Understanding Multimedia Basics
Understanding Multimedia Basics
The word multimedia comes from the latin words “Multus” which means middle or centre. Multimedia
therefore means “multiple intermediaries” or “multiple means”. Multimedia can be defined as transmission
media using more than one type of transmission to deliver a message.
Multimedia is said to be the development, integration, and delivery of any combination of text, graphics,
animation, sound or video through a computer.
The key term in this definition is “computer”. The digital computer displaced traditional techniques for
creating and editing all forms of media. Word-processing displaced the typewriter, the CD transformed sound
and music production, and digital cameras and editing software are replacing film.
The reason for this transformation is simple; computers can now create media that rival the quality of
traditional products and they can do so more efficiently and more economically. Most media professionals
are building their careers with digital technology.
Multimedia is the use of a computer to present and combine text, graphics, audio, and video with links and
tools that let the user navigate, interact, create, and communicate. This definition contains four components
essential to multimedia. First, there must be a computer to coordinate what you see and hear, and interact
with you. Second, there must be links that connect the information. Third, there must be navigational tools
that let you traverse the web of connected information. Finally, because multimedia is not a spectator sport,
there must be ways for you to gather, process, and communicate your own information and ideas.
If one of these components is missing, you do not have multimedia. For example, if you have no computer to
provide interactivity, you have mixed media, not multimedia. If there are no links to provide a sense of
structure and dimension, you have a bookshelf, not multimedia. If there are no navigational tools to let you
decide the course of action, you have a movie, not multimedia. If you cannot create and contribute your own
ideas, you have a television, not multimedia.
ELEMENTS OF MULTIMEDIA
1. Text: Text is one major element or nature of multimedia. Text refers to letters (a,b,c,d,etc.) letters are
used to form words and words in return are used to form sentences that convey information in hand or
type written form. In multimedia, letters can be manipulated to achieve varying effects. It can also be
used to emphasize, clarify or beautify news or information presentation by:
Varying the type face
Using a particular or combination of type sizes
Using different colors
Achieve different effects like making the text to bounce, shadow, fade, depending on the desired
effects.
2. Graphics: Multimedia also allows for the use of graphics in multimedia presentation. In this case,
graphics like charts, photographs and drawing are used to digitally present news and information in a
manner that enhances comprehension and appreciation of the news and information presented.
Graphics representation often helps to reduce the number of text used in a message because it often
allows for instanenous and vivid relay of information more than text. In essence, graphics also tell
stories on their own with or without textual elements.
3. AUDIO: The audio aspect of multimedia environment refers to the use of sound and speeches in
communication, communication that appeal to sense of hearing. It could be music, spoken words and
other tracks. According to “Adum and Ekwugha (2011;p3)” audio for multimedia could be obtained
by capturing the sound using a microphone, CD-Rom, radio, musical device or any other audio input
device that is plugged into a port on a sound card. In multimedia environment, sound could be used to
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achieve a number of effects to include:
Audio effects like applause, shouting, clapping, singing, etc.
Ambient or background sound like the roaring of sea, closing and opening of door, dashing
object on the floor, groaning, screeching of car tire, etc.
Music which is rhythmic organized sound embellished with words arranged with song.
4. VIDEO: Video in this context is “photographic images that are played back at speed of 15-30 frames
per second and provide the appearance of full motion. It differs from graphics in that here, real
photographs of the objects are taking while in motion. The photographs which are captured while in
motion are first digitalized if taken by analogue device. But where camera was used in capturing the
scene (or image) they do not need further digitalization that follows where after. Next is editing the
captured images. Editing is facilitated by the use of special video production devices (hardware and
software). These devices allow for screen blending of different multimedia contents in a single
presentation. In other words, it allows for the incorporation of text, sound and image in a harmonious
manner that provides eye and ear comfort during news production.
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MULTIMEDIA AND EDUCATION
Students learning is greatly enhanced when each student’s prior knowledge is made visible (that is cued
from long term memory into working memory). Through multimedia communications, students tend to
deepen their knowledge of a subject. The communication therefore offers a window of opportunity to
organize relevant facts, theories and applications that ended a topic or course in a graphic presentation
that enhance learning.
Education is therefore made easy by organizing ideas into a graphic framework. Students learn from
words and pictures than from words alone. Many computer games focused on education are now
available. Consider an example of an educational game that plays various rhymes for kids; the child can
point the pictures of various objects.
MULTIMEDIA JOURNALISM
The need for news and information cannot be over emphasized. From the history of journalism to modern
times, information gathering and dissemination have continued to evolve to the extent we can talk of
interactive communication. It is this interactivity which is lacking in traditional journalism practice that
has given multimedia journalism significant edge over the former.
