Data Structures: Linked Lists Explained
Data Structures: Linked Lists Explained
Data structure A data structure is a specialized format for organizing and storing data. General data
structure types include the array, the file, the record, the table, the tree, and so on.
Linear data structures are the data structures in which data is arranged in a list or in a
sequence.
Non linear data structures are the data structures in which data may be arranged in a
hierarchic al manner
LINKED LISTS
The linked list is very flexible dynamic data structure : items may be added to it or deleted from it at
will. A programmer need not worry about how many items a program will have to accommodate in advance.
This allows us to write robust programs which require much less maintenance.
Data link
temp->link=head;
head=temp;
temp
head is the pointer variable which contains address of the first node and temp contains address
of new node to be inserted then sample code is
2
Data Structure
After insertion:
t=head;
while(t->link!=NULL)
{
t=t->link;
}
t->link=temp;
temp
head=temp;
}
else
{
while(c<pos)
{ c++;
prev=cur;
cur=cur->link;
}
prev->link=temp;
temp->link=cur;
}
}
}
4
Data Structure
Deletions: Removing an element from the list, without destroying the integrity of the list itself. To
place an element from the list there are 3 cases :
Delete a node at beginning of the list
Delete a node at end of the list
Delete a node at a given position
head
sample code is
t=head;
head=head->link;
cout<<"node "<<t->data<<" Deletion is sucess";
delete(t);
head
head=head->link;
cout<<"node "<<t->data<<" Deletion is sucess"; delete(t);
}
}
head
5
Data Structure
struct node<T>*cur,*prev;
cur=prev=head;
while(cur->link!=NULL)
{ prev=cur;
cur=cur->link;
}
prev->link=NULL;
cout<<"node "<<cur->data<<" Deletion is sucess";
free(cur);
head
else
{ while(cur->link!=NULL)
{ prev=cur;
cur=cur->link;
}
prev->link=NULL;
cout<<"node "<<cur->data<<" Deletion is sucess";
free(cur);
}
}
}
6
Data Structure
c=1;
while(c<pos)
Head { c++;
prev=cur;
cur=cur-
>link;
Delete node at position [Link] to be deleted is node containing value 30. }
Finding node at position 3
prev cur
NULL
10 20 30 40
prev cur
10 20 30 40
NULL
Traversing the list: Assuming we are given the pointer to the head of the list, how do we get the
end of the list.
if(head==NULL)
{
cout<<"List is Empty\n";
}
else
{ t=head;
while(t!=NULL)
{ cout<<t->data<<"->";
t=t->link;
}
}
}
7
Data Structure
NULL 10 20 30 NULL
head
40 10 20 30 NULL
8
Data Structure
9
Data Structure
head
NULL 10 20 30 NULL
NULL 40 NULL
head
NULL 10 20 30 NULL
NULL 40 NULL
Code to insert a node at End:-
template <class T>
void DLL<T>::insert_end()
{
struct dnode<T> *t,*temp;
int n;
cout<<"Enter data into dnode:";
cin>>n;
temp=create_dnode(n);
if(head==NULL)
head=temp;
else
{ t=head;
while(t->next!=NULL)
t=t->next;
t->next=temp;
temp->prev=t; }
}
10
Data Structure
head
NULL 10 20 30 NULL
temp
40
insert 40 at position 2
head pr cr
NULL 10 20 30 NULL
NULL NULL
temp 40
Deletions: Removing an element from the list, without destroying the integrity of the list itself. To
place an element from the list there are 3 cases :
Delete a node at beginning of the list
Delete a node at end of the list
Delete a node at a given position
head
NULL 10 20 30 NULL
head
head
pr cr
12
Data Structure
head
NULL 10 30 20 NULL
NULL 10 30 20 NULL
p c
r r
13
Data Structure
Advantages:
Any node can be traversed starting from any other node in the list.
There is no need of NULL pointer to signal the end of the list and hence, all pointers contain valid
addresses.
In contrast to singly linked list, deletion operation in circular list is simplified as the search for the
previous node of an element to be deleted can be started from that item itself.
14
Stack: Stack ADT, array and linked list implementation, Applications- expression conversion and
evaluation. Queue: Types of Queue: Simple Queue, Circular Queue, Queue ADT- array and linked
list implementation. Priority Queue, heaps.
STACK ADT:- A Stack is a linear data structure where insertion and deletion of items takes place at
one end called top of the stack. A Stack is defined as a data structure which operates on a last-in
first-out basis. So it is also is referred as Last-in First-out( LIFO).
Stack uses a single index or pointer to keep track of the information in the stack. The basic
operations associated with the stack are:
a) push(insert) an item onto the stack.
b) pop(remove) an item from the stack.
Assume that the array elements begin at 0 ( because the array subscript starts from 0)
and the maximum elements that can be placed in stack is max. The stack pointer, top, is
considered to be pointing to the top element of the stack. A push operation thus involves
adjusting the stack pointer to point to next free slot and then copying data into that slot of the
stack. Initially the top is initialized to -1.
}
}
15
Popping an element from stack:
To remove an item, first extract the data from top position in the stack and then decrement
the stack pointer, top.
#include<stdlib.h>
#include<iostream.h>
#define max 4
template<class T> class
stack
{
private:
int top;
T stk[max],data;
public:
stack();
void push();
void pop();
void display();
};
template<class T>
stack<T>::stack()
{
16
top=-1;
17
}
//code to push an element on to stack;
template<class T>
void stack<T>::push()
{
if(top==max-1)
cout<<"Stack Overflow...\n";
else
{
cout<<"Enter an element to be pushed:"; top+
+;
cin>>data;
stk[top]=data;
cout<<"Pushed Sucesfully........\n";
}
}
//code to remove an element from stack
template<class T>
void stack<T>::pop()
{
if(top==-1)
cout<<"Stack is Underflow";
else
{
data=stk[top];
top--;
cout<<data<<" is poped Sucesfully........\n";
}
}
//code to display stack elements
template<class T>
void stack<T>::display()
{
if(top==-1)
cout<<"Stack Under Flow";
else
{ cout<<"Elements in the Stack are.....\n";
for(int i=top;i>-1;i--)
{
cout<<<<stk[i]<<"\n";
}
}
}
int main()
{
int choice;
stack <int>st;
while(1)
{
18
cout<<"\n*****Menu for Stack operations*****\n";
cout<<"[Link]\[Link]\[Link]\[Link]\n";
19
cout<<"Enter Choice:";
cin>>choice;
switch(choice)
{
case 1: [Link]();
break;
case 2: [Link]();
break;
case 3: [Link]();
break;
case 4: exit(0);
default:cout<<"Invalid choice...Try again...\n";
}
}
}
output:
*****Menu for Stack operations*****
1. PUSH
[Link]
[Link]
[Link]
Enter Choice:1
Enter an element to be pushed:11
Pushed Sucesfully....
*****Menu for Stack operations*****
1. PUSH
[Link]
[Link]
[Link]
Enter Choice:1
Enter an element to be pushed:22
Pushed Sucesfully....
20
Pushed Sucesfully....
21
*****Menu for Stack operations*****
1. PUSH
[Link]
[Link]
[Link]
Enter Choice:1
Stack Overflow...
#include<iostream.h>
template <class T>
struct node
{
T data;
struct node<T> *link;
};
template <class T>
class stack
{
22
int data;
struct node<T>*top;
23
public:
stack()
{
top=NULL;
}
void display();
void push();
void pop();
};
template <class T>
void stack<T>::display()
{
struct node<T>*t;
if(top==NULL)
{
cout<<"stack is Empty\n";
}
else
{ t=top; while(t!
=NULL)
{ cout<<"|"<<t->data<<"|"<<endl;
t=t->link;
}
}
}
24
else
{ t=top;
top=top->link;
cout<<"node "<<t->data<<" Deletion is sucess"; delete(t);
}
}
int main()
{
int ch;
stack <int> st;
while(1)
{
cout<<"\n ***Operations on Dynamic stack***"<<endl;
cout<<"\[Link]"<<endl;
cout<<"[Link]"<<endl;
cout<<"[Link] "<<endl;
cout<<"[Link] "<<endl;
cout<<"Enter Your choice:";
cin>>ch;
switch(ch)
{
case 1: [Link]();
break;
case 2: [Link]();
break;
case 3:[Link]();;
break;
case 4:exit(0);
default:cout<<"Invalid choice";
}
}
}
Applications of Stack:
1. Stacks are used in conversion of infix to postfix expression.
2. Stacks are also used in evaluation of postfix expression.
3. Stacks are used to implement recursive procedures.
4. Stacks are used in compilers.
5. Reverse String
An arithmetic expression can be written in three different but equivalent notations, i.e., without
changing the essence or output of an expression. These notations are −
1. Infix Notation
2. Prefix (Polish) Notation
3. Postfix (Reverse-Polish) Notation
25
Conversion of Infix Expressions to Prefix and Postfix
The Tower of Hanoi (also called the Tower of Brahma or Lucas' Tower,[1] and sometimes
pluralized) is a mathematical game or puzzle. It consists of three rods, and a number of disks
of different sizes which can slide onto any rod. The puzzle starts with the disks in a neat stack
26
in ascending order of size on one rod, the smallest at the top, thus making a conical shape.
27
The objective of the puzzle is to move the entire stack to another rod, obeying the following
simple rules:
1. Only one disk can be moved at a time.
2. Each move consists of taking the upper disk from one of the stacks and placing it on top of
another stack i.e. a disk can only be moved if it is the uppermost disk on a stack.
