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Dynamic UML for Team Rivalries & Momentum

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0% found this document useful (0 votes)
2 views1 page

Dynamic UML for Team Rivalries & Momentum

Uploaded by

22fa-037-se
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Dynamic Rivalries & Momentum UML Diagram

Commentary Event
GameResult
+String currentText +String eventType
+Team winner +Event associatedEvent +List~Player~
+Team loser involvedPlayers
+Map~Team,int~ +String +Time time
finalScore generateCommentary(Event
+Date date event) +void
+void triggerMomentumChange()
updateCommentaryText(String +void
text) updateRivalryImpact()

Game

+Team homeTeam
Season +Team awayTeam
+Map~Team,int~
+List~Game~ listOfGames
score
+Map~Team,int~
+Time gameTime
teamStandings
+List~Event~
+List~RivalryScore~
keyEvents
rivalryHistory

+void startGame()
+void updateStandings()
+void endGame()
+void trackRivalries()
+void
+void
recordEvent(Event
applyMomentumAcrossGames()
event)
+void
updateMomentum()

Team

+String name Player


+List~Player~ roster
+Map~Team, +String name
RivalryScore~ +String position
rivalryScores +Stats stats
+int momentumLevel +float
currentMomentumModifier
+void
updateMomentum() +void performAction()
+void +void
updateRivalryScore(Team applyMomentumModifier()
opponent) +void recoverStamina()
+void
applyMomentumBoost()

Coach

+Team team Stats


+String strategy
+float speed
+Map~String,float~
+float
decisionModifiers
accuracy
+float
+void makeDecision()
stamina
+void
adjustPlayerRoles()
+void
respondToMomentum()

Momentum

+Team team
+int level
+Duration
duration
+List~Player~
affectedPlayers

+void apply()
+void
decayOverTime()

RivalryScore

+Team teamA FanReaction


+Team teamB
+String fanMood
+int scoreValue
+float
+List~GameResult~
homeAdvantageModifier
history

+void updateMood(Event
+void
event)
updateScore(GameResult
+float
result)
calculateHomeAdvantage()
+int
getCurrentRivalryLevel()

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