Design Patterns in Spring Boot Guide
Design Patterns in Spring Boot Guide
Architecture, Behavioral
Decoupling, and Enterprise-Ready
Abstractions
Design Patterns in Spring Boot
Reusable Solutions
Proven approaches to solve common programming
problems
Design Patterns
all_inclusive Scalability
Creational Patterns: How Objects Are Created
Factory
Prototype
Method
Abstract
filter_5
Builder
Prototype Factory
1.1 Singleton
1.1
Singleton Pattern
Access
info Definition
Access Access
Ensures a class has exactly one instance with global access Singleton
Instance
@Service
public class MyService {
// Single instance managed by Spring settings Configuration logging Logging
}
1.2
Factory Method Pattern
Product E Product B
@Configuration
public class AppConfig {
@Bean Product D Product C
public MyService myService() {
return new MyServiceImpl();
}
}
1.3
Abstract Factory
Abstract Factory Pattern
Product A1 Product
Product
A2 B1 Product B2
@Component
@Profile("dev")
public class DevFactory implements ServiceFactory {
// Dev-specific implementations
} sync_alt Environment Switching
1.4
Builder Pattern
Builder
info Definition
Separates object construction from representation
setName() setAge()
setEmail() setAddress()
code Spring Implementation
@Builder annotation (Lombok)
setPhone() build()
@Builder
public class User {
Final Object
private String name;
private int age;
private String email;
}
1.5
Prototype Pattern
Clone 1
info Definition
Creates new instances by cloning existing ones Clone 5 Clone 2
Prototype
Adapter
2.1
External/Legacy
Adapter Pattern System
info Definition
Converts incompatible interfaces for collaboration
sync_alt
Adapter
2.2
Bridge Pattern Abstraction Layer
info Definition
Splits large classes into abstraction and implementation hierarchies
device_hub
Bridge
2.3
Composite Pattern
Composite Root
info Definition
Composes objects into tree structures
Composite Node
@Component
public class Composite implements Component {
@Autowired
private List<Component> children;
} menu UI Menus folder File Systems
2.4
Decorator Pattern
Metrics
@Component
public class LoggingDecorator implements Service {
@Autowired
private Service delegate;
public void operation() {
[Link]("Before operation");
[Link]();
[Link]("After operation");
}
}
description Logging cached Caching analytics Metrics
2.5
Facade Pattern
Facade
info Definition
Simplifies complex subsystem interaction
Client
code Spring Implementation Subsystem 1 Subsystem 2 Subsystem 3
@Service
public class OrderFacade { Subsystem 4 Subsystem 5
@Autowired
private PaymentService paymentService;
@Autowired
private InventoryService inventoryService;
@Autowired
private ShippingService shippingService;
// Coordinates all services shopping_cart E-commerce Systems integration_instructions API Gateways
}
trending_up Benefit
Reduces coupling between subsystems and clients
2.6 Flyweight
2.6
Flyweight Pattern
share
Context 5 Context 6
Flyweight
code Spring Implementation
Factory with caching mechanism
Context 3 Context 4
@Component
public class FlyweightFactory { Flyweight Factory
private Map<String, Flyweight> cache = new
HashMap<>();
public Flyweight getFlyweight(String key) {
return [Link](key, k -> new
Flyweight(k));
}
} memory Memory Optimization grid_on UI Components
2.7
Proxy Pattern
Client
info Definition
Placeholder controlling access to another object
@Service
@Transactional
public class UserService {
// Spring creates proxy for transaction management Real Object
public void updateUser(User user) {
// Transaction handled by proxy
}
}
security Security cached Caching schedule Lazy Loading
integration_instructions Integration
Core to Spring AOP mechanisms
Behavioral Patterns: Object Communication
Observer
filter_1 Observer filter_2 Strategy
Chain of
Strategy
Responsibility
Behavioral
Memento Iterator
Patterns
Chain of
filter_5 Responsibility filter_6 Iterator
State Mediator
filter_7 filter_8
Visitor
Memento Mediator Template
Command
Method
info Definition
One-to-many dependency for automatic notifications
Observer 5 Observer 2
notifications_active
Subject
code Spring Implementation
@EventListener for event handling
@Component
public class UserEventListener { Observer 4 Observer 3
@EventListener
public void handleUserCreated(UserCreatedEvent
event) {
// Process event
}
} notifications Event Handling sync Reactive Systems
integration_instructions Integration
ApplicationEventPublisher for async behavior
3.2 Strategy
3.2
Strategy Pattern
Context
info Definition
Family of interchangeable algorithms
swap_horiz
Strategy
Interface
code Spring Implementation
Map of strategies with runtime selection
security Authentication
3.3
Template Method Pattern
architecture
info Definition Abstract Template
Concrete ClassConcrete
A ClassConcrete
B Class C
code Spring Implementation
processData()
Abstract class with template methods
settings_applications Configuration
3.4
Command Pattern
Invoker
info Definition
Request as standalone object for execution
arrow_downward
public class AuthenticationFilter implements Filter {
public void doFilter(HttpServletRequest request,
HttpServletResponse response, FilterChain chain)
{
// Authentication logic Handler 4
[Link](request, response);
}
} security Authentication verified Validation
3.6
Iterator Pattern
Item 1
repeat Iterator
Item 2
info Definition
Sequential access to collection elements
view_module
Collection
code Spring Implementation
Java Iterator interface
trending_up Benefit
Abstracts traversal logic
3.7 Memento
3.7
Memento Pattern
State 1 State 2
@Component
public class DocumentEditor {
private Stack<DocumentMemento> history = new
Stack<>();
public void save() { Caretaker
[Link](new DocumentMemento(content));
}
public void undo() {
if (![Link]()) {
content = [Link]().getContent();
} undo Undo Operations restore State Restoration
}
}
history Version Control
Colleague 1
info Definition
Central object for communication
Colleague 5 Colleague 2
@Component
public class ChatMediator {
private List<User> users = new ArrayList<>(); Colleague 4 Colleague 3
public void sendMessage(String message, User user)
{
for (User u : users) {
if (u != user) [Link](message);
}
} chat Chat Systems flight Air Traffic Control
}
devices UI Components
trending_up Benefit
Simplifies complex object interactions
3.9 State
3.9
State Pattern
Context
info Definition
Dynamic behavior changes based on internal state
State A State B
swap_horiz
State Interface
code Spring Implementation
State objects with handle methods
@Component
public class NewOrderState implements OrderState {
public void processOrder(Order order) {
// New order processing logic shopping_cart Order Processing
[Link](new ProcessingState());
}
} account_tree Workflow Management
3.10
Visitor Pattern
info Definition
Visitor
Separates algorithms from operated objects
@Component
public class ElementA implements Element {
public void accept(Visitor visitor) { account_tree Composite Structures code Parsing
[Link](this);
}
}
assessment Reporting
architecture Creational
view_quilt Structural
sync_alt Behavioral
Patterns of
Head First Design Enterprise
Clean Architecture
Patterns Application
Architecture