3. No disk may be placed on top of a smaller disk.
QUEUE ADT
A queue is an ordered collection of data such that the data is inserted at one end and deleted
from another end. The key difference when compared stacks is that in a queue the information
stored is processed first-in first-out or FIFO. In other words the information receive from a queue
comes in the same order that it was placed on the queue.
Representing a Queue:
One of the most common way to implement a queue is using array. An easy way to do so is to
define an array Queue, and two additional variables front and rear. The rules for manipulating
these variables are
simple:
Each time information is added to the queue, increment rear.
Each time information is taken from the queue, increment front.
Whenever front >rear or front=rear=-1 the queue is empty.
Array implementation of a Queue do have drawbacks. The maximum queue size has to be set
at compile time, rather than at run time. Space can be wasted, if we do not use the full capacity of
28
the array.
29
Operations on Queue:
A queue have two basic operations:
a) adding new item to the queue
b) removing items from queue.
The operation of adding new item on the queue occurs only at one end of the queue called the
rear or back.
The operation of removing items of the queue occurs at the other end called the front.
For insertion and deletion of an element from a queue, the array elements begin at 0 and the
maximum elements of the array is maxSize. The variable front will hold the index of the item that is
considered the front of the queue, while the rear variable will hold the index of the last item in
the queue.
Assume that initially the front and rear variables are initialized to -1. Like stacks,
underflow and overflow conditions are to be checked before operations in a queue.
if((rear==max)
cout<”Queue is full”;
#include<stdlib.h>
#include<iostream.h>
#define max 4
template <class T>
class queue
{
T q[max],item;
int front,rear;
public: queue();
void insert_q();
void delete_q();
voiddisplay_q();
};
template <class T>
queue<T>::queue()
{
front=rear=-1;
30
}
//code to insert an item into queue;
template <class T>
void queue<T> ::insert_q()
31
{
if(front>rear)
front=rear=-1;
if(rear==max-1)
cout<<"queue Overflow...\
n"; else
{
if(front==-1)
front=0;
rear++;
cout<<"Enter an item to be inserted:";
cin>>item;
q[rear]=item;
cout<<"inserted Sucesfully..into queue..\n";
}
}
template <class T>
void queue<T>::delete_q()
{
if((front==-1&&rear==-1)||front>rear)
{
front=rear=-1;
cout<<"queue is Empty .. \n";
}
else
{
item=q[front];
front++;
cout<<item<<" is deleted Sucesfully ...\n";
}
}
template <class T>
void queue<T>::display_q()
{
if((front==-1&&rear==-1)||front>rear)
{
front=rear=-1;
cout<<"queue is Empty .. \n";
}
else
{
for(int i=front;i<=rear;i++)
cout<<"|"<<q[i]<<"|<--";
}
}
int main()
{
int choice;
queue<int> q;
while(1)
32
{
cout<<"\n\n*****Menu for operations on QUEUE*****\n\n";
cout<<"[Link]\[Link]\[Link]\[Link]\n";
33
cout<<"Enter Choice:";
cin>>choice;
switch(choice)
{
case 1: q.insert_q();
break;
case 2: q.delete_q();
break;
case 3: cout<<"Elements in the queue are... \n";
q.display_q();
break;
case 4: exit(0);
default: cout<<"Invalid choice...Try again...\n";
}
}
}
#include<stdlib.h>
#include<iostream.h>
template <class T>
struct node
{
T data;
struct node<T>*next;
};
template <class T>
class queue
{
private:
T item;
node<T> *front,*rear;
public:
queue();
void insert_q();
void delete_q();
voiddisplay_q();
};
template <class T>
queue<T>::queue()
{
front=rear=NULL;
}
//code to insert an item into queue;
template <class T>
void queue<T>::insert_q()
34
{
node<T>*p;
cout<<"Enter an element to be inserted:";
35
cin>>item; p=new
node<T>; p-
>data=item;
p->next=NULL; if(front==NULL)
{
rear=front=p;
}
else
{
rear->next=p;
rear=p;
}
cout<<"\nInserted into Queue Sucesfully... \n";
}
//code to delete an elementfrom queue
template <class T>
void queue<T>::delete_q()
{
node<T>*t;
if(front==NULL)
cout<<"\nQueue is Underflow";
else
{
item=front->data;
t=front;
front=front->next;
cout<<"\n"<<item<<" is deletedfrom Queue... \n";
}
delete(t);
}
//code to display elements in queue
template <class T>
void queue<T>::display_q()
{
node<T>*t;
if(front==NULL) cout<<"\nQueue
Under Flow";
else
{
cout<<"\nElements in the Queue are... \n";
t=front;
while(t!=NULL)
{
int choice;
}
}
}
int main()
{
36
c ut<<"|"<<t->data<<"|<-";
o t=t->next;
queue<int>q1;
37
while(1)
{
cout<<"\n\n***Menu for operations on Queue***\n\n";
cout<<"[Link]\[Link]\[Link]\[Link]\n";
cout<<"Enter Choice:";
cin>>choice;
switch(choice)
{
case 1: q1.insert_q();
break;
case 2: q1.delete_q();
break;
case 3: q1.display_q();
break;
case 4: exit(0);
default: cout<<"Invalid choice...Try again...\n";
}
}
}
Application of Queue:
Queue, as the name suggests is used whenever we need to have any group of objects in an
order in which the first one coming in, also gets out first while the others wait for there turn,
like in the following scenarios :
1. Serving requests on a single shared resource, like a printer, CPU task scheduling etc.
2. In real life, Call Center phone systems will use Queues, to hold people calling them in an
order, until a service representative is free.
3. Handling of interrupts in real-time systems. The interrupts are handled in the same order as
they arrive, First come first served.
CIRCULAR QUEUE
Once the queue gets filled up, no more elements can be added to it even if any element is
removed from it consequently. This is because during deletion, rear pointer is not adjusted.
When the queue contains very few items and the rear pointer points to last element. i.e.
rear=maxSize-1, we cannot insert any more items into queue because the overflow condition
satisfies. That means a lot of space is wasted
38
.Frequent reshuffling of elements is time consuming. One solution to this is arranging
all elements in a circular fashion. Such structures are often referred to as Circular Queues.
39
A circular queue is a queue in which all locations are treated as circular such that the
first location CQ[0] follows the last location CQ[max-1].
if(front==-1)
cout<<"Queue is empty";
Circular Queue empty or underflow condition is
Circular Queue Full or overflow condition is
if(front==(rear+1)%max)
{
cout<<"Circular Queue is full\n";
}
41
Step 4: If Front = 0 then
Front = 1
Step 5: Return
Algorithm CQueueDeletion(Q,maxSize,Front,Rear,item)
Step 1: If Front = 0 then
print “Queue Underflow”
Return
Step 2: K=Q[Front]
Step 3: If Front = Rear then
begin
Front = -1
Rear = -1
end
else
If Front = maxSize-1 then
Front = 0
else
Front = Front + 1
Step 4: Return K
#include<iostream.h>
#define max 4
template <class T>
class CircularQ
{
T cq[max];
int
public: front,rear;
CircularQ();
void insertQ();
void deleteQ();
}; void displayQ();
template <class T>
CircularQ<T>::CircularQ()
{
front=rear=-1;
}
template <class T>
void CircularQ<T>:: insertQ()
{
int num;
42
if(front==(rear+1)%max)
{
cout<<"Circular Queue is full\n";
}
43
else
{
cout<<"Enter an element";
cin>>num;
if(front==-1)
rear=front=0;
else
rear=(rear+1)%max;
cq[rear]=num;
cout<<num <<" is inserted ...";
}
}
template <class T>
void CircularQ<T>::deleteQ()
{
int num;
if(front==-1)
cout<<"Queue is empty";
else
{
num=cq[front];
cout<<"Deleted item is "<< num;
if(front==rear)
front=rear=-1;
else
front=(front+1)%max;
}
}
44
{
CircularQ<int> obj;
int choice;
while(1)
{ cout<<"\n*** Circular Queue Operations***\n";
45
cout<<"\[Link] Element into CircularQ"; cout<<"\
[Link] Element from CircularQ"; cout<<"\
[Link] Elements in CircularQ"; cout<<"\[Link] ";
cout<<"\nEnter Choice:";
cin>>choice;
switch(choice)
{ case 1: [Link]();
break;
case 2: [Link]();
break;
case 3: [Link]();
break;
case 4: exit(0);
}
}
}
46
UNIT-2
Priority Queue
DEFINITION:
A priority queue is a collection of zero or more elements. Each element has a priority or value.
Unlike the queues, which are FIFO structures, the order of deleting from a priority queue is determined by the element
priority.
Elements are removed/deleted either in increasing or decreasing order of priority rather than in the order in
which they arrived in the queue.
There are two types of priority queues:
Min priority queue
Max priority queue
Min priority queue: Collection of elements in which the items can be inserted arbitrarily, but only smallest element can
be removed.
Max priority queue: Collection of elements in which insertion of items can be in any order but only largest element can
be removed.
In priority queue, the elements are arranged in any order and out of which only the smallest or largest element allowed
to delete each time.
The implementation of priority queue can be done using arrays or linked list. The data structure heap is used to
implement the priority queue effectively.
