:AddToggle({
["Title"] = "Walk on Water";
["Value"] = true;
["Callback"] = function(L_1492_arg0)
local L_1493_ = {}
L_1493_[1] = L_1492_arg0
_G["WalkWater"] = L_1493_[1]
end
})
spawn(function()
while task["wait"]() do
pcall(function()
if not _G["WalkWater"] then
(game:GetService("Workspace"))["Map"]["WaterBase-Plane"]
["Size"] = Vector3["new"](1000, 80, 1000)
else
(game:GetService("Workspace"))["Map"]["WaterBase-Plane"]
["Size"] = Vector3["new"](1000, 112, 1000)
end
end)
end
end)
L_3_[105] = L_3_[96]:AddSection({
L_3_[168]({
"Auto Increase Skill ";
"Points"
})
})
L_3_[195] = game:GetService("Players")
L_3_[83] = game:GetService("ReplicatedStorage")
L_3_[63] = L_3_[195]["LocalPlayer"]
L_3_[134] = false
L_3_[40] = false
L_3_[188] = false
L_3_[56] = false
L_3_[57] = false
L_3_[10] = 1
L_3_[96]:AddToggle({
["Title"] = "Melee";
["Description"] = L_3_[168]({
"Tự Động Nâng �";
"�iểm Melee"
}),
["Value"] = false;
["Callback"] = function(L_1494_arg0)
local L_1495_ = {}
L_1495_[1] = L_1494_arg0
L_3_[134] = L_1495_[1]
end
})
L_3_[96]:AddToggle({
["Title"] = "Defense",
["Description"] = L_3_[168]({
"Tự Động Nâng �";
"�iểm Năng Lượn";
"g"
}),
["Value"] = false,
["Callback"] = function(L_1496_arg0)
local L_1497_ = {}
L_1497_[2] = L_1496_arg0
L_3_[40] = L_1497_[2]
end
})
L_3_[96]:AddToggle({
["Title"] = "Sword",
["Description"] = L_3_[168]({
"Tự Động Nâng �",
"�iểm Kiếm"
}),
["Value"] = false;
["Callback"] = function(L_1498_arg0)
local L_1499_ = {}
L_1499_[1] = L_1498_arg0
L_3_[188] = L_1499_[1]
end
})
L_3_[96]:AddToggle({
["Title"] = "Gun",
["Description"] = L_3_[168]({
"Tự Động Nâng �",
"�iểm Súng"
}),
["Value"] = false,
["Callback"] = function(L_1500_arg0)
local L_1501_ = {}
L_1501_[1] = L_1500_arg0
L_3_[56] = L_1501_[1]
end
})
L_3_[96]:AddToggle({
["Title"] = "Fruis",
["Description"] = L_3_[168]({
"Tự Động Nâng �";
"�iểm Trái"
});
["Value"] = false;
["Callback"] = function(L_1502_arg0)
local L_1503_ = {}
L_1503_[2] = L_1502_arg0
L_3_[57] = L_1503_[2]
end
})
spawn(function()
while wait() do
if L_3_[63]["Data"]["Points"]["Value"] >= L_3_[10] then
local L_1504_ = {}
L_1504_[2] = function(L_1505_arg0)
local L_1506_ = {}
L_1506_[1] = L_1505_arg0
L_1506_[2] = {
[1] = "AddPoint";
[2] = L_1506_[1];
[3] = L_3_[10]
}
L_3_[83]["Remotes"]
["CommF_"]:InvokeServer(unpack(L_1506_[2]))
end
if L_3_[134] then
L_1504_[2]("Melee")
end
if L_3_[40] then
L_1504_[2]("Defense")
end
if L_3_[188] then
L_1504_[2]("Sword")
end
if L_3_[56] then
L_1504_[2]("Gun")
end
if L_3_[57] then
L_1504_[2]("Demon Fruit")
end
end
end
end)
L_3_[190] = L_3_[96]:AddSection({
"Sea 1,2,3"
})
L_3_[96]:AddButton({
["Title"] = "Join Sea 1",
["Callback"] = function()
(game:GetService("ReplicatedStorage"))["Remotes"]
["CommF_"]:InvokeServer("TravelMain")
end
})
L_3_[96]:AddButton({
["Title"] = "Join Sea 2";
["Callback"] = function()
(game:GetService("ReplicatedStorage"))["Remotes"]
["CommF_"]:InvokeServer("TravelDressrosa")
end
})
L_3_[96]:AddButton({
["Title"] = "Join Sea 3",
["Callback"] = function()
(game:GetService("ReplicatedStorage"))["Remotes"]
["CommF_"]:InvokeServer("TravelZou")
end
})
L_3_[145] = L_3_[96]:AddSection({
"Other"
})
L_3_[96]:AddButton({
["Title"] = "Join Pirates Team",
["Callback"] = function()
(game:GetService("ReplicatedStorage"))["Remotes"]
["CommF_"]:InvokeServer("SetTeam", "Pirates")
end
})
L_3_[96]:AddButton({
["Title"] = "Join Marines Team";
["Callback"] = function()
(game:GetService("ReplicatedStorage"))["Remotes"]
