Understanding Architectural Acoustics
Understanding Architectural Acoustics
I4QQULE4: AcousTlcs
1. The psycho-physics of acoustics and lighting
2, Ar:oustical ireatment and urnections
Three aspercts of acoustical design of buildings (1) planning to keep noise sources as far as possible
from quiet areas, (2) the internal acoustics of rooms, and (3) structural precautions to reduce noise
penetration.
Basic Acorustics
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Following lable lists the approxinrate velocity of sound in air and other media. ln gases, the higher the
velocity of sound, the higher the pitch will be.
Approximate Speed of Sound in Common Materials
Medium Sound Velocity ffUs) m/s
Air, dry (0C and 0.76 mm Hg) 1,100 330
Wood (soft - along the fibre) 11,100 3400
Water (15C) 4,704 1400
Concrete 10,200 31m
Steel 16,000 5000
Lead 3,700 12AA
Glass 18,500 5500
Hydrogen i[OC and 0.76 m) 4,100 1260
The hearing mechanism of the ear s;enses the sound waves and converts them into information and
relays it to the brain. The brain interprets the information as sound. The hearing mechanism in the ear is
sensitive enough to detect even smiall pressure waves. lt is also very delicate: this is why loud sound
may damage hearing.
How small and rapid are the changes of air pressure which cause sound? When the rapid variations in
pressure o,ccu r between about 20 and 20,000 times per second (frequency between 2AHz and 20k{z)
sound is potentially audible even though the pressure variation can sometimes be as low as only a few
millionths cf a Pascal. Movements c,f the ear drurn as emall as the diameter of a hydrogen atorncan be
audible. Louder sounds are caused by greater variation in pressure - 1 Pascal, will sound quite loud,
provided that most of the acoustic energy is in the mid-frequencies (1kHz - 4kHz) where the ear is most
sensitive.
Two basic quantities that can describe the naturre of a sound are frequency and amplitude (of
displacement or amustic pressure) Sounds can be formed by a simple harmonic mixture of frequencies
(as produced by a guitar string), an intentional mixture of frequencies and amplitude (music) or a
seemingly random mixture of frequencies and amplitudes (noise).
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Sound wav'e lncreased valume tound t*ave lncreased frequerrcy sound wave
Frequency is the rate at which the source produces sound waves, i.e. complete cycles of high and low
pressure regions. ln other rarords, frtquenry is the number of times per second that a vibrating body
completes one cycle of motion, The unit forfrequency is the hertz (Hz = 'l cycle per second). Low
pitched or bass sounds have low frequencies. High-pitched or treble sounds have high frequencies. A
healthy, young person can hear sounds with frequencies from roughly 20 to 20,000 Hz. The upper
frequency limit decrease with age, ilnd so the older a person gets, the less well they can hearhigh
notes. Als<t, the mde hearing range decreases more quickly than the female, and so women can
generally hear higher pitch notes thian men of similar age, The sound of human speech is mainly in the
range 300 to 3,000 Hz,
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All sound WEVQS 8r€ travelling at about flrc same sp eed - the speed of sound.
So wayes with a longer wavelen$h
don't anive (at your ear, for exanple) as ofen (frequently) as fhe shorfer wayes. /Flr-s
aspecf of a s"ou nd - how
often a wav'e peak goes by, is cdted fnquenry by sclentrsfs and engneers. They measure it
in heth, which is
how many wave peaks go hy in one seoond
The word that musjoans use for frequatcy is pitch. The shorter the wavelengfh, the higher the
frequency, and
the higher the ritch, af the sound. shod' waves sou nd high; long warcs sourd !o*.
Pitch is determined by how many tinres a sound wave repeats itself within one second of
time.
. Eiach repetition of a wavefcrrm is called a cycle.
. The number of repetitions lhat occur per second is calld the frequency.
. Frcquency is measured 3s cp$ ; cycles per second or in Hz called hertz. "Hz, is from
the name of Heinrich HerE, a German scientist who pioneered work in electromagnetic
waves during the 'l9th century.
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MODULE 4: ACOUSTICS (AUGUST 2O1"L) 4
UAF eenter for Career Development
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The measurement of sound determines how loud something is, whether it is too noisy, or even whether
it is safe to be near. A sound level nieter is the principal instrument for general noise measurement.
The
indication on a sound level meter (aside from rirreighting considerationsf indicates the sound pressure, p,
as a level referenced to 0,00002 Pa.
Peak levels are occasionally quoted. During any given time interval peak levels will be numerically
greaier, and oflen much greater than the (rms) sound pressure level.