APPLICATIONS:
1. The typical example of priority queue is scheduling the jobs in operating system. Typically OS allocates priority to
jobs. The jobs are placed in the queue and position of the job in priority queue determines their priority. In OS
there are 3 jobs- real time jobs, foreground jobs and background jobs. The OS always schedules the real time jobs
first. If there is no real time jobs pending then it schedules foreground jobs. Lastly if no real time and foreground
jobs are pending then OS schedules the background jobs.
2. In network communication, the manage limited bandwidth for transmission the priority queue is used.
3. In simulation modeling to manage the discrete events the priority queue is used.
Various operations that can be performed on priority queue are-
1. Find an element
2. Insert a new element
3. Remove or delete an element
The abstract data type specification for a max priority queue is given below. The specification for a min priority queue is
the same as ordinary queue except while deletion, find and remove the element with minimum priority
47
UNIT-2
}
HEAPS
Heap is a tree data structure denoted by either a max heap or a min heap.
A max heap is a tree in which value of each node is greater than or equal to value of its children nodes. A min heap is a
tree in which value of each node is less than or equal to value of its children nodes.
18 4
12 4 12 14
11 10 18 20
Now if we want to insert 7. We cannot insert 7 as left child of 4. This is because the max heap has a property that value
of any node is always greater than the parent nodes. Hence 7 will bubble up 4 will be left child of 7.
Note: When a new node is to be inserted in complete binary tree we start from bottom and from left child on the current
level. The heap is always a complete binary tree.
48
UNIT-2
18
inserted! 12 7
11 10 4
If we want to insert node 25, then as 25 is greatest element it should be the root. Hence 25 will bubble up and 18 will
move down.
inserted! 25
12 18
11 10 4
The insertion strategy just outlined makes a single bubbling pass from a leaf toward the root. At each level we do (1)
work, so we should be able to implement the strategy to have complexity O(height) = O(log n).
49
UNIT-2
For deletion operation always the maximum element is deleted from heap. In Max heap the maximum element is
always present at root. And if root element is deleted then we need to reheapify the tree.
25
12 18
11 10 4
Delete root element:25, Now we cannot put either 12 or 18 as root node and that should be greater than all its children
elements.
18
12 4
11 10
Now we cannot put 4 at the root as it will not satisfy the heap property. Hence we will bubble up 18 and place 18 at root,
and 4 at position of 18.
If 18 gets deleted then 12 becomes root and 11 becomes parent node of 10.
50
UNIT-2
Thus deletion operation can be performed. The time complexity of deletion operation is O(log n).
1. Remove the maximum element which is present at the root. Then a hole is created at the root.
2. Now reheapify the tree. Start moving from root to children nodes. If any maximum element is found then
place it at root. Ensure that the tree is satisfying the heap property or not.
3. Repeat the step 1 and 2 if any more elements are to be deleted.
Applications Of Heap:
1. Heap is used in sorting algorithms. One such algorithm using heap is known as heap sort.
51
UNIT-2
2. In priority queue implementation the heap is used.
HEAP SORT
Heap sort is a method in which a binary tree is used. In this method first the heap is created using binary tree and then heap is
sorted using priority queue.
Eg:
25 57 48 38 10 91 84 33
In the heap sort method we first take all these elements in the array “A”
Now start building the heap structure. In forming the heap the key point is build heap in such a way that the
highest value in the array will always be a root.
Insert 25
52
UNIT-2
53
UNIT-2
The next element is 84, which 91>84>57 the middle element. So 84 will be the parent of 57. For making the
complete binary tree 57 will be attached as right of 84.
54
UNIT-2
Now the heap is formed. Let us sort it. For sorting the heap remember two main things the first thing is that the binary
tree form of the heap should not be distributed at all. For the complete sorting binary tree should be remained. And the
second thing is that we will start sorting the higher elements at the end of array in sorted manner i.e..
A[7]=91, A[6]=84 and so on..
Step 1:- Exchange A[0] with A[7]
55
UNIT-2
56
UNIT-2
57
UNIT-2
58
UNIT-2
59
UNIT-2
60
// If largest is not root if
(largest != i)
{
swap(&arr[i], &arr[largest]);
61
UNIT -3
ALGORITHMS
Definition: An Algorithm is a method of representing the step-by-step procedure for solving a
problem. It is a method of finding the right answer to a problem or to a different problem by
breaking the problem into simple cases.
4. Generality: Algorithm should be complete in itself, so that it can be used to solve all
problems of given type for any input data.
5. Input/Output: Each algorithm must take zero, one or more quantities as input data
and gives one of more output values.
An algorithm can be written in English like sentences or in any standard
representations. The algorithm written in English language is called Pseudo code.
Searching: Searching is the technique of finding desired data items that has been stored
within some data structure. Data structures can include linked lists, arrays, search trees, hash
tables, or various other storage methods. The appropriate search algorithm often depends on the
data structure being searched.
Search algorithms can be classified based on their mechanism of searching. They are
Linear searching
Binary searching
Linear or Sequential searching: Linear Search is the most natural searching method and It is very
simple but very poor in performance at times .In this method, the searching begins with
62
UNIT -3
searching every element of the list till the required record is found. The elements in the list may be
in any order. i.e. sorted or unsorted.
We begin search by comparing the first element of the list with the target element. If it
matches, the search ends and position of the element is returned. Otherwise, we will move to next
element and compare. In this way, the target element is compared with all the elements until a
match occurs. If the match do not occur and there are no more elements to be compared, we
conclude that target element is absent in the list by returning position as -1.
#include<iostream>
using namespace std;
int Lsearch(int list[ ],int n,int key);
int main()
{
int n,i,key,list[25],pos;
cout<<"enter no of elements\n";
cin>>n;
cout<<"enter "<<n<<" elements "; for(i=0;i<n;i+
+)
cin>>list[i];
cout<<"enter key to search";
cin>>key;
pos= Lsearch (list,n,key);
if(pos==-1)
cout<<"\nelement not found";
63
UNIT -3
else
64
UNIT -3
Run 1:
enter no of elements 5
enter 5 elements 99 88 7 2
4 enter key to search 7
element found at index 2
Run 2:
enter no of elements 5
enter 5 elements 99 88 7 2 4
enter key to search 88
element not found
#include<iostream>
using namespace std;
int Rec_Lsearch(int list[ ],int n,int key);
int main()
{
int n,i,key,list[25],pos;
cout<<"enter no of elements\n";
cin>>n;
cout<<"enter "<<n<<" elements "; for(i=0;i<n;i+
+)
cin>>list[i]; cout<<"enter
key to search"; cin>>key;
pos=Rec_Lsearch(list,n-1,key);
if(pos==-1)
cout<<"\nelement not found";
else
65
UNIT -3
cout<<"\n element found at index "<<pos;
}
66
UNIT -3
RUN1:
enter no of elements 5
enter 5 elements 5 55 -4 99
7 enter key to search-4
element found at index 2
RUN 2:
enter no of elements 5
enter 5 elements 5 55 -4 99 7
enter key to search77
element not found
BINARY SEARCHING
Binary search is a fast search algorithm with run-time complexity of Ο(log n). This search algorithm
works on the principle of divide and conquer. Binary search looks for a particular item by
comparing the middle most item of the collection. If a match occurs, then the index of item is
returned. If the middle item is greater than the item, then the item is searched in the sub-array to
the left of the middle item. Otherwise, the item is searched for in the sub-array to the right of the
middle item. This process continues on the sub-array as well until the size of the subarray reduces
to zero.
Before applying binary searching, the list of items should be sorted in ascending or
descending order.
Best case time complexity is O(1)
Worst case time complexity is O(log n)
67
UNIT -3
Algorithm:
Binary_Search (A [ ], U_bound, VAL)
Step 1 : set BEG = 0 , END = U_bound , POS = -1 Step 2
: Repeat while (BEG <= END )
Step 3 : set MID = ( BEG + END ) / 2
Step 4 : if A [ MID ] == VAL then
POS = MID
print VAL “ is available at “, POS GoTo
Step 6
End if
if A [ MID ] > VAL then set
END = MID – 1
Else
set BEG = MID + 1
End if
End while
Step 5 : if POS = -1 then
print VAL “ is not present “
End if
Step 6 : EXIT
#include<iostream>
using namespace std;
int binary_search(int list[],int key,int low,int high); int
main()
{
int n,i,key,list[25],pos;
cout<<"enter no of elements\n" ;
68
UNIT -3
cin>>n;
cout<<"enter "<<n<<" elements in ascending order ";
for(i=0;i<n;i++)
cin>>list[i];
cout<<"enter key to search" ;
cin>>key;
pos=binary_search(list,key,0,n-1);
if(pos==-1)
cout<<"element not found" ;
else
cout<<"element found at index "<<pos;
}
/* function for binary search*/
int binary_search(int list[],int key,int low,int high)
{
int mid,pos=-1;
while(low<=high)
{
mid=(low+high)/2;
if(key==list[mid])
{
pos=mid;
break;
}
else if(key<list[mid])
high=mid-1;
else
low=mid+1;
}
return pos;
}
Run 1:
enter no of elements5
enter 5 elements in ascending order 11 22 33 44 55
enter key to search33
element found at index 2
Run 2:
enter no of elements5
enter 5 elements in ascending order 11 22 33 44 55
enter key to search21
element Not found
69
UNIT -3
{
70
UNIT -3
int n,i,key,list[25],pos;
cout<<"enter no of elements\n" ;
cin>>n;
cout<<"enter "<<n<<" elements in ascending order ";
for(i=0;i<n;i++)
cin>>list[i];
cout<<"enter key to search" ;
cin>>key;
pos=rbinary_search(list,key,0,n-1);
if(pos==-1)
cout<<"element not found" ;
else
cout<<"element found at index "<<pos;
}
/*recursive function for binary search*/
int rbinary_search(int list[ ],int key,int low,int high)
{
int mid,pos=-1;
if(low<=high)
{
mid=(low+high)/2;
if(key==list[mid])
{
pos=mid;
return pos;
}
else if(key<list[mid])
return rbinary_search(list,key,low,mid-1);
else
return rbinary_search(list,key,mid+1,high);
}
return pos;
}
RUN 1:
enter no of elements 5
enter 5 elements in ascending order 11 22 33 44 66
enter key to search33
element found at index 2
RUN 2:
enter no of elements 5
enter 5 elements in ascending order 11 22 33 44 66
enter key to search77
element not found
SORTING
72
UNIT -3
selection sort
Insertion sort
Quick sort
Merge sort
Heap sort
Bubble sort
The bubble sort is an example of exchange sort. In this method, repetitive comparison is performed
among elements and essential swapping of elements is done. Bubble sort is commonly used in
sorting algorithms. It is easy to understand but time consuming i.e. takes more number of
comparisons to sort a list . In this type, two successive elements are compared and swapping is done.