["CommF_"]:InvokeServer("SetTeam", "Marines")
end
})
L_3_[96]:AddButton({
["Title"] = "Open Title Name";
["Callback"] = function()
local L_1507_ = {}
L_1507_[1] = {
[1] = "getTitles"
};
(game:GetService("ReplicatedStorage"))["Remotes"]
["CommF_"]:InvokeServer(unpack(L_1507_[1]))
game["Players"]["localPlayer"]["PlayerGui"]["Main"]["Titles"]
["Visible"] = true
end
})
L_3_[96]:AddButton({
["Title"] = "FPS Boost";
["Description"] = "Tăng Fps";
["Callback"] = function()
local L_1508_ = {}
L_1508_[1] = true
L_1508_[3] = game
L_1508_[4] = L_1508_[3]["Workspace"]
L_1508_[5] = L_1508_[3]["Lighting"]
L_1508_[6] = L_1508_[4]["Terrain"];
(settings())["Rendering"]["QualityLevel"] = "Level01"
for L_1509_forvar0, L_1510_forvar1 in
pairs(L_1508_[3]:GetDescendants()) do
local L_1511_ = {}
L_1511_[1], L_1511_[3] = L_1509_forvar0, L_1510_forvar1
if not L_1511_[3]:IsA("Part") and (not L_1511_[3]:IsA("Union")
and (not L_1511_[3]:IsA("CornerWedgePart") and not L_1511_[3]:IsA("TrussPart")))
then
if L_1511_[3]:IsA("Decal") or L_1511_[3]:IsA("Texture") and
L_1508_[1] then
L_1511_[3]["Transparency"] = 1
elseif L_1511_[3]:IsA("ParticleEmitter") or
L_1511_[3]:IsA("Trail") then
L_1511_[3]["Lifetime"] = NumberRange["new"](0)
elseif not L_1511_[3]:IsA("Explosion") then
if L_1511_[3]:IsA("Fire") or
L_1511_[3]:IsA("SpotLight") or L_1511_[3]:IsA("Smoke") then
L_1511_[3]["Enabled"] = false
end
else
L_1511_[3]["BlastPressure"] = 1
L_1511_[3]["BlastRadius"] = 1
end
else
L_1511_[3]["Material"] = "Plastic"
L_1511_[3]["Reflectance"] = 0
end
end
end
})
L_3_[156] = L_3_[96]:AddSection({
"Auto Codes"
})
L_3_[47] = {
"NOMOREHACK",
"BANEXPLOIT",
"WildDares";
"BossBuild";
"GetPranked",
"EARN_FRUITS",
"FIGHT4FRUIT",
"NOEXPLOITER",
"NOOB2ADMIN";
"CODESLIDE";
"ADMINHACKED";
"ADMINDARES",
"fruitconcepts",
"krazydares",
"TRIPLEABUSE",
"SEATROLLING",
"24NOADMIN";
"REWARDFUN";
"Chandler",
"NEWTROLL";
"KITT_RESET",
"Sub2CaptainMaui",
"kittgaming";
"Sub2Fer999",
"Enyu_is_Pro";
"Magicbus",
"JCWK";
"Starcodeheo";
"Bluxxy",
"fudd10_v2";
"SUB2GAMERROBOT_EXP1";
"Sub2NoobMaster123";
"Sub2UncleKizaru",
"Sub2Daigrock",
"Axiore";
"TantaiGaming",
"StrawHatMaine",
"Sub2OfficialNoobie";
"Fudd10";
"Bignews",
"TheGreatAce";
"SECRET_ADMIN",
L_3_[168]({
"SUB2GAMERROBOT_RESET";
"1"
});
"SUB2OFFICIALNOOBIE",
"AXIORE";
"BIGNEWS";
"BLUXXY";
"CHANDLER";
"ENYU_IS_PRO";
"FUDD10";
"FUDD10_V2";
"KITTGAMING";
"MAGICBUS";
"STARCODEHEO";
"STRAWHATMAINE";
"SUB2CAPTAINMAUI",
"SUB2DAIGROCK";
"SUB2FER999";
"SUB2NOOBMASTER123";
"SUB2UNCLEKIZARU",
"TANTAIGAMING",
"THEGREATACE"
}
L_3_[96]:AddButton({
["Title"] = "Codes",
["Description"] = L_3_[168]({
"Tự Động Nhập ",
"Hết Code"
}),
["Callback"] = function()
for L_1512_forvar0, L_1513_forvar1 in ipairs(L_3_[47]) do
local L_1514_ = {}
L_1514_[4], L_1514_[3] = L_1512_forvar0, L_1513_forvar1
L_1514_[2] = {
L_1514_[3]
}
do
local L_1515_ = {}
L_1515_[1] = L_1514_[2]
pcall(function()

(((game:GetService("ReplicatedStorage")):WaitForChild("Remotes")):WaitForChild("Red
eem")):InvokeServer(unpack(L_1515_[1]))
end)
task["wait"](.1)
end
end
end
})
L_3_[158] = L_3_[96]:AddSection({
"Sever Hop"
})
L_3_[96]:AddButton({
["Title"] = "Rejoin Server";
["Callback"] = function()
(game:GetService("TeleportService")):Teleport(game["PlaceId"],
(game:GetService("Players"))["LocalPlayer"])
end
})
L_3_[96]:AddButton({
["Title"] = "Server Hop",
["Callback"] = function()
Hop()
end
})

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