[Q3E::JNI/I]Load library: libgzdoom.
so
[Q3E::JNI/I]idTech4A++ game data directory: /storage/emulated/0/diii4a/gzdoom
[Q3E::JNI/I]idTech4A++ using native event queue.
[Q3E::JNI/I]idTech4A++ using pthread thread.
[Q3E::JNI/I]idTech4A++ game command: /storage/emulated/0/diii4a/gzdoom/[Link] -
file THE_PINK_VALLEY.pk3 -iwad [Link] -file lights.pk3 -file brightmaps.pk3
[Q3E::Misc/I]idTech4A++ callbacks --------->
[Q3E::Misc/I]Q3E callback
[Q3E::Misc/I] AudioTrack:
[Q3E::Misc/I] initAudio: 0x6f8de6e7c0
[Q3E::Misc/I] writeAudio: 0x6f8de6e8d0
[Q3E::Misc/I] shutdownAudio: 0x6f8de6e9d4
[Q3E::Misc/I] Input:
[Q3E::Misc/I] grab_mouse: 0x6f8de71ff4
[Q3E::Misc/I] pull_input_event: 0x6f8de73524
[Q3E::Misc/I] setup_smooth_joystick: 0x6f8de735ec
[Q3E::Misc/I] System:
[Q3E::Misc/I] attach_thread: 0x6f8de72c0c
[Q3E::Misc/I] tmpfile: 0x6f8de736a0
[Q3E::Misc/I] copy_to_clipboard: 0x6f8de7154c
[Q3E::Misc/I] get_clipboard_text: 0x6f8de713d4
[Q3E::Misc/I] open_keyboard: 0x6f8de73818
[Q3E::Misc/I] close_keyboard: 0x6f8de738dc
[Q3E::Misc/I] open_url: 0x6f8de718c8
[Q3E::Misc/I] exit_finish: 0x6f8de73460
[Q3E::Misc/I] show_cursor: 0x6f8de739a0
[Q3E::Misc/I] GUI:
[Q3E::Misc/I] show_toast: 0x6f8de71bc4
[Q3E::Misc/I] open_dialog: 0x6f8de72804
[Q3E::Misc/I] Other:
[Q3E::Misc/I] setState: 0x6f8de6eaa4
[Q3E::Misc/I]<---------
[Q3E::Misc/I]Q3E command line arguments: 9
[Q3E::Misc/I] 0: /storage/emulated/0/diii4a/gzdoom/[Link]
[Q3E::Misc/I] 1: -file
[Q3E::Misc/I] 2: THE_PINK_VALLEY.pk3
[Q3E::Misc/I] 3: -iwad
[Q3E::Misc/I] 4: [Link]
[Q3E::Misc/I] 5: -file
[Q3E::Misc/I] 6: lights.pk3
[Q3E::Misc/I] 7: -file
[Q3E::Misc/I] 8: brightmaps.pk3
[Q3E::Misc/I]idTech4A++ initial context --------->
[Q3E::Misc/I]Q3E initial context
[Q3E::Misc/I] OpenGL:
[Q3E::Misc/I] Format: 0x8888
[Q3E::Misc/I] Depth bits: 24
[Q3E::Misc/I] MSAA: 0
[Q3E::Misc/I] Version: 00030000
[Q3E::Misc/I] Screen size: 2412 x 1080
[Q3E::Misc/I] Window: 0xb400006f8b888810
[Q3E::Misc/I] Variables:
[Q3E::Misc/I] Native library directory:
/data/app/~~W8G-PzWYfEQP5C10eFOu1A==/[Link].idTech4Amm-
EsUsGTWirJ3EFTuT80GMRg==/lib/arm64
[Q3E::Misc/I] Redirect output to file: 1
[Q3E::Misc/I] No handle signals: 0
[Q3E::Misc/I] Multi-thread: 0
[Q3E::Misc/I] Using mouse: 0
[Q3E::Misc/I] Game data directory: /storage/emulated/0/diii4a/gzdoom
[Q3E::Misc/I] Application home directory:
/storage/emulated/0/Android/data/[Link].idTech4Amm/files/diii4a/gzdoom
[Q3E::Misc/I] Refresh rate: 60
[Q3E::Misc/I] Smooth joystick: 1
[Q3E::Misc/I] Max console height frac: 0
[Q3E::Misc/I] Using external libraries: 0
[Q3E::Misc/I] Continue when missing OpenGL context: 1
[Q3E::Misc/I]<---------
[Q3E::Event/I]idEventManager initialization
[Q3E::Event/I]-----------------------
[Q3E::JNI/I]idTech4A++(arm64) game data directory:
/storage/emulated/0/diii4a/gzdoom
[Q3E::Thread/I]Native thread created: 478828412080.
[Q3E::JNI/I]Enter native game main thread.
[Harmattan]: Enter GZDOOM main thread.
GZDoom GZDoom is a feature centric port for all Doom engine games, based on ZDoom,
adding an OpenGL renderer and powerful scripting capabilities - May 2, 2025 - SDL
version
Compiled on Dec 16 2025
OS: Linux 5.10.226-android12-9-o-g7eb983fcde87 on aarch64
GZDoom version GZDoom is a feature centric port for all Doom engine games, based on
ZDoom, adding an OpenGL renderer and powerful scripting capabilities
W_Init: Init WADfiles.
adding /storage/emulated/0/diii4a/gzdoom/gzdoom.pk3, 692 lumps
adding /storage/emulated/0/diii4a/gzdoom/game_support.pk3, 3308 lumps
adding ./[Link], 2306 lumps
adding /storage/emulated/0/diii4a/gzdoom/game_widescreen_gfx.pk3, 214 lumps
adding THE_PINK_VALLEY.pk3, 7305 lumps
adding lights.pk3, 7 lumps
adding brightmaps.pk3, 499 lumps
S_Init: Setting up sound.
