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Roblox Aimlock Script Guide

The document outlines a script for an aimlock feature in a game, allowing players to lock onto targets using specific keys. It includes settings for prediction, field of view (FOV), and notifications, as well as functions to identify the closest player and update the camera's position. Additionally, it adjusts the prediction value based on network ping to improve accuracy during gameplay.

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steamgtagalt
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0% found this document useful (0 votes)
17 views4 pages

Roblox Aimlock Script Guide

The document outlines a script for an aimlock feature in a game, allowing players to lock onto targets using specific keys. It includes settings for prediction, field of view (FOV), and notifications, as well as functions to identify the closest player and update the camera's position. Additionally, it adjusts the prediction value based on network ping to improve accuracy during gameplay.

Uploaded by

steamgtagalt
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

etgenv().Prediction = 0.

15038
getgenv().AimPart = "HumanoidRootPart"
getgenv().Key = "Z"
getgenv().DisableKey = "P"

getgenv().FOV = true
getgenv().ShowFOV = false
getgenv().FOVSize = 55

--// Variables (Service)

local Players = game:GetService("Players")


local RS = game:GetService("RunService")
local WS = game:GetService("Workspace")
local GS = game:GetService("GuiService")
local SG = game:GetService("StarterGui")

--// Variables (regular)

local LP = [Link]
local Mouse = LP:GetMouse()
local Camera = [Link]
local GetGuiInset = [Link]

local AimlockState = true


local Locked
local Victim

local SelectedKey = getgenv().Key


local SelectedDisableKey = getgenv().DisableKey

--// Notification function

function Notify(tx)
SG:SetCore("SendNotification", {
Title = "Enabled ✔ | SpoiledRotten#3806",
Text = tx,
Duration = 5
})
end

--// Check if aimlock is loaded

if getgenv().Loaded == true then


Notify("Aimlock is already loaded!")
return
end

getgenv().Loaded = true

--// FOV Circle

local fov = [Link]("Circle")


[Link] = false
[Link] = 1
[Link] = 1
[Link] = [Link](255, 255, 0)
[Link] = 1000
--// Functions

function update()
if getgenv().FOV == true then
if fov then
[Link] = getgenv().FOVSize * 2
[Link] = getgenv().ShowFOV
[Link] = [Link](Mouse.X, Mouse.Y + GetGuiInset(GS).Y)

return fov
end
end
end

function WTVP(arg)
return Camera:WorldToViewportPoint(arg)
end

function WTSP(arg)
return [Link](Camera, arg)
end

function getClosest()
local closestPlayer
local shortestDistance = [Link]

for i, v in pairs([Link]:GetPlayers()) do
local notKO = [Link]:WaitForChild("BodyEffects")["K.O"].Value ~= true
local notGrabbed = [Link]:FindFirstChild("GRABBING_COINSTRAINT") ==
nil

if v ~= [Link] and [Link] and


[Link]:FindFirstChild("Humanoid") and [Link] ~= 0 and
[Link]:FindFirstChild(getgenv().AimPart) and notKO and notGrabbed then
local pos =
Camera:WorldToViewportPoint([Link])
local magnitude = ([Link](pos.X, pos.Y) - [Link](Mouse.X,
Mouse.Y)).magnitude

if (getgenv().FOV) then
if ([Link] > magnitude and magnitude < shortestDistance) then
closestPlayer = v
shortestDistance = magnitude
end
else
if (magnitude < shortestDistance) then
closestPlayer = v
shortestDistance = magnitude
end
end
end
end
return closestPlayer
end

--// Checks if key is down

[Link]:Connect(function(k)
SelectedKey = SelectedKey:lower()
SelectedDisableKey = SelectedDisableKey:lower()
if k == SelectedKey then
if AimlockState == true then
Locked = not Locked
if Locked then
Victim = getClosest()

else
if Victim ~= nil then
Victim = nil

end
end
else
Notify("Aimlock is not enabled!")
end
end
if k == SelectedDisableKey then
AimlockState = not AimlockState
end
end)

--// Loop update FOV and loop camera lock onto target

[Link]:Connect(function()
update()
if AimlockState == true then
if Victim ~= nil then
[Link] = [Link]([Link].p,
[Link][getgenv().AimPart].Position +
[Link][getgenv().AimPart].Velocity*getgenv().Prediction)
end
end
end)
while wait() do
if getgenv().AutoPrediction == true then
local pingvalue = game:GetService("Stats").[Link]["Data
Ping"]:GetValueString()
local split = [Link](pingvalue,'(')
local ping = tonumber(split[1])
if ping < 225 then
getgenv().Prediction = 1.4
elseif ping < 215 then
getgenv().Prediction = 1.2
elseif ping < 205 then
getgenv().Prediction = 1.0
elseif ping < 190 then
getgenv().Prediction = 0.10
elseif ping < 180 then
getgenv().Prediction = 0.12
elseif ping < 170 then
getgenv().Prediction = 0.15
elseif ping < 160 then
getgenv().Prediction = 0.18
elseif ping < 150 then
getgenv().Prediction = 0.110
elseif ping < 140 then
getgenv().Prediction = 0.113
elseif ping < 130 then
getgenv().Prediction = 0.116
elseif ping < 120 then
getgenv().Prediction = 0.120
elseif ping < 110 then
getgenv().Prediction = 0.124
elseif ping < 105 then
getgenv().Prediction = 0.127
elseif ping < 90 then
getgenv().Prediction = 0.130
elseif ping < 80 then
getgenv().Prediction = 0.133
elseif ping < 70 then
getgenv().Prediction = 0.136
elseif ping < 60 then
getgenv().Prediction = 0.15038
elseif ping < 50 then
getgenv().Prediction = 0.15038
elseif ping < 40 then
getgenv().Prediction = 0.145
elseif ping < 30 then
getgenv().Prediction = 0.155
elseif ping < 20 then
getgenv().Prediction = 0.157
end
end
end

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