Dauze (2003) defines multimedia journalism as presentation of news story package on a website using
two or more media format such as written words, music, moving and still-images, graphics, including
interactive and hyper textual elements. Multimedia journalism emerged as a variety of phenomena that
are related to the three dimensions of production, presentation and consumption of news and long-form
stories that include multiple media platforms of media formats. Concerning the presentation, articles
cannot be equipped with photos anymore, but also with videos, interactive graphics, photo slide shows,
audio commentaries, and many more interactive features.
The online medium provides journalists with a vast range of options to gather information in an
interesting and entertaining way. The internet provides opportunity for instant publishing, archiving,
linking, use of audio and video with greater interactivity and also provides instantaneous feedback. All
these features give online journalism an upper hand over other media. These key features of online news
medium have a great impact on conventional media eg newspaper, radio, and television. Online medium
is not only posing a challenge to the conventional media but it is also forcing them to adopt changes in
their newsroom operations and news delivery platforms.
The impact of multimedia journalism has been so huge that even reporter’s of conventional media have
begun to use online tools for reporting. Journalists take news lead from social media pages and uncover
the story. For this purpose, they keep following various personality profiles on the social networking and
micro-blogging sites. Some blogs carry people’s comments on an issue which is popular in mainstream
media but some are really important from the reporting point of view. Journalists keep following their
blogs in order to get lead from there. There are also examples when journalists are referring to blogs for
news coverage.
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(1901), he detected radio waves beamed across the Atlantic. Initially invented for telegraph, radio is now a
major medium for audio broadcasting. In 1909, Marconi shared the Nobel Prize for physics.
The term multimedia ranks among the most essential offerings of information and communication
technologies (ICTs). Multimedia are therefore an aspect of ICTs that combines sound and visuals to deliver a
message. It is a product of “processing and presentation” of information in a more structured and
understandable manner using more than one medium.
Ilicheva (2009) perceives multimedia environments as consisting of verbal and visual representations that if
appropriately processed allow for the construction of an integrated mental model of the content. Multimedia
environments therefore involve the integration of verbal and visual representations which when properly
processed allow for effective mental depiction of the content.
The Web made a dramatic contribution to the development of multimedia computing. In the 1980s, the
arrival of CD-ROMs had offered the first practical solution to the problem of storing and delivering large
multimedia files. CD-ROMs could hold the information of hundreds of floppy disks. They could be
reproduced inexpensively and shipped easily. They were limited, however in two critical respects. They were
expensive to master and they needed to be formatted differently for different computer platforms. The web
immediately addressed the issue of cross-platform compatibility; all computers connected to the network
could read the same information. It also dealt with expense, as multimedia websites could be inexpensively
created and distributed nearly instantaneously. Multimedia computing soon became a worldwide
phenomenon with endless possibilities.
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INTERACTIVE MEDIA
Interactive media allows learners to provide input to an online course and receive feedback as a mouse
click or drag, gestures, voice commands, touching an input screen, text entry with connected
participants.
Interactive multimedia can also be interpreted as large subset of educational technology in particular
CBT. Interactive media allows people to connect with others whether that’s people or organizations,
making them active participants in the media they consume. Examples; Video Games, Social Media,
Interactive Advertising
Print Interactive Media;
Board Games
Flip books
Game books
Interactive media is a method of communication in which the output from the media comes from the input
of the users. Interactive media works with the user's participation. The media still has the same purpose but
the user's input adds interaction and brings interesting features to the system for better enjoyment.
Interactive media are an instance of a computational method influenced by the sciences of cybernetics,
auto poises and system theories, and challenging notions of reason and cognition, perception and memory,
emotions and affection.
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IMPORTANCE OF INTERACTIVE MEDIA
Interactive media has a very big important role in today’s world. Not only does it make people more
active, but also it gives them the power to communicate with others (people, companies, organizations)
with whom they would normally have no contact. Here are some importance of interactive media;
1. Interactive media allows the free flow and exchange of ideas and information.
2. Interactive media also has an educational component, making it a very powerful learning tool.
3. It allows (and encourages) people-especially students to become more active in their learning
experience, and to be more in control of what they’re learning.
Multimedia Learning
Remote representation: It is a system which represents a user at a remote location. The
representation can be either passive or active---that is, the user can either just receive information
about the remote location and the actions taking place there or she can take part in the action and
even influence the process at the remote location. Notable example applications include
Conferencing applications: The user takes part in a conference; he/she can see and hear the other
participants; usually some kind of tool for showing text and graphics to the other participants is
available.
Distance learning: Distance learning is essentially the same as conferencing; instead of transmitting
a conference session or a group meeting, a seminar, a lecture, or a class is transmitted to students
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somewhere on the network.