]. Oives a single number measure of noise level by integrating sound levels at all frequencies
2. gives a scale for noise level as experienced or perceiverl by the human ear
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ln addition to frequency weighting, sound pressure can be weighted in time with fast, slow or impulse
response. Measurements of sound pressure level with A-weighting and fast response are also known as
the "souncllevel".
$ome sound level meters can mea$ure the average sound level of a noise over a given time, lt is called
the equivalent continuous sound level (L sub eq) and is A-weighted but not time weighted.
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Sound pressure levels in decihls (cJB) orA-weighted decibels [dB(A)]are based on a logarithmic scale.
They cannot be added or subtracted in the usual arithmetical way. lf one machine emits a sound level of
90 dB, and a second identical machine is placed beside the first, the combined sound level is 93 dB, not
180 dB.
lf there are h,,tCI sound sources in a room - for example a radio producing an average sound level of 62.0
dB, and a television producing a sound level of 73,0 dE - then the total sound level is a logarithmic sum
Note: fortwo different soud$ the comtined level cannd, be mwethan 3 dB abovethe higher of thetwo sound
Ievels. However, if lhe sounds are phas'e relded there can be up to a 6dB increasein SPL A simple way to add
nase /evels.
Addition of Decibels
Numerical difference befureen trvcr noise Amount to be added to the higher of the two noise
levels [dBliA)] levels [dB on dB(A]l
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Step 1: De>termine the difference batween the lwa /evels and find the cwresponding row in the left
hand colunn.
Sfep 2; Fittd the number [dB ar d$(A)] eorrespanding to this difference in the right hand cotumn of the
table.
Step 3: Ad'C this number to the higher of the two decibel levels,
For instanoe, using the example of two machines each emitting a noise level of g0 dB:
.
Step 1: The numerical difference between the two levels is 0 dB (90-90= 0), using the first row.
.
Step 2: The number coresponding to this difference ol0, taken from the right hand column, is 3.
.
Step 3: Add 3 to the highest level, in this case 90. Therefore, he resulting noise level is g3 dB.
When the difference between two noise levels is 10 dB(A) or more, the amount to be added to the
higher noise level is zero. ln such cases, no adjustment factor is needed because adding in the
contributiorr of the lower in the total noise level makes no perceptible difference in what people can hear
or measure. lf your workplace noise level is 95 dB(A) and you add another machine that produces B0
dB(A) noise, the workplace noise levet witl still be gSdB(A).
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The decibed [dB, and also dB(A)] is ar logarithrnic scale. For mathematical calculaiions using dB units,
we must use logarithmic mathematics. The use of dB unit makes it easy to dealwith the workplace
noise level data prwided \te use a setof simple rules as summarized in the following table.
Decibel (d13) basics
Change in dB Chang,e in sound energy
3 dB increase Sound energy doubled
3 dB decrease Sound,energV halved
10 dB increase Sound energy increased by factor of 10
10 dB decrease Sound energy decreased by factor of 10
20 dB increase $ound energy increasd by factor of 100
20 dB decrr:ase Sound energy decreased by factor of 100
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The eardrum is connected by three srmdl jointed bones in the air-filled middle ear to the oval window of
the inner ear or cochlea, a fluid- filled spiral coil about one and a half inches in length. Over 10,000 hair
cells on the basilar membrane along the cochlea convert minuscule movements to nerve impulses,
which are transmitted by the auditory nerve to the hearing center of the brain.
The basilar membrane is wider at its apex than at its base, near the ovalwindow, whereas the cochlea
tapers towards its apex. Different groups of the delicate hair sensors on the membrane, which varies in
stiffness along its length, respond to different frequencies transmitted down the coil. The hair sensors
are one of the few cell types in the Lrody which do not regenerate. They may therefore become
irreparably damaged by large noise doses.
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Avoid any unprotected exposure to sound pressure levels above 100d8{A). Use hearing protection
when exposed to levels above 85dE(A), especially if prolonged exposure is expected, Damage to
hearing from loud noise is cumulatle and is inreversible. Exposure to high noise levels is also one of the
main causes of tinnitus.
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This is the rate of sound energy transmitted in a specifled direction per unit area normal to the direction,
With good hearing the range is from about 0^000000000001 Watt per square meter to about 1 Watt per
sguare meler (12 orders of magnitucle greater). The sound intensity tevel is found from intensity I
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$ound lntensity Level = 10 x lE fl/1,ClE-12) dB
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Sound intensity mders are becoming ircreasingly papular far detenniningthe quanttty and lacation of sound
energy emission.
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The amount of air pressure fluctuatir:n a noise source creates" We "hear" or perceive sound pressure as
loudness.