I_InitSound: Initializing OpenAL
Opened device Oboe Default
EFX enabled
Using video driver android surface view
Setup EGL display connection
[Harmattan]: Q3E EGL initial config: system samples=0, 0
[Harmattan]: Initializing OpenGL display
[Harmattan]: Q3E EGL target config: GLES api=64, samples=0, debug output: 0
[Harmattan]: Request special EGL context: 8/8/8 Color bits, 8 Alpha bits, 24 depth,
8 stencil display. samples 0 sample buffers 0.
[Harmattan]: Get EGL context num -> 4.
1 EGL context: 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil display.
samples 0 sample buffers 0.
2 EGL context: 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil display.
samples 4 sample buffers 1.
3 EGL context: 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil display.
samples 8 sample buffers 1.
4 EGL context: 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil display.
samples 16 sample buffers 1.
Choose EGL context: 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil display.
samples 0 sample buffers 0.
[Harmattan]: OpenGLES version: 3
[Harmattan]: EGL version: 1.4
[Harmattan]: EGL context: 8/8/8 Color bits, 8 Alpha bits.
24 depth, 8 stencil display.
samples 0, sample buffers 0.
debug output: 0
[Harmattan]: EGL surface: stereo=0, display frequency=60
screen size=2412x1080, aspect=1.000000
fullscreen=1
GL_RENDERER: Mali-G610 MC6
GL_VERSION: OpenGL ES 3.2 v1.r32p1-01eac0.b89152572cfa9465230812a8225a45a0
GL_EXTENSIONS: GL_EXT_debug_marker GL_ARM_rgba8 GL_ARM_mali_shader_binary
GL_OES_depth24 GL_OES_depth_texture GL_OES_depth_texture_cube_map
GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_EXT_read_format_bgra
GL_OES_compressed_paletted_texture GL_OES_compressed_ETC1_RGB8_texture
GL_OES_standard_derivatives GL_OES_EGL_image GL_OES_EGL_image_external
GL_OES_EGL_image_external_essl3 GL_OES_EGL_sync GL_OES_texture_npot
GL_OES_vertex_half_float GL_OES_required_internalformat GL_OES_vertex_array_object
GL_OES_mapbuffer GL_EXT_texture_format_BGRA8888 GL_EXT_texture_rg
GL_EXT_texture_type_2_10_10_10_REV GL_OES_fbo_render_mipmap
GL_OES_element_index_uint GL_EXT_shadow_samplers GL_OES_texture_compression_astc
GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_hdr
GL_KHR_texture_compression_astc_sliced_3d
GL_EXT_texture_compression_astc_decode_mode
GL_EXT_texture_compression_astc_decode_mode_rgb9e5 GL_KHR_debug
GL_EXT_occlusion_query_boolean GL_EXT_disjoint_timer_query GL_EXT_blend_minmax
GL_EXT_discard_framebuffer GL_OES_get_program_binary GL_OES_texture_3D
GL_EXT_texture_storage GL_EXT_multisampled_render_to_texture
GL_EXT_multisampled_render_to_texture2 GL_OES_surfaceless_context
GL_OES_texture_stencil8 GL_EXT_shader_pixel_local_storage
GL_ARM_shader_framebuffer_fetch GL_ARM_shader_framebuffer_fetch_depth_stencil
GL_ARM_mali_program_binary GL_EXT_sRGB GL_EXT_sRGB_write_control
GL_EXT_texture_sRGB_decode GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_RG8
GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent
GL_OES_texture_storage_multisample_2d_array GL_OES_shader_image_atomic
GL_EXT_robustness GL_EXT_draw_buffers_indexed GL_OES_draw_buffers_indexed
GL_EXT_texture_border_clamp GL_OES_texture_border_clamp
GL_EXT_texture_cube_map_array GL_OES_texture_cube_map_array GL_OES_sample_variables
GL_OES_sample_shading GL_OES_shader_multisample_interpolation
GL_EXT_shader_io_blocks GL_OES_shader_io_blocks GL_EXT_tessellation_shader
GL_OES_tessellation_shader GL_EXT_primitive_bounding_box
GL_OES_primitive_bounding_box GL_EXT_geometry_shader GL_OES_geometry_shader
GL_ANDROID_extension_pack_es31a GL_EXT_gpu_shader5 GL_OES_gpu_shader5
GL_EXT_texture_buffer GL_OES_texture_buffer GL_EXT_copy_image GL_OES_copy_image
GL_EXT_shader_non_constant_global_initializers GL_EXT_color_buffer_half_float
GL_EXT_unpack_subimage GL_EXT_color_buffer_float GL_EXT_float_blend
GL_EXT_YUV_target GL_OVR_multiview GL_OVR_multiview2
GL_OVR_multiview_multisampled_render_to_texture GL_KHR_robustness
GL_KHR_robust_buffer_access_behavior GL_EXT_draw_elements_base_vertex
GL_OES_draw_elements_base_vertex GL_EXT_protected_textures GL_EXT_buffer_storage
GL_EXT_external_buffer GL_EXT_EGL_image_array GL_EXT_texture_filter_anisotropic
GL_OES_texture_float_linear GL_ARM_texture_unnormalized_coordinates
GL_EXT_shader_framebuffer_fetch
GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 3.20
Swap interval: 0 -> 1
Using OpenGLES renderer.
