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Divine Sorcerer Character Sheet

The document outlines a character sheet for a Neutral Good Divine Sorcerer with an Archaeologist background. Key features include a range of abilities, saving throws, and racial traits such as Celestial Resistance and Healing Touch. The character has a strong focus on exploration and historical knowledge, with specific personality traits, ideals, bonds, and flaws detailed.

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rockcrazy gamer
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0% found this document useful (0 votes)
6 views3 pages

Divine Sorcerer Character Sheet

The document outlines a character sheet for a Neutral Good Divine Sorcerer with an Archaeologist background. Key features include a range of abilities, saving throws, and racial traits such as Celestial Resistance and Healing Touch. The character has a strong focus on exploration and historical knowledge, with specific personality traits, ideals, bonds, and flaws detailed.

Uploaded by

rockcrazy gamer
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Humano Variante Neutral Good

Divine Sorcerer
Kick RACE Archaeologist

Faction Agent 0
CHARACTER NAME Background EXPERIENCE POINTS
Shadow Origin
ARCHETYPE
LEVEL

2 PROFICIENCY PASSIVE
PERCEPTION 12 AC INITIATIVE SPEED
Strength of the Grave
1
When damage reduces you to 0 HP, you may make a Charisma saving

30ft
throw (DC 5 + Damage Taken) On a successful saving throw, you instead
drop to 1 hit point. You can't use this feature if you were reduced to 0

12
PASSIVE HP by radiant damage or a critical hit.
INSPIRATION After the saving throw succeeds, you cannot use this feature again until
INSIGHT
you complete a long rest.

Hit Point Temporary


LEVEL
Maximum Hit Points
FEATURE
STRENGTH 0 SAVING THROWS

10
0 ATHLETICS

0
HIT DICE DEATH SAVES LEVEL

Used Total FEATURE


DEXTERITY SAVING THROWS SUCCESSES

2 2
14
ACROBATICS
FAILURES
SLEIGHT OF HAND d10
STEALTH

2 NAME ATK BONUS DAMAGE/TYPE


LEVEL
FEATURE
CONSTITUTION ◆ 4 SAVING THROWS

15
2
LEVEL
FEATURE
INTELLIGENCE -1 SAVING THROWS

8
-1 ARCANA RESOURCE NAME RESOURCE RESOURCE
● 1 HISTORY Used Total
-1 INVESTIGATION

-1
-1 NATURE
-1 RELIGION LEVEL
RESOURCE VALUE
FEATURE
WISDOM 1 SAVING THROWS
FEATURE

12
1 ANIMAL HANDLING
● 2 INSIGHT
● 3 MEDICINE Holy Metamorphosis. As a bonus
1 2 PERCEPTION action on your turn, you may

● 3 SURVIVAL
transform for 1 minute or until you
LEVEL
FEATURE
CHARISMA ◆ 5 SAVING THROWS end it early as a bonus action. While

16 transformed, you gain the following


3 DECEPTION
3 INTIMIDATION
3 PERFORMANCE benefits:
3 ● 5 PERSUASION

You gain flying speed equal to your FEATURE


LEVEL

walking speed.
RACIAL TRAITS
CELESTIAL RES: You have resistance to Necrotic and Radiant damage.

HEALING TOUCH: You can touch any creature as an action and expend
Evil creatures within 10-feet of you
any amount of points from your Heal Pool to restore hit points.
The amount of points is equal your level and restore in a long rest
when you end your turn suffer radiant
damage equal to your proficiency. FEATURE
LEVEL
Lightvision. You can see dim light 60ft of you as if bright light, and
darkness as if dim [Link] to your subclass, you vision pass through
magical darkness as if it were regular darkness.
Once per turn you may deal bonus
radiant damage equal to half your
PROFICIENCIES LANGUAGES
level (Rounded down) to a single
LIGHT
ARMOUR
SIMPLE
WEAPONS Commom, Primordial, target of an attack or spell. LEVEL
FEATURE
Celestial
MEDIUM MARTIAL
ARMOUR WEAPONS
TOOLS & OTHER PROFICIENCIES You can transform once per long rest.
HEAVY
SHIELDS Cartographer's tools
ARMOUR
Quarterstaff, Sickle, Dagger
AGE HEIGHT WEIGHT DISTINGUISHING MARKS

