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Comprehensive Skills Guide for RPG

The document outlines various skills and their effects in a gaming context, detailing both verified and unverified information regarding stamina, attack, defense, technique, agility, magic, and unique skills. It describes how epic skills are unlocked and their combined effects compared to standard skills, along with support skills that provide additional benefits. The information is presented in a structured format, including percentages and effects for each skill category.

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0% found this document useful (0 votes)
4 views4 pages

Comprehensive Skills Guide for RPG

The document outlines various skills and their effects in a gaming context, detailing both verified and unverified information regarding stamina, attack, defense, technique, agility, magic, and unique skills. It describes how epic skills are unlocked and their combined effects compared to standard skills, along with support skills that provide additional benefits. The information is presented in a structured format, including percentages and effects for each skill category.

Uploaded by

asvi
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as DOCX, PDF, TXT or read online on Scribd

[Guide] Skills

Post by KFCrispy » Mon Mar 20, 2006 9:02 pm

Verified information:

Single single - E/D/C/B/A/S/SS :: Epic skill E/D/C/B/A/S/SS

Stamina: % increase to Max HP* - 5/8/12/15/18/20/30 :: 2/5/8/10/12/15/20

Attack: ATK - 5/10/15/20/25/30/40 :: 2/5/7/10/12/15/20

Defense: PDF - 3/5/10/15/20/30/40 :: 4/7/14/17/20/30/40

Technique: ACC - 10/15/20/25/30/40/50 :: 4/7/14/17/20/30/40

Agility: EVA - 10/15/20/25/30/40/50 :: 4/7/14/17/20/30/40

Agility: SPD - 5/7/10/12/15/20/30 :: 2/5/7/10/12/15/20

Magic: MAG - 5/10/15/20/30/40/50 :: 2/5/7/10/12/15/20

Magic Defense: MDF - 10/15/20/25/30/40/50 :: 4/7/14/17/20/30/40

Sword of Magic: damage modifier while in Magic Sword State** -


5/8/12/15/18/20/30 :: 2/5/8/10/12/15/20

*Stamina raises "base" Max HP by a percentage. Any equipment that


increases Max HP will have no effect on how much Stamina raises Max HP.

**Sword of Magic number is the amount that a damage modifier increases


for Magic Sword State (see more information)

Unverified information: These bonuses were reported by Niu from RPG


Dueling League: [Link]
("Skill Data from Niu"). Note that Niu's info for the Magic Sword bonus on
Epic skills do not match our results.

E and D were not listed; Single single - C/B/A/S/SS :: Epic skill C/B/A/S/SS

Defense: % chance to block - 10/15/18/20/30 :: 5/10/15/18/20

Technique: % chance to counter - 10/15/18/20/30 :: 5/10/15/18/20

Technique: % chance ignore enemy defensive skill - 10/15/18/20/30 ::


5/10/15/18/20

Vitality: Critical and Charge % chance - 8/12/15/20/30 :: 8/12/15/20/30


Vitality: % for Double Critical (3x instead of 2x dmg) - 1/5/10/20/30 ::
1/5/10/20/30

Agility: % chance of multiple swings (attack same target again) and


continuous attack (attack another target) - 1/15/18/20/30 :: 5/10/15/18/20

Magic Defense: % chance to Resist magic damage - 10/15/18/20/30 ::


5/10/15/18/20

Incantation: % reduced casting time (chant) - 10/12/15/20/30 ::


7/10/12/15/20

Incantation: % chance to change single target spell to area spell -


10/15/18/20/30 :: 5/10/15/18/20 (??? I am not sure any player has ever
seen this happen)

Last edited by KFCrispy on Wed Mar 28, 2007 2:08 pm, edited 8 times in
total.

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User avatar

killey

Posts: 347

Joined: Sun Oct 02, 2005 4:31 am

Location: Perth, Australia

Post by killey » Thu Mar 23, 2006 9:02 pm

STANDARD

(Combat)

Stamina - Max HP+

Attack - Attack+

Defense - Phys Def+, Parry/Shield/Weapon Def %+

Technique - Accuracy+, Counter/Thrust Back %+

Vitality - Critical Hit/Charge %+ (Georg is the only character who can


Charge)

Agility - Evasion+, Speed+, Consec/Contin Atk %+

(Magical)

Magic - Magic+
Magic Defense - Magic Defense+, Resistance %+

Incantation - Faster Magic Incantation

Sword of Magic - Magic sword effect+

UNIQUE

Long Throw - Row Attack % for boomerang weapons+

Combat Teacher - Recieve combat training anywhere

Pierce - Column attack % for spear weapons+

Analyze - Reveal enemy status

Bath - Toasty % during battle+

Treasure Hunt - War trophy after battle %+

Chain Magic - Repeat magic casting %+

Tutor - Recieve magic training anywhere

Mow Down - Cluster attack %+

Thief - Swipe Potch chance with each attack of enemy

Perfect Pitch - DoReMi Elf power+

Freeze - Stun %+

Barrage - Multiple arrow attack %+ (hit enemies in a cross-shaped area


around target - will hit enemies immediately next to the target in the
same row or column but not diagonal)

EPICS - Epic skills are unlocked by finding the Epic. To enable for a
character, it must be available on the character's skill list and you need to
upgrade their respective Standard skills to level A.

Epic skills combine the effects of multiple Standard skills, generally


provide less of a bonus for one particular category compared to the
Standard skill

Raging Lion - Double effect: Stamina/Attack

Fate Control - Double effect: Attack/Technique

Swift Foot - Double effect: Technique/Agility

Divine Right - Double effect: Magic/Incantation


Zen Sword - Triple effect: Attack/Incantation/Sword of Magic. Game's
description does not mention Sword of Magic, but also the Sword of Magic
skill is not needed to upgrade to unlock Zen Sword.

Armor of Gods - Double effect: Defense/Magic Defense

Triple Harmony - Triple effect: Attack/Vitality/Agility

All-out Strike - Triple effect: Vitality/Agility/Incantation

Untold Clarity - Affects all combat skills except Stamina

Sacred Oath - Affects all magic skills. Sword of Magic skill is not needed to
upgrade to unlock Sacred Oath although the skill boost is present.

Royal Paradise - Affects all combat and magic skills

Karmic Effect - Double effect: Defense/Technique

SUPPORT

Healing - heal between rounds in battle (5% of max HP)

Trade In - can sell items from inventory

Escape Route - escape normal battles 100%. Note: This skill will not get
you through Lunas Forest, you need specific characters. Also, this is NOT
required to open the shortcut through Baska Mines, you just need to enter
the Mines from Dwarf Village.

Forge - blacksmith, in a can!

Potch Finder - increase potch won from normal battles

Rune Sage - rune services (Attach, Remove, Combine, Make scroll)

Appraisal - appraisal services... in a can! Can sell antiques in inventory.

Treatment - heal after battle (20% of max HP) including battles avoided
(Bribe/Retreat/Release)

Bard - alters music in battle (but so do Moroon and Cornelio....)

Cook - increases the chances of ingredients dropping from battles

Haggle - decreases price of items sold by shops by 10% and increases the
value of items you sell to shops by 10%

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