glAccum -> missing
glBegin -> missing
glBitmap -> missing
glCallList -> missing
glCallLists -> missing
glClearAccum -> missing
glClearDepth -> missing
glClearIndex -> missing
glClipPlane -> missing
glColor3b -> missing
glColor3bv -> missing
glColor3d -> missing
glColor3dv -> missing
glColor3f -> missing
glColor3fv -> missing
glColor3i -> missing
glColor3iv -> missing
glColor3s -> missing
glColor3sv -> missing
glColor3ub -> missing
glColor3ubv -> missing
glColor3ui -> missing
glColor3uiv -> missing
glColor3us -> missing
glColor3usv -> missing
glColor4b -> missing
glColor4bv -> missing
glColor4d -> missing
glColor4dv -> missing
glColor4fv -> missing
glColor4i -> missing
glColor4iv -> missing
glColor4s -> missing
glColor4sv -> missing
glColor4ubv -> missing
glColor4ui -> missing
glColor4uiv -> missing
glColor4us -> missing
glColor4usv -> missing
glColorMaterial -> missing
glCopyPixels -> missing
glDeleteLists -> missing
glDepthRange -> missing
glDrawBuffer -> missing
glDrawPixels -> missing
glEdgeFlag -> missing
glEdgeFlagv -> missing
glEnd -> missing
glEndList -> missing
glEvalCoord1d -> missing
glEvalCoord1dv -> missing
glEvalCoord1f -> missing
glEvalCoord1fv -> missing
glEvalCoord2d -> missing
glEvalCoord2dv -> missing
glEvalCoord2f -> missing
glEvalCoord2fv -> missing
glEvalMesh1 -> missing
glEvalMesh2 -> missing
glEvalPoint1 -> missing
glEvalPoint2 -> missing
glFeedbackBuffer -> missing
glFogi -> missing
glFogiv -> missing
glFrustum -> missing
glGenLists -> missing
glGetClipPlane -> missing
glGetDoublev -> missing
glGetLightiv -> missing
glGetMapdv -> missing
glGetMapfv -> missing
glGetMapiv -> missing
glGetMaterialiv -> missing
glGetPixelMapfv -> missing
glGetPixelMapuiv -> missing
glGetPixelMapusv -> missing
glGetPolygonStipple -> missing
glGetTexGendv -> missing
glGetTexGenfv -> missing
glGetTexGeniv -> missing
glGetTexImage -> missing
glIndexMask -> missing
glIndexd -> missing
glIndexdv -> missing
glIndexf -> missing
glIndexfv -> missing
glIndexi -> missing
glIndexiv -> missing
glIndexs -> missing
glIndexsv -> missing
glInitNames -> missing
glIsList -> missing
glLightModeli -> missing
glLightModeliv -> missing
glLighti -> missing
glLightiv -> missing
glLineStipple -> missing
glListBase -> missing
glLoadMatrixd -> missing
glLoadName -> missing
glMap1d -> missing
glMap1f -> missing
glMap2d -> missing
glMap2f -> missing
glMapGrid1d -> missing
glMapGrid1f -> missing
glMapGrid2d -> missing
glMapGrid2f -> missing
glMateriali -> missing
glMaterialiv -> missing
glMultMatrixd -> missing
glNewList -> missing
glNormal3b -> missing
glNormal3bv -> missing
glNormal3d -> missing
glNormal3dv -> missing
glNormal3fv -> missing
glNormal3i -> missing
glNormal3iv -> missing
glNormal3s -> missing
glNormal3sv -> missing
glOrtho -> missing
glPassThrough -> missing
glPixelMapfv -> missing
glPixelMapuiv -> missing
glPixelMapusv -> missing
glPixelStoref -> missing
glPixelTransferf -> missing
glPixelTransferi -> missing
glPixelZoom -> missing
glPolygonMode -> missing
glPolygonStipple -> missing
glPopAttrib -> missing
glPopName -> missing
glPushAttrib -> missing
glPushName -> missing
glRasterPos2d -> missing
glRasterPos2dv -> missing
glRasterPos2f -> missing
glRasterPos2fv -> missing
glRasterPos2i -> missing
glRasterPos2iv -> missing
glRasterPos2s -> missing
glRasterPos2sv -> missing
glRasterPos3d -> missing
glRasterPos3dv -> missing
glRasterPos3f -> missing
glRasterPos3fv -> missing
glRasterPos3i -> missing
glRasterPos3iv -> missing
glRasterPos3s -> missing
glRasterPos3sv -> missing
glRasterPos4d -> missing
glRasterPos4dv -> missing
glRasterPos4f -> missing
glRasterPos4fv -> missing
glRasterPos4i -> missing
glRasterPos4iv -> missing
glRasterPos4s -> missing
glRasterPos4sv -> missing
glRectd -> missing
glRectdv -> missing
glRectf -> missing
glRectfv -> missing
glRecti -> missing
glRectiv -> missing
glRects -> missing
glRectsv -> missing
glRenderMode -> missing
glRotated -> missing
glScaled -> missing
glSelectBuffer -> missing
glTexCoord1d -> missing
glTexCoord1dv -> missing
glTexCoord1f -> missing
glTexCoord1fv -> missing
glTexCoord1i -> missing
glTexCoord1iv -> missing
glTexCoord1s -> missing
glTexCoord1sv -> missing
glTexCoord2d -> missing
glTexCoord2dv -> missing
glTexCoord2f -> missing
glTexCoord2fv -> missing
glTexCoord2i -> missing
glTexCoord2iv -> missing
glTexCoord2s -> missing
glTexCoord2sv -> missing
glTexCoord3d -> missing
glTexCoord3dv -> missing
glTexCoord3f -> missing
glTexCoord3fv -> missing
glTexCoord3i -> missing
glTexCoord3iv -> missing
glTexCoord3s -> missing
glTexCoord3sv -> missing
glTexCoord4d -> missing
glTexCoord4dv -> missing
glTexCoord4f -> missing
glTexCoord4fv -> missing
glTexCoord4i -> missing
glTexCoord4iv -> missing
glTexCoord4s -> missing
glTexCoord4sv -> missing
glTexGend -> missing
glTexGendv -> missing
glTexGenf -> missing
glTexGenfv -> missing
glTexGeni -> missing
glTexGeniv -> missing
glTexImage1D -> missing
glTranslated -> missing
glVertex2d -> missing
glVertex2dv -> missing
