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Blender 2.76 Rigging Guide

Blender Rigging Introduction

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Carlos Gonzalez
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0% found this document useful (0 votes)
11 views2 pages

Blender 2.76 Rigging Guide

Blender Rigging Introduction

Uploaded by

Carlos Gonzalez
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Blender 2.

76 Reference Manual - © Copyright - This page is under OCL license

7.1 Rigging - Introduction


Rigging....................................................................................................................................................................1
Introduction.............................................................................................................................................................1

Rigging
• Introduction
• Constraints
• Introduction
• Interface
• Motion Tracking
• Transform
• Tracking
• Relationship
• Armatures
• Introduction
• Bones
• Armature Editing
• Armature Panels Overview
• Selecting armature’s bones
• Armature Structure
• Armature visualization
• Editing
• Posing
• Posing
• Applying Constraints to Bones
• Editing Poses
• Inverse Kinematics
• Pose Library
• Visualization
• Inverse Kinematics
• Skinning
• Skinning
• Skinning to Shapes
• Objects
• Retargeting

Introduction
Rigging makes animation possible. Without a good rig animation is incredibly frustrating. Imagine animating a

1
Blender 2.76 Reference Manual - © Copyright - This page is under OCL license

bouncing ball without the ability to squash it against the ground? Try animating a monkey swinging through the
trees with no control to make the monkey’s hands grab onto the branches. What if you had to animate an army
tank speeding through the desert by positioning each tread on the tank one at a time?

At its most basic level, rigging solves motion problems. Imagine a door that opens into a hallway. Without a rig,
the door won’t swing open properly (1). A rig is needed to help the door swing open on its hinges (2,3,4), and
there are many ways to rig the door. Door 2 gets rigged by repositioning the Object Center of the door. Door 3
gets rigged by Parenting the door to an Empty. Door 4 gets rigged by Weight Painting all of its Vertices to a
Bone in an Armature.

Most production rigs are more complicated than a simple door, but be careful not to rush off building
complicated rigs until you have developed some experience. Rigging is a discipline that takes practice. Start by
building simple rigs (like a bouncing ball, a tumbling box, an odometer, a clock). Stay humble. Stay patient.
Study the fundamental concepts that make a bouncing ball bounce. Add one rigging tool to your toolbox at a
time. Test your simple rigs in actual animation projects. And only after much trial and error, consider putting
everything together into the sophisticated character rig of your dreams.

See also
The content of this chapter is simply a reference to how rigging is accomplished in Blender. It should be
paired with additional resources such as Nathan Vegdahl’s excellent (and free!) introduction to the
fundamental concepts of character rigging, Humane Rigging.

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