etgenv().Prediction = 0.
15038
getgenv().AimPart = "HumanoidRootPart"
getgenv().Key = "Z"
getgenv().DisableKey = "P"
getgenv().FOV = true
getgenv().ShowFOV = false
getgenv().FOVSize = 55
--// Variables (Service)
local Players = game:GetService("Players")
local RS = game:GetService("RunService")
local WS = game:GetService("Workspace")
local GS = game:GetService("GuiService")
local SG = game:GetService("StarterGui")
--// Variables (regular)
local LP = [Link]
local Mouse = LP:GetMouse()
local Camera = [Link]
local GetGuiInset = [Link]
local AimlockState = true
local Locked
local Victim
local SelectedKey = getgenv().Key
local SelectedDisableKey = getgenv().DisableKey
--// Notification function
function Notify(tx)
SG:SetCore("SendNotification", {
Title = "Enabled ✔ | SpoiledRotten#3806",
Text = tx,
Duration = 5
})
end
--// Check if aimlock is loaded
if getgenv().Loaded == true then
Notify("Aimlock is already loaded!")
return
end
getgenv().Loaded = true
--// FOV Circle
local fov = [Link]("Circle")
[Link] = false
[Link] = 1
[Link] = 1
[Link] = [Link](255, 255, 0)
[Link] = 1000
--// Functions
function update()
if getgenv().FOV == true then
if fov then
[Link] = getgenv().FOVSize * 2
[Link] = getgenv().ShowFOV
[Link] = [Link](Mouse.X, Mouse.Y + GetGuiInset(GS).Y)
return fov
end
end
end
function WTVP(arg)
return Camera:WorldToViewportPoint(arg)
end
function WTSP(arg)
return [Link](Camera, arg)
end
function getClosest()
local closestPlayer
local shortestDistance = [Link]
for i, v in pairs([Link]:GetPlayers()) do
local notKO = [Link]:WaitForChild("BodyEffects")["K.O"].Value ~= true
local notGrabbed = [Link]:FindFirstChild("GRABBING_COINSTRAINT") ==
nil
if v ~= [Link] and [Link] and
[Link]:FindFirstChild("Humanoid") and [Link] ~= 0 and
[Link]:FindFirstChild(getgenv().AimPart) and notKO and notGrabbed then
local pos =
Camera:WorldToViewportPoint([Link])
local magnitude = ([Link](pos.X, pos.Y) - [Link](Mouse.X,
Mouse.Y)).magnitude
if (getgenv().FOV) then
if ([Link] > magnitude and magnitude < shortestDistance) then
closestPlayer = v
shortestDistance = magnitude
end
else
if (magnitude < shortestDistance) then
closestPlayer = v
shortestDistance = magnitude
end
end
end
end
return closestPlayer
end
--// Checks if key is down
[Link]:Connect(function(k)
SelectedKey = SelectedKey:lower()
SelectedDisableKey = SelectedDisableKey:lower()
if k == SelectedKey then
if AimlockState == true then
Locked = not Locked
if Locked then
Victim = getClosest()
else
if Victim ~= nil then
Victim = nil
end
end
else
Notify("Aimlock is not enabled!")
end
end
if k == SelectedDisableKey then
AimlockState = not AimlockState
end
end)
--// Loop update FOV and loop camera lock onto target
[Link]:Connect(function()
update()
if AimlockState == true then
if Victim ~= nil then
[Link] = [Link]([Link].p,
[Link][getgenv().AimPart].Position +
[Link][getgenv().AimPart].Velocity*getgenv().Prediction)
end
end
end)
while wait() do
if getgenv().AutoPrediction == true then
local pingvalue = game:GetService("Stats").[Link]["Data
Ping"]:GetValueString()
local split = [Link](pingvalue,'(')
local ping = tonumber(split[1])
if ping < 225 then
getgenv().Prediction = 1.4
elseif ping < 215 then
getgenv().Prediction = 1.2
elseif ping < 205 then
getgenv().Prediction = 1.0
elseif ping < 190 then
getgenv().Prediction = 0.10
elseif ping < 180 then
getgenv().Prediction = 0.12
elseif ping < 170 then
getgenv().Prediction = 0.15
elseif ping < 160 then
getgenv().Prediction = 0.18
elseif ping < 150 then
getgenv().Prediction = 0.110
elseif ping < 140 then
getgenv().Prediction = 0.113
elseif ping < 130 then
getgenv().Prediction = 0.116
elseif ping < 120 then
getgenv().Prediction = 0.120
elseif ping < 110 then
getgenv().Prediction = 0.124
elseif ping < 105 then
getgenv().Prediction = 0.127
elseif ping < 90 then
getgenv().Prediction = 0.130
elseif ping < 80 then
getgenv().Prediction = 0.133
elseif ping < 70 then
getgenv().Prediction = 0.136
elseif ping < 60 then
getgenv().Prediction = 0.15038
elseif ping < 50 then
getgenv().Prediction = 0.15038
elseif ping < 40 then
getgenv().Prediction = 0.145
elseif ping < 30 then
getgenv().Prediction = 0.155
elseif ping < 20 then
getgenv().Prediction = 0.157
end
end
end