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Fixing Mod Texture Glitches Guide

This tutorial by keraoo provides a step-by-step guide to fix texture glitches in mods caused by hash changes after version updates. It outlines specific steps to identify and replace outdated texture hashes in the mod's INI file to ensure the correct textures are applied in the game. The tutorial emphasizes that it only addresses texture issues, not model reversion problems.

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0% found this document useful (0 votes)
26 views5 pages

Fixing Mod Texture Glitches Guide

This tutorial by keraoo provides a step-by-step guide to fix texture glitches in mods caused by hash changes after version updates. It outlines specific steps to identify and replace outdated texture hashes in the mod's INI file to ensure the correct textures are applied in the game. The tutorial emphasizes that it only addresses texture issues, not model reversion problems.

Uploaded by

papinwich030352
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

This tutorial was written by keraoo (on Patreon) and addresses texture glitches in mods caused by hash

changes after version updates.

**Please note that this tutorial only fixes texture issues. If you find that the model has reverted to the
default model instead of the modded one, it means the IB/VB hashes have changed, and in that case,
this tutorial does not apply.**

STEPS

1. Here, using my Jinhsi mod as an example, first press the Numpad 0 key to show the hunting mode.
You will see green text appear.

You can see that the textures of this mod are currently broken. Actually, the mod’s textures simply didn’t
take effect — the game is using the original textures, which don’t match the modded model’s UVs, so
they appear [Link] reason the mod’s textures didn’t apply is that their hash values changed,
causing the outdated hashes in the INI file to no longer correspond to the correct texture IDs.

Step1 open the hunting mode

2. Press F8 to generate the FrameAnalysis folder, which is usually several gigabytes in size. This will
cause the game to freeze for a moment, and you usually need to wait about one minute.

You can find this folder under the path XXMI Launcher\WWMI.

Step2 get the FrameAnalysis folder


3. Next, press the Numpad 1 or Numpad 2 keys to cycle through the hashes. When a part of the model
disappears or the whole model becomes darker, it means you’ve successfully captured the PS for that
specific part.

Step3 find the PS value

4. Press Numpad 3 to copy this PS, and you will see a green text notification.

Step4 copy the PS value

5. Open the FrameAnalysis folder obtained in step two, paste the PS you copied, and you will see the
corresponding assets.
Step5 paste the PS in FrameAnalysis

6. Locate the texture files.

For the body components, you will see a gray-green normal map, an orange-green light map, and a
colored diffuse map.

For hair, there will be a blue normal map and a colored diffuse map.

For the head and eyes, there are only the light map and the diffuse map.

Usually, the hash changes affect the normal and diffuse textures. Right-click the texture and rename it —
copy the string of numbers before ‘-vs’. That string of numbers is the correct hash we need.

As shown in the image, sometimes the same texture will appear as duplicate files. If the hashes are
identical, you can simply ignore the duplicates.

Step6 copy the correct hashes


7. Open the mod's Textures folder and locate the body textures (the body is usually split into 2–3
components, each with its own texture — if the following steps fail, it means you picked the wrong texture,
so try a different component's texture).

Copy the filename of the texture.

Step7 find the modded textures

8. Open the mod’s INI file, paste the texture filename into the search bar, and locate the corresponding
sections such as [ResourceXXX] or [TextureOverrideXXX].

Finally, replace the old hash with the one you copied in Step 6.

Don’t forget to save the INI file.

Step8 rewrite the hash value


Now go back to the game window and press F10 to refresh.

You should see that the textures have been fixed.

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