Sound prerssure also depends on th,e environment in whhh the source is located and the listene/s
distance frr:m the souree. The sounri produced by the drum is louder two meters from the drum if it is in
a small bathroom, than if it is struck in the middle of a footbatf fbld, Generally, the farther one moves
from the drum, the quieter it sounds, Also if there are hard surfaces that can reflect the sound (walls in a
room), the sound will feel louder than if you heard the sarne sound, from the same distance, in a wide-
open field.
Sound prerssure is usually expressed in units called pascals (Pa). A healthy, young person can hear
sound pressures as low as 0.00m2 Pa. A normal oonversation produces a sound pressure of 0.02 Pa.
A gasoline-pouered lawn mower produces about 1 Pa. The sound is painfully loud at levels around 20
Pa. Thus the common sounds we hear have sound pressure over a wide range (0.00002 Pa - 20 Pa).
It is difficult to work with such a broad range of sound pressures, To overcome this difficulty u€ use
decibel (dEt, or tenth [deciJ of a Bel). The decibel is named afterAlexander Graham Bell, the Canadian
pioneer of the telephone who took great personal interest in the problems of deaf people.
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Sound prerisure converted to the decibel scale is called sound pressure level (Lp). The zero of the
decibel scale (0 dB) is the sound pressure of 0.00002 Pa. This means that 0.00002 Pa is the reference
sound presrsure to which all other scrunfl p;6**ures are compared on the cJB scale. This is the reason
the decibels of sound are often indicated as dB re 0.00002 Pa,
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$ound power level, Lw, is often quoled on machinery to indicate the total sound energy radiated per
second. The reference power is takern as 1pW. A lawn mowerwith sound power level 88dB(A) will
produce a sound level of about 60dtl(A) at a distance of 10 meters. lf the sound power level was
TBdB(A) then the lawn mower sounti level would be only 50dB(A) at the same distance.
The speed of sound in air at a temperahrre of 0 oC and 50% relative hunriCity is 331.6 m/s. The speed is
proportional to the square root of ahrsolute temperature and it is therefore about 12 m1s greater at 20 oC.
The speed is nearly independent of frequency and atmospheric pressure but the resultant sound
velocity may be substantially altered by wind velocity.
The speed of sound in water is approxirnately 1500 mls. lt is possible to measure changes in ocean
temperatune by observing the resultant change in speed of sound over long distances.
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basis than simple energy summation, and this can lead to discrepancy belween the loudness of certain
repetitive sounds and their sound level.
A 1OdB sound level increase is conr;idered to be about hlice as loud in many cases. The sone is a unit
of mmparative loudness with 0.5 sone=3O phons, 1 sone=40 phons, 2 sones=S0 phons, 4 sones = 60
phons etc, The sone is inappropriahl at very lowand high sound hvels where subjmtive perception
does not follow the 1OdB rule,
Loudness level calculations take m,:ount of "masking" - the process by which the audibility of one
sound is rerduced due to the presence of another at a close frequency.
Vibration
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When something oscillates about a static position it is said to vibrate. The vibration of a speaker
diaphragm produces sound, but usirally vibration is undesirable. Common examples of unwanted
vibration ane the movement of a building near a railway line when a train passes, or the vibration of the
floor causcd by a washing maehine or spin dryer" Floor vibration can be reduced with vibration isolators,
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Vibration isi monitored with an accellrometer, a device that is securely attached by some means to the
surface un,Cer investbation. The aocelerometer produces a tiny electrical charge output, proportional to
the surface acceleration, which is then amplified by a charge amplifier and recorded or observed with a
meter. The frequencies of interest are lower than sound, and range from below 1 Hz to about 1 kHz.
What is REIVERBERATION?-
ln an enclosed space, when a sounclsource stops ernitting energy, it takes some time for
the sound to
become inaudible. This prolongation of the sound in the room caused by continued multiple reflectbns
is called rerrerberation,
Reverberation time plays a crucial role in the quallty of music and the ability to understand speech in a
given space. When room surfrces are higLrly reflective, sound continues to reflect or reverberate. The
effect of this condition is described as a live space with a long reverberation time. A high reverberation
time will cause a build-up of the noise level in a space. The effects of reverberation time on a given
space are,crucial to musicalconditions and understanding spech. It is difficult to choose an optimum
reverberation time in a multi-function space, as different uses require different reverberation times. A
reverberation time that is optimum for a music program could be disastrous to the intelligibility of the
spoken word. Conversely, a reverberration time that is excellent for speech can caffie music to sound
dry and fla1t.