glVertex2f -> missing
glVertex2fv -> missing
glVertex2i -> missing
glVertex2iv -> missing
glVertex2s -> missing
glVertex2sv -> missing
glVertex3d -> missing
glVertex3dv -> missing
glVertex3f -> missing
glVertex3fv -> missing
glVertex3i -> missing
glVertex3iv -> missing
glVertex3s -> missing
glVertex3sv -> missing
glVertex4d -> missing
glVertex4dv -> missing
glVertex4f -> missing
glVertex4fv -> missing
glVertex4i -> missing
glVertex4iv -> missing
glVertex4s -> missing
glVertex4sv -> missing
glAreTexturesResident -> missing
glArrayElement -> missing
glCopyTexImage1D -> missing
glCopyTexSubImage1D -> missing
glEdgeFlagPointer -> missing
glIndexPointer -> missing
glIndexub -> missing
glIndexubv -> missing
glInterleavedArrays -> missing
glPopClientAttrib -> missing
glPrioritizeTextures -> missing
glPushClientAttrib -> missing
glTexSubImage1D -> missing
glCompressedTexImage1D -> missing
glCompressedTexSubImage1D -> missing
glGetCompressedTexImage -> missing
glLoadTransposeMatrixd -> missing
glLoadTransposeMatrixf -> missing
glMultTransposeMatrixd -> missing
glMultTransposeMatrixf -> missing
glMultiTexCoord1d -> missing
glMultiTexCoord1dv -> missing
glMultiTexCoord1f -> missing
glMultiTexCoord1fv -> missing
glMultiTexCoord1i -> missing
glMultiTexCoord1iv -> missing
glMultiTexCoord1s -> missing
glMultiTexCoord1sv -> missing
glMultiTexCoord2d -> missing
glMultiTexCoord2dv -> missing
glMultiTexCoord2f -> missing
glMultiTexCoord2fv -> missing
glMultiTexCoord2i -> missing
glMultiTexCoord2iv -> missing
glMultiTexCoord2s -> missing
glMultiTexCoord2sv -> missing
glMultiTexCoord3d -> missing
glMultiTexCoord3dv -> missing
glMultiTexCoord3f -> missing
glMultiTexCoord3fv -> missing
glMultiTexCoord3i -> missing
glMultiTexCoord3iv -> missing
glMultiTexCoord3s -> missing
glMultiTexCoord3sv -> missing
glMultiTexCoord4d -> missing
glMultiTexCoord4dv -> missing
glMultiTexCoord4fv -> missing
glMultiTexCoord4i -> missing
glMultiTexCoord4iv -> missing
glMultiTexCoord4s -> missing
glMultiTexCoord4sv -> missing
glFogCoordPointer -> missing
glFogCoordd -> missing
glFogCoorddv -> missing
glFogCoordf -> missing
glFogCoordfv -> missing
glMultiDrawArrays -> missing
glMultiDrawElements -> missing
glPointParameteri -> missing
glPointParameteriv -> missing
glSecondaryColor3b -> missing
glSecondaryColor3bv -> missing
glSecondaryColor3d -> missing
glSecondaryColor3dv -> missing
glSecondaryColor3f -> missing
glSecondaryColor3fv -> missing
glSecondaryColor3i -> missing
glSecondaryColor3iv -> missing
glSecondaryColor3s -> missing
glSecondaryColor3sv -> missing
glSecondaryColor3ub -> missing
glSecondaryColor3ubv -> missing
glSecondaryColor3ui -> missing
glSecondaryColor3uiv -> missing
glSecondaryColor3us -> missing
glSecondaryColor3usv -> missing
glSecondaryColorPointer -> missing
glWindowPos2d -> missing
glWindowPos2dv -> missing
glWindowPos2f -> missing
glWindowPos2fv -> missing
glWindowPos2i -> missing
glWindowPos2iv -> missing
glWindowPos2s -> missing
glWindowPos2sv -> missing
glWindowPos3d -> missing
glWindowPos3dv -> missing
glWindowPos3f -> missing
glWindowPos3fv -> missing
glWindowPos3i -> missing
glWindowPos3iv -> missing
glWindowPos3s -> missing
glWindowPos3sv -> missing
glGetBufferSubData -> missing
glGetQueryObjectiv -> missing
glMapBuffer -> missing
glGetVertexAttribdv -> missing
glVertexAttrib1d -> missing
glVertexAttrib1dv -> missing
glVertexAttrib1s -> missing
glVertexAttrib1sv -> missing
glVertexAttrib2d -> missing
glVertexAttrib2dv -> missing
glVertexAttrib2s -> missing
glVertexAttrib2sv -> missing
glVertexAttrib3d -> missing
glVertexAttrib3dv -> missing
glVertexAttrib3s -> missing
glVertexAttrib3sv -> missing
glVertexAttrib4Nbv -> missing
glVertexAttrib4Niv -> missing
glVertexAttrib4Nsv -> missing
glVertexAttrib4Nub -> missing
glVertexAttrib4Nubv -> missing
glVertexAttrib4Nuiv -> missing
glVertexAttrib4Nusv -> missing
glVertexAttrib4bv -> missing
glVertexAttrib4d -> missing
glVertexAttrib4dv -> missing
glVertexAttrib4iv -> missing
glVertexAttrib4s -> missing
glVertexAttrib4sv -> missing
glVertexAttrib4ubv -> missing
glVertexAttrib4uiv -> missing
glVertexAttrib4usv -> missing
glBeginConditionalRender -> missing
glBindFragDataLocation -> missing
glClampColor -> missing
glEndConditionalRender -> missing
glFramebufferTexture1D -> missing
glFramebufferTexture3D -> missing
glVertexAttribI1i -> missing
glVertexAttribI1iv -> missing
glVertexAttribI1ui -> missing
glVertexAttribI1uiv -> missing
glVertexAttribI2i -> missing
glVertexAttribI2iv -> missing
glVertexAttribI2ui -> missing
glVertexAttribI2uiv -> missing
glVertexAttribI3i -> missing
glVertexAttribI3iv -> missing
glVertexAttribI3ui -> missing
glVertexAttribI3uiv -> missing
glVertexAttribI4bv -> missing
glVertexAttribI4sv -> missing
glVertexAttribI4ubv -> missing
glVertexAttribI4usv -> missing
glGetActiveUniformName -> missing
glPrimitiveRestartIndex -> missing
glMultiDrawElementsBaseVertex -> missing
glProvokingVertex -> missing
glTexImage2DMultisample -> missing