Thus, step-by-step entire array elements are checked. It is different from the selection sort. Instead
of searching the minimum element and then applying swapping, two records are swapped
instantly upon noticing that they are not in order.
ALGORITHM:
Bubble_Sort ( A [ ] , N )
Step 1: Start
Step 2: Take an array of n elements
Step 3: for i=0,....................n-2
Step 4: for j=i+1,…….n-1
Step 5: if arr[j]>arr[j+1] then
Interchange arr[j] and arr[j+1]
End of if
Step 6: Print the sorted array arr
Step 7:Stop
#include<iostream> using
namespace std;
void bubble_sort(int list[30],int n); int
main()
{
int n,i;
int list[30];
cout<<"enter no of elements\n";
cin>>n;
cout<<"enter "<<n<<" numbers "; for(i=0;i<n;i++)
cin>>list[i]; bubble_sort
(list,n);
cout<<" after sorting\n"; for(i=0;i<n;i+
+) cout<<list[i]<<endl;
return 0;
}
73
UNIT -3
{
int temp ;
int i,j;
for(i=0;i<n;i++)
for(j=0;j<n-1;j++)
if(list[j]>list[j+1])
{
temp=list[j]; list[j]=list[j+1];
list[j+1]=temp;
}
}
RUN 1:
enter no of elements
5
enter 5 numbers 5 4 3 2 1
after sorting 1 2 3 4 5..
Selection sort
is swapped (Interchanged) with the second item of the list and so on.
Algorithm: Selection_Sort (
A [ ] , N ) Step 1 :start
Step 2: Repeat For K = 0 to N – 2
Begin
Step 3 : Set POS = K
74
UNIT -3
#include<iostream>
using namespace std;
void selection_sort (int list[],int n);
int main()
{
int n,i;
int list[30];
cout<<"enter no of elements\n";
cin>>n;
cout<<"enter "<<n<<" numbers "; for(i=0;i<n;i+
+)
cin>>list[i]; selection_sort
(list,n); cout<<" after
sorting\n"; for(i=0;i<n;i++)
cout<<list[i]<<endl;
return 0;
}
void selection_sort (int list[],int n)
{
int min,temp,i,j;
for(i=0;i<n;i++)
{
min=i; for(j=i+1;j<n;j++)
{
if(list[j]<list[min])
min=j;
}
temp=list[i]; list[i]=list[min];
list[min]=temp;
}
}
RUN 1:
enter no of elements 5
enter 5 numbers 5 4 3 2 1
after sorting 1 2 3 4 5
75
UNIT -3
INSERTION SORT
Insertion sort: It iterates, consuming one input element each repetition, and growing a sorted
output list. Each iteration, insertion sort removes one element from the input data, finds
the
location it belongs within the sorted list, and inserts it there. It repeats until no input
elements remain.
ALGORITHM:
Step 1: start
Step 2: for i ← 1 to length(A)
Step 3: j←i
Step 4: while j > 0 and A[j-1] > A[j]
Step 5: swap A[j] and A[j-1] Step
6: j←j-1
Step 7: end while
Step 8: end for Step9:
stop
76
UNIT -3
{
77
UNIT -3
t=a[i];
pos=i;
while(pos>0&&a[pos-1]>t)
{
a[pos]=a[pos-1];
pos--;
}
a[pos]=t;
}
}
int main()
{
int n,i;
int list[30];
cout<<"enter no of elements\n";
cin>>n;
cout<<"enter "<<n<<" numbers "; for(i=0;i<n;i+
+)
cin>>list[i];
insertion_sort(list,n);
cout<<" after sorting\n";
for(i=0;i<n;i++)
cout<<list[i]<<endl;
return 0;
}
RUN 1:
enter no of elements 5
enter 5 numbers 55 44 33 22 11
after sorting 11 22 33 44 55
Quick sort
Quick sort: It is a divide and conquer algorithm. Developed by Tony Hoare in 1959. Quick sort first
divides a large array into two smaller sub-arrays: the low elements and the high elements. Quick
sort can then recursively sort the sub-arrays.
ALGORITHM:
78
UNIT -3
79
UNIT -3
80
UNIT -3
#include<iostream.h>
int partition(int x[],int low,int high)
{
int down,up,pivot,t;
if(low<high)
{
down=low; up=high;
pivot=down;
while(down<up)
{
while((x[down]<=x[pivot])&&(down<high))down++;
while(x[up]>x[pivot])up--;
if(down<up)
{
t=x[down];
x[down]=x[up]; x[up]=t;
}/*endif*/
}
t=x[pivot];
x[pivot]=x[up];
x[up]=t;
}
return up;
}
void quicksort(int x[],int low,int high)
{
int p;
if(low<high)
{
p=partition(x,low,high);
quicksort(x,low,p-1);
quicksort(x,p+1,high);
}
}
int main()
{
int n,i;
int list[30];
cout<<"enter no of elements\n";
81
UNIT -3
cin>>n;
cout<<"enter "<<n<<" numbers "; for(i=0;i<n;i+
+)
cin>>list[i]; quicksort(list,0,n-
1); cout<<" after sorting\n";
for(i=0;i<n;i++)
cout<<list[i]<<endl;
return 0;
}
enter no of elements 5
enter 5 numbers 5 4 3 2 1
after sorting 1 2 3 4 5
Merge sort
Merge sort is a sorting technique based on divide and conquer technique. In merge sort the
unsorted list is divided into N sublists, each having one element, because a list of one element is
considered sorted. Then, it repeatedly merge these sublists, to produce new sorted sublists, and at
lasts one sorted list is produced. Merge Sort is quite fast, and has a time complexity of O(n log n).
#include<iostream>
using namespace std;
void merge(int a[ ],int low,int mid,int high)
{
int temp[100];
82
UNIT -3
int i,j,k;
i=low;
j=mid+1;
k=low;
while((i<=mid)&&(j<=high))
{
if(a[i]<=a[j])
{
temp[k]=a[i];
++i;
}
else
{
temp[k]=a[j];
++j;
}
++k;
}
if(i>mid)
{
while(j<=high)
{
temp[k]=a[j];
++j;
++k;
}
}
else
{
while(i<=mid)
{
temp[k]=a[i];
++i;
++k;
}
}
for(int i=low;i<=high;i++)
a[i]=temp[i];
}
83
UNIT -3
}
84
UNIT -3
int main()
{
int n,i;
int list[30];
cout<<"enter no of elements\n";
cin>>n;
cout<<"enter "<<n<<" numbers "; for(i=0;i<n;i+
+)
cin>>list[i]; mergesort
(list,0,n-1);
cout<<" after sorting\n";
for(i=0;i<n;i++) cout<<list[i]<<”\t”;
return 0;
}
RUN 1:
enter no of elements 5
enter 5 numbers 44 33 55 11 -1
after sorting -1 11 33 44 55
Heap sort
It is a completely binary tree with the property that a parent is always greater than or equal
to either of its children (if they exist). first the heap (max or min) is created using binary tree and
then heap is sorted using priority queue.
Steps Followed:
a) Start with just one element. One element will always satisfy heap property.
b) Insert next elements and make this heap.
c) Repeat step b, until all elements are included in the
heap. Steps of Sorting:
a) Exchange the root and last element in the heap.
b) Make this heap again, but this time do not include the last node.
c) Repeat steps a and b until there is no element left.
#include <iostream>
using namespace std;
// To heapify a subtree rooted with node i which is
// an index in arr[]. n is size of heap
void heapify(int arr[], int n, int i)
{
int largest = i; // Initialize largest as root
int L= 2*i + 1; // left = 2*i + 1
int R= 2*i + 2; // right = 2*i + 2
85
UNIT -3
86
UNIT -3
printArray(list, n);
87
UNIT -3
return 0;
}
RUN 1:
enter no of elements 5
enter 5 numbers 11 99 22 101 1
Sorted array is
1 11 22 99 101
Time complexities:
88
UNIT -3
Terminology of Graph
Graphs:-
A graph G is a discrete structure consisting of nodes (called vertices) and lines joining the nodes (called
edges). Two vertices are adjacent to each other if they are joint by an edge. The edge joining the two
vertices is said to be an edge incident with them. We use V (G) and E(G) to denote the set of vertices and
edges of G respectively.