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Reflected sound strikes a surface or several surfaces before reaching the receiver. These reflections
can have unwanted or even disastrous consequences. Although reverberation is due to continued
rnultiple reflections, controlling the Reverberatflon Time in a spane doos not ensure the space will be
free from problems from reflections.
Reflective corners or peaked ceilings can create a "rnegaphone' effect potentially causing annoying
ref{ectionsr and loud spaces. Reflective parallel surfaces lend themselves to a unique acoustical problem
called standing waves, creating a'fluttering" of sound between the two surfaces. Reflections can be
attributed to the shape of the spam as well as the material on the surfaces.
Domes anrd concave surfaces cause reflections to be focused rather than dispersed which can cause
annoying sound reflections. Absorptive surface treatments can help to eliminate both reverberation and
reflection problems.
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A d*ars abilily t* rsduce *aise i* +eiled iis s+und iransi*issi*+ i*ss {TL} efi*ctiven*$s. TL i* a vaii:e
give* in d*cibeis, wi'lich :s d*terilrined by [Link]*g seunrl pressurc levels at a certa!;r Fequency i*
the source and receiv'ing rooms. The caiculaiian aisa factors in ihe area cf the pa*iti*n shared by trre
hivo rooms, and adiusts for the receiving r*cm's acoustic "live*ess" (ieverberation time). The adjusted
difiersnce between the two levels is the TL of the dosr. Tha higher ihe TL, ihe bett*r the result.
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TL measurernenls far a dsor are taire* arrsss a fa$ge +f Fequ*:rcies, wirich maks$ it Crffi**ii i*
compai* lne effeciiveness sf ciiffsff:ni dacrs. $cunr ira*smissi*n class {$TC} ratings soi,rs lhat
prcbiem b'f givi** a sinEie vah,re ts acc';eiical perforrnance fcr e door. The highar the $Til uaiu*, ihe
better the rating and the better the performance as shown in f$ure below
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20-25 Very Poor Lowspeech audible
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blocking *aund, tiie seais arcund th* head, jamb and sill rirust bs co*rpF*ic, *ninterrupt*d and air tlght
ihroughout the selice iife of the ris*r. For uninlenupted mntact, ihe gasketi*g must be insialied eli orr
ihe sanre side of ihe dsor and frame"
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Noise
What is heagns?
Audible sounds enable mmmunication, and they can tell us what and where things are. They certainly
have a significant effect on howwe feel. The human ear is an organ of complex design and function.
The ear foms the receiver and transmissbn line to the brain, which then processes this information and
mnverts the received signal into something that v,re can understand. The sound is then perceived as
loud or sofl as a high or a low note, or on a more general level, perhaps as noise, or as music.
Whalis ncise?
Noise is a lbrm of pollution caused hy unwanted sound. At low levels noise can be a nuisance, but
exposure to sustained high levels (in a noisy unrkplace) can cause hearing loss. lmpulsive noise
(pneumatic;tool) or tonal noise (whirre of a machine) can be particularly irritating. What some people
consider a:s noise, others can tolerate, or may even lke (the study of noise has to recognize these
diffe re nt sublective responses).
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AUDIENCE: SEATING
' Sound level outdoors falls off with distance (as sound spreads outward it loses energv
according to the inverse-square lavrr) and from audience attenuatbn (as sound grazes the
serated audience it is scattered and absorbed).
' When steeolv sloped seatirq is used, the sound level outdoors falls off primarily with distance.
An overhead soundreflecting panelorceilirq, can provide reflected sound to rein: force the
direct sound.
' lnstalling a hard. sound-reflectinq endosure outdoors near the sound source can greatly
improve listening mnditioru by reflecting sound energy toward the audience and by shblding
thre au6i*nce trcm noise sources located behind the enclosure.
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Average Seatr?g Dmensio',s, Eveayfow Vision; Every-Olhq-Row Vbim; Note: To aclrbve lveress wit,in a reasonable r@m varume, the
back-tebrck seat dirensbn E and center-to+anter seat direns-nn W should be as smatl as p6s,b/e cons istent with the rquirements for
comfort and lile satdy.
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Floor and balmny slopes should have unobstructed vbwof entire performing area, performers,
and scenery.
V:rtical sight lines shown hrelow illustrate acceptable viewing conditions and preferred layout of
seating in the front of auditrrrium where an unintenupted view of entire stage floor is essential
for ballet. Balconies should not have excessive floor slope (, 26'), and the top balcony should
not be more than 65 ft above the stage to avoirj vertigo,
A balcr:ny view of the first few rows of main floor seating also may be desirable to achieve a
sense of congregation with audience below and the proscenium arch should not obstruct the
view of bottom 7 ft of the biackstage wall.