glTexImage3DMultisample -> missing
glBindFragDataLocationIndexed -> missing
glGetFragDataIndex -> missing
glGetQueryObjecti64v -> missing
glGetQueryObjectui64v -> missing
glQueryCounter -> missing
glVertexAttribP1ui -> missing
glVertexAttribP1uiv -> missing
glVertexAttribP2ui -> missing
glVertexAttribP2uiv -> missing
glVertexAttribP3ui -> missing
glVertexAttribP3uiv -> missing
glVertexAttribP4ui -> missing
glVertexAttribP4uiv -> missing
glBeginQueryIndexed -> missing
glDrawTransformFeedback -> missing
glDrawTransformFeedbackStream -> missing
glEndQueryIndexed -> missing
glGetActiveSubroutineName -> missing
glGetActiveSubroutineUniformName -> missing
glGetActiveSubroutineUniformiv -> missing
glGetProgramStageiv -> missing
glGetQueryIndexediv -> missing
glGetSubroutineIndex -> missing
glGetSubroutineUniformLocation -> missing
glGetUniformSubroutineuiv -> missing
glGetUniformdv -> missing
glPatchParameterfv -> missing
glUniform1d -> missing
glUniform1dv -> missing
glUniform2d -> missing
glUniform2dv -> missing
glUniform3d -> missing
glUniform3dv -> missing
glUniform4d -> missing
glUniform4dv -> missing
glUniformMatrix2dv -> missing
glUniformMatrix2x3dv -> missing
glUniformMatrix2x4dv -> missing
glUniformMatrix3dv -> missing
glUniformMatrix3x2dv -> missing
glUniformMatrix3x4dv -> missing
glUniformMatrix4dv -> missing
glUniformMatrix4x2dv -> missing
glUniformMatrix4x3dv -> missing
glUniformSubroutinesuiv -> missing
glDepthRangeArrayv -> missing
glDepthRangeIndexed -> missing
glGetDoublei_v -> missing
glGetFloati_v -> missing
glGetVertexAttribLdv -> missing
glProgramUniform1d -> missing
glProgramUniform1dv -> missing
glProgramUniform2d -> missing
glProgramUniform2dv -> missing
glProgramUniform3d -> missing
glProgramUniform3dv -> missing
glProgramUniform4d -> missing
glProgramUniform4dv -> missing
glProgramUniformMatrix2dv -> missing
glProgramUniformMatrix2x3dv -> missing
glProgramUniformMatrix2x4dv -> missing
glProgramUniformMatrix3dv -> missing
glProgramUniformMatrix3x2dv -> missing
glProgramUniformMatrix3x4dv -> missing
glProgramUniformMatrix4dv -> missing
glProgramUniformMatrix4x2dv -> missing
glProgramUniformMatrix4x3dv -> missing
glScissorArrayv -> missing
glScissorIndexed -> missing
glScissorIndexedv -> missing
glVertexAttribL1d -> missing
glVertexAttribL1dv -> missing
glVertexAttribL2d -> missing
glVertexAttribL2dv -> missing
glVertexAttribL3d -> missing
glVertexAttribL3dv -> missing
glVertexAttribL4d -> missing
glVertexAttribL4dv -> missing
glVertexAttribLPointer -> missing
glViewportArrayv -> missing
glViewportIndexedf -> missing
glViewportIndexedfv -> missing
glDrawArraysInstancedBaseInstance -> missing
glDrawElementsInstancedBaseInstance -> missing
glDrawElementsInstancedBaseVertexBaseInstance -> missing
glDrawTransformFeedbackInstanced -> missing
glDrawTransformFeedbackStreamInstanced -> missing
glGetActiveAtomicCounterBufferiv -> missing
glTexStorage1D -> missing
glClearBufferData -> missing
glClearBufferSubData -> missing
glGetInternalformati64v -> missing
glGetProgramResourceLocationIndex -> missing
glInvalidateBufferData -> missing
glInvalidateBufferSubData -> missing
glInvalidateTexImage -> missing
glInvalidateTexSubImage -> missing
glMultiDrawArraysIndirect -> missing
glMultiDrawElementsIndirect -> missing
glShaderStorageBlockBinding -> missing
glTextureView -> missing
glVertexAttribLFormat -> missing
glBindBuffersBase -> missing
glBindBuffersRange -> missing
glBindImageTextures -> missing
glBindSamplers -> missing
glBindTextures -> missing
glBindVertexBuffers -> missing
glBufferStorage -> missing
glClearTexImage -> missing
glClearTexSubImage -> missing
glBindTextureUnit -> missing
glBlitNamedFramebuffer -> missing
glCheckNamedFramebufferStatus -> missing
glClearNamedBufferData -> missing
glClearNamedBufferSubData -> missing
glClearNamedFramebufferfi -> missing
glClearNamedFramebufferfv -> missing
glClearNamedFramebufferiv -> missing
glClearNamedFramebufferuiv -> missing
glClipControl -> missing
glCompressedTextureSubImage1D -> missing
glCompressedTextureSubImage2D -> missing
glCompressedTextureSubImage3D -> missing
glCopyNamedBufferSubData -> missing
glCopyTextureSubImage1D -> missing
glCopyTextureSubImage2D -> missing
glCopyTextureSubImage3D -> missing
glCreateBuffers -> missing
glCreateFramebuffers -> missing
glCreateProgramPipelines -> missing
glCreateQueries -> missing
glCreateRenderbuffers -> missing
glCreateSamplers -> missing
glCreateTextures -> missing
glCreateTransformFeedbacks -> missing
glCreateVertexArrays -> missing
glDisableVertexArrayAttrib -> missing
glEnableVertexArrayAttrib -> missing
glFlushMappedNamedBufferRange -> missing
glGenerateTextureMipmap -> missing
glGetCompressedTextureImage -> missing
glGetCompressedTextureSubImage -> missing
glGetNamedBufferParameteri64v -> missing
glGetNamedBufferParameteriv -> missing
glGetNamedBufferPointerv -> missing
glGetNamedBufferSubData -> missing
glGetNamedFramebufferAttachmentParameteriv -> missing
