[Guide] Skills
Post by KFCrispy » Mon Mar 20, 2006 9:02 pm
Verified information:
Single single - E/D/C/B/A/S/SS :: Epic skill E/D/C/B/A/S/SS
Stamina: % increase to Max HP* - 5/8/12/15/18/20/30 :: 2/5/8/10/12/15/20
Attack: ATK - 5/10/15/20/25/30/40 :: 2/5/7/10/12/15/20
Defense: PDF - 3/5/10/15/20/30/40 :: 4/7/14/17/20/30/40
Technique: ACC - 10/15/20/25/30/40/50 :: 4/7/14/17/20/30/40
Agility: EVA - 10/15/20/25/30/40/50 :: 4/7/14/17/20/30/40
Agility: SPD - 5/7/10/12/15/20/30 :: 2/5/7/10/12/15/20
Magic: MAG - 5/10/15/20/30/40/50 :: 2/5/7/10/12/15/20
Magic Defense: MDF - 10/15/20/25/30/40/50 :: 4/7/14/17/20/30/40
Sword of Magic: damage modifier while in Magic Sword State** -
5/8/12/15/18/20/30 :: 2/5/8/10/12/15/20
*Stamina raises "base" Max HP by a percentage. Any equipment that
increases Max HP will have no effect on how much Stamina raises Max HP.
**Sword of Magic number is the amount that a damage modifier increases
for Magic Sword State (see more information)
Unverified information: These bonuses were reported by Niu from RPG
Dueling League: [Link]
("Skill Data from Niu"). Note that Niu's info for the Magic Sword bonus on
Epic skills do not match our results.
E and D were not listed; Single single - C/B/A/S/SS :: Epic skill C/B/A/S/SS
Defense: % chance to block - 10/15/18/20/30 :: 5/10/15/18/20
Technique: % chance to counter - 10/15/18/20/30 :: 5/10/15/18/20
Technique: % chance ignore enemy defensive skill - 10/15/18/20/30 ::
5/10/15/18/20
Vitality: Critical and Charge % chance - 8/12/15/20/30 :: 8/12/15/20/30
Vitality: % for Double Critical (3x instead of 2x dmg) - 1/5/10/20/30 ::
1/5/10/20/30
Agility: % chance of multiple swings (attack same target again) and
continuous attack (attack another target) - 1/15/18/20/30 :: 5/10/15/18/20
Magic Defense: % chance to Resist magic damage - 10/15/18/20/30 ::
5/10/15/18/20
Incantation: % reduced casting time (chant) - 10/12/15/20/30 ::
7/10/12/15/20
Incantation: % chance to change single target spell to area spell -
10/15/18/20/30 :: 5/10/15/18/20 (??? I am not sure any player has ever
seen this happen)
Last edited by KFCrispy on Wed Mar 28, 2007 2:08 pm, edited 8 times in
total.
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killey
Posts: 347
Joined: Sun Oct 02, 2005 4:31 am
Location: Perth, Australia
Post by killey » Thu Mar 23, 2006 9:02 pm
STANDARD
(Combat)
Stamina - Max HP+
Attack - Attack+
Defense - Phys Def+, Parry/Shield/Weapon Def %+
Technique - Accuracy+, Counter/Thrust Back %+
Vitality - Critical Hit/Charge %+ (Georg is the only character who can
Charge)
Agility - Evasion+, Speed+, Consec/Contin Atk %+
(Magical)
Magic - Magic+
Magic Defense - Magic Defense+, Resistance %+
Incantation - Faster Magic Incantation
Sword of Magic - Magic sword effect+
UNIQUE
Long Throw - Row Attack % for boomerang weapons+
Combat Teacher - Recieve combat training anywhere
Pierce - Column attack % for spear weapons+
Analyze - Reveal enemy status
Bath - Toasty % during battle+
Treasure Hunt - War trophy after battle %+
Chain Magic - Repeat magic casting %+
Tutor - Recieve magic training anywhere
Mow Down - Cluster attack %+
Thief - Swipe Potch chance with each attack of enemy
Perfect Pitch - DoReMi Elf power+
Freeze - Stun %+
Barrage - Multiple arrow attack %+ (hit enemies in a cross-shaped area
around target - will hit enemies immediately next to the target in the
same row or column but not diagonal)
EPICS - Epic skills are unlocked by finding the Epic. To enable for a
character, it must be available on the character's skill list and you need to
upgrade their respective Standard skills to level A.
Epic skills combine the effects of multiple Standard skills, generally
provide less of a bonus for one particular category compared to the
Standard skill
Raging Lion - Double effect: Stamina/Attack
Fate Control - Double effect: Attack/Technique
Swift Foot - Double effect: Technique/Agility
Divine Right - Double effect: Magic/Incantation
Zen Sword - Triple effect: Attack/Incantation/Sword of Magic. Game's
description does not mention Sword of Magic, but also the Sword of Magic
skill is not needed to upgrade to unlock Zen Sword.
Armor of Gods - Double effect: Defense/Magic Defense
Triple Harmony - Triple effect: Attack/Vitality/Agility
All-out Strike - Triple effect: Vitality/Agility/Incantation
Untold Clarity - Affects all combat skills except Stamina
Sacred Oath - Affects all magic skills. Sword of Magic skill is not needed to
upgrade to unlock Sacred Oath although the skill boost is present.
Royal Paradise - Affects all combat and magic skills
Karmic Effect - Double effect: Defense/Technique
SUPPORT
Healing - heal between rounds in battle (5% of max HP)
Trade In - can sell items from inventory
Escape Route - escape normal battles 100%. Note: This skill will not get
you through Lunas Forest, you need specific characters. Also, this is NOT
required to open the shortcut through Baska Mines, you just need to enter
the Mines from Dwarf Village.
Forge - blacksmith, in a can!
Potch Finder - increase potch won from normal battles
Rune Sage - rune services (Attach, Remove, Combine, Make scroll)
Appraisal - appraisal services... in a can! Can sell antiques in inventory.
Treatment - heal after battle (20% of max HP) including battles avoided
(Bribe/Retreat/Release)
Bard - alters music in battle (but so do Moroon and Cornelio....)
Cook - increases the chances of ingredients dropping from battles
Haggle - decreases price of items sold by shops by 10% and increases the
value of items you sell to shops by 10%