7, $eating capacity exceeding 500 - sound-reinforcing system to augment the natural sound from
source to listener
" $maller lecture rooms, courtrooms, conference rooms require a sound-reinforcing system to
assist weak-vobed speakers and to project recorded material evenly
Diffusion {x = tr)
' Scattering or random redisrtribution of a sound wave from a surface; occurs when the surface
depths of hard-surfaced materials are comparable to the wavelengths of the sound,
' Dtiflusion does not "break up" or absorb sound; the direction of the incdent sound wave is
changed as it strikes a sound-diffusing material
' Extremely important for ror)ms used for musioal performances {listeners wifl have the sensation
of sound coming from all directbns at equal levels)
Diffraction (x < l)
. Bending or "flowing" of a s,ound wave around an objed or through an opening
' A truck located behind a building is heard because sound warres bend around the mrners
' ln auditoriums, impinging:iound waves will readily diffract around panels that are smaller than
their wavelength - suspentled panels must be large enough {length and widih) to effectively
reflect the desired wavehngths of sound
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Concave Fleflector
' Concave sound-reflecting riurfmes (banel-vaulted cellings in churches and curved rear walls in
auditoriums)focus sound, causing hot spots and echoes in the audience seating area
' Poor distributors of sound rsnergy - should be avoided where sound-reflecting surfaces are
dr:sired (near stage, lectern, or other source locations in rooms).
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Sound
Flai Reflector
Flat, hard-surfaced building elemenls {large enough and orbnted properly} effectively distribute
reflected sound, The reflector is tilted slightly to [Link] sound [Link] the reaiof an
auditorium.
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MODULE 4: ACOUSTICS
IAUGUST 2011) 26
UAP Center for Career Development
Convex Reflector
. Large convex, hard-surfaced building elements are the most effective sound-distributing forms,
. The reflected sound energy frorn convex sudmes diverges, enhances diffusion, desirable for
music.
. Reflected sound from con\/ex surfaces is more evenly distr'rbuted mross a wide range of
frequencies.
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RAY DIAGRAMS
. The angle of incidence an1;le i of an impinging sound wave equals the angle of reflection
angle r, with angles measured from the perpendicular to the surface
. Ray diagrams is an import;antdesign tool in establishing optimum room shape
. Used to study the effect of room shape on the diskibution of sound
. lclentify surfarys v*rich may produce ectroes
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The table is a design guide used with ray-diqram analyses tc evaluate general listening conditions.
The difference in length between the reflected sound path and the direct sound path at any listening
position is directly related to the time differenm which the eardetects
. l1'a reflected sound wave is heard 1117s ar later after it was first heard as a direct sound, the
refiected sound wave can be peroeived as a discrete eEbq (echoes from cllffs in mountain
rrlgions where reflected sounds are heard as distinct repetitbns of the direct [or original]
sound.
. J he sound path difference in feet from a sound delayed by 't117s (about 0.06 s) can be found
as follows: Distance = velocitY X time = 1 130 X 0,06 = 68ft
Sound Peth Difference (ft) Time Delay Gap (ms) ls#ening Candltions
<23 <20 Excellent for speech and music
34 to 50 30 to 45 Marginal (bluned)
50 to 68 45 to 60 Ureatisfactory
RAY-DIAGRAM GRAPHICS
An inexpensive protractor to measLlre angles, a pencil, scale, and paper are all the equipment required
for ray-diagram calculatbns. Below is an auditorium section with sound path differences calculated to
front and rniddle-rear audience losrtions from a typbatsource location.
Path difference = reflected path - direct path
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' The average ceiting heighl, H in auditorlums wlth upholstered seats and absorptive rear walls is
approximately related to the mid-frequency reverberation time T as follows:
rr20T
where H = ceiling height {ft)
f = mid-frequency reverberation time {s)
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' Frlr concert hallsl fong reverberatbn, high ceilings, sound-reflec{ing walls are preferred;
u:ilings that are diffusing can innprove audibility of lateral sound by diminishing the strength of
ceiling reflections
ECHOES
' The distinct repelition of thre original sound and is sufficien$y loud to be clearly heard above the
gt;neral reverberatbn and background noise in a space.
" For speech signals, echoes can be perceived wtren the time intelals between the direct and
rerflected sounds are greater than 60 ms (about 1117s)
' ln auditoriums, sound-reflecting flat or ooncave rear walls and high or vaulted ceilings are
potential echo producers.
The graph shoraa the amount in decibels an echo is above or below the direct speech for time delays
(ms) in rooms with a reverberation tfime of about 1 s at miC-frequencies. An mho that falls in the shaded
area on the upper right of the graph will be annoying to most listernrs
{> 50 percent disturbed).
