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Roblox ESP & Godmode Script Guide

This document describes a client-side LocalScript for Roblox that implements an Ultimate ESP (Extra Sensory Perception) tool with features like wallhacks, skeleton outlines, health bars, and godmode capabilities. Users can toggle ESP and godmode using specific keys, and a draggable menu is provided for easy access to these features. The script also includes functions for creating and removing visual indicators for players in the game.

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tstallings2879
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0% found this document useful (0 votes)
159 views6 pages

Roblox ESP & Godmode Script Guide

This document describes a client-side LocalScript for Roblox that implements an Ultimate ESP (Extra Sensory Perception) tool with features like wallhacks, skeleton outlines, health bars, and godmode capabilities. Users can toggle ESP and godmode using specific keys, and a draggable menu is provided for easy access to these features. The script also includes functions for creating and removing visual indicators for players in the game.

Uploaded by

tstallings2879
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

-- Ultimate Roblox ESP with Skeletons, Wallhacks & Godmode (Client-Side

LocalScript)
-- Features:
-- - Red outline wallhack
-- - Cyan skeletons (R6/R15)
-- - Small name + dist above head
-- - Small vertical HP bar next to player (8x50, right side, green/red)
-- - Godmode: Infinite health, anti-fling, no collision (except root), state lock
-- - H key = ESP toggle
-- - G key = Godmode toggle
-- - Insert key = Sleek draggable menu
local player = [Link]
local camera = [Link]
local userInputService = game:GetService("UserInputService")
local runService = game:GetService("RunService")
local players = game:GetService("Players")
local espEnabled = false
local godmodeEnabled = false
local menuVisible = false
local highlights = {}
local nameTags = {}
local skeletonBeams = {}
print("=== ESP + GODMODE LOADED! H = ESP | G = Godmode | Insert = Menu ===")
local connections = {
{"Head", "Torso"},
{"Torso", "Left Arm"},
{"Torso", "Right Arm"},
{"Torso", "Left Leg"},
{"Torso", "Right Leg"},
{"Head", "UpperTorso"},
{"UpperTorso", "LowerTorso"},
{"UpperTorso", "LeftUpperArm"},
{"LeftUpperArm", "LeftLowerArm"},
{"LeftLowerArm", "LeftHand"},
{"UpperTorso", "RightUpperArm"},
{"RightUpperArm", "RightLowerArm"},
{"RightLowerArm", "RightHand"},
{"LowerTorso", "LeftUpperLeg"},
{"LeftUpperLeg", "LeftLowerLeg"},
{"LeftLowerLeg", "LeftFoot"},
{"LowerTorso", "RightUpperLeg"},
{"RightUpperLeg", "RightLowerLeg"},
{"RightLowerLeg", "RightFoot"}
}
local function createESP(targetPlayer)
if highlights[targetPlayer] or not [Link] then return end
local char = [Link]
local humanoid = char:FindFirstChild("Humanoid")
if not humanoid then return end
local head = char:FindFirstChild("Head")
local root = char:FindFirstChild("HumanoidRootPart") or
char:FindFirstChild("Torso")
if not head or not root then return end
-- Wallhack
local highlight = [Link]("Highlight")
[Link] = char
[Link] = 1
[Link] = [Link](1, 0, 0)
[Link] = 0
[Link] = [Link]
[Link] = char
highlights[targetPlayer] = highlight
-- Name + Dist
local billboard = [Link]("BillboardGui")
[Link] = head
[Link] = [Link](0, 70, 0, 30)
[Link] = [Link](0, 3, 0)
[Link] = true
[Link] = head
local nameLabel = [Link]("TextLabel")
[Link] = [Link](1, 0, 0.6, 0)
[Link] = 1
[Link] = [Link]