89
UNIT -3
90
UNIT -3
Graph Representations
91
UNIT -3
Incidence Matrix
In this representation, graph can be represented using a matrix of size total number of vertices by total number of
edges. That means if a graph with 4 vertices and 6 edges can be represented using a matrix of 4X6 class. In this
matrix, rows represents vertices and columns represents edges. This matrix is filled with either 0 or 1 or -1. Here, 0
represents row edge is not connected to column vertex, 1 represents row edge is connected as outgoing edge to
column vertex and -1 represents row edge is connected as incoming edge to column vertex.
Adjacency List
In this representation, every vertex of graph contains list of its adjacent vertices.
92
UNIT -3
For example, consider the following directed graph representation implemented using linked list...
Graph traversals
Graph traversal means visiting every vertex and edge exactly once in a well-defined order. While using certain
graph algorithms, you must ensure that each vertex of the graph is visited exactly once. The order in which the
vertices are visited are important and may depend upon the algorithm or question that you are solving.
During a traversal, it is important that you track which vertices have been visited. The most common way of
tracking vertices is to mark them.
The DFS algorithm is a recursive algorithm that uses the idea of backtracking. It involves exhaustive searches of all
the nodes by going ahead, if possible, else by backtracking.
Here, the word backtrack means that when you are moving forward and there are no more nodes along the
current path, you move backwards on the same path to find nodes to traverse. All the nodes will be visited on the
current path till all the unvisited nodes have been traversed after which the next path will be selected.
93
UNIT -3
This recursive nature of DFS can be implemented using stacks. The basic idea is as follows: Pick a
starting node and push all its adjacent nodes into a stack.
Pop a node from stack to select the next node to visit and push all its adjacent nodes into a stack.
Repeat this process until the stack is empty. However, ensure that the nodes that are visited are marked. This will
prevent you from visiting the same node more than once. If you do not mark the nodes that are visited and you
visit the same node more than once, you may end up in an infinite loop.
DFS-recursive(G, s):
mark s as visited
for all neighbours w of s in Graph G: if w
is not visited:
DFS-recursive(G, w)
94
UNIT -3
95
UNIT -4
Dictionaries:- linear list representation, skip list representation, operations insertion, deletion and
searching, hash table representation, hash functions, collision resolution-separate chaining, open addressing-
linear probing, quadratic probing, double hashing, rehashing, extendible hashing.
DICTIONARIES:
Dictionary is a collection of pairs of key and value where every value is associated with the
corresponding key.
Basic operations that can be performed on dictionary are:
1. Insertion of value in the dictionary
2. Deletion of particular value from dictionary
3. Searching of a specific value with the help of key
class dictionary
{
private:
int k,data;
struct
node
{
public: int key;
int value;
struct node *next;
} *head;
public:
dictionary();
void insert_d( );
void delete_d( );
void display_d( );
void length();
};
96
UNIT -4
97
UNIT -4
Now as head is NULL, this new node becomes head. Hence the dictionary contains only one record.
this node will be ‘curr’ and ‘prev’ as well. The ‘cuur’ node will always point to current visiting node
and ‘prev’ will always point to the node previous to ‘curr’ node. As now there is only one node in
the list mark as ‘curr’ node as ‘prev’ node.
New/head/curr/prev
1 10 NULL
New
4 20 NULL
Compare the key value of ‘curr’ and ‘New’ node. If New->key > Curr->key then attach New node to
‘curr’ node.
If we insert <3,15> then we have to search for it proper position by comparing key value.
(curr->key < New->key) is false. Hence else part will get executed.
1 10 4 20
7 80 NULL
3 15
void dictionary::insert_d( )
{
node *p,*curr,*prev;
cout<<"Enter an key and value to be inserted:";
cin>>k;
98
UNIT -4
cin>>data;
99
UNIT -4
p=new node;
p->key=k;
p->value=data; p-
>next=NULL;
if(head==NULL)
head=p;
else
{
curr=head;
while((curr->key<p->key)&&(curr->next!=NULL))
{
prev=curr;
curr=curr->next;
}
if(curr->next==NULL)
{
if(curr->key<p->key)
{
curr->next=p;
prev=curr;
}
else
{
p- >next=prev->next;
prev->next=p;
}
}
else
{
p->next=prev->next;
prev->next=p;
}
cout<<"\nInserted into dictionary Sucesfully.......\n";
}
}
Case 1: Initially assign ‘head’ node as ‘curr’ [Link] ask for a key value of the node which is to
be deleted. Then starting from head node key value of each jode is cked and compared with the
desired node’s key value. We will get node which is to be deleted in variable ‘curr’. The node given
by variable ‘prev’ keeps track of previous node of ‘cuu’ node. For eg, delete node with key value 4
then
cur
1 10 3 15 4 20 7 80 ULL
100
UNIT -4
Case 2:
Then, simply make ‘head’ node as next node and delete ‘curr’
curr head
1 10 3 15 4 20
7 80 ULL
head
3 15 4 20 7 80 ULL
void dictionary::delete_d( )
{
node*curr,*prev;
cout<<"Enter key value that you want to delete..."; cin>>k;
if(head==NULL)
cout<<"\ndictionary is Underflow";
else
{ curr=head; while(curr!
=NULL)
{
if(curr->key==k)
break;
prev=curr; curr=curr-
>next;
}
}
if(curr==NULL)
cout<<"Node not found...";
else
{
if(curr==head)
101
UNIT -4
head=curr->next;
else
prev->next=curr->next;
delete curr;
cout<<"Item deleted from dictionary...";
}
}
1 2 3 4 5 6 7
head tail
node node
The skip list is an efficient implementation of dictionary using sorted chain. This is because in
skip list each node consists of forward references of more than one node at a time.
102
UNIT -4
Eg:
null
Now to search any node from above given sorted chain we have to search the sorted chain from
head node by visiting each node. But this searching time can be reduced if we add one level in
every alternate node. This extra level contains the forward pointer of some node. That means in
sorted chain come nodes can holds pointers to more than one node.
NULL
If we want to search node 40 from above chain there we will require comparatively less time. This
search again can be made efficient if we add few more pointers forward references.
NULL
skip list
103
UNIT -4
Element *next
Searching:
The desired node is searched with the help of a key value.
Searching for a key within a skip list begins with starting at header at the overall list level and
moving forward in the list comparing node keys to the key_val. If the node key is less than the
key_val, the search continues moving forward at the same level. If o the other hand, the node key
is equal to or greater than the key_val, the search drops one level and continues forward. This
process continues until the desired key_val has been found if it is present in the skip list. If it is
not, the search will either continue at the end of the list or until the first key with a value greater
than the search key is found.
Insertion:
There are two tasks that should be done before insertion operation:
1. Before insertion of any node the place for this new node in the skip list is searched. Hence
before any insertion to take place the search routine executes. The last[] array in the search
routine is used to keep track of the references to the nodes where the search, drops down
one level.
2. The level for the new node is retrieved by the routine randomelevel()
104
UNIT -4
skipNode<K,E>* temp = search(New_pair.key);
if(temp->[Link] == New_pair.key)
105
UNIT -4
{
temp->[Link]=New_pair.value;
return;
}
for(int i=0;i<=New_Level;i++)
{
newNode->next[i] = last[i]->next[i];
last[i]->next[i] = newNode;
}
len++;
return;
}
Deletion:
First of all, the deletion makes use of search algorithm and searches the node that is to be
deleted. If the key to be deleted is found, the node containing the key is removed.
for(int i=0;i<=levels;i++)
106
UNIT -4
{
if(last[i]->next[i] == temp)
last[i]=>next[i] = temp->next[i];
}
For example: Consider that we want place some employee records in the hash table The record of
employee is placed with the help of key: employee ID. The employee ID is a 7 digit number for
placing the record in the hash table. To place the record 7 digit number is converted into 3 digits
by taking only last three digits of the key.
If the key is 496700 it can be stored at 0th position. The second key 8421002, the record of those
key is placed at 2nd position in the array.
Hence the hash function will be- H(key) = key%1000
Where key%1000 is a hash function and key obtained by hash function is called hash key.
Bucket and Home bucket: The hash function H(key) is used to map several dictionary entries
in the hash table. Each position of the hash table is called bucket.
The function H(key) is home bucket for the dictionary with pair whose value is key.
107
UNIT -4
h(key) = record % table size 0
1
54%10=4 2 72
72%10=2 3
89%10=9 4 54
37%10=7 5
6 37
7
8 89
9
2. Mid Square:
In the mid square method, the key is squared and the middle or mid part of the result is used as
the index. If the key is a string, it has to be preprocessed to produce a number.
Consider that if we want to place a record 3111 then
31112 = 9678321
for the hash table of size 1000
H(3111) = 783 (the middle 3 digits)
H(key) = floor(p *(fractional part of key*A)) where p is integer constant and A is constant real
number.
H(key) = floor(50*(107*0.61803398987))
= floor(3306.4818458045)
= 3306
At 3306 location in the hash table the record 107 will be placed.
4. Digit Folding:
The key is divided into separate parts and using some simple operation these parts are
combined to produce the hash key.
For eg; consider a record 12365412 then it is divided into separate parts as 123 654 12 and
these are added together
H(key) = 123+654+12
= 789
The record will be placed at location 789
5. Digit Analysis:
The digit analysis is used in a situation when all the identifiers are known in advance. We first
transform the identifiers into numbers using some radix, r. Then examine the digits of each
identifier. Some digits having most skewed distributions are deleted. This deleting of digits is
continued until the number of remaining digits is small enough to give an address in the range of
108
UNIT -4
the hash table. Then these digits are used to calculate the hash address.