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Paterlial Echo-Producing Surfacer.; Revised Cdling Prafrle (To prevmf echoes and didribute sound evenly)
Sound-Abs'orbing Wdl Treatments" 'DW'tredmart can be prouidd by dtha thick sound-absohing mateids or
thin sound-absohing nateials instdlad with drspace betrind
SIDE WAL"LS
Side walts lateral reflections create a favoraHe auditory spatial impressbn (or intimrcy), essential for
the satisfactory perception of music performances, Early sound reflections from side walls add strength
to the direct sound.
. The initial-timedelay gap flTDG] can be found by subtrmting the direct sound path D from the
refiected sound path R. futh paths are measured to a listener seated near the centerline of the
hall, halfway between the tpnductor and the first balcony fme (or rear wall). ITDG in
nrilliseconds equals the path difference {R - D) in feet times 0.9.
. For concert halls, ITDG should be less han 20 ms.
ll/ide fan shapes and semicircular floor plans do not provide strong, early lateral reflections
becsus€ the side walls are looated tco far apart (music will sound distant and lack fullness of
tone)
.reverse"
The fan shape (riooms with decreasing width toward rear) can provide strongest
lerteral reflections and spatial impression for music.
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Rectangular Shape (Dashed lin* indiicde prdurd orientations fu a ldure roam); Sfepped Sfiape {Alternate
eliements af side wdls are paralld to provide lateral refldions towud audience for music hall)
,Reyerse Fm Shape (Side wafs at rear refl&. swndtawwd audierrce fw ddtifron of music)
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Reverberafi Dnay of Sound in Large Room; Echo nay bedueto rear wall or other remote sound-reflding
surtace
The graph relates Al to the percentiage intelligibility of clearly spoken sentences or words that skilled
listeners hear correctly. lf a speaker calls out 100 urords and a listener correctly hears 90, the Al would
be greater than 0.7, indicating \ery gmd" intelligibili$ mrditions. Al for symphonic music should be 0.4
to 0,5; for organ music, less than 0.2; and for drama, greater than 0.7 {very high intelligibility conditions).
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The plan view of the lecture room below has superlmposed on it a plot of seat locations hadng equal
Al's in decimal percent (called Al contours)" The contours shown indicate "very good" speech listening
conditionsr (Al > 0,70) near the source located at the left end of the st4e platform. Note also that the Ai
drops off uvith distance from the source. Reshaping of the ceiling and control of echoes off the rear wall
could raisre the Al at these remote locations. . .. &r .", ,,
An objective evaluation test methor!, called ihe rapid speech transmission index (RASTI), has been
developed to electronically measure spmch intelligibility in rooms. The methd uses a modulated test
signal spectrum to simulate speech at 500 tlz and 20@ Hz.
Note: For c:anmurication requkements {e.9., speech, drana, musical mndy) high Als are essentid for optimum
listering cc>nditians. Conversely, fo rclCeyesaf/sfrdrary spe*h pivrcy, abw Alis daked. An N of 0.A5b 0.15,
or 4 to 14 percent of the wods heard rcndly, usudly indicdx sdisfrciory spexh pivacy conitrtians.
FLUTTER ECHO
. F{epetitive inter-reflection r:f sound energy betrrreen opposing parallel or concave sound-
r,eflecting surfaces heard as a high-frequency ringing or buzzing
" lb preventflutter echo, avoid parallel surfaces, provirCe deep sound-absorbing treatment, or
break up smooth surfaces with splayed or 'scalloped" elements. A 1:10 sptay (or > 50 tilt) of
crne of the parallel walls will normally prevent flutter echo in small r@ms.
. f\rlost noticeable in sma][ rooms at specifin locatians of noise source and listener
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SMALL ROOMS
. A,udible resonance is the ermphasis of sound energy at particularfrequencies occurring in small
rooms entirely finished witlh sund-reflecting materials when the dimensional ratios are whole
numbers (cube) phenomeinon is referred as [Link] tenof effect
. F'referred ralios of room dimensions may prevent resonanm (hoominess') by even distribution
of low-frequency sound energy
' As most rooms contain ab,sorptive materials (car,pets, curtains, and furnishings) the provision
of preferred dimensional ratios is unimportant.
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Adj acent-W dl Treatmerrt; Comer Tredment
(sound-absorbing eiling or fu{ly carpeted floor ([Link] cylindrbal, trian g ular, or other
normally vrrillbe required if walls are hard-surfaced) surfrce irregularities can be used to provide
diffrrsion)
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CONCAVE: SURFACES
' Concave wall and ceiling surfaces require treatment to prevent annoying sound reflections
which reduce intell(gibility of direct sound.