nameLabel.TextColor3 = [Link](1, 1, 1)
[Link] = true
[Link] = [Link]
[Link] = billboard
local distLabel = [Link]("TextLabel")
[Link] = [Link](1, 0, 0.4, 0)
[Link] = [Link](0, 0, 0.6, 0)
[Link] = 1
distLabel.TextColor3 = [Link](1, 1, 0)
[Link] = true
[Link] = billboard
-- Vertical HP bar
local hpBillboard = [Link]("BillboardGui")
[Link] = root
[Link] = [Link](0, 8, 0, 50)
[Link] = [Link](3, 0, 0)
[Link] = true
[Link] = root
local hpBg = [Link]("Frame")
[Link] = [Link](1, 0, 1, 0)
hpBg.BackgroundColor3 = [Link](0.2, 0.2, 0.2)
[Link] = 0
[Link] = hpBillboard
local hpFill = [Link]("Frame")
[Link] = [Link](1, 0, 1, 0)
[Link] = [Link](0, 1)
[Link] = [Link](0, 0, 1, 0)
hpFill.BackgroundColor3 = [Link](0, 1, 0)
[Link] = 0
[Link] = hpBg
nameTags[targetPlayer] = {distLabel = distLabel, hpFill = hpFill}
-- Skeletons
local data = {beams = {}}
skeletonBeams[targetPlayer] = data
for _, conn in ipairs(connections) do
local p1, p2 = conn[1], conn[2]
local part1 = char:FindFirstChild(p1)
local part2 = char:FindFirstChild(p2)
if part1 and part2 then
local att1 = [Link]("Attachment", part1)
local att2 = [Link]("Attachment", part2)
local beam = [Link]("Beam")
beam.Attachment0 = att1
beam.Attachment1 = att2
[Link] = [Link]([Link](0, 1, 1))
[Link] = [Link](0.1)
beam.Width0 = 0.25
beam.Width1 = 0.25
[Link] = 1
[Link] = 0
[Link] = true
[Link] = char
[Link]([Link], beam)
end
end
end
local function removeESP(targetPlayer)
if highlights[targetPlayer] then highlights[targetPlayer]:Destroy()
highlights[targetPlayer] = nil end
local data = skeletonBeams[targetPlayer]
if data then for _, b in ipairs([Link]) do b:Destroy() end
skeletonBeams[targetPlayer] = nil end
if nameTags[targetPlayer] then nameTags[targetPlayer].[Link]:Destroy()
nameTags[targetPlayer] = nil end
end
local function toggleESP()
espEnabled = not espEnabled
print("ESP Toggled: " .. tostring(espEnabled))
if espEnabled then
for _, p in players:GetPlayers() do
if p ~= player and [Link] then createESP(p) end
end
else
for p, _ in pairs(highlights) do removeESP(p) end
end
[Link] = "ESP: " .. (espEnabled and "ON" or "OFF") .. " (H)"
espButton.TextColor3 = espEnabled and [Link](0, 1, 0) or [Link](1, 1, 1)
end
-- Godmode
local function applyGodmode(char)
if not char then return end
local humanoid = char:FindFirstChild("Humanoid")
local root = char:FindFirstChild("HumanoidRootPart")
if not humanoid or not root then return end
[Link] = [Link]
[Link] = [Link]
[Link]:Connect(function()
if godmodeEnabled then [Link] = [Link] end
end)
[Link]:Connect(function()
if godmodeEnabled and root and [Link] then
if [Link] > 100 then
[Link] = [Link]([Link].X * 0.1, [Link].Y, [Link].Z
* 0.1)
end
if [Link].Y < -50 then
[Link] = [Link]([Link].X, -10, [Link].Z)
end
if [Link] then [Link] = false end
end
end)
[Link] = true
for _, part in ipairs(char:GetDescendants()) do
if part:IsA("BasePart") and part ~= root then
[Link] = false
end
end
spawn(function()
while godmodeEnabled and humanoid and [Link] do
humanoid:ChangeState([Link])
[Link](0.1)
end
end)
end
local function toggleGodmode()
godmodeEnabled = not godmodeEnabled
print("Godmode Toggled: " .. tostring(godmodeEnabled))
if godmodeEnabled then
if [Link] then applyGodmode([Link]) end
[Link]:Connect(function(char)
[Link](1)
if godmodeEnabled then applyGodmode(char) end
end)
end
[Link] = "Godmode: " .. (godmodeEnabled and "ON" or "OFF") .. " (G)"
godButton.TextColor3 = godmodeEnabled and [Link](0, 1, 0) or [Link](1, 1,
1)
end
-- Update loop
[Link]:Connect(function()
if not espEnabled then return end