glGetNamedFramebufferParameteriv -> missing
glGetNamedRenderbufferParameteriv -> missing
glGetQueryBufferObjecti64v -> missing
glGetQueryBufferObjectiv -> missing
glGetQueryBufferObjectui64v -> missing
glGetQueryBufferObjectuiv -> missing
glGetTextureImage -> missing
glGetTextureLevelParameterfv -> missing
glGetTextureLevelParameteriv -> missing
glGetTextureParameterIiv -> missing
glGetTextureParameterIuiv -> missing
glGetTextureParameterfv -> missing
glGetTextureParameteriv -> missing
glGetTextureSubImage -> missing
glGetTransformFeedbacki64_v -> missing
glGetTransformFeedbacki_v -> missing
glGetTransformFeedbackiv -> missing
glGetVertexArrayIndexed64iv -> missing
glGetVertexArrayIndexediv -> missing
glGetVertexArrayiv -> missing
glGetnCompressedTexImage -> missing
glGetnTexImage -> missing
glGetnUniformdv -> missing
glInvalidateNamedFramebufferData -> missing
glInvalidateNamedFramebufferSubData -> missing
glMapNamedBuffer -> missing
glMapNamedBufferRange -> missing
glNamedBufferData -> missing
glNamedBufferStorage -> missing
glNamedBufferSubData -> missing
glNamedFramebufferDrawBuffer -> missing
glNamedFramebufferDrawBuffers -> missing
glNamedFramebufferParameteri -> missing
glNamedFramebufferReadBuffer -> missing
glNamedFramebufferRenderbuffer -> missing
glNamedFramebufferTexture -> missing
glNamedFramebufferTextureLayer -> missing
glNamedRenderbufferStorage -> missing
glNamedRenderbufferStorageMultisample -> missing
glTextureBarrier -> missing
glTextureBuffer -> missing
glTextureBufferRange -> missing
glTextureParameterIiv -> missing
glTextureParameterIuiv -> missing
glTextureParameterf -> missing
glTextureParameterfv -> missing
glTextureParameteri -> missing
glTextureParameteriv -> missing
glTextureStorage1D -> missing
glTextureStorage2D -> missing
glTextureStorage2DMultisample -> missing
glTextureStorage3D -> missing
glTextureStorage3DMultisample -> missing
glTextureSubImage1D -> missing
glTextureSubImage2D -> missing
glTextureSubImage3D -> missing
glTransformFeedbackBufferBase -> missing
glTransformFeedbackBufferRange -> missing
glUnmapNamedBuffer -> missing
glVertexArrayAttribBinding -> missing
glVertexArrayAttribFormat -> missing
glVertexArrayAttribIFormat -> missing
glVertexArrayAttribLFormat -> missing
glVertexArrayBindingDivisor -> missing
glVertexArrayElementBuffer -> missing
glVertexArrayVertexBuffer -> missing
glVertexArrayVertexBuffers -> missing
GL_VENDOR: ARM
GL_RENDERER: Mali-G610 MC6
GL_VERSION: OpenGL ES 3.2 v1.r32p1-01eac0.b89152572cfa9465230812a8225a45a0
GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 3.20
GL Version parsed = 3.000000
GL_MAX_TEXTURE_SIZE: 16383
GLES choosing mode: GLES_MODE_GLES
Resolution: 2412 x 1080
Swap interval: 0 -> 1
I_Init: Setting up machine state.
I_Init: Setting up machine state.
V_Init: allocate screen.
Swap interval: 0 -> 1
ST_Init: Init startup screen.
Checking cmd-line parameters...
S_InitData: Load sound definitions.
G_ParseMapInfo: Load map definitions.
Script error, "THE_PINK_VALLEY.pk3:zmapinfo" line 35:
Unknown property '0' found in map definition
Script error, "THE_PINK_VALLEY.pk3:zmapinfo" line 42:
Unknown property '0' found in map definition
Script error, "THE_PINK_VALLEY.pk3:zmapinfo" line 48:
Unknown property '0' found in map definition
Script error, "THE_PINK_VALLEY.pk3:zmapinfo" line 54:
Unknown property '0' found in map definition
Script error, "THE_PINK_VALLEY.pk3:zmapinfo" line 60:
Unknown property '0' found in map definition
Script error, "THE_PINK_VALLEY.pk3:zmapinfo" line 66:
Unknown property '0' found in map definition
Script error, "THE_PINK_VALLEY.pk3:zmapinfo" line 72:
Unknown property '0' found in map definition
Script error, "THE_PINK_VALLEY.pk3:zmapinfo" line 79:
Unknown property '0' found in map definition
Script error, "THE_PINK_VALLEY.pk3:zmapinfo" line 86:
Unknown property '0' found in map definition
Script error, "THE_PINK_VALLEY.pk3:zmapinfo" line 92:
Unknown property '0' found in map definition
Script error, "THE_PINK_VALLEY.pk3:zmapinfo" line 99:
Unknown property '0' found in map definition
Script error, "THE_PINK_VALLEY.pk3:zmapinfo" line 106:
Unknown property '0' found in map definition
Script error, "THE_PINK_VALLEY.pk3:zmapinfo" line 114:
Unknown property '0' found in map definition
Script error, "THE_PINK_VALLEY.pk3:zmapinfo" line 121:
Unknown property '0' found in map definition
Script error, "THE_PINK_VALLEY.pk3:zmapinfo" line 129:
Unknown property '0' found in map definition
Script error, "THE_PINK_VALLEY.pk3:zmapinfo" line 136:
Unknown property '0' found in map definition
Script error, "THE_PINK_VALLEY.pk3:zmapinfo" line 144:
Unknown property '0' found in map definition
Script error, "THE_PINK_VALLEY.pk3:zmapinfo" line 152:
Unknown property '0' found in map definition
Script error, "THE_PINK_VALLEY.pk3:zmapinfo" line 158:
Unknown property '0' found in map definition
Script error, "THE_PINK_VALLEY.pk3:zmapinfo" line 165:
Unknown property '0' found in map definition
[Link]: Init texture manager.