' Concave shapes (circle, ellipse, parabola) cause reflected sound to converge at a focal point
' Sound energy may be concentrated in certain areas icalled focusing) or reflected along
smooth ooncave surfaces (called creep echo, orthe'lvhispering gallery effecfl' because low
voice levels can be heard iatconsiderable distances away).
Betow are problem stfuafions and conesryding condivemeenures" Ndethdfocusing can be mare noliceabie
for lowlrequancy sound wergy because mmt f'nsi rndsfals are less &sorplive d low frquencis
Problem Solufon
Focused sound Surf*e undulatiions; Large-scale, random-sized surface undulations can provide diffusion
to minimize focureing of reflected sound energy (convex brick surfaces)
Creep soundabsorbin,g teatment Acoustical$ fansprent materid (spaced wood slats or open
metal gritle) conrceals rctualenclosure, which can be teated with deep sound-absorbing
material to redum rsflected sotnd energy and creep echoes.
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An examfle ot the whisping gdlay dfecI ocvurs in the lJrion Taminat Building, Cincinndi, Otrio (see strefcfr
below). Sound enagy is refl*ted dong he dond cdling surface allouing percons at opposite elis of the
ratunda (> 180 ft qat) to exily conve,rse d wlispavcice lanels; however, persons only a few fed away from the
speakers cannot hear the canvssdion^ ffiier exanptes wherc simitar dfer;b wur include the dome oi St. Paut's
cathedral, London, Engand, and the old sende chanber d fie u.s. captd, washingan, D.c.
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Crep Echofrom Dome
Note:Domd planetaiums can be dxigned to arcid focusing by rcing a sund- transparent liner an which the sky
images are proi*ted. The plenum abovethe perfordedlirrercanbtreatdwith dther deep sound *sorplion or
sa und4i ffu si ng el sn ents.
Below are examples of poor distribution of sound in domed auditoriums. ln the auditorium shown at the
left, the extent of seating affected by focusing will be far greater than indicated because $ource
looatbns c,n the stqe willvary.
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dome)
SOUND REFLECTORS
'
An effective sound reflector has a hard surface (thid< plaster, doubleJayered gypsum board,
sealed wood, or mrylic plastic) and is significanfly larpr than the waveiength of sound it is
designed to reflect..
'
The sound-reflecting pulpit canopy below can provide useful reinforcement of the direct sound
as well as prevent long-delayed reflections and potential echo conditions from the high ceiling.
lni the church below, the organ and oonsole are located within the sanctuary, not in
Jgallery or
other deep recess.
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Note: ln churchx, m inteiu of thin wtnd panding applidtafuning can fu an uniftended, effalive vibrding
panel sound absorber. The absorplion bythe pad adiwt cat rdrce low-frequency reverberation considerably,
giving an unpleasar*'shillf *tarrdraisfc to musc. lf wod is dsked, vibrating-panel effats can be avcided by
adheing the wood drxtly to a igid backup wall or by using closely sprced funing supporfs {< 1 ft apart).
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Guidelines to help designers achieve conditions for good hearing in unrship spaces
1, Music is best supported in churches with relatively narrow plans (provlCing short initial-time-delay
gaps) and high room volume,
. Wide plans, which wrap the congregationalseating around the pulpiUchoir area, do not provide
sufficient lateral sound, lts absence contributes to an impression of distant sound, lacking
fullness of tone.
. For planning purposes, volume per seat ratio shoutd be 180 to 300 ft 3 per person for
churches where speech is the most important part of the serurce; 200 to 400 ft 3 per person for
clrurches where music is the most important part. Avoid deeply recessed seating areas which
shield listeners from reverberant sound.
2, Elevate pulpit or lectern and loca'te dose to the walls. ln spaces with high ceilings, use a pulpit
canopy (with upward tilt)to enhan*r direotsound and prevent long-delayed reflections from the ceiling.
3, Avoid domes, barrel vaults, and other ooncave shapes which fmus sound energy, To mitigate
focusing elTects, concave ceilings cian be 'flattened in the center or treated with sounddiffusing
elements siuch as unequal facets. lf the focal point is far above the seating (> 1/2 floor-t+ceiling he\ght),
reflected sound will be weaker than it vtould be if the oelling wereflat.
9. To prevent interference with mditation, prayer, and appreciation of rrcrship services, background
noise levels from the mechanical system should notexceed noise criterion NC-25 for large spaces, or
NG30 for smaller spaces. Endosing mnstructions must reduce intruding noise to levels below these
criteria. ln small sanctuaries, be caleful to control the noise produced by air outlets and return grilles
because occupants will be seated closer to these terminal devices than they ranuld be in large spaces.
lsolate noise and vibrations of the organ blouer.