local myPos = [Link] and
([Link]:FindFirstChild("HumanoidRootPart") or
[Link]:FindFirstChild("Torso")) and ([Link] or
[Link]).Position
for p, tags in pairs(nameTags) do
if [Link] and ([Link]:FindFirstChild("HumanoidRootPart") or
[Link]:FindFirstChild("Torso")) then
local dist = myPos and ([Link] - myPos).Magnitude or
0
[Link] = [Link](dist) .. "m"
local hum = [Link]:FindFirstChild("Humanoid")
if hum then
local hpPct = [Link] / [Link]
[Link] = [Link](1, 0, hpPct, 0)
[Link].BackgroundColor3 = hpPct > 0.5 and [Link](0, 1, 0) or (hpPct > 0.25
and [Link](1, 1, 0) or [Link](1, 0, 0))
end
else
removeESP(p)
end
end
end)
-- Player events
local function onPlayerAdded(p)
if p == player then return end
[Link]:Connect(function()
[Link](1)
if espEnabled then createESP(p) end
end)
if [Link] and espEnabled then createESP(p) end
end
[Link]:Connect(onPlayerAdded)
for _, p in players:GetPlayers() do onPlayerAdded(p) end
-- Sleek Menu (Insert to toggle)
local menuGui = [Link]("ScreenGui")
[Link] = "UniversalESPMenu"
[Link] = false
[Link] = player:WaitForChild("PlayerGui")
local menuFrame = [Link]("Frame")
[Link] = [Link](0, 200, 0, 150)
[Link] = [Link](0.5, -100, 0.5, -75)
menuFrame.BackgroundColor3 = [Link](0, 0, 0)
[Link] = 0.3
[Link] = 0
[Link] = false
[Link] = menuGui
local menuCorner = [Link]("UICorner")
[Link] = [Link](0, 10)
[Link] = menuFrame
local menuStroke = [Link]("UIStroke")
[Link] = [Link](0, 1, 1)
[Link] = 2
[Link] = menuFrame
local titleLabel = [Link]("TextLabel")
[Link] = [Link](1, 0, 0.3, 0)
[Link] = 1
[Link] = "ULTIMATE TOOLKIT"
titleLabel.TextColor3 = [Link](1, 1, 1)
[Link] = true
[Link] = [Link]
[Link] = menuFrame
local espButton = [Link]("TextButton")
[Link] = [Link](0.8, 0, 0.25, 0)
[Link] = [Link](0.1, 0, 0.35, 0)
espButton.BackgroundColor3 = [Link](0.1, 0.1, 0.1)
[Link] = "ESP: OFF (H)"
espButton.TextColor3 = [Link](1, 1, 1)
[Link] = true
[Link] = menuFrame
local godButton = [Link]("TextButton")
[Link] = [Link](0.8, 0, 0.25, 0)
[Link] = [Link](0.1, 0, 0.65, 0)
godButton.BackgroundColor3 = [Link](0.1, 0.1, 0.1)
[Link] = "Godmode: OFF (G)"
godButton.TextColor3 = [Link](1, 1, 1)
[Link] = true
[Link] = menuFrame
espButton.MouseButton1Click:Connect(toggleESP)
godButton.MouseButton1Click:Connect(toggleGodmode)
-- Update buttons
spawn(function()
while [Link](0.2) do
if [Link] then
[Link] = "ESP: " .. (espEnabled and "ON" or "OFF") .. " (H)"
espButton.TextColor3 = espEnabled and [Link](0, 1, 0) or [Link](1, 1, 1)
[Link] = "Godmode: " .. (godmodeEnabled and "ON" or "OFF") .. " (G)"
godButton.TextColor3 = godmodeEnabled and [Link](0, 1, 0) or [Link](1, 1,
1)
end
end
end)
-- Draggable menu
local dragging = false
local dragStart, startPos
[Link]:Connect(function(input)
if [Link] == [Link].MouseButton1 then
dragging = true
dragStart = [Link]
startPos = [Link]
end
end)
[Link]:Connect(function(input)
if dragging and [Link] == [Link] then
local delta = [Link] - dragStart
[Link] = [Link]([Link], [Link] + delta.X,
[Link], [Link] + delta.Y)
end
end)
[Link]:Connect(function(input)
if [Link] == [Link].MouseButton1 then dragging = false end
end)
-- Toggle menu with Insert
[Link]:Connect(function(input, gameProcessed)
if gameProcessed then return end
if [Link] == [Link] then
menuVisible = not menuVisible
[Link] = menuVisible
end
if [Link] == [Link].H then toggleESP() end
if [Link] == [Link].G then toggleGodmode() end
end)
print("=== ESP + GODMODE READY! Insert = menu | H = ESP | G = Godmode ===")

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