Remote auctions:A growing area which is extension of online shopping
Remote robotic agents: The remote location might be situated inside a hazardous environment,
which is too dangerous for the user as such s/he could not be there in person, yet, the task which
the user wants to carry out requires human intervention.
Virtual reality: Whereas the conferencing and remote robotic agent applications represent the user
at another, existing, location, to which she could travel to instead, virtual reality applications
represent users inside a physically-non existing environment; for example, rather than accessing the
records of a database through an arcane retrieval language, the database user might enter a virtual
reality representation of the database, which would present individual records as old-fashioned
folders.
ADVANTAGES OF MULTIMEDIA
Creativity: It brings more life to discussions.
Variety: It caters all types of learners.
Cost-effective: Multimedia mostly requires only a one-time purchase of devices and software, which can
be used unlimited times thereafter.
Evaluation: It offers ideal learning assessment tools which are also entertaining for the students.
Realistic Approach: It provides approaches which make learning more realistic.
Wide Variety of Support: Multiple media formats are available for use, with different models being able to
create multimedia.
Trendy: The current trend of culture leans toward technology, and a
great number of resources are being made available for different media formats.
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MULTIMEDIA NEWS PRODUCTION AND PRESENTATION
Multimedia helps people and other office users to present information usually in an interactive and easy
way. By using of some instruction they can use different media elements in their presentations to make an
impact on audience.
Microsoft PowerPoint is software that helps a user create attractive multimedia presentation using
different media elements. Multimedia presentation is used to present information to a group of people. It
is the most comprehensive way to present information. Adobe flash is also multimedia software in the
market.
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VIDEO
Video presentations can provide background information in a unit of study for all learners as well as
provide a resource for independent learning. Documentary videos help students gain insight to historical
events, other cultures and human identities.
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10. Backpack vest with many pockets – the type worn by television or film camera men and directors. This
will help you in keeping many things handy so that you do not have to back to fumble in your bag all
the time to look for basic necessities or materials for the job at hand.
11. 3G Phones: These are phones that are capable of recording audio and visuals and aside from telephone
conversation. Though these tools are many and look complex, they should all be able to fit into the
different compartments of your laptop bag.
12. A webcam Laptop: As a matter of fact, these days you may not need to carry a video and/or still
camera with you as some laptop computers have been fitted with cameras that can take video, still
pictures and at the same time do audio recordings. They are called webcam Laptops.
13. A Laptop Notebook: Moreover, a laptop with internet wireless connectivity will enable the journalist to
send his story straight from the scene of the incident to his news editor or the online editor in the
newsroom who will upload the story onto the organization’s website.
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5. Testing and feedback: After the implementation phase is completed, an important step of testing
and feedback should be done for improving the quality of the presentation. This step involves
distributing whole [or] part of the presentation to sections of the target audience and heading the
feedback from them about the possible areas which need improvement. Developers always work
under various constraints and do not have indefinite time on their hands. Some multimedia
designers use an authoring tool at this stage already, even if the intermediate prototype will not be
used in the final product or continued in another tool. User testing is, of course, extremely
important before the final development phase.
6. Final delivery: The final phase in the production schedule is the delivery of the application to be
intended client. Usually the runtime version of the application files are copied into a CD-ROM / flash
drive and physically handed over to the customer. It is also important for the author to state clearly
the hardware and software requirements which should be present on the client machine to run the
application smoothly.
TEXT
In multimedia presentations, text can be combined with other media in a powerful way to present
information and express moods. Text can be of various types:
Plaintext, consisting of fixed sized 45 characters having essentially the same type of appearance. Formatted
text, where appearance can be changed using font parameters. Hypertext, which can serve to link different
electronic documents and enable the user to jump from one to the other in a non-linear way.
Internally, text is represented via binary codes as per the ASCII table. The ASCII table is however quite
limited in its scope and a new standard has been developed to eventually replace the ASCII standard. This
standard is called the Unicode standard and is capable of representing international characters from
various languages throughout the world. We also generate text automatically from a scanned version of a
paper document or image using Optical Character Recognition (OCR) software.
TYPES OF TEXT
There are three types of text that can be used to produce pages of a document:
Unformatted text
Formatted text
Hypertext
A. Unformatted Text: Also known as plaintext, this comprise of fixed sized characters from a limited
character set. The character set is called ASCII table which is short for American Standard Code for
Information Interchange and is one of the most widely used character sets. It basically consists of a
table where each character is represented by a unique 7-bit binary code. The characters include, A to Z,
0 to 9, and other punctuation characters like parenthesis, ampersand, single and double quotes,
mathematical operators, etc. All the characters are of the same height. In addition, the ASCII character
set also includes a number of control characters. These include BS (backspace), LF (linefeed), CR
(carriage return), SP (space), DEL (delete), ESC (escape), FF (form feed) and others. Later on as
requirements increased an extended version of ASCII table was introduced known as extended ASCII
character set.
