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Deepfake Questionnaire: Uses & Risks

The document is a questionnaire divided into three sections: demographic information, affordances of deepfake technology, and constraints associated with its use. It includes questions about age, gender, social media habits, and various statements to rate regarding the positive and negative implications of deepfakes. The aim is to gather insights on perceptions and experiences related to deepfake technologies in different contexts.
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0% found this document useful (0 votes)
20 views3 pages

Deepfake Questionnaire: Uses & Risks

The document is a questionnaire divided into three sections: demographic information, affordances of deepfake technology, and constraints associated with its use. It includes questions about age, gender, social media habits, and various statements to rate regarding the positive and negative implications of deepfakes. The aim is to gather insights on perceptions and experiences related to deepfake technologies in different contexts.
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd

Questionnaire

Section A – Demographic.

Q1: Age: __________

Q2: Gender: Male / Female / Prefer not to say

Q3: Department/Program: Media & Communication / Business Administration / Computer Science /


Education / Other (please specify)

Q4: Semester: (1,2,3,4,5,6,7,8)

Q5: Average time spent on social media per day: Less than 1 hour / 1–2 hours / 3–4 hours / More
than 4 hours

Q6: Platforms you use most often (select all that apply): TikTok / YouTube / Instagram /
Facebook / X (Twitter) / WhatsApp / Other

Rate each statement from 1 = Strongly Disagree to 5 = Strongly Agree

Section B: Affordance.

Q7: Deepfakes are used in emergency preparedness exercises, creating realistic simulations for more
effective training of military and diplomatic teams.

Q8: Deepfake technologies are used to protect witnesses by altering their facial identity and voice,
allowing them to testify anonymously without fear of retaliation.

Q9: Deepfakes serve as interactive political-education tools, enabling students and citizens to virtually
‘interview’ AI-generated avatars of historical experts.

Q10: A deepfake ‘resurrection’ is created for educational/historical exhibits, bringing long-deceased


figures to life for museum visitors with a clear disclosure that it is AI-generated.

Q11: Governments or NGOs conduct deepfake-based awareness campaigns on urgent social issues,
using hyper-realistic scenarios to vividly illustrate potential future outcomes.

Q12: Companies use deepfake ‘virtual brand ambassadors’ for small businesses that cannot afford
celebrity endorsements, levelling the marketing playing field.

Q13: Interactive media experiences feature deepfake hosts or performers who offer audiences highly
personalized entertainment or educational content, enhancing social engagement.

Q14: Therapeutic deepfakes are developed to allow patients to role-play conversations with AI-
generated support avatars or practice exposure therapy in a controlled setting.
Q15: Researchers develop open-source deepfake platforms for legitimate uses (e.g., film production,
voice dubbing) with built-in ethical safeguards, supporting innovation while promoting responsible
development.

Q16: Clear policies on labelling deepfake content are enacted, increasing transparency and user trust,
enabling creative uses of AI-generated media without misleading the public.

Section C: Constraints

Q17: A deepfake video depicts a prominent world leader announcing an unverified military action,
potentially escalating global tensions.

Q18: A deepfake is presented as evidence in court and may influence the outcome of a criminal or civil
case.

Q19: A deepfake campaign ad falsely portrays a candidate as supporting a controversial policy,


influencing voter opinions.

Q20: A deepfake video ‘resurrecting’ a deceased public figure is used for a public event without clear
consent from their surviving relatives.

Q21: A government or media corporation uses AI-generated ‘news anchors’ (deepfakes) to shape public
opinion on certain policies.

Q22: Companies deploy deepfake ‘brand ambassadors’ to personalize marketing, potentially distorting
product claims.

Q23: Risks of Deep fakes a viral deepfake on social media accuses a celebrity or influencer of unethical
behavior, sparking public outrage.

Q24: Deepfake content is deliberately designed to trigger emotional reactions (e.g., fear, anger) to
manipulate public behavior.

Q25: Deep fake technologies are evolving faster than detection methods, fuelling an ongoing ‘arms
race’.

Q26: A lack of regulation allows deep fake creators to freely publish deceptive content without
disclosure.

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