109
UNIT -4
COLLISION
the hash function is a function that returns the key value using which the record can be placed in
the hash table. Thus this function helps us in placing the record in the hash table at appropriate
position and due to this we can retrieve the record directly from that location. This function need
to be designed very carefully and it should not return the same hash key address for two different
records. This is an undesirable situation in hashing.
Definition: The situation in which the hash function returns the same hash key (home bucket) for
more than one record is called collision and two same hash keys returned for different records is
called synonym.
Similarly when there is no room for a new pair in the hash table then such a situation is
called overflow. Sometimes when we handle collision it may lead to overflow conditions. Collision
and overflow show the poor hash functions.
For example, 0
1 131
Consider a hash function. 2
3 43
H(key) = recordkey%10 having the hash table size of 10 4 44
5
The record keys to be placed are 6 36
57
7
78
131, 44, 43, 78, 19, 36, 57 and 77 8
19
131%10=1 9
44%10=4
43%10=3
78%10=8
19%10=9
36%10=6
57%10=7
77%10=7
Now if we try to place 77 in the hash table then we get the hash key to be 7 and at index 7 already
the record key 57 is placed. This situation is called collision. From the index 7 if we look for next
vacant position at subsequent indices 8.9 then we find that there is no room to place 77 in the hash
table. This situation is called overflow.
CHAINING
In collision handling method chaining is a concept which introduces an additional field with data
i.e. chain. A separate chain table is maintained for colliding data. When collision occurs then a linked
list(chain) is maintained at the home bucket.
For eg;
Where D is the size of table. The hash table will be- Here
D = 10
0
1 131 21 61 NULL
3 NULL
131 61 NULL
7 97 NULL
A chain is maintained for colliding elements. for instance 131 has a home bucket (key) 1. similarly
key 21 and 61 demand for home bucket 1. Hence a chain is maintained at index 1.
This is the easiest method of handling collision. When collision occurs i.e. when two records demand for
the same home bucket in the hash table then collision can be solved by placing the second record
linearly down whenever the empty bucket is found. When use linear probing (open addressing), the
hash table is represented as a one-dimensional array with indices that range from 0 to the desired
table size-1. Before inserting any elements into this table, we must initialize the table to represent
the situation where all slots are empty. This allows us to detect overflows and collisions when we
inset elements into the table. Then using some suitable hash function the element can be inserted
into the hash table.
For example:
111
UNIT -4
131, 4, 8, 7, 21, 5, 31, 61, 9, 29
112
UNIT -4
H(key) = 131 % 10
=1
Index 1 will be the home bucket for 131. Continuing in this fashion we will place 4, 8, 7.
Now the next key to be inserted is 21. According to the hash function
H(key)=21%10
H(key) = 1
But the index 1 location is already occupied by 131 i.e. collision occurs. To resolve this collision we
will linearly move down and at the next empty location we will prob the element. Therefore 21
will be placed at the index 2. If the next element is 5 then we get the home bucket for 5 as
index 5 and this bucket is empty so we will put the element 5 at index 5.
4 NULL 5 5
5 NULL NULL 61
6 7 7 7
7 8 8 8
113
UNIT -4
The next record key is 9. According to decision hash function it demands for the home bucket 9.
Hence we will place 9 at index 9. Now the next final record key 29 and it hashes a key 9. But
home bucket 9 is already occupied. And there is no next empty bucket as the table size is limited
to index 9. The overflow occurs. To handle it we move back to bucket 0 and is the location over there
is empty 29 will be placed at 0th index.
Problem with linear probing:
One major problem with linear probing is primary clustering. Primary clustering is a process in which a block of data
is formed in the hash table when collision is resolved.
Key
39
19%10 = 9 cluster is formed
29
18%10 = 8
8
39%10 = 9
29%10 = 9
8%10 = 8
19
QUADRATIC PROBING:
Quadratic probing operates by taking the original hash value and adding successive values of an arbitrary quadratic
polynomial to the starting value. This method uses following formula.
for eg; If we have to insert following elements in the hash table with table size 10:
Consider i = 0 then
(17 + 02) % 10 = 7
114
UNIT -4
Double hashing is technique in which a second hash function is applied to the key when a
collision occurs. By applying the second hash function we will get the number of positions from
the point of collision to insert.
There are two important rules to be followed for the second function:
it must never evaluate to zero.
must make sure that all cells can be probed.
The formula to be used for double hashing is
22
where M is a prime number smaller than the size of the table.
115
UNIT -4
22
Here M is prime number smaller than the size of the table. Prime
number smaller than table size 10 is 7
Hence M = 7 H2(17) 45
= 7-(17 % 7)
=7–3=4
37
That means we have to insert the element 17 at 4 places from 37. In short we ha ve to take
jumps. Therefore the 17 will be placed at index 1. 449
17
H2(55) = 7-(55 % 7)
=7–6=1 22
That means we have to take one jump from index 5 to place 55.
Finally the hash table will be - 45
55
37
49
The double hashing requires another hash function whose probing efficiency is same as
some another hash function required when handling random collision.
The double hashing is more complex to implement than quadratic probing. The quadratic
probing is fast technique than double hashing.
REHASHING
Rehashing is a technique in which the table is resized, i.e., the size of table is doubled by creating
a new table. It is preferable is the total size of table is a prime number. There are situations in
which the rehashing is required.
116
UNIT -4
In such situations, we have to transfer entries from old table to the new table by re computing
their positions using hash functions.
Consider we have to insert the elements 37, 90, 55, 22, 17, 49, and 87. the table size is 10 and will use
hash function.,
37 % 10 = 7
90 % 10= 0
55 % 10 = 5
22 % 10 = 2
17 % 10 = 7 Collision solved by linear probing 49 %
10 = 9
Now this table is almost full and if we try to insert more elements collisions will occur and eventually
further insertions will fail. Hence we will rehash by doubling the table size. The old table size is 10
then we should double this size for new table, that becomes 20. But 20 is not a prime number, we
will prefer to make the table size as 23. And new hash function will be
Advantages:
117
UNIT -4
1. This technique provides the programmer a flexibility to enlarge the table size if required.
2. Only the space gets doubled with simple hash function which avoids occurrence of
collisions.
EXTENSIBLE HASHING
Extensible hashing is a technique which handles a large amount of data. The data to be
placed in the hash table is by extracting certain number of bits.
Extensible hashing grow and shrink similar to B-trees.
In extensible hashing referring the size of directory the elements are to be placed in
buckets. The levels are indicated in parenthesis.
1
0
Levels
(0) (1)
111
001
010 data to be
placed in bucket
The bucket can hold the data of its global depth. If data in bucket is more than global
depth then, split the bucket and double the directory.
Consider we have to insert 1, 4, 5, 7, 8, 10. Assume each page can hold 2 data entries (2 is the
depth).
Step 1: Insert 1, 4
1 = 001
0
4 = 100
(0)
001 We will examine last bit of
010 data and insert the data in
bucket.
118
UNIT -4
1 = 001
0 1
4 = 100
(0) (1)
100 001 5 = 101
010
Based on last bit the data
is inserted.
Step 2: Insert 7
7 = 111
But as depth is full we can not insert 7 here. Then double the directory and split the bucket.
After insertion of 7. Now consider last two bits.
00 01 10 11
(1)
100 001 (2) 111(2)
010
00 01 10 11
(2) (1)
001 111
100
010
1000
Step 4: Insert 10
119
UNIT -4
Deletion Operation:
00 01 10 11
Delete 7.
00 01 10 11
(1) (1)
00 00 10 11
100(1) 001(1)
101
120
UNIT -4
Applications of hashing:
121
UNIT -4
122
Binary Search Trees: Various Binary tree representation, definition, BST ADT,
Implementation, Operations- Searching, Insertion and Deletion, Binary tree traversals, threaded
binary trees,
AVL Trees : Definition, Height of an AVL Tree, Operations – Insertion, Deletion and Searching
B-Trees: B-Tree of order m, height of a B-Tree, insertion, deletion and searching, B+ Tree.
TREES
A Tree is a data structure in which each element is attached to one or more elements directly beneath it.
Level 0
A
1 B
C D
E F G
H I J
2
K L
3
Terminology
1. Root: This is the unique node in the tree to which further sub trees are attached. Eg: A
Degree of the node: The total number of sub-trees attached to the node is called the degree of the [Link]:
For node A degree is 3. For node K degree is 0
3. Leaves: These are the terminal nodes of the tree. The nodes with degree 0 are always the leaf nodes. Eg: E,
F, K, L,H, I, J
123
4. Internal nodes: The nodes other than the root node and the leaves are called the internal nodes. Eg: B, C,
D, G
5. Parent nodes: The node which is having further sub-trees(branches) is called the parent node of those
sub-trees. Eg: B is the parent node of E and F.
6. Predecessor: While displaying the tree, if some particular node occurs previous to some other node then
that node is called the predecessor of the other node. Eg: E is the predecessor of the node B.
7. Successor: The node which occurs next to some other node is a successor node. Eg: B is the
successor of E and F.
8. Level of the tree: The root node is always considered at level 0, then its adjacent children are supposed to
be at level 1 and so on. Eg: A is at level 0, B,C,D are at level 1, E,F,G,H,I,J are at level 2, K,L are at level 3.