10. To achieve intelligible speech in reverberant spaces, use the higidy directional, central electronic
sound-reinforcing system to concerrtrate amplified speech over the congregational seating area and
allow the sound to come from the direction of the pulpit location. As an alternative to the preferred
central system, use a distributed system such as a dense array of cone loudspeakers located overhead
or a pew-Lrack system with signal-d,elay fuatures. ln churches with flexible seating, overhead distributed
systems can be designed to switch off loudspeakers located above the unoocupied areas
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6. Use ray-diagram analyses to properly orient the oeiling and side walls, especially near the
prosceniurn. Ceiling and wall sudaes should provide useful sound reflections (i.e., early reflections with
< 28 ft path differene from direct sound) and diffusbn. AvoiC vaults, domes, and other con oave
surface shapes.
7. Backgrcrund Noise: Background noise should be low so it will not cover up or mask performances,
The HVAC system should be designed so its noise will not exceed the prefened noise criteria. Control
air velocitirx at room registers and grilles, and use intemal sourd-absofuing duct linings and/or mufflers
to prevent duct-borne noise transmissian in both the supply and return air-distribution systems.
8. Stage Enclosure and Orchestra Flit Shape to provide good distributbn of strong early reflections and
diffnsion, l-he reverberation time of the st4e house should be approximately equal to that of the
auditorium. Reverbration will be lornger vvhen surfaces surrounding the stage are shaped to inter-reflect
or scafter r;ound rather than to refler:t sound toward the absorptive audience.
The orchestra pit, sized at about 14 to 15 ft 2 per musician, should have a removable sound-absorbing
curtain (or panels) along its rear wall to dlow the conductor to control loudness in the pit.
Low Shell (Slde panefs> 50 ft apaft); Preferred High Shell fSfage eeiling > 30 ft h'tgh, side walls < 5A ft
apart, and shell <34ft deep)
9. Balcony: Use balconies to reduce the distarw to the farthest nowof seds andlorto increase seating
capmity. Keep the overhang shallow (i.e., depth less than twice the opening height), slope the soffit,
and treat the frce with sound-diffrrrsing elernents (or sound-absorbing material) to prevent echoes,
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10. Sound-Reinforcing System: Pnrvide a central space just above and slightly in front of the
proscenium opening to accommodate a cluster of loudspeakers. Be sure the audience has line of sight
to the high-frequency horns of the cluster, Locate the control console for the sound system at a central
location in the audbnce seating area.
The foltowing general gukielines can be used to select finbh materials and furnishings,
Ceiling: sound-reflecting materials (concrete, thick wood, or thick gypsum board); if required to control
reverberation, the perimeter along both sides and rear can h sound-absorbing (about one-third to one-
half of the ceiling area covered in a horseshse pattern) or use a checkerboard pattern consisting of
alternate areas of sound-absorbing and reflecting materials.
Side Walls: sound+eflecting and diffusing surfaceswith many irregularities (sunken panels, splays, and
undulations). For variable sound albsorption, harg large amounts of fabric curtains or banners along the
rear porti'rn of side walls or in cubic volume above suspended sound-reflecting panels,
Rear Wall: diffusing surface with lange-scale inegularities; treat with deep sound-absorbing finish to
control echoes.
Floor: Carpet all aisles, except in frunt of the stage, to aid in footfall impact noise control. Do not use
carpet in seating areas.
Seating: {Jse fabric-upholstered seats. Absorptive seating provide "stabld reverberation conditions, so
the reverberation willh neariy the same when the auditorium is full as when it is partially ocupied. Use
seating tirat does not selectively atlsorb sound at low frequencies. Continental seating layouts have
greater spacing behrcen rolls than conventbnd seating with center aisles.
Sliding Facings
Two panels of perforaied material rlan be used tovary absorption by sliding one panel in frontof the
other. The holes are lined up for maximum absorption and are st4gered (or offset) for maximum
reflection, The latter allgnment blorJ<s the path to the sound-absorbing treatment installed behind the
panels. Holes lined up to provide maximum absorptbn,
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Hinged Panels
Sound-aLrsorbing material installecl on back of sound-reflectirig panel oan be swung into position to vary
conditions from hard to soft.
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Rotatable, Elements
The details below are rotatable pri$m elements which have three sides: reflecting, absorbing, and
diffusing.
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Rx:tangular Solid ar Cube; Cylinda; Banel Vauft; Dome (Sqmai of sphere)
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