CHARACTER NAME EYES SKIN HAIR SCARS

PERSONALITY TRAITS Archaeologist

I love a good puzzle or mystery. I'm Historical Knowledge


happier in a dusty old tomb than I am in When you enter a ruin or dungeon,
the centers of civilization.
you can correctly ascertain its original
IDEALS purpose and determine its builders,
whether those were dwarves, elves,
Death Wish. Nothing is more
humans, yuan-ti, or some other
exhilarating than a narrow escape from
the jaws of death. (Chaotic)
known race. In addition, you can
determine the monetary value of art
BONDS objects more than a century old.
I won't sell an art object or other
treasure that has historical significance
or is one of a kind. ALLIES ENEMIES

FLAWS

I have a secret fear of some common wild animal


- and in my work, I see them everywhere.
(Corvos, esquilos voadores, corujas, etc)
CHARACTER APPEARANCE

ADDITIONAL FEATURES & TRAITS EQUIPMENT Attuned


BACKPACK/STORAGE
HEAD
Bring Light. As an action you may 10-foot pole; a miner's pickaxe; a
AMULET
touch a medium or smaller sized shovel
CLOAK
object within 5-feet of you and
cause it to shed bright light in a ARMOUR
A bullseye lantern;
10-foot radius and dim light for HANDS/ARMS

another 10-feet. RING A set of traveler's clothes,


RING

Nomadic Culture: BELT a two-person tent; A trinket


Navigator. If you can see the sky, BOOTS recovered from a dig site (Um
you always know which way is osso antigo num cordão)
25
north and exactly what time of
CP SP EP GP PP
day it is. You cannot get lost by
MAGIC ITEMS
nonmagical means. Attuned
Name

World Walker. You have


advantage on saving throws Attuned
Name
made to resist gaining
nonmagical levels of exhaustion.
Attuned
Name

Attuned
Name

A wooden case containing a map


to a ruin or dungeon,
Attuned
Name
LEVEL LEVEL LEVEL

Class Class Class


RANGE ACTION SAVE RANGE ACTION SAVE RANGE ACTION SAVE

DURATION USES VALUE DURATION USES VALUE DURATION USES VALUE


Used Total Used Total Used Total

RECOVERS RECOVERS RECOVERS


EFFECT EFFECT EFFECT

LEVEL LEVEL LEVEL

Class Class Class


RANGE ACTION SAVE RANGE ACTION SAVE RANGE ACTION SAVE

DURATION USES VALUE DURATION USES VALUE DURATION USES VALUE


Used Total Used Total Used Total

RECOVERS RECOVERS RECOVERS


EFFECT EFFECT EFFECT

LEVEL LEVEL LEVEL

Class Class Class


RANGE ACTION SAVE RANGE ACTION SAVE RANGE ACTION SAVE

DURATION USES VALUE DURATION USES VALUE DURATION USES VALUE


Used Total Used Total Used Total

RECOVERS RECOVERS RECOVERS


EFFECT EFFECT EFFECT

LEVEL LEVEL LEVEL

Class Class Class


RANGE ACTION SAVE RANGE ACTION SAVE RANGE ACTION SAVE

DURATION USES VALUE DURATION USES VALUE DURATION USES VALUE


Used Total Used Total Used Total

RECOVERS RECOVERS RECOVERS


EFFECT EFFECT EFFECT

LEVEL LEVEL LEVEL

Class Class Class


RANGE ACTION SAVE RANGE ACTION SAVE RANGE ACTION SAVE

DURATION USES VALUE DURATION USES VALUE DURATION USES VALUE


Used Total Used Total Used Total

RECOVERS RECOVERS RECOVERS


EFFECT EFFECT EFFECT

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