9. Height of the tree: The maximum level is the height of the tree. Here height of the tree is 3. The height
if the tree is also called depth of the tree.
10. Degree of tree: The maximum degree of the node is called the degree of the tree.
BINARY TREES
Binary tree is a tree in which each node has at most two children, a left child and a right child. Thus the order of
binary tree is 2.
A binary tree is a finite set of nodes which is either empty or consists of a root and two disjoint trees
called left sub-tree and right sub-tree.
In binary tree each node will have one data field and two pointer fields for representing the
sub-branches. The degree of each node in the binary tree will be at the most two.
1. Left skewed binary tree: If the right sub-tree is missing in every node of a tree we call it as left
skewed tree.
A
124
2. Right skewed binary tree: If the left sub-tree is missing in every node of a tree we call it is right sub-
tree.
B C
D E F G
Note:
n
1. A binary tree of depth n will have maximum 2 -1 nodes.
2. A complete binary tree of level l will have maximum 2l nodes at each level, where l starts from 0.
3. Any binary tree with n nodes will have at the most n+1 null branches.
4. The total number of edges in a complete binary tree with n terminal nodes are 2(n-1).
a) Sequential Representation
b) Linked Representation
a) Sequential Representation
The simplest way to represent binary trees in memory is the sequential representation that uses one-
dimensional array.
1) The root of binary tree is stored in the 1 st location of array
th
2) If a node is in the j location of array, then its left child is in the location 2J+1 and its right
child in the location 2J+2
d+1
The maximum size that is required for an array to store a tree is 2 -1, where d is the depth of the tree.
125
Advantages of sequential representation:
The only advantage with this type of representation is that the
direct access to any node can be possible and finding the parent or left children of any particular node is
fast because of the random access.
2. Insertions and deletions which are the most common operations can be done without
moving the nodes.
126
Disadvantages of linked representation:
1. This representation does not provide direct access to a node and special algorithms are
required.
2. This representation needs additional space in each node for storing the left and right sub-
trees.
Traversing a tree means that processing it so that each node is visited exactly once. A binary tree can be
traversed a number of [Link] most common tree traversals are
In-order
Pre-order and
Post-order
B C
D E F G
H I J
K
The pre-order traversal is: ABDEHCFGIKJ The in-
order traversal is : DBHEAFCKIGJ The post-
order traversal is:DHEBFKIJGCA
127
Inorder Traversal:
rd
Print 3
A
Print nd th
2 Print 4
B D
C Print this
at the last E
Print st
1
C-B-A-D-E is the inorder traversal i.e. first we go towards the leftmost node. i.e. C so print that node
C. Then go back to the node B and print B. Then root node A then move towards the right sub-tree print D and
finally E. Thus we are following the tracing sequence of Left|Root|Right. This type of traversal is called
inorder traversal. The basic principle is to traverse left sub-tree then root and then the right sub-tree.
Pseudo Code:
is the preorder traversal of the above fig. We are following Root|Left|Right path i.e. data at the root node
will be printed first then we move on the left sub-tree and go on printing the data till we reach to the left
most node. Print the data at that node and then move to the right sub- tree. Follow the same principle at
each sub-tree and go on printing the data accordingly.
128
{
if(temp!=NULL)
{
cout<<”temp->data”; preorder(temp->left);
preorder(temp->right);
}
}
From figure the postorder traversal is C-D-B-E-A. In the postorder traversal we are following the Left|Right|
Root principle i.e. move to the leftmost node, if right sub-tree is there or not if not then print the leftmost
node, if right sub-tree is there move towards the right most node. The key idea here is that at each sub-tree
we are following the Left|Right|Root principle and print the data accordingly.
Pseudo Code:
129
Operations On Binary Search Tree:
The basic operations which can be performed on binary search tree are.
1. Insertion of a node in binary search tree.
2. Deletion of a node from binary search tree.
3. Searching for a particular node in binary search tree.
Insertion of a node in binary search tree.
While inserting any node in binary search tree, look for its appropriate position in the binary search tree.
We start comparing this new node with each node of the tree. If the value of the node which is to be
inserted is greater than the value of the current node we move on to the right sub-branch otherwise we
move on to the left sub-branch. As soon as the appropriate position is found we attach this new node as left
or right child appropriately.
Before Insertion
In the above fig, if we wan to insert 23. Then we will start comparing 23 with value of root node
i.e. 10. As 23 is greater than 10, we will move on right sub-tree. Now we will compare 23 with 20 and move
right, compare 23 with 22 and move right. Now compare 23 with 24 but it is less than
24. We will move on left branch of 24. But as there is node as left child of 24, we can attach 23 as left child
of 24.
130
Deletion of a node from binary search tree.
For deletion of any node from binary search tree there are three which are possible.
i. Deletion of leaf node.
ii. Deletion of a node having one child.
iii. Deletion of a node having two children.
This is the simplest deletion, in which we set the left or right pointer of parent node as NULL.
10
7 15
Before deletion
5 9 12 18
From the above fig, we want to delete the node having value 5 then we will set left pointer of its parent
node as NULL. That is left pointer of node having value 7 is set to NULL.
131
Deletion of a node having one child.
132
To explain this kind of deletion, consider a tree as given below.
133
Let us consider that we want to delete node having value 7. We will then find out the inorder successor of
node 7. We will then find out the inorder successor of node 7. The inorder successor will be simply copied
at location of node 7.
That means copy 8 at the position where value of node is 7. Set left pointer of 9 as NULL. This completes
the deletion procedure.
134
In the above tree, if we want to search for value 9. Then we will compare 9 with root node 10. As 9 is less
than 10 we will search on left sub branch. Now compare 9 with 5, but 9 is greater than 5. So we will move
on right sub tree. Now compare 9 with 8 but 9 is greater than 8 we will move on right sub branch. As the
node we will get holds the value 9. Thus the desired node can be searched.
AVL TREES
Adelsion Velski and Lendis in 1962 introduced binary tree structure that is balanced with respect
to height of sub trees. The tree can be made balanced and because of this retrieval
of any node can be done in Ο(log n) times, where n is total number of nodes. From the name
of these scientists the tree is called AVL tree.
Definition:
An empty tree is height balanced if T is a non empty binary tree with TL and TR as its
left and right sub trees. The T is height balanced if and only if
i. TL and TR are height balanced.
ii. hL-hR <= 1 where hL and hR are heights of TL and TR.
The idea of balancing a tree is obtained by calculating the balance factor of a tree.
The balance factor BF(T) of a node in binary tree is defined to be hL-hR where hL and hR are
heights of left and right sub trees of T.
For any node in AVL tree the balance factor i.e. BF(T) is -1, 0 or +1.
135
Height of AVL Tree:
Theorem: The height of AVL tree with n elements (nodes) is O(log n).
Proof: Let an AVL tree with n nodes in it. Nh be the minimum number of nodes in an AVL tree of height h.
In worst case, one sub tree may have height h-1 and other sub tree may have height h-2. And both these
sub trees are AVL trees. Since for every node in AVL tree the height of left and right sub trees differ by at
most 1.
Hence
Nh = Nh-1+Nh-2+1
N0=0 N1=2
136
We can also write it as N
> Nh = Nh-1+Nh-2+1
> 2Nh-2
> 4Nh-4
.
.
> 2iNh-2i
equation becomes
N > 2h/2-1N2
= O(log N)
This proves that height of AVL tree is always O(log N). Hence search, insertion and deletion can be carried
out in logarithmic time.
The AVL tree follows the property of binary search tree. In fact AVL trees are basically
binary search trees with balance factors as -1, 0, or +1.
After insertion of any node in an AVL tree if the balance factor of any node becomes
other than -1, 0, or +1 then it is said that AVL property is violated. Then we have to
restore the destroyed balance condition. The balance factor is denoted at right top
corner inside the node.
137
After insertion of a new node if balance condition gets destroyed, then the nodes on that path(new
node insertion point to root) needs to be readjusted. That means only the affected sub tree is to be
rebalanced.
The rebalancing should be such that entire tree should satisfy AVL property.
In above given example-
138
Insertion of a node.
There are four different cases when rebalancing is required after insertion of new node.
1. An insertion of new node into left sub tree of left child. (LL).
2. An insertion of new node into right sub tree of left child. (LR).
3. An insertion of new node into left sub tree of right child. (RL).
4. An insertion of new node into right sub tree of right child.(RR).
Some modifications done on AVL tree in order to rebalance it is called rotations of AVL tree
Insertion Algorithm:
[Link] a new node as new leaf just as an ordinary binary search tree.
2. Now trace the path from insertion point(new node inserted as leaf) towards root. For each node ‘n’
encountered, check if heights of left (n) and right (n) differ by at most 1.
a)If yes, move towards parent (n).
b)Otherwise restructure by doing either a single rotation or a double rotation.
Thus once we perform a rotation at node ‘n’ we do not require to perform any rotation at any ancestor on
‘n’.
139
When node ‘1’ gets inserted as a left child of node ‘C’ then AVL property gets destroyed i.e. node A has
balance factor +2.
The LL rotation has to be applied to rebalance the nodes.
2. RR rotation:
When node ‘4’ gets attached as right child of node ‘C’ then node ‘A’ gets unbalanced. The rotation which
needs to be applied is RR rotation as shown in fig.
140
When node ‘3’ is attached as a right child of node ‘C’ then unbalancing occurs because of LR. Hence
LR rotation needs to be applied.