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B. Formatted Text: Formatted text are those where apart from the actual alphanumeric characters, other
control characters are used to change the appearance of the characters, e.g. bold, underline, italics,
varying shapes, sizes and colors etc., Most text processing software use such formatting options to
change text appearance. It is also extensively used in the publishing sector for the preparation of
papers, books, magazines, journals, and so on.
C. Hypertext: The term Hypertext is used to mean certain extra capabilities imparted to normal or
standard text. Like normal text, a hypertext document can be used to reconstruct knowledge through
sequential reading but additionally it can be used to link multiple documents in such a way that the
user can navigate inconsequentially from one document to the other for cross-references. These links
are called hyperlinks. The underlined text string on which the user clicks the mouse is called an anchor
and the document which opens as a result of clicking is called the target document. On the web target
documents are specified by a specific nomenclature called Web site address technically known as
Uniform Resource Locators or URL.
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6. Make sure the information in each medium is complementary, not redundant. A little overlap among the
different media is okay. It’s also useful to have some overlap among the story’s nonlinear parts, as a way to
invite readers to explore the other parts of the story. But try to match up element of a story with the
medium that best conveys it.
7. Interactivity means giving the reader both input and control in a story. By making the story nonlinear,
you’ve introduced an element of interactivity, because the user can choose which elements of a story to
read or view and in which order. By including online forums or chats, you give readers input to a story.
Some news sites have included interactive games so the reader can construct his own story.
When you’re done breaking a story down into its elements-both in terms of its content and the different
media you could use- you need to reassemble all that into a rough storyboard. A rough storyboard doesn’t
have to be high art-it’s just a sketch. And it is written in stone-it’s a guide. You may very well change things
after you go into the field to do your covering and other reporting.
ISSN:-2349-3585 |[Link]
DVD
DVD (also known as “Digital Versatile Disc” or “Digital
Video Disc”) is a best-selling optical disc storage media format. Its primary uses are video and data
storage. 2Most
DVDs are of the identical dimensions as compact discs (CDs) but store more than 6 times the data. Variant
of the term DVD often depict the way data is stored on the discs: DVD-ROM has data which can only be
read and not written, DVD-R can be written once and then functions as a D VD-ROM, and DVD-RAM or
DVD-RW holds data that can be re-written multiple times. DVD-Video and DVD-Audio discs
respectively mention to decently formatted and organized video and audio contented. Another types
of DVD discs, consider those with video content, may be referred to as DVD-1995, at the time of the
specification finalization.
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letters officially stood for “digital versatile disc” (due to non-video applications), however, the text of
the press release
technology as “DVD”, making no mention of what (if anything) the letters stood for. Usage in the
present day varies,
with “DVD”, “Digital Video Disc”, and “Digital Versatile
Disc” all being common.
Flash Drives
A USB flash drive is a data storage device that includes flash memory with an integrated Universal Serial Bus
(USB) Interface. USB flash drives are typically removable and
Rewritable, and physically much smaller than a floppy disk.
Most weigh less than 30g. USB flash drives
Often used for the same purposes for which floppy disks or CD-ROMs were used. They are smaller, faster,
have thousands of times more capacity, and are more durable and reliable because they have no moving
parts. Until approximately 2005, most desktop and laptop computers were supplied with floppy disk drives,
but floppy disk drives have been abandoned in favor of USB ports. USB flash drives use the USB mass
storage standard, supported natively by modern operating such as Linux, Mac OS X, Windows, and other
Unix-like systems, as well as many BIOS boot ROMs. USB drives with USB 2.0 support can store more data
and transfer faster than much larger optical disc drives like CD-RW or DVD-RW drives and can be read by
many other systems such as the Xbox 360, PlayStation 3, DVD players and in some upcoming mobile smart
phones.
Internet
The Internet is a global system of interconnected computer networks that use the standard Internet
protocol suite (TCP/IP) to serve billions of users worldwide. It is a network of networks that consists of
millions of private, public, academic, business, and government networks, of local to global scope, that are
linked by a broad array of electronic, wireless and optical networking technologies. The Internet carries an
extensive range of information resources and services, such as the inter-linked hypertext documents of the
World Wide Web (WWW) and the infrastructure to support email.
Paper Title:-MULTIMEDIA AND ITS APPLICATIONS
ISSN:-2349-3585 |[Link]
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