Invalid data encountered for texture THE_PINK_VALLEY.pk3:sprites/unidos_01_04.mp3
Texture 'PLANCHAM' references itself as patch
Texture 'ATARDECE' references itself as patch
Texture 'SKY9' references itself as patch
Texture 'BAÑOSA' references itself as patch
Texture 'NOPASS' references itself as patch
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
Script warning, "THE_PINK_VALLEY.pk3:decorate (1)" line 3648:
Bad hex number: no
Script warning, "THE_PINK_VALLEY.pk3:decorate (1)" line 4151:
Tried to define class 'v' more than once. Renaming class to
'v@THE_PINK_VALLEY.pk3@decorate (1)'
Script warning, "THE_PINK_VALLEY.pk3:decorate (1)" line 4157:
Tried to define class 'W' more than once. Renaming class to
'W@THE_PINK_VALLEY.pk3@decorate (1)'
Script warning, "THE_PINK_VALLEY.pk3:decorate (1)" line 7766:
Bad hex number: no
Script warning, "THE_PINK_VALLEY.pk3:decorate" line 390:
Unknown class name '0' of type 'BasicArmorBonus'
Script warning, "THE_PINK_VALLEY.pk3:decorate" line 399:
Unknown class name '0' of type 'BasicArmorBonus'
Script warning, "THE_PINK_VALLEY.pk3:decorate" line 446:
Unknown class name '0' of type 'BasicArmorBonus'
Script warning, "THE_PINK_VALLEY.pk3:decorate" line 506:
Unknown class name '0' of type 'BasicArmorBonus'
Script warning, "THE_PINK_VALLEY.pk3:decorate" line 683:
Unknown class name '0' of type 'Actor'
Script warning, "THE_PINK_VALLEY.pk3:decorate" line 1436:
Unknown class name '0' of type 'BasicArmorBonus'
Script warning, "THE_PINK_VALLEY.pk3:decorate" line 1633:
Unknown class name '0' of type 'Actor'
Script warning, "THE_PINK_VALLEY.pk3:decorate" line 1634:
Unknown class name '0' of type 'Actor'
Script warning, "THE_PINK_VALLEY.pk3:decorate" line 2162:
Unknown class name '0' of type 'Actor'
Script warning, "THE_PINK_VALLEY.pk3:decorate" line 2163:
Unknown class name '0' of type 'Actor'
Script warning, "THE_PINK_VALLEY.pk3:decorate (1)" line 7124:
Numeric type expected, got "Body"
Script warning, "THE_PINK_VALLEY.pk3:decorate (1)" line 7425:
Unknown class name '0' of type 'Actor'
Script warning, "THE_PINK_VALLEY.pk3:decorate (1)" line 7426:
Unknown class name '0' of type 'Actor'
Script warning, "THE_PINK_VALLEY.pk3:decorate (1)" line 7427:
Unknown class name '0' of type 'Actor'
Script warning, "THE_PINK_VALLEY.pk3:decorate (1)" line 7428:
Unknown class name '0' of type 'Actor'
Script warning, "THE_PINK_VALLEY.pk3:decorate (1)" line 7429:
Unknown class name '0' of type 'Actor'
Script warning, "THE_PINK_VALLEY.pk3:decorate (1)" line 7430:
Unknown class name '0' of type 'Actor'
Script warning, "THE_PINK_VALLEY.pk3:decorate (1)" line 7431:
Unknown class name '0' of type 'Actor'
Script warning, "THE_PINK_VALLEY.pk3:decorate (1)" line 8538:
Unknown class name '0' of type 'Actor'
Script warning, "THE_PINK_VALLEY.pk3:decorate (1)" line 8539:
Unknown class name '0' of type 'Actor'
Script warning, "THE_PINK_VALLEY.pk3:decorate (1)" line 8540:
Unknown class name '0' of type 'Actor'
Script warning, "THE_PINK_VALLEY.pk3:decorate (1)" line 8541:
Unknown class name '0' of type 'Actor'
Script warning, "THE_PINK_VALLEY.pk3:decorate (1)" line 8542:
Unknown class name '0' of type 'Actor'
Script warning, "THE_PINK_VALLEY.pk3:decorate (1)" line 8543:
Unknown class name '0' of type 'Actor'
Script warning, "THE_PINK_VALLEY.pk3:decorate (1)" line 8544:
Unknown class name '0' of type 'Actor'
29 warnings while parsing scripts
script parsing took 312.09 ms
Brightmap 'BMLMCHA3' not found in texture 'LMCHA3'
Brightmap 'BMLMCHB3' not found in texture 'LMCHB3'
Brightmap 'BMLMCHC3' not found in texture 'LMCHC3'
Brightmap 'BMLMCHD3' not found in texture 'LMCHD3'
Brightmap 'BMLMCHE3' not found in texture 'LMCHE3'
Brightmap 'BMLMCHF3' not found in texture 'LMCHF3'
R_Init: Init Doom refresh subsystem.