When node ‘2’ is attached as a left child of node ‘C’ then node ‘A’ gets unbalanced as its balance factor
becomes -2. Then RL rotation needs to be applied to rebalance the AVL tree.
Example:
141
Insert 1
To insert node ‘1’ we have to attach it as a left child of ‘2’. This will unbalance the tree as follows. We will
apply LL rotation to preserve AVL property of it.
Insert 25
We will attach 25 as a right child of 18. No balancing is required as entire tree preserves the AVL property
142
Insert 28
The node ‘28’ is attached as a right child of 25. RR rotation is required to rebalance.
143
Insert 12
144
Deletion:
Even after deletion of any particular node from AVL tree, the tree has to be restructured in order to
preserve AVL property. And thereby various rotations need to be applied.
145
The tree becomes
146
Searching:
The searching of a node in an AVL tree is very simple. As AVL tree is basically binary search tree, the
algorithm used for searching a node from binary search tree is the same one is used to search a node from
AVL tree.
BTREES
Multi-way trees are tree data structures with more than two branches at a node. The data
structures of m-way search trees, B trees and Tries belong to this category of tree structures.
AVL search trees are height balanced versions of binary search trees, provide efficient retrievals and
storage operations. The complexity of insert, delete and search operations on AVL search trees id
O(log n).
Applications such as File indexing where the entries in an index may be very large, maintaining the
index as m-way search trees provides a better option than AVL search trees which are but only
balanced binary search trees.
While binary search trees are two-way search trees, m-way search trees are extended binary search
trees and hence provide efficient retrievals.
B trees are height balanced versions of m-way search trees and they do not recommend
representation of keys with varying sizes.
Tries are tree based data structures that support keys with varying sizes.
147
UNIT -5
Definition:
A B tree of order m is an m-way search tree and hence may be empty. If non empty, then the following properties
are satisfied on its extended tree representation:
i. The root node must have at least two child nodes and at most m child nodes.
ii. All internal nodes other than the root node must have at least |m/2 | non empty child nodes and at most
m non empty child nodes.
iii. The number of keys in each internal node is one less than its number of child nodes and these keys
partition the keys of the tree into sub trees.
iv. All external nodes are at the same level.
v.
Example:
F K O B tree of order
4
Level 1
G M N
C D P Q W
S T X Y Z
Level
3
Insertion
For example construct a B-tree of order 5 using following numbers. 3, 14, 7, 1, 8, 5, 11, 17, 13, 6, 23, 12,
20, 26, 4, 16, 18, 24, 25, 19
The order 5 means at the most 4 keys are allowed. The internal node should have at least 3 non empty children
and each leaf node must contain at least 2 keys.
13 7 14
148
UNIT -5
Step 2: Insert 8, Since the node is full split the node at medium 1, 3, 7, 8, 14
1 3 8 14
1 3 5 8 11 14 17
Step 4: Now insert 13. But if we insert 13 then the leaf node will have 5 keys which is not allowed. Hence 8,
11, 13, 14, 17 is split and medium node 13 is moved up.
7 13
1 3 5 8 11 14
149
UNIT -5
17
150
UNIT -5
7 13
1 3 5 6 8 11 12 14 17 20 23
Step 6: The 26 is inserted to the right most leaf node. Hence 14, 17, 20, 23, 26 the node is split and 20 will be moved up.
7 13 20
1 3 5 6 8 11 12 14 17 23 26
151
UNIT -5
Step 7: Insertion of node 4 causes left most node to split. The 1, 3, 4, 5, 6 causes key 4 to move up.
Then insert 16, 18, 24, 25.
4 7 13 20
1 3 5 6 8 11 12 14 16 17 18 23 24 25 26
Step 8: Finally insert 19. Then 4, 7, 13, 19, 20 needs to be split. The median 13 will be moved up to from a root
node.
The tree then will be -
13
4 7 17 20
1 3 5 6 8 11 12 14 16 18 19 23 24 25 26
4 7 17 20
1 3 5 6 8 11 12 14 16 18 19 23 24 25 26
152
UNIT -5
4 7 17 20
1 3 5 6 11 12 14 16 18 19 23 24 25 26
Now we will delete 20, the 20 is not in a leaf node so we will find its successor which is 23, Hence 23 will
be moved up to replace 20.
13
17 23
4 7
1 3 5 6 11 12 14 16 18 19 24 25 26
Next we will delete 18. Deletion of 18 from the corresponding node causes the node with only one key,
which is not desired (as per rule 4) in B-tree of order 5. The sibling node to immediate right has an extra
key. In such a case we can borrow a key from parent and move spare key of sibling up.
153
UNIT -5
13
4 7 17 24
1 3 5 6 11 12 14 16 19 23 25 26
Now delete 5. But deletion of 5 is not easy. The first thing is 5 is from leaf node. Secondly this leaf node has no extra
keys nor siblings to immediate left or right. In such a situation we can combine this node with one of the siblings. That
means remove 5 and combine 6 with the node 1, 3. To make the tree balanced we have to move parent’s key down.
Hence we will move 4 down as 4 is between 1, 3, and 6. The tree will be-
13
17 24
1 3 4 6 11 12 14 16 19 23 25 26
But again internal node of 7 contains only one key which not allowed in B-tree. We then will try to borrow a key
from sibling. But sibling 17, 24 has no spare key. Hence we can do is that, combine 7 with 13 and 17,
24. Hence the B-tree will be
154
UNIT -5
7 13 17 24
1 3 4 6 11 12 14 16 19 23 25 26
Searching
The search operation on B-tree is similar to a search to a search on binary search tree. Instead of choosing
between a left and right child as in binary tree, B-tree makes an m-way choice. Consider a B-tree as given below.
13
4 7
17
20
1 3 5 6 8 11 12 14 16 18 19 23 24 25 26
155
UNIT -5
iv. node 11 is found
156
UNIT -5
The running time of search operation depends upon the height of the tree. It is O(log n).
Height of B-tree
The maximum height of B-tree gives an upper bound on number of disk access. The maximum number of keys in a
B-tree of order 2m and depth h is
1 2 h-1
+ 2m + 2m(m+1) + 2m(m+1) + . . .+ 2m(m+1)
h
= i-1
1 + ∑ 2m(m+1)
i=1
The maximum height of B-tree with n keys
157
B+ Trees
B+ Tree Example
3 7 8
1 3 5 6 7 8 9 12
158
B+ Tree Leaf Node Structure
1. Each leaf node is of the form, <<K1, Pr1>, <K2, Pr2>,… ,<Kq-1, Prq-1>, Pnext> where
q<=p, each Pri is a data pointer, and Pnext points to the next leaf node of the B+ tree.
2. Within each leaf node, K1 < K2 < …< Kq-1, q<=p
3. Each Pri is a data pointer that points to the record whose search field value is Ki, or to a
file block containing the record (or a block of pointers if the search field is not a key field)
4. Each leaf node has at least p/2 values.
5. All leaf nodes are at the same level.
B+ Tree Information
By starting at the leftmost block, it is possible to traverse leaf nodes as a linked list using
the Pnext pointers. This provides ordered access to the data records on the indexing
field.
Entries in internal nodes of a B+ tree include search values and tree pointers, without
any data pointers, more entries can be stored into an internal node of a B+ tree, than
for a B-tree.
Therefore the order p will be larger for a B+ tree, which leads to fewer B+ tree levels,
improving the search time.
The order p can be different for the internal and leaf nodes, because of the
structural differences of the nodes.
6
9 bytes
bytes
p*P +
(p
-
1)
*
V
<=
51
2
p*
6
+
(p
-
1)
*9
<=
51
2
6p
159
+
9p
–9
<=
51
2
15p <= 522
p = 34 which means that each internal node can hold up to 34 tree
pointers, and 33 search key values.
1 3
6 bytes
9 bytes
7 bytes
(pleaf)*((P
r + V)) + P
<= 512
16pleaf + 6
<= 512
pleaf <= 506/16
160
pleaf = 31 which means each leaf node can hold up to pleaf = 31 value/data pointer
combinations, assuming data pointers are record pointers.
Suppose that we construct a B+ tree on the field of Example 6. To calculate the approximate
number of entries of the B+ tree we assume that each node is 69 percent full. On average,
each internal node will have 34 * 0.69 or approximately 23 pointers, and hence 22 values.
Each leaf node, on the average will hold 0.69*pleaf = 0.69*31 or approximately 21 data
record pointers. A B+ tree will have the following average number of entries at each level.
When we compare this result with the previous B-tree example (Example 5), we can see that
the B+ tree can hold up to 255,507 record pointers, whereas a corresponding B-tree can only
hold 65,535 entries.
Note:
Every key value must exist at the leaf level, because all data pointers are at the leaf
level,
Every value appearing in an internal node, also appears as the rightmost value in the leaf
level of the subtree pointed at by the tree pointer to the left of the value.
When a leaf node is full, and a new entry is inserted there, the node overflows and must
be split. The first j = (pleaf+1)/2 entries (in the example 2 entries) in the original node are
kept there, and the remaining entries are moved to the new leaf node. The entry at
position j is copied/replicated and moved to the parent node.
When an internal node is full, and a new entry is to be inserted, the node overflows and
must be split into 2 nodes. The entry at position j is moved to the parent node. The first
j-1 entries are kept in the original node, and the last j+1 entries are moved to the new
node.
To practice B+ Tree insertion, complete Exercise 14.15 in Chapter 14 of the course text.
161