Humano Variante Neutral Good
Divine Sorcerer
Kick RACE Archaeologist
Faction Agent 0
CHARACTER NAME Background EXPERIENCE POINTS
Shadow Origin
ARCHETYPE
LEVEL
2 PROFICIENCY PASSIVE
PERCEPTION 12 AC INITIATIVE SPEED
Strength of the Grave
1
When damage reduces you to 0 HP, you may make a Charisma saving
30ft
throw (DC 5 + Damage Taken) On a successful saving throw, you instead
drop to 1 hit point. You can't use this feature if you were reduced to 0
12
PASSIVE HP by radiant damage or a critical hit.
INSPIRATION After the saving throw succeeds, you cannot use this feature again until
INSIGHT
you complete a long rest.
Hit Point Temporary
LEVEL
Maximum Hit Points
FEATURE
STRENGTH 0 SAVING THROWS
10
0 ATHLETICS
0
HIT DICE DEATH SAVES LEVEL
Used Total FEATURE
DEXTERITY SAVING THROWS SUCCESSES
2 2
14
ACROBATICS
FAILURES
SLEIGHT OF HAND d10
STEALTH
2 NAME ATK BONUS DAMAGE/TYPE
LEVEL
FEATURE
CONSTITUTION ◆ 4 SAVING THROWS
15
2
LEVEL
FEATURE
INTELLIGENCE -1 SAVING THROWS
8
-1 ARCANA RESOURCE NAME RESOURCE RESOURCE
● 1 HISTORY Used Total
-1 INVESTIGATION
-1
-1 NATURE
-1 RELIGION LEVEL
RESOURCE VALUE
FEATURE
WISDOM 1 SAVING THROWS
FEATURE
12
1 ANIMAL HANDLING
● 2 INSIGHT
● 3 MEDICINE Holy Metamorphosis. As a bonus
1 2 PERCEPTION action on your turn, you may
●
● 3 SURVIVAL
transform for 1 minute or until you
LEVEL
FEATURE
CHARISMA ◆ 5 SAVING THROWS end it early as a bonus action. While
16 transformed, you gain the following
3 DECEPTION
3 INTIMIDATION
3 PERFORMANCE benefits:
3 ● 5 PERSUASION
You gain flying speed equal to your FEATURE
LEVEL
walking speed.
RACIAL TRAITS
CELESTIAL RES: You have resistance to Necrotic and Radiant damage.
HEALING TOUCH: You can touch any creature as an action and expend
Evil creatures within 10-feet of you
any amount of points from your Heal Pool to restore hit points.
The amount of points is equal your level and restore in a long rest
when you end your turn suffer radiant
damage equal to your proficiency. FEATURE
LEVEL
Lightvision. You can see dim light 60ft of you as if bright light, and
darkness as if dim [Link] to your subclass, you vision pass through
magical darkness as if it were regular darkness.
Once per turn you may deal bonus
radiant damage equal to half your
PROFICIENCIES LANGUAGES
level (Rounded down) to a single
LIGHT
ARMOUR
SIMPLE
WEAPONS Commom, Primordial, target of an attack or spell. LEVEL
FEATURE
Celestial
MEDIUM MARTIAL
ARMOUR WEAPONS
TOOLS & OTHER PROFICIENCIES You can transform once per long rest.
HEAVY
SHIELDS Cartographer's tools
ARMOUR
Quarterstaff, Sickle, Dagger
AGE HEIGHT WEIGHT DISTINGUISHING MARKS
CHARACTER NAME EYES SKIN HAIR SCARS
PERSONALITY TRAITS Archaeologist
I love a good puzzle or mystery. I'm Historical Knowledge
happier in a dusty old tomb than I am in When you enter a ruin or dungeon,
the centers of civilization.
you can correctly ascertain its original
IDEALS purpose and determine its builders,
whether those were dwarves, elves,
Death Wish. Nothing is more
humans, yuan-ti, or some other
exhilarating than a narrow escape from
the jaws of death. (Chaotic)
known race. In addition, you can
determine the monetary value of art
BONDS objects more than a century old.
I won't sell an art object or other
treasure that has historical significance
or is one of a kind. ALLIES ENEMIES
FLAWS
I have a secret fear of some common wild animal
- and in my work, I see them everywhere.
(Corvos, esquilos voadores, corujas, etc)
CHARACTER APPEARANCE
ADDITIONAL FEATURES & TRAITS EQUIPMENT Attuned
BACKPACK/STORAGE
HEAD
Bring Light. As an action you may 10-foot pole; a miner's pickaxe; a
AMULET
touch a medium or smaller sized shovel
CLOAK
object within 5-feet of you and
cause it to shed bright light in a ARMOUR
A bullseye lantern;
10-foot radius and dim light for HANDS/ARMS
another 10-feet. RING A set of traveler's clothes,
RING
Nomadic Culture: BELT a two-person tent; A trinket
Navigator. If you can see the sky, BOOTS recovered from a dig site (Um
you always know which way is osso antigo num cordão)
25
north and exactly what time of
CP SP EP GP PP
day it is. You cannot get lost by
MAGIC ITEMS
nonmagical means. Attuned
Name
World Walker. You have
advantage on saving throws Attuned
Name
made to resist gaining
nonmagical levels of exhaustion.
Attuned
Name
Attuned
Name
A wooden case containing a map
to a ruin or dungeon,
Attuned
Name
LEVEL LEVEL LEVEL
Class Class Class
RANGE ACTION SAVE RANGE ACTION SAVE RANGE ACTION SAVE
DURATION USES VALUE DURATION USES VALUE DURATION USES VALUE
Used Total Used Total Used Total
RECOVERS RECOVERS RECOVERS
EFFECT EFFECT EFFECT
LEVEL LEVEL LEVEL
Class Class Class
RANGE ACTION SAVE RANGE ACTION SAVE RANGE ACTION SAVE
DURATION USES VALUE DURATION USES VALUE DURATION USES VALUE
Used Total Used Total Used Total
RECOVERS RECOVERS RECOVERS
EFFECT EFFECT EFFECT
LEVEL LEVEL LEVEL
Class Class Class
RANGE ACTION SAVE RANGE ACTION SAVE RANGE ACTION SAVE
DURATION USES VALUE DURATION USES VALUE DURATION USES VALUE
Used Total Used Total Used Total
RECOVERS RECOVERS RECOVERS
EFFECT EFFECT EFFECT
LEVEL LEVEL LEVEL
Class Class Class
RANGE ACTION SAVE RANGE ACTION SAVE RANGE ACTION SAVE
DURATION USES VALUE DURATION USES VALUE DURATION USES VALUE
Used Total Used Total Used Total
RECOVERS RECOVERS RECOVERS
EFFECT EFFECT EFFECT
LEVEL LEVEL LEVEL
Class Class Class
RANGE ACTION SAVE RANGE ACTION SAVE RANGE ACTION SAVE
DURATION USES VALUE DURATION USES VALUE DURATION USES VALUE
Used Total Used Total Used Total
RECOVERS RECOVERS RECOVERS
EFFECT EFFECT EFFECT