DecalLibrary: Load decals.
M_Init: Init menus.
Editor number 5000 defined twice for classes 'LargePISTOLRECHARGE' and 'PISTOLAMMO'
Editor number 5001 defined twice for classes 'LargeMETRARECHARGE' and 'METRAAMMO'
P_Init: Init Playloop state.
R_InstallSpriteLump: Bad frame characters in lump MCRLA6
R_InstallSpriteLump: Bad frame characters in lump MCRLA5
R_InstallSpriteLump: Bad frame characters in lump MCRLA4
Script error, "THE_PINK_VALLEY.pk3:models/[Link]" line 1239:
Material Material (#0) not found.
Script error, "THE_PINK_VALLEY.pk3:models/[Link]" line 719:
Material Material (#0) not found.
Script error, "THE_PINK_VALLEY.pk3:models/[Link]" line 720:
Material Material (#0) not found.
Script error, "THE_PINK_VALLEY.pk3:models/[Link]" line 720:
Material Material (#0) not found.
Script error, "THE_PINK_VALLEY.pk3:models/[Link]" line 930:
Material Material.001 (#0) not found.
Script error, "THE_PINK_VALLEY.pk3:models/[Link]" line 1546:
Material Material.003 (#0) not found.
Script error, "THE_PINK_VALLEY.pk3:models/[Link]" line 232:
Material Material (#0) not found.
Script error, "THE_PINK_VALLEY.pk3:models/[Link]" line 252:
Material Material (#0) not found.
Script error, "THE_PINK_VALLEY.pk3:models/[Link]" line 48:
Material Material (#0) not found.
Script error, "THE_PINK_VALLEY.pk3:models/[Link]" line 76:
Material Material (#0) not found.
Script error, "THE_PINK_VALLEY.pk3:models/[Link]" line 436:
Material Material (#0) not found.
Script error, "THE_PINK_VALLEY.pk3:models/escritorio .obj" line 164:
Material Material (#0) not found.
Script error, "THE_PINK_VALLEY.pk3:models/[Link]" line 282:
Material Material (#0) not found.
Script error, "THE_PINK_VALLEY.pk3:models/[Link]" line 52:
Material Material (#0) not found.
Script error, "THE_PINK_VALLEY.pk3:models/[Link]" line 520:
Material Material (#0) not found.
Script error, "THE_PINK_VALLEY.pk3:models/[Link]" line 274:
Material Material (#0) not found.
Script error, "THE_PINK_VALLEY.pk3:models/[Link]" line 318:
Material Material.001 (#0) not found.
Script error, "THE_PINK_VALLEY.pk3:models/[Link]" line 192:
Material Material (#0) not found.
Script error, "THE_PINK_VALLEY.pk3:models/[Link]" line 259:
Material Material (#0) not found.
Script error, "THE_PINK_VALLEY.pk3:models/[Link]" line 149:
Material Material (#0) not found.
Script error, "THE_PINK_VALLEY.pk3:[Link]" line 458:
Unrecognized string "0"
Script error, "THE_PINK_VALLEY.pk3:[Link]" line 458:
Unrecognized string "0"
Script error, "THE_PINK_VALLEY.pk3:[Link]" line 473:
Unrecognized string "0"
Script error, "THE_PINK_VALLEY.pk3:[Link]" line 473:
Unrecognized string "0"
Script error, "THE_PINK_VALLEY.pk3:[Link]" line 488:
Unrecognized string "0"
Script error, "THE_PINK_VALLEY.pk3:[Link]" line 488:
Unrecognized string "0"
Script error, "THE_PINK_VALLEY.pk3:[Link]" line 549:
Unrecognized string "0"
Script error, "THE_PINK_VALLEY.pk3:[Link]" line 549:
Unrecognized string "0"
Script error, "THE_PINK_VALLEY.pk3:models/[Link]" line 1412:
Material Material.001 (#0) not found.
Script error, "THE_PINK_VALLEY.pk3:models/[Link]" line 722:
Material Material.001 (#0) not found.
Script error, "THE_PINK_VALLEY.pk3:models/[Link]" line 150:
Material Material.001 (#0) not found.
Script error, "THE_PINK_VALLEY.pk3:models/[Link]" line 350:
Material Material.002 (#0) not found.
Script error, "THE_PINK_VALLEY.pk3:models/[Link]" line 608:
Material Material (#0) not found.
Script error, "THE_PINK_VALLEY.pk3:models/[Link]" line 431:
Material Material.001 (#0) not found.
Script error, "THE_PINK_VALLEY.pk3:models/[Link]" line 595:
Material Material (#0) not found.
Script error, "THE_PINK_VALLEY.pk3:models/[Link]" line 486:
Material Material (#0) not found.
ParseSBarInfo: Loading custom status bar definition.
D_CheckNetGame: Checking network game status.
player 1 of 1 (1 nodes)
----------------------------------------
TITLEMAP - Unnamed
[Harmattan]: ANativeWindow changed: 0x0
[Java/JNI]: Waiting GL context destroy......
[Native]: ANativeWindow changed: 0x0.
[Harmattan]: ANativeWindow released.
[Harmattan]: EGL surface destroyed and no EGL context.
[Native]: Notify GL context destroyed.
[Native]: Waiting ANativeWindow create......
[Java/JNI]: GL context destroyed.
[Q3E::JNI/I]Shutdown result code: -1
[Java/JNI]: Notify application destroyed.
[Harmattan]: GZDOOM exit.
[Native]: ANativeWindow changed: 0x0.
[Native